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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1438567064522.jpg (1.14 MB,2350x2250,47:45,Star Wars Galaxy Map.jpg)

436c6a No.7604 [Last50 Posts]

Cold War has settled across the Galaxy.

The Sith Empire and the Galactic Republic have come to an uneasy ceasefire in the wake of the former's attack upon Coruscant and the destruction of the Jedi Temple.

The ensuing series of small-scale conflicts and arms races that have fired up across the galaxy have proven to be a boon to spacers, smugglers and bounty hunters alike. The Jedi lick their wounds, preparing once more for another war, while the Sith and their Empire press their luck with constant, inflammatory strikes upon Republic holdouts. The Republic itself struggles to hold down separatist uprisings and corruption within their own ranks.

The future is uncertain.

CHARACTER SHEET

Name: Your name, or most common moniker.

Age: Your age, as appropriate for your species.

Species: What species you are. Hutts, Yuuzhan-Vong, Droids, Ssi-Rruk and other strange races are not applicable.

Profession: Your line of work. This might change as you play. If you want to be a Jedi or a Sith, you start as a Padawan or Dark Neonate.

Faction: Which faction you belong to, important for figuring out where you travel, who you know and who your allies are.

Fluff: Your background and motivation. Misc items and possible skills go here.

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills: Your skills.

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

FACTIONS

Republic: By choice or birth, you were born in, and serve, the Galactic Republic, a bastion for freedom and democracy. You can fly unmolested in Republic space. Sith cannot be part of the Republic.

Empire: You serve the Sith Empire, in every capacity. You are likely a human, but you may also be an alien who is either forced to serve or has no interest in knowing life otherwise. You can fly unmolested in Imperial space. Jedi cannot be part of the Empire.

Hutt: You serve one of the Hutt cartels as a hired gun, a smuggler, or any other wide variety. A great many of the Hutts’ servants are aliens, some from far flung, distant planets. You can fly relatively safely within the home range of your current liege, and have access to numerous underworld favors—if you can pay the price. Jedi cannot serve the Hutts.

Independent: You might be living in the Outer Rim or Unknown Regions, or perhaps you stubbornly refuse to follow anyone. You have almost no safety net in place and only your immediate acquaintances to fall back on, but you are also free of any obligations that you would otherwise have. You know how to navigate factionless space without harm. Jedi or Sith that are Indpendent are hunted down relentlessly by their former peers.

THE FORCE

Roll 1d100 when you put up your character. If your character is explicitly a force user, as per their profession (no you can’t bullshit it by saying you’re a force-sensitive bounty hunter), then the 1d100 determines how great your natural potential with the force is, and which side you are naturally connected with. If your character is not explicitly a force user, this determines whether you have any connection with the force.

FORCE USER

1 – Strong In the Dark Side – You are destined to fall to darkness, and it will be a magnificent fall. The real question is not if you will fall, it is if you will climb your way back up.

2-10 – Seeds of Darkness – You are naturally inclined towards the Dark Side of the force, though your destiny is not yet wrought in stone.

11-89 – Undedicated – You are strong in the force, but you have no inherent leaning. Your choices will decide your alignment.

90-99 – Vestiges Of The Light – You are naturally inclined towards the Light Side of the force, though your destiny is still yours.

100 – Strong In the Light Side – You are destined to become a great force of good and compassion in the galaxy, one way or another. It is up to you whether this great act will be at the pinnacle of your enlightenment or at the nadir of your fall.

NON FORCE USER

1- Force Sensitive, Dark-Inclined

2-8 – Force Sensitive, Aware

9-15 – Force Sensitive, Latent

16-84 – Not Force Sensitive

85-91 – Force Sensitive, Latent

92-99 – Force Sensitive, Aware

100 – Force Sensitive, Light-Inclined

ROLL VALUES

1 – Disturbance Failure

2-10 – Hard Failure

11-25 – Failure

26-74 – Varying Success

75 – 89 – Success

90-99 – Double Success

100 – Vergence Success

____________________________
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436c6a No.7605

File: 1438567212537.jpg (29.98 KB,500x280,25:14,500px-Treaty_of_Coruscant_….jpg)

>>7604

NOW WITH DECENT FORMATTING!

CHARACTER SHEET

Name: Your name, or most common moniker.

Age: Your age, as appropriate for your species.

Species: What species you are. Hutts, Yuuzhan-Vong, Droids, Ssi-Rruk and other strange races are not applicable.

Profession: Your line of work. This might change as you play. If you want to be a Jedi or a Sith, you start as a Padawan or Dark Neonate.

Faction: Which faction you belong to, important for figuring out where you travel, who you know and who your allies are.

Fluff: Your background and motivation. Misc items and possible skills go here.

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills: Your skills.

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

FACTIONS

Republic: By choice or birth, you were born in, and serve, the Galactic Republic, a bastion for freedom and democracy. You can fly unmolested in Republic space. Sith cannot be part of the Republic.

Empire: You serve the Sith Empire, in every capacity. You are likely a human, but you may also be an alien who is either forced to serve or has no interest in knowing life otherwise. You can fly unmolested in Imperial space. Jedi cannot be part of the Empire.

Hutt: You serve one of the Hutt cartels as a hired gun, a smuggler, or any other wide variety. A great many of the Hutts’ servants are aliens, some from far flung, distant planets. You can fly relatively safely within the home range of your current liege, and have access to numerous underworld favors—if you can pay the price. Jedi cannot serve the Hutts.

Independent: You might be living in the Outer Rim or Unknown Regions, or perhaps you stubbornly refuse to follow anyone. You have almost no safety net in place and only your immediate acquaintances to fall back on, but you are also free of any obligations that you would otherwise have. You know how to navigate factionless space without harm. Jedi or Sith that are Indpendent are hunted down relentlessly by their former peers.

THE FORCE

Roll 1d100 when you put up your character. If your character is explicitly a force user, as per their profession (no you can’t bullshit it by saying you’re a force-sensitive bounty hunter), then the 1d100 determines how great your natural potential with the force is, and which side you are naturally connected with. If your character is not explicitly a force user, this determines whether you have any connection with the force.

FORCE USER

1 – Strong In the Dark Side – You are destined to fall to darkness, and it will be a magnificent fall. The real question is not if you will fall, it is if you will climb your way back up.

2-10 – Seeds of Darkness – You are naturally inclined towards the Dark Side of the force, though your destiny is not yet wrought in stone.

11-89 – Undedicated – You are strong in the force, but you have no inherent leaning. Your choices will decide your alignment.

90-99 – Vestiges Of The Light – You are naturally inclined towards the Light Side of the force, though your destiny is still yours.

100 – Strong In the Light Side – You are destined to become a great force of good and compassion in the galaxy, one way or another. It is up to you whether this great act will be at the pinnacle of your enlightenment or at the nadir of your fall.

NON FORCE USER

1- Force Sensitive, Dark-Inclined

2-8 – Force Sensitive, Aware

9-15 – Force Sensitive, Latent. No, you cannot roll to awaken your power unless you become aware.

16-84 – Not Force Sensitive

85-91 – Force Sensitive, Latent. No, you cannot roll to awaken your power unless you become aware.

92-99 – Force Sensitive, Aware

100 – Force Sensitive, Light-Inclined

ROLL VALUES

1 – Disturbance Failure

2-10 – Hard Failure

11-25 – Failure

26-74 – Varying Success

75 – 89 – Success

90-99 – Double Success

100 – Vergence Success

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436c6a No.7608

Dice rollRolled 90 (1d100)

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: Khaldes was born on a freighter carrying refugees from a newly conquered Imperial world. His mother was a caring woman, though he only knew her for the first seven years of his life. He never knew his father, and assumed that he was left behind on his homeworld. After landing on Nar Shada, the nearest 'civilized' planet to his homeworld, he lived with his mother for a while, doing add jobs for the residents of the scum-filled city. When he turned seven, he was kidnapped by slavers and press-ganged into service on a large smuggler's ship. Eventually, he earned freedom and began serving with the crew as a part of their company. Later on, he was released from their service. Finding his was back to Nar-Shada, he went to meet his mother again, but found that she had left the old shanty that they used to live in after months of fruitless searching. The shanty was abandoned, and nobody was collecting rent, so he set up there. He'd learned a fair bit of marksmanship with the smugglers, and he honed his skills here, eventually becoming an assassin of some repute.

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436c6a No.7609

File: 1438569262172.jpg (173.23 KB,600x849,200:283,Spacewars.jpg)

Dice rollRolled 1 (1d100)

>>7605

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills:

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

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436c6a No.7610

Dice rollRolled 31 (1d100)

>>7605

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills: Your skills.

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

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436c6a No.7611

Dice rollRolled 100 (1d100)

>>7605

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

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436c6a No.7612

File: 1438569809092.jpg (82.37 KB,562x700,281:350,Sith maybe.jpg)

Dice rollRolled 39 (1d100)

Name: Krag-Kor

Age: 20

Species: Human

Profession: Hunter

Faction: Independant

Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills: Your skills.

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

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436c6a No.7613

Dice rollRolled 70 (1d100)

>>7605

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills: Your skills.

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

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436c6a No.7614

File: 1438570631663.jpg (386.1 KB,994x1224,497:612,Cereans.jpg)

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436c6a No.7615

Name: Relyk'titular

Age: 29 cycles

Species: Twi'lek

Profession: Dancer, Smuggler

Faction: Independant

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, as she had been bought and sold several times already. That very first night she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a laser pistol and killed her owner. She grabbed everything she could and fled on the ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could to keep herself fed and the ship running. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had registries in Empire, Republic and Hutt space. Different names and everything. Inspired she offered her services as a smuggler to the mammoth tubs of lard, and that paved her way to her new life.

DON’T FILL THIS OUT

Starship:

Equipment:

Skills:

Powers:

Misc:

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436c6a No.7616

Dice rollRolled 100 (1d100)

>>7615

dice

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436c6a No.7617

File: 1438571153851.jpg (299.61 KB,900x1412,225:353,BennaKolRekali.jpg)

Dice rollRolled 78 (1d100)

>>7605

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills: Your skills.

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

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436c6a No.7618

File: 1438571370734.jpg (64.57 KB,1024x559,1024:559,mandalorian_by_wingsablaze.jpg)

Dice rollRolled 93 (1d100)

>>7604

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primarly of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills: Your skills.

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

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436c6a No.7619

>>7604

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

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436c6a No.7620

Dice rollRolled 72 (1d100)

>>7619

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436c6a No.7623

>>7608

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, Basic Datapad, 1 Pouch of Poison, Low Credits

Skills: Shooting II, Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

>>7609

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits

Skills: Acrobatics I, Use The Force I, Computer II, Persuasion II

Powers: Weak Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

>>7610

Starship: Small Fighter: Hyperdrive, Poor Condition

Equipment: Blaster Pistol, Slugthrower Rifle, Vibroknife, Basic Datapad, Repair Kit, Low Credits

Skills: Repair II, Piloting I, Shooting II, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

>>7611

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II, Shooting II, Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

>>7612

Starship: What's a Starship?

Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools

Skills: Melee III, Shooting II, Tracking II, Survival II

Powers: N/A

Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

>>7613

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Weak Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

>>7615

Your Faction should be Hutt.

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Low Credits

Skills: Persuasion III, Shooting II, Piloting I, Repair I

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

>>7617

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat II, Use the Force II, Stealth I

Powers: Weak Force Persuade, Weak Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

>>7618

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers: Weak Force Grip (You can crush or choke objects, by focusing on them.)

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

>>7619

Starship: N/A

Equipment: Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar

Skills: Melee III, Lightsaber Combat I, Use the Force I

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

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436c6a No.7624

>>7623

>>7623

Oh yes.

Rolls are 3d100.

If you commit multiple rolls to one action, the highest one counts.

Except if you roll a 1. Then you're fucked.

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436c6a No.7626

Dice rollRolled 36, 19, 12 = 67 (3d100)

>>7623

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II, Shooting II, Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

1. Play in the Squad poker game. Maybe something I can use will shake out. If not? Well keeping on the good side of my mates is always great.

2. Target practice at the range, Need to keep my edge. +shooting II

3. Report to the briefing for the next mission. Here's hoping it will not be a crappy one.

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436c6a No.7627

>>7623

>>7623

WAIT SHIT HOLD ON.

>Name: Rolas Urend

>Age: 24

>Species: Human

>Profession: THE BEST SOLDIER

>Faction: Republic

>Fluff: Born to a not-too-poor not-to-rich family on a world that was notable more for the fact someone did something important there in the past than any important exports, Rolas was among other things BORED. And then a shiny ship rolled on by looking for recruits.

"Shoot the hell out of tyrants" they said.

"The ladies will love you" they said.

"See the galaxy" they said.

He listened.

I'll probably post some better fluff later.

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436c6a No.7628

Dice rollRolled 94 (1d100)

>>7627

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436c6a No.7629

Dice rollRolled 31, 54, 46 = 131 (3d100)

>>7623

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Poor Condition

Equipment: Blaster Pistol, Slugthrower Rifle, Vibroknife, Basic Datapad, Repair Kit, Low Credits

Skills: Repair II, Piloting I, Shooting II, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

1&2. I need to find a job. Best start searching.

3. I also need to repair the ship. A few things are not working correctly.

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436c6a No.7630

>>7626

action 1 get

+Point of Light

+Persuade 1

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436c6a No.7631

Dice rollRolled 23, 3, 86 = 112 (3d100)

>>7623

Starship: What's a Starship?

Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools

Skills: Melee III, Shooting II, Tracking II, Survival II

Powers: N/A

Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

1-2-3 Hunt for my village so that my village can eat and the visitors can continue their work

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436c6a No.7633

Name: Krag-Kor

Age: 20

Species: Human

Profession: Hunter

Faction: Independant

Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Starship: What's a Starship?

Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools

Skills: Melee III, Shooting II, Tracking II, Survival II

Powers: N/A

Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

Stats sometimes I HATE 8CHAN

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436c6a No.7636

File: 1438578212049.jpg (686.72 KB,1400x757,1400:757,Star-Citizen-enemy-fighter….jpg)

Dice rollRolled 57, 61, 64 = 182 (3d100)

>>7623

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

1. There will always be a need for men with strength to do the will of those to weak or cowardly to do it on their own, and that is how I will stay alive, jump to the nearest station or planet and try to find a contract I can pursue, be it mercenary work or a more "personal" contract.

2. That being said, might as well take the time it takes to jump there to review my nav data and figure out where the hell I am.

3. And after all that is all done, fiddle around with my force powers a bit, just work on moving stuff around the cockpit

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436c6a No.7637

Dice rollRolled 90, 68 = 158 (2d100)

1. Study up on how to maintain and repair my ship. She is all I got.

2. See if the Hutt have a job for me.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime

lord during day and during night in his bed. That was the last straw,

bought and sold several times already she decided that she wouldn't be a

slave any longer. Through good fortune she managed to get her hands on a

las pistol and killed her owner. She grabbed everything she could, fled

on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard

a pair of Hutt complaining about the state of the borders between

everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space.

Different names and everything. Inspired she offered her services to the

mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

DON’T FILL THIS OUT

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing

Clothes, Low Credits

Skills: Persuasion III, Shooting II, Piloting I, Repair I

Powers: Weak Force Persuade (You can convince and manipulate the very

weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between

authorities and military alike on behalf of your Hutt benefactors. They

pay you better than before, and it's steady, but one screwup and you'll

have a lot more than vengeful gangsters on your hands.

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436c6a No.7638

>>7637

read nigga

3d100

and please cease and desist the use of that format

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436c6a No.7639

File: 1438578669464.jpg (33.97 KB,500x517,500:517,Ashinnew.jpg)

Dice rollRolled 15, 93, 37 = 145 (3d100)

>>7623

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat II, Use the Force II, Stealth I

Powers: Weak Force Persuade, Weak Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) FUCK. Alarm clock too loud. Shit. Shit. Huh. Awake. Funky dreams. Tired. Alive though. Man, its good to be alive. Its alot better than being dead. Certainly better than being married to the salt merchants. Now, if I could find a place where I could be myself and not be hunted by either the good or evil fanatical cults of this galaxy, that would be peachy. The good ones are pretty good though. Can't really hate them. Have to get up right now though. Well. Might be able to sleep in extra ten minutes. No. Quarren would know. Would make me do those boring exercises for hours on end again.Ugh. Have to stop talking to myself so that I put off getting up from the bed too. Fuck.

With that, Atia La'Roak got up from the bed that she had been sleeping in and stopped thinking in the first person for the remainder of her time awake that day. She did her standard morning routine in the rather cramped room before heading out to find her master Quarren. She hadn't really been on the best terms with fishface but she did respect him and she really did want to do good in his eyes. Perhaps they could do something other than train in the force or learn boring jedi edits. Maybe they even had a mission or something to do? One could dream. While on the way there, observe my surroundings so I know where the fuck Atia is.

3) Atia quickly started to do her morning training routine. A couple of crunches here. Some weight-lifting here. There was a sharp focus on training with her telekinesis today though as she desperately yearned to do some cool shit with it. Simple shit really. Lift a bunch of books. Float on a thin piece of paper. Trace a drawing from a few feet away with MIND POWERS. Cool shit like that. Lets see how it goes. +Vahlan

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436c6a No.7641

Dice rollRolled 20 (1d100)

>>7637

>>7638

Sorry about that, copy-pasting from notepad sometimes does that. Annoying as hell when it happens.

>>7637

>third roll

3. Look for additional crew. I'd prefer other women.

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436c6a No.7642

Dice rollRolled 50, 91, 61 = 202 (3d100)

>>7623

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Weak Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

1 I find myself low on credits and low on mates, as a Cerean I must gather honor wives and perhaps a bond mate if fate is kind. I should persuade the daughter of a salt merchant to marry me and then I can line my pockets with the dowry her father gives me.

2 If I can thrive in an Outsider Citadel I can thrive anywhere. I need a pet who can show me how the underworld of the Citadel works. Who controls the business here and the technology that native Cereans won't allow to exit these squalor holes without a considerable amount of permits. Do not reveal myself to him but make him submit to me with fear, fear of a being with power beyond him.

