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File: e66ed1fb6fab1f4⋯.jpg (69.6 KB,400x512,25:32,Shadowrun4A.jpg)

 No.303424 [Last50 Posts]

Let's talk Shadowrun. Do you have any stories to tell? Have you tried recreating Lord of the Rings using it? Have you considered porting campaigns from vidya to tabletop?

____________________________
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 No.303458

You actually did it, you absolute madman.

I'm completely fucking new to Shadowrun. I've only flipped through a couple of the books and played in a demo session. If I wanted to get started with this system, where would you have me start? Got a preferred edition? Must-have splats? Shit to avoid like the plague?

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 No.303494

File: 3ed97cdd22ac907⋯.png (632.13 KB,900x1478,450:739,dervish elbow drops sensei.png)

>>303458

4th is best. 3rd is also alright. Augmentation, Arsenal, Runner's Companion, Street Magic, Unwired are essential. I'd avoid most of the pre-written modules, but Food Fight is top kek and a decent introduction to any campaign, even if you ignore or alter the follow-up mission.

>>303424

How in the goddamn would you do that?

>porting the vidya campaigns to tabletop

Eh, they're way too straightforward and simplistic IMO. Little room for creative thinking and planning. Maybe the overall plots could work, though.

I sure hope you're not going to use the Returns campaign with Harlequin, OP.

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 No.303496

>>303494

How about this: replace halflings with human anarchists, One Ring with powerful datajack prototype and Mordor is now a aspiring corporation.

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 No.303500

The one ring is clearly a super advanced deck

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 No.303503

>>303494

>–Dervish– AMERICA-SAN

>Sensei

I still have that story on PDF!

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 No.303539

File: 6b701a4253ecd0b⋯.mp4 (1.56 MB,640x360,16:9,Bright - Teaser [HD] - Net….mp4)

How Shadowrunny is this going to be?

How hard is it gonna suck?

How cringy is Will Smith going to be?

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 No.303561

>first timer

>use a generator to make character

>setting is no magic allowed

>start as streetscum

>"If I can't do magic I'll be a good rigger"

>Realize how much you can cheese in shit inside a vehicle using R5

>Make a power armor using a medium sized drone

>Build a metal gear using a ford sedan

>All of them in my budget and following the rules

I feel like a dick

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 No.303563

>>303561

Are you a contented dick, though.

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 No.303566

>>303561

Wait, is a PCs rigger ever *not* at least trying to build Metal Gear, if not a weapon to surpass it?

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 No.303591

File: 117f10d0e92abc2⋯.jpg (196.04 KB,640x620,32:31,luigi pepe.jpg)

>>303566 (checked)

This. Shadowrun is all about doing ridiculous OP shit and then getting stomped on by the GM doing even more ridiculous OP shit.

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 No.303594

>>303458

http://echopulse.net/game_related/shadowrun/FnPr-SR_RPG3rdEdition.pdf

Here's a PDF of the last printing of 3rd that I found while randomly searching the net. Go nuts.

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 No.303608

>>303458

I've found the Shadowrun Primer is pretty good for getting new people into the world. It's got stuff about megacorps, a timeline of historical events, descriptions of all the different states in North and Central America, info about dragons and races etc. It helps to have a background to the world so you can make and play a more believable, informed, character.

https://mega.nz/#!I4kWDJzB!1D8on4coFkD46LIFZyzeuNWJv_Mst64tyz4er5a0d3Q

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 No.303619

>>303608

If you want to break links, then you should be splitting the mega.nz from the suffix, instead of just cutting off the https:, since just the mega.nz+whatever works as a link in most browsers. Thanks for the link though

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 No.303679

Are there any /tg/ groups running on this board? I haven't played shadowrun PnP but the recent video games have got me really into the setting

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 No.303681

>>303566

Someday, I want to play shadowrun with a group that's all about no stealth, no regard for collateral damage, riggers only, everyone has a metal gear.

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 No.303685

>>303561

The official forums and some other fan places are a good place to go for ideas for both OP shit and counters. Shadowrun nanomachines are terrifying.

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 No.303752

>>303494

What parts of the vidya campaigns did you enjoy? Emerald City Ripper? Having your own private playground in the form of Kreutsbazar?

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 No.303777

>>303424

>Shadowrun is run by SJWs.

>Always do the opposite of what SJWs say.jpg

Watch your front, shoot curved, don't conserve ammo, and always, always, cut a deal with a dragon.

Oh, and geek the rigger first.

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 No.303788

>>303777

That sounds more fun than regular shadowrun. Why the fuck did the game have to have SJWs infesting it?

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 No.303802

>>303777

>>303788

Correct me if I'm wrong, but aren't SJWs a problem in all table top games?

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 No.303803

>>303802

>Correct me if I'm wrong, but aren't SJWs a problem

Yes

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 No.303804

>>303803

Well no shit.

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 No.303805

>>303804

Hey, I'm just letting anon know that SJWs are a problem everywhere. Unless >>303802 is you, in which case, yeah, no shit SJWs are a problem in all table top games.

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 No.303806

>>303805

Yep, that's me. And thanks for clarifying, I figured that was the case but I'm still new to table top (literally just GMed my first session this past week).

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 No.303807

>>303806

Welcome to the club. Have you never done anything /tg/ related before this, or was this just your first time with roleplaying specifically?

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 No.303811

>>303807

I played a bit of Shadowrun when I was younger with a pretty crap GM who only let us do a few sessions before he quit. Other than that nope, this was really my first, and I love it. I just feel really compelled by Shadowrun's setting, it makes me want to write for days. Also GMing for it felt pretty natural, aside from me being new and having to check the book pretty often but I'm sure that will go away as I've been studying 3rd like it's a holy book.

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 No.303815

File: 0391b2a162c72a2⋯.jpg (65.15 KB,850x850,1:1,tmp_26040-t3_5nc0l27814856….jpg)

When i get home ill try and do a write up of the sessions i did in shado2run we caused quite a bodycount. Well it was mostly me playing with explosives. Its been awhile since i played ill try and cover the highlights

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 No.303827

>>303811

If your players find out you had fun DMing, they'll never let you do anything else. It's hard to find someone who's good at DMing, and enjoys it.

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 No.303829

>>303827

That's the plan since none of my friends DM. Honestly I just feel lucky to have friends who are willing to be players in something so time consuming. Also I really like DMing, it's like high level manipulation mixed with story telling, two things I love. We'll see if that changes, but for now I feel like a natural born DM with little interest in being a player. I'd rather be the guy hiding and revealing secrets than the one searching them out, and Shadowrun is all about juicy secrets.

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 No.303838

>>303788

>SJWs infesting

It's supposed to be punk.

Where the scrappy oppressed underdogs fight the man (this is how the left unironically sees itself while fighting against people who are genuinely being oppressed by their governments and media) and combine this with the fantasy racial aspect where these white leftists can pretend they are non-white/non-human.

Naturally this would attract the most left of the left.

Now back on topic.

With how bizarre things have gone IRL, you can incorporate tons of it in a shadowrun game.

Demon worshiping vampires with high rank in corporations running child trafficking rings. The only people fighting against these vampires are Humanis /Pol/iclub. If you fight back you are seen as an anti-metahuman or metahumanphobe. (At least a quarter of the Humanis /Pol/iclub are married to elves or have elf fever. They call the elves, honorary humans. another quarter are meta-humans who sympathize or who have a human parent.)

An old frog god manifests itself in the matrix but only to members of the vampire hunting Humanis /Pol/iclub (It might be an AI based on a god or an actual magic being in the matrix).

Demon worshiping shamans try to take over korea, people find out riots and chaos.

Make the players do something good for the people with low personal reward except feel good and then tell them how the media spins it and how half the population is being tricked into hating the players.

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 No.303840

>>303838

>Naturally this would attract the most left of the left.

You'd figure they'd be turned off by the fact that Trolls and Orks are by birth naturally more violent and stupid. Still I bet most of those types run knife-ears.

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 No.303842

>>303840

I'm being browbeat into playing Shadowrun by my regular group, so I decided to make a Troll. The first shit I got bludgeoned with in the book was "the poor trolls are really peaceful and introspective and misunderstood because racism". I knew it was hippie shit when it was pitched to me but god damn I never knew Shadowrun was this bad from the outside. It's heavy-handed to the point of absurdity.

>>303838

I've been struggling to put my figure on what my problem with the setting was, but the beginning of your post really nailed it for me. Every page has that feel of people trying to be as counter-culture as possible without realizing that punk IS "the man" now; there's no self awareness in it at all.

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 No.303845

Has anyone ever run an all-vorp party before? Where the players aren't punks but employees of a corp anf participate in inter-corp backstabbing while dealing with the regualr pubks at the same time?

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 No.303846

>>303842

>the poor trolls are really peaceful and introspective and misunderstood because racism

I hope that was a shadowlands post and not legit what the book was trying to tell you. Due to their stats alone more often than not trolls will be dumb hulking monsters. Now they're not all pants-on-head retarded and most have average intelligence, but average intelligence isn't that great in a world of 6+ Ints. Now if it was a post on the shadowlands you have to take it with a grain of salt as it was written by a troll talking about trolls. Still I feel like 3rd edition's entry isn't that bad, still cries about the cliches a bit much but by the end it's admitting that most trolls are toughs who take criminal jobs because they're natural born enforcers. Sounds about right given trolls are the blacks of shadowrun's world and so of course they'd bitch about stereotypes they themselves reinforce.

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 No.303849

File: 4180c15d0794d1a⋯.jpg (145.9 KB,768x1024,3:4,1453733404982.jpg)

>>303842

>punk IS "the man" now

There is something incredibly depressing about that statement. It's like a spiritual injury.

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 No.303850

>>303849

Punk has always been subversive, anon.

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 No.303851

File: ebd2c7d0c98a09d⋯.webm (2.79 MB,1920x1080,16:9,Shadowrun Gondola.webm)

>>303849

Modern day punks and anarchists are payed by "the man" to fight against the people. This is how bad things are nowadays.

>>303838

And I forgot one that might trigger your special snowflake players.

Rare pepes are now a currency in Venezuela. The cards are linked to an amount of bitcoin.

So when your players complete a task for their Mr. Johnson he pays them with rare pepe cards, you can easily make rare pepe card props for your table.

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 No.303852

>>303850

I guess, it's just, the idea of the rebel becoming the very thing he was fighting against, and not even realizing it. It's sad.

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 No.303857

>>303752

Glory's storyline, the AI in Dragonfall, the vampire mission in HK, Racter and Gaichu. The games were eh-tier. Only some of the characters really made it.

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 No.303859

File: b188d0d0b9f7c37⋯.png (1.37 MB,1362x761,1362:761,(DRAMATIC MUSIC 2).png)

>>303851

>Rare pepes are now a currency in Venezuela. The cards are linked to an amount of bitcoin.

Source?

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 No.303860

>>303845

If the Primer is to be believed, the correct term is "all-Johnson party". It should include a lot of blackmail for favors and staying alive and end up with the whole party being executed after the final run because "hurr deys know too much".

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 No.303863

>>303857

Can you tell me which characters you enjoyed aside from those you mentioned? And how would you set up campaigns in places like Russia or Balkans?

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 No.303864

File: bbe312921220018⋯.png (1.55 MB,1350x762,225:127,(SOMBER MUSIC).png)

>>303863

I'd have to play through it again, and I'm not really an expert on the system's lore to tell you. Hell, there might not even be any sourcebooks or significant info for those regions - mostly the games are set in Seattle or Hong Kong, maybe another couple of cities like Lagos, I think. Check the wiki.

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 No.303865

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 No.303867

>>303838

>It might be an AI based on a god or an actual magic being in the matrix

You mean a sprite?

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 No.303870

File: edc8f8200ac3644⋯.jpg (118.19 KB,533x960,533:960,happy piggu.jpg)

File: 7a2ff2fdadc2765⋯.jpg (68.83 KB,241x241,1:1,heh heh heh 666.jpg)

File: 2b4507bba77c4c6⋯.jpg (31.55 KB,500x333,500:333,laughing farage.jpg)

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 No.303873

>>303867

Sprites might not be magical in origin.

Depends on whether the resonance realms are a metaplane or something man made.

But I'm thinking more like a resurfaced Passion (do these still exist in shadowrun) that got access to the matrix somehow.

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 No.303879

>>303864

Well, here's some interesting points in time which can be used as anchors from which to begin:

> 2035: General Secretary Kropunin resigns over the failure of the Euro Wars. The Democratic Recovery Alliance takes power and initiates halfhearted reforms. Vladivostok, Rostov and other strategic cities closed since 2009 reopen.

> 2037: The National Soviet Reconstructionists defeat the Democratic Recovery Alliance in national elections after the Alliance fails to bring about economic recovery. Viktor Kantemir becomes General Secretary.

And if you're willing to move WAY back in time:

> 2016: President Chelenko is assassinated, during a three-week period in which the leaders of the United States, Great Britain and Israel are picked off as well. MVD forces kill Chelenko’s assassin during a violent confrontation. News reports later paint the assassin as delusional, but conspiracy theories abound.

Perhaps power struggles inside Mafiya or presidential election sabotage?

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 No.303882

>>303863

Shadowrun in the Balkans would be interesting to see pan out. Would you have a bunch of meta-humans trying to genocide each other?

No amount of sjw pozzing can ever change the Balkans.

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 No.303885

>>303882

We can also throw in Lofwyr supplying all sides as he laughs all the way to his hoard and orcs being used as good if disposable shocktroopers.

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 No.303888

>>303882

>>303885

And a thriving Ghoul (Strigoi?) community feasting on all the dead and dying.

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 No.303939

>>303788

>Why the fuck did the game have to have SJWs infesting it?

Heil'd.

Because SJWs wrote the game. SJW-tier faggotry has never been far from the source.

>>303777

>>303777

>>303777

Kek'd.

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 No.303940

>>303849

Meh.

Punk has always been vulnerable to subversion.

Johnny Rotten isn't making friends with Soros, even if Sex Pistols fans often take Soros' money to protest with.

