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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 0a6e1a1953cfe3e⋯.jpg (155.4 KB,1132x706,566:353,download (2).jpg)

9a583b No.47291 [Last50 Posts]

It burns. It feels like an eternity of agony as all you once were burns away. Your crimes, your sins… what were they again? Memories of family, friends, your mortal life; everything burns away in the fires of hell. The pain increases and you feel a rush and thud as you land on something hard. You open your eyes and see yourself. Small, weak, and stupid. You, and many other sinners, have been born again in Hell as the bottom of the food chain; the imp. You hunger for power and the world around you becomes a feeding frenzy as imps attack each other to devour their essence and become stronger. You, however, hold an advantage; claws, horns, magic, and more. Will you survive to grow stronger or will your ambitions lead you to become prey to something stronger?

App:

Name: Your true name. If someone knows this they can command you as they please.

Rank: Imp

Attributes:

-Size- 1 How big you are 1 is tiny (standard imp, about young child size), 2 is a small, 3 is adult human, 4 is a bear or horse

-Body- 1 Strength relative to body size as well as durability

-Mind- 1 Intelligence. 1 is animalistic, 2 is monkey, ape, child, or very stupid human level, 3 is human level.

Traits: evolutions beyond base stats, such as wings or claws.

Abilites: Magical abilities.

Skills: Need Mind 2

Weaknesses: None

Followers: None

Evo points: 10 These are spent on changing stats and gaining or upgrading Traits and Abilities.

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: Size * Body + Anything from traits. At 0 you will die without help. This is your current and max health.

Gaining Essence: You must kill and eat a creature to gain essence. Lesser Imps, the most base creature, gives you 1 and all others give 1 + half their evo points. Splitting a corpse split the points.

Evolving: It takes an action to evolve as you find a safe place to focus. You can spend evo points on Attributes equal to the new rank squared (4 points for rank 2, 9 for rank 3). For abilities and traits it takes 1 point to choose a new ability or trait, or take a weakness and get 2 traits or abilities. You can also get a random ability or trait with a 30% chance to get a weakness and 70% chance to get a free upgrade as you let the stored energy run wild. Upgrades to traits and abilities increase their potency in different ways such as increasing damage or adding a bleed effect to claws. Upgrading a trait or ability costs 2 + the number of upgrades the trait/ability already has.

You get 10 evo points every time you reach the needed Essence. The Essence needed increases by 10 afterwards.

Your rank is an abstraction of how strong you are in the pecking order and is determined by how many times you reach the essence needed to gain evo points. When you reach Lord ranking you can begin claiming a domain.

Actions: You get 2 actions in and out of combat.

Nat 100: Crit

99-90:+3

89-70:+2

69-50:+1

49-30: Nothing

29-10: -1/Bad things

9-2: -2/Worse things

Nat 1: FUN

____________________________
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9a583b No.47292

>>47291

Some edits I forgot to put in: You will get more dice as you reach greater ranks of demon/devilhood.

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f52237 No.47294

True Name: Manna'Vog'Sograth

Face Name: Maladictum

Appearance: At first glance Maladictum seems to be a pathetic mewling creature whose wretchedness is quite befitting of hell. While this is somewhat true, as his physical and mental ability is almost non-existant this belies his true and terrifying power. The ability to control the minds of creatures around him. Those who believe him to be a simple meal will soon find themselves finding meals for their new master…if he is not feeling immediately peckish. His body seems underdeveloped as if he was still developing in the womb, little nubs sprout from his head showing potential for horns but if touched will break apart bloodily.

Rank: Imp

Attributes:

-Size- 1

-Body- 1

-Mind- 1

Traits: N/A

Abilites: Charm- control up to 5 mind 1 minions

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 1

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2930f1 No.47296

>>47291

True Name: Belserovow

Face Name: Kondrapna

Appearance: Kondrapna is a small, scaly, shelled creature, reminiscent of a slightly stockier tortoise, but with deadly spikes protruding from his shell. He is able to make little sense of his surroundings for now, but what he does know for sure is that he must eat to survive, and everyone around him will serve just fine as food.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Shell, Spikes

Abilities:

Skills:

Weaknesses: None

Followers: None

Evo points: 0

Essence: 0/10

Health: 2

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f40560 No.47297

>>47291

Name: Ovinnik

True Name: Anatoly Byvyrchev

Rank: Imp

Attributes:

-Size- 2

-Body- 1

-Mind- 2

Traits: Thickened Skin - Ovinnik possesses a thick, calloused hide of ribbed maroon skin. - Lv. 1

Molten Blood - Ovinnik's "blood" is a viscous high-temperature, high-pressure soup akin to cooler magma. Lv. 1

Abilites: Force - Ovinnik possesses control over raw force in a limited capacity within a short rage. Lv. 1

Pyromancy - Ovinnik possesses the ability to conjure and control fire and high heat. Lv. 1

Skills: Need Mind 2

Weaknesses: Blood - The blood of mortal life deactivates Ovinnik's Abilities and dulls its more potent traits.

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 3

Formed from the soul of a savage and ruthless mortal warlord, the demon known as Ovinnik stands tall, possessed of chitinous skin, serrated horns and fists smoldering with heat. The beast's true power, however, evident only in the gleam of its sinister red eyes, is its cunning and the potential for fearsome magical power.

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c10dbe No.47299

File: 2ae0439ab9e20f0⋯.jpg (201.34 KB,1200x1027,1200:1027,luciano-comizzo-caprademon….jpg)

File: be7663623ca2b72⋯.png (125.46 KB,771x1037,771:1037,unknown.png)

Name: Behemoth

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Goat Skull Head

Abilites:

+ [Stronk] - Above average strength for the size and power of this demon

Skills:

Weaknesses: Banjos - the Sound of the instrument compels Behemoth to Dance.

Followers: None

Evo points:

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: Size * Body + Anything from traits. At 0 you will die without help. This is your current and max health.

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c10dbe No.47300

>>47299

>Traits: Goat Skull Head, Tail

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81dbee No.47302

>>47291

True Name: Rukhara'gliz'ithmak

Face Name: Rukh

Appearance: A relatively normal imp, barring the fact their musculature is denser and, much more notable, their wings are large and already well formed, able to hold it aloft for a great deal of time.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits: Wings 3

Abilites: N/A

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 2

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984637 No.47304

>>47291

The fires of the descent tempered Jugnos inside and out. Knowledge of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.

Name: Jugnos

True Name: Ferrum Dominum

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Iron Within I - The bones of Jugnos are covered in living iron, bones do not bend and iron does not break easily. Kicks and punches etc have more weight. Metal covered teeth. Veins covered in iron keep him from bleeding profusely. (Covered Bones&Veins > Full Metal Bones& Veins, Covered Muscles&Minor Organs > Steel FM Bones&Veins, FM Muscles&Minor Organs, Covered Major Organs etc.)

Iron Without I - small iron nails, small protruding metal points from knuckles. elbows and knees and nipples of iron.

Abilites: Electrokinesis I

Runes I

Skills: Need Mind 2

Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.

Followers: None

Evo points:

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: Size * Body + Anything from traits. At 0 you will die without help. This is your current and max health.

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984637 No.47305

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984637 No.47317

>>47304

The fires of the descent tempered Jugnos inside and out. Visions of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.

Name: Jugnos

True Name: Ferrum Dominum

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Iron Within I - The bones of Jugnos are covered in living iron, bones do not bend and iron does not break easily. Kicks and punches etc have more weight. Metal covered teeth. Veins covered in iron keep him from bleeding profusely. (Covered Bones&Veins > Full Metal Bones& Veins, Covered Muscles&Minor Organs > Steel FM Bones&Veins, FM Muscles&Minor Organs, Covered Major Organs etc.)

Iron Without I - small iron nails, small protruding metal points from knuckles. elbows and knees and nipples of iron.

Abilites: Electrokinesis I

Skills: Need Mind 2

Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.

Followers: None

Evo points:

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 3

fixed*

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aab0bb No.47319

File: caa76e60c3232ab⋯.png (262.97 KB,1318x946,659:473,wizard.png)

True Name: Zachariah Matthias Shekelgoldbergsteinwitz

Face Name: The Wizard (Embryonic form)

Fluff: Once upon a time, in another dimension, there existed an enigmatic being who lived deep within the basement of a basement of a basement in a city of rusting steel and crumbling concrete called "Detroit". Though scorned in life and rejected by the opposite sex for his otherworldly appearance and mannerisms, he found out a powerful secret - that when 30 years pass without the love of a woman a great and terrible power is unlocked. Now, although he has long since abandoned most wants and needs, he still has one need - ultimate power.

Now he has funneled his latent magical powers into summoning himself into another world from which he may rule, although instead of ending up in an isekai fantasy paradise he has ended up in hell, transformed into a weaker version of himself, both physically and mentally. However he has also gained many other powers, and although his mind seems like it's in a perpetual fog he knows that ultimate power can be gained if he learns to survive and thrive in this world…

Rank: Imp

Attributes:

-Size- 2 (Manlet)

-Body- 1 (Out of shape)

-Mind- 2 (Brainlet)

Traits: Nothing abnormal

Abilites: Wizard Blink - can teleport short distances

Wizard Lightning - can shock his foes with pure arcane lightning

Wizard Chaos - Random ability

Skills:

Weaknesses: Curse of Spaghetti - The Wizard is absolutely terrible at conversing with others and takes a penalty to negotiating with NPCs

Followers: None

Evo points: 0 left

Essence: 0/10

Health: 2

Lemme know if I messed something up because I probably did

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80b5c2 No.47321

File: 3f245d46da80466⋯.jpg (19.55 KB,273x351,7:9,e819ea198637cbb62fc915882d….jpg)

Name:

Dorchaluingear

True Name:

Sebastian Valentine

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits:

- Wings: lvl 1

- Claws: lvl 1

Abilites:

- Hellfire Breath: lvl 1

Skills: Need Mind 2

Weaknesses: None

Followers: None

Evo points: 0

Essence: 0/10

Health: 2

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80b5c2 No.47333

>>47321

fix:

add horns (lvl 1) to traits

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5262be No.47334

App:

Name: Ysmar,tahn

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Venemous Fangs I, Tail I, Scales I

Abilites:

Magical abilities: Camouflage I

Skills:

Weaknesses: Limbless

Followers: None

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health:

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5262be No.47335

File: 51da8c9107d3267⋯.jpg (206.94 KB,1600x900,16:9,zRMdUo4.jpg)

>>47334

in case it wasn't clear demon snake

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ee7d5e No.47337

File: 376a13ec89a5e4e⋯.jpg (45.87 KB,329x188,7:4,imp.jpg)

Name: Buurungi

Rank: Imp

Attributes: An imp and there ain't nothin wrong with that. He's got a job to do and he's not gonna let any hellfires get in his way.