3 Meditate on strengthening my Weak Illusion.

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436c6a No.7643

Dice rollRolled 48, 99, 65 = 212 (3d100)

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar

Skills: Melee III, Lightsaber Combat I, Use the Force I

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1,2. Go retrieve the parts for a double bladed lightsaber from my master.

3. If I have the parts I shall make a double bladed lightsaber, but if I do not I shall begin training focusing my rage into my lightning

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436c6a No.7646

Dice rollRolled 28, 95, 30 = 153 (3d100)

>>7623

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits

Skills: Acrobatics I, Use The Force I, Computer II, Persuasion II

Powers: Weak Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

1. Ever since he was little Saren had been able to handle himself well in stressful situations. Once he had almost gotten eaten by one of the wild animals one of the smugglers had brought through however as his mother always told him, "Adrenaline runs high in this family." and he managed to dodge the beast until it was gunned down.

It was deemed a miracle but when he became older Saren noticed that perhaps his mother had been right. He did tend to become a lot more aware in high pressure situations. Of course Saren didn't intend to put himself into a high pressure situation in order to get an adrenaline kick, but perhaps he would be able to reach the same effect through some sort of training or meditation?

(Work on that Weak Surge)

2. Saren had saved up quite a bit of money. He was sure it wouldn't suffice for anything like a spaceship and he didn't know how to fly one anyway. A blaster? No chance in hell! People around here knew Saren and even the shady ones among them knew that he was no threat to anyone. Nobody would gun him down and he didn't to unnecessarily make himself target by carrying around something he didn't know how to use anyway.

Right! He would check out one of the local flea markest instead! They had all sorts of cool stuff brought in from all over the galaxy. Whether it was something a smuggler lost or something scavanged from a shipwreck Saren didn't really care. He would look for something cool to buy. Saren didn't necessarily consider himself a patron of the arts though if he found something cool that had no practical use he would buy it anyway.

(Buy something cool on the local flea market)

3. A job was a job and every job had to be done. Another day at the bar for Saren. Perhaps today somebody would have an interesting story to share, he would gladly listen to them. Though it wasn't really proper Saren tended to eavesdrop on interesting conversations, although he was certain that everyone expected him to. Today would be a good day. Saren didn't feel it, but he decided it. He would be happy today and nobody could change that.

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436c6a No.7648

Dice rollRolled 23, 2, 100 = 125 (3d100)

>>7623

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: Edgy [See earlier in thread]

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, Basic Datapad, 1 Pouch of Poison, Low Credits

Skills: Shooting II, Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1. I know plenty of people who need jobs done regularly, but I do need to sell my brand. I'll head to local cantinas and see if I can't get some new contacts.

2. It's important to stay sharp, especially on Nar-Shada. There's a local range, so I may as well head down there and practice with some of the equipment that they have there.

3. Improvements to my weapon would be useful. I'll see if tinkering with my slug thrower can do anything to improve its accuracy or power.

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436c6a No.7671

>>7626

1. You play a bit of holo-poker with the squad. You get the feeling that Orm is bluffing, near the end– and calling it nets you the pot and the appreciation of your fellows, glad that Orm's winning streak has ended.

2. You're pretty off your game, this week– you keep getting distracted by an odd gnawing feeling. Shooting III 1/6

3. You realize, after your target practice– that you're nearly late to the briefing! You bolt your way to the mustering ground and swooce right in as they start discussion, earning a glare from your human commanders.

The next mission, it seems, will be in several days (1 turn from now), and will be a quick scouting mission on Balmorra's surface.

>>7627

Starship: N/A

Equipment: Republic Trooper Uniform, Blaster Carbine, Blaster Pistol, Long Range Commlink, Low Credits

Skills: Shooting II, Leadership I, Use The Force I, Persuasion II

Powers: Weak Telekinesis

Misc: [Republic Trooper] - You are a cog in the grand Republic Army, and no amount of force sensitivity will change that. Your superiors haven't caught on to your curious powers, so for now you continue to be a foot soldier. A plain, ordinary foot soldier.

>>7629

1 and 2. You manage to find a job at the next spaceport, hunting down womp rats. You're given 3 Slugthrower Clips to help you in this task.

3. Ship Repairs 1/4

>>7631

1/2/3. You bag and haul back a juvenile Bantha, much to the joy of your tribe. They give you a [Bantha Horn Helm] as a mark of thanks.

The visitors take note from afar.

>>7636

1. You stop off at a nearby space-port station and hear word that a local merchant lord in this sector is needing help with a few unruly subordinates. You might want to go seeking him out; he's further down the Hydian Way.

2. You appear to be approaching Taris, which you have heard is bombarded and ruined as well as being home to a small Republic force. Continuing along the Hydian Way might lead to a different planet.

3. Weak Telekinesis 1/6. It's hard work, and you crush several empty nutriment cans by accident.

>>7637

1. Gain Repair II.

2. The Hutts want to start you off with something easy; they'll pay a decent sum of credits if you run a shipment of a hallucinogenic herb from here on Tatooine to nearby Geonosis, a 1-parsec trip.

3. You find a female Bith by the name of Ulata Koon, handy with a synthmop and bucket.

Gain Follower: Ulata Koon

>>7639

1 and 2. You are travelling aboard your master's very modest ship, en route to Tython, that weird Jedi place he took you to begin with a few months ago. You're making a stop by Ord Mantell, like you did last time, to refuel and refurbish the fighter.

3. Telekinesis 1/8. You can't focus properly through your tired-haze.

>>7642

1. A nearby Salt Merchant, Dai-So Dium, entertains your notions of possible marriage… but he needs a bit more convincing. You look a bit shabby.

Marriage Contract 1/2

2. You wrangle hold of a particularly scrawny Rattataki by the name of Norror, an offworlder and spice addict who knows quite a bit about Underworld goings on. It takes a flash of your saber and an unsettling glare to convince him.

Gain Follower: Norror

3. Illusion 2/8

>>7643

1 and 2. You delve into Korriban's tombs and barter with its weak merchants, gathering all the materials and blueprints, save for the two crystals you require. Your master congratulates you on your success and your determination, but also admonishes you in the fact that you'll need quite a bit of training if you're to actually -use- your doublesaber without killing yourself.

3. Sith Lightning 2/8. You can't make the lightsaber without the two crystals, which you'll have to either take from the unworthy dead or procure the old fashioned way.

>>7646

1. Surge 1/8

2. You get a hold of an old fashioned Portable Computer, much more powerful than your datapad, capable of blitzing through the holonet and running numerous computer programs. And it's a steal, too.

Your Credits are now Low.

Gain [Portable Computer].

>>7648

1. You run into a surly looking Zabrak that mentions something about 'spice' and 'knives'. You can't hear him over the music, but he seems to be under the impression that you will be meeting him at a later date to discuss things further.

2. You end up -breaking- the cheap sporting blaster that the range has to offer, and for your trouble you are thrown out and told not to come back.

3. Fortunately, you manage to scrap around the back of the firing range and get a hold of a box of fresh, unused ammo along with some sort of scope device.

Gain Slugthrower Scope.

Gain 5 Armor Piercing Slugthrower Clips.

Gain 5 Flechette Slugthrower Clips.

Gain Cool Ass Box.

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436c6a No.7673

Dice rollRolled 97, 100, 76 = 273 (3d100)

Name: Krag-Kor

Age: 20

Species: Human

Profession: Hunter

Faction: Independant

Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Starship: What's a Starship?

Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, & [Bantha Horn Helm]

Skills: Melee III, Shooting II, Tracking II, Survival II

Powers: N/A

Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

I think it's still not enough sure I've got a helm and the visitors taken notes but I want my tribe to survive and get as much admiration from these visitors

1-2 Try to do another hunt for my tribe so they may feed themselves and also the visitors as well

3. Ask the tribe for any strange happenings around mainly to know on how to find stuff to help for survival in the long night.

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436c6a No.7674

Dice rollRolled 35, 62, 11 = 108 (3d100)

>>7671

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Poor Condition

Equipment: Blaster Pistol, Slugthrower Rifle, Vibroknife, Basic Datapad, Repair Kit, Low Credits, 3 Slugthrower Clips

Skills: Repair II, Piloting I, Shooting II, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

1. Continue ship repairs 1/4

2&3. Should be simple enough. Just hunt down some rats and collect my pay.

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436c6a No.7675

Dice rollRolled 19, 2, 45 = 66 (3d100)

>>7671

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat II, Use the Force II, Stealth I

Powers: Weak Force Persuade, Weak Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) Continue working on my Telekinesis with intense concentration. 1/8

3) Break out the old Lightsaber and beg my master for a few spars. Gorrol can set the ship on autopilot for a few parsecs and we can get some good old practice in that way. I have to train my combat skills somehow anyway.

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436c6a No.7676

Dice rollRolled 38, 29, 23 = 90 (3d100)

>>7671

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Weak Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Marriage Contract 1/2

Illusion 2/8

1 Marriage Contract. "I appreciate the virtues of simplicity and endurance,a shabby look does not detract from the true strength and bravery of this person." Persuade his grande saltiness.

2 Gather Information. Walking the streets of the Outsider Citadel AT11 where the thugs prowl and the thieves roam in daylight. "Who runs the streets of the tech exchange level Norror? There is good business in trade of tech and evading permits, if that kind of power was in my pocket I could bring all sorts of fun things to Cerea"

3 Meditate on Illusion

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436c6a No.7681

Dice rollRolled 97, 34, 89 = 220 (3d100)

Well its a start, and its one thing I don't have to do on my own now. Plus the company is nice. Still if she is going to work on a smuggler ship it best she know how to handle a weapon. Lets see how well I can teach.

1. Make the trip from Tatooine to Geonosis

2. Teach Ulata how to handle a Blaster

3. Work on my piloting.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

DON’T FILL THIS OUT

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Low Credits

Skills: Persuasion III, Shooting II, Piloting I, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

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436c6a No.7685

File: 1438646034942.jpg (289.02 KB,1178x687,1178:687,finnian_01.jpg)

>>7671

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

> Weak Telekinesis 1/6

1. Continue further down the Hydian Way to wherever that merchant lord is rumored to be

2. That being said, Taris might have some derelicts from the recent conflict floating around still, make a detour there and scavenge for anything useful

3. Finally, keep up with the telekinesis practice.

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436c6a No.7686

Dice rollRolled 94, 96, 57 = 247 (3d100)

>>7685

forgot rolls

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436c6a No.7687

Dice rollRolled 31, 27, 29 = 87 (3d100)

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Basic Datapad, 1 Pouch of Poison, Low Credits

Skills: Shooting II, Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1. I suppose the next step is to follow up on that Zabrak contact.

2. Maybe there's a different shooting range somewhere not too far from me. I'll probably look for a new one, as the owners of the other one are assholes who can't be bothered to maintain their equipment.

3. The amount of scrap lying around on this planet would hardly be believable if it weren't a huge city. I should collect some. It will surely come in handy. I'll keep an eye out for plasteel.

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436c6a No.7688

Dice rollRolled 89, 64, 77 = 230 (3d100)

>>7671

>Name: Rolas Urend

>Age: 24

>Species: Human

>Profession: THE BEST SOLDIER

>Faction: Republic

>Fluff: Born to a not-too-poor not-to-rich family on a world that was notable more for the fact someone did something important there in the past than any important exports, Rolas was among other things BORED. And then a shiny ship rolled on by looking for recruits.

>"Shoot the hell out of tyrants" they said.

>"The ladies will love you" they said.

>"See the galaxy" they said.

>He listened.

>I'll probably post some better fluff later.

Starship: N/A

Equipment: Republic Trooper Uniform, Blaster Carbine, Blaster Pistol, Long Range Commlink, Low Credits

Skills: Shooting II, Leadership I, Use The Force I, Persuasion II

Powers: Weak Telekinesis

Misc: [Republic Trooper] - You are a cog in the grand Republic Army, and no amount of force sensitivity will change that. Your superiors haven't caught on to your curious powers, so for now you continue to be a foot soldier. A plain, ordinary foot soldier.

>1 Training

Never a bad time to improve marksmanship.

>2/3 Telekinesis

Never a bad time to improve your mysterious and weird powers either!

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436c6a No.7689

Dice rollRolled 28, 86, 78 = 192 (3d100)

>>7671

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II, Shooting II (III 1/6), Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

1.Keep practicing my shooting I know I can beat the course record. +shooting II

2. Look up Balmorra, for force disposition and hazards to Myself and the others.

3. Get into a physical fitness competition with the others. Self improvement, we can laugh out our out of shape lieutenant(surreptitiously of course), and it'll keep us from getting tense. +Point of light +Persuasion I +Leadership I

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436c6a No.7693

Dice rollRolled 53, 10, 15 = 78 (3d100)

>>7671

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar

Skills: Melee III, Lightsaber Combat I, Use the Force I

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1,2. Take masters advice to heart and begin quarterstaff training.

3. Head out and find another sith in the tunnels and crypts. Be they lord or neonate, and fight them to the death.

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436c6a No.7694

>>7688

Looks like other people are listing their skills with their actions.

>1 Training

Shooting II

>2/3 Telekinesis

Weak Telekinesis

Use the Force !

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436c6a No.7701

Dice rollRolled 32, 37, 53 = 122 (3d100)

>>7671

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Low Credits, Portable Computer

Skills: Acrobatics I, Use The Force I, Computer II, Persuasion II

Powers: Weak Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

1-2. Surge 1/8

3. Saren would use the time as a waiter in order to listen to some stories and get a general idea what was going on in the galaxy at the moment.

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436c6a No.7708

>>7673

1/2. You go out on yet another hunt, prowling the steppes of your planet for food.

You get food, alright.

A massive Rancor, slumbering beneath a blackened, sprawling tree. Dauntless, you climb the tree, ready your axe, and leap upon the beast's head, sinking the metal in and killing it in one fell swoop. It doesn't even wake up.

You manage to coerce several of your friends into hauling the thing back– it'll feed your tribe for weeks.

They give you a [Rancor Bone Spear], crafted by the village elder.

The visitors seem pleased, giving you praise in a crude rendition of your native tongue.

3. In the midst of the feasting you ask around your tribe for strange happenings. They say that they have spotted odd men who wear shiny rocks for armor and carry strange black sticks. They reside far to the southeast, which is also where some of the Visitors have been sighted.

>>7674

1. Ship Repairs 2/4

2/3. You spend several hours hunting down womp rats. It's not hard work, these things have little fear of humans. At the end you bring a huge sack of bloody womp rats back to your employer and he compensates you decently.

Gain another Slugthrower Clip.

Medium Credits 1/3

>>7675

1 and 2. Telekinesis 2/8. You accidentally shatter an old artifact, and your master scolds you on your lack of balance and control.

3. You spend a few hours sparring, refining the basics of the balanced, simple Shii-Cho form.

Lightsaber Combat III 1/6

You are now within sight of Ord Mantell, and will enter orbit within the next hour.

>>7676

1. He mills this over for a very long while before sighing and nodding his head. He will marry off his daughter to you, though the dowry isn't very much. She -is- kind of plain.

Medium Credits 2/3

2. Norror mentions that a Quarren and a Gamorrean have been working with a local Cerean official on behalf of an off-world crime lord to smuggle various goods onto the planet. One of their street level contacts is an ugly Cerean woman by the name of Pei-Par.

3. Illusion 3/8. Your master scolds you and strikes you in the head with a whip when you accidentally imitate him in your meditation.

>>7681

1. The trip goes swiftly and without incident. You offload the hallucinogenic herbs with no trouble and are given several datacards in return to bring back to the Hutts.

2. Ulata Blaster Training 1/2

3. Piloting Training 3/4

>>7685

1. You come into orbit around Corsin. The merchant lord has a holdout in one of the planet's few space ports.

2. You scavenge through the scrapyards, evading Imperial and Republic scouts alike. In doing so you procure a [Republic Officer Badge], a [Respirator Pack], and [Valuable Scraps].

3. Weak Telekinesis 3/6

>>7687

1. You meet the Zabrak on a garbage-encrusted street corner, where he explains that he wants you to journey into the Abboj Pleasure Suite (a place owned by an obscure Hutt crime lord, really cheap) and take care of a Rodian who has been missing his 'payments'. He says that you'll know him by the missing antenna.

2. Shooting III 1/6

3. You mostly find garbage, but you come across a couple shards of plasteel that might make a nice arm-guard. Gain [Plasteel Scraps].

>>7688

1. Shooting III 3/6

2 and 3. Telekinesis 2/8

>>7689

1. Shooting III 2/6

2. Balmorra is mostly held by the Empire, who took the planet during the Great Galactic War. There are a few isolated pockets of suspected Republic resistance, causing trouble. It shouldn't be too dangerous, as you have heavy advantage.

3. Your competition ends in everyone snickering at your lieutenant's pudge and your sergeant's inability to do more than a few pull-ups. The working grunts have their spirits lifted.

You are now approaching Balmorra.

>>7693

1 and 2. Staff Training 1/2. You will need to be skilled in both this and Lightsaber Combat to use a double-saber with both ends lit.

3. You find a scrawny looking rattataki girl in the crypts. You rush at her with your axe, but she pummels you into a nearby statue, shatters one of your horns by force-slamming you into the wall, and leaves you for dead. Your pride, and your one horn, is broken, but the rest of you is decent.

>>7701

1 and 2. Surge 2/8

3. People tell stories of Imperial ships on the fringe of Republic space, Republic forces pulling out from a few flashpoints across the galaxy, and a noted increase in Hutt Cartel activity, especially near your little piece of the Galaxy.

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436c6a No.7709

Dice rollRolled 59, 24, 65 = 148 (3d100)

>>7708

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

>DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking II, Survival II

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

Black armoured men with strange black sticks that arrived with the visitors I must know more the meat can feed my village for weeks I have a feeling that they are with the visitors

1-2-3 Investigate the black suited men to see if they are related to the visitors if so then they must come to the village if they mean well.

