c4a0af No.768 [View All]
The year is 2050 in Novosstaniye Medvedka (нoвoccтaниe мeдвeдь), currently the second-largest city in Russia proper and located a skip and a beat northeast of Moscow. After the depression of 2035, the United States of America and Canada have fallen off the worldwide stage, struggling to pick itself up. However, a resurgence of nationalism and productivity in a solidified EU have allowed the European states to enter into a cold war with an exponentially growing China, a teetering balance of power that threatens to collapse at any moment. Russian power, in contrast to the changes of the last 30 years, has been largely stagnant since taking Ukraine in 2016, dealing many much-needed resources to both China and the EU. Novosstainye Medvedka, translated to the ‘Uprising Bear’, was built in 2027 and has experienced the single largest growth of any settlement in history, the city filled to the brink with the extra populations of Russia, Europe and China. The interesting ethnic makeup of the city and relative neutrality of Russia have convinced both superpowers that Novosstainye Medvedka is the key to swaying Russia in favor of their side, with eventual victory all but assured with Russia’s sole support. A rising tide of Russian Nationalism and a possible explosion of Russian power threaten to clear the entire playing field, and it seems everyone from the gangs of the Medvedkan slums to the biggest supercorporations and every PMC and Secret Society in between has an agenda for Novosstainye Medvedka, and, perhaps, the world. Sheet and rules next post.
There are two ways to play here, as a faction and an individual. Factions can be anything from a political group or outside supercorp to a violent street gang, but they all start off with a miniscule amount of influence in the city for whatever reason. Individuals are simply powerful people and can be anything from supersoldier experimentation gone rogue or a violent rabble-rouser to an influential general, and can either be independent or be the subordinate of a player playing a faction. Factions can have no more than two separate players acting as individuals for their faction, and you can have an individual playing as the faction leader of your faction. Don’t expect to succeed in most actions without proper resources in them – Having no money and trying to swindle political figures to your side is highly unlikely to work, or trying to control/take over districts with no military force. Two actions a turn, d100s.
FACTIONS:
>Name of Faction:>Name of Faction Leader:>Preferred Color:>Military Strength: (Starts at zero unless otherwise specified. Any sort of combat-worthy things and their bonuses go here.)>Districts controlled: (Number and type. I.E. 2 dock, 3 political, etc. If you have a preference for starting location, put it here.)>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)>Fluff:>Faction-Specific Bonus: (Leave blank.)INDIVIDUALS:
>Name:>Preferred Color:>Strength and Equipment: (Physical strength, personal equipment, etc.)>Followers: (Anyone directly currently following the individual.) >Fluff:>Specific Bonus: (Leave blank.)PREVIOUSLY ON 4CHAN:
https://archive.moe/tg/thread/38399533 229 postsand63 image repliesomitted. Click reply to view. ____________________________
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c4a0af No.9422
| Rolled 74, 96 = 170 (2d100) |
>>9331
>>Name of Faction:Hell's Eagles
>>>>>Name of Faction Leader:The Old Man
>>>>>Preferred Color:Black
>>>>>Military Strength: 900 Elite Military 2800 footmen
>>>>>Districts controlled: 4 Slums, 1 Research
>>>>>Various other bonuses: Western Angels
>>>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye
>>>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.
>>>[Western Angels]
>>Property:Underground Base
1:"Alright boys phase one is in operation, I need you guys to get some fake documents for me, I need them to say that I am both a legal citizen of this country and have been here for more then 30 years."
"But Anthony, you're 28"
"This is politics, there's no time for facts!"
2: The General ponders the news about the territory taken, "Alright I want you boys to go and find the families of those you beat up. Make sure they got someone to pay the bills while they're loved ones recovered. We might have done dis by force but that don't mean we gotta be uncivilized about it."
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c4a0af No.9423
| Rolled 87, 38 = 125 (2d100) |
>>9379
>Name of Faction: UNONV
>Name of Faction Leader: General Markus Pile
>Preferred Color: Blue (or light Blue)
>Military Strength:
[27765 Forces]
>Districts controlled: Any amount of political. The Capitol if possible, or close by
>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)
>Fluff:
United Resolutions 1431
Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.
Connections:
Richard Englsemton, the Director of Defense
Vladislv Drymov, Administrator of Humanitaries
General Yasha Kliment, General of the RNA - ALLY
Money: [+102,500 RUB]
[+35,000 RUB PT] - UN funding
[2,500 RUB PT] - MVCCP
>Faction-Specific Bonus:
[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.
[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.
[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid
>Buildings:
[Peacekeeper Barracks]
Stat Post
1-2. With the Russian Army withdrawing from the city, UNONV can now fullfill its role of performing humanitarian operations after military operations have been concluded, and proceeds to move into former RNA held territory to begin peacekeeping operations.
Expand into previous RNA held territories
Start improving the infrastructure and providing immediate medicicinal and food supplies, as always
>Spend: 35,000 RUB
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c4a0af No.9468
| Rolled 81, 8 = 89 (2d100) |
>>9378
>Name: Operative Bosnia
>Preferred Color: Anything really
>Strength and Equipment:
+ EU-Issued Tactical Vest
+ Trusty Modified Zastava Assault Rifle
+ Adaptive Camouflaging Mask (large stealth bonus)
+ [Experienced Sadist] - Large bonus to torture and interrogation
+ [520,000 RUB]
+ [10,000 PT]
+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]
>Followers:
>Fluff:
Former Alpha Group goes Deus Ex.
>Specific Bonus:
+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.
+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.
+ [Not-so-clear Conscience]
1-2. Bosnia shoved his hands into his pockets demonstratively looking around as if he needed to get a better look at the situation.
While checking for the location of any lightbulbs he could shoot out in order to plunge the place into darkness, Bosnia used the fast dial option to call his handler, hopefully he would be able to listen in on the whole thing. The fact that his handler was the only person he had on quick dial and also the only person's phone number he had saved at all really made the Russian start contemplating his social life.
"From the looks of it a man in dire need of some handgrenades." he finally addressed the guy, slowly walking through the open corridoor of friendly men.
"I'm looking for a guy called Eddie. Don't know how tall, bald or stupid he is, but maybe you can help me out.".
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c4a0af No.9469
>>9468
The man snorts, looking to the side to one of his men at your question and then looking back at you.
"You're speaking to Eddie. Now answer my question, you ugly piece of shit. Who the fuck are you?"
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c4a0af No.9489
>>9469
"See, I'm a businessman.", Bosnia said pointing to his face with both hands and slowly closing in with the indication of a smile, "I am an honest man, trying to make an honest living like every true Russian should, but SOMEONE decided to shoot up my merchandise.".
Bosnia made a few hand movments to indicate that the story had moved on, looking up as if he had to remember some part of it. He really needed to know which lightbulbs to kill, or perhaps his handler would be smart enough to cut the electricity, "I managed to ah.. obtain an interesting piece of information after dispatching yet another set of disturbances.".
Bosnia got as close as he could, optimum would be a bit further away than arm's length, keeping his senses as heightened as possible, "Apparently some IDIOT FUCK named EDDIE or something equally stupid, decided to FUCK with MY SHIT. So if you would allow me the question: What the FUCK was that about?".
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c4a0af No.9491
| Rolled 98, 89, 46, 70 = 303 (4d100) |
>>7473
>>9380
Name of Faction: Heirs of Rome
Name of Faction Leader: Kaiser
Preferred Color: Purple
Military Strength: [4,228 soldiers (Loyal)], [12,353] Professionals], [10,320 Soldiers]
Districts controlled: 5 Executive 3 Docks, 2 Political
Various other bonuses: (Dock-Master - [50,000 RUB] per turn),
Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.
Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.
Money: [428,000 RUB]
[Spanish Contact]
[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.
[Safety Net] - A variety of defensive structures and emergency control stations means that riots or other disasters will have reduced effect on you.
