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File: 7819567b41553c3⋯.jpg (150.37 KB,1024x640,8:5,afab7a3dbaa4f8913f6274c238….jpg)

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File: e66ed1fb6fab1f4⋯.jpg (69.6 KB,400x512,25:32,Shadowrun4A.jpg)

 No.303424 [View All]

Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

284 posts and 66 image replies omitted. Click [Open thread] to view. ____________________________
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 No.403106

>>403095

I mainly ignore most of the fluff in books but, the main thing i see in the shadowrun book 5e book is just bad memes here and there and some badly written stories, it could be there but i haven't seen it in my readings. As for DnD5e i've literally never noticed any mentions of pronouns or gay shit, idk where you heard that from.

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 No.403109

>>403095

The actual pronoun shit comes later in the supplements. The characters also pretty much go from "chatroom talk" to talking like a bunch of salesmen and tourist guides. Exceptions to this stuff is the Orc vs everyone else conflict since Orcs were always blacks.

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 No.403154

What's the best way tomake some kind counter-spellcaster in 5e?

What should I focus on and what spells should I get?

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 No.406420

are the HBS games at least well written?

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 No.406421

>>406420

The first one is complete shit. Dragonfall was enjoyable, though I haven't played through the director's cut yet. I didn't get far into Hk yet but the beginning seemed alright and the gameplay good some much needed updates.

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 No.406423

>>406421

One thing I should add is that the characters in Dragonfall are much better than the ones in HK, at least from what I've seen so far.

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 No.407138

What do you think of the [Limit] system in 5e?

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 No.407140

>>406420

Not really. I mean they're okay if you're really desperate for cyberpunk but nothing in them is really going to blow your mind or leave you thinking about it unless you've never actually played Shadowrun. Also they're programmed by hipsters who couldn't code their way out of a wet cardboard box so get ready for bugs and paper thin mechanics if you play them. And whatever you do just don't play the first one, Shadowrun Returns, that game is legitimately a pile of dogshit.

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 No.407571

>shadowrun 4e

>be rigger

>get all the upgrades that give you 5 initiative passes in full vr

>get car, give it a walker mode and 2 arms

>put a bitching machine gun on it

>disable the RAS on your simsense module

>your body is now no longer paralyzed when in full simsense VR

>equip your new mech like a bodysuit

>according to the manual, the strength rating of military grade power armour is added to your own

>since the mech is humanoid with 2 legs and 2 arms your body movements and the mech's movements are synchronized

>you now have a power armour that adds its body rating to your strength, has its own health pool that depletes before your get hurt, is a lot more legal than military power armour, has better protection, and allows you to ignore recoil

tell me, why wouldn't this work?

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 No.407577

>>407571

Your GM rules it's a vehicle/drone and not actually power armor, then your GM rules that it provides benefits that are not the equivalent to military grade suits because it isn't made with military grade hardware or materials. Then he'd start looking up Shadowrun forums for the scariest Rigger builds or counters and start throwing that after you.

Hope you like everyone and their mother tagging your rig with nanomachines that opens you up to hacking in every fire fight.

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 No.407596

>>407571

>shadowrun 4e

Found your problem.

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 No.407603

Can I get a hand for a build?

I am green about Shadowrun and I am to join a game.

I was told that, specifically, they need a face and a decker, so I want to try to be both.

What would a decent build be for that?

I'm mostly looking to pulling "signature moves", specializing in that one good thing I can do very good.

Prime Runner option is used and I was thinking as a theme I wanted a classic yakuza/mafia type of thug that thinks technology is for nerds and only uses his deck to bully said nerds.

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 No.407625

>>407603

That sounds fine theme wise but Shadowrun punishes generalist builds. Karma is hard earned and you really have to invest in one and only dabble a little bit at most in the other, even then you'd be better served investing in handling a gun.

Unless it's 3e or earlier then the Decker isn't even in the action because he's far away so he can't even be the Face.

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 No.407641

>>407603

> I was told that, specifically, they need a face and a decker, so I want to try to be both.

That's a trap.

While (in theory) it is not impossible to mesh those two and get viable character, it would require significant system mastery to make it happen and to use the build in-game. You can't do former, and even if someone does it for you, he can't help with latter.

I say, go with the face role (assuming you know the setting and will not serve yourself as a breakfast to ghouls or somesuch).

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 No.407648

>>407641

>I say, go with the face role (assuming you know the setting and will not serve yourself as a breakfast to ghouls or somesuch).

