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/loomis/ - Art Gains

Art, Animation, Agony

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Moved to 8chan.moe/loomis

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File: e5b7cf20b8a25fe⋯.jpg (23.22 KB,270x465,18:31,2e42598de39524b7c0838452d9….jpg)

 No.9246

Considering that most of us here probably want to find a way to make money of art through commissions or maybe getting a job for a company maybe, its worthwhile to discuss ways of getting your name out there on the internet.

And I'm sure some of the artanons here do have regular commissions and a decent consumer/fan base. If you are comfortable sharing your secrets with us, do tell.

Obviously some general advice is to post on every platform you can.

While maybe not the best advice, I've noticed even with a tiny fucking twitter following, I'll get the most responses drawing fanart of popular things. In this case it was Dark Souls 3

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 No.9247

One thing on my mind is: Is DeviantArt worth it to post on? Most of the artists there are either really shit or really good, so it doesn't seem too hard to rise above the shit. But is it even worth it to generate popularity? not drawing porn is hard mode

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 No.9248

>>9246

Okay so I thought I could share some of my experiences on this because I've managed to earn money through art in several ways in a fairly short period of time, so these things are not long-term investments where you have to make a name for yourself slowly but rather, have a good portfolio and get jobs.

So I started out locally when I was in highschool and I figured out that there are tons and tons of bands in my city and generally the whole country. I frequently travel to see shows so I figured I could try and get jobs designing album covers and merch. So I just went up to the bands after shows, gave them my name, shows a pic or two on my phone and then gave them a business card.

This worked surprisingly well and even though my artwork at the time wasn't great, it was cool enough to interest people. What you have to understand is that a band is usually 4-5 people and making their album or t-shirt is an investment for them and any cost can be split five ways among the members. Because of this they can generally afford more than your average joe.

I did that for a while but eventually wanted to do other stuff. So this was like senior year in high-school and my schedule was really open so I decided that I wanted to be the guy that made artwork on trading cards and board games. What I did is I traveled to a huge sci-fi/fantasy book/game store, I told the people working there what I was doing, and then I went to work writing down every company name on anything that looked interesting. When I came home I looked up the company and sent them an email, these were mostly medium to small sized publishers that didn't have super high standards but had enough money to hire an artist. So in a sense, I didn't aim super high at first.

Not much came from this. That kinda sucked but later after I had learned a lot more, made a more serious portfolio I tried the same thing again and I started getting emails back and work. My previous portfolio was just kinda shit and the new one was, well looking back it was polished shit but it was at least better.

I did a similar thing with card game companies and such but I just searched for what companies I could work for online.

I spend a while working on some games as a concept artist. I had some connections to some people in certain game companies but I wanted to freelance so I didn't take any fixed job. I sort of just kept my eyes open. Each morning I would check game dev forums for who's hiring for what and all that and eventually got work here and there working on some smaller level games doing everything from "pitch" concept art to "real" concept art.

Anyway as I've said before, I sort of quit all that and wanted to study traditional drawing and painting. So I did the trad-art thing and this is sort of what I'm still doing now. This is going well but I do have a stuff on the side. One day me and an artist friend just decided to see what would happen if we started new art accounts but we'd basically post NSFW art and it was surprising how well it went. There's a lot of money there if you can produce things consistently. I was also hired to work on a fairly popular hentai game, so that's cool.

So when people tell you that the first thing you need is a decent portfolio, that's really the truth. Marketing and all that stuff multiplies by your portfolio quality so the better your portfolio is the more effect each little bit of marketing has.

If anyone has questions about any of this or something related, just ask.

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 No.9249

The quickest way to popularity is riding the coattails of intellectual properties that have or had millions of dollars worth of advertising dedicated to them by large companies, period. If you do personal work you have a very low chance of being noticed unless you have something really special, unfortunately. You might get noticed eventually but it's a much longer and thankless road. Also, be honest with yourself: Are you even good enough to be concerning yourself with this right now or are you just making conversation like I would be would it have been me who made this thread instead?

I'm not saying conversation is a bad thing necessarily, but if you're not good yet threads like this are just giving you another outlet for procrastination (as if we didn't have enough already these days), for future reference.

As far as the subject of the thread goes, I would say that, from a passing glance Twitter looks like the best format with the most chance of people being noticed. However, there is almost zero reason not to take the <30 minutes it'd take to upload your work to every major site that you can. Any given individual on these sites could become your biggest supporter or even a trusted ally in the future.

On the other side of the token, I would also be very quick with the ban hammer on your personal accounts for those you come across who bring a lot of negativity. If someone gets an attitude with you for any reason they're not worth your time. Don't fucking even reply. You see those nightmare direct message dialogs where some artist and some deranged psycho are going back and forth (usually about their dream project that the artist won't work on pro bono for the next six years or even creepy irl stalkers): I ask why? There's no reason this should ever happen. There are billions of people in the world, and unfortunately many of them are severely mentally ill or just troublemakers in general. If they even sound like they're trying to get something out of you they aren't worth even a little of your time, make them disappear and continue to do so until they go away.