1 Heshrel has disappeared, but we should keep his image for our own and use a replica of his mask and someone wearing it to promote recruitment. Heshrel Mask Replica
2 Heshrel's mercs should still be around, they were recruited to be of use to us so we may as well add them to our roster along with some others. Recruit
34 With RNA control receding we can now bring in some valuable provinces into our circle of influence, where they can benefit from our efficient banking and the protection of our patrols and services.
[100,000 RUB]
Expand into the Executive province south of us
Keep aiding businesses with loans and expanding our Safety Net
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c4a0af No.9785
>>9379
Slow to rouse itself and emerge onto the political scene of Medvedka, DRAGON Politics at last releases a statement - the CEO and sole owner of DRAGON Corporation taking centre stage.
"People of Medvedka,"
"It is no secret that the old Commander General of our fair city has insisted that the conclave is corrupt and illegitimate because it called for his removal. I would dispute his vicious claim - but fairly, and in public. As such, I have been given notice that DRAGON Politics is nominating two individuals for the post, in the heartfelt hope that the duly elected representatives of the local Russian population will decide what is best for all."
"They will be nominating Nikolay Kolomnikov back to his old position, so that if the people truly believe what he says, he will have the chance to regain his old position. And I have the privilege to be nominated in competition to those already striving for the position."
"If elected as Commander General, I plan to give Medvedka the unity of purpose it needs, and provide an atmosphere of peace and co-operation so that the city may flourish despite the wrongs it has been dealt."
"I would reinstate a similar government as I formed to ease the pain of the common Russian when the Glavabakan was occupied by terrorists who felt the lives of Russians and their representatives were next to worthless." >>1632
>>1531
>>1519
>>1525
>>1509
"I would invite the major powers in the city to sit on my Grey Cabinet, to be able to co-ordinate their efforts and mediate discussion as a man who cares not for their shadowy agendas - just what is best for Medvedka, the city I love."
"But if, for whatever reason, the people do not believe that my leadership would benefit the city, then I will simply continue to serve my home as best I can. Thank you."
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c4a0af No.9786
>>9331
>Name of Faction:
DRAGON Corporation; "дpaкoн кopпopaция"
>Name of Faction Leader:
Serphan Tine
>Colour:
Orange
>Assets and Bonuses:
[556,500 RUB]
[DRAGON Head Office]
+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.
+[Mad Corp Subsidies] -10,000 RUB/Turn
+[Wrinkled Black Book - Unknown title]
[DRAGON Firearms] +50,000 RUB/Turn
+[Arms Producer] - Basic recruitment is much cheaper for you.
[DRAGON Pharmaceuticals] +20,000 RUB/Turn
+[3/5 Residue Tracking]
[DRAGON Politics] 38 Elected Representatives
>Military Strength:
+[6,016 Mercenaries]
>Districts:
7 Industrial
>Fluff:
DRAGON Corporation is an emergent manufacturing giant that chose to deal primarily in weapons and drugs from their inception. This rather unfortunate combination seemed for a while to have negatively impacted their perception in the local media, and so their leadership has decided to branch out into both politics and humanitarian efforts in an attempt to salvage their reputation, and looks to further diversify their operations.
>Faction-Specific Bonus:
[A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.
DRAGON Corporation, upon the controversial sale of its research resources, is to continue its portfolio diversification as if the political upheaval consuming the city is largely irrelevant - which it may well be. The interim government ought to be perfectly able to give the requisite permissions, and nobody would dream of suggesting that that they're easier to bribe just because their posts are merely temporary until the commander general and his cabinet are reassigned.
1. First, DRAGON seeks to find its way into the food service industry, buying out down-on-their-luck bars and restaraunts, spending large amounts of money to transform them into a new, family-friendly franchise; DRAGONFIRE Bar and Grill, where flame-grilling takes a prominent position, becoming almost a performance art with windows to the kitchens, and Russian soldiers eat for half price.
>Spend [156,500 RUB] to establish DRAGON Catering
2. In an effort to rebuild the city and make money doing it, DRAGON makes clear its intention to hire constructions crews, purchase machinery, and buy damaged buildings and lots full of rubble in order to rebuild and repair what has been destroyed or damaged, make entire areas of bombed-out buildings livable again, and sell or rent the regenerated properties for profit.
>Spend [100,000 RUB] to establish DRAGON Construction
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c4a0af No.9788
>>9381
>>9785
Across the city, election signs are toppled, speeches heckled, and of course, posters are defaced. Yuri knows better than put himself on the public scene, you learn these things fast when you have a nationalist branch to run. Instead, he seeks to remind the common people of why they fought, so that the wake of these ultimately pointless elections does not leave good Russians disheartened and forgetful. Istinnye Zaschitnye's message this political season is a simple one: We are not dead. We will not be silenced. Your government of lies and greed rests on the backs of the Russian people. And when the people stand up for themselves, it will topple.
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c4a0af No.9799
>>9788
"Hey Lancer?" Anthony says handing his second in command, an athletic Latino woman.
"What Toni?" She says glaring away from her game of pool.
"The fuck does this say?" He says handing her the graffiti poster.
"A very accurate edit about what you look like." She says returning to her game.
"Yeah very funny. You know what to do."
"Got it boss 2" She says saluting, she then grabs three recruits, 12 buckets of glue, and enough posters to cover all of Istinnye's territory in posters.
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c4a0af No.9910
| Rolled 61, 91, 71, 25, 77, 6, 85, 75 = 491 (8d100) |
>>9394
1 2
>>9398
3 4
>>9402
5 6
>>9489
7 8
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c4a0af No.9911
>>9910
>these fucking rolls
This changes everything. I have to re-prepare some stuff. Update will be up soon, I sware.
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c4a0af No.9928
>>9394
The woman seems almost unfazed as you crush her into your chokehold, not particularly swiping at your chain, and can clearly understand the Russian you shout in her ear as she barks orders at the masked soldiers in Mandarin. Reluctantly, the men look at one another and back off a few feet, setting their weapons into the snow. As you dismount from the van with your hostage in stow, you notice how fucking snow-covered this place actually is - it's like a goddamn blizzard out here, chills you straight to the bone. Combined with the huge, sloping mountains, you can't see anything around you past infinite whiteness. Backing up further, you've almost reached the driver's door of the van when the woman you're still choking grabs hold of her chain, and, with unreasonable strength, pulls you over her head by it and onto your back in the snow, slamming you into the ground before you so much as have a chance to react. She goes quickly for her holstered sidearm but again barks orders to the men standing mere feet away, preventing them from picking up their guns. One step forward, two steps back.
>>9398
Thankfully, you're able to use some of your powers here without a disabling agent, which clues you in that you're no longer in DRAGON's hands. Disappointingly, these men know NOTHING. You can't get an organizational name, what they plan to do with you, or even where you're going - seems like the driver is reading off a constantly-updated set of electronic directions. This tells you that either whoever owns these grunts is either well-prepared against you or very, very insular. You can't decide which is worse. The men seem immune to your mundane senses of pity, at least. You're not sure if it's just your imagination or what, but something seems… off about these guy's heads. Little pangs of dread play at your own mind, and the fact they're giving no reaction to what should have shown something about ten minutes ago is freaking you out. As you consider trying to crush their wills or push hard into their minds, a sharp mental pain stabs at you, making you cry out in surprise. Again, there is no response from the grunts. You're not even sure if they're breathing. Maybe it would be better to go physical here - there's something wrong with these creepy assholes, and the hood preventing you from actually looking at any of them isn't doing you any favors. You've been driving for roughly fifteen minutes now.
