9a583b No.47291 [View All]
It burns. It feels like an eternity of agony as all you once were burns away. Your crimes, your sins… what were they again? Memories of family, friends, your mortal life; everything burns away in the fires of hell. The pain increases and you feel a rush and thud as you land on something hard. You open your eyes and see yourself. Small, weak, and stupid. You, and many other sinners, have been born again in Hell as the bottom of the food chain; the imp. You hunger for power and the world around you becomes a feeding frenzy as imps attack each other to devour their essence and become stronger. You, however, hold an advantage; claws, horns, magic, and more. Will you survive to grow stronger or will your ambitions lead you to become prey to something stronger?
App:
Name: Your true name. If someone knows this they can command you as they please.
Rank: Imp
Attributes:
-Size- 1 How big you are 1 is tiny (standard imp, about young child size), 2 is a small, 3 is adult human, 4 is a bear or horse
-Body- 1 Strength relative to body size as well as durability
-Mind- 1 Intelligence. 1 is animalistic, 2 is monkey, ape, child, or very stupid human level, 3 is human level.
Traits: evolutions beyond base stats, such as wings or claws.
Abilites: Magical abilities.
Skills: Need Mind 2
Weaknesses: None
Followers: None
Evo points: 10 These are spent on changing stats and gaining or upgrading Traits and Abilities.
Essence: 0/10 Gained from eating other infernal creatures or souls.
Health: Size * Body + Anything from traits. At 0 you will die without help. This is your current and max health.
Gaining Essence: You must kill and eat a creature to gain essence. Lesser Imps, the most base creature, gives you 1 and all others give 1 + half their evo points. Splitting a corpse split the points.
Evolving: It takes an action to evolve as you find a safe place to focus. You can spend evo points on Attributes equal to the new rank squared (4 points for rank 2, 9 for rank 3). For abilities and traits it takes 1 point to choose a new ability or trait, or take a weakness and get 2 traits or abilities. You can also get a random ability or trait with a 30% chance to get a weakness and 70% chance to get a free upgrade as you let the stored energy run wild. Upgrades to traits and abilities increase their potency in different ways such as increasing damage or adding a bleed effect to claws. Upgrading a trait or ability costs 2 + the number of upgrades the trait/ability already has.
You get 10 evo points every time you reach the needed Essence. The Essence needed increases by 10 afterwards.
Your rank is an abstraction of how strong you are in the pecking order and is determined by how many times you reach the essence needed to gain evo points. When you reach Lord ranking you can begin claiming a domain.
Actions: You get 2 actions in and out of combat.
Nat 100: Crit
99-90:+3
89-70:+2
69-50:+1
49-30: Nothing
29-10: -1/Bad things
9-2: -2/Worse things
Nat 1: FUN
59 postsand11 image repliesomitted. Click reply to view. ____________________________
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fbfca2 No.47429
| Rolled 88, 6 = 94 (2d100) |
Name: Behemoth
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits:
+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.
+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.
Abilites:
+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.
Skills:
Weaknesses:
+ [Banjos] - When you hear banjo music you MUST dance. You receive a -10 to all actions that arn't dancing when you can hear banjo music.
Followers: None
Evo points: 0
Essence: 0/10 Gained from eating other infernal creatures or souls.
Health: 1/2
1/2. Head hard, I will hold it down and hit it with head until it moves no more
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9a583b No.47430
| Rolled 62, 2, 95 = 159 (3d100) |
>>47427
1. use the magic wires to block
2. and try to tie you up.
>>47429
3. Lesser imp punch!
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9a583b No.47431
>>47429
You and the lesser imp knock each other out. (roll me a d100 to see if you impressed a demon/devil that has been watching)
>>47427
You strike again and hit the wires once again, but are able to wiggle away before you can be tied up.
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fbfca2 No.47432
| Rolled 35 (1d100) |
>>47431
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fbfca2 No.47433
Name: Azgaralz
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits:
+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.
+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.
Abilites:
+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.
Skills:
Weaknesses:
+ [Sonic Attacks]
Followers: None
Evo points: 0
Essence: 0/10 Gained from eating other infernal creatures or souls.
Health: 2/2
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5262be No.47442
| Rolled 1, 100 = 101 (2d100) |
>>47431
1-2.This just in more lunging and biting since I have no other form of attack
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9a583b No.47443
| Rolled 87, 94 = 181 (2d100) |
>>47442
1. Block
2. Entangle
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5262be No.47444
| Rolled 20, 27 = 47 (2d100) |
>>47443
Name: Ysmar,tahn
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits: Venemous Fangs I (1d4 per success +3) , Tail I (You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.) , Scales I (1 Armour)
Abilites:
Magical abilities:
Skills:
Weaknesses: Limbless (You have no arms and, more importantly, hands. You can not hold or manipulate objects. -10 to some actions, such as opening doors.)
