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File: 4d1a216d50cc6f2⋯.png (3.42 MB, 1212x1600, 303:400, super metroid.png)

File: 651bb5f08d75844⋯.png (3.76 MB, 1300x1700, 13:17, 1561710046992.png)

8e4227  No.16804322[Last 50 Posts]

Could Nintendo remake Super/Fusion on the Switch without fucking it up?

____________________________
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12b45c  No.16804331

No.

t. insufferable Metroidfags that don't like anything.

Same reason for why there's not gonna be a new F-Zero.

They probably could but

>they'd charge $60 for a remake

>any additions they add would be poorly received by those who jerk Super Metroid off as the best game ever made

>it would probably be nothing more than okay, just like Super Metroid itself.

If it happened, it could be worth a pirate.

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6e0fa7  No.16804355

I assume they could, I wouldn't really mind it. It's strange how the game that got remade twice was Metroid 2 despite it not being that fun because of the focus on metroid fights.

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a9c875  No.16804358

>>16804322

>Could Nintendo remake Super/Fusion

Fucking why?

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6e0fa7  No.16804364

>>16804358

For one I guess they could speed up powerbombs and have it at a stabler framerate. I don't know if it ran bad on the SNES but emulating it there were a few times where I felt the performance was dropping badly.

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a9c875  No.16804369

>>16804364

Those are not reasons, that's just you being shit at playing games and having nothing to play it on except a toaster. On top of that, what's the POINT of remaking a game instead of making a new game? If you want to play Super Metroid so terribly, why not play it on an actual SNES? (Both of which would cost less than just buying a Switch)

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6e0fa7  No.16804374

>>16804369

That was just a suggestion, I assume(or hope) a remake would be something on the level of Oath in Felghana or A2MR/Samus Returns(Regardless of how I feel about M2), expanding on the original game in that it takes the same setting, locations, bosses and premise but overhauls the gameplay and expands on the content(Again Oath in Felghana is what I have in mind here) but I do agree that I'd rather have a new metroid altogether.

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cbc268  No.16804384

Gimmie a new original Metroid by Vanillaware instead.

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12b45c  No.16804396

>>16804369

>implying you'd play a new game

Just like Meleefags will refuse to play any Smash game until they make a literal Melee HD, SMfags will never play anything until they make a Super Metroid HD.

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cbc268  No.16804408

>>16804396

Get the Smash Ultimate audience. :^)

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e8348a  No.16804418

File: e8a2e9b52e9da36⋯.mp4 (1.36 MB, 476x268, 119:67, why.mp4)

File: 6df4e78821ab030⋯.webm (1019.37 KB, 720x400, 9:5, But why.webm)

File: 48d5750d26fec52⋯.webm (459.49 KB, 288x224, 9:7, WHY_short.webm)

>>16804322

You can just play the originals, they stayed perfectly playable.

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d3ac6a  No.16804443

Of course not, check out their shitty metroid 2 remake. Some random guy did it much better.

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bce3ca  No.16804452

File: eb75d40ab62ed6e⋯.jpg (347.21 KB, 680x907, 680:907, 1453592590928.jpg)

>>16804322

>remake

>without fucking it up

That'd be like water that isn't wet. It's missing the entire point.

Do you honestly think that the cultural stripmining is accidental, or simple greed? It's deliberate sabotage.

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8a80bb  No.16804461

Going by Samus Returns? Probably not. They gave the job of making the Metroid II remake to the people who made fucking Lords of Shadow. Then they locked the hardest difficulty and unlockable bonus costume behind amiibo.

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bfb45e  No.16804466

No, because fans will complain how nintendo added some new gimmick or made the bosses easier by adding a visible weak spot or made the game even more linear or added DLC or because Samus speaks or how the graphics don't look good

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232a15  No.16804496

File: 3dd583650156aa0⋯.jpg (206.26 KB, 1000x667, 1000:667, agent serpent.jpg)

>>16804418

jontron hasn't been funny since he stopped talking about games.

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545464  No.16804546

>>16804364

they could upgrade the game in a way that almost everyone would agree are objective improvements, the way M2 has done with Sega games, but they're Nintendo so they'll either do nothing or completely ruin it

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a4af7d  No.16804547

There is no point to remaking the games. There is nothing to be gained. Fusion could benefit from being designed for a console as opposed to an old handheld, but the benefits are tenuous and debatable, at best. What are they going to do, add voice overs, cutscenes, or something? Change the story to fit in better with future games? None of that will make a better game. You would have to be retarded to be excited over rebooting games that have nothing to gain.

They would be smart to instead make new games that are good. There are dozens of great games that could be made in the Metroid universe using existing entities, or creating new ones.

>Metroid game starring Samus made in the vain of Super Metroid, continuing from where Fusion left off

>Metroid game starring Samus made in the vain of Metroid Prime, continuing from where Prime left off

>A game along the lines of federation force, but is a single-player game focused on leading a squad of unique soldiers through hell and back, while soldiers who die stay dead

>Previous game, except you deploy federation soldiers into turn-based battles, move them around with AP, and defeat space pirates and various monsters

It's not hard to design a good Metroid game. Apparently, it's also not hard to ruin it with weird controls, gimmicks, or by designing it around multiplayer.

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d3ac6a  No.16804612

>>16804547

>designing it around multiplayer

Could a multiplayer metroidvania work though?

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a9c875  No.16804663

File: ca74e70de3b29a3⋯.png (169.92 KB, 1796x647, 1796:647, why_other_m_REALLY_isn't_c….png)

File: 21e7d95e1fc63d1⋯.png (23.14 KB, 1310x312, 655:156, other m edit.png)

File: 3ead5ab8ca8e649⋯.png (4.11 MB, 2764x3008, 691:752, Why Other M is shit.png)

>>16804461

>They gave the job of making the Metroid II remake to the people who made fucking Lords of Shadow.

