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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1426645556894-0.png (285.05 KB,1174x962,587:481,Novosstaniye Medvedka - Ma….png)

File: 1426645556895-1.png (88.05 KB,777x880,777:880,Novosstaniye Medvedka - Po….png)

c4a0af No.768 [Last50 Posts]

The year is 2050 in Novosstaniye Medvedka (нoвoccтaниe мeдвeдь), currently the second-largest city in Russia proper and located a skip and a beat northeast of Moscow. After the depression of 2035, the United States of America and Canada have fallen off the worldwide stage, struggling to pick itself up. However, a resurgence of nationalism and productivity in a solidified EU have allowed the European states to enter into a cold war with an exponentially growing China, a teetering balance of power that threatens to collapse at any moment. Russian power, in contrast to the changes of the last 30 years, has been largely stagnant since taking Ukraine in 2016, dealing many much-needed resources to both China and the EU. Novosstainye Medvedka, translated to the ‘Uprising Bear’, was built in 2027 and has experienced the single largest growth of any settlement in history, the city filled to the brink with the extra populations of Russia, Europe and China. The interesting ethnic makeup of the city and relative neutrality of Russia have convinced both superpowers that Novosstainye Medvedka is the key to swaying Russia in favor of their side, with eventual victory all but assured with Russia’s sole support. A rising tide of Russian Nationalism and a possible explosion of Russian power threaten to clear the entire playing field, and it seems everyone from the gangs of the Medvedkan slums to the biggest supercorporations and every PMC and Secret Society in between has an agenda for Novosstainye Medvedka, and, perhaps, the world. Sheet and rules next post.

There are two ways to play here, as a faction and an individual. Factions can be anything from a political group or outside supercorp to a violent street gang, but they all start off with a miniscule amount of influence in the city for whatever reason. Individuals are simply powerful people and can be anything from supersoldier experimentation gone rogue or a violent rabble-rouser to an influential general, and can either be independent or be the subordinate of a player playing a faction. Factions can have no more than two separate players acting as individuals for their faction, and you can have an individual playing as the faction leader of your faction. Don’t expect to succeed in most actions without proper resources in them – Having no money and trying to swindle political figures to your side is highly unlikely to work, or trying to control/take over districts with no military force. Two actions a turn, d100s.
FACTIONS:
>Name of Faction:
>Name of Faction Leader:
>Preferred Color:
>Military Strength: (Starts at zero unless otherwise specified. Any sort of combat-worthy things and their bonuses go here.)
>Districts controlled: (Number and type. I.E. 2 dock, 3 political, etc. If you have a preference for starting location, put it here.)
>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)
>Fluff:
>Faction-Specific Bonus: (Leave blank.)
INDIVIDUALS:
>Name:
>Preferred Color:
>Strength and Equipment: (Physical strength, personal equipment, etc.)
>Followers: (Anyone directly currently following the individual.)
>Fluff:
>Specific Bonus: (Leave blank.)

PREVIOUSLY ON 4CHAN: https://archive.moe/tg/thread/38399533
____________________________
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c4a0af No.769

File: 1426645923981.jpg (12.42 KB,236x432,59:108,11f6828901418f5950c7b81187….jpg)

Dice rollRolled 27, 85 = 112 (2d100)

>>768
>Name: Michael Thorburn
>Preferred Color: Black
>Strength and Equipment:[Abandoned Crackhouse]
>Followers: (Anyone directly currently following the individual.)
>Fluff: 2muchfluff4me
>Specific Bonus: [Shadowbinder] - Using a mix of inner flames and coordinated mental routines and rituals, perfected in body and mind, Thorburn can contact things that, for all intents and purposes, should not exist. Used correctly, this can be a truly horrifying power.

1-2) Lets get to work. Lay down the binding circles in the interior of the crackhouse and draw a demon in. Lets start with a weak one so that I can get familiar with what is required and how difficult its gonna be.
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c4a0af No.770

Dice rollRolled 56, 93 = 149 (2d100)

>>768
>Name: James 'Experiment-A' Wilson
>Preferred Color: Green
>Strength and Equipment:
+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.
+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.
+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.
[320,150 RUB]
[Comfortable Apartment]
>Followers:
>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.
>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1. Learn to turn use a lighter version of my suggestion power to lightly touch upon the mind of another person and read the pattern of their thoughts to see what they are thinking about.
2. Send the ghosts out again to see if anything interesting is going on in the city. That worked quite well last time.
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c4a0af No.771

Dice rollRolled 91, 40 = 131 (2d100)

>>768
Name of Faction: Heirs of Rome
Name of Faction Leader: Kaiser
Preferred Color: Purple
Military Strength: [6,000 soldiers (Loyal)], [18,000] Professionals], [20,000 Soldiers]
Districts controlled: 4 Executive 3 Docks, 2 Political
Various other bonuses: (Dock-Master - [50,000 RUB] per turn),
Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.
Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.
Money: [200,000 RUB]
[Spanish Contact]
2/5 [Central Bank]

1 Bring the bordering executive province into the fold, investing 25,000 into propaganda for becoming part of something greater

2 Continue work on the [Central Bank] putting another 25,000 into the bank to increase construction speed
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c4a0af No.772

Dice rollRolled 77, 86 = 163 (2d100)

>>768
Name: Scuffov Artyom Fedor Gavriil
Preferred Color: Dark Green
Strength and Equipment: [Shank] [42000 RUB]
Followers: His group of Janitor/Hit-men [6]
Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.
Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.
[Diamond Hunnah] - The sex obsessed black market contact.
[A metric fuckton of shitty pistols]
1-2. "Министр Синь, я полагаю? Я полагаю, вы достаточно раздражен в покушении на убийство своего лично, но torturng мне мало помогает вам выяснить, кто заказал контракт. Почему бы не использовать меня тогда министром? Позвольте мне помочь вам помочь мне."

Translated: Minister Xin, I suppose? I suppose you are rather annoyed at the attempted murder of your person, but torturng me does little in helping you find out who ordered the contract. Why not use me then minister? Let me help you help me.
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c4a0af No.773

File: 1426647546233.jpg (64.99 KB,670x603,10:9,1396296265384.jpg)

Dice rollRolled 81, 92 = 173 (2d100)

>>768
>Name: Operative Bosnia
>Preferred Color: Anything really
>Strength and Equipment:
+ EU-Issued Tactical Vest
+ Trusty Modified Zastava Assault Rifle
+ Adaptive Camouflaging Mask (large stealth bonus)
+ [Experienced Sadist] - Large bonus to torture and interrogation
+ [440,000 RUB]
+ [10,000 PT]
+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]
>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.
>Specific Bonus:
+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.
+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.
+ [Not-so-clear Conscience]

1-2. Every child in Russia knew how to slow down an elevator. It was time to run up the stairs and hit the button on every single level until they either got so annoyed they left the elevator on they ended up at the top fifteen minutes later. Either way what would wait for them would be a hail of bullets in their face and another waste of time that Bosnia could have spent more productively.
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c4a0af No.774

File: 1426651933676.jpg (62.36 KB,570x507,190:169,il_570xN.532211113_a63r.jpg)

>Name: Heshrel
>Preferred Color: Dark purple
>Strength and Equipment: (Physical strength, personal equipment, etc.)
>Followers: (Anyone directly currently following the individual.)
>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. With his unremovable mask, his custom made LMG with laser sight, foward grip, and scope, Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.
>Specific Bonus: (Leave blank.)
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c4a0af No.802

Dice rollRolled 84, 5 = 89 (2d100)

>>768

>Preferred Color: Canadian Red

>Strength and Equipment: [Trusty Sanglavie brand Handgun], [Lucky Snockey Puck][120,000 RUB]
>Followers: 13 Canadian Resistance fighters
>Fluff: When the American states annexed Canada, there were many who did not take it lying down. Romeo was one of them. He led a resistance movement for years from out of Montréal, expertly using guerrilla tactics to hinder the Americans at every opportunity. It was not to last though, the Front de Libération du Canada were finally dragged out of their hiding places, and put down. An explosion cost him most of his left side. Although he survived thanks to extensive cybernetics, he now lives in exile, bitter and angry at the world. He commiserates with the Russian Nationalist, and perhaps he can lead them to succeed where he had failed…
>Specific Bonus: [Vive!] – Romeo is experienced at stealth and sabotage, receiving a large bonus to actions related to either.

Romeo politely declines the offer, for there is more good work to be done here. He's finally earned enough to purchase a sniper rifle!

1. Get back in contact with the arms dealer, and while we're at it, search around for others who could offer a better deal or more powerful rifle.

2. Research! If we cannot reach the General Kliment, then we shall strike at a more vulnerable target. Research various political and military figures in opposition to the nationalists, and we shall prove our worth to Orlov. Remove the head, and the body shall wither…
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c4a0af No.821

Dice rollRolled 100, 62 = 162 (2d100)

>>768
>>Name of Faction:Hell's Eagles
>>>Name of Faction Leader:The Old Man
>>>Preferred Color:Black
>>>Military Strength: 900 Elite Military 2800 footmen
>>>Districts controlled: 4 Slums, 1 Research
>>>Various other bonuses: Western Angels
>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye
>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.
>[Western Devils]
>>>Property:Underground Base

1:"Alright now that that's taken care of. Boys can you guys get to work at teaching at any of the intercity schools. Those kids need guidance."
2:"Alright the rest of you can you boys work on making the base a tad more fun? Pool tables, pinball machines, hammocks. Shit can we get a hot tub set up no questions asked. That'd be cash."

Anthony Burshlow has had a tough week and he's taking advantage of the Old Man's three day naps
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c4a0af No.822

>Name of Faction: UNONV
>Name of Faction Leader: General Markus Pile
>Preferred Color: Blue (or light Blue)
>Military Strength:
[19221 Forces]
>Districts controlled: Any amount of political. The Capitol if possible, or close by
>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)
>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:
Richard Englsemton, the Director of Defense
Vladislv Drymov, Administrator of Humanitaries
General Yasha Kliment, General of the RNA - ALLY

Money: [+270,000 RUB]
[+30,000 RUB PT]

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.
[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

>Buildings:

[Peacekeeper Barracks]
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c4a0af No.823

Dice rollRolled 32, 32 = 64 (2d100)

>>822
1. We shall continue with the directive, expanding south and opening up new venues for humanitarian efforts, restructuring infrastructure, schools, hospitals.

>Expand South

>Spend 30,000 RUB to improve infrastructure

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

2. We need to supplement our income from UN headquarters with income from Medevka itself. We shall improve the local job market and small businesses, who in turn will pay back reparations for a small and moderate price that they can afford

[increase income]
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c4a0af No.826

File: 1426801023573.gif (995.79 KB,500x210,50:21,Dragon_Eye_Opening.gif)

Dice rollRolled 39, 49 = 88 (2d100)

>>768
>Name of Faction:
DRAGON Corporation; "дpaкoн кopпopaция"
>Name of Faction Leader:
Serphan Tine
>Colour:
Orange
>Military Strength:
-
>Districts controlled:
5 Industrial
>Various other bonuses:
+[Arms Producer] - Basic recruitment is much cheaper for you.
+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.
>Assets:
[400,000 RUB]
[Firearms Customer Base] +50,000 RUB/Turn

>Fluff: DRAGON Industries already has a large and varied repertoire. A previously unknown company with ambitions of megacorporacy, they sprung up practically overnight, buying out entire companies and breaking down their leadership before merging their industrial infrastructure into one contiguous whole. They aspire to have a finger in almost every pie, but seem to truly excel in manufacturing. There are rumours that they take orders from an actual dragon because nobody can figure out what DRAGON is supposed to stand for, but surely those rumours can't be true… can they? It might explain their sudden appearance…

>Faction-Specific Bonus: [A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

1; DRAGON Corporation already has a large customer base thanks to its pervasive arms lines in a turbulent city, but a successful business knows that diversification into other areas is always an easy way to bring in additional revenue.

After some small amount of deliberation, the corporation decides to use some of its vast industrial might to manufacture simple pharmaceuticals. Medical aid for the beleaguered city of Medvedka is sure to be at a premium, and producing medicines is an easy way to capitalise on that - while simultaneously winning it support as a humanitarian company, concerned for the welfare of the citizenry.
>Establish another revenue stream for DRAGON
+[A deal with a DRAGON]

2. While DRAGON Corporation reaches out into a new market, past events cannot be forgotten.

It was not long ago that its headquarters were infiltrated by an unexplainable presence - some might call it supernatural. And who knows? They may be right.

But it warrants investigation. Supernatural or simply super-scientific, a task force is to be established to look into these "ghosts" that made off with our data, and if possible, to track down their source. Everything leaves traces. Whether by picking up residual radiation, discovering something entirely new about their assailant or simply by tracking the individual that held this perverse "auction," the DRAGON will find its enemy.
>Track the thief
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c4a0af No.844

File: 1426848699513.jpg (52.84 KB,695x527,695:527,science.jpg)

>>768
>Name of Faction: Mad Corp
>Name of Faction Leader: Doctor I. N. Sane
>Preferred Color: Purple
>Military Strength: 17 Super-Soldiers
>Districts controlled: 5 Research, 1 Industrial
>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.
>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.
>Money:
>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)
>Individuals: Adam (and two of his fellow experiments)
>Projects: [7/15 Faster Super-Soldier Production]
>Boar's Conclave: 118 representatives
>Grey Cabinet: Thomas Vicyxkzn

Bah! Time to forget about those fools in the district for now. The elections are coming up, and it's important to look good. ALICE! Get me PR on the line! I want to start and orphanage!

1 Start an orphanage for victims of science gone wrong, partly for Adam, partly for publicity (PUBLICITY!)
2 Run a campaign to get Mad Corp employees elected to the Boar's Conclave (POLITICS!)
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c4a0af No.845

Dice rollRolled 16, 8 = 24 (2d100)

>>844
>DICE!
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c4a0af No.867

>>845
and many keks were had
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c4a0af No.904

>>867
I'll at least take comfort in that those weren't critical failures and hope for better luck next turn.
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c4a0af No.1027

>>769
You start work on placing some strange circles down, made of salt and blood from slashing your own hand with a small shard of glass on the ground. However, the ritual demands you allow the circle to rest for a day before you can do anything in specific or further expand the Abrahamic circle. [1/2 Basic blood circle]
>>770
You start your mental preparations, spending long hours in concentration on and with your ghosts, but it seems to be a very difficult thing you're attempting, as your efforts are pushed back and shoved every time you try. [1/15 Basic Thoughtweaving]
Your ghosts do, however, report back some quite interesting things to you. A man drawing blood circles on the edge of town, a captured assassin in torture, a Canadian buying rifles and making secret assassination plans, the wars of the RNA with their allies in UNONV against the Istinnyye - a thousand options, in a lively city. Any one of them open to you.
>>771
A few small bribes here and there and a decent amount of muscle applied to the soft executives and the district is yours, sealing off the northwest of Medvedka firmly in your hands. A couple more small bribes to the construction companies working on the bank and you find yourself with some more workers, working hard to finish up the Bank proper, with the massive thing's foundations thrown up surprisingly fast. [4/5 Central Bank]
>>772
The Chinaman tsks his lips angrily, but stops his pacing for a second, seriously regarding the Russian and speaking in somewhat choppy Russian with a noticeable Chinese accent. "Or you could tell me who ordered the contract now, scum. I am listening to your words, and you should be grateful I have not broken your knees already because you are so willing to cooperate with me…"
>>773
Bosnia sprints up the stairs with speed that betrays his age, delaying the Elevator as he does so on each floor. He's exhausted when he reaches the top, but has about twenty seconds to catch his breath, and has his gun at the ready when the doors open. The handful of suited men inside look in shock, annoyed from the delay, and throw their hands to their jackets and waistbands for their guns. Bosnia just mouths a little 'Worth the wait, assholes?', massacring the entire elevator with a rain of Zastava bullets, the group's blood and brains decorating the elevator walls before a single one can draw. Bosnia pumps a couple more bullets into a corpse to empty his ammo, pulling the magazine out and pushing another one into the Zastava from his pouch. All that's left are the couple of goons in the hospital room proper, just down the hall.
>>774
>his custom made LMG with laser sight, foward grip, and scope
You will get two turns next turn if you fix your application, but I cannot accept this application based on this. This is not how guns work. On a fluff note, no assassin would use a LMG, but that's not something I'd base a rejection on. Please remove these attachments.
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c4a0af No.1029

>>802
In your search, you manage to find the same rifle from a different arms dealer, being sold for 20,000 less RUB. The second dealer explains he can sell for much cheaper due to connections on the water with some western faction that owns a lot of the shipyards. Your research, no matter how extensive, turns up absolutely nothing, though.
>>821
Surprising absolutely everyone, your tough bikers take to teaching like fish to water. The teachers gain renewed vigor and confidence from just having your guys there, and you hear reports of students in your slums suddenly excelling in school, drug usage rates and bullying dropping in massive amounts. In a quick visit to one of the schools, it's a near pictureesque scene - Perfectly neat and clean halls, with a 280-pound 6'3 soldier patting a small Russian boy on the head and giving him a small motivational speech. The way your men teach warms the heart and soul of the entire city, and your misdeeds are forgotten as children come home with smiles and happy stories to their parents day after day. Remove [Western Devils], add [Western Angels]. As part of your surge in confidence once more, you manage to make the base much more comfortable and relaxing, but it doesn't change much other than making your men happier and more at ease.
>>823
Though you work well in improving the broken infastructure of the warzones, your troops are too wrapped up in fending off Istinnyye attacks to expand properly. You gain an at modest modest income from Medvedkan small business, which has been suffering badly from the war. Your support does get you an additional [5,000 RUB PT] from loans and support, however.
>>826
DRAGON corp's new medical line goes quite well indeed, gaining them a modest-sized [Pharmaceuticals customer base] with a starting small core group of +10,000 a turn, costing the corp [100,000] to start the new branch. There's a tiny bit of grumbling about capitalization around the masses, but nothing major, as there are some feelings you're pouncing to profit on the war. Your scientists, after extensive research, do find something. Small, yes, but tangible. There's a tiny, nearly undetectable amount of residue left in the offices, impossible to see without a strange scanner brought in from MAD corp that has something to do with brainwaves and mental hyperactivation. It'll take a while to trace it - but by god, you've found something, and you'll stop at nothing to hunt the fuck down. [1/5 Residue Tracking]
>>844
You do start up an orphanage, named 'Adam's Centre', that manages to go completely under the radar, gaining next to no publicity or attention from even local media sources. In addition, your campaign flops entirely - people are too focused on the RNA's rampaging and the Isstinnyye's destruction to pay much attention to the Conclave's politics. Though seemingly locked in a stalemate, the two are wreaking havoc through much of Medvedka, pushing their ideologies. Perhaps you could capitalize on it.

BOAR'S CONCLAVE TRANSFERS NEXT TURN, GET YOUR REPRESENTATION IN NOW WITH POLITICAL CAMPAIGNS IF YOU WANT SEATS.
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c4a0af No.1030

Dice rollRolled 64, 86 = 150 (2d100)

>>1027
>Name: James 'Experiment-A' Wilson
>Preferred Color: Green
>Strength and Equipment:
+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.
+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.
+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.
[320,150 RUB]
[Comfortable Apartment]
>Followers:
>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.
>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession
1/15 Thoughtweaving

1&2. Lets go see what this blood runes are all about. Make sure there are some ghosts about to see what the heck is going on while I go there.
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c4a0af No.1031

Dice rollRolled 22, 41 = 63 (2d100)

>>1029
Name of Faction:Hell's Eagles
>>>Name of Faction Leader:The Old Man
>>>Preferred Color:Black
>>>Military Strength: 900 Elite Military 2800 footmen
>>>Districts controlled: 4 Slums, 1 Research
>>>Various other bonuses: Western Angels
>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye
>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.
>[Western Angels]
>>>Property:Underground Base

1-2:"ANTHONY!"
"Shit he's awake… YEAH BOSS?"
"ELECTION SEASONS COMING UP GO DO SOME SHIT"
"ALRIGHT BOSS"

Anthony gets the ads running and the other political marketing hitting the streets +western devil bonus
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c4a0af No.1032

>>1029
>Name of Faction: UNONV
>Name of Faction Leader: General Markus Pile
>Preferred Color: Blue (or light Blue)
>Military Strength:
[19221 Forces]
>Districts controlled: Any amount of political. The Capitol if possible, or close by
>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)
>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:
Richard Englsemton, the Director of Defense
Vladislv Drymov, Administrator of Humanitaries
General Yasha Kliment, General of the RNA - ALLY

Money: [+305,000 RUB]
[+35,000 RUB PT]

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.
[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

>Buildings:

[Peacekeeper Barracks]
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c4a0af No.1033

Dice rollRolled 44, 10 = 54 (2d100)

>>1032
1-2. The time has come again for a public campaign operation. In it, we can gladly detail our efforts in quelling the terrorist operations and further gains in the restoration of order and prosperity in Medevka.

As a major point, mention how we have also assisted in providing monetary support to such groups as the Hells Eagles who have set up vast improvements to the education system and the schools even outside our jurisdiction. These groups and groups like it are genuinely interested and capable of providing to the people of medevka what they deserve.

This is the world, and we are here to help.

(if we support our western allies, as we have in the past, it will help ensure that we do not take their seats and they do not take our seats, and in the long run both of us profit)
>make it so neither of us take each others seats via mutual support
>possibly even helping them gain seats from others

>>1031
Of course, all of this wasn't set in motion until the Hells Eagles themselves recieved yet another shiny letter from the United Nations
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c4a0af No.1034

>>1032
SPEND [200,000] RUB
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c4a0af No.1053

File: 1427671292462.jpg (148 KB,1647x1024,1647:1024,1417597647652.jpg)

Dice rollRolled 58 (1d100)

>>1027
>Name: Operative Bosnia
>Preferred Color: Anything really
>Strength and Equipment:
+ EU-Issued Tactical Vest
+ Trusty Modified Zastava Assault Rifle
+ Adaptive Camouflaging Mask (large stealth bonus)
+ [Experienced Sadist] - Large bonus to torture and interrogation
+ [450,000 RUB]
+ [10,000 PT]
+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]
>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.
>Specific Bonus:
+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.
+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.
+ [Not-so-clear Conscience]

1-2. Bosnia looked back at the suited bodies. So that happened. What was it about suits though? Everyone always wearing them, wanting to look serious. They thought wearing suits in large groups was inconspicious? Had they never heard of a good old sweater and some jeans? Odd people, really. At this rate he should buy a hospital, though that would probably be more than he could afford, a cemetary would do. So many dead people they had to go somewhere, surely business was booming. That or the construction industry, with so much destruction all around they were probably getting rich. He should get someone on the phone to make according purchases right away.
But of course no time to do so. It is as they say, the best ideas come when you're on the shitter, or killing people that try to kill your informant in a hospital. Informant. Was that word really fitting? He hadn't even visited the guy yet and he had tried to kill Bosnia. He should probably relocate him to some basement or something. Get a jammer and make sure he had no computer chips or anything. Though that was weird considering he had pretended he was a mercenary.
Anyway, he should really kill those other people in suits. He could sell their guns later, or give them to some kids. Who knew. Kids loved presents. But wouldn't it be weird giving presents to kids? Enough thoughts. Killing. People. Now.
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c4a0af No.1054

Dice rollRolled 45 (1d100)

>>1053
Forgot the other roll, silly me.

Also flood detected, so how about fuck you and let me post.
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c4a0af No.1069

>>1027
>>Name: Heshrel
>>Preferred Color: Dark purple
>>Strength and Equipment: (Physical strength, personal equipment, etc.)
>>Followers: (Anyone directly currently following the individual.)
>>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.
>>Specific Bonus: (Leave blank.)
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c4a0af No.1146

File: 1427760803420.jpg (10.44 KB,226x300,113:150,Labarum-226x300.jpg)

Dice rollRolled 74, 24 = 98 (2d100)

>>1027
Name of Faction: Heirs of Rome
Name of Faction Leader: Kaiser
Preferred Color: Purple
Military Strength: [6,000 soldiers (Loyal)], [18,000] Professionals], [20,000 Soldiers]
Districts controlled: 5 Executive 3 Docks, 2 Political
Various other bonuses: (Dock-Master - [50,000 RUB] per turn),
Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.
Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.
Money: [200,000 RUB]
[Spanish Contact]
4/5 [Central Bank]

12 "We the Heirs of Rome have been content to sit and allow the political situation to accommodate the newly emergent factions but after recent events it is obvious a firm hand is needed to provide security needed for economic growth. With the support of key members in offices we will support bills that will ensure security of business and the authority of the territories to protect and control its assets. When I have the majority in the Conclave I will use it. So says Gaius Julius Kaiser"
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c4a0af No.1194

File: 1427867335464.png (1023.31 KB,1024x845,1024:845,ModernDRagon.png~original.png)

Dice rollRolled 56, 93 = 149 (2d100)

>>1029
>Name of Faction:
DRAGON Corporation; "дpaкoн кopпopaция"
>Name of Faction Leader:
Serphan Tine
>Colour:
Orange
>Military Strength:
-
>Districts controlled:
5 Industrial
>Various other bonuses:
+[Arms Producer] - Basic recruitment is much cheaper for you.
+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.
>Assets:
[260,000 RUB]
[Firearms Customer Base] +50,000 RUB/Turn
[Pharmaceuticals Customer Base] +10,000 RUB/Turn

>Fluff: DRAGON Industries already has a large and varied repertoire. A previously unknown company with ambitions of megacorporacy, they sprung up practically overnight, buying out entire companies and breaking down their leadership before merging their industrial infrastructure into one contiguous whole. They aspire to have a finger in almost every pie, but seem to truly excel in manufacturing. There are rumours that they take orders from an actual dragon because nobody can figure out what DRAGON is supposed to stand for, but surely those rumours can't be true… can they? It might explain their sudden appearance…

>Faction-Specific Bonus: [A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

1. It's true. To some, it might seem that DRAGON corporation is shamelessly profiteering in this recent conflict - But do the people who say such things not realise that the people of the city need medicine? Do they not realise the capital DRAGON is investing to save lives? Where would relief efforts be without painkillers? Where would the wounded be without antibiotics and immune supplements? DRAGON corporation has Medvedka's best interests at heart, and after all - would you rather buy your medicines from foreigners, or from a hardworking local corporation?

дpaкoн кopпopaция is a name you can trust.

DRAGON Corporation will spend an additional 100,000 RUB to distribute free medicines to nearby areas troubled by the fighting - supplying hospitals and clinics at significant cost, in the hopes that it will win them back the regard of the people - and encourage more sales in the future.
>Increase drug sales
+[A deal with a DRAGON]

2. The massive southern industrial sector is rich in valuable infrastructure. No doubt business owners are fretful in these days of turmoil - nobody would blame them for being worried about the future.

DRAGON corporation offers a solution. If any of the businesses are balking at the prospect of operating in a zone so hot, then the DRAGON will purchase them for a reasonable price - given the political climate. The owners can either stay on to work for DRAGON, or leave the limits of Medvedka with a considerable financial remuneration and the DRAGON's compliments.
>Expand south, paying for new industrial districts
+[A deal with a DRAGON]
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c4a0af No.1287

>Name of Faction: The Second Black Army
>Name of Faction Leader: Tristan Makhno
>Preferred Color: Teal/Dark Green
>Military Strength: 0
>Districts controlled: (Start near the Mid-Southern empty region right under the yellow territory)
>Various other bonuses:
>Fluff: The Second Black Army was formed as an underground anarchist movement based off of the noble Black Army of Nestor Makhno back in 1918. Tristan would be the long-forgotten descendent of this paragon, bent on providing a free state to the hardworking people, a state where their work and sweat wouldn't be taken by the parasitic government. The Second Black Army was believed to have begun forming around 2047 by Tristan and some of his colleagues, growing in numbers in the underground of Medvedka, and recently started to become relevant as of 2050. Like many other gangs and corps, these tenacious, hateful men and women who wish to burn the men in suits and make Medvedka their black heart of the great insurgence are willing to risk it all. The Black Army gains its name from its black wear and its soldiers rage and absence of self-preservation. And its reincarnation would be just the same.
>Faction-Specific Bonus:
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c4a0af No.1293

Dice rollRolled 83, 33 = 116 (2d100)

>>1027
Name: Scuffov Artyom Fedor Gavriil
Preferred Color: Dark Green
Strength and Equipment: [Shank] [42000 RUB]
Followers: His group of Janitor/Hit-men [6]
Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.
Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.
[Diamond Hunnah] - The sex obsessed black market contact.
[A metric fuckton of shitty pistols]
1-2. Забавно, что ты должен сказать, что я понятия не имею, кто меня нанял . Также у меня есть какой-либо цели , кроме как убивать. Ваше предположение на тех, кто дал контракт так же хорошо, как моя. В раскрывающемся коробки всегда делал запах лаванды , хотя, но это все, что я знаю.

Translated: Funny you should mention that, I've no idea who hired me. Nor do I have any purpose other than to kill. Your guess at who gave the contract is as good as mine. The drop boxes always did smell of lavender though, but this is all I know.
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c4a0af No.1294

Dice rollRolled 10, 13 = 23 (2d105)

>Name: Hunter
>Preferred Color: Purple or Silver
>Strength and Equipment:
+Barrett M82
+Stealth suit
+ Helmet equipped with targeting aid
+Poisoned Knives
+M1911 pistol
+ Smoke and flash grenades.
>Followers: (Anyone directly currently following the individual.)
>Fluff: Free lance assassin For large corporations or wealthy individuals. Often employed by the Vatican to hunt Cultists or Daemons. Uses an array of poisons or Munition suited for the Current target.
>Specific Bonus: (Leave blank.)
1. Meet with the local broker down at the Library for a list of contracts.

2. Practice marksmanship
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c4a0af No.1295

File: 1428054279989.jpg (640.68 KB,900x1407,300:469,1336536688019.jpg)

>>1294
forgot pic
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c4a0af No.1317

File: 1428122731489.jpg (120.96 KB,800x449,800:449,science threadless 1366x76….jpg)

Dice rollRolled 60, 48 = 108 (2d100)

>>1029
>Name of Faction: Mad Corp
>Name of Faction Leader: Doctor I. N. Sane
>Preferred Color: Purple
>Military Strength: 17 Super-Soldiers
>Districts controlled: 5 Research, 1 Industrial
>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.
>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.
>Money:
>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)
>Individuals: Adam (and two of his fellow experiments)
>Projects: [7/15 Faster Super-Soldier Production]
>Boar's Conclave: 118 representatives
>Grey Cabinet: Thomas Vicyxkzn

They will RUE THE DAY that they ignored Mad Corp, RUE THE DAY I SAY! But fine, let's calm down and think what we did wrong… ALICE! Get me PR on the line, clearly the people must want me to speak to them personally.

I will hold a large conference complete with a long speech about everything Mad Corp has done for the city. How we are a local business, and how very sad we are to see these misguided terrorists destroy the city. Driven by the right spirit, but the wrong means. Yes, that should show people we are for Medvedka, but not for bloodshed, they will eat that stuff up like candy.

1-2 Conference and speech (POLITICS!)
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c4a0af No.1318

Dice rollRolled 92, 79 = 171 (2d100)

>>1029
>Name of Faction: Novoprom Corp
>Name of Faction Leader: Kateryna
>Preferred Color: Yellow
>Money:
[100,000 RUB] (or 75k RUB, if missed turn doesn't count)
>Military Strength:
7,000 Mercenaries
>Districts controlled:
Industrial x3
>Various other bonuses:
[Consumer Base]: +[25,000 RUB] per turn
>Fluff: Roksana Lesya was born in Moscow to a formerly Ukrainian family that profited greatly from the Russian annexation in 2016. Groomed from birth to run the family's timber company so that her older brother could bask in the glory of politics as the next Putin, she was never expected to learn the truth about how many Ukrainians the family had betrayed to gain their station. Soon enough her idiot brother's political ambition caught the wrong kind of attentions, and as the family began to pay the price Roksana faked her own death during an attack by 'Chechnyan rebels'. Her family wouldn't miss the foreign currency she'd absconded with. Not that any of them would notice until they tried to flee.
>Faction-Specific Bonus:
[Another form of Truth] - Novoprom Corp gains a large bonus to rolls involving deception, backstabbing or intrigue.
>Prisoners:
[Traitorous, Mysterious Bond Villain of a Contractor]

1 & 2.

The Boar's Conclave transfers always came too soon. The prisoner would have to wait.