-Size- 1

-Body- 1

-Mind- 1

Traits: Owl head, porcupine body.

Abilites:

Skills: Need Mind 2

Weaknesses: None

Followers: None

Evo points: 10

Essence: 0/10

Health: Size * Body + Anything from traits. At 0 you will die without help. This is your current and max health.

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5262be No.47341

>>47334

ditching venom part of fangs since that seems to be an upgrade but 2 sets of limbs 2 weaknesses

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9a583b No.47342

File: 554a53c1ecbb9de⋯.jpg (371.29 KB,1920x1080,16:9,download.jpg)

>>47294

Charm (lvl 4) - You may attempt to charm a creature with an action. If the action fails then they are immune for the next 10 turns from another attempt. This only works on creatures with Mind 1 or lower. The Charmed creature will follow your orders as long as it will not cause them obvious harm with no reward (you can order them to fight) or the charm will break. Creatures with mind 0 can be ordered to do anything. You can only have 5 creatures charmed at a time.

>>47296

Shell (lvl 1) - Gain 1 armor (armor reduces the successes of an enemy physical attacks)

Spikes (lvl 1)- Act as a natural weapon and do 1d4 per success + body + size

>>47297

Thickened Skin (lvl 1) - + 2 max HP

Molten Blood (lvl 1) - Creatures that do damage to you take 1 fire damage. (Move to ability)

Force (lvl 1) - You can conjure ethereal force in the palm of your hand. You may choose to have your physical attacks count as magical and affect ethereal objects or creatures.

Pyromancy (lvl 1) - You can conjure fire in the palm of your hand. You may do 1d2 per success + mind fire damage on a successful touch attack.

Blood Weakness - When mortal blood touches you your magic is temporarily blocked for 3 turns after being removed. Removal is an action in stressful situations such as combat.

>>47299

Goat skull head (lvl 1) - 1d4 per success +Size + Body bludgeoning damage.

Tail (lvl 1) - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Stronk (lvl 1) - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.

Weakness Banjos - When you hear banjo music you MUST dance. You receive a -10 to all actions that arn't dancing when you can hear banjo music.

>>47302

Wings (lvl 3) - You can fly! You can fly at the same speed you can walk although you must land to rest.

>>47317

Iron within (lvl 1) - +2 max HP

Iron without (lvl 1) - Act as a natural weapon and do 1d4 per success + body + size

Electrokinisis (lvl 1) - You may generate electricity within your body that may do + mind electrical damage to your physical attacks or 1d2 per success + mind electric damage touch attacks.

>>47319

Blink (lvl 1) - You can teleport a short distance as a free action or reaction to an attack. This recharges 3 turns after being used.

Lightning (lvl 1) - 1d2 per success + mind electric damage touch attacks

Cursed touch (lvl 1) - You can use an action and reduce a creature's might by 1 if you hit.

Autism weakness - -10 to social actions.

Cursed existence weakness - -10 to removing curses from you.

>>47321

Wings (lvl 1) - you may glide for a short time. It isn't true flight but it is better than falling.

Claws (lvl 1) - natural weapons 1d4 per success + Body + Size

Horns (lvl 1) - natural weapons 1d4 per success + Body + Size

Hellfire Breath (lvl 2) - You may project fire out of your mouth as a single attack. This fire may affect ethereal creatures. Does 1d2 per success + Mind fire damage.

>>47334

Fangs (lvl 1) - natural weapons 1d4 per success + Body + Size

Tail (lvl 1) - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Scales (lvl 1) - Gain 1 armor

Camouflage (lvl 1) - you may shift the light around you to hide your presence. When you stay still and hide you may give yourself a +10. Recharges 3 turns after use.

Limbless Weakness - You have no arms and, more importantly, hands. You can not hold or manipulate objects. -10 to some actions, such as opening doors.

Slow Weakness - You move slowly and this gives others a greater opportunity. Other creatures gain a +10 to attacking you and you move half speed.

>>47337

Owl beak (lvl 1) - natural weapons 1d4 per success + Body + Size

Porcupine quills (lvl 1) - deal 1 damage to enemies that hit you.

8 free evo points.

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9a583b No.47343

All: Your first moments of your life and you find yourself with thousands of other lesser imps and imps next to the energy of the spawning pool. The pool grows still after it's great surge and the imps begin attacking each other. Demons and Devils can be seen gathering at the edge of the clearing; observing the scene for now. Welcome to Hell, try not to die.

Please Note: All of you, right now, can die in one turn. You have been warned. I will always allow people to rejoin and you will be put in at another spawning pool.

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e212a9 No.47345

Dice rollRolled 24, 76 = 100 (2d100)

>>47342

Name: Ovinnik

True Name: Anatoly Byvyrchev

Rank: Imp

Attributes:

-Size- 2

-Body- 1

-Mind- 2

Traits: Thickened Skin - Ovinnik possesses a thick, calloused hide of ribbed maroon skin. - Lv. 1, +2 HP

Abilities:

Molten Blood - Ovinnik's "blood" is a viscous high-temperature, high-pressure soup akin to cooler magma. Lv. 1, creatures that deal damage take 1 fire damage.

Force - Ovinnik possesses control over raw force in a limited capacity within a short rage. Lv. 1, physical attacks can count as magical.

Pyromancy - Ovinnik possesses the ability to conjure and control fire and high heat. Lv. 1, 1d2 per success+mind fire damage.

Skills:

Weaknesses: Blood - The blood of mortal life deactivates Ovinnik's Abilities and dulls its more potent traits.

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 5

This is hell. There is only one recourse: to survive. To thrive. The atrocities, memories and worries of the mortal world already ebb away into a crimson slurry that spirals down into a cold, compacted core of hate, rage and brutality.

The Ovinnik hesitates for a moment, taking unsteady steps from the spawning pool as it observes the carnage unfolding around it. Then, clenching its fists, it leaps into the fray.

1/2. Wait for some of the surrounding imps to win their fights, then ambush and kill them while they're still weak. The objective here is to cull as much easy essence as possible.

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c10dbe No.47346

File: 70b5d14187808ac⋯.jpg (487.33 KB,800x554,400:277,[테라]폭염의산맥.jpg)

Dice rollRolled 16, 43 = 59 (2d100)

Name: Behemoth

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.

+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Abilites:

+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.

Skills:

Weaknesses:

+ [Banjos] - When you hear banjo music you MUST dance. You receive a -10 to all actions that arn't dancing when you can hear banjo music.

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2

1/2. Need Food, so hungry. Was just somewhere, up high, light, but now everything red, everything hot and fiery. Need to feed, need to feed the beast. Other small things like me fighting, me smarter then them, wait till one about to win and snap his head like… like… something, run off with both bodies. Then me get two meals. Me Smart. Bash tired imps with hard head, choke them with strong hands, slap them with tail.

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80b5c2 No.47349

Dice rollRolled 89, 6 = 95 (2d100)

>>47343

Name:

Dorchaluingear

True Name:

Sebastian Valentine

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits:

- Wings: lvl 1

- Claws: lvl 1

- Horns: lvl 1

Abilites:

- Hellfire Breath: lvl 2

Skills: Need Mind 2

Weaknesses: None

Followers: None

Evo points: 0

Essence: 0/10

Health: 2

——–

1+2: A pool of life, a pool of death, a pool of filth. Although these creatures may be the same as I, only a few may rise out of here. There is no time for waiting, charge forward. With horns and claws tear these creatures to pieces. I must grow stronger. I must survive.

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984637 No.47350

Dice rollRolled 40, 18 = 58 (2d100)

>>47342

The fires of the descent tempered Jugnos inside and out. Visions of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.

Name: Jugnos

True Name: Ferrum Dominum

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Iron within (lvl 1) - +2 max HP

Iron without (lvl 1) - Act as a natural weapon and do 1d4 per success + body + size

Abilites: Electrokinisis (lvl 1) - You may generate electricity within your body that may do + mind electrical damage to your physical attacks or 1d2 per success + mind electric damage touch attacks.

Skills:

Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.

Followers:

Evo points:

Essence: 0/10

Health: 4

1/2 I don't like these imps, they are loud and bothersome. I will generate a charge, touch a small imp or two with some until he is dead, and eat. Jugnos thrums slightly with the electric power he conserves in his small but sturdy body, waiting to touch his hand and feed. The other hand he keeps to himself, gliding his finger along the skin in clumsy patterns along his head, neck, and chest. Sometimes when his two hands are in proximity while hunting a faint line of electric power sparks in the small gap in between.

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f52237 No.47351

Dice rollRolled 25, 18 = 43 (2d100)

True Name: Manna'Vog'Sograth

Face Name: Maladictum

Appearance: At first glance Maladictum seems to be a pathetic mewling creature whose wretchedness is quite befitting of hell. While this is somewhat true, as his physical and mental ability is almost non-existant this belies his true and terrifying power. The ability to control the minds of creatures around him. Those who believe him to be a simple meal will soon find themselves finding meals for their new master…if he is not feeling immediately peckish. His body seems underdeveloped as if he was still developing in the womb, little nubs sprout from his head showing potential for horns but if touched will break apart bloodily.

Rank: Imp

Attributes:

-Size- 1

-Body- 1

-Mind- 1

Traits: N/A

Abilites: Charm (lvl 4) - You may attempt to charm a creature with an action. If the action fails then they are immune for the next 10 turns from another attempt. This only works on creatures with Mind 1 or lower. The Charmed creature will follow your orders as long as it will not cause them obvious harm with no reward (you can order them to fight) or the charm will break. Creatures with mind 0 can be ordered to do anything. You can only have 5 creatures charmed at a time.

