No.24277 [Last50 Posts]
Said I was going to make this thread a few days ago. This is going to be my primary dumping ground for story planning, worldbuilding, discussion, and refining my ideas so they don't get unnecessarily out of focus. If you're reading over this thread and you wanna call me a fag for overlooking something or contradicting EU stuff, please do. I know the board gets silent, but I'm also laying my concepts down before because it's important to me that people who love the EU as much as I do have a definite say and knowledge of the story I'm attempting to tell. We got some great anons here, so I'm anticipating why I'll be called a fag, because it will often be for good reasons I suspect.
I'll be saging my posts most of the time so I don't force this thread to the front page or just generally shit up the board.(Note: Once I start getting chapters written and, for lack of a better term, published, I'll let those specific posts bump the thread.) I'm also not gonna do the whole "hurr durr what ideas ya got goys?" because I can actually formulate concepts and stories. I don't have an issue building on ideas or proposing their own, I just refuse to just sit on my ass and ask others to think so I don't have to.
I'll be posting here as I can and try to build or introduce the big parts of the narrative.
Here's the quick synopsis of the story and it's biggest beats:
>>15736
>>15760
____________________________
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No.24279
>>24277 (chek'd)
>I'll be saging my posts so I don't force this thread to the front page or just generally shit up the board
That a jab you blue-skinned queer?
Just kidding, good luck with your thread. Just a warning though, they can feel a little quiet when you're the only one posting, but in my experience that's just because people are waiting for you to continue.
Happy posting! Can't wait to read it all.
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No.24280
I want to clarify this because I didn't do it well in the OP, I'm apart of the group of anons who would like to add entire stories to the EU as its completely unsupported by The Mouse. This 200 ABY story is going to exist only as fanfiction or as hopefully a good story. If it does help build interest in fans continuing the EU in an organized and interesting fashion, I would be overjoyed, but those are way out of my control. However, because I do more people try to continue the EU, there are a few subjects I will be avoiding in case anybody likes my trash well enough to consider it part of any fanon.
>The Sith
I mulled over whether they'd really service the story I want to tell and I decided two things. 1. They wouldn't. 2. Building up the Sith so nonchalantly after the events of Legacy Volume 2 didn't feel very appropriate. And, beyond both of those, I think there are people out there who can do the Sith far more justice and exploration and they certainly don't need me being overzealous to do anything stupid with them. So, for the purpose of this story, I'll mention the Sith, but their presence won't be felt.
>Abeloth
I'm going to be real honest. I don't like her. I haven't read the series that primarily features her, but the character's concept really betrays what I'd consider a Star Wars villain. But that's just my stupid opinion, so I'm not going to force her out or do anything retarded like that.
>The Vong
Not entirely sure if I want to include a few Vong characters, likely not major, but this will be something I'll probably avoid touching. Partly due to their reputation abd partly due to my personal distaste for their longlasting effects. I'm not going to say they'll be majorly vacant, but I'm going to leave further growth if their culture to people who hold a greater appreciation for them.
That's the main stuff. I probably won't do too much with Mandalore, but I might have to do at least due to the size of the conflict going underway in the story. I'll do my best not to force them into the spotlight, however.
>>24279
Thanks! I'll do my best not to make an utter fool of myself for all to see. I appreciate the support, anon.
I got some time, so I'll probably go over one of the things that'll contribute pretty significantly to the story, the superweapon.
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No.24282
>Abeloth
Oh, my poor, dear anon. If you wanted to consider the angle of cosmic horror even for an instant in Star Wars, you would be much better served using what came before that lonely old shapeshifter: http://www.starwarstimeline.net/Cult%20Encounters.htm
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No.24283
>>24279
>they can feel a little quiet when you're the only one posting, but in my experience that's just because people are waiting for you to continue.
Just letting you know I'll be one of those folks, anon. Looking forward to reading your stuff.
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No.24284
>tfw you use sage in email instead of options like a filthy oldfag
Seeing as one the pivotal points in the story's planning is the superweapon, I felt it deserved some focus and nuance. Particularly because in the context of the narrative, it's built and planned by the Galactic Alliance, which has focused on non-military advancement in technology. Part of the main antagonist's cynicism comes from seeing the Fel Empire stretch thin to assist the Alliance instead of finding more permanent solutions to the GA's lack of a more organized and powerful navy. Because of this, I felt having them build a big gun or Death Star or even another Star Forge style structure didn't make sense with the kinds of tech the Alliance would devise to defend themselves with. So, knowing that the Alliance would prefer to find less violent ways of striking their enemies and keeping peace, I started formulating the idea for a weapon I currently have named as the Celestial Neutralizer.
>What does it do?
It is essentially a mobile, space-faring planetary shield emitter. Whilst it is a very large structure(think about half the size of the first Death Star), it is still built to move around the galaxy fairly swiftly, so it is built with hyperspace capability. Aside from navigational computers, and some point defense systems built along the outside of the structure for protection, it is not built to fight. The bulk of its power goes to its shield emitter. The important technological advancement that makes it so powerful is that it doesn't have to be within the shield it emits.(Not entirely sure if this has been done before in-universe, but I'm fairly certain not to this scale.) It's also designed to not have to specifically use its shields around a planet.
>What are its uses?
Firstly, it can be used to defend a planet or fleet that is in danger of ambush or overwhelming power, giving ample time for reinforcements to arrive and further planning to be done. However, this isn't the main purpose of the Neutralizer. Due to its powerful shields and relative mobility, it can be used to block an enemy planet or fleet for long periods of time if proper upkeep can be undertaken. This makes it a considerable show of force that can interfere greatly with enemy plans by preventing attacks, holding fleets hostage, essentially, and potentially cutting off important resources ti dissuade further conflict.
>How will the main antagonist use it?
I gotta make sure it doesn't conflict too much with established lore, but the plan is that after obtaining the weapon, he uses the shield on a planet and slowly shrinks the shields radius, crushing the planet's surface underneath, killing the vast majority of the planet.
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No.24285
>>24282
I'll go ahead and read it. I don't cosmic horror is impossible in the galaxy far, far away, but it's good to know someone did it better beforehand.
>>24283
Thanks for lurking, anon.
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No.24286
>The Force
Seeing as the story will follow a force-sensitive as he discovers the extent of his powers and is trained and tries to find his place in the fractured Jedi Order, I think it's important to treat the Force with a certain amount of mysticism and uncertainty when scenes follow him. The feeling of the Force as an inherently magical and even dangerous presence is key to preserving its wondrous qualities in my opinion. I'm not going to make the protagonist incredibly strong in the force or destined for anything great, nor do I plan to detail out new Force abilities. It's more important in my eyes to make his understanding and growing knowledge of the Force interesting. However, while I might find over examination of the Force to be undesirable in this context, the Jedi are fair game.
>The Jedi Order
I want to dedicate an entire post to each individual sect of the fractured Jedi Order, so I'm not gonna get too detailed now, but I want to stress that displaying an Order at odds with their philosophies is a portion of the story that I consider as necessary as the main protagonist and antagonist. There have been considerable differences in the Order's structure and actions across history and for those differences to surface and pose a threat to their future is something I've personally found inevitable. It also provides an in-universe way to show the benefits abd downsides to each philosophy, especially in the growing unease of the Federation's political climate and failure to stand as a single force in many recent smaller conflicts.
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No.24290
The last TIE Fighter seeing use chronologically was the Predator-class starfighter. Seeing as about 70 years has passed since then, it's undeniable that more advanced or specialized ships have been made since. The Predator is a powerful and useful ship with no particular downsides and thankfully is equipped with standard shields and hyperdrives, so the improvements to design need to service simple technological advancement or more specialized fighters. Seeing as the Fel Empire has grown to be the primary military power, I find it unlikely they wouldn't have a vested interest in creating new designs.
>Standard, all around fighter
An improved Predator design, improving and updating the navigation and targeting systems as required, but likely no major revisions aside from the ship's wings perhaps being less outstretched, with the ends of the wings curved backward to provide a more compact design to reasonably fit more in a hangar.
>Dedicated scout ships
Taking the more open and sleek design of the Predator and combining it with slightly more bulk and defenses to accommodate a cloaking system. Not a heavily produced fighter due to its production costs, but a solid fighter for solo missions, scouting, and reconnaissance. It could probably afford to have a bigger or second cockpit. Working name: Encroacher-class Starfighter
>Dedicated bomber
This ship will require a much different design with a similar or longer cockpit. Instead of making a much wider ship like the TIE Bomber, the bombs will be held and deployed behind or underneath the cockpit. The wings will have to have more weight and physical defense to them, so the thrusters will have to be a tad more powerful. To save on production costs, tge shields will need to be less powerful than a stock TIE of the era. Thankfully, it'll still be able to get a fair amount of speed despite its somewhat bulkier silhouette. Working name: Assailant-class starfighter.
I have an idea for a high cost fighter for accomplished pilots, but I'm a little strapped on time right now. I'll go into more detail on that ship when I post next.
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No.24297
>>24290
>Instead of making a much wider ship like the TIE Bomber, the bombs will be held and deployed behind or underneath the cockpit. The wings will have to have more weight and physical defense to them
:^)
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No.24298
>>24297
Oh dear fuck, that wasn't what I was thinking at all. I want a usable ship, not a complete hunk of shit and failure at all forms of space combat. I can try to MS Paint something later, but I'm not an artist.