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 No.9250

>>9247

Not in my own experience. I think instagram is one of the best outlets honestly, i've gotten the most feedback there

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 No.9258

File: befc86f94e2f0e0⋯.png (143.37 KB,600x600,1:1,1477686382267.png)

>>9248

>>9249

I see, and I thank you for you input.

>Are you even good enough to be concerning yourself with this right now or are you just making conversation

Probably not, but I'd like to work on skill and building a fanbase for lack of a better term in a smoothed out way. Or at the very least efficient. It would be a damn shame to have some serious skill, but just be essentially a dust speck screaming out into the void. Or the opposite, being a big voice but be shit.

Once I can be able to do art full time, I believe this nagging in my head will be satisfied, and I can more thoroughly enjoy what I do, because there won't be that fearful side of pressure to improve

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 No.15770

>>9248

which dev forums that wanted concept arts? give me particulars

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 No.15771

>>9249

>The quickest way to popularity is riding the coattails of intellectual properties that have or had millions of dollars worth of advertising dedicated to them by large companies, period.

So yeah, fanart. I've just started posting my stuff online and something I've seen is that mid to high popularity content creators be they artists. streamers or any people with an OC character will retweet any fanart they get. I'm just trying to get a feel for social media and I might be wrong about this, but I think it might have a higher engagement ratio than being some guy making another Pokegirl drawing.

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 No.15787

File: 0f9ed5e7b58fe77⋯.png (6.73 KB,598x381,598:381,no respect.png)

>>15771

>content creators

>social media

>engagement

>using all these PR-tier buzzwords

Jesus fucking Christ, you sound like the worst kind of "artist" vermin.

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 No.15793

>>15787

Anon use words I no like me fling shit ook ook

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 No.15795

File: f58641aaead538b⋯.jpg (46.78 KB,300x551,300:551,titanic-butthurt.jpg)

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 No.15800

>>15787

The reason so many artists do this is because it works. Relentless shilling and drawing what's popular is too lucrative for artists to let lie.

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 No.15818

File: 9583b481177edc4⋯.mp4 (1.32 MB,400x308,100:77,9583b481177edc47d931bb008e….mp4)

i was scrolling through the board list looking for a place to make a thread to dump my collection of corona chans that Ive saved and i thought id chime in with my opinion on what it'd take for me to buy or commission some art, maybe some drawfags will find it helpful.

Ive never cared about art in the slightest, Ive never once thought about what techniques were used in the art or how much skill was used to make it or how long it took to paint other than vague shallow shit like "damn that looks awesome" "i actually like this even though i don't know why" and other such thoughts. i suppose this was exacerbated by the fact that i only really use my computer and if i ever saw some image that i liked i could always just save it and use it as a background.

The only times i have ever considered buying art or commissioning art are the times when i have felt that it would be nice to own an original drawing or painting of something i love, something that i would take pleasure in looking at and something that would help me maintain that feeling of love for the subject of the painting.

thats just how i feel as an anon who's never had any art teaching or interest in creating art, i hope this is useful to other art anons.

what i would expect as a buyer and what i would do when looking to commission a piece of art:

>If i were to commission a piece id want it to be original and if i were to pay a couple hundred dollars or more for it, id expect it to be good

>i wouldn't put a time-limit on the commission because id be buying something I'd have on display and i figure the more time an artist has to work on it without stress the better it'll be in the end. its done when its done sort of thing.

>if i was going to pay for someone online to make it I'd use paypal so if they are plain shit or a scammer i could charge-back and tell them to fuckoff.

>i wouldn't be averse to paying upfront for a commission because if they are a scammer i can always charge-back. i would probably even throw in an incentive like if the arts really good and i like it a lot ill drop some more money on top of the agreed price after i have it.

>when looking for an artist for a commission i'd only ever commission an artist with a large gallery of their art online and that have a good reputation on whatever forums they use to advertise from other BUYERS.

>i'd do a reverse image google search on whatever art they had up for display and also chuck a couple into Photoshop to check if its got any copy pasted shit in it.

>i might consider buying from someone of unknown reputation if they had a REALLY good gallery and they had REALLY good skills. but if they did have those things they'd have a reputation and a ton of buyers anyway.

Regarding all the artfags talking about social media plugging and content creator sponsoring and twitter spamming, i cant say id care that much about it, there's never been a time when ive gone to a youtube channel and seen their banner and art and wondered who does theirs and then chased it up, i also don't use twitter.

but this opinion isn't very relevant i guess since to make money you'll be targeting normie retards and not cynical anons.

To be clear ive never purchased or commisioned any original art and this is what id do going in the first time, how much of this is accurate is off the top of my head.

webm unrelated.

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 No.17174

>>17173

pls come to 8chan.moe/loomis bruh, 99% of us are over there and have been for like 9 months

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