No.16189 [Last50 Posts]
First person to figure out how to get EmberJS to render the other pages without logging in gets a cookie.
https://accounts.projectsansar.com
____________________________
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No.16191
Here's another page, seems kinda broken you can go here without a username:
https://accounts.projectsansar.com/reset-password
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No.16192
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No.16194
Download page, which isn't blocked, but it doesn't work:
https://accounts.projectsansar.com/download
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No.16251
Guess they're only a few months away from some sort of release.
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No.16259
>>16251
It's in closed alpha for professional Maya users apparently, not sure if they'll be doing a beta at some point but I would guess maybe some time around the Oculus/HTC VR headset releases next year if we're lucky.
Only saying that as there's no pictures yet, they're being really secretive about it and I doubt they'd want to beta without the full feature set, and for what it is it probably it's probably a lot of work.
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No.16260
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No.16263
>>16260
>First Virtual Experience Creators
>Project Sansar will democratize virtual reality as a creative medium.
>Users can explore and socialize within Project Sansar experiences through advanced expressive avatars, using text and voice chat.
>Project Sansar will do for virtual experiences what WordPress has done for the Web
Fucking hell LL, it's just going to be used by furries and brazilian men to get their rocks off, calm it with the buzzwords.
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No.16264
>>16263
>implying Brazilians can afford an oculus rift or anything like it.
Also the hardware specs required for this are gonna be much higher than SL so I predict an 80% decrease in Brazilians.
Furries tho,nah most of them are rich degenerate 1st worlders with autism, they're gonna stay for good.
I bet my ass the first thing getting created for Project Sansar is a dong.
The great question is if it's gonna be a furry or human dong.
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No.16265
I'm going to reserve judgment until the alpha people start posting on their blogs
>>16264
You know the answer deep in you.
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No.16266
>>16264
The first thing created for it will be unrigged meshes ported over, stuff like furniture.
I hope the bone hierarchy stays largely the same so rigged stuff can easily be ported aswell.
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No.16268
>>16266
>Unrigged meshes
So penises?
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No.16288
>>16265
They signed NDA, that's all I've heard about it, I don't think most of them if any have even played Second Life.
>>16266
I'd guess they'd allow custom skeletons, as the whole point of making a new platform was so they could get past the limits and constraints of their existing platform without breaking everything. You could probably import the LL one anyway, if you wanted that garbage.
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No.16291
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No.16310
>>16291
I cant wait to see pictures to see if it's DoA or not.
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No.16311
>>16310
>DoA
>No lewd
Pick two.
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No.16328
>Q. Does Sansar have a similar scripting architecture as SL? Or will that be quite different? Will Project Sansar use Mono-based LSL or Javascript?
>A. Project Sansar won’t use LSL, but will instead use C# as its scripting language.
thank god
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No.16358
>>16328
B-but I LIKE using LSL
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No.16369
>>16358
You'll like C# more.
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No.16385
>>16358
it's ok anon, stockholm syndrome will go away eventually
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No.16399
So what are the chances they try too hard to suppress lewd to the dark corners of the new game in an attempt to escape SL's reputation as a virtual sex simulator, and how hard is it going to kill their conversion rate when they try it?
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No.16406
>>16399
When asked about adult activities in Sansar they specifically said they plan to cater to all their current customers. So the chances are low but still possible.
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No.16410
>>16406
I wouldn't mind a rating system actually being enforced. It wouldn't really be supressing anything anyway.
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No.16434
>>16406
Well that's good, I'd hate to see them sink it trying to chase the original dream.
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No.16626
YouTube embed. Click thumbnail to play. Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
No.16630
>>16358
I too enjoy consuming fecal waste
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No.16631
>>16406
they'll probably AO sims where you have to be age verified.
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No.16650
>>16626
That frame rate is entirely accurate.
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No.17200
Found a new-ish article
http://geekdad.com/2015/10/project-sansar/
Also, anybody curious about how they plan on doing the supposed "free land" mentioned in a few of them?