Anon, Sakamoto was the one who made the game into a Metroid II remake half-way through production.

>>16804612

I just want a fucking single-player game. FUCK ANYONE AND EVERYONE who wants to make everything multiplayer first.

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cbc268  No.16804713

>>16804663

What about a single player game with multiple campaigns from different characters? The core game is centered around Samus, sure. But then the other campaigns use the same world but with different characters with different movesets. These characters could have paths unique to them.

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0fc574  No.16804724

YouTube embed. Click thumbnail to play.

>>16804322

No, Soytendo is fucking dead fuckoff and go play some romhacks and fan games they're much better than whatever shit game that company can put out nowadays.

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0fc574  No.16804734

YouTube embed. Click thumbnail to play.

>>16804612

Harmony of Despair was quite enjoyable despite some big flaws

Of course the fucking faggots at Konami can't take a clue and instead of working on a port with more content for modern consoles or even the addition of phones they waste their time with garbage like Contra Rogue Ops and DMCA striking a Unity remake of the game.

Fuck these assholes so goddamned much, all they have to do is to use that pachinko money and market their fucking games.

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7db88c  No.16804742

>>16804322

No, they would make it shitty 3D like that Metroid 2 remake.

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dfbab2  No.16804745

>>16804724

>Calling Ninty SOYtendo

>When Sony should be SOY because remove the N from Sony and you get SOY

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a88414  No.16804756

File: 10db6a6c8e141f8⋯.jpg (1.03 MB, 1280x904, 160:113, 1447067465166-0.jpg)

>>16804322

Considering the remake of Metroid 2 is shit compared to AM2R, no. Not like the remake is bad on itself, but boy, a fan made game was fucking better than the official product. They don't understand what would make the game great, and they would just add QTE and shitty 3.5D graphics.

>>16804331

I'd rather a new F-Zero altogether.

>>16804734

Harmony of despair is still very fucking flawed regardless and I wouldn't even call it a metroidvania since the core gameplay is very very different. Fuck swapping weapons on the fly or exploration, it's just a "Fuck everything in your way, but together until you reach the final boss".

Also, here's the fan port of Harmony of Despair.

https://drive.google.com/file/d/1wQ5uDT8LEMka65B_lM6aWa-f_4TDi89d/view

The game could have done better if not sold exclusively on PSN or whatever xbox equivalent was, and I'm still sure it could do great if ported to PC right now, but Konami hates any kind of money income other than Pachinko.

You know what could be great, anon? An Harmony of Despair Gamenight.

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0fc574  No.16804777

File: 5013b86795d8da3⋯.gif (152.97 KB, 505x273, 505:273, flush.gif)

>>16804745

They're both soy and they're both shit

>>16804756

>An Harmony of Despair Gamenight.

Isn't the fan port unfinished?

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b487be  No.16804808

>>16804756

Its not like an F-Zero remake would mean much unless it was GX or the anime based GBA titles.outside of maybe being an excuse to revert it, but that'd be a special type of retarded.

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a9c875  No.16804863

>>16804808

I was think how cool it would be to have an sandbox F-Zero game that servers as a prequel to the series and shows how racing primarily became, and transitioned into, "zero-G". The only problem is that I want it to be in the vein of 90's sci-fi, which no company wants to go back to that groove if their life depended on it (Unless it's meme shit like Blade Runner)..

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84e1dd  No.16804900

>>16804322

>Remake

Why would you do that? Those games are good as they are. Here's a better idea:

>Metroid

>Metroid 2 (with the color mode available)

>Super Metroid

>Metroid Zero Mission

>Metroid Fusion

Throw em all on a Switch cart for $40.

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914fa4  No.16805011

File: e2395286e7cf1be⋯.jpg (912.33 KB, 8018x4502, 4009:2251, ADandyGuyInSpace.jpg)

>>16804863

90s Sci-fi open world/racing game. You play as Cap, hunting down bounties to pay the entrance fee to get into races. As your bounties increase in stature, you are able to get a better racing vehicle, and enter bigger races, but the mob hates you so much they put out hits on you, as well as encourage other racers to try to kill you during races. I think there's a good F-Zero game in one of the newbies heads at Nintendo, but with our luck, it's in the head of the guy who came up with ARMS, and Ninty will never give ARMS its time in the sun. It's been over a decade with no new entries in the series, surely there has to be some idea guy bullshit some Ninty dev drafted up and got stuck in a folder somewhere, right?

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3df4c4  No.16805019

>>16804900

Just remake them for 60$ a pop, you have no business savvy

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a88414  No.16805061

>>16804777

>Isn't the fan port unfinished?

Yeah, and it's kind of shit, and the lead dev left, and the rest is a fucking trash fire, but it is playable, at the very least.

>>16804900

>Metroid 2 (with the color mode available)

As previously mentioned, AM2R is a better game all in all, and a better alternative to the original anyway. Also, I think it's better to play them chronologically and not by release as well.

>Zero Mission

>AM2R

>Super Metroid

>Fusion

You can also play the Prime series, but I don't really know how they fit the chronology. Fuck Other M. Not to say you can't or shouldn't play the originals, but it's redundant when the remakes did a better job, particularly Zero Mission and AM2R. The only reason I can think you'd want to play the originals and then the remakes is to make a comparison.

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0fc574  No.16805070

>>16805061

>It's dead

Yeah I figured, fucking Konami

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545464  No.16805093

>>16805061

> Not to say you can't or shouldn't play the originals, but it's redundant when the remakes did a better job, particularly Zero Mission and AM2R. The only reason I can think you'd want to play the originals and then the remakes is to make a comparison.

Zero Mission is hardly more of a replacement for the original than Super Metroid is, it's an entirely different game despite having (mostly) the same plot. Haven't played either of the Metroid II remakes and probably never will but I imagine the situation is much the same.