This. Just talk to the GM about it and have a NPC decker.

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 No.410580

File: 94a0bdb1c8184e5⋯.jpg (98.79 KB,618x412,3:2,x-files-the-lone-gunment.jpg)

>>314764

>>314809

>All Rigger Party

Now THAT is a fun little idea. Pile everyone into the party van and park a few blocks away from the target destination and get ready for infiltration. All non-decker shadowrunners think you are complete dweebs, but I can imagine the results will either be a great success or a total fucking shitshow which really is why we are all here and play the game, right?

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 No.411218

I read one of the 5e books and my god, I didn't know fluff could get THAT bad...

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 No.411246

>>410580

Each Rigger is effectively 2-4 characters. With 3 people that's 6-12, with 7 people that's 14-28 characters. So a table of 4-5 people (including GM) it could be great seeing how much a full Rigger team goes, but if it's a moderately sized group I think it'd only last as long as everyone is willing to sit through all the dice rolling.

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 No.411250

>>411246

It means every combat will turn into a skirmish game.

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 No.413174

Anyone tried Cyberpunk 2020? Seems like a more grounded SR with what look like amazing gun combat rules.

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 No.415898

File: 2f72e2f8a540fa1⋯.png (426.61 KB,354x1012,177:506,dodger.png)

Old school here.

>>303842

>I'm being browbeat into playing Shadowrun by my regular group, so I decided to make a Troll. The first shit I got bludgeoned with in the book was "the poor trolls are really peaceful and introspective and misunderstood because racism". I knew it was hippie shit when it was pitched to me but god damn I never knew Shadowrun was this bad from the outside. It's heavy-handed to the point of absurdity.

It's funny because in first edition they do touch upon it in a matter of fact way, boiling it down like this...orks mature earlier than humans, die earlier than humans, and Globalization causes their IQ to drop like rocks. Ork women damn near seem to get severely pregnant just making breakfast. So you have a group of humanoids with short lifespans, cognitive issues, and they're already "adult" in their very early teens...technically halfway dead by the time they are 20-25 years old. That's more or less straight pointed out as a serious problem when you place them in a society with any other metatype.

Not even talking about trolls, who have similar problems (less severe in some areas like birthrate) and also have the advantage of being walking dump trucks. Chummer might not be trying to hurt you, but that doesn't mean he won't on accident.

None if this is pointed out as muh horrid introspection back in the day outside of in-character perspective. Hell you straight up see metas acting as dicks to each other on the regular, Seattle Sourcebook early on has either an elf or dwarf complaining about how the orks shut access to the Seattle underground behind them during the Night of Rage, throwing the smooth-skins under the bus. Of course, on a grand scale, elves and dragons are the worst on paper.

>>303873

Well, careful now. Pixies used to be sprites in SR2-3 (see PNAoE and Critters). And then there's Matrix sprites. So...

>But I'm thinking more like a resurfaced Passion (do these still exist in shadowrun)

According to Tir Tairngire back during SR2 they do, some guy blabbed about them on there and got iced.

>>314669

Old school posting's nice, but namefagging isn't naturally since this isn't Shadowland. Although Ka*Ge was rather good for the most part as an aside. Liked it better than Shadowland (the other fanzine) from a rules perspective.

>>335471

In '54? Well, in general during the 50s you can do full body clones for organ replacement. I'm pretty sure boosting the bodies growth with chemicals is also a thing as per SR3 rules, if I remember the old stuff correctly (as long as you are mundane; don't try this with mages if they need parts). As far as insect spirit stuff...maybe if the clone's slow-grown that could work, not sure. Should take several months though at best. But even if the cloning was SR4-5 good, that's still pretty damn expensive. Just kidnap some loser off the streets and stick him in a pod instead, noone's gonna miss a SINless, and it's cheaper.

>>356865

EXTREME. The older they get, the worse. In fact everyone who's old in SR is a right bastard.

>>303851

>Modern day punks and anarchists are payed by "the man" to fight against the people.

>>372951

>Aren't Shadowrunners basically just punks who work for "The Man" if they get a job offer?

On point, and sadly no magic to counteract the bullshit in real life.

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 No.415936

File: 80ad7bb718bcdd6⋯.jpg (46.12 KB,720x696,30:29,one of these days pig.jpg)

>Still no troll gf

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 No.415961

File: e8dde50c10e900c⋯.png (198.97 KB,797x490,797:490,sad orc.png)

>>415936

>Still not turning into an ork

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 No.415995

>>415961

Wouldn't you die of old age at exactly that moment?