My best guess would probably be something like the size of all those premium homes currently in SL :v
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No.17203
>>17200
Everyone gets free land and all sales are "taxed" by the Lab because of it.
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No.17213
>>17203
From what I heard, the possible tax won't be much different from what marketplace already takes
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No.17287
>>17200
If this is really what they're going for, they're already destined to fail. This is exactly what Blue Mars tried to do and it sucked balls because of it.
Second Life 2.0 is exactly what they need to make, so I hope they have a fucking contingency plan.
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No.17341
The question remains
How hype should I be?
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No.17343
>>17341
Not hype. Hype makes you enjoy things less when they come out.
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No.17357
>>17341
Atm for me, it's mostly curiosity to see how it turns out.
Not a whole lot of hype that can be had with so little information or visuals to see how it looks so far.
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No.17358
>>17357
>>17341
Course I am hopeful it does turn out good and can survive as an alternative to SL.
If that "experience" thing they added into SL is anything to go by for what they have planned with Sansar, I see a lot of potential in it for some pretty nifty games and such.
Plus, if people are able to own land larger than the confined square boxes we have now for regions, just imagine the possible RP/combat/etc themed places people could make!
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No.17505
I've already put a lot of work into SL, can I just have my stuff ported over?
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No.17506
>>17505
Everything you own is shit anyway, it's SL. Dinosaur outlooks like this are why texture clothes still exist.
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No.17508
>>17505
Not unless you're the creator of the stuff, most likely. And that's good. To make it so that SL stuff would port over would severely degrade the quality of Sansar from the get go.
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No.17511
>>17506
Mesh bodies look fine, mesh clothes look fine
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No.17514
>>17511
I look forward to Rikugou MkII, perhaps with a spine that doesn't do crazy things to how clothing fits.
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No.17521
>>17511
I hope they'll have some system in place to heavily discourage people from uploading mess like this so that they'll actually have to git gud, while also hoping it won't be too restrictive for the rest of us still learning with some decently moderate skills by comparison.
I've seen people suggest to add a "land Impact" styled system for avatar attachments in SL, which honestly might actually be useful to help encourage content creators to get better at optimizing their shit so there's less picture related be it in the form of mesh,scripts or even texture,
[Your microscopic peircings don't need a 1024x1024 texture]
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No.17524
>>17521
They're planning on having systems in place so things they are uploaded will work well and look good on vr devices, meaning everything has to run at, I believe, 120 fps or better on current setups.
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No.17526
>>17521
The upload cost formula was supposed to prevent this. However the formula was easily broken by setting the LODs to nothing.
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No.17553
>>17526
even without that trick ultra-high poly meshes were a maximum of 1000 L$ which is nothing when you sell your 150k tri blingscripted ring at 500 spacebucks. they get the upload money back just selling two copies of that shit
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No.17671
>>17524
80 fps per eye, 160 total.
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No.17692
>>17671
that's not how it works, the resolution is split down the middle
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No.17827
>>17521
Making attachments a limited resource for the actual consumers is probably the best way to get people to make reasonable avatar attachments. Just look at the render weight of furniture vs jewelry in SL. Of course that partially depends on them actually getting a workable way of detecting it.
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No.18322
It seems they showed a little teaser trailer thing at some web summit convention
https://twitter.com/jannejunt/status/661877819354521600
like most teasers, doesn't really show a whole lot, but it's something! v:
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No.18325
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No.18326
Just pulled these pretty images from http://www.lindenlab.com/
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No.18327
>>18326
>bloom
>no antialiasing
Sansar confirmed for consoles
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No.18329
>>18327
that ain't aliasing, they're metal wires
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No.18330
>>18329
>didn't look at the first image
the fuck, it's all blurry
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No.18331
>>18325
>plans to launch ‘Project Sansar’ in tandem with Oculus Rift’s Q1 2016 debut
Wow, sooner than I expected.
>Altberg says the same mesh files and other assets imported to Second Life can also be imported to Project Sansar.
Looks like there won't be much of a content issue from the start.
