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File: 1442647664421.png (694.81 KB,1023x689,1023:689,73sY9fU.png)

 No.16189 [View All]

First person to figure out how to get EmberJS to render the other pages without logging in gets a cookie.

https://accounts.projectsansar.com

55 posts and 7 image replies omitted. Click [Open thread] to view. ____________________________
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 No.18334

>>18331

Enjoy paying for everything again.

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 No.18349

>>18334

Gladly.

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 No.18357

>>18334

Likewise, I wouldn't mind. Wouldn't be too long till far better stuff comes out too, considering the engine is probably far more flexible.

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 No.18381

>>18349

>>18357

Yes... Yes... Another little paypig.

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 No.18382

>>18381

That would probably have a little more bite if you weren't an M3 Kemono.

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 No.18384

>>18382

You sure got me!

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 No.18387

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 No.18390

>>18381

Well, Bobo. Servers aren't paid for with happy feelings and spun from unicorn farts.

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 No.18394

>>18390

That being said, sims are way overpriced in SL.

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 No.18426

>>18394

Agreed on that point.

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 No.18428

>>18426

>>18394

Supposedly, that's what the plan to add sales tax to more things is intended to fix for so people can more easily afford land in Sansar

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 No.18429

>>18428

Plus you get free land, not sure what the exact specifics on that would be, probably enough to have a small place of your own.

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 No.18432

>>18429

Atm, my best guess is maybe something about the size of the current premium homes in SL v:

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 No.18453

>>18432

Not a bad thing if they get better designers with less crummy home designs.

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 No.18458

>>18432

Based on?

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 No.18459

>>18458

It's the only reference point I got to a large mass of "free" [if you have a premium account] homes/land in SL.

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 No.18472

>>18459

Premium Land would not be bad at all if they had someone actually capable of building a non-wasteful base home for people to adapt and tinker with.

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 No.18489

>>18472

The prim limit was pretty brutal too.

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 No.18500

>>18489

The prim limit was made worse by how wasteful each plot was. LL sometimes has no idea what they're doing.

A couple of years back there was a premium gift that was an airship.. that couldn't be easily flown around and couldn't fit in a completely bare LL premium plot.

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 No.19959

YouTube embed. Click thumbnail to play.

Ebbe's talk from WebSummit

The one he showed the "sneakpeek" of sansar at

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 No.20856

File: 1457489116870.jpg (497.6 KB,1024x436,256:109,lc2-1_0011.jpg)

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 No.20874

>>16189

I finally managed to get in a question abotu adult content in Sansar

"E: not completely finalized but there will be content ratings in the beginning... the platform will be flexible to meet needs it is not that we wont allow, but we wont focus on adult."

"No plans to disallows"

>NO PLANS TO DISALLOW

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 No.20921

>>20874

They would've killed their playerbase off before the game even launched if they banned adult stuff.

Now we just need to make sure the modding and editing tools are robust, and don't get shit on by copyright concerns.

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 No.20924

Ebbe had another talk.

http://blog.nalates.net/2016/03/10/ebbes-speech-shaking-things/

It looks like Sansar is being rolled out as something distinct and separate from SL and isn't precisely intended as its own 'virtual world.' It will have its own currency with an exchange between it and SL. It will not have a live editing function either, instead having some form of production mode for the entire sim and a publish mode for the entire sim.

Looks like their solution to the issue of potentially losing their user base with the massive hardware requirements will have (to the perception of your average LL bodied/no ALM peasant) is to simply regard them as two separate products which will require support in parallel.

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 No.20928

>>20924

>It will not have a live editing function either, instead having some form of production mode for the entire sim and a publish mode for the entire sim.

I'm not entirely sure what that entails, but if ends up making user modding more difficult, they're shooting themselves in the foot.

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 No.20929

>>20928

Probably for baked in texture shit, better physics culling and such, environment maps for reflections and other shit I can't remember that's pretty much standard nowadays. It's probably for all performance reasons.

Not sure why they didn't bother going into any detail into it, WordPress is such a retarded example.

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 No.20931

>>20929

That's pretty much exactly what he said, yeah. Besides the Wordpress thing, which I agree is dumb, but I think it's just how he's able to comprehend it. Ebbe himself isn't too technically inclined, if I had to guess, but he seems to be doing a decent job of listening to those that are. I might be wrong, but that's what I gather, and really that's all I ask of his position, to know who to listen to and when.

