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The King Is Dead; Long Live The King!

File: 1438567064522.jpg (1.14 MB,2350x2250,47:45,Star Wars Galaxy Map.jpg)

436c6a No.7604 [View All]

Cold War has settled across the Galaxy.

The Sith Empire and the Galactic Republic have come to an uneasy ceasefire in the wake of the former's attack upon Coruscant and the destruction of the Jedi Temple.

The ensuing series of small-scale conflicts and arms races that have fired up across the galaxy have proven to be a boon to spacers, smugglers and bounty hunters alike. The Jedi lick their wounds, preparing once more for another war, while the Sith and their Empire press their luck with constant, inflammatory strikes upon Republic holdouts. The Republic itself struggles to hold down separatist uprisings and corruption within their own ranks.

The future is uncertain.

CHARACTER SHEET

Name: Your name, or most common moniker.

Age: Your age, as appropriate for your species.

Species: What species you are. Hutts, Yuuzhan-Vong, Droids, Ssi-Rruk and other strange races are not applicable.

Profession: Your line of work. This might change as you play. If you want to be a Jedi or a Sith, you start as a Padawan or Dark Neonate.

Faction: Which faction you belong to, important for figuring out where you travel, who you know and who your allies are.

Fluff: Your background and motivation. Misc items and possible skills go here.

DON’T FILL THIS OUT

Starship: What starship, if any, you possess.

Equipment: Your equipment.

Skills: Your skills.

Powers: Any force-related powers or exceptional species abilities.

Misc: Other dumb shit not listed elsewhere.

FACTIONS

Republic: By choice or birth, you were born in, and serve, the Galactic Republic, a bastion for freedom and democracy. You can fly unmolested in Republic space. Sith cannot be part of the Republic.

Empire: You serve the Sith Empire, in every capacity. You are likely a human, but you may also be an alien who is either forced to serve or has no interest in knowing life otherwise. You can fly unmolested in Imperial space. Jedi cannot be part of the Empire.

Hutt: You serve one of the Hutt cartels as a hired gun, a smuggler, or any other wide variety. A great many of the Hutts’ servants are aliens, some from far flung, distant planets. You can fly relatively safely within the home range of your current liege, and have access to numerous underworld favors—if you can pay the price. Jedi cannot serve the Hutts.

Independent: You might be living in the Outer Rim or Unknown Regions, or perhaps you stubbornly refuse to follow anyone. You have almost no safety net in place and only your immediate acquaintances to fall back on, but you are also free of any obligations that you would otherwise have. You know how to navigate factionless space without harm. Jedi or Sith that are Indpendent are hunted down relentlessly by their former peers.

THE FORCE

Roll 1d100 when you put up your character. If your character is explicitly a force user, as per their profession (no you can’t bullshit it by saying you’re a force-sensitive bounty hunter), then the 1d100 determines how great your natural potential with the force is, and which side you are naturally connected with. If your character is not explicitly a force user, this determines whether you have any connection with the force.

FORCE USER

1 – Strong In the Dark Side – You are destined to fall to darkness, and it will be a magnificent fall. The real question is not if you will fall, it is if you will climb your way back up.

2-10 – Seeds of Darkness – You are naturally inclined towards the Dark Side of the force, though your destiny is not yet wrought in stone.

11-89 – Undedicated – You are strong in the force, but you have no inherent leaning. Your choices will decide your alignment.

90-99 – Vestiges Of The Light – You are naturally inclined towards the Light Side of the force, though your destiny is still yours.

100 – Strong In the Light Side – You are destined to become a great force of good and compassion in the galaxy, one way or another. It is up to you whether this great act will be at the pinnacle of your enlightenment or at the nadir of your fall.

NON FORCE USER

1- Force Sensitive, Dark-Inclined

2-8 – Force Sensitive, Aware

9-15 – Force Sensitive, Latent

16-84 – Not Force Sensitive

85-91 – Force Sensitive, Latent

92-99 – Force Sensitive, Aware

100 – Force Sensitive, Light-Inclined

ROLL VALUES

1 – Disturbance Failure

2-10 – Hard Failure

11-25 – Failure

26-74 – Varying Success

75 – 89 – Success

90-99 – Double Success

100 – Vergence Success

139 postsand16 image repliesomitted. Click reply to view. ____________________________
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436c6a No.8510

Dice rollRolled 88, 97, 69 = 254 (3d100)

1.2.3. Gotta get this ship repaired and off Tatooine. If Ulata isn't feeling up to it she can rest, but I'd like at least some profit out of this so if she is feeling up to it have her scavenge from the skiff and the dead soldiers.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.8511

Dice rollRolled 65, 93, 63 = 221 (3d100)

>>8510

Ship repairs progress. (1/3)

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436c6a No.8512

Dice rollRolled 51, 8, 34 = 93 (3d100)

>>8506

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth Il

Powers: Weak Force Persuade, Telekinesis (You can move objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) OH SHIT. OH SHIT. PANIC. PANIC. PANIC. FUCK. DON'T TELL ME TO CALM DOWN GORROL…. Okay. Maybe, I should calm down. Okay. Me and Gorrol need to figure out how to deal with a fucking sith who is about to wreck shit hard. I really wish I wasn't a padawan at this point. Follow any instructions that Gorrol has for me in our pursuit of dealing with the Sith.

3) FUUUUUUUU. K. Train for the incoming battle by augmenting my strength and dexterity with the power of the force.

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436c6a No.8513

Dice rollRolled 39, 63, 25 = 127 (3d100)

>>8505

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, Low Credits

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Illusion (You can fool others into thinking you are invisible, or someone else), Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Persuasion II 2/4

Force Lightning 1/8

1 Buy the draftbeast. "Go buy the draftbeast with some of my credits and get it ready for the part to play"

2 Meditate of Force Lightning 1/8

3 Persuasion II 2/4. Cereans can focus on many things at once, so finding the best way to persuade among various points should come naturally.

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436c6a No.8514

Dice rollRolled 94, 31, 28 = 153 (3d100)

>>8506

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Blaster Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Medium Credits

Skills: Repair II, Piloting I, Shooting III, Melee III

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

1&2. I need to buy some armor. Maybe there is someone around I can buy some from.

3. Job hunting!

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436c6a No.8516

Dice rollRolled 40, 9, 81 = 130 (3d100)

>>8505

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking III 3/6, Survival III 3/6.

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

1-2-3 Keep hunting so my tribe can survive and thrive

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436c6a No.8521

Dice rollRolled 89, 77, 27 = 193 (3d100)

>>8505

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 2 Slugthrower Clips, 5 Armour Piercing Slugthrower Clips, 5 Flechette Slugthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Medium Credits

Skills: Shooting II (Shooting III 4/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2/3. It's time to put the plan into effect. I'll destroy his allies first, striking from a rooftop at night when they put their guard down. I'll use slugs for the range I need. Once that's done, I'll move in on his position through the shadows and blast him with flechettes. After he's done for, I'll silence witnesses, and do what I can about the bodies before cleaning up the blood on the wookiee and walking with him like he's passed out drunk. Once I get back to my place, I'll skin him.