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No.18332
>>18331
Apparently they meant alpha, not sure if public alpha...
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No.18334
>>18331
Enjoy paying for everything again.
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No.18349
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No.18357
>>18334
Likewise, I wouldn't mind. Wouldn't be too long till far better stuff comes out too, considering the engine is probably far more flexible.
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No.18381
>>18349
>>18357
Yes... Yes... Another little paypig.
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No.18382
>>18381
That would probably have a little more bite if you weren't an M3 Kemono.
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No.18384
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No.18387
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No.18390
>>18381
Well, Bobo. Servers aren't paid for with happy feelings and spun from unicorn farts.
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No.18394
>>18390
That being said, sims are way overpriced in SL.
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No.18426
>>18394
Agreed on that point.
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No.18428
>>18426
>>18394
Supposedly, that's what the plan to add sales tax to more things is intended to fix for so people can more easily afford land in Sansar
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No.18429
>>18428
Plus you get free land, not sure what the exact specifics on that would be, probably enough to have a small place of your own.
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No.18432
>>18429
Atm, my best guess is maybe something about the size of the current premium homes in SL v:
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No.18453
>>18432
Not a bad thing if they get better designers with less crummy home designs.
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No.18458
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No.18459
>>18458
It's the only reference point I got to a large mass of "free" [if you have a premium account] homes/land in SL.
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No.18472
>>18459
Premium Land would not be bad at all if they had someone actually capable of building a non-wasteful base home for people to adapt and tinker with.
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No.18489
>>18472
The prim limit was pretty brutal too.
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No.18500
>>18489
The prim limit was made worse by how wasteful each plot was. LL sometimes has no idea what they're doing.
A couple of years back there was a premium gift that was an airship.. that couldn't be easily flown around and couldn't fit in a completely bare LL premium plot.
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No.19959
YouTube embed. Click thumbnail to play. Ebbe's talk from WebSummit
The one he showed the "sneakpeek" of sansar at
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No.20856
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No.20874
>>16189
I finally managed to get in a question abotu adult content in Sansar
"E: not completely finalized but there will be content ratings in the beginning... the platform will be flexible to meet needs it is not that we wont allow, but we wont focus on adult."
"No plans to disallows"
>NO PLANS TO DISALLOW
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No.20921
>>20874
They would've killed their playerbase off before the game even launched if they banned adult stuff.
Now we just need to make sure the modding and editing tools are robust, and don't get shit on by copyright concerns.
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No.20924
Ebbe had another talk.
http://blog.nalates.net/2016/03/10/ebbes-speech-shaking-things/
It looks like Sansar is being rolled out as something distinct and separate from SL and isn't precisely intended as its own 'virtual world.' It will have its own currency with an exchange between it and SL. It will not have a live editing function either, instead having some form of production mode for the entire sim and a publish mode for the entire sim.
Looks like their solution to the issue of potentially losing their user base with the massive hardware requirements will have (to the perception of your average LL bodied/no ALM peasant) is to simply regard them as two separate products which will require support in parallel.
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No.20928
>>20924
>It will not have a live editing function either, instead having some form of production mode for the entire sim and a publish mode for the entire sim.
I'm not entirely sure what that entails, but if ends up making user modding more difficult, they're shooting themselves in the foot.
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No.20929
>>20928
Probably for baked in texture shit, better physics culling and such, environment maps for reflections and other shit I can't remember that's pretty much standard nowadays. It's probably for all performance reasons.
Not sure why they didn't bother going into any detail into it, WordPress is such a retarded example.
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No.20931
>>20929
That's pretty much exactly what he said, yeah. Besides the Wordpress thing, which I agree is dumb, but I think it's just how he's able to comprehend it. Ebbe himself isn't too technically inclined, if I had to guess, but he seems to be doing a decent job of listening to those that are. I might be wrong, but that's what I gather, and really that's all I ask of his position, to know who to listen to and when.