>>9402
The Megaplex is better defended than you had originally predicted for a mall, big as it might be. Your men at the place are able to set up a suitable distraction for a time, but it is not as long as predicted, with Western strike teams better armed and skilled than you had anticipated killing seven of your twenty, and arresting an additional four. The nine that remain through the original onslaught eventually manage to make their way back to you, two injured. Still, they did well enough as a distraction for the main event - the destruction of Biajung headquarters. At the mere cost of [4,00 RUB] you have acquired all the materials you need to show the yellow dogs what they get in this town. In there, at least, everything goes flawless, far better than you could have anticipated. Though Biajung is an incredibly important international manufacturer, their security is weak, lazy and stupid, and your men get past every trick they can throw at you with ease. Six carefully hidden bombs are planted, not even one discovered or questioned by passerby or security, stowed away under chairs and in restrooms near the foundation of the spiraling glass monstrosity of their corporate HQ. Within twenty minutes, all six have left the building, and with smiles on their faces, they activate your payloads. Flawlessly placed, the entire bottom floor shatters and bends, the support beams snapping and breaking away. The building creaks and stumbles for a second, and then collapses entirely in on itself to the screams of thousands, crumbling and crushing onto the streets below and killing or wounding tens of thousands at the least. Only time will tell what you have done with this monumental feat.
This action will have consequences.
[- 11 Forces]
[- 4,000 RUB]
[- Moral Responsibility]
>>9421
The progress on all your research goes fantastically fast, especially with the lack of diversions granted recently. With the exceptional funding granted to the Electriable generators you make great progress, though all your scientists are devoted solely to it at the moment.
[9/35] Electriable Generators]
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c4a0af No.9929
>>9928
>>9422
Feel free to respond to the event you were given anytime you little shit.
Somehow, you do manage to fabricate appropriate documents for Anthony, and get him to an appropriate translator. With some degree of effort, he might be able to pass off for Russian, to an unscrupulous eye - his documents are in order, at the least, assuming he can remember their details. Your plan for pacifying the people goes excellently, and dissent dies down in days, if not hours. Ophiate is still rather upset at your snubbing, but he somewhat quietly goes back to his own work in the slums, able to pick back up by your flow of money. However, you are paying all these people with money you do not have. You've been running on empty for a while but you haven't had any expenses - but this shit ain't cheap.
[ - 7,873 RUB : DEBT]
>>9423
Your expansion goes well, as you've got the troops, the RUB and the reputation to support expansion into former RNA districts. With the looming of an RNA return, you might not be holding them for all too long, though.
[- 35,000 RUB]
>>9468
>>9469
>>9489
Eddie rises from his chair, scowling an ugly grimace at the accented Russian that spoke to him.
"Who the fuck do you think you are, asshole?", Eddie says. He's more impressive standing up, looming at maybe 6'5 and heavily muscled under the rather expensive, traditional suit he wears.
"I already told you, you dumb fuck. I'm a god damn Russian."
The lights explode, simultaneously overblowing to cast the bar into utter darkness. The room explodes with them, shouting and confusion throughout as guns are drawn from all around. Yours is out before any of theirs, and you fire the first shot before you can even see, planting a high-caliber round through Eddie's left kneecap in under a second. The sudden noise of a gunshot drives the rest of the room crazy, and you hit the deck just before bullets sail by in every direction, Eddie's various men shooting around where they think you were at. You should really thank your handler later, no way you woulda gotten all those lights alone. In any case, time to think fast.
>>9491
Your replica is not only flawless, but also in your complete control, more than Hershel himself ever was. With it, you know recruitment will be far easier, and you divert all his former forces directly to you.
+ [Hershel Replica] - Facilitation of recruitment becomes much easier with this fully-controlled figurehead. Useless outside of recruitment, don't let people know it's fake.
+ [8,273 Forces]
>>9786
I will let you roll for these and update as though you had rolled last turn because I am a merciful God. I will not do this twice you lil shit.
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c4a0af No.9930
>>9422
>>9785
ELECTIONS
Candidates:
Osip Arkadi - United Russia (Leading Party, most popular candidate
Saveliy Yaroslav - Russian Neo-Communist Party (Second most popular party)
Misha Lagouneov - LDPR (Liberal-Democratic Party of Russia, relatively unpopular)
Evgeni Kozlov - Justice Russia (Extremely unpopular.)
Anthony Barker - Independent.
Serphan Tine - DRAGON Politics.
There are two months (two turns) until the election. Polling and getting specific values takes a roll, as does extensive campaigning OR targeted campaigning. Reaching out to other candidates does not take a roll, but doing extensive actions with them does. Nominations are now closed.
NEWS
MEDVEDKA UPDATE! BIAJUNG HEADQUARTERS DESTROYED - POSSIBLE ISSTINYYE REVIVAL? RNA CONSIDERING REDEPLOYMENT
Russia Today
In a horrific incident at the Biajung corporate headquarters centered in our own Medvedka, official analysis points quite clearly to the usage of multiple high-impact explosives used on the ground floor of the building, placed in strategic locations to destroy it's foundation. As is now well-known, the incident killed tens of thousands and has ruined a central district of Medvedka's infrastructure in what has been referred to as 'a new 9/11' by many, from the renewed rallying cries for tighter security, a full RNA crackdown and the utter destruction of Istinyye forces, who are suspected for the attack but have claimed no credit. General Yasha Kliment has halted departure from the city and is 'seriously considered' a redployment to clean up any remaining elements of the terrorist cell after the Glavakaban struggle. Humanitarian efforts across the world have come together to help aid those injured in this destructive incident, and our prayers go out to all of them.
POST
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c4a0af No.9931
>>9929
>With the looming of an RNA return, you might not be holding them for all too long, though.
[spoiler] Can they come back?
Pretty please?
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c4a0af No.9933
| Rolled 58, 79 = 137 (2d100) |
>>9929
>I will let you roll for these and update as though you had rolled last turn because I am a merciful God. I will not do this twice you lil shit.
>>9786
>Food
>Construction
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c4a0af No.9934
| Rolled 63, 23 = 86 (2d100) |
>>9929
>>Name of Faction:Hell's Eagles
>>>>>Name of Faction Leader:The Old Man
>>>>>Preferred Color:Black
>>>>>Military Strength: 900 Elite Military 2800 footmen
>>>>>Districts controlled: 4 Slums, 1 Research
>>>>>Various other bonuses: Western Angels
>>>>>Fluff:After the fall as a powerhouse, the American military collapsed, unable to support its giant budget. That didn't stop the people in the military from fighting however. With their skill and fineness many mercenary groups popped up. Mostly those who couldn't find other work or were to invested in war to give it up. A general with the code name Old Man took a group of his finest boys and girls to head out into the world to make a name for themselves. Over the years they have gathered more troops from around the world of every ethnicity. They landed in Novosstainye
>>>>>Faction-Specific Bonus: [Rough and Ridin'] - The Hell's Eagles are veterans at shooting and running, and know damn well how to fight. Significant bonuses to personal combat.
>>>[Western Angels]
>>Property:Underground Base
1-2: At news of the destruction of Biajung Headquarters a seeming of calm rushes over Hell's Eagles underground base. Some cry, others scream, but they all have one way of coping. Excessive violence, lots and lots of violence.
Anthony stops the Old Man as he and many others begin to storm the aresnal for the upcoming attack.
"Sir but what about our campaign?"
"THIS IS OUR GODDAMN CAMPAIGN! NOW DROP YOUR COCK AND GRAB YOUR GLOCK WE GOT SOME FUCKING TERRORISTS TO KILL"
And with that the Hell's Eagles and any Medvedka citizens who want to do some good in the world arm up and prepare a strike on Istinyye forces.
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c4a0af No.9935
| Rolled 99, 78 = 177 (2d100) |
>>9928
>Name: Yuri Nabokov
>Preferred Color: Light Pink
>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]
>Followers: (Anyone directly currently following the individual.)
>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!
>>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.
>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.
>+ [Cheek scar - A badge of honor. You were at that battle!]