Run a series of political advertisements against the violence that has marred our city, but this time we will not only show the ruins of cities like Donbass. This time we will show the people the true cause of this violence, just as Putin showed the true colors of the 'Kiev Junta'. Ask the people what sort of Russian official obeys the foreign occupation force that is General Markus Pile's UNONV instead of the Russian people of Medvedka! The very foreign occupation force that sat and watched as Russian blood was spilled because of their occupation and puppets in the Boar's Conclave. Then they dared to spill Russian blood on Russian soil and call themselves heroes, saviors? Evict the Foreign Occupation from the Boar's Conclave and mandate the occupation come to an end! Medvedka for Russians!
(Anti UN POLITICS) +[100,000 RUB] (or 75k RUB, if missed turn doesn't give RUB PT) +[Another Form of Truth] (Intrigue/Deception)
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c4a0af No.1393

Dice rollRolled 11, 53 = 64 (2d100)

This post does not exist
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c4a0af No.1503

File: 1429233130550.png (285.31 KB,1174x962,587:481,Novosstaniye Medvedka - Ma….png)

DO NOT POST YET.

>>1030

>>1031
Your political campaign goes decently well, as can be expected after your political experiences, but certainly not extremely well in Medvedka's brutal climate.
>>1033
The UNONV campaign is a topic of hot debate, mixed love and fear reactions across the populace for the organization. The community, as always, is polarized on the issue of the United Nations.
>>1053
There's only a few people left on your way to the hospital room, who you mop up with genuine Russian efficiency. When you bust into your informat's room, however, there's three suits in there- normally, you'd just put them down, but one of them is hiding behind her, handgun raised against her head, the other two forming a wall in front of him so you can't get a clear shot. He shouts out "Drop the gun if you want the bitch to live!"
>>1069
Strength and Equipment: [Stimpack Mask - Can be implanted with various combat stimulants, as long as you've got some.] [18x Nvaskiyy Stimulant - You need these to live due to your addiction. Grants a flat +5 bonus to all rolls. Extremely expensive.] [музыкант - Personalized two-handed machinegun.]
Specific Bonus: [Teeter Tot - Your drugs make you near-unstoppable in the heat of the moment, you're unstable and always pushing the edge of snapping with them. Be very careful, especially when pushing too hard.]
>>1146
Your many extraneous factors and good political advisers guarantee the Heirs a great many seats in the upcoming elections. It is all you can do to stop yourself from shaking with glee when Transfer day arrives.
>>1194
Your sales do increase, by a quite significant amount as the brand gains traction - add [10,000 RUB] to [Pharmaceuticals Customer Base]. However, you do little to nothing to stop the grumbling, but just stagnate it. Your industrial strategy goes fantastically well, in a mere month you've pushed out and taken over two separate and entire districts with minimal resistance, a plethora of small businesses falling into your hand neatly.
>>1287
Faction-Specific Bonus: [Black Hearts] - The Black Army fights with passion and fury that strikes fear in the heart of their enemies, their savagery causing opposing armies to drop a level of loyalty and granting various fluff-related bonuses to actions related to violence.
>>1293
Xin Jae appears suspicious, but willing to cooperate with you. Ordering guards into the room, he takes you off your chair, but keeps you handcuffed, moving with him as a guard keeps your handcufffed hands in place. "Your words are true, I think. You will help me find your mysterious benefactor, yes? Give me a direction more than lavender and we can begin, or tell me nothing and I will take precautions and throw you out to find him. Speak and give me more or keep walking for your implant."
>>1294
>>1295
Please follow the sign-up procedure stated in the OP. You cannot take actions before being accepted.
>>1317
Your campaign goes quite well, if you must say so yourself, but nothing particularly exceptional. You suspect you'll win a good amount of support on Transfer day, but it'll be tough against some of the more politically focused factions in the Conclave.
>>1318
Your campaign strikes well and true to the heart of Medvedka, the anti-UN crowds cheering openly for Novoprom-sponsored candidates to the Conclave. Your well-placed 'contributions' and skill in these matters ensure your candidates get a huge amount of screen time and always seem better prepared, well-spoken and intelligent than their opponents. Nationalism starts surging and Istinnyye numbers begin rising once more - you wonder idly if you had anything to do with that. Furthermore, the Istinyye release a public video praising Novoprom along with DRAGON as 'true Russian corporations that bleed with Medvedka's blood, the red, thick blood that unites all Russians in brotherhood!'

DO NOT POST!
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c4a0af No.1504

File: 1429233955541.png (88.53 KB,777x880,777:880,Novosstaniye Medvedka - Po….png)

Dice rollRolled 4, 18 = 22 (2d100)

>>1393
ISTINYYE ZASCHITNYYE INVADES AND SEIZES GLAVAKABAN, EXECUTES HUNDREDS OF SENATORS, SPECIAL REPORT LIVE FROM OUTSIDE THE GLAVAKABAN

This is Evan Winters reporting live from the scene outside the Glavakaban, where nearly a thousand Istinnyye Zaschtinyye agents, in a protest of the Boar's Conclave and the government of Medvedka in general, have seemingly seized control of the Glavakaban by force, preventing scheduled transfers and releasing videos of the execution of nearly a hundred prominent senators of the Conclave, particularly those pro-EU and China, and many of those publicaly aligned with the United States! It's thought that the terrorist forces have not yet reached the Grey Cabinet's chambers, as the Cabinet will likely be evacuated soon. While the RNA is on their way, their inability to prevent the group's arrival and seizing of the Glavakaban in a timely manner is likely going to be the source of great public outcry, as it's currently unknown how Istinnyye was able to transport such great numbers of troops onto the site of the Glavakaban and get past their security measures so easily. Our specialists are already speculating the possibility of outside help. More as the situation updates!
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c4a0af No.1505

Dice rollRolled 51, 34 = 85 (2d100)

>>1503
Name: Scuffov Artyom Fedor Gavriil
Preferred Color: Dark Green
Strength and Equipment: [Shank] [42000 RUB]
Followers: His group of Janitor/Hit-men [6]
Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.
Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.
[Diamond Hunnah] - The sex obsessed black market contact.
[A metric fuckton of shitty pistols]

1/2. The drop offs came from a women, but was actually a man. The code name of the operative was "Elias". S/he was an author as a cover, and wrote articles for a local fetish magazine, and had a heavy american accent.
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c4a0af No.1506

Dice rollRolled 3, 91 = 94 (2d100)

>>1503
>Name: James 'Experiment-A' Wilson
>Preferred Color: Green
>Strength and Equipment:
+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.
+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.
+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.
[320,150 RUB]
[Comfortable Apartment]
>Followers:
>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.
>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession
1/15 Thoughtweaving

1&2 Research all the creepy blood ritual stuff as much as I can.
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c4a0af No.1508

Dice rollRolled 62, 15 + 10 = 87 (2d100)

>>Name: Heshrel
>>Preferred Color: Dark purple
>>Strength and Equipment: (Physical strength, personal equipment, etc.)
>>Followers: (Anyone directly currently following the individual.)
>>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.
Strength and Equipment: [Stimpack Mask - Can be implanted with various combat stimulants, as long as you've got some.] [18x Nvaskiyy Stimulant - You need these to live due to your addiction. Grants a flat +5 bonus to all rolls. Extremely expensive.] [музыкант - Personalized two-handed machinegun.]
Specific Bonus: [Teeter Tot - Your drugs make you near-unstoppable in the heat of the moment, you're unstable and always pushing the edge of snapping with them. Be very careful, especially when pushing too hard.]

1,2)Heshrel looked at the news flash with interest. He had not been in medvedka more than a day, and already something groundbreaking had happened. This was just what he needed, a chance to not only get some more action, but to gain both power and money. Maybe these men would prove an actual challenge, or maybe they will be just another waste of time like the corpses that lay scattered on the floor currently. There was really only one way to find out, and that was for him to travel there himself. Naturally not in front of the cameras, he only needs…certain people to find him, not everyone in the world. Heshrel hefted his precious machinegun, cleaned the blood of his boots, and walked out the door after his latest contract was done. He looked down to see that his RUB had been delivered as well. He inserted two stims into his mask, giving him one hell of a high, and went to the Glavabakan by foot.
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c4a0af No.1509

Dice rollRolled 59, 65 = 124 (2d100)

>>1504
Name of Faction: Heirs of Rome
Name of Faction Leader: Kaiser
Preferred Color: Purple
Military Strength: [6,000 soldiers (Loyal)], [18,000] Professionals], [20,000 Soldiers]
Districts controlled: 5 Executive 3 Docks, 2 Political
Various other bonuses: (Dock-Master - [50,000 RUB] per turn),
Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.
Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.
Money: [250,000 RUB]
[Spanish Contact]
4/5 [Central Bank]

1 Send forces to reclaim the Glavakaban and protect the Cabinet, be the first to talk with the media about our efforts to protect political interests of the territories.

2 Finish the Central Bank
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c4a0af No.1510

File: 1429274536312.jpg (143.97 KB,1920x1080,16:9,Dragon_vs_choppers_02.jpg)

Dice rollRolled 18, 65 = 83 (2d100)

>>1503
>Name of Faction:
DRAGON Corporation; "дpaкoн кopпopaция"
>Name of Faction Leader:
Serphan Tine
>Colour:
Orange
>Military Strength:
-
>Districts controlled:
7 Industrial
>Various other bonuses:
+[Arms Producer] - Basic recruitment is much cheaper for you.
+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.
+[1/5 Residue Tracking]
>Assets:
[330,000 RUB]
[Firearms Customer Base] +50,000 RUB/Turn
[Pharmaceuticals Customer Base] +20,000 RUB/Turn

>Fluff: DRAGON Industries already has a large and varied repertoire. A previously unknown company with ambitions of megacorporacy, they sprung up practically overnight, buying out entire companies and breaking down their leadership before merging their industrial infrastructure into one contiguous whole. They aspire to have a finger in almost every pie, but seem to truly excel in manufacturing. There are rumours that they take orders from an actual dragon because nobody can figure out what DRAGON is supposed to stand for, but surely those rumours can't be true… can they? It might explain their sudden appearance…

>Faction-Specific Bonus: [A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

1. To save as many of the conclave as possible, there can be no doubt in our minds that the Russian Army will require arms to oust Istinyye and medicines to treat injured senators in attempts to save their lives.

DRAGON will be happy to supply either or both of these requirements - happy to take on the patriotic task of outfitting new soldiers in what is certain to be a fresh recruitment drive as the government will no doubt see fit to reassure the people that this can never happen again, and the invaluable task of saving whatever democratically elected representatives can be saved.

The fact that a government contract like this could be unbelievably profitable has scarcely crossed the minds of our executives.

Honest.
>Make money supporting the RNA's efforts to liberate the Glavakaban and save the government
+7 Industrial Districts
+[A deal with a DRAGON]
+[Arms Producer]

2. While this great tragedy affects the entire city, DRAGON corporation soothes itself by remembering that the Boar's Conclave was such an ineffectual method of getting things done - and as such had been neglecting the political scene in past months. Though of course the slain senators are to be mourned, offering assistance to the RNA is all that should be required of us. We were clearly not the target of this attack.

We still have to figure out how to track down the unidentified thief - even with the expensive technology bought from MAD Corp, it's likely to be a long and difficult task. Get on it.
[1/5 Residue Tracking]
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c4a0af No.1515

File: 1429291119660.jpg (195.84 KB,920x1000,23:25,1421905546309.jpg)

Dice rollRolled 94, 98 = 192 (2d100)

>>1503
>Name: Operative Bosnia
>Preferred Color: Anything really
>Strength and Equipment:
+ EU-Issued Tactical Vest
+ Trusty Modified Zastava Assault Rifle
+ Adaptive Camouflaging Mask (large stealth bonus)
+ [Experienced Sadist] - Large bonus to torture and interrogation
+ [460,000 RUB]
+ [10,000 PT]
+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]
>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.
>Specific Bonus:
+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.
+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.
+ [Not-so-clear Conscience]

1-2. For the first time in months Bosnia laughed. A geniune heartily laugh. "You think-", he couldn't stop laughing, "You think I give a wet shit about this fucker!". The moment he loaded a new round into the chamber of his gun his laugh died, leaving only the metalic click in the silence, "The way I see it there are two ways we can do this. The easy way and the Russian way. Easy way is you drop your guns, you tell me what you know, nobody gets heard.", he made a small pause puckering his lips and slightly nodding to show that this option wasn't going to be all that bad.
"Now the other option is we do this like proper Russians.", he pointed towards the both guys forming the wall, "You two are going to die. No point in talking about it. I'm not saying it will be painful, but if I were you I wouldn't hope for an open casket funeral.", he pointed at the guy in the back. "Now you little shit won't be as lucky. I will take you the fuck out and the next time you wake up you will be covered in your own shit and piss, electrodes stuck to the part of your junk I've already skinned and you will ask yourself where the hell you went wrong in your life. Well guess what cyka. You went wrong the moment you set a foot into this building, now it's up to you whether your next step will take you into a beartrap or straight to hell.".
Bosnia couldn't care less which option they chose. If they did he'd take make a classic citizen's arrest. Knock them unconscious because they were dicks then they would tell his Field Handler and the Russian Agencies whatever they knew. If they decided to do it the hard way he would have to fuck them up badly and torture out of them whatever he wanted to know. He still hadn't had that chat with the surviving mercenary, but chances were he wasn't going to survive this encounter anyway, so bad for him.
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c4a0af No.1519

>>1503
>Name of Faction: UNONV
>Name of Faction Leader: General Markus Pile
>Preferred Color: Blue (or light Blue)
>Military Strength:
[19221 Forces]
>Districts controlled: Any amount of political. The Capitol if possible, or close by
>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)
>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:
Richard Englsemton, the Director of Defense
Vladislv Drymov, Administrator of Humanitaries
General Yasha Kliment, General of the RNA - ALLY

Money: [+140,000 RUB]
[+35,000 RUB PT]

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.
[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

>Buildings:

[Peacekeeper Barracks]
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c4a0af No.1520

File: 1429301716853.jpg (122.96 KB,1280x720,16:9,Nazi_vampires.jpg)

>Name of Faction: Letzte Bataillon
>Name of Faction Leader: Walter von Greim
>Preferred Color: Dark Green
>Military Strength:
>Districts controlled:
>Various other bonuses:
>Fluff: Around 1943 The scientist working under Hitler Discovered the secret to gene manipulation, and were able to start production of Superhuman like soldiers. These soldiers never had a chance to see combat due to the allied forces overpowering Nazi Germany and Hitlers Death in 1945. The facility was locked; Scientists continued with the project. Soldiers were trained and orders given to Retake Germany and Start a quest for world domination. However, With a weakened Germany and The combined forces of the allied nations it would be impossible. The soldiers were put in a cryogenic Stasis, Only able to survive the process because of Their modified bodies. The facility would become a Necropolis until 500 years have passed; They would then Rise And strike.However, The facilities power Grid failed prematurely Releasing the troops from their sleep. Generalfeldmarschall Walter Von Greim stepped out From his Cryogenic chamber, Got dressed In his Officer Garbs; Placed the loaded Walther P38 Pistol in its holster and made his way the Assembly, where the troops were waiting. This is the moment he had waited for.
>Faction-Specific Bonus:
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c4a0af No.1521

Dice rollRolled 7, 89 = 96 (2d100)

>>1519
1-2. Success in politics has always been a pipe dream.

We will always be outspent, out publicized, or out voted by those with more resources, supporters, or otherwise.

We should renege from these pointless efforts and return to our primary objective, and let that speak for us. The distribution of humanitarian aid and the restoration of economic benefits.

Continue to expand south and improving the infrastructure thereof

>Spend 30,000 RUB
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c4a0af No.1522

>>1520
My friend

I like you

no

Friend

I LOVE you
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c4a0af No.1523

I love blitzkriegs. I love defensive lines. I love sieges, charges, I love mop-up operations, and retreats.
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c4a0af No.1525

Dice rollRolled 91, 43 = 134 (2d100)

>>1503
>Name of Faction: Novoprom Corp
>Name of Faction Leader: Kateryna
>Preferred Color: Yellow
>Money:
[25,000 RUB]
>Military Strength:
7,000 Mercenaries
>Districts controlled:
Industrial x3
>Various other bonuses:
[Consumer Base]: +[25,000 RUB] per turn
>Fluff: Roksana Lesya was born in Moscow to a formerly Ukrainian family that profited greatly from the Russian annexation in 2016. Groomed from birth to run the family's timber company so that her older brother could bask in the glory of politics as the next Putin, she was never expected to learn the truth about how many Ukrainians the family had betrayed to gain their station. Soon enough her idiot brother's political ambition caught the wrong kind of attentions, and as the family began to pay the price Roksana faked her own death during an attack by 'Chechnyan rebels'. Her family wouldn't miss the foreign currency she'd absconded with. Not that any of them would notice until they tried to flee.
>Faction-Specific Bonus:
[Another form of Truth] - Novoprom Corp gains a large bonus to rolls involving deception, backstabbing or intrigue.
>Prisoners:
[Traitorous, Mysterious Bond Villain of a Contractor]

1.
The Conclave attacked! Medvedka's politicians directly attacked! Kateryna couldn't believe the news. The political scene was a mess.
But opportunity was there, as well. Two political districts sat to the North, now far away from the attention of the RNA. But RNA protection made a target of things…

Novoprom would act quickly, contacting both political friend and foe alike with interests in these districts. In a time of crisis and with Istinyye praising Novoprom publicly… security forces with Novoprom patches were possibly the best defense one could have. That Kateryna would end up controlling the districts wouldn't register until it was too late.
(Take over unclaimed Political Districts to the North) +3,000 Mercenaries +[Another Form of Truth]

2.
DRAGON's support of the RNA does not bode well for Novoprom. With our political war against the UN forces disrupted, we must look to the threats immediately around us. Ones that produce guns.

Novoprom must begin production of arms. Starting with a production license of the venerable Kalashnikov rifle!
+3 Industrial Districts
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c4a0af No.1527

>>1520

Fun fact: Russia is not a province in Germany. Please revise your fluff to have a reason for being localized in Medvedka.

>>1524

Faction-Specific Bonus: [Tyrell Connections] - The Tyrell family is EXTREMELY well-connected and wealthy. This gives you a reliable support system and makes finding a reliable contact for anything you would need that can reasonably be delivered to you from Europe or within Medvedka much, much easier. Additionally, your expansive family can loan you money or soldiers in a pinch.

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c4a0af No.1531

File: 1429351965142.jpg (52.84 KB,695x527,695:527,science.jpg)

Dice rollRolled 28, 89 = 117 (2d100)

>>1503
>>1504
>Name of Faction: Mad Corp
>Name of Faction Leader: Doctor I. N. Sane
>Preferred Color: Purple
>Military Strength: 17 Super-Soldiers
>Districts controlled: 5 Research, 1 Industrial
>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.
>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.
>Money:
>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)
>Individuals: Adam (and two of his fellow experiments)
>Projects: [7/15 Faster Super-Soldier Production]
>Boar's Conclave: ??? representatives
>Grey Cabinet: Thomas Vicyxkzn

What? WHAT!? They dare attack our representatives! This will not stand! I'll be in my lab to calm down, in the meanwhile. SEND! IN! EVERYONE!

1) Continue Faster Super-Soldier Production research (SCIENCE!)(7/15)
2) Save the Conclave and Cabinet (SUPER SOLDIERS!)
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c4a0af No.1532

Dice rollRolled 44, 35 = 79 (2d100)

>>1527
>Name of Faction: Tyrell Combine
>Name of Faction Leader: Gustav Aldus de'roentgy-Tyrell, Earl of Remeleng (luxembourg)
>Preferred Color: Gold/Purple
>Military Strength: 0
>Districts controlled: One of the executive districts, Elias is going to place me next map-post.
>Various other bonuses: None that I know of

>Fluff: Founded by Gustav-Pierre de'roentgy-Tyrell as a watch parts / mechanisms / gears-chains-spindles foundry on March 24th, 1701, leadership of the company and its highest positions are confined to the still-living De'roentgy-Tyrells, or more commonly referenced simply the house of tyrell. The company expanded over time as the science of mechanisms advanced, later making science equipment, pistol and rifle mechanisms, and mechanical chains & gears. The house of tyrell's secrecy and reclusion has lead to as-yet-unsubstantiated rumors that they are an illuminati "satanic world elite" type family. Apolitical and mostly concerned with financial gain, the company continues to base it's headquarters in neutral luxembourg and regularly deals with both sides of numerous conflicts, as they are primarily a weapons / bombs / vehicles mechanisms company now, though they maintain their civilian purpose production at lower levels.


>Faction-Specific Bonus: [Tyrell Connections] - The Tyrell family is EXTREMELY well-connected and wealthy. This gives you a reliable support system and makes finding a reliable contact for anything you would need that can reasonably be delivered to you from Europe or within Medvedka much, much easier. Additionally, your expansive family can loan you money or soldiers in a pinch.


Fluff: The earl suggests a plan to the rest of the family to funnel their surplus/obsolete guns/bombs/bullets through the ongoing Medvedka conflict. The faction that buys them "does not matter", in the earl's words.

ACTIONS
1&2: Hire a small body of workers and experts to prepare to open an insurance firm in medvedka specializing in life, anti-terrorism & properties (movable and real estate) insurance.
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c4a0af No.1535

>>1527
>>Name of Faction: Millennium Genetics
>>Name of Faction Leader: Walter von Greim
>>Preferred Color: Dark Green
>>Military Strength:
>>Districts controlled:
>>Various other bonuses:
>>Fluff: Around 1943. The scientist working under Hitler Discover The 'Vampire' Genome, and were about to start production of Superhuman like soldiers. Due to the allied forces overpowering Nazi Germany, the research facility was destroyed. As a final act, Hitler, Ordered the Scientists and a few Elite soldiers to infiltrate the USSR with the details for the project. They would try once more to invade Russia, but this time from within. They created a small facility, Expanding it throughout the years. Now, Undercover Of a Russian Genetics corporation. The researchers were able to produce their super soldiers and many other Biological masterpieces.
(Better?)
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c4a0af No.1592

>>1535

Faction-Specific Bonus: [Nazi Connections] - There are some other secret projects of the Nazis that Millennium still has connection to, scattered about Europe and Russia. These allow you access to many resources that others would not be able to get, assuming you can reliable contact and retrieve items. Furthermore, you gain a large bonus to genetics work in specific, but take good care that people don't look too deep into your corporate history.

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c4a0af No.1593

>>1508

Change roll to: Go and search for my next job

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c4a0af No.1597

File: 1430208472852.jpg (117.5 KB,1280x720,16:9,Ultimate-hellsing-ova-04-p….jpg)

Dice rollRolled 66, 42 = 108 (2d100)

>1592

>Name of Faction: Millennium Genetics

>Name of Faction Leader: Walter von Greim

>Preferred Color: Dark Green

>Military Strength:

>Districts controlled:

>Various other bonuses:

>Fluff: Around 1943. The scientist working under Hitler Discover The 'Vampire' Genome, and were about to start production of Superhuman like soldiers. Due to the allied forces overpowering Nazi Germany, the research facility was destroyed. As a final act, Hitler, Ordered the Scientists and a few Elite soldiers to infiltrate the USSR with the details for the project. They would try once more to invade Russia, but this time from within. They created a small facility, Expanding it throughout the years. Now, Undercover Of a Russian Genetics corporation. The researchers were able to produce their super soldiers and many other Biological masterpieces.

>Faction-Specific Bonus: [Nazi Connections] - There are some other secret projects of the Nazis that Millennium still has connection to, scattered about Europe and Russia. These allow you access to many resources that others would not be able to get, assuming you can reliable contact and retrieve items. Furthermore, you gain a large bonus to genetics work in specific, but take good care that people don't look too deep into your corporate history.

1.Open a research Department that will specialize in Producing Lethal viruses.

2.Get some of our kin to go undercover into the surrounding corporations.

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c4a0af No.1603

"Those god damned extremists they've got to be dealt with by Western hands to restore faith in the authority of Medvedka.

Check the books and call for operatives with agents in Medvedka any agents we had in the Glavakaban are probably dead along with most of our Chairs…We will need someone get inside, open the gates, locate and escort the Cabinet or whatever is left of them to safety.

Then we can drag these rebels out onto the streets of Medvedka and hang them for all the world to see that even these tax evading scum cannot escape Justice"

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c4a0af No.1604

>>1509

1 Send forces to establish a presence and set up a perimeter around Glavakaban*

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c4a0af No.1605

File: 1430261036540.gif (268.1 KB,500x316,125:79,1377443491902.gif)

Dice rollRolled 53, 29 = 82 (2d100)

>>1505

>>1504

Name: Scuffov Artyom Fedor Gavriil

Preferred Color: Dark Green

Strength and Equipment: [Shank] [42000 RUB]

Followers: His group of Janitor/Hit-men [6]

Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.

Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.

[Diamond Hunnah] - The sex obsessed black market contact.

[A metric fuckton of shitty pistols]

REWRITE CAUSE TRAP JOKES ARE VERBOTEN

1/2. My fair minister, the drops come from an anonymous source, we've no idea where they come from, and the funds received after a job completion run through so many laundering jobs that their source is untraceable.

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c4a0af No.1608

File: 1430306593288.png (4.38 KB,200x28,50:7,Typical Elias.png)

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c4a0af No.1612

Dice rollRolled 73, 74 = 147 (2d100)

NPC rolls

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c4a0af No.1614

File: 1430345695273.png (91.83 KB,799x880,799:880,Novosstaniye Medvedka - Po….png)

Dice rollRolled 24, 99 = 123 (2d100)

>>1505

>>1605

Taking higher rolls.

The Minister looks at you for a second to open his mouth before gunfire is heard from the far outer reaches of the Glavakaban, the small, Chinese man jolting from the shock. "A bad day… We must leave, I think." He begins to move rapidly in the direction you came from, the four bodyguards starting to move around him and bidding you to follow.

>Roll a 1d100 (special)

>>1506

There doesn't seem to be much to the lax rituals being performed. The circles and incantations are simple enough, easy to replicate on your own with mere hours of studying. They don't seem to be doing anything, at least in the crackhouse, however.

>>1508

>>1593

There's always work to be found in Medvedka. You don't have much contact with the underground, but some basic examination points you to a couple of rising powers with lots of enemies - the Isstinyye are a good target if you are able to get a governmental contact, of course, or the RNA if you're crazy as hell. The Glavakaban is under siege but it's suicide to do anything there for the time being. There's a research corporation in the southeast quadrant that's got a bunch of enemies, and a couple outlaying corporations and movements scattered about you could target. If you're looking small, the gangs of Medvedka always want each other shot at.

>>1509

Your forces, sent to aide the RNA's siege, are greatly appreciated - you've curried quite some favor with this move, and the overwhelming force you contribute means the RNA has some serious punch behind it against the Glavakaban right now. You do also finish the [Central Bank], which makes exactly 50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

>>1510

Despite your well-meaning and patriotic support of the RNA, equipping them with some extra munitions and high-quality weapons, it proves to be a bit costly to you, loosing you [75,000 RUB]. However, the General does send you a letter confirming that your actions are appreciated in dealing weapons and munitions for such generous rates, promising potential for a legitimate and ludicrously profitable military contract. In better news, your residue tracing goes well. The researchers dedicated to the thievery find that the residue is part of a little-understood substance called 'Phosphobiroyzante', a recent, experimental development in the biological sector banned in the European Coalition for unethical effects on the human psyche with information classified. They claim they are close to uncovering the mysteries of the substance itself. [3/5 Residue Tracking]

>>1515

One of the guys in the front spits at you. "Сосать хуй , педик!" Before he can so much as touch his gun, his kneecap has exploded in bone and gore. He drops to the floor, screaming. The man in the back tries to pull the trigger on the mercenary, but before he can twitch his finger, it's been blown off, taking most of the trigger of the gun with the round that separates his index finger from his hand. The third man has enough time to get his gun out before Bosnia focuses his attention on him, but not enough before Bosnia is right on top of him, grabbing the front of his face and slamming it against the metal post of the bed with a sickening crunch as the steel is stained red. The mercenary in the bed coughs out some blood at her disabled and screaming former comrades, looking at Bosnia under bandages that cover parts of her face but not saying anything, maybe because it'd hurt her to talk, maybe because of the terrifyingly efficient display he'd just put on.

>>1519

>>1521

Though the volatile nature of Medvedka lets you gain administrative powers over a significant chunk of territory with few issues, there is an outcry from your many supporters as well as your detractors around the city as to why you aren't sending peacekeeping forces to the Glavakaban - the tragedy suffered to a significant portion of your representatives is, you're told, a near perfect opportunity to gain full control of the Conclave, or destroy it entirely. This opportunity unique to you, who the Istinyye are pledged so fully against, is fleeting.

>>1525

The political districts are easily taken in the chaos, but this presents you two new challenges. One- you now border the RNA, a significant issue that you don't want to draw attention to or from more than absolutely necessary. Second - Your troops are spread thin, very much thin. Though it's not legal for corporations to hire armies, as long as they don't do anything radical, it might be something worth looking into…. In other news, your brand-new arms production launches off… eh. You're late to the game and there's much bigger issues, with many contracts already bought out. Your consumer base is… small, to say the very least. [Firearms Consumer Base - +5000 RUB] per turn.

DO NOT POST

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c4a0af No.1615

Dice rollRolled 22, 84 = 106 (2d100)

>>1614

>>1531

You make remarkably little progress on the Super-Soldier production, but there is progress being made, at least. [9/15]. Your slightly retarded Super-Soldiers being sent to the front to help the RNA goes, surprisingly, incredibly well, however. They prove an incredibly valuable asset for certain elite teams doing the small-scale strikes permitted against the Glavakaban currently, and help to protect and stagnate the Istinyye significantly. With the support being accumulated, it seems the siege may break through into the Glavakaban proper soon.

>>1532

Your 'start-up' business is late to the game but there is a rush for cheap insurance right about now. You manage to gain some profit from the people late to the game, but the potential for exploiting the situation is much larger than the simple profit you're making. [+10,000 RUB]

>>1597

Your research department is selected and quite evenly created, and the biological scientists that you've allotted stand ready for orders, their training having already prepared them for it. You also begin paying attention to the two large corporations on both sides of you - DRAGON corporation, and Novoprom corp. Both seem opportunistic and varied in their production, and both hold significant political sway. Dealing with them may be a priority, though their strength is much higher than your own, of course.

DO NOT POST

Because of stagnation, Boar's Conclave transfers did not occur.

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c4a0af No.1616

File: 1430346619167.png (285.59 KB,1174x962,587:481,Novosstaniye Medvedka - Ma….png)

Dice rollRolled 80, 36 = 116 (2d100)

>>1612

The Medvedkan Star - Glavakaban siege, day four

The situation at the Glavakaban, after three days of siege, death and uncertainty, seems to be rapidly pushing in the ever-growing forces of our National forces, aided by some citizen's organizations. The Istinnyye forces in the Glavakaban have been silent over the last couple of days, and status of the hostages is uncertain. A question poses in everyone's minds - where are the UN peacekeeping forces? It's been four days now, and no trace of them have shown up. All of our prayers go to our soldiers, and for a quick victory over the entrenched Istinyye forces.

Xinhua News - The weakest link

As has been in much of the news lately, Russia continues to disappoint us with their horrible mismanagement of the city of Medvedka. The horrible violence occurring in the streets and the fact that the government cannot curb or control a simple rebel threat, even after bringing in their army, says much about their government, I believe. Chairman Weishang is right to threaten the Russians, if they cannot so much as control their own citizens, we should do it for them.

Russia Today - Stricter action!

The foreign powers around the world view us as weak for the Medvedka standoff, and that we have not been more harsh in crushing the rebels. An end to leniency! General Kliment understands that weakness is not an option, nor has it ever been, for the proud Russian peoples. No more reports of skirmishes and standoffs with the terrorist scum of that city, they must be crushed, well and fully! If the city suffers for it, they shall suffer. It is not as if we are losing much.

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c4a0af No.1618

Dice rollRolled 19 (1d100)

>>1614

special roll

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c4a0af No.1619

>>1618

I smell a trap

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c4a0af No.1620

>>1603

>>1515

A disposable phone lies outside the door with a message " Mister 'Operative Bosnia' we are contacting you because we have have a job for a man of your talents. Please get back to us at the only number in the contacts"

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c4a0af No.1626

>>1508

On your way to the Glavabakan on foot you see a recently put up flier, and feel someone is watching you while you read "Call 1 800 KAISER NEEDS YOU to be a part of the A-команда BIG MONEY"

>>1506

While digging through a dumpster for rats and dead cats for your blood sacrifices you find a flier that says "Call 1 800 KAISER NEEDS YOU to be a part of the A-команда BIG MONEY"

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c4a0af No.1630

Dice rollRolled 17, 94 = 111 (2d100)

>>1614

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

1&2. So it was just a crazy person sacrificing things. Well then, I guess I move on. I really have no way to defend myself. Maybe I can create weapons for myself and my ghosts out of the same things as my ghosts. My ghosts can scratch and cut, so if they have simple weapons they can sneak up and cut the throats of anyone that threatens me, as well as I can make some walls to defend myself. I wonder if the walls will be destroyed like the ghosts when attacked. Hm. Either way, start to learn how to make simple weapons for the ghosts out of the same material.

