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/cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction)
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“Your existence is a momentary lapse of reason.”

File: 1428426962813.jpg (349.4 KB,1024x1536,2:3,1412489359588.jpg)

 No.19900 [View All]

キタ━━━━━━(゜∀゜)━━━━━━ッ!!

/cyber/ got a facelift, what do you think?

Any suggestions, bugfixes and criticism of the new .css? I'd like to get a nicer tiling background that's more high-tech, but I couldn't find any.

If you like the old version, it's still available as a custom theme here:
http://p.pomf.se/6881
24 posts and 2 image replies omitted. Click [Open thread] to view. ____________________________
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Post last edited at

 No.20066

This is much better. Cleaner and more readable. Great job.
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 No.20068

This color scheme is out of whack, at least get rid of the blue borders.
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 No.20069

File: 1428505558430.jpg (236.68 KB,1280x800,8:5,cyber theme.jpg)

I like the direction of the new theme but it needs work. Pic related, my take on the theme. I just modified it in my browser, so someone is going to have to explain to me how to submit it to the board, since I have no idea how that works. I'm good at writing CSS though, so no problems there, and I don't mind spending time on it.

The main thing is that the colors need to follow a scheme. Since the green main text looks good, I built the rest of it around that. Purple for links since it's a hot color and complements the green. Yellow and cyan for borders since they have a triadic relationship with purple, and look more /cyber/ than blue and red IMO.

Second, the colored shadows are schway in theory but in practice distract from the text, which is really bad, since the text should be the main attraction. So, I got rid of the drop shadows.

The background is iffy, I just opted for a flat dark grey, but that comes down to personal preference I think. I'm a /min/amalist, so I like flat design, but that might not be what other /cyber/punks are into. Some kind of hex grid sounds cool to me.

Again, if people like these ideas, and someone can tell me how to submit the CSS, I'm very happy to work on it, and implement ideas from others as well. Cheers.
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 No.20079

>>20069
Made a modified version of cyber.css, I assume that is the right file to change. Here ya go:

http://pastebin.com/UKAccC9M
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 No.20084

>>20069
> I'm good at writing CSS though
top schway
Don't get so cocky just yet.
You've got some shit-tier indentation in http://pastebin.com/UKAccC9M, and you need to read up on some color theory.

>>20068
It's purple for me. Check your monitor settings.
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 No.20089

>>20084

Sorry, I didn't mean to come off as a braggart. :/ I'm no expert, certainly. To be fair though, I was not at all trying to make a final product there, I was just trying to make a demo in as little time as possible, working off the original (which had some spacing issues to begin with), so cut me some slack. If anyone likes it, I'll re-write the whole thing and make it nice.

Regarding the color scheme, I actually have been studying color theory. Again, I would not call myself an expert, but I think I have a decent understanding of the basics. Could you please be specific about what you don't like so I can address it? Thanks.
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 No.20101

>>20089
Most text editors allow you to use 'ctrl + [' to remove indentation from an assload of lines at once.

In regards to your color scheme, the lime text and the yellow borders are too similar in color. The orange and text being there by default just makes it burn so much worse.

Your CSS also removes the ncurses style dropshadows, which is probably the best thing about the new CSS.
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 No.20108

Looks proper and cool.
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 No.20111

>>20069
>>20101

Okay, take two.

http://pastebin.com/P6De073G

The main thing that's bothering me about the current theme is the mossy green and blueish purple border around the posts and threads. They really clash with the slightly yellowish green main text. The red links don't look that great either.

I tried to compromise somewhat with this version.

Oh, also, I'm pretty much entirely focusing on the thread+post styling for now, so please ignore the other parts.
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 No.20120

Should change the greentext color from that weird baby blue to amber, and change redtext to white or something
Amber is much nicer to look at, and people greentext a lot more often than anything else
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 No.20182

>>20111
The color scheme is still fucked. Better, but still fucked.

You also put the ncurses shadows on the wrong side, so they aren't uniform with the ncurses shadows with the return/go to top/catalog/update shadows.

Protip: The complementary color for lime is purple.

The orangish-yellow on black is still stabbing my iris.
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 No.20190

I'm liking it, pretty schway
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 No.20213

I really like the new version.
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 No.20219

McLovin it nigga.
LUDAAAA
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 No.20255

It'd be nice if the font family was set to monospace rather than specifying Lucida Console. That way it uses the user's monospace font of preference (mine is set to Terminus).
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 No.20325

If anyone wants a flat, minimal style for the site, here's a replacement sheet for cyber.css

http://pastebin.com/reV5eti9

Let me know what you think.
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 No.20328

The new theme is very nice. It's a bit too big on my screen though (1366x768) I put my browser on 90% zoom.
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 No.20329

It looks a lot better now, good job!
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 No.20338

is there any way I can change the style myself and keep it that way when I revisit the page? I don't know much about anything beyond writing the css itself.
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 No.20349

Ty OP.
Stay creative~
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 No.20353

>>20338
I was poking around trying to figure out how to use the styles people posted.

Looks like you can install an add-on called Scriptish that lets you write custom styles for websites. It will automatically load on whatever pages you tell it to.