Followers: None
Essence: 0/10 Gained from eating other infernal creatures or souls.
Health: 2
1. Scarf down those corpses like my life depends on it
2. Hide from the other imps
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9a583b No.47445
| Rolled 77, 89 = 166 (2d100) |
>>47397
1&2. They try to run
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9a583b No.47446
| Rolled 1 (1d100) |
>>47444
Your battle has attracted the attention of those who wish to gain an easy haul from your hard work. If they kill you they have more than enough to evolve. Another normal imp approaches you from behind, close enough to attack, before you can notice. This one is taller than lesser imps. -10 to first round of combat
>>47433
You pop out of the spawning pool into a desert. In the distance you see a city.
>>47424
You quickly eat the corpse of the lesser imp. +1 Essence
You find a good haul guarded by a snake like imp. If you kill him you could get more than enough to evolve. You approach carefully and get close enough to attack before he notices. +10 to first round of combat.
>>47397
The other lesser imps run leaving you to eat the corpses of the lesser imps, until you are ambushed by another imp. Considering how much the hulking thing stinks it is hard to see how you didn't notice it coming at you. -10 first turn of combat.
>>47396
You bring the corpse to near the edge of the spawning pool and begin to eat. In the end you notice that you can heat up your spikes at will. +5 Essence
+Ability: Pyrokinisis (lvl 1) - You may generate heat within your body that may do + mind fire damage to your physical attacks or 1d2 per success + mind fire damage touch attacks. (You may not use this and electrokinesis at the same time)
>>47395
Horns: 1d4 per success + Size + Body
Teeth: 1d4 per success + Size + Body
Ability Copy: When you touch a creature you may copy their ability for the next combat turn or same non-combat turn.
Weakness: Onions - When you are around onions you MUST use all actions to flee. You can not approach onions.
Ability Addiction - There is a certain high you get when you copy an ability. If you haven't copied an ability within 3 turns of the last copy then you get -5 to all actions not related to getting your next fix. This is cumulative every 3 turns. (-5 at 3, -10 at 6)
>>47394
Before you can eat the corpse a normal imp approaches you seeing an easy meal. The imp is bigger and stronger than the lesser imps around and has curved claws on it's hand and feet. It walks hunched over.
>>47391
You quickly eat the ash of the lesser imp, then the bodies of the lesser imps before you realize. It's surprising how hard the hunger strikes when you are actually eating. +4 Essence
>>47389
Without a word you turn to the body and devour it. +5 Essence
While you are eating you hear your new master sigh in disappointment. "It seems I was mistaken. Just another case of luck. Another one for the slave pits it is then." You finish and try to speak up but find yourself in a cage. Your back burns as you quickly whip around and see a devil like a centipede with arms and hands for legs and a human like face. One of it's arms holds a brand. "Ah, yes yes. Another for the master. Well I should introduce myself and explain your situation before you die. I am Taskmaster Tixal. You shall address me as Taskmaster and follow ever order I give you. Failure to do so will result in horrible pain at first, then eradication or worse. Now…" it opens the cage "Follow. You will show what you can do and I will find a use for you."
>>47382
You pick up your prize and head to the edge of the clearing. You can see many demons and devils but they are more wary about the others and the battle to bother with you. You quickly scarf down the body while standing on a tree limb. It seems a few are about to head into the fray and get some easy pickings. You finish eating and find that you now have horns on the top of your head. +Trait: Horns - deal 1d4 per success + Size + Body physical damage.
<30 and lesser demons/devils enter the fray as well.
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9a583b No.47447
>>47446
Everyone still in the fray can see larger lesser demons and even normal demons and devils entering the fray. Some are taking imps, some are making pacts, but most are killing all the see.
>>47395
(Forgot your opening fluff) You stand on an empty wind swept plain next to the spawning pool. Nothing has taken note of you that you can see.
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fbfca2 No.47448
| Rolled 86, 7 = 93 (2d100) |
>>47446
Name: Azgaralz
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits:
+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.
+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.
Abilites:
+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.
Skills:
Weaknesses:
+ [Sonic Attacks]
Followers: None
Evo points: 0
Essence: 0/10 Gained from eating other infernal creatures or souls.
Health: 2/2
1. City good, yes yes. Me go there
2. No sense in not looking for snacks on way to city
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2930f1 No.47449
| Rolled 95, 40 = 135 (2d100) |
>>47446
True Name: Belserovow
Face Name: Kondrapna
Appearance: Kondrapna is a small, scaly, shelled creature, reminiscent of a slightly stockier tortoise, but with deadly spikes protruding from his shell. He is able to make little sense of his surroundings for now, but what he does know for sure is that he must eat to survive, and everyone around him will serve just fine as food.