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a88414  No.16805106

>>16805070

Nah, it wasn't that, I'm pretty sure it was just fucking drama as always. The game is supposedly still on development, but take that with a grain of salt, no fucking development seems to be done and it's just a bunch of faggot sitting on discord for the e-fame. Reminds me of that SOTN supposed remake.

>>16805093

>it's an entirely different game despite having (mostly) the same plot

Gameplay feels different only because of the limitations of the NES. Again, the original is not bad, but Zero Mission do the same as the original and more.

>but I imagine the situation is much the same

Here it actually feels even more, and I have to agree. The limitations of the Game Boy made Metroid 2 fucking ugly, confusing and barebones. AM2R fixes that by basically making a copy of Zero Mission with Super Metroid, and the 3DS remake is prettier with cutscenes but shitty QTE and glory kills, basically. Those remake makes the serie more cohesive with gameplay, though.

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cbc268  No.16805217

>>16804900

Why let people play old games when they want when you can lock old games behind a subscription?

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a3f259  No.16805231

Nintendo should just leave Metroid alone at this point. It's been over a decade since the last somewhat playable game, at this point I'd rather just let it die than see what horrors they produce next. I don't think they can do much of anything without fucking it up at this point.

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a194e3  No.16805249

>>16804322

Nintendo can do jack shit. They outsource everything and most of their games are lazy rehashes with even lazier cash-grab DLC which somehow noone complains about.

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a194e3  No.16805252

>>16804496

This, Jontron is so dead to me. I don't even bother watch his videos anymore. He himself is joking that he doesn't have a clue what his videos are about, but he's a hack fraud now. He's like a fame machine who you feed with successful Youtuber's content and he spits out a random-ass version of it, which feels just as random. Probably he isn't allowed to make anything else for copyright reasons or whatever.

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914fa4  No.16805415

File: 5212be77b58eb3e⋯.gif (219.83 KB, 500x210, 50:21, seppuku.gif)

>>16804384

>Vanillaware

They're too busy taking their sweet time not releasing 13 Sentinels on PC or Switch.

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afb5b1  No.16805452

>>16805061

>You can also play the Prime series, but I don't really know how they fit the chronology.

All 3-5 Metroid Prime games take place in the gap between Zero Mission and Metroid 2. Specifically in this order: Prime, Prime Hunters, Prime 2: Echoes, Prime 3: Corruption, and Prime: Federation Force.

Prime 4 will probably take place in that gap, too.

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c8fc41  No.16808932

File: 834e363ff7ddec0⋯.jpg (135 KB, 640x524, 160:131, 46630617_p2.jpg)

File: 656a19cf082152d⋯.jpg (147.12 KB, 640x524, 160:131, 46630617_p3.jpg)

File: 43ab5626c44cdd2⋯.jpg (116.26 KB, 640x524, 160:131, 46630617_p4.jpg)

File: f142ec4d2ab5280⋯.jpg (146.01 KB, 640x524, 160:131, 46630617_p5.jpg)

File: 5f2c6e7926f7f76⋯.jpg (102.06 KB, 640x524, 160:131, 46630617_p6.jpg)

Don't see why either game would need a remake outside of milking. Fusion may be a black sheep to the Metroid franchise due to being more plot-oriented, constant adam interruptions, door-locking and linearity but the game itself still holds up well and looks good. The only thing a remake would do is change it's core design which isn't worth it.

Super Metroid needs no explanation. Similar to other classic games (someone mentioned Melee earlier), there's too many small little intricacies that people have appreciated in the game over the years that even one small change would be seen as a disservice. Super metroid is still considered by many to be one of the best classic games of all time, hell even best game of all time, there's not much you can remake without pissing someone off. Personally the only thing I would want changed in Super metroid is the controls, but that isn't worth an entire remake over.

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000000  No.16809229

>>16808932

the thing that irks me most about Super is how all the sound effects and music sound muffled, like they're being played through a pillow. Now that I'm thinking about it more, everything on the SNES kind of sounded muffled and quieter compared to other consoles, I'd say even the NES had clearer sound.

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a88414  No.16809294

>>16809229

That was on purpose. It's supposed to give you a claustrophobic feel.

>>16809231

Nothing wrong with that. Good games on a good console is always good.

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1da150  No.16809297

>>16809294

>replying to bait

You know better.

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000000  No.16809506

>>16809294

so what about other games that sound just as muffled like Yoshi's Island

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037037  No.16809597

>>16804369

I agree there's not really much sense in remaking it since I feel Super Metroid has aged pretty well, but

>For one I guess they could speed up powerbombs

<Those are not reasons, that's just you being shit at playing games

That doesn't really have anything to do with being shit at the game.

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037037  No.16809618

>>16809229

>>16809506

>Muffled

Yeah in Metroid it can kind of sound like everything's underwater, but it never bothered me and I kind of like it. I don't hear it at all in Yoshi's Island.

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c8fc41  No.16815545

>>16809294

>That was on purpose.

I don't believe so, but I'm going to think it's one of those things that for people like >>16809618 hardware limitations may enhance the experience for some. Regardless whether you like it or not, this is something a remake will eliminate which would give mixed reactions.

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75cf30  No.16827793

File: 926145ed44ecbca⋯.png (3.17 MB, 2060x5772, 515:1443, samusreturns.png)

Just found this, thought I share. https://old.reddit.com/r/AM2R/comments/euaqhf/am2r_143_for_nintendo_switch/

Now you can play all the good 2D Metroids portably if you have a hacked switch. Also playing through Fusion and even if it's linearity is quite restrictive and suffocating, it's still enjoyable compared to Samus Returns, I hate that game, it plays and feels so different to the other 2D Metroids, I don't even hate the 3D models, it just doesn't play like Metroid. This breakdown of SR is from the bunker.