>>[+429 Forces]
>[+ 1,000 RUB]
1 - Yuri's 'sanctum' is alight with cheers and celebration at this astounding success. And what's more, with no concrete evidence for those dogs to track them! His plans - and ego - are growing ever further, but too much at once would be his downfall. Kartosy, his second-in-command, suggests they do a little fundraising because their coffers are rather low. Wealthy bureaucrats, foreign interests, dissident donators, all useful tools of profit. Surely anyone willing to finance a seditious terrorist cell would be of the highest trustworthiness?
2 - In the threat of RNA crackdown and the rage of the western dogs who, seeing Biajung's fall, fight frantically for their own dominance, Yuri realizes what danger he holds. He also realizes he has truly become a part of Istinyye. He needs to meet with other cells in and around the city. He can't be the only one left, and the sons of revolution must stand in solidarity!
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c4a0af No.9936
| Rolled 25, 93 = 118 (2d100) |
>>9928
>Name: James 'Experiment-A' Wilson
>Preferred Color: Green
>Strength and Equipment:
+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.
+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.
+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.
[320,150 RUB]
[Comfortable Apartment]
+ [Whispers] - Who the hell said that?
+ [The Mark] - Feels like there's something scratching at the back of your neck.
+ [Rabbit's Foot] - Was that a bunny?
+ [Enlightenment 7/10000]
>Followers:
>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.
>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.
6/20 Possession
1/15 Thoughtweaving
1&2. These men are empty of emotion, but I can still read their mind. Use this to get what they are going to do and physically break myself out. If I am always one step ahead of their actions I have the upper hand, even when I am like this.
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c4a0af No.9937
| Rolled 96, 12 = 108 (2d100) |
>>9929
>Name: Operative Bosnia
>Preferred Color: Anything really
>Strength and Equipment:
+ EU-Issued Tactical Vest
+ Trusty Modified Zastava Assault Rifle
+ Adaptive Camouflaging Mask (large stealth bonus)
+ [Experienced Sadist] - Large bonus to torture and interrogation
+ [520,000 RUB]
+ [10,000 PT]
+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]
>Followers:
>Fluff:
Former Alpha Group goes Deus Ex.
>Specific Bonus:
+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.
+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.
+ [Not-so-clear Conscience]
1-2. In this confusion their main priority would be to bring out Eddie and judging from the bullet in his knee cap he wouldn't run out on his own. A large muscular guy he was he probably needed one or two men supporting him as he made his escape. Sure it was dark and all, but the moment they opened a door light would flood in and Bosnia would be able to tell who was leaving. If one of the persons was Eddie he would follow them right away. If he somehow messed up Bosnia would have to follow the trail of blood as they were hardly going to leave him in the spot he got shot in order to apply some band aid.
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c4a0af No.9938
| Rolled 90, 4 = 94 (2d100) |
>>9930
>Name of Faction: UNONV
>Name of Faction Leader: General Markus Pile
>Preferred Color: Blue (or light Blue)
>Military Strength:
[27765 Forces]
>Districts controlled: Any amount of political. The Capitol if possible, or close by
>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)
>Fluff:
United Resolutions 1431
Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.
Connections:
Richard Englsemton, the Director of Defense
Vladislv Drymov, Administrator of Humanitaries
General Yasha Kliment, General of the RNA - ALLY
Money: [+105,000 RUB]
[+35,000 RUB PT] - UN funding
[2,500 RUB PT] - MVCCP
>Faction-Specific Bonus:
[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.
[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.
[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid
>Buildings:
[Peacekeeper Barracks]
Stat Post
1-2. News of the Biajung HQ Tragedy immediately reaches General Pile's command center, which immediately rushes to the aid of the scene.
Peacekeepers in white tanks are already mobilizing and moving on the way, bearing food supplies and engineers to aid in clearing the rubble and aiding survivors. It seems as though every last bit of UNONV is moving to rush to Biajung HQ. Even the General goes himself to aid in efforts personally.
>Spend [+100,000 RUB] for immediate emergency care for the disaster. We need emergency trailer housing, food and medical supplies, set up a refugee camp somewhere that isn't already a slum.
>General Markus Pile immediately declares a televized statement to the world and international relief efforts, and to Medevka
"People of the World and of the Nations United. This deadly and tragic attack is by far the worst assault on the people of Medevka in what has become long and protracted series of assaults by the forces of Isstinyye and those who would seek nothing short but the breaking of the will, peace, and lives of the citizens of Medevka.
UNONV will continue its mission of deploying and delivering humanitarian aid, and is fully devoted to the current disaster. Our mission is a challenging one, as we deal with an extended crisis the likes of which I have not seen in any part of the world to date, and reliant on our limited means, but we will not desist nor shirk off our responsibility to provide Medevka and its people with the humane care and life that is the right of all living beings.
UNONV is here and ready to organize or work alongside international relief efforts for this treacherous attack. An attack which unless the forces of Isstinyye and its allies are eliminated by combined efforts of Medevka, Russia, and the World, I can only suspect with great sadness will continue. We will continue to defend against them, and protect the people within our means, but I must remind the world that this is treatment of a cancer, not the cure.
To the members of the UN, to the leaders of Russia, and to those people in the world interested in benefiting the lives of a persecuted people, the aid which has been provided to UNONV is vital and tantamount to its very existence. But until to true organized effort is made to improve the status and quality of life in this city, UNONV's task is a a sysphian and perpetual one. Until a truly major effort is made, we are likely to remain here, perhaps indefinitely, until what I can only forsee as a drying up of funds and willpower on higher authorities to continue our efforts here, and we are authorized to withdraw having not achieved an effect of permanence.
Nevertheless, neither attacks, nor odds, nor setbacks, nor barbarity will cause our forces to cease our efforts in providing peace and wellbeing to the people of Medevka. The vast majority of our forces I am proud to say are native Medevkan's, being aided by fellow Medevkans seeking the good health of themselves and their city. They are a people seeking to help themselves, but now more than ever they need help from beyond the boundaries of this city."
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c4a0af No.10010
| Rolled 54, 82 = 136 (2d100) |
>>9928
Name: Scuffov Artyom Fedor Gavriil
Preferred Color: Dark Green
Strength and Equipment: [Shank] [42000 RUB]
Followers: His group of Janitor/Hit-men [6]
Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.
Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.
[Diamond Hunnah] - The sex obsessed black market contact.
[A metric fuckton of shitty pistols]
1/2. Sweep the leg, disarm, rearm myself/ run inna woods
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c4a0af No.10015
| Rolled 60, 54 = 114 (2d100) |
>>9929
Name of Faction: Heirs of Rome
Name of Faction Leader: Kaiser
Preferred Color: Purple
Military Strength: [4,228 soldiers (Loyal)], [12,353] Professionals], [10,320 Soldiers],8,273 Forces]
Districts controlled: 5 Executive 3 Docks, 2 Political
Various other bonuses: (Dock-Master - [50,000 RUB] per turn),
Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.
Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.
Money: [493,000 RUB]
[Spanish Contact]
[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.
[Safety Net] - A variety of defensive structures and emergency control stations means that riots or other disasters will have reduced effect on you.
[Hershel Replica] - Facilitation of recruitment becomes much easier with this fully-controlled figurehead. Useless outside of recruitment, don't let people know it's fake.
12 Enfranchise Policy for the North Eastern Medvedka Slums. If we think of gangs as small nations controlling as little as a single street to an entire district running themselves like city-states what we as proper Honest Romans is offer them a chance at enrichment ; being able to fly our colors, recruit in the name of Rome if they support our political establishment in their districts. This will expand our power, give their power legitimacy in the eyes of other factions which again lends itself to the prestige of Rome. The policy will make it easier for us to expand into slums and after we have control it will add to our prestige while having the prominent dons of the gangs essentially become magistrates in our bureaucracy so we can be assured that control will be in capable hands, everybody with power wins and the oligarchs of Rome would be proud.