Also, the wing style of the proposed bomber would be similar to the TIE Advanced v1, just more triangular with its wide end in the front and points towards the rear of the ship.
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No.24300
>>24290
When designing a fighter for experienced pilots, certain variables need to be accounted for.
-Higher production costs
-Limited quantities
-Experimental or cutting edge technology
This means that the main inspiration for such a fighter will have to be the TIE Defender, being an amazing design both visually and mechanically. It will have to have access to systems not available to lower models, meaning while it's shields will be better and it's hyperdrive more than adequate, it will require more to set it apart from stock models.
>Excellent handling
The ship will have to adapt to rapidly changing battle conditions not only with ease, but with grace. In the hands of a pilot worthy to fly it, precision manuevers need to be consistently achievable. The design must be sleek, clean, and unobtrusive to the act of piloting it.
>Heavy duty shields and hull
Being so expensive makes it ideal to protect. The ship should never have to be a liability in battle, making it capable of a beating is a prime focus. No one needs an expensive glass canon. It's got to roll with the punches as well as dish them out.
>Heavily armed
Speaking of, the ships needs to be armed to the teeth and somewhat customizable with its loadout. As a ship reserved for the greatest Imperial pilots, accommodating their individual flight styles is key to having them be their most effective. We're talking support for double laser cannons, ion cannons, torpedoes, and concussion missiles.
>Speed
It's a TIE, so this should be obvious. However, I must emphasize this point. This ship needs to outspeed 90% of its adversaries at the very least.
>Experimental tech
Being a fighter for proven talent it only makes sense that something truly special be given to them. In this case, I believe the best thing to give these pilots is advanced predictor systems. On top of its targeting systems, the ship's computer would include a system that studied flight patterns and paths to accurately predict possible manuevers and paths. While it obviously cannot be 100% correct, it does give extra information to the pilot so they may land more difficult shots through pure foresight. This is essentially a starfighter version of the tech Pellaeon was testing at the beginning of Spectre of the Past.
>Reliability
It may not be sexy, it may not be too fun to write about, but these ships are costly and made to accommodate important assets to the Imperial Navy. It cannot be another early E-Wing, malfunctioning far too often to be useful. If it's making an appearance, it needs to be trusted to fill its role. Not much else to say but stress the importance of a ship fulfilling its intended purpose, especially for highly talented pilots.
This is the current concept I have for this ship, but I'll be going over it again later to work out any kinks. Working name: TIE Inhibitor.
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No.24315
While I certainly appreciate your work in expanding on the EU, 200ABY-Anon, I really don't like some of the ideas you have. To me, it seems like yet another beating of skeletal horses at this point, between the big bad Imperial superweapon and what is essentially Darth Caedus 2.0. Though I do like the idea of a fractured Jedi Order, in all honesty.
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No.24321
>>24315
Hey, I understand your concerns, Anon and I appreciate you voicing them. I suppose I should go into a bit more detail of my current rationale for those specifically.
I've kind of had it in my head that a traditional superweapon in-universe is not highly looked upon. The Death Star must come with a large amount of infamy considering the circumstances.(I imagine it would be the equivalent of a Titanic or a Hindenburg) Thus, I didn't want the Empire to build it, nor did I want the Empire to be the main antagonist to our heroes. It's far more interesting in my opinion to explore the condition that would push the Alliance to even consider something of the sort. I also didn't want the superweapon to be used as intended by the villain. Exploiting a weapon like this would further show the Alliance's folly in producing it. The weapon is an act of desperation and it ultimately harms their pursuit of more peaceful resolutions. Still, I can definitely see your criticism.
As for the main villain, I actually made a concious choice to try and refrain from certain things because I noticed the similarities pretty early on myself.(I assure you, it wasn't intentional.) I have gone pretty far in my planning to ensure that he's not some guy who just falls to the Dark Side and makes a gambit for power. His ultimate goal is always to be found out and defeated. He personifies an evil force so that he can reunite the Galaxy, not under his rule, but as it was when he was young. How it was before he was born. And an important thing to me is that he essentially wins. He does need to get very close to fully succumbing to the Dark Side, but holding that goal throughout the story is a big part of the character. He sees what the Federation can become once again and he trades away his reputation, his honor, his morals for his perceived greater good. He is absolutely the villain, but I want there to be room to interpret whether or not his end goal justified his means and having him be genuinely developed, rather than decieved or stupid is something I want to go to great lengths to ensure.
It's good that you brought up the fractured Jedi, because that was going to be my next line of posts.
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No.24324
>>24290
Did you forget the Neutralizer?
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No.24326
>>24324
It did slip my mind, anon. I've been cross referencing old wookiepedia pages and some of the old Saga edition sourcebooks as well as swashbuckling the comics. Thanks for bringing it back to my attention before I inevitably realized my oversight. I've been taking in a lot of the era over the past few months, so some of the details are a bit groggy. I'll make sure to double check more thoroughly in the future. A little busy right now, but I'll be compiling my Jedi Order notes and writing out them as soon as I can.
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No.24335
Now, I want to preface my long rambling on each sect of the Jedi by saying that I am still undecided on how the High Council will be comprised or if there will be one Jedi Council. Part of me believes that having the three sects of the Order having their own Councils is a neat idea that can lead to exploration by more talented writers, however I also believe that having such a radical shift in structure would create more holes and logical problems than any good it may achieve. On the other hand, it would definitely solidify them as Grand Masters instead of placing them in a strange, quasi-Master of the Order role. Overall, I'm currently undecided, but I'll make sure to go through my rationale for both further, as well expand both concepts and see which one is more manageable and believable within the story and universe.
I also would like to stress that I don't have finalized names for each sect, so I've chosen to give them a suffix for simplicity's sake and to signify how their Jedi title is more important than their individual group. I wouldn't call them very good or great names, but they're fine for the time being. I also made sure to make each suffix make sense in universe, even though they're work-in-progress.
>Jedi-Ven
Named after Fae Coven, this the sect that believes in strong adherence to the codes of old as they were written and practiced in the Old Republic.
>Jedi-Kol
Named after Kol Skywalker, they follow more closely to the reformation made under the New Jedi Order and the ability to pursue individual lives and relationships.
>Jedi-Mace
Named after Mace Windu, this sect advocates for the militarization of the Jedi and interprets the doctrines to keep peace and order as evidence of such.(I really hate this name the most, but I felt Windu was the best model of their views and I sincerely couldn't find a way to include his name without it sounding stupider.)
Next post is going to be in depth about the Jedi-Ven.
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No.24380
>>24277
>200 ABY Thread
>that pic
Any chance of restoring Dac or retconning its devastation so it wasn't so severe, like the attacks only affecting 40 or 50% of the planet? Dac was one of my regular roleplay worlds…
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No.24383
>>24380
Oh please. I'm already tired of later EU writers trying to sweep devastation under the rug. We roll with those atrocities, and make something impactful out of them.
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No.24387
The Jedi-Ven
>Core Principles
The restoration of the Order's values as they were at the height of the Galactic Republic. They take the now ancient teachings and holocrons to heart and strive to reclaim the former glory, respect, and stability that protected peace for a thousand generations. Jedi are not to take spouses or offspring except in rare conditions.(Like Ki-Adi-Mundi's.)
While there is a decent spread in age amongst all three sects, the Ven hold the majority of older Jedi in the order. Many of them subscribe to the old code based on their experience with the less defined and structured Order that left too much ambiguity for the students of the force and turned powerful allies into foes or dissidents. The Ven believe that the Order has strayed too far from its roots, whilst forgetting how long the old guard had maintained peace in the Galaxy, pointing to the past 200+ years of on and off fighting and how quickly the Second Jedi Purge happened after the first as failures of Luke's Jedi Order.
>History
During the Order's growing unrest leading into the schism in 186ABY, many members felt that the old ways had been too alienated by the passing of time and that ignorance of the golden age of the Jedi would further splinter and shatter the Order as a whole, an outcome all agreed would be disastrous. Following a period where the Jedi began to lose more members than it could bring in due to the instability, a highly regarded High Council member (Master Ryth Daren'mial) began to distribute and encourage the reading of the Jedi Code as it was written ages ago. He would regularly encourage students and masters to familiarize themselves with the texts and discuss amongst themselves and others. Despite his advocacy for return to the ways of the past, he would take great strides to reform the philosophy of the Jedi to a less disastrous state and accepted more than one interpretation of the writings within.
Unfortunately, while he believed in coexistence and establishing the three sects to keep the Order from collapsing and seriously effecting the Galactic landscape, he slowly became more cynical of the newer teachings of the Jedi and has pushed for the Jedi to become less involved with external affairs to the point of seeming apathetic to the perils of the galaxy as a whole. This sect of the Jedi has thus grown to be more occupied with internal reformation and structure than anything else. Whilst they've been unable to reinstate certain practices, such as bringing the youngest Force-sensitive children and raising them in the Order, the Ven have managed to become the most numerous of the sects, but not by a large margin. Over the years, they've established a new Agricultural Corps and have developed the few Jedi owned worlds into more hospitable environments for a high variety of races. In its current state, the sect is insular, but benefiting the Order fairly well.