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5c1e60  No.16828319

If they dont give it to mercury Steam sure. Give it to Team Ladybug. They're stellar with those types of games.

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3ee350  No.16828341

>>16828319

Give it to mercury steam so that their version of SA-X ends up an xboxhueg bodybuilder whom you never fight.

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51c1bc  No.16829392

Any improvement they could've done to Super Metroid already exists in the form of romhacks. I'd rather they made a Metroid 5. I know Fusion fucked up the storyline but who the fuck really cares about the plot in a Metroid game? I'm sick of remakes and hd remasters, I want new shit.

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060cb0  No.16829401

POST THE PORN PLEASE! THANK YOU VERY MUCH.

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545464  No.16829470

File: fbd7a97b2a1099a⋯.jpg (42.43 KB, 600x691, 600:691, halp.jpg)

>>16805106

>Gameplay feels different only because of the limitations of the NES

Yeah, what a shame the NES couldn't pull off the quest markers and stealth sections. ZM is a SM fangame, same as Fusion. Only accepted as a replacement for the original because for Nincels only five or six games made before 1995 are semi-playable.

>>16804369

>On top of that, what's the POINT of remaking a game instead of making a new game?

>playing new games

ah ha ha ha ewww

There's nothing magical about SM that makes it more un-remakable than any other game, not that Nintendo wouldn't screw it up

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fe343e  No.16829473

>>16829401

Of what?

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feecf5  No.16829474

File: a4c116235317ff5⋯.png (208.31 KB, 500x375, 4:3, cup of absolutely fantasti….png)

>>16827793

> mfw my own review has been capped and reposted

Fucking weird, thanks though

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c8fc41  No.16830707

>>16829401

tell Ron to bring back /vp/

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25c199  No.16834148

Finished Fusion while I still think it's a good 2D Metroid, it does have some questionable design choices though, the difficulty spike after the Scientist is really fucking frustrating, everything from Arachnus to Scientist was a fair fight with easily noticable patterns to learn, everything from Yakuza to SA-X has some really bullshit aspects to it's design, for example Yakuza can grab you when you're right next to it and shift you in to it's claws when it shouldn't be able to and it's grab does too much damage, Nettori's platforms are slipperly so you can easily fall into the plants, Nightmare's first phase has some shots patterned in a way so you can't dodge and in it's second phase tracks you so and because it's so big you can't dodge or jump over him, Neo-Ridley's grab has the same problem as Yakuza although he is significantly easier than the previous bosses so I was able to cheese it with missle spam and SA-X's first phase is filled with bullshit like it's tracking you so you keep bumping it to when trying to get away, I figured out a way to cheese it though. Something carried over from Fusion is the high amount of damage normal enemies do to you and high amount of danage needed to kill enemies, it's not as bad in Fusion since enemies don't charge at you but it did make exploring less enjoyable than Zero Mission and Super. Otherwise it's a great game, just wish there was a balance mod that fixes the bullshit design, the linearity is soffocating but at it's core it's a Metroid game not some gun-ho action platformer that MercurySteam made which fundementally ignores a core principle of the series and that's not standing and melee countering everything until you get the Wave Beam because everything fucking charges at you but exploring intricate dungeons.

>>16829474

No problem, it summed up my issues with the game perfectly and was too good to be forgotten.

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d69b55  No.16834180

Did Nintendo ever mention if Samus Returns on 3DS was considered successful?

I get the feeling that like the superior FE game on the system (Shadows of Valencia) it was overlooked by many because of the Switch hype and release at the time, and they have not have been as commercially successful as hoped.

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5debbc  No.16834183

>>16804756

>shitty 3.5D

wat?

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28d51d  No.16834186

>>16829401

>tfw no Samus x SA-X lewds

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eb8dac  No.16834198

>>16827793

>Image

>Relative time.

How many times do faggots need to be told not to do that for screencaps?

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60c8c9  No.16834259

File: 0e7c41468e899b0⋯.png (49.36 KB, 512x446, 256:223, ClipboardImage.png)

File: 6d4282884a356ac⋯.png (1.64 MB, 1152x648, 16:9, ClipboardImage.png)

>>16804322

>Could Nintendo remake Super/Fusion on the Switch without fucking it up?

I don't want a 2D metroid without sexy SNES graphics. The game we got on the 3DS a couple of years back was alright, but the graphics ruined it.

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a7b8d2  No.16834302

>>16834259

That second pic is a disaster, this is what happens when you let artists who don't know shit about game design make games.

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b1400b  No.16834321

>>16804322

>Fusion

>without fucking it up

If it's Fusion, but not fucked up, isn't it just a totally different game with the same plot?

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2fc391  No.16834322

SM is fine, leave it alone.

>>16804364

That's not enough of a reason to remake you entitled cuck.

>>16805061

>Also, I think it's better to play them chronologically and not by release as well.

Kill yourself niggerfaggot.

>>16809229

It's muffled because of the hardware limitations. The SNES's shit sample rate was the primary culprit.

>>16809297

>SNES limited sample rate

>bait

>>16809294

There are definitely tracks in SM that are intended to sound claustrophobic but a lot of the muffledness is from the hardware

>>16809618

YI has the muffled sound as well it's just not noticeable.

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9557d7  No.16834370

>>16834321

Just don't make the sequences hard scripted and give players more freedom to explore. Basically, a less "cinematic" game, the core gameplay was alright.

>>16834322

>Kill yourself niggerfaggot

There is literally no reason to play Metroid over Zero mission or Metroid 2 over AM2R, except either being masochist or wanting to waste time.

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2fc391  No.16834382

>>16834370

And there is no reason to play outside of production order. Kill yourself.

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9557d7  No.16834386

>>16834382

Nice no argument, learn to read, nigger.

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9232c8  No.16835176

>>16834382

There isn't even really a good reason to play in production order either.

The progression of the series wouldn't be lost by doing it backwards, or by doing it randomly.