Hope this helps.
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 No.20362

New theme is bitchin'!
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 No.20375

>>20338
>>20353
Nah, here's what you need to do:

There's an 'options' button on the top right of any page on 8chan, with the board list. Click that and go to 'theme' on the left of the little pop up. Set the theme to 'yotsuba b' and then paste in whatever custom CSS you want, for example >>20325

Cheers.
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 No.20376

>>20375
I mean, you can also use plugins, but I use Stylish for a lot of stuff and I haven't gotten it to work with 8chan.
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 No.20377

>>20375
>>20376
Nice, thanks for the tip.

I got Stylish to work, but it changes the whole site and not individual boards like I thought it would.
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 No.20383

File: 1428863143969.png (26.37 KB,800x600,4:3,clip (2015-04-11 at 06.31.….png)

Why don't we just have a style like this?

I really like the late 70s, early 80s terminal aesthetic.
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 No.20506

>>20383
I like the color scheme. Orange/yellow is better than tryhard green.
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 No.20510

>>20383
What game is that?
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 No.20513

>>20506
More like eyesore yellow.
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 No.20517

>>20513
this, actually, for real

yellow would be a bit eye-straining, green is softer and more pleasing imo

the drop shadows are a bit much though, and headline text should probably just be dark green

in fact, the pallete should be a bit more limited in general, the weird magenta in places is strange and ill-fitting. the outright red is okay though
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 No.20521

>>20517
Agreed, there's a few too many colors
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 No.20559

A few of the colors are a bit bright (purple and orange), but overall I like it as it currently is.
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 No.21083

>>20510

A game I'm making.

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 No.21113

>>21083

Any more info?

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 No.21439

>>21113

The basic points:

-Open Source

-Procedurally generated planets and cities

-resource mining

-NPCs compete with other NPCs in a simulated free market economy for all goods/services in the world.

-Player can start a business to compete with NPCs(or other players since via multiplayer) Any good or service avalible in the game can be done by the player.

-Can be anything from a bounty hunter, hitman, pirate, courier, miner, or simply just set up shop in a city. Anything that you have the ability to make a profit off of you can do it, even things the devs never thought of.

-can spend brouzouf on stuff like weapons, armor, vehicles, cybernetic upgrades or furniture for you're ship/home ect.

-Perma death

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 No.21462

>>21439

sounds pretty cool.

is it an actual 2d/3d game or just text/UI?

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 No.21954

File: 1430737578322-0.gif (578.99 KB,500x375,4:3,tumblr_n2373mKPic1r7yo7xo1….gif)

File: 1430737578322-1.gif (323.39 KB,500x250,2:1,tumblr_n26q3m6IsV1s5d9xdo1….gif)

File: 1430737578323-2.png (21.82 KB,375x439,375:439,tankbot.png)

File: 1430737578323-3.gif (196.08 KB,400x250,8:5,testarossa.gif)

>>21462

First Person. It's going to be pretty minimalistic though. I don't have the capital to add everything I want like scripted quests(It's just pure sandbox) or procedural conversations(in the spirit of Animal Crossing I suppose) Though a lot of the mechanics I've had to cut corners on have actually turned out to be better methods. Not being a complicated Arma-tier mess is a pretty nice quality as well.

Some other points if you're interested(Just because I enjoy talking about it):

>The game is mostly physics based rather than have pre-scripted mechanics. You can imagine it will play a bit like gmod, just without the tacky comedic props.

>For building construction there will be a minimalistic snap-to-grid sims style house editor. Only for the building itself, all furniture and what-not is freeform, you place it yourself. This is actually easy as fuck to do.

>Rather than hand making animations, I plan to just use this with bullet physics: https://www.youtube.com/watch?v=MHj8RDfyqP0

>I also want to point out, being procedurally generated ≠ "blocky minecraft shit"

https://www.youtube.com/watch?v=yI5YOFR1Wus <Case in point.

Everything I need is open source or at least has a fair amount of documentation on methods used. The art assets are all low poly(pics related, the style I'm going for) so the assets aren't an issue(Especially considering I'm making all the assets myself, yes it's that easy)

I really only need a few programmers(I would never be able to do all this myself)

Actually I lied, it's just another closed source early access zombie survival mining crafting game for windows ;^)

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 No.23485

Why doesn't @import url("https://8ch.net/stylesheets/board/cyber.css";); work for me anymore?

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 No.28555

Just to let you guys know; as pomf.se is now shut down, the background image of /cyber/ no longer loads.

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 No.28579

File: 1437455621045.png (107.03 KB,960x1020,16:17,Untitled.png)

>>23485

What in the fuck type of css is this?

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 No.28580

>>28555

pomf.se finally shut up shop? How co0me?

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 No.28672

>>28580

It's been down for some time now; take a look.

http://blog.pomf.se/post/121058516206/shutting-down

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 No.28810

Works only sporadically on mobile Firefox. The posts often overflow beyond the viewport.

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 No.35582

Where be the CSS for /cyber/'s baord theme? I want to apply it globally.

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 No.35602

>>35582

>Where be the CSS for /cyber/'s baord theme? I want to apply it globally.

It is here: http://8ch.net/stylesheets/board/cyber.css

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 No.38908

Anybody save old CSS? Link is dead.

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 No.38938

thank you! now i can remove my dumb stylish hax:

body {

max-width: 95%;

padding-left: 1%;

}

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 No.39065

>>20375

Been havin' some issues with that one, actually. Apparently it doesn't actually save the damn thing and I end up having to re-"save" it every time I try to load a new page.

Eh.

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 No.44943

bump so it wont get archived

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 No.51815

>>44943

gotcha

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