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 No.415998

>>415995

Goblinized orks retain normal human lifespans, natural born orks are the ones who get shafted for living in civilization.

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 No.416011

God I have the Shadowrun itch Again. Its going to be 4e (The one I'm most familiar with), but I'm gonna crib whats worth cribbing from 5e. Well, whats worth cribbing from 5e?

Or any other edition for that matter? Im gonna have it take place in Eastern Europe and mainly ignore the metaplot.

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 No.416028

>>416011

The only real difference with 5e is the matrix rules, use those since it's an improvement. Practically everything else uses the same stats and shit with only slight changes.

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 No.416053

Anyone got any shadowrun games going?

Never played it, but i've made several characters and the GMs always flake

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 No.416067

>>416011

U got open slots nibba?

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 No.416220

>>403027

>>403027

>>when he could have a loving qt halfling

You can't have halflings in Shadowrun last time I checked.

*checks*

https://shadowrun.fandom.com/wiki/Halfling

Yep, non-canonical.

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 No.416229

>>356865

Depends. Regular one are about a bit more untrustworthy as anyone in a cyberpunk dystopia.

Immortal ones are just one degree below dragons.

And Shadowrun motto is "never deal with a dragon".

Not "trust", "deal"... as in even if you don't trust them you're still gonna get backstabbed.

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 No.416232

>>416220

Just make it a changeling with a short stature and there you go, halfling.

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 No.416411

Fuck it, i'm just gonna gm my own game, if i need players i'll post

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 No.416460

>>416053

I got a game going, but I'm at max capacity right now. Sorry.

>>416220

The closest thing to halflings in SR would probably be pixies/windlings, but given you'd need to homebrew the race a bit for SR3 chargen, or deal with anti-modernity autism in SR4/5...is it really worth it? Just make a kleptomaniac dwarf with strange verbal tics or something.

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 No.417621

File: 289d75b129565e5⋯.png (1.77 MB,800x988,200:247,sr6.png)

Looks like SR6 is dropping this summer. Rest in pepperoni SR5. Nothing much else besides that aside, from some art of an adept going up against a walking tank and a shift into A E S T H E T I C colors in a few places (for the sake of argument on the image, we might assume he's an SR1-era guy who held onto his Automatic Successes over the years).

Also, in addition to the obligatory and expected German edition, there's also going to be Portuguese, French, Italian and (interestingly) Russian translations.

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 No.417622

File: eb462efdef074ab⋯.jpg (62.11 KB,631x612,631:612,eb462efdef074abe4b77e3f680….jpg)

>>417621

Having pirated the 5e core book, I skipped the entire edition due to limits and the fact that recoil rules made absolutely no sense as written. Oh yeah, and Bull was a fucking douchebag to a few vocal long term players and fans. Now there's a 6th edition already. I hope this means 5e was a failure.

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 No.417625

>>417622

Well, if you recall there was a fair amount of hype after the Shadowrun PC games a few years back did well for themselves, that SR5 did not capitalize on (and in fact squandered by locking one of SR5's main plots behind a web browser game). Overall it's hard to find people anywhere who don't peg it as at the very least badly edited, something that up until that point was not something the line was known for. And that's from the people who like SR5...

But from what I read, some of the recent books have been somewhat better, we shall see. Overall I think the main problem facing Shadowrun is it really needs a "new SR2", basically an edition that is more or less better in all possible ways in comparison to the old one. But, given the last few editions, I'm not sure if that's possible. I mean keep in mind SR4 was popped out by a mix of SR3 personnel and major community members at the time working together, and that split the base up real bad. Given all the drama that's happened since then, I won't say it's impossible but it's really an uphill fight.

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 No.417717

>>417621

So the whole Monad shit is over now? Or is this just another attempt at a reboot?

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 No.417721

Well...apparently CGL's idea of a better shadowrun experience seems to be "more like" D&D. Guess 6e is gonna be shit as well.

Though them doing the bare minimum of advertising for 6e, along with the kinda rushed execution seems rather suspicious. Anyone else hoping for 7e by Pegasus?

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 No.417790

>>417717

Monads were ended a little bit back. Basically they are going back to their home planet or something, and no one knows where the hell Fastjack is (or cares apparently). But the setting is continuing to 2080 within the established timeline. From what I understand...

