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/loomis/ - Art Gains

Art, Animation, Agony

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Moved to 8chan.moe/loomis

We're All Gonna Make It, Fella

Join us on DrawPile (host address: splelps.com) in the /loomis/ Channel Saturdays at 10EST!


File: 537eceb63991d71⋯.png (486.84 KB,595x651,85:93,firefox_2018-05-13_19-13-3….png)

File: 95c847f24d52b89⋯.png (84.7 KB,417x545,417:545,sai2_2018-05-13_19-13-41.png)

File: 7d5c35216ecc366⋯.png (7.45 KB,172x150,86:75,sai2_2018-05-13_19-17-48.png)

File: 1875261847661fc⋯.jpg (152.26 KB,974x1500,487:750,8426ff70f06f1815926ea9c74e….jpg)

 No.8982

Post what ever you're working on now, no matter the condition, after that you post updates on what you're working on in this thread until it's complete.

This is what I'm working on. My hope is to brute force my way to get good at rendering and values.

____________________________
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 No.8983

File: 07886fb4856782a⋯.png (97.06 KB,404x508,101:127,sai2_2018-05-13_19-47-33.png)

File: 537eceb63991d71⋯.png (486.84 KB,595x651,85:93,firefox_2018-05-13_19-13-3….png)

File: 95c847f24d52b89⋯.png (84.7 KB,417x545,417:545,sai2_2018-05-13_19-13-41.png)

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 No.8984

>>8983

And with that, I'm going to take a break.

Hopefully some anons join in so we can gain insight on our unique way of painting/drawing.

See you soon.

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 No.8986

>>8983

Hmm, few things that caught my eye. You stated the values are the main point of the study, but be careful with these:

1. Ears go a lot below the nose

2. The space between the nose and the mouth looks stretched

3. Nose is overall longer than in the reference

Keep it going.

t. A man who always makes mistakes in facial anatomy

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 No.8987

File: 3751b4ab8be81a5⋯.png (254.55 KB,421x597,421:597,Screen Shot 2018-05-14 at ….png)

>>8982 >>8983 >>8984

So what I think is that you're really focusing in the particular rather than looking at the simple impression, the big light/shadow relationship. You're grabbing on to any "feature" you see and just put it down without thinking much and this is super common. All these small details grab your eye but they're often surface details and without anchoring the information in your image, all things become equal. The highlight on the forehead grabs the same amount of attention as the crease under his right eye but in reality, the highlight is in much higher contrast, so whatever you do in your drawing/painting, you should keep this relationship. You've made everything equal in your image because you're not looking at the relationship of things.

Commonly the most important relationship is between the light and shadow. Yes there are half tones but if we look at the big impression, it's the most striking feature. The light starts at the contour and ends where the shadow begins, it's generally a sharp shape on the contour and depending on the form, hard or soft on the shadow transition.

I made this little thing for you. Super quick sketch of what your approach could be. Just looking at the big light and shadow relationship, just using two colors, very little halftones, trying to hold back as much as possible and keeping the big relationships in check. For example if the general color of the skin is too dark, a sharp line has lower contrast even if the sharpness is exactly the same. If the contrast is too high between light and shadow is too high, a soft line can appear to stand out too much even if it's the same amount of softness. This is why the contrast relationship is very important. you can make both lighter or both darker but make the relationship correct. The same goes for the halftones and details between the shadow and light.

Also, just try and get it accurate. The thing I made was a quickie to show you this

Don't "brute force" it. Take a step back and think about what you're doing. Just grinding away doesn't do much.

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 No.8995

File: 1970d0250f9f422⋯.png (215.25 KB,1053x679,1053:679,XSWIP.PNG)

Finally a thread that I can bitch my progress to.

Basically I need to do the guy's weapon. it has a lot of chains.

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 No.8999

File: 72e502805816b5e⋯.jpg (73.9 KB,800x366,400:183,fuck-me.jpg)

I haven't made a completed image in like a year. I don't even know what I'm doing anymore. It's not like I stop drawing entirely-but it some ways it's like I never even start and I literally don't even know why it's so hard for me to commit to anything.

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 No.9000

>>8987

Good work as usual AA; I admire your ability to blend values using the basic brushes.

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 No.9006

File: e3b1f2c4b137ad7⋯.png (58.99 KB,394x343,394:343,sai2_2018-05-14_20-28-42.png)

back to work.

>>8986

Thanks, I was more focused on value but as >>8987 said. Accuracy matters.

On that topic:

>You're grabbing on to any "feature" you see and just put it down without thinking much and this is super common.

>looking at the big light and shadow relationship

For some reason it's a tough concept for me to grasp. I really appreciate the help. Focusing on big relationships now instead of trivial details. That comes later.

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 No.9007

File: 281fbf4b4d1d41d⋯.png (96.05 KB,316x421,316:421,sai2_2018-05-14_20-49-37.png)

Massive improvement in 20 minutes of rework

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 No.9010

File: e7a9e2956c0fdd8⋯.jpg (85.56 KB,777x777,1:1,image-7.jpg)

>>9006

It's very unintuitive and to learn to do it, you have to fight against your instincts. Everyone, even professionals forget or buckle under the pressure and end up putting something down that is like you say, a trivial detail and they make it too sharp or too dark and they later go over it and go "oh look at how dumb I was".

I get having all those colors on the side, I do that for oils too (pic related) but to start off with, try to see something in 2-3 colors/values and keep the colors very flat but with carefully studied edges. That's what my example was (light shape, shadow/background shape and the highlight), just a little super light "glazing" over the side of the face after I was done. You'd be surprised at how well you can paint something with just 3 values if the shapes are carefully studied with very specific edges.

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 No.9011

File: df4121b26d39d7a⋯.png (97.26 KB,264x385,24:35,sai2_2018-05-14_22-18-18.png)

took a break then worked on another update. done for today.

>>9010

it's tough to stop yourself from indulging in having a lot of values and colors to play around with. it's even tougher to get things as accurate as your subject. pulling the head back and looking at the differences is a must.

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 No.9034

100 feet pics guy, how is your shit coming along?

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 No.9075

>>9034

I was wondering about that, it's been a while since I've seen any feet around here.

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 No.9132

File: 3337a5bb177f516⋯.png (239.07 KB,629x480,629:480,sai2_2018-05-21_05-41-30.png)

File: 2184884581c2b23⋯.png (123.59 KB,318x445,318:445,sai2_2018-05-21_05-43-27.png)

>>9011

Took a break off of this one to work on a few other things and jumped to this, trying to interpret other artists' work.

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