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436c6a No.8524

Dice rollRolled 43, 70, 94 = 207 (3d100)

>>8505

Name: Saren "Stone Cold Bruiser" Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, Portable Computer

Skills: Acrobatics III, Use The Force II, Computer II, Persuasion II, Medicine I

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

+ "Rare" Felucian Lightfrond

+ High Credits 4/6

1. Saying Saren knew the type was certainly a lie, but he had heard his fare share of stories. His mother had often read books to him when he was little and the man who had just entered the bar and ordered coffee reminded him most of one of those old pirate figures in the stories that ended up dead and sending the young boy who met them onto an unexpected journey of danger and adventure.

Of course Saren did not wish death upon his customer and he knew that this was a pirate and no smuggler, besides this wasn't some kind of childhood story, but his life, still he would be a bit careful around the man. That said he would serve him the coffee he asked for and treat him as he would any other guest. With a few more additional questions about his employ and any interesting stories that was.

2. A cute Twi-Lek medical instructor had winked at him? Saren didn't know much about the alien race which was perhaps still overexaggerating, but honestly what did he need to know if he wanted to date one? The brain was in the hair-tentacles and that was it. With a few other biological differences here and there. He would just ask her out to see what would happen. There was a bunch of things they could do, though Saren's home district was hardly anything exciting.

3. Saren had a personal portable computer and some udnerstanding of computers to go with it. Perhaps he would be able to install an artificial intelligence of some sort onto the portable computer. Certainly it would make the use easier, allow him to lock the data with an intelligence that would recognize him and last but not least provide a hopefully interesting partner for conversations.

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436c6a No.8554

Dice rollRolled 93, 8, 17 = 118 (3d100)

>>8505

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

1/2/3. Well, let's got check it out then

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436c6a No.8604

>>8507

1. Quarterstaff Training II. Since your retarded ass forgot to keep it in your skill slot.

2/3. You meditate on the Dark Side, channeling your fear into anger, your anger into hate, your hate into power. Throwing off any shackles of doubt you might still have.

Use The Force III 5/6

>>8509

1/2. The men are a little disgruntled that you aren't executing the Republic dogs on the spot, but, hey, orders are orders.

High command is glad to hear you've captured the scouts, too.

3. The prisoners are resistant to your initial 'soft' interrogation attempts, though your appearance unnerves them and they are clearly not looking forward to being in your custody.

>>8510

You need to start putting your current ship status in your updates.

1/2/3. Ulata scavenges a few bits of armor, some commlinks and a few blasters from the bodies, patching on the rest of the Skiff parts haphazardly.

You spend a solid few hours digging your ship out of the sand, and then fire her up– it barely runs. Regardless, you turn her around and send her back the way you came.

You land a short while later at your original spaceport, almost wiping out a landing crew as you do so. Several individuals, that you recognize to be servants of the Hutts, step forward, asking you -why- your ship sounds and looks like shit and -why- you've returned so soon.

>>8512

1/2. The Sith isn't nearby yet, and it will take some time. He isn't sure how powerful it is– and he knows that it will wipe out this garrison and others like it if it is allowed to run rampant. He bids you to keep a close eye and help in defense efforts while he holos for aid.

3. Weak Surge 1/6.

>>8513

1. Lose Low Credits.

Gain ['Bantha']. The horn… isn't as big as you thought it would be. But it will have to do.

2. Weak Force Lightning 3/8

3. Persuasion II 3/4

>>8514

1/2. You scrounge up and buy a combat jumpsuit– nothing too fancy, but, hey, it works. Even if it -does- smell like old cheese.

Your Credits are now Low.

Gain Combat Jumpsuit.

3. They want you to go out and, using this special tagger, tag various trees in the surrounding area, to see how they respond to moonlight– said moonlight has been getting… dimmer, lately, and they don't know why.

Boring work. But, hey. It's something, right?

>>8516

1/2/3. You continue your hunt. Food is growing scarce, though– the beasts are harder to find. You attribute this to the visitors and their stonemen, who also hunt and kill the native beasts.

Regardless, you bring back another few days' worth of food.

Tracking III 4/6, Survival III 4/6

>>8521

1/2/3. You strike down the wookie's friends, and, as he reaches for his bowcaster, you blast him with flechette rounds, tearing holes in him and turning him into a sack of blood and carpet. The witnesses just turn their heads and run off.

You stuff the bodies in a warehouse, and… well. You can't really -hide- the fact that the wookie is DRENCHED in blood and filled with flechette rounds. You get odd looks and spend an hour taking filthy back alleys back to your apartment.

There, you skin him. It's bloody, smelly work, and the hide has holes in places where the flechette was… but you get a wookie pelt nonetheless.

Gain Wookie Pelt. Gain Skinned Wookie Corpse. Lose 2 Flechette Clips and a Slugthrower Clip. Gain Bowcaster.

>>8524

1. The smuggler seems reluctant to talk– he's just narrowly avoided an Imperial blockade and is here to unload his goods. Shut up. They're just plain goods.

He does mention, though, that he's wanting to sit around until his 'pals' come by soon.

2. She's flattered, really. But that'd be a bit unprofessional, and, no offense– you're just not her type. She'd love to chat as friends, though.

3. You install a rudimentary AI program, downloaded from the HoloNet. It's chatty, has a spunky voice, and keeps things up to date. You check for updates, but, curiously, the place you got it from is… nonexistant?

Gain AI Program.

>>8554

1/2/3. As you rapidly approach your destination, veering off from your escortee to get an eye on the strange readings, a hail of blaster fire whizzes past your viewport.

Three small, rinky-dink fighters– pirates of some sort, clearly– are blitzing towards you. No, wait. Not you–

The man they're escorting.

You radio in a warning and he heads off at top speed to the planet, as you place yourself in prime position to swooce in and gun the pirates down.

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436c6a No.8605

Dice rollRolled 98, 49, 75 = 222 (3d100)

>>8604

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking III 4/6, Survival III 4/6.