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No.20936
>>20874
>>20924
I found my question in the video about adult content
[embed doesn't work with the "start at"]
https://youtu.be/ovl-YCIO2Vc?t=31m58s
I also found myself in the audience, pic related
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No.21895
http://www.lindenlab.com/releases/linden-lab-opens-applications-for-creator-preview-of-project-sansar
>Interested 3D content creators can now apply at ProjectSansar.com and accepted applicants will begin to receive invitations later this summer.
https://www.projectsansar.com/
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No.22300
YouTube embed. Click thumbnail to play. Some actual in-game footage of Sansar
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No.22301
>>22300
from the looks of it, sansar will really just be instanced "experiences".
There won't be an avatar, you will look like whatever the experience owner wants you to look like.
For shame.
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No.22302
>>22301
There will be an avatar, and even a inventory system and a alt system as well! But yeah, I'd imagine there will probably be a mix of both ones with a fixed look, and ones without, I can understand trying to have a fixed look for the more game orientated things people might make, but any hangout/social ones that do it will probably just be owned by snobs :v
Eitherway.. it's not much different from what some places around do already with "dress codes", so it'll mostly just be up to you if you'd want to bother with the ones that force a look I suppose
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No.22303
>>22302
got source on that? I'd like to believe I can make my own avatar like in SL but I'm doubtful.
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No.22304
>>22303
These Labchats got a good bit of info for it, and being the semi most recent sources of details/info concerning it
https://labchatsl.wordpress.com/episodes/lab-chat-1-ebbe-altberg-concerning-sansar/
https://modemworld.me/lab-chat-2-ebbe-altberg-concerning-sansar/
There was a third one recently, but they haven't posted up the transcripts yet
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No.22305
>>22304
Thanks!
I should sign for the preview to check how custom avatars work or what the sansar skeleton is like I guess
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No.22306
>>22305
Well, unless you got some skill at making stuff you can show off, might be a bit before you get in, even I don't think I'll be getting in within the first few waves ; n;
Also I just realized I linked this video >>20936 at the wrong time. https://youtu.be/ovl-YCIO2Vc?t=30m9s here's the question for the "adult content" snippet, mistakeinly linked it two minutes after
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No.22307
What I really want is LL to straight up say what we won't be able to make in Sansar that we can in SL. That would help clear up what its limitations will be.
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No.22313
>>22307
Off the top of my head, LSL and scuplts are two main things that won't be in sansar.
Inworld prim creation is still a bit unknown on if sansar will have such
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No.22315
>https://youtu.be/k2sa0oZIemE?t=11m21s
brief showing of editing in VR (fucking dumb), and a trailer of sorts after
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No.22316
>>22313
It'll have some sort of separate building mode.
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No.22318
>>22307
>>22313
nvm bout the last thing I said
From the second labchat, the answer seems to come off as a sort of "eventually" for some basic prims in sansar but will most likely be mainly externally for the start, I wouldn't be surprised if someone tossed up some basic shapes onto sansars market [hopefully as freebies] in the meantime
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No.22321
>>22316
video above your comment shows editing ingame
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No.22487
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No.23155
More Sansar stuff [might be some repeats] from a SL13B interview with Ebbe SL13B https://modemworld.me/sl13b-ebbe-on-sansar/
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No.24070
Someone whipped up a summary for all that's been said of Sansar so far https://modemworld.me/2016/08/19/the-sansar-summary-august-2016/
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No.28253
a few leaked pics I grabbed from SLUniverse
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No.28301
>>28253
Link to source? Would like verification if possible.
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No.28308
My major concern is, will this simulator have as much freedom as second life?'
If this shit is confirmed for consoles, you start forgetting of all the fun places...
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No.28327
>>28308
apparently public alpha/beta releases next month, but with limited feature set compared to SL at first
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No.28519
>>28301
New video along with a small wave of new articles https://danielvoyager.wordpress.com/2017/01/04/new-sansar-creator-preview-video-released/ They got a few of said articles linked
Can probably find more of em being retweeted from the Sansar account https://twitter.com/SansarOfficial
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