f2cc34 No.38712 [Last50 Posts]
Blood Money, the ultimate Pirate builder.
Pastebin, Containing all details, not set to expire.
https://pastebin.com/A0bFHyLS
How to read the map.
Light Blue = France
Very light Blue = Creek Tribal union
Red = Spain
Yellow = Portugal
Brown = Carib Tribal Union
Purple = England
Light green = Inca empire
Dark green = Aztec Empire
These factions change over time and after a certain number of years, a new chapter will start, with new factions (and with some old factions exiting).
The goal of the game is simple, achieve wealth prestige and power on the high seas.
In this game you are controlling 1 person who is from a faction you chose, however, because the game is slated to run until 1710 AD, when and if you die, if you still want to play, you simply choose a new faction and gen-up a new character, then play continues.
Additionally, that person you are controlling can rise to any level of status you can reach, including full on independent kingdom state, but will always start off as a more usual normal-person level (social-status) person.
It is presently 1515 AD, the next chapter change is 1560 AD.
Sheet and further explanations in the next post.
____________________________
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f2cc34 No.38713
Sheet is as follows. Name, Culture, Sex, Age, Race, Adventuring Class, Skills, and Fluff are to be filled out by players. The remainder the game master issues after reviewing and approving the application.
Name:
Culture: (which great power you are from)
Sex: (male or female)
Age: (a number)
Race: (what fantasy race or human type you are)
Fluff: (up to 3 paragraphs, minimum 1 paragraph, where paragraph is defined as 5 sentences).
Adventuring class: (if any, valid classes are; Fighter, Thief, Rogue, Fighter/Thief, Bard, and Bard/Rogue)
Skills: (choosing 2 from the list)
(filled out by me after reading and approving)
Current Finances: (a number)
Current Hostilities: (a list of great powers that are hostile towards you, this list starts at none unless your background merits a hostile power)
Current spouse: (if any, getting one enhances some aspects of the game)
Social class: (Poverty, Lower, Middle, Upper, Aristocrat)
Flagship’s Name & Size: (if you have one, if you start out with one you may select a name for it after approval)
Fleet: (number of ships of each size you have, if you have any)
Crew: (number of crew members)
Cannon: (number of cannons of each type you have)
Powder: (a score reflecting how many cannon shots or gun shots you can do)
Guns: (a numbers and types list of muskets flintlocks etc you have)
Melee weapons: (how many and what type swords maces axes etc)
Powder weapons: (how many and what type grenades you have)
Trade Goods: (number and type of trade goods you have, if you have any)
Exotic Goods: (rare and exotic things like flying carpets, ming vases, adamantine jewelry, water from the fountain of youth, etc, a types and numbers list)
The skill list is in the pastebin under the SKILLS heading.
Play is the usual 3d100 with 1d100 per action. Some skills make some actions use additional dice.
Finally, getting in this game is an apply -> be reviewed -> be either approved or rejected system of entry.
If your character is fetish fuel or not from one of the existing factions as listed, expect automatic denial.
Additionally and finally, this is a fantasy world, all fantasy races exist, sea monsters exist, magic exists*, dragons elves goblins dwarves hobbits and many other fantasy races exist, mythril and adamant exist, and some very few very old magical items exist. Undead except liches exist.
* - after the burning of the library of Alexandria there were no magic schools anywhere, only wild mages exist. In short; assume you don't have magic, because for 99.998% of you, you don't.
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f2cc34 No.38714
>>38712
Finally (actually finally this time), the diplomatic status between the factions.
All indian factions: Hostile/Wary of Spain Portugal England and France
All Foreign Powers: Spain & Portugal: Hostile towards indian powers, France & England: Wary towards indian powers.
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f2cc34 No.38730
Name: Henry Blackett
Culture: English
Sex: Male
Age: 23
Race: Human
Fluff: The Third Son of a baron, Henry had lived an easier life than others. A charming young man, he set out to win the heart of a brother-less and wealthy young lady and inherit her fathers lands. It was a fairly nice set up until his fiance died and her younger sister decided to marry Bernard, the Duke's fifth son and utter rival. With the money he got from his fiance's father, a lovely man, as well as his own Henry decided to head to the Americas and make himself a fortune on the high seas. Maybe have the King recognize him as a duke in the new Colonial lands if he was so lucky.
Adventuring class:
Skills: Sauvity and Aristocracy
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f2cc34 No.38731
>>38713
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 36 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea . "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>(filled out by me after reading and approving)
>Current Finances: (a number)
>Current Hostilities: (a list of great powers that are hostile towards you, this list starts at none unless your background merits a hostile power)
>Current spouse: (if any, getting one enhances some aspects of the game)
>Social class: (Poverty, Lower, Middle, Upper, Aristocrat)
>Flagship’s Name & Size: (if you have one, if you start out with one you may select a name for it after approval)
>Fleet: (number of ships of each size you have, if you have any)
>Crew: (number of crew members)
>Cannon: (number of cannons of each type you have)
>Powder: (a score reflecting how many cannon shots or gun shots you can do)
>Guns: (a numbers and types list of muskets flintlocks etc you have)
>Melee weapons: (how many and what type swords maces axes etc)
>Powder weapons: (how many and what type grenades you have)
>Trade Goods: (number and type of trade goods you have, if you have any)
>Exotic Goods: (rare and exotic things like flying carpets, ming vases, adamantine jewelry, water from the fountain of youth, etc, a types and numbers list)
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f2cc34 No.38732
>>38730
adventure class will be Bard/rogue
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f2cc34 No.38733
>>38732
Tis, I still had that shitty name on
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f2cc34 No.38735
>>38730
Current Finances: 21 gold, roughly equivalent to 3,000 dollars
Current Hostilities: Creek Tribal Union semi-hostile
Current spouse: None yet
Social class: Upper (since you aren't in line to inherit the title)
Flagship’s Name & Size: (name), Medium
Fleet: 2, Tiny
Crew: 21 / 11 / 10
Cannon: (Flagship) 9 Sakers, 2 Coulverns, 1 Legrand, 3 Cranes, Fleet ships 4 Sakers and 4 Coulverns each
Powder: 5 cannon shots, 10 musket shots
Guns: 15 flintlock pistols, 12 muskets
Melee weapons: 4 swords, 5 axes, 2 maces
Powder weapons: 8 heapsetters, 2 powder bags
Trade Goods: 6 lots of sailcloth, 3 lots of glass-wares, 2 lots of woolen attire, and 3 lots of tin-wares
Exotic Goods: None as yet
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f2cc34 No.38736
>>38731
I'll allow this, however, I would like you to do two things for me.
1: please use a trip so that I know it's you posting your actions.
2. How do you feel about a slight change in your background? This change would be as follows.
>Age changed to 29.
>Background change: You were a quiet milquetoast in the admiralty ministry before a blow to the head completely changed your personality, and you started your career as a pirate, your new personality being the one you've displayed in your post.
If these things are fine with you I'll approve you, the main hold up on approval is that the area the game takes place in has only just been started to get settled less than 10 years back, so you couldn't be sailing around it back then.
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f2cc34 No.38737
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f2cc34 No.38738
Name: Gustave Or-Gorge
Culture: France
Sex: Male
Age: 26
Race: Dwarf
Fluff: A rugged trader who has forgone the cushy domestic life in France to seek fame and fortune in the Caribbean, Gustave hails from a long line of dwarven merchants and tradesmen. He sees nothing but stagnation in Europe's market and, thus, seeks to amass a fortune in running sugar, spice and luxuries to the colonial cities in the Caribbean Sea. Fluent in Spanish alongside his native French, his skill with his tongue outweighs his short stature, and he relies on his rough-and-tumble crewmen to do much of his fighting for him. He hopes to amass a respectable fortune and buy himself a comfy parcel of land… or, perhaps, to return to Europe and revel in the social glory of having made a king's ransom in the Caribbean and lived to tell the tale.