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

1-2-3 Try to get some more food for my tribe whatever it takes if the visitors and the men of stone kill just for pleasure then we will defy them by surviving

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436c6a No.8608

Dice rollRolled 86, 82, 92 = 260 (3d100)

>>8604

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting II (III 2/6), Leadership II, Persuasion I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts

1. Interrogate the prisoners more now, put the screws to them, but don't touch them. Do however point out if they talk now they will be treated much better than if they don't. If they don't I simply pass them on up, after all My superiors expect nothing from me, and would love to enact their…. "fantasies" on someone without repercussions. Either way they want it really, don't care. +Point of light +persuade I

2. Hold a service for the dead. They deserve as much. +Leadership II +Point of light

3. After the service, go off to the shooting range. Bump up the difficulty. I failed those men, next time I will not. I will be fast, stronger, smarter and a better shot. +Scouting II +Shooting II

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436c6a No.8609

Dice rollRolled 1, 3, 3, 3, 3, 1, 2, 1, 3, 2, 2, 3, 1, 3, 3, 1, 1, 1, 2, 3, 1, 2, 2, 2, 2, 2, 1, 1, 2, 3, 3, 3, 2, 3, 2, 2, 3, 1, 2, 3, 2, 1, 2, 3, 3, 1, 1, 1, 1, 2, 3, 2, 3, 2, 1, 2, 1, 1, 2, 2, 1, 1, 2, 3, 3, 3, 1, 3, 1, 3, 3, 3, 3, 1, 2, 3, 2, 3, 3, 3, 2, 3, 2, 1, 1, 2, 3, 2, 3, 1, 1, 3, 2, 2, 2, 2, 1, 3, 1, 2 = 206 (100d3)

>>8604

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, ['Bantha']

Skills: Lightsaber Combat II, Use The Force II, Persuasion I

Powers: Weak Surge, Illusion (You can fool others into thinking you are invisible, or someone else), Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Persuasion II 3/4

Force Lightning 3/8

1 Persuasion II 3/4

23 "Alright now I will put the Illusion on the the beast and trade it for the salt poison"

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436c6a No.8610

Dice rollRolled 1, 60, 54 = 115 (3d100)

>>8609

mmm thats not right, but the roll omens seems fortuitous

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436c6a No.8615

Dice rollRolled 88, 94, 79 = 261 (3d100)

>>8604

I did in the post directly below that one. Sorry for forgetting it in the first post though

1. I look at the thugs with disdain then return to checking over my ship as I talk. "Both those questions have the same fucking answer. Someone. Sold. Me. Out. The Empire was waiting for me. I didn't even get a chance to present my papers nor bullshit an excuse as to why I was entering their air-space. I was fired at before I could even answer the damn comms. I had to kill an entire imperial patrol just to get out of there and I had to dig out my ship from the sand it crashed into and repair my ship just to get it flying. When I find out who is responsible I am going to show them why you don't mess with Relyk'titular."

2. Send Ulata to a proper doctor.

3. Now that I'm at a proper spaceport I gotta get my ship repaired properly so she can fly in space again. Use this chance to learn from the mechanics on how to repair a starship a bit better then I can now.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Average Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits, Imperial Patrol Gear, Skiff parts

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.8616

Dice rollRolled 71, 92, 11 = 174 (3d100)

>>8604

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Blaster Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, Combat Jumpsuit

Skills: Repair II, Piloting I, Shooting III, Melee III

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

1-3. Well it gets me money. Bring my gear just in case of wild animals and get tagging. Need to save up some credits anyway. Get to work!

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436c6a No.8624

Dice rollRolled 78, 59, 13 = 150 (3d100)

Name: Zavok Konorich

Age: 18

Species: Zabrak

Profession: Dark Neonate

Faction: Sith Empire

Fluff: Zavok Konorich was born a slave in the sith empire. A hard life where just walking was a struggle, he was used as a gladiator and fighter. Death was always inches away from him due to his wounds and many deep scars, and eventually he ceased to become afraid of it. Fighting with cunning and brutality he felled many a foe, only to be treated as trash by his masters. Eventually one day he had enough. As his (non sith)masters laughed and gambled, preparing to send him into another deathmatch, he snapped. Lightning shot from his hands, incinerating all in the room…except one sith inquisitor with a hand calmly raised. Releasing all his built up anger and hate the sith lord easily held off Zavok before brutally beating him into the ground. The enigmatic being then offered Zavok a choice. Gain the chance to have vengeance in all his masters as a Lord of the empire, or die right there with his hate never satiated. Naturally, Zavok chose to join the sith.

Starship: N/A

Equipment: Lightsaber, Ornate Lightsaber, Gladiator Gear, Axe, Datapad, Unequipped Slave Collar, 2 Kolto Flask

Skills: Melee III, Lightsaber Combat II, Use the Force II(5/6), Quarterstaff Training II

Powers: Weak Sith Lightning (Project devastating lightning from your hands), Weak Dark Rage (Fly into a berserker rage, fueled by the Dark Side)

Misc: [Slave No More] - You were a slave, and you still have the scars on your face and your old slave collar to prove it. While you get little respect until you show your prodigious power, your Master, Darth Harrow, is well aware of how powerful you are, and supports you– so long as you staunch any signs of weakness.

1. Finish my meditations

2. Now it is time to make my double soded lightsaber. I have the parts, two crystals, and the force on my side. Time to begin my work…

3. Ask my master if there are substances able to block even lightsabers and where to get some. I have ideas of my own.

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436c6a No.8627

Dice rollRolled 31, 57, 52 = 140 (3d100)

>>8604

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth Il

Powers: Weak Force Persuade, Telekinesis (You can move objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) PANIC.gif Welp, its time to get down to crunch time and hope that crunch time isn't interrupted by a homicidal sith looking to piss in my cheerios. If by cheeios, you mean my skull and by piss, slam his lightsaber. Fuck. This isn't the time to think on dark thoughts, this is the time to get to work and hope you don't die. So, thats just what I do. I will seek out the commander of the Republic forces and do whatever I can to help him and his forces out.

3) FUCK. KEEP FIGURING OUT HOW TO DO THIS WHOLE FORCE PHYSICAL EMPOWERMENT THING. GOTTA BE READY BEFORE SITH GETS HERE OR AM BONED. 1/6

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436c6a No.8636

File: 1439874343546.jpg (289.02 KB,1178x687,1178:687,finnian_01.jpg)

Dice rollRolled 51, 48, 36 = 135 (3d100)

>>8604

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

1/2/3. Shot the bastards to ribbons, try to tap into the force to assist me

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436c6a No.8662

Dice rollRolled 5, 75, 27 = 107 (3d100)

>>8604

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Equipment: Silenced Slugthrower, 1 Slugthrower Clip, 5 Armour Piercing Slugthrower Clips, 3 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Medium Credits, Wookiee Pelt, Skinned Wookiee Corpse, Bowcaster

Skills: Shooting II (Shooting III 4/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2. Now that that nasty business is done, it's time to do my job and start making the drops. Like they said, I'll off anyone who gives me trouble, then dispose of the body before finishing the job.

3. I'll clean up the pelt, bundle it up nicely, and head down to the cantina where I'll give it to the Trandoshan. Hopefully, he'll come work for me, especially if I tell him that I'll give him the means to get more pelts.