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits:
Shell (lvl 1) - Gain 1 armor (armor reduces the successes of an enemy physical attacks)
Spikes (lvl 1)- Act as a natural weapon and do 1d4 per success + body + size
Abilities:
Skills:
Weaknesses: None
Followers: None
Evo points: 0
Essence: 5/10
Health: 1/2
1-2. Even with his diminished facilities, Kondrapna realized he botched his first impression with his new employer. He'd have to do his best at his new job if he still wanted opportunities to increase his strength. He follows the Taskmaster with every intent to work to his specifications.
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f52237 No.47450
| Rolled 12, 1 = 13 (2d100) |
>>47446
True Name: Manna'Vog'Sograth
Face Name: Maladictum
Appearance: At first glance Maladictum seems to be a pathetic mewling creature whose wretchedness is quite befitting of hell. While this is somewhat true, as his physical and mental ability is almost non-existant this belies his true and terrifying power. The ability to control the minds of creatures around him. Those who believe him to be a simple meal will soon find themselves finding meals for their new master…if he is not feeling immediately peckish. His body seems underdeveloped as if he was still developing in the womb, little nubs sprout from his head showing potential for horns but if touched will break apart bloodily.
Rank: Imp
Attributes:
-Size- 1
-Body- 1
-Mind- 1
Traits: N/A
Abilites: Charm (lvl 4) - You may attempt to charm a creature with an action. If the action fails then they are immune for the next 10 turns from another attempt. This only works on creatures with Mind 1 or lower. The Charmed creature will follow your orders as long as it will not cause them obvious harm with no reward (you can order them to fight) or the charm will break. Creatures with mind 0 can be ordered to do anything. You can only have 5 creatures charmed at a time.
Skills: N/A
Weaknesses: N/A
Followers: N/A
Evo points: N/A
Essence: 0/10
Health: 1
1/2. DANGER! potential Thrall. Attempt to take mind. Have slave hold him off during attempt.
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527c5e No.47451
>>47447
True Name: Varziketh
Face Name: Malprig
Appearance:Malprig appears larger and more muscular and intimidating than most of the imps surrounding him with large sharp and pointy horns sprouting out from a snarling face filled with rows of pointed triangular teeth. It's obvious this demon is anything but ordinary seemingly born to kill…however behind those unforgiving red eyes…seems something more intelligent then animalistic..or is that a trick?
Rank: Imp
Attributes:
-Size- 2
-Body- 2
-Mind- 1
Traits
Horns: 1d4 per success + Size + Body
Teeth: 1d4 per success + Size + Body
Ability Copy: When you touch a creature you may copy their ability for the next combat turn or same non-combat turn.
Weakness: Onions - When you are around onions you MUST use all actions to flee. You can not approach onions.
Ability Addiction - There is a certain high you get when you copy an ability. If you haven't copied an ability within 3 turns of the last copy then you get -5 to all actions not related to getting your next fix. This is cumulative every 3 turns. (-5 at 3, -10 at 6)
Followers: N/A
Evo points: N/A
Essence:0/10
Health: 4
1: We shall hunt, we are good at this, we will find something weaker then us…it shall be killed, we will use our teeth and our horns.
2: If we are successful in our hunt we shall consume our prey…its flesh…yes..succulent flesh shall sustain us.
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527c5e No.47452
| Rolled 57, 93 = 150 (2d100) |
>>47451
Rolling
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2512f0 No.47453
| Rolled 81, 36 = 117 (2d100) |
>>47446
The fires of the descent tempered Jugnos inside and out. Visions of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.
Name: Jugnos
True Name: Ferrum Dominum
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits: Iron within (lvl 1) - +2 max HP
Iron without (lvl 1) - Act as a natural weapon and do 1d4 per success + body + size
Abilites: Electrokinisis (lvl 1) - You may generate electricity within your body that may do + mind electrical damage to your physical attacks or 1d2 per success + mind electric damage touch attacks.
Pyrokinisis (lvl 1) - You may generate heat within your body that may do + mind fire damage to your physical attacks or 1d2 per success + mind fire damage touch attacks. (You may not use this and electrokinesis at the same time)
Skills:
Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.
Followers:
Evo points:
Essence: 5/10
Health: 4
1 It is good I have already made my way near the edge of the spawning pool. Now I shall take my leave of this place.
2 I will take up a position of strength where I can cut down an imp who escapes my way, their fear of the demons and devils will draw their eyes behind them and give me further advantage.
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aab0bb No.47456
| Rolled 29, 39 = 68 (2d100) |
>>47357
True Name: Zachariah Matthias Shekelgoldbergsteinwitz
Face Name: The Wizard (Embryonic form)
Fluff: Once upon a time, in another dimension, there existed an enigmatic being who lived deep within the basement of a basement of a basement in a city of rusting steel and crumbling concrete called "Detroit". Though scorned in life and rejected by the opposite sex for his otherworldly appearance and mannerisms, he found out a powerful secret - that when 30 years pass without the love of a woman a great and terrible power is unlocked. Now, although he has long since abandoned most wants and needs, he still has one need - ultimate power.