I'll go into more later, but today has just been a difficult day to write due to personal stuff. No biggie though.
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No.24389
>>24380
I quite frankly love Dac and I want to see it restored, however I agree with >>24383 in that events have consequences that need to last.
I have every intention of setting up Dac to be in a state of recovery, but it's devastation needs to still be felt. Those kinds of things don't just get wiped away or ignored out of convenience.
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No.24391
>>24380
>>24383
>>24389
I love Dac as well but frankly Gial brought this upon his people (not that I'm defending Krayt). But what always concerned me was the loss of fauna and plant life, as well as cities. I mean, you could always purify the planet and reclaim the cities easily enough since the droids of Dac wouldn't be affected by the sith aids, so they're probably keeping all the buildings and structures in top shape, however that still doesn't fix the countless bones and loss of diverse fauna and flora. For one thing, a huge obstacle for this is that Ithorians were the pros at restoring nature, as were the Vong in a sense, but the Vong are sort of exiled, and the Ithorians got their shit fucked up by the Vong. Decades later and Ithor is still barely breathable. I mean, why would the Vong even want to fuck with them? The Ithorians were more nature-loving than them. As were the victims of the Yavin system who didn't even use tech for the most part. Then again, the Vong were pretty xenophobic so it should come as no surprise that they would attack other sentients, but attacking nature itself is odd. Their attack on Coruscant made sense though and if anything, it improved the planet for the most part.
But regardless, fucking up the Ithorians presents a huge obstacle at future restorations, unless the Vong are happily welcomed back and are allowed to full fix up Ithor, share their tech with the Ithorians, then work together as part of a Restoration Alliance to fix up Dac and the worlds of the Yavin system. The vong could easily create organic tech that could gobble up all the dead corpses and skeletons in the sea, at which point they can follow it up by recreating lose species through whatever undamaged tissue remains. An Ithorian/Vong cooperation with some funding from the Galactic Triumvirate/Alliance could see all the lost worlds restored (in regards to ecosystem, flora and fauna) within 20 years or less. The remaining Mon Cal and Quarren could resettle on Manaan which is basically just Dac 2.0. and restart there or Iskalon which is basically refugee planet for fish people. But then again, the Mon Cala were one of the most industrial space fearing species in the galaxy, so they should have dozens of colonized worlds or even planets which are just duplicates of Dac (due to colonization, terraforming and importing), so that makes the restoration all the more easier. And restoring Ithor should be even easier since the Ithorians even went around turning barren lifeless worlds into livable Type I worlds filled with specimens from their own world and others. But regardless, the fall of Dac was probably more grievous overall. I mean, it really delivered on some strong emotion, but if it had been up to me, a better planet to fuck up would've been Bothawui or Sullust. Although Sullust was pretty barren anyway. Also I just remembered, despite the massive death toll of Mon Cals, only one-tenth of the Mon Calamari population so Krayt was being pretty damn merciful, since only about 10% of the Mon Cal and Quarren population across the galaxy died between the both of them, so the real tragedy is the loss of animal and plant life.
But regardless, Dac and Ithor's losses (although Ithorians really suffered no major civilian casualties since those hammerheads didn't even live on the surface of their planet) were horrendous, but still impacting and their losses can be remedied within a decade or so since both Ithorians, Mon Cals and Quarren were widespread throughout the galaxy, as likely were their colonies and fauna, so no real loss in the long run. They probably even set up their own "New" worlds like New Alderaan did. The real losses though were committed by the Vong in the Yavin system, and a few others but they survived well enough, (although the Vong were basically D&D rejects in space who had no business undoing the achievements of the Rebel Alliance) but the Yavin system really got the worst of it due to primitive and developing worlds still being there, including some rather cool sentients and animals that probably weren't even chronicled by the Ithorians yet. For fuck's sake I lost a species I really wanted to fuck there
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No.24392
But now something further has donned on me as to why people were might've actually been miffed about Dac and Ithor's devastation. Both worlds had a shit ton of lore and expansion, with their politics, ecosystems, culture and all that having a shit ton of to be learn, yet then comes this story and makes all that shit you learned null and void cuz the planet is gone so now you gotta start from square one, which sucks, but then again, both planets can easily be recreated and we've seen worlds suffer far worse in the Old Republic era and in the great untold War that came after the fall of the Eternal Empire (there's no way the Sith Empire and Republic stayed "friends" after that). Shit got so bad the galaxy reverted to some kind of weird victorian age of gothic tech that wasn't as advanced as the shit from the Old Republic era, suggesting that war must've been a huge fuck up, as such, if the galaxy could recover from that, Dac and Ithor could easily recover from this. The main problem is those wanting to set up a story in the period after the destruction of the Death Star. Roleplayers would probably want a long peaceful period of about 50 years where its just Luke and the gang adventuring and dealing with interplanetary problems rather than galactic ones, which is what Star Wars Galaxies offered (sort of) in abundance. But then again, the fall of Dac doesn't happen until a hundred years after that, but then again, RPfags might want at least a reasonable 100 years of no world destruction for their stories while still being relatively close to the most favored period. All in all. The only real obstacle for them would be the Vong. Who came too soon and too weirdly, while the One Sith felt completely natural and their attack on Dac was "justified" and epic and it still allows for a shit ton of RP and even quick restoration stories. So in the end, Dac isn't even a major problem. Their destruction adds potential for stories. Only the vong have any real issues, but the truest pain in the ass of all is Jacen Solo. Everything he does just fucks everything and fuck him oh shit I think I OD'd
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No.24393
>>24392
Easy on the swirblie nectar, Tambor.
>>24391
>so the real tragedy is the loss of animal and plant life.
I don't think that might've been too much of an issue. Dac, from what I understand, was basically the planet were a majority of the irl sea animals lived and those things probably became widespread across the galaxy. The only issue would be the Whaladon, but I think those guys had a good chunk of them rescued (not to mention they were endangered anyway around 5 ABY, so no real change there).
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No.24394
>>24393
>were
Why the fuck do I keep spelling it like this? Its "where" motherfucker.
WHERE
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No.24395
>>24391
>>24392
You bring up fair points, Anon. The utter decimation done by the Vong, the failure of the select groups of them who came back to restore planets, and their likely longstanding exile creates problems in the realm of true planet restoration and has resulted in what seems to be a near permanent loss of many species on Dac. While the Jedi might've attempted assistance alongside some Ithorians with Federation funding, the ability to truly focus on Dac purely raises some logistical issues as well as questions on whether its worth it to allow the world to bounce back so seamlessly after the fact. It is my opinion that Dac should definitely be in the process of repopulation with cleaning still underway, the vacancy of life left by Krayt's devastation should remain for centuries, even if the Mon Calamari and Quarren have found new homeworlds.
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No.24417
>>24300
>The ship will have to adapt to rapidly changing battle conditions not only with ease, but with grace. In the hands of a pilot worthy to fly it, precision manuevers need to be consistently achievable. The design must be sleek, clean, and unobtrusive to the act of piloting it.
This reminds me of the B-Wing's gyroscopic cockpit. Actually, all of your design criteria (except speed) are pretty close to what the B-Wing was intended to be. Obviously this is meant to be an Imperial craft, but who's to say some enterprising technician won't take a few liberties in "borrowing" proven designs of old?
>>24335
> am still undecided on how the High Council will be comprised or if there will be one Jedi Council
Why not both? You could have the original council still exist de jure, but de facto control of the Order is split between the unofficial "councils" of the three different factions. Alternatively, perhaps the official council is controlled by one group (perhaps Jedi-Ven), but no one outside of that group actually listens to the official council.
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No.24423
>>24417
Borrowing from the B-Wing is a good point. I think all former designs are fair game(as long as they make sense reasonably) and taking elements of the TIE Neutralizer and B-Wing would create for a versatile and interesting ship design. I'll have to explore that idea further. Thank you.
Also, having councils for each three as well as a greater council makes the most sense. I'm really glad you suggested it. I think that makes each faction more unique and structured in the story and can provide an in-universe way for how each sect's goals are being worked towards as well as being held back by a sort of bureaucracy by the squabbles of the High Council. Additionally, it allows each sect to have a Master of the Order to more directly have influence over each sect's duties and advancement. I'll have to draw up a chart or something to show the general structure, but I think it can lead into a better understanding of how the Jedi operate as a whole in this fractured state. Great idea, anon, thanks for suggesting!
My current idea for where the Order will be at the end of the story is reunited for the time being to assist the GFT in their big push against the antagonist, but I don't think I want them to permanently reunite. I think tossing away their fraction at the end is unfair to writers who want to explore the idea further and kind of lazy. But that's just me.
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No.24425
>>24321
Okay, so the Alliance is the one building the superweapon this time, as a paranoid defensive measure, and the Imperial Knight here is more like a mix of Revan and Darth Caedus. That soothes my concerns a little.
If I may offer up some more constructive criticism, I think you could still do something with the Sith. Instead of making them a big threat like before, maybe the next Sith Lord is someone who realized the One Sith was a fucking stupid idea, and goes back to Big Guy Darth Bane's ways, reinstituting the Rule of Two. So he spends most of the time away from the galaxy's problems, but his presence is still there, and the Imperial Knight's shenanigans only distract the Jedi and the Galactic Federation from the recovering Sith Order.