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c4a0af No.1631

File: 1430353240988.jpg (34.93 KB,640x480,4:3,Serphan Tine.jpg)

>>1614

>>1616

People of Medvedka:

The seat of our government has been invaded, and the duly elected representatives have been butchered en masse. We have had no word from those still trapped inside the Glavabakan, and this cannot continue.

You don't need me to tell you that these events are utterly unacceptable - you surely know it. I come before you in this troubled time to reassure you that stability can and will be maintained.

While the Grey Cabinet is indisposed by the actions of Istinyye Zaschitnyye, I propose that an interim government be assembled - a new cabinet formed by the powers in Medvedka that you, the people, voted to have represent you.

The aftermath of this terrible tragedy is not the time for any one agenda to further its goals at the expense of all others. No. In times of tragedy we must pull together, not apart, to keep panic and suffering to a minimum. Russia cannot allow its pride to be trampled in this hour of brief chaos.

As such, I offer the recently fortified headquarters of DRAGON Corporation to serve as a temporary seat of government while the Glavabakan is besieged, and assume the position of Commander-General of Medvedka as head of a Grey Cabinet formed from representatives from each of our main political parties.

In the name of stability and prosperity, I hope I can count on the prompt and public support of the political powers of our great city. We have this one chance to safeguard our home from outside manipulation.

Medvedka Endures!

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c4a0af No.1632

File: 1430353313104.png (88.94 KB,777x880,777:880,Interim_Government.png)

>>1631

>>1616

The Russian National Army is here to protect us. To preserve the rule of law and reassure the governments of the world that our fair city has the current situation under control, the General Yasha Kliment is invited to sit as Director of Defence during this transitory period.

>>1531

MAD Corp is a household name. They have so much support in our government that they account for perhaps a third of the elected officials. Their grasp of the sciences is without rival, and I can think of no better candidates to fill the position of temporary Administrator of Humanities.

>>1519

Likewise, I am sure the peacekeepers of UNONV need no introduction. Their General, Markus Pile, is hereby invited to appoint a representative to the position of temporary Minister of the Interior. Their humanitarian efforts put them in an unparalleled position to maintain order on the streets, preserve peace, and provide aid for those suffering in this time of chaos.

>>1525

NOVOPROM Corporation - another organisation with several elected representatives to their name - is an influential part of the financial landscape of our great city. As such, they should feel welcome to assign one of their own as the Secretary of Commerce.

>>1509

The Heirs of Rome are yet another group that deserves to be a part of this interim government. They have the privilege to fill the position of Secondary Commander of Medvedka's armed forces for the duration of this crisis.

Furthermore, every faction with a representative offered a seat in our interim cabinet is invited to send a force to help ensure the security of the offices for the duration.

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c4a0af No.1633

File: 1430353372807.jpg (136.14 KB,455x640,91:128,Dragon_vs_riot_police_01.jpg)

Dice rollRolled 81, 51 = 132 (2d100)

>>1614

>>1632

>>1616

>Name of Faction:

DRAGON Corporation; "дpaкoн кopпopaция"

>Name of Faction Leader:

Serphan Tine

>Colour:

Orange

>Military Strength:

-

>Districts controlled:

7 Industrial

>Various other bonuses:

+[Arms Producer] - Basic recruitment is much cheaper for you.

+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.

+[3/5 Residue Tracking]

>Assets:

[325,000 RUB]

[Firearms Customer Base] +50,000 RUB/Turn

[Pharmaceuticals Customer Base] +20,000 RUB/Turn

>Fluff: DRAGON Industries already has a large and varied repertoire. A previously unknown company with ambitions of megacorporacy, they sprung up practically overnight, buying out entire companies and breaking down their leadership before merging their industrial infrastructure into one contiguous whole. They aspire to have a finger in almost every pie, but seem to truly excel in manufacturing. There are rumours that they take orders from an actual dragon because nobody can figure out what DRAGON is supposed to stand for, but surely those rumours can't be true… can they? It might explain their sudden appearance…

>Faction-Specific Bonus: [A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

1. Use our economic and political clout to establish an interim government, serving the needs of the people until peace can be re-established.

+[A deal with a DRAGON]

+[Absolute Lockdown]

+7 Industrial

2. Recruit and equip a sizable private security force in order to protect the temporary government headquarters.

+[A deal with a DRAGON]

+[Arms Producer]

+7 Industrial

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c4a0af No.1635

Dice rollRolled 33, 66 = 99 (2d100)

Name of Faction: Heirs of Rome

Name of Faction Leader: Kaiser

Preferred Color: Purple

Military Strength: [6,000 soldiers (Loyal)], [18,000] Professionals], [20,000 Soldiers]

Districts controlled: 5 Executive 3 Docks, 2 Political

Various other bonuses: (Dock-Master - [50,000 RUB] per turn),

Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.

Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.

Money: [315,000 RUB]

[Spanish Contact]

[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

[Temporary Secondary Commander of Medvedka]

1 Purchase some Marine Troop Transports

2 Train some troops into Marines with skill in sea to land warfare

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c4a0af No.1636

>>1635

>>1632

Giving statement about the temporary Government to the media around the siege, Rome knows that in these times statements must be made to keep the mob in check

" The Temporary Government Offices we have established will maintain control over Medvedka until the situation concludes. As Secondary Commander I am in control of the Siege of Glavakaban and am able to tell you that the terrorist scum is splintered and many are likely to come over once they see their efforts are fruitless and that any riots are dealt with. So says Gaius Julius Kaiser"

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c4a0af No.1637

Dice rollRolled 74, 94 = 168 (2d100)

>>1616

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[19221 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+140,000 RUB]

[+35,000 RUB PT]

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

>Buildings:

[Peacekeeper Barracks]

1. General Markus faced a tough decision.

Everyone wanted to know why UNONV was absent when this of all matters is where they would be needed the most.

Have they not battled the terrorist organization before and been victorious?

But the General had concerns of his own. Something felt inherently wrong, he knew it. This wasn't as clear cut as everyone seemed it to be.

It was the same fielding he dreaded everytime he and his old squad encountered a minefield.

But. . .he weighed his options. Stay here now, and lose face forevermore if victory was suceeded, or join in and take whatever may come his way.

He remembered a quote: "In any moment of decision, the best thing you can do is the right thing, the next best thing is the wrong thing, and the worst thing you can do is nothing"

"SOLDIERS. PREPARE FOR BATTLE"

United Nations forces assemble from across the planet and Medevka make their move to turn the tide in favor of the allies against the enemy!

[10000Forces]

>>1633

2. As per our directive, our orders are to ensure the continuation of stability, government, and justice in these parts.

A temporary interm government to ensure a continuation of civil authority stands within the purview of this directive.

To that end UNONV will devote its resources and manpower to ensure this, and the General is in favor of it.

9221 forces are sent to protect the interm government and provide its support, as UN lawyers and professionals start drawing up proper legal actions and documents to facility in a legitimate intern government

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

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c4a0af No.1638

Dice rollRolled 15, 43 = 58 (2d100)

>>1614

>>1630

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

Changing actions.

1&2. Forget that. With that effort I could just buy a weapon. I need to actually start learning things. I feel like an ignorant person sometimes. I don't even understand myself. Send out the ghosts. I need to find and, if I have to, break into the place with the most information and start learning. Ignore the literature for now, focus on math and hard sciences. Also, as an experiment, have one of the ghosts also study and see if I get anything it studied, like gaining what it learned in some way. That takes a back seat to actually learning though.

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c4a0af No.1641

File: 1430421941175.png (506.73 KB,826x515,826:515,ForScience.png)

Dice rollRolled 67, 68 = 135 (2d100)

>>1614

>>1615

>>1616

>Name of Faction: Mad Corp

>Name of Faction Leader: Doctor I. N. Sane

>Preferred Color: Purple

>Military Strength: 17 Super-Soldiers

>Districts controlled: 5 Research, 1 Industrial

>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.

>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.

>Money:

>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)

>Individuals: Adam (and two of his fellow experiments)

>Projects: [7/15 Faster Super-Soldier Production]

>Boar's Conclave: ??? representatives

>Grey Cabinet: Thomas Vicyxkzn

These are grim times… oh well, nothing science can't fix.

>>1631

>>1632

>>1633

This is… interesting. ALICE! Get me this Seraphan Tine on the phone, we need to support this interim government of his post haste!

1) Assure the people that the Interim Government will restore order until the Commander-General and Grey Cabinet are out of danger. (POLITICS!)

2) Convince the last research district that there is safety in numbers, and that Mad Corp has them (EXPANSION)(SE)

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c4a0af No.1642

Dice rollRolled 95, 70 = 165 (2d100)

>>1614

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [470,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. "Fucking look at you. Disappointing.", Bosnia grumbled with a voice that let them know that he was disappointed but by no means surprised. "Now we will have a chat.", he continued, ignoring the phone behind him as he carefully picked up the three guys' weapons and sat down on his hostage, associate, mercenary bandage guy's bed. "There is a lot to talk about. For one, why you clowns keep me from making more money. Of course I will also need you to tell me whom you are working for, however rest assured, we will talk about everything in due time. But let's start with an easy question.", he leaned backwards crossing his arms. "Do you know why I am the best person in all of Medvedev?".

+ [Experienced Sadist] - Large bonus to torture and interrogation

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c4a0af No.1643

>>1642

The mercenary at the back grasps his missing index finger, spitting at you as he grits his teeth in pain. A young guy, brown, longish hair, some pretty indistinguishable features. He's getting some blood on the collar of his suit, what a shame.

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c4a0af No.1644

>>1643

Bosnia got up from the bed and walked over to the guy with two quick steps only to sit down right next to him again in a relaxed fashion. "You think that hurts?", he asked, "Wait till you bite on that cyanide.", slowly the Russian's gaze slipped off into the distance, "They all think they're smart. They got their little pill that will make all their problems go away. That is until they bite it. Then the choking starts.". Bosnia exhaled in something that couldn't quite qualify as a laugh, "And then they stare at me with their big eyes and gasp for air. Of course it is only then that they begin question what they were doing. Sometimes they try to find a way out, shove a finger down their throat, when it doesn't work they try the whole hand.". He sighed, "They never survive.", his gaze turned to the guy, "In that aspect you're gonna get lucky. If you swallow your pill you are going to die. It won't be pretty, of course, but you get what you want.".

Stretching his legs the Operative nodded in the direction of the guy who's head had been smashed against the hospital bed, "I won't stop you. I got that guy. He can't swallow jack shit when he's unconscious. But of course..", Bosnia began and looked back at the guy, "we don't have to play it like that.". Scratching his neck he continued to talk over the silence, "I've always wondered why they do it. What good is loyalty if it kills you? You don't fight for an ideal, do you? Why give your life?".

Bosnia clapped both of his hands onto his lap, "So listen here, I'm going to give you a chance which is to say I'm giving you more than you had in the first place. You are dead right now. To your boss, your mates, the rest of the world. Only you and I know the truth. If you talk to me and tell me whatever I want to know, I will let you walk out of here. You can start over. Do whatever you want. Nobody will come looking for you. Your boss doesn't care if you live or die. I don't care. From here on out it's all on you.".

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c4a0af No.1645

Dice rollRolled 56, 26 = 82 (2d100)

>>1614

>>1635

>>Name: Heshrel

>>Preferred Color: Dark purple

>>Strength and Equipment: (Physical strength, personal equipment, etc.)

>>Followers: (Anyone directly currently following the individual.)

>>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.

Strength and Equipment: [Stimpack Mask - Can be implanted with various combat stimulants, as long as you've got some.] [18x Nvaskiyy Stimulant - You need these to live due to your addiction. Grants a flat +5 bonus to all rolls. Extremely expensive.] [музыкант - Personalized two-handed machinegun.]

Specific Bonus: [Teeter Tot - Your drugs make you near-unstoppable in the heat of the moment, you're unstable and always pushing the edge of snapping with them. Be very careful, especially when pushing too hard.]

1,2)Heshrel walked through the streets silently. These Sons of Rome seemed as good a group as any to join up with. As long as he got payed he could careless who he worked for. Taking that into consideration, and thinking about the expensive Nvaskiyy that gives him so much strength, he kept walking until he found a good place to call these Sons of Rome

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c4a0af No.1646

Dice rollRolled 80, 17 = 97 (2d100)

>>1615

>Name of Faction: Millennium Genetics

>Name of Faction Leader: Walter von Greim

>Preferred Color: Dark Green

>Military Strength:

>Districts controlled:

>Various other bonuses:

>Fluff: Around 1943. The scientist working under Hitler Discover The 'Vampire' Genome, and were about to start production of Superhuman like soldiers. Due to the allied forces overpowering Nazi Germany, the research facility was destroyed. As a final act, Hitler, Ordered the Scientists and a few Elite soldiers to infiltrate the USSR with the details for the project. They would try once more to invade Russia, but this time from within. They created a small facility, Expanding it throughout the years. Now, Undercover Of a Russian Genetics corporation. The researchers were able to produce their super soldiers and many other Biological masterpieces.

>Faction-Specific Bonus: [Nazi Connections] - There are some other secret projects of the Nazis that Millennium still has connection to, scattered about Europe and Russia. These allow you access to many resources that others would not be able to get, assuming you can reliable contact and retrieve items. Furthermore, you gain a large bonus to genetics work in specific, but take good care that people don't look too deep into your corporate history.

1. Start research on A Berserker Virus. It should cause the infected to enter a state where they kill friend or foe alike.

2. Reach out to the Other hidden Nazi projects.

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c4a0af No.1654

Dice rollRolled 18, 57 = 75 (2d100)

>>1614

>Name of Faction: Novoprom Corp

>Name of Faction Leader: Kateryna

>Preferred Color: Yellow

>Money:

[55,000 RUB]

>Military Strength:

7,000 Mercenaries

>Districts controlled:

Industrial x3

Political x2

>Various other bonuses:

[Arms Producer] - Basic recruitment is much cheaper for you.

[Consumer Base]: +[25,000 RUB] per turn

[Firearms Consumer Base]: +[5,000 RUB] per turn

>Fluff: Roksana Lesya was born in Moscow to a formerly Ukrainian family that profited greatly from the Russian annexation in 2016. Groomed from birth to run the family's timber company so that her older brother could bask in the glory of politics as the next Putin, she was never expected to learn the truth about how many Ukrainians the family had betrayed to gain their station. Soon enough her idiot brother's political ambition caught the wrong kind of attentions, and as the family began to pay the price Roksana faked her own death during an attack by 'Chechnyan rebels'. Her family wouldn't miss the foreign currency she'd absconded with. Not that any of them would notice until they tried to flee.

>Faction-Specific Bonus:

[Another form of Truth] - Novoprom Corp gains a large bonus to rolls involving deception, backstabbing or intrigue.

>Prisoners:

[Traitorous, Mysterious Bond Villain of a Contractor]

(Getting basic actions in due to Sunday. Will post fluffy stuff after work)

Novoprom praises the DRAGON Corp's desire to see Medvedka shrug off the horror of recent events, but must protest two foreign factions being tapped to provide… temporary cabinet representatives.

Novoprom does credit DRAGON for including the RNA, however, and pledges to support the RNA's soldiers.

1. The RNA's soldiers may be far from their homes and face down death daily. Novoprom will begin production of basic body armor and replacement ballistic plates to supply our Russian Heroes!

+3 Industrial, +2 Political (to avoid misunderstandings that cause Novo/RNA war), +[30,000 RUB]

2. Medvedka is arguably in the midst of a a small civil war. Novoprom must protect itself. Recruit Corporate Security.

+[Arms Producer]

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c4a0af No.1655

Dice rollRolled 48, 95 = 143 (2d100)

>>1614

>>1637

Ho hum

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c4a0af No.1656

Dice rollRolled 31 (1d100)

>>1655

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c4a0af No.1657

File: 1430675341586.jpg (41.25 KB,453x346,453:346,tumblr_lutup3iD111qjzsg6.jpg)

>>1631

>>1632

Within maybe two hours of the establishment of the (highly illegal) interim government, an angry-looking RNA officer with a couple of soldiers is standing in DRAGON corporation's office, demanding to speak with Serphan Tine immediately 'or he'll blow the whole building to smithereens', one of your subordinates says. It is probably a good idea to speak with him.

>>1636

While DRAGON's (extremely hasty), but extensive and well-made propaganda campaigns have managed to con some of the confused citizens of Medvedka into thinking that the interim government was legitimate, the RNA that isn't in the siege is generally out telling people it's a farce to be ignored and punished when the government is back in place. Since you're so near the siege, you find General Kliment himself standing before you, anger boiling in his eyes. "You are not in charge of the siege, дурак. If you try and undermine my authority by telling anyone you are again, I'll have you executed as a threat to Russia, just like the terrorists in the Glavakaban."

>>1641

>>1654

No officers come to either of these two offices. For now, anyway.

>>1644

Funnily enough, the guy who had his kneecap blown off has already eaten his cyanide. You only glance at him to catch the very tail end of his spasms before he stops moving. The man with no finger scowls at you, pushing back against the bed, but doesn't get his own pill out. "People are sure as hell gonna come for me, asshole! Not to rescue me, but they'll come, and I'd rather bite the cyanide than that. I don't know shit anyway! Some fixer up in the far north slums I know, Mister Eddie, gave me a suit, a gun and a job, alright!? Now fuck off and let me die in peace, asshole!"

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c4a0af No.1658

>>1657

"Don't be a bitch.", Bosnia slapped the back of the man's head with his palm, "You were a smart buy up to this point. You chose to talk and live.". Somehow Bosnia managed to elegantly get up, "Don't pity yourself and don't bugger out now.". Searching through his pockets he cramped out his purse grabbing a bunch of banknotes roughly equaling 10,000 RUB. Without as much as a second look he dropped them onto the guys lap.

"Be a good boy and don't let this go to waste.", Bosnia walked over and picked the other mercenary up from the bed warpping him in the blanket as he expected the guy wasn't wearing all too much being in a hospital bed.

As Bosnia stood in the door he turned around to the guy missing a finger, "If you're still alive in a week, give me a call. I might have a job for you by the time.".

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c4a0af No.1660

Dice rollRolled 64, 88 = 152 (2d100)

>>1632

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [480,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. Bosnia picked up his face bandaged mercenary, they still hadn't had the time to talk. Either way Bosnia needed to get him out of the hospital first. Somehow grabbing his phone with the mercenary ont he arm he called up his handler, what he needed now was an extraction and a safe spot to deliver his mercenary to. Though he'd need to make sure it would really be safe, apparently to the government the definition of "safe" was very different from his own.

Then again the government was currently being held hostage so maybe they really had no idea what they were doing. He would of course also report of the person with the mashed face that still remained within the hospital room. He was to be taken in for questioning.

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c4a0af No.1661

>>1657

As General Kliment walked out, Kaiser could only imagine if the general understood how weak he made himself look in the eyes of the leader of this political faction and he voiced his thoughts to his subordinates.

"I had only intended to poke at the authority of the RNA, but to make a threat like this they must have decided that outright killing me for undermining their authority would bring too much unrest and in this climate I knew they were already on unstable footing. This I think shows weakness. However the plans for expansion are already underway and changing them now would not profit us so we will refrain from making any more moves against the RNA for the time being. Dismissed"

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c4a0af No.1662

File: 1430680764349.jpg (25.81 KB,500x422,250:211,Serphan Tine 2.jpg)

>>1657

Serphan Tine is all too happy to give the RNA officer his full co-operation. His personal assistant had already cleared his schedule for the next few days in order to settle any potential issues that might emerge - primarily for negotiations with other major powers.

"I know the general is angry," he says as he offers the officer his hand to shake. "And he has a right to be. This institution I have attempted to form is not terribly democratic, not endorsed by the federal government of Russia, and neither does it have access to any members of the Boar's Conclave."

>>768

"However," he attempts to explain himself, "If you look at the division of seats between the major political parties of Medvedka at the turn of the year, three-hundred and forty-nine of the three-hundred and fifty representatives were in favour of the disparate factions united in this temporary cabinet. A corporate Russian majority sat in power, with a sizable, outspoken pro-UN faction in opposition, with a simple minority in favour of wider European influence, with the profitable dockside infrastructure of the HoR central to their position. If we assume their support is divided accordingly between Medvedka's corporations, the UNONV and the heirs, then that's unity better than most elected governments can ever expect."

"In effect, our political support is unassailable for as long as we work together towards a common goal."

"If the idea of democracy fails to sway you, then perhaps we should take the pragmatic view - yes? We are Russian, after all."

"The major powers of this city have united under my leadership to help you restore order. Between us, DRAGON, Novoprom and MAD control significant financial and scientific resources to support the common Russian during this crisis. We have already helped to arm your men."

"The UNONV, foreign as they may be, are primarily a humanitarian, peacekeeping force with thousands of men under their command. They can help keep panic under control, and assist with the breaking of the siege and subjugation of Istinnyye - as can the Heirs of Rome."

"Together, I believe we can save this city - and if stopping the madness of the Glavabakan massacre does not appeal to you or General Kliment, then arrest me. I will go quietly."

"But if you want to save the people of this city, I ask you to work with me - for now - and afterwards I will face whatever consequences the people of Russia deem necessary."

"But please - do not destroy my offices. Good people work here."

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c4a0af No.1663

>>1654

A young Medvedkan woman sits before a purposely small group of reporters. Kateryna smiled and nodded when the woman anxiously looked toward her, seeking some sort of life line. It was fortunate that Kateryna's clothing almost fit the woman from her political teams.

Three, two, one… and show time.

"Thank you for coming. My name is Darya Arina, and I have Novoprom's response to the recent declaration by DRAGON Corporation. To start with, Novoprom recognizes that DRAGON Corp desires to see Medvedka weather the horror of recent events, and Novoprom asks all citizens of Medvedka to pray for those held hostage by terrorist forces in the Glavakaban. As a proud Russian corporation, we are saddened to see Russian hands stained in the blood of murdered Russians. Such actions go against the Novoprom goals of a strong and unified Russia and Medvedka. On behalf of both myself and Novoprom, I ask that the Istinnyye fighters in the Glavakaban surrender to avoid more Russian blood staining the ground." Picking up a sheet of paper from the table, Ms. Arina takes a breath to calm herself.

"My final act as an employee of Novoprom is to declare the company's intention to support the Russian National Army, General Kliment, and the people of Medvedka. To accomplish these goals, we shall begin production of body armor and replacement protective devices for members of the RNA and provide a voice for Medvedka in the face of two foreign parties being declared members of a temporary cabinet." Turning the sheet of paper toward the reporters, the woman does her best to steel herself. "I, Darya Arina, hereby resign my position at Novoprom and pledge to serve the interests of the people of Medvedka until an elected representative can take up this responsibility or the proper authorities are able to relieve me of these duties."

[Later]

"I still don't know what I am supposed to actually do in this dragon government."

"Even if the siege were to last months this DRAGON initiative wouldn't be able to form a functioning government. At best, we would need a year to get anything done as a Secretary of Commerce starting from scratch."

"Then why did you have me do all of that!?"

"So that your face and your name get out there, my dear. You weren't part of our political teams because you found politics -interesting-, were you?" With a smile, Kateryna pours another round of some new Medvedkan vodka. "To the start of your political career."

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c4a0af No.1679

>>1662

The officer crosses his arms as you speak, looking cynically at the man standing before him, but looks as though he's listening to your points. "I'll talk with the General." he says, after you finish. "But we're only tolerating this because of the situation, you hear? And don't you think for a second that this is gonna let you advance your own greed-fueled goals, corporate."

The Officer turns heel, starting to leave with his men. If there's anything you want to get in before he leaves, now would be the time. It seems like the RNA is going to be leaving you alone for the time being, at least.

>>1663

A smaller man in an expensive suit with very slavic features and a perpetual smirk comes to meet you shortly after the small press conference. "While we appreciate your intent," he says in a somewhat nasally voice, "The National Army of Russia really does not need or want your body armors. You do not have a contract with us, and we are already well-supplied. Thank you for your support, in any case."

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c4a0af No.1686

>>1679

Kateryna is only too glad to return the man's perpetual smirk. "Novoprom will produce body armor. Eventually, the foreign snakes will bite."

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c4a0af No.1697

File: 1430715691505.jpg (43.61 KB,800x600,4:3,Serphan Tine 3.jpg)

>>1679

Serphan Tine shrugs in response to the military officer's standoffish, argumentative attitude, and allows them to have the last word. He remains quietly confident that his goals and those of the RNA align neatly: they serve Russia - and all he wants is what's best for the country.

>>1635

>>1637

>>1641

>>1654

My friends, a representative of the RNA just departed from DRAGON headquarters. Though General Kliment wishes to make his disapproval known, his officer has told me they are willing to tolerate our stabilising efforts for the duration of the crisis.

This news is, perhaps, the best a realistic man could have hoped for under the circumstances: it comes close to an official sanction, and so long as we exercise our powers responsibly for the duration of the Glavabakan siege, I believe we will be hailed as heroes come its conclusion.

If not, then I hereby promise to take full responsibility before the relevant authorities.

And so, to business: DRAGON corporation will keep order in its own and surrounding territories, and do its level best to ensure that the city's civil servants can still draw pay - out of our own capital, if need be. The people require all the support we can provide.

In turn, I hope you will all make efforts in your respective areas. I leave the specifics to each and every one of you, as you were selected for your relevant expertise: I trust you to know what is good for Medvedka.

We do, however, have certain priorities, as follows:

- Preserve Russian lives and property within city limits.

- Be seen. The simple fact that chaos does not hold sway will reassure both the local populace and the global community.

- Reclaim the Glavabakan so that normal governance can resume.

These are what I feel to be the most vital tasks ahead of us. Any additions are welcome.

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c4a0af No.1769

File: 1431279959380.jpg (1.18 MB,2560x1536,5:3,25347548.jpg)

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: (Physical strength, personal equipment, etc.)

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: (Leave blank.)

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c4a0af No.1770

>>1769

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

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c4a0af No.1771

File: 1431280721684.jpg (2.36 MB,4514x2994,2257:1497,UKRAINE_PROTEST_44500643.jpg)

Dice rollRolled 59, 98 = 157 (2d100)

>>1770

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

1/2 - Scout out the area around the building. My brethren are many and well-armed, but so are our oppressors. If we have a better gauge of their position and strength, we will better be able to fight them!

>+[Смерть иностранного накипи!]

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c4a0af No.1772

AS FAR AS ALL FACTIONS ARE CONCERNED - THIS ENTIRE TURN HAS ONLY LASTED ROUGHLY A SINGLE HOUR. NO MAP UPDATE BECAUSE NOTHING HAS CHANGED RIGHT NOW

>>1618

Suddenly, a couple of soldiers in ski masks and kevlar burst through the door you were heading to, shouting loud commands in a language you don't recognize. Three of the Minister's bodyguards are dead to the assault fire before they can react, the last one dropping the Minister himself to the floor. You've only got about a split second to do something before you're shot yourself, and there's hardly anywhere to hide here. Without your weapons, this might be a bad situation.

>>1629

It takes hardly any effort to start shifting some bullet production into Medvedka, and the market for cheap bullets, no matter what quality, is high all around. You make a decent start-up for itself in Medvedka just off your ammunition industry. [Ammunition Consumer Base - 25,000 RUB] per turn.

>>1630

>>1638

Taking higher rolls.

There's a public library nearby with a decent amount of the basic information you need. Reading through it at a quick pace, you can practically feel your mental roof growing. It'll take a lot more digesting these basics for a real breakthrough, though, and summoning ghosts distracts your concentration and splits your focus as usual, not leading to any more useful studying when trying.

>>1633

Though, as previously stated, you're mostly left alone by the political enemies you've made, and DRAGON corp's significant clout allows for general neutrality towards the government amongst the higher ranks of Medvedkan politics for now, it's clear the interim government will not be long-lasting no matter how much clout DRAGON has unless some sort of official designation is granted. There are relatively strict laws about corporate armies in place, but in such a state of chaos you do manage to acquire a good number of 'security elements' that function, for all intents and purposes, as a PMC. [-25,000 RUB] +[9,257 Mercenaries]

>>1635

You can't find anyone to supply these military-grade weapons - maintaining your current force legally is hard enough as-is. You similarly fail to adequately train your troops while they are focused on holding the Glavakaban under siege.

>>1637

It seems as though things are finally going right for UNONV. The march into the Glavakaban siege is widely appreciated and celebrated throughout Medvedka, and they provide much-needed support and relief to the sieging troops. The large supplement of troops, many think, will give the leverage that the RNA needs to break through. The documents you prepare legally will take quite some time to go through the proper channels, but the UNONV lawyers are well-respected and very good, and with UNONV's support the interim government does look significantly more legitimate.

>>1641

Your efforts to assure the common people of Medvedka do undoubtedly help a bit, and certainly improve your reputation amongst the common people, but do little to stop the widespread distrust and open denouement of the currently illegitimate interim government. You're also currently unable to expand without any troops or cash to do so, as you need boots on the ground or lawyers in the courts to do so.

>>1645

You may now interact with the Heirs of Rome, whose soldiers are currently sieging the Glavakaban. Their leader is nearby this siege, attempting to organize and play the game of politics.

>>1646

Your work on the so-called 'Bezerker' virus goes fantastically, and the results, though early, are extremely promising. [2/10 Bezerker Virus Progress]. However, you fail to contact the other Nazi seeds in Medvedka. If there are any in the city, they're damn well hidden.

>>1654

The RNA rejects your proposed contact for body armor, as they already have multiple suppliers. However, you do manage to beef up your 'corporate security', though tight regulation prevents you from getting a significant amount or true military-grade stuff. +[2,780 Mercenaries]

>>1660

Surprisingly, your handler does answer. Most security branches of Medvedka aren't located in the Glavakaban, you recall. After a short exchange, you're pointed to a small warehouse in the northern slums you can hide out in for now, and he promises to pick up the people in the hospital room for questioning.

>>1771

Scouting out the opposition, you can see that your position is heavily fortified - likened to a WW1 trench if the soldiers are to directly march it, and they can't shell or bomb the building with the hostages in there. There's a lot of RNA warships ready in the waters near the back of the Glavakaban, and you'd estimate nearly forty-five thousand troops outside. Killing field or no, that's still forty-five fucking times the number of guys you've got in here, and that's a lot. You're not one to back down from a fight though, and neither is any member of Isstinyye.

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c4a0af No.1773

Dice rollRolled 84, 16, 30, 88 = 218 (4d100)

THE BATTLE OF THE GLAVAKABAN

ONLY THE FOLLOWING MAY POST THEIR ACTIONS IN THIS BATTLE AS PER THE BATTLE RULES IN THE FIRST POST

>>1635

>>1637

>>1641

>>1645

>>1771

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c4a0af No.1774

Dice rollRolled 13, 78 = 91 (2d100)

>>1773

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

1/2 - Дерьмо! Surrounded and outmanned forty to one! Well if they've got 45 men to each fighter, we'll just have to kill 45 each! Seeing as the fighting's already started, find a good, covered position and begin firing.

>+[Смерть иностранного накипи!]

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c4a0af No.1776

File: 1431291213267.jpg (159.02 KB,500x375,4:3,un-troope.jpg)

Dice rollRolled 72, 71 = 143 (2d100)

>>1773

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[19221 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+140,000 RUB]

[+35,000 RUB PT]

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

>Buildings:

[Peacekeeper Barracks]

1-2. "We are peacekeepers.

Not war makers.

Medics, engineers, and supporting troops. If you see danger you call on the RNA on it immediately. Set up triage tents and field hospitals behind cover away from the front and as close to RNA support as possible.

Don't seek active engagements, and focus on ferrying the wounded and injured to the rear and bringing up support and ammunition. Use smoke cannisters, tear gas, and flares freely. We can make more ammunition, we can't make more men.

DO NOT BE AFRAID.

Many of you were born and raised here, been trained and armed here with weapons you built. This is YOUR city, and will continue to be your city. That's your buildings they're occupying and your people they have hostage. If they win, it will be your homes they take, your families they take, your lives they take. We will not let them win.

I'm General Markus Pile, and here we have only one and one rule.

https://www.youtube.com/watch?v=a4TPq1ICxkU

Keep. your head. down.

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c4a0af No.1778

Dice rollRolled 64, 1 = 65 (2d100)

>>1772

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

1&2. Well then stop summoning ghosts for now and focus on learning. I will become a master of the sciences, maybe. Well, I'll try.

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c4a0af No.1780

>>1645

"Please follow" You are lead through a number of tents that have been set up in prediction of the large casualties this siege will likely result in to the Siege HQ of the Heirs of Rome.

Kaiser is well kept; a military cut, dark of the hair, and clean shaven of the face. His eyes an intense pair of green rings move from his man to you as you are announced as an agent come to find work. A nod at the man "Dismissed"

An agent with a mask and heavy machinery can imagine the work he is suited for. He shouldn't have been seen by anyone important on his way through the streets even though he is rather noticeable, but is he equal to the task….

