>>11764
If they came out like Isaac I would find that satisfactory if that's what you mean. I would of course like my sprites to be better, but I would rather have sub-par sprites made in the near future, than really good ones made years from now when I don't care anymore.
>>11765
>I mean, it's most likely fine by him because he's filthy rich and popular, but personally I can't fap to Simpson or Futurama porn because of the overbites.
Apparently some people can, but the point is I would like to draw with purpose, but it really goes against any advice you see online these days. Matt Groening's goal was to make silly cartoon characters, so that's what he did. It reminds me of the learning Japanese threads where people would do things to learn a language piecemeal. You can do flash cards until the cows come home, but unless you're actually reading it's not going to help you. If you wanted to make a manga for example, when exactly are you going to get around to it? I don't think you'll ever reach a point of, "Now I'm good enough", and you'll just masterfully be able to create perfect compositions with appealing character designs if all you've been doing for years is drawing naked people over and over, and by the time you get to it all your enthusiasm for the original idea is probably gone. Things like this have already happened to me too many times.
I'm not trying to shit on the idea of studying fundamentals, but anecdotally, for any successful artist it always seems to be the opposite. They drew whatever they felt like for years, and then went back to do focused practice later in life, one of the most common complaints I see is "How do I apply this to what I actually want to use it for", and I have never heard a success story of anyone starting late in life and ending up satisfied with their art after following /ic/ guides for years. When does one escape practice hell? How should you divide practice and your intended goal? Maybe I'm retarded and this is common sense for most people.