Now he has funneled his latent magical powers into summoning himself into another world from which he may rule, although instead of ending up in an isekai fantasy paradise he has ended up in hell, transformed into a weaker version of himself, both physically and mentally. However he has also gained many other powers, and although his mind seems like it's in a perpetual fog he knows that ultimate power can be gained if he learns to survive and thrive in this world…
Rank: Imp
Attributes:
-Size- 2 (Manlet)
-Body- 1 (Out of shape)
-Mind- 2 (Brainlet)
Traits: Nothing abnormal
Abilites: Wizard Blink (Lv. 1) - can teleport short distances as a free action or reaction to an attack, recharges 3 turns after being used
Wizard Lightning (Lv. 1) - can shock his foes with pure arcane lightning, 1d2 per success + mind
The Wizard's Curse (Lv. 1) - Can use an action and reduce a creature's might by 1 if you hit - touch attack
Skills:
Weaknesses: Curse of Spaghetti - -10 to social actions
Curse of Curses - -10 to removing curses
Followers: None
Evo points: 1
Essence: 0/10
Health: 1/2
1-2. Yummy, more tendies! But this stupid snake thing is in the way. Who made this stupid snake thing? It is ugly and pathetic. The Wizard decides to make the ugly snake its prey as well and zaps it dead from the shadows!
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aa63c9 No.47457
| Rolled 12, 85 = 97 (2d100) |
>>47446
Name: Ysmar,tahn
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits: Venemous Fangs I (1d4 per success +3) , Tail I (You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.) , Scales I (1 Armour)
Abilites:
Magical abilities:
Skills:
Weaknesses: Limbless (You have no arms and, more importantly, hands. You can not hold or manipulate objects. -10 to some actions, such as opening doors.)
Followers: None
Essence: 0/10 Gained from eating other infernal creatures or souls.
Health: 2
1. He's behind me and so is my tail, try to knock him prone before he can start laying in to me.
2. And more biting because I'm not gonna run from my own lunch
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39cb9c No.47459
| Rolled 36, 66 = 102 (2d100) |
>>47446
Name:
Dorchaluingear
True Name:
Sebastian Valentine
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 1
Traits:
- Wings: lvl 1
- Claws: lvl 1
- Horns: lvl 1
Abilites:
- Hellfire Breath: lvl 2
Skills: Need Mind 2
Weaknesses: None
Followers: None
Evo points: 0
Essence: 0/10
Health: 2
——–
1-2: this creature interrupted my meal. I will have to eat it too. Attack it relentlessly.
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aab0bb No.47461
>>47456
>>47457
The Wizard, seeing as how his prey had spotted him, blinks out of the way of his attack, allowing him to avoid death this once!
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aab0bb No.47462
>>47461
The second attack if one needs to be specified
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81dbee No.47466
| Rolled 89, 80 = 169 (2d100) |
>>47446
True Name: Rukhara'gliz'ithmak
Face Name: Rukh
Appearance: A relatively normal imp, barring the fact their musculature is denser and, much more notable, their wings are large and already well formed, able to hold it aloft for a great deal of time.
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 1
Traits:Wings (lvl 3) - You can fly! You can fly at the same speed you can walk although you must land to rest.
Horns(Level 1) - deal 1d4 per success + Size + Body physical damage. 1d4+3 currently
Abilites: N/A
Skills: N/A
Weaknesses: N/A
Followers: N/A
Evo points: N/A
Essence: 5/10
Health: 2
1. Take flight once more looking for prey while hopefully avoiding the attention of Bigger meaner demons.
2. Once suitable pray ahs been found swoop on it from behind with my horns and bring it down.
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9a583b No.47470
>>47456
>>47457
The wizard charges then retreats from the snake's strike. Round 2.
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e212a9 No.47479
| Rolled 30, 96 = 126 (2d100) |
>>47446
Name: Ovinnik
True Name: Anatoly Byvyrchev
Rank: Imp
Attributes:
-Size- 2
-Body- 1
-Mind- 2
Traits: Thickened Skin - Ovinnik possesses a thick, calloused hide of ribbed maroon skin. - Lv. 1, +2 HP
Abilities:
Molten Blood - Ovinnik's "blood" is a viscous high-temperature, high-pressure soup akin to cooler magma. Lv. 1, creatures that deal damage take 1 fire damage.
Force - Ovinnik possesses control over raw force in a limited capacity within a short rage. Lv. 1, physical attacks can count as magical.
Pyromancy - Ovinnik possesses the ability to conjure and control fire and high heat. Lv. 1, 1d2 per success+mind fire damage.