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c8fc41  No.16835306

File: 13e217de33d120a⋯.jpg (915.98 KB, 1260x1600, 63:80, 73756123_p0.jpg)

>>16834259

Zero Mission had a more comicbook style. Imagine the outrage if Super Metroid, a game known for a much more subdued and darker tone, got revamped into a more bright, colorful comicbook ZM style or like Samus Returns. There would be rioting. Zero Mission and Samus Returns could get away with their graphical overhauls due to how primitive the original games were but Super Metroid still holds up, it won't go over that smoothly.

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44a7af  No.16835354

>>16805011

Do you understand that you've outlined the entire plot of Redline?

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d4bb82  No.16835357

>>16804322

if a game needs a remake, then the game was shit to begin with

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28d51d  No.16835361

YouTube embed. Click thumbnail to play.

>>16835354

But there was no dance sequence with big breasted robots piloted by big tiddied witches.

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687e88  No.16835676

Two words, amiibo support.

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84e1dd  No.16835811

File: 4d157bae127334c⋯.png (40.03 KB, 480x320, 3:2, ClipboardImage.png)

>>16808932

Yeah, there's nothing wrong with Fusion's core gameplay loop. It has some of the best bosses in the series even. But people let Adam and linearity get in the way of their enjoyment. And all of those whiny faggots are why Metroid Dread was cancelled in favor of Other M. We will never get Metroid 5 and it's all their fault.

>>16834370

>This nigger doesn't understand basic art appreciation

There's nothing wrong with playing classic Metroid or Metroid 2. The gameplay is still fun and responsive if a bit limited. The only caveat I'd put to that is that you need to play Metroid 2 in it's color mode or else it's way too easy to get lost in some of the copy/pasted hallways (which are different colors in the color version so them being copy/pasted there is no big deal). I can even point out reasons why you might want to play the originals over the remakes.

Zero Mission is good but it gets caught up in it's own kayfabe. Introducing stupid shit like upgrades that can only be obtained via frame perfect execution. The zero suit segment is just pure frustration on higher difficulties. Encrypted Chozo powerups make a lot of the exploration locked down to end game. There was a lot of experimentation in Zero Mission that I'd say went wrong.

AM2R suffers other issues. Namely that it relies too much on it's own physics. It's possible to stunlock the early Metroid breeds by accident and reduce their difficulty to a bad joke. First Metroid encounter I had I managed to accidentally stunlock it and kill it without taking any damage. Then there's other problems such as pic related who's recycled from Fusion. If you make the mistake of fighting him too soon. You're locked in the room with him and are forced to die because you don't have the upgrade you need to beat him. That's terrible design for a Metroid game. Why would you ever put the player in a situation where they were forced to die because they were exploring?

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8a80bb  No.16835835

>>16835811

>upgrades that can only be obtained via frame perfect execution

I've 100% Zero Mission and I don't remember anything like that. Some of the speed booster runs were a bit tight, but I wouldn't call them frame perfect, and it was nice actually having to actually be somewhat skillful with its use.

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8a80bb  No.16835839

>>16835835

>>16835811

Also, I'm pretty sure AM2R only requires the morph ball and bombs to beat Arachnus, and I'm pretty sure you need bombs to even reach the area he's in.

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43b2b6  No.16835916

>>16835811

>Zero Mission is good but it gets caught up in it's own kayfabe. Introducing stupid shit like upgrades that can only be obtained via frame perfect execution.

What the actual fuck are you talking about?

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435289  No.16835923

File: f3c92f763aba789⋯.png (222.88 KB, 777x871, 777:871, Metroid_Samus_chick.png)

File: 2726142cc0c5d43⋯.jpg (291.21 KB, 2048x1537, 2048:1537, 90s_Samus.jpg)

File: 7f2e8586463cf03⋯.png (10.96 KB, 449x337, 449:337, CD-I_Metroid_Samus.png)

File: f7f3b33ee179b78⋯.jpg (131.27 KB, 800x600, 4:3, Metroid_wants_the_otaku_au….jpg)

File: 18d977fa2a07f7d⋯.png (1.51 MB, 1563x2534, 1563:2534, So You Want To Start Playi….png)

>you will never stick your teeny panini in Samus' steamy vagini

Why live?

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d61cb8  No.16835934

File: 0d5ff9c74e0d2a3⋯.png (1.47 MB, 2000x1000, 2:1, 1436827429911-01.png)

>>16804322

It doesn't need a remake, the game is perfect as it is. Nintendo ought to work on Metroid Dread, because it's been long overdue.

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9557d7  No.16835989

>>16835934

To be perfectly fair, OR/AS success as a remake of R/S, problem is that they didn't incorporate any of the good things Emerald did.

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25c199  No.16841782

AM2R on Switch got an update, thought I share, some bugs were fixed.

https://old.reddit.com/r/SwitchPirates/comments/ev5vsi/am2r_143_for_nintendo_switch_released/

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135321  No.16841787

>>16835923

>Metroid Prime Pinball as optional

I can see why it's put there, but it's still wrong. MPP is one of the best games ever. Only faggots who aren't wizards think it's bad.

>>16835934

I'd love to see a Super Metroid remaster, not a remake. Just patch a few things, include widescreen support (which already works with emulation hacks), and some QOL improvements (like hotkeys for sub-weapons instead of cycling through them). Maybe make Samus a tiny bit more quick and responsive, like she was in Fusion and Zero Mission, but all the while keep the original game, warts and all, fully playable and emulated perfectly within the remaster itself, the way the original Metroid was fully playable within ZM.

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25c199  No.16841796

>>16841787

With the exceptions of hotkeys and widescreen, doesn't Control Freak (http://www.romhacking.net/hacks/405/) and One Missile Doors Patch (http://www.romhacking.net/hacks/477/) basically cover everything listed?