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 No.303995

>>303873

Oh you mean magic as in manasphere stuff, whelp there is a running undercurrent of tech and magic kind of being in this give and take conflict in Shadowrun. To the point that the Matrix has become something else entirely from it's original state, and tech and magic has this weird parallel duality thing going down that a spirit being in the Matrix that doesn't end up being some sort of hostile abomination is even lower then a toxic spirit inhabiting a machine.

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 No.303996

>>303939

>>303940

One of the big things about 5e was that the writers decided to straight up rollback things from 4e/20th, because the game was quite outgrowing it's premise, Cyberpunk, and fans were generally of the opinion it didn't really seem like Shadowrun anymore.

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 No.304004

>>303996

Which is why 3e is the master race.

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 No.304006

>>303996

How did the outgrowth happen?

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 No.304009

>>304006

Not who you're asking and I really have no clue, but I always assumed the change was due to the original creators, FASA, shutting their doors and the property being sold off to people who didn't understand it.

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 No.304035

>>304006

On top of FASA there is three more reasons; first nanomachines, son you see they put nanomachines in and gave rules to use what are essentially your cliche sci-fi nanomachines which means you can quite literally do almost anything with them and I mean anything you could think of your only limit being the rules and giving your GM "ideas" when it's time to throw a curveball your way.

Second, the open wide internet essentially ripped power right out of the Megacorps' collective fingertips, the world building of a free non-restictive wireless internet can basically be described as change, change everywhere and it's now virtually impossible to truly hide or be disconnected from the Matrix for everybody (see nanomachines) and ditto the ones spying on you so Shadowrunning got a whole lot harder.

Finally morality, Shadowrunners went from rebel mercenaries with a conscious or some semblance of honor to straight out money grubbing bastards that actually makes the cut throat ruthless gangs look tame by comparison, and makes the very corporations, their employeesm and corporate culture they sneer at look reasonable by comparison. It even goes so far as to paint the Megacorps as not being full evil even Aztechnology got in on this with Blood Magic being a distinct and separate practice that's been conflated with Mayan practices, and it's more or less confirmed Shadowrunners are so poor their comments on what is "high class" should be taken with a grain of salt.

Meanwhile while this is happening world building and metaplot brings in Technos and the Matrix transformation, and a duality of technology and magic, and fucking sentient AI up the ass going so far as to make some short, but confirming, fluff that they have "towns" and their own communities and social circles and the different varieties that exist (note: Return's Dragonfall falls under the "alien and incomprehensible type"). Making a Face in a running team with zero hacking skills in 4e/20th and be viable in a full matrix group is perfectly doable since you can give him all the traits for social bonuses dealing with AI and any of the other team can just copy his own programs and give them to the Face to fire and forget no problem.

All in all Cyberpunk was going to the wayside.

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 No.304042

File: 9ea2bd74bdd32d6⋯.png (43.02 KB,712x944,89:118,confusion[2].png)

>>304035

I got the 5e rulebook to run a game with my group and I never noticed any of this.

I didn't bother with most of the stories or fluff they put in, but I never noticed anything about nanomachines, or the changes to the Matrix and Megacorps. Even during character creation everything seemed fairly similar to previous editions.

Was it all in sourcebooks or did I miss all of that shit through sheer dumb luck?

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 No.304163

>>304042

>Was it all in sourcebooks or did I miss all of that shit through sheer dumb luck?

They took it out, the nanomachines for example isn't in 5e because they removed it via metaplot. most of this stuff is in supplements where most metaplot and world building lies. megacorps changed back fro,m what was happening due to metaplot, and the Matrix was changed back to something resembling 3e matrix rules.

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 No.304480

File: 31f29d151a79a59⋯.png (191.95 KB,320x320,1:1,222222.png)

Looking for people to post stories of adventures or campaigns they've been on.

I'm new to this GM shit so it would really help me figure out what exactly I can do in Shadowrun's world and give me some ideas for what to do to my own players. I'd really appreciate stories with good twists that you found satisfying. So spill it chummers, tell me about your biggest run.

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 No.304511

>>304035

>nanomachines, son

excellently done

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 No.305754

I wonder if this thread is bumping at this point. Oh well, let's give it a try.

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 No.305755

>>305754

*worth bumping

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 No.305888

So what are the big differences between 4th & 5th?

Also what is actually out for 5th bar the core?

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 No.305899

>>305888

Hoooly shit the Char creation for 5th ed is fucking bad.

Seriously, can barely get my head around it.

Put me right off.

Call of C'thulhu for my next game it is.

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 No.306528

I kind of hate reviving a dying thread but I could use some character advice for a 5e game I'll be playing in soon.

Somewhere along the line I decided to build an unarmed adept with decent social skills (since nobody else wanted to touch those). The skills were easy enough, but does anybody have any input on making effective hand-to-hand characters? I'm looking at the martial arts options from Run & Gun but they seem to be a lot of investment for little return.

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 No.306603

>>305754

>>306528

>I wonder if this thread is bumping at this point. Oh well, let's give it a try.

>I kind of hate reviving a dying thread but I could use some character advice for a 5e game I'll be playing in soon.

Holy fuck, okay you newbies conversations on this board is fucking slow, alright? You don't need to bump a thread if you've got nothing to say, if you have a legitimate question there is no reason to expect a reply for at least a week. At the very minimum stat based questions requires that I hit the books to double check some things.

>Somewhere along the line I decided to build an unarmed adept with decent social skills (since nobody else wanted to touch those). The skills were easy enough, but does anybody have any input on making effective hand-to-hand characters? I'm looking at the martial arts options from Run & Gun but they seem to be a lot of investment for little return.

The game is designed for specialists, you're pretty much a slightly gimped Pornomancer, so instead of investing in a lot of melee you should become the face of your group and invest in your social skills.

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 No.314669

>>>{Connection Established}<<<

>>>{Terminal: UNKNOWN}<<<

>>>{Ident: BLOCKED}<<<

>>>{User: "Sir Tangerine"}<<<

I have been a LONG time SR player/reader. I remember the first time I saw the Jeff Laubenstein artwork in that first promo flyer (in fact, I still have it). I had become burned-out on the AD&D novels and the Star Trek novels of the time (what we would now call the Prime Timeline, post TMP), had re-read Gibson's Neuromancer, Count Zero, Burning Chrome & Mona Lisa Overdrve; Mirroeshades edited by Bruce Sterling & a few others. I had burned out on playing AD&D, especially with the magic system (at the time) where make a mistake in casting had no consequence.

Then I picked up SR1, using a gift-certificate. I have been hooked like a BTL-head slotting the latest porn hotsim.

Yes, I have ALL the books, from SR1 to current. I even contributed to Ka*Ge, the only authorized SR fan-mag & still have a full set. I still have my SR1 'goatskull' pin.

My first character was inspired by Johnny Mnemonic (THE SHORT-STORY, not the film) & became a fan-created template. I later moved onto my own mage character.

I love reading the books, especially the fiction (and yes, I have ALL of those too)

My advice for new players? Sit in on a game, ask questions, watch & learn. Go through the paces of the latest QuickStart adventure (yes, you will have fun in Food Fight 5.0). Don't feel intimidated by the rules. Take your time reading them. Then check out SR-Anarchy. It's not the streamlined rules most people assume it is, but it does make things a little more smooth & opens the game up for more Narrative than Rules-Lawyering.

Find your niche. Play around with the templates. See what fits. When you're ready, create YOUR character.

The Sixth World will chew you up, spit you out, stomp you flat, then burn to ash what's left. And then it will get mad. But show some respect & you might survive long enough to get paid. *might*.

And as always, Shoot Straight, Conserve Ammo, Geek the OTHER team's Mage First, and Never, Ever, EVER Cut A Deal With a Dragon.

>>>{LOGGED OUT}<<<

>>>{Connection Terminated}<<<

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 No.314718

>>314669

Why are you namefagging?

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 No.314741

I was not 'namefagging', as you put it. I just merely thought it would be amusing to post that and some information that has helped me over the years.

If you feel offended that all I did was post my opinion & a little friendly advice, then allow me to make a second observation; fire your sensitivity-training tutor. Obviously whatever method they are attempting to use is failing. Miserably.

Here endeth the lesson.

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 No.314745

>>314741

Epic rebuttal bro, now get out. If you're looking for attention and wish for Sir Tangerine to be remembered as the friendly advice guy in all the lands, >>>/reddit/ is the place for you.

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 No.314747

I will leave, but just putting the record straight, I am not seeking any attention from anyone. And I wouldn't touch Reddit with a 50 foot cattle-prod.

A good day to all.

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 No.314763

Anyone ever run or play in an all rigger party?

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 No.314764

>>314669

>>314741

>>314747

Namefagging refers to using the name field unnecessarily. If you don't understand why this is a bad thing.. or how to properly respond to posts, then maybe you should lurk moar or just admit that you are a hapless newfag.

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 No.314786

>>314741

>Here endeth the lesson

Jesus Christ, dude.

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 No.314799

>>314763

That sounds like a recipe for GM wrath. I can just imagine all the cheese and a nightmare that would be to run a game with a full Rigger team, suddenly all your runs will come up against magic because that's the only counter against that shit.

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 No.314809

>>314799

Maybe if the GM hated fun. Hell, if I had an all-rigger party, I'd throw even bigger vehicles/mechs at them until we all escalate it into a mechagodzilla free-for all.

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 No.314887

I just started playing a 5e game and I'm actually liking it a lot more than I thought (it helps the GM hasn't really integrated a lot of the political shit yet). I'm hoping it turns into greentext material to be honest, it's already getting a bit fucking goofy.

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 No.314908

I kind of want to run a campaign set in Anchorage, Alaska.

Anybody have any setting ideas for what Anchorage is like in shadowrun? or ideas for campaigns or missions?

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 No.314937

>>314908

From what I know, Alaska is governed by the Athabaskan Council. The two major players there are Athabaskan Oil (the Alaskan pipeline, except cyberpunk'd - so oil, mining and all that heavy industry), and the Iris Firmware (subsidiary of Renraku, deals with the Athabaskan Grid - so the net, communications and all that shit). Recently the Astral Space has become visible above certain areas of Alaska. They're also mostly focused on the local Indian tribes, while the anglos don't get any say in the politics.

So potential plot hooks? Mostly dealing with the grid or oil. An interesting scenario would be to use the frigging cold for something - Iris is creating a supercomputer in Alaska, and they're using the extreme cold to make near-absolute zero cooling and superconductors. An entire AI, devoted to studying the Astral breach. Which will of course go wrong.

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 No.315262

File: 7c2f824e4971fa0⋯.jpg (55.42 KB,405x600,27:40,the_fourth_kind_poster.jpg)

>>314937

Another option would be to steal the whole plot of Fourth Kind, just put it in Shadowrun.

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 No.315302

Me and 2 friends of mine all are running Shadowrun campaigns set in different cities set in the same universe. One friend is running a game in Detroit, another is running one in Boston. I had been running one set in Las Vegas, but I've decided I want to run one set in Anchorage, Alaska instead.

Right now I have a couple rough ideas for what Anchorage is like, based on some sparse knowledge found online and related to the Athabascan Council.

>major criminal competition over control of best smuggling routes within it

>strong Ares and Wuxing presence, struggles for power with totalitarian native ruling council

>slum/barren neighborhood made up of huge barges and ships tied together out in the way

>barrens that are carved into huge iceflows

>barrens stalked by yeti and giant magical wolves and bears

As well as a couple others not-quite-formed concepts for it. Anybody have any ideas about Anchorage in Shadowrun?

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 No.315306

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 No.315315

>>303865

>Venezuelan hackers using rare pepes as the physical medium for bitcoins due to their RL economy getting nuked.

OK, which one of you motherfuckers spiked my morning coffee with LSD this time? I'm not sure if I can laugh hard enough for this.

Still, memes are now the new currency.

I was born for this day.

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 No.315475

>>303802

Not in a GURPS. Right now they are recruiting people with firearm experience for the playtesting of their new supplement.

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 No.315478

>>315302

You need something to do with Wendigos, chummer. And maybe even have a hook for Alaska-saving business from their master, a Horror known as the Wind-Walker.

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 No.315509

>>314809

Yea, that totally fits into Shadowrun. If that's what the group wants, then just go play MechWarrior instead.

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 No.315690

The only game i played and all the way through was the one where the group wracked up a serious body count i kept killing people with c4 and gunning then dow with various hevy weapons all firing HE ammo. we had a banshee street samurai that kept murdering people a mage that lit a bar on fire looking for the next objective that was across the street from us. And a decker that sat in the pantry covered in beans (he was afk sadly.) I really wanna finish the game im basically the group spetsnaz i ve killed like ten hostages.

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 No.315701

>>315509

But can MechWarrior allow you to drop kick a smug little elf douche using a scratch-built Honda truckasaurus?

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 No.315702

File: f9c0c9cf9356805⋯.png (110.21 KB,401x272,401:272,ClipboardImage.png)

>>303851

>>303859

>>315315

>>303865

>Venezuela

They have the best cyberpunk weebs I really enjoyed it, please tell me the devs weren't involved in any SJW schemes.

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 No.315735

>>314809

>>315701

That's actually not what I was referring too when I said using drones would be a nightmare, and drone rules do not quite work that way scratch built drones are vehicles and follow the rules of such on top of any rules for the drone specific rules like software capacity. There is no gonzo like you're thinking of.

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 No.315757

>>315702

From what I can remember, they only threw in a bunch of lesbians (and i'm not talking about your typical dykes). However, this is enough to send /v/ into a fit of rage at mere mention of this game.

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 No.316314

File: d9e549f8223ec4f⋯.jpeg (38.68 KB,318x623,318:623,are-you-not-entertained.jpeg)

>>315509

>Yea, that totally fits into Shadowrun. If that's what the group wants, then just go play MechWarrior instead.

At this point, any number of things might fit into Shadowrun.

The question is - does the campaign keep running?

Do people keep coming back every week to play the game?

It is damn near pointless to make a one-shot that you brag about on the Internet, but that never gets played more than once.

The hobby is supposed to be about playing, not impressing people on the Internet with how cool you are.

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 No.317360

So I'm going to start GM'ing this Shadowrun 4E, and since the entire group is new to Shadowrun, no one knows how to play this right and the matrix and astral shit is kind of overwhelming.