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436c6a No.8663

File: 1439911430157.png (110.97 KB,417x234,139:78,IntenseTowel.png)

>>8662

>5 saved by 75

Pic related

>Barely succeed at giving a deadly, crazy, lizard alien mechanic an animal skin

Pic related

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436c6a No.8708

Dice rollRolled 20, 9, 100 = 129 (3d100)

>>8604

Name: Saren "Stone Cold Bruiser" Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, Portable Computer, AI Program

Skills: Acrobatics III, Use The Force II, Computer II, Persuasion II, Medicine I

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

+ "Rare" Felucian Lightfrond

+ High Credits 4/6

1. Pals? Surely his business partner. Nothing unusual. Who knew what he had in store. Imperial blockades sounded serious, first he had avoided them and now the pirates. Saren would make sure to stay close and try to listen in every now and then to see if he could pick up interesting bits of conversation.

2. Well fuck that. Saren would talk to her for a bit longer, perhaps she could be interesting but then again she could just be a medical instructor like every other. Should she prove as boring as expected Saren would just dump her, not like he had to endure her in any other area of his life.

3. What the hell? Hopefully he didn't load a virus onto his computer. Perhaps he should check again and downlaod an anti-virus program. People really had outdone themselves with a variety of tools to abuse the inventions that were technology. If nothing would work he'd just have to live with it, after all Saren couldn't afford to just go about tossing out portable computers.

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436c6a No.8957

>>8605

1/2/3. You hunt to the best of your ability, gathering up more food. The hunting grounds are getting scarcer and scarcer, though.

You hear word when you return that the villages are getting together to have a meeting about what to do with the visitors. You are… invited.

Tracking III 5/6, Survival III 5/6

>>8608

1. They're reluctant to talk, at first. Several hours of calm talking and prodding finally make one of them break, though, aided by the implications of bringing in Imperial higher-ups.

"Rancor Company's been brought in to break Imperial defenses and barricades. Preparation for the planet's -reclamation-. They've got mortars, artillery. Commandos. And a few Jedi."

Gain Persuasion II.

2. You hold a service for the dead, in the traditional manner of your fellow soldiers who, unlike you, are from the same human world.

It's a bit hard to tell, but they're moved by your sentiment.

3. Gain Shooting III.

>>8610

2/3. You illusionify the beast and the Gand is grateful– immediately lopping off its horn and tossing you a bag of what looks like… ordinary table salt.

Lose the ['Bantha']. Gain [Salt Poison].

1. You go down the street to practice your persuasion on a fine, long-legged Rodian woman who's selling apples.

Only when you begin talking to her do you realize that this woman is actually a 10 foot tall Trandoshan with intricate tattoos and wrinkly old skin. He punches you in the gut, sending you clean across the street and into a microchip cart.

"I hear you're working to -subvert- my Master's plans, conehead. Big mistake."

He reaches back and draws a vibrosword, flicking it on with a menacing hum.

>>8615

1. One of the thugs spits. "Ain't nobody sell you out, tailhead. You just didn't go fast enough."

The others squint and look among each other before grunting and turning away, murmuring quietly in Huttese to one another. It's clear that they don't like the looks of this whole situation. One turns back and speaks to you as he backpedals.

"Expect a visit from our benefactors soon. They'll wanna discuss this with you."

2. You usher Ulata off to a nearby sawbones, a gristly old Dug with a cybernetic eye. He assures you that he'll have her in tip top shape before long.

3. Your Ship is now in [Terrible] Condition. You'll need to fix it up a bit more before it can breach the atmosphere and get you off of this forsaken rock, but for now it'll fly just fine in the actual atmosphere itself so long as you don't do any sick flips.

>>8616

1/2/3. You head out and tag some mothafuckin' trees.

It's boring work, to be sure. But you go out and tag you some trees. They're scattered throughout the place and it takes a fair bit of muck-trekking, but you manage to get most of them. You also blast a few stray manka cats further into the underbrush.

Medium Credits 1/3

>>8624

1. Gain Use The Force III.

2. Double Bladed Lightsaber 1/3. You settle down and begin to put it all together…

3. "Phrik can block a lightsaber, and Cortosis can short a lightsaber out entirely. I hear word of Mandalorian Iron being resistant as well."

He smacks you viciously upside the head. "But you will find no such things here on Korriban, apprentice."

>>8627

1/2. The commander directs you towards helping salvage materials and guns from the former Separatist line as well as keeping scouts at bay.

3. Weak Surge 2/6

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436c6a No.8958

>>8957

>>8636

1/2/3. You use the force to enhance your piloting– and blast apart two of your foes.

But the others quickly reassemble, having gotten a lock on your position, and begin spitting laser fire at you in earnest. Your fighter is grazed, one of your four blaster cannons is destroyed.

Use The Force II 1/4. Piloting II 1/4.

There are three enemy fighters remaining. You are approaching a debris cloud.

>>8662

1/2. You don't have to -off- anyone, but you do shoot out a Duros' kneecap when he tries coming at you with a vibroknife.

You make the drops and dispose of the skinned wookie corpse in a gutter. Yeah. Nobody will find it there.

3. You deliver the pelt to the Trandoshan, who chuckles at it. "It's got -holes- in it! And there's -blood-… hrm. Fair enough, though. It's something.

"You be -sure- to lead me to more wookies and I -guess- I can follow you."

Gain Follower: Barrsk, Trandoshan Warrior. Shooting I, Melee II

>>8708

1. He mutters about a "Twi-Lek" and something about Rattataki, whatever THOSE are. He catches you hovering around and gives you a glare as he sips his coffee.

2. Cold shouldered. She just… walks away as you start talking again, clearly a bit disgusted.

3. You download an anti-virus program from a bizzare, new site that looks plain as balls.

You open it up and suddenly your computer shorts out. You hammer the "on" button a few more times and suddenly it comes back on, plain as ever– but with a small sigil displaying the Republic Emblem and the words "Vigilance Security Program" emblazoned on the bottom.

Your AI greets you and says that she downloaded this for you– you ARE a Republic agent, after all, right?

Gain Republic HoloNet Security Program, gain Republic AI Program. Your Portable Computer is almost unsliceable, now.

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436c6a No.8959

Dice rollRolled 80, 60, 42 = 182 (3d100)

1.2. Looks like I might have to consult an actual mechanic and might even have to buy some parts to get my ship repaired to its previous condition. Well. Lets get started.

3. Work on my skill with my blaster. If I ever get into that sorta trouble again I'll need to be better.

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had regisrties in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Terrible Condition

Equipment: Blaster Pistol, 2 Cheap Blasters, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Medium Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

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436c6a No.8961

Dice rollRolled 51, 97, 19 = 167 (3d100)

>>8957

Name: Atia La'Roak

Age: 19

Species: Vahla - Thought Human

Profession: Padawan

Faction: The Republic

Fluff: Do you know how much it sucks to live in a universe filled with near humanoid species and to not know your race? Quite a bit. Atia isn't sure where she was born or who were her parents. She was placed into the orphanage of some backwards frontier world along the Republic-Empire Border which sure helped out their situation. It was at least known for it's salt mining, so that was good. Atia seemed condemmed to be the wife of some salt merchant when a jedi swung by on a routine mission to infilitrate the Empire or some bullshit like that. He detected the force latent in her and took her back to his creepy space cult for more learning into their cult-like ways. Did I mention cult? Anyway, Atia has been learning like a dutiful little child in the hopes that they don't take her back but she has had some troubles with the lack of whole passion thing. Also that whole cult thing. They still seem like good people though and they have good ideals, they just have a hard time executing them and getting off their asses while the sith run rampant. Time to get to work.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Low Credits

Skills: Lightsaber Combat IIl, Use the Force II, Stealth Il

Powers: Weak Force Persuade, Telekinesis (You can move objects)

Misc: [Vahlan] - You look human, but you are not. Your parentage is a mystery, but you cannot help but feel that a homecoming by mom and/or dad wouldn't go well. Your mysterious status and skill in the force is considered curious by your master, a Quarren named Gorrol.