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c4a0af No.1781

>>1645

>>1780

"This siege is an opportunity to show the world that we the Citizens can take care of things without outside interference. To show that the Heirs of Rome are the ones that are meant to control the soldiers, officers and stability of Medvedka.

We will buy that right with the blood of many patriots and I want you to do something very important. I need you to fight and look intimidating for the cameras that will follow you so the people can associate military power with the Heirs of Rome and its boys in red. We will pay you 25,000 RUB to do that and stick around for a while if your image sticks we can put you on retainer"

Kaiser leans forward "Can you be showy for the cameras?"

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c4a0af No.1783

Dice rollRolled 75, 38 = 113 (2d100)

>>1773

Name of Faction: Heirs of Rome

Name of Faction Leader: Kaiser

Preferred Color: Purple

Military Strength: [6,000 soldiers (Loyal)], [18,000] Professionals], [20,000 Soldiers]

Districts controlled: 5 Executive 3 Docks, 2 Political

Various other bonuses: (Dock-Master - [50,000 RUB] per turn),

Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.

Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.

Money: [380,000 RUB]

[Spanish Contact]

[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

12 "Free this city and do it looking your best

The strength and blood you spend today will strengthen your families position in Mededka for generations

Go forth my Invictus, your legion strength will not break, your brothers are at your side

FOR ROME FOR HOME"

Suck it up and coordinate with Yasha and the UNONV to make our efforts worth more then a single push could accomplish.

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c4a0af No.1784

File: 1431338160335.jpg (173.87 KB,640x960,2:3,12342.jpg)

Dice rollRolled 26, 54 = 80 (2d100)

>>1772

>Name of Faction: Millennium Genetics

>Name of Faction Leader: Walter von Greim

>Preferred Color: Dark Green

>Military Strength:

>Districts controlled:

>Various other bonuses:

>Fluff: Around 1943. The scientist working under Hitler Discover The 'Vampire' Genome, and were about to start production of Superhuman like soldiers. Due to the allied forces overpowering Nazi Germany, the research facility was destroyed. As a final act, Hitler, Ordered the Scientists and a few Elite soldiers to infiltrate the USSR with the details for the project. They would try once more to invade Russia, but this time from within. They created a small facility, Expanding it throughout the years. Now, Undercover Of a Russian Genetics corporation. The researchers were able to produce their super soldiers and many other Biological masterpieces.

>Faction-Specific Bonus: [Nazi Connections] - There are some other secret projects of the Nazis that Millennium still has connection to, scattered about Europe and Russia. These allow you access to many resources that others would not be able to get, assuming you can reliable contact and retrieve items. Furthermore, you gain a large bonus to genetics work in specific, but take good care that people don't look too deep into your corporate history.

Bezerker Virus: 2/10

1. Continue with the Berzerker Virus.

2. Try and open a Series of Narcotics labs South from our current position.

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c4a0af No.1785

>>1780

>>1781

"I can be as intimidating as you need, anywhere specific you want me at?"

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c4a0af No.1787

>>1785

"If we get a shot at moving a squad of our men inside the fortress then you will be there gunning down the terrorists and perhaps escorting any living hostages…otherwise just make a good showing and use your judgement"

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c4a0af No.1798

File: 1431439473041.jpg (26.91 KB,420x236,105:59,science 1600x900 wallpaper….jpg)

Dice rollRolled 9, 53 = 62 (2d100)

>>1772

>Name of Faction: Mad Corp

>Name of Faction Leader: Doctor I. N. Sane

>Preferred Color: Purple

>Military Strength: 17 Super-Soldiers

>Districts controlled: 5 Research, 1 Industrial

>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.

>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.

>Money:

>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)

>Individuals: Adam (and two of his fellow experiments)

>Projects: [7/15 Faster Super-Soldier Production]

>Boar's Conclave: ??? representatives

>Grey Cabinet: Thomas Vicyxkzn

>>1697

Serphan Tine, I agree that these are our priorities, however I do believe you got them in the wrong order. We could never hope to take over should the government fall like THIS! We need to take action and save the Boar's Conclave, the Grey Cabinet AND the General. To this, everything else is secondary. And as such Mad Corp will focus on to that front, and that front alone

>>1773

ALICE! Get me that special labcoat, the one with the guns in the pockets and the medals on the front. I'm going to war!

1) Continue supporting the troops trying to retake the Glavakaban (SUPER SOLDIERS)

2) Make more super soldiers (SCIENCE!/SUPER SOLDIERS)

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c4a0af No.1812

>>1798

"Sir! Remember what the voice in our heads declared!"

>>1773

ONLY THE FOLLOWING MAY POST THEIR ACTIONS IN THIS BATTLE AS PER THE BATTLE RULES IN THE FIRST POST

"I'm not sure that making more super soldiers is a battle action, sir!

>Elias Yeah, those aren't combat actions

>Elias Go ahead as long as it's not too passive-aggressive, he can only tell the troops he has there what to do

>Elias And roll for Em

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c4a0af No.1866

Dice rollRolled 41, 92 = 133 (2d100)

>>1773

>>1780

>>1781

>>1783

>>1785

>>1787

>>Name: Heshrel

>>Preferred Color: Dark purple

>>Strength and Equipment: (Physical strength, personal equipment, etc.)

>>Followers: (Anyone directly currently following the individual.)

>>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.

Strength and Equipment: [Stimpack Mask - Can be implanted with various combat stimulants, as long as you've got some.] [18x Nvaskiyy Stimulant - You need these to live due to your addiction. Grants a flat +5 bonus to all rolls. Extremely expensive.] [музыкант - Personalized two-handed machinegun.]

Specific Bonus: [Teeter Tot - Your drugs make you near-unstoppable in the heat of the moment, you're unstable and always pushing the edge of snapping with them. Be very careful, especially when pushing too hard.]

1,2. Well if they need me to attack then attack I shall. Ill stick with the allied corp soldiers, but make sure that anything major I do is in front of the cameras or known by all.

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c4a0af No.1876

Dice rollRolled 30, 48 = 78 (2d100)

>>1772

>>1798

>Name: Adam

>Preferred Color: Purple

>Strength and Equipment: (Physical strength, personal equipment, etc.)

>Followers: (Anyone directly currently following the individual.)

>Fluff: TLDR Escaped hybrid between alien and human.

>Specific Bonus: [Psionic Powers] - Adam has significant telekinetic and telepathic abilities that continuously grow stronger, making him a dangerous enemy and a dangerous ally.

Adam has spent the last twelve years sheltered by Mad Corp, living in peace with his rescued siblings, recently however he has grown discontent with his life. After the accident where he killed some of the scientists and almost killed others he opted to shut himself away with his siblings. Mad Corp has sponsored this life style but Adam finds himself unsatisfied with his life, after all they have done for him he has given nothing in return. Adam is a young man now and he still hasn't done a damn thing for them. No more, he will leech of off Doctor Sane no longer.

Adam approaches his contact in Mad Corp with a request. “Let me repay what you have done for me. My body, my gifts let me use them to aid Mad Corp. I’m done living in secrecy; tell Doctor Sane that I’m ready to work for Mad Corp! I’ll pay off my debt a dozen times over!”

1-2. Adam is at best rusty when it comes to his psionic power, he has relied on it as little as he could over the past twelve years but it was time to shape up. Staying away from the telepathy Adam begins practicing his Telekinesis, seeing how many things he can lift, the heaviest thing he can lift, the velocity that he can throw things at and the amount of pressure he can put on things.

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c4a0af No.2669

Rolls roundup for my ease: Extreme delay edition

ISSTINYYE ROLLS - FORCES UNKNOWN, HEAVILY BARRICADED, HEAVY GEAR, 3,500-6,500

>>1773

Rolled 84, 16.

GRUNT #8401 - I MEAN YURI

>>1774

Rolled 13, 78

RNA + ALLIES BELOW

RNA ROLLS - ROUGHLY 30,000 SOLDIERS, 8,000 SOLDIERS [LOYAL] INVOLVED, HEAVY WEAPONS. STORMING BY FOOT.

>>1773

Rolled 30, 88.

UNONV ROLLS - 15,000 FORCES INVOLVED, EU-MADE GEAR, FOLLOWING RNA PLANS.

>>1776

Rolled 72, 71.

HEIRS OF ROME ROLLS - ROUGHLY 4,000 SOLDIERS [LOYAL], 15,000 SOLDIERS, 12,000 PROFESSIONALS INVOLVED, EU-MADE ARMS.

>>1783

Rolled 75, 38

MAD CORP ROLLS - 15 SUPER-SOLDIERS INVOLVED OF VARYING MENTAL CAPACITY. TOP OF THE LINE GEAR.

>>1798

Rolled 9, 53

HERSHEL

>>1866

Rolled 41, 92, Drugged-up bonus.

>>1996

SHUT UP, FAG.

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c4a0af No.2670

Just waiting on Kefka to roll me a 1d100 before I begin our recap of this bloody battle.

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c4a0af No.2671

Dice rollRolled 63 (1d100)

>>2670

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c4a0af No.2672

Dice rollRolled 39 (1d100)

>>2670

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c4a0af No.2673

File: 1432951347536.jpg (184.04 KB,991x600,991:600,TotallyUnrelatedPainting.jpg)

THE STORMING OF THE GLAVAKABAN

>>2669

Hopelessly outnumbered, outgunned, and out-manuvered, thing looked, in all honesty, quite poor for Istinyye. Their one advantage lied in their position, the Glavakaban itself - but by God, was it ever a good one. The soldiers of Istinyye slaughtered those who came onto the grand fields of the Glavakaban, using the rounded position and many defensive holes to pepper the infantry with rifle fire, and the vehicles with their rockets and the facility's built-in defenses. It was a stronghold, and all involved knew there was going to be a steep cost to taking it. The great wave of bodies pressed on with heads held high, whistling as their friends fell from the unrelenting Istinyye fire. It would be the bloodiest three minutes that Medvedka had ever seen, thousands of lives lost in such a short fire from the sky-clouding hail of bullets. But no matter how hard and true the Istinyye soldiers fought, they couldn't stop well over half the troops fielded from reaching the grand doors of the building, and it was all over when that happened. The slaughter turned at that point - the Istinyye troops were vulnerable from their defensive points, isolated, unable to stop the overrun. In ten minutes, the building was clear of their troops, dead or escaped.

Ten minutes Medvedka hoped it would never see again.

Istinyye has been routed from the Glavakaban and the surviving Conclave members are now free! Casualties and individuals next post.

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c4a0af No.2674

File: 1432951767425.jpg (48.41 KB,640x396,160:99,TotallyUnrelatedVictory.jpg)

Isstinyye - All troops routed or killed.

RNA - 18,000 [Soldier] casualties, 3,000 Soldiers [Loyal] killed.

UNONV - 4,321 Forces killed. The RNA issued a commendation for the way UNONV troops gave their lives to secure others, and their exceptional heroism and bravery in the fight.

Heirs of Rome - 1,782 Soldiers [Loyal] killed, 9,571 Soldiers killed, 5,720 Professionals killed.

MAD corp - 10 Super-Soldiers killed.

>>2671

Hershel performed positively admirably. Slugging through bullets like they were nothing, you saved dozens of lives and killed nearly fifty men on your lonesome, in clear sight of the other soldiers. Your exceptional performance would be sure to get around - it'd be easy to get a job when you've got something like what you just did to boast about. The drugs are still lingering around, though. -1 [Nvaskiyy Stimulant]

>>2672

The dogs! How could they! So many of your friends, killed before your eyes… You yourself barely managed to escape, a bullet from some hulking maniac with an oversized MG cut through the side of your cheek, leaving a nasty scar. It'll heal, and it doesn't hurt all tooo bad. It's a noticeable mark though, and if it had been just an inch to the left…. You shudder to think. You're currently outside the Glavakaban, standing in an alleyway between two of the great nearby office buildings and shivering in rage, clutching your gun like a teddy bear.

+ [Cheek scar - A badge of honor. You were at that battle!]

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c4a0af No.2675

>>2673

>>2674

… Post.

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c4a0af No.2676

Dice rollRolled 99, 28 = 127 (2d100)

>>2674

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[14900 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+140,000 RUB]

[+35,000 RUB PT]

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

>Buildings:

[Peacekeeper Barracks]

1-2. Start treating the wounded and getting medical aid to those hostages and collecting the dead for identification. We'll need to work fast to clean up this place before it becomes a disease hazard from the rot. Put out fire, clear debris, etc.

Yes, we will treat enemy soldiers as well. Start making calls on the Red Cross and even the common man, this is gonna be a big job to handle and dealt with fast.

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c4a0af No.2679

File: 1432954468713.jpg (3.09 MB,2848x4272,2:3,1387374922063.jpg)

Dice rollRolled 68, 65 = 133 (2d100)

>>2675

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [480,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. Next stop was the safehouse. Bosnia had to deliver his still bandaged Mercenary. It was ridiculous how long this guy took to heal, it was like Bosnia had managed to save the one Bleeder on the job. Their conversation would probably be delayed until the end of next week, which could just as well be the end of time.

Afterwards Bosnia would get himself a Vodka to go and head out to the far Northern Slums. Apparently some little shit called Eddie was pulling strings there in order to piss Bosnia off. And like just about any good old Russian Veteran Bosnia did not appreciate being pissed off.

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c4a0af No.2680

Dice rollRolled 74, 31 = 105 (2d100)

>>2669

Name of Faction: Heirs of Rome

Name of Faction Leader: Kaiser

Preferred Color: Purple

Military Strength: [6,000 soldiers (Loyal)], [18,000] Professionals], [20,000 Soldiers]

Districts controlled: 5 Executive 3 Docks, 2 Political

Various other bonuses: (Dock-Master - [50,000 RUB] per turn),

Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.

Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.

Money: [445,000 RUB]

[Spanish Contact]

[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

25,000 RUB sent to >>1866 "Do stick around, your performance was commendable and we could use your charisma and image in future the kind of fame that could be very profitable"

12 Tell the people in our territories about our Heroic sacrifice and the victory we have won. The Heirs of Rome will help keep the peace and make Medvedka secure again with their full support showing the image of Heshrel as an iconic figure of the battle.

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c4a0af No.2681

>>2680

Military Strength: [4,228 soldiers (Loyal)], [12,380] Professionals], [10,329 Soldiers]* Correction

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c4a0af No.2682

>>2679

490,000 RUB

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c4a0af No.2684

Dice rollRolled 100, 58 = 158 (2d100)

>>2674

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

+ [Cheek scar - A badge of honor. You were at that battle!]

1/2 - They - those bastards… Черт! I knew many of the dead! They were friends, allies in arms! And now they lie killed, martyred for the gall to want a free Russia!

Yuri wanted to run out into the Glavakban again, to shoot as many of those dogs as he could. But if he was not alive to remember the sacrifice Istinyye had made, no one would be. He would carry on, and look for more sympathizers, those that had survived the wrath of Europe's pets.

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c4a0af No.2687

File: 1432977330119.jpg (96.99 KB,564x600,47:50,Dragon_SR_01.jpg)

Dice rollRolled 66, 1 = 67 (2d100)

>>2673

>>2674

>Name of Faction:

DRAGON Corporation; "дpaкoн кopпopaция"

>Name of Faction Leader:

Serphan Tine

>Colour:

Orange

>Military Strength:

+[9,257 Mercenaries]

>Districts controlled:

7 Industrial

>Various other bonuses:

+[Arms Producer] - Basic recruitment is much cheaper for you.

+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.

+[3/5 Residue Tracking]

>Assets:

[370,000 RUB]

[Firearms Customer Base] +50,000 RUB/Turn

[Pharmaceuticals Customer Base] +20,000 RUB/Turn

>Fluff:

DRAGON Corporation has a large and varied repertoire. A previously unknown company with ambitions of megacorporacy, they sprung up practically overnight, buying out entire companies and breaking down their leadership before merging their industrial infrastructure into one contiguous whole. They aspire to have a finger in almost every pie, but seem to truly excel in manufacturing. There are rumours that they take orders from an actual dragon because nobody can figure out what DRAGON is supposed to stand for, but surely those rumours can't be true… can they? It might explain their sudden appearance…

>Faction-Specific Bonus:

[A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

1. The Glavabakan has been recaptured, and thank God for that. Nevertheless, we are not being told which representatives of the conclave are still alive, and which important persons of the Grey Cabinet are safe.

I'm sure we will be told, in time, but until the government is fully operational again, DRAGON will still endeavour to keep the peace in its local area and provide pay to those in the public services whose lives have been disrupted by this tragedy.

With luck, these simple but orderly initiatives will reduce the chaos on the streets to manageable levels, to make things easier for the conclave to get a handle on governance when it returns to functionality.

>Use DRAGON mercenaries and spend 140,000 RUB to keep order in DRAGON's sphere of influence

+[9,257 Mercenaries]

+7 Industrial

+[A deal with a DRAGON]

2. [Project Prometheus] is outlined in detail, and begun: a research and development project with far-ranging implications for DRAGON corporation. It's many-step process is recorded in such detail so that when Serphan Tine is taken from DRAGON offices to answer for the interim government, DRAGON corporation will still have innovative policies to pursue.

+[9,257 Mercenaries]

+7 Industrial

+[Arms Producer]

+[Absolute Lockdown]

+[A deal with a DRAGON]

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c4a0af No.2688

File: 1432977624771.png (1.48 MB,1920x800,12:5,DED_Smaug.PNG)

Dice rollRolled 65, 11 = 76 (2d100)

>>2687

>1

Or maybe it isn't.

Just for fun, rolling to see what rolls I missed out on by not being allowed to act last turn.

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c4a0af No.2691

>>2687

Pssst.

I already explained what conclave members were alive meta-ly. They are now free and resuming governmental operations. Like, right now.

>>1614

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c4a0af No.3146

Dice rollRolled 46, 87 = 133 (2d100)

>>2675

>Name: Adam

>Preferred Color: Purple

>Strength and Equipment: (Physical strength, personal equipment, etc.)

>Followers: (Anyone directly currently following the individual.)

>Fluff: TLDR Escaped hybrid between alien and human.

>Specific Bonus: [Psionic Powers] - Adam has significant telekinetic and telepathic abilities that continuously grow stronger, making him a dangerous enemy and a dangerous ally.

Well, I haven’t received any orders from the good doctor so I will just develop my Psionic abilities.

1-2. improve my Psionic abilities, learn to fly, catch stuff with my telekinesis as it is thrown at me, lift heavier things. I’ll try a bunch of different things to see what is easier to learn.

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c4a0af No.3147

Dice rollRolled 40, 88 = 128 (2d100)

>Name of Faction: Novoprom Corp

>Name of Faction Leader: Kateryna

>Preferred Color: Yellow

>Money:

[55,000 RUB]

>Military Strength:

9,780 Mercenaries

>Districts controlled:

Industrial x3

Political x2

>Various other bonuses:

[Arms Producer] - Basic recruitment is much cheaper for you.

[Consumer Base]: +[25,000 RUB] per turn

[Firearms Consumer Base]: +[5,000 RUB] per turn

>Fluff: Roksana Lesya was born in Moscow to a formerly Ukrainian family that profited greatly from the Russian annexation in 2016. Groomed from birth to run the family's timber company so that her older brother could bask in the glory of politics as the next Putin, she was never expected to learn the truth about how many Ukrainians the family had betrayed to gain their station. Soon enough her idiot brother's political ambition caught the wrong kind of attentions, and as the family began to pay the price Roksana faked her own death during an attack by 'Chechnyan rebels'. Her family wouldn't miss the foreign currency she'd absconded with. Not that any of them would notice until they tried to flee.

>Faction-Specific Bonus:

[Another form of Truth] - Novoprom Corp gains a large bonus to rolls involving deception, backstabbing or intrigue.

>Prisoners:

[Traitorous, Mysterious Bond Villain of a Contractor]

1.

The RNA's misinterpretation of our intent will not stop Novoprom. We shall begin producing civilian and military grade body armors. With the fighting in the city, these will be in great demand.

+3 Industrial

2.

Let us try questioning our prisoner again… Perhaps after some time as our guest his tongue will be a bit looser.

We would love to know where our money went, after all.

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c4a0af No.3440

7/21 players have posted.

That is not a lot.

Post so I can update, if you would.

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c4a0af No.3443

Dice rollRolled 40, 23 = 63 (2d100)

>>3440

>Name of Faction:Hell's Eagles

>>>>Name of Faction Leader:The Old Man

>>>>Preferred Color:Black

>>>>Military Strength: 900 Elite Military 2800 footmen

>>>>Districts controlled: 4 Slums, 1 Research

>>>>Various other bonuses: Western Angels

>>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye

>>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.

>>[Western Angels]

>>>>Property:Underground Base

Wow I haven't posted in a while

1:All of hell's angels collectivly awake from a sick couple nights of drinking to realize they have no clue whats going on in the city. Get to the streets and learn what's up.

2:Get our hands on more weapons for our troops, assault rifles, shotguns, explosives, whatever.

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c4a0af No.3481

File: 1433767656982.jpg (98.15 KB,601x793,601:793,Helghast_Gets_Owned_by_INC….jpg)

Dice rollRolled 54, 22 = 76 (2d100)

>>2674

>>Name: Heshrel

>>Preferred Color: Dark purple

>>Strength and Equipment: (Physical strength, personal equipment, etc.)

>>Followers: (Anyone directly currently following the individual.)

>>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.

Strength and Equipment: [Stimpack Mask - Can be implanted with various combat stimulants, as long as you've got some.] [17x Nvaskiyy Stimulant - You need these to live due to your addiction. Grants a flat +5 bonus to all rolls. Extremely expensive.] [музыкант - Personalized two-handed machinegun.]

Funds:[25,000 RUB]

Specific Bonus: [Teeter Tot - Your drugs make you near-unstoppable in the heat of the moment, you're unstable and always pushing the edge of snapping with them. Be very careful, especially when pushing too hard.]

1. Seeing that his account had recieved its funds, Hershel proceeded to head to his own dealer. He needed some better armor, preferably a heavily armored trench coat to protect him(pic related)

2. Now that he has that trenchcoat, its about time he got some steadier pay. As such he attempted to get in contact with >>2680 and see if he had any jobs for him.

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c4a0af No.3709

>>2676

UNONV works shockingly fast and efficiently, getting rid of the thousands of dead bodies for proper burial and saving thousands more of wounded, returning them to civilian service. Their efforts, and the close work with the Medvedka chapter of the Red Cross and the common people, both manage to gain a fresh wave of recruits to the Peacekeeper's Barracks, and remind Medvedka of the services the UN does - right before the next transfers.

[+ 1,783 Forces]

>>2679

The contact is delivered to an undisclosed location in the slums without any hassle, with Bosnia utterly ignoring any efforts 'he' made to speak on the rather long drive there. Eddie proves to be a bit hard to locate in the entirety of the slums, though. Bosnia does see a lot of petty gangs and aspiring criminals, some of whom look inches away from mugging him even with the marks present on his rifle. Alternatively, he could ask his contact more about 'Eddie', or try and track him down a less violent way.

>>2680

While the people of the docks are apathetic most of the time, they seem very relieved to hear the news you give them, the prospect of the return of government a greatly appealing one. Hershel's bold acts don't hurt, and this will certainly be a boon in the upcoming transfers…

>>3146

You can't lift yourself yet, but you find significant success in training your reaction time, slowing down the world a bit to hone your movements and abilities. This makes catching things a breeze, and you think you're slowly managing to lift things that are heavier and heavier…

+ [Quick Reaction Time] - It's hard to hit Adam, and he receives a bonus where making use of quick thinking would be applicable.

>>3147

As much as you're loathe to say they were right, without the RNA buying your body armor, demand is low. You hardly turn a profit, and there's no way you can get a solid consumer base off of these things. They aren't the best in quality, admittedly, so maybe some more time spent could change things…

+ [20,000 RUB]

However, your New and Improved (TM) methods of 'interrogation' that Sergei recently brought in from the Ukraine do manage to loosen the contractor's tongue some, as he's clearly sick and tired of being kept in your FunTimes (TM) Novoprom Executive suite. You coax out a couple names and faces from him - but more importantly, you get the location of your money, shipped out to Afghanistan through a local bank transfer. Jesus, this guy…

>>3443

You read a thread on 8chan and learn that the Glavakaban has just been re-taken after a surge of mass nationalistic terrorism across Medvedka. You get so absorbed in the masterpiece of writing you forget to actually do anything else, and spend a few days babbling about how great it was.

>>3481

((Player interaction is a free action with reliable IC justification.))

You're in Russia, friend - armored trench coats aren't hard to find. It'll cost you though, a lot more than you have at the moment. Your contact names the rice at [38,000 RUB] for the top-notch jacket you want.

BOAR'S CONCLAVE TRANSFERS NEXT TURN, GET YA POLITICS IN NOW

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c4a0af No.3717

>>2684

>>2687

A wronged man is a dangerous force, one that tends to destroy without care. Yuri Nabokov was a very, very wronged man.

He ran long and hard, to the outskirts of the land claimed by DRAGON corporation, a friend of Russia according to Istinyye itself. This mattered nothing to Yuri, if he even realized whose land it was that he treaded on. Yuri spoke with power, confidence, and absolute, raw hatred, drawing the liars, thieves, the destitute and hateful to his banner held high. Needless to say, it wasn't a pretty sight. The mercenaries of DRAGON corp found the sudden uprising near impossible to control, and by the time the burning, thrown molotovs and gunfire had faded into the distance, thousands more were dead. A horrible day for DRAGON - but a fitting revenge for Istinyye. No matter who had to suffer.

DRAGON Corp:

[-3,241 Mercenaries]

[- 120,000 RUB]

Yuri"

[+171 Forces] (Decided to keep following you after the dust cleared)

[+ 25,000 RUB] (Salvaged)

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c4a0af No.3718

>>3709

>>3717

YE MAY POST

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c4a0af No.3719

Special post for this asshole who rolled a nat1 when he wasn't supposed to post. This totals to a roll of -4. Good job. If you also posted early, I am not counting your rolls and you may roll again.

>>1778

You perhaps get more than you bargained for. In your search for more advanced books to learn, you somehow stumble across a particularly rare one in a bookstore - large and black and wrinkled, with bright red writing that you don't understand on the cover. Clearly some form of romance language, at least. The insides are something entirely different though… formed in so many languages, and nearly incomprehensible. Somehow, you feel like you've learned something, and you can't put the book down….

+ [STATIC]

+ [STATIC]

+ [STATIC]

+ [Whispers] - Who the hell said that?

+ [Wrinkled Black Book - Unknown title]

+ [The Mark] - Feels like there's something scratching at the back of your neck.

+ [Rabbit's Foot] - Was that a bunny?

+ [Enlightenment 1/10000]

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c4a0af No.3721

Dice rollRolled 78, 48 = 126 (2d100)

>>3719

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

+ [STATIC]

+ [STATIC]

+ [STATIC]

+ [Whispers] - Who the hell said that?

+ [Wrinkled Black Book - Unknown title]

+ [The Mark] - Feels like there's something scratching at the back of your neck.

+ [Rabbit's Foot] - Was that a bunny?

+ [Enlightenment 1/10000]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

1&2. There is only one thing to do now. Read more. There should be language books around here if translations are needed. Lets see what this book is about.

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c4a0af No.3722

Dice rollRolled 3, 45 + 10 = 58 (2d100)

>>Name: Heshrel

>>Preferred Color: Dark purple

>>Strength and Equipment: (Physical strength, personal equipment, etc.)

>>Followers: (Anyone directly currently following the individual.)

>>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.

Strength and Equipment: [Stimpack Mask - Can be implanted with various combat stimulants, as long as you've got some.] [18x Nvaskiyy Stimulant - You need these to live due to your addiction. Grants a flat +5 bonus to all rolls. Extremely expensive.] [музыкант - Personalized two-handed machinegun.]

Specific Bonus: [Teeter Tot - Your drugs make you near-unstoppable in the heat of the moment, you're unstable and always pushing the edge of snapping with them. Be very careful, especially when pushing too hard.]

Heshrel contacts the Heirs of Mars and ask if they have a job for him.

1. Find a quick job to do, for some good cash.

2. Search for other mercenaries around here in medvedka.

Drugs

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c4a0af No.3725

Dice rollRolled 17, 28 = 45 (2d100)

>>3709

>Name: Adam

>Preferred Color: Purple

>Strength and Equipment:

+ [Quick Reaction Time] - It's hard to hit Adam, and he receives a bonus where making use of quick thinking would be applicable.

>Followers: (Anyone directly currently following the individual.)

>Fluff: TLDR hybrid between alien and human.

>Specific Bonus: [Psionic Powers] - Adam has significant telekinetic and telepathic abilities that continuously grow stronger, making him a dangerous enemy and a dangerous ally.

Huh, everything seems a little… Slower, weird.

1. Try to make contact with Dr. I. N. Sane. I’ve lived well thanks to him, like my family has. I want to know what I can do for him.

2. Continue to train and develop my abilities, I’ve lived so long without them, it is time to let them grow and flourish. Adam will try to just generally strengthen and test his Psionic Powers, like he is stretching a muscle.

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c4a0af No.3730

Dice rollRolled 84, 83 = 167 (2d100)

>>3709

Name of Faction: Heirs of Rome

Name of Faction Leader: Kaiser

Preferred Color: Purple

Military Strength: [4,228 soldiers (Loyal)], [12,380] Professionals], [10,329 Soldiers]

Districts controlled: 5 Executive 3 Docks, 2 Political

Various other bonuses: (Dock-Master - [50,000 RUB] per turn),

Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.

Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.

Money: [485,000 RUB]

[Spanish Contact]

[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

12 Families of Medvedka, your leaders have resolved the situation but now I need you to show your support for the Kaiser so the Kaiser can support you with low interest Business loans (85,000 RUB) to support and invest in the betterment of the territories under our wings. Politics.

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c4a0af No.3774

File: 1434040903750.png (41.48 KB,649x326,649:326,Dragon_vs_jet_01.png)

Dice rollRolled 13, 23 = 36 (2d100)

>>3717

>Name of Faction:

DRAGON Corporation; "дpaкoн кopпopaция"

>Name of Faction Leader:

Serphan Tine

>Colour:

Orange

>Military Strength:

+[6,016 Mercenaries]

>Districts controlled:

7 Industrial

>Various other bonuses:

+[Arms Producer] - Basic recruitment is much cheaper for you.

+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.

+[3/5 Residue Tracking]

>Assets:

[370,000 RUB]

[Firearms Customer Base] +50,000 RUB/Turn

[Pharmaceuticals Customer Base] +20,000 RUB/Turn

>Fluff:

DRAGON Corporation has a large and varied repertoire. A previously unknown company with ambitions of megacorporacy, they sprung up practically overnight, buying out entire companies and breaking down their leadership before merging their industrial infrastructure into one contiguous whole. They aspire to have a finger in almost every pie, but seem to truly excel in manufacturing. There are rumours that they take orders from an actual dragon because nobody can figure out what DRAGON is supposed to stand for, but surely those rumours can't be true… can they? It might explain their sudden appearance…

>Faction-Specific Bonus:

[A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

1. Despite the civil unrest, [Project Prometheus] must go ahead in Serphan Tine's absence, following the clear guidelines set for its development.

+[6,016 Mercenaries]

+7 Industrial

+[Arms Producer]

+[Absolute Lockdown]

+[A deal with a DRAGON]

2. Serphan Tine delivers himself to the relevant authorities - the government - to face the consequences of his actions. Word is leaked to the press that he plans to make a speech, explaining why DRAGON did what it did during the crisis - and an important announcement ahead of the Boar's Conclave transfers.

50,000 RUB is budgeted to ensure favourable reception by as much of the Russian press as possible.

100,000 RUB is budgeted for political costs in order to present a positive image of DRAGON to the populace.

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c4a0af No.3775

File: 1434042635210.jpg (78.9 KB,496x463,496:463,Serphan Tine 4.jpg)

>>3774

The CEO of DRAGON Corporation knows that the RNA has tried to poison the public against him.

He knows that their unwillingness to work with his interim government caused thousands of Russian deaths in the storming of the Glavabakan.

He knows that his company has been almost bankrupted by efforts to keep the peace in the city during the regrettable chaos following the botched job of securing the seat of government by the general himself.

And the people must know.

"I accept full responsibility for the actions of the interim government," he begins. "It was my initiative that encouraged the city's most powerful interest groups to pull together and work for the common good."

"You may have been told that what we did was illegal - but it received sanction from the RNA - so if we are to be punished, should they not equally be?"

"We fought to protect the people when all the army could think of was preserving their ultimate authority. Their "Martial Law" was just an excuse for certain elements to go on a dictatorial power trip. So stubborn were they to accept peaceful, productive compromise that they threatened to bombard DRAGON headquarters into dust - destroying vast swathes of the city they had been brought in to protect to prevent us battling the worst excesses of violent nationalist terrorism."