Adventuring class: Rogue
Skills: Trade, Linguist
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f2cc34 No.38739
>>38737
Fixing
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea . "
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>(filled out by me after reading and approving)
>Current Finances: (a number)
>Current Hostilities: (a list of great powers that are hostile towards you, this list starts at none unless your background merits a hostile power)
>Current spouse: (if any, getting one enhances some aspects of the game)
>Social class: (Poverty, Lower, Middle, Upper, Aristocrat)
>Flagship’s Name & Size: (if you have one, if you start out with one you may select a name for it after approval)
>Fleet: (number of ships of each size you have, if you have any)
>Crew: (number of crew members)
>Cannon: (number of cannons of each type you have)
>Powder: (a score reflecting how many cannon shots or gun shots you can do)
>Guns: (a numbers and types list of muskets flintlocks etc you have)
>Melee weapons: (how many and what type swords maces axes etc)
>Powder weapons: (how many and what type grenades you have)
>Trade Goods: (number and type of trade goods you have, if you have any)
>Exotic Goods: (rare and exotic things like flying carpets, ming vases, adamantine jewelry, water from the fountain of youth, etc, a types and numbers list)
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f2cc34 No.38740
>>38739
>Current Finances: 33 silver, roughly equivalent to 850 dollars
>Current Hostilities: Creek tribal union
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: (name), Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt
>Exotic Goods: None yet
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f2cc34 No.38741
>>38738
>Current Finances: 33 gold, roughly equivalent to about 9,000 dollars.
>Current Hostilities: None as yet, Portugal may switch to wary if you score certain types of trading coups
>Current spouse: None
>Social class: Middle
>Flagship’s Name & Size: (Name) Medium
>Fleet: 2, small
>Crew: 37
>Cannon: 21 Sakers, 11 Coulverns, 3 Dragoneaux
>Powder: 10
>Guns: 14 pistol muskets, 4 rifle muskets, 4 Sharks
>Melee weapons: 19 axes, 13 maces, 9 daggers
>Powder weapons: 4 powder bags, 11 vinyardinos
>Trade Goods: 7 lots of pearl dust, 3 lots of sail lumber, 2 lots of bronze ingots
>Exotic Goods: None yet
As a member in good standing of the merchant marine fleet of france, you are aware that selling muskets, cannons, shot (for both cannon and musket), and powder to any nation france is at war with is absolutely restricted on pain of death.
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f2cc34 No.38742
Up to 4 more players may join, with 1 addition slot being presently reserved for Randomperson.
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f2cc34 No.38743
I'm going to wait a short time before starting to see if anyone else joins.
The game will start in earnest either tomorrow or Thursday, and I am on the eastern standard time clock.
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f2cc34 No.38745
>>38713
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Aristocracy, Leadership, Lore: New World, Ranged Weapons
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f2cc34 No.38747
>>38745
To many skills, you should have Native Customs, Bard, and then 2 further skills.
After this change is made you're approved and I'll finish your sheet.
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f2cc34 No.38748
>>38747
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
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f2cc34 No.38749
>>38748
>Current Finances: 59 bronze, roughly equivalent to 700 dollars
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
>Cannon: None
>Powder: None
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: none
>Trade Goods: 3 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 2 lots of magic mushrooms
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f2cc34 No.38750
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f2cc34 No.38751
>>38750
Just need to talk to you later when I get the chance, it involves my character.
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f2cc34 No.38753
>>38750
>>38751
Its going to be late afternoon / early night EST before I can get to you, but I'll go to the nation room and see you there, most likely today.
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f2cc34 No.38755
Name: Emmanuel Akibo
Culture: Ex-British slave
Sex: Male
Age: 30
Race: Black human
Fluff: Emmanuel Akibo is a poor soul captured in his African homeland and sold as a slave to James Weatherton, owner of a cotton plantation in Georgia. His true name was stripped from him and he was stuffed into a slave ship that seemed like a little pocket of hell to those inside. However, what Mr. Weatherton sorely underestimated was Emmanuel's warrior spirit, and this was unleashed once a key opportunity was given to him. Emmanuel led a slave revolt against the plantation after Mr. Weatherton and his kin were drunk from revelry, looting the plantation of its assets and securing the Weatherton family ship, a lightly armed but capable schooner. Now he, along with the rest of the slaves of various races from the plantation, leads the Free Black Renegades, a pirate group that primarily targets slave ships in order to free their brethren.
Adventuring class: Fighter
Skills: Leadership, Boarding
(filled out by me after reading and approving)
Current Finances: (a number)
Current Hostilities: (a list of great powers that are hostile towards you, this list starts at none unless your background merits a hostile power)
Current spouse: (if any, getting one enhances some aspects of the game)
Social class: (Poverty, Lower, Middle, Upper, Aristocrat)
Flagship’s Name & Size: (if you have one, if you start out with one you may select a name for it after approval)
Fleet: (number of ships of each size you have, if you have any)
Crew: (number of crew members)
Cannon: (number of cannons of each type you have)
Powder: (a score reflecting how many cannon shots or gun shots you can do)
Guns: (a numbers and types list of muskets flintlocks etc you have)
Melee weapons: (how many and what type swords maces axes etc)
Powder weapons: (how many and what type grenades you have)
Trade Goods: (number and type of trade goods you have, if you have any)
Exotic Goods: (rare and exotic things like flying carpets, ming vases, adamantine jewelry, water from the fountain of youth, etc, a types and numbers list)
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f2cc34 No.38756
>>38755
Actually since there's no English in Georgia yet let's put him in Cuba under the previous ownership of one Roberto Vasquez (the rest can stay the same)
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f2cc34 No.38757
>>38755
Current Finances: 17 gold, roughly equivalent to 2000 dollars
Current Hostilities: Spain hostile, England Wary
Current spouse: None
Social class: Poverty
Flagship’s Name & Size: (name) Medium
Fleet: 2 small
Crew: 52
Cannon: 12 Sakers, 8 Snubtips, 11 coulverns
Powder: 3
Guns: 4 Sharks, 1 Scorchier, 27 pistol muskets, 2 shotguns
Melee weapons: 11 axes, 16 daggers, 12 swords, and 8 maces
Powder weapons: 4 Pinatinos, 2 Powder Bags
Trade Goods: 5 lots of Sailcloth, 9 lots of Sail lumber
Exotic Goods: Akibo's Ring
Akibo's ring is considered an exotic good but it's actual use is something storyline related. Akibo was at one time a prince in Ghana, before his life of slavery. The ring has been handed down to every crown prince in Ghana since roman times, and is a thing of the old world. It may have powers abilities or curses that are not known to you at present.
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f2cc34 No.38768
Just a note to help you read your powder stat. Whatever the number is, it means you have enough for every gun in the ship/fleet to have X number shots. Example Powder score of 4 would mean every cannon you had could shoot 4 times before you ran out of powder. 1 powder point = 2 musket shots, so X multiplied by 2 is how you determine how many musket shots you have, with how many musket shots you have equaling every armed crew person shoots X number of times, so for example, powder of 3 = every armed crew person can shoot 6 times..
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f2cc34 No.38773
The hold up is bazrael, who said he wanted to play and discussed a character with me, but hasn't posted a sheet yet for approval.
I would like to start soon, but I'm going to wait 1 further day and see if bazrael posts.
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f2cc34 No.38774
>>38773
Going to post today for sure, had to do something important yesterday till late in the night.
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f2cc34 No.38775
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketeer
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f2cc34 No.38776
>>38775
1 slight change, but you are approved.
"musketeer" should be "musketry" instead.
Also, battles in Europe are very different from the action Boullion will be seeing here, so being a veteran doesn't ACTUALLY change his situation that much.
Its fine of course, he can be a veteran, I'm just letting you know.
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f2cc34 No.38777
>>38776
All of that is fine.
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f2cc34 No.38778
>>38776
That was me.
>>38775
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 52
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 8
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 11 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber
Exotic Goods: none as yet
As a member of france's military in good standing, you know that your mission is to, in the kings words, "crush utterly those god damned contemptible savages" and to "leave their domiciles in flames and their children slaves".
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f2cc34 No.38779
>>38730
>>38731
>>38738
>>38748
>>38755
>>38775
3d100, 3 actions, 1d100 per action.
Early Spring, 1515. Winds trending South/SouthEast on the right side of the map, North/NorthWest on the left side of the map.
On again off again winds east and west on the upper side of the map and the lower side of the map.
Whales migrating through the right side of the map's open waters area. (near the yellow dot way out away from everything else).
Currently at War: No one yet
Currently near a war: Spain, Aztec
Specific people posts incoming.
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f2cc34 No.38780
>>38775
Port-Louis is…. well, it isn't exactly a dump, per se, but it could be a lot nicer. It's "city wall" such as it is, consists of felled palm trees and old sacks full of sand, the city wall less than 10 feet tall. Seems like its about 90% French lower classes and perhaps 10% low countries (Belgium, Holland, Luxembourg) foreign visitors and foreign residents. It has a harbor, a few taverns, a few businesses, and a governor's mansion, where the colonial government of the west indies has its office, and where the governor of all French territory in the area resides. It seems like your average very small town, with the odor of stinky French cheeses and the occasional singing person in the background. Your work is definitely cut out for you.