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436c6a No.7710

Dice rollRolled 25, 43, 27 = 95 (3d100)

>>7708

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar

Skills: Melee III, Lightsaber Combat I, Use the Force I

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1,2,3. Angered immensely, Zavok grips his lightsaber in hand and goes to find the girl, planning on killing her while focusing his full rage against her.

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436c6a No.7712

Dice rollRolled 12, 42, 33 = 87 (3d100)

>>7708

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II, Shooting II (III 2/6), Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

1. Get the men hyped up for the mission. This should be a cakewalk, but good morale helps everyone. +leadership I +Point of Light

2-3. As soon as we touch down partner up and start scouting. +Scouting II +leadership I

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436c6a No.7713

File: 1438722772385.jpg (433.33 KB,1680x769,1680:769,orbital_launch_by_phade01-….jpg)

Dice rollRolled 23, 42, 36 = 101 (3d100)

>>7708

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Respirator Pack], [Valuable Scraps]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

> Weak Telekinesis 3/6

1. Contact the merchant lord, offer up my services for his "problems"

2. Find an appraiser who can give me an estimate for the value of the [Valuable Scraps] I picked up.

3. Finally, keep practicing on my force skills

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436c6a No.7714

File: 1438722823812.jpg (246.73 KB,1224x1445,72:85,1438662146055.jpg)

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436c6a No.7715

Dice rollRolled 16, 44, 82 = 142 (3d100)

1. Before I head back I look for more crew. While I can pilot and repair the ship I'd like people dedicated to those tasks so I can concentrate on the important things.

2. Teach Ulata how to handle a Blaster (1/2)

3. Work on my piloting. (3/4)

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

DON’T FILL THIS OUT

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Low Credits

Skills: Persuasion III, Shooting II, Piloting I, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

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436c6a No.7716

Dice rollRolled 45, 1, 82 = 128 (3d100)

>>7671

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat II, Use the Force II, Stealth I

Powers: Weak Force Persuade, Weak Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) Apologize heavily once again to Quarren. Express desire to see the sights once we land. Continue training Telekinesis in the mean time while waiting to land 2/8

3) Do some practice drills with my lightsaber while Quarren is landing the fighter. Make sure to do it in an out of the way place so that I can't get yelled out or distract him. 1/6

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436c6a No.7717

>>7708

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Low Credits

Skills: Shooting II (Shooting III 1/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2. I need a reputation for reliability. I'll head to the Palace and kill the man when he's 'alone'. [Flechette from silenced slug thrower at close range]

3. Well, I didn't get much done yesterday. I should head back to the range and focus more this time.

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436c6a No.7718

File: 1438725331531.jpg (135.24 KB,1024x577,1024:577,TheOneAndOnly.jpg)

Dice rollRolled 55, 81, 85 = 221 (3d100)

Bad habit man. Every time I miss my roll, I'll give you guys some SW art as pennance, okay?

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436c6a No.7719

Dice rollRolled 98, 83, 46 = 227 (3d100)

>Name: Rolas Urend

>Age: 24

>Species: Human

>Profession: THE BEST SOLDIER

>Faction: Republic

>Fluff: Born to a not-too-poor not-to-rich family on a world that was notable more for the fact someone did something important there in the past than any important exports, Rolas was among other things BORED. And then a shiny ship rolled on by looking for recruits.

>"Shoot the hell out of tyrants" they said.

>"The ladies will love you" they said.

>"See the galaxy" they said.

>He listened.

>I'll probably post some better fluff later.

Starship: N/A

Equipment: Republic Trooper Uniform, Blaster Carbine, Blaster Pistol, Long Range Commlink, Low Credits

Skills: Shooting II, Leadership I, Use The Force I, Persuasion II

Powers: Weak Telekinesis

Misc: [Republic Trooper] - You are a cog in the grand Republic Army, and no amount of force sensitivity will change that. Your superiors haven't caught on to your curious powers, so for now you continue to be a foot soldier. A plain, ordinary foot soldier.

>1 Training

Never a bad time to improve marksmanship.

>2/3 Telekinesis

Never a bad time to improve your mysterious and weird powers either!

Because when your rolls from last turn haven't finished, your post stays the same!

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436c6a No.7720

Dice rollRolled 94, 40, 47 = 181 (3d100)

>>7708

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Poor Condition

Equipment: Blaster Pistol, Slugthrower Rifle, Vibroknife, Basic Datapad, Repair Kit, Low Credits, 4 Slugthrower Clips

Skills: Repair II, Piloting I, Shooting II, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Medium Credits 1/3

1. Ship repairs 2/4

2&3. I should check out the market for weapons around here. Upgrading the slugthrower would be a good investment.

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436c6a No.7721

Dice rollRolled 17, 87, 1 = 105 (3d100)

>>7708

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Weak Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Illusion 3/8

Medium Credits 2/3

1 "Find this 'Pei-Par' Norror, we find out from her whose palms we need to grease to get a look at some goods. This Cerean official in particular is of interest to me" Yes, once I know who this official is I could take his form and have the quarren and gamorrean lead me to the crime lord.

2 Meditate on Illusion. Maybe I can psych myself into it by persuading myself in the mirror.

3 See if my new wife has any talent in The Force.

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436c6a No.7722

Dice rollRolled 56, 87, 44 = 187 (3d100)

>>7708

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Low Credits, Portable Computer

Skills: Acrobatics I, Use The Force I, Computer II, Persuasion II

Powers: Weak Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

1-2. Surge 2/8

3. The Hutts weren't all too bad. Sure they had their own quirks as did anyone, however Saren was certain that an evil you knew was preferable to an evil one didn't know. Then again perhaps the term evil was exaggeration, after all when it came down to it, the people working for the Hutts were just normal people like everyone else. Everyone needed a payday, right?

On that note, so did Saren. The computer had been a steal that much was for certain but he still had to earn a living. After all Saren didn't intend on moving back in with his parents or his sister, he just valued his own independence too much.

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436c6a No.7723

>>7708

>>7719

1. Shooting III 3/6

2 and 3. Telekinesis 2/8

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436c6a No.7724

>>7709

1/2/3. The black men gather around large flowing banners with strange wheel-like insignias on them. Upon your approach they yell in the same tongue the Visitors use and aim their black sticks at you, clearly wanting you to move along.

One of the visitors seems to step out from a large black tent and gesture offhandedly. At once they return to their previous positions, with the visitor giving you a small smile and making a "move on" gesture with her hand.

The black men appear to work for the visitors. Perhaps they are their slaves?

>>7710

1/2/3. She's anticipated you. But she didn't anticipate you coming back at her with a -lightsaber-. Her powers in the force are great, but it's clear that her lightsaber prowess is lacking.

You can devote up to three actions, but at -least- one, on your next turn for the combat. Pray to the Emperor that you roll high.

>>7712

1. They're… less than hyped. A few are encouraged but for the most part they're not looking forward to a boring slog through a boring planet.

2/3. You take a few men and, at your officers' behest, scout out a nearby glade. It's obvious that people have moved through here, recently, and you find a broken blaster pistol of Republic model buried in the muck.

You think they may have moved to the northwest, but these tracks are old.

>>7713

1. The merchant lord, a fat human man feasting on wooja fish caviar, is amused by your offer, tasking you with the simple errand of beating down a few Duros that have been wavering onto the side of his opposition. The pay is shit, but it's a start.

2. The Valuable Scraps can be used to repair older models of ship. He'll offer you a sizeable sum of credits for it, but does point out that some of the scraps could be used to repair your own ship if need be.

3. Weak Telekinesis 4/6.

>>7715

1. You find a malfunctioning protocol droid without a faceplate. The shopkeep says he'll let you have it for a low, low price.

2. Ulata's Shooting is now I.

3. Your Piloting is now II.

>>7716

1. You start your telekinesis training as the ship starts to land.

Oh, wait. The ship's not landing– it's losing altitude.

Your Telekinesis training has accidentally pulled loose an important part of the ship's piloting systems– and it's losing altitude quickly. Your Master dashes to your current location and manages to pop the piece back into place, roughly– but it's too late. Instead of landing on a relatively safe part of Ord Mantell, you're now headed straight for a contested warzone between the Separatists and the Republic.

3. Your master is highly disappointed in you, and leaves you while he tries to negotiate the fighter's way in through artillery and flack fire. Oddly enough you find the utter chaos of the descent to be… suitable.

Lightsaber Combat III 4/6.

You are now landed on Ord mantell– with your master's ship damaged and your current location being in the middle of a siege attack.

>>7717

1 and 2. Boom. The flechette goes right into the man's neck and he keels over, spraying blood all over the twi-lek girl, who you have to knock out with the butt of your gun to hush up. But, it's done.

Medium Credits 2/3

3. Shooting III 4/6

>>7719

1. Gain Shooting III.

2/3. Telekinesis 5/8

>>7720

1. Your ship is now repaired, and in Average Condition.

Good Condition 2/7

2/3. You slap down some credits for a Targeting Scope for your Slugthrower Rifle.

Remove Medium Credits 1/3

>>7721

1. Norror will be back… eventually. He has to find the man, and also a hot new Rodian woman has appeared in the local brothel.

2. Illusion 6/8

3. You take your plain-looking new wife home, ushering your other wives from your bedroom. Before anything starts, of course, you probe her mind for any power in the Force.

To your astonishment, she's very powerful!

In the Dark Side.

You find yourself hurled to the wall by a blast of Force Lightning, your new wife cackling, her form flickering to reveal that of a gold-eyed, anvil-headed Arconan, his Dark Side aura swelling as he chokes you to the wall.

"So YOU are my wayward apprentice's new toy? Impressive. But hardly adequate. Mm. You may even be of use to the Empire, at a later date… but not -now-."

He flicks his scaly wrist upward and slams your conical head into the ceiling, and you fall to your bed, drifting unconscious.

"Tell Sa-Ault that his master, Darth Halite, will be paying him a visit very soon."

You black out, and the arconan glides away.

When you wake up, all your credits are gone and two of your wives as well.

Lose 2 wives and all of your Credits.

>>7722

1 and 2. Surge 5/8

3. Medium Credits 1/3. It's a bit slow at the diner, lately.

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436c6a No.7725

Dice rollRolled 47, 60, 60 = 167 (3d100)

>>7724

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking II, Survival II

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

The men in black worship a strange wheel and the visitors odd they don't worship our gods and they have servants that worship a wheel. The visitors are strange indeed.

1-2-3 Explore near my village I must go on my own quest to understand this perhaps a vision quest to know about the slaves of the visitors and the visitors themselves. The village eats for a another day due to my impressive haul I must understand more of this perhaps the ground can tell me.

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436c6a No.7726

Dice rollRolled 53, 87, 80 = 220 (3d100)

>>7724

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Low Credits (Medium Credits 2/3)

Skills: Shooting II (Shooting III 4/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1. That went well. I'd say it's time to pick up another contract. As per usual, I'll frequent the bars, cantinas, and other such scummy areas. There's always someone who wants someone else dead.

2. It's back to the target range with me. I feel like I'm on the cusp of great new personal skill.

3. It would be prudent to acquire some contacts, people I can count on should the going get rough, or even people who would be willing to work with me indefinitely. I'd probably do this at the same bars and cantinas that I'm trawling for contracts at. I'm willing to hand out a few favors if it gets me something in return.

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436c6a No.7727

Dice rollRolled 75, 64, 80 = 219 (3d100)

>>7724

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II, Shooting II (III 2/6), Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

1. Use my comm link inform command of what I found and what I can gather from the sight. Ask for orders, preferably ones that keep my ass moving to mop this up quickly. +scouting II +Persuasion I

2-3. Execute the order given with the men. Take as much or as little lee-way as necessary. If comm link fails just track the enemy. +Scouting II +Leadership I +Point of light +shootingII if need be.

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436c6a No.7728

Dice rollRolled 18, 4, 95 = 117 (3d100)

>>7724

>Name: Rolas Urend

>Age: 24

>Species: Human

>Profession: THE BEST SOLDIER

>Faction: Republic

>Fluff: Born to a not-too-poor not-to-rich family on a world that was notable more for the fact someone did something important there in the past than any important exports, Rolas was among other things BORED. And then a shiny ship rolled on by looking for recruits.

>"Shoot the hell out of tyrants" they said.

>"The ladies will love you" they said.

>"See the galaxy" they said.

>He listened.

>I'll probably post some better fluff later.

Starship: N/A

Equipment: Republic Trooper Uniform, Blaster Carbine, Blaster Pistol, Long Range Commlink, Low Credits

Skills: Shooting III, Leadership I, Use The Force I, Persuasion II

Powers: Weak Telekinesis

Misc: [Republic Trooper] - You are a cog in the grand Republic Army, and no amount of force sensitivity will change that. Your superiors haven't caught on to your curious powers, so for now you continue to be a foot soldier. A plain, ordinary foot soldier.

>1/2 Telekinesis

Whew, who would have thought that using mysterious powers you barely understand would be challenging!

>3 Are we there yet?

See if I can find out exactly what the next set of orders will be. Don't want to be caught unawares, after all!

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436c6a No.7729

Dice rollRolled 14, 60, 36 = 110 (3d100)

>>7724

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Weak Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Illusion 6/8

My master's master is powerful in the Dark Side and if I could prove myself capable then one day I might become a Sith of great courage

1 Meditate on Illusion.

2 Contact my Master, Lord Sa-Ault and tell him about my encounter over commlink

3 "Norror find that Pei-Par woman so I can learn who this Cerean official is, I have it in mind to make some money off of him"

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436c6a No.7730

Dice rollRolled 8, 74, 98 = 180 (3d100)

>>7724

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Low Credits, Portable Computer

Skills: Acrobatics I, Use The Force I, Computer II, Persuasion II

Powers: Weak Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

+ Medium Credits 1/3

1-2. Surge 5/8

3. Things around this place sure tended to go slow and Saren was not particularly concerned about it. Perhaps he would actually go do something with his life if the old bar shut down. The thought was met with a wave of nostalgia, fond memories of cowering behind the counter during barfights, getting pinched by older women and of course the inevitable point of the evening at which all guests had either left or fallen into a drunken slumber and he would sit around silently staring into the mirror.

A sudden whistle tore Saren out of his daydreams. Time to get back to work.

+ Medium Credits 1/3

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436c6a No.7731

Dice rollRolled 24, 44, 58 = 126 (3d100)

>>7724

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Slugthrower Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, 4 Slugthrower Clips

Skills: Repair II, Piloting I, Shooting II, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

1-3. Back to looking for a job. Hopefully something that pays a bit more than the womp rat job.

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436c6a No.7732

Dice rollRolled 16, 100, 38 = 154 (3d100)

1. Buy a couple more blasters as well and convince him to give me the protocol droid for a 'low, low price' of free since obviously there is something wrong with the droid and he really should be glad I'm here to take it off his hands.

2. Then its time to head on to Tatooine.

3. Train in piloting some more. Eventually I'll have to outmaneuver someone in space and I want to be the best there is.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

DON’T FILL THIS OUT

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Low Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor,

Skills : Shooting I

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436c6a No.7740

Dice rollRolled 34, 17, 85 = 136 (3d100)

>>7724

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar

Skills: Melee III, Lightsaber Combat I, Use the Force I

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1,2. Fight her backed by my full power, but use not merely my rage. My master may be a fool who believes merely cunning is useful in battle, but ive been a slave long enough to fight with my rage and cunning. Lightning in one hand and rage focused through my blade in the other, I use my advantage in lightsaber combat to open her up to decimating blast of lightning until I can bring her down for good.

3. Once(read: if)she is dead I take her lightsaber but I do not take the crystal out of it. I keep it for myself as a symbol of my first win in lightsaber combat

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436c6a No.7741

Dice rollRolled 47, 14, 61 = 122 (3d100)

>>7724

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat II, Use the Force II, Stealth I

Powers: Weak Force Persuade, Weak Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1) Shortly before leaving, devote some last minute time to working on my lightsaber forms. I feel a breakthrough coming near and this chaos is seemingly helping me out. MIght as well take advantage of it.

2-3) Once my master is ready to leave, evacuate the ship or start repairs on it. It is entirely up to him but I am focusing on staying alongside him so that I have no chance of being ganked by some imperial fuccboi with a good aim. If he has any tasks for me, I will eagerly accept in the hopes of making up for my previous failings.

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436c6a No.7743

>>7725

1.2.3. You travel around the grounds about your village, communing with the earth and the sky.

Vision Quest 1/3

>>7726

1. A scrawny looking Mirialan beckons you over in a nearby bar. She comes at you with a proposition– run some spice to a nearby street corner and give it to a Rodian there. Then deal with the Rodian and bring the spice, and the money, back to her. She says the password is "Corellia".

2. Gain Shooting III.

3. You gain the ear of three individuals– the barkeep, who is a human cyborg; a Trandoshan mechanic; and a one eyed twi-lek that works for the Hutt you have favor with. You reason that you can build your rapport with one of them.

>>7727

1. "Excellent.Take the other men and head in the direction the Republic scum happened to head. Do not engage– track and observe!"

2/3. You follow the trail and, with a good bit of practical know-how, deduce where they might be and where they've gone. It's almost night by the time you get there, and they've clearly been holed up in a sort of ravine. Tents everywhere, lights up, and sentries on all obvious points of entry. You'll need to get closer for anything else.

>>7728

1 and 2. Telekinesis 6/8.

3. You're on your way to Ord Mantell, to help quell a separatist uprising that's been going on for months.

Your platoon isn't too hyped about it.

You really need to start listing your progress in your posts.

>>7729

1. Illusion 7/8. You illusion yourself into the form of a particularly ugly gungan.

2. Sa-Ault blanches at your words, baring his yellowed teeth, those warped eyes of his narrowing.

"He thinks he will intimidate me? I will show him. Salt addicted… wait!"

Sa-Ault points vindictively at you. "Yes! You will secure a shipment of salt poison, for poisoning salt with! We will kill him with that! Do this, apprentice, or die!"