1-2) You heard the man! Grab a few grunts to take with me and then head out to the frontlines with their directions to guide me. They will be doing most of the heavy lifting with my Telekinesis being put to use if there is a particularly heavy piece of salvage or something that they need help carrying. Otherwise, I will devote my time to watching their backs during the salvage mission and being on the lookout for any Sep scouts.

3) Git gud at surge. More specifically, train surge by doing some of the heavy lifting every now and then. Jumping to the top of a junk heap and then lifting a giant-ass barrel while still being a ltitle girl should put some pep in the soldier's steps. 2/6

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436c6a No.8962

Dice rollRolled 84, 23, 27 = 134 (3d100)

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independant

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Followers: Barrsk, Trandoshan Warrior. Shooting I, Melee II (Paid in the form of Wookiee)

Equipment: Silenced Slugthrower, 1 Slugthrower Clip, 5 Armour Piercing Slugthrower Clips, 3 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Medium Credits, Wookiee Pelt, Skinned Wookiee Corpse, Bowcaster

Skills: Shooting II (Shooting III 4/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1. Well, now that I have someone to work with me, I can take on more hardcore jobs. I should keep doing jobs, and keep building a reputation for efficiency and dedication. Next step is more hardcore jobs. I'll see if any Hutts need anything done, but I do want to remain independent.

2. Jobs, however, don't mean crap if you don't get paid. Next up is the cantina where I'll collect my payment for the death stick job.

3. Perhaps I'll head to the shooting range with my new companion, see if I can teach him a thing or two, while working on my own form, of course.

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436c6a No.8963

Dice rollRolled 56, 54, 29 = 139 (3d100)

>>8957

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independant

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the eldars

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking III 5/6, Survival III 5/6.

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

1-2-3 Go to the meeting between the villages for I want to help in this.

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436c6a No.8965

Dice rollRolled 38, 94, 93 = 225 (3d100)

>>8957

Name: Guestin

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting III Leadership II, Persuasion II

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts

1.Mortars, Artillery, commandoes and Jedi? Well you've already given me so much, and you clearly know even more. You've already finished part way, why don't you finish it? Where's that base? It'd save lives, yours and your people's if you told me now. We have your comm frequencies, have had em for a while. WE know roughly the region where it's at, and if worse comes to worse the Empire will just carpet bomb the area and kill everything, including any villages or cities in the region. Oh don't give me that look, we both know the leadership would do it in a heartbeat. Of course you could NOT tell me, and I'd have to give you up to my bosses. They're getting pretty twitchy all told. You've got 15 minutes before they take custody. Heard one of them taking about breaking in the new genital tasers. +Persuade II +point of light

2.Speaking of which. Actually get technical to try and triangulate the bases positions from comms. How is it that a grunt has to do every bit of original though around here? +leadership II +point of light

3. Since there are Jedi here, knowing a bit more about the force may be prudent. Get some training time alone and see if I can use it to shoot better, and anticipate their dodges and light sword blocks. Because if rumors are true those guys are fast and go through troops faster than Sarge goes through chips. +shooting III +weak hide Alignment

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436c6a No.8969

File: 1440117503956.gif (5.26 MB,489x326,3:2,VmA8X2T.gif)

Dice rollRolled 65, 70, 5 = 140 (3d100)

>>8958

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

Use The Force II 1/4. Piloting II 1/4.

1/2. Head straight for the debris cloud, using derelicts as cover as I out maneuver and annihilate my foes.

3. Man'do willing, try to fling some debris at the offending ships using my powers

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436c6a No.8976

Dice rollRolled 55, 43, 23 = 121 (3d100)

>>8957

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Blaster Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, Combat Jumpsuit

Skills: Repair II, Piloting I, Shooting III, Melee III

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Medium Credits 1/3

1-3. Need more credits? Find more jobs!

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436c6a No.8982

Dice rollRolled 100, 80, 100 = 280 (3d100)

>>8958

Name: Saren "Stone Cold Bruiser" Blitz

Age: 18

Species: Human

Profession: Waiter

Faction: Independent

Fluff:

A good looking young man born on the outer rim of known space Saren has spent many of his years completely unproductive living his life as fun as he could make it. He has always been fascinated by the various people passing by the small world he calls home, striving to one day own his own bar where he could serve drinks and listen to all sorts of exciting adventures with his hot alien girlfriend and enjoy life as an accomplished man.

However it would seem that Saren's ambitions will remain just that. Trapped with nothing more to do than servicing the same local drunks day in day out and daydreaming about what could be. Somewhat smarter than your average human and certainly more compassionate than most of them Saren's lack of an inner drive has doomed him to idleness thus far.

Starship: None

Equipment: Waiter's Outfit, Puzzlebox, Knife, Basic Datapad, Medium Credits, (almost unslicable) Portable Computer, Republic AI Program, Republic HoloNet Security Program

Skills: Acrobatics III, Use The Force II, Computer II, Persuasion II, Medicine I

Powers: Surge (Increase dexterity, strength)

Misc: [Well Known] - The run-down spaceport has been your home for a while now. People know you, and don't see you as any harm.

[Thumbs Up] You received a thumbs up from the cook.

+ Inventor Buddy

+ "Rare" Felucian Lightfrond

+ High Credits 4/6

1. Clearly the smuggler did not appreciate his presence and had no intentions of sharing stories of his journeys with Saren, who wasn't quite delusional enough to think that the smuggler had taken as much as a remote liking to him. Either way he remained a customer and Saren would just start serving him like any other, playing around with his new AI program whenever he caught a break.

2. He sure had dodged a bullet with that one, so in the end things really did turn out for the best. Happy with having made a good judgement call Saren would go get himself a treat. Some ice cream would be nice, it had been a long time since he last had any. After all he wasn't exactly short on money at the moment.

3. Not being short on money was one thing but finding a good investment was another. His inventor pal would certainly have something cool for him to invest in, after all that was sort of what Saren knew him for. If not he would just have to look for something else, though he wanted to avoid something as boring as a 401k.