Spend 100,000 RUB for some political genius to work on the Policy
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c4a0af No.10025
>>9930
Why is Thomas Vicyxkzn not on that list?
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c4a0af No.10124
>>10025
I was under the impression that your deal did not involve him making a run for Commander-General himself, but clearly I misinterpreted. Consider him on the list, as an independent.
>>9937
You were not shot you dumb shit.
>>9931
:3
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c4a0af No.10125
>>10124
Rude. But I didn't even imply that.
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c4a0af No.10171
| Rolled 44, 40 = 84 (2d100) |
>>10124
I thought I pointed it out clearly here. >>9420
But I guess everyone can make mistakes, as long as everything is as it should now.
>>9928
>Name of Faction: Mad Corp
>Name of Faction Leader: Doctor I. N. Sane
>Preferred Color: Purple
>Military Strength: 7 Super-Soldiers
>Districts controlled: 5 Research, 1 Industrial
>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.
>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.
>Money: +[DRAGON Corp Funding] +10,000 RUB/Turn
>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)
>Individuals: Adam (and two of his fellow experiments)
>Projects: [7/15 Faster Super-Soldier Production] [9/35 Electriable Generators]
ALICE! Cancel all my meetings, it seems there has been an oversight and I need to ensure Thomas gets his proper place in the spotlight. We need to hold one of those press things where he can get his chance to shine.
1) Electriable Generators are the future (SCIENCE!) (10,000 RUB) (9/35)
2) Debates, Press coverage etc. for Thomas and MAD, mostly Thomas (POLITICS!)
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c4a0af No.11992
| Rolled 22, 86 = 108 (2d100) |
>Name of Faction: Novoprom Corp
>Name of Faction Leader: Kateryna
>Preferred Color: Yellow
>Money:
[130,000 RUB]
>Military Strength:
9,780 Mercenaries
>Districts controlled:
Industrial x3
Political x2
>Various other bonuses:
[Arms Producer] - Basic recruitment is much cheaper for you.
[Consumer Base]: +[25,000 RUB] per turn
[Firearms Consumer Base]: +[5,000 RUB] per turn
>Fluff: Roksana Lesya was born in Moscow to a formerly Ukrainian family that profited greatly from the Russian annexation in 2016. Groomed from birth to run the family's timber company so that her older brother could bask in the glory of politics as the next Putin, she was never expected to learn the truth about how many Ukrainians the family had betrayed to gain their station. Soon enough her idiot brother's political ambition caught the wrong kind of attentions, and as the family began to pay the price Roksana faked her own death during an attack by 'Chechnyan rebels'. Her family wouldn't miss the foreign currency she'd absconded with. Not that any of them would notice until they tried to flee.
>Faction-Specific Bonus:
[Another form of Truth] - Novoprom Corp gains a large bonus to rolls involving deception, backstabbing or intrigue.
>Prisoners:
[Traitorous, Mysterious Bond Villain of a Contractor]
I've missed 3 turns, right? had 30k RUB.
1. Novoprom senses a need in this city. Body Armor! Body Armor for proud Russians, that only their foes shall bleed from troublesome small arms fire to the torso and helmets! And the police. The police will probably need this too.
> +3 Industrial, + [30,000 RUB]
2.
Where all see tragedy, Novoprom must see into the future. So Novoprom will begin securing shares and ownership of construction companies.
+ [30,000 RUB]
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c4a0af No.13013
>>9933
>>9786
DRAGON's attempted debut into the food service industry goes about as well can be expected - purely average. It's accepted among the ranks of other industry professionals as that of a corporation that tries to dip in everything it possibly can, but don't expect to be making too much income from it. Catering isn't very profitable by itself, much less in it's current fractured and unwanted state.
[DRAGON Catering - + 800 RUB/Turn]
Construction, however, is a whole other statement. Far more essential to the state of Medvedka, with much less competition, and a direct funnel for RUB, with just a sprinkle of luck and good investment swoops, DRAGON construction is a boom. Though it's just starting off, with all the massive amounts of construction and reconstruction Medvedka needs around now (Especially in such a boom!), DRAGON construction looks like it might be very profitable.
+ [DRAGON Construction - + 10,000 RUB/Turn]
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c4a0af No.13102
| Rolled 86, 24 = 110 (2d100) |
>>9930
>>13013
>Name of Faction:
DRAGON Corporation; "дpaкoн кopпopaция"
>Name of Faction Leader:
Serphan Tine
>Colour:
Orange
>Assets and Bonuses:
[370,800 RUB]
[DRAGON Head Office]
+[Absolute Lockdown] -10 to any rolls to sabotage DRAGON corporation offices.
+[Mad Corp Subsidies] -10,000 RUB/t
+[Wrinkled Black Book - Unknown title]
[DRAGON Firearms] +50,000 RUB/t
+[Arms Producer] - Basic recruitment is much cheaper for you.
[DRAGON Pharmaceuticals] +20,000 RUB/t
+[3/5 Residue Tracking]
[DRAGON Politics] 38 Elected Representatives
[DRAGON Construction] +10,000 RUB/t
[DRAGON Catering] +800 RUB/t
>Military Strength:
+[6,016 Mercenaries]
>Districts:
7 Industrial
>Fluff:
DRAGON Corporation is an emergent manufacturing giant that chose to deal primarily in weapons and drugs from their inception. This rather unfortunate combination seemed for a while to have negatively impacted their perception in the local media, and so their leadership has decided to branch out into both politics and humanitarian efforts in an attempt to salvage their reputation, and looks to further diversify their operations.
>Faction-Specific Bonus:
[A deal with a DRAGON] - DRAGON Industries receives a large bonus to any roll involving Industrial districts, and a bonus to deception.
1. In an act of supreme humanitarian concern, DRAGON Corporation will extend a hand of friendship to the owners of Biajung: A massive contribution of 300,000 RUB offered publically towards relief efforts and reconstruction, designed to propel DRAGON Corporation and Serphan Tine's philanthropy to the forefront of the Russian consciousness.
While on the surface it appears to be an altruistic measure born of concern for local manufacturing industries and those people whose lives were torn apart by the terrorist attack, the corporate machine of DRAGON Corp is hard at work leveraging this for material gain as well as public acclaim.
Before handing the money over to the representatives of Biajung, closed door meetings discuss favourable reassignment of manufacturing jobs from the now incapable Chinese firm to DRAGON's local Russian infrastructure. Preferential treatment is sought for DRAGON Construction in the pursuit of reconstruction contracts. The topics of joint ownership, mergers and acquisitions, ever-closer co-operation are on the initial agendas, but suspiciously absent from any publically available minutes.
>Use a massive donation of 300,000 RUB (and the support of the DRAGON subsidiaries) to appear like a saviour of local commerce while aggressively pursuing the manifold opportunities for profit in the wake of such a humanitarian disaster
+[DRAGON Pharmaceuticals] - Medicines for relief efforts
+[DRAGON Construction] - Rubble clearance, temporary housing, reconstruction
+[DRAGON Catering] - Food for the needy
+7 Industrial Districts
+[A deal with a DRAGON]
2. In the wake of DRAGON's grand gesture, and following discussion with UNONV's General Markus Pile, DRAGON Politics sponsors a feature-length documentary condemning domestic terrorism in general and Istinnyye in particular.
Taking a highly politicised stance, it emphasises DRAGON's attempts mere months past to pass legislation to improve corporate security in Medvedka. A keynote running through it is that the Biajung and Nathan Rivers Megaplex incidents may not even have happened had the corrupt officials of the Glavabakan not blocked the efforts of Serphan Tine, local entrepreneur, business owner, charismatic leader and philanthropist.