>>38755
Currently at Anchor between the brown dot north of cuba and cuba's north coast. To the east, in the sea between florida and the brown dot, is a small area of the treasure lane, to the west lies St. Juve, a French settlement, and a stop on the cannonball run trade route. Heavily armed tax ships use the treasure lane, and the cannonball run isn't very safe either, as its a "trade" route where pirates sell their stolen loot.
>>38730
New Thetwick (lower purple dot, coast of florida), has 1 low sandbags/trees wall and one small claybrick wall. It has taverns, a few businesses, a slave market, and a harbor + shipyard, though the shipyard is currently only equipped to make tiny, small, and medium ships. It reeks of fish guts and poo, and small populations of Indians are present, mostly as either visiting traders or slaves.
>>38748
Xipetep (middle light green dot directly across from yellow mainland dot), is a big, old, well established city, with numerous trades, crafts, and social gathering spots. You are currently anchored outside it. Rumors from the north say that the white foreigners have a magic creature that spews huge stones with flames and wind and that they frequently use these creatures in warfare.
more coming.
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f2cc34 No.38781
>>38739
Its been a long strange journey from England it has, Yarrrr!
But now you're currently at anchor just north of Cristobal, the yellow dot (Portugal settlement) way out in the ocean by itself, whales passing not very far away from you regularly, to the west.
Cristobal is the first, and oldest, settlement in the new world, a medium sized city with 3 city walls and 1 fort. Hard to say how well developed it is, as you can't see inside with either looking or a spyglass, due to the walls and fort.
>>38738
You are currently anchored just east of Port-Louis, the small, cheese and wine smelling tiny French town safe and familiar to you.
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f2cc34 No.38782
>>38781
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea . "
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 33 silver, roughly equivalent to 850 dollars
>Current Hostilities: Creek tribal union
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt
>Exotic Goods: None yet
>Cristobal is the first, and oldest, settlement in the new world, a medium sized city with 3 city walls and 1 fort. Hard to say how well developed it is, as you can't see inside with either looking or a spyglass, due to the walls and fort.
1-2 "Head toward that city ya scurvy bastards, after all we need supplies " (Head to the city's port)
3. "Look for any other sailors worthy to plunder and raid instead of being useless." (Look for other sailors)
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f2cc34 No.38783
| Rolled 73, 87, 80 = 240 (3d100) |
>>38782
forgot dice
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f2cc34 No.38784
| Rolled 21, 70, 92 = 183 (3d100) |
>>38780
Name: Gustave Or-Gorge
Culture: France
Sex: Male
Age: 26
Race: Dwarf
Fluff: A rugged trader who has forgone the cushy domestic life in France to seek fame and fortune in the Caribbean, Gustave hails from a long line of dwarven merchants and tradesmen. He sees nothing but stagnation in Europe's market and, thus, seeks to amass a fortune in running sugar, spice and luxuries to the colonial cities in the Caribbean Sea. Fluent in Spanish alongside his native French, his skill with his tongue outweighs his short stature, and he relies on his rough-and-tumble crewmen to do much of his fighting for him. He hopes to amass a respectable fortune and buy himself a comfy parcel of land… or, perhaps, to return to Europe and revel in the social glory of having made a king's ransom in the Caribbean and lived to tell the tale.
Adventuring class: Rogue
Skills: Trade, Linguist
Current Finances: 33 gold, roughly equivalent to about 9,000 dollars.
Current Hostilities: None as yet, Portugal may switch to wary if you score certain types of trading coups
Current spouse: None
Social class: Middle
Flagship’s Name & Size: (Name) Medium
Fleet: 2, small
Crew: 37
Cannon: 21 Sakers, 11 Coulverns, 3 Dragoneaux
Powder: 10
Guns: 14 pistol muskets, 4 rifle muskets, 4 Sharks
Melee weapons: 19 axes, 13 maces, 9 daggers
Powder weapons: 4 powder bags, 11 vinyardinos
Trade Goods: 7 lots of pearl dust, 3 lots of sail lumber, 2 lots of bronze ingots
Exotic Goods: None yet
1. Port-Louis has been my home for quite some time… and for quite some time it has grown inreasingly stuffy. A backwater! A slum! No profit can be made here, amongst the lower-class louts!
So, with that in mind, we start charting a course! But to chart a course, we need information…
Lean on my fellow merchants and sailors, figure out where hotbeds of trade are! +[Trader]
2. Get a feel for the local prices, the supply and demand. If there's a good we can buy cheap here that we can't get at the same or lower price elsewhere, figure out what it is. +[Trader]
3. Rally up some more crewmen to man our boats and take up arms in case of pirate activity.
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f2cc34 No.38785
| Rolled 80, 52, 61 = 193 (3d100) |
>>38749
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>Current Finances: 59 bronze, roughly equivalent to 700 dollars
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
>Cannon: None
>Powder: None
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: none
>Trade Goods: 3 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 2 lots of magic mushrooms
1. Find a nice bow and some good arrows to purchase and arm myself. I will need a proper weapon I am used to in the times to come.
+Ranged Weapons (to find a good bow)
+Bard (To haggle)
2. Begin looking for a sorcerer/shaman to bring into my services. A man with knowledge of divination will be crucial in altering the future I have seen.
+Leadership
+Bard
+Native Customs
3. As well I will need to find someone good at gathering information and may even already have information on the white men. Begin looking for such people and bring one into my employ.
+Leadership
+Bard
+Native Customs
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f2cc34 No.38787
| Rolled 52, 49, 38 = 139 (3d100) |
Name: Emmanuel Akibo
Culture: Ex-British slave
Sex: Male
Age: 30
Race: Black human
Fluff: Emmanuel Akibo is a poor soul captured in his African homeland and sold as a slave to James Weatherton, owner of a cotton plantation in Georgia. His true name was stripped from him and he was stuffed into a slave ship that seemed like a little pocket of hell to those inside. However, what Mr. Weatherton sorely underestimated was Emmanuel's warrior spirit, and this was unleashed once a key opportunity was given to him. Emmanuel led a slave revolt against the plantation after Mr. Weatherton and his kin were drunk from revelry, looting the plantation of its assets and securing the Weatherton family ship, a lightly armed but capable schooner. Now he, along with the rest of the slaves of various races from the plantation, leads the Free Black Renegades, a pirate group that primarily targets slave ships in order to free their brethren.
Adventuring class: Fighter
Skills: Leadership, Boarding
Current Finances: 17 gold, roughly equivalent to 2000 dollars
Current Hostilities: Spain hostile, England Wary
Current spouse: None
Social class: Poverty
Flagship’s Name & Size: The Emancipator (Medium)
Fleet: 2 small
Crew: 52
Cannon: 12 Sakers, 8 Snubtips, 11 coulverns
Powder: 3
Guns: 4 Sharks, 1 Scorchier, 27 pistol muskets, 2 shotguns
Melee weapons: 11 axes, 16 daggers, 12 swords, and 8 maces
Powder weapons: 4 Pinatinos, 2 Powder Bags
Trade Goods: 5 lots of Sailcloth, 9 lots of Sail lumber
Exotic Goods: Akibo's Ring - Akibo's ring is considered an exotic good but it's actual use is something storyline related. Akibo was at one time a prince in Ghana, before his life of slavery. The ring has been handed down to every crown prince in Ghana since roman times, and is a thing of the old world. It may have powers abilities or curses that are not known to you at present.
1. We should research the area further - find where the slave ships frequent and note any ambush points we can catch them at. Perhaps we can find an easy mark as well.
2. We should find crew members as well. Focus on the downtrodden of all races - the debt-slaves, oppressed Caribs, anyone who could be of use and who wishes to free themselves and others from their shackles. Avoid the Spanish, they likely have bounties on our heads already.
+Leadership
3. We will need a hideout as well, where we can store our loot and lay low if we need to. Many of the islands in the Carib Tribal Union are good places to lay low. Perhaps we can strike deals with them in the future, they're rather backwards but can still be of use. However, the hideout must come first.
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f2cc34 No.38822
Need historyop before I update.
Going to wait 1 additional day.
Going to suspend historyop's character if there is no post by 9:00 pm est tomorrow.
A suspended character means you can jump back in and is time bubbled, neither existing nor not existing, and not possible to interact with in any way until unsuspended.
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f2cc34 No.38830
>>38730
Suspended for 1 month, if you return within 1 month you may immediately resume control of your character and should post as if you are only just arriving on the map when/if you return.
Alternatively if you are definitely not going to be returning or don't wish to play for some other reason, you may give the character to another player, but it must be someone who is only just entering, not someone who is currently playing.
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f2cc34 No.38831
>>38782
1-2: The city isn't hostile to you, you safely make your way to the city and anchor in the harbor, which has space for you.