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No.24426
>>24286
Teräs Käsi might be interesting to you. An ancient martial arts that randomly shows up in character's back stories and RPG feats sections. Prince Xizor of the Black Sun was totally a black belt in it. Is this ever really elaborated on, no, what does this mean? It means he had a great set of abs he loved to show off to his "guests". Other characters, non-force sensitives and force-sensitive a like could train in it. It gives an advance user near Jedi like reflexes, senses, and punching really hard. As far as I can tell with what little info is sprinkled around, it never gives wielders more Force abilities, they just maximize or expand on what they already had. At the cost of doing pushups, sit-ups, and meditating for a couple of years straight. Its earned, not given. Actual Force users benefit far more from it to a surprise of no one, but could be a nice starting point.
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No.24427
>>24425
I'm glad I could ease your concerns a tad. And constructive criticism is incredibly important and I'm really appreciative of everyone taking time to discuss and voice concerns and concepts on the ideas I'm proposing. When it comes to the Sith returning to the Rule of Two, it's undeniable, in my opinion, based off of the actions taken by Darth Wredd. I could absolutely include a new Sith master and/or apprentice scouring through the remaining holocrons they've been able to recover. Now, having them apart of the narrative in an impactful and important way, all the while this new Sith acolyte is honoring Bane's teachings of patience and biding time as you grow in power is a challenge. I will seriously reconsider my stance on including a Sith, but I want to make sure it doesn't overreach or pigeonhole another author who has plans to explore the Sith in the era.
>>24426
I actually hadn't considered it. Thanks for bring it back to my attention, anon. It is strange that it's not very elaborated upon in the EU despite its relatively well know status. Using as a way to explore the Force through a learner's perspective is very novel. I'll have to compile the info I can.
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No.24439
>>24425
I'll do you one better: the Lord in question wants to get a hold of the ancient mysteries directly, not just through cryptic ghosts and half-working artifacts. This means calling on such abominations as the Rozzum and looking into those dreads which were old when the Rakatans were young. Perhaps the Rhandites of the Nihil Retreat might have some importance here.
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No.24447
>>24439
Ah! Now that's a good idea, too. Still, part of me does feel it would necessitate a story of its own, rather than sharing time with the events here. I'm still working out on how I could do it justice in this story and trying to formulate a few plans that might work. I'll update as I make progress on those ideas.
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No.24499
>>24447
The reason for this out-of-universe is simple enough: it allows the Sith to escalate the conflict in a new and disturbing fashion. It could also tie into why Krayt went bonkers after he returned from the dead, in that doing so brought him into contact with the abominable gods of the Galaxy. It's implied that the Sorcerers of Rhand draw on the power of at least one. Fun fact: only one of them, Rahoris, is even remotely friendly to mere mortals.
The rub here is they can never take the field like Abeloth, and so you don't need to worry about breaking power scaling or anything like that.
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No.24501
>>24499
True. Could you elaborate on what you mean by escalating the conflict?
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No.24509
>>24501
Well. In the past, we have had Jedi Force Ghosts and Sith Spirits influencing the present. I ask you, just how nasty would it be if someone started channeling ancient Darkside spirits into fleshly hosts directly from the Netherworld, or even just from the tombs of Sith space? What if the Rozzum were no longer restricted to isolated worlds for their entry into realspace, and could be directed? What if so much of the ancient lore and power of the old Sith were now at the call of ones who have seen every past failure, and now know how to counter every one? Effectively, this is a scheme to set back the clock on the decline of one Order, and use the weakness of the other to destroy it. But in doing so, the Sith might be bringing about an apocalypse. After all, gods of that scale tend to desire more than "just" worship…
In the end, though, I'd like to see circumstances leading to a reunification, not of the Jedi Order as it is now, but of the Jedi and Sith. That is the only way to end the eternal Cycle.
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No.24512
>>24509
I see what you mean. I definitely find that intriguing and I would go out of my way to read it, but I think it's kind out of the scope of the current story I plan on telling. If I do a job that's agreed upon as good, based on people's reactions to this story I'm planning currently, I wouldn't be opposed to writing or editing it, and I would be delighted to set it up in some capacity in this story, but I feel that's a grand story that can allow for some overlap, but definitely deserves its own time and focus. Definitely would love to see it, not sure about including it heavily.
As for the reunification of the Jedi and Sith,(seeing as the Sith began as exiled Jedi to begin with) there's a discussion to be had on what effects it would have within and without the Order.
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No.24774
I was going to do a write-up on the Jedi-Kol, but I sincerely cannot find it in me at this moment in time to write more Jedi stuff without making it an insufferable read. So, for the time being, as I just need to do something that won't be horrid, let's discuss some subjects that are a bit softer on my mind: planets and non-military ships like freighters. It still will likely take a while for me to write for other reasons, but at least it'll give me a break so the Jedi-Kol and Jedi-Mace posts aren't insufferably boring.
>Regarding the introduction of new planets and systems
This is one area where creating new things is not only easily encouraged, but a substantial part of making the galaxy far, far away feel like a truly vast environment, filled to the brim with exotic places and species. I think a good place to start is the main protagonist's home planet.(Working name: Noruun)
Noruun's design is admittedly inspired by some of my recent experience with my area's weather. With exotic trees that range more outward than they do upward, branches swirling and twisting in, combining with other branches. These trees are a common type of flora found amongst the world, ranging from around 3-4 meters tall and on average 8-9 meters wide with large ovoid leaves of a near crimson hue. The predominant grass type of the planet would be very short and colored a soft purplish-green. The planet would be primarily devoid of mountains, but riddled with canyons, excavated deeply by the native species of the planet(a species I am going to be dedicating more thought to today) and built into the canyon walls would be large structures to accommodate businesses and residencies. Parts of the planet would be heavily devastated and be filled with the remains of several of these structures as Noruun was an unlucky host to some of the recent attacks plaguing other parts of Galactic Alliance territory in the Outer Rim. Noruunian Tombs would be the slang term given to these ravaged areas and due to the unfortunate nature of the many conflicts, pirates and other illegal types would find these places, although unstable structurally, to be a fine place of setting up shop and staying out of the public eye, as the Alliance currently cannot allocate resources to repairing the damages taken on many worlds, including Naruun.
Gonna be brainstorming more of the flora and fauna.
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No.24841
I don't have a lot to contribute to this because the Legacy era never managed to capture my interest like the other eras did. It's just a rehash of the same old same old, but without the desecration of Rian Johnson's infantile attempts at "subverting" classic storytelling devices. You'd basically have to completely redo the era from scratch to get something remotely worthwhile. I could see a few of the ideas from the canonical Legacy having a use here, but it would get the biggest rewrite of any era overall. That would necessitate a rewrite of the story you already have. I do like the Celestial Neutralizer though.
The best part of the Legacy era is the Imperial Knights, because an organization that attempts to challenge the Jedi's monopoly on being a Force-using order that protects the people should have appeared a long time ago. But the Jedi had the sponsorship of a major government, and other orders such as the Zeison Sha and Jal Shey lacked this or the sponsorship of a similarly influential group. The only opportunity for this would be after the Yuuzhan Vong War, but they decided to just give us Rebels vs Empire yet again. That kind of uncreative copout was getting to be a problem even before the Mouse. The massive political upheavals caused by the Yuuzhan Vong could have created a Star Trek-like political landscape with a large number of factions having a free-for-all battle for power. This may allow the opportunity to make serious changes to military doctrines as well. But you may not want to do that since you said you didn't like the changes brought by the Yuuzhan Vong.
But regardless of what you do, you can't go wrong by including at least 9001 Assault Gunboats.
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No.24845
>>24841
My opinion on the Vong is a bit more nuanced than straight up distaste for the changes brought along during the war. And my opinion is to always build upon what has been done, rather than just take away. Even with restoring some of the damage done by the war, you certainly should never just wipe the slate clean in my opinion.
I don't entirely disagree with your feelings about the Legacy era. I suppose I found just a bit more I personally enjoyed in it. There's a debate to be made on whether or not it deserves a heavy rewrite, which would essentially pull the roots out of much of my story planning.
Currently, I'm just of the view that picking and choosing parts of the EU to drastically change is potentially dangerous for the kind of Separatist canon being set-up. I'm not against the idea, I'm just operating currently on the interpretation that we absorb the EU in its flawed entirety and build from there.
I am glad you like the Celestial Neutralizer, though.
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No.24847
>>24841
>The massive political upheavals caused by the Yuuzhan Vong could have created a Star Trek-like political landscape with a large number of factions having a free-for-all battle for power.
>>24845
>My opinion on the Vong is a bit more nuanced than straight up distaste for the changes brought along during the war.
I personally can't stand the Vong. They were good in concept but the result was just terrible at least for me. I might've been fine with them existing if they showed up in 200 or 300 ABY.
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No.24848
>>24847
I'd be lying if I said I didn't understand where you're coming from. I'll never be crazy about them and I'll probably continue referring to them as shitty anti-Force Klingons from time to time.
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No.24853
>>24848
Look on the bright side. At least Luke was still a hero there, got laid, had a kid, Leia and Han are still together and the Vong aren't the First Order. And while they fucked some planets and the political/faction system up, they can easily be rebuilt and it paved the path for the Fel Empire. Plus it'd be easy as fuck to undo most of their worst bullshit much like other material lessened the impact of things, like Mara Jade implying Dark Empire might've been a load of bull, despite me personally liking those comics.