Highlights include interviews with politicians who now see the need for increased security, Serphan Tine himself getting his hands dirty to shift rubble, and footage of the prestigious CEO meeting with victims of the terrorist attacks of the past years: not just the latest occurences.
Tearful accounts of Istinnyye's thugs raping and murdering local Russians is a massive theme: Tearful fathers of local girls and young boys are spoken to and report on how their children were abused; photos of these mistreated flowers of Russian youth presented to evoke fury against these so-called nationalists.
The victims of the terrorists' wanton destruction are given an opportunity to tell their stories. "Experts" discuss at length how destructive these violent maniacs are for Russia as a whole, UNONV peacekeepers appear as heroes pulling people from rubble, and through it all, DRAGON is the champion of the Russian people.
>Use UNONV infrastructure and spend 50,000 RUB to produce, advertise and widely distribute a thinly-veiled propaganda film glorifying UNONV and DRAGON Corp and condemning Istinnyye
+[DRAGON Politics]
+[A deal with a DRAGON]
+9 Executive Districts (UNONV)
+6 Political Districts (UNONV)
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c4a0af No.16164
>>9934
this faggot pussied out
>>9935
Shockingly, or perhaps not quite so shockingly, you find it exceptionally easy to move unnoticed amongst the highest echelons of Medvedka's society, and, in fact, aside from securing a number of independent contributions and support pledges from conservative captains of industry and production, you are approached by the illustrious and elite Russian crime syndicate, the Shadowmen. One of their agents has painstakingly set up a secure video meeting between you and three of their mystery-clouded chairs. Declining would be unwise. (This conversation will be held in PM, as it is too sensitive to discuss here.) You are also put in contact with the remnants of the main Istinyye branch under Sevastyn Orlov, who still maintain a significant presence up in the docks region. The old fortress of the Totleben Kerch used as their primary base has long since fallen to UNONV and RNA efforts, however, and they lack a solid home camp. You may join up with them if you like, but will be operating under Orlov unless you can convince him to some other agreement.
+ [53,000 RUB]
>>9936
(No roll needed). Counting on being able to predict their next move, you stand up, seeking to use their own mental motions to direct your fists and reactions. However, shockingly, you mind your mind muddled and fragmented when you try and shadowstep them, as though they're actively defending against your projections. Still, however, you are no weakling. You are, for the moment, power-blind, and when you hear one standing up with your actual ears next to you to shove you back down, you turn to the side and smash your closed-together, clasped hands against him, thrashing your head in a dramatic motion to remove your hood. The others are standing up now, and in an enclosed space like this, with how burly and mean they look, and those weird-ass things they're drawing from waists and under coats, your chances don't look amazing.
>>9937
In the dark, it's near impossible to see where or who Eddie is, though the blood leading away from you is visible before anything else, and gives you something of a clue in the chaotic, gunfire-filled scene, most of the crowded bar, hunting you out. You wonder how many of them shot each other. Hearing the back door open, you know it can only be one person that just left. In hot pursuit, you duck and dodge under grasping and firing guns of all sorts, slamming out the backdoor after him into the thin alley next to the bar. Behind you is a whole bunch of angry skinheads, and in front of you is a narrow, coverless alley that only goes one way, a sprinkling of blood leading you on. Two thugs are positioned at the end of the alleyway, under the cover provided by it's two sides, and already raising cheap, mass-produced and inscribed pistols up at you like a duck in a shooting galley.
>>9938
- [100,000 RUB]
The UNONV response is immediate and effective as always, maintaining their pristine reputation. In light of the attacks that the noble organization had come under recently, keeping their record spotless and bringing a lot of good people into temporary housing with food and medicine keeps their nose shiny and spotless. Because of the massive undertaking devoted to this, not much else gets done this turn. It doesn't yield you any particular bonuses or advantages either, but at least you aren't losing anything.
>>10010
(16, 67 roll result)
You get the feeling you have made a [Stupid decision]. Add [Stupid Decision - Thanks for ignoring my plot hooks you mongrel. Enjoy the consequences. -.01 to all rolls.]
The woman, looking up to shout madarin-based commands at the couple of soldiers nearby, doesn't expect it when you suddenly seep her leg out under her, coming up to grab her pistol and push her into the snow. The soldiers move quickly for their weapons, but freeze up as you point the pistol at them, backing slowly off into the nearby, thick woods, glaring intimidatingly at the line of surrendering men. Once you're inside the woods itself, you fucking run. Far and hard. You're not sure how far in you are by the time you stop, but your lungs burn and your face hurts. In any case, you've got a nigh unbreakable chain of some sort of ungodly material around your wrists, an pistol of unknown make with one magazine, and what could well be an angered Chinese army behind you, in the middle of some woods in the middle of fucking nowhere, with no food, no water, no tools, and too-thin clothing. If the chinks don't get you at this point, the hypothermia will long before dehydration takes its toll. Or it will, if you can't get these chains off.
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c4a0af No.16165
>>16164
>>10015
A risky policy, to be sure. But hey, if the Romans did it, it can't be that bad, right? No matter the case, you've now adopted the [Enfranchise Policy], after a significant amount of work.
+ [Enfranchise Policy - Expansion in the SLUMS is easier and quicker, costs fewer troops, and grants you random amounts of Forces (Disloyal). However, this can lead to serious bureaucratic consequences, as street gangs gain major power in the running of the Heirs. Watch your stability as you expand more.)
- [100,000 RUB]
>>10171
Electriable Generators are at (13/35)
MAD corp sees an opportunity and capitalizes on it. Few are paying attention to their campaign in the afterglow of the Biajung attacks, but you certainly are, and Thomas gets a significant amount of additional air time, favorable positioning and resource allocation. This is moderately set off by those who believe him to be a ruthless opportunist for his timing, but you get a net gain above the other candidates for the effort.
>>11992
Body Armor production goes absolutely nowhere. You'd have no problems producing it, but gaining the patent at the moment seems impossible, as DRAGON corp has patented such forms of protection in a way that makes it exceptionally difficult for outsiders to gain access to their production. However, securing construction company shares goes much more smoothly, without much competition, and a dire need for the service in Medvedka nowadays.
- [60,000 RUB]
+ [Novoprom Construction LLD - + 20,000 RUB P/t]
>>13102
The humongous contribution certainly does drive attention towards DRAGON corp, with some even claiming the huge monetary donation did more to help in the wake of Biajung than UNONV efforts. Biajung, however, produced the vast majority of its industry outside of Russia, merely selling the consumer electronics within the city. They do agree to let DRAGON construction handle the entirety of rebuilding projects within their jurisdiction for their aide, and the surviving executives and skilled workers eventually do reach an agreement with you, coming to work under DRAGON and switching production into Medvedka itself.
For 50,000 RUB - [DRAGON Electronics (Name pending) - +8,000 RUB/t]. This deal would potentially open up further Chinese contracts. Regardless, the help given has done much to clean the nose of DRAGON corp, and they are now generally ranked as 'one of the better' corporate groups out there.
This does not save the documentary produced from being a massive flop. A box office failure, called 'unevocative' and 'weak' by critics and annoying many Russians with it's perceived Western style and synthetic tone. These issues are further made worse by how immensely difficult it was to find legitimate examples of Istinnyye rape and murder of Russian citizens - not because it did not happen, but because there were not any survivors. Grimy Russian actors were… iffy, at best. It is not hated or regarded poorly by the Russian people, but it is very much ignored, and has little impact on the community. Your board advises you that you need a 'poster child'. Serphan Tine himself getting his hands dirty was an excellent point, but what they need to make something excellent is one really strong focal point to center their axis around. With some gorgeous youngling with a tearjerking story, men can work wonders.
There were no territory changes this turn. Step it up, sempai.
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c4a0af No.16166
>>16164
>>16165
>>9930
Election general knowledge changes:
Anthony Barker has dropped out.
Saveily Yaroslav has gained some support.