3. Norror brings you to Pei-Par, who… well. You've seen Bantha anuses that look better.

She takes a long drag of her deathstick and squints. "What is it you want?"

>>7730

1 and 2. Gain Surge.

3. Oddly enough, it gets -really- busy, all of a sudden– a lot of haggard aliens that're apparantly passing on through. Setting thoughts aside, you whirl around the packed diner with strange grace, holding up a number of dishes that would've crushed your arms before.

You get a fuckton of money in tips.

Gain Medium Credits.

High Credits 2/6

>>7731

1/2/3. Your next job involves escorting a convoy from point A to point B. It's carrying a bunch of supplies and droid scrap parts to a nearby settlement, and it goes right through bandit territory. Some say that the bandits have -aliens- among them too.

>>7732

1. He nods as he stares at your chest. He forks over two blasters and gives you the droid, though your attempts to get anything else are me with "sorry, no."

Gain 2 Cheap Blasters.

Gain Follower: N-A11, Broken Protocol Droid.

2. You rocket your way back to Tatooine in record time. So fast, in fact, you're approached by a pair of Dugs when you land at the spaceport again. They present you a modest sum of credits and a shiny platisteel medal for having made it from Tatooine to Geonosis faster than anyone else on record.

Your Hutt bosses are amused when you tell them about it.

Gain Medium Credits.

Gain Galaxy Record Speed Medal.

3. Piloting III 1/6

>>7740

1 and 2. The fight is less than glorious. She's clearly more skilled in lightsaber combat than you, and you get several very nasty burn-cuts before you strike a lucky blow with your Lightning, stunning her. You proceed to then lop off her hand, her saber along with it, and she retreats, cursing, leaving her blade behind.

3. You take her lightsaber.

Gain Ornate Lightsaber.

Lightsaber Combat II 2/4

Use The Force II 1/4

>>7741

PUT IN YOUR PROGRESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

1. Lightsaber Combat III 5/6

2. Your master instructs you to see to the aid of the Republic soldiers while he consults with a nearby Cathar technician on the state of the ship. He bids you to be careful and that he will join you shortly.

It appears that the outer sections of the spaceport are contested, and that Republic soldiers have been pinned down, wounded, to the north and west.

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436c6a No.7744

Dice rollRolled 13, 53, 78 = 144 (3d100)

>>7743

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking II, Survival II

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

Vision Quest 1/3

1-2-3 Continue on the vision quest I still need to understand everything

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436c6a No.7745

Dice rollRolled 92, 37, 77 = 206 (3d100)

>>7743

>Name: Rolas Urend

>Age: 24

>Species: Human

>Profession: THE BEST SOLDIER

>Faction: Republic

>Fluff: Born to a not-too-poor not-to-rich family on a world that was notable more for the fact someone did something important there in the past than any important exports, Rolas was among other things BORED. And then a shiny ship rolled on by looking for recruits.

>"Shoot the hell out of tyrants" they said.

>"The ladies will love you" they said.

>"See the galaxy" they said.

>He listened.

>I'll probably post some better fluff later.

Starship: N/A

Equipment: Republic Trooper Uniform, Blaster Carbine, Blaster Pistol, Long Range Commlink, Low Credits

Skills: Shooting III, Leadership I, Use The Force I, Persuasion II

Powers: Weak Telekinesis

Misc: [Republic Trooper] - You are a cog in the grand Republic Army, and no amount of force sensitivity will change that. Your superiors haven't caught on to your curious powers, so for now you continue to be a foot soldier. A plain, ordinary foot soldier.

>1/2 Telekinesis 6/8

Because it's useful!

>3 Leadership Up!

I might not be the highest ranked soldier, but it's always important to know how to lead in a pinch

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436c6a No.7746

Dice rollRolled 55, 8, 19 = 82 (3d100)

>>7743

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Low Credits (Medium Credits 2/3)

Skills: Shooting III, Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2. Go to the corner with the spice, give the password to the Rodian. Mix a bit of poison dust into a sample of the spice should he try some. If he doesn't, it's flechette time. Dump the body somewhere not too far away. Maybe arrive early to survey possible dumping grounds. Take money and spice. Return to Mirialan. Get paid.

3. See if the Trandoshan needs anything done. If not, just shoot the shit if he doesn't mind.

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436c6a No.7748

Dice rollRolled 53, 78 = 131 (2d100)

>>7743

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat II, Use the Force II, Stealth I

Powers: Weak Force Persuade, Weak Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1) It was so close. She could feel it in her hands. A breakthrough was near. She just had to reach out and take it. So, she did. She ran through the forms once more with a breath-taking flourish in the hopes that it would unlock something in her. 5/6

2-3) With that done, it was time for her to finally get some real combat experience and Atia couldnt't wait. She wanted to think that she was better than some of the things that the Jedi spouted about peace and love but at the end of the day, she just wanted to be a hero. This was her chance. These soldiers would either live or die by her hands depending on how she handled this situation. So, she commited.

Past the bombed-out shells of buildings and through the still-smoldering remains of streets, Atia made her way to the Republic position to aid the wounded soldiers. Until she got a better handle on the situation, she would help by warding off any charges and providing a morale boost. Jedi were known as badasses after all. Once any immediate threat was over with, she would coordinate with the soldiers there to evacuate them to a more fortified position/position with medical aid.

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436c6a No.7749

Dice rollRolled 55 (1d100)

>>7748

Forgot one by accident.

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436c6a No.7750

Dice rollRolled 3, 3, 1 = 7 (3d3)

>>7743

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Weak Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Illusion 7/8

1 Illusion.

2 "Pei-Par is it? I'm looking to get my hands on a shipment of salt poison, tell your superiors they will get their share if they can give me coordinates and and the ID card of someone delivering it."

3 Darth Malite used some interesting techniques, if I could learn to use Force Lightning then I could have an additional edge in a surprise attack.

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436c6a No.7751

Dice rollRolled 551, 857, 63 = 1471 (3d1000)

>>7750

woops my heart fluttered for a second

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436c6a No.7752

Dice rollRolled 66, 10, 48 = 124 (3d100)

>>7750

fuckin

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436c6a No.7753

File: 1438829015359.gif (4.95 MB,300x178,150:89,uwotiversal studim8.gif)

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436c6a No.7754

Dice rollRolled 28, 36, 95 = 159 (3d100)

>>7743

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Ornate Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar

Skills: Melee III, Lightsaber Combat I(2/4), Use the Force I(1/4)

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1,2,3. Hmph, weakling. Hunt her down, kill her, then return to my master with her blade. I shall then request to go with my master on of his(or her's)journeys into the tunnels of Korriban to research the dark side and its past.

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436c6a No.7755

Dice rollRolled 57, 33, 49 = 139 (3d100)

>>7724

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Respirator Pack], [Valuable Scraps]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

> Weak Telekinesis 4/6

1/2. A beating is asked for, and a beating is given, track down the duros and "convince" them to stay out of the lord's way

3. Practice my force skills on the slimy bastards too

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436c6a No.7756

Dice rollRolled 86, 33, 52 = 171 (3d100)

1. Fix the droid.

2. Hand over the datacards from the last job and find out if the Hutts have any more work for me.

3. Continue working on piloting III. The speed record is a nice feather in my cap but I am not the best yet. 1/6

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.7757

Dice rollRolled 12, 44, 82 = 138 (3d100)

>>7743

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II, Shooting II (III 2/6), Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

1. Use the freaking binoculars to find holes in the patrol. I swear am I the only one who remembers to bring these things on scouting missions? +scouting II

2. After that Comm command mark the ravine encampment on map for them and get permission to get closer for scouting. This is counter-intuitive, but they'd probably try to kill me if something went wrong otherwise. +Persuasion I

3. If they give me permission scout closer to the camp using my training to stick into Sentry blind spots. If not circle around and survey the camp. +scouting II +leadershipI

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436c6a No.7759

Dice rollRolled 21, 99, 94 = 214 (3d100)

>>7743

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Slugthrower Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, 4 Slugthrower Clips

Skills: Repair II, Piloting I, Shooting II, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

1-3. Well it is simple. If bandits show up, shoot the aliens before they suck my brains or do some other weird shit. I'm just gonna have to shot the shit out of them until I no longer fear them, like how I stopped being afraid of Razorbacks. Pa taught me well. Time for the job!

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436c6a No.7846

>>7744

1/2/3. Traipsing around the steppes and plains, you come across a hidden spring, around which grow numerous berry bushes.

Pleasantly surprised, and having never seen this spring before, you settle down and eat some berries and drink some totally-safe spring water.

It is then that you keel over backwards, unconscious.

You dream of long red lights, swiveling about in the darkness. A force, crushing, oppressive, bearing down on your organs. Stars flying past you like pebbles in a sandstorm. A white flag with a wheel shape, much smoother than the one the visitors use, burning against a backdrop of smoke and massive, grey trees. You can see your tribe healthy and hale, but on the ground they are reflected as crucified corpses.

You awaken, and it's nighttime. You understand that one wrong step with these visitors will mean your people's destruction.

>>7745

1 and 2. Gained Telekinesis.

3. Leadership 3/4

>>7746

1 and 2. The Rodian samples the spice– it takes a minute, but then he starts clutching at his throat and writhing on the ground. You have to knock him out and leave him to die quietly before he makes too much of a scene.

You dump the body in a muddy ditch and take the money and spice. You're compensated for your trouble.

Gain Medium Credits.

Your Poison Pouch now has 3 more uses.

3. The Trandoshan is pleased you came to talk with him about how soft authentic wookie pelt rugs are.

You spend an hour listening to him talk about wookie pelt rugs.

>>7748

1. Lightsaber Combat III

2/3. Saber in hand, you wade out into the frontlines and set to inspiring the Republic troopers. When the Seps charge your position as they start exfilling the wounded, you're forced to start lopping off hands and destroying blasters. None of your opposition is -killed-, at least not by you, but they're certainly shaken by your presence.

The republic troopers thank you kindly and usher you inside as they start tending to the wounded and the Separatists call off their assault for now.

>>7750

1. Gain Illusion.

2. "That sort thing doesn't come cheap, honey. You've gotta run a few favors before you get that sorta hookup."

She takes another drag of her deathstick. "There's been some trouble with vibro-blade toting offworlder punks, lately, north-side. Deal with them, and I -might- think about puttin' in a good word."

3. Weak Force Lightning 1/6. Your master is reluctant to teach you and does state that to truly master it you need to be exposed to it.

>>7754

1/2/3. You track the wounded Sith through the catacombs and happen across her as she's busy putting kolto on her stump. You fall upon her and take her head from her shoulders before she can utter a single word.

As you do this, you feel a presence in another tunnel above you, looking down at you. You look up, and see a pair of glinting red eyes in the darkness. They disappear quickly, and so does the presence.

Dauntless, you march to Darth Harrow, who is surprised at your return but does congratulate you on a job well done. He says that he will be journeying into another ruin soon, but if you're coming along you'll pull your weight.

Gain 2 Kolto Flasks.

>>7755

1 and 2. You hunt the aliens down and give them a beating with the butt of your gun. You hack the fingers off of one with your blade when he swings a club at you.

After they've been beaten, they say they'll stay out of his way and they dash out of the cantina.

3. You beat one of them over the head with a fire extinguisher in the melee. Weak Telekinesis 5/6

>>7756

1. Droid Repairs 3/6

2. High Credits 1/6. They pay you… a little less than you'd thought, actually. But they assure you it's just because times are lean– and times are lean because some Imperial scouts have been causing trouble and turning over trade caravans.

They want you to travel to another spaceport on Tatooine and get the goods, discreetly, and bring them back here. This other spaceport is starting to be Empire-controlled, so you'd better hurry.

3. Piloting III 2/6

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436c6a No.7847

>>7757

1. No holes that you can see– they seem to be very keen on making things seem well run.

2. You mark it on the map and radio it in to command, and they give you a lazy go-ahead to go in closer, but to avoid engaging if at all possible.

3. You lead your two fellows around, carefully navigating away from sentries and lookouts, thanks to the layout of the ravine.

They have plenty of supplies, more than a group this size would need.

They have a radio beacon set up, and from the looks of it, it's transmitting.

They're all Republic troopers, save for an obvious hired hand or two. They talk of meeting up with "Rancor Company".

Scouting III 1/6

>>7759

1/2/3. You hop on that convoy and roll out. It's smooth going, at least, up until the end.

That's when the aliens show up.

You duck behind the harder cargo crates and unload with your slugthrower, blaster fire narrowly missing you. You nail three of the aliens– weird green things with bulbous eyes, elongated snouts and ears on top of their heads– and drop them on the spot. Another two are wounded. The rest break off and retreat quickly into the marsh– they're not keen on losing any more people to a hick with a Slugthrower.

Lose 1 slugthrower clip.

Medium Credits 1/3

Shooting III 2/6

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436c6a No.7848

Dice rollRolled 59, 73, 91 = 223 (3d100)

>>7847

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking II, Survival II

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

The visitors want to oppress us and enslave us this is a outrage a disappointment if they would show their true intentions they will be rewarded by the land unless they brought the eternal night with them so they can oppress us more. My eldar said for everyone that they oppress there will be more voices that will yell in defiance to them.

1-2-3 Secretly recruit hunters of my village to hunt the ultimate prey a visitor because in the long run they'll thank me.

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436c6a No.7850

Dice rollRolled 13, 71, 44 = 128 (3d100)

>>7846

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Weak Force Lightning 1/6

1 Weak Force Lightning. Having tasted the Force Lightning of Darth Halite I know that I can feed the fear of my victims into the overwhelming aura of a Sith.

23 Kill the north-side vibro-blade toting punks. "North-side vibro-punk blood will pave the streets" "Alright Norror, while an invisible assailant disposes of these vibro-blade punks you keep a watch out for authorities"

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436c6a No.7851

Dice rollRolled 85, 90, 67 = 242 (3d100)

>>7847

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Slugthrower Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, 3 Slugthrower Clips

Skills: Repair II, Piloting I, Shooting II, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Medium Credits 1/3

Shooting III 2/6

1. Practice my shooting, use the pistol so I don't waste slug ammo.

2. Practice my knife work and hand to hand. Close combat is always good as a last resort.

3. Look for another job.

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436c6a No.7852

Dice rollRolled 74, 47, 32 = 153 (3d100)

>>7847

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting II (III 2/6), Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

1. Acquire the frequency for their transmitter. +Scouting II

2. Memorize The locations of note in the camp. Exfiltrate and report back to command.

+Scouting II +leadership I

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436c6a No.7853

File: 1438990809631.jpg (191.45 KB,600x849,200:283,Spacewars.jpg)

Dice rollRolled 74, 60, 32 = 166 (3d100)

>>7846

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, Portable Computer

Skills: Acrobatics I, Use The Force I, Computer II, Persuasion II

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

+ High Credits 2/6

1. Saren had overheard one of the aliens saying something about really liking salty foods and he knew that the Bar cracker's were undoubtly some of the best on the entire rim. Of course he couldn't just give out stuff for free as he was nothing more than a waiter, but perhaps he could convince the alien to his luck?

+ Persuasion II

2. All in a good day's work! And it had really paid off at that. Once again with affluent riches Saren sought to go about his spenthrift nature. Then again perhaps he should put it in a bank account. But what was that? A message asking him to donate some money for a small time inventor with a great idea?! Probably a scam but what the hell, he would invest in it anyway!

3. If money would continue to stream in like this perhaps Saren could even think about going on vacation? Of course his boss wouldn't exactly be happy about it, but chances were he would find a replacement easily enough. What did people do for vacation anyway? Perhaps there was something like a sightseeing tour? Saren would be sure to look for some sort of travel agency.

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436c6a No.7854

Dice rollRolled 41, 66, 50 = 157 (3d100)

>>7846

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison (3 uses left), Medium Credits

Skills: Shooting III, Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1. Well, that went well. I suppose I should keep looking around for contracts. I'm getting to enjoy these cantinas more than I did before. There's always interesting people around.

2/3. I've got an idea. The mechanic is an odd one to be sure, but he would make an important ally. I'll go out and roam the streets for a while. The whole time, I'll be looking for something specific.

A very soft looking Wookie.

One I find him, I'll bag him once he's alone, clean up the blood, and drag him back to my place under the pretext of him being drunk or something. One I'm there, I'll take time to skin him. I'll present the pelt to the Trandoshan.

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436c6a No.7855

Dice rollRolled 93, 20, 14 = 127 (3d100)

>>7846

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Ornate Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar, 2 Kolto Flask

Skills: Melee III, Lightsaber Combat I(2/4), Use the Force I(1/4)

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1,2,3. I assure my master I can, for if I couldnt I would not have lasted so long as a slave. Head out with him, study the tombs, the holocrons, the dark side, and be ready to fight. Only a fool believes knowledge unimportant, as my master has taught me.

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436c6a No.7856

Dice rollRolled 2, 70, 22 = 94 (3d100)

>>7846

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Respirator Pack], [Valuable Scraps]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

> Weak Telekinesis 5/6

1. Return to the merchant lord for payment

2. While on my way, look around the spaceport for aynthing of use

3. Finally, use my powers to discreetly fuck with people

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436c6a No.7857

Dice rollRolled 39, 13, 1 = 53 (3d100)

1. Droid Repairs 3/6

2. Piloting III 2/6

3. Jobs for the Hutt. Not much to say for this given its just a fetch quest. Make sure to switch my transponder to Empire however. High Credits 1/6.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.7858

Dice rollRolled 65, 48, 100 = 213 (3d100)

>>7846

>Name: Rolas Urend

>Age: 24

>Species: Human

>Profession: THE BEST SOLDIER

>Faction: Republic

>Fluff: Born to a not-too-poor not-to-rich family on a world that was notable more for the fact someone did something important there in the past than any important exports, Rolas was among other things BORED. And then a shiny ship rolled on by looking for recruits.

>"Shoot the hell out of tyrants" they said.

>"The ladies will love you" they said.

>"See the galaxy" they said.

>He listened.

>I'll probably post some better fluff later.