Skills:
Weaknesses: Blood - The blood of mortal life deactivates Ovinnik's Abilities and dulls its more potent traits.
Followers: None
Evo points: 0
Essence: 4/10 Gained from eating other infernal creatures or souls.
Health: 3
1/2. Flee into the infernal depths as the greater demons approach. The Ovinnik is no match for their might.
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aa63c9 No.47488
| Rolled 81, 23 = 104 (2d100) |
>>47470
1-2.Something something try to kill the wizard via biting
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aab0bb No.47490
| Rolled 34, 74 = 108 (2d100) |
True Name: Zachariah Matthias Shekelgoldbergsteinwitz
Face Name: The Wizard (Embryonic form)
Fluff: Once upon a time, in another dimension, there existed an enigmatic being who lived deep within the basement of a basement of a basement in a city of rusting steel and crumbling concrete called "Detroit". Though scorned in life and rejected by the opposite sex for his otherworldly appearance and mannerisms, he found out a powerful secret - that when 30 years pass without the love of a woman a great and terrible power is unlocked. Now, although he has long since abandoned most wants and needs, he still has one need - ultimate power.
Now he has funneled his latent magical powers into summoning himself into another world from which he may rule, although instead of ending up in an isekai fantasy paradise he has ended up in hell, transformed into a weaker version of himself, both physically and mentally. However he has also gained many other powers, and although his mind seems like it's in a perpetual fog he knows that ultimate power can be gained if he learns to survive and thrive in this world…
Rank: Imp
Attributes:
-Size- 2 (Manlet)
-Body- 1 (Out of shape)
-Mind- 2 (Brainlet)
Traits: Nothing abnormal
Abilites: Wizard Blink (Lv. 1) - can teleport short distances as a free action or reaction to an attack, recharges 3 turns after being used
Wizard Lightning (Lv. 1) - can shock his foes with pure arcane lightning, 1d2 per success + mind
The Wizard's Curse (Lv. 1) - Can use an action and reduce a creature's might by 1 if you hit - touch attack
Skills:
Weaknesses: Curse of Spaghetti - -10 to social actions
Curse of Curses - -10 to removing curses
Followers: None
Evo points: 1
Essence: 0/10
Health: 2/2
REE! BLAST THE SNAKE WITH LIGHTNING FROM OUTSIDE OF HIS BITING RANGE THIS TIME! IT'S A RANGED ATTACK!
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81dbee No.47491
| Rolled 40 (1d100) |
>>47466
Rolls for Randomperson
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9a583b No.47499
| Rolled 70, 41 = 111 (2d100) |
>>47450
1. Attacks controlled lesser imp
2. Attacks you.
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9a583b No.47500
>>47499
>>47450
The imp gives a long swipe of it's claws. You duck just in time but your controlled companion does not.
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f52237 No.47501
| Rolled 7, 53 = 60 (2d100) |
>>47500
1/2. RUN!
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9a583b No.47502
| Rolled 74, 28 = 102 (2d100) |
>>47501
1&2. Claw attacks.
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9a583b No.47503
| Rolled 80 (1d100) |
>>47502
1. forgot the hold order not that it matters now.
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9a583b No.47504
| Rolled 91, 33 = 124 (2d100) |
>>47459
1. Attempts to block
2. Attempts to grapple around you.
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9a583b No.47505
| Rolled 1, 64 = 65 (2d100) |
>>47504
>>47459
The imp is able to knock away your attack with extreme flexibility, almost like it's arm was rubber, and tries to trap you but you are able to get away just in time. Now that you are closer this imp also stinks. (-5 to melee attacks)
1. Attempt to grapple
2. and crush
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9a583b No.47506
>>47448
You head to the city without finding any other creatures. When you reach the gates they are open but guarded but two devils with swords at their sides. As you approach one stops you and asks "What business do you have?"
>>47449
You are lead to an open sandy pit and forced to perform exercises, show off your shell and spikes, get beaten until they realize that you don't have any abilities, and some puzzles to show your intelligence. The devil is filling out many sheets of paperwork at the same time. "Hm yes, yes, yes, no. I am in a good mood little imp. Praise me for my kindness." You are then shocked until you praise him. "Now your options. You may be loaned another corpse and you Must get an ability and be made a familiar to a mortal who sold his soul to the master. Second, you can join the legions and fight for the master, you get a portion of all corpses after a battle. Third, the pits! Fight in battles with other slaves for the glory and entertainment of the master. Choose now."
>>47451
1&2. You find another imp. It doesn't look too much different than a lesser imp but has larger muscles. You think you can get the drop on it. +10 to combat rolls first combat turn.
>>47453
You walk around the edge of the spawning pool, careful not to fall in. Most ignore you once you start to leave and those that don't quickly get pulled into something else. You find yourself wandering the forest.