The city contains 4 taverns 3 marketplaces 1 harbormaster's shack, A saltarium (place where ocean water gets made into fresh water and salt), and of course 3 city walls and 1 fort. It isn't the seat of portuguise colonial government in the region so it doesn't have a government palace.
3. For 2 gold (equals 4 silver) a week you can hire Isambardo Delguapo, a portuguise sailor who is an experienced ship's pilot. For 3 silver a week hire Gonzagolo Delmarataino, a reasonably experienced ship's gunnery officer.
Of the 2, Gonzagolo is younger, so melee fights better and resists disease and injury better, but Isambardo Delguapo is older, and definitely more expensive.
Visiting any of these locations in the town is a free action, and buying/selling at the marketplaces is a free action.
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f2cc34 No.38832
crikey I just realized bazrael hasn't posted yet either.
I'm leaving anon's response up, but bazrael should post his action before I respond further, and as such, I'm waiting for that.
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f2cc34 No.38833
| Rolled 84, 41, 82 = 207 (3d100) |
Name: Henry Blackett
Culture: English
Sex: Male
Age: 23
Race: Human
Fluff: The Third Son of a baron, Henry had lived an easier life than others. A charming young man, he set out to win the heart of a brother-less and wealthy young lady and inherit her fathers lands. It was a fairly nice set up until his fiance died and her younger sister decided to marry Bernard, the Duke's fifth son and utter rival. With the money he got from his fiance's father, a lovely man, as well as his own Henry decided to head to the Americas and make himself a fortune on the high seas. Maybe have the King recognize him as a duke in the new Colonial lands if he was so lucky.
Adventuring class: Bard/rogue
Skills: Sauvity and Aristocracy
Current Finances: 21 gold, roughly equivalent to 3,000 dollars
Current Hostilities: Creek Tribal Union semi-hostile
Current spouse: None yet
Social class: Upper (since you aren't in line to inherit the title)
Flagship’s Name & Size: (name), Medium
Fleet: 2, Tiny
Crew: 21 / 11 / 10
Cannon: (Flagship) 9 Sakers, 2 Coulverns, 1 Legrand, 3 Cranes, Fleet ships 4 Sakers and 4 Coulverns each
Powder: 5 cannon shots, 10 musket shots
Guns: 15 flintlock pistols, 12 muskets
Melee weapons: 4 swords, 5 axes, 2 maces
Powder weapons: 8 heapsetters, 2 powder bags
Trade Goods: 6 lots of sailcloth, 3 lots of glass-wares, 2 lots of woolen attire, and 3 lots of tin-wares
Exotic Goods: None as yet
Actions:
1. Begin searching for whoever is in charge here in New Thetwick, I would need to establish relations with the local authorities.
2. Look at the local markets and see what is produced and what grows naturally in the area.
3. Listen for rumors around town, once we were established we would need to venture out in order to make our fortunes.
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f2cc34 No.38836
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 52
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 8
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 11 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber
Exotic Goods: none as yet
Stats
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f2cc34 No.38849
| Rolled 63, 19, 51 = 133 (3d100) |
>>38832
>>38836
>mfw I think I posted and it ends up I didn't because of fucking captcha
1-2. Report to the nearest military command and provide my orders. I want to see what the status of the local militia is like on the way there.
3. Spend some time hanging around the local military pubs. Get an idea from the ground of how things are going around here. Morale of the troops, perceptions on the war with the Carribs.
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f2cc34 No.38850
>>38784
1. The new hot commodity seems to be silver, but the real profit at this moment seems to be in slaves and jade. Of these, Silver and Slaves are Trade goods, and Jade is considered an exotic good. Silver and Jade are easier to transport than slaves, you need a special type of ship to move very many slaves at a time.
2. The main exports of port-louis are wood-crafts and glass-crafts. The main imports are Food and Gunpowder. The cheapest thing here is foodstuffs at 2 bronze for 1 container, the most expensive is Sugar, at 2 platinum per 1 bag.
3. You can only hold a few more people in your crew, but you can hire specialists, which are here listed.
Jacque Bonbeneaux, france - Mate, Dueling, 1 gold a week
Joffre Huegin, dutch - Gunnery, Linguist (Quechi, dutch) at 3 gold a week
Pierre De-Fontaine, france - Craft: Ship's Wright, Weaponry, at 2 bronze a week
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f2cc34 No.38852
>>38785
1. After searching and searching and searching for a long time, Pachacutec finds that every bow and arrows he finds has some small flaw or is either to big, to small, not fast enough, or not powerful enough, before he is given, for free, a bow and arrow at the temple, surprisingly.
It appears that the shaman recognized Pachacutec from a dream, and the old man told him that Pachacutec will either lead the people to total freedom, or total destruction.
The Bow is the renowned Bow of Manca Capek, which is said to have slain a jaguar demon with, a spider demon with, a cyclops larger than a mountain, and finally an evil foreign king.
The bow is said to be over 4000 years old, but it is still as light, supple, and speedy as a day old bow fresh from the crafters.
The bow is an exotic good, though it has a storyline purpose, not a trade/money purpose.
2. The shamans seem convinced that the only divination you need is your own ability, they refuse to join you, but support you in the belief that you are 'the one', to put it simply.
3. Two people meet your specifications.
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
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f2cc34 No.38853
>>38787
1. It seems that the central slavery trade takes place in Las-Casas-Placidos (Portugal, yellow dot on the north coast of south America), New Thetwick (England, lower purple dot on florida coast), and of course Havana (cuba, north coastal red dot).
2. Akibo finds that instead of being backward and openly hostile to him, the carribs have an ancient story that a dark skinned man wearing a golden ring will arrive on a floating house and lead them either to freedom, or, the afterlife.
So instead of chopping him to bits and eating him, the tribals welcome Akibo, even though they aren't 100% convinced just yet that he is /theirguy/.
3. The tribal town has very few amenities aside from a natural harbor and 1 small store, but the chief is willing to give Akibo a stone of permission (a stone with carrib writing on it), which would allow him to use Tumahuca (the tribal town he is currently in), as a hideout, IF, Akibo is willing to sail around the town's island twice weekly and engage any and all Spanish ships he encounters.
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f2cc34 No.38854
>>38833
1. As it turns out, George Hasty, the first mate of the good ship The Cutlass, is now somehow the colonial administrator of new thetwick. He tells Henry over tea, biscuits, and a pitcher of ale, that although the creek don't exactly LIKE the English, they're more interested in trade with them than fighting them, and that its the Caribs that really need a good old fashioned squashing.
He offers you a Letter of Marque (free), for the task of squashing the caribs, with a further payment of an oriental Junk (ship) if you manage to bring back at least 5 lots of slaves or 4 lots of gold ingots.
How did he get a junk? Who knows! That's George for you.
2. The local markets sell slaves, quarry stone, fresh water and foodstuffs, Indian-Make Axes, Copper ingots, and Sail-cloth.
3. Many rumors are floating around, but the most believable rumors are as follows.
>War between Aztec and Spain increasingly likely
>Someone named "Sir John Gielgud" knows the location of the fountain of youth
>Malaria hit a town called 'Los Espositos', likely the Spanish town on the other coast of florida, recently.
>Caribs are brutish cannibals who eat sentient beings after using a ritual club to inflict a deathblow
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f2cc34 No.38855
>>38849
1-2: The local militia isn't in terrible shape, they have a steady supply of food and powder, but they're outnumbered more than 6 to 1, and they can't really go outside the city walls safely, really any time, day or night.
3. Despite not being able to go outside the city walls, morale is reasonably high because the local opposition doesn't use any guns or cannons whatsoever, so any time the French can line up and fire, they win, pretty much immediately. Its just a matter of finding the natives' well-hidden town and wiping it out.
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f2cc34 No.38856
| Rolled 85, 68, 54 = 207 (3d100) |
>>38852
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 56 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: None
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: none
>Trade Goods: 3 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 2 lots of magic mushrooms
Free: Hire both
1. Talk to Cuxi and Manocha to see if they know of any white man ports that won't try to kill or enslave us on sight.
2&3. Find a nice quiet place I may focus and take a dose of the mushrooms. I must find a contact to gain information. A man of the east that wishes to see them fail as much as we do. I pray the visions guide me to where I seek.
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f2cc34 No.38857
>>38856
1 should have Bard and leadership with it, maybe.
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f2cc34 No.38858
Name:Evelyn
Culture: French
Sex:Female
Age: 16
Race: Half-elf ((if that's not okay for some reason I'm fine with just elf.))