"I love my country. I love Medvedka. But it is obvious that General Kliment, and so few of those who currently claim to represent us do not. After failing to protect our government, they ordered thousands upon thousands of brave Russian men and women to their deaths with a premature assault on an almost unassailable fortification to cover up their own mistakes. Are those the actions of a sane entity? I say not."

"As such, I have chosen to announce DRAGON Politics. A political party that believes in Russia, that believes in Medvedka, and believes in a better life for the people here - free from the threat of being bombed into oblivion by those who claim to have their best interests at heart."

"If you remember the work we have done for this city, if you remember the hundreds of thousands of RUB we have invested into public order, security and medicine over the past weeks, if you want a secure city with a confident economy, then vote DRAGON in the upcoming transfers."

"Thank you."

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c4a0af No.3776

Dice rollRolled 100, 54 = 154 (2d100)

>>3709

>Name of Faction: Novoprom Corp

>Name of Faction Leader: Kateryna

>Preferred Color: Yellow

>Money:

[105,000 RUB]

>Military Strength:

9,780 Mercenaries

>Districts controlled:

Industrial x3

Political x2

>Various other bonuses:

[Arms Producer] - Basic recruitment is much cheaper for you.

[Consumer Base]: +[25,000 RUB] per turn

[Firearms Consumer Base]: +[5,000 RUB] per turn

>Fluff: Roksana Lesya was born in Moscow to a formerly Ukrainian family that profited greatly from the Russian annexation in 2016. Groomed from birth to run the family's timber company so that her older brother could bask in the glory of politics as the next Putin, she was never expected to learn the truth about how many Ukrainians the family had betrayed to gain their station. Soon enough her idiot brother's political ambition caught the wrong kind of attentions, and as the family began to pay the price Roksana faked her own death during an attack by 'Chechnyan rebels'. Her family wouldn't miss the foreign currency she'd absconded with. Not that any of them would notice until they tried to flee.

>Faction-Specific Bonus:

[Another form of Truth] - Novoprom Corp gains a large bonus to rolls involving deception, backstabbing or intrigue.

>Prisoners:

[Traitorous, Mysterious Bond Villain of a Contractor]

1 & 2

Novoprom's machine marches once more into the political scene.

We shall mourn the Russians killed by the vile EU armies that swarmed the Glavabakan. Let us remind the people that it is the EU and Chinese agents that have caused this conflict, and the victim is Medvedka.

Remind the people that Russian hands are stained with Russian blood because there are two foreign armies upon Russian soil, and they hide among us as the UNONV and Heirs of Rome. But they have spilled the blood of Russians upon Russian soil for the last time!

Fighting in the streets hurts us all, and should be an option of last resort. Vote for those that stand against these EU devils that seek to conquer us in the name of their fascist agenda! With Medvedka united behind us, we shall cripple these devils with laws before driving them back to Berlin!

Medvedka United, for a better future!

+ 2 political districts

+ Another Form of Truth

+ [105,000 RUB]

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c4a0af No.3777

File: 1434044731114-0.jpg (159.06 KB,1024x660,256:165,UN worker.jpg)

File: 1434044731115-1.jpg (46.74 KB,600x213,200:71,Home Builder.jpg)

Dice rollRolled 19, 58 = 77 (2d100)

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[16683 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+175,000 RUB]

[+35,000 RUB PT]

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

>Buildings:

[Peacekeeper Barracks]

Once more, people were expecting another round of campaigning by the famed General of the UN.

And yet, this time, there were no trips. No elaborate fanfares and handshakes. No grand media moves.

Instead, a simple, humble message was given to all frequencies and ads.

"Novosstaniye Medvedka is in need, and the work to care for her and her people is an endless but necessary struggle.

UNONV cannot spare additional resources to large campaigns while there are still people struggling on the streets for survival. For those of you who continue to support us in the politics field, we deeply thank you for your continued support, but more than ever we call upon all of Novosstaniye Medvedka to look to the struggle here among your neighbors.

UNONV will continue it's efforts to bring about a better life for all of Novosstaniye Medvedka"

1. Expand South, improving the infrastructure as we go.

Spend 30,000 RUB

2. We have more important things to spend our limited resources on than politics.

We have people displaced from the war with no homes, no food, and no hope.

Spend 100,000 RUB on the Novosstaniye Medvedka Civilian Corps (NMCC).

It is a work relief program focused on improving the city infrastructure, building homes and civil centures. It will allot equipment and construction experts to lead teams of anyone looking for stable work and pay, as well as food and rent, and its express purpose is home building and maintenance, as well as other services such as cleansing of gutters, food provisions, and more.

More than workers, we need people to man bread and soup lines, people to work with trained nurses on providing medical care. But most of all, it will provide jobs and homes.

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c4a0af No.3779

File: 1434045478300.png (204.26 KB,235x351,235:351,MadSwitch.png)

Dice rollRolled 97, 86 = 183 (2d100)

>>3709

>Name of Faction: Mad Corp

>Name of Faction Leader: Doctor I. N. Sane

>Preferred Color: Purple

>Military Strength: 7 Super-Soldiers

>Districts controlled: 5 Research, 1 Industrial

>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.

>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.

>Money:

>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)

>Individuals: Adam (and two of his fellow experiments)

>Projects: [7/15 Faster Super-Soldier Production]

>Boar's Conclave: ??? representatives

>Grey Cabinet: Thomas Vicyxkzn

>>1876

>>3725

Excellent, EXCELLENT! I appreciate your enthusiasm, and I have no doubt you will do great things for Mad Corp in time. Once the elections are over I promise I'll find something for you to do, until then, train, study, or play around, just be ready. Mwahahahaha!

>>3709

Politics, politics, politics… WELL THEN, LET US SHOW THEM WHY MAD CORP HAS RISEN TO THE TOP! ALICE, GET ME PR ON THE LINE!

1) Hold a parade in celebration of the Conclave being freed, especially show of our brave Mad Corp representatives as heroes of Medvedka (POLITICS!)

2) Hold a speech about the future of Medvedka, the future Mad Corp can bring it! (POLITICS!)

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c4a0af No.3781

Dice rollRolled 60, 12 = 72 (2d100)

>>2674

Name: Scuffov Artyom Fedor Gavriil

Preferred Color: Dark Green

Strength and Equipment: [Shank] [42000 RUB]

Followers: His group of Janitor/Hit-men [6]

Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.

Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.

[Diamond Hunnah] - The sex obsessed black market contact.

[A metric fuckton of shitty pistols]

1/2. Scruffov looks at the men in ski mask with his hands above his heads and shouts " не стреляйте , ядруг России!"

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c4a0af No.3784

File: 1434049592888.jpg (122.02 KB,756x1056,63:88,isolation_by_nrag-d7hl55f.jpg)

Dice rollRolled 64, 10 = 74 (2d100)

>>3709

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [490,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. Of course Bosnia could try a less violent approach.. or he could try a more violent one! Really it could be either reason and those petty gangsters eyeing him really had it coming. He would ask his Handler about Eddie and move in on him or have a nice chat with the city youth.

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c4a0af No.3792

>>3481

"Jobs hmmmm yes I think we can offer you 5,000 RUB a term to help us recruit and train soldiers. Our losses were not insignificant so there is a need for someone with some charisma to go out and actively recruit for the Heirs of Rome to keep its reputation as a secure faction. We will give you some loyal troops to help you in this if you accept"

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c4a0af No.4120

Dice rollRolled 85, 39 = 124 (2d100)

>>3717

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

>+ [Cheek scar - A badge of honor. You were at that battle!]

>[+171 Forces]

>[+ 25,000 RUB]

Yuri never would have thought himself a leader. He was always a follower, and piece in the plan of a free Russia. And yet, here he was. These people look to him for guidance. And he would lead them to a revitalization of Istinyye. The sacrifices at the Glavakban would not be forgotten.

1 - First, these forces will need to be organized and armed. Find a nice place to coordinate and gather. Somewhere safe, somewhere secret.

2 - Then, spread the word. Spread it only among those we can trust, of course. The eyes and ears of our oppressors are everywhere. Istinyye has survived. It will rise again. Come all who long for freedom and prosperity, unchained from the yoke of the capitalists! The revolution welcomes you!

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c4a0af No.4122

>>3792

Sounds good. I know just where to look, where should me and the men meet?

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c4a0af No.4227

>>3779

"Ah, a reply!" Adam reads the letter he received from the agent and smiles, the doctor still writes his trademark laugh down in his letters. "Alright! Time to get ready for the doctors call!"

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c4a0af No.4360

>>3721

Yes, reading the book seems like the only viable option here. Honestly, it's all you really feel like doing about now. You can't figure out shit that the book's actually saying. even with translations, but it's super-interesting. Seriously. Feels like it's speaking to *YOU* in particular. Sometimes you can even hear little whispers talking to you. It's completely normal, of course, right? There are some letters at your apartment, by the way. You haven't bothered to read them yet.

+ [Enlightenment 7/10000]

>>3722

Despite your sterling new reputation and the Heirs of Rome's support, you can't find a decent job outside the Heirs themselves. Nothing not far below you, anyway. Could always do gang work for peanuts, or look for some other reliable contractor. Your search for mercenaries goes better - if there's one thing Medvedka never seems to lack, it's manpower. The European and Chinese populations of Medvedka do seem more trusting of you than the Russian natives, though. Most likely from the whole Glavakaban incident…

+ [Hero of the Glavakaban] - People will recognize your name and respect you, but some might spit on your posters and you've got a whole lot more heat.

+ [1,283 Mercenaries]

>>3725

((Interplayer communication is always a free action with reasonable justification or exceptional circumstances, even with your shit roll.))

You have to take some time getting used to your new means of perception, and spend these last couple of days throwing objects and giggling as they seem to take an extra few moments to fall and floating things up. There aren't any side effects - for now, it seems.

>>3730

In the wake of the Heirs of Rome's success at the Glavakaban and the recent blow to Istinyye, the Heir's political campaign is well-received amongst the city's citizens. The Heir's position looked rock-solid in taking the Conclave until the Novoprom effect. As of now, there's a sudden rising tide of attacks on your forces and bombings of your property - some even reported from outside your own territory. Looks like you might have to clamp down on security once more.

[- 27 Professionals], [ - 9 Soldiers]

[- 67,000 RUB]

>>3774

>>3775

Though public opinion wanes and debates on the good-heartednes of DRAGON and it's representatives, and the RNA sours at the notion of dealing with any corporation, the newly-restored government of Medvedka takes no issue or offense at the group's interim government. In fact, after a particularly scathing attack on the RNA and show of legitimate political entry, the Kolomnikov releases a statement of sympathy with the DRAGON government, and insisting there would be no ill wishes between them and the corporation, and that the formation of their political party is recognized as a legitimate entity within the Conclave. Though DRAGON isn't quite back in full swing again, public opinion skyrockets from the previous low ratings, and it is generally agreed that DRAGON's actual love for Medvedka and the good it does outweigh any ulterior motive amongst the public. Still, DRAGON politics can't garner many seats after the difficulty of the last few months with the Istinnyye crisis.

>>3777

UNONV made a wise decision to stay out of politics this quarter, it seems. Despite their sterling reputation as humanitarians staying intact, the political term is a brutal one for UNONV advocates in the wake of Novoprom's push. Maintaining your sterling reputation and humanitarian efforts in Medvedka make you unable to do any real expansion, though the NMCC is decidedly a success in the war-torn and rioting streets of Medvedka, not in the least because of the large funding base it had allowing for major work in building and protecting the lives, health and property of a damaged Medvedka. The richer districts are cleaned up without much assistance from you, but the poorer ones find the step-in from UNONV much-needed, and many men and women given bread and shelter volunteer for the Peacekeeper Initiatve, a show of resistance to the pro-Istinnyye tide rising in Medvedka. At the moment at least, attacks on UNONV forces and groups are lower than usual as Istinnyye struggles to recover, and the untrained assaults from civilians led on by near-religious fervor don't hurt as bad as the trained and deadly Istinnyye ones.

[+ 3,782 Forces]

[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid, - 2,500 RUB PT.

CONCLAVE TRANSFER RESULTS IN TWO POSTS. NO MAP THIS POST BECAUSE THERE WERE NO TERRITORIAL CHANGES, OTHER THAN THE GLAVAKABAN BECOMING NEUTRAL.

DO NOT POST.

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c4a0af No.4361

>>3779

MAD corp's political faces and bobbleheads speak and maneuver brilliantly in the changing political climate - the way they cleverly don't attach themselves while drawing the affections of both the pro-foreign and nationalist crowd guarantees faces in the Conclave in the upcoming transfer. The parade you hold is widely attended, attributable to the current craze for authority, and the speech is similarly well-received - despite scrimping on funding, your political campaign succeeds admirably, and it looks like you'll be second only to Novoprom this quarter.

>>3781

Surrendering was certainly the safe choice here. The last bodyguard to the Minister manages to put a few bullets in one of the masked figures before he's gunned down, and they quickly tie you and his hands behind your backs with makeshift cuffs, dragging the both of you to your feet and hurrying you off. Hilariously, it seems you've been captured - in the middle of being captured. You're rushed out of the winding, desolate halls of the place you were in, able to get a quick look around you when you surface. The door you came out of looks bunker-like, and the facility appears to have been built against the side of a rather large mountain, sides angling down against the huge thing. It's lightly snowing out, and the ground is covered in perhaps two inches of the stuff, though you remember it wasn't snowing in Medvedka when you were rendered unconscious. Considering that the maximum unconscious time for most safe substances is thirty minutes, and you could've been out for about an hour - where the fuck are you? You have no time to contemplate as a burlap sack covers your head and you're pushed onto a vehicle with more talk of that language you don't understand. An excruciatingly long drive later, you can hear the Chinese minister being dragged out, while you're left in the transport. Someone takes off the bag on your head, and you can see you're alone with one of the masked men (woman in this case), who appears to be contemplating what to do with you, a rifle on her lap. If you were gonna say or do something, now would be the time.

>>3784

You call up your handler, who you still haven't even asked for a codename from, you rude man. Your handler gives you some useful info on the gangs in the region you're in, as far as government and field knowledge go - there's the Shadowmen, a quieter group of more high-profile criminals that focus on organized heists and doing bigger group's dirty work, a Red Steel chapter - a name-brand Chinese gang with reported connections to pan-asian mafias - , a couple of petty groups of Russian youths and lowlifes not worth mentioning, and a relatively new group called Eyeball, reportedly stemming from a German mafioso team that's spreading their wings after pulling off some big stuff. As far as a Mister Johnson called 'Eddie', he can't find a file in police or federal databanks, but his advice is to go after some Shadowmen or Eyeball members. Eddie sure isn't a Chinese name, and it's doubtful that a Red Steel'd be smart enough to adopt a western name in dealings. He also asks you to refrain from any actual murder this time - cleaning up at the hospital was a huge fucking headache, in his words.

>>4120

You have no problem finding a nice place to hide out at. In the wake of the riots and burnings, abandoned but mostly stable buildings are everywhere. What you find is a particularly nice compound, a spacy warehouse with a comfortable underground area, hidden against some stacks of old MRE packs. It can easily fit your admittedly large group, and a good amount more - at least five hundred people could stay in this place, you bet. Not as good as Istinnyye's main compound, but it's not safe to head back there at the moment, you reason. Sevastyn would surely be proud of you starting a whole new chapter in the heart of the city, so close to RNA dog territory! The words of Novoprom stir fire in many hearts, and people are enthusiastic in joining, without weapons or armor or training - but with passion. Istinnyye will not be felled by a single loss, it has been told. Even when the second to last of you die, the last will build everything up again, until all of Russia is, once more, Russian, free from the strings and laughter of the fat oligarchs of Europe and the rodent dictators of Asia. Istinnyye graffiti is re-painted in these streets, the fire of the original war ignited once again. It would consume Medvedka this time, or die out trying.

+ [231 Forces]

CONCLAVE TRANSFER RESULTS NEXT POST.

DO NOT POST.

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c4a0af No.4362

Haha, I lied. Conclave results NEXT post, because this 100 deserved a special post.

>>3776

Kateryna takes the stage to thunderous applause, to a Russian crowd in poor men's clothes, some holding signs with slogans such as 'EU GO HOME' and 'SIBERIAN IS THE ONLY ASIAN I WANT'. There were an incredible amount of microphones at the stand, and cameras swiveled around her head, unobtrusive and unmanned - the high-tech stuff evidence of Novoprom's blazing popularity in the last few days.

When the crowd had quieted down, she tried to speak, talking into the microphone in a clear, powerful voice.

"People - Russians of Medvedka!", rang out, the cheer of the crowd drowning out her voice over the speakers as she said the words. Once more, she waited for the crowd's noise to die down before speaking, calm and collected.

"When a pig squeals, it squeals in dominance."

The crowd had quieted down, lending a cold silence as the poor folk stared up at the well-dressed woman with admiration and intent listening.

"The pig, you see, believes itself to be above. That it owns the pen it sleeps in, the farmer that feeds it, the dirt it tramples. And yet as it squeals, the farmer remains in control of it's every whim and thought, the true owner of the pen, the dirt, himself."

"And when the pig breaks down it's pen, it does it because it thinks itself in control, that it might do whatever it pleases, to destroy and ruin the domain of pig as such beasts do. It saddens my heart to tell you that such pigs live in Novostainyye Medvedka itself, trampling and destroying as they squeal their thoughts of control."

"Too long has Rossiya suffered under the squeal of pigs. Those of the European Union and Chinese Republic flaunt their dominance and ownership over Russia, as though it belonged to them! They hide their factions among us, pretending to help our people while they steal and manipulate our grand city to their own twisted schemes and desires, putting their agents in our Conclave, changing our laws, trampling on OUR city! Today, I announce Medvedka United - one Medvedka together, against the corruptive influence of the Europeans and Asians! One Medvedka United to drive them home to Berlin and Bejing, to make Russia Russian, and to bring the squealing pigs that caused so many Russians to die so needlessly - to bring them to the slaughterhouse."

Such statements sweep across Medvedka, the distraught Istinnyye supporters finding a new cause in Novoprom's strong words and political message. The 'fighting in the street' bit is occasionally ignored by overzealous supporters, but the end result is obvious. The community of Medvedka is hugely polarized, but at this exact moment, Novoprom looks to be sweeping the polls with the exact same intensity they swept Medvedka, drawing their new party up in a blaze of nationalistic fervor.

((Feel free to talk with me to edit any bits you don't like, want, whatever. I don't want to take away player autonomy in any way.))

DO NOT POST.

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c4a0af No.4363

File: 1434527025700.png (91.22 KB,799x880,799:880,Novosstaniye Medvedka - Po….png)

CONCLAVE TRANSFER RESULTS

DRAGON Politics - + 5 seats.

Medvedka United - + 69 seats.

MAD Corp - + 24 seats.

Heirs of Rome - + 10 seats.

UNONV - + 9 seats.

DO NOT POST

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c4a0af No.4364

Important Notices -

Nikolay Kolomnikov's term ends next transfer. This has large effects for the politics of Medvedka, as it means a new Commander-General can be voted in without impeachment. To become Commander-General, your candidate must become nominated within three turns of the transfer and receive a majority vote in the Conclave between nominated parties when it comes time to vote (Which will occur one turn after the Boar's Conclave transfers). To become nominated, you simply must put forth a candidate attached to a political party (DRAGON politics/Medvedka United for PC parties, or United Russia (In power, Russian Nationalists) , The Russian Neo-Communist Party, LDPR (Liberal-Democratic Party of Russia), or Justice Russia (Social Democrats).), and receive 1/4th of the Conclave's vote, or an approval from Kolomnikov, circumventing the Conclave vote.

News:

TERRORIST GROUP ON THE RUN - Russia Today

Earlier this week, the Glavakaban in Novostainyye Medvedka was re-taken by Russian National forces acting in unison with local units, driving out the hostile group of far-right terrorists that had seized the building and it's inhabitants for their own purposes. The take-back of the building, though high in casualties, seems to have dealt a serious blow to the organization, which now seems to be on the defensive under the weight of assaults by the Russian National Army. More reports as the situation develops, but sources from within the military claim that the cell will be eliminated in a week.

PHOSPHOBIROYZANTE BANNED THROUGHOUT ALL PROVINCES - Light of China

Earlier today, our gracious government passed law 'Snakebite' into effect, banning sale and usage of the chemical Phosphobiroyzante in every province where it had previously only been banned in sections of Bejing, including all special economic zones. This is a surprising move by the government considering recent interest by overseas parties into development of the chemical, though our noble leaders certainly understand the economic implications of such a move. We will simply have to see the reasoning behind this action, as we have been unable to solicit an interview with any of our gracious leaders recently. Light of China will keep you up to date on any evolutions involving law 'Snakebite' and the usage of this chemical.

FINLAND AND GERMANY BACK OUT OF OIL DEAL WITH RUSSIA - BBC

In light of the recent developments and rising instability in Russia, it's hard to fault Germany and Finland's back-out from a proposed oil pipeline leading from Novgorod, through Finland and Sweden and down to Germany. Plans were canceled roughly two days ago, with German prime minister Wolfgang Spaßvogel citing uncertain conditions as the primary reason behind the drop. Experts state that this might also be related to rising organized crime levels in Scandinavia and Germany, some of which have been linked to leakage of Bratva and Triad mobs through Russia, with Russia blaming European crime syndicates for rising organized crime levels in her own cities. Plans may resume eventually, as they have not been completely shut down, but they are indefinitely on hold for the moment and if the Russian issue continues - it looks to stay that way.

POST.

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c4a0af No.4365

>>4364

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[20465 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+47,500 RUB]

[+35,000 RUB PT] - UN funding

[2,500 RUB PT] - MVCCP

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid

>Buildings:

[Peacekeeper Barracks]

Stat Post

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c4a0af No.4366

Dice rollRolled 30, 23 = 53 (2d100)

>>4361

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

>+ [Cheek scar - A badge of honor. You were at that battle!]

>[+402 Forces]

>[+ 25,000 RUB]

1/2 - Novoprom speaks words of truth and justice! They put it more eloquently than I coul, but then I am no leader. I have seen all too well what happens when we fight too brazenly and too openly. The pig has tusks. In secret, I shall spread Novoprom's message to the channels of the common man, in ways that mass media cannot reach. The fires of rebellion are not quenced, and soon they will consume Medvedka.

>+[Смерть иностранного накипи!]

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c4a0af No.4370

Dice rollRolled 75, 12, 90, 31 = 208 (4d100)

NPC Rolls

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c4a0af No.4374

Dice rollRolled 28, 39 = 67 (2d100)

>>4360

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

+ [STATIC]

+ [STATIC]

+ [STATIC]

+ [Whispers] - Who the hell said that?

+ [Wrinkled Black Book - Unknown title]

+ [The Mark] - Feels like there's something scratching at the back of your neck.

+ [Rabbit's Foot] - Was that a bunny?

+ [Enlightenment 7/10000]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

1. Continue reading the book

2. Read a few other things as well. I did come here to study after all. Start on sciences.

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c4a0af No.4375

Dice rollRolled 14, 49 = 63 (2d100)

>>4361

Name: Scuffov Artyom Fedor Gavriil

Preferred Color: Dark Green

Strength and Equipment: [Shank] [42000 RUB]

Followers: His group of Janitor/Hit-men [6]

Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.

Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.

[Diamond Hunnah] - The sex obsessed black market contact.

[A metric fuckton of shitty pistols]

1/2. "I don't know who you are or where I'm at, but I do know this, if you plan to kill me, it would be a tremendous waste of an incredible potential asset, so please refrain from putting a hollowpoint round from that rifle in my skull and uncuff me please. Or just tell me where I am and don't shot me please. Whatever you're feeling like."

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c4a0af No.4377

Dice rollRolled 93, 65 = 158 (2d100)

>>4365

1-2. Expand South, improving the infrastructure as we go.

>Spend 30,000 RUB to improve infrastructure

>[+ Civilian Corps]

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c4a0af No.4378

>>4360

>Name of Faction:Hell's Eagles

>>>>Name of Faction Leader:The Old Man

>>>>Preferred Color:Black

>>>>Military Strength: 900 Elite Military 2800 footmen

>>>>Districts controlled: 4 Slums, 1 Research

>>>>Various other bonuses: Western Angels

>>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye

>>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.

>>[Western Angels]

>Property:Underground Base

1:Start our campaign up for the next election

2:Continue moving Hell's Eagle's reach to the northern slums of the city. If the government doesn't care about the people then it is the people right to change it.

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c4a0af No.4379

Dice rollRolled 24, 4 = 28 (2d100)

>>4378

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c4a0af No.4381

Dice rollRolled 54 (1d100)

>>4374

Free action: Read the letters. Might be important or something.

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c4a0af No.4382

>>4381

With some effort, you tear yourself away from the book, going over to read your mail. Mostly uninteresting stuff, bills that you don't really care about and a letter from some corporate group, whatever. A few catch your eye in particular, though.

- A letter marked with a red wax seal in the form of a jumping rabbit

- A crinkled, yellow-ish letter you haven't read yet. Probably junk.

- The corporate letter you threw in the trash without reading, if you feel like looking over it in actuality.

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c4a0af No.4383

>>4382

Read all three, first rabbit, second the probable junk, then what I threw in the trash.

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c4a0af No.4384

>>4383

The rabbit print crinkles as you open it, and it appears to have been penned by hand in exquisitely beautiful handwriting.

"To whom it may concern,

It has come to your attention that you are in possession of a rare and valuable item that parties would be very interested in. Please deliver said item to the mail office three blocks north from your current location."

It's not signed.

The second letter is a gigantic drawing of an iluminatti-like eyeball that spans the entire paper, with the sclera removed to fit the word 'BURN' where it would be.

The third letter is a formal request from a research lab near the southern blocks to come in for testing. Wait, how do they even know about you?

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c4a0af No.4387

>>4364

>Name of Faction: Novoprom Corp

>Name of Faction Leader: Kateryna

>Preferred Color: Yellow

>Money:

[30,000 RUB]

>Military Strength:

9,780 Mercenaries

>Districts controlled:

Industrial x3

Political x2

>Various other bonuses:

[Arms Producer] - Basic recruitment is much cheaper for you.

[Consumer Base]: +[25,000 RUB] per turn

[Firearms Consumer Base]: +[5,000 RUB] per turn

>Fluff: Roksana Lesya was born in Moscow to a formerly Ukrainian family that profited greatly from the Russian annexation in 2016. Groomed from birth to run the family's timber company so that her older brother could bask in the glory of politics as the next Putin, she was never expected to learn the truth about how many Ukrainians the family had betrayed to gain their station. Soon enough her idiot brother's political ambition caught the wrong kind of attentions, and as the family began to pay the price Roksana faked her own death during an attack by 'Chechnyan rebels'. Her family wouldn't miss the foreign currency she'd absconded with. Not that any of them would notice until they tried to flee.

>Faction-Specific Bonus:

[Another form of Truth] - Novoprom Corp gains a large bonus to rolls involving deception, backstabbing or intrigue.

>Prisoners:

[Traitorous, Mysterious Bond Villain of a Contractor]

Stats.

Medvedka United calls for an immediate impeachment of the Commander-General and Grey Cabinet for incompetence and dereliction of duty, along with an investigation headed by a the RNA's judiciary into the actions or lack thereof taken by the Commander-General and members of the Grey Cabinet that brought about the attack on the Glavakaban. Medvedka has been allowed to fester and wound itself long enough, and leadership must be held accountable for this sin against the people!

Medvedka United calls upon ALL members of the Boar's Conclave to do their duty to Medvedka. Stand united with us and let us bathe the blood and gore from the Commander-General and the Grey Cabinet in the light of day and see justice done!

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c4a0af No.4405

File: 1434575783617.jpg (111.15 KB,524x733,524:733,DRAGON_Security.jpg)

Dice rollRolled 6, 100 = 106 (2d100)

>>4360

>Name of Faction:

DRAGON Corporation; "дpaкoн кopпopaция"

>Name of Faction Leader:

Serphan Tine

>Colour:

Orange

>Assets and Bonuses:

[100,000 RUB]

[DRAGON Head Office]

+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.

[DRAGON Firearms] +50,000 RUB/Turn

+[Arms Producer] - Basic recruitment is much cheaper for you.

[DRAGON Pharmaceuticals] +20,000 RUB/Turn

+[3/5 Residue Tracking]

[DRAGON Politics] 38 Elected Representatives

>Military Strength:

+[6,016 Mercenaries]

>Districts:

7 Industrial

>Fluff:

DRAGON Corporation is an emergent manufacturing giant that chose to deal primarily in weapons and drugs from their inception. This rather unfortunate combination seemed for a while to have negatively impacted their perception in the local media, and so their leadership has decided to branch out into both politics and humanitarian efforts in an attempt to salvage their reputation, and looks to further diversify their operations.

>Faction-Specific Bonus:

[A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

With DRAGON's reputation repaired, it only makes sense to retreat somewhat from the public eye. Leave while we are ahead, with sentiment generally positive. We can use the general quiet to reshuffle our departments for improved organisation and performance, making each slightly more independent from the others, but having them still answerable to head office - we are getting quite large to try and keep functioning as a single entity.

1. Our mercenaries were clearly unable to handle Istinyye's brand of chaotic violence to any great extent. While disappointing, it isn't so very surprising for simple contractors who have received no specialised training from their employer. To improve to ability of our men in the field, it is DRAGON's intent to assign its "peacekeeping contractors" to their own division: [DRAGON Security]. To turn a profit, this group will hire out its services as bodyguards, security personnel, even military contractors should the need arise. But they need to be professionals, equipped with functional uniforms and trained to operate at a high level in the field, working well alongside others whatever the circumstances. Hopefully, in the aftermath of the Glavabakan incident there will be heightened demand for trained security personnel - and who better to supply them than DRAGON, who brought the city together in the time of crisis? Let's make a killing.

>Spend 100,000 RUB organising DRAGON's mercenaries into a profitable, professional PMC division

2. [Project Prometheus]

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c4a0af No.4407

Dice rollRolled 79, 62 = 141 (2d100)

>>4360

Name of Faction: Heirs of Rome

Name of Faction Leader: Kaiser

Preferred Color: Purple

Military Strength: [4,228 soldiers (Loyal)], [12,353] Professionals], [10,320 Soldiers]

Districts controlled: 5 Executive 3 Docks, 2 Political

Various other bonuses: (Dock-Master - [50,000 RUB] per turn),

Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.

Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.

Money: [398,000 RUB]

[Spanish Contact]

[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

(Christ an entire term's worth of money gone even with my central bank)

1 How tiresome. Keep putting out business loans to help new businesses in my territories to keep the support of the people if we keep our money fluid and invested in ways the uneducated violent attackers don't understand they can't reach the money as easily.

2 Defensive structures are to be built throughout our territories as well as new fire fighting stations and emergency response units to be trained to combat these acts of terrorism. Spend 100,000 RUB

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c4a0af No.4408

Dice rollRolled 29, 21 = 50 (2d100)

>>4360

>>Name: Heshrel

>>Preferred Color: Dark purple

>>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.

Strength and Equipment: [Stimpack Mask - Can be implanted with various combat stimulants, as long as you've got some.] [17x Nvaskiyy Stimulant - You need these to live due to your addiction. Grants a flat +5 bonus to all rolls. Extremely expensive.] [музыкант - Personalized two-handed machinegun.]

Specific Bonus: [Teeter Tot - Your drugs make you near-unstoppable in the heat of the moment, you're unstable and always pushing the edge of snapping with them. Be very careful, especially when pushing too hard.]

+ [Hero of the Glavakaban] - People will recognize your name and respect you, but some might spit on your posters and you've got a whole lot more heat.

>Followers:

+ [1,283 Mercenaries]

1. Heshrel sits on a crate of ammo and guns as more mercenaries move supplies to another warehouse. As he speaks to himself his voice comes out muffled, with his breathing almost heard out loud. "Im going to need some more men, both for those Heirs and for personal reasons. Lets see how many more mercenaries I can bring in here.."

2. Heshrel, having just finished recruiting more men, looks up at another poster with his face(mask)on it. He knows all about heat and trouble, he's a mercenary after all, and these posters will not be doing him much good. As the rain falls around him he begins considering his options. After a few minutes of standing in the rain, and adding another stimpack, he decides that he is going to need to change his heat. If his mask is gonna be all over russia then its going to be in a politically positive light. He begins using his contacts to find terrorist locations and major gangs in Medvedka, as he has some purging to do soon.

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c4a0af No.4410

>>4408

In case it wasnt clear, first roll is recruit more mercs for Heirs of Rome.

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c4a0af No.4417

If MAD CORP would be so kind as to pop into the mibbit chat at some point, there is a proposition to be delivered!