We the books we have are the 20 Anniversary Core, Runner's Companion, Arsenal, Augmentation, Safehouses, Unwired and Street Magic.

So far, the party is composed of a Gun Adept/Infiltrator, a full on combat mage, and a Technomancer. Whatever tips I've grabbed are from the Shadowrun Storytime but I'd like to know more to prepare a better game and maybe some veterans from /tg/ might give some advice.

What should I do? Is 5E better than 4E? How should I prepare runs? Should I ban anything beforehand? Why does Food Fight sound like a great way to start a game of Shadowrun and makes me want to run it right now?

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 No.317400

>>317360

>What should I do?

First things first, ask your players what they expect from Shadowrun. See if they want a game of neo-noir subterfuge and double-crossing or a balls to the wall futuristic shoot-em-up.

>Is 5e better than 4e?

According to most people, yes, primarily because it makes the Matrix interesting and something you actually have to build a character around instead of simply throwing your money at until you have all the best devices and programs.

>How should I prepare runs?

Since your players are always going to come up with a way to do the run you never even thought about, think up events rather than methods. Don't make the players find the one open window in the warehouse to get in, just give them a warehouse, a guard who has a keycard, a security monitor they can talk into opening the door, a security system they can just hack, etc.

Remember to make things have consequences. If they're throwing lethal force around at rent-a-cops, they're going to get a much harder time down the road because it costs a lot more to pay for Mike Security's funeral, give his family a pension, and train someone to replace him than just resetting his broken bones and giving him some vacation time to recuperate.

>Should I ban anything beforehand?

4E's Matrix is a flaming pile of garbage and it takes an eternity to accomplish anything in. Seriously try getting the techno to reconsider.

And if anyone tries to bring you anything from a book by the name of WAR!, punch them in the dick for being a powergamer.

>Why does Food Fight sound so great?

Because it's a simple combat tutorial that also comes with a nice introduction into the world of Shadowrun and has a lot of ways you can play off of it.

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 No.317420

>>317400

Thanks man, Shadowrun is a big system, and kind of hard to get into, but I really liked the character creation, and they ways it could be played.

The Adept player looked like he was more interested into a Black Trenchcoat campaign, but I never really asked him or the group, we're just testing the system so I still got time to see if they'd like Pink Mohawk or Black Trenchcoat for the campaign.

Events sound easier and far more interesting to implement and play, but I was thinking layouts of facilities and places, since cover is kind of a big deal in battles, also was trying to see how to balance the lethal/non-lethal ways.

We all have the same 4E books and I''ve barely touched Matrix shit, so I guess I'll have to look into it, since that shit does seem kind of byzantine, I'll try to see if I can find 5E core to use those matrix rules, but thankfully, Adept player is also studying the rules and generally helps running whatever game as a player, so for now, 4E Matrix it is.

And having just read the 4E version of Food Fight, I now understand why so many people love it.

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 No.318191

It's been a while since I played shadowrun. I assume most people wouod still use 4E, right?

I have a character idea that i've been toying with, but forgot most of the options. So let's say I want to make this slav oni chick who's good at martial arts. I want her to focus on close up, hand to hand fighting with the occaisonal improvised weapon.

How should I go about building her crunch wise?

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 No.324120

File: 150671436c0dbb5⋯.jpg (36.69 KB,576x768,3:4,1499500316516.jpg)

>>303424

>start up a shadowrun group with some guys from college

>first session goes great. second session starts up, everyone excited

>have to infiltrate a mid-level business and steal some data from the managers office

>2 guys get some uniforms and intend to act like delivery drivers to get in.

>walk up to receptionist

>"Uh hi, we're deliverymen. We're uh…here to make a delivery."

>stare dumbfounded for a second, receptionist replies "Er. I see that."

>Captain Obvious just sits there for a second "Uh do you guys have a bathroom?"

>"No, please leave."

I have never had a more awkward interaction in my life, the whole conversation took at least 10 minutes between everyone laughing at the guy.

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 No.328616

>>324120

How did the rest of the run go?

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 No.331313

File: 0814d6e39b57057⋯.png (295.81 KB,747x627,249:209,Jolly Cooperation.png)

>When you have a drop-in-drop-out, episodic game and half of all the players are Street Sammies/Physads

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 No.331549

I have a question, and forgive me if this is the wrong thread for it. I'll be running Shadowrun Anarchy this weekend (myself and my group have never played SR), If I read the rules correctly it say all combat rolls are opposed. I'm a bit confused as to how this plays out if something like these scenarios happen:

Example 1

Let's say PC attacks with 9d6 and rolls

2,3,4,4,4,4,5,5,6 (7 hits)

and NPC reacts with 7d6 and rolls

4,4,4,4,5,5,5 (7 hits)

Does the PC still hit or did the NPC dodge it since he rolled all hits?

Example 2

PC attacks with 6d6 and rolls

4,5,5,5,6,6 (6 hits)

NPC reacts with 6d6 and rolls

4,4,4,5,5,6 (6 hits)

Does the PC hit or did the NPC dodge? Is it a flat pass/fail or do I judge it based on the who rolled higher hits?

Example 3 (a stretch)

Again PC attacks with 6d6 and rolls

6,6,6,6,6,6

NPC reacts with 6d6 and rolls

6,6,6,6,6,6

This only holds up if the answer to the previous example was to rule in favor of the higher rolls, but who wins?

If I missed something in the rules let me know.

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 No.331781

So, I'm preparing a shadowrun prison campaign. My players will be on a prison island full of rejects from different parts of the world and have to find a way out. I'm making them create their characters with the point system so they won't spend any point in money. I want it to be more or less based in anime prisons with weird people. In particular Dead Leaves with crazy research, implants and superguards.

The thing is, how should I design a prison island big enouth to hold 4 cities and divide it in 4 levels?

Level 1: Politicians and highclass prisoners - Minimun security.

Level 2: Regular prison where they throw random people from tax evaders to murderers.

Level 3: REALLY dangerous people. From mass murderers to war criminals responsibles of genocides. Also rejected test subjects.

Level 4: Prisoners too dangerous to be alive but too valuable or powerful to be killed. Also test subjects with much better results.

The question is, which corporation pre-Big D assassination is interested to make international prison cities that breaks human rights that isn't Renkaku?

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 No.331806

>The question is, which corporation pre-Big D assassination is interested to make international prison cities that breaks human rights

Well Wuxing has a prison island off the coast of Kenya, which seems like it would fit well with what you're going for.

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 No.331842

>>331806

That could work. I have to see in which sectors Wuxing is working on so I can relate it to the island experiments.

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 No.331904

>>331549

I've neverer played Anarchy, but from what I remember, it worked like:

If PC has more hits than opponent has dodges, he hits. The individual rolls don't matter.

For every 2 more hits than the opponent has dodges, you upgrade the damage by one category.

The enemy makes a body roll to reduce damage.

It has been a really long time since I played shadowrun so I might be wrong.

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 No.332125

Did anyone notice that the internet of the sixth world resembles /pol/ with slightly less shitposting and replacing jews with dragons?

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 No.332234

For fuck's sake, don't die on me.

I want to talk about shadowrun.

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 No.332237

>>315702

The devs aren't in SJWs schemes, but holy fuck the western influence fuck you.

You know this very well but I will say it anyways, every character is at least bisexual and has fucked more people than the usual street dog. Looking at you, robot """loli""". Yuri my fucking ass, its all a bunch of slack jawed whores and sluts.

>>315757

Oh yeah and fuck you for even pretending they're lesbians. They're not. Have you even played the game?

I'll go lose my shit elsewhere now

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 No.332251

>>332237

To be fair, at least I played a slut in character. The character was an elf, so slut is a free trait.

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 No.332353

YouTube embed. Click thumbnail to play.

How would you stat The Amazing Screw-Head in Shadowrun? 4E preferably.

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 No.332357

>>332234

What do you want to talk about?

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 No.332358

>>332357

Don't know. Stuff in general. I'm going to start a 3rd edition prison campaign with my characters being prisoners living among other inmates in a super prison island with different towns with level restrictions.

Also, I was thinking to include magenetic experiments or even space stations to keep the weirdest magical creatures in place because there was a total lack of magic in the vacuum of space.

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 No.332371

>>332358

Well, one interesting option there to take would be to use Aztlan and have the prison island be located somewhere in the Caribbean. What looks as a peaceful island resort for the rich and famous is actually the place where the political prisoners and asylum seekers from all over the world are being held.

The twist here is that Aztlan has been perfecting a blood rite that lets them target anyone in a specific bloodline, given they have a blood sample. What this means is that, if they get your grandpa's blood, they can target you, your dad, or your half-brother you didn't even know existed with their magic. So, while the surface is filled with politicians, actors and who knows what other "elite", they're held there by Aztlan having a magical gun pointed at their entire bloodline. So of course, they're doing whatever they can to keep their families safe, while Aztlan reaps the rewards.

For extra shit and giggles, really turn the place into a tourist hotspot. Aztlan basically takes a blood sample of everyone who visits the island, and then later extort them for everything they've got. They plan on doing this to every important person in the world, and aren't too shy of throwing money at Isla Deathshead.

And if you want to include space stations or other weird shit, the island is also a perfect place for that. The ritual Aztlan uses was taught to them by a magical entity they're keeping in place there, either by ridiculously advanced tech (that everyone wants a piece of) or because they keep it inside a satellite and the only way to communicate with it is via a secret orbital array on the island.

As for other inmates, well, the island has its uses for them as well. The underground bunkers and tunnels are all filled with "expendable" inmates who're there to either be brainwashed and turned into staff, or experimented upon by the blood sorcerers. Throw in that the rich kids who're stuck on the island are also bored, and you could throw shit like Pizzagate on the island and make it work.

Your players are sent there to assassinate a bloke. Have fun when the whole island turns against you.

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 No.332384

>>332371

The thing is that I'm going to actually make it like a prison with different levels, but I sure was thinking about using Aztlan because they were a recurrent villain in my previous campaign. Because I guess no other corporation goes so close to Umbrella Corp. levels of stupid evil science besides Ares and Renkaku?

The levels of the prison are described here >331781 and I'm even thinking about adding a Fifth level set in a space station in orbit.

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 No.332387

>>332384

Well, there's Universal Omnitech, who work alongside Aztlan. So you could tie it with the previous campaign, while also focusing on a new megacorp - the no. 1 in the world when it comes to biotech and genetech. And, though one of their subsidiaries, they also focus on mining.

Said partner also is close with Wuxing, so you know, you can throw what >>331806 said in there.

So a potential way here to create "levels" would be to go deeper and deeper into the mines, with the "surface" level being the one reserved for the politicians, the one below for the regular prisoners, etc. Also, now that you've mentioned RE, you could steal the idea from the first movie where all the offices have artificial windows and all staring into a fake sky while actually being deep underground. Same thing, except for a prison.

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 No.332391

>>332387

Hm.. at first I thought about making the levels more like small settlements arround a large island, The rich criminals on the coast, the usual criminals a bit deeper, the maniacs and death penalty inmates in almost in the center and the supercriminals in the center of the island, a massive building with a space launcher or however you call the spot NASA launch spaceships, english is not my first language. Between those settlements there is pure empty space full of awakened monsters, ghouls, angry spirits and other deadly things. That if we don't count the constant patrols and the sensored collar they all wear and a subdermical implant that will blow their heads off. I was even thinking about placing a tattoo focus on them so a guardian spirit could attack them in the astral plane even if the characters are projecting themselves.

Still, I like the idea of mines, mostly to give my players some 'jobs' to get prison currency. Getting some support for certain someone to escape in exchange of freeing him.

Or I could go crazy and just put them in a space prison.

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 No.332392

>>332391

You want to go crazy? Said subsidiary of UO focuses on rare metals. Shit that you could find in volcanoes.

So now, the whole mining operation takes place on a volcanic island, where the political prisoners are stationed in the high-quality spas and smaller settlements disguised as tourist destinations. Deeper inland you have the mining/processing complex, where the regular prisoners are kept and are working. Deeper still is the volcano itself, where the most dangerous criminals are forced to labor. And inside the volcano itself, hanging over all that lava and magma, are the labs where the experiments are kept.

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 No.333115

>>332392

You know? the more I think about it, the more I find the underground tunnels the easiest idea. Maybe open the idea of having more prisons arround the world with secrets.

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 No.335471

Question. How advanced is the cloning technology in 2054? what prevents a company to clone bodies to be possessed by insect spirits and use them as a cheap task force?

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 No.335527

>>335471

Essence and magic, also full body cloning is secret stuff but cloning your own self works but you still get essence loss.

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 No.335533

>>335527

But could a whole body being cloned have any essence? or would it be just a perfectly built and perfectly dead body because it has no soul?

Just wondering if you can create life to exploit evil Umbrella like creations.

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 No.335537

>>335533

>But could a whole body being cloned have any essence?

Essence is just a measure of your spirit, life force, and connection between your soul and your body. Also your soul in regards to soul eating. So yes they'd be alive and have essence, however they would not be anything special from a natural born metahuman in regards to anything that matters. You need to mix-up magic in the bioengineering process for that.

Critters made from cloning and other bioengineering are called Chimaeras, they are heavily skewed in the "science" aspect of abilities and one that can use magic and is "Awakened" is so rare that it'd probably be worth more then the reward for the run itself.

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 No.335540

>>335537

Just thinking about adding industrially produced supersoldiers by cloning people and have them possessed by wasp insect spirits and use a full armor using an artificial magic pheromone dispenser sintetized from a captured queen.

I believe Ares is already using insect spirits as weapons behind the doors.

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 No.335542

>>335540

If you want to do it that way it's fine, but ridiculously expensive it's cheaper to just kidnap orphans from the Barrens and mind wipe them. Clones provide no special attributes for possessions from bugs, bug spirit possession itself will render natural attributes of the host irrelevant anyways. The big thing for cloning and bioengineering is the holy grail of controlling the Awakening process, and augmentation is the secondary benefit. Everything past that is kind of pointless.

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 No.335545

>>335542

Well, I was thinking about cloning mostly because that prevents, for example, random effects in bug spirit mutations, as I think how spirits mutate depends on the genetic disposition and stuff like that. Also taking the aspects of a particulary exceptional individual and recreate them for a massive army like in One Piece's Vismond army.