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 1

1-2. VULNERABLE! Need protection. Get minions. Then get essence.

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2930f1 No.47352

Dice rollRolled 37, 35 = 72 (2d100)

>>47343

True Name: Belserovow

Face Name: Kondrapna

Appearance: Kondrapna is a small, scaly, shelled creature, reminiscent of a slightly stockier tortoise, but with deadly spikes protruding from his shell. He is able to make little sense of his surroundings for now, but what he does know for sure is that he must eat to survive, and everyone around him will serve just fine as food.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

Shell (lvl 1) - Gain 1 armor (armor reduces the successes of an enemy physical attacks)

Spikes (lvl 1)- Act as a natural weapon and do 1d4 per success + body + size

Abilities:

Skills:

Weaknesses: None

Followers: None

Evo points: 0

Essence: 0/10

Health: 2

1-2. With his first priority being sating his appetite, Kondrapna aims at some of the slower or foolhardier imps, bashing into them with his spiked shell, and devouring their essence.

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24e3e6 No.47353

Dice rollRolled 5, 13 = 18 (2d100)

>>47342

Name: Ysmar,tahn

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Venemous Fangs I (1d4 per success +3) , Tail I (You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.) , Scales I (1 Armour)

Abilites:

Magical abilities:

Skills:

Weaknesses: Limbless (You have no arms and, more importantly, hands. You can not hold or manipulate objects. -10 to some actions, such as opening doors.)

Followers: None

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2

1-2. Try to ambush a pair of imps midfight and attempt to kill the one who looks like it's winning so I can claim both as prey.

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81dbee No.47354

Dice rollRolled 86, 56 = 142 (2d100)

>>47342

True Name: Rukhara'gliz'ithmak

Face Name: Rukh

Appearance: A relatively normal imp, barring the fact their musculature is denser and, much more notable, their wings are large and already well formed, able to hold it aloft for a great deal of time.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits:Wings (lvl 3) - You can fly! You can fly at the same speed you can walk although you must land to rest.

Abilites: N/A

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 2

1. Fly up into the air a decent height.

2. Then fly Downwards onto an imp and smash them to the ground.

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aab0bb No.47357

File: 8f4fd0470ac0074⋯.gif (504.65 KB,240x240,1:1,MajorSparseDikdik-max-1mb.gif)

Dice rollRolled 65, 21 = 86 (2d100)

True Name: Zachariah Matthias Shekelgoldbergsteinwitz

Face Name: The Wizard (Embryonic form)

Fluff: Once upon a time, in another dimension, there existed an enigmatic being who lived deep within the basement of a basement of a basement in a city of rusting steel and crumbling concrete called "Detroit". Though scorned in life and rejected by the opposite sex for his otherworldly appearance and mannerisms, he found out a powerful secret - that when 30 years pass without the love of a woman a great and terrible power is unlocked. Now, although he has long since abandoned most wants and needs, he still has one need - ultimate power.

Now he has funneled his latent magical powers into summoning himself into another world from which he may rule, although instead of ending up in an isekai fantasy paradise he has ended up in hell, transformed into a weaker version of himself, both physically and mentally. However he has also gained many other powers, and although his mind seems like it's in a perpetual fog he knows that ultimate power can be gained if he learns to survive and thrive in this world…

Rank: Imp

Attributes:

-Size- 2 (Manlet)

-Body- 1 (Out of shape)

-Mind- 2 (Brainlet)

Traits: Nothing abnormal

Abilites: Wizard Blink (Lv. 1) - can teleport short distances as a free action or reaction to an attack, recharges 3 turns after being used

Wizard Lightning (Lv. 1) - can shock his foes with pure arcane lightning, 1d2 per success + mind

The Wizard's Curse (Lv. 1) - Can use an action and reduce a creature's might by 1 if you hit - touch attack

Skills:

Weaknesses: Curse of Spaghetti - -10 to social actions

Curse of Curses - -10 to removing curses

Followers: None

Evo points: 0 left

Essence: 0/10

Health: 2

1-2. The Wizard lets out his mighty warcry as he shocks the foolish imp attacking him with his mighty lightning. REEEEEEEEEEEEEEEEEEEEEEEEEEEE!

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9a583b No.47367

File: cf578cc94c5186a⋯.jpg (188 KB,1600x900,16:9,LegionArt9.jpg)

>>47345

You wait for your chance as the imps and lesser imps around you are in their own fights. Soon you see the tail end of a fight between two lesser imp groups leave a single survivor. There are three lesser imp bodies on the ground and a winded lesser standing victorious. The lesser imps shy away in fear but you see your chance and attack. +10 for your attacks and -10 for the lesser imps due to the ambush.

>>47346

You wait and watch. As you do, however, a lesser imp decides to try it's chances and attacks you from behind. -10 due to ambush, opponent gets a +10.

>>47349

You charge into the mob and interrupt a fight between two groups of lesser imps. While there are two of them with two more dead on the ground they are afraid after your ferocious display. They will try to run away next turn but may decide to risk a fight depending on rolls and actions.

>>47350

You pulse electricity through you and wade into the fighting. Most try to stay out of your way. One does step out into your way though. A middling imp, like yourself, with hooved feet. It looks ready for a fight.

>>47351

Lucky you! You turn around and see a pair of imps that seem to be working together approaching you while you were distracted. -10 to actions due to the ambush, they get a +10

>>47352

It is hard to find slower prey in the throng of lesser imps, but something does catch your eye. A middling imp, same as you, has begun approaching you. It towers over the lesser imps and looks strong. Two black, long, straight horns jut from the top of it's head.

>>47353

You find a pair of middling imps facing off. You lost track of them in the fighting but decide to approach to take the weakened winner. You misjudged, however, as when you get there they are shaking hands and turn their attention to you. They both look fairly normal for imps, however, one has tusks and the other hooves.

>>47354

You fly up in the air and take a quick look around. It is hard to get a good target in the writing mass of imps killing each other but you find a middling imp, like yourself, unaware of you. You charge down, wings back, and only open them at the last minute. You hear a crack and you were sure it was your leg until you look down and see the broken neck of the imp. Thankfully it cushioned your landing or that would have been a lot worse for you. -1 HP

>>47357

There are many lesser imps around and few try to approach you with your height. One does but goes on the defensive when you notice it. It still seems like it will attack if you take your eyes off of it.

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2930f1 No.47368

Dice rollRolled 100, 34 = 134 (2d100)

>>47367

True Name: Belserovow

Face Name: Kondrapna

Appearance: Kondrapna is a small, scaly, shelled creature, reminiscent of a slightly stockier tortoise, but with deadly spikes protruding from his shell. He is able to make little sense of his surroundings for now, but what he does know for sure is that he must eat to survive, and everyone around him will serve just fine as food.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

Shell (lvl 1) - Gain 1 armor (armor reduces the successes of an enemy physical attacks)

Spikes (lvl 1)- Act as a natural weapon and do 1d4 per success + body + size

Abilities:

Skills:

Weaknesses: None

Followers: None

Evo points: 0

Essence: 0/10

Health: 2

1-2. Kondrapna may look like a tortoise, but his frame belies the strength of his limbs. He can make a quick movement here and there when he needs to, and his muscular legs can attest to that. This enemy imp will surely make a charge, so Kondrapna will feign to meet it, then make two successive quick movements. He will juke out of his opponent's path, then immediately ram into it with his spiked shell as he passes.

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c10dbe No.47369

Dice rollRolled 24, 31, 92 = 147 (3d100)

Name: Behemoth

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.

+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Abilites:

+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.

Skills:

Weaknesses:

+ [Banjos] - When you hear banjo music you MUST dance. You receive a -10 to all actions that arn't dancing when you can hear banjo music.

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2

1/2/3. Who need go food when food come you! Smashy Smashy Bitey eat!

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c10dbe No.47370

Dice rollRolled 9, 70 = 79 (2d100)

>>47369

wrong dice

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f52237 No.47371

Dice rollRolled 1, 85 = 86 (2d100)

>>47367

True Name: Manna'Vog'Sograth

Face Name: Maladictum

Appearance: At first glance Maladictum seems to be a pathetic mewling creature whose wretchedness is quite befitting of hell. While this is somewhat true, as his physical and mental ability is almost non-existant this belies his true and terrifying power. The ability to control the minds of creatures around him. Those who believe him to be a simple meal will soon find themselves finding meals for their new master…if he is not feeling immediately peckish. His body seems underdeveloped as if he was still developing in the womb, little nubs sprout from his head showing potential for horns but if touched will break apart bloodily.

Rank: Imp

Attributes:

-Size- 1

-Body- 1

-Mind- 1

Traits: N/A

Abilites: Charm (lvl 4) - You may attempt to charm a creature with an action. If the action fails then they are immune for the next 10 turns from another attempt. This only works on creatures with Mind 1 or lower. The Charmed creature will follow your orders as long as it will not cause them obvious harm with no reward (you can order them to fight) or the charm will break. Creatures with mind 0 can be ordered to do anything. You can only have 5 creatures charmed at a time.

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 1

1/2. DANGER! potential MINIONS! make minions.

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aab0bb No.47372

Dice rollRolled 82, 19 = 101 (2d100)

>>47357

True Name: Zachariah Matthias Shekelgoldbergsteinwitz

Face Name: The Wizard (Embryonic form)

Fluff: Once upon a time, in another dimension, there existed an enigmatic being who lived deep within the basement of a basement of a basement in a city of rusting steel and crumbling concrete called "Detroit". Though scorned in life and rejected by the opposite sex for his otherworldly appearance and mannerisms, he found out a powerful secret - that when 30 years pass without the love of a woman a great and terrible power is unlocked. Now, although he has long since abandoned most wants and needs, he still has one need - ultimate power.