Fluff: A half-elf from France Evelyn was born to two French merchant's an elf and a human and their union obviously resulted in her. From a young age Evelyn was always a rather craven soul loud noises and other people frightened her she was a wall flower in all honesty. This could be said to have started to change around maybe her 9th or 10th birthday. Where she had gotten a violin for her birthday.
She had taken to it well. She seemed to genuinely enjoy it. This helped her slowly come out of her shell. She enjoyed playing in front of others she enjoyed the attention. She actually managed to make a profit from her works and her parents started charging people regularly to watch her play. Evelyn was happy and with their parents consent and some money to book a passage she was heading off to the new world to entertain and spread her music.
Unfortunately it all went wrong. A storm on her way to the new world kicked up and her boat was utterly dashed. She was flung into the water and left adrift on nothing but her violin case and a few pieces of wood. When she woke up today she found herself on dry land. Where she is right now she doesn't know. She just hopes that they speak French.
Adventuring class: Bard.
Skills: Musician,Bard,Aristocracy,Management(choosing 2 from the list)
Appearance((couldent find a picture that wasent shit)): 4ft8 brown eye's black hair wavy looking with pulled back bangs. Ever so slightly pale skin. Clothes are most likely a simple mercantile outfit made to look pretty while being relatively cheap. Violin case with small strap commonly on back.
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f2cc34 No.38859
| Rolled 67, 41, 15 = 123 (3d100) |
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 33 silver, roughly equivalent to 850 dollars
>Current Hostilities: Creek tribal union
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt
>Exotic Goods: None yet
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week
>Cristobal is the first, and oldest, settlement in the new world, a medium sized city with 3 city walls and 1 fort. Hard to say how well developed it is, as you can't see inside with either looking or a spyglass, due to the walls and fort.
Free action: Hire both
1. "Ya scoundrels see if there's some rumor from ya local taverns I want to know what's going on." (See if there's any rumors floating about)
2 "Explore this tiny city see if we can find anything else." (See if there's anything extra in the city.)
3."Men I want you to recruit some orphans, outcasts, and rejects and train them to my hearty crew." (Get more crew)
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f2cc34 No.38860
>>38858
3 things, but I will allow this.
1. You need a trip, the way you do a trip is (name)##(letters/numbers). This is to ensure that I know your actions are really yours.
2. Musician is covered by Bard, you don't need both Musician and Bard, by having bard you by definition have musician.
3; The ship you came on didn't actually sink, it hit shoals and became above-water but unable to move, so you didn't use the violin case (but you did have the violin and the violin case), to float your way to the island. You used a lifeboat from the wreck.
If you're okay with these 3 caveats, I will approve you, though you've caught me at the last few minutes of the day, and it will be tomorrow morning before I even see your reply to this, or do your sheet.
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f2cc34 No.38861
>>38860
Alright. um. thats acceptable! im fine with that. so it's name in the name field +## then some numbers and letters correct?
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f2cc34 No.38862
Oh yes it worked! gotcha! Ill take medicine instead of musician then since i have one more skill left over.
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f2cc34 No.38863
>>38861
>>38862
That's correct, but the way it is supposed to work for Bard is as follows;
>Bard, additional_skill_1, additional_skill_2
Making in total 3 skills.
Bard is going to have a re-write because its information is confusing.
I'll give you your sheet tomorrow, and medicine is a good skill to have, no one else has it yet (though some NPCs do have it).
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f2cc34 No.38864
| Rolled 76, 59, 11 = 146 (3d100) |
>>38854
Actions:
1. See what prices I can get here in town for trade goods while i stock up for my journey south.
2. Look for recruits that are willing to foray into the carib jungles in search of wealth and a fight.
3. Begin setting out for the carib island if our crew has grown, if not begin looking for businesses that i could purchase on my return, having income would be quite nice.
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f2cc34 No.38865
>>38858
>Current Finances: 18 bronze
>Current Hostilities: None
>Current spouse: None
>Social class: middle
>Flagship’s Name & Size: (name), tiny
>Fleet: 0
>Crew: 9
>Cannon: 4 sakers
>Powder: 3
>Guns: 7 musket pistols, 1 shark
>Melee weapons: 4 daggers 3 axes 2 swords
>Powder weapons: none
>Trade Goods: 2 lots of sail lumber
>Exotic Goods: 1 platinum-weavestring violin
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f2cc34 No.38866
>>38858
You're in St. Juve (blue dot north of Haiti, tiny island).
Its a run down place but it isn't terrible looking, though it doesn't have walls. It has so many shoals and sandbars around it that its nearly impossible to sail to / from though.
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f2cc34 No.38867
| Rolled 20, 39, 79 = 138 (3d100) |
Evelyn was rather suprised to see that they had actually ended up somewhere relatively decent looking. She gently tested her violin's strap making sure it was undamaged before asking politely for two of the crew to accompany her into…the town she supposed.
>>Head into town
>>Have someone check any food supply's we may have.
>>Make sure I look presentable.
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f2cc34 No.38873
| Rolled 6, 71, 15 = 92 (3d100) |
Name: Emmanuel Akibo
Culture: Ex-British slave
Sex: Male
Age: 30
Race: Black human
Fluff: Emmanuel Akibo is a poor soul captured in his African homeland and sold as a slave to Ricardo Vasquez, owner of a cotton plantation in Cuba. His true name was stripped from him and he was stuffed into a slave ship that seemed like a little pocket of hell to those inside. However, what Señor Vasquez sorely underestimated was Emmanuel's warrior spirit, and this was unleashed once a key opportunity was given to him. Emmanuel led a slave revolt against the plantation after Vasquez and his kin were drunk from revelry, looting the plantation of its assets and securing the Vasquez family ship, a lightly armed but capable schooner. Now he, along with the rest of the slaves of various races from the plantation, leads the Free Black Renegades, a pirate group that primarily targets slave ships in order to free their brethren.
Adventuring class: Fighter
Skills: Leadership, Boarding
Current Finances: 17 gold, roughly equivalent to 2000 dollars
Current Hostilities: Spain hostile, England Wary
Current spouse: None
Social class: Poverty
Flagship’s Name & Size: The Emancipator (Medium)
Fleet: 2 small
Crew: 52
Cannon: 12 Sakers, 8 Snubtips, 11 coulverns
Powder: 3
Guns: 4 Sharks, 1 Scorchier, 27 pistol muskets, 2 shotguns
Melee weapons: 11 axes, 16 daggers, 12 swords, and 8 maces
Powder weapons: 4 Pinatinos, 2 Powder Bags
Trade Goods: 5 lots of Sailcloth, 9 lots of Sail lumber
Exotic Goods: Akibo's Ring - Akibo's ring is considered an exotic good but it's actual use is something storyline related. Akibo was at one time a prince in Ghana, before his life of slavery. The ring has been handed down to every crown prince in Ghana since roman times, and is a thing of the old world. It may have powers abilities or curses that are not known to you at present.
1. Many of the ships passing by here are indeed slave ships, so I suppose having a clandestine "letter of marque" from these people might not be too terrible. First, however, we must see what these people have for trade.
2-3. We should begin the patrol of the islands at once. Take the Emancipator on a trip around the isle. If we get lucky we may yet find ourselves a slave ship. As always our fighting plan is to disable the ship, board it and take it as our own. DO NOT SINK IT.
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f2cc34 No.38880
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f2cc34 No.38881
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f2cc34 No.38882
>>38881
Monitoring on and off, will be updating quickly if everyone's posted next time I see this thread.
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f2cc34 No.38883
| Rolled 58, 38, 93 = 189 (3d100) |
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 52
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 8
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 11 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber
Exotic Goods: none as yet
1-3. I'm not yet in a position of command here, as far as I know, but I can do my best to get close to them. Hopefully by my size alone and rank as the King's Musketeer.
I want to learn more about these Carribs. How they fight and what weapons they do use, and methods already employed against them.
I have seen lots of methods to deal with massed infantry even beyond simple use of artillery. Highly mobile cavalry can be devastating when used correctly, but the terrain here might not be suited for that.
Perhaps what would be useful is a stronger focus on pike formations, and the use of wagons to carry swivel guns loaded with grape shot and cheval-de-frise which can be quickly deployed in wagon forts. There are many styles of warfare in Europe suited for action against massed infantry.
I try to improve my influence in the local military hierarchy or get close to the leaders, and discuss with them tactics and strategies and planning.
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f2cc34 No.38884
Need Jaundice, then update.