Osip Arkadi has lost support.
Misha Lagouneov has lost a huge amount of support.
Evgeni Kozlov has taken Lagouneov's place in the race.
Serphan Tine has gained some support. Estimates place him roughly around Yaroslav, under Arkadi and Vicyxkzn.
Thomas Vicyxkzn is the second most popular candidate at the moment. Osip Arkadi is still in the lead. Serphan Tine and Saveily Yaroslav are roughly equal in third.
The election will be held NEXT TURN. Campaign!
NEWS -
IWHC DECLARES 'IMMEDIATE GLOBAL EXTINCTION' THREAT LEVEL - Cable News Network
Earlier today, the IWHC, or International World Health Committe, formed after the economic collapse of the United States of America and Canada in 2034 in response to environmental worries from the resultant power vacuum via a joint effort between the states of the European General Assembly, Democratic Republic of China, Republic of India, Federal Republic of Brazil, Empire of Japan, Greater Australian Commonwealth, Free State of United Israel and the Russian Federation, released a statement officially declaring the modern environmental situation as capable of causing 'the end of human life as we know it' within twenty years. Fossil fuels are expected to, among current models, run out sometime in this generation, and the damage caused by the three thermonuclear detonations in the African Struggle of 2028 have still managed to contain the fallout, which now threatens to push the borders of the deadland into southern Egypt. The declaration has caused mass panic among many, though world leaders assure the populace that the GENESIS International Space Station is fully equipped to ensure the survival of the human race, should it come to that, but further assure that there 'is a plan' to deal with the rapid depletion of natural materials and levels of deforestation reaching critical mass, as well as the 'Black Madness' plague that has been recorded as the cause of extinction for fifty-seven separate species of life on Earth in the last ten years, and ruled 'uncurable' by leading European Assembly scientists. The rapid dropping of temperate is also 'not a cause for concern' according to political representatives, as new technology will prevent a majority of citizens from being affected.
There is no other important news this turn, aside from the development of Viagrol - Viagra on Steroids, and the fact that Vatican City has won the micronation Snockey cup.
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c4a0af No.16167
>>16166
I created a whole new post, just to say that you can post.
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c4a0af No.16168
| Rolled 25, 47 = 72 (2d100) |
>>16165
>>16167
>Name of Faction: Mad Corp
>Name of Faction Leader: Doctor I. N. Sane
>Preferred Color: Purple
>Military Strength: 7 Super-Soldiers
>Districts controlled: 5 Research, 1 Industrial
>Fluff: Founded by Doctor Ivan Nikola Sane, Mad Corp was founded on the principle that by possessing superior technology you can dominate a market of cheap low tech gizmos. Growing in power Mad Corp has set their sights on domination and control of the entire city. To do this, science will be done by the corporations talented and well educated, but perhaps questionably moral or sane, staff and their ambitious leader.
>Faction-Specific Bonus: [No Safety Grips] - Due to an extreme disregard for safety, human rights, and sanity, the Scientists of Mad Corp gain significant bonuses to Research.
>Money: +[DRAGON Corp Funding] +10,000 RUB/Turn
>Tech: Faster Vehicles(SKIP one province when expanding if desired), Non-lethal weaponry (Easy CAPTURE and KIDNAPPING)
>Individuals: Adam (and two of his fellow experiments)
>Projects: [7/15 Faster Super-Soldier Production] [13/35 Electriable Generators]
It is time! Bring out the hover vehicles and prepare to look fancy, the election is upon us and Thomas needs our support! What's that? Out contract? Bah, well let some of the boys stay in the lab and keep working, it's for science after all.
1) Electriable Generators are the future (SCIENCE!) (10,000 RUB) (13/35)
2) Let Medvedka hear why Thomas is Medvedka's best option for a bright future. (POLITICS!)
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c4a0af No.16171
| Rolled 12, 5 = 17 (2d100) |
>>16167
Name: Scuffov Artyom Fedor Gavriil
Preferred Color: Dark Green
Strength and Equipment: [Shank] [42000 RUB]
Followers: His group of Janitor/Hit-men [6]
Fluff: Sruffov was not born. He was made. Built by an unknown party for unknown purposes, He awoke in нoвoccтaниe мeдвeдь with only one directive; Sow destruction. He found that he was a Janitor at the ГлaвaКaбaн Government building, and in his uniform he found a picture of his first target, some small time bureaucrat in the Boar's Enclave. He found his brothers, born from a tube just like him, in unassuming roles, just like him, and set to work on tearing this city apart.
Specific Bonus: [Unassuming] - Scuffov is naturally stealthy, and receives a large bonus to blending into the background or disappearing.
[Diamond Hunnah] - The sex obsessed black market contact.
[A metric fuckton of shitty pistols]
[Made your own decision] - This isn't a game, its a railroading company! Thanks for ignoring my non- existent plot hooks you God among men. Real players should make their own choices. Enjoy ~the consequences~. -.01 to all rolls.]
1/2. Normally most people in this situation would panic, but not Scruffov. He would simply find a nice place to hide and try various ways of removing the hand binds, after all, it wasn't like some malevolent force from beyond the veil was cursing him for not following it's divine plan, and these binds, whatever they are, surely could not handle the will and determination of one crafty Russian. If all else failed. he would simply break one of his wrists and then use said broken hand to slip out of the linkage, then using fabric from his shirt and the gun's grip, bind the wrist in a splint.
also
>plot hooks
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c4a0af No.16179
| Rolled 56, 17 = 73 (2d100) |
>>16164
>Name: James 'Experiment-A' Wilson
>Preferred Color: Green
>Strength and Equipment:
+[Heightened Intelligence] - Small bonus to personal intelligence-related rolls.
+[PRYZ-753] - Wilson has the ability to 'link' minds with others, and can read or manipulate sections of the brain with moderate power.
+[Impossibility Compound] - Wilson can see and call on 'ghosts', which may or may not be physical representations of his psyche. Ghosts can interact with physical world.
[320,150 RUB]
[Comfortable Apartment]
+ [Whispers] - Who the hell said that?
+ [The Mark] - Feels like there's something scratching at the back of your neck.
+ [Rabbit's Foot] - Was that a bunny?
+ [Enlightenment 7/10000]
>Followers:
>Fluff: A former college student who was kidnapped 5 years ago and subjected to human experimentation in order to unlock the full potential of the human mind and create supernatural powers by redirecting some of the body's energy into a part of the brain that, for some reason, did not form connections on it's own except in those that claimed to see ghosts and the future or have very minor psionic powers. He was able to get free with the help of a few 'ghosts' and made his way to Medvedka to find out fully what he can do, and maybe get some work on the way.
>Specific Bonus: [The Prototype] - Wilson has undergone some very dangerous and very illegal experimentation, and has a theoretically infinite roof for his mental growth.
6/20 Possession
1/15 Thoughtweaving
1&2. Mother of fuck. Fucking drones. I need to get the fuck out and not get shot, tazed, or whatever the fuck those things do. I'm going to need 3 teams of ghosts. One will run interference between me and the burly assholes while a try to get to the door, one will fuck with driver in whatever way that will cause him to start swerving or losing control, if nothing else that will draw attention, and last one will get a fucking door open. Oh my head is going to hurt, and probably the rest of me too.
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c4a0af No.16184
| Rolled 85, 4 = 89 (2d100) |
>>16164
>Name: Yuri Nabokov
>Preferred Color: Light Pink
>Strength and Equipment: [High-Quality AK 744], [Homemade Molotov x4], [Ski Mask]
>Followers: (Anyone directly currently following the individual.)
>Fluff: The soil of Russia has been tainted. Corrupt capitalists, dogmatic traitors, and self-interested foreigners play with Russian citizens and resources like some grand game, polluting the spirit of the nation. Medvedka is the catalyst and the nadir of this villainy, open to Europeans, Chinese, even Americans! They have been allowed to exploit and demean the Russian people for too long!