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No.24854
>>24853
But they killed Chewie…
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No.24859
>>24853
>undo
We are undoing nothing. Lucasfilm's writers did enough damage incompetently trying to sweep the whole event under the rug.
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No.24863
>>24854
But anon, he died a heroic death. Can you imagine how it would be if Disney wrote it?
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No.24865
>>24859
According to the story group before Disney, they decided that the Vong were no longer immune to the Force per George's wishes. That potentially changes a shit ton of things in the story regarding the Vong. Me thinks a rewrite was imminent.
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No.24884
Just dropping by to say before I do Noruun posts that, regardless of planned rewrites, I am sticking with the already written canon as it was until a wide-spread community decision chooses otherwise.
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No.25135
>>24884
Probably a good idea, especially for the big events. Although I personally wouldn't mind changing some of the details of established canon to be a little less retarded, e.g. Jacen Solo becoming Caedus because he was a gullible moron.
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No.25179
>>25135
I think there are retcons that could work and others, not so much. I think that's an easier retcon, but it still requires some thought.
Sorry for my absence anons. Personal stuff has to take priority right now. Will update as I get the chance.
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No.25498
>>24512
More than fair, anon. After Wredd, any Sith he missed would have learned to lay low. And so, during the story you have in mind, they would. Laying low does not mean inactive, though. I'll leave what they're up to in this time to you.
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No.25515
>>25498
That's a tempting offer. I'll have to plan out some details. Might not get too concrete, it all depends on how the project evolves.
Sorry about the lack of updates, anons. Been really busy this holiday season, but I've been finding time to intake some EU books I hadn't read/heard before. The tone is important to me, so I might have to compare some of the critically panned books to ensure I don't fuck up bad.
Will update and add more to this thread as I can. Doing some rough draft writing for a first chapter, but nothing I'd like to share yet.
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No.25566
Just finished the Hand of Thrawn duology. I've found an interesting way to integrate an effect he mentions in the books in which excess use of the Force through powers and abilities dulls one's connection to the nuances, subtle senses and foresight that lesser exertion allows.
It makes the Imperial Knight's actions a little more understandable, as his ability to gauge how his actions could lead down a path of pure tyranny becomes more and more distanced from him while he uses his powers to enact his plans. Any suggestions for some of the books with better/worse prose? I'll be checking out Vector Prime and the Crystal Star shortly, I just want to grow my overall scope.
As for Noruunian flora, the most famous of which being their unique trees that stretch outward(Taro'si Trees), they are several different shrubs and grasses that cover the parts of the planet untouched by devastation. One of the more rare plants is the Meladen shrub which produces a chemical that's been utilized in a local Spice variant produced in several Tombs. Noruu Spice has grown in popularity by certain thrill seekers for its out-of-body euphoric sensations, however it's caused further harm to the planet and its culture, as the Meladen shrub was used for generations in local rituals and rites. With Noruu Spice gaining a bit of a reputation, supplies of the already rare plant are dwindling further.
Noruunians are a humanoid species native to the planet. They have thick, baggy dark skin that folds in many place on their usually thin frames. They are 2.25 meters(approx. 7 feet tall) on average, They are a hairless species with three slender, pointed fingers and a stubby, fat thumb. They have a pair of somewhat small eyes beneath drooping lids. They have strong, pronounced jaws, but teeth that is rather ineffective at chewing thick gristle and muscle, making most meats far of more a delicacy in their culture due to the effort associated with preparing it. The Naruunian culture has always been focused on expansion through peace learning. Though there have been military conflicts on the planet, it was always considered barbaric to kill unnecessarily when prisoners could be taken. As a result, battle and weapons developed by Naruunians focuses far more on disarmament, skillful neutralizing of threats, and non-lethal martial arts. Unfortunately, the wishes of much of their culture to become more involved in interspecies societies and disperse across the galaxy have never truly panned out. Still, they hold onto some faith that their planet can be restored after recent attacks were brought to them, with their elders practicing healing rituals with the Meladen shrub.
In their culture, the young are placed above the elderly in importance. Elder Noruunians(around 150 years of age) are expected to leave positions of power and to not intervene or attempt to direct the actions of their younger kin. A key part of Noruun's native culture is the belief that ideas that transcend passing opinions of an era only reveal themselves if you put them in positions to be challenged. Their average lifespan is around 230 years.
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No.26242
>>24391
>>24392
based Skakoan poster
>>25566 (czech'd)
>chill sasquatch meat connoisseurs
I like it anon
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No.26289
>>26242
That's a good way of putting it.
Gonna be adding more stuff tonight. I might be able to premiere the rough draft of the first chapter soon. I've, at the very least, got it visualized. Just gotta write it all down and get it coherent.
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No.26308
Little aside things my sleep deprived brain can handle to elaborate currently:
>Ithor
Going to be at the very least mentioned. The restoration of the first complete forest has been finally completed by the start of the story and the atmosphere is restored to a breathable state. Still, there's a couple decades of work left on restoring the entire planet, but it is beginning to be a bit more recognizable in sections. It's still remaining largely uninhabited out of necessity and convenience.
>Lightsaber duels
Obviously, I am going to include at least a few. Regardless, there's a special feeling I want to retain, so I'll do my best not to overdue them or go into intense detail over techniques and etc. Still, as a book that will follow a young man beginning to join the fractured Jedi Order and his conflicts with the philosophy of the Jedi's desire for peace and his brief time as a soldier, defending his homeworld, lightsabers will need to be given a decent amount of focus. I've considered including the beginnings of an eighth form, but I honestly think that might be too tacky, so it'll like get shelved.
>Martial Arts
I want to explore this more after the suggestion in this thread. Specifically speaking of Teräs Käsi, it'd provide more nuanced insight into both the actual fighting style and the Force by extension. Plus, it adds a nice variety to the kinds of combat that can be seen in the conflict.
>Power levels
Gonna do my best to try and keep them reasonable. There's no reason to make Force users ridiculous so soon after the Second Jedi Purge. Additionally, if my story is deemed to be apart of Separatist Canon, the last thing I want to incentivize is another culling of the Jedi for power reasons.
>Main character
As mentioned before, I want his personal views to conflict with the Jedi's. I want to avoid him being a complete loose cannon, but there are certain pressures and inner struggles he needs to undergo to complete his arc of believing more in the Jedi ways. His experience with war and the devastation of his home planet gives him a different perspective to many in the Galaxy at this time and allows him to emphasize with the main antagonist in a believable way. When the protagonist senses the true plot at hand during the final confrontation with the Imperial Knight, he needs to be capable of holding that secret with him for the greater good of the Galaxy. What separates our hero from our villain is his refusal to justify further pain in the struggle for peace. Certainly, horrors will be undergone either way, but the protagonist will still actively avoid participating, despite his bitterness and hatred towards beings that ravage worlds. He grows to become a Padawan worth taking the trials at some point through his compassion for those living in the Galaxy. Still, he's not going to be a goody-two-shoes nor will he be intended to come off as some unworthy edgelord. He also won't be the super special Jedi who reunites the Order. Even as the hero of this story, he won't be the sole one, nor will he become something of inflated importance. He is designed to carry this story and it's themes of repair and reconstruction through compromise, sacrifice, and perseverance. I hope I can do this character justice.
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No.26317
>>26308
>martial arts
We talked about this briefly in the lightsaber thread. Sadly there isn't a whole lot of material to go on here. We basically have just Teras Kasi and Echani martial arts. The EU doesn't have enough detail about them to really say how they work. You're going to have to make up a lot of this yourself if you want martial arts to play a major part in your story.
>lightsaber duels
Obviously you want to avoid making your lightsaber duels a weapons manual. Everything should be driven by the storyline and the characters. Think of how the characters would act when writing duels instead of thinking about which technique would be "optimal". Combat training is really just a guideline. Feel free to break it when necessary.
>eighth lightsaber form
I'm trying to make up lightlance forms because none have been specified so far. I guess that makes me as tacky as sandals with socks. I don't see the need for any additional forms for the standard lightsaber, at least not with the system of the old Jedi Order, because the existing forms cover the full range of techniques it has available. Swordsmanship fundamentals, blaster deflection, and esoteric forms that incorporate the superhuman prowess of Force users are all present. If you wanted to add an additional form, it should be of the type seen in Jedi Academy, which are hybrids comprised of elements of two or more of the old forms. Since you aren't going to make any major changes to the existing Legacy era without a board consensus, you should look at Praetoria Ishu and Praetoria Vonil, the forms of the Imperial Knights. These forms have had very little development, so there's lots of room to maneuver.
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No.26320
>>26317
I'll probably look into expanding upon the Imperial Knight styles and Teräs Käsi although the former may not play as much importance in the long run of the story, but you bring up good points, anon. I'll do my best to not expand upon things in an unsatisfactory manner.
Also, I don't think lightlance forms are tacky.
As for expanding Teräs Käsi, I'll probably do a big post on it after I've done extensive research on a variety of martial arts, maybe focusing a but more on ones with a good amount of presence in film such as Wing Chun.