Also… because I see mass clonation cheaper than making people disappear. The only hard and expensive thing I see is the research, but from there go crazy. Maybe even getting close to find the secret of the metamagic gene and create enharced magically active soldiers.

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 No.335548

>>335545

>Also… because I see mass clonation cheaper than making people disappear.

Nobody cares about what happens to people in the Barrens just grab them and mind wipe them, no expunging of records they don't have is necessary. Although Clones do have essence technology and science fucks everything up and they still have essence issues, this is an explicit rule for cloned characters and bug spirits would not want to possess them on principle. Ghouls and Vampires have problems consuming essence from clones for the same reason, the equipment you need for essence healthy clones is too expensive compared to snatching orphans.

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 No.335550

>>335548

I see… I just thought it would erase the variable about how powerfull bug spirits get. Also, I wanted to play the queen as not happy at all being used to make 'supersoldiers' and forcing her to lay eggs on low quality hosts.

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 No.335551

>>335550

Well, I'm going to have inmates too, so I can use people from all over the world to make 'supersoldiers' anyway.

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 No.335552

>>335550

Just change that around to being promised super soldiers and getting glorified WIMPs instead, that could work out just fine.

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 No.335554

>>335552

That's the point. Even the weakest of the bug spirits is a thread. Maybe a mass produced energy 2 wasp spirits?

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 No.347151

bump

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 No.347155

It's good to see this thread back.

Also, for my prison idea I'm starting, I stole the Extremophile Archaea shit from metal gear to involve magic science. To have metal eating microorganisms eating natural veils of Orichalcum and use them in making horrible magically active genetic experiments.

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 No.347158

>>347155

That sounds exactly like the kind of thing reserved for only the best of the best Shadowrunner teams, Orichalcum is simply too valuable. You players should all have the veteran runner perks thrown into their character or work them up to something that big.

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 No.347159

>>347158

They are inmates with bombs in their brains, forced to work, also used by the progressive neo nazis, the local mafia and some corrupt cops.

They are all living in the same cell and they have to work together or die together.

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 No.356841

What do you do to build up the mood? Recommended music/wallpapers/images?

I want my group to be more immersed.

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 No.356847

>>356841

I'm kinda against music and stuff like that because that distracts you from the duty, but some synthwave could work.

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 No.356865

File: 0184d8584bacbb5⋯.jpg (40.87 KB,311x500,311:500,51xGVwBFqWL.jpg)

How untrustworthy are Shadowrun Knifears

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 No.356867

File: 7411cd71003fd0c⋯.pdf (15.86 MB,7701 - High Tech and Low L….pdf)

>>356841

I use music but I also use background soundtracks, there are some pretty good ones for cyberpunk stuff out there. Also I have some classic shadowrun posters from 2nd and 3rd edition set up in my game room. Have this PDF of classic shadowrun art.

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 No.356868

>>356865

They are superjews on steroids, just a degree of jewness lower than dragons.

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 No.356910

>>356847

ooh, neat

>>356867

I'll look it up

Thanks!

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 No.356943

File: c39c30d61c56542⋯.jpg (498.39 KB,1020x688,255:172,1383410552163.jpg)

>>304480

http://suptg.thisisnotatrueending.com/archive.html?tags=2D

The best storytime from helfchan /tg/. TwoDee and the gang. Great atmosphere, great characters, long as fug. Enjoy.

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 No.356947

File: a43431b4165a4f2⋯.jpg (429.56 KB,920x641,920:641,1397843366125.jpg)

>>356841

Music: VHS dreams, Robert Parker, anything from Basilisk Bass

images, etc: here is the pastebin from halfchan SR general

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 No.356948

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 No.357698

Which of the Dragonfall or Hong Kong missions have you wanted to implement into your sessions, chummers?

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 No.357749

>>357698

None of them? Los Angeles is a more interesting place to me then Hong Kong, and the books have other things to give ideas for missions in Germany.

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 No.358645

File: e4b1eff18efff5d⋯.jpg (122.01 KB,714x1118,357:559,shadowrun___lady_troll_arc….jpg)

File: 5aee5840201fbc4⋯.png (464.71 KB,995x1715,199:343,30b1780f-8ffc-4c39-a10b-0c….png)

File: 0a05c1c3df8872a⋯.jpg (156.26 KB,895x1000,179:200,c81ab3f4-1edf-4760-ab4a-e3….jpg)

File: aef11ad759ea240⋯.jpg (136.31 KB,962x1600,481:800,8fa4e134-f0fe-43a6-8489-99….jpg)

File: c216a8322f3bf56⋯.png (235.56 KB,1000x1000,1:1,a1b61c14-cf44-4872-a9ba-46….png)

What do you give your troll waifu as a birthday gift?

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 No.358647

>>358645

a vicious beating?

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 No.358651

>>358647

Knowing Trolls, they'd take those as a series of love-taps.

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 No.358870

>>358645

>Will never have a tall and stronk Troll gf to go on runs with

Thanks for reminding me anon

post more Troll girls

>>358647

Mean

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 No.358872

>>358645

>What do you give your troll waifu as a birthday gift?

>2nd and 3rd pic

Flames to the skin

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 No.358898

File: 3339ad10763ee3f⋯.png (1.15 MB,540x629,540:629,fb70545c-85ef-4e0b-b7db-02….png)

File: 1977352a689d289⋯.jpg (605.73 KB,1400x1800,7:9,max-gibson-dustoff2.jpg)

File: af6c7f6bb72e45b⋯.jpg (154.06 KB,1280x1237,1280:1237,13891198-fa5b-4722-8f37-55….jpg)

File: 6ccf38cd841d145⋯.jpg (505.87 KB,1174x2000,587:1000,ellinor-ogren-anya-tarror-….jpg)

File: 695aadc8c25f560⋯.jpg (194.84 KB,1280x1280,1:1,f959c443-200d-42fb-9584-72….jpg)

>>358870

IKR

>>358872

Eat a bag of dicks

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 No.358899

>>303424

Very briefly played a game. Was incredibly fun. Played one of them riggers, and basically had a tank, and a few flying drones. We blew up a walmart, after some street thugs started threatening people searching for some elf chick.

No idea why they were doing it, and no idea why we helped. We sort of blew up the car we were chasing full of the guys who knew, and left the girl at the walmart.

Amazing session. Ended with us looking at the burning car slowly sinking into the water, and my character asking something along the lines of "Didn't we need them alive?".

We were rewarded with a end-there zoomout credit roll.

10/10, best game I ever played.

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 No.358900

>>303539

I watched it not that long ago. Was pretty okay. Somewhat shadowrunny, and very cheesy. Just needed more scifi tech.

Incidentally this reminds me that my least favorite part about Shadowrun is the lore. Only thing they did right is dragon businessmen.

I'm of the opinion you need to redo a shadowrun setting from scratch in order to really play it. Everything else is a bit daft. 'Least from what I gathered.

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 No.358937

>>358645

In my group we had a dwarf archer with cyberarms and his arrows were as strong as siege weapons.

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 No.359904

Okay, I got Arsenal, Augmentation, Runner's COmpanion, Street Magic and Unwired for 4e/20th Anniversary. Anything else I should get?

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 No.359911

>>359904

3 to 4 more people to play with.

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 No.359978

>>358900

It basically boils down to what edition you get into by the time of 4e it's not even cyberpunk anymore, then it proceeds to drop the ball and double down on the "punk" part in 5e to the point where it starts to delve into really stupid shit and the most blatant SJW pandering crops up the most. Used to be that there was some actual politics and more intelligence put into the setting but now it's just not even maintaining it's own internal consistency like for example treating nanomachines and bio-augmentations as if it's the bleeding edge even though it's already been a thing for at least 3 decades. Making cyberspace really interesting to non-hackers so you could in fact have the potential to do something interesting but no the writers can't figure out what to do with AIs so the Monads are probably just going end up being Deus coming back, mars being a spooky place and that's that.

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 No.359986

>>359978

It's just more reason I tend to look at the rulebooks and such as purely for rules, as opposed to anything extra.

I'd rather supplement my own personal headcannons for the lot, when it comes down to it. Take the rules for the general setting, but toss in a different setup.

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 No.359999

>>359986

Reminder, there is a group of 35+ memebers called "shadowhaven" playing the tabletop online, and anyone can join. Their website ends with .info.

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 No.360044

File: aeaed4f2552d8b1⋯.png (242.81 KB,500x281,500:281,when a pin enters the room.png)

>>359978

<playing anything past 3e

This is not advised.

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 No.360050

File: c90be7f5541aa9f⋯.jpg (27.66 KB,680x383,680:383,My melanin enriched brethr….jpg)

>>360044

You're a man of good taste, Anon, but good luck finding people who play anything but the trashfire that is 5e. Settling for a 4e game, or maybe Shadowrun 2050 if you're lucky is what usually happens.

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 No.360052

>>360050

This is why I GM.

<Fuck you, we're playing this old ass game with tons of crunch and you're gonna deal with it faggots!

>Yes master GM, t-thank you f-for the e-entertainment.

<God damn right now get ready for a TPK!

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 No.360053

>>360050

>the trashfire that is 5e

Still gotta read that. I have it sitting on my shelf for more than a year now.

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 No.360073

What's the difference bwteen the editions?

I've only played 4e/20th Anniversary and know to avoid 5th. What are the older edition like?

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 No.360074

Yo.

I'm a newbie Shadowrunner that will try to DM 2e.

My question is… am I gonna get shafted hardcore?

I already got two other campaigns but christ fucking almighty Shadowrun is way more complicated than 2e D&D.

I heard some people preferring 3e and even 4e, should I switch to those or try to wrap my head around 2e?

I don't want to go to the lowest denominator of 5e but I still could use a hand picking an easier system than Shadowrun 2e.

I'll be grateful with any help given.

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 No.360075

>>360074

2e for old school gamers and if you are ready to read tons of books and customize.

3.5e if your players can read rules and comprehend them, in which case you will play some superhero-type guys with real uniqueness.

3.75e(pathfinder) if you are the edgy kid who believes that "Pathfinder fixed 3.5e" or if you are a weeaboo.

4e if you have mature audience who likes "general" balance and can differentiate in-combat from out-of-combat situations.

5e if you want to attract normies.

This is a SR thread though.

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 No.360080

>>360073

3e and earlier is FASA and the original creators of the game and therefore the original continuity (links to Earthdawn and all), anything since has been some pretender trying to break in to tabletop (and usually failing). Also the matrix is wired so none of that retarded hacking real life shit where deckers can suddenly brick guns because every retard has a wireless gun because "IT'S THE FUTURE!!!" even though that makes no god damn sense. Also a fuck of a lot less social justice. A big change to note in the rules from 3e to 4e was simplifying the dice rules and taking away the rule of 6 making it so every dice that landed 5 or 6 was a success instead of a d6 aiming for a TN which changes based on how difficult what they're doing is (with landing on 6 allowing the player to keep rolling and adding to the number to do the impossible with a good string of luck). I do understand why they made the change, they wanted the game to be more accessable and successes to be more obvious right on the roll so they could get a little of that "YEAH NATURAL 20 AGAIN!!!" excitement from d20 systems, not really a bad change but it makes it so you'll never get that moment where one die takes you over the line to doing something crazy and instead you have to hope you have enough die to clear the challenge success-wise. It's a change I don't like, but it's a change I understand.

As for how to think of the different versions between 1e-3e would be that basically it's all the same system just being worked on and streamlined and debugged. 1e was the first edition, I don't suggest it, 2e is considered classic Shadowrun and was likely the most popular, and 3e is the cleanest version of the original system with some good streamlining and with the rules not strewn over multiple books as well as rules that were more balanced (though magic is fuck off powerful).

If you want to play real Shadowrun I suggest either 2e or 3e in 2e's setting (though 3e's setting is nice if you've been running a game for a while and want to move time forward).

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 No.360081

>>360074

3rd is a lot easier and it's all in one book, that said it's still got some crunch. I suggest checking out 3rd before pussing out and going 5th.

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 No.360123

>>360044

4e is actually interesting taken as a whole since you can cut out the SJW bits which is the minority, but I chalk that up more to being a result of the transition period.

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 No.360124

Nice quads, but why the hell would I want to join a group with 35+ members? I'd think nothing'd get done.

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 No.360127

>>360123

FASA only, accept no substitutes.

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 No.360128

>>360123

Also fuck wireless hacking.

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 No.360155

>>360075

>This is a SR thread though

Yeah, I'm asking for Shadowrun versions.

Or I am doing something wrong here?

>>360081

Should I get some additions for 3e?

I would welcome especially PDFs that add to cybertechnology like limbs and implants, because I'm a sucker for those things.

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 No.360165

>>360155

You did nothing wrong he just has poor reading comprehension.

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 No.360176

>>360155

I suggest Man and Machine (the expanded rules book for cyberware for 3rd). Also maybe check out Shadowtech from 1st which is just a big book of fun tech (and you can convert 1st or 2nd to 3rd). I'm shit at using the share threads, so in case you are too here's a link to a torrent with all the 1st, 2nd, and 3rd edition rulebooks, sourcebooks, and adventures/campaigns. I know it's a pirate bay link, but I can vouch for it's legitimacy, it's a honey pot but no one gives a fuck about old ass shadowrun books (though I would always suggest sending a false IP while torrenting anything).

https://thepiratebay.org/torrent/9835752/Shadowrun_Collection

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 No.360224

>>360155

Oh, and you asked "Should I get some addtions"? My answer is: you don't need them until you get the core, the core has all you need for starters. Like I said though, once you get the core rules you'll probably like Man and Machine.

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 No.362621

Crash course into archetypes using waifus

>Deckers: So you know how your ex has been bothering you lately? Well here's the passwords to all her social media accounts.

>Street Sams: hey Anon, wanna come innawoods tomorrow?

>Riggers: Hey Anon, I was checking the tire pressure on your bycicle yesterday like you asked and… well, you have a helicopter now.

>Mages: The dragon breathes fire onto you, and I'll need you to give me a reflex save…

>Shamans: My familiar gives me a +15 on that save…

>Adepts: speaks Chinese

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 No.362632

>>362621

Another reason why riggers are the best.