>Richard Villiers is fucked from running a AAA for a time but has a shot at making a comeback if he gives Johnny Spinrad the big slot

>Ares is increasingly a basket case and appears to be half taken over by bug spirits (seems to be a callback to a late SR3 plot where it was revealed they were experimenting on them), looks like some more shit in Chi-town is going down again with military people

>a Jackpoint regular found the Bridge by diving into a fovae in Aztlan and also not dying somehow, and someone's been fixing it...also that one locus has self-repaired after the YOTC mana spike

There's probably some other shit but that's what I remember off the top of my head.

>>417721

I'm hearing something about "making things easier to understand" but have any mechanics been posted anywhere?

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 No.417811

File: 99b92d5b80cc44b⋯.png (371.47 KB,976x677,976:677,dnadoa.png)

Looking at a few posts by some people elsewhere, since I don't have time right now to go though a huge breakdown of the changes, it looks like...

A) It's still a fixed TN system like SR4 and SR5 (ie a 5 or 6 = success).

B) Limits are gone.

C) Edge is being reworked into something that will eliminate table bloat.

D) Skill list has been culled (so, for example Firearms returns to replace individual gun skills).

E) BBB is 250 pages + 50 for gear.

F) Initiative is being reworked, sounds like it's not in favor of Wired Reflex fiends.

G) Complete magic system overhaul; modular spell effects, Force is eliminated. Core magic expansion will have a lot of additional shit regarding this.

H) Matrix revised...AGAIN for the fifth or sixth time (who's counting anymore?). Seems the goal is "bin most of the rules, make datajacks (renamed to cyberjacks) the defensive component and cyberdecks the offensive component".

I) Core chargen will use Priority. Availability rules will be more SR1-like (ie: if you can afford it you can get it before the start of the game).

J) "No Future" is both the last SR5 book and the first SR6 book; it's basically the 2080 edition of the NAGRL/Sprawl Survival Guide.

I'll hazard a guess that SR4 fans will probably be happy, if nothing else comes of it.

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 No.417813

File: bc68ec8ffd5ad98⋯.png (26.47 KB,1056x506,48:23,sr6.png)

Additional breakdown by Tecumseh on Dumpshock.

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 No.417814

A few other observations: SR6 has been in development since 2017-ish (talk about a tacit admission that SR5 was a bust). Also there was apparently an active attempt to make technomancers not be garbage, but how or if that has been achieved remains to be seen.

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 No.417841

>>417790

That's good that it's over with now, the whole premise that you're supposed to care about body snatchers is just absurd.

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 No.418448

>>417814

It's a shame about SR5, at least in my opinion. It's been a great tool for me to help get friends into Shadowrun. It's a starter drug, basically.

It has it's issues, don't get me wrong, but I don't hate it.

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 No.422111

>>417621

>>417622

gear was reworked pretty hard in 5e from 4e, skinlink for instance

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 No.422112

>>422111

or was it needing to be on wireless for smartlink to give dice in 5e

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 No.422176

File: 5ce8180b004efd3⋯.gif (1002.83 KB,218x228,109:114,i'm retarded.gif)

>playing in a game set in detroit

>detroit is like Hengsha in DX:HR, with an overcity on massive pillars and the undercity below

>ways between the undercity+overcity are heavily guarded checkpoints

>playing trust find mage druggie who dropped out of magic school and turned to shadowrunning to fuel his drug habit and hedonism

>crew has to get to the undercity from the overcity

>have brilliant idea to cause a distraction at a checkpoint so the crew can slip past

>borrow other PC's sports car to do a drive by fireball and cause some chaos

>GM asks me if I do a line of coke off the steering wheel when I do

>"sure!" i respond, and my character does so

>succeed fireball cast

>fail driving check

>throw fireball, crash car

>PC whose car I borrowed: "my car!"

>OH FUCK

>run out of the car

>knight-errant hot pursuit in hot pursuit

>oh fuck they probably have like thermal cameras and shit to find me

>hatch another brilliant idea

>look for a deli with a meat freezer

>sneak into deli, hide in meat freezer to avoid detection by thermal cameras

>my character then spent the next several hours in the meat freezer to avoid arrest

>reports of a bombing at a checkpoint actually resulted in all the passage to the undercity being put on lockdown

>mfw i crashed my buddy's car and achieved the exact opposite thing i wanted to do and had to hide for hours in a meat freezer

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 No.422177

>>422176

>>knight-errant hot pursuit in hot pursuit

it's a shame i already used that gif in that post

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 No.424279

Has anyone got a complete download for 4th ed? really don't want to get it piecemeal from the t

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