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/nep/ - Hyperdimension Neptunia

Now with 100% more Nepping
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File: 1445936109081-0.png (934.24 KB,1024x576,16:9,4325r542t5.png)

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9f61fc No.1393 [View All]

ARE YOU TIRED OF THE DUMB EDITS MADE BY NICK DOERR? DO YOU WANT TO HAVE MORE TOLERABLE DIALOGUE? WOULD YOU LIKE NEPTUNE TO NOT SOUND LIKE A RETARD?

RE;BIRTH 2: RETRANSLATION IS HERE TO FIX THOSE PROBLEMS!!

With Retranslation, say goodbye to bullshit like Nep Jr. and say hello to the new dialogue that won't make you cringe!

Grab it here: http://www38.zippyshare.com/v/tIs913kq/file.html

THERE MAY BE SOME SPELLING ERRORS OR TEXT THAT DON'T FIT IN THE DIALOGUE BOX! IF YOU FIND ANY PROBLEMS, REPORT THEM HERE

61 posts and 22 image replies omitted. Click [Open thread] to view. ____________________________
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9f61fc No.1468

>>1467

In fact wasn't the third line, (…if I ignored someone…) intentionally added by one of the translators? The document we used shows that it was a replacement for:

"But if I ignored someone in need, I bet my sister would smack me with a wet noodle."

Could you be more specific about the corrections you desire?

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9f61fc No.1469

>>1467

Typos. I know, nobody's perfect.

2nd image: 2nd row, 5th word: "definitely"

3rd image: 1st row, 4th word "would"

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9f61fc No.1470

>>1469

Ah, right, I completely missed that. Will fix.

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9f61fc No.1471

>>1469

That's what having a fifth pair of eyes does. Thanks!

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9f61fc No.1472

>>1471

Uh, can I just somehow glance over the script? Because DLing fixes and launching the game is too cool for me.

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9f61fc No.1473

>>1471

>>1472

I remember you kept translation script somewhere on Google Docs

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9f61fc No.1474

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9f61fc No.1475

>>1473

>>1474

Just make a comment on the things you'd like changed, and we'll get to them. Also mention the page no. you commented on…

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9f61fc No.1476

>>1475

>>1473

Any new comments will show up in the comments tab. Do bear it mind that this will be a bit slot, since there are over six hundred pages in the docs. I recommend using chrome to edit it, and even then you'll have to let it sit for awhile before it'll load.

We are planning on separating rb3 into different docs to work around this issue.

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9f61fc No.1477

>>1476

Yes, it's a bit slow, so Chrome or Chromium is the least troublesome way to edit it from what we've found sadly.

RB3's sheets are going to be a bit more split up between multiple docos to avoid that.

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9f61fc No.1479

Ok, I've glanced over Prologue to Ch6: Evil's Fading Silhouette.

Please check pages numbered 0123; 0154; 0163; 0165; 0172; 0206; 0211; 0220; 0371; 0372; 0375 for my comments.

I've also left comments on 0054; 0055; 0068; 0223; 0373; 0402 about some minor (IMO) stuff.

Off to catch some Zs for now.

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9f61fc No.1480

>>1479

Thanks for your hard work, kind anon. I'd you are ever interested in helping with the RB3 project, feel free to drop us a line on steam or on irc.

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9f61fc No.1481

File: 1446177960920.jpg (79.71 KB,640x455,128:91,db09d6a5c33e91de83ed39f863….jpg)

>>1479

Thanks anon, you are a real human bean and a real hero.

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9f61fc No.1482

There is a minor wording change in 0621. I'm still on Mobile, so I can't view comments yet, but I'll look through the changes >>1479 pointed out when I get back.

>>1479

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9f61fc No.1483

>>1482

I'm reviewing the changes and committing many of them now.

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9f61fc No.1484

Okay, so, turns out, Google sheets does have a spellcheck function, it's just tucked away in the corner of nowhere.

So, uh, I'm taking a pass through the entire script now. Hope this doesn't give you too much trouble, Editfag.

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9f61fc No.1485

Just finished glancing over everything, please check pages numbered 0453; 0455; 0505; 0528; 0536; 0538; 0603; 0620; 0628; 0637; 0647; 0708; 0713.

>>1484

Just finished, kek.

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9f61fc No.1486

>>1485

Welp, I've addressed all the outstanding comments as well as run a spellcheck across the enitre doc. Hopefully this will be the last of the major edits we need to do with the docs, though feel free to send in any mistakes if you spot them.

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9f61fc No.1487

>>1485

Oh, yes, if any of you two want edit rights, just ask for it. You seem like pretty decent people to have on the team.

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9f61fc No.1488

>>1487

Thanks, but no, thanks. At least, not yet.

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9f61fc No.1494

>>1485

Pages checked. Made a few additional alterations.

We should have our editor compile a new version with these corrections and alterations after we fully greenlite it…

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9f61fc No.1497

I'm so glad this works alongside the camera mod.

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9f61fc No.1500

All right, I've made the changes on the pages mentioned, I'll upload what I have here

http://www36.zippyshare.com/v/kEVLPA0V/file.html

If I made any mistakes, let me know before I recompile them.

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9f61fc No.1501

>>1500

The updated version of file 0403 is left out of the patch. Along with that, a whole host of misspelling shave also be corrected using the sheet's spellcheck function, most of which are undocumented. Are they included within the new patch as well?

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9f61fc No.1503

>>1500

Slide 0534 also needs to be updated

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9f61fc No.1504

>>1501

I don't see any new changes to 0403?