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 No.20936

File: 1457843418384.jpg (30.1 KB,277x270,277:270,ss (2016-03-12 at 10.24.13….jpg)

>>20874

>>20924

I found my question in the video about adult content

[embed doesn't work with the "start at"]

https://youtu.be/ovl-YCIO2Vc?t=31m58s

I also found myself in the audience, pic related

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 No.21895

File: 1461784212007.png (17.42 KB,859x573,859:573,sansar.png)

http://www.lindenlab.com/releases/linden-lab-opens-applications-for-creator-preview-of-project-sansar

>Interested 3D content creators can now apply at ProjectSansar.com and accepted applicants will begin to receive invitations later this summer.

https://www.projectsansar.com/

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 No.22300

YouTube embed. Click thumbnail to play.

Some actual in-game footage of Sansar

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 No.22301

>>22300

from the looks of it, sansar will really just be instanced "experiences".

There won't be an avatar, you will look like whatever the experience owner wants you to look like.

For shame.

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 No.22302

>>22301

There will be an avatar, and even a inventory system and a alt system as well! But yeah, I'd imagine there will probably be a mix of both ones with a fixed look, and ones without, I can understand trying to have a fixed look for the more game orientated things people might make, but any hangout/social ones that do it will probably just be owned by snobs :v

Eitherway.. it's not much different from what some places around do already with "dress codes", so it'll mostly just be up to you if you'd want to bother with the ones that force a look I suppose

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 No.22303

>>22302

got source on that? I'd like to believe I can make my own avatar like in SL but I'm doubtful.

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 No.22304

>>22303

These Labchats got a good bit of info for it, and being the semi most recent sources of details/info concerning it

https://labchatsl.wordpress.com/episodes/lab-chat-1-ebbe-altberg-concerning-sansar/

https://modemworld.me/lab-chat-2-ebbe-altberg-concerning-sansar/

There was a third one recently, but they haven't posted up the transcripts yet

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 No.22305

>>22304

Thanks!

I should sign for the preview to check how custom avatars work or what the sansar skeleton is like I guess

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 No.22306

>>22305

Well, unless you got some skill at making stuff you can show off, might be a bit before you get in, even I don't think I'll be getting in within the first few waves ; n;

Also I just realized I linked this video >>20936 at the wrong time. https://youtu.be/ovl-YCIO2Vc?t=30m9s here's the question for the "adult content" snippet, mistakeinly linked it two minutes after

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 No.22307

What I really want is LL to straight up say what we won't be able to make in Sansar that we can in SL. That would help clear up what its limitations will be.

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 No.22313

>>22307

Off the top of my head, LSL and scuplts are two main things that won't be in sansar.

Inworld prim creation is still a bit unknown on if sansar will have such

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 No.22315

>https://youtu.be/k2sa0oZIemE?t=11m21s

brief showing of editing in VR (fucking dumb), and a trailer of sorts after

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 No.22316

>>22313

It'll have some sort of separate building mode.

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 No.22318

>>22307

>>22313

nvm bout the last thing I said

From the second labchat, the answer seems to come off as a sort of "eventually" for some basic prims in sansar but will most likely be mainly externally for the start, I wouldn't be surprised if someone tossed up some basic shapes onto sansars market [hopefully as freebies] in the meantime

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 No.22321

>>22316

video above your comment shows editing ingame

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 No.22487

>>22305

Transcripts for the 3rd one now available!

https://modemworld.me/lab-chat-3-project-sansar/#topics

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 No.23155

More Sansar stuff [might be some repeats] from a SL13B interview with Ebbe SL13B https://modemworld.me/sl13b-ebbe-on-sansar/

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 No.24070

Someone whipped up a summary for all that's been said of Sansar so far https://modemworld.me/2016/08/19/the-sansar-summary-august-2016/

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 No.28253

File: 4844ac7b959c0e1⋯.jpg (407.97 KB,950x1005,190:201,A61meG3.jpg)

File: b4acba751913d9b⋯.jpg (874.5 KB,1920x1034,960:517,q9I7pM0.jpg)

a few leaked pics I grabbed from SLUniverse

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 No.28301

>>28253

Link to source? Would like verification if possible.

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 No.28308

My major concern is, will this simulator have as much freedom as second life?'

If this shit is confirmed for consoles, you start forgetting of all the fun places...

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 No.28327

>>28308

apparently public alpha/beta releases next month, but with limited feature set compared to SL at first

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 No.28519

>>28301

New video along with a small wave of new articles https://danielvoyager.wordpress.com/2017/01/04/new-sansar-creator-preview-video-released/ They got a few of said articles linked

Can probably find more of em being retweeted from the Sansar account https://twitter.com/SansarOfficial

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