>tfw no group to play in an all-rigger party

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 No.362637

>>362632

Rigger is in my experience the most rewarding way to play shadowrun, because you can feel how much you improve whenever you do anything.

Like, you start with a rotodrone with a mounted pistol that's barely enough to keep you alive and then you start making some money, and before you know it you have 20 turns in the initiative pass because you have like 40 robots armed to the teeth, and your character isn't even in danger because he's chilling at the getaway car eating McDonalds with his Rigger Console on his lap.

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 No.362680

>>347155

Come to think of it, you could easily make a Shadowrun and MGS crossover.

Just don't let your riggers get their hands on REX and everything should be fine.

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 No.364507

Well chummers, today my decker has found out that the majority of his life has involved some sort of major lie in one way or another and that a lot of it is surfacing at once. Anyone want a story time? Does anyone want me to construct a short timeline of his life and add onto as things become relevant? Or just start from his first time in play and go over some things as relevant? I doubt anyone remembers, but I posted a long time ago about my decker named Jacks and how I was excited to play him. Also, I'm pretty sure my DM checks into this thread every so often, so he may show up. Hi faggot. I'll also get to tossing his current and beginning(how much I remember) sheets up there if anyone else is interested.

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 No.364525

>>364507

I'm interested in a story time.

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 No.364537

YouTube embed. Click thumbnail to play.

>>364507

>>364525

I just got out of naptime chummer, so let's begin. Provided by inbed is what I'm gonna be listening to as I do this. I'm gonna be digging through some logs to help make sure I don't pull something out of my ass so I may be slow. In the meantime, here are the specs of his cyberdeck currently. Easy since it's already in a text file.

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 No.364538

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 No.364539

>>364538

The only difference between this and its starting stats is that the MPCP rating was a 6, he had a lot less in both storages, and he didn't just offload 512mp(20 years) worth of journal entries that belong to his maid who was formerly employed by Aztechnology. Expect to hear Aztechnology come up again.

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 No.364544

>>364539

This is all on SR 3rd edition by the way.

>2032: Ichirou is born

>2045: An arcade is opened- the events of the genesis game Kid Chameleon happened- No really. Ichirou took the place of the protagonist and won, saving all those children. Mysteriously, the arcade is abandoned shortly after and there is no news about it in media. Laterin the year, Ichirou runs away from home with nothing but a tortoise laptop in hand and sheer luck. He manages to live off of the streets until an ex-shadowrunner named Yorman takes him under his wing.

>2045-2049 Ichirou ditches his name and becomes Jacks. For the next few years, Jacks lives under Yorman's care, and is given the opportunity to follow his dreams of venturing in the matrix, and indulge in desires and learn skills that he could've only wished for previously. During this time, Jacks eventually makes his way to Shadowlands and becomes "Lowkey" on the matrix. On one of his birthdays, he was given a pet dog to have whom he named Fenrir. Unknowingly to Jacks, its actually a paranormal species of canine called Fenrir. During the latter half of his stay, Jacks skills in the matrix shot up an extremely quickly, leading him to be able to earn a large sum of money on his own while under Yorman's care. His body and mind both thrived and grew under Yorman's care. At the end of 2049, Jacks decided to strike it on his own. With a heartfelt goodbye, he left towards newer pastures. He also has a lot of equipment that really shouldn't have been able to get into his new place, but did for reasons.

Relevant stuff at this poitn

Attributes except Strength and Willpower: 6.

Strength and Willpower: 5

Relevant Skills

Computers(Decking) 5(7)

Shotguns 6

Semi-relevant Edges

Animal empathy

Contacts

Yorman Gander Level 2, Ex-runner and Johnson for Fuchi.

>2049 Jacks leaves and moves into the Renraku Arcology, somewhere between floors 261-270. He winds up hiring a maid named Lupe. Jacks continues on life as usual.

Very Relevant Flaw

OBLIVIOUS

>2050, the start of the new decade and Jacks story as a runner.

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 No.364564

>>364544

Sorry about the wait. Needed to take of dinner for my family. Also, let me know if you guys want me to go through each conversation or truncate the less relevant bits.

>2050, the start of the new decade and Jacks story as a runner.

Jacks sits around, impatiently waiting in the matrix for a certain someone to contact him.

>>>>>[Hey kid, you there?]

-Cyberserpent <19:23:35/01-12-50>

>>>>>[Yeah, I've been waiting on you to get in contact. Slow as drek today.]

Soon after, a proper voice channel is opened between Jacks and Yorman.

"Hoi." was Jacks greeting

"Hoi kid. Keep you waiting long?"

"Feels like it on the Matrix."

"Had a job offer for you, now that we're in the new decade. Figured you might be getting bored stealing money from poorly guarded access points."

"This already sounds like a good start."

"You've got some serious talent, kid. You're barely an adult and you're a hell of a decker, better than most experienced ones I've seen. Only thing I could see against that is that you have a tendency to not notice things, and you'll iron that out in time. I can only think of a handful of other deckers that got good anywhere close to your age. I'd rather not see that go to waste. So why don't you take a trip into the big leagues? Ever considered running the shadows, Jacks?"

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 No.364565

>>364564 whoops

"Sounds like a better career choice than what a do now; far better than what my folks do."

>Note: Jacks folks was a well off wage slave at a megacorp and a stay at home mother as far as we was aware of.

"I think you might take a shine to it. Only thing you've got to worry about is that it's dangerous. I mean that. Don't accept this offer unless you're sure you're willing to take some serious risks, or you know you can handle it."

Jacks thinks it over for a moment, thinking about the decision; as well as the money that could go with it. "It's worth a shot at least. If I don't like it, I could just not go on another."

"True enough. How many days you need to prepare?"

"I think a couple days should be good."

"You've got some extra time then. Four days from now is the soonest I can schedule this thing. I've got at least two others to go with you on the run, the pay'll be split between you. This is a starter job though. I can get you some good nuyen, but nothing crazy. 15K minimum, since the payload is pretty important. I've spent some good time setting this one up."

"That's more than enough to cover the month's rent right there…"

"With the potential for more jobs in the near future. I can't give out details over the Matrix, so it'll be a meeting in person. Four days from now unless you hear otherwise, at Mound's. You've been occasionally, right?"

"Yeah, that's right."

"I picked up a good Rigger through him. Dwarf, has a good transport van, not bad in a fight. Smuggler by trade before this. Other one I got's an Elf, musician by trade actually. I've known her for a while, and she's pretty much green at this sort of thing- the good news is that she's awakened. A real Wizard with more than just music. I want to get at least one more person for the run, and then I have a few other parties who might be interested in joining you."

"Sounds like a party waiting to happen."

"Speaking of, don't always expect good pay from these runs, alright? And don't be too picky about work. If you decide to keep doing this, expect that not all employers are going to be as generous. Of course, if a run pays too much it's good to be suspicious, but…"

"Usually. At the same time…get ready to set yourself some personal morals, kid. It's good to have a line to draw. Seperates the real runners from the animals."

"Does it get that bad?"

"It can. My advice is to look into your employers, try and dig up information even when they're vague and secretive about who they are. Don't agree to anything unless you're sure you want to get involved."

"You always said to do your research."

"It's a shame you tend to miss certain details…"

"It uh… just means I have someone to double check my work until it irons out."

"Luckily for you, there's some good runners at the bar. Most of them will run with you for no additional charge besides equal pay on the job. Some of the more experienced runners out there will take advantage of rookies."

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 No.368815

YouTube embed. Click thumbnail to play.

Fuck, I should have never listened to /tg/. 5e is pretty damn good, leagues above 4e in any case.

The Anarchy rules are pretty nice too. At least they are simple enough so that the retards in my group can understand them. Hell, maybe I'll even be able to teach them the full rules at some point. Also: Fuck, the german books are such a bargain. Why can't all books be that cheap?

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 No.368885

>>368815

It can be fun once you understand the books. Having Chummer5A is a great boon. Say, is there anything for riggers in the german books? I don't have them, nor can I read german, so I'm very curious.

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 No.368918

>>368815

>5th is better than 4th

it's like arguing piss is better than shit. Play FASA or don't play at all.

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 No.368966

>>364544

>he was given a pet dog to have whom he named Fenrir.

>Unknowingly to Jacks, its actually a paranormal species of canine called Fenrir

I fucking hate you.

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 No.368998

File: c5e13bea9da228d⋯.png (19.01 KB,1043x707,149:101,ClipboardImage.png)

File: c4093c20d2d23e3⋯.png (35.91 KB,1048x821,1048:821,ClipboardImage.png)

File: 54f1f9968172610⋯.png (27.93 KB,1046x803,1046:803,ClipboardImage.png)

>>368885

>Say, is there anything for riggers in the german books?

There is certainly a chapter for Riggers in the german book but I haven't read it yet. Was it missing in the original release? If you mean the other books, they are just translations of the english release. Many books have some extra chapters added to them, according to the publisher. Those are usually about the ADL. Some english 4e books were re-written for 5e in german.

For example, "Shadowrun 2050" was released for 5e had an extra Berlin bit added, which they based on Dragonfall. It's written by Monika Schäfer, the game's NPCs are listed as contacts and they even used the map of Kreuzbasar. Too bad they didn't stat the playable characters from the game. That would have been a nice detail.

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 No.369635

File: 4cb5b00124cb75f⋯.png (174.71 KB,384x390,64:65,d5921d0801896aa1cfa09b98f2….png)

>been looking forward to another SR game for years

>Former DM decides to run it again

>Other player has made a character that is a murderer in his spare time, is pompous, selfish and generally limp wristed in personality and stats outside of driving

>thus far has thrown a grenade at a receptionist

>decided to play dead after failing to hold a door while i fought off the antagonist inside the room

>nearly threw me off the roof of his van in a ghoul infested tunnel, while attempting to save another player with low initiative

>admitted out of character he only wanted to pad his bodycount by ramming the ghouls, instead of letting the me, the guns adept on top of the van just shoot them.

>claw my way back in through the window after a gymnastics roll to stay on, i interrupt action to stop him from ramming the two ghouls fighting the stranded player, as his stun is now overflowing into physical and a glitch could kill him

>he acts flabbergasted, and uses his interrupt to stop me from shooting the ghouls out the window.

In character I beat him up for it but damn, everyone else seems indifferent - although they're playing competent characters. I dont even know why the DM approved his character, he's a pretty no nonsense guy and has expressed some distaste for party conflict. two of us are playing ex CAS / UCAS soldiers, one is a former denver gov't worker and the other is the decker who hasn't really divulged his backstory that much. We're all playing pretty competent and team oriented characters.

Am i wrong in having an issue with this character? We're working together because we've been poisoned and assigned to find an artefact in exchange for freedom. I want to transition the group into shadowrunners post completion, but i struggle to create any motivation for my character to keep working with his.

Wat do /tg/

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 No.369665

>>369635

What do the other players think of his character?

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 No.372845

Got a party consisting of a Decker, Street Sammy and a Rigger. Absolutely no magic talent among them. Anyone have any experience with a no magic party?

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 No.372870

>>372845

I don't see the problem. There's tons of possible runs that don't have to involve magic.

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 No.372876

>>369635

Have you talked to the GM?

If you have, and the players really don't care, they're either apathetic or they're in on a joke. You are either the victim of this joke, and they want to see how far he pushes you before you retaliate harshly, or you're the butt of it, and he's the one they're trying to get to kill you.

It's probably not you anon.

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 No.372951

>>303849

Aren't Shadowrunners basically just punks who work for "The Man" if they get a job offer?

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 No.372984

>>372951

Shadowrunners are quasi-legal terrorists for hire, that is not hyperbole.

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 No.373033

>>372984

So antifa

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 No.373060

>>373033

No Antifa is a mass group of people who are simply not labeled Terrorists by MSM and certain bracnhes of Government. When I say quasi-legal I mean it is fully legalized in the highest form of law in setting via the big agreement written down between Megacorps. This was essentially a loophole that was snuck in which makes Shadowrunners perfectly legal to use against each other. They're also labeled as terrorists in the media. It gets even better when you can deliberately setup a situation where a Shadowrunner can go blow up a building and the local beat cop can't do a god damned thing to touch you, it's still a bad idea but it can happen.

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 No.373089

File: b35ac01b7c11dd2⋯.png (5.33 KB,225x225,1:1,tux.png)

>>303849

>>punk IS "the man" now

>There is something incredibly depressing about that statement. It's like a spiritual injury.

Even back in the 1970s, Some fashion designer tried to use the New York Dolls as marketing promotional material and they told him to screw himself, so he just hired the Sex Pistols. Thus the Sex Pistols, who were some of the most famous punks, were sell-outs. Maybe punk was not "the man" but the Sex Pistols were "the man." IMHO the Clash were more punk than the Sex Pistols ever were. Anyway, back in 1980 to 1984, people were writing the first canonical cyberpunk stories, but they had no idea about how computers worked. Gibson was always awful, but a lot of folks were crazy for his speculations. They didn't know that in 1991, Linux would herald a new era.

Punk in the sense of "think for yourself" is not dead. Punk in the sense of 1980s nostalgia is about as dead as any other kind of nostalgia. Heck, "cyberpunk" itself was alive and vibrant and non-stereotyped for a very short period of time, and most of what we remember as "cyberpunk" was derided as derivative during the 1980s. Then by 1990, everyone and his dog was screaming "that's not REAL cyberpunk." In that wretched context of horrible people, Shadowrun was squeezed out, just to prove that God hates us. Shadowrun was always awful, and even Gibson hated it for stealing from him.

Cyberpunk was truly speculative fiction during the 1980s because no one knew how many computer crimes we would be able to get away with. Wozniak got away with lots. People after him got away with fewer. Initially Bruce Sterling was the prophet of individualism and anarchy and freedom from cop harassment. Then Bruce Sterling wrote _The Hacker Crackdown_ and basically did his best to sell out to the cops. And God let this happen, just to prove that He hates us. At that time, Linus had just barely invented Linux.