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436c6a No.8984

File: 1440119619619.jpg (44.18 KB,639x628,639:628,SpoonBob.jpg)

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436c6a No.8985

File: 1440119656564-0.gif (1020.75 KB,500x281,500:281,awwBOOMyis.gif)

File: 1440119656590-1.gif (980.25 KB,500x282,250:141,WowBravo.gif)

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436c6a No.8986

>>8982

From 1 to two 100's and an 80

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436c6a No.8997

Dice rollRolled 60, 97, 98 = 255 (3d100)

>>8957

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, [Salt Poison]

Skills: Lightsaber Combat II, Use The Force II, Persuasion II

Powers: Weak Surge, Illusion, Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Force Lightning 3/8

12 Bob smiles, this will be a good opportunity to test my powers, grab and toss the cart with a Weak Surge then blast the chips with a Weak Force Lightning and when it flashes in his face take him down and feed him a hand full of salt poison to test it out.

3 Meditate on Force Lightning 3/8

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436c6a No.9180

>>8959

1/2. You see a mechanic and get a hold of a few replacement parts– a new underchassis, some couplings, a power converter or six.

Ship Repairs 2/4

Your Credits are now Low.

Gain Replacement Parts.

3. Shooting III 1/6

>>8961

1/2. You oversee the salvaging process, and it goes incredibly well. Speederbikes, deployable turrets, pieces of cover, caches of ammo– all that and more you help bring into the fort by way of Telekinesis and encouragement.

The Garrison looks a good deal more reinforced now.

Gain Combat Vest.

3. Weak Surge 3/6. You almost break a comm dish from all your blitzing around and the soldiers laugh at you.

>>8962

Add your follower tab you turkey

1. Hardcore jobs? Well. It's -your- funeral, little human.

There's a Mandalorian that's been hanging out around the nearby slums. Rumor has it, he's got pull with the Empire, and he's not just taking on bounty jobs for credits.

Kill him and his entourage. Take his head.

2. High Credits 1/6.

3. Shooting III 5/6. The Trandoshan sort of fumbles and grumbles and doesn't learn too much on this outing.

>>8963

>>8965

1. The base, he says, is across a ravine. They have heavy turrets and a few small shield generators. Good luck bombing it, Imperial Scum.

Unfortunately, he's still defiant by the time the others come in and usher you out. He -does- say that he hopes you 'enjoy your meals', though.

2. The intelligence people, it seems, were already on that. But by feeding them the information and helping along you manage to find the forward base, several other scouting bases, and what appears to be a much larger base about 40 miles out, right on the edge of a large canyon.

3. Gain Use The Force I. You know how to tap into it to shoot better and enhance your reaction time, but you get an inkling that you'll have to train a bit more to get better results.

>>8969

1/2. You race toward the debris cloud and tear apart a flanking fighter as you pull back sharply.

Another fighter, on your side, scrapes roughly against a passing piece of debris, damaging it. It starts lagging way behind.

One, though, remains firmly on your rear, maneuvering as well as you.

Use The Force II 2/4. Piloting II 2/4.

3. You reach out with the force, aiming to shatter a few bits of debris so as to make some flak for the other ships to– NO NOT THAT ONE!

You destroy a small cluster of rock and proceed to run right through it, tearing apart your armor and cracking your viewport. Alarms start ringing off. You're going to need to end this fast and get into a spaceport even faster.

>>8976

1/2/3. You're told to take the convoy from the observatory back to the previous settlement.

No manka cats, they say, but… there's transmissions of more aliens in the area, again.

>>8997

1/2. You toss the cart at his face, and as he throws it to the ground you blast it with lightning.

His scales are scorched and his eyes are -bleeding- when he falls to a knee, scrabbling at the ground. You step forward and shove a handful of the poison into his mouth accordingly, forcing him to swallow.

He falls onto his back and coughs, starting to choke and gargle and spit. It doesn't seem like it's outright KILLING him, though, he's completely at your mercy. Or lack thereof.

3. Force Lightning 7/8

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436c6a No.9183

Dice rollRolled 69, 96, 91 = 256 (3d100)

1.2. Repairs continue. Should be a bit easier with parts. (2/4)

3. Blaster training (1/6)

Name: Relyk'titular

Age: 19 cycles

Species: Twilek

Profession: Dancer, Smuggler

Faction: Hutt

Fluff: Relyk'titular started her adult life dancing for a local crime lord during day and during night in his bed. That was the last straw, bought and sold several times already she decided that she wouldn't be a slave any longer. Through good fortune she managed to get her hands on a las pistol and killed her owner. She grabbed everything she could, fled on the junk ship the man kept for an emergency escape.

For a time she wandered, using the funds as she could. Then she overheard a pair of Hutt complaining about the state of the borders between everywhere. Her ship had registries in Empire, Reblubic and Hutt space. Different names and everything. Inspired she offered her services to the mammoth tubs of lard, and that paved her way to her new life.

Force Sensitive : Light

Starship: Small Freighter, Hyperdrive, Terrible Condition

Equipment: Blaster Pistol, Datapad, Fake Licenses, Repair Kit, Dancing Clothes, Galaxy Record Speed Medal, Multiple Imperial Patrol Gear, Imperial Skiff Parts, Replacement Parts, Low Credits

Skills: Persuasion III, Shooting II, Piloting II, Repair II

Powers: Weak Force Persuade (You can convince and manipulate the very weak willed)

Misc: [Smuggler] - You are now a smuggler, slipping in between authorities and military alike on behalf of your Hutt benefactors. They pay you better than before, and it's steady, but one screwup and you'll have a lot more than vengeful gangsters on your hands.

Followers :

Ulata Koon, Janitor

Skills : Shooting I

N-A11, Broken Protocol Droid.

Progress :

Droid Repairs 4/6

Piloting III 3/6

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436c6a No.9185

>>8982

>doublefuckingonehundred

2. You buy some ice cream.

It's pretty good ice cream, and, as it turns out, you're the 20,000th customer.

Gain 3 Month Supply Of Ice Cream

1/3. You continue serving the man over the next few days, and he doesn't warm up. In fact, he seems to get more and more irritable and on edge the more that time goes on.

One day, messing with your datapad and the Republic Security Program, you look up to see your inventor friend of all people striding over to the smuggler, who greets him warmly and anxiously gestures to the door. The inventor nods and looks to you, eyes brightening.

"Saren! How marvellous meeting you here! Are you acquainted with Uro Jon-Lodi? He's–"

"Not here, you idiot. But you. Waiter boy. Come with us."

Shrugging, as it IS time for your break afterall, you follow them both outside and underneath a tree, at which point the inventor throws off his coat to reveal a complex set of machinery laid over his body.

"This, my friends, is my invention– the Power Harness. It's not yet armor plated, but it -will- be, and it will greatly increase the user's dexterity, speed and strength when worn! Now, Uro, would you like a demonstration from my friend here?"

"The -Republic- would like to have that design. I couldn't care less. How much?"

The inventor smiles and begins talking at length about cost and production values, just as you lean to the side and grab at your head.