Now he has funneled his latent magical powers into summoning himself into another world from which he may rule, although instead of ending up in an isekai fantasy paradise he has ended up in hell, transformed into a weaker version of himself, both physically and mentally. However he has also gained many other powers, and although his mind seems like it's in a perpetual fog he knows that ultimate power can be gained if he learns to survive and thrive in this world…

Rank: Imp

Attributes:

-Size- 2 (Manlet)

-Body- 1 (Out of shape)

-Mind- 2 (Brainlet)

Traits: Nothing abnormal

Abilites: Wizard Blink (Lv. 1) - can teleport short distances as a free action or reaction to an attack, recharges 3 turns after being used

Wizard Lightning (Lv. 1) - can shock his foes with pure arcane lightning, 1d2 per success + mind

The Wizard's Curse (Lv. 1) - Can use an action and reduce a creature's might by 1 if you hit - touch attack

Skills:

Weaknesses: Curse of Spaghetti - -10 to social actions

Curse of Curses - -10 to removing curses

Followers: None

Evo points: 0 left

Essence: 0/10

Health: 2

1-2. This time the Wizard ACTUALLY blasts the demon with lightning

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9a583b No.47373

Dice rollRolled 99, 20, 40, 8, 63 = 230 (5d100)

>>47368

The imp does charge. 1&2.

>>47369

The lesser him flails wildly 3. +10

>>47371

One charges you, fists flailing wildly. 4. +10

>>47372

As you close the lesser imp swings wildly. 5.

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2930f1 No.47374

Dice rollRolled 93 (1d100)

>>47373

Rolling d100 because reasons

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9a583b No.47375

Dice rollRolled 19 (1d100)

>>47373

>>47374

Another reason entirely.

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984637 No.47376

Dice rollRolled 86, 78 = 164 (2d100)

>>47367

The fires of the descent tempered Jugnos inside and out. Visions of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.

Name: Jugnos

True Name: Ferrum Dominum

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Iron within (lvl 1) - +2 max HP

Iron without (lvl 1) - Act as a natural weapon and do 1d4 per success + body + size

Abilites: Electrokinisis (lvl 1) - You may generate electricity within your body that may do + mind electrical damage to your physical attacks or 1d2 per success + mind electric damage touch attacks.

Skills:

Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.

Followers:

Evo points:

Essence: 0/10

Health: 4

1/2 Bringing my hands together could create a small flash to disorient it then I will strike it down with an enhanced blow from my fist.

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81dbee No.47382

Dice rollRolled 66, 90 = 156 (2d100)

>>47367

True Name: Rukhara'gliz'ithmak

Face Name: Rukh

Appearance: A relatively normal imp, barring the fact their musculature is denser and, much more notable, their wings are large and already well formed, able to hold it aloft for a great deal of time.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits:Wings (lvl 3) - You can fly! You can fly at the same speed you can walk although you must land to rest.

Abilites: N/A

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 2

1. Too many predators, too much prey. Bad time to get caught y either. Drag food off somewhere less busy.

2. Eat food.

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e212a9 No.47383

Dice rollRolled 82, 62 = 144 (2d100)

>>47367

Name: Ovinnik

True Name: Anatoly Byvyrchev

Rank: Imp

Attributes:

-Size- 2

-Body- 1

-Mind- 2

Traits: Thickened Skin - Ovinnik possesses a thick, calloused hide of ribbed maroon skin. - Lv. 1, +2 HP

Abilities:

Molten Blood - Ovinnik's "blood" is a viscous high-temperature, high-pressure soup akin to cooler magma. Lv. 1, creatures that deal damage take 1 fire damage.

Force - Ovinnik possesses control over raw force in a limited capacity within a short rage. Lv. 1, physical attacks can count as magical.

Pyromancy - Ovinnik possesses the ability to conjure and control fire and high heat. Lv. 1, 1d2 per success+mind fire damage.

Skills:

Weaknesses: Blood - The blood of mortal life deactivates Ovinnik's Abilities and dulls its more potent traits.

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 3

1/2. Kill the victor. Steal his corpses. +10

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5262be No.47384

Dice rollRolled 4, 94 = 98 (2d100)

>>47367

Name: Ysmar,tahn

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Venemous Fangs I (1d4 per success +3) , Tail I (You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.) , Scales I (1 Armour)

Abilites:

Magical abilities:

Skills:

Weaknesses: Limbless (You have no arms and, more importantly, hands. You can not hold or manipulate objects. -10 to some actions, such as opening doors.)

Followers: None

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2

1-2.Lunge at the imp with Tusks and try to get my bite on

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9a583b No.47385

Dice rollRolled 38, 94, 30, 38, 46, 82, 66 = 394 (7d100)

>>47383

The lesser imp gives up the prize and tries to get away with it's life. (contested, if it rolls higher it gets away) -10

>>47376

1. The imp tries to cover it's eyes to the flash although small. (contested to first roll, fail and he gets penalties to his attack)

2. Then rushes in with an open hand.

>>47384

1&2. You feel your strike slow as the one with hooves focuses. (Highest one will remove it's success from your successes as a defensive action)

1. The tusked one tries to grab your fangs to block the attack (Same, defensive action)

2. Then grapple you. (You can resist with an action next turn to get out if he succeeds. You will get a penalty to successes based on his successes.)

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9a583b No.47386

>>47368

The plan works perfectly as the large imp charges you only to be tripped. You didn't consider how tenacious this imp could be as it's horn is rammed into your unprotected neck as you ram it full of spikes. You see it die as you desperately try to stop the bleeding. In an instant the scene changes from the free for all to standing before a large devil sitting upon a throne with the corpse at your feet. The devil looks down upon you and the wound on your neck heals (you are at 1 HP). "You have shown good skills little imp. You have impressed me enough to be allowed to serve."

>>47369

The lesser imp is just able to dance out of your strike and hit you with a punch. -1 HP

>>47371

One imp stops, awaiting your commands while the other halts his advance in confusion to his companion not helping.

>>47372

The imp is able to strike you with a punch and in return gets cooked with lightning. -1 HP, win the fight.

>>47376

The flash of sparks is too small to do much and the imp closes the distance quickly. You are able to side step the attack as he reaches his hand out. You can feel the spikes near his hand heat up before you slam your fists into his back and he convulses as the electricity flows through him and he dies.

>>47383

The lesser imp turns to run but you reach it too quickly and incinerate it with a touch. At least the ash is edible.

>>47384

You shrug off the strange threads that try to bind you and force your fangs into the collar of the tusked imp despite it's attempts to grab you and watch as it collapses. You curl over the corpse and turn your gaze at the other imp who seems to be preparing a defense with a look of annoyance.

All: If you are now out of combat you may post actions for next turn.

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f52237 No.47387

Dice rollRolled 2, 62 = 64 (2d100)

>>47386

True Name: Manna'Vog'Sograth

Face Name: Maladictum

Appearance: At first glance Maladictum seems to be a pathetic mewling creature whose wretchedness is quite befitting of hell. While this is somewhat true, as his physical and mental ability is almost non-existant this belies his true and terrifying power. The ability to control the minds of creatures around him. Those who believe him to be a simple meal will soon find themselves finding meals for their new master…if he is not feeling immediately peckish. His body seems underdeveloped as if he was still developing in the womb, little nubs sprout from his head showing potential for horns but if touched will break apart bloodily.

Rank: Imp

Attributes:

-Size- 1

-Body- 1

-Mind- 1

Traits: N/A

Abilites: Charm (lvl 4) - You may attempt to charm a creature with an action. If the action fails then they are immune for the next 10 turns from another attempt. This only works on creatures with Mind 1 or lower. The Charmed creature will follow your orders as long as it will not cause them obvious harm with no reward (you can order them to fight) or the charm will break. Creatures with mind 0 can be ordered to do anything. You can only have 5 creatures charmed at a time.

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 1

1. Eyes off me! Strike now!

2. Kill the threat minion and protect me!

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f52237 No.47388

>>47387

change second action into a free action and use the second roll with the first for the strike.

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2930f1 No.47389

Dice rollRolled 10, 13 = 23 (2d100)

>>47386

True Name: Belserovow

Face Name: Kondrapna

Appearance: Kondrapna is a small, scaly, shelled creature, reminiscent of a slightly stockier tortoise, but with deadly spikes protruding from his shell. He is able to make little sense of his surroundings for now, but what he does know for sure is that he must eat to survive, and everyone around him will serve just fine as food.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

Shell (lvl 1) - Gain 1 armor (armor reduces the successes of an enemy physical attacks)

Spikes (lvl 1)- Act as a natural weapon and do 1d4 per success + body + size

Abilities:

Skills:

Weaknesses: None

Followers: None

Evo points: 0

Essence: 0/10

Health: 1/2

1-2. While his mind is still not operating at perfect capacity, Kondrapna is able to recognize this opportunity. Working under this devil could offer a wealth of experience and allow him to grow his power. He feasts on his fallen opponent, then waits patiently to hear what his new beneficiary has to say.

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c10dbe No.47390

Dice rollRolled 29, 36 = 65 (2d100)

>>47386

Name: Behemoth

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.

+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Abilites:

+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.

Skills:

Weaknesses:

+ [Banjos] - When you hear banjo music you MUST dance. You receive a -10 to all actions that arn't dancing when you can hear banjo music.

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 1/2

1/2. He no dance when I tear off his legs and bash him to death with my skull!

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e212a9 No.47391

Dice rollRolled 90, 36 = 126 (2d100)

>>47386

Name: Ovinnik

True Name: Anatoly Byvyrchev

Rank: Imp

Attributes:

-Size- 2

-Body- 1

-Mind- 2

Traits: Thickened Skin - Ovinnik possesses a thick, calloused hide of ribbed maroon skin. - Lv. 1, +2 HP

Abilities:

Molten Blood - Ovinnik's "blood" is a viscous high-temperature, high-pressure soup akin to cooler magma. Lv. 1, creatures that deal damage take 1 fire damage.

Force - Ovinnik possesses control over raw force in a limited capacity within a short rage. Lv. 1, physical attacks can count as magical.

Pyromancy - Ovinnik possesses the ability to conjure and control fire and high heat. Lv. 1, 1d2 per success+mind fire damage.

Skills:

Weaknesses: Blood - The blood of mortal life deactivates Ovinnik's Abilities and dulls its more potent traits.