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No.26323
>>26320
Wing Chun is one of the martial arts I've studied from an actual martial arts instructor as opposed to on the internet, at least partly. He incorporated techniques from it into his native style. Wing Chun is a very interesting piece of work. You could call it more of a concept than a martial art in some ways. The movies rarely ever manage to do any martial art justice in terms of conveying the philosophy of the art. That's probably hard to accomplish without relying on excessive expository dialogue. Seeing Wing Chun as a concept allows it to be hybridized with other styles easily. You could always have a look at the animations in Masters of Teras Kasi and the KotOR games, but this won't yield a reliable picture of the styles by itself in the same way that watching only a single martial arts movie can't give you an accurate impression of the styles used by its actors.
You can learn the broad strokes of a style from martial arts movies, but you can also learn the wrong things from them. Jackie Chan admitted to embellishing his martial arts with elaborate movements without any regard for actual combat effectiveness because it looks cool in a movie. But there are also variations in how each school and each individual practitioner practices the styles. Bruce Lee was influenced by Wing Chun when he created Jeet Kune Do due to his training from Ip Man. Oddly enough, Ip Man was played in the eponymously titled movie about him by Donnie Yen, who was in Rogue One. I haven't bothered to watch Rogue One because I'm not interested in anything having to do with the kind of flagrant plagiarism it takes to name a new character Jyn Erso and have her steal the Death Star plans, so I couldn't tell you anything about any martial arts that Donnie Yen may or may not have done for it.
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No.26324
>>26323
Of course. I'd be very interested in discussing the philosophy of Wing Chun and other martial arts further with you, as I unfortunately don't have real world experience with any. It's true that film can embellish much of the true nature of all kinds of combat, and all sorts of things beyond that. My desire to focus a little on ones with film prominence are merely to more neatly fit new lore into the universe, as cinematic inspirations influenced Star Wars as much as real life ones.
Even if I can't fit the entirety of the philosophy of Teräs Käsi into the story, I still think if it's to be a large part of the main protagonist's training, fleshing it out believably will be key to informing those story decisions without seeming very disconnected.
I'd absolutely love if you had anything more to add on any martial arts you're experienced with. I know I may seem clumsy in my thought process from time to time, but I really do want to respect the universe, the fans I'm writing for, and any things I'm influenced by. I want it to be clear I put in effort and didn't cut corners for simplicity.
As an aside, I'm not going to go full Tolkien, but ensuring that subjects that service the story are done well is a priority for me.
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No.26325
Also, for future reference, I feel decided on a name for the main character: Dasiel Duskar.(Pronounced Da-seel Doo-scar)
Now I can stop referring to him as the protagonist.
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No.26326
>>26324
>My desire to focus a little on ones with film prominence are merely to more neatly fit new lore into the universe, as cinematic inspirations influenced Star Wars as much as real life ones.
I'm unsure that this would actually help. But if there's a movie that has something you think would translate well to Star Wars, go right ahead.
>I'd absolutely love if you had anything more to add on any martial arts you're experienced with.
I probably will at some point, but I don't have much else right now because I haven't seen what direction you plan on going.
I have to say that the overall arc of a character who unites the galaxy against him seems too similar to what they did with Jacen Solo. I thought the way they treated Jacen was dumb and his fall to the dark side was contrived and not believable. Hopefully you have a way to distinguish this from that.
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No.26327
>>26326
Well, it's true that it might not help. I might be overthinking it a bit in that regard.
I definitely see the Jacen Solo parallels and concerns. I have various plans onways to flesh out his actions to make him more distinct as a villain in comparison. I'll make another big post focused on him once I get a moment.
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No.26366
http://www.starwarstimeline.net/Supernatural_Encounters.htm With regards to future material, I found something which may be of interest to you.
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No.26531
>>26366
I'll be sure to check it out, Anon. Especially if it's decided the story needs a complete rehaul. On that note…
>On the matter of the main antagonist and keeping him distinct from Jacen and Revan
The Imperial Knight(who will remain unnamed until I can honestly find a name to fit him) is going to be undoubtedly the enemy in this story. He is ultimately causing the conflict in order to reunite the Galaxy. This has obviously been done in some fashions before, but how does it get accomplished here that makes it different in a way worthy of a story where he is the main antagonist? How can it be done here in a way that doesn't just retell the same events with different people? The short answer is by fundamentally changing how the outcome relates to their overall goals and character arcs.
Although, I must admit before I begin, I definitely am on the verge of changing the antagonist's motivations because it seems to similar for everyone's tastes and its beginning to seem that way to myself. So, in a way, this post is the final pitch for this antagonist done in this way.(I'm not going to switch to the Sith, but I'll definitely change the outline and overall conflict as needed.)
>Purpose in the story
While I plan to explore his point of view at some point during the story, I've had it planned for quite some time that his point of view chapters or scenes should only ever come after he is revealed as the true antagonist and has hijacked the Celestial Neutralizer. While there is supposed to be depth in his actions, he is ultimately the villain of this story and he is doing horrible things. He stands in contrast to our main protagonist, Dasiel. Whilst the Knight has had a lifetime of prestige, recognition, and duty, he still longs for an old era of peace. He admires the heroes who stabilized the Galaxy. Dasiel hasn't had any of that, coming from a war-torn world on the Outer Rim. He didn't live in an age of heroes, never was considered much intil his travelling merchant friend urges him to go the Jedi and train in his abilities in the Force. Dasiel has to change to really believe in a peaceful Galaxy despite scars of decades past still showing. He questions himself, he questions his teachings, and he doesn't apply any grand importance to figures of years past. For the Knight, the past is something to recapture not only on a level of wanting peace for the Galaxy, but on a deeply personal level. He doesn't cling to past ideas rigidly, but he cares about events long ago. It is only once Dasiel begins to grow that he sees what good the Jedi philosophy and methods can do, then taking it upon himself to be more than what he was. The Knight's belief in the heroes of old is proven somewhat correct and his true motives are kept hidden by Dasiel, lest an even greater conflict begin.
One of the most important aspects of this character to me is that he isn't motivated by foresight, but rather by his own deep concerns of losing all hope of a galaxy at peace. His ultimate catalyst for taking these extreme actions are discovering the secret plans to the Celestial Neutralizer and fearing how much destruction could happen, that the Jedi Order crumbles and fractures even further and war leads to a perilous life for everyone in the Galaxy's borders. It's a story about the lengths people will go for peace and how it can lead to greater suffering if handled wrongly. It's about the power individuals can hold and how doing the right thing isn't often easy because it's not always clear.
On top of this, the Knight has one important advantage in his whole scheme: he's fully aware of the past. Certainly, he doesn't know every nuance of Caedus's fall, but he's informed enough to know what it did and it informs his opinion of the importance of a grand threat. Another example that leads him down a dangerous path. He also doesn't achieve his goal entirely. The Jedi are still fractured, though working together, and while he's improved certain relations between the Triumvirate, it's not all completely perfect. He succeeds in his goal, but it's a temporary success, even as he witnesses it.
Still, if you're opposed to this villain and this plot, go ahead and bring it up, anons. I'm not too far into writing that the plot can't be completely rehauled and a great amount of the worldbuilding can be kept regardless. If enough people are opposed, I'll just begin anew. No hard feelings.
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No.26583
>>26531
I mulled over how to respond to this for a long time. I'm still unsure that it's the right way, but maybe we'll figure that out.
I've tried to help Sith-anon out in the TOR separatist canon thread, but this is a different animal. He's creating a more fleshed-out and consistent form of something that's already been done by the EU, while this is an original story with OC donut steel characters. It's set a very long time after RotJ, so anyone reading it will compare it to what Disney has done to a far greater extent than something from the KotOR era. You need to take advantage of this. That's why you should take the opportunity to do everything you ever thought should've been done with a sequel trilogy but wasn't. Or even things that you thought should have been done with other Star Wars stories that weren't. That's just about the only thing I can say for now. I probably wouldn't even be typing this if you hadn't said you wanted to make martial arts a big part of your story, so this is another thing that wouldn't otherwise have happened.
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No.26584
>>26531
I'm beginning to agree that "be evil to unite everyone against you" has started to play itself out, not just in Star Wars but other media as well this opinion may or may not be influenced by my recently finishing the Code Geass weebshit. However, I think it could still work if you approached it with a little self-awareness, and made a concerted effort to deconstruct the previous incarnations of this trope in Revan, Caedus, and all the rest. Caedus especially, having the Imperial Knight look further into his fall and the machinations behind it could serve to vindicate a lot of the people that had problems with his portrayal, without actually retconning anything major. Ambitious? Definitely. And if done wrong can come off as pretentious. But done right, you get KOTOR 2.
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No.26587
>>26583
I appreciate the honesty and I agree with the overall sentiment. It's things like this thread that make me happy I chose to discuss my ideas further with others. I will say, there's a certain deal of cynicism I feel from Disney's media that betrays a lot of the tone I find important to be a part of Star Wars. I'll take some time to really dig deep within myself to find the concepts that appeal to me and the ideas I want to see done in this universe.
>>26584
This is a very interesting concept that could definitely add both depth to the main antagonist and assist in distinguishing him. From this point in the timeline, it gives a good setting to examine and deconstruct some of the major themes of the universe(a la KOTOR 2, like you mentioned) and allow for some in-universe discussion of some of the more contentious parts of the canon(a la The Hand of Thrawn Duology). But there's still the discussion of complete overhaul to be made, so while I may make a few posts on further exploration of the Imperial Knight's new details in this new context, it still will be flexible and capable of being scrapped or changed.