Starship: N/A

Equipment: Republic Trooper Uniform, Blaster Carbine, Blaster Pistol, Long Range Commlink, Low Credits

Skills: Shooting III, Leadership I, Use The Force I, Persuasion II

Powers: Weak Telekinesis, Telekinesis

Misc: [Republic Trooper] - You are a cog in the grand Republic Army, and no amount of force sensitivity will change that. Your superiors haven't caught on to your curious powers, so for now you continue to be a foot soldier. A plain, ordinary foot soldier.

>1 Leadership

It's about time

>2 Are we there yet?

Check on that Ord Mantell deployment date. Soon? Now? Yesterday? It's important to be prepared for these things.

>3 Stop-O-Kinesis

So I can lift things. Great. Would it be possible to concentrate on an area to CATCH things in rather than to focus on an object? A potentially useful ability.

>Sweet goodness am I bad at writing things interestingly.

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436c6a No.7859

>>7858

3/4 on that leadership

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436c6a No.7864

Dice rollRolled 86, 21, 48 = 155 (3d100)

>>7846'

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth I

Powers: Weak Force Persuade, Weak Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) Behind a piece of rubble, Atia leaned against the malformed wall as she slid down to the crumbling floor beneath her. Exhausted, she pulled a rag out from around her belt and wiped her forehead, dotted with droplets of sweat and flecks of blood from the few soldiers slain by mundane means. She was tired. She was shocked. She had gazed into the eyes of a man after slicing off his hands. She had heard the screams of men being cut down by blaster fire. It was a shock. The people that they were killing were human beings with human thoughts and human pains.

Still, they had wanted to kill her and the men that she called comrades. Even now, she would not regret her decision for one moment as she looked around the room at the dozen or so troopers that she had helped evacuate. This place on the battlefield. This was the first time that she had ever felt at home. Among the screaming and among the dead. Something deep inside her resonated with this place and while it seemed savage, she would turn it towards good. Looking out at the troopers who nursed their own wounds, she promised herself that she would protect them. These were good people with normal lives to live. As long as she could stand, Atia would not run from a fight so long as his allies or friends were still in the line of fire.

With this promised, Atia would stand up and make her way to the commanding officer of this unit. When in front of him, she would inquire about any possible missions that they had for her and to see if her master had checked in yet.

3) Absently, perform standard telekinesis training with pieces of rubble around the room. Weak Telekinesis -> 6/8

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436c6a No.7896

>>7848

1/2/3. You gather your fellow tribesmen together and formulate a plot to hunt a visitor down.

You watch one disappear from their strange stone bird and into the bush, and your people follow, weapons in hand, as she strolls her way to a massive, flat rock in the middle of a rocky clearing. It is then that you ambush her…

Two thirds of your attacking force is killed outright by her magic and her blood-light sword. The rest, you included, have crushed bones and are wracked with terrible lightning.

But in the end you do manage to drop her with several arrows, and she slumps against the rock, dead.

>>7850

1. Weak Force Lightning 2/6

2/3. Lightsaber in hand, you stroll into their hideout, encountering them while they're busy gathered around a holographic twi-lek girl.

Their vibro-blades aren't lightsaber resistant, and so, with a few scratches and cuts on your face and arms, you hack them down with ruthless efficiency.

Gain Low Credits, as you manage to loot a bit from their smoldering bodies.

>>7851

1. Shooting III 5/6

2. Melee III 4/6

3. Your next job, apparantly, is to escort the convoy to an observation post on a nearby cliff. No aliens there, or so you hear, but there are quite a few manka cats.

>>7852

1. You obtain their transmitter frequency and listen in real quick– They and 'Rancor Company' appear to be preparing to start some sort of operation in the nearby area, within the next few days.

2/3. Jotting it all down on paper, you and your men move to depart the ravine– as you do you think one of the sentries may have caught sight of you disappearing into the marshy vegetation. It's hard to tell.

>>7853

1. The alien, an anvil-headed, gold-eyed thing, is quite convinced, and orders a massive stack of salty bar crackers. The chef gives you a thumbs up.

2. You donate money to this so-called inventor, who thanks you graciously and will be sure to call you back up once he has a prototype.

Lose High Credits progress.

Gain Inventor Buddy.

3. There's a travel agency nearby, and the fees aren't too bad… but you'll need to work up some money if you're to get shuttled off-planet and out of the Expansion Zone.

>>7854

1. Your next job– again given to you by the same zabrak– is to coerce some merchants to agree in no uncertain terms to the local Hutt's protection agreements.

Intimidate them, break their shit. Whatever. Just get them to agree in the end.

2/3. Wookie Quest 2/7. Wookies are very uncommon off-world, especially around these parts.

>>7855

1/2/3. You delve into the catacombs with your master, and watch as he waves aside ancient droids and strange shadowy shapes. The Dark Side is strong here, you can feel. Eventually you arrive to a sort of antechamber, and he bids you to stay here a moment and keep an eye on things while he wrests what he thinks is an artifact from a room ahead.

He disappears behind a stone door, and you are left standing there.

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436c6a No.7897

>>7856

1. You return to the merchant lord. Except it's a different man, a wiry fellow with two cybernetic eyes, and there are bloodstains on the carpet and the desk. He explains that the last man had taken his own life, unexpectedly. He offers you measly credits, and gives you a distasteful look.

Medium Credits 1/3

2. You locate a man who is offering a supercharged vibroweapon energy cell, and he is open to barter. He'll take your credits and that respirator pack, or that pack and some scrap. If you're willing to part with your mandalorian helmet and that officer badge, too, he might consider…

3. Gain Weak Telekinesis as you subtly overturn people's food or drinks onto their own laps.

>>7857

1. Droid Repairs 4/6

2. Piloting III 3/6

3. You cruise to the other spaceport, deciding to stay in the atmosphere for this, rather confident in your–

"THIS IS LIEUTENANT HOYT OF THE IMPERIAL GARRISON. TURN BACK NOW."

Before you can reach over to respond, you see a shape suddenly erupt from the sand before you and fire off rapid bolts of sizzling plasma. You pull the ship up, sharply, and you credit that with your continued survival– the bolts barely miss your cockpit.

Regardless, your ship takes severe damage, and you can barely keep the thing aloft– it skids along a rocky outcropping to the north before slamming down into the blazing hot sand, coming to a stop when it's half-buried.

Ulata and the droid are alright, and you're in decent condition… but your ship is busted, and you're stranded. And you can hear the Empire preparing to send out a scouting skiff soon.

Your Ship is now in Inoperable Condition.

>>7858

1. Gain Leadership II

2. You are now approaching Ord Mantell– you're going into the thick of it to reinforce a spaceport under siege, intending to hit the attacking seps from behind.

3. Before you strap in to enter atmosphere, you spend a bit of time in your bunk throwing a synthleather ball against a wall and catching it in midair–

As you do, though, your eyes widen and you suddenly, instinctively push the ball sharply to the side, swiftly shattering the support beam for the opposite bunks into fragments and sending your sleeping squadmate tumbling to the floor.

Everyone's too busy laughing their asses off to notice or ask questions– how could a ball break a bunk, after all?

Gain Forceful Telekinesis. You do not have Telekinesis or Weak Telekinesis anymore. This is an upgrade, not an additional power.

Gain Weak Shatterpoint (Rarely, you can sometimes see force-aligned weak points in objects or decisive turning points in actions/events, and act upon them accordingly.)

>>7864

1 and 2. The commanding officer, a mirialian with a scarred face, tells you that the separatists have appropriated heavy weaponry ripped from downed Republic walkers and are using that weaponry to pound the walls and defenses. They need that weaponry destroyed.

Your master arrives, saying that it shouldn't be very long before the ship is repaired. He also states that he wishes for both you and him to deal with this 'walker' problem. You will do so as swfitly, quietly and nonviolently as possible.

3. Telekinesis 7/8

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436c6a No.7898

Dice rollRolled 5, 80, 48 = 133 (3d100)

>>7896

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking II, Survival II

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

The visitors powers they were strange but underwhelming when compared to our kin's bravery

1-2 Feed the corpse to the local beast in the area the visitors must not know.

3. Find some of the eldars whisper some of my concerns that the birds of stone and the visitors are willing to crucify us under their strange wheel

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436c6a No.7899

Dice rollRolled 13, 82, 96 = 191 (3d100)

>>7896

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting II (III 2/6), Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

1. Dust tracks just in case. Don't want them following us. +scouting II

2.Set up some Sentries to watch the camp and to make sure we won't get followed. +LEadership I +Persuade I +Point of Light

3. Comm into command with what we learned and the comm frequency. +Persuade +Leadership 1

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436c6a No.7900

Dice rollRolled 43, 91, 70 = 204 (3d100)

>>7896

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Slugthrower Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, 3 Slugthrower Clips

Skills: Repair II, Piloting I, Shooting II, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Medium Credits 1/3

Shooting III 5/6

Melee III 4/6

1-3. Do the job.

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436c6a No.7903

Dice rollRolled 12, 47, 89 = 148 (3d100)

>>7896

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison (3 uses left), Medium Credits

Skills: Shooting III, Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2. Well, this should be fairly simple. I'll walk in through the front door and play nice. At the first sign of resistance, I'll start breaking things. At the first sign of violent resistance, I'll start breaking people. Non-lethally. Eventually, with or without all of their fingers, they'll agree.

3. Wookieequest: Well, the rarity of wookies is a shame, but some words dropped with the right people should lead me to one. Heck, who knows. This being Nar-Shadda, there could be a very fluffy Wookiee around the next corner, or working in a nearby bar. You can never know.

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436c6a No.7920

Dice rollRolled 89, 73, 53 = 215 (3d100)

>>7896

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Weak Force Lightning 2/6

1 Contact Pei-Par, the North-side vibro-blade punks are bantha fodder.

2 Meditate on Weak Force Lightning.

3 Persuasion. Work on my rhetoric

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436c6a No.7921

Dice rollRolled 26, 67, 43 = 136 (3d100)

>>7896

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, Portable Computer

Skills: Acrobatics I, Use The Force I, Computer II, Persuasion II

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

1. A thumbs up from the cook! Sure the fat man was a jolly one but it was always good to be approved. Looked like the enterprise would be more expensive than Saren at first thought. He would have to earn some more money.

2. Saren's apartment was rather small and all the grey metal wasn't really doing anything to uplift Saren's spirits. He would go buy a plant at once. Something alien that looked good and had bright colors would be best.

3. Sport was healthy. Saren really should look around for some kind of sport in which he could really unfold his full potential. Certainly he would find something that would pick his fancy.

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436c6a No.7922

Dice rollRolled 84, 96 = 180 (2d100)

>>7896

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Ornate Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar, 2 Kolto Flask

Skills: Melee III, Lightsaber Combat I(2/4), Use the Force I(1/4)

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1,2. Wait for my master, practicing my skill with both sabers until he comes back or I hear something. Practice channeling the dark side in this area whike I train, combining both force and saber.

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436c6a No.7923

Dice rollRolled 50, 18, 1 = 69 (3d100)

1.2.3. Alter my dancing clothes to look as sith-like as possible. Cobble together a pretend light-saber from the cheap blasters. For good measure paint on some twilek war-paint. Then wait for the scouting skiff to come back and then demand an audience with the good Lieutentant. Use every ounce of my persuasive ability to convince Holt that he just pissed off some Sith Lord's apprentice who is overseeing his affairs on Tatooine and unless he provides both the materials and funds to repair my freighter I will personally see that my master hears about him.

Oh god I hope this works.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.7925

Dice rollRolled 14 (1d100)

>>7922

3. Feeling quite confident in my skills and training, I sit and meditate on the dark side while waiting for my master to return

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436c6a No.8006

>>7898

1/2. You toss the corpse to a local predator, -after- one of your tribesman takes her strange sword.

3. The elders are absolutely aghast that you would perform such a rash act– many of the village's best hunters are dead or wounded, now. Your previous kill will not feed the tribe forever.

While they do agree that the visitors are becoming an unsettling problem, they wish that you'd have come to them -first- instead of leading a vigilante war party. That being said, they will confer with neighboring tribes.

>>7899

1. You're pretty sure you dust those tracks good.

You think.

2. You coax your comrades into keeping a low-profile watch at various points following your egress route. They do so, and say that they'll comm you if they see anything.

3. Command is pleased to know that this outpost is colluding with Rancor Company– which, you come to learn, is a regiment of Republic troops specifically geared to destroy vehicles and buildings.

They will begin coordinating efforts to counter their assault, and ask you to assist in readying and training the men.

>>7900

1/2/3. You hop on the convoy and they roll on out.

Near the end of your journey (which takes you through some nice forests), you DO come across a manka cat pack, and with several cracks of your slugthrower, you scare them off.

You come to the observatory a half hour later. It's a dome-shaped thing with a large, boxy-looking scope jutting out of the top and a couple smaller buildings surrounding it.

Gain Shooting III.

Lose 1 Slugthrower Clip.

>>7903

1/2. You stroll into the shops and proceed to talk, and break, your way through it all. Some of the meeker shopkeeps cower before your presence. Most, though, aren't convinced until you have to start breaking merchandise and making threats. Two shops you can't get anything out of– vibroaxe-toting bruisers clog the doorway and stop you from entering. They're not impressed.

3. Wookiequest 5/7

>>7920

1. "Good, good… now. The salt poison? You'll have to ask a Gand near the edge of town about it. Tell him I sent ya. He's open to… negotiation."

2. Weak Force Lightning 5/6

3. Persuasion II 1/4

>>7921

1. High Credits 1/6

2. You search around and find a plant, a 'rare' Felucian lightfrond. It glows gently in the night.

Lose High Credits progress.

3. A pitiful mockup of huttball runs in spaceport, and you sign up for a couple games. You're not half bad, actually, though you ARE roughed up a bit.

Acrobatics II 1/4

>>7922

1/2. Gain Lightsaber Combat II.

Use The Force II 3/4

3. Your meditation is… disrupted.

You can feel another presence within the room above, one that clashes violently with the presence of your master.

>>7923

>1

1/2/3. You stroll out of your fighter, your dancing clothes and facepaint glimmering in the double suns. When the skiff lands, all of the Imperial troopers are absolutely abashed and flabbergasted, clearly horrified that they've shot down a SITH'S starfighter!

The Lieutenant reaches up and speaks into his commlink, shaking.

"My Lord, there is a S-Sith here who's fighter has been shot down. Do you know of her?"

Instantly, a gravelly, modulated voice replies. "-I- am the only Sith on this planet. Bring this impostor in, so that Darth Icterus may punish her for her -folly-."

All of the troopers look at each other, and then to you. They raise their guns.

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436c6a No.8007

Dice rollRolled 17, 54, 73 = 144 (3d100)

>>8006

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking II, Survival II

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

I've done what I could but I will help my tribe

1-2-3 Try to hunt for some creatures after all we need more food to eat after all

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436c6a No.8008

Dice rollRolled 30, 4, 58 = 92 (3d100)

>>8006

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Ornate Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar, 2 Kolto Flask

Skills: Melee III, Lightsaber Combat II, Use the Force I(3/4)

1,2,3. I quickly rise, both blades in hand, and move to investigate the strange presence. Maybe it is some being strong in the dark side, a predator of sorts. Whatever it is I shall face it without fear

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

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436c6a No.8009

>>8006

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Slugthrower Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, 2 Slugthrower Clips

Skills: Repair II, Piloting I, Shooting III, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Medium Credits 1/3

Melee III 4/6

Did I just not get payed for my work?

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436c6a No.8010

Dice rollRolled 93, 35, 69 = 197 (3d100)

>>8006

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting II (III 2/6), Leadership I, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts.

1-3. Alright training men. Nice to see I may be getting some small amount of respect from the higher ups. Take a few of the men who aren't watching to help. We have a lot to do and not much time after all. Train those men who I was trained, with brutal efficiency. Be ther for them, but don't coddle them, because the enemy will not.

+Marksmanship II +Scouting II +Leadership I+ Persuade I +Point of Light

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436c6a No.8011

Dice rollRolled 90, 12, 55 = 157 (3d100)

>>8006

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Illusion (You can fool others into thinking you are invisible, or someone else)

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Weak Force Lightning 5/6

Persuasion II 1/4

1 To find the Gand near the edge of town, Norror should be able to find him

2 Meditate on Weak Force Lightning

3 Persuasion II.

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436c6a No.8013

Dice rollRolled 96, 73, 43 = 212 (3d100)

>>8006

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison (3 uses left), Medium Credits

Skills: Shooting III, Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2. Well, I'm not willing to get a reputation as someone who wimps out when the going gets tough. I'll shoot the guards in the kneecaps from a fair distance.

3. Wookiequest (5/7)

Maybe it's time I started knocking heads together looking for this wookiee. Some of these shopkeepers are scared shitless of me. Maybe one of those glorified dusters bought something here, or even better, is a regular. It's always worth a shot.

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436c6a No.8025

>>8006

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth I

Powers: Weak Force Persuade, Weak Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) Well, my master knows best. I will follow his lead in the coming fight and movement to the scene closely. Making sure to try and make up for my many many many mistakes.

3) Continue working on telekinesis, a funny idea has popped into my head and I want to work on it once I get more powerful at it. 7/8

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436c6a No.8026

Dice rollRolled 92, 38, 17 = 147 (3d100)

>>8025

>tfw I always forget my rolls

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436c6a No.8029

File: 1439355535664.jpg (153.07 KB,1000x563,1000:563,abandoned_station_230308.jpg)

Dice rollRolled 69, 64, 89 = 222 (3d100)

>>7897

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Respirator Pack], [Valuable Scraps]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

1. okay then, work's dried up here, lets move on then, further down the Hydian way

2."Alright, you can have the credits and the pack, know of any places I can get a weapon to suit this puppy on to?"

3.Before I leave, look around the station for any situations that I might "profit" off of

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436c6a No.8033

Dice rollRolled 98, 36, 53 = 187 (3d100)

123. I am not falling into a Sith's hands. It'd be a long and painful death. At best. So I guess I instead choose my death to be quick.

