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/m/ - Mecha & Tokusatsu

The blessed machine
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 No.15901

PGI has just announced their upcoming title, Mechwarrior 5: Mercenaries.

>Announced at MechCon 2016, Piranha Games is taking MechWarrior back to its singleplayer roots with MechWarrior 5: Mercenaries. Slated for a 2018 release, Piranha Games president Russ Bullock took the stage to reveal the first footage of MechWarrior 5, which is being developed using Unreal Engine 4. You can watch that demo in the video above and head over to MW5mercs.com for more info.

>Though details are scarce, what we do know is that MechWarrior 5 is a completely standalone singleplayer game being developed by Piranha Games using a separate team than the one currently supporting MechWarrior Online, its multiplayer-only CryEngine game that went into open beta in 2012. MechWarrior 5 will feature "intense PvE ‘Mech combat in an immersive, career-based Mercenary campaign driven by player choice."

>If you're not too familiar with the series, MechWarrior is the tactical FPS offshoot of BattleTech, where players pilot a single BattleMech and issue orders to squads (called 'lances') of AI-controlled allies. Set during the Third Succession War of 3015, MechWarrior 5 puts you in the cockpit of a "green MechWarrior mercenary" caught in the conflict by factions vying to control the Inner Sphere—the region of space surrounding Earth. True to MechWarrior, pilots won't just need to prove themselves on the battlefield but will also oversee the maintenance and enhancement of their BattleMechs. Along with the emphasis on player choice, MechWarrior 5 seems to adhere closely to the traditions established by the earlier MechWarrior games.

>Aside from the demo, you can feast your eyes on the screenshots below to see what a MechWarrior game in Unreal 4 looks like. Spoiler alert: Pretty damn good. With the turn-based BattleTech strategy game coming in 2017, there's an exciting future ahead for fans of mech-on-mech combat.

>Stay tuned, as I'll be bringing more coverage of MechWarrior 5 (and BattleTech) straight from MechCon.

So, how bad do you think its gonna be?

____________________________
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 No.15903

Well it's Piggy so it's gonna be pretty bad. They're already using the MWO assets and those aren't great to say the least. It's a Microsoft owned franchise so expect it to be Windows 10 exclusive, maybe Xbox One if we're unlucky.

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 No.15907

Pretty bad, PGI does not Respect the Robot.

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 No.15908

It's gonna be horrible and it will fucking flop.

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 No.15911

>All those likes

Does the Mechwarrior community actually have any backbone?

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 No.15913

>3015

But why? The succession wars era is fucking boring

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 No.15929

File: eef5c63ee095683⋯.jpg (287.05 KB,1280x799,1280:799,Armored Core 4A.jpg)

Where the fuck is my Aromoured Core VI?

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 No.15930

>>15929

Getting replaced with Armored Souls :^)

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 No.15931

>>15929

If from actually made another AC all the Soulsfags would scream at its controls and difficulty.

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 No.15985

>>15911

No, they will suck PGI's dick thinking all is forgiven till they realize it's awful. Mechwarrior community are faggots.

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 No.16020

>>15913

>>15985

Let's remember that the mechwarrior community at large is a completely separate beast from the BattleTech community.

The BT purest loves the Flight stick using the lumbering heavily armored death machines that actually feel like mechs, and they wouldn't give PGI a rusty hay penny for all the new mech designs they can muster.

The MWO zombies are content playing the equivalent of a mech quick scope twitch shooter.

The sad part for me is I still love watching some of the more interesting MWO channels(whom even they with their 1000s of hours in the game still admit PGI is trash but still suckle at their teet), but the horribly desperate MLG scene for mwo is complete trash.

So yeah, MWO fans have no backbone.

Even fantastictuesday who has a great channel and videos is just a bitch boi who despite all of his videos trying to point out the flaws PGI has and their shitty community support, still has dropped loads of money into the game.

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