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 3

1. Eat the ash.

2. Drag an imp corpse away to eat later.

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9a583b No.47392

Dice rollRolled 26, 6, 37 = 69 (3d100)

>>47387

1. The charmed imp tries to grab his former companion to stop his strikes.

2. The uncharmed imp tries to strike you.

>>47390

3. The lesser imp tries to strike you again seeing you weakening.

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f52237 No.47394

Dice rollRolled 12, 36 = 48 (2d100)

>>47392

True Name: Manna'Vog'Sograth

Face Name: Maladictum

Appearance: At first glance Maladictum seems to be a pathetic mewling creature whose wretchedness is quite befitting of hell. While this is somewhat true, as his physical and mental ability is almost non-existant this belies his true and terrifying power. The ability to control the minds of creatures around him. Those who believe him to be a simple meal will soon find themselves finding meals for their new master…if he is not feeling immediately peckish. His body seems underdeveloped as if he was still developing in the womb, little nubs sprout from his head showing potential for horns but if touched will break apart bloodily.

Rank: Imp

Attributes:

-Size- 1

-Body- 1

-Mind- 1

Traits: N/A

Abilites: Charm (lvl 4) - You may attempt to charm a creature with an action. If the action fails then they are immune for the next 10 turns from another attempt. This only works on creatures with Mind 1 or lower. The Charmed creature will follow your orders as long as it will not cause them obvious harm with no reward (you can order them to fight) or the charm will break. Creatures with mind 0 can be ordered to do anything. You can only have 5 creatures charmed at a time.

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 1

1. Eat corpse

2. Find imps distracted by combat and charm both of them.

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527c5e No.47395

File: 918efbca36e3cb9⋯.jpg (171.86 KB,406x321,406:321,Malprig.jpg)

>>47291

True Name: Varziketh

Face Name: Malprig

Appearance:Malprig appears larger and more muscular and intimidating than most of the imps surrounding him with large sharp and pointy horns sprouting out from a snarling face filled with rows of pointed triangular teeth. It's obvious this demon is anything but ordinary seemingly born to kill…however behind those unforgiving red eyes…seems something more intelligent then animalistic..or is that a trick?

Rank: Imp

Attributes:

-Size- 2

-Body- 2

-Mind- 1

Traits: Large pointed horns. Razor sharp teeth.

Abilities:N/A

Skills: N/A

Weaknesses:Onions-When thrown at malprig he is forced to run away crying.

Followers: N/A

Evo points: N/A

Essence:0/10

Health: 4?

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984637 No.47396

Dice rollRolled 69, 93 = 162 (2d100)

>>47386

The fires of the descent tempered Jugnos inside and out. Visions of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.

Name: Jugnos

True Name: Ferrum Dominum

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Iron within (lvl 1) - +2 max HP

Iron without (lvl 1) - Act as a natural weapon and do 1d4 per success + body + size

Abilites: Electrokinisis (lvl 1) - You may generate electricity within your body that may do + mind electrical damage to your physical attacks or 1d2 per success + mind electric damage touch attacks.

Skills:

Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.

Followers:

Evo points:

Essence: 0/10

Health: 4

Good. I have finished him without taking harm but this trial is not yet over. I must ritually consume him to gain his strength, but not here.

1 Bring my defeated enemy to a more respectful place.

2 Devour him and gain his strength.

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80b5c2 No.47397

Dice rollRolled 34, 51 = 85 (2d100)

>>47367

Name:

Dorchaluingear

True Name:

Sebastian Valentine

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits:

- Wings: lvl 1

- Claws: lvl 1

- Horns: lvl 1

Abilites:

- Hellfire Breath: lvl 2

Skills: Need Mind 2

Weaknesses: None

Followers: None

Evo points: 0

Essence: 0/10

Health: 2

——–

1. Eat the two dead imps for their essence.

2. Charge at the other two imps, I must feed as much as I can.

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aa63c9 No.47398

Dice rollRolled 21, 67 = 88 (2d100)

>>47386

Name: Ysmar,tahn

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Venemous Fangs I (1d4 per success +3) , Tail I (You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.) , Scales I (1 Armour)

Abilites:

Magical abilities:

Skills:

Weaknesses: Limbless (You have no arms and, more importantly, hands. You can not hold or manipulate objects. -10 to some actions, such as opening doors.)

Followers: None

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2

1-2.I don't exactly have a second means of fighting and don't plan on letting the other imp pull up it's defense so what's good enough for goose is good enough for gander. Lunge again

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9a583b No.47418

Dice rollRolled 69, 25 = 94 (2d100)

>>47398

The imp begins to concentrate and the threads begin to wrap around you again, slowing you down. 1&2.

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aab0bb No.47424

Dice rollRolled 53, 78 = 131 (2d100)

>>47357

True Name: Zachariah Matthias Shekelgoldbergsteinwitz

Face Name: The Wizard (Embryonic form)

Fluff: Once upon a time, in another dimension, there existed an enigmatic being who lived deep within the basement of a basement of a basement in a city of rusting steel and crumbling concrete called "Detroit". Though scorned in life and rejected by the opposite sex for his otherworldly appearance and mannerisms, he found out a powerful secret - that when 30 years pass without the love of a woman a great and terrible power is unlocked. Now, although he has long since abandoned most wants and needs, he still has one need - ultimate power.

Now he has funneled his latent magical powers into summoning himself into another world from which he may rule, although instead of ending up in an isekai fantasy paradise he has ended up in hell, transformed into a weaker version of himself, both physically and mentally. However he has also gained many other powers, and although his mind seems like it's in a perpetual fog he knows that ultimate power can be gained if he learns to survive and thrive in this world…

Rank: Imp

Attributes:

-Size- 2 (Manlet)

-Body- 1 (Out of shape)

-Mind- 2 (Brainlet)

Traits: Nothing abnormal

Abilites: Wizard Blink (Lv. 1) - can teleport short distances as a free action or reaction to an attack, recharges 3 turns after being used

Wizard Lightning (Lv. 1) - can shock his foes with pure arcane lightning, 1d2 per success + mind

The Wizard's Curse (Lv. 1) - Can use an action and reduce a creature's might by 1 if you hit - touch attack

Skills:

Weaknesses: Curse of Spaghetti - -10 to social actions

Curse of Curses - -10 to removing curses

Followers: None

Evo points: 0 left

Essence: 0/10

Health: 1/2

1. The Wizard hungrily eats the corpse. Mmm, tastes like tendies!

2. But still there must be more food, more tendies, more POWER. The Wizard will hunt again, this time attempting to ambush a hapless foe.

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5ad27e No.47425

Holy shit, I didn't believe this thing was still alive

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9a583b No.47426

>>47390

The small lesser imp gets in your blind spot and hits you in your boney head, doing no damage.

>>47398

You strike but get tangled in a bunch of wires. You are able to wiggle yourself free before the wires converge to tangle you up.

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5262be No.47427

Dice rollRolled 19, 68 = 87 (2d100)

>>47426

Not gonna bother with stats scroll up if you need em

1. I have no arms and must free myself try and wriggle out

2. this just in more lunging and biting

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fbfca2 No.47429

Dice rollRolled 88, 6 = 94 (2d100)

Name: Behemoth

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.

+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Abilites:

+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.

Skills:

Weaknesses:

+ [Banjos] - When you hear banjo music you MUST dance. You receive a -10 to all actions that arn't dancing when you can hear banjo music.

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 1/2

1/2. Head hard, I will hold it down and hit it with head until it moves no more

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9a583b No.47430

Dice rollRolled 62, 2, 95 = 159 (3d100)

>>47427

1. use the magic wires to block

2. and try to tie you up.

>>47429

3. Lesser imp punch!

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9a583b No.47431

>>47429

You and the lesser imp knock each other out. (roll me a d100 to see if you impressed a demon/devil that has been watching)

>>47427

You strike again and hit the wires once again, but are able to wiggle away before you can be tied up.

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fbfca2 No.47432

Dice rollRolled 35 (1d100)

>>47431

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fbfca2 No.47433

Name: Azgaralz

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.

+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Abilites:

+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.

Skills:

Weaknesses:

+ [Sonic Attacks]

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2/2

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5262be No.47442

Dice rollRolled 1, 100 = 101 (2d100)

>>47431

1-2.This just in more lunging and biting since I have no other form of attack

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9a583b No.47443

Dice rollRolled 87, 94 = 181 (2d100)

>>47442

1. Block

2. Entangle

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5262be No.47444

Dice rollRolled 20, 27 = 47 (2d100)

>>47443

Name: Ysmar,tahn

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Venemous Fangs I (1d4 per success +3) , Tail I (You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.) , Scales I (1 Armour)

Abilites:

Magical abilities:

Skills:

Weaknesses: Limbless (You have no arms and, more importantly, hands. You can not hold or manipulate objects. -10 to some actions, such as opening doors.)

Followers: None

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2

1. Scarf down those corpses like my life depends on it

2. Hide from the other imps

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9a583b No.47445

Dice rollRolled 77, 89 = 166 (2d100)

>>47397

1&2. They try to run

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9a583b No.47446

Dice rollRolled 1 (1d100)

>>47444

Your battle has attracted the attention of those who wish to gain an easy haul from your hard work. If they kill you they have more than enough to evolve. Another normal imp approaches you from behind, close enough to attack, before you can notice. This one is taller than lesser imps. -10 to first round of combat

>>47433

You pop out of the spawning pool into a desert. In the distance you see a city.

>>47424

You quickly eat the corpse of the lesser imp. +1 Essence

You find a good haul guarded by a snake like imp. If you kill him you could get more than enough to evolve. You approach carefully and get close enough to attack before he notices. +10 to first round of combat.

>>47397

The other lesser imps run leaving you to eat the corpses of the lesser imps, until you are ambushed by another imp. Considering how much the hulking thing stinks it is hard to see how you didn't notice it coming at you. -10 first turn of combat.

>>47396

You bring the corpse to near the edge of the spawning pool and begin to eat. In the end you notice that you can heat up your spikes at will. +5 Essence

+Ability: Pyrokinisis (lvl 1) - You may generate heat within your body that may do + mind fire damage to your physical attacks or 1d2 per success + mind fire damage touch attacks. (You may not use this and electrokinesis at the same time)

>>47395

Horns: 1d4 per success + Size + Body

Teeth: 1d4 per success + Size + Body

Ability Copy: When you touch a creature you may copy their ability for the next combat turn or same non-combat turn.