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c4a0af No.4441

File: 1434627859056.jpg (34.05 KB,640x360,16:9,1382146278156[1].jpg)

Dice rollRolled 55, 66 = 121 (2d100)

>>4361

>>4364

>Name of Faction: Mad Corp

>Name of Faction Leader: Doctor I. N. Sane

>Preferred Color: Purple

>Military Strength: 7 Super-Soldiers

>Districts controlled: 5 Research, 1 Industrial

>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.

>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.

>Money:

>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)

>Individuals: Adam (and two of his fellow experiments)

>Projects: [7/15 Faster Super-Soldier Production]

>Boar's Conclave: (how many do I have?)

>Grey Cabinet: Thomas Vicyxkzn

MWAHAHAHAHA! An excellent election! Look at the number Alice we are number 2! …wait, number 2? UNACCEPTABLE! Oh no matter, they will rue the day when they thought they could outshine Mad Corp in due time. Now lets see, Snockey results, banned drugs, commander-general ends his turn, got to make a note of that one… WHAT? We are getting our oil cut off? ALICE! Get the lab on the line, we need to save Russia!

1-2) Develop a new power source that doesn't need no stinking oil (SCIENCE!)

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c4a0af No.4452

Dice rollRolled 79 (1d100)

>>4374

Change study the sciences to get the book to the required location. Gonna get me some more Rub.

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c4a0af No.4454

Dice rollRolled 83, 92 = 175 (2d100)

>>4452

>Name of Faction: Millennium Genetics

>Name of Faction Leader: Walter von Greim

>Preferred Color: Dark Green

>Military Strength:

>Districts controlled:

>Various other bonuses:

>Fluff: Around 1943. The scientist working under Hitler Discover The 'Vampire' Genome, and were about to start production of Superhuman like soldiers. Due to the allied forces overpowering Nazi Germany, the research facility was destroyed. As a final act, Hitler, Ordered the Scientists and a few Elite soldiers to infiltrate the USSR with the details for the project. They would try once more to invade Russia, but this time from within. They created a small facility, Expanding it throughout the years. Now, Undercover Of a Russian Genetics corporation. The researchers were able to produce their super soldiers and many other Biological masterpieces.

>Faction-Specific Bonus: [Nazi Connections] - There are some other secret projects of the Nazis that Millennium still has connection to, scattered about Europe and Russia. These allow you access to many resources that others would not be able to get, assuming you can reliable contact and retrieve items. Furthermore, you gain a large bonus to genetics work in specific, but take good care that people don't look too deep into your corporate history.

Bezerker Virus: 2/10

1. Continue with the Berzerker Virus.

2. Try and open a Series of Narcotics labs South from our current position.

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c4a0af No.4463

>>4405

Well, guess it's time…

>calls Serphan Tine

This is Doctor Ivan Nikola Sane from Mad Corp, I would like funding for some research that I believe could make us both rich. Three words, Clean Sustainable Energy. What do you think, interested? And if not then I could just get the boys in the lab to hurry up with the hover cars, we have the technology, we just need the incentive to push them out on the market.

>>4227

>later

Adam, how would you like to track down the people who attacked the transport who got your sibling's back? Because I think I know who might have a lead.

>gives Adam everything Mad Corp knows on Operative Bosnia, it's not much, but there is a phone number there

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c4a0af No.4464

File: 1434642363234.jpg (339.43 KB,1280x1024,5:4,Bookwyrm.jpg)

>>4405

>>4463

Following short negotiations, DRAGON Corporation announces its intent to fund Mad Corp research for the betterment of all the people of Medvedka.

DRAGON:

+[Mad Corp Subsidies] -10,000 RUB/Turn

Mad:

+[DRAGON Corp Funding] +10,000 RUB/Turn

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c4a0af No.4472

File: 1434646621755.jpg (114.1 KB,1024x681,1024:681,soldier_of_fortune_by_anst….jpg)

Dice rollRolled 40, 16 = 56 (2d100)

>>4364

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [500,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. In his day Bosnia had met more than one German and he could say that Eddie was no German man for certain. Then again he had met several American-Chinese going by such a tasteless name.

The Shadowmen were most likely to have used a fake name and Eddie could be just one of their anonymous names while they had no real interest in him he had previously hit a Chinese bank. Putting all these facts together Bosnia concluded that he had no idea how to proceed and should probably accquire additional information by chatting up that Mercenary that had been slacking off ever since Bosnia had put him in the hospital.

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c4a0af No.4475

>>4387

After the shocked Conclave begins the typical back room negotiations, Medvedka United's calls for impeachment begin to turn to more specific targets.

No longer does Medvedka United call for the impeachment of the entire Grey Cabinet.

The current public speeches speak of impeaching:

Commander-General Nikolay Kolomnikov - Incompetence and Dereliction of Duty

Director of Defense Richard Englsemton - Incompetence and Dereliction of Duty

Minister of the Interior Xin Jae Hunagshu - Incompetence and Dereliction of Duty

Administrator of Humanities Vladislav Drymov's name seems to be a point of debate, while Secondary Commander Thomas Vicyxkzn and Secretary of Commerce Alexandra Fedorov seem to have powerful voices advocating for them as pillars of stability…

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c4a0af No.4532

>>4475

This blatant favouritism smacks of underhanded dealings, and DRAGON representatives will not vote for any initiative that displays such willful cherry-picking.

If the Commander-General and the Grey Cabinet are implicated, then they should all be ousted and investigated to ascertain the truth.

If preferential treatment is employed, what trust can we have the investigation was fair and impartial? Why should only part of the cabinet be held accountable for recent events?

Such an action should be comprehensive, or not be undertaken at all. An impeachment of the cabinet may well be merited, but it will add to the instability and volatility of the situation in our fair city at an already dangerous time.

And so this motion will only have our votes if it is just, honest, and performed with utmost transparency - Because what right do we have to dictate upon whom suspicion should fall? Surely that is a matter for the national government.

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c4a0af No.4558

>>4532

This 'blatant favouritism' as DRAGON calls it is the result of concerns voiced by DRAGON and others. Medvedka United seeks justice for the Russian blood spilled under the watch of the Commander General and the Grey Cabinet, but others call for some measure of stability to be left intact.

Medvedka United listens to the voices of our peers, and our peers have called for stability to be maintained so that Medvedka does not fall to complete anarchy. To this end, our peers have advocated for both Secondary Commander Thomas Vicyxkzn and the Secretary of Commerce to act as a transition government.

If DRAGON has a better solution for seeking justice without placing Medeveka at undue risk, we ask that this solution be shared as Seraphin Tine once shared his vision for stability during the Glavakaban!

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c4a0af No.4569

>>4558

If the people of Medvedka truly want to hold the Cabinet to account, then they should be held to account: no half measures.

Either we allow the Commander-General and the cabinet's terms to come to their natural end, reassuring the public with the ideal that due process will be observed - or we remove every member of the cabinet for their alleged Incompetence and allow an entirely new group serve as a breath of fresh air.

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c4a0af No.4811

>>4362

Minor fluff change here. Due to the whole 'faked death' back story for Kateryna, being on TV isn't exactly a wise move, so we shall instead request that Novoprom's own representative for the DRAGON interim government take the place of Kateryna in this post. >>1663

Darya Arina, a twenty-something child of Medvedka and former employee of Novoprom's political teams before she resigned her position with the Corporation to serve Medvedka as part of the DRAGON Interim Government. May she impeach the hearts of voters the city over!

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c4a0af No.4868

>>4365

>>4378

>>4387

>>4405

>>4407

>>4441

Special - voting procedure!

The Conclave is currently holding debates on whether or not to put certain implicated members up for early impeachment.

In debate -

Commander-General Nikolay Kolomnikov

Director of Defense Richard Englsemton

Minister of the Interior Xin Jae Hunagshu

With a roll, you can scout out current feeling to get a more accurate count. It is apparent that without various parties in the Conclave issuing party-wide orders to vote yes, all three will fail, even with the majority of Unity's support.

Please respond if you wish to scout out feeling, or to issue party-wide ultimatums or statement on the impeachment situation.

Reminder that to put someone up for impeachment, 1/3rd of the Conclave vote is needed.

Of course, 3/4ths will be needed to actually impeach them, in a vote next round. Remember - you can tell your representatives to vote to impeach just one or two, more than those currently being debated, all of them, or none at all.

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c4a0af No.4869

Dice rollRolled 85 (1d100)

>>4868

DRAGON representatives take a principled stand.

They will vote AGAINST any motion to impeach only some select parts of the grey cabinet.

They will vote FOR any motion to impeach all six members of it.

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c4a0af No.4880

>>4868

>>4869

Medvedka United shall stand with DRAGON, and calls for a full, sweeping impeachment of the Grey Cabinet as a whole.

Medvedka deserves a clean slate. Let us deliver it unto the people.

We also believe that we hold the numbers needed to secure the vote on these terms, and look forward to working with our peers in the Conclave to bring about a bright future for Medvedka.

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c4a0af No.4881

Dice rollRolled 78 (1d100)

>>4868

"Impeachment is the most stable principle of all forms of government. The need for change of leadership and ideals is what is needed for a society to survive. I have seen the American Government fall from its mighty palace for this reason, and in this reason I say now that it is the duty of the people to change when change is needed. It is why I implore you to vote yes" The Old Man seeming to have a moment of clarity sits back down in his chair. This leads to Anthony looking to him and saying

"You can fucking walk?"

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c4a0af No.4883

>>4868

Officially, a statement was released.

"UNONV is a United Nations Humanitarian operation, not a political one, and it would be a breech of ethics for the United Nations to act as a partisan in the politics free elective society"

Unofficially, anonymous coversations with UNONV political supporters within the Conclave strongly suggested to vote on overall impeachment

with one exception

The Minister of Humanities has shown and been shown to have genuinely cared for his office and the people, as such UNONV supporters were suggested to vote for an impeachment of all but him.

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c4a0af No.4935

Dice rollRolled 14 (1d100)

>>4868

Orders to vote against impeachment.

"The delays caused by this impeachment are more dangerous, riddled with internal strife stemming from unhygienic views on what will make their replacements more capable then the men we have there now. This impeachment is a mistake."

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c4a0af No.5306

>>4935

>>4869

>>4880

>>4881

>>4883

>>4935

Assuming no declaration from MAD corp.

After an initial round of negotiations, a proposal for sweeping impeachment is put forward by the Unity party. Unanimously approved by Unity, and with the majority of DRAGON and UNONV's votes, the proportion succeeds with ease, despite UNONV speaking against the removal of Vladislav Drymov. All members of the Cabinent are up for impeachment, as well as Kolomnikov, but will need a 75% majority to impeach them in actuality. This vote will occur NEXT turn, after a month of debate.

(No point doing an actual count - this vote clearly succeeds. Updating now.)

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c4a0af No.7473

File: 1438231844774.png (285.52 KB,1174x962,587:481,Novosstaniye Medvedka - Ma….png)

>>4365

>>4377

You manage some pretty extensive southern expansion, amassing two separate districts under your control. Even with the peaceful and expensive areas you manage now, you're almost at the limit of how much space your peacekeepers can effectively control, so you may want to invest more into recruitment if you intend to continue expansion.

>>4366

The few you manage to reach listen well, but staying quiet and meaningful is difficult with how extensive security is, after people re-settle from the explosion of Istinyye. A small amount are moved enough to join your cause, and you have weapons and food enough for them - but it is not enough. You need do more, at this rate the pigs above will never fall!

+ [38 Forces]

>>4374

>>4452

Special post after this one.

>>4375

You can't really tell what the woman wearing the mask is thinking or doing, considering she is, in fact, wearing a mask. She does shake her head, seemingly entertained at your pleas, seeming to relax a bit. Still, your plea doesn't seem to move her, and she resumes her position waiting.

You can hear noise from outside, getting louder every second. If you had to guess, you don't have much time to act before someone makes your choices for you.

>>4378

Though you run some basic campaigning, so far from the next transfer it is rather uninspired, and is little to remember. Your efforts at expansion go even worse, the people of the northern slums are aggressive and hostile to you, throwing bricks and jeering as you try and control them. One of your men is struck and seriously injured, and you beat a retreat for the moment to figure out what to do. If you want the Northern Slums, it seems you're going to have to use force.

>>4387

no action taken

>>4405

There's great enthusiasm for DRAGON security, and you set to work getting the proper permits and licenses at once - until a notice from the Government informs you, merely a day after the plans are set in motion, that it is highly illegal for corporate entities to maintain fully private and militarized security entities in Medvedka if they are not explicitly dedicated to private security. You don't have to spend any of your money, at least. And there's a lot more good news on the way in the special post you're about to get.

>>4407

The business loans prove a smart idea, as it pacifies and calms down the populations you control marvelously. They're quieter than you can remember them ever being, satisfied watching their quality of life steadily improve from the money you pour into their business. While you can't secure ERUs easily, new defensive outposts and firefighting stations are constructed quickly and efficiently throughout your territory, ensuring that you'll be much better prepared in case of any further disruption.

+ [Safety Net] - A variety of defensive structures and emergency control stations means that riots or other disasters will have reduced effect on you.

>>4408

It seems a bit hard to recruit about now, as people seem to be shying away from signing themselves up in light of how much war Medvedka's seen recently. Still, you manage to garner a couple of lost souls.

+ [121 Mercenaries]

Finding Istinye locations is no easy task, and you've no luck of that. However, minor street gangs are everywhere if you'd like to try one of those one for size. While you're fed some talk about Red Steel groups and even whispers of Eyeball presence, it'd be more than difficult to find out where either of those two are hiding out. Shadowmen might be a tad bit easier as far as major gangs go. The biggest gang up where you are is the Black Crescent, a loose association of pink mohawks, the majority of them immigrants from poorer nations in Africa, the Middle East and Central Asia. They've gained a considerable amount of power near the docks as of late, considering all the chaos and anarchy the group thrives upon.

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c4a0af No.7474

>>4441

A new power source? You're given a couple options to pursue your research

Deuterium: A coiling, peculiar substance capable of being placed in airtight containers to generate some energy.

Snockerium: That's the term we're using to describe the harvesting of extreme emotion, of which we're pretty sure we can convert to some form of energy.

Human Blood: I mean, uh, I guess. How did this make it on the list?

Electriable: We aren't 100% on how this works, but creating large, bubbled generators with spokes that cause rings of blue, circular electricity seems to do something. The name is a work in progress.

>>4454

The Bezerker Virus progresses excellently, surprising everyone with how fast the strain is incubating. [6/10]

Your expansion goes swimmingly as well, and your labs quickly gain near total control of the district, allowing for greater research freedom and diversity.

>>4472

The strange-looking mercenary with inexplicable chest bumps and a strangely small waist is largely recovered, and no longer has to wear his bandages. Without them, he wears his hair in a long brown ponytail, something you think strange - what man has his hair down to his shoulderblades? In any case, you question the short mercenary about your current operations, to which he helps out the best he can. A surprisingly high-pitched voice for such a masculine man, almost sing-song. While he hasn't heard of an 'Eddie', he informs you that his contact was with a man called 'Lyon', who he recalls meeting in a shady bar called Schrimher's. Dingy little place with all sorts drinking in it, as long as you aren't a purple unicorn, no one's likely to look twice at you through those doors. Lyon was fair-skinned, but past that, he was wearing a lot of layers, the mercenary recounts.Maybe brown hair, green eyes, he offers.

5 turns until next conclave transfer. I'm going to write the special happy funtime 100 post + calls for the next round of voting in the Conclave tomorrow, roughly 4pm EST, when I get back home. Be there or be square ;^)

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c4a0af No.7490

File: 1438281876291.png (159.37 KB,1000x1000,1:1,1c9.png)

Dice rollRolled 74, 3 = 77 (2d100)

>>7473

Name: Scuffov Artyom Fedor Gavriil

Preferred Color: Dark Green

Strength and Equipment: [Shank] [42000 RUB]

Followers: His group of Janitor/Hit-men [6]

Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.

Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.

[Diamond Hunnah] - The sex obsessed black market contact.

[A metric fuckton of shitty pistols]

1/2. Scruffov rises fast and quick, throwing his shouler into the women, trying to disarm her, "Пиздаеб! соси хуй русский" after seperating the women from her weapon, he tries to break his binds, then her face and/or neck, then grab the weapon and find someplace to hide from the noises outside.

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c4a0af No.7496

>>4374

>>4452

>>4405

Walk to the post office, place the book down at a bench or something, walk away. Shouldn't be hard, right? Getting there isn't, anyway. Simple little postal office, got a couple lines past the deposit boxes, maybe ten or so people other than you in there at the moment. It's a Tuesday afternoon, not too many people interested in mailing things today. Looking around, there isn't really an obvious place to stow the book, not where you can see, anyway. Instead, you opt to wait it out, sitting down on one of the provided benches to see if someone's going to come talk with you. Sure enough, a young Asian man, short hair done in a fashionable, modern style sits down next to you, dressed in an expensive suit - looks custom-tailored to your untrained eye, maybe Italian. He's got some sort of tattoo on his neck, but the high collar makes it too hard to discern. He's wearing a pair of black gloves and expensive sunglasses as well, really going for the 'faceless suit' look, you'd guess. "Please leave the book and walk outside, you will collect money outside.", the man says, not turning to look at you and in perfect, accent-less Russian. Without a word, you drop the (well-wrapped) book down, despite some serious internal debate and nearly every fiber of your being telling you to clutch the thing close to your chest. The man smiles as you do so, nodding with a quiet "The rabbit will remember this action." He stays at the bench, not touching the book as you turn to leave. When you walk out the door, a large black van swerves into the parking lot, barreling towards you at incredible speeds. The thing forces you to dive out of the way, skidding to a stop sideways when you do so. You're still prone on the ground when the backdoors slam open, a small handful of men reminiscent of SWAT jumping from the stopping vehicle, each landing flat on their feet. They're fully armored and concealed in all black, but carry some sort of bulky, unwieldy-looking weapon with an odd cylindrical barrel, red cut-outs on the side. The man at front screams something at you in Russian as you try to scramble up, already starting to bring up your ghosts to take these backstabbing assholes out. Before even your heightened response can focus enough to bring up a ghost, they've already started shooting. The shots sure don't hurt like bullets - it's more of a sharp, stinging pain, akin to getting stabbed with a sewing needle. Looking down, you've got an impressive amount of silver, tubular things sticking out of your arms and torso, a small blue light blinking on most.

That's about when you blacked out.

God knows how long later, you're woken up with a bucket of icewater, arms and legs bound to a chair in a darkened room. The fact that there's a familiar logo of a Dragon up on the wall isn't the most promising of signs. Shit.

James:

- [STATIC]

- [STATIC]

- [STATIC]

- [Wrinkled Black Book - Unknown title]

DRAGON Corp:

+ [Wrinkled Black Book - Unknown title]

+ [James 'Experiment-A' Wilson (Captive)]

>>4365

>>4378

>>4387

>>4405

>>4407

Special - Voting procedure cont.

The Conclave is currently holding debates on whether to impeach certain members of the Grey Cabinet who have already passed nomination.

In debate -

Commander-General Nikolay Kolomnikov

Director of Defense Richard Englsemton

Minister of the Interior Xin Jae Hunagshu

Secretary of Commerce Alexandra Fedorov

Administrator of Humanities Vladislav Drymov

Secondary Commander Thomas Vicyxkzn

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c4a0af No.7497

>>4370

These rolls were for Istinyye - RNA conflict. RNA continues to push the upper ground - Istinyye forces are drying up, as is their popular support.

News:

LATVIA WINS REGIONAL SNOCKEY CUP

In the Neutral European State Snockey League of Switzerland, Latvia, Turkey, Estonia and Sweden, Latvia has taken the taken the Gray Cup, shocking everyone in their 3-2 victory over the Swedish Snockey team. In an interview with professional Snockey player Raimonds Nikojlas about their surprising win, Nikojlas commented "Is fueled with fire of ancient hatred, our victory, I mean. That's how we beat 'em every time.". He then attempted to give this reporter a lost tooth.

POST.

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c4a0af No.7498

Dice rollRolled 50, 57 = 107 (2d100)

>>7496

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

+ [Whispers] - Who the hell said that?

+ [The Mark] - Feels like there's something scratching at the back of your neck.

+ [Rabbit's Foot] - Was that a bunny?

+ [Enlightenment 7/10000]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

1. A set up? Possible. Means they wouldn't have had to pay me, probably would have gotten some money from DRAGON. Best not worry about it too much right now. Get some bearings on my surroundings. See what is in this room. If there are any guards in the room link minds with them to get more information.

2. Start getting out a few ghosts to look around for me for anything not around and maybe a path out. Where guards are, ect. This isn't the first time I had to break out of a corps base, last time it was the lab though.

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c4a0af No.7499

>Name: Heshrel

>Preferred Color: Dark purple

>Fluff: Heshrel is known as "The Dealer". He is a skilled and ruthless free agent, doing any job worth the RUB across russia and many others across the world. His mask which he never takes off, combined with his dark purple and green trench coat, have left many believing him as a mere myth, all part of his plan. Heshrel has been described as unstoppable and for good reason. His mask transports a variety of combat stims and special drugs that keep him alive and pushes his body beyond the human limits of mind and body. He had the mask special made by his only friend Cvechren, his contractor and arms dealer. Heshrel has come to Medvedka for money and power and will do whatever it takes to attain both.

Strength and Equipment: [Stimpack Mask - Can be implanted with various combat stimulants, as long as you've got some.] [17x Nvaskiyy Stimulant - You need these to live due to your addiction. Grants a flat +5 bonus to all rolls. Extremely expensive.] [музыкант - Personalized two-handed machinegun.]

Specific Bonus: [Teeter Tot - Your drugs make you near-unstoppable in the heat of the moment, you're unstable and always pushing the edge of snapping with them. Be very careful, especially when pushing too hard.]

+ [Hero of the Glavakaban] - People will recognize your name and respect you, but some might spit on your posters and you've got a whole lot more heat.

>Followers:

+ [1,404 Mercenaries]

1. More mercenaries. Every gun counts.

2. Lets start finding some fellow blood, specifically gangs of…far east descent. Lets start with some of the smaller ones, recruiting them under me before attempting to take out other medvedka gangs.

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c4a0af No.7500

Dice rollRolled 12, 81 = 93 (2d100)

>>7499

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c4a0af No.7504

File: 1438438119108.jpg (272.29 KB,1200x762,200:127,Background-prisoner_1200x7….jpg)

>>7498

>>7496

For some reason, it seems as though DRAGON corporation is hesitant to have its high-ranking representatives enter the same room as a psychic.

Instead, after being woken up, Experiment-A hears a well-spoken Russian voice over an intercom.

"Welcome, honoured guest," it says. "Before we continue, we must warn you that we know the origin of your powers. That is how we tracked you. And so, if we detect an appreciable rise in the background signature, we will be forced to assume you are trying to escape, and have to sedate you."

"This will not help our negotiations move forward, so we advise you not to try."

"If, on the other hand, you co-operate quietly - then we will have no cause to mistreat you, and you have our word that you will leave this facility alive and unharmed."

"What say you?"

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c4a0af No.7505

>>7504

"Just a few things. I'm guessing you have enough god damn cameras to notice me leaving anyway. Also the last people that said I would be treated with care cut into my brain. Skimped on the sedative too. So you will have to forgive me for not be very trusting to your word."

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c4a0af No.7506

File: 1438450805106.jpg (57.26 KB,470x466,235:233,It's brain science, not ro….jpg)

>>7505

"And you are a thief," the voice responds, disappointed. "So i'm sure you can understand that our trust is also limited."

"Unfortunately, our talent is not for research, so you need have no fear that we will experiment on you. However, we must make some profit from our interactions, so you will be sold - at auction, in the same manner as the information you stole from our offices."

"If you could have provided our legal team with a way to access whatever funds you have, then if no other institution bid more for you, you would have purchased yourself."

"But if you're not interested in negotiating, this will be the last time we speak before you are delivered to people who will NOT hesitate to dissect your brain to understand how to reproduce your circumstances."

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c4a0af No.7507

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[20465 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+85,000 RUB]

[+35,000 RUB PT] - UN funding

[2,500 RUB PT] - MVCCP

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid

>Buildings:

[Peacekeeper Barracks]

Stat Post

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c4a0af No.7508

Dice rollRolled 74, 15 = 89 (2d100)

>>7507

1-2. I'm not sure whether to be proud or horrified that we've reached a level of control that has our logistics and men stretched.

Nevertheless, we will need more men. It is good that we can put Medevka back in the hands of its people to protect her.

The more of them become peace keepers, the better the peace can be kept.

[Peacekeeper Barracks]

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c4a0af No.7538

File: 1438467236771.jpg (174.29 KB,793x1008,793:1008,hellhound_by_sharpwriter-d….jpg)

Dice rollRolled 48, 1 = 49 (2d100)

>>7474

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [510,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. Bosnia patted the mercenary twice going along with the words, "Good, good.". He then turned around and just left. Time to find that Eddie Lyon motherfucker. Whatever French Euro whatnot fuck that guy was he tried to kill Bosnia and that was something he couldn't approve off.

Bosnia would head down to the bar the mercenary had described and ask around. Perhaps someone had seen something. Just in case he would call up his handler. Bosnia didn't need backup, he just wanted a bunch of armed guys to storm in on the gruesome scenery when he was done with them so Bosnia could flex his muscle in front of some green speznas.

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c4a0af No.7554

>>7506

"I must admit that I just followed my ghost into your building and didn't realize where I was until it was too late. Even the theft was a test of the powers I did not think I would even pull off, besides it not like it hurt you at all. I don't even think the person I sold it to even used the information. Then again I did spend a good portion of the time after that possibly falling into insanity. Either way I did hide the funds in a place even I can not reach without my powers, what is the point of having them if I can't use them to hide money."

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c4a0af No.7557

File: 1438478990981.jpg (346.33 KB,1280x960,4:3,silence.jpg)

>>7554

The test subject hears nothing more.

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c4a0af No.7559

File: 1438479192492.jpg (275.38 KB,1024x554,512:277,Dragon_01.jpg)

Dice rollRolled 20, 37 = 57 (2d100)

>>7473

>>7496

>Name of Faction:

DRAGON Corporation; "дpaкoн кopпopaция"

>Name of Faction Leader:

Serphan Tine

>Colour:

Orange

>Assets and Bonuses:

[160,000 RUB]

[DRAGON Head Office]

+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.

+[Mad Corp Subsidies] -10,000 RUB/Turn

+[Wrinkled Black Book - Unknown title]

+[James 'Experiment-A' Wilson (Captive)]

[DRAGON Firearms] +50,000 RUB/Turn

+[Arms Producer] - Basic recruitment is much cheaper for you.

[DRAGON Pharmaceuticals] +20,000 RUB/Turn

+[3/5 Residue Tracking]

[DRAGON Politics] 38 Elected Representatives

>Military Strength:

+[6,016 Mercenaries]

>Districts:

7 Industrial

>Fluff:

DRAGON Corporation is an emergent manufacturing giant that chose to deal primarily in weapons and drugs from their inception. This rather unfortunate combination seemed for a while to have negatively impacted their perception in the local media, and so their leadership has decided to branch out into both politics and humanitarian efforts in an attempt to salvage their reputation, and looks to further diversify their operations.

>Faction-Specific Bonus:

[A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

DRAGON representatives in the conclave are remarkably quiet in the debates on the subject of impeachment - when forced to make statements they express that while they are not entirely convinced either way, they do believe that the current cabinet has not given a good showing in terms of serving the needs of the population.

They may still be convinced that allowing the current cabinet to run out their terms is the right move, but it would require a demonstration of some kind that they have the interests of Medvedka at heart.

1. The diversification of DRAGON's commercial portfolio continues, despite the political upheaval in the Glavabakan. With Istinnyye on the run, the most obvious avenue for revenue is the establishment of a construction subdivision. The rebuilding of the many buildings damaged throughout the city cannot begin soon enough, and DRAGON corporation should be among those to reap the benefits of the development opportunities posed by a conflict-ravaged cityscape.

The up-and-coming executives given management positions overseeing this new initiative are budgeted 100,000 RUB.

2. Project Prometheus has borne fruit. A breakthrough in Phosphobiroyzante study, DRAGON is now in possession of a veritable superhuman subject, with the ability to affect the physical world with naught but their mind.

This individual will be sold via secret auction: the recipient will no doubt be able to make leaps and bounds in research with access to this incredible specimen.

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c4a0af No.7760

Dice rollRolled 82, 33 = 115 (2d100)

>>7473

>>Name of Faction:Hell's Eagles

>>>>>Name of Faction Leader:The Old Man

>>>>>Preferred Color:Black

>>>>>Military Strength: 900 Elite Military 2800 footmen

>>>>>Districts controlled: 4 Slums, 1 Research

>>>>>Various other bonuses: Western Angels

>>>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye

>>>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.

>>>[Western Angels]

>>Property:Underground Base

1: "Diplomacy has failed, send in the troops to the northern slums boys. No deaths unless 100% necessary."

2: "Keep eyes out on our neighbors boys. We're starting to get surrounded."

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c4a0af No.7829

Dice rollRolled 77, 11 = 88 (2d100)

>>7473

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

>+ [Cheek scar - A badge of honor. You were at that battle!]

>[+440 Forces]

>[+ 25,000 RUB]

1/2 - Words alone do not inspire these people. That much is obvious. Words, words, words, the thrones of tyrants are built on words! Russia has listened enough! Now we must act! But we cannot strike blindly and randomly. Then we are no better than common thugs. We will seek out a target. Work with corporate contacts, send out our reels and see if we can catch a good fish. Deception is all of warfare, as it is said. We will determine the place in which to strike with greatest possible impact, potential for our future, no, for Russia's future!

>+[Смерть иностранного накипи!]

>+[20,000 RUB]

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c4a0af No.8530

File: 1439789076131.png (204.26 KB,235x351,235:351,MadSwitch.png)

Dice rollRolled 39, 62 = 101 (2d100)

>>7474

>Name of Faction: Mad Corp

>Name of Faction Leader: Doctor I. N. Sane

>Preferred Color: Purple

>Military Strength: 7 Super-Soldiers

>Districts controlled: 5 Research, 1 Industrial

>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.

>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.

>Money: +[DRAGON Corp Funding] +10,000 RUB/Turn

>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)

>Individuals: Adam (and two of his fellow experiments)

>Projects: [7/15 Faster Super-Soldier Production]

>Boar's Conclave: (how many do I have?)

>Grey Cabinet: Thomas Vicyxkzn

Yes, this looks very promising, lots of sparks and a very pleasant humming this is what SCIENCE is all about! Soon Medvedka will be the city of tomorrow, a shining example of what can be done when SCIENCE TRIUMPHS!

1-2) Electriable Generators are the future (SCIENCE!) (10,000 RUB)

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c4a0af No.8863

Dice rollRolled 25, 97, 35, 87, 14, 63 = 321 (6d100)

>>7490

1 and 2.

>>7538

3 and 4.

Last two are NPC rolls.

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c4a0af No.8867

>>7496

Please vote on this procedure. UNONV, MAD Corp, the Heirs of Rome and Novoprom Corp still need to direct their affiliates. I will give some more time to correct this, and pray for Generic's return.

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c4a0af No.8868

>>8867

UNONV moves to impeach all but the Administrator of Humanities

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c4a0af No.8876

>>8868

The Administrator of Humanities is publically accused of being bought by the UN, and certain elements suggest to the conclave that an investigation be launched into his private life and finances to ensure the absence of corruption.

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c4a0af No.8877

>>8876

UNONV doubts these claims outright, but is open to investigation and due process.

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c4a0af No.8948

>>8867

Feeling the winds of change Mad Corp appears to be in favour of wiping the slate clean by impeaching the Commander-Genaral as well as his Grey Cabinet. There is talk about voting for just an impeachment of the Commander-Genetal or the Commander-General and the foreign members of the Grey Cabinet. When asked about it Dr I. N. Sane claimed that he was "TOO BUSY WITH SCIENCE!" to make a statement on the matter, but rumors say that he supports the impeachment of the Commander-General. Even more unreliable rumours states that DR I.N. Sane holds a grudge against the Commander-General from their Snockey days.

>MAD Corp moves unanimously to impeach the Commander-General

>only half of them are in favour of impeaching the local Grey Cabinet members

>all are in favour of impeaching the foreign members of the Grey Cabinet

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c4a0af No.9331

File: 1440674262158.png (285.65 KB,1174x962,587:481,Novosstaniye Medvedka - Ma….png)

>>7490

-5 for posting early, cunt.

The iron cuffs that hold you prove to much to break, but your rush of the armed woman does push her over, and gets you in a solid position over her with minimal effort. She fires off her rifle to the side in your short scuffle, but you're behind her in instants, choking her with the chain of your cuffs. As she chokes, the back door of the van flings open, and two similarly-armed men aim their rifles at you, shouting in a language you recognize as Mandarin. The woman is in front of you, rifle on >>7559

the floor to the side and being choked out with the chain, and you suspect the only reason they haven't already shot is the human shield you have. A tricky situation.