Having said that I wouldn't trust Nintendo to remaster Super without changing it drastically and adding unnessary "additions" like SR's scan pulse because casuals can't handle figuring things out through exprimentation.

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96e39f  No.16841804

File: 5e3385c33d4483d⋯.png (699.61 KB, 1280x1378, 640:689, f618e76facc7f20500dbcbbc92….png)

>>16835923

Listen, the Zero Suit is fucking shit.

You either cum from humping the metal or get the fuck out.

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6748bf  No.16841812

>>16835989

R/S didn't bore me with a shit story and ORAS manages to have even worse balance.

All the fucking songs sound worse too, the pixel art from the original game still looked better for the over world even if XY onwards battles look better.

Character redesigns are autistic as fuck. Its not worthwhile as a remake for R/S either, and R/S is a shit game.

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25c199  No.16847685

AM2R has been updated to v1.5, switch port is in progress, I'll post links when it's released.

<Changelog

https://pastebin.com/yXtQ8Z5W

>HQ windows

https://mega.nz/#!pMNkGaKR!ZTVlEoYkQLoR4XQQ30_Xs0kL-v-32lVPQjye_6PHJ48

>Normal windows

https://mega.nz/#!oYdXhYAY!csp53o3yJTglt7e5ejbSZIc8vwgpy7z9PVc1a2DFlGY

Not my links by the way.

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fb29e6  No.16847691

File: ea17d128319be9b⋯.jpg (188.38 KB, 1470x828, 245:138, drunk-driving-1-Gladwin-Co….jpg)

>>16841804

Is that cum or bird shit?

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f7996c  No.16847895

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e4c535  No.16847937

>>16804322

>remake

Enough with the remakes, the old games are fine.

>>16804331

>>16804396

I don't get why every thread these days gets some contrarian 2cool4skool asshole who acts like he's above it all.

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4cf378  No.16847948

Can I bitch how much of a slog Samus Returns is? I just finished it the other day and I had to force myself to do so. The map is so boring to explore and who the fuck thought it was a good idea to have you fight the same goddamn mini bosses 30 times. There are seriously only like 9 enemy types in the entire game and they are nothing more than a nuisance. I deserve this feeling because too often I'll get a game by name or developer alone.

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df211a  No.16847960

File: 0bae0c2d0d43a6e⋯.webm (11.92 MB, 480x360, 4:3, Metroid WiiU 3ds followup.webm)

>>16804322

>Super

No. Super was bottled lightning. Anything other than a straight port will break why anyone likes it in the first place.

<changing any of the physics will break the glitches players used, such as reverse super missile doors

<repairing glitches breaks how some people like to speed run the game

<adding new abilities will fuck up the item progression

>Fusion

Yes this can be done because the two other metroid remakes had things they could work with and Fusion shares something in common with them.

>Zero mission: Metroid 1 was a buggy mess with many earmarks that would qualify it as a shit game, such as game running speed, many foes who are too short to shoot.

>Metroid 2 is a linear game in comparison to 1 and Super so there was a straightforward path of progression, meaning it's easy to follow in a remake

Fusion follows the Metroid 2 example by being a linear game where you are forcibly being lead around on a proverbial leash, first under the guise that if you veer off this pathway, you'll die, then later, because the GF is fucking with you.

IN FACT, IT'S HIGHLY LIKELY THAT MERCURY STEAM WILL MAKE A METROID FUSION REMAKE IN THE VEIN OF SAMUS RETURNS

Think about it:

>most of the wildlife in Fusion is mutated from SR-388 = easy asset porting from Samus Returns

>Fusion is linear in much of it's design (but could be opened up for more exploration and possible sequence breaking in a remake)

>It would help buy time for metroid fans waiting for Metroid Prime 4 after it's development restart

>The Initial pitch Mercurysteam made to Nintendo was proposing a Metroid Fusion remake in the first place and it was likely only turned down because all the fan created Metroid 2 remakes showed Nintendo that people want Metroid 2 to return in some form

That last one is especially important since it shows that the team already is amped up for it.

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df211a  No.16847966

File: f59fed9195dd3dd⋯.jpg (183.2 KB, 1210x450, 121:45, Metroid 2 SR388_map.jpg)

>>16847948

Congrats, you now know why everyone shits on Metroid 2 in the first place.

>linear

>repeating bosses

>repeating enemy types

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3df4c4  No.16847982

>>16847960

I've seen hacks that alter gravity or add a few QOL features later games had and it came out fine

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545464  No.16847984

>>16847966

>>16847948

I'll still love it forever, you can't dampen my enthusiasm with your mistaken opinions

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9557d7  No.16847985

>>16847948

>>16847966

I think the problem is that it was mostly done by the same people who made Castlevania Mirror of Fate, so imagine.

AM2R fixed a lot of those issues.

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eb8dac  No.16848096

>>16847685

Did anyone ever make a 3DS port of AM2R? Just seems kind of weird there's (a botched) one on the Vita, but I can't seem to find anything for the 3DS, at least as a cursory check.

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c08568  No.16848236

>>16809229

The SNES sounds great. It's the Genesis that sounds like dog shit.

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25c199  No.16848367

>>16848096

No, 3DS never got a port.

Recently we got a working port for Vita and Switch.

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eb8dac  No.16848615

>>16848367

>Recently we got a working port for Vita and Switch.

Vita one no longer breaks at Serris or dodges being a Metroid game in the script (IE: no more "Monster", "Sarah", etc)?

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25c199  No.16848677

>>16848615

Yes, the download link is currently down though, currently waiting for v1.5 port to be released.

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eb8dac  No.16848740

>>16848677

Neat, thanks for the heads up.

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674a7e  No.16849217

>>16804322

>Could Nintendo remake Super/Fusion on the Switch without fucking it up?

No. Nintendo couldn't make PONG without fucking it up at this point.