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No.26618
As an aside, I read the post about that anon who made the Preacher comparison when it comes to himself and Luke Skywalker. I feel pretty bad that he was that effected by Disney's trash portrayal(if you even call it that). Perhaps I had grown too cynical personally, but I forgot how much their mishandling of the franchise is truly hurting people.
Not to sound like a self-righteous son of a bitch, but that shit tears me apart. I am going to do everything in my power to get this project done in some way and assist in any way I can with growing and reclaiming this universe for the fans. I will make videos if I have to, I'll likely need to take breaks, but I'm never going to stop advocating for the revival of Star Wars media being more than a pessimistic retread to line the pockets of rich asshats who pnly back certain views for income.
With this in mind, I'm going to try and post more consistently if possible and hopefully with more fleshed out, interesting, and exciting ideas. I also appreciate everyone lurking, providing criticism, and anyone enjoying the thread for any reason. Thank you.
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No.26756
>>26618
>but I forgot how much their mishandling of the franchise is truly hurting people.
You have no idea. They like to pretend that at least kids and girls enjoyed this shit, but they didn't, except for fat Reylo-loving chicks. Most of them were bawling their eyes out as they left the theater. Does anyone have that webm of fangirls crying miserably after seeing TLJ?
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No.26758
>>26756
Good fucking God. At the least, it's a motivator.
As an aside, I've been looking through a lot of the later EU stories and I've noticed a definite focus on examining the Star Wars universe in a somewhat cynical light. Breaking down and exploring the core elements to show the flaws of the balance of the universe and the nature of existence within the Galaxy Far, Far Away.
I don't have an issue with that approach, hell, I think a lot of franchises need the scrutiny after a while. However, seeing what Disney did with TLJ and how each time someone tried to only deconstruct the genre or setting it came back with diminishing returns, I'm making a concerted effort to not make something of that nature. I have no issue with diving deep into the various themes of the EU, but I don't want to leave the Galaxy in a darker, more exposed state when the story concludes. I really would prefer to build it up again and reinforce why people fell in love with the series to begin with. So, while I want to thoroughly examine elements of the universe, I want to do it in a different way.
I have a day off tomorrow, so I'll start rambling on about something tomorrow, likely an aspect I want to see covered more. Probably discussing how The Force is portrayed by Kreia and how I want to build upon her philosophy and other parts of the canon to show how her perspective is flawed. Of course, I'd only be providing my own point of view, but there are a lot of good points brought up in KOTOR 2 I want to address in some manner.
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No.26759
>>26758
> I have no issue with diving deep into the various themes of the EU, but I don't want to leave the Galaxy in a darker, more exposed state when the story concludes.
That sounds like a great idea. Deconstructing doesn't mean you need to be edgy and wreck shit just because you can. Nor does it mean you need to be a smug babyfaced little shit whose incoherent narrative jumps from one disconnected scene to another with no causality or internal logic behind the script that intentionally laughs in the face of understandable or even enjoyable storytelling because you're a narcissistic gasbag who thinks being deliberately incomprehensible is the same thing as being artsy and 'subversive,' I swear to God that miserable little shit deserves a buttfucking with a cheese grater…
Anyways you're quite correct, you don't need to be cynical to do a good deconstruction, I didn't mean to suggest otherwise.
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No.26782
To begin, I want to clarify that Kreia’s philosophy is not objectively correct or incorrect. I absolutely love the character and her portrayal, but I feel a lot of the arguments made in the game can be refuted and built upon to reveal more truths about the sentient beings in the Galaxy and the nature of life and the Force. I’ll try to go point by point, but I will be rambling, so I apologize if I delve into incoherency. I’ll make an attempt to cover these points in Dasiel training, however I’m unsure if I’ll be able to cover it all. Regardless, I’ll cross that road when it’s time. This has spoilers for KOTOR 2, but I’m pretty sure everyone has played or read up on the game to an absurd detail by now. Better to be safe.
>The Force and Its Will
Ah, now this is a subject I’ve considered quite heavily and am likely to shift in my opinion and views as time rages forward. Kreia held the belief that the Force needed to be uprooted from the Galaxy. That the existence of its will proved a great injustice to all life and stole the possibility of true free will from all beings. Beyond that, if the Force is viewed to have a guiding hand in all conflicts, then it is a cruel master and has no true regard for the inhabitants of the universe it holds such a profound influence over and has doomed unfathomable amounts of life to certain, planned doom. There is absolutely validity to this mentality, but I feel there are aspects that make this issue far more intriguing. Firstly, consider that the Force had cut off the Yuuzhan Vong. It makes little sense that The Force would punish a species for atrocities to life if it had no regard for the life lost in these grand incursions. Furthermore, it’s doubtful that if the Force had such power to dictate all things perfectly that it would place Traya in a place to nearly destroy Itself. So, does the Force only determine conflict that has a great influence in its use? Perhaps, perhaps not, but it still seems unlikely considering how much unnecessary cruelty was delivered by the Empire, oftentimes in perversions of the Force’s intent. Sidious and Plagueis acted strictly in defiance of the Force, attempting to impose their will upon it. Without the presence of some sense of free will, these events seem nigh impossible, if not merely implausible.
So, if free will coexists with The Force’s will in all beings, then what? Well, we can confirm that the Force doesn't hold supreme power over you, considering you can make your own choices. In that case, we have a new view of the living and their place in the Force. It's much more alike to the microbiome that exists within us. Tiny organisms that exist within us, are influenced by us, but not fully controllable. While not a perfect example, it does a good job of reminding the characters that exist as a part of the Force and vice versa. Just a piece of a greater whole. Some of the most heroic actions taken in the Galaxy have come from those defying the will of the Force. Her views come from a beginning point of self-interest, so while her concerns and frustrations are based in reality, what she interprets is a result of her personal experience and goals. Besides, Kreia manipulates people to achieve her goals, no matter how malicious the effects may be. It only makes sense she would assume a more powerful influence would do the same. It is ironic in a sense. That she can't comprehend The Force with a will without presuming it would take the kinds of actions she would in that position. That isn't to say that it's influence is perfect for the Galaxy or that Kreia is a bad character, rather that the Force isn't constraining, nor freeing anyone inherently. And while it may urge pieces to go into certain places, there's little to support the notion that It actively desires conflict and suffering.
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No.26791
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No.26796
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No.26809
>>26782
>Firstly, consider that the Force had cut off the Yuuzhan Vong. It makes little sense that The Force would punish a species for atrocities to life if it had no regard for the life lost in these grand incursions.
The Force didn't cut off the Yuuzhan Vong. That was done by the consciousness of their living homeworld Yuuzhan'tar as punishment for their warmongering.
>Furthermore, it’s doubtful that if the Force had such power to dictate all things perfectly that it would place Traya in a place to nearly destroy Itself.
It's unknown whether or not Kreia's plan would actually have worked. She may have just been flailing uselessly.
>Sidious and Plagueis acted strictly in defiance of the Force, attempting to impose their will upon it.
The Force may have acquiesced to their will simply because they acquired enough power, politically and in terms of their Force abilities.
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No.26811
>>26809
Fair points on the first two, Anon. My bad for the Vong misstatement.
As for the third, I find this to be an interesting point of view. Would you mind going into a bit more detail on the Force choosing to allow something like that? It seemed to be much more of a despicable action than something the Force would merely allowed.
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No.26815
>>26809
>The Force may have acquiesced to their will simply because they acquired enough power, politically and in terms of their Force abilities.
Interesting perspective, but it begs the question of "why." Is there some specific reason that the Force (insofar as it's conscious at all) would allow individuals to defy it simply because they are powerful? The light side of the Force as we know it doesn't seem like it would be sympathetic to those who simply seek power. This also begs the question of why other darksiders who aren't that powerful are allowed to exist–Darth Plagueis suggests that even using the dark side requires you to bend the Force to your will and drive it like a pack animal, and countless other sources, including Lucas himself, suggest that anyone who uses the dark side is subverting the "proper" force and its will. Why does the Force acquiesce the will of these people, even when they are comparatively weak in either their secular or Forceful power?
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No.26827
>>26811
>Would you mind going into a bit more detail on the Force choosing to allow something like that?
This is more of my own speculation than anything officially stated in canon, but the Force seems to operate on a consensus reality. It forms a sort of collective consciousness of the galaxy/universe. Yoda tells Luke that he failed to lift the X-wing out of the swamp because he didn't believe in it enough. If he had just gone and gotten a crane, that wouldn't require a belief in the crane. Obi-Wan puts a blast shield over Luke's eyes and tells him to let go of his conscious self, which echoes the way Qui-Gon says to feel instead of thinking, to simply will a certain thing to happen instead of reasoning your way through it. This is reflected by a number of real-world occult doctrines, such as Thelema, which defines magick as the science and art of causing change to occur in conformity with will. The consensus reality interpretation of the Force also has the side effect of allowing the reconciliation of the Potentium view with the classical Jedi and Sith view. Since there were a slew of powerful Force users who believed that the Force operated on a light and dark dichotomy, it actually assumed that form. This allows you to get away with basically anything as long as you have enough Force power, and brings up a number of interesting consequences both philosophically and materially.