For the next few decades, Linux took off and changed the whole landscape of what was possible for a computer. People woke up to the notion that open source was a subversive idea - possibly the most important subversive idea. Right now, no one can speculate with the axioms that Gibson imagined back before 1984. We know a lot of Gibson's speculations are totally implausible now. We don't know if we are heading toward a privacy utopia of free darknets or an Orwellian dystopia where all the national networks are run by totalitarian thought police.

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 No.373104

>>373033

Like antifa, only that instead of being ancoms and hating money they're ancaps and love money.

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 No.373584

First time GM, kinda want to start a campaign for the summer but don't know where to start. Like which edition should I use, is there enough material to set it in Texas or should I just be lame and set it in seattle.

I love the shit out of the setting and want to show my friends a good time but I also don't want to look like a tard.

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 No.373585

>>373089

Alright but what were you actually trying to say, that you haven't already said in the first paragraph?

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 No.373594

>>373584

Texas should have plenty of shit going on:

The headquarters of Lone Star Security, the only AA corp that would dare give your decker the raspberry.

Half of Texas now belongs to Aztlan, aka Super Mexico. Plenty of conflict potential there

The CAS has a dedicated department for inspecting the megas and potentially taking away their extraterritoriality. Problem is they have to alert them of upcoming inspection. Unless of course some deniable assets get them proof that something big is going down.

As for edition that depends on your players. 5th is the newest and supposedly easiest to play but the book was written by fucktards who can't into layout and you'll be flipping back and forth a lot. 3rd is classic but it's from the 90s with everything that comes with that. Veteran players shouldn't have much trouble with either but 3rd is probably more for people who like retroclones and the like.

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 No.373826

>>373594

I'll probably go with 5th edition, its the only book I actually own and two of my players are new to the setting. The third one doesn't really like 4th edition shadowrun cause its really easy to break.

Anyway yea, Texas would be sick but I'm thinking of running modules till I get the hang of dming for reals. I was gonna start with food fights since thats pretty fun. Hope no one wants to be a decker though I still have no idea how that works.

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 No.374161

File: 86d0fef8a361a73⋯.jpg (13.06 KB,480x360,4:3,blankReg.jpg)

File: a5eb3225dadfe81⋯.jpg (73.28 KB,500x698,250:349,geriatricPunk.jpg)

>>373585

>>>373089

>Alright but what were you actually trying to say, that you haven't already said in the first paragraph?

I'm trying to say that I am a cranky old senior citizen who was already over the hill in the 1980s and I need my damn meds.

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 No.374180

>>373594

5th is basically 20th anniversary with some tweaks.

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 No.374184

>>374180

>5th is basically 20th anniversary with some tweaks.

20th anniversary is basically 4th with some tweaks, both are a lot worse than 5th.

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 No.374348

>>373033

Closer to private security firms.

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 No.374349

>>303777

Cyberpunk is steeped in leftism because they were the counter culture in the 80s. The evil capitalist megacorps with big menacing towers were the threat. In reality, the evil comunist megacorps with gay artistic looking buildings are the threat.

Truth is stranger than fiction.

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 No.374352

>>374184

>>374180

FASA Shadowrun is the only real Shadowrun.

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 No.374370

File: 1bfa959bebdc3ba⋯.jpg (320.56 KB,1195x1595,239:319,Image from 1987 Heavy Meta….jpg)

>>374352

>No True Shadowscotsman fallacy

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 No.374371

>>374370

>oh no, someone insulted my shitty taste in editions. I better call out a fallacy before returning to my pozzed fifth edition

Get better taste, retard.

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 No.374372

File: 8ce6ec98cc4da48⋯.png (1.72 MB,912x934,456:467,Cyberspace.png)

>>374371

>implying 'Shadowscotsman' is a word that's meant to be taken seriously

Calm down, guy. Learn to take a joke.

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 No.374562

File: afa7f8a635864be⋯.webm (5.58 MB,907x480,907:480,lain 2.webm)

I've only read the core rules of 4 and 5 but I really don't understand Technomancers. Why does 'ware affect their powers the same way it affects the magical archetypes? I just don't get the fluff reasoning for this.

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 No.374633

>>374562

They are basically people who are one with technology because their consciousness was born in the Matrix or whatever.

So, their Essence power their computer abilities, they don't need hardware to do it.

Similar to how Mages get magic from their Essence.

Literally just a Techno-Mage.

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 No.374648

>>374370

Just stating the truth.

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 No.374678

>>374633

Which spits in the face of the established magic vs tech divide in SR. It's harder to burn a computer with magic fire than a block of wood, because tech is naturally the antithesis of magic in SR. But suddenly they work together fine because "new devs".

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 No.374679

>>374352

What amazes me most is how strict a dividing line that is. YotC was written under FASA, but not published until post, and it's still shit. It's like a magic dividing line of quality that even having the same writers cannot cross.

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 No.374689

>>374633

I get what they are, I just don't get the reason for it.

>They are the next step, breaking the border between man and machine, their spirit is perfectly attuned to technology… but still hates it when you replace parts of you body with tech.

I think essence rules shouldn't just work the same way for them like they do for mages.

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 No.374967

>>374678

In practice technomancers are just deckers who can't afford to take risks in the Matrix because he'll die for real, not even the "sprites" are anything more then just fancy programs.

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 No.374983

File: f2a381faedeae1a⋯.jpg (222.29 KB,747x888,249:296,played me like a fool.jpg)

>>374689

>let's introduce MORE fiddly subsystems and exceptions that work different because I said so when the game is already a bloated, diseased husk of a system

Fuck you for suggesting that the solution is more rules. You are everything wrong with Shadowrun.

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 No.374996

>>374983

I'm not suggesting anything, I'm just calling it shit.

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 No.376436

Dm'd my first game a couple of days ago. Ran the quick start adventure with three of my friends and it was a lot of fun.

Anyone have any recommendations for adventure modules or campaigns? I'm not terribly creative when it comes to long campaigns, the most I have right now is a time travel wild west adventure that should last two sessions max.

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 No.379482

Another shadowrun session down and was pretty fun. I think I'm getting the hang of gming. Party managed to save a bunch of pregnant women, killed two toxic children abominations, and a shitload of ghouls. They also got fucking payed out the ass, and gained two useful contacts:A well connected fixer, and a friendly toxic spirit of man who runs a "cleaning service".

I think I'll post character bios and more story stuff when I get home from work because why not?

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 No.379499

>>379482

Glad the to see your having fun Anon.

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 No.379616

In a couple weeks, I'm going to GM my first game with more than two people. I want to create a couple levels for my players and I don't know what to use to create a map to move tokens around on. We are using roll 20 for keeping track of things and I want to make maps to upload onto R20. If there isn't anything good, I guess I can create maps using the line tools in R20.

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 No.379656

>tfw still no troll gf

why live?

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 No.379956

So first time player invited to a 4E shadowrun group. They asked me to fill in infiltrator. For a first timer with a lenient group is it mechanically easier to just go full stealthy solid snake?

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 No.381243

Does anyone have the revised second printing of Street Magic for Shadowrun 4E in pdf, and would be willing to share? (It's the one with the orange cover.) I'm on a SR 20th anniversary edition kick and realized it's the only revised book I don't have. (Crossposting from the PDF Share thread.)

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 No.381925

I was the group's face. The Knights-Errant had hired us to raid a gang's warehouse. The gang had stolen a cargo ship from a triad, had moved everything into said warehouse. We scoped out the place, we had a dwarf sniper, a rigger, a decker, two shamen, and an elf heavy.

I decided to pose as a rival gang leader that wanted to do business, maybe buy a few crates of weapons. Dwarf sniper covered me to the door, the shamen peered in, the decker hacked the camera feeds.

It was going alright, was getting really chummy, but still slow.

Then the rigger and elf found a 2 story high truck or bulldozer. And they were bored.

There I was, finally getting the gang to trust when my team drives through the wall, firing widly. I got shot, and the truck ran over my cybernetic arm.

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 No.382744

Is Trauma Control System useful for anything ?

It's a nanite system that try to stabilize you when you're in overflow using it's rating in place of both First Aid and Logic in the Stabilization Test. BUT Nanites loose One rating for every 3 box of damage you take, so by the time you're in overflow its rating has dropped by 4 and its useless.

Did I miss something ?

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 No.383700

After playing Yakuza I've been thinking about making a yakuza campaign for my group, just for the most despised yakuza group because it allow metahumans and women in there, but I need some info. Is there any good yakuza movie to see? trying to look how the sakazuki

rite is done and stuff like that, but youtube has no video about the ritual.

>>382744

I'm not sure, never read anything shadowrun after 3rd.

I'm also not too good in cheating the game.

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 No.383765

Been thinking about weebing it up by making a salaryman. A regular, unassuming salaryman. Polite, bows a lot to important people, beer and karaoke nights, etc. Just a bit violent when it comes to his job.

Should I go street samurai and have him beat chumps with a nail bat or rigger and try to isekai chumps with a truck? Anything else to consider?

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 No.383767

>>383765

Just train up his body. A salaryman can reach impressive heights with just 100 push ups, 100 sit ups, 100 squats, and 10k of running a day. Won't need a bat or truck if the enemy crumples after first contact.

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 No.383824

File: d0afe8019807169⋯.gif (991.27 KB,500x279,500:279,whip.gif)

I've played the premade character Kix in SR aranchy some time ago and want to convert him to 5.

Just getting some advice would be nice, we'll actually build the characters with my group.

Race: elf

Attributes:

Str: 6 Agi: 8 Wil: 2 Log: 4 Cha: 3 Edge: 2 Essence: 2

Skills:

Close Combat: 5, Firearms: 2, intimidate: 3, ground vehicles: 2 (bikes+2), comabt ware (knowledge skill)

Shadow amps:

Custom cyber arms (2)[with implied hand razors or spurs], Reflex booster (3)

Positive qualities:

Exceptional attribute: agility, Biocompatibility

Negative qualities:

Combat Junkie

>>383765

>Been thinking about weebing it up by making a salaryman. A regular, unassuming salaryman.

That's exactly what the assassin from the original Johnny Mnemonic short story was. Just a regular, unassuming salaryman, who the pulls his monofilament whip and cuts people into pieces when he's on a mission. I'd say fo full street sam, with no obvious augs but enhanced to the teeth below his suit.

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 No.383975

YouTube embed. Click thumbnail to play.

When 14 year old me, a hardcore spoonyfag, saw a copy of 2e at a half price, I had to get it. I took it straight home, and read it.

Didn't really understand the rules at all, ran a disastrous game with my sister and a friend, never touched it again.

Some might say I pulled a real Spoony there

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 No.383976

File: 6dd53dd5bd28a83⋯.jpg (45.35 KB,824x960,103:120,doubt.jpg)

>>383975

I thought that story was funny when I first watched it but isn't it all some made up lie, less real than even the worst "story tiem" greentext you ever read? Why would nobody ever just use tons of drones and spirits? He barely talks about the former (something like "yeah there were drones but they got past them and right to the rigger no problem") I don't think the later are even mentioned in his video.

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 No.384003

File: 7c9eeccb8e1f3b8⋯.webm (8.78 MB,1000x1000,1:1,Gondola_Cyberpunk_(SUDUAY….webm)

>>383824

Alright, I managed recreate the character with no problem. That character is far from perfect but very fun to play. It really is much easier to create characters with the priority system than the point-buy 4e used.

At least the groups first run went pretty smoothly just kidding, it was embarrassing

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 No.384213

Maybe someone here can help me with this. I understand that the 'optimal' way to play is four, hacket street, some form of magic, and infiltrator but why does it seem that some roles are contradictory? If a infiltrator does his job well there'll be no need for a street samurai or maybe even a shaman depending on if they use magic. Meanwhile if a mission goes south Infiltrator goes out the window and now it's Sams time to shine. Even moreso Hackers may as well be playing in their own little world where no one else has any form of input. This doesn't seem like a great group game from outside looking in. I'm just asking as I have a fiend in my group trying to run this and I'm giving the stuff a once over while waiting for confirmation.

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 No.384606

>>384213

Yeah, from what I can tell that's one of the problems of this game, no matter which edition. I've only played a little and I'm going to run my first game tomorroe but I think it's good to have at least some fights, no matter how well the plan went. Combat is the one chance in which the combat archetypes can shine while the others are usaully able to do something at least.

Actually, does anybody here have some published adventures, fan or official, that you'd recommend?

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 No.384609

>>384606

>Actually, does anybody here have some published adventures, fan or official, that you'd recommend?

I like the adventure in 3e's quickstart rules: Prototype Envy. It's a good quick 1 off to show players how things should work (starts off stealth but things are set up in such a way that combat may come up though the game shows that fighting isn't always the best option, shows off plot twists and if done right lets the player discover one on their own), also I'd suggest any of the runs from the First Run adventure book from 3e (the lore starts a little deep since it's 3rd, but the runs give a solid taste of what Shadowrun should be).

Long story short on how it should all work out: A good GM will give everyone their chance to shine, letting the sneaky guys pull off their sneaky business without that being the set up for combat usually with a run in with a rival corp/team acting as the combat encounter in the later parts of the run. A run isn't just a single op, it should be like a good story made of various acts each of which feel a little different, sure you have the break in to the secured lab to obtain the secret project, but you also have the backstab ambush at the drop off point, the chase that takes you through the city as you attempt to lose the heat, and then the confrontation with the man (or dragon) pulling the strings that ties everything in a neat bow wrapping around a package of nuyen for the runner's reward (if they did well).

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 No.384623

>>384213

Different corporations and target sites have different types of defenses and security, the point is to essentially have different missions with different variety so different characters have different degrees of effectiveness, except Deckers they're always out of place.

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 No.385100

I played a STRAYA CUNT campaign where we were australian exiles after the abbos rose up and we basically just shot everything and screamed in horrible Australian accents the entire time

It was honestly more shitpost than campaign

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 No.385170

>>383976

Never underestimate the power of young and inexperienced players to overlook the most blatantly obvious shit or just be plain autistic with their builds. I know people who think MysAdepts are bad because they can't be the best at Magic and at Adepting at the same time. I knew people back in the 3rd edition D&D days that thought Wizards were bad because they had limited spells and the fucking Truenamer of all things was op "Because it can do like 15d6 damage at level 15". There's more then one group out there that thinks Spirits are weak and Drones are a waste of time, and they probably all build Obvious Cyberlimb melee streetsams or some shit.