>>47456
>>47457
>>47466
The snake imp and the lightning imp end the combat with the snake sinking his fangs into it's competitor and the wizard using the last of it's strength to electrocute it's killer. At the end Rukh settles down and claims the pile of four imp corpses as his own.
>>47479
You flee into the forest in hopes of being ignored by the greater entities that have entered the fray. Luckily for you most are content to take their pickings from the greater amount of bodies in the center of the mass and leave you be. Now you find yourself in the forest alone.
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f52237 No.47507
True Name: Manna'Vog'Sograth
Face Name: Maladictum
Appearance: After his gruesome death Maladictum had looked inward rather than outward. These weak creatures have failed him and so he must rely on himself. From the grave he rises as a small humanoid. Gone are his horns, instead it seems as if they now cover his entire body. Probably to replace the weak and pink flesh it once was. Rather than being a hapless babe trapped in hell Maladictum seems quite more active and lively despite what his weak impish body seems to be.
Rank: Imp
Attributes:
-Size- 1
-Body- 1
-Mind- 1
Traits:
Ivory Skin (2)- Flesh that has the appearance of polished and bleached bone. It is incredibly resistant to damage. (physical armor)
Runic tattoos (2)- The only thing marring his immaculate flesh is strange eldritch runes which make spells wash off his form. (magic armor)
Pale Blood (2)- If actually wounded then it will be revealed that Maladictum's blood is not a bright rich red, but instead a pale translucent liquid. Despite its ephemeral nature it is very potent and it is what makes him so lively despite his small appearance.(health bonus)
bone blade (1)- From his forearms a blade made of bone can be sprung and used to effectively defend himself. (melee weapon)
Abilites: N/A
Skills: N/A
Weaknesses: N/A
Followers: N/A
Evo points: N/A
Essence: 0/10
Health: 5
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f52237 No.47508
| Rolled 17, 97 = 114 (2d100) |
>>47507
1/2. Find some imps to eat
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9a583b No.47509
>>47507
You start in a plains area
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81dbee No.47510
| Rolled 86, 8 = 94 (2d100) |
>>47506
True Name: Rukhara'gliz'ithmak
Face Name: Rukh
Appearance: A relatively normal imp, barring the fact their musculature is denser and, much more notable, their wings are large and already well formed, able to hold it aloft for a great deal of time.
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 1
Traits:Wings (lvl 3) - You can fly! You can fly at the same speed you can walk although you must land to rest.
Horns(Level 1) - deal 1d4 per success + Size + Body physical damage. 1d4+3 currently
Abilites: N/A
Skills: N/A
Weaknesses: N/A
Followers: N/A
Evo points: N/A
Essence: 5/10
Health: 2
1. Eat as many of the corpses as I can.
2. Watch for predators or rivals sneaking up on me and fly away if they come.
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2930f1 No.47511
| Rolled 99, 95 = 194 (2d100) |
>>47506
True Name: Belserovow
Face Name: Kondrapna
Appearance: Kondrapna is a small, scaly, shelled creature, reminiscent of a slightly stockier tortoise, but with deadly spikes protruding from his shell. He is able to make little sense of his surroundings for now, but what he does know for sure is that he must eat to survive, and everyone around him will serve just fine as food.
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits:
Shell (lvl 1) - Gain 1 armor (armor reduces the successes of an enemy physical attacks)
Spikes (lvl 1)- Act as a natural weapon and do 1d4 per success + body + size
Abilities:
Skills:
Weaknesses: None
Followers: None
Evo points: 0
Essence: 5/10
Health: 2
Kondrapna tells the Taskmaster that he will take the first option and work as a familiar. He begins considering what ability to develop.
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2512f0 No.47512
| Rolled 40, 10 = 50 (2d100) |
>>47506
The fires of the descent tempered Jugnos inside and out. Visions of strange and nauseating symbols were branded in his mind over the experiences of his past life. Emotions surged forth and manifested into electric sparks around his limbs and between his fingers. Jugnos is small but dense. His presence carries a weight and a slight metallic tink can be heard when he cracks his knuckles. Small but sharp points at certain parts of his body catch the reddish light of Hell as he moves. Etched across his grey skin are crude symbols drawn with black ash. When he is feeling lonely he continues drawing them in the dirt. At a closer look he appears to be sporting iron nipples.
Name: Jugnos
True Name: Ferrum Dominum
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits: Iron within (lvl 1) - +2 max HP
Iron without (lvl 1) - Act as a natural weapon and do 1d4 per success + body + size
Abilites: Electrokinisis (lvl 1) - You may generate electricity within your body that may do + mind electrical damage to your physical attacks or 1d2 per success + mind electric damage touch attacks.