How about one last dance? I pull my Blaster from my belt in my good hand and take the crappy fake lightsaber out in my poor hand as well. I have no idea if it will explode or something, but why not?

I then do my best to dance between any returning fire and try to kill them all.

Hell, I might even win. Yes, I know I'm probably fooling myself, but I've never given up, and my probable death won't change that.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.8058

Dice rollRolled 90, 21, 19 = 130 (3d100)

>>8006

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, Portable Computer

Skills: Acrobatics I, Use The Force I, Computer II, Persuasion II

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

+ "Rare" Felucian Lightfrond

1. Huttball sounds like a fun kind of sports. Of course it can be rough at times but sports are healthy in the long run.

+ Acrobatics II 1/4

2. Some basic medical skills never hurt anyone. When a barfight breaks out some bleedings will have to be stopped and Saren was certain the money he had to put into a first aid course would be well spent.

3. Talking about money, drinks didn't carry themselves around and Saren was quite thankful for the fact. Another day with the same old drunks would perhaps not necessarily lift his spirits but it wouldn't hold any nasty surprises either.

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436c6a No.8244

>>8009

Gain Medium Credits.

>>8007

1/2/3. You hunt, and in doing so you bring back a few small game animals. They'll keep things going for a little bit.

People are beginning to notice the visitors are VERY on edge. They seem to blame you.

>>8008

1/2/3. You enter the room to see your master doing battle with a shadowy, red-eyed figure clutching an ornate vibrosword. The figure is strong in the force, you can tell, and as you enter it glances to you.

In an instant several of its fingers are clipped off by your master's saber, and it hisses in response, blasting you both back and darting out the door. You nick it in the leg as it tries to escape, but it still moves with ludicrous speed.

"Your interruption is fortuitous. We will punish your insubordination at a later date. For now…"

Your master deftly plucks a small pyramid-looking thing from an altar and makes his way out, beckoning you to follow.

>>8010

1/2/3. You train the men in shooting, melee drills and maneuvering. You're actually not half bad at it. They seem to learn a bit more quickly than you anticipated.

Gain Leadership II.

The sentries you posted return– the Republic saw your tracks and is on to you but they've no idea what they're in for.

>>8011

1. Norror gets a hold of the Gand easily. He messages you over commlink that the Gand is willing to give you the salt poison for a reduced cost– if you can get a large black Bantha horn for him. He needs a new drinking horn to go with his vibrospear and blaster carbine.

Naturally this means journeying outside of the Citadel, or getting… creative.

2. Gain Weak Force Lightning.

3. Persuasion II 2/4

>>8013

1/2. Pop pop.

The guards fall to the ground, knee-less, and nobody can tell you were responsible. Of course, the shopkeeper and the gamorreans know. The guards are ushered inside and the shopkeep yells "FINE! NO MORE!"

3. Wookiequest 6/7

>>8025

1/2. With all your cunning and stealth, you slip behind the separatist lines. Your master knocks people out or simply persuades them into standing guard while you slip by and, with careful application of your own force abilities and your lightsaber, sabotage the walker guns one by one.

It goes off without a hitch, and you both return without a scrape on you.

Gain Stealth II.

3. Gain Telekinesis.

>>8029

1. You move down the Hydian way, stopping at a small spaceport that offers exclusive lapdances. By rodian women. Delicious green rodian ass.

2. Lose Medium Credits progress. Lose Respirator Pack. Gain Supercharged Vibrocell.

You do have a vibrosword already on you, that's compatible.

3. A man needs an escort to Drearia on a buisness trip, and only wants the best of the best to help him along in that matter.

He offers to pay for a free tune-up to your fighter if you escort him along, with tip included.

>>8058

1. Gain Acrobatics II.

2. Medicine I 1/2

3. Things slow down again. Pirates, they say. More pirates.

You at least manage to recover the costs of that first aid course.

>>8033

Ulata comes barreling out from behind and all blasters focus on her, giving you time to whip your own blaster out in time with one hand while the other tosses your 'lightsaber' at the biggest cluster of troops.

It's all a blur of burning flesh and sand and screaming. When it ends you find yourself with several scorch marks, and Ulata with a blaster wound on her shin.

But, the Imperial soldiers are either dead or unconscious. Their skiff still remains– you reckon that you might be able to salvage some stuff from it, or pilot the skiff itself if need be.

But Ulata is hurt bad, and you can hear the soldiers' headsets crackling with the -enraged- voice of the Sith Lord.

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436c6a No.8246

Dice rollRolled 74, 4, 85 = 163 (3d100)

>>8244

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting II (III 2/6), Leadership II, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts

1. Train the men up a bit more. They'll need it.+Point of light +Shooting II +Scouting II +Leadership II +Persuade I

2-3.After Training, take some men and ambush the Republic soldiers trying to trace the tracks. We have their comm frequencies so it should be easy to track and listen in on them. +Point of light +Shooting II +Scouting II +Leadership II

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436c6a No.8248

File: 1439553376681.gif (5.26 MB,489x326,3:2,VmA8X2T.gif)

Dice rollRolled 56, 36, 91 = 183 (3d100)

>>8244

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits] [Supercharged Vibrocell]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

1. Seeing as how no other work has presented itself, Kandosii takes the job "Alright, I'll escort you to Drearia."

2/3. While escorting the man's ship to Drearia, he tries to place the vibrocell into his vibrosword

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436c6a No.8251

Dice rollRolled 100, 69, 73 = 242 (3d100)

>>8244

Name: Saren Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, Portable Computer

Skills: Acrobatics II, Use The Force I, Computer II, Persuasion II

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

+ "Rare" Felucian Lightfrond

+ Medicine I 1/2

1. Apparently Saren had some form of talent when it came to Huttball, he would try to utilize his adrenaline surge in order to perform even better. He sure didn't intend to go pro, but he could at least wipe the field with his opponents.

2. Another day another Medicine course. Saren had certainly learned a thing or two about first aid, though when you dealt with glass cuts and bruises more experience was always better than less.

+ Medicine I 1/2

3. Pirates really were an annoyance, he couldn't help but wonder how the rest of the galaxy managed to live with this many pirates around and not doing anything to fight them. Then again Saren didn't plan on fighting them himself, that was a job for the Militia or the Police, but not for a waiter. Talking about waiting he should probably get to work, perhaps an interesting guest had managed to slip past the pirates.

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436c6a No.8254

Dice rollRolled 95, 41, 25 = 161 (3d100)

>>8244

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking II, Survival II

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

1-2-3 Keep hunting so my people can survive

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436c6a No.8255

Dice rollRolled 67, 53, 10 = 130 (3d100)

>>8244

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Low Credits (Medium Credits 2/3)

Skills: Shooting II (Shooting III 4/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1. All that's left to do now is to collect my payment for a job well done. The Zabrak pays well. I don't know or care who he works for. In fact, it's better that way.

2. While I'm returning with the good news, I'll see if there are any other jobs available.

3. It feels like I'm on the right track with this Wookiee thing. Just a little more effort may find my prey. I just hope it was worth it.

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436c6a No.8260

Dice rollRolled 43, 29, 2 = 74 (3d100)

1.2.3. Priorities.

First, get Ulata patched up and a crutch so she can help me. Then set her to stripping the skiff and the soldiers of anything small and lootable. Their guns at the very least will fetch a good amount.

Next to repair the ship. Go through the skiff to dismantle what we need to repair my ship. Then once we have everything we can use get my ship ready to launch.

Then its time to leave Tatooine. No way am I staying here with an angry Sith on my heels. I think the Rebublic is nice this time of year.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor, Injured leg

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.8262

Dice rollRolled 2, 55, 60 = 117 (3d100)

>>8244

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Illusion (You can fool others into thinking you are invisible, or someone else), Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Persuasion II 2/4

1 Persuasion II. Look over messages from the Empire on the datapad, knowing the kind of talk they use could come in handy

2 Meditate on Force Lightning.

3 Getting Creative. "What? There arent any bantha native to Cerea!"

"There are Cerean draftbeasts though Norror, big and horned and full of muscle. We will have to buy a meek one and dress it up a bit with some fur then I'll convince the Gand with an Illusion placed on the beast."

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436c6a No.8264

Dice rollRolled 72, 89, 1 = 162 (3d100)

>>8244

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth Il

Powers: Weak Force Persuade, Telekinesis (You can move some objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1) WOOOOOH! That was exciting! I haven't felt this alive since my years back on Saltlandia. Alright, time to get control of myself and go see what my master needs along with the remaining Republic troops. If there is a choice here, I will advocate for us staying to help mop up these Sep bastards but will gladly leave this place if that is what Gorrol decides.

2-3) Its been really exciting lately but I feel different. Maybe, its this planet or just a feeling but I think have changed. One of the few things that I liked Gorrol teaching was meditation, it allowed me to reach a certain inner peace that was impossible usually. I will bed down in the rubble and try once more to attain that peace in the standard meditiation form. Let us see what comes of it.

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436c6a No.8267

Dice rollRolled 22, 34, 16 = 72 (3d100)

>>8244

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Slugthrower Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Medium Credits, 2 Slugthrower Clips

Skills: Repair II, Piloting I, Shooting III, Melee II

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Melee III 4/6

1&2. Train Melee

3. Trade in my slug thrower and get some kind of blaster.

Tell me if I get more actions because you forgot to pay me >_>

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436c6a No.8273

Dice rollRolled 6, 35, 72 = 113 (3d100)

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Ornate Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar, 2 Kolto Flask

Skills: Melee III, Lightsaber Combat II, Use the Force I(3/4)

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1,2. Follow my master, and wait until we can see what the object is.

3. Grow stronger in the force through the focusing of my endless rage.

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436c6a No.8505

>>8246

1. You continue training the men. Under your leadership, they're hitting their mark and weaving through 'rough' terrain with ease. Your superiors dourly take notes.

2/3. You take the men out to the path, lying in wait for what feels like hours.

But eventually, the Republic troopers pass their way on through while scavenging for food and scouting. You tune into their comms– the main force is preparing to move out back at their base. If you want to retain the element of surprise, you need to strike. And you do.

The next eight minutes whizzes by in a blur of blaster fire and frag grenades, muck and blood– at the end of it all, you and your men stand over the corpses of the Republic scouting party, two of them huddling in the mud, surrendered. You've lost four men and several more have been wounded.

>>8248

1. You escort his ship to Drearia, further down the Hydian Way. The blasters on your ship are mostly used to destroy asteroids and floating bits of scrap– but as you near the planet you do fall out of Hyperspace and see some movement on your little rinky-dink radar.

Escort 1/2

2/3. You put the cell into the vibrosword. To your amazement, the thing roars to life, the vibrating edge glimmering with a faint blue light.

Gain Supercharged Vibrosword.

>>8251

1. You wipe the field with them, alright.

You blaze through the week's championships in record time, leaving your opponents chewing on dust and reeling in their bruises.

You earn a pretty profit, a solid reputation as a stone cold bruiser, and some pretty solid skills.

High Credits 2/6

Gain Acrobatics III. Gain Use The Force II.

2. Gain Medicine I. You're pretty sure that twi-lek instructor with the green lekku winked at you.

3. High Credits 4/6. You really rake in the profit– and what looks to be a worn, rather hollow-eyed smuggler has shuffled his way in and ordered a steaming mug of the native coffee.

>>8254

1/2/3. You continue the hunt in the place of your deceased comrades, bringing back more meat and fruit for the tribe. While you were away, one of the visitors descended into the village and asked -why- it looked so depopulated– and why one of their own people was gone. They said it was due to your long-time rivals further down the river.

Tracking III 3/6. Survival III 3/6.

>>8255

1. Gain Medium Credits.

2. They want you, this time, to make several discreet drops around the city. Premium deathsticks, stuff that rivals would kill to get their hands on. They tell you to pop a slug in anyone trying to bother you, but try not to make too much of a fuss.

3. There's a wookie in town. Chawwaror, a big, hulking thing with a bowcaster, apparantly part of some entourage rolling through the place.

Getting to him will be tricky… but his pelt would do -wonderfully-.

>>8260

1. You patch up Ulata's leg as best you can, though it's pretty shoddy. It'll have to do for now.

2. You tear apart several pieces from the skiff that you think would go nicely on the repairs to your ship– it'll take a bit of work, but you should get it in at least good enough condition to go back the way you came.

3. Ahaha. Aha. No. You don't have enough parts, clearly, to escape the atmosphere just yet– you'd probably sputter out and burn to cinders on re-entry.

You're pretty sure that proper parts and repairs can be found at a nearby spaceport though.

Ship Repairs 1/3

>>8262

1. You try to look over Imperial messages on your datapad.

You don't find anything, because you can't -get- any messages.

2. Force Lightning 1/8

3. Norror nods, as this can be done, though he states that he'll have to borrow at least some of your credits to go and buy the draftbeast– unless you want to steal one for yourself, that is. Everything else, he has on hand or can get with ease.

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436c6a No.8506

>>8264

1. Gorrol would like to avoid any further loss of life, or violent confrontation for that matter.

But, the fact of the matter is that this siege needs to be broken, or more people will die. He decides, then, to stay for the time being.

2/3. You bed down and close your eyes, meditating.

Breathing in, and out.

Clearing your mind.

All you feel is your presence… your master's presence… a dark, surging force.

A dark, surging force?

Fear overtakes you as the oppressive presence from elsewhere on the continent reacts violently, sending waves of weakness and pain throughout your body. You start to seize and convulse, but Gorrol quickly turns up beside you and ushers you out of the fit.

"You felt that as well, Padawan– a being strong in the Dark Side has arrived here, on Ord Mantell!"

The experience is thoroughly harrowing, and Gorrol seems more than concerned.

>>8267

1/2. Gain Melee III.

3. There's a Slugthrower enthusiast at this here observatory. He gratefully agrees for you to swap out your slugthrower and your Slugthrower Clips for a Blaster Rifle. Your Targeting Scope works with this, too.

No extra actions but a bone has been thrown and all your stuff here has succeeded better-good.

>>8273

1/2. You follow your master out of the catacombs– no sign of the shadowy thing can be found.

When you're in light again, he holds up the pyramid-looking thing.

"This, my apprentice, is a Sith Holocron. Contained within its circuitry is a wealth of knowledge from Sith long gone– the schematics for weaponry. Ancient secrets of the Force. Locations of places of power.

"Return to your saber training, and you may soon yet construct your double-sided saber. I will -notify- you of my findings here in due time."

3. Gain Use The Force II.

Use The Force III 1/6

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436c6a No.8507

Dice rollRolled 73, 96, 95 = 264 (3d100)

>>8506

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Ornate Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar, 2 Kolto Flask

Skills: Melee III, Lightsaber Combat II, Use the Force II(1/6)

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1. Find a quarterstaff and train intensly.

2,3. Go back into the sith tombs, go deep, as deep as possible until it feels like my very soul is being assaulted by the dark side…and meditate. Let the dark side fill me up with its passion.

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436c6a No.8509

Dice rollRolled 52, 78, 62 = 192 (3d100)

>>8505

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting II (III 2/6), Leadership II, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts

1-2. See to my men get them moving and back to base. With the prisoners. Alert command via comm bead what has occurred, who we've captured and what is coming their way. Also tell them the comm codes we got. +Leadership II +Point of Light +Persuasion I

3. Interrogate the prisoners, but softly. I'm not a Sith and we're not in a secure place, last thing I need is for them to do something stupid.

+persuade I +point of Light?

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436c6a No.8510

Dice rollRolled 88, 97, 69 = 254 (3d100)

1.2.3. Gotta get this ship repaired and off Tatooine. If Ulata isn't feeling up to it she can rest, but I'd like at least some profit out of this so if she is feeling up to it have her scavenge from the skiff and the dead soldiers.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.8511

Dice rollRolled 65, 93, 63 = 221 (3d100)

>>8510

Ship repairs progress. (1/3)

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436c6a No.8512

Dice rollRolled 51, 8, 34 = 93 (3d100)

>>8506

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth Il

Powers: Weak Force Persuade, Telekinesis (You can move objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) OH SHIT. OH SHIT. PANIC. PANIC. PANIC. FUCK. DON'T TELL ME TO CALM DOWN GORROL…. Okay. Maybe, I should calm down. Okay. Me and Gorrol need to figure out how to deal with a fucking sith who is about to wreck shit hard. I really wish I wasn't a padawan at this point. Follow any instructions that Gorrol has for me in our pursuit of dealing with the Sith.

3) FUUUUUUUU. K. Train for the incoming battle by augmenting my strength and dexterity with the power of the force.

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436c6a No.8513

Dice rollRolled 39, 63, 25 = 127 (3d100)

>>8505

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Illusion (You can fool others into thinking you are invisible, or someone else), Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Persuasion II 2/4

Force Lightning 1/8

1 Buy the draftbeast. "Go buy the draftbeast with some of my credits and get it ready for the part to play"

2 Meditate of Force Lightning 1/8

3 Persuasion II 2/4. Cereans can focus on many things at once, so finding the best way to persuade among various points should come naturally.

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436c6a No.8514

Dice rollRolled 94, 31, 28 = 153 (3d100)

>>8506

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Blaster Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Medium Credits

Skills: Repair II, Piloting I, Shooting III, Melee III

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

1&2. I need to buy some armor. Maybe there is someone around I can buy some from.

3. Job hunting!

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436c6a No.8516

Dice rollRolled 40, 9, 81 = 130 (3d100)

>>8505

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking III 3/6, Survival III 3/6.

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

1-2-3 Keep hunting so my tribe can survive and thrive

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436c6a No.8521

Dice rollRolled 89, 77, 27 = 193 (3d100)

>>8505

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Slugthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Medium Credits

Skills: Shooting II (Shooting III 4/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2/3. It's time to put the plan into effect. I'll destroy his allies first, striking from a rooftop at night when they put their guard down. I'll use slugs for the range I need. Once that's done, I'll move in on his position through the shadows and blast him with flechettes. After he's done for, I'll silence witnesses, and do what I can about the bodies before cleaning up the blood on the wookiee and walking with him like he's passed out drunk. Once I get back to my place, I'll skin him.