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f2cc34 No.38886
| Rolled 55, 93, 57 = 205 (3d100) |
>>38850
Name: Gustave Or-Gorge
Culture: France
Sex: Male
Age: 26
Race: Dwarf
Fluff: A rugged trader who has forgone the cushy domestic life in France to seek fame and fortune in the Caribbean, Gustave hails from a long line of dwarven merchants and tradesmen. He sees nothing but stagnation in Europe's market and, thus, seeks to amass a fortune in running sugar, spice and luxuries to the colonial cities in the Caribbean Sea. Fluent in Spanish alongside his native French, his skill with his tongue outweighs his short stature, and he relies on his rough-and-tumble crewmen to do much of his fighting for him. He hopes to amass a respectable fortune and buy himself a comfy parcel of land… or, perhaps, to return to Europe and revel in the social glory of having made a king's ransom in the Caribbean and lived to tell the tale.
Adventuring class: Rogue
Skills: Trade, Linguist
Current Finances: 33 gold, roughly equivalent to about 9,000 dollars.
Current Hostilities: None as yet, Portugal may switch to wary if you score certain types of trading coups
Current spouse: None
Social class: Middle
Flagship’s Name & Size: Le Coupeur, Medium
Fleet: 2, small
Crew: 37
Cannon: 21 Sakers, 11 Coulverns, 3 Dragoneaux
Powder: 10
Guns: 14 pistol muskets, 4 rifle muskets, 4 Sharks
Melee weapons: 19 axes, 13 maces, 9 daggers
Powder weapons: 4 powder bags, 11 vinyardinos
Trade Goods: 7 lots of pearl dust, 3 lots of sail lumber, 2 lots of bronze ingots
Exotic Goods: None yet
Hire Jacque Bonbeneaux.
1. Alright, then. Start by selling off 3 of our lots of pearl dust to pad up our coffers. +[Trader]
2. Then, buy up some of the cheaper crafts! +[Trader]
3. As we buy and barter and trade, plot a course for a city that'll most likely be welcoming of our crafts… perhaps one that exports gunpowder, or maybe even cheap sugar.
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f2cc34 No.38888
>>38856
1: Of the White Powers, Spain is the most hostile towards natives, and Portugal & France tie as least hostile, with England only slightly less hostile towards natives than Spain. Additionally you learn that virtually all the white powers are wary towards each other, and some are in direct competition with each other.
2-3: You didn't roll high enough, you saw things, but you didn't really understand what you saw. Of the fragments you did understand, it seems that the only way to fight back against the foreigners without it being suicide for you, is to learn their warfare and learn the beasts they call "guns".
1 lot of magic mushrooms is now 1/4th used up.
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f2cc34 No.38889
>>38856
Additionally: expend 3 bronze.
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f2cc34 No.38890
>>38859
1. Rumors floating about are as follows.
>Fountain of youth located somewhere in the new world.
>Aztecs have a giant pyramid made entirely out of jade and emeralds
>England now wary of france
>Dutch shipwrights made a new kind of ship called a "Fluyt".
2. A certain shoreline is used about once a year to butcher whales, as the giant sawed/hacked bones attest.
3. Fail, you were accused of kidnapping and forced to make a quick exit before you got lynched.
Portugal now Wary of you.
Expend 7 silver (the hiring).
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f2cc34 No.38891
>>38864
1. Sailcloth would sell for 3 bronze a lot, Glass-wares would sell for 4 gold a lot, Woolen attire sells for 1 bronze a lot, and tin wares sell for 11 coppers a lot.
These are price quotes only, you haven't actually sold anything (selling and buying is a free action and doesn't need a roll).
2. Eight men are willing to go. Of these, 3 are experienced jungle-guides, 1 speaks Carib, and 2 are retired royal marksmen, who shoot their muskets at sport-shooting accuracy, the remainder simply being men in search of money and adventure.
Expend 4 gold is you hire all 8. If you only hire some of them, tell me who you hired, and I will calculate the expenditure then.
3. You set off successfully, but there aren't really any businesses at all that you can yet afford, and the only ones that are even for sale are; a wax-workers shop, a stone-cutters shop, and a small low-grade inn.
You haven't yet reached the carib islands yet, you are presently in open sea, but are heading towards them.
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f2cc34 No.38892
>>38859
Additionally: you are now in open sea and can go towards wherever you wish to go. (except off the map).
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f2cc34 No.38893
>>38867
1. The town is filled with what the French call "rough and tumblers" but what we in modern times would call "thugs" or perhaps "ruffians". Men and women with scars, peg-legs, missing hands, hooks instead of hands, eyepatches, Evelyn's eyes fall by chance on an open sewer ditch with a -very- recent dead body that was simply thrown in there with a big knife wound in the head. The people are savage, grumpy looking rough-housers. Drunks, rowdies, prostitutes, and cruel murderers abound, the town's buildings rough shacks made of whatever was around. During your journey through the town you round a corner to find seven dead bodies still hanging by the neck. Each has a sign on it. 3 read 'child toucher' and 4 read 'informant'.
2. You have enough food supply to sail for 1 further week (your shipwreck incident happened only hours before this).
3. You look presentable alright. Presentable enough that while you're wandering through the meager little town, Marie Marquette aka Mary Broadside or Bloody Mary Broadside, a Franco-dutch Halfling sentenced to life on st. juve, asks you to play a tune for her and her old mates at a building that isn't really a pub and isn't really a house, ruffians snickering in the background and playing low games like Hurricane and Mates, the place reeking of moonshine and drunk-puke.
The general affect of this place is that one gets the feeling that St. Juve is where the government puts the "Trash" that "smells" so bad no one else wants to deal with it or even see it.
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f2cc34 No.38894
>>38873
1. Nothing really at all, the caribs don't use money, each man gives up things he doesn't need, and each man receives from this general stock of things. Despite that, the town does have a small store where carib trinkets, mostly exotic wood, and foodstuffs, can be bought or bartered for.
2-3: Storm-swept, you are now in open sea west of Tumahuca (brown dot on tiny island), though the ship suffered no damage at all.
A "big" size class ship is approaching from the south-west. Judging from its flag it is Spanish or Portuguese. It isn't a slave ship, but it does have gun ports, so it isn't a pure merchantry ship either. Doubtful its a war ship, though its big enough to have more guns than you have. At the moment it seems to be without escort.
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f2cc34 No.38895
>>38883
1-3: Baptism by fire time.
Small scale farm attacks have convinced the local French that the only thing to do is mount a massive show of force and pulverize the caribs.
The local military asks you to form up your crew into military units and go smash the carribs after the latest atrocity, in which a family including 5 children was raped to death and then burned alive by caribs for no real reason other than; the farm was there & the French weren't caribs.
Except for the sakers and snubtips, the cannon you have are to big and slow to be much use outside of using them as guns on the ship. The sakers are small enough that it only takes 2 people to move them, and the snubtips are small enough that it only takes 1 person to move them, though to load and reload quickly its usually 2 people moving them too.
Selecting what armaments you use when you go to the jungle is a free action. Actually going into the jungle and fighting isn't a free action, you need dice rolling for that.
Additionally, due to the 93, you know that there is a carrib coastal town not very far from Port-Louis. A taste of the legrands might make them think twice, and it is well attested that the carribs don't use guns.
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f2cc34 No.38897
>>38895
Dafty at what time are you able to see me on the IRC
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f2cc34 No.38898
>>38886
1. Gain 6 bronze, 2 silver, and 3 gold, expend 3 lots of pearl dust.
2. Gain 17 lots of foodstuffs and 5 lots of wooden toys. Foodstuffs are generally valued in amounts of coppers, wooden toys are usually valued at amounts of bronzes. Expend 5 gold and 1 silver.
3. Cheap sugar is a madman's dream, but the fortress town of Nuevo-Fatima (yellow dot, cuba island's south coast) exports gunpowder, mostly to spain, but if the money's right to anyone. According to merchants, the going rate is 3 slaves per 5 barrels of gunpowder or 7 bronze per each lone barrel of gunpowder.
Expend 1 gold for the hiring of Jacque.
You may put Jacque on either of your fleet's 2 small ships or may use him on Le Coupeur, if you use him on one of the fleet's ships, that ship's actions in battle are automatic and support your own actions, if you use him on Le Coupeur, he gives the ship a +12 generally.
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f2cc34 No.38899
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f2cc34 No.38900
| Rolled 25, 9, 18 = 52 (3d100) |
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 26 silver,
>Current Hostilities: Creek tribal union
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt
>Exotic Goods: None yet
>Relations: Portugal Wary (Never trusted the bastards anyway)
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week
>Open Sea: Arrrgh mateys
1-2. "How in the hell they consider it kidnapping I need people for my crew not for ransom good god, Ah hell with it lets go to Cuba." (Head to Cuba)
3. "Now if there's anything to do lets shape up our crew I can't have bastards that don't know how to fight in a ship." (Train the crew)
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f2cc34 No.38902
| Rolled 61, 35, 18 = 114 (3d100) |
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 52
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 8
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 11 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber
Exotic Goods: none as yet
1-3. "20 men will stayaboard to load and fire the guns.