Weakness: Onions - When you are around onions you MUST use all actions to flee. You can not approach onions.

Ability Addiction - There is a certain high you get when you copy an ability. If you haven't copied an ability within 3 turns of the last copy then you get -5 to all actions not related to getting your next fix. This is cumulative every 3 turns. (-5 at 3, -10 at 6)

>>47394

Before you can eat the corpse a normal imp approaches you seeing an easy meal. The imp is bigger and stronger than the lesser imps around and has curved claws on it's hand and feet. It walks hunched over.

>>47391

You quickly eat the ash of the lesser imp, then the bodies of the lesser imps before you realize. It's surprising how hard the hunger strikes when you are actually eating. +4 Essence

>>47389

Without a word you turn to the body and devour it. +5 Essence

While you are eating you hear your new master sigh in disappointment. "It seems I was mistaken. Just another case of luck. Another one for the slave pits it is then." You finish and try to speak up but find yourself in a cage. Your back burns as you quickly whip around and see a devil like a centipede with arms and hands for legs and a human like face. One of it's arms holds a brand. "Ah, yes yes. Another for the master. Well I should introduce myself and explain your situation before you die. I am Taskmaster Tixal. You shall address me as Taskmaster and follow ever order I give you. Failure to do so will result in horrible pain at first, then eradication or worse. Now…" it opens the cage "Follow. You will show what you can do and I will find a use for you."

>>47382

You pick up your prize and head to the edge of the clearing. You can see many demons and devils but they are more wary about the others and the battle to bother with you. You quickly scarf down the body while standing on a tree limb. It seems a few are about to head into the fray and get some easy pickings. You finish eating and find that you now have horns on the top of your head. +Trait: Horns - deal 1d4 per success + Size + Body physical damage.

<30 and lesser demons/devils enter the fray as well.

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9a583b No.47447

>>47446

Everyone still in the fray can see larger lesser demons and even normal demons and devils entering the fray. Some are taking imps, some are making pacts, but most are killing all the see.

>>47395

(Forgot your opening fluff) You stand on an empty wind swept plain next to the spawning pool. Nothing has taken note of you that you can see.

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fbfca2 No.47448

Dice rollRolled 86, 7 = 93 (2d100)

>>47446

Name: Azgaralz

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.

+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Abilites:

+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.

Skills:

Weaknesses:

+ [Sonic Attacks]

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2/2

1. City good, yes yes. Me go there

2. No sense in not looking for snacks on way to city

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2930f1 No.47449

Dice rollRolled 95, 40 = 135 (2d100)

>>47446

True Name: Belserovow

Face Name: Kondrapna

Appearance: Kondrapna is a small, scaly, shelled creature, reminiscent of a slightly stockier tortoise, but with deadly spikes protruding from his shell. He is able to make little sense of his surroundings for now, but what he does know for sure is that he must eat to survive, and everyone around him will serve just fine as food.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

Shell (lvl 1) - Gain 1 armor (armor reduces the successes of an enemy physical attacks)

Spikes (lvl 1)- Act as a natural weapon and do 1d4 per success + body + size

Abilities:

Skills:

Weaknesses: None

Followers: None

Evo points: 0

Essence: 5/10

Health: 1/2

1-2. Even with his diminished facilities, Kondrapna realized he botched his first impression with his new employer. He'd have to do his best at his new job if he still wanted opportunities to increase his strength. He follows the Taskmaster with every intent to work to his specifications.

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f52237 No.47450

Dice rollRolled 12, 1 = 13 (2d100)

>>47446

True Name: Manna'Vog'Sograth

Face Name: Maladictum

Appearance: At first glance Maladictum seems to be a pathetic mewling creature whose wretchedness is quite befitting of hell. While this is somewhat true, as his physical and mental ability is almost non-existant this belies his true and terrifying power. The ability to control the minds of creatures around him. Those who believe him to be a simple meal will soon find themselves finding meals for their new master…if he is not feeling immediately peckish. His body seems underdeveloped as if he was still developing in the womb, little nubs sprout from his head showing potential for horns but if touched will break apart bloodily.

Rank: Imp

Attributes:

-Size- 1

-Body- 1

-Mind- 1

Traits: N/A

Abilites: Charm (lvl 4) - You may attempt to charm a creature with an action. If the action fails then they are immune for the next 10 turns from another attempt. This only works on creatures with Mind 1 or lower. The Charmed creature will follow your orders as long as it will not cause them obvious harm with no reward (you can order them to fight) or the charm will break. Creatures with mind 0 can be ordered to do anything. You can only have 5 creatures charmed at a time.

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 1

1/2. DANGER! potential Thrall. Attempt to take mind. Have slave hold him off during attempt.

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527c5e No.47451

File: 918efbca36e3cb9⋯.jpg (171.86 KB,406x321,406:321,Malprig.jpg)

>>47447

True Name: Varziketh

Face Name: Malprig

Appearance:Malprig appears larger and more muscular and intimidating than most of the imps surrounding him with large sharp and pointy horns sprouting out from a snarling face filled with rows of pointed triangular teeth. It's obvious this demon is anything but ordinary seemingly born to kill…however behind those unforgiving red eyes…seems something more intelligent then animalistic..or is that a trick?

Rank: Imp

Attributes:

-Size- 2

-Body- 2

-Mind- 1

Traits

Horns: 1d4 per success + Size + Body

Teeth: 1d4 per success + Size + Body

Ability Copy: When you touch a creature you may copy their ability for the next combat turn or same non-combat turn.

Weakness: Onions - When you are around onions you MUST use all actions to flee. You can not approach onions.

Ability Addiction - There is a certain high you get when you copy an ability. If you haven't copied an ability within 3 turns of the last copy then you get -5 to all actions not related to getting your next fix. This is cumulative every 3 turns. (-5 at 3, -10 at 6)

Followers: N/A

Evo points: N/A

Essence:0/10

Health: 4

1: We shall hunt, we are good at this, we will find something weaker then us…it shall be killed, we will use our teeth and our horns.

2: If we are successful in our hunt we shall consume our prey…its flesh…yes..succulent flesh shall sustain us.

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527c5e No.47452

Dice rollRolled 57, 93 = 150 (2d100)

>>47451

Rolling

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2512f0 No.47453

Dice rollRolled 81, 36 = 117 (2d100)

>>47446

The fires of the descent tempered Jugnos inside and out. Visions of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.

Name: Jugnos

True Name: Ferrum Dominum

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Iron within (lvl 1) - +2 max HP

Iron without (lvl 1) - Act as a natural weapon and do 1d4 per success + body + size

Abilites: Electrokinisis (lvl 1) - You may generate electricity within your body that may do + mind electrical damage to your physical attacks or 1d2 per success + mind electric damage touch attacks.

Pyrokinisis (lvl 1) - You may generate heat within your body that may do + mind fire damage to your physical attacks or 1d2 per success + mind fire damage touch attacks. (You may not use this and electrokinesis at the same time)

Skills:

Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.

Followers:

Evo points:

Essence: 5/10

Health: 4

1 It is good I have already made my way near the edge of the spawning pool. Now I shall take my leave of this place.

2 I will take up a position of strength where I can cut down an imp who escapes my way, their fear of the demons and devils will draw their eyes behind them and give me further advantage.

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aab0bb No.47456

Dice rollRolled 29, 39 = 68 (2d100)

>>47357

True Name: Zachariah Matthias Shekelgoldbergsteinwitz

Face Name: The Wizard (Embryonic form)

Fluff: Once upon a time, in another dimension, there existed an enigmatic being who lived deep within the basement of a basement of a basement in a city of rusting steel and crumbling concrete called "Detroit". Though scorned in life and rejected by the opposite sex for his otherworldly appearance and mannerisms, he found out a powerful secret - that when 30 years pass without the love of a woman a great and terrible power is unlocked. Now, although he has long since abandoned most wants and needs, he still has one need - ultimate power.

Now he has funneled his latent magical powers into summoning himself into another world from which he may rule, although instead of ending up in an isekai fantasy paradise he has ended up in hell, transformed into a weaker version of himself, both physically and mentally. However he has also gained many other powers, and although his mind seems like it's in a perpetual fog he knows that ultimate power can be gained if he learns to survive and thrive in this world…

Rank: Imp

Attributes:

-Size- 2 (Manlet)

-Body- 1 (Out of shape)

-Mind- 2 (Brainlet)

Traits: Nothing abnormal

Abilites: Wizard Blink (Lv. 1) - can teleport short distances as a free action or reaction to an attack, recharges 3 turns after being used

Wizard Lightning (Lv. 1) - can shock his foes with pure arcane lightning, 1d2 per success + mind

The Wizard's Curse (Lv. 1) - Can use an action and reduce a creature's might by 1 if you hit - touch attack

Skills:

Weaknesses: Curse of Spaghetti - -10 to social actions

Curse of Curses - -10 to removing curses

Followers: None

Evo points: 1

Essence: 0/10

Health: 1/2

1-2. Yummy, more tendies! But this stupid snake thing is in the way. Who made this stupid snake thing? It is ugly and pathetic. The Wizard decides to make the ugly snake its prey as well and zaps it dead from the shadows!

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aa63c9 No.47457

Dice rollRolled 12, 85 = 97 (2d100)

>>47446

Name: Ysmar,tahn

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Venemous Fangs I (1d4 per success +3) , Tail I (You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.) , Scales I (1 Armour)

Abilites:

Magical abilities:

Skills:

Weaknesses: Limbless (You have no arms and, more importantly, hands. You can not hold or manipulate objects. -10 to some actions, such as opening doors.)

Followers: None

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2

1. He's behind me and so is my tail, try to knock him prone before he can start laying in to me.

2. And more biting because I'm not gonna run from my own lunch

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39cb9c No.47459

Dice rollRolled 36, 66 = 102 (2d100)

>>47446

Name:

Dorchaluingear

True Name:

Sebastian Valentine

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits:

- Wings: lvl 1

- Claws: lvl 1

- Horns: lvl 1

Abilites:

- Hellfire Breath: lvl 2

Skills: Need Mind 2

Weaknesses: None

Followers: None

Evo points: 0

Essence: 0/10

Health: 2

——–

1-2: this creature interrupted my meal. I will have to eat it too. Attack it relentlessly.

