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/loomis/ - Art Gains

Art, Animation, Agony

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Moved to 8chan.moe/loomis

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File: c521ebdaca5163b⋯.jpg (252.43 KB,800x886,400:443,1315511.jpg)

 No.10392

What if you spent a day or two learning about how different parts of a car work? What makes the engine work, what's the purpose of all the different parts, how to do maintenance on it, etc. It would only take a few days to get a rough picture, but you could use that knowledge to draw and design all kinds of mechanical things from there on out. If you know how it works, it's much easier to draw it and things related to it than just trying to judge it by the way you remember it looking, and if you want something similar in your design you know roughly how to make one.

The same can be applied for all kinds of things like clothing and architecture and furniture (e.g. studying why it has the shape and parts that it has and why something looks a certain way). A car specifically has a lot of different variety of parts and many of them are very generic and applicable to common things.

I'm not sure where I'm going with this. Would there be interest in a thread where we take subjects and then explore together about how they work and what caused them to have the shape/design they have, and maybe draw them? Any ideas how to look for or where you could learn about these kinds of things without having to read a whole book about it?

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 No.10393

>>10392

>If you know how it works, it's much easier to draw it and things related to it than just trying to judge it by the way you remember it looking, and if you want something similar in your design you know roughly how to make one.

How true.

I like to do this sometimes when I draw a shitpost. It adds something more for specialists in the related field. It can range from making a pun in another language to learning about the anatomy of particular organisms to make sure a joke about them getting frisky holds.

>>10392

>Any ideas how to look for or where you could learn about these kinds of things without having to read a whole book about it?

Videos, maybe?

For a more concrete example, you can find youtube channels that explain engineering concepts in a few minutes, like Practical Engineering:

https://www.youtube.com/watch?v=cZINeaDjisY

The "How it's Made" series might provide some insight into how things work as well, even though it's not their main purpose, if only because you get to see the separate parts of a device being assembled.

https://www.youtube.com/watch?v=dN6U4TmT3Mw

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 No.10394

File: 2362a4e0511106d⋯.png (136.49 KB,474x268,237:134,sink.png)

File: 94907c612c50b38⋯.jpg (346.65 KB,640x823,640:823,aquarius helmet.jpg)

File: 5c3363912866ddf⋯.jpg (47.85 KB,455x376,455:376,desk.jpg)

File: 7a9e7e72bbf1c9f⋯.jpg (47.78 KB,450x480,15:16,gun.jpg)

File: 073207b786fbfb7⋯.jpg (135 KB,736x407,736:407,submarine.jpg)

>>10393

Nice channels, I didn't think of video content as an option for some reason.

On another note, just now by chance I discovered an interesting word: diagram. It seems you can search for almost anything with the word "diagram" and get neat pictures that show the structure of things. They don't explain what things do or how they work though, but might be useful as supplemental information.

I'm noticing it's hard to differentiate between things that are just for looks, and things that have a practical purpose. I think what you want is information about the function so you can apply it to your own design.

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 No.10395

cutaway and exploded view are two terms you'll want to remember.

Cool thread, bro. It always bothers me when an artist can draw and stylize people / organic so well, but can't draw mechanical at all or copy directly from reference without bringing it into the style of the work.

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