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 No.389062

>>331549

If the attack hits are equal to the defense hits, then it's a "grazing hit". On hit effects still apply (like poison), but no damage is taken.

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 No.389596

Shadowrun GM's, what was your creative process for developing a setting for a city that isn't covered by any of the sourcebooks?

I'm the guy who posted about running a game set in Anchorage, and I'm revisiting the idea but I'm having trouble deciding where and how to start and build up my version of SR Anchorage.

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 No.389598

>>389596

Take the current city and inject rampant dystopian corporate greed into it sounds like a good start.

What industries does the city have? What is it known for? What major cultural landmarks are there? The Corps all have fingers in those pies.

Remember that when magic came back it reversed a lot of people's fortunes. To make a radical oversimplification, the rich became poor and the poor became rich. The affluent areas of your real-world city? Those are slums now. A resident can probably see hints of the neighborhood's former glory poking out here and there, but for the most part it's gone. Meanwhile, the poor areas got gentrified; housing projects got bulldozed and bright, shiny, soulless corp structures got put up in their place. These new buildings either look radically out of places, with architecture styles that clash with the rest of the skyline, or they're self-conscious recreations (a "new take") on the surrounding architecture which comes off as looking awkward.

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 No.389716

File: 0bd8bc600a3a72f⋯.jpg (87.03 KB,598x991,598:991,Tactical.Neko.jpg)

Any of you ever use Dunkelzahn in your game? If so, how did it turn out?

Pic unrelated.

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 No.389756

File: 8fe53d1f2d3fa3b⋯.jpg (69.65 KB,722x349,722:349,1444145480029-4.jpg)

>>389598

>Take the current city and inject rampant dystopian corporate greed into it

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 No.389819

>>389756

The next step is stuffing the whole thing with magic.

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 No.390002

>>389716

I tried many times to play the elections and the assassination in a different way than the official lore because sacrificing yourself with a carbomb to create a general magic chaff all over the world so the unholy child of the monsters of Hellraiser and Cthulhu can't get into your world sounds retarded and maybe involve the players in some of the schemes.

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 No.390421

File: 2f37ae7cf17dcbf⋯.jpg (7.06 KB,299x168,299:168,download.jpg)

>>303494

>4th is best. 3rd is also alright.

My Chummer! I like your taste!

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 No.391686

Rules Question: I remember there being a second in one of the 4e books about haggling more money out of the Johnson at the initial meet. Does anyone remember where these are or what the Test is?

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 No.391691

>>391686

>second

I meant section, dammit.

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 No.392108

File: d678ed261ad066f⋯.jpg (225.21 KB,659x892,659:892,Rigger.jpg)

Riggers when?

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 No.392112

File: b946f2bffb0cc05⋯.png (1.4 MB,912x927,304:309,Corp Sec Handbook.png)

File: 6bdd83cc93468a7⋯.png (2.04 MB,965x1232,965:1232,Fields of Fire.png)

File: cc734b4d3456deb⋯.png (1.52 MB,912x1179,304:393,Quicksilver.png)

File: e8e564aa7168294⋯.png (1.64 MB,878x1170,439:585,Untitled1.png)

File: c5857e3095e5fa1⋯.png (1.57 MB,1008x1222,504:611,Untitled2.png)

>>374679

Well said. I feel it has to do with the years it was being worked on. Shadowrun 3 is mid-90's and feels it, where as Shadowrun 4 is early 2000's and it also sadly feels it. Gone is the grit and punk of the 90's replaced instead by the sleek futurism of the 00's, and it just doesn't feel Shadowrun anymore. Our views on the future changed fundamentally so of course something like Shadowrun was going to end up getting corrupted beyond recognition.

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 No.393692

I'm new to Shadowrun 4e and I've got a question for you guys having to do with 4th Edition Chargen.

I'm trying to set up a character with contact lenses and goggles and a few other thins with skinlink and my availability is capped at 12 to start. The problem of course is I would like to tack on a couple more things like flare compensation and low light but I'm not sure how skinlink's availability applies to the object it is being attached to. Chummer isn't much help and the 2 core books don't seem to go into it in great detail. When I asked him the GM figured the devices availability would be whichever of the 2 is higher, like contacts with skinlink having 6 availability and goggles with skinlink having 6 availability but I want to get a more concrete answer.

tl;dr

>what is the availability of goggles with skinlink and contacts with skinlink respectively

>what books in 4E can I point at to prove this to the GM?

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 No.393761

>>381925

The problem I have with your story time is that I'm too sued to seeing stories on here being in greentext format. At the very least having a dividing line of some sort would help me discern which part of the post is the actual fiction.

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 No.394015

test to restore posts

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 No.394765

File: 9619a4b505d7ab3⋯.jpg (103.92 KB,962x1293,962:1293,9619a4b505d7ab31147badeff3….jpg)

Where is CANIS of Mana and Steel fame. Seems to be scrubbed from the internet. Is he a pedofile?

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 No.394794

Is there an errata sheet or revised pdf of Anarchy? The errors and ommisions in the original are shockingly bad.

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 No.394930

File: c5e6479c425c035⋯.jpg (59.64 KB,383x600,383:600,G_22.jpg)

In the Vidya, the most broken class is the mage because of blind and petrify letting you remove enemies from the fight for some turns while you overwhelm their allies. It's like changing a 4v4 into a 4v3 followed by a 4v1. Is this class also the most broken for tabletop?

I expect based on DM fiat, Netrunners Deckers could be the most broken because of how many things (doors, security alarms, files, passes, resources, etc.) could be explained as accessible via the net. Of course it's no fun if a mission goes from a smash-and-grab job to, "rest of the team watch the hacker in his chair".

The weakest class is the Adept which is appropriate because the idea of someone swinging a sword like a retarded jester as viable in a setting with grenade-launching hoverdrones is absurd.

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 No.394934

>>394930

>which is appropriate because the idea of someone swinging a sword like a retarded jester as viable in a setting with grenade-launching hoverdrones is absurd

Hoo boy, are you not going to like Harlequin when you read about him. This is Shadowrun, it's not 100% realism by any measure and a properly wired street samurai with a katana will absolutely fuck up some shit. Also vidya Shadowrun is trash except the SNES and Genesis games. HBS couldn't code their way out of a wet paper bag.

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 No.394940

>>394930

>>394934

4th ed adept can put Karma into a sword for bonus rolls. the adept ability Critical strike adds 1 damage point to unarmed attacks, I am currently doing 10 BASE DV with -3 AP thanks to penetrating strike on my adept at game start.

Magic level, and therefore ranks, can be raised on adept limited only by the amount of Karma you get, every rank in Critical Strike gives 1 damage base to unarmed. "The total Force of all

bonded foci is capped at the character’s Magic x 5" so think about a melee weapon focus. The Adept isn't weak but it is a late bloomer.

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 No.394943

>>394940

Karma is experience points so that's a pretty hefty cost, you should be spending all your karma into you magic stat like mages but worse since you don't get the passive benefits Mages do unless you split the difference with your magic rating and adept powers.

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 No.394947

>>394943

that's a mystic adept and my buddy isn't allowing mages, but mystic armor and all the other goodies make an adept worth it

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 No.396795

>>394794

Any help on this?

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 No.396966

>>394930

> Is this class also the most broken for tabletop?

The rules might permit you to make an overpowered character, but your GM can tell you that the rulebook doesn't apply in his game. Mages are usually full of potential for overpowered combos. GMs frequently permit players to make mage characters and then get upset when the mage ruins the difficulty curve. Thus GMs tend to kill off mage characters arbitrarily. Such is the nature of tabletop.

The rules make promises to the players, and the GM often breaks those promises. This cycle of failure could be broken if someone could figure out a way to make a difficulty curve that doesn't evaporate the first time a player uses the magic rules as written.

Many gamers abandoned tabletop because they didn't enjoy spending hours of effort making characters that follow rules and having GMs revise the rules on the fly. Thus Magic: the Gathering got a lot of frustrated D&D players who were sick and tired of "rocks fall, everyone dies." Every now and again, we get hints that some campaigns actually manage to play the damn game instead of degenerating into bickering, but people who are having actual fun often fail to document their secrets and pass them on to the next generation.

In general, if you think a class is broken, try running a sample combat between two examples of that class. E.g. if you think mages are too powerful, try a mage-versus-mage combat and see how it works. I don't have much hope for the future of tabletop unless software engineers start testing tabletop rules.

Gygax had many faults, but at least he applied unscientific, empirical playtesting. Most later designers rarely playtested their rules before releasing them. I would like to see some kind of "quality assurance" process for tabletop, where people who understand software testing are allowed to test the rules. I imagine that Magic: the Gathering does some software-based testing, but I don't know.

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 No.402747

File: 8e4ba880cbb3fa6⋯.jpg (52.3 KB,640x623,640:623,SJW helping oppressed mino….jpg)

How da fuck i find people to play this game with

I made a character for a game long ago and never got a chance to play him because the GM got put in fucking jail

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 No.402756

>>396966

Each role can become absolutely broken when they're allowed to use supplements meant for their career choice. Mages and Riggers standout because Mages are deliberately designed to be like that fluff wise and rules wise so any GM who allows it then backpedals was way in over his head, while Riggers are basically the most powerful non-Magic solution that can be thrown at you and a creative player can utilize with lethal efficiency that you won't immediately realize until after a player makes his own drone kill team and makes every other member of the team obsolete.

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 No.402968

>>358647

>Oh, sweetie, I knew you cared. You knew I wanted to be dominated by a violent man and you cared enough to try, even though I'm twice your size.

>Now let's break that pelvis.

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 No.402973

>>374967

>technomancers are just deckers who can't afford to take risks in the Matrix because he'll die for real

Any decker not rolling full hotsim is a scrub.

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 No.403025

File: 9b29b0bca08a8b2⋯.jpg (28.3 KB,437x431,437:431,k my face my soul.jpg)

>still no Troll gf

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 No.403027

File: 58c0a77c5cdc9a0⋯.jpg (83.17 KB,442x677,442:677,marcille_halfling.JPG)

File: 2692d3b878bab6c⋯.png (99.81 KB,308x348,77:87,Screenshot_2018-12-15_Dung….png)

File: ddf66c4680907f1⋯.png (37.77 KB,150x246,25:41,Screenshot_2018-12-15_Dung….png)

>>403025

>he wants a retarded troll thot

>when he could have a loving qt halfling

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 No.403029

>>403027

Go back to your weeb containment thread.

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 No.403031

File: 0b23be20e0b3131⋯.jpg (299.9 KB,1536x2048,3:4,cure tattoo.jpg)

>>403027

But they don't exist in Shadowrun safe for those subraces but those are retarded in the first place

>>403029

>tells weebs to leave

>in the shadowrun thread

What's next? You're gonna drive out the injuns?

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 No.403067

File: bb832631b165ad8⋯.jpg (47.95 KB,400x400,1:1,She took my fucking land.jpg)

>>403031

>Drive out the Injuns

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 No.403095

>>303494

i've read that the most recent shadowrun has a lot of current politics smattered in it (DONALD DRUMPF REEEE) and went the way of DnD 5e where they have things like pronouns and shit. how true is this?

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 No.403106

>>403095

I mainly ignore most of the fluff in books but, the main thing i see in the shadowrun book 5e book is just bad memes here and there and some badly written stories, it could be there but i haven't seen it in my readings. As for DnD5e i've literally never noticed any mentions of pronouns or gay shit, idk where you heard that from.

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 No.403109

>>403095

The actual pronoun shit comes later in the supplements. The characters also pretty much go from "chatroom talk" to talking like a bunch of salesmen and tourist guides. Exceptions to this stuff is the Orc vs everyone else conflict since Orcs were always blacks.

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 No.403154

What's the best way tomake some kind counter-spellcaster in 5e?

What should I focus on and what spells should I get?

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 No.406420

are the HBS games at least well written?

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 No.406421

>>406420

The first one is complete shit. Dragonfall was enjoyable, though I haven't played through the director's cut yet. I didn't get far into Hk yet but the beginning seemed alright and the gameplay good some much needed updates.

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 No.406423

>>406421

One thing I should add is that the characters in Dragonfall are much better than the ones in HK, at least from what I've seen so far.

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 No.407138

What do you think of the [Limit] system in 5e?

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 No.407140

>>406420

Not really. I mean they're okay if you're really desperate for cyberpunk but nothing in them is really going to blow your mind or leave you thinking about it unless you've never actually played Shadowrun. Also they're programmed by hipsters who couldn't code their way out of a wet cardboard box so get ready for bugs and paper thin mechanics if you play them. And whatever you do just don't play the first one, Shadowrun Returns, that game is legitimately a pile of dogshit.

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 No.407571

>shadowrun 4e

>be rigger

>get all the upgrades that give you 5 initiative passes in full vr

>get car, give it a walker mode and 2 arms

>put a bitching machine gun on it

>disable the RAS on your simsense module

>your body is now no longer paralyzed when in full simsense VR

>equip your new mech like a bodysuit

>according to the manual, the strength rating of military grade power armour is added to your own

>since the mech is humanoid with 2 legs and 2 arms your body movements and the mech's movements are synchronized

>you now have a power armour that adds its body rating to your strength, has its own health pool that depletes before your get hurt, is a lot more legal than military power armour, has better protection, and allows you to ignore recoil

tell me, why wouldn't this work?

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 No.407577

>>407571

Your GM rules it's a vehicle/drone and not actually power armor, then your GM rules that it provides benefits that are not the equivalent to military grade suits because it isn't made with military grade hardware or materials. Then he'd start looking up Shadowrun forums for the scariest Rigger builds or counters and start throwing that after you.

Hope you like everyone and their mother tagging your rig with nanomachines that opens you up to hacking in every fire fight.

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 No.407596

>>407571

>shadowrun 4e

Found your problem.

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 No.407603

Can I get a hand for a build?

I am green about Shadowrun and I am to join a game.

I was told that, specifically, they need a face and a decker, so I want to try to be both.

What would a decent build be for that?