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9f61fc No.1505

>>1504

Changed the order of Neptune's line abit. Sorry, forgot to indicate.

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9f61fc No.1506

Thanks for marking the changes.

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9f61fc No.1507

>>1501

All right.

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9f61fc No.1508

File: 1446411924947.jpg (76.28 KB,800x714,400:357,1397401283998.jpg)

Sorry lads, as much as I'd love to continue helping out, I'm feeling a bit tired out of rewriting each script, is there any possible way to convert multiple Doc files into TXT documents?

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9f61fc No.1509

>>1508

I know LibreOffice can batch convert. At least in Linux it's just a simple commandline function, it might not work that way in Windows.

That said I do believe that if you search for batch conversion on Google for this kind of thing, you'll find programs or online "drag and drop" conversion sites that'll convert those those over.

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9f61fc No.1510

>>1509

All right, I converted the whole PDF into a text document.

Might take some time to put in all the new scripts

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9f61fc No.1511

Editor, would you be able to check the green bit in 0530? Some old text got in there, which I since deleted.

Actually if someone could go into that document and nuke all the old text that we fixed, the shit in the margins we kept for backup purposes, that would be great…that seems to cause a spot of bother, too much to keep around anymore.

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9f61fc No.1512

RETRANSLATION V1.2 IS HERE!

http://www91.zippyshare.com/v/UDc6dmCI/file.html

If you have the older versions downloaded, overwrite the files.

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9f61fc No.1513

>>1512

Thanks, editfag. Sorry to create all this extra work for you.

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9f61fc No.1514

Anyone have any luck getting the retranslation working with WINE?

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9f61fc No.1515

>>1514

Never mind I got it; added kitserver.exe to Steam as a non-steam game. Have to make sure it launches the right environment.

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9f61fc No.1541

It's randomly hanging whenever I get to the world map, anyone else having this issue?

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9f61fc No.1546

I'm not a regular at /nep/, nor am I a huge Neptunia fan, but I do love the games, and I had to drop by to congratulate and thank you guys for this.

I really appreciate it, the changes are so good, I bet even low power level normalfags who stumble on this while researching the game will use and appreciate it.

Hope to see something as good (or maybe even better) when Re:Birth 3 comes out.

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9f61fc No.1549

>>1512

When's the final release and will it ever be possible to mod in better performance? R;B1 ran fine on my PC but R;B2 has buffers during CPU transformations which are quite annoying.

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9f61fc No.1550

Cheers for the massive effort you guys put in, the game is now finally funny.

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9f61fc No.1554

>>1549

Try running with the 4GB patch or directly from the EXE for a start. Running it through Steam itself seems to create no end to problems. I did that earlier and noticed a downtick in crashes and janky gameplay.

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9f61fc No.1565

>>1515

I've also done this, and there's a problem: it doesn't want to load the world map. I've got a black screen with tow dogoos and the text "loading" on the bottom right corner, but that's all.

It works perfectly in dungeons.

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9f61fc No.1586

File: 1447761823892.gif (674.64 KB,1024x576,16:9,nep_blinking.gif)

>>1514

>>1515

I've done that too, and I have a serious problems: the game works in dungeons without any problem, but if I start it with the re;translation, then it refuses to load the world map. It just says "loading now…" and nothing else happens.

Is it possible to make a kitserve.exe which just replaces the original files? I'm content with never facing the works of Doerr, so not having the original translation is not a problem for me.

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9f61fc No.1596

>>1586

Use the instructions here to repack the modified files into the master game datapacks. Make backups. Then you can run the Retranslation using the original RB2 EXE.

https://steamcommunity.com/sharedfiles/filedetails/?id=453717187

If you are a Linuxfag doing this I'll make the assumption that you can figure out how to do this on your own with the supplied documentation.

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9f61fc No.1600

>>1596

Thanks, although I got suddenly more busy than I've anticipated, so I'll have to wait for a time before I can try it out.

>If you are a Linuxfag doing this I'll make the assumption that you can figure out how to do this on your own with the supplied documentation.

What's the point of using Linux, if I don't even try to break the system? I think I'll write down here if I had to figure out something on my own, so that others don't have to bother with that. Although I might be the only person in history who'll do this whole thing.

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9f61fc No.1601

>>1600

I actually think there's some merit to having a Kitserver-free installation of the patch, but obviously distributing whole game files won't fly on Steam. I guess one could organize something that's a bit more fiddly, some sort of patcher that either automates the tools or directly patches the game files some other way.

Anyway, I'll be very interested to hear your experience.

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9f61fc No.1631

>>1586

>>1600

Yeah I had exactly that problem, as >>1596 says the correct solution is to repack it.

Reposting from https://appdb.winehq.org/commentview.php?iAppId=16901&iVersionId=32212&iThreadId=95859

>I found steamcommunity.com/sharedfiles/filedetails/?id=453717187 and used web.archive.org/web/20150611182521/http://a.pomf.se/uvvqvf.mp4 to repack the .pac files. Only took about 5 mins once I worked out how to use the packer. There's probably still merit in fixing kitserver, there's clearly something it didn't like about my set up but I'm happy enough that it's working now.

It's super easy to make it work once you know what you're doing (I wasted a lot of time trying to unpack and repack the whole thing from scratch, but it's much simpler than that).

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9f61fc No.3602

You got this sounding pretty good. Any news on a vita patch?

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9f61fc No.3867

>>3602

never ever

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