You feel….. a disturbance, in the force. As if some great pressure is inching its way towards you, a spotlight in a prison yard. You give a sort of instinctual mental shrug, and a feeling like being enveloped in a blanket overcomes you. The spotlight comes, and it goes, continuing to search for something.

When you reattain your focus, you see Uro lowering a holopad.

"Empire'll be passing through here within the next few days. You're coming with -me-. We need to get you to coruscant."

The inventor frowns and nods. "Very well– I'll go with you. But this is unfinished, I cannot transport -all- of the materials needed to plate it, and–"

"Give it to the busboy, here. Hide it away in plain sight. When he's gone, you can get it -back- if you need to." The smuggler reaches into a pocket and pulls out a small disc, handing it to you. The inventor begins hurriedly worming his way out of his suit.

"-Do- take good care of this suit for me, will you? It doesn't need much maintenance, but it -does- need to be used regularly or it will lock up. It can be worn underneath loose clothing. I wouldn't recommend using it in -sporting- matches."

Gain Smuggler's Holopad.

Gain Prototype Power Harness.

Gain Weak Hide Alignment.

You are now aware of the Inventor and Smuggler's plan. -And- you have their prototype.

What you do with that information is up to you.

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436c6a No.9187

Dice rollRolled 66, 14, 46 = 126 (3d100)

>>9180

Name: Varin

Age: 22

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: Varin was born on a dangerous backwater planet. The life on the planet was hostile and the world was either jungle or mountain wherever you went. As such the colonists had to fight to protect what was theirs. Varin was an orphan from a small settlement and learned to fight from an early age. He made money maintaining the towns blasters and other weapons. As he grew so did his combat capabilities and his knowledge of weapons of all kinds. After saving enough money we was able to head off of the planet and into the stars, to earn his fortune as a merc.

Starship: Small Fighter: Hyperdrive, Average Condition (Good 2/7)

Equipment: Blaster Pistol, Blaster Rifle w/ Targeting scope, Vibroknife, Basic Datapad, Repair Kit, Low Credits, Combat Jumpsuit

Skills: Repair II, Piloting I, Shooting III, Melee III

Powers: N/A

Misc: [Backwater Hick] - You're from a no-name colonist planet in the Far Outer Rim. You're not well acquainted with galactic society, and aliens are a bit frightening to you. They can tell.

Medium Credits 1/3

1-3. Do the job. I will stop being afraid of aliens! Just gotta shoot more of em.

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436c6a No.9188

Dice rollRolled 87, 34, 75 = 196 (3d100)

>>9180

Age: 17

Species: Chiss

Profession: Soldier

Faction: Empire

Fluff: Raised as a proud Chiss Soldier, Guestin is a soldier in the Empire's war machine at the behest of His family. He strives to be the ideal solider and hopefully one day officer. As such he strives for excellence in everything, indeed he is very good at shooting, scouting and leading, his tests were excellent and he's proven himself in the field several times over. Despite this he gets passed over because he isn't human or a pureblood. He tell himself it does not matter, but It does not take a force sensitive to see the way his gait and face tighten whenever he gets passed over again.

Starship: N/A

Equipment: Heavy Blaster Pistol, Soldier's Uniform, Long-Range Commlink, Low Credits, Binoculars

Skills: Scouting II( III 1/6), Shooting III Leadership II, Persuasion II, Use the Force I

Powers: Weak Hide Alignment (Conceals your force-sensitive nature and presence)

Misc: [Point Of Light] - You have an uncanny sense of balance and self-ease; you can tell your superiors are intentionally keeping you held-back. While this is confusing, it -does- mean you have a solid rapport with your fellow grunts

1. Talk to the Intelligence people about our Food logistics. Tell them what the rebel told me. It could be nothing. It could be our food supply is compromised or going to be hit. I'd not have the foggiest, but I am sure they have some ideas where to start. Of course I would be more than happy to help if needed. +Persuade II

2. Train more in tapping into the force for combat. If you have it use it and improve it. +Use the Force I +Weak hide alignment +Shooting III

3. Report what has been learned to my superiors, Ask for what my orders are now. +point of light +leadership II+ Persuade II

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436c6a No.9197

>>8963

>>9180

1/2/3. You attend the meeting of the villages, noticing that the other villages seem to be much better off than you. The others of your village notice, too, and give you dirty looks for it.

The discussion winds on for several hours– what the visitors have done, what they might intend to do, how they've been acting. And how you lead your village's hunters into killing one of them, misdirecting the blame onto a now destroyed village that, to be fair, was hostile to -everyone-.

You get to say your piece, about how they are dangerous and should not be trusted, but the other villages are not exactly convinced, having only seen the visitors fleetingly.

If you can convince them of the impending danger, then they will, perhaps listen. Until then? It's your village's problem, not theirs.

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436c6a No.9199

Dice rollRolled 75, 16, 37 = 128 (3d100)

>>9197

>Name: Krag-Kor

>Age: 20

>Species: Human

>Profession: Hunter

>Faction: Independent

>Fluff: Before the time of dark there was the time of balance no one remembers what happened before the time of balance but everyone remembers how it ends. By lava and fire it ended in the time of ashes where most elders told us is when the visitors came they bear the power of the storm and the power of death. Then starts the time of the dark where eternal night resides life is good if you get into a clan or become one of the visitor's orders for they can use the power of storms to cook and light the torches and the power of death to enhance their abilities. Once I was a youngling following the lore of the elders now comes the proving of worth where the visitors try to see what are you worth to them but I think I'm not worth much to them after all I'm a hunter for my clan not one of the shamans or one of the elders

DON’T FILL THIS OUT

>Starship: What's a Starship?

>Equipment: Axe, Leather Armor, Bow and Arrow, Campmaking Tools, Rancor Bone Spear, & Bantha Horn Helm

>Skills: Melee III, Shooting II, Tracking III 5/6, Survival III 5/6.

>Powers: N/A

>Misc: [Savage] - Your people know nothing of blasters, starships or credit chips. You survive day to day, working to earn the favor of the mysterious red-skinned visitors with their swords of blood-light. They note your prowess, but say you are 'lacking'.

"The visitors are the end of us and our land. They are able to kill most of our hunters with ease and we will be crucified by their servants. We will be gone by the bloodlight and murdered by the power of storms. If we don't band together we will surly die.

As they will kill a lot of hunters people I know who have died by their blood light and storms. Brothers killed by the visitors malevolent ways, sons damned by the false ones, and fathers crucified by the slaves of the visitors. Our mothers, sisters, and daughters will be raped if you don't respond. We will stop them for the land and sky.

We'll kill them the way that is not fit for warriors we will kill them while the visitors sleep. Take their weapons and armor to stop them. Kill their servants of the wheeled god to save our future. Those who are rich and those that are poor you should join me or you'll die an unfit death by these monstrous visitors."