I'm mostly looking to pulling "signature moves", specializing in that one good thing I can do very good.

Prime Runner option is used and I was thinking as a theme I wanted a classic yakuza/mafia type of thug that thinks technology is for nerds and only uses his deck to bully said nerds.

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 No.407625

>>407603

That sounds fine theme wise but Shadowrun punishes generalist builds. Karma is hard earned and you really have to invest in one and only dabble a little bit at most in the other, even then you'd be better served investing in handling a gun.

Unless it's 3e or earlier then the Decker isn't even in the action because he's far away so he can't even be the Face.

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 No.407641

>>407603

> I was told that, specifically, they need a face and a decker, so I want to try to be both.

That's a trap.

While (in theory) it is not impossible to mesh those two and get viable character, it would require significant system mastery to make it happen and to use the build in-game. You can't do former, and even if someone does it for you, he can't help with latter.

I say, go with the face role (assuming you know the setting and will not serve yourself as a breakfast to ghouls or somesuch).

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 No.407648

>>407641

>I say, go with the face role (assuming you know the setting and will not serve yourself as a breakfast to ghouls or somesuch).

This. Just talk to the GM about it and have a NPC decker.

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 No.410580

File: 94a0bdb1c8184e5⋯.jpg (98.79 KB,618x412,3:2,x-files-the-lone-gunment.jpg)

>>314764

>>314809

>All Rigger Party

Now THAT is a fun little idea. Pile everyone into the party van and park a few blocks away from the target destination and get ready for infiltration. All non-decker shadowrunners think you are complete dweebs, but I can imagine the results will either be a great success or a total fucking shitshow which really is why we are all here and play the game, right?

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 No.411218

I read one of the 5e books and my god, I didn't know fluff could get THAT bad...

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 No.411246

>>410580

Each Rigger is effectively 2-4 characters. With 3 people that's 6-12, with 7 people that's 14-28 characters. So a table of 4-5 people (including GM) it could be great seeing how much a full Rigger team goes, but if it's a moderately sized group I think it'd only last as long as everyone is willing to sit through all the dice rolling.

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 No.411250

>>411246

It means every combat will turn into a skirmish game.

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 No.413174

Anyone tried Cyberpunk 2020? Seems like a more grounded SR with what look like amazing gun combat rules.

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 No.415898

File: 2f72e2f8a540fa1⋯.png (426.61 KB,354x1012,177:506,dodger.png)

Old school here.

>>303842

>I'm being browbeat into playing Shadowrun by my regular group, so I decided to make a Troll. The first shit I got bludgeoned with in the book was "the poor trolls are really peaceful and introspective and misunderstood because racism". I knew it was hippie shit when it was pitched to me but god damn I never knew Shadowrun was this bad from the outside. It's heavy-handed to the point of absurdity.

It's funny because in first edition they do touch upon it in a matter of fact way, boiling it down like this...orks mature earlier than humans, die earlier than humans, and Globalization causes their IQ to drop like rocks. Ork women damn near seem to get severely pregnant just making breakfast. So you have a group of humanoids with short lifespans, cognitive issues, and they're already "adult" in their very early teens...technically halfway dead by the time they are 20-25 years old. That's more or less straight pointed out as a serious problem when you place them in a society with any other metatype.

Not even talking about trolls, who have similar problems (less severe in some areas like birthrate) and also have the advantage of being walking dump trucks. Chummer might not be trying to hurt you, but that doesn't mean he won't on accident.

None if this is pointed out as muh horrid introspection back in the day outside of in-character perspective. Hell you straight up see metas acting as dicks to each other on the regular, Seattle Sourcebook early on has either an elf or dwarf complaining about how the orks shut access to the Seattle underground behind them during the Night of Rage, throwing the smooth-skins under the bus. Of course, on a grand scale, elves and dragons are the worst on paper.

>>303873

Well, careful now. Pixies used to be sprites in SR2-3 (see PNAoE and Critters). And then there's Matrix sprites. So...

>But I'm thinking more like a resurfaced Passion (do these still exist in shadowrun)

According to Tir Tairngire back during SR2 they do, some guy blabbed about them on there and got iced.

>>314669

Old school posting's nice, but namefagging isn't naturally since this isn't Shadowland. Although Ka*Ge was rather good for the most part as an aside. Liked it better than Shadowland (the other fanzine) from a rules perspective.

>>335471

In '54? Well, in general during the 50s you can do full body clones for organ replacement. I'm pretty sure boosting the bodies growth with chemicals is also a thing as per SR3 rules, if I remember the old stuff correctly (as long as you are mundane; don't try this with mages if they need parts). As far as insect spirit stuff...maybe if the clone's slow-grown that could work, not sure. Should take several months though at best. But even if the cloning was SR4-5 good, that's still pretty damn expensive. Just kidnap some loser off the streets and stick him in a pod instead, noone's gonna miss a SINless, and it's cheaper.

>>356865

EXTREME. The older they get, the worse. In fact everyone who's old in SR is a right bastard.

>>303851

>Modern day punks and anarchists are payed by "the man" to fight against the people.

>>372951

>Aren't Shadowrunners basically just punks who work for "The Man" if they get a job offer?

On point, and sadly no magic to counteract the bullshit in real life.

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 No.415936

File: 80ad7bb718bcdd6⋯.jpg (46.12 KB,720x696,30:29,one of these days pig.jpg)

>Still no troll gf

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 No.415961

File: e8dde50c10e900c⋯.png (198.97 KB,797x490,797:490,sad orc.png)

>>415936

>Still not turning into an ork

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 No.415995

>>415961

Wouldn't you die of old age at exactly that moment?

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 No.415998

>>415995

Goblinized orks retain normal human lifespans, natural born orks are the ones who get shafted for living in civilization.

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 No.416011

God I have the Shadowrun itch Again. Its going to be 4e (The one I'm most familiar with), but I'm gonna crib whats worth cribbing from 5e. Well, whats worth cribbing from 5e?

Or any other edition for that matter? Im gonna have it take place in Eastern Europe and mainly ignore the metaplot.

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 No.416028

>>416011

The only real difference with 5e is the matrix rules, use those since it's an improvement. Practically everything else uses the same stats and shit with only slight changes.

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 No.416053

Anyone got any shadowrun games going?

Never played it, but i've made several characters and the GMs always flake

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 No.416067

>>416011

U got open slots nibba?

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 No.416220

>>403027

>>403027

>>when he could have a loving qt halfling

You can't have halflings in Shadowrun last time I checked.

*checks*

https://shadowrun.fandom.com/wiki/Halfling

Yep, non-canonical.

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 No.416229

>>356865

Depends. Regular one are about a bit more untrustworthy as anyone in a cyberpunk dystopia.

Immortal ones are just one degree below dragons.

And Shadowrun motto is "never deal with a dragon".

Not "trust", "deal"... as in even if you don't trust them you're still gonna get backstabbed.

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 No.416232

>>416220

Just make it a changeling with a short stature and there you go, halfling.

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 No.416411

Fuck it, i'm just gonna gm my own game, if i need players i'll post

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 No.416460

>>416053

I got a game going, but I'm at max capacity right now. Sorry.

>>416220

The closest thing to halflings in SR would probably be pixies/windlings, but given you'd need to homebrew the race a bit for SR3 chargen, or deal with anti-modernity autism in SR4/5...is it really worth it? Just make a kleptomaniac dwarf with strange verbal tics or something.

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 No.417621

File: 289d75b129565e5⋯.png (1.77 MB,800x988,200:247,sr6.png)

Looks like SR6 is dropping this summer. Rest in pepperoni SR5. Nothing much else besides that aside, from some art of an adept going up against a walking tank and a shift into A E S T H E T I C colors in a few places (for the sake of argument on the image, we might assume he's an SR1-era guy who held onto his Automatic Successes over the years).

Also, in addition to the obligatory and expected German edition, there's also going to be Portuguese, French, Italian and (interestingly) Russian translations.

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 No.417622

File: eb462efdef074ab⋯.jpg (62.11 KB,631x612,631:612,eb462efdef074abe4b77e3f680….jpg)

>>417621

Having pirated the 5e core book, I skipped the entire edition due to limits and the fact that recoil rules made absolutely no sense as written. Oh yeah, and Bull was a fucking douchebag to a few vocal long term players and fans. Now there's a 6th edition already. I hope this means 5e was a failure.

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 No.417625

>>417622

Well, if you recall there was a fair amount of hype after the Shadowrun PC games a few years back did well for themselves, that SR5 did not capitalize on (and in fact squandered by locking one of SR5's main plots behind a web browser game). Overall it's hard to find people anywhere who don't peg it as at the very least badly edited, something that up until that point was not something the line was known for. And that's from the people who like SR5...

But from what I read, some of the recent books have been somewhat better, we shall see. Overall I think the main problem facing Shadowrun is it really needs a "new SR2", basically an edition that is more or less better in all possible ways in comparison to the old one. But, given the last few editions, I'm not sure if that's possible. I mean keep in mind SR4 was popped out by a mix of SR3 personnel and major community members at the time working together, and that split the base up real bad. Given all the drama that's happened since then, I won't say it's impossible but it's really an uphill fight.

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 No.417717

>>417621

So the whole Monad shit is over now? Or is this just another attempt at a reboot?

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 No.417721

Well...apparently CGL's idea of a better shadowrun experience seems to be "more like" D&D. Guess 6e is gonna be shit as well.

Though them doing the bare minimum of advertising for 6e, along with the kinda rushed execution seems rather suspicious. Anyone else hoping for 7e by Pegasus?

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 No.417790

>>417717

Monads were ended a little bit back. Basically they are going back to their home planet or something, and no one knows where the hell Fastjack is (or cares apparently). But the setting is continuing to 2080 within the established timeline. From what I understand...

>Richard Villiers is fucked from running a AAA for a time but has a shot at making a comeback if he gives Johnny Spinrad the big slot

>Ares is increasingly a basket case and appears to be half taken over by bug spirits (seems to be a callback to a late SR3 plot where it was revealed they were experimenting on them), looks like some more shit in Chi-town is going down again with military people

>a Jackpoint regular found the Bridge by diving into a fovae in Aztlan and also not dying somehow, and someone's been fixing it...also that one locus has self-repaired after the YOTC mana spike

There's probably some other shit but that's what I remember off the top of my head.

>>417721

I'm hearing something about "making things easier to understand" but have any mechanics been posted anywhere?

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 No.417811

File: 99b92d5b80cc44b⋯.png (371.47 KB,976x677,976:677,dnadoa.png)

Looking at a few posts by some people elsewhere, since I don't have time right now to go though a huge breakdown of the changes, it looks like...

A) It's still a fixed TN system like SR4 and SR5 (ie a 5 or 6 = success).

B) Limits are gone.

C) Edge is being reworked into something that will eliminate table bloat.

D) Skill list has been culled (so, for example Firearms returns to replace individual gun skills).

E) BBB is 250 pages + 50 for gear.

F) Initiative is being reworked, sounds like it's not in favor of Wired Reflex fiends.

G) Complete magic system overhaul; modular spell effects, Force is eliminated. Core magic expansion will have a lot of additional shit regarding this.

H) Matrix revised...AGAIN for the fifth or sixth time (who's counting anymore?). Seems the goal is "bin most of the rules, make datajacks (renamed to cyberjacks) the defensive component and cyberdecks the offensive component".

I) Core chargen will use Priority. Availability rules will be more SR1-like (ie: if you can afford it you can get it before the start of the game).

J) "No Future" is both the last SR5 book and the first SR6 book; it's basically the 2080 edition of the NAGRL/Sprawl Survival Guide.

I'll hazard a guess that SR4 fans will probably be happy, if nothing else comes of it.

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 No.417813

File: bc68ec8ffd5ad98⋯.png (26.47 KB,1056x506,48:23,sr6.png)

Additional breakdown by Tecumseh on Dumpshock.

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 No.417814

A few other observations: SR6 has been in development since 2017-ish (talk about a tacit admission that SR5 was a bust). Also there was apparently an active attempt to make technomancers not be garbage, but how or if that has been achieved remains to be seen.

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 No.417841

>>417790

That's good that it's over with now, the whole premise that you're supposed to care about body snatchers is just absurd.

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 No.418448

>>417814

It's a shame about SR5, at least in my opinion. It's been a great tool for me to help get friends into Shadowrun. It's a starter drug, basically.

It has it's issues, don't get me wrong, but I don't hate it.

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 No.422111

>>417621

>>417622

gear was reworked pretty hard in 5e from 4e, skinlink for instance

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 No.422112

>>422111

or was it needing to be on wireless for smartlink to give dice in 5e

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 No.422176

File: 5ce8180b004efd3⋯.gif (1002.83 KB,218x228,109:114,i'm retarded.gif)

>playing in a game set in detroit

>detroit is like Hengsha in DX:HR, with an overcity on massive pillars and the undercity below

>ways between the undercity+overcity are heavily guarded checkpoints

>playing trust find mage druggie who dropped out of magic school and turned to shadowrunning to fuel his drug habit and hedonism

>crew has to get to the undercity from the overcity

>have brilliant idea to cause a distraction at a checkpoint so the crew can slip past

>borrow other PC's sports car to do a drive by fireball and cause some chaos

>GM asks me if I do a line of coke off the steering wheel when I do

>"sure!" i respond, and my character does so

>succeed fireball cast

>fail driving check

>throw fireball, crash car

>PC whose car I borrowed: "my car!"

>OH FUCK

>run out of the car

>knight-errant hot pursuit in hot pursuit

>oh fuck they probably have like thermal cameras and shit to find me

>hatch another brilliant idea

>look for a deli with a meat freezer

>sneak into deli, hide in meat freezer to avoid detection by thermal cameras

>my character then spent the next several hours in the meat freezer to avoid arrest

>reports of a bombing at a checkpoint actually resulted in all the passage to the undercity being put on lockdown

>mfw i crashed my buddy's car and achieved the exact opposite thing i wanted to do and had to hide for hours in a meat freezer

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 No.422177

>>422176

>>knight-errant hot pursuit in hot pursuit

it's a shame i already used that gif in that post

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 No.424279

Has anyone got a complete download for 4th ed? really don't want to get it piecemeal from the t

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