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436c6a No.8524

Dice rollRolled 43, 70, 94 = 207 (3d100)

>>8505

Name: Saren "Stone Cold Bruiser" Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, Portable Computer

Skills: Acrobatics III, Use The Force II, Computer II, Persuasion II, Medicine I

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

+ "Rare" Felucian Lightfrond

+ High Credits 4/6

1. Saying Saren knew the type was certainly a lie, but he had heard his fare share of stories. His mother had often read books to him when he was little and the man who had just entered the bar and ordered coffee reminded him most of one of those old pirate figures in the stories that ended up dead and sending the young boy who met them onto an unexpected journey of danger and adventure.

Of course Saren did not wish death upon his customer and he knew that this was a pirate and no smuggler, besides this wasn't some kind of childhood story, but his life, still he would be a bit careful around the man. That said he would serve him the coffee he asked for and treat him as he would any other guest. With a few more additional questions about his employ and any interesting stories that was.

2. A cute Twi-Lek medical instructor had winked at him? Saren didn't know much about the alien race which was perhaps still overexaggerating, but honestly what did he need to know if he wanted to date one? The brain was in the hair-tentacles and that was it. With a few other biological differences here and there. He would just ask her out to see what would happen. There was a bunch of things they could do, though Saren's home district was hardly anything exciting.

3. Saren had a personal portable computer and some udnerstanding of computers to go with it. Perhaps he would be able to install an artificial intelligence of some sort onto the portable computer. Certainly it would make the use easier, allow him to lock the data with an intelligence that would recognize him and last but not least provide a hopefully interesting partner for conversations.

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436c6a No.8554

Dice rollRolled 93, 8, 17 = 118 (3d100)

>>8505

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

1/2/3. Well, let's got check it out then

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436c6a No.8604

>>8507

1. Quarterstaff Training II. Since your retarded ass forgot to keep it in your skill slot.

2/3. You meditate on the Dark Side, channeling your fear into anger, your anger into hate, your hate into power. Throwing off any shackles of doubt you might still have.

Use The Force III 5/6

>>8509

1/2. The men are a little disgruntled that you aren't executing the Republic dogs on the spot, but, hey, orders are orders.

High command is glad to hear you've captured the scouts, too.

3. The prisoners are resistant to your initial 'soft' interrogation attempts, though your appearance unnerves them and they are clearly not looking forward to being in your custody.

>>8510

You need to start putting your current ship status in your updates.

1/2/3. Ulata scavenges a few bits of armor, some commlinks and a few blasters from the bodies, patching on the rest of the Skiff parts haphazardly.

You spend a solid few hours digging your ship out of the sand, and then fire her up– it barely runs. Regardless, you turn her around and send her back the way you came.

You land a short while later at your original spaceport, almost wiping out a landing crew as you do so. Several individuals, that you recognize to be servants of the Hutts, step forward, asking you -why- your ship sounds and looks like shit and -why- you've returned so soon.

>>8512

1/2. The Sith isn't nearby yet, and it will take some time. He isn't sure how powerful it is– and he knows that it will wipe out this garrison and others like it if it is allowed to run rampant. He bids you to keep a close eye and help in defense efforts while he holos for aid.

3. Weak Surge 1/6.

>>8513

1. Lose Low Credits.

Gain ['Bantha']. The horn… isn't as big as you thought it would be. But it will have to do.

2. Weak Force Lightning 3/8

3. Persuasion II 3/4

>>8514

1/2. You scrounge up and buy a combat jumpsuit– nothing too fancy, but, hey, it works. Even if it -does- smell like old cheese.

Your Credits are now Low.

Gain Combat Jumpsuit.

3. They want you to go out and, using this special tagger, tag various trees in the surrounding area, to see how they respond to moonlight– said moonlight has been getting… dimmer, lately, and they don't know why.

Boring work. But, hey. It's something, right?

>>8516

1/2/3. You continue your hunt. Food is growing scarce, though– the beasts are harder to find. You attribute this to the visitors and their stonemen, who also hunt and kill the native beasts.

Regardless, you bring back another few days' worth of food.

Tracking III 4/6, Survival III 4/6

>>8521

1/2/3. You strike down the wookie's friends, and, as he reaches for his bowcaster, you blast him with flechette rounds, tearing holes in him and turning him into a sack of blood and carpet. The witnesses just turn their heads and run off.

You stuff the bodies in a warehouse, and… well. You can't really -hide- the fact that the wookie is DRENCHED in blood and filled with flechette rounds. You get odd looks and spend an hour taking filthy back alleys back to your apartment.

There, you skin him. It's bloody, smelly work, and the hide has holes in places where the flechette was… but you get a wookie pelt nonetheless.

Gain Wookie Pelt. Gain Skinned Wookie Corpse. Lose 2 Flechette Clips and a Slugthrower Clip. Gain Bowcaster.

>>8524

1. The smuggler seems reluctant to talk– he's just narrowly avoided an Imperial blockade and is here to unload his goods. Shut up. They're just plain goods.

He does mention, though, that he's wanting to sit around until his 'pals' come by soon.

2. She's flattered, really. But that'd be a bit unprofessional, and, no offense– you're just not her type. She'd love to chat as friends, though.

3. You install a rudimentary AI program, downloaded from the HoloNet. It's chatty, has a spunky voice, and keeps things up to date. You check for updates, but, curiously, the place you got it from is… nonexistant?

Gain AI Program.

>>8554

1/2/3. As you rapidly approach your destination, veering off from your escortee to get an eye on the strange readings, a hail of blaster fire whizzes past your viewport.

Three small, rinky-dink fighters– pirates of some sort, clearly– are blitzing towards you. No, wait. Not you–

The man they're escorting.

You radio in a warning and he heads off at top speed to the planet, as you place yourself in prime position to swooce in and gun the pirates down.

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436c6a No.8605

Dice rollRolled 98, 49, 75 = 222 (3d100)

>>8604

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking III 4/6, Survival III 4/6.

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

1-2-3 Try to get some more food for my tribe whatever it takes if the visitors and the men of stone kill just for pleasure then we will defy them by surviving

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436c6a No.8608

Dice rollRolled 86, 82, 92 = 260 (3d100)

>>8604

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting II (III 2/6), Leadership II, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts

1. Interrogate the prisoners more now, put the screws to them, but don't touch them. Do however point out if they talk now they will be treated much better than if they don't. If they don't I simply pass them on up, after all My superiors expect nothing from me, and would love to enact their…. "fantasies" on someone without repercussions. Either way they want it really, don't care. +Point of light +persuade I

2. Hold a service for the dead. They deserve as much. +Leadership II +Point of light

3. After the service, go off to the shooting range. Bump up the difficulty. I failed those men, next time I will not. I will be fast, stronger, smarter and a better shot. +Scouting II +Shooting II

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436c6a No.8609

Dice rollRolled 1, 3, 3, 3, 3, 1, 2, 1, 3, 2, 2, 3, 1, 3, 3, 1, 1, 1, 2, 3, 1, 2, 2, 2, 2, 2, 1, 1, 2, 3, 3, 3, 2, 3, 2, 2, 3, 1, 2, 3, 2, 1, 2, 3, 3, 1, 1, 1, 1, 2, 3, 2, 3, 2, 1, 2, 1, 1, 2, 2, 1, 1, 2, 3, 3, 3, 1, 3, 1, 3, 3, 3, 3, 1, 2, 3, 2, 3, 3, 3, 2, 3, 2, 1, 1, 2, 3, 2, 3, 1, 1, 3, 2, 2, 2, 2, 1, 3, 1, 2 = 206 (100d3)

>>8604

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, ['Bantha']

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Illusion (You can fool others into thinking you are invisible, or someone else), Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Persuasion II 3/4

Force Lightning 3/8

1 Persuasion II 3/4

23 "Alright now I will put the Illusion on the the beast and trade it for the salt poison"

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436c6a No.8610

Dice rollRolled 1, 60, 54 = 115 (3d100)

>>8609

mmm thats not right, but the roll omens seems fortuitous

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436c6a No.8615

Dice rollRolled 88, 94, 79 = 261 (3d100)

>>8604

I did in the post directly below that one. Sorry for forgetting it in the first post though

1. I look at the thugs with disdain then return to checking over my ship as I talk. "Both those questions have the same fucking answer. Someone. Sold. Me. Out. The Empire was waiting for me. I didn't even get a chance to present my papers nor bullshit an excuse as to why I was entering their air-space. I was fired at before I could even answer the damn comms. I had to kill an entire imperial patrol just to get out of there and I had to dig out my ship from the sand it crashed into and repair my ship just to get it flying. When I find out who is responsible I am going to show them why you don't mess with Relyk'titular."

2. Send Ulata to a proper doctor.

3. Now that I'm at a proper spaceport I gotta get my ship repaired properly so she can fly in space again. Use this chance to learn from the mechanics on how to repair a starship a bit better then I can now.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits, Imperial Patrol Gear, Skiff parts

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.8616

Dice rollRolled 71, 92, 11 = 174 (3d100)

>>8604

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Blaster Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, Combat Jumpsuit

Skills: Repair II, Piloting I, Shooting III, Melee III

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

1-3. Well it gets me money. Bring my gear just in case of wild animals and get tagging. Need to save up some credits anyway. Get to work!

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436c6a No.8624

Dice rollRolled 78, 59, 13 = 150 (3d100)

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Ornate Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar, 2 Kolto Flask

Skills: Melee III, Lightsaber Combat II, Use the Force II(5/6), Quarterstaff Training II

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1. Finish my meditations

2. Now it is time to make my double soded lightsaber. I have the parts, two crystals, and the force on my side. Time to begin my work…

3. Ask my master if there are substances able to block even lightsabers and where to get some. I have ideas of my own.

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436c6a No.8627

Dice rollRolled 31, 57, 52 = 140 (3d100)

>>8604

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth Il

Powers: Weak Force Persuade, Telekinesis (You can move objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) PANIC.gif Welp, its time to get down to crunch time and hope that crunch time isn't interrupted by a homicidal sith looking to piss in my cheerios. If by cheeios, you mean my skull and by piss, slam his lightsaber. Fuck. This isn't the time to think on dark thoughts, this is the time to get to work and hope you don't die. So, thats just what I do. I will seek out the commander of the Republic forces and do whatever I can to help him and his forces out.

3) FUCK. KEEP FIGURING OUT HOW TO DO THIS WHOLE FORCE PHYSICAL EMPOWERMENT THING. GOTTA BE READY BEFORE SITH GETS HERE OR AM BONED. 1/6

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436c6a No.8636

File: 1439874343546.jpg (289.02 KB,1178x687,1178:687,finnian_01.jpg)

Dice rollRolled 51, 48, 36 = 135 (3d100)

>>8604

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

1/2/3. Shot the bastards to ribbons, try to tap into the force to assist me

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436c6a No.8662

Dice rollRolled 5, 75, 27 = 107 (3d100)

>>8604

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 1 Slugthrower Clip, 5 Armour Piercing Slugthrower Clips, 3 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Medium Credits, Wookiee Pelt, Skinned Wookiee Corpse, Bowcaster

Skills: Shooting II (Shooting III 4/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2. Now that that nasty business is done, it's time to do my job and start making the drops. Like they said, I'll off anyone who gives me trouble, then dispose of the body before finishing the job.

3. I'll clean up the pelt, bundle it up nicely, and head down to the cantina where I'll give it to the Trandoshan. Hopefully, he'll come work for me, especially if I tell him that I'll give him the means to get more pelts.

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436c6a No.8663

File: 1439911430157.png (110.97 KB,417x234,139:78,IntenseTowel.png)

>>8662

>5 saved by 75

Pic related

>Barely succeed at giving a deadly, crazy, lizard alien mechanic an animal skin

Pic related

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436c6a No.8708

Dice rollRolled 20, 9, 100 = 129 (3d100)

>>8604

Name: Saren "Stone Cold Bruiser" Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, Portable Computer, AI Program

Skills: Acrobatics III, Use The Force II, Computer II, Persuasion II, Medicine I

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

+ "Rare" Felucian Lightfrond

+ High Credits 4/6

1. Pals? Surely his business partner. Nothing unusual. Who knew what he had in store. Imperial blockades sounded serious, first he had avoided them and now the pirates. Saren would make sure to stay close and try to listen in every now and then to see if he could pick up interesting bits of conversation.

2. Well fuck that. Saren would talk to her for a bit longer, perhaps she could be interesting but then again she could just be a medical instructor like every other. Should she prove as boring as expected Saren would just dump her, not like he had to endure her in any other area of his life.

3. What the hell? Hopefully he didn't load a virus onto his computer. Perhaps he should check again and downlaod an anti-virus program. People really had outdone themselves with a variety of tools to abuse the inventions that were technology. If nothing would work he'd just have to live with it, after all Saren couldn't afford to just go about tossing out portable computers.

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436c6a No.8957

>>8605

1/2/3. You hunt to the best of your ability, gathering up more food. The hunting grounds are getting scarcer and scarcer, though.

You hear word when you return that the villages are getting together to have a meeting about what to do with the visitors. You are… invited.

Tracking III 5/6, Survival III 5/6

>>8608

1. They're reluctant to talk, at first. Several hours of calm talking and prodding finally make one of them break, though, aided by the implications of bringing in Imperial higher-ups.

"Rancor Company's been brought in to break Imperial defenses and barricades. Preparation for the planet's -reclamation-. They've got mortars, artillery. Commandos. And a few Jedi."

Gain Persuasion II.

2. You hold a service for the dead, in the traditional manner of your fellow soldiers who, unlike you, are from the same human world.

It's a bit hard to tell, but they're moved by your sentiment.

3. Gain Shooting III.

>>8610

2/3. You illusionify the beast and the Gand is grateful– immediately lopping off its horn and tossing you a bag of what looks like… ordinary table salt.

Lose the ['Bantha']. Gain [Salt Poison].

1. You go down the street to practice your persuasion on a fine, long-legged Rodian woman who's selling apples.

Only when you begin talking to her do you realize that this woman is actually a 10 foot tall Trandoshan with intricate tattoos and wrinkly old skin. He punches you in the gut, sending you clean across the street and into a microchip cart.

"I hear you're working to -subvert- my Master's plans, conehead. Big mistake."

He reaches back and draws a vibrosword, flicking it on with a menacing hum.

>>8615

1. One of the thugs spits. "Ain't nobody sell you out, tailhead. You just didn't go fast enough."

The others squint and look among each other before grunting and turning away, murmuring quietly in Huttese to one another. It's clear that they don't like the looks of this whole situation. One turns back and speaks to you as he backpedals.

"Expect a visit from our benefactors soon. They'll wanna discuss this with you."

2. You usher Ulata off to a nearby sawbones, a gristly old Dug with a cybernetic eye. He assures you that he'll have her in tip top shape before long.

3. Your Ship is now in [Terrible] Condition. You'll need to fix it up a bit more before it can breach the atmosphere and get you off of this forsaken rock, but for now it'll fly just fine in the actual atmosphere itself so long as you don't do any sick flips.

>>8616

1/2/3. You head out and tag some mothafuckin' trees.

It's boring work, to be sure. But you go out and tag you some trees. They're scattered throughout the place and it takes a fair bit of muck-trekking, but you manage to get most of them. You also blast a few stray manka cats further into the underbrush.

Medium Credits 1/3

>>8624

1. Gain Use The Force III.

2. Double Bladed Lightsaber 1/3. You settle down and begin to put it all together…

3. "Phrik can block a lightsaber, and Cortosis can short a lightsaber out entirely. I hear word of Mandalorian Iron being resistant as well."

He smacks you viciously upside the head. "But you will find no such things here on Korriban, apprentice."

>>8627

1/2. The commander directs you towards helping salvage materials and guns from the former Separatist line as well as keeping scouts at bay.

3. Weak Surge 2/6

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436c6a No.8958

>>8957

>>8636

1/2/3. You use the force to enhance your piloting– and blast apart two of your foes.

But the others quickly reassemble, having gotten a lock on your position, and begin spitting laser fire at you in earnest. Your fighter is grazed, one of your four blaster cannons is destroyed.

Use The Force II 1/4. Piloting II 1/4.

There are three enemy fighters remaining. You are approaching a debris cloud.

>>8662

1/2. You don't have to -off- anyone, but you do shoot out a Duros' kneecap when he tries coming at you with a vibroknife.

You make the drops and dispose of the skinned wookie corpse in a gutter. Yeah. Nobody will find it there.

3. You deliver the pelt to the Trandoshan, who chuckles at it. "It's got -holes- in it! And there's -blood-… hrm. Fair enough, though. It's something.

"You be -sure- to lead me to more wookies and I -guess- I can follow you."

Gain Follower: Barrsk, Trandoshan Warrior. Shooting I, Melee II

>>8708

1. He mutters about a "Twi-Lek" and something about Rattataki, whatever THOSE are. He catches you hovering around and gives you a glare as he sips his coffee.

2. Cold shouldered. She just… walks away as you start talking again, clearly a bit disgusted.

3. You download an anti-virus program from a bizzare, new site that looks plain as balls.

You open it up and suddenly your computer shorts out. You hammer the "on" button a few more times and suddenly it comes back on, plain as ever– but with a small sigil displaying the Republic Emblem and the words "Vigilance Security Program" emblazoned on the bottom.

Your AI greets you and says that she downloaded this for you– you ARE a Republic agent, after all, right?

Gain Republic HoloNet Security Program, gain Republic AI Program. Your Portable Computer is almost unsliceable, now.

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436c6a No.8959

Dice rollRolled 80, 60, 42 = 182 (3d100)

1.2. Looks like I might have to consult an actual mechanic and might even have to buy some parts to get my ship repaired to its previous condition. Well. Lets get started.