7 of you will be riflemen, 8 of you will be loaders. While the riflemen fire, you are to load a musket for them.
18 of my best fighters will load up with whatever melee weapon of their choice, and the 15 pistols and 3 sharp pistols.
3 men will hold the flamethrowers. 5 men will hold the shotguns.
16 will be pikemen and swords as sidearms.
14 men will have maces and axes.
This is the composition of my 52 crew. I will dole out additional weapons to whoever is sent alongside with us. Formations will be established on the battlefield but will consist of a firing line of riflemen, flanked by the shotgunners, pistolies, and scorchiers. When the enemy closes into range the short ranged weapons will open fire, and the pikes will advantage while the swords and maces cover the flank and cover the powder units as they reload."
We will deploy by ship and sail at night. We will debark near the coastal town and set up in formation, quietly, including myself I will help unload men. We will attack the town with ship bombardment, while my I and my land forces are ready to move in and attack whatever is left.
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f2cc34 No.38903
Hire all 8 men for the up coming adventure (-4 gold)
Actions:
1. You set course for the Northern English Settlement, with the new recruits and some savages to subjugate we would need more black powder.
2. Begin talking with the newly hired Carib translator, ask about the area and the people.
3. Invite a Jungle guide into the conversation and see what he can tell me about the Carib peoples and what is found on there islands.
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f2cc34 No.38904
| Rolled 96, 24, 4 = 124 (3d100) |
>>38903
fucking capcha, i bet that was three 100s it just threw out :(
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f2cc34 No.38912
| Rolled 34, 65, 27 = 126 (3d100) |
>>38894
Name: Emmanuel Akibo
Culture: Ex-British slave
Sex: Male
Age: 30
Race: Black human
Fluff: Emmanuel Akibo is a poor soul captured in his African homeland and sold as a slave to James Weatherton, owner of a cotton plantation in Georgia. His true name was stripped from him and he was stuffed into a slave ship that seemed like a little pocket of hell to those inside. However, what Mr. Weatherton sorely underestimated was Emmanuel's warrior spirit, and this was unleashed once a key opportunity was given to him. Emmanuel led a slave revolt against the plantation after Mr. Weatherton and his kin were drunk from revelry, looting the plantation of its assets and securing the Weatherton family ship, a lightly armed but capable schooner. Now he, along with the rest of the slaves of various races from the plantation, leads the Free Black Renegades, a pirate group that primarily targets slave ships in order to free their brethren.
Adventuring class: Fighter
Skills: Leadership, Boarding
Current Finances: 17 gold, roughly equivalent to 2000 dollars
Current Hostilities: Spain hostile, England Wary
Current spouse: None
Social class: Poverty
Flagship’s Name & Size: The Emancipator (Medium)
Fleet: 2 small
Crew: 52
Cannon: 12 Sakers, 8 Snubtips, 11 coulverns
Powder: 3
Guns: 4 Sharks, 1 Scorchier, 27 pistol muskets, 2 shotguns
Melee weapons: 11 axes, 16 daggers, 12 swords, and 8 maces
Powder weapons: 4 Pinatinos, 2 Powder Bags
Trade Goods: 5 lots of Sailcloth, 9 lots of Sail lumber
Exotic Goods: Akibo's Ring - Akibo's ring is considered an exotic good but it's actual use is something storyline related. Akibo was at one time a prince in Ghana, before his life of slavery. The ring has been handed down to every crown prince in Ghana since roman times, and is a thing of the old world. It may have powers abilities or curses that are not known to you at present.
1-3:
We're taking that ship. We'll breathe easier with one less Spanish vessel in the waters and the ship itself will make a fine addition to our fleet. First order of business will be to divide up the arms, we're going to need to prepare for boarding.
11 swordsmen with swords and pistols
8 axemen with axes and pistols
2 shooters armed with shotguns and daggers
4 heavy shooters armed with sharks, daggers and pinatinos
7 macemen with maces and pistols
And lastly myself with a sword, pistol and powder bag.
Total: 32
The other 20 men are to man the ships and use any leftover weaponry to defend them if they come under attack.
As for the actual strategy, it may be a large and probably well-armed vessel but we still have it outnumbered. Indeed, being foolish enough to brave the open seas alone will be their undoing. We stay out of range until first dawn, then we'll take them by surprise, using the Emancipator to draw their attention while surrounding them with the two smaller vessels of our fleet (which will contain the boarding parties). The two smaller vessels will approach from the aft of the ship to prevent them from being broadsided. Fire cannons sparingly, ideally we want this thing in one piece.
+Leadership
+Boarding
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f2cc34 No.38914
| Rolled 17, 19, 73 = 109 (3d100) |
>>38888
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 53 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: None
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: none
>Trade Goods: 3 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 1 3/4 lots of magic mushrooms
1. Discuss with Manocha what he knows of the white man's way of war and these 'guns' they use.
2&3. As well see if either know of any ports owned by these 'France' or 'Portugal' were could dock, trade goods, and maybe learn the secrets of these white men.
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f2cc34 No.38918
| Rolled 41, 19, 50 = 110 (3d100) |
Evelyn blinked she haden't exactly…..expected to end up somewhere like here. She had expected someplace much more classy and refined. Somewhere sweet smelling. But people were asking her to play. She diden't want to let em down. Even though she felt this could be a bad idea.
>>1.Perform for those weirdos aski g me for a performance at that place tehy want me to perform at.
>>2. See if I can get any money or anything useful outta the performance.
>>3. Do any of the crew think they could get us off this island and somewhere resepectable?
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f2cc34 No.38919
| Rolled 74, 48, 11 = 133 (3d100) |
>>38918
>Current Finances: 18 bronze
>Current Hostilities: None
>Current spouse: None
>Social class: middle
>Flagship’s Name & Size: (name), tiny
>Fleet: 0
>Crew: 9
>Cannon: 4 sakers
>Powder: 3
>Guns: 7 musket pistols, 1 shark
>Melee weapons: 4 daggers 3 axes 2 swords
>Powder weapons: none
>Trade Goods: 2 lots of sail lumber
>Exotic Goods: 1 platinum-weavestring violin
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f2cc34 No.38924
Need Jaundice, then update.
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c97a3f No.39003
Confirmed not a dead game.
I am waiting 1 additional day after this, then I am suspending Jaundice temporarily (jaundice will be unable to be the target of any sort of action or interaction and will be time bubbled during this suspension, no time whatsoever passing for jaundice), but jaundice will be able to rejoin if and when Jaundice so chooses, or, give the sheet to another person who is not already playing but wishes to enter, if Jaundice doesn't want to continue for some reason.
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c97a3f No.39023
>>38900
1-2: Saints preserve us! You're in a town for ONE SECOND, practically, and half the crew gets a blasted pox from the same damn prostitute. They didn't show any symptoms at all until the journey was already ongoing. This slowed the journey and made it take 2 actions instead of one, you need to use an action next round to finish this journey.
Journey to cuba now at 2/3.
3. Fail, crew isn't going to die, but they can't really do much more than float the ship along. It's an illness you've witnessed before, the weakness and sickness will pass and they'll be good again soon.
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c97a3f No.39026
>>38902
1-3: Things…. didn't go as planned. Instead of a battle, the villagers there were having some sort of wedding or feast or something and what was meant to be a battle turned into a blood-crazed pogrom.
While you and your land forces are approaching the tribal town, the cannons on the ship start firing into the city, and tribal-royal wedding guests with ceremonial weapons are mistaken for a spear attack when they run straight into a withering hail of gunfire from your land forces, each canon shot leveling a building, none of the caribs having really any weapons at all as the whole village was involved in some sort of ceremony.
I won't go into gratuitous detail, but bodies were looted, children and women were raped and killed, and Caribs were hung, castrated, torn apart, and burned alive. The groom of the wedding was forced to suffer an extreme humiliation when a red hot stone-tip spear was shoved in his anus way down in there, (fatally).
The ruined village had impaled heads everywhere and bodies roasting on an open fire, it is obvious that these… creatures, are below you. Several of them were goblins or half-goblins.
Lose 2 powder, gain the following trade goods; 3 lots of Carib golden jewelry, 4 lots of Palm-wood, and 4 lots of Carib Silver/Gold ceremonial weaponry.