A potential challenge to the consensus reality interpretation of the Force is the fact that the Force was widely believed not to exist during the reign of Palpatine's Empire. However, the people who didn't believe in it had no aptitude for the Force. Vader, the Emperor, and leftover Jedi had a much higher level of Force aptitude and still believed in it. But there were at least two very powerful Force users who rejected the Force on some level. Those are Kreia and the Exile. Kreia's idea was to attack the Force through Force bonds. You might consider that everything about the Force is made up of Force bonds because the Force is what binds the galaxy together. A consensus is also a form of bonding, albeit on a societal scale. So if we go with the consensus reality interpretation, Kreia's method of killing the Force would have worked solely on the basis of Force users of sufficient power believing that it would work. But it would also render her plan unnecessary, since she could have simply gained enough power to bend the Force to her will.
This probably a preferable course of action considering that ending the Force may end all the life in the universe. But if you go with Thelema's definition of magick, any use of the Force would be an act of imposing your will on the universe, which is considered by the popular view to be a dark side act. Force usage has gotten its fair share of criticism from non-Force-using galactic citizens tired of being embroiled in Force user wars, exemplified by Kreia. This is why the Jedi strive to become servants of the Force. This allows Jedi to wriggle around the accusation of imposing their will by claiming to be acting as agents of the Force, and going by the consensus reality interpretation, fate may be made more real by the Jedi believing in it. Adopting Thelema's view of magic ironically makes Kreia the truest Jedi of all because of her belief that the Force shouldn't be used. But positing that the Force is a consensus reality means that you can't kill the Force without having to use the Force, to Kreia's consternation. However, she still gets to show up her philosophical rivals on the Jedi Council, because this means that all the things she hates about the Force are largely caused directly by the Jedi's belief in servitude to the will of the Force. It also means that given the scenario of KotOR 2, the Force may very well have acted exactly how Kreia would act due to there being so few Force users at that time, giving her an outsized influence over it.
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No.26947
>>26827
>Da red ones go faster, dur-hur.
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No.26959
>>26947
WAAAAAAAAAAAAAAAAAAAAAAGH
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No.26960
>>26947
Wait! We can't stop here!
This is Sith County!
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No.26962
>>26959
OOOOOOOOOOOOOOOOOOINK!!
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No.26987
hey 200 ABY-anon, with the vong out of the way and fighters such as >>24290 and >>24300 going increasingly electronic and expensive. Would it not make sense for pirates or otherwise minor factions to use ion cannon based anti-starfighter corvettes? they'd be attempting to disable and capture these highly advance fighters rather than destroy. It would also be a nice workaround the heavy hull and shields set up for them.
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No.26990
>>26987
Bump because this interests me.
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No.26992
>>26827
This is an interesting way of looking at it. There are a couple issues I see with it, however. It implies that, once there's enough of a disparity between the total power of darksiders versus the total power of lightsiders, it's all but impossible for the group out of power to get back into power. The in-power group would be imposing its will on the Force and, in doing so, would prevent the other side from gaining power by simple virtue of thinking the other side is weak or nonexistent. How could the Bane line of Sith have even survived the immediate aftermath of the Sith war with this mechanic in place? There were ten thousand Jedi in existence who fervently believed the Sith were extinct and that the dark side's influence in the galaxy was feeble and trivial, how could the Sith have ever gained enough power to depose them?
Also, what if someone in-universe finds out that if enough people think it be like it is, then it do? Suddenly, the Order would be overwhelmed with fedora-tipping vibrokatana wielders, because in their belief that they can use shoot Sith lightning and use dark side powers with no negative consequences, they make that to be so.
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No.27016
>>26992
>This is an interesting way of looking at it. There are a couple issues I see with it, however. It implies that, once there's enough of a disparity between the total power of darksiders versus the total power of lightsiders, it's all but impossible for the group out of power to get back into power. The in-power group would be imposing its will on the Force and, in doing so, would prevent the other side from gaining power by simple virtue of thinking the other side is weak or nonexistent.
Maybe this is why it takes so long for the Sith to come back. The Jedi have gone for hundreds or thousands of years at a time without having to fight a Sith. That's time enough for the Jedi to grow complacent in their victory. The ones who defeated the Sith originally wouldn't be around after 1000 years. Their replacements never had to deal with the trials that the old Jedi did. They wouldn't have the chance to actually see the Sith defeated, so they may not believe the Sith are really gone. Plus there's the problem of the Jedi adopting a bunch of policies that would draw the ire of the rest of the galaxy. All they have to do is point to one single instance of one of these complacent Jedi getting rekt. That would make the galaxy lose a lot of faith in the Jedi and therefore diminish their power, making it possible for the Sith to return. But given the arrogance of the Jedi, it's hard to say how much effect public opinion would have on their power. I don't expect the consensus reality interpretation to be seriously used here. It may be a better idea to just use it in part, if at all. It was intended to add an element that roughly reflects current culture, in the same way that both of Lucas's trilogies reflect the time they were made. The ubiquity of the internet has unlocked the power for anyone to make news and fake news. Disney's Star Wars hasn't had any updates at all. It just rehashes what Lucas did and adds social justice bullshit. But the use of a consensus reality may conflict with Lucas's other ideas about the Force, like the Whills, which should be drawn on here.
>Also, what if someone in-universe finds out that if enough people think it be like it is, then it do? Suddenly, the Order would be overwhelmed with fedora-tipping vibrokatana wielders, because in their belief that they can use shoot Sith lightning and use dark side powers with no negative consequences, they make that to be so.
The Jedi used to fight with a katana before lightsabers were invented, which is a strange choice considering that the proper style for a lightsaber is nowhere close to a katana style. Chances are that the people who wrote that bit of history didn't think it through all the way, but that discussion belongs in the lightsaber thread. Here, we just have to observe that at least some of these fedora tippers probably actually existed in the Order at some point, albeit only for a relatively short time before they were almost certainly expelled from it. The Jedi expelled the followers of the Potentium for much less. I can imagine that some Jedi in the proposed 200 ABY era may revive the fedora tipping katana tradition because the Order isn't nearly as regimented or strictly controlled as it used to be. That kind of makes me want a parody story about it in addition to whatever use they may get in serious stories. We need some of our own comedic Star Wars stories. We didn't spend an inordinate amount of time shitposting for nothing. Some more of the parody stuff they wrote for Star Wars Tales would be great.
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No.27019
I also meant to talk about some of the stuff having to do with how anti-Force user weapons will be handled in this time period. We don't have to have this discussion for the TOR separatist canon because the arsenals in use at the time are already fairly well-established or will be by TORanon in cases where they aren't. We had some talk in the lightsaber thread about pulse cannons being an excellent choice against lightsaber wielders. We originally put a focus on spread weapons like flamethrowers. Slugthrowers also have an application here. But those require a specialized ammo source. Pulse cannons are an energy-based weapon, meaning they use a type of ammo similar to the ever-present blasters, and have rapid fire and seem to dissipate on hit. This makes them very good against lightsabers. I also conceived of a new weapon which mixes the pulse cannon with the concussion rifle, shooting rapid streams of shots that explode instead of dissipating on impact. Explosive shots will defeat any defense a standard lightsaber can put up, and while shots from a concussion rifle can be Force pushed back, the rapid fire throws too much flak at the target to do this with any reliability. Only an abnormal kind of lightsaber setup can block them, and they can't be deflected back at the shooter. I further thought of arming droidekas with this weapon. Each individual shot lacks the power of a full-strength concussion rifle blast, but it's still enough to do a good deal more damage than a blaster in a radius. You may not have any use for this, but I thought I'd let you know it was there.
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No.27033
>>26987
That makes perfect sense, Anon. I'll have to explore this idea further. Unfortunately work has been shit and Christmas shit is getting in the way. I'll try to mass respond when I'm not exhausted and/or busy. Still, great idea.
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No.28151
Back. I've been reading up on wars and distancing myself a little so I don't get totally burnt out. I'll try to update a bit more often and communicate better overall.
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No.28156
>>24277
I really enjoyed your synopsis; it's rare that fan fiction can produce something so good. I like the idea of multiple Jedi orders; I like the idea of multiple governments in the galaxy; I like what you have done with the imperial knights - the idea of one of them engendering conflict in the way that you describe seems highly plausible. It all makes a great deal of sense given what has gone before.
My one gripe would be that you choose to ultimately go down the well trod path of "faction x vs. faction y + there is a super weapon." I understand this sort of conflict is the central theme of all Star Wars properties, but must you limit your story in this way? There are only so many times I can read an "us versus them" story-line in this universe without it getting boring. Conflict must play a role in any good narrative, especially a Star Wars narrative, but does it have to always be so much in the foreground?
What about discovery and new frontiers? What about colonisation? What about delving further into the mysteries of the force and the origins of life in this galaxy? What about introducing a viable timeline of linear technological progression (anathema to Stars Wars, I know, but it doesn't need to be).
Anyway, the overriding point is I think you've really got something.
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No.28157
>>28151
>I'll try to update a bit more often and communicate better overall.
Take your time. Best to not overdo it. Burning yourself out is not only bad for one's work but for their health too.
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