>>7498

>>7559

Experiment-A has no real time to figure out his surroundings or a way out of the plain, unadorned cell he rests in, as he finds usage of his powers blocked, only able to use them for short periods of time before being stopped by the invasion of stunbaton-toting guards. Some days later, a group of black-clad DRAGON Corp. Security members storming the cell in mere hours, wrestling control over James and dragging him out. One of them holds a strange, large device, and every time James tries to use one of his powers, the man with the device calls out and a taser shock is delivered, interrupting the process. James's head is covered with a thick sack, and most of the trip is an unintelligible blur. After some amount of time, and a lot of talking in a language James doesn't recognize with what sounds like new people, he's pushed into what feels like a van, handcuffs chafing his wrist against the bar. The guards seem to not be shoving up against his side anymore, so perhaps usage of his powers might finally be viable.

DRAGON Corp"

+ [673,000 RUB]

- [336,500 RUB]

- [James 'Experiment-A' Wilson]

>>7499

'Mercenaries' are still dried up in Medvedka. Not as though finding actual soldiers was easy before, it's not as though there's some global listing for armed professionals. Most of your followers are little more than tough-looking guys on the street decked out with slightly better vests and guns. Medvedka is chock-full of Chinese, though, and there's little difficulty finding small-time chink gangs here and there, especially in the slums. Recruiting a gang isn't exactly easy, on the other hand. A show of force scares them off and diplomacy outright fails, the better-organized and more professional ones barring you from getting anywhere near them. You'll need an actual plan if you want to start garnering the respect of the Asian gangs of Medvedka.

>>7507

>>7508

Peacekeeping recruitment is easy, as always. There's not much to say on it - you put up the billboards, send out the proper recruiters, get the word out that there's a better life in the Corps, and the people flock. As they always have.

- [20,000 RUB]

+ [7,300 Forces]

>>7538

Special post for you.

>>7760

The troops roll into the North slums, provoking fear and distress from many of the residents. There are some skirmishes and a couple of bashed-in heads, despite what you tell your boys, but none on your side, other than a few thrown objects and punches that scuffed them up. You've got definitive control of the slums from the minor gangs, but it's far from permanent, and some of the bigger ones are starting to notice your actions. In fact, a man calling himself 'Ophiate' is demanding to meet with you at once, and from the locals he's much bigger of a deal than the gangbangers with an entourage that flood the streets.

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c4a0af No.9332

>>9331

>>7829

You've got your list of targets, though it took sweat and blood to get them to you. Each of them will show the world Istinyye still lives, and that the foreign dogs will NEVER control Russian soil while it does.

Biajung Corporate Headquarters - A hive of corruption and deception, a large producer of electronics based in China that has set up their new headquarters here, convenient and nearby. You know how to get into their foundations, and the points required to bring the whole thing toppling to the ground, but getting anything into the building has been called a 'suicide mission'….

OR

The Nathan Rivers Megaplex - European degeneracy and corrupting influence at it's finest. A huge mall filled with nothing but imported, job-taking luxuries, cheap corporate grease they call 'food', and filled to the brim with the lowbrow and perverse 'culture' of the West. To destroy these revolting fashions and stop their temptation of good Russian men and women would be a true service, even stopping the thousands that crowd every hallway for a day would be a true accomplishment. Destroying a part of it or shutting it down for some time is easy with the schematics you have, but a true damaging blow? That may be harder.

>>8530

The work of the Electriable Generators goes… well, it goes, that's for sure. Can't say much more than that. Progress is to-the-letter on dot for our estimates this quarter.

[2/35 Electriable Generators]

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c4a0af No.9378

File: 1440883293612.jpg (41.76 KB,500x375,4:3,Bandoffriendlyfellows.jpg)

>>7538

You call up your handler on the way to the bar, driving in the same shitty rental you've had for a while now. I think it counts as stolen at this point. Telling him the location, you let the man note you'll be there, and to have a team on ready to come watch the horrible scene you're certainly about the paint. The bar itself is a dingy, shitty place, the first R in Schimher's falling off the low-top neon. For it's small size, when you walk inside, the place is PACKED. There' got to be nearly fifty people in this tiny space, and not a single non-European in sight. Additionally, when you enter, every eye in the bar turns to you, conversation slowing and stopping as you walk further in. A couple guys move behind to slam the door shut behind you, and block the entrance out. They clear a path for you to a tall, skinny man with a shaved head of black hair (a popular look around the thuggish-looking men in the bar), who eyes you up and down with cruel green eyes and a scarred, beaten face, maybe fifty years of age. "Who the fuck are you?", he says finally, in some sort of indistinguishable accent. You can't quite put your finger on it - the fact that he's speaking Russian makes it too gutteral to figure out. There's something very wrong about this bar and it's members, the gang-like way they dress and look points to a bunch of easy to kill, low-class thugs… and yet, the way they're sizing you up quietly, the formations they've moved themselves into, the little shifts in posture and movement - they all indicate professionals. Dead, stone-cold professionals, even more so than the mercenaries you killed a while back. But that doesn't make any sense. Even still, you're in a small, enclosed space with no real way out and almost fifty probably armed men surrounding you, all of which look like a single gesture from the man you're speaking to, presumably 'Eddie', would riddle you with bullets. Speak or act carefully, Bosnia.

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c4a0af No.9379

File: 1440884207303.png (90.05 KB,799x880,799:880,Novosstaniye Medvedka - Po….png)

>>7508

>>7559

>>7760

>>8530

Assuming previous ultimatums for those who did not issue one. (I.E. Novoprom)

The lack of dissent from any political party leads to opposing votes coming only from individuals and tiny groups, giving the sweeping and massive majority needed to cause a full impeachment of the Commander-General and Grey Cabinet. Despite fierce fighting from most of the Cabinet and Nikolay himself, the executives winning over a good amount of the populace, their pleas fell on deaf ears to the Conclave, who unilaterally voted them out. Surprisingly, Thomas Vicyxkzn used his four votes with much of the Conclave to vote himself and his comrades out, claiming 'The people needed a change.' His vote and opinions served to bring public opinion on the Cabinet and Kolomnikov to neutral, at the best. As expected with any major political change, many hit the streets, protesting and breaking things here and there, but it was nothing Riot Police couldn't handle, and the on-hand RNA served a great aid in controlling the populace. An interim government has been established as the new Commander-General is appointed, and the Conclave garners their list of 'recommended' Grey Cabinet members.

(IF YOU WISH TO NOMINATE SOMEONE FOR COMMANDER-GENERAL OR PUT SOMEONE FORTH TO THE CONCLAVE FOR JUDGEMENT IN ACCEPTABILITY TO JOINING THE GREY CABINET, LINK TO THIS POST.)

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c4a0af No.9380

File: 1440884879938.png (285.87 KB,1174x962,587:481,Novosstaniye Medvedka - Ma….png)

NEWS

SWEEPING UPHEAVAL IN MEDVEDKA - Russia Today

Today, the Boar's Conclave regional board of Novostainyye Medvedka voted for a full impeachment of their Commander-General and his Cabinet, leading the city under interim government until a better leader can be selected. Many people hold high hopes for this movement, as it is thought to be a sure sign that the troubled city will be picking itself up and dusting off the blood of it's past. We can all hope the new Commander-General will be a strong one, to make Medvedka a promising star of our country once more!

KOLOMNIKOV RELEASES STATEMENT ON IMPEACHMENTS - Medvekan Star

Earlier today, former Commander-General released a full statement on his impeachment yesterday. We have the full video attached, but in case you don't want to watch it, here's the general rundown of what he's saying.

"The Boar's Conclave has become a corrupt mess of corporate-controlled cronies."

"Medvedka United, DRAGON Politics and MAD Politics are all just plain corporate interest, and they intend to privatize the entire city itself."

"The only opposing elements that remain a player in politics are the United Nations chapter and a Western-supremacy group, the Heirs of Rome, that has acquired influence in politics through deceit and manipulation."

"By taking the last true Russian influence out of the government and leaving only the corrupt and dysfunctional Conclave, Medvedka will never be the city it was meant to be."

Needless to say, his insider statements have shaken many, and once more fervent nationalism is on the rise - this time paired with anti-corporate beliefs. Istinyye forces are still being quelled out by the RNA, who have been leaving since last month, but a new statement by General Yasha Kliment has said the remnant forces of a few thousand will stay a short while longer, just to be sure that there is no more terrorist threat to the city.

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c4a0af No.9381

>>9379

"People of Medvedka! I Anthony Vastidius Smith have seen the struggle of the people. Many of you know of the Hell's Eagle coalition, a group of retired veterans of all walks of life and from every nation who have joined together to fight for the people of this great city. We've built schools and created a community for the underprivileged youth, and today as chief Secretary of our group I come to put my hat into the running for Commander General of this fine city. Together with the Hell's Eagles and with YOU we can bring this city into an new golden age!"

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c4a0af No.9394

Dice rollRolled 97, 39 = 136 (2d100)

>>9331

Name: Scuffov Artyom Fedor Gavriil

Preferred Color: Dark Green

Strength and Equipment: [Shank] [42000 RUB]

Followers: His group of Janitor/Hit-men [6]

Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.

Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.

[Diamond Hunnah] - The sex obsessed black market contact.

[A metric fuckton of shitty pistols]

1/2. "get them to lower their weapons or you die woman"

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c4a0af No.9398

Dice rollRolled 22, 83 = 105 (2d100)

>>9331

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

+ [Whispers] - Who the hell said that?

+ [The Mark] - Feels like there's something scratching at the back of your neck.

+ [Rabbit's Foot] - Was that a bunny?

+ [Enlightenment 7/10000]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

1&2. New people. So they might not have a way to notice the ghosts. Send some out to see what situation I am in and how many people are around. Then I need t lightly tap their minds and see where we are going and how long I have. If I have enough time create a slowly rising sense of pity for me and lay the foundations for them to set me free. If I dont have time I am going to have to try something stupid and crush one or two of their wills and have them free me; less likely to be possible. I need to free myself.

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c4a0af No.9402

Dice rollRolled 51, 91 = 142 (2d100)

>>9332

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

>+ [Cheek scar - A badge of honor. You were at that battle!]

>>[+440 Forces]

>[+ 5,000 RUB]

The Glavakban smolders in the wind, ashes blown away by our occupiers and corrupters. But its fires still burn, the fires ignited by Russia's desire for freedom. Istinyye is the forge that stokes those fires, and Yuri is the hammer which refines them into hard, sharp conviction. And this time, the blade falls twice. May it strike the neck of the foreign dogs.

1 - Twenty of Yuri's 'associates' are directed to the Megaplex. They know their mission. Shut down the building as long as they can, firing on foreigners and ransacking businesses. Yuri gives explicit instructions not to harm Russians unless absolutely necessary. Taking some foreigners hostage, however, will buy them further time and attention.

>[Смерть иностранного накипи!]

2 - More importantly, the raid will prove a sufficient distraction. Because at that same time, six of Yuri's followers will be delivering some very meaningful words of revolution to the Biajung HQ in the form of high-impact explosives. Coporate IDs falsely purchased, keen delivery systems for well-hidden payloads, and a few thousand RUB of the universal language, should bribery be needed to get into the place. This mission will be their most important yet.

>+[Смерть иностранного накипи!]

>+[4,000 RUB]

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c4a0af No.9420

>>9379

"As you may all know I'm not much for speeches, but sometimes you need to make your voice heard. Our old Commander-General accuses the Conclave of being corporate-controlled cronies, and that they only care about their corporate interest, that they intend to privatize the entire city. This is not the truth, MAD Politics and MAD Corp might be almost indistinguishable, but that's because we both work toward a single goal, the prosperity of Medvedka. What is good for Medvedka, is good for MAD Corp, and one day I hope people can say that the opposite is true, that what is good for MAD Corp, is good for Medvedka.

But for now, we can only do our best, whether the people will credit us for our work or not. And that is why MAD will be nominating Thomas Vicyxkzn for Commander-General of Medvedka. I was moved when I heard that he would give up his post in order to ensure that the misstrusted Cabinet would be wiped clean, and we at MAD are confident that he will do Medvedka well. It is my hope, and that of the rest of MAD, that the people, and the Conclave will welcome him and support him so that he can lead us in these troubled times."

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c4a0af No.9421

File: 1441021392627.jpg (26.91 KB,420x236,105:59,science 1600x900 wallpaper….jpg)

Dice rollRolled 95, 16 = 111 (2d100)

>>9331

>>9332

>Name of Faction: Mad Corp

>Name of Faction Leader: Doctor I. N. Sane

>Preferred Color: Purple

>Military Strength: 7 Super-Soldiers

>Districts controlled: 5 Research, 1 Industrial

>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.

>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.

>Money: +[DRAGON Corp Funding] +10,000 RUB/Turn

>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)

>Individuals: Adam (and two of his fellow experiments)

>Projects: [7/15 Faster Super-Soldier Production] [2/35 Electriable Generators]

All this politics are making me tired, ALICE! If anyone needs me I'll be down in the labs building the future of Medvedka! While the Electriable Generators will be monumental in this, we cannot disregard our other projects, apparently there are some new ideas for improving out Super-Soldiers.

1) Electriable Generators are the future (SCIENCE!) (10,000 RUB)

2) Faster Super-Soldier Production (SCIENCE!)

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c4a0af No.9422

Dice rollRolled 74, 96 = 170 (2d100)

>>9331

>>Name of Faction:Hell's Eagles

>>>>>Name of Faction Leader:The Old Man

>>>>>Preferred Color:Black

>>>>>Military Strength: 900 Elite Military 2800 footmen

>>>>>Districts controlled: 4 Slums, 1 Research

>>>>>Various other bonuses: Western Angels

>>>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye

>>>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.

>>>[Western Angels]

>>Property:Underground Base

1:"Alright boys phase one is in operation, I need you guys to get some fake documents for me, I need them to say that I am both a legal citizen of this country and have been here for more then 30 years."

"But Anthony, you're 28"

"This is politics, there's no time for facts!"

2: The General ponders the news about the territory taken, "Alright I want you boys to go and find the families of those you beat up. Make sure they got someone to pay the bills while they're loved ones recovered. We might have done dis by force but that don't mean we gotta be uncivilized about it."

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c4a0af No.9423

Dice rollRolled 87, 38 = 125 (2d100)

>>9379

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[27765 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+102,500 RUB]

[+35,000 RUB PT] - UN funding

[2,500 RUB PT] - MVCCP

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid

>Buildings:

[Peacekeeper Barracks]

Stat Post

1-2. With the Russian Army withdrawing from the city, UNONV can now fullfill its role of performing humanitarian operations after military operations have been concluded, and proceeds to move into former RNA held territory to begin peacekeeping operations.

Expand into previous RNA held territories

Start improving the infrastructure and providing immediate medicicinal and food supplies, as always

>Spend: 35,000 RUB

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c4a0af No.9468

Dice rollRolled 81, 8 = 89 (2d100)

>>9378

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [520,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. Bosnia shoved his hands into his pockets demonstratively looking around as if he needed to get a better look at the situation.

While checking for the location of any lightbulbs he could shoot out in order to plunge the place into darkness, Bosnia used the fast dial option to call his handler, hopefully he would be able to listen in on the whole thing. The fact that his handler was the only person he had on quick dial and also the only person's phone number he had saved at all really made the Russian start contemplating his social life.

"From the looks of it a man in dire need of some handgrenades." he finally addressed the guy, slowly walking through the open corridoor of friendly men.

"I'm looking for a guy called Eddie. Don't know how tall, bald or stupid he is, but maybe you can help me out.".

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c4a0af No.9469

File: 1441462047109.png (118.82 KB,250x400,5:8,Eddie.png)

>>9468

The man snorts, looking to the side to one of his men at your question and then looking back at you.

"You're speaking to Eddie. Now answer my question, you ugly piece of shit. Who the fuck are you?"

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c4a0af No.9489

>>9469

"See, I'm a businessman.", Bosnia said pointing to his face with both hands and slowly closing in with the indication of a smile, "I am an honest man, trying to make an honest living like every true Russian should, but SOMEONE decided to shoot up my merchandise.".

Bosnia made a few hand movments to indicate that the story had moved on, looking up as if he had to remember some part of it. He really needed to know which lightbulbs to kill, or perhaps his handler would be smart enough to cut the electricity, "I managed to ah.. obtain an interesting piece of information after dispatching yet another set of disturbances.".

Bosnia got as close as he could, optimum would be a bit further away than arm's length, keeping his senses as heightened as possible, "Apparently some IDIOT FUCK named EDDIE or something equally stupid, decided to FUCK with MY SHIT. So if you would allow me the question: What the FUCK was that about?".

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c4a0af No.9491

Dice rollRolled 98, 89, 46, 70 = 303 (4d100)

>>7473

>>9380

Name of Faction: Heirs of Rome

Name of Faction Leader: Kaiser

Preferred Color: Purple

Military Strength: [4,228 soldiers (Loyal)], [12,353] Professionals], [10,320 Soldiers]

Districts controlled: 5 Executive 3 Docks, 2 Political

Various other bonuses: (Dock-Master - [50,000 RUB] per turn),

Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.

Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.

Money: [428,000 RUB]

[Spanish Contact]

[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

[Safety Net] - A variety of defensive structures and emergency control stations means that riots or other disasters will have reduced effect on you.

1 Heshrel has disappeared, but we should keep his image for our own and use a replica of his mask and someone wearing it to promote recruitment. Heshrel Mask Replica

2 Heshrel's mercs should still be around, they were recruited to be of use to us so we may as well add them to our roster along with some others. Recruit

34 With RNA control receding we can now bring in some valuable provinces into our circle of influence, where they can benefit from our efficient banking and the protection of our patrols and services.

[100,000 RUB]

Expand into the Executive province south of us

Keep aiding businesses with loans and expanding our Safety Net

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c4a0af No.9785

File: 1442134356308.jpg (243.8 KB,1024x1888,32:59,Serphan Tine 2050.jpg)

>>9379

Slow to rouse itself and emerge onto the political scene of Medvedka, DRAGON Politics at last releases a statement - the CEO and sole owner of DRAGON Corporation taking centre stage.

"People of Medvedka,"

"It is no secret that the old Commander General of our fair city has insisted that the conclave is corrupt and illegitimate because it called for his removal. I would dispute his vicious claim - but fairly, and in public. As such, I have been given notice that DRAGON Politics is nominating two individuals for the post, in the heartfelt hope that the duly elected representatives of the local Russian population will decide what is best for all."

"They will be nominating Nikolay Kolomnikov back to his old position, so that if the people truly believe what he says, he will have the chance to regain his old position. And I have the privilege to be nominated in competition to those already striving for the position."

"If elected as Commander General, I plan to give Medvedka the unity of purpose it needs, and provide an atmosphere of peace and co-operation so that the city may flourish despite the wrongs it has been dealt."

"I would reinstate a similar government as I formed to ease the pain of the common Russian when the Glavabakan was occupied by terrorists who felt the lives of Russians and their representatives were next to worthless." >>1632

>>1531

>>1519

>>1525

>>1509

"I would invite the major powers in the city to sit on my Grey Cabinet, to be able to co-ordinate their efforts and mediate discussion as a man who cares not for their shadowy agendas - just what is best for Medvedka, the city I love."

"But if, for whatever reason, the people do not believe that my leadership would benefit the city, then I will simply continue to serve my home as best I can. Thank you."

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c4a0af No.9786

File: 1442135457364.gif (3.56 MB,446x250,223:125,Dragon_Catering.gif)

>>9331

>Name of Faction:

DRAGON Corporation; "дpaкoн кopпopaция"

>Name of Faction Leader:

Serphan Tine

>Colour:

Orange

>Assets and Bonuses:

[556,500 RUB]

[DRAGON Head Office]

+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.

+[Mad Corp Subsidies] -10,000 RUB/Turn

+[Wrinkled Black Book - Unknown title]

[DRAGON Firearms] +50,000 RUB/Turn

+[Arms Producer] - Basic recruitment is much cheaper for you.

[DRAGON Pharmaceuticals] +20,000 RUB/Turn

+[3/5 Residue Tracking]

[DRAGON Politics] 38 Elected Representatives

>Military Strength:

+[6,016 Mercenaries]

>Districts:

7 Industrial

>Fluff:

DRAGON Corporation is an emergent manufacturing giant that chose to deal primarily in weapons and drugs from their inception. This rather unfortunate combination seemed for a while to have negatively impacted their perception in the local media, and so their leadership has decided to branch out into both politics and humanitarian efforts in an attempt to salvage their reputation, and looks to further diversify their operations.

>Faction-Specific Bonus:

[A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

DRAGON Corporation, upon the controversial sale of its research resources, is to continue its portfolio diversification as if the political upheaval consuming the city is largely irrelevant - which it may well be. The interim government ought to be perfectly able to give the requisite permissions, and nobody would dream of suggesting that that they're easier to bribe just because their posts are merely temporary until the commander general and his cabinet are reassigned.

1. First, DRAGON seeks to find its way into the food service industry, buying out down-on-their-luck bars and restaraunts, spending large amounts of money to transform them into a new, family-friendly franchise; DRAGONFIRE Bar and Grill, where flame-grilling takes a prominent position, becoming almost a performance art with windows to the kitchens, and Russian soldiers eat for half price.

>Spend [156,500 RUB] to establish DRAGON Catering

2. In an effort to rebuild the city and make money doing it, DRAGON makes clear its intention to hire constructions crews, purchase machinery, and buy damaged buildings and lots full of rubble in order to rebuild and repair what has been destroyed or damaged, make entire areas of bombed-out buildings livable again, and sell or rent the regenerated properties for profit.

>Spend [100,000 RUB] to establish DRAGON Construction

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c4a0af No.9788

File: 1442145197377-0.jpg (400.44 KB,1024x1888,32:59,REMOVE.jpg)

File: 1442145197425-1.jpg (100.91 KB,736x441,736:441,R E M O V E.jpg)

>>9381

>>9785

Across the city, election signs are toppled, speeches heckled, and of course, posters are defaced. Yuri knows better than put himself on the public scene, you learn these things fast when you have a nationalist branch to run. Instead, he seeks to remind the common people of why they fought, so that the wake of these ultimately pointless elections does not leave good Russians disheartened and forgetful. Istinnye Zaschitnye's message this political season is a simple one: We are not dead. We will not be silenced. Your government of lies and greed rests on the backs of the Russian people. And when the people stand up for themselves, it will topple.

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c4a0af No.9799

>>9788

"Hey Lancer?" Anthony says handing his second in command, an athletic Latino woman.

"What Toni?" She says glaring away from her game of pool.

"The fuck does this say?" He says handing her the graffiti poster.

"A very accurate edit about what you look like." She says returning to her game.

"Yeah very funny. You know what to do."

"Got it boss 2" She says saluting, she then grabs three recruits, 12 buckets of glue, and enough posters to cover all of Istinnye's territory in posters.

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c4a0af No.9910

Dice rollRolled 61, 91, 71, 25, 77, 6, 85, 75 = 491 (8d100)

>>9394

1 2

>>9398

3 4

>>9402

5 6

>>9489

7 8

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c4a0af No.9911

>>9910

>these fucking rolls

This changes everything. I have to re-prepare some stuff. Update will be up soon, I sware.

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c4a0af No.9928

File: 1442989785074.png (285.88 KB,1174x962,587:481,Novosstaniye Medvedka - Ma….png)

>>9394

The woman seems almost unfazed as you crush her into your chokehold, not particularly swiping at your chain, and can clearly understand the Russian you shout in her ear as she barks orders at the masked soldiers in Mandarin. Reluctantly, the men look at one another and back off a few feet, setting their weapons into the snow. As you dismount from the van with your hostage in stow, you notice how fucking snow-covered this place actually is - it's like a goddamn blizzard out here, chills you straight to the bone. Combined with the huge, sloping mountains, you can't see anything around you past infinite whiteness. Backing up further, you've almost reached the driver's door of the van when the woman you're still choking grabs hold of her chain, and, with unreasonable strength, pulls you over her head by it and onto your back in the snow, slamming you into the ground before you so much as have a chance to react. She goes quickly for her holstered sidearm but again barks orders to the men standing mere feet away, preventing them from picking up their guns. One step forward, two steps back.

>>9398

Thankfully, you're able to use some of your powers here without a disabling agent, which clues you in that you're no longer in DRAGON's hands. Disappointingly, these men know NOTHING. You can't get an organizational name, what they plan to do with you, or even where you're going - seems like the driver is reading off a constantly-updated set of electronic directions. This tells you that either whoever owns these grunts is either well-prepared against you or very, very insular. You can't decide which is worse. The men seem immune to your mundane senses of pity, at least. You're not sure if it's just your imagination or what, but something seems… off about these guy's heads. Little pangs of dread play at your own mind, and the fact they're giving no reaction to what should have shown something about ten minutes ago is freaking you out. As you consider trying to crush their wills or push hard into their minds, a sharp mental pain stabs at you, making you cry out in surprise. Again, there is no response from the grunts. You're not even sure if they're breathing. Maybe it would be better to go physical here - there's something wrong with these creepy assholes, and the hood preventing you from actually looking at any of them isn't doing you any favors. You've been driving for roughly fifteen minutes now.

>>9402

The Megaplex is better defended than you had originally predicted for a mall, big as it might be. Your men at the place are able to set up a suitable distraction for a time, but it is not as long as predicted, with Western strike teams better armed and skilled than you had anticipated killing seven of your twenty, and arresting an additional four. The nine that remain through the original onslaught eventually manage to make their way back to you, two injured. Still, they did well enough as a distraction for the main event - the destruction of Biajung headquarters. At the mere cost of [4,00 RUB] you have acquired all the materials you need to show the yellow dogs what they get in this town. In there, at least, everything goes flawless, far better than you could have anticipated. Though Biajung is an incredibly important international manufacturer, their security is weak, lazy and stupid, and your men get past every trick they can throw at you with ease. Six carefully hidden bombs are planted, not even one discovered or questioned by passerby or security, stowed away under chairs and in restrooms near the foundation of the spiraling glass monstrosity of their corporate HQ. Within twenty minutes, all six have left the building, and with smiles on their faces, they activate your payloads. Flawlessly placed, the entire bottom floor shatters and bends, the support beams snapping and breaking away. The building creaks and stumbles for a second, and then collapses entirely in on itself to the screams of thousands, crumbling and crushing onto the streets below and killing or wounding tens of thousands at the least. Only time will tell what you have done with this monumental feat.

This action will have consequences.

[- 11 Forces]

[- 4,000 RUB]

[- Moral Responsibility]

>>9421

The progress on all your research goes fantastically fast, especially with the lack of diversions granted recently. With the exceptional funding granted to the Electriable generators you make great progress, though all your scientists are devoted solely to it at the moment.

[9/35] Electriable Generators]

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c4a0af No.9929

>>9928

>>9422

Feel free to respond to the event you were given anytime you little shit.

Somehow, you do manage to fabricate appropriate documents for Anthony, and get him to an appropriate translator. With some degree of effort, he might be able to pass off for Russian, to an unscrupulous eye - his documents are in order, at the least, assuming he can remember their details. Your plan for pacifying the people goes excellently, and dissent dies down in days, if not hours. Ophiate is still rather upset at your snubbing, but he somewhat quietly goes back to his own work in the slums, able to pick back up by your flow of money. However, you are paying all these people with money you do not have. You've been running on empty for a while but you haven't had any expenses - but this shit ain't cheap.

[ - 7,873 RUB : DEBT]

>>9423

Your expansion goes well, as you've got the troops, the RUB and the reputation to support expansion into former RNA districts. With the looming of an RNA return, you might not be holding them for all too long, though.

[- 35,000 RUB]

>>9468

>>9469

>>9489

Eddie rises from his chair, scowling an ugly grimace at the accented Russian that spoke to him.

"Who the fuck do you think you are, asshole?", Eddie says. He's more impressive standing up, looming at maybe 6'5 and heavily muscled under the rather expensive, traditional suit he wears.

"I already told you, you dumb fuck. I'm a god damn Russian."

The lights explode, simultaneously overblowing to cast the bar into utter darkness. The room explodes with them, shouting and confusion throughout as guns are drawn from all around. Yours is out before any of theirs, and you fire the first shot before you can even see, planting a high-caliber round through Eddie's left kneecap in under a second. The sudden noise of a gunshot drives the rest of the room crazy, and you hit the deck just before bullets sail by in every direction, Eddie's various men shooting around where they think you were at. You should really thank your handler later, no way you woulda gotten all those lights alone. In any case, time to think fast.

>>9491

Your replica is not only flawless, but also in your complete control, more than Hershel himself ever was. With it, you know recruitment will be far easier, and you divert all his former forces directly to you.

+ [Hershel Replica] - Facilitation of recruitment becomes much easier with this fully-controlled figurehead. Useless outside of recruitment, don't let people know it's fake.

+ [8,273 Forces]

>>9786

I will let you roll for these and update as though you had rolled last turn because I am a merciful God. I will not do this twice you lil shit.

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c4a0af No.9930

>>9422

>>9785

ELECTIONS

Candidates:

Osip Arkadi - United Russia (Leading Party, most popular candidate

Saveliy Yaroslav - Russian Neo-Communist Party (Second most popular party)

Misha Lagouneov - LDPR (Liberal-Democratic Party of Russia, relatively unpopular)

Evgeni Kozlov - Justice Russia (Extremely unpopular.)

Anthony Barker - Independent.

Serphan Tine - DRAGON Politics.

There are two months (two turns) until the election. Polling and getting specific values takes a roll, as does extensive campaigning OR targeted campaigning. Reaching out to other candidates does not take a roll, but doing extensive actions with them does. Nominations are now closed.

NEWS

MEDVEDKA UPDATE! BIAJUNG HEADQUARTERS DESTROYED - POSSIBLE ISSTINYYE REVIVAL? RNA CONSIDERING REDEPLOYMENT

Russia Today

In a horrific incident at the Biajung corporate headquarters centered in our own Medvedka, official analysis points quite clearly to the usage of multiple high-impact explosives used on the ground floor of the building, placed in strategic locations to destroy it's foundation. As is now well-known, the incident killed tens of thousands and has ruined a central district of Medvedka's infrastructure in what has been referred to as 'a new 9/11' by many, from the renewed rallying cries for tighter security, a full RNA crackdown and the utter destruction of Istinyye forces, who are suspected for the attack but have claimed no credit. General Yasha Kliment has halted departure from the city and is 'seriously considered' a redployment to clean up any remaining elements of the terrorist cell after the Glavakaban struggle. Humanitarian efforts across the world have come together to help aid those injured in this destructive incident, and our prayers go out to all of them.

POST

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c4a0af No.9931

>>9929

>With the looming of an RNA return, you might not be holding them for all too long, though.

[spoiler] Can they come back?

Pretty please?

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c4a0af No.9933

Dice rollRolled 58, 79 = 137 (2d100)

>>9929

>I will let you roll for these and update as though you had rolled last turn because I am a merciful God. I will not do this twice you lil shit.

>>9786

>Food

>Construction

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c4a0af No.9934

Dice rollRolled 63, 23 = 86 (2d100)

>>9929

>>Name of Faction:Hell's Eagles

>>>>>Name of Faction Leader:The Old Man

>>>>>Preferred Color:Black

>>>>>Military Strength: 900 Elite Military 2800 footmen

>>>>>Districts controlled: 4 Slums, 1 Research

>>>>>Various other bonuses: Western Angels

>>>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye

>>>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.

>>>[Western Angels]

>>Property:Underground Base

1-2: At news of the destruction of Biajung Headquarters a seeming of calm rushes over Hell's Eagles underground base. Some cry, others scream, but they all have one way of coping. Excessive violence, lots and lots of violence.

Anthony stops the Old Man as he and many others begin to storm the aresnal for the upcoming attack.

"Sir but what about our campaign?"

"THIS IS OUR GODDAMN CAMPAIGN! NOW DROP YOUR COCK AND GRAB YOUR GLOCK WE GOT SOME FUCKING TERRORISTS TO KILL"

And with that the Hell's Eagles and any Medvedka citizens who want to do some good in the world arm up and prepare a strike on Istinyye forces.

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c4a0af No.9935

Dice rollRolled 99, 78 = 177 (2d100)

>>9928

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

>+ [Cheek scar - A badge of honor. You were at that battle!]

>>[+429 Forces]

>[+ 1,000 RUB]

1 - Yuri's 'sanctum' is alight with cheers and celebration at this astounding success. And what's more, with no concrete evidence for those dogs to track them! His plans - and ego - are growing ever further, but too much at once would be his downfall. Kartosy, his second-in-command, suggests they do a little fundraising because their coffers are rather low. Wealthy bureaucrats, foreign interests, dissident donators, all useful tools of profit. Surely anyone willing to finance a seditious terrorist cell would be of the highest trustworthiness?