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25c199  No.16849687

>>16849217

It's not Metroid but the Link's Awakening remake was pretty good, it was handled by Grezzo and not a studio that made the shitty Castlevania reboot though.

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a1149b  No.16849776

>>16849687

Outside of the price, I heard it was plagued by technical issues. Even a lot of hardcore Nintendo fans couldn't defend it on that front.

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25c199  No.16849841

>>16849776

Technically it's abysmal with places having huge framedrops, as a remake though, it's very faithful to the original game, just play on an emulator to avoid the issues.

Despite that I don't trust Sakamoto to remake any Metroid game after how SR and Other M turned out as they were simply awful.

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407a64  No.16849901

>>16849841

It's had a few updates since launch. It still drops frames in some areas (for some completely unknown reason, even Digital Foundry couldn't figure it out IIRC) but it's improved.

And it is very faithful while still improving things. I just hate the art style.

As for Metroid, it's a western franchise. It's made by nips, but the audience is western. It needs a western developer to do it justice. Unfortunately, all western devs are now marxist devs, so that won't happen either.

Being a Metroid fan is suffering.

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eb8dac  No.16849906

>>16849901

>And it is very faithful while still improving things.

Didn't they backport the western Gameboy censorship to the native Japanese Switch version of the remake? Or did I hear wrong?

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407a64  No.16849911

>>16849906

The mermaid's bra is now a necklace in all versions, and the hippo artist model is clothed which somehow makes it more lewd but that's more child friendly than actually showing a hippo without clothes on so who fucking knows.

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25c199  No.16849912

>>16849906

They did, there is a mod to fix it. This is because Nintendo wants one version worldwide so whatever censorship that would occur in one region now applies to all regions. It's like Nintendo took one step forward with a region free console and one step back so now censorship is in all versions.

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eb8dac  No.16849914

>>16849912

More like they think it gives them an excuse to say it's not censorship if it's like that in Japan as well. What with the whole "localization involved in development" thing NoA's been angling for and all.

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25c199  No.16849924

>>16849914

Despite that it's still pretty obvious when changes are made if you're allowed to play with Japanese voices, Xenoblade 2 and Breath of the Wild are very different in Japanese than it is in English but I guess normalfags wouldn't know that and that's good enough for Nintendo.

Nintendo seems adamant to not let people play their Japanese video games with Japanese voices though.

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c7066e  No.16849932

>>16847937

>I don't get why every thread these days gets some contrarian 2cool4skool asshole who acts like he's above it all.

I've been seeing these faggots around a lot lately and there is a difference between the informed cynicism anons here have rightfully gained and the contrarian just to be so faggots as of late.

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eb8dac  No.16850297

>>16849924

As someone once said, dual audio is something of a risk when companies actually take it, and not just in terms of expense, but also because it leaves the translation more readily open to being picked over by those who do know moon (depending on the amount of voiced content, anyhow), and thus the inclusion should be a sign of pride that the English script is decently accurate. But obviously that's not the case when the likes of NISA, in one of the few things they can be praised on, often include the Japanese audio, yet clearly don't give a fuck about script accuracy/not censoring, thus leaving it as more an ideal than a truth.

I'd suspect that Nintendo only included dual audio for Xenoblade 2 because NoE did so for the first game on the Wii and NoA didn't bother to cull it when they finally decided to bring it to this side of the ocean (a good decision), given how loathe they've traditionally been to include it. If not for that, we'd have probably been given the dub only treatment.

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25c199  No.16850625

>>16850297

>clearly don't give a fuck about script accuracy/not censoring, thus leaving it as more an ideal than a truth.

How true this is. Even the "better" companies like xseed whenever include the original Japanese voices still don't give a shit that the text doesn't match what's being said. It's even worse that you don't even have to be good at moon to notice the difference most of the time.

Considering how Xenoblade X was heavily censored and was dub only, I'm glad that Xenoblade 2 at least included Japanese voices even if it doesn't match the text most of the time.

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eb8dac  No.16850663

>>16850625

Doesn't help that it's very, very rare for a game to have a separate English script for if being played with the Japanese audio (should the JP dub be included to being with), probably because it's another cost to have rated. Only time I can recall myself that such has happened was Sakura Wars V, wherein Sega apparently forced NISA into doing a two disc release for it, with each disc being the same game but different audio, rather than trim the voicing like they had with Ar Tonelico II to fit it all on one disc. Hear the script on the Japanese audio disc is closer to the original Japanese one, but it being NISA, I'd have to question just how accurate even that might be. And even then it was only the PS2 version where that was even an option, as the Wii port released at the same time was dub-disc only for whatever reason.

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25c199  No.16850680

>>16850663

Having two seperate scripts, one for the original Japanese voices and one where the localizer can do whatever they want is too costly alongside the programming required to have it work without issues, the latter something NISA simply lacks, their games are known to be buggy, although ideally it's the best option as it let's everyone get what they want.

Sakura Wars V is a rare case though, espcially at that point in time. Given size limitations aren't much of an issue now, including the original Japanese voices should be the industry standard, we don't tolerate dub only when it's movies or tv shows but somehow that's fine when it's a video game.

Something funny to mention, Other M in the US is dub only while the Japanese version had both Japanese and English voice acting.

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eb8dac  No.16850911

>>16850680

>Something funny to mention, Other M in the US is dub only while the Japanese version had both Japanese and English voice acting.

I didn't recall seeing that listed on the jap/dual audio wiki, but I suppose maybe that's due to dual audio being more of a western thing, so the focus is there instead of also on how things are in Japan. Would be interesting to know if they also have a similar movement towards keeping the original English audio in what western games come over.

Really not a lot of Wii games that had that sort of treatment anyway. Mostly fighting games and Sanic from the look of it, though I suppose the former's perhaps cheaper to license out for if it's apt to be mostly a handful of readily reused lines for combat. Also see that NoA apparently refused to give NA dual audio for Rhythm Heaven Fever, while NoE did for PAL.