1-2-3 Try to convince the others for we'll die by these visitors if they will not join me

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436c6a No.9255

Dice rollRolled 18, 57, 89 = 164 (3d100)

>>9180

>follower tab

Whot?

You mean the one that says: Followers: Barrsk, Trandoshan, etc?

Name: Khaldes Moorman

Age: 28

Species: Human

Profession: Mercenary

Faction: Independent

Fluff: tl;dr: See first Dara post in thread

Starship: N/A

Followers: Barrsk, Trandoshan Warrior. Shooting I, Melee II (Paid in the form of Wookiee)

Equipment: Silenced Slugthrower, 1 Slugthrower Clip, 5 Armour Piercing Slugthrower Clips, 3 Flechette Sligthrower Clips, Slugthrower Scope, Cool Ass Box, Plasteel Scraps, Basic Datapad, 1 Pouch of Poison, Medium Credits (High Credits 1/6), Bowcaster

Skills: Shooting II (Shooting III 5/6), Stealth I, Piloting I, Repair II

Powers: Latency (You sometimes know -just- what to do or say. You chalk this up to luck.)

Misc: [Hutt Favor] - While you don't serve the Hutts, you have earned a small favor from the local cartel lord.

1/2/3. This mission will take all of my skill. I'll tell my new ally to set up in a nearby building with the bowcaster. If I need any aid with my mission, I'll give him the order to shoot, but I'll try to hold off on that as he's not exceptional. The plan of attack is thus: I'll set up in the second story of a building overlooking the mandalorian and his entourage. I'll be using an armour piercing clip. Once I have eyes on the mandalorian, I'll take several shots at him, center mass, before moving on to the rest of them. Once one or two AP clips are spent or circumstances dictate a change in tactics, I'll switch to flechette rounds and move in closer to shred them to pieces. As always, I'll dispatch of any witnesses who look like they'll cause trouble.

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436c6a No.9259

Dice rollRolled 38, 44, 59 = 141 (3d100)

>>9180

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, [Salt Poison]>

Skills: Lightsaber Combat II, Use The Force II, Persuasion II

Powers: Weak Surge, Illusion, Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Force Lightning 7/8

1 Meditate on Force Lightning.

2 Victim. Drag the scum back to base and chain him up, clean his wounds with salt and if he survives the night then I may have some questions for him, or some torture.

3 Salt for Shakar. "This salt will leave Darth Halite to your mercy Master"

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436c6a No.9261

File: 1440444422074.jpg (1.45 MB,3116x1924,779:481,3116x1924_1282_Ambush_2d_i….jpg)

Dice rollRolled 80, 71, 81 = 232 (3d100)

>>9180

>>9180

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

Use The Force II 2/4. Piloting II 2/4.

1/2/3. "Sa kyr'am nau tracyn kad, akay, ner aru'e, jate'kara, ner narudar. Ib'tuur jatne tuur ash'ad kyr'amur. Eyaytir, hut'uun!"

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436c6a No.9262

>>9261

p.s. feint him into a dive, cut engines, pop behind him and shoot his ass to ribbons

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436c6a No.9270

Dice rollRolled 24, 5, 28 = 57 (3d100)

>>9180

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, [Salt Poison]>

Skills: Lightsaber Combat II, Use The Force II, Persuasion II

Powers: Weak Surge, Illusion, Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Force Lightning 7/8

1 Meditate on Force Lightning.

2 Victim. Drag the scum back to base and chain him up, clean his wounds with salt and if he survives the night then I may have some questions for him, or some torture.

3 Salt for Shakar. "This salt will leave him to your mercy Master"

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436c6a No.9272

Dice rollRolled 15, 38, 4 = 57 (3d100)

>>9180

Name: Bob Sodi-Um

Age: 23

Species: Cerean

Profession: Dark Neonate

Faction: Empire

Fluff: Bob was told never to go near the Outsider Citadel's, the were places of violence and squalor. Bob wasn't going to let his mother humiliate him in front of his 13 prospective wives so ventured forth to reach the center of the nearest Citadel and then turn back to show his bravery and courage. On the way through he saw the weak and sickly inhabitants. Outsiders all of them and as one clawed at his foot trying to make his leather boot in its next meal he kicked and beat the scum until he died. Little did Bob know he was watched by another Cerean who had come to this hive of villainy, his soon to be Sith Master.

Starship: N/A

Equipment: Lightsaber, Robes, Datapad, Commlink, Meditation Equipment, [Salt Poison]>

Skills: Lightsaber Combat II, Use The Force II, Persuasion II

Powers: Weak Surge, Illusion, Weak Force Lightning

Misc: [Dark Acolyte] - Your master, Lord Sa-Ault Shakar, has taken an interest to you, claiming you are strong in the Dark Side of the force. He claims that great power and courage will be yours– but this requires your utmost devotion to him. Losing his patronage may be fatal.

Follower: Norror

Force Lightning 7/8

1 Meditate on Force Lightning.

2 Victim. Drag the scum back to base and chain him up, clean his wounds with salt and if he survives the night then I may have some questions for him, or some torture.

3 Salt for Shakar. "This salt will leave Darth Halite to your mercy Master"

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436c6a No.9275

File: 1440456334513.jpg (1.45 MB,3116x1924,779:481,3116x1924_1282_Ambush_2d_i….jpg)

Dice rollRolled 15, 66, 28 = 109 (3d100)

>>9180

Name: Kandosii sa Ka'rta

Age: 28

Species: Mandalorian (Human)

Profession: Mercenary

Faction: Independent

Fluff: Kandosii was born on the world of Mandalore, one of the many children born and bred to prowl the galaxy in search of greater challenges, as was the way of the Man'do, a rough childhood primary of training and combat hardened him and stiffened his resolve that the only way to make it in this galaxy was through strength. When he came of age, he joined his brother and sisters under the banner of Mandalore the lesser in his crusade against the republic. After the death of the Mandalore and the fracturing of the tribes, Kandosii wanders the hyper lanes once again, a gun for hire.

Starship: Small Fighter, Hyperdrive, Poor Condition

Equipment: Blaster Rifle, Supercharged Vibrosword, Mandalorian Armor, Datapad, Repair Kit, Low Credits,[Republic Officer Badge], [Valuable Scraps] [Low Credits]

Skills: Shooting II, Melee II, Piloting I, Use the Force I

Powers:Weak Force Grip (You can crush or choke objects, by focusing on them.)

Weak Telekinesis

Misc: [Mandalorian] - You were born and raised on Mandalore, and it shows; your skills are great, even without the force's aid, and you find yourself in moderate demand. While the Republic detests you utterly, your upbringing means you have many prospective Imperial and Hutt clients.

Use The Force II 2/4. Piloting II 2/4.

1/2/3. "Sa kyr'am nau tracyn kad, akay, ner aru'e, jate'kara, ner narudar. Ib'tuur jatne tuur ash'ad kyr'amur. Eyaytir, hut'uun!"

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