2 - In the threat of RNA crackdown and the rage of the western dogs who, seeing Biajung's fall, fight frantically for their own dominance, Yuri realizes what danger he holds. He also realizes he has truly become a part of Istinyye. He needs to meet with other cells in and around the city. He can't be the only one left, and the sons of revolution must stand in solidarity!

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c4a0af No.9936

Dice rollRolled 25, 93 = 118 (2d100)

>>9928

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

+ [Whispers] - Who the hell said that?

+ [The Mark] - Feels like there's something scratching at the back of your neck.

+ [Rabbit's Foot] - Was that a bunny?

+ [Enlightenment 7/10000]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

1&2. These men are empty of emotion, but I can still read their mind. Use this to get what they are going to do and physically break myself out. If I am always one step ahead of their actions I have the upper hand, even when I am like this.

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c4a0af No.9937

File: 1443019860477.jpg (113.02 KB,1100x619,1100:619,True Russians Never Die.jpg)

Dice rollRolled 96, 12 = 108 (2d100)

>>9929

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [520,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. In this confusion their main priority would be to bring out Eddie and judging from the bullet in his knee cap he wouldn't run out on his own. A large muscular guy he was he probably needed one or two men supporting him as he made his escape. Sure it was dark and all, but the moment they opened a door light would flood in and Bosnia would be able to tell who was leaving. If one of the persons was Eddie he would follow them right away. If he somehow messed up Bosnia would have to follow the trail of blood as they were hardly going to leave him in the spot he got shot in order to apply some band aid.

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c4a0af No.9938

Dice rollRolled 90, 4 = 94 (2d100)

>>9930

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[27765 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+105,000 RUB]

[+35,000 RUB PT] - UN funding

[2,500 RUB PT] - MVCCP

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid

>Buildings:

[Peacekeeper Barracks]

Stat Post

1-2. News of the Biajung HQ Tragedy immediately reaches General Pile's command center, which immediately rushes to the aid of the scene.

Peacekeepers in white tanks are already mobilizing and moving on the way, bearing food supplies and engineers to aid in clearing the rubble and aiding survivors. It seems as though every last bit of UNONV is moving to rush to Biajung HQ. Even the General goes himself to aid in efforts personally.

>Spend [+100,000 RUB] for immediate emergency care for the disaster. We need emergency trailer housing, food and medical supplies, set up a refugee camp somewhere that isn't already a slum.

>General Markus Pile immediately declares a televized statement to the world and international relief efforts, and to Medevka

"People of the World and of the Nations United. This deadly and tragic attack is by far the worst assault on the people of Medevka in what has become long and protracted series of assaults by the forces of Isstinyye and those who would seek nothing short but the breaking of the will, peace, and lives of the citizens of Medevka.

UNONV will continue its mission of deploying and delivering humanitarian aid, and is fully devoted to the current disaster. Our mission is a challenging one, as we deal with an extended crisis the likes of which I have not seen in any part of the world to date, and reliant on our limited means, but we will not desist nor shirk off our responsibility to provide Medevka and its people with the humane care and life that is the right of all living beings.

UNONV is here and ready to organize or work alongside international relief efforts for this treacherous attack. An attack which unless the forces of Isstinyye and its allies are eliminated by combined efforts of Medevka, Russia, and the World, I can only suspect with great sadness will continue. We will continue to defend against them, and protect the people within our means, but I must remind the world that this is treatment of a cancer, not the cure.

To the members of the UN, to the leaders of Russia, and to those people in the world interested in benefiting the lives of a persecuted people, the aid which has been provided to UNONV is vital and tantamount to its very existence. But until to true organized effort is made to improve the status and quality of life in this city, UNONV's task is a a sysphian and perpetual one. Until a truly major effort is made, we are likely to remain here, perhaps indefinitely, until what I can only forsee as a drying up of funds and willpower on higher authorities to continue our efforts here, and we are authorized to withdraw having not achieved an effect of permanence.

Nevertheless, neither attacks, nor odds, nor setbacks, nor barbarity will cause our forces to cease our efforts in providing peace and wellbeing to the people of Medevka. The vast majority of our forces I am proud to say are native Medevkan's, being aided by fellow Medevkans seeking the good health of themselves and their city. They are a people seeking to help themselves, but now more than ever they need help from beyond the boundaries of this city."

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c4a0af No.10010

Dice rollRolled 54, 82 = 136 (2d100)

>>9928

Name: Scuffov Artyom Fedor Gavriil

Preferred Color: Dark Green

Strength and Equipment: [Shank] [42000 RUB]

Followers: His group of Janitor/Hit-men [6]

Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.

Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.

[Diamond Hunnah] - The sex obsessed black market contact.

[A metric fuckton of shitty pistols]

1/2. Sweep the leg, disarm, rearm myself/ run inna woods

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c4a0af No.10015

Dice rollRolled 60, 54 = 114 (2d100)

>>9929

Name of Faction: Heirs of Rome

Name of Faction Leader: Kaiser

Preferred Color: Purple

Military Strength: [4,228 soldiers (Loyal)], [12,353] Professionals], [10,320 Soldiers],8,273 Forces]

Districts controlled: 5 Executive 3 Docks, 2 Political

Various other bonuses: (Dock-Master - [50,000 RUB] per turn),

Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.

Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.

Money: [493,000 RUB]

[Spanish Contact]

[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

[Safety Net] - A variety of defensive structures and emergency control stations means that riots or other disasters will have reduced effect on you.

[Hershel Replica] - Facilitation of recruitment becomes much easier with this fully-controlled figurehead. Useless outside of recruitment, don't let people know it's fake.

12 Enfranchise Policy for the North Eastern Medvedka Slums. If we think of gangs as small nations controlling as little as a single street to an entire district running themselves like city-states what we as proper Honest Romans is offer them a chance at enrichment ; being able to fly our colors, recruit in the name of Rome if they support our political establishment in their districts. This will expand our power, give their power legitimacy in the eyes of other factions which again lends itself to the prestige of Rome. The policy will make it easier for us to expand into slums and after we have control it will add to our prestige while having the prominent dons of the gangs essentially become magistrates in our bureaucracy so we can be assured that control will be in capable hands, everybody with power wins and the oligarchs of Rome would be proud.

Spend 100,000 RUB for some political genius to work on the Policy

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c4a0af No.10025

>>9930

Why is Thomas Vicyxkzn not on that list?

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c4a0af No.10124

>>10025

I was under the impression that your deal did not involve him making a run for Commander-General himself, but clearly I misinterpreted. Consider him on the list, as an independent.

>>9937

You were not shot you dumb shit.

>>9931

:3

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c4a0af No.10125

>>10124

Rude. But I didn't even imply that.

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c4a0af No.10171

File: 1443791954573.jpg (12.02 KB,235x235,1:1,Science-isn-t-about-why-it….jpg)

Dice rollRolled 44, 40 = 84 (2d100)

>>10124

I thought I pointed it out clearly here. >>9420

But I guess everyone can make mistakes, as long as everything is as it should now.

>>9928

>Name of Faction: Mad Corp

>Name of Faction Leader: Doctor I. N. Sane

>Preferred Color: Purple

>Military Strength: 7 Super-Soldiers

>Districts controlled: 5 Research, 1 Industrial

>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.

>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.

>Money: +[DRAGON Corp Funding] +10,000 RUB/Turn

>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)

>Individuals: Adam (and two of his fellow experiments)

>Projects: [7/15 Faster Super-Soldier Production] [9/35 Electriable Generators]

ALICE! Cancel all my meetings, it seems there has been an oversight and I need to ensure Thomas gets his proper place in the spotlight. We need to hold one of those press things where he can get his chance to shine.

1) Electriable Generators are the future (SCIENCE!) (10,000 RUB) (9/35)

2) Debates, Press coverage etc. for Thomas and MAD, mostly Thomas (POLITICS!)

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c4a0af No.11992

Dice rollRolled 22, 86 = 108 (2d100)

>Name of Faction: Novoprom Corp

>Name of Faction Leader: Kateryna

>Preferred Color: Yellow

>Money:

[130,000 RUB]

>Military Strength:

9,780 Mercenaries

>Districts controlled:

Industrial x3

Political x2

>Various other bonuses:

[Arms Producer] - Basic recruitment is much cheaper for you.

[Consumer Base]: +[25,000 RUB] per turn

[Firearms Consumer Base]: +[5,000 RUB] per turn

>Fluff: Roksana Lesya was born in Moscow to a formerly Ukrainian family that profited greatly from the Russian annexation in 2016. Groomed from birth to run the family's timber company so that her older brother could bask in the glory of politics as the next Putin, she was never expected to learn the truth about how many Ukrainians the family had betrayed to gain their station. Soon enough her idiot brother's political ambition caught the wrong kind of attentions, and as the family began to pay the price Roksana faked her own death during an attack by 'Chechnyan rebels'. Her family wouldn't miss the foreign currency she'd absconded with. Not that any of them would notice until they tried to flee.

>Faction-Specific Bonus:

[Another form of Truth] - Novoprom Corp gains a large bonus to rolls involving deception, backstabbing or intrigue.

>Prisoners:

[Traitorous, Mysterious Bond Villain of a Contractor]

I've missed 3 turns, right? had 30k RUB.

1. Novoprom senses a need in this city. Body Armor! Body Armor for proud Russians, that only their foes shall bleed from troublesome small arms fire to the torso and helmets! And the police. The police will probably need this too.

> +3 Industrial, + [30,000 RUB]

2.

Where all see tragedy, Novoprom must see into the future. So Novoprom will begin securing shares and ownership of construction companies.

+ [30,000 RUB]

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c4a0af No.13013

>>9933

>>9786

DRAGON's attempted debut into the food service industry goes about as well can be expected - purely average. It's accepted among the ranks of other industry professionals as that of a corporation that tries to dip in everything it possibly can, but don't expect to be making too much income from it. Catering isn't very profitable by itself, much less in it's current fractured and unwanted state.

[DRAGON Catering - + 800 RUB/Turn]

Construction, however, is a whole other statement. Far more essential to the state of Medvedka, with much less competition, and a direct funnel for RUB, with just a sprinkle of luck and good investment swoops, DRAGON construction is a boom. Though it's just starting off, with all the massive amounts of construction and reconstruction Medvedka needs around now (Especially in such a boom!), DRAGON construction looks like it might be very profitable.

+ [DRAGON Construction - + 10,000 RUB/Turn]

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c4a0af No.13102

File: 1446557463492.jpg (442.91 KB,998x1400,499:700,Destroyed city with Dragon.jpg)

Dice rollRolled 86, 24 = 110 (2d100)

>>9930

>>13013

>Name of Faction:

DRAGON Corporation; "дpaкoн кopпopaция"

>Name of Faction Leader:

Serphan Tine

>Colour:

Orange

>Assets and Bonuses:

[370,800 RUB]

[DRAGON Head Office]

+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.

+[Mad Corp Subsidies] -10,000 RUB/t

+[Wrinkled Black Book - Unknown title]

[DRAGON Firearms] +50,000 RUB/t

+[Arms Producer] - Basic recruitment is much cheaper for you.

[DRAGON Pharmaceuticals] +20,000 RUB/t

+[3/5 Residue Tracking]

[DRAGON Politics] 38 Elected Representatives

[DRAGON Construction] +10,000 RUB/t

[DRAGON Catering] +800 RUB/t

>Military Strength:

+[6,016 Mercenaries]

>Districts:

7 Industrial

>Fluff:

DRAGON Corporation is an emergent manufacturing giant that chose to deal primarily in weapons and drugs from their inception. This rather unfortunate combination seemed for a while to have negatively impacted their perception in the local media, and so their leadership has decided to branch out into both politics and humanitarian efforts in an attempt to salvage their reputation, and looks to further diversify their operations.

>Faction-Specific Bonus:

[A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.

1. In an act of supreme humanitarian concern, DRAGON Corporation will extend a hand of friendship to the owners of Biajung: A massive contribution of 300,000 RUB offered publically towards relief efforts and reconstruction, designed to propel DRAGON Corporation and Serphan Tine's philanthropy to the forefront of the Russian consciousness.

While on the surface it appears to be an altruistic measure born of concern for local manufacturing industries and those people whose lives were torn apart by the terrorist attack, the corporate machine of DRAGON Corp is hard at work leveraging this for material gain as well as public acclaim.

Before handing the money over to the representatives of Biajung, closed door meetings discuss favourable reassignment of manufacturing jobs from the now incapable Chinese firm to DRAGON's local Russian infrastructure. Preferential treatment is sought for DRAGON Construction in the pursuit of reconstruction contracts. The topics of joint ownership, mergers and acquisitions, ever-closer co-operation are on the initial agendas, but suspiciously absent from any publically available minutes.

>Use a massive donation of 300,000 RUB (and the support of the DRAGON subsidiaries) to appear like a saviour of local commerce while aggressively pursuing the manifold opportunities for profit in the wake of such a humanitarian disaster

+[DRAGON Pharmaceuticals] - Medicines for relief efforts

+[DRAGON Construction] - Rubble clearance, temporary housing, reconstruction

+[DRAGON Catering] - Food for the needy

+7 Industrial Districts

+[A deal with a DRAGON]

2. In the wake of DRAGON's grand gesture, and following discussion with UNONV's General Markus Pile, DRAGON Politics sponsors a feature-length documentary condemning domestic terrorism in general and Istinnyye in particular.

Taking a highly politicised stance, it emphasises DRAGON's attempts mere months past to pass legislation to improve corporate security in Medvedka. A keynote running through it is that the Biajung and Nathan Rivers Megaplex incidents may not even have happened had the corrupt officials of the Glavabakan not blocked the efforts of Serphan Tine, local entrepreneur, business owner, charismatic leader and philanthropist.

Highlights include interviews with politicians who now see the need for increased security, Serphan Tine himself getting his hands dirty to shift rubble, and footage of the prestigious CEO meeting with victims of the terrorist attacks of the past years: not just the latest occurences.

Tearful accounts of Istinnyye's thugs raping and murdering local Russians is a massive theme: Tearful fathers of local girls and young boys are spoken to and report on how their children were abused; photos of these mistreated flowers of Russian youth presented to evoke fury against these so-called nationalists.

The victims of the terrorists' wanton destruction are given an opportunity to tell their stories. "Experts" discuss at length how destructive these violent maniacs are for Russia as a whole, UNONV peacekeepers appear as heroes pulling people from rubble, and through it all, DRAGON is the champion of the Russian people.

>Use UNONV infrastructure and spend 50,000 RUB to produce, advertise and widely distribute a thinly-veiled propaganda film glorifying UNONV and DRAGON Corp and condemning Istinnyye

+[DRAGON Politics]

+[A deal with a DRAGON]

+9 Executive Districts (UNONV)

+6 Political Districts (UNONV)

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c4a0af No.16164

>>9934

this faggot pussied out

>>9935

Shockingly, or perhaps not quite so shockingly, you find it exceptionally easy to move unnoticed amongst the highest echelons of Medvedka's society, and, in fact, aside from securing a number of independent contributions and support pledges from conservative captains of industry and production, you are approached by the illustrious and elite Russian crime syndicate, the Shadowmen. One of their agents has painstakingly set up a secure video meeting between you and three of their mystery-clouded chairs. Declining would be unwise. (This conversation will be held in PM, as it is too sensitive to discuss here.) You are also put in contact with the remnants of the main Istinyye branch under Sevastyn Orlov, who still maintain a significant presence up in the docks region. The old fortress of the Totleben Kerch used as their primary base has long since fallen to UNONV and RNA efforts, however, and they lack a solid home camp. You may join up with them if you like, but will be operating under Orlov unless you can convince him to some other agreement.

+ [53,000 RUB]

>>9936

(No roll needed). Counting on being able to predict their next move, you stand up, seeking to use their own mental motions to direct your fists and reactions. However, shockingly, you mind your mind muddled and fragmented when you try and shadowstep them, as though they're actively defending against your projections. Still, however, you are no weakling. You are, for the moment, power-blind, and when you hear one standing up with your actual ears next to you to shove you back down, you turn to the side and smash your closed-together, clasped hands against him, thrashing your head in a dramatic motion to remove your hood. The others are standing up now, and in an enclosed space like this, with how burly and mean they look, and those weird-ass things they're drawing from waists and under coats, your chances don't look amazing.

>>9937

In the dark, it's near impossible to see where or who Eddie is, though the blood leading away from you is visible before anything else, and gives you something of a clue in the chaotic, gunfire-filled scene, most of the crowded bar, hunting you out. You wonder how many of them shot each other. Hearing the back door open, you know it can only be one person that just left. In hot pursuit, you duck and dodge under grasping and firing guns of all sorts, slamming out the backdoor after him into the thin alley next to the bar. Behind you is a whole bunch of angry skinheads, and in front of you is a narrow, coverless alley that only goes one way, a sprinkling of blood leading you on. Two thugs are positioned at the end of the alleyway, under the cover provided by it's two sides, and already raising cheap, mass-produced and inscribed pistols up at you like a duck in a shooting galley.

>>9938

- [100,000 RUB]

The UNONV response is immediate and effective as always, maintaining their pristine reputation. In light of the attacks that the noble organization had come under recently, keeping their record spotless and bringing a lot of good people into temporary housing with food and medicine keeps their nose shiny and spotless. Because of the massive undertaking devoted to this, not much else gets done this turn. It doesn't yield you any particular bonuses or advantages either, but at least you aren't losing anything.

>>10010

(16, 67 roll result)

You get the feeling you have made a [Stupid decision]. Add [Stupid Decision - Thanks for ignoring my plot hooks you mongrel. Enjoy the consequences. -.01 to all rolls.]

The woman, looking up to shout madarin-based commands at the couple of soldiers nearby, doesn't expect it when you suddenly seep her leg out under her, coming up to grab her pistol and push her into the snow. The soldiers move quickly for their weapons, but freeze up as you point the pistol at them, backing slowly off into the nearby, thick woods, glaring intimidatingly at the line of surrendering men. Once you're inside the woods itself, you fucking run. Far and hard. You're not sure how far in you are by the time you stop, but your lungs burn and your face hurts. In any case, you've got a nigh unbreakable chain of some sort of ungodly material around your wrists, an pistol of unknown make with one magazine, and what could well be an angered Chinese army behind you, in the middle of some woods in the middle of fucking nowhere, with no food, no water, no tools, and too-thin clothing. If the chinks don't get you at this point, the hypothermia will long before dehydration takes its toll. Or it will, if you can't get these chains off.

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c4a0af No.16165

File: 1448267347853.png (285.88 KB,1174x962,587:481,Novosstaniye Medvedka - Ma….png)

>>16164

>>10015

A risky policy, to be sure. But hey, if the Romans did it, it can't be that bad, right? No matter the case, you've now adopted the [Enfranchise Policy], after a significant amount of work.

+ [Enfranchise Policy - Expansion in the SLUMS is easier and quicker, costs fewer troops, and grants you random amounts of Forces (Disloyal). However, this can lead to serious bureaucratic consequences, as street gangs gain major power in the running of the Heirs. Watch your stability as you expand more.)

- [100,000 RUB]

>>10171

Electriable Generators are at (13/35)

MAD corp sees an opportunity and capitalizes on it. Few are paying attention to their campaign in the afterglow of the Biajung attacks, but you certainly are, and Thomas gets a significant amount of additional air time, favorable positioning and resource allocation. This is moderately set off by those who believe him to be a ruthless opportunist for his timing, but you get a net gain above the other candidates for the effort.

>>11992

Body Armor production goes absolutely nowhere. You'd have no problems producing it, but gaining the patent at the moment seems impossible, as DRAGON corp has patented such forms of protection in a way that makes it exceptionally difficult for outsiders to gain access to their production. However, securing construction company shares goes much more smoothly, without much competition, and a dire need for the service in Medvedka nowadays.

- [60,000 RUB]

+ [Novoprom Construction LLD - + 20,000 RUB P/t]

>>13102

The humongous contribution certainly does drive attention towards DRAGON corp, with some even claiming the huge monetary donation did more to help in the wake of Biajung than UNONV efforts. Biajung, however, produced the vast majority of its industry outside of Russia, merely selling the consumer electronics within the city. They do agree to let DRAGON construction handle the entirety of rebuilding projects within their jurisdiction for their aide, and the surviving executives and skilled workers eventually do reach an agreement with you, coming to work under DRAGON and switching production into Medvedka itself.

For 50,000 RUB - [DRAGON Electronics (Name pending) - +8,000 RUB/t]. This deal would potentially open up further Chinese contracts. Regardless, the help given has done much to clean the nose of DRAGON corp, and they are now generally ranked as 'one of the better' corporate groups out there.

This does not save the documentary produced from being a massive flop. A box office failure, called 'unevocative' and 'weak' by critics and annoying many Russians with it's perceived Western style and synthetic tone. These issues are further made worse by how immensely difficult it was to find legitimate examples of Istinnyye rape and murder of Russian citizens - not because it did not happen, but because there were not any survivors. Grimy Russian actors were… iffy, at best. It is not hated or regarded poorly by the Russian people, but it is very much ignored, and has little impact on the community. Your board advises you that you need a 'poster child'. Serphan Tine himself getting his hands dirty was an excellent point, but what they need to make something excellent is one really strong focal point to center their axis around. With some gorgeous youngling with a tearjerking story, men can work wonders.

There were no territory changes this turn. Step it up, sempai.

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c4a0af No.16166

>>16164

>>16165

>>9930

Election general knowledge changes:

Anthony Barker has dropped out.

Saveily Yaroslav has gained some support.

Osip Arkadi has lost support.

Misha Lagouneov has lost a huge amount of support.

Evgeni Kozlov has taken Lagouneov's place in the race.

Serphan Tine has gained some support. Estimates place him roughly around Yaroslav, under Arkadi and Vicyxkzn.

Thomas Vicyxkzn is the second most popular candidate at the moment. Osip Arkadi is still in the lead. Serphan Tine and Saveily Yaroslav are roughly equal in third.

The election will be held NEXT TURN. Campaign!

NEWS -

IWHC DECLARES 'IMMEDIATE GLOBAL EXTINCTION' THREAT LEVEL - Cable News Network

Earlier today, the IWHC, or International World Health Committe, formed after the economic collapse of the United States of America and Canada in 2034 in response to environmental worries from the resultant power vacuum via a joint effort between the states of the European General Assembly, Democratic Republic of China, Republic of India, Federal Republic of Brazil, Empire of Japan, Greater Australian Commonwealth, Free State of United Israel and the Russian Federation, released a statement officially declaring the modern environmental situation as capable of causing 'the end of human life as we know it' within twenty years. Fossil fuels are expected to, among current models, run out sometime in this generation, and the damage caused by the three thermonuclear detonations in the African Struggle of 2028 have still managed to contain the fallout, which now threatens to push the borders of the deadland into southern Egypt. The declaration has caused mass panic among many, though world leaders assure the populace that the GENESIS International Space Station is fully equipped to ensure the survival of the human race, should it come to that, but further assure that there 'is a plan' to deal with the rapid depletion of natural materials and levels of deforestation reaching critical mass, as well as the 'Black Madness' plague that has been recorded as the cause of extinction for fifty-seven separate species of life on Earth in the last ten years, and ruled 'uncurable' by leading European Assembly scientists. The rapid dropping of temperate is also 'not a cause for concern' according to political representatives, as new technology will prevent a majority of citizens from being affected.

There is no other important news this turn, aside from the development of Viagrol - Viagra on Steroids, and the fact that Vatican City has won the micronation Snockey cup.

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Post last edited at

c4a0af No.16167

>>16166

I created a whole new post, just to say that you can post.

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c4a0af No.16168

File: 1448277341751.png (15.16 KB,182x188,91:94,Scientist.png)

Dice rollRolled 25, 47 = 72 (2d100)

>>16165

>>16167

>Name of Faction: Mad Corp

>Name of Faction Leader: Doctor I. N. Sane

>Preferred Color: Purple

>Military Strength: 7 Super-Soldiers

>Districts controlled: 5 Research, 1 Industrial

>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.

>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.

>Money: +[DRAGON Corp Funding] +10,000 RUB/Turn

>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)

>Individuals: Adam (and two of his fellow experiments)

>Projects: [7/15 Faster Super-Soldier Production] [13/35 Electriable Generators]

It is time! Bring out the hover vehicles and prepare to look fancy, the election is upon us and Thomas needs our support! What's that? Out contract? Bah, well let some of the boys stay in the lab and keep working, it's for science after all.

1) Electriable Generators are the future (SCIENCE!) (10,000 RUB) (13/35)

2) Let Medvedka hear why Thomas is Medvedka's best option for a bright future. (POLITICS!)

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c4a0af No.16171

File: 1448280918882-0.png (132 KB,308x385,4:5,railroading_4430.png)

File: 1448280918917-1.png (379.1 KB,685x964,685:964,model-railroader2.png)

Dice rollRolled 12, 5 = 17 (2d100)

>>16167

Name: Scuffov Artyom Fedor Gavriil

Preferred Color: Dark Green

Strength and Equipment: [Shank] [42000 RUB]

Followers: His group of Janitor/Hit-men [6]

Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.

Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.

[Diamond Hunnah] - The sex obsessed black market contact.

[A metric fuckton of shitty pistols]

[Made your own decision] - This isn't a game, its a railroading company! Thanks for ignoring my non- existent plot hooks you God among men. Real players should make their own choices. Enjoy ~the consequences~. -.01 to all rolls.]

1/2. Normally most people in this situation would panic, but not Scruffov. He would simply find a nice place to hide and try various ways of removing the hand binds, after all, it wasn't like some malevolent force from beyond the veil was cursing him for not following it's divine plan, and these binds, whatever they are, surely could not handle the will and determination of one crafty Russian. If all else failed. he would simply break one of his wrists and then use said broken hand to slip out of the linkage, then using fabric from his shirt and the gun's grip, bind the wrist in a splint.

also

>plot hooks

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c4a0af No.16179

Dice rollRolled 56, 17 = 73 (2d100)

>>16164

>Name: James 'Experiment-A' Wilson

>Preferred Color: Green

>Strength and Equipment:

+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.

+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.

+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.

[320,150 RUB]

[Comfortable Apartment]

+ [Whispers] - Who the hell said that?

+ [The Mark] - Feels like there's something scratching at the back of your neck.

+ [Rabbit's Foot] - Was that a bunny?

+ [Enlightenment 7/10000]

>Followers:

>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.

>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.

6/20 Possession

1/15 Thoughtweaving

1&2. Mother of fuck. Fucking drones. I need to get the fuck out and not get shot, tazed, or whatever the fuck those things do. I'm going to need 3 teams of ghosts. One will run interference between me and the burly assholes while a try to get to the door, one will fuck with driver in whatever way that will cause him to start swerving or losing control, if nothing else that will draw attention, and last one will get a fucking door open. Oh my head is going to hurt, and probably the rest of me too.

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c4a0af No.16184

Dice rollRolled 85, 4 = 89 (2d100)

>>16164

>Name: Yuri Nabokov

>Preferred Color: Light Pink

>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]

>Followers: (Anyone directly currently following the individual.)

>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!

>>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.

>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.

>+ [Cheek scar - A badge of honor. You were at that battle!]

>>[+429 Forces]

>[+ 54,000 RUB]

1 - Having gotten contact with both Istinyye proper and the clandestine Shadowmen, Yuri sees his opportunities expanding even as Medvedka reels in the wake of his attack. Now is the time for further action, before the RNA can quell them once more. He seeks out a particular contact offered him by the Shadowmen.

[Seek out the weapons dealer to acquire loadout]

>+[Смерть иностранного накипи!]?

2 - Secret roll for secret mission, done after getting loadout.

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c4a0af No.17585

File: 1448928345362.jpg (118.07 KB,1100x619,1100:619,151120160417-09-week-in-po….jpg)

Dice rollRolled 66, 61 = 127 (2d100)

>>16164

>Name: Operative Bosnia

>Preferred Color: Anything really

>Strength and Equipment:

+ EU-Issued Tactical Vest

+ Trusty Modified Zastava Assault Rifle

+ Adaptive Camouflaging Mask (large stealth bonus)

+ [Experienced Sadist] - Large bonus to torture and interrogation

+ [520,000 RUB]

+ [10,000 PT]

+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]

>Followers:

>Fluff:

Former Alpha Group goes Deus Ex.

>Specific Bonus:

+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.

+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.

+ [Not-so-clear Conscience]

1-2. But in Russia it is not you that shoots the duck in the shooting galley. The shooting galley duck shoots you. PEW PEW PEW. (Bosnia does some super cool bullet tricks taking those guys THE FUCK OUT to go get to that arrogant cunt Eddie!

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c4a0af No.22013

>>16164

>Name of Faction: UNONV

>Name of Faction Leader: General Markus Pile

>Preferred Color: Blue (or light Blue)

>Military Strength:

[27765 Forces]

>Districts controlled: Any amount of political. The Capitol if possible, or close by

>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)

>Fluff:

United Resolutions 1431

Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.

Connections:

Richard Englsemton, the Director of Defense

Vladislv Drymov, Administrator of Humanitaries

General Yasha Kliment, General of the RNA - ALLY

Money: [+42,500 RUB]

[+35,000 RUB PT] - UN funding

[2,500 RUB PT] - MVCCP

>Faction-Specific Bonus:

[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.

[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.

[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid

>Buildings:

[Peacekeeper Barracks]

Stat Post

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c4a0af No.22016

File: 1452952386170.png (226.45 KB,500x375,4:3,1413844746891.png)

>>768

Pay up goym.

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c4a0af No.22031

Was planning on finishing this, guess not. Was a fun game.

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Post last edited at

c4a0af No.22050

Dice rollRolled 16, 89 = 105 (2d100)

>>22013

1-2. Unonv begins taking a more active approach towards IS, and once more sends its forces south.

While, as always, infrastructural repairs and humanitarian aid are doled out, this is a clear and concerted effort to puts forces further within range of the terrorist threat!

Expand towards IS!

Spend 10,000 RUB on humanitarian aid

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c4a0af No.22051

Dice rollRolled 8, 31 = 39 (2d100)

>>16165

Name of Faction: Heirs of Rome

Name of Faction Leader: Kaiser

Preferred Color: Purple

Military Strength: [4,228 soldiers (Loyal)], [12,353] Professionals], [10,320 Soldiers],8,273 Forces]

Districts controlled: 5 Executive 3 Docks, 2 Political

Various other bonuses: (Dock-Master - [50,000 RUB] per turn),

Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.

Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.

Money: [458,000 RUB]

[Spanish Contact]

[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.

[Safety Net] - A variety of defensive structures and emergency control stations means that riots or other disasters will have reduced effect on you.

[Hershel Replica] - Facilitation of recruitment becomes much easier with this fully-controlled figurehead. Useless outside of recruitment, don't let people know it's fake.

[Enfranchise Policy - Expansion in the SLUMS is easier and quicker, costs fewer troops, and grants you random amounts of Forces (Disloyal). However, this can lead to serious bureaucratic consequences, as street gangs gain major power in the running of the Heirs. Watch your stability as you expand more.)

1 Expand into Eastern Slums. With our new policy we can begin a campaign of expansion east and develop new sources of manpower. Opportunities to those that can and have applied themselves open and all roads lead to Rome. 15,000 RUB into bringing capable lieutenant rank gangsters into the fold.

2 Recruitment. With boots needing to be filled if we want to expand now is the perfect time to get some recruits with Hershal as our poster boy. 50,000 Rub to start the recruitment ads

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c4a0af No.29781

File: 1471746697024.jpg (126.59 KB,1200x800,3:2,1470777708676.jpg)

>Name of Faction: The United Socialist National Party

>Name of Faction Leader: Orson Vasilav

>Preferred Color: Red

>Military Strength: 25,000 Red Army [normal weapons, loyal] 10,000 Gangers [self-replenishment, loyal]

>Buildings: Training Facility

>Money: [250,000 RUB] [Dock Tarrif] +25,000 RUB/turn

>Districts controlled: 2 Executive, 1 Docks, 1 Industrial

>Faction Specific Bonus: [Heroes of the People] The USNP sparks memories of a powerful and strong Russia among the common people, and find recruitment and mobilization of them quite easy. [Commissars] make all forces loyal

>Im back if youll let me in again, i didnt know this builder was still going, I was the red guys in the industrial district, can I jon in once more?

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c4a0af No.29782

>>29781

Are you fucking dumb? Look at when the last post was.

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c4a0af No.29790

File: 1471874767123.jpg (179.76 KB,1024x710,512:355,1397565260633.jpg)

>>29781

Don't believe the propaganda Comrade.

Медведев воскреснет из мёртвых.

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c4a0af No.29792

>>29790

Get this commie bullshit outta here. Everyone knows America runs medveka

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c4a0af No.29910

Dice rollRolled 26, 47, 97, 33, 67, 69 = 339 (6d100)

>>29792

Оно секрет товорищ.

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