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aab0bb No.47461

>>47456

>>47457

The Wizard, seeing as how his prey had spotted him, blinks out of the way of his attack, allowing him to avoid death this once!

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aab0bb No.47462

>>47461

The second attack if one needs to be specified

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81dbee No.47466

Dice rollRolled 89, 80 = 169 (2d100)

>>47446

True Name: Rukhara'gliz'ithmak

Face Name: Rukh

Appearance: A relatively normal imp, barring the fact their musculature is denser and, much more notable, their wings are large and already well formed, able to hold it aloft for a great deal of time.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits:Wings (lvl 3) - You can fly! You can fly at the same speed you can walk although you must land to rest.

Horns(Level 1) - deal 1d4 per success + Size + Body physical damage. 1d4+3 currently

Abilites: N/A

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 5/10

Health: 2

1. Take flight once more looking for prey while hopefully avoiding the attention of Bigger meaner demons.

2. Once suitable pray ahs been found swoop on it from behind with my horns and bring it down.

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9a583b No.47470

>>47456

>>47457

The wizard charges then retreats from the snake's strike. Round 2.

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e212a9 No.47479

Dice rollRolled 30, 96 = 126 (2d100)

>>47446

Name: Ovinnik

True Name: Anatoly Byvyrchev

Rank: Imp

Attributes:

-Size- 2

-Body- 1

-Mind- 2

Traits: Thickened Skin - Ovinnik possesses a thick, calloused hide of ribbed maroon skin. - Lv. 1, +2 HP

Abilities:

Molten Blood - Ovinnik's "blood" is a viscous high-temperature, high-pressure soup akin to cooler magma. Lv. 1, creatures that deal damage take 1 fire damage.

Force - Ovinnik possesses control over raw force in a limited capacity within a short rage. Lv. 1, physical attacks can count as magical.

Pyromancy - Ovinnik possesses the ability to conjure and control fire and high heat. Lv. 1, 1d2 per success+mind fire damage.

Skills:

Weaknesses: Blood - The blood of mortal life deactivates Ovinnik's Abilities and dulls its more potent traits.

Followers: None

Evo points: 0

Essence: 4/10 Gained from eating other infernal creatures or souls.

Health: 3

1/2. Flee into the infernal depths as the greater demons approach. The Ovinnik is no match for their might.

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aa63c9 No.47488

Dice rollRolled 81, 23 = 104 (2d100)

>>47470

1-2.Something something try to kill the wizard via biting

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aab0bb No.47490

Dice rollRolled 34, 74 = 108 (2d100)

True Name: Zachariah Matthias Shekelgoldbergsteinwitz

Face Name: The Wizard (Embryonic form)

Fluff: Once upon a time, in another dimension, there existed an enigmatic being who lived deep within the basement of a basement of a basement in a city of rusting steel and crumbling concrete called "Detroit". Though scorned in life and rejected by the opposite sex for his otherworldly appearance and mannerisms, he found out a powerful secret - that when 30 years pass without the love of a woman a great and terrible power is unlocked. Now, although he has long since abandoned most wants and needs, he still has one need - ultimate power.

Now he has funneled his latent magical powers into summoning himself into another world from which he may rule, although instead of ending up in an isekai fantasy paradise he has ended up in hell, transformed into a weaker version of himself, both physically and mentally. However he has also gained many other powers, and although his mind seems like it's in a perpetual fog he knows that ultimate power can be gained if he learns to survive and thrive in this world…

Rank: Imp

Attributes:

-Size- 2 (Manlet)

-Body- 1 (Out of shape)

-Mind- 2 (Brainlet)

Traits: Nothing abnormal

Abilites: Wizard Blink (Lv. 1) - can teleport short distances as a free action or reaction to an attack, recharges 3 turns after being used

Wizard Lightning (Lv. 1) - can shock his foes with pure arcane lightning, 1d2 per success + mind

The Wizard's Curse (Lv. 1) - Can use an action and reduce a creature's might by 1 if you hit - touch attack

Skills:

Weaknesses: Curse of Spaghetti - -10 to social actions

Curse of Curses - -10 to removing curses

Followers: None

Evo points: 1

Essence: 0/10

Health: 2/2

REE! BLAST THE SNAKE WITH LIGHTNING FROM OUTSIDE OF HIS BITING RANGE THIS TIME! IT'S A RANGED ATTACK!

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81dbee No.47491

Dice rollRolled 40 (1d100)

>>47466

Rolls for Randomperson

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9a583b No.47499

Dice rollRolled 70, 41 = 111 (2d100)

>>47450

1. Attacks controlled lesser imp

2. Attacks you.

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9a583b No.47500

>>47499

>>47450

The imp gives a long swipe of it's claws. You duck just in time but your controlled companion does not.

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f52237 No.47501

Dice rollRolled 7, 53 = 60 (2d100)

>>47500

1/2. RUN!

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9a583b No.47502

Dice rollRolled 74, 28 = 102 (2d100)

>>47501

1&2. Claw attacks.

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9a583b No.47503

Dice rollRolled 80 (1d100)

>>47502

1. forgot the hold order not that it matters now.

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9a583b No.47504

Dice rollRolled 91, 33 = 124 (2d100)

>>47459

1. Attempts to block

2. Attempts to grapple around you.

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9a583b No.47505

Dice rollRolled 1, 64 = 65 (2d100)

>>47504

>>47459

The imp is able to knock away your attack with extreme flexibility, almost like it's arm was rubber, and tries to trap you but you are able to get away just in time. Now that you are closer this imp also stinks. (-5 to melee attacks)

1. Attempt to grapple

2. and crush

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9a583b No.47506

>>47448

You head to the city without finding any other creatures. When you reach the gates they are open but guarded but two devils with swords at their sides. As you approach one stops you and asks "What business do you have?"

>>47449

You are lead to an open sandy pit and forced to perform exercises, show off your shell and spikes, get beaten until they realize that you don't have any abilities, and some puzzles to show your intelligence. The devil is filling out many sheets of paperwork at the same time. "Hm yes, yes, yes, no. I am in a good mood little imp. Praise me for my kindness." You are then shocked until you praise him. "Now your options. You may be loaned another corpse and you Must get an ability and be made a familiar to a mortal who sold his soul to the master. Second, you can join the legions and fight for the master, you get a portion of all corpses after a battle. Third, the pits! Fight in battles with other slaves for the glory and entertainment of the master. Choose now."

>>47451

1&2. You find another imp. It doesn't look too much different than a lesser imp but has larger muscles. You think you can get the drop on it. +10 to combat rolls first combat turn.

>>47453

You walk around the edge of the spawning pool, careful not to fall in. Most ignore you once you start to leave and those that don't quickly get pulled into something else. You find yourself wandering the forest.

>>47456

>>47457

>>47466

The snake imp and the lightning imp end the combat with the snake sinking his fangs into it's competitor and the wizard using the last of it's strength to electrocute it's killer. At the end Rukh settles down and claims the pile of four imp corpses as his own.

>>47479

You flee into the forest in hopes of being ignored by the greater entities that have entered the fray. Luckily for you most are content to take their pickings from the greater amount of bodies in the center of the mass and leave you be. Now you find yourself in the forest alone.

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f52237 No.47507

True Name: Manna'Vog'Sograth

Face Name: Maladictum

Appearance: After his gruesome death Maladictum had looked inward rather than outward. These weak creatures have failed him and so he must rely on himself. From the grave he rises as a small humanoid. Gone are his horns, instead it seems as if they now cover his entire body. Probably to replace the weak and pink flesh it once was. Rather than being a hapless babe trapped in hell Maladictum seems quite more active and lively despite what his weak impish body seems to be.

Rank: Imp

Attributes:

-Size- 1

-Body- 1

-Mind- 1

Traits:

Ivory Skin (2)- Flesh that has the appearance of polished and bleached bone. It is incredibly resistant to damage. (physical armor)

Runic tattoos (2)- The only thing marring his immaculate flesh is strange eldritch runes which make spells wash off his form. (magic armor)

Pale Blood (2)- If actually wounded then it will be revealed that Maladictum's blood is not a bright rich red, but instead a pale translucent liquid. Despite its ephemeral nature it is very potent and it is what makes him so lively despite his small appearance.(health bonus)

bone blade (1)- From his forearms a blade made of bone can be sprung and used to effectively defend himself. (melee weapon)

Abilites: N/A

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 0/10

Health: 5

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f52237 No.47508

Dice rollRolled 17, 97 = 114 (2d100)

>>47507

1/2. Find some imps to eat

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9a583b No.47509

>>47507

You start in a plains area

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81dbee No.47510

Dice rollRolled 86, 8 = 94 (2d100)

>>47506

True Name: Rukhara'gliz'ithmak

Face Name: Rukh

Appearance: A relatively normal imp, barring the fact their musculature is denser and, much more notable, their wings are large and already well formed, able to hold it aloft for a great deal of time.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 1

Traits:Wings (lvl 3) - You can fly! You can fly at the same speed you can walk although you must land to rest.

Horns(Level 1) - deal 1d4 per success + Size + Body physical damage. 1d4+3 currently

Abilites: N/A

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 5/10

Health: 2

1. Eat as many of the corpses as I can.

2. Watch for predators or rivals sneaking up on me and fly away if they come.

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2930f1 No.47511

Dice rollRolled 99, 95 = 194 (2d100)

>>47506

True Name: Belserovow

Face Name: Kondrapna

Appearance: Kondrapna is a small, scaly, shelled creature, reminiscent of a slightly stockier tortoise, but with deadly spikes protruding from his shell. He is able to make little sense of his surroundings for now, but what he does know for sure is that he must eat to survive, and everyone around him will serve just fine as food.

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

Shell (lvl 1) - Gain 1 armor (armor reduces the successes of an enemy physical attacks)

Spikes (lvl 1)- Act as a natural weapon and do 1d4 per success + body + size

Abilities:

Skills:

Weaknesses: None

Followers: None

Evo points: 0

Essence: 5/10

Health: 2

Kondrapna tells the Taskmaster that he will take the first option and work as a familiar. He begins considering what ability to develop.