Pyrokinisis (lvl 1) - You may generate heat within your body that may do + mind fire damage to your physical attacks or 1d2 per success + mind fire damage touch attacks. (You may not use this and electrokinesis at the same time)
Skills:
Weaknesses: CLANG - Being hit hard makes a loud and unsettling 'clang' sound.
Followers:
Evo points:
Essence: 5/10
Health: 4
1 Explore the forest
2 Train Blocking. The better I can absorb their attacks the better I can survive.
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527c5e No.47514
| Rolled 54, 99 + 10 = 163 (2d100) |
>>47506
True Name: Varziketh
Face Name: Malprig
Appearance:Malprig appears larger and more muscular and intimidating than most of the imps surrounding him with large sharp and pointy horns sprouting out from a snarling face filled with rows of pointed triangular teeth. It's obvious this demon is anything but ordinary seemingly born to kill…however behind those unforgiving red eyes…seems something more intelligent then animalistic..or is that a trick?
Rank: Imp
Attributes:
-Size- 2
-Body- 2
-Mind- 1
Traits
Horns: 1d4 per success + Size + Body
Teeth: 1d4 per success + Size + Body
Ability Copy: When you touch a creature you may copy their ability for the next combat turn or same non-combat turn.
Weakness: Onions - When you are around onions you MUST use all actions to flee. You can not approach onions.
Ability Addiction - There is a certain high you get when you copy an ability. If you haven't copied an ability within 3 turns of the last copy then you get -5 to all actions not related to getting your next fix. This is cumulative every 3 turns. (-5 at 3, -10 at 6)
Followers: N/A
Evo points: N/A
Essence:0/10
Health: 4
1
We shall blindside the creature, we shall charge it with our head hung low and impale it upon our horns
2 We shall next rend it's flesh and tear the sinew from its bones with our many fangs, yes rip and tear.
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591d1e No.47516
>>47291
True Name: Garbarlos
Face Name: Cletus
Appearance: A large imp with the head of a bull and cloven hooves. Would speak in a cajun accent if he was smart enough to speak.
Rank: Imp
Attributes:
-Size- 2
-Body- 2
-Mind- 1
Traits: Horns , Hooves
Abilites: N/A
Skills: N/A
Weaknesses: N/A
Followers: N/A
Evo points: N/A
Essence: 7/10
Health: 4
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aab0bb No.47518
Face Name: Bra'ap the Unclean
True Name: Rankus Dankus Stankus
Appearance: Born from the soul of an evil Indian man, Bra'ap the Unclean is a demon made entirely of burning, caustic shit. He skulks the shittiest, dankest places of hell for prey and has many ways of killing its prey, from its toxic fumes to corrosive feces to
Rank: Imp
Attributes:
-Size- 2
-Body- 1
-Mind- 1
Traits:
-Slime Body lv. 2 - Bra'ap's body is made of gelatinous feces that constantly reform and thus make him very hard to hurt normally.
-Tentacles lv. 1 - Strong and long tentacles that Bra'ap uses to capture its prey
Abilities:
-Noxious Fumes lv. 1 - One of Bra'ap's most potent weapons are the toxic fumes he produces which resemble the fumes from a chemical weapon such as mustard gas or the like. Of course Bra'ap is immune to his own brand but most other things aren't…
-Caustic Shit lv. 1: To make things worse the fecal fluid that Bra'ap is made of is comprised of burning, corrosive liquid that can quickly burn through tough armor and the like. Bra'ap can toss this or shoot it at enemies for great effect.
Bra'ap Blink: Bra'ap can teleport short distances to evade an attack
-Regeneration lv. 1: Being a blob Bra'ap's foul form slowly regenerates itself as he produces more of the shit that he's made of.
Skills:
Weaknesses: -Cleaning Supplies: Soap, bleach, detergent and stain removers are Bra'ap's core weakness as he is the living embodiment of filth.
Followers: None
Evo points: 0/10
Essence: 0/10
Health: 2?
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aab0bb No.47519
| Rolled 62, 44 = 106 (2d100) |
>>47518
Appearance got cut off, should be Born from the soul of an evil Indian man, Bra'ap is a demon made entirely of corrosive, caustic shit. He skulks the shittiest dankest places of hell for prey and has many ways of killing its prey, from its toxic fumes to corrosive feces to powerful tentacles. It absolutely despises clean things and will make every effort to eradicate such abhorrent beings. Its ultimate goal is to make hell (and later the world) as filthy as humanly possible.
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c10dbe No.47520
| Rolled 92, 27 = 119 (2d100) |
>>47506
Name: Azgaralz
Rank: Imp
Attributes:
-Size- 1
-Body- 2
-Mind- 2
Traits:
+ [Goat Skull Head] - 1d4 per success +Size + Body bludgeoning damage.
+ [Tail] - You may use your tail to aid your balance. You have a +5 to rolls to balance and other creatures have a -5 to have you lose your balance or knock you prone.