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25c199  No.16850977

>>16850911

>Would be interesting to know if they also have a similar movement towards keeping the original English audio in what western games come over.

I've seen many complaints regarding censorship because CERO is very strict on gore and sex but no idea about keeping English voice acting.

>Also see that NoA apparently refused to give NA dual audio for Rhythm Heaven Fever, while NoE did for PAL.

NoE isn't perfect but is overall pretty good compared to NoA who is just shitty, FE Awakening was uncensored and A Link Between Worlds didn't have memes thanks to NoE. It's a shame that it wasn't NoE who handles the localizations otherwise we would have less censorship.

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06f6b6  No.16850993

>>16849924

Nintendo of America is responsible for that, they do not want anything to do with Japanese influences getting inside.

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893122  No.16851000

>>16805011

>I want an F-Zero game, but I don't want it to be an F-Zero game

Why are you people like this? What's wrong with it just being a racing game?

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eb8dac  No.16851018

>>16850977

>It's a shame that it wasn't NoE who handles the localizations otherwise we would have less censorship.

I would assume that it's generally seen as cheaper/less time consuming to just get the license to an existing English script/dub from when games release in North America than to do their own, aside from the odd cases where a game isn't deemed worth bringing to North America in the first place, wherein if it does see a later North American release (or when piracy becomes feasible), we can actually see a difference on both fronts. I was a bit surprised to hear NoE actually rectified the censorship and memes for both of those, that they actually had someone that thought NoA had made changes for the worse and put their foot down about carrying them forward.

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25c199  No.16851051

>>16850993

But Nintendo is a Japanese company…

What does NoA expect Nintendo to make? Western garbage like EA or Ubisoft or Activison? If so what's the point then?

The few Nintendo series I enjoy because it's different and "Japanese" instead of the same shit we see from the west.

>>16851018

NoE also has other European languages to localize for which I heard is sometimes more faithful than the english script NoA provides which is interesting.

It was a pleasent surprise, it's unforunate now the censorship is worldwide so we all suffer together.

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eb8dac  No.16851097

>>16851051

>What does NoA expect Nintendo to make? Western garbage like EA or Ubisoft or Activison? If so what's the point then?

Probably stuff they feel maintains the "family friendly" image they've tried to uphold. Also that they seem pretty concerned about what's easy to sell and what's not, in that they'd rather dump their marketing into stuff that's already popular than stuff they deem risky, and what is risky that comes over, they either try to tone down either for better sales or because the staff here take offense, or rewrite as if they think they can make a more interesting script. And with the massive following the company has (not even "cult" when they're pretty much the "Disney" of video game companies), I get the feeling most of their fans sadly don't care.

>NoE also has other European languages to localize for which I heard is sometimes more faithful than the english script NoA provides which is interesting.

Maybe they translate from the Japanese script as a base as opposed to the NA English one in those cases (and really, that would be the ideal way to do any translation if you ask me, rather than risk things being lost in jumping through more languages than are necessary).

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25c199  No.16851110

An update on AM2R on switch & vita.

Found this when looking at the dev comments.

>It's not possible, developers tried to fool me by making a sabotaged version of AM2R 1.5 (which is actually 1.4.3) with intentional glitches. When the real game is in the exe and you can't simply export it into a project.

>Guess developers really hate their PSVita/Switch fans huh.

>>16851097

>I get the feeling most of their fans sadly don't care.

As someone who spent enough time reading comments on mainstream sites, they not only don't care but encourage rewrites under the guise of "localization" while yelling down anyone that dares want a faithful translation, no censorship or god forbid Japanese voices in their Japanese video game.

>Maybe they translate from the Japanese script as a base as opposed to the NA English one in those cases

They do with interesting results as it sometimes shows how much of the game NoA simply rewrites.

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feecf5  No.16851235

File: 78ee461137d5a93⋯.gif (136.8 KB, 250x250, 1:1, [K ]increase.gif)

>>16827793

Also, anyone who would like me to update and correct this review so that I can post it in the Intraverse Infinity magazine?

>>16851110

> those first two >

You what?

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25c199  No.16851258

>>16851235

Sure and someone ported AM2R to switch and vita so the people maintaining AM2R made it so it can't be ported after throwing a hissyfit over it being on the switch.

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eb8dac  No.16851262

>>16851110

>Vita stuck with a broken Another Monster 2 Remake: Return of Sarah.

Great.

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feecf5  No.16851263

File: a462bf93d167e7c⋯.webm (717.19 KB, 640x358, 320:179, absoluteanger.webm)

File: fcc11f03dc309f0⋯.gif (912.49 KB, 240x176, 15:11, angery.gif)

File: 2a0127fcc032408⋯.jpg (222.48 KB, 400x800, 1:2, gettheholyhandgrenade.jpg)

>>16851258

> someone ported the game to Switch and Vita

I knew that much I despise the place, but the updates were quite good but

> port disabling

Images related

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25c199  No.16851279

>>16851262

I think this is the v1.4.3 port but I have no idea if it works well or not.

https://drive.google.com/uc?id=1_VJ27dTGzFvaCql-0Y5UFtjT_Y6645DV&export=download

This is the latest switch build.

https://drive.google.com/file/d/1Ku9RSgyaCb-Sd7mkOQ66atqsF1_wJ87O/view?usp=sharing

>>16851263

I know, you'd think they would be grateful someone ported it to vita and switch but they threw a hissyfit about nintendo and dmca even though it's been updated for a while and nintendo didn't do anything.

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df211a  No.16851707

File: dc5ed0280a85474⋯.jpg (427.32 KB, 1280x1702, 640:851, Metroid 2 nintendo power.jpg)

>>16847984

Actually I agree, I personally love Metroid 2 the most of all of them.

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