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2512f0 No.47512

Dice rollRolled 40, 10 = 50 (2d100)

>>47506

The fires of the descent tempered Jugnos inside and out. Visions of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.

Name: Jugnos

True Name: Ferrum Dominum

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits: Iron within (lvl 1) - +2 max HP

Iron without (lvl 1) - Act as a natural weapon and do 1d4 per success + body + size

Abilites: Electrokinisis (lvl 1) - You may generate electricity within your body that may do + mind electrical damage to your physical attacks or 1d2 per success + mind electric damage touch attacks.

Pyrokinisis (lvl 1) - You may generate heat within your body that may do + mind fire damage to your physical attacks or 1d2 per success + mind fire damage touch attacks. (You may not use this and electrokinesis at the same time)

Skills:

Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.

Followers:

Evo points:

Essence: 5/10

Health: 4

1 Explore the forest

2 Train Blocking. The better I can absorb their attacks the better I can survive.

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527c5e No.47514

File: 918efbca36e3cb9⋯.jpg (171.86 KB,406x321,406:321,Malprig.jpg)

Dice rollRolled 54, 99 + 10 = 163 (2d100)

>>47506

True Name: Varziketh

Face Name: Malprig

Appearance:Malprig appears larger and more muscular and intimidating than most of the imps surrounding him with large sharp and pointy horns sprouting out from a snarling face filled with rows of pointed triangular teeth. It's obvious this demon is anything but ordinary seemingly born to kill…however behind those unforgiving red eyes…seems something more intelligent then animalistic..or is that a trick?

Rank: Imp

Attributes:

-Size- 2

-Body- 2

-Mind- 1

Traits

Horns: 1d4 per success + Size + Body

Teeth: 1d4 per success + Size + Body

Ability Copy: When you touch a creature you may copy their ability for the next combat turn or same non-combat turn.

Weakness: Onions - When you are around onions you MUST use all actions to flee. You can not approach onions.

Ability Addiction - There is a certain high you get when you copy an ability. If you haven't copied an ability within 3 turns of the last copy then you get -5 to all actions not related to getting your next fix. This is cumulative every 3 turns. (-5 at 3, -10 at 6)

Followers: N/A

Evo points: N/A

Essence:0/10

Health: 4

1

We shall blindside the creature, we shall charge it with our head hung low and impale it upon our horns

2 We shall next rend it's flesh and tear the sinew from its bones with our many fangs, yes rip and tear.

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591d1e No.47516

File: 728505a4fe5c2a4⋯.jpg (28.04 KB,400x400,1:1,hI5ycjyB_400x400.jpg)

>>47291

True Name: Garbarlos

Face Name: Cletus

Appearance: A large imp with the head of a bull and cloven hooves. Would speak in a cajun accent if he was smart enough to speak.

Rank: Imp

Attributes:

-Size- 2

-Body- 2

-Mind- 1

Traits: Horns , Hooves

Abilites: N/A

Skills: N/A

Weaknesses: N/A

Followers: N/A

Evo points: N/A

Essence: 7/10

Health: 4

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aab0bb No.47518

File: c1bc8f37d2edb2a⋯.png (2.04 MB,1896x1728,79:72,Great_Mighty_Poo.png)

Face Name: Bra'ap the Unclean

True Name: Rankus Dankus Stankus

Appearance: Born from the soul of an evil Indian man, Bra'ap the Unclean is a demon made entirely of burning, caustic shit. He skulks the shittiest, dankest places of hell for prey and has many ways of killing its prey, from its toxic fumes to corrosive feces to

Rank: Imp

Attributes:

-Size- 2

-Body- 1

-Mind- 1

Traits:

-Slime Body lv. 2 - Bra'ap's body is made of gelatinous feces that constantly reform and thus make him very hard to hurt normally.

-Tentacles lv. 1 - Strong and long tentacles that Bra'ap uses to capture its prey

Abilities:

-Noxious Fumes lv. 1 - One of Bra'ap's most potent weapons are the toxic fumes he produces which resemble the fumes from a chemical weapon such as mustard gas or the like. Of course Bra'ap is immune to his own brand but most other things aren't…

-Caustic Shit lv. 1: To make things worse the fecal fluid that Bra'ap is made of is comprised of burning, corrosive liquid that can quickly burn through tough armor and the like. Bra'ap can toss this or shoot it at enemies for great effect.

Bra'ap Blink: Bra'ap can teleport short distances to evade an attack

-Regeneration lv. 1: Being a blob Bra'ap's foul form slowly regenerates itself as he produces more of the shit that he's made of.

Skills:

Weaknesses: -Cleaning Supplies: Soap, bleach, detergent and stain removers are Bra'ap's core weakness as he is the living embodiment of filth.

Followers: None

Evo points: 0/10

Essence: 0/10

Health: 2?

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aab0bb No.47519

Dice rollRolled 62, 44 = 106 (2d100)

>>47518

Appearance got cut off, should be Born from the soul of an evil Indian man, Bra'ap is a demon made entirely of corrosive, caustic shit. He skulks the shittiest dankest places of hell for prey and has many ways of killing its prey, from its toxic fumes to corrosive feces to powerful tentacles. It absolutely despises clean things and will make every effort to eradicate such abhorrent beings. Its ultimate goal is to make hell (and later the world) as filthy as humanly possible.

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c10dbe No.47520

Dice rollRolled 92, 27 = 119 (2d100)

>>47506

Name: Azgaralz

Rank: Imp

Attributes:

-Size- 1

-Body- 2

-Mind- 2

Traits:

+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.

+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.

Abilites:

+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.

Skills:

Weaknesses:

+ [Sonic Attacks]

Followers: None

Evo points: 0

Essence: 0/10 Gained from eating other infernal creatures or souls.

Health: 2/2

1/2. The imp bows as best as he can, though the weight of his bead causes him to stumble a small amount.

"Whatever Service-service this Imp can be of, oh humble demons"

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aab0bb No.47525

Dice rollRolled 72, 19 = 91 (2d100)

Fixed character sheet for Randomperson:

Face Name: Bra'ap the Unclean

True Name: Rankus Dankus Stankus

Appearance: Born from the soul of an evil Indian man who was shot dead by UNICEF for refusing to poo in the loo, Bra'ap the Unclean is a demon made entirely of burning, caustic shit. He skulks the shittiest, dankest places of hell for prey and has many ways of killing its prey, from its toxic fumes to corrosive feces to strong tentacles. Bra'ap absolutely despises clean things and will make every effort to eradicate such abhorrent beings. His ultimate goal is to make hell (and later every other plane of existence) into his designated shitting street, making it as putrid and disgusting as possible.

Rank: Imp

Attributes:

-Size- 2

-Body- 1

-Mind- 1

Traits:

-Slime Body lv. 2 - Bra'ap's body is made of gelatinous feces that constantly reform and thus make him very hard to hurt normally.

-Tentacles lv. 1 - Strong and long tentacles that Bra'ap uses to capture its prey

Abilities:

-Noxious Fumes lv. 1 - One of Bra'ap's most potent weapons are the toxic fumes he produces which resemble the fumes from a chemical weapon such as mustard gas or the like. Of course Bra'ap is immune to his own brand but most other things aren't…

-Caustic Shit lv. 1: To make things worse the fecal fluid that Bra'ap is made of is comprised of burning, corrosive liquid that can quickly burn through tough armor and the like. Bra'ap can toss this or shoot it at enemies for great effect.

-Puddle Form lv. 1: Bra'ap can liquify his shitty form for a limited time allowing him to move quicker and sneak into all kinds of tough spots but only temporarily

-Regeneration lv. 1: Being a blob Bra'ap's foul form slowly regenerates itself as he produces more of the shit that he's made of.

Skills:

Weaknesses:

-Cleaning Supply Allergy: Soap, bleach, detergent and stain removers are Bra'ap's core weakness as he is the living embodiment of filth.

-Toiletphobia: Bra'ap has a great fear of toilets and their swirling waters and thus takes a penalty when he's forced to be too close to one.

Followers: None

Evo points: 0/10

Essence: 0/10

Health: 2?

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e212a9 No.47536

Dice rollRolled 9, 84 = 93 (2d100)

>>47506

Name: Ovinnik

True Name: Anatoly Byvyrchev

Rank: Imp

Attributes:

-Size- 2

-Body- 1

-Mind- 2

Traits: Thickened Skin - Ovinnik possesses a thick, calloused hide of ribbed maroon skin. - Lv. 1, +2 HP

Abilities:

Molten Blood - Ovinnik's "blood" is a viscous high-temperature, high-pressure soup akin to cooler magma. Lv. 1, creatures that deal damage take 1 fire damage.

Force - Ovinnik possesses control over raw force in a limited capacity within a short rage. Lv. 1, physical attacks can count as magical.

Pyromancy - Ovinnik possesses the ability to conjure and control fire and high heat. Lv. 1, 1d2 per success+mind fire damage.

Skills:

Weaknesses: Blood - The blood of mortal life deactivates Ovinnik's Abilities and dulls its more potent traits.

Followers: None

Evo points: 0

Essence: 4/10 Gained from eating other infernal creatures or souls.

Health: 4

1/2. Scour the forest for imps. Ambush them and kill them.

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dc5740 No.47551

File: 472f2535ce3ad55⋯.png (229.78 KB,375x523,375:523,1517243186099591.png)

>>47291

Name: Neith

True Name: Ashtoreth

Rank: Imp

Appearance: Neith is a gaunt, almost skeletal imp. At first glance the bony structure of the imp is ice, but a closer inspection reveals it to be more gem-like in nature than actual ice.

Attributes:

-Size- 1

-Body- 1

-Mind- 2

Traits:

Claws Lv 2 - Excessively sharp

Sapphire Skin Lv 1 - a "crusty" skin of blue crystal helps resist physical and magical blows.

Tail Lv 1 - long and whip-like

Abilites:

Mirage Lv 1 - Using some energy, can "displace" their image briefly from reflections off of the Sapphire Skin.

Skills:

Weaknesses: N/A

Followers: N/A

Evo points: 0

Essence: 0/10

Health: 1

Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.



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