>>This is what Yuri knows. It is what he was always taught. His father, Gregori Nabokov, was arrested during an anti-Conclave protest several years back, but he always raised Yuri right. Now Istinnyye has given him a chance to raise his patriotic banner, to drive the western satrap out of Medvedka and make it into a city worthy of noble Russian status! His life is no longer important, what is important is the cause. He has pledged his rifle and his livelihood to Istinnye Zaschitnye, and to Russia.
>Specific Bonus: [Смерть иностранного накипи!] - Yuri is a true Russian patriot, and not only can he not be dissuaded from the true cause by any means of propaganda or persuasion, he also receives a large bonus to any sort of warfare or sabotage that he personally feels is in the interest of a free and strong Russia.
>+ [Cheek scar - A badge of honor. You were at that battle!]
>>[+429 Forces]
>[+ 54,000 RUB]
1 - Having gotten contact with both Istinyye proper and the clandestine Shadowmen, Yuri sees his opportunities expanding even as Medvedka reels in the wake of his attack. Now is the time for further action, before the RNA can quell them once more. He seeks out a particular contact offered him by the Shadowmen.
[Seek out the weapons dealer to acquire loadout]
>+[Смерть иностранного накипи!]?
2 - Secret roll for secret mission, done after getting loadout.
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c4a0af No.17585
File: 1448928345362.jpg (118.07 KB,1100x619,1100:619,151120160417-09-week-in-po….jpg)
| Rolled 66, 61 = 127 (2d100) |
>>16164
>Name: Operative Bosnia
>Preferred Color: Anything really
>Strength and Equipment:
+ EU-Issued Tactical Vest
+ Trusty Modified Zastava Assault Rifle
+ Adaptive Camouflaging Mask (large stealth bonus)
+ [Experienced Sadist] - Large bonus to torture and interrogation
+ [520,000 RUB]
+ [10,000 PT]
+ [Blueprints and Architectural Plans, traces of mainly lost USAC Engineering (USAC HQ)]
>Followers:
>Fluff:
Former Alpha Group goes Deus Ex.
>Specific Bonus:
+ [Veteran of Long-gone Wars] - Operative Bosnia has fought in a hundred different battles across a hundred different battlefields, and knows how to keep himself alive and the enemy dead. Significant bonus to combat senses and ability.
+ [Government Field Handler], which gives you a valuable contact and a bonus to rolls where his information would be valuable.
+ [Not-so-clear Conscience]
1-2. But in Russia it is not you that shoots the duck in the shooting galley. The shooting galley duck shoots you. PEW PEW PEW. (Bosnia does some super cool bullet tricks taking those guys THE FUCK OUT to go get to that arrogant cunt Eddie!
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c4a0af No.22013
>>16164
>Name of Faction: UNONV
>Name of Faction Leader: General Markus Pile
>Preferred Color: Blue (or light Blue)
>Military Strength:
[27765 Forces]
>Districts controlled: Any amount of political. The Capitol if possible, or close by
>Various other bonuses: (Any other bonuses go here. Leave blank until you have some.)
>Fluff:
United Resolutions 1431
Function: Established to restore and maintain stability and humanitarian efforts in Novosstaniye Medvedka and to provide protection and security for United Nations personnel, equipment and supplies at the seaports and airports in Novosstaniye Medvedka and escort deliveries of humanitarian supplies from there to distribution centres in the city and its immediate environs.
Connections:
Richard Englsemton, the Director of Defense
Vladislv Drymov, Administrator of Humanitaries
General Yasha Kliment, General of the RNA - ALLY
Money: [+42,500 RUB]
[+35,000 RUB PT] - UN funding
[2,500 RUB PT] - MVCCP
>Faction-Specific Bonus:
[Peacekeepers] - The UNONV has incredible abilities to deal with political and governmental forces, and are experts at resolving situations in their favor.
[Western Angels] - The Common people greatly support UNONV, and you recieve a bonus amongst them.
[+ Civilian Corps] - Actively improves reputation and political status via constant humanitarian aid
>Buildings:
[Peacekeeper Barracks]
Stat Post
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c4a0af No.22016
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c4a0af No.22031
Was planning on finishing this, guess not. Was a fun game.
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c4a0af No.22050
| Rolled 16, 89 = 105 (2d100) |
>>22013
1-2. Unonv begins taking a more active approach towards IS, and once more sends its forces south.
While, as always, infrastructural repairs and humanitarian aid are doled out, this is a clear and concerted effort to puts forces further within range of the terrorist threat!
Expand towards IS!
Spend 10,000 RUB on humanitarian aid
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c4a0af No.22051
| Rolled 8, 31 = 39 (2d100) |
>>16165
Name of Faction: Heirs of Rome
Name of Faction Leader: Kaiser
Preferred Color: Purple
Military Strength: [4,228 soldiers (Loyal)], [12,353] Professionals], [10,320 Soldiers],8,273 Forces]
Districts controlled: 5 Executive 3 Docks, 2 Political
Various other bonuses: (Dock-Master - [50,000 RUB] per turn),
Fluff: Out of the slums rises a son of Rome who knows that power and money has to be squeezed from from rabble where for others it would be like trying to get a rock to bleed. Surrounding himself with wreathed men as a symbol of his trust and authority.
Faction-Specific Bonus: [Strength of the West] - The Heirs of Rome find easy allies amongst the political ranks of Medvedka , and manipulating the politics of the city comes naturally to the group.
Money: [458,000 RUB]
[Spanish Contact]
[Central Bank]50% of your money completely safe from any thievery or illicit forces and grants you [+15,000 RUB] per turn.
[Safety Net] - A variety of defensive structures and emergency control stations means that riots or other disasters will have reduced effect on you.
[Hershel Replica] - Facilitation of recruitment becomes much easier with this fully-controlled figurehead. Useless outside of recruitment, don't let people know it's fake.
[Enfranchise Policy - Expansion in the SLUMS is easier and quicker, costs fewer troops, and grants you random amounts of Forces (Disloyal). However, this can lead to serious bureaucratic consequences, as street gangs gain major power in the running of the Heirs. Watch your stability as you expand more.)
1 Expand into Eastern Slums. With our new policy we can begin a campaign of expansion east and develop new sources of manpower. Opportunities to those that can and have applied themselves open and all roads lead to Rome. 15,000 RUB into bringing capable lieutenant rank gangsters into the fold.
2 Recruitment. With boots needing to be filled if we want to expand now is the perfect time to get some recruits with Hershal as our poster boy. 50,000 Rub to start the recruitment ads
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c4a0af No.29781
>Name of Faction: The United Socialist National Party
>Name of Faction Leader: Orson Vasilav
>Preferred Color: Red
>Military Strength: 25,000 Red Army [normal weapons, loyal] 10,000 Gangers [self-replenishment, loyal]
>Buildings: Training Facility
>Money: [250,000 RUB] [Dock Tarrif] +25,000 RUB/turn
>Districts controlled: 2 Executive, 1 Docks, 1 Industrial
>Faction Specific Bonus: [Heroes of the People] The USNP sparks memories of a powerful and strong Russia among the common people, and find recruitment and mobilization of them quite easy. [Commissars] make all forces loyal
>Im back if youll let me in again, i didnt know this builder was still going, I was the red guys in the industrial district, can I jon in once more?
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c4a0af No.29782
>>29781
Are you fucking dumb? Look at when the last post was.
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c4a0af No.29790
>>29781
Don't believe the propaganda Comrade.
Медведев воскреснет из мёртвых.
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c4a0af No.29792
>>29790
Get this commie bullshit outta here. Everyone knows America runs medveka
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c4a0af No.29910
| Rolled 26, 47, 97, 33, 67, 69 = 339 (6d100) |
>>29792
Оно секрет товорищ.
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