3. Work on my skill with my blaster. If I ever get into that sorta trouble again I'll need to be better.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Terrible Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.8961

Dice rollRolled 51, 97, 19 = 167 (3d100)

>>8957

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth Il

Powers: Weak Force Persuade, Telekinesis (You can move objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) You heard the man! Grab a few grunts to take with me and then head out to the frontlines with their directions to guide me. They will be doing most of the heavy lifting with my Telekinesis being put to use if there is a particularly heavy piece of salvage or something that they need help carrying. Otherwise, I will devote my time to watching their backs during the salvage mission and being on the lookout for any Sep scouts.

3) Git gud at surge. More specifically, train surge by doing some of the heavy lifting every now and then. Jumping to the top of a junk heap and then lifting a giant-ass barrel while still being a ltitle girl should put some pep in the soldier's steps. 2/6

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436c6a No.8962

Dice rollRolled 84, 23, 27 = 134 (3d100)

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Followers: Barrsk, Trandoshan Warrior. Shooting I, Melee II (Paid in the form of Wookiee)

Equipment: Silenced Slugthrower, 1 Slugthrower Clip, 5 Armour Piercing Slugthrower Clips, 3 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Medium Credits, Wookiee Pelt, Skinned Wookiee Corpse, Bowcaster

Skills: Shooting II (Shooting III 4/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1. Well, now that I have someone to work with me, I can take on more hardcore jobs. I should keep doing jobs, and keep building a reputation for efficiency and dedication. Next step is more hardcore jobs. I'll see if any Hutts need anything done, but I do want to remain independent.

2. Jobs, however, don't mean crap if you don't get paid. Next up is the cantina where I'll collect my payment for the death stick job.

3. Perhaps I'll head to the shooting range with my new companion, see if I can teach him a thing or two, while working on my own form, of course.

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436c6a No.8963

Dice rollRolled 56, 54, 29 = 139 (3d100)

>>8957

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking III 5/6, Survival III 5/6.

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

1-2-3 Go to the meeting between the villages for I want to help in this.

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436c6a No.8965

Dice rollRolled 38, 94, 93 = 225 (3d100)

>>8957

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting III Leadership II, Persuasion II

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts

1.Mortars, Artillery, commandoes and Jedi? Well you've already given me so much, and you clearly know even more. You've already finished part way, why don't you finish it? Where's that base? It'd save lives, yours and your people's if you told me now. We have your comm frequencies, have had em for a while. WE know roughly the region where it's at, and if worse comes to worse the Empire will just carpet bomb the area and kill everything, including any villages or cities in the region. Oh don't give me that look, we both know the leadership would do it in a heartbeat. Of course you could NOT tell me, and I'd have to give you up to my bosses. They're getting pretty twitchy all told. You've got 15 minutes before they take custody. Heard one of them taking about breaking in the new genital tasers. +Persuade II +point of light

2.Speaking of which. Actually get technical to try and triangulate the bases positions from comms. How is it that a grunt has to do every bit of original though around here? +leadership II +point of light

3. Since there are Jedi here, knowing a bit more about the force may be prudent. Get some training time alone and see if I can use it to shoot better, and anticipate their dodges and light sword blocks. Because if rumors are true those guys are fast and go through troops faster than Sarge goes through chips. +shooting III +weak hide Alignment

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436c6a No.8969

File: 1440117503956.gif (5.26 MB,489x326,3:2,VmA8X2T.gif)

Dice rollRolled 65, 70, 5 = 140 (3d100)

>>8958

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

Use The Force II 1/4. Piloting II 1/4.

1/2. Head straight for the debris cloud, using derelicts as cover as I out maneuver and annihilate my foes.

3. Man'do willing, try to fling some debris at the offending ships using my powers

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436c6a No.8976

Dice rollRolled 55, 43, 23 = 121 (3d100)

>>8957

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Blaster Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, Combat Jumpsuit

Skills: Repair II, Piloting I, Shooting III, Melee III

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Medium Credits 1/3

1-3. Need more credits? Find more jobs!

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436c6a No.8982

Dice rollRolled 100, 80, 100 = 280 (3d100)

>>8958

Name: Saren "Stone Cold Bruiser" Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, (almost unslicable) Portable Computer, Republic AI Program, Republic HoloNet Security Program

Skills: Acrobatics III, Use The Force II, Computer II, Persuasion II, Medicine I

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

+ "Rare" Felucian Lightfrond

+ High Credits 4/6

1. Clearly the smuggler did not appreciate his presence and had no intentions of sharing stories of his journeys with Saren, who wasn't quite delusional enough to think that the smuggler had taken as much as a remote liking to him. Either way he remained a customer and Saren would just start serving him like any other, playing around with his new AI program whenever he caught a break.

2. He sure had dodged a bullet with that one, so in the end things really did turn out for the best. Happy with having made a good judgement call Saren would go get himself a treat. Some ice cream would be nice, it had been a long time since he last had any. After all he wasn't exactly short on money at the moment.

3. Not being short on money was one thing but finding a good investment was another. His inventor pal would certainly have something cool for him to invest in, after all that was sort of what Saren knew him for. If not he would just have to look for something else, though he wanted to avoid something as boring as a 401k.

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436c6a No.8984

File: 1440119619619.jpg (44.18 KB,639x628,639:628,SpoonBob.jpg)

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436c6a No.8985

File: 1440119656564-0.gif (1020.75 KB,500x281,500:281,awwBOOMyis.gif)

File: 1440119656590-1.gif (980.25 KB,500x282,250:141,WowBravo.gif)

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436c6a No.8986

>>8982

From 1 to two 100's and an 80

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436c6a No.8997

Dice rollRolled 60, 97, 98 = 255 (3d100)

>>8957

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, [Salt Poison]

Skills: Lightsaber Combat II, Use The Force II, Persuasion II

Powers: Weak Surge, Illusion, Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Force Lightning 3/8

12 Bob smiles, this will be a good opportunity to test my powers, grab and toss the cart with a Weak Surge then blast the chips with a Weak Force Lightning and when it flashes in his face take him down and feed him a hand full of salt poison to test it out.

3 Meditate on Force Lightning 3/8

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436c6a No.9180

>>8959

1/2. You see a mechanic and get a hold of a few replacement parts– a new underchassis, some couplings, a power converter or six.

Ship Repairs 2/4

Your Credits are now Low.

Gain Replacement Parts.

3. Shooting III 1/6

>>8961

1/2. You oversee the salvaging process, and it goes incredibly well. Speederbikes, deployable turrets, pieces of cover, caches of ammo– all that and more you help bring into the fort by way of Telekinesis and encouragement.

The Garrison looks a good deal more reinforced now.

Gain Combat Vest.

3. Weak Surge 3/6. You almost break a comm dish from all your blitzing around and the soldiers laugh at you.

>>8962

Add your follower tab you turkey

1. Hardcore jobs? Well. It's -your- funeral, little human.

There's a Mandalorian that's been hanging out around the nearby slums. Rumor has it, he's got pull with the Empire, and he's not just taking on bounty jobs for credits.

Kill him and his entourage. Take his head.

2. High Credits 1/6.

3. Shooting III 5/6. The Trandoshan sort of fumbles and grumbles and doesn't learn too much on this outing.

>>8963

>>8965

1. The base, he says, is across a ravine. They have heavy turrets and a few small shield generators. Good luck bombing it, Imperial Scum.

Unfortunately, he's still defiant by the time the others come in and usher you out. He -does- say that he hopes you 'enjoy your meals', though.

2. The intelligence people, it seems, were already on that. But by feeding them the information and helping along you manage to find the forward base, several other scouting bases, and what appears to be a much larger base about 40 miles out, right on the edge of a large canyon.

3. Gain Use The Force I. You know how to tap into it to shoot better and enhance your reaction time, but you get an inkling that you'll have to train a bit more to get better results.

>>8969

1/2. You race toward the debris cloud and tear apart a flanking fighter as you pull back sharply.

Another fighter, on your side, scrapes roughly against a passing piece of debris, damaging it. It starts lagging way behind.

One, though, remains firmly on your rear, maneuvering as well as you.

Use The Force II 2/4. Piloting II 2/4.

3. You reach out with the force, aiming to shatter a few bits of debris so as to make some flak for the other ships to– NO NOT THAT ONE!

You destroy a small cluster of rock and proceed to run right through it, tearing apart your armor and cracking your viewport. Alarms start ringing off. You're going to need to end this fast and get into a spaceport even faster.

>>8976

1/2/3. You're told to take the convoy from the observatory back to the previous settlement.

No manka cats, they say, but… there's transmissions of more aliens in the area, again.

>>8997

1/2. You toss the cart at his face, and as he throws it to the ground you blast it with lightning.

His scales are scorched and his eyes are -bleeding- when he falls to a knee, scrabbling at the ground. You step forward and shove a handful of the poison into his mouth accordingly, forcing him to swallow.

He falls onto his back and coughs, starting to choke and gargle and spit. It doesn't seem like it's outright KILLING him, though, he's completely at your mercy. Or lack thereof.

3. Force Lightning 7/8

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436c6a No.9183

Dice rollRolled 69, 96, 91 = 256 (3d100)

1.2. Repairs continue. Should be a bit easier with parts. (2/4)

3. Blaster training (1/6)

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had registries in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Terrible Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Multiple Imperial Patrol Gear, Imperial Skiff Parts, Replacement Parts, Low Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

Progress :

Droid Repairs 4/6

Piloting III 3/6

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436c6a No.9185

>>8982

>doublefuckingonehundred

2. You buy some ice cream.

It's pretty good ice cream, and, as it turns out, you're the 20,000th customer.

Gain 3 Month Supply Of Ice Cream

1/3. You continue serving the man over the next few days, and he doesn't warm up. In fact, he seems to get more and more irritable and on edge the more that time goes on.

One day, messing with your datapad and the Republic Security Program, you look up to see your inventor friend of all people striding over to the smuggler, who greets him warmly and anxiously gestures to the door. The inventor nods and looks to you, eyes brightening.

"Saren! How marvellous meeting you here! Are you acquainted with Uro Jon-Lodi? He's–"

"Not here, you idiot. But you. Waiter boy. Come with us."

Shrugging, as it IS time for your break afterall, you follow them both outside and underneath a tree, at which point the inventor throws off his coat to reveal a complex set of machinery laid over his body.

"This, my friends, is my invention– the Power Harness. It's not yet armor plated, but it -will- be, and it will greatly increase the user's dexterity, speed and strength when worn! Now, Uro, would you like a demonstration from my friend here?"

"The -Republic- would like to have that design. I couldn't care less. How much?"

The inventor smiles and begins talking at length about cost and production values, just as you lean to the side and grab at your head.

You feel….. a disturbance, in the force. As if some great pressure is inching its way towards you, a spotlight in a prison yard. You give a sort of instinctual mental shrug, and a feeling like being enveloped in a blanket overcomes you. The spotlight comes, and it goes, continuing to search for something.

When you reattain your focus, you see Uro lowering a holopad.

"Empire'll be passing through here within the next few days. You're coming with -me-. We need to get you to coruscant."

The inventor frowns and nods. "Very well– I'll go with you. But this is unfinished, I cannot transport -all- of the materials needed to plate it, and–"

"Give it to the busboy, here. Hide it away in plain sight. When he's gone, you can get it -back- if you need to." The smuggler reaches into a pocket and pulls out a small disc, handing it to you. The inventor begins hurriedly worming his way out of his suit.

"-Do- take good care of this suit for me, will you? It doesn't need much maintenance, but it -does- need to be used regularly or it will lock up. It can be worn underneath loose clothing. I wouldn't recommend using it in -sporting- matches."

Gain Smuggler's Holopad.

Gain Prototype Power Harness.

Gain Weak Hide Alignment.

You are now aware of the Inventor and Smuggler's plan. -And- you have their prototype.

What you do with that information is up to you.

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436c6a No.9187

Dice rollRolled 66, 14, 46 = 126 (3d100)

>>9180

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Blaster Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, Combat Jumpsuit

Skills: Repair II, Piloting I, Shooting III, Melee III

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Medium Credits 1/3

1-3. Do the job. I will stop being afraid of aliens! Just gotta shoot more of em.

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436c6a No.9188

Dice rollRolled 87, 34, 75 = 196 (3d100)

>>9180

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting III Leadership II, Persuasion II, Use the Force I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts

1. Talk to the Intelligence people about our Food logistics. Tell them what the rebel told me. It could be nothing. It could be our food supply is compromised or going to be hit. I'd not have the foggiest, but I am sure they have some ideas where to start. Of course I would be more than happy to help if needed. +Persuade II

2. Train more in tapping into the force for combat. If you have it use it and improve it. +Use the Force I +Weak hide alignment +Shooting III

3. Report what has been learned to my superiors, Ask for what my orders are now. +point of light +leadership II+ Persuade II

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436c6a No.9197

>>8963

>>9180

1/2/3. You attend the meeting of the villages, noticing that the other villages seem to be much better off than you. The others of your village notice, too, and give you dirty looks for it.

The discussion winds on for several hours– what the visitors have done, what they might intend to do, how they've been acting. And how you lead your village's hunters into killing one of them, misdirecting the blame onto a now destroyed village that, to be fair, was hostile to -everyone-.

You get to say your piece, about how they are dangerous and should not be trusted, but the other villages are not exactly convinced, having only seen the visitors fleetingly.

If you can convince them of the impending danger, then they will, perhaps listen. Until then? It's your village's problem, not theirs.

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436c6a No.9199

Dice rollRolled 75, 16, 37 = 128 (3d100)

>>9197

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independent

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the elders

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking III 5/6, Survival III 5/6.

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

"The visitors are the end of us and our land. They are able to kill most of our hunters with ease and we will be crucified by their servants. We will be gone by the bloodlight and murdered by the power of storms. If we don't band together we will surly die.

As they will kill a lot of hunters people I know who have died by their blood light and storms. Brothers killed by the visitors malevolent ways, sons damned by the false ones, and fathers crucified by the slaves of the visitors. Our mothers, sisters, and daughters will be raped if you don't respond. We will stop them for the land and sky.

We'll kill them the way that is not fit for warriors we will kill them while the visitors sleep. Take their weapons and armor to stop them. Kill their servants of the wheeled god to save our future. Those who are rich and those that are poor you should join me or you'll die an unfit death by these monstrous visitors."

1-2-3 Try to convince the others for we'll die by these visitors if they will not join me

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436c6a No.9255

Dice rollRolled 18, 57, 89 = 164 (3d100)

>>9180

>follower tab

Whot?

You mean the one that says: Followers: Barrsk, Trandoshan, etc?

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Followers: Barrsk, Trandoshan Warrior. Shooting I, Melee II (Paid in the form of Wookiee)

Equipment: Silenced Slugthrower, 1 Slugthrower Clip, 5 Armour Piercing Slugthrower Clips, 3 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Medium Credits (High Credits 1/6), Bowcaster

Skills: Shooting II (Shooting III 5/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2/3. This mission will take all of my skill. I'll tell my new ally to set up in a nearby building with the bowcaster. If I need any aid with my mission, I'll give him the order to shoot, but I'll try to hold off on that as he's not exceptional. The plan of attack is thus: I'll set up in the second story of a building overlooking the mandalorian and his entourage. I'll be using an armour piercing clip. Once I have eyes on the mandalorian, I'll take several shots at him, center mass, before moving on to the rest of them. Once one or two AP clips are spent or circumstances dictate a change in tactics, I'll switch to flechette rounds and move in closer to shred them to pieces. As always, I'll dispatch of any witnesses who look like they'll cause trouble.

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436c6a No.9259

Dice rollRolled 38, 44, 59 = 141 (3d100)

>>9180

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, [Salt Poison]>

Skills: Lightsaber Combat II, Use The Force II, Persuasion II

Powers: Weak Surge, Illusion, Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Force Lightning 7/8

1 Meditate on Force Lightning.

2 Victim. Drag the scum back to base and chain him up, clean his wounds with salt and if he survives the night then I may have some questions for him, or some torture.

3 Salt for Shakar. "This salt will leave Darth Halite to your mercy Master"

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436c6a No.9261

File: 1440444422074.jpg (1.45 MB,3116x1924,779:481,3116x1924_1282_Ambush_2d_i….jpg)

Dice rollRolled 80, 71, 81 = 232 (3d100)

>>9180

>>9180

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

Use The Force II 2/4. Piloting II 2/4.

1/2/3. "Sa kyr'am nau tracyn kad, akay, ner aru'e, jate'kara, ner narudar. Ib'tuur jatne tuur ash'ad kyr'amur. Eyaytir, hut'uun!"

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436c6a No.9262

>>9261

p.s. feint him into a dive, cut engines, pop behind him and shoot his ass to ribbons

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436c6a No.9270

Dice rollRolled 24, 5, 28 = 57 (3d100)

>>9180

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, [Salt Poison]>

Skills: Lightsaber Combat II, Use The Force II, Persuasion II

Powers: Weak Surge, Illusion, Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Force Lightning 7/8

1 Meditate on Force Lightning.

2 Victim. Drag the scum back to base and chain him up, clean his wounds with salt and if he survives the night then I may have some questions for him, or some torture.

3 Salt for Shakar. "This salt will leave him to your mercy Master"

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436c6a No.9272

Dice rollRolled 15, 38, 4 = 57 (3d100)

>>9180

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, [Salt Poison]>

Skills: Lightsaber Combat II, Use The Force II, Persuasion II

Powers: Weak Surge, Illusion, Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Force Lightning 7/8

1 Meditate on Force Lightning.

2 Victim. Drag the scum back to base and chain him up, clean his wounds with salt and if he survives the night then I may have some questions for him, or some torture.

3 Salt for Shakar. "This salt will leave Darth Halite to your mercy Master"

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436c6a No.9275

File: 1440456334513.jpg (1.45 MB,3116x1924,779:481,3116x1924_1282_Ambush_2d_i….jpg)

Dice rollRolled 15, 66, 28 = 109 (3d100)

>>9180

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

Use The Force II 2/4. Piloting II 2/4.

1/2/3. "Sa kyr'am nau tracyn kad, akay, ner aru'e, jate'kara, ner narudar. Ib'tuur jatne tuur ash'ad kyr'amur. Eyaytir, hut'uun!"

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