Abilites:
+ [Stronk] - You may use a reserve of magic to enhance your strength. When used your Body counts as 1 higher and you gain an extra +5 to strength based checks. Recharges 3 turns after use.
Skills:
Weaknesses:
+ [Sonic Attacks]
Followers: None
Evo points: 0
Essence: 0/10 Gained from eating other infernal creatures or souls.
Health: 2/2
1/2. The imp bows as best as he can, though the weight of his bead causes him to stumble a small amount.
"Whatever Service-service this Imp can be of, oh humble demons"
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aab0bb No.47525
| Rolled 72, 19 = 91 (2d100) |
Fixed character sheet for Randomperson:
Face Name: Bra'ap the Unclean
True Name: Rankus Dankus Stankus
Appearance: Born from the soul of an evil Indian man who was shot dead by UNICEF for refusing to poo in the loo, Bra'ap the Unclean is a demon made entirely of burning, caustic shit. He skulks the shittiest, dankest places of hell for prey and has many ways of killing its prey, from its toxic fumes to corrosive feces to strong tentacles. Bra'ap absolutely despises clean things and will make every effort to eradicate such abhorrent beings. His ultimate goal is to make hell (and later every other plane of existence) into his designated shitting street, making it as putrid and disgusting as possible.
Rank: Imp
Attributes:
-Size- 2
-Body- 1
-Mind- 1
Traits:
-Slime Body lv. 2 - Bra'ap's body is made of gelatinous feces that constantly reform and thus make him very hard to hurt normally.
-Tentacles lv. 1 - Strong and long tentacles that Bra'ap uses to capture its prey
Abilities:
-Noxious Fumes lv. 1 - One of Bra'ap's most potent weapons are the toxic fumes he produces which resemble the fumes from a chemical weapon such as mustard gas or the like. Of course Bra'ap is immune to his own brand but most other things aren't…
-Caustic Shit lv. 1: To make things worse the fecal fluid that Bra'ap is made of is comprised of burning, corrosive liquid that can quickly burn through tough armor and the like. Bra'ap can toss this or shoot it at enemies for great effect.
-Puddle Form lv. 1: Bra'ap can liquify his shitty form for a limited time allowing him to move quicker and sneak into all kinds of tough spots but only temporarily
-Regeneration lv. 1: Being a blob Bra'ap's foul form slowly regenerates itself as he produces more of the shit that he's made of.
Skills:
Weaknesses:
-Cleaning Supply Allergy: Soap, bleach, detergent and stain removers are Bra'ap's core weakness as he is the living embodiment of filth.
-Toiletphobia: Bra'ap has a great fear of toilets and their swirling waters and thus takes a penalty when he's forced to be too close to one.
Followers: None
Evo points: 0/10
Essence: 0/10
Health: 2?
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e212a9 No.47536
| Rolled 9, 84 = 93 (2d100) |
>>47506
Name: Ovinnik
True Name: Anatoly Byvyrchev
Rank: Imp
Attributes:
-Size- 2
-Body- 1
-Mind- 2
Traits: Thickened Skin - Ovinnik possesses a thick, calloused hide of ribbed maroon skin. - Lv. 1, +2 HP
Abilities:
Molten Blood - Ovinnik's "blood" is a viscous high-temperature, high-pressure soup akin to cooler magma. Lv. 1, creatures that deal damage take 1 fire damage.
Force - Ovinnik possesses control over raw force in a limited capacity within a short rage. Lv. 1, physical attacks can count as magical.
Pyromancy - Ovinnik possesses the ability to conjure and control fire and high heat. Lv. 1, 1d2 per success+mind fire damage.
Skills:
Weaknesses: Blood - The blood of mortal life deactivates Ovinnik's Abilities and dulls its more potent traits.
Followers: None
Evo points: 0
Essence: 4/10 Gained from eating other infernal creatures or souls.
Health: 4
1/2. Scour the forest for imps. Ambush them and kill them.
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dc5740 No.47551
>>47291
Name: Neith
True Name: Ashtoreth
Rank: Imp
Appearance: Neith is a gaunt, almost skeletal imp. At first glance the bony structure of the imp is ice, but a closer inspection reveals it to be more gem-like in nature than actual ice.
Attributes:
-Size- 1
-Body- 1
-Mind- 2
Traits:
Claws Lv 2 - Excessively sharp
Sapphire Skin Lv 1 - a "crusty" skin of blue crystal helps resist physical and magical blows.
Tail Lv 1 - long and whip-like
Abilites:
Mirage Lv 1 - Using some energy, can "displace" their image briefly from reflections off of the Sapphire Skin.
Skills:
Weaknesses: N/A
Followers: N/A
Evo points: 0
Essence: 0/10
Health: 1
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