Of the 29 survivors, 12 are fit to be slaves, and 7 are women of child-bearing age.
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c97a3f No.39027
>>38902
Additionally, The Carib faction is now at: "Open hostility" towards you.
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c97a3f No.39028
>>38903
1. The northern English Settlement is a much bigger town called Wooster. The town has 2 walls, 2 forts, a slave market, an alcohol market, a small powderworks in a fort, and a shipwright shack in its harbor (which means you can order ships build and pick them up in Wooster).
Unfortunately, moments after you get there, you find yourself in a duel with Guy Montreve, after an accidental bump into him set Guy off.
You may select either melee weapon or pistol, and if you accept (you'd be thought a coward if you didn't), you will meet in a clear, open street.
You may flip to hero mode and use your captain with turns and dice, or risk all to resolve it in a single roll of 1d100.
Additionally since you have Suavity, you may use Suavity to instant-resolve it too, using 2 dice if you do that. If you do, its 2d100.
Due to being challenged to a duel, you didn't get to even try to do actions 2 or 3.
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c97a3f No.39029
>>38912
1-3: The big ship, a Spanish ship called the Grandee, turns about suddenly in the early morning light, using the Maracaibo Turn, which is advanced enough that you need a pilot on board to do it, but basically it means sudden complete or nearly complete 360 spin. This causes Small Boat number 1 to collide with the Big Ship, and sinks Small Boat number 1, resulting in a near total loss.
Incoming fire from Small Boat number 2 creates a situation in which the Grandee can't fire its guns at the Emancipator safely, but, some Spanish lord peacock looking I'm the fanciest guy in the world Officer, possibly a captain or maybe even a Admiral's Representative Captain (similar to a captain but under the command of 1 specific admiral), orders the small arms run completely out, and Spanish marines, mixed between humans, half-elves, and a very few African goblins, open fire on small ship number 2 with shot guns and musket rifles, 3 sharks firing on small ship 2. Small ship 2 loses too many people and is forced to withdraw from battle, numerous crew on the Grandee Dead already and reasonably few holes in the ship, so safe to be boarded, just as your ship gets close enough to board.
You've made it close enough to board, you can resolve this by using 3 dice, 1 for boarding, 2 for leadership, to roll all 3 one time for an instant resolve, or, you can do the actual fighting yourself and use dice and actions to fight.
Crew now 43.
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c97a3f No.39030
>>38912
If you elect to do the instant resolve with 3 dice, its 3d100.
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c97a3f No.39031
>>38914
1. Manocha tells a terrifying story of how blood crazed Spaniards used 'guns' to kill over 8,000 people in one day, and how 4 shots from something called a Fulcinero caused a 6 ton wall to collapse internally, making a 29 foot hole in the city of Totec Quzcan's city walls. The most horrifying part about it was the Spanish leader, a lord named Don Pedro Gonzago Mendoza Hernan, while accepting the surrender of the town, heard someone say something about one of the don's monk's religious symbol. The Don responded by going PTSD berserk and murdering nearly half the city, then they carted away a bunch of treasure to their ships and simply left.
2-3: Cuxi knows of one, Nuevo-Fatima (yellow dot, cuba island's south coast), but warns that it is a slave trade center. Manocha knows very generally that a place called 'St. Juve' is part of something called 'the cannonball run', which is some sort of highly clandestine illegal-trades route.
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c97a3f No.39032
>>38918
1-2: The song they want you to play is, well simply put a low song. Its about unsightly ruffian bar-brawl prostitute sort of things, but it is a tune you are familiar with. You earned 2 silver and 3 bronze.
3. An Italian dwarf named Fernando Gabrizio, sentenced to life on St. Juve for practicing usury, offers to help you get off the island, if you take him on as a mate. His skills are Trade and Mate. His Trade is Usury. Fernando isn't exactly 'rough' looking, he has a silver prosthetic nose and uses hair grease to style his hair, he just seems, well, like he might be a slick talking total cad. Usury is one of those necessary but considered socially "yucky" trades, but in the new world, hardly anyone cares about these things so it wouldn't really affect you socially if you took him with you.
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2c4cb8 No.39034
| Rolled 36, 29, 57 = 122 (3d100) |
>>39023
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 26 silver,
>Current Hostilities: Creek tribal union
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt
>Exotic Goods: None yet
>Relations: Portugal Wary (Never trusted the bastards anyway)
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Open Sea: Arrrgh mateys
Journey to cuba now at 2/3.
1-2. "Head to Cuba ya bastards and if anyone coughs, I'll throw ya overboard" (Head to cuba)
3. "Ya bastards got sick and green on me now I'll train ya harder, Last ones to get up has to clean the dirtiest parts of the ship." (Train the crew)
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c97a3f No.39035
Posting can proceed normally.
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9d1581 No.39056
| Rolled 84, 29, 48 = 161 (3d100) |
>>39031
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 50 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: None
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: none
>Trade Goods: 3 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 1 3/4 lots of magic mushrooms
1-3. Take another bout of mushrooms. See if there is another way to do get knowledge of how to make these 'guns'. To go to that port is to risk slavery for me and the people under me. To find someone I can disguise as an easterner, even to perfection, will be ruined with out proper boats and a crew of good disguise too. To try to take a boat would be slaughter without guns. There must be a better way. Let us see what the future may hold, and hopefully that can give direction.
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c97a3f No.39071
Mothers day special.
If you did something with/for your mother today at a mother's day family event, you gain a +12 on one roll next turn.
Respond to this telling what you did to get the bonus.
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9d1581 No.39074
>>39071
mainly ate with both sides of the family, ya creep.
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c97a3f No.39087
Whats going on guys? Are we alive or dead?
I'm fine with continuing this game for as long as needed, but I can't do anything until everyone has posted.
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2c4cb8 No.39088
>>39087
I thought everyone did.
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ed8525 No.39089
>>39087
Been busy these last few days, gonna post now.
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ed8525 No.39091
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 52
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 6
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 11 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber 3 lots of Carib golden jewelry, 4 lots of Palm-wood, and 4 lots of Carib Silver/Gold ceremonial weaponry
Exotic Goods: none as yet
29 survivors, 12 are fit to be slaves, and 7 are women of child-bearing age
Stat Post
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ed8525 No.39097
| Rolled 67, 96, 37 = 200 (3d100) |
>>39091
That battle went fantastic, we accomplished much more than I hope. If we're going to win over this island from the savages, we're going to need to repeat this time and time again.
1-3. Return to the city with the spoils.
I am not a slaver nor do I prefer today engage in slavery, give the prisoners to my men and have them do with it as they will.
Having won a glorious victory, I return to the town leaders and try to once more present my case for my ideas on exterminating these subhumans from the island and gaining that which belongs to france.
I want to improve my influence in the port and get a level of control or at least advise over the way the war will be carried out here.
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c97a3f No.39101
Need historyop, evelyn, and TBR, then I update.
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83cd0d No.39104
| Rolled 64, 92, 87, 1 = 244 (4d100) |
>>39028
Use sauvity to resolve with dice 1 and 2
Action 3: Try and get some information on the carib islands we are headed to from locals and the translator and guides we hired.
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83cd0d No.39105
>>39104
one to many dice let's hope that last one doesn't count …
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c97a3f No.39108
>>39105
It doesn't count. Let it be known here and now, in the sight of all, and with full authority, I am hereby striking HistoryOP's erroneous roll of a nat-1, since it results from just putting the wrong number of dice into the dice roller program.
This is a fiat.
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644097 No.39113
Name: Emmanuel Akibo
Culture: Ex-British slave
Sex: Male
Age: 30
Race: Black human
Fluff: Emmanuel Akibo is a poor soul captured in his African homeland and sold as a slave to Roberto Vasquez, owner of a cotton plantation in Cuba. His true name was stripped from him and he was stuffed into a slave ship that seemed like a little pocket of hell to those inside. However, what Senor Vasquez sorely underestimated was Emmanuel's warrior spirit, and this was unleashed once a key opportunity was given to him. Emmanuel led a slave revolt against the plantation after Vasquez and his kin were drunk from revelry, looting the plantation of its assets and securing the Vasquez family ship, a lightly armed but capable schooner. Now he, along with the rest of the slaves of various races from the plantation, leads the Free Black Renegades, a pirate group that primarily targets slave ships in order to free their brethren.
Adventuring class: Fighter
Skills: Leadership, Boarding
Current Finances: 17 gold, roughly equivalent to 2000 dollars
Current Hostilities: Spain hostile, England Wary
Current spouse: None
Social class: Poverty
Flagship’s Name & Size: The Emancipator (Medium)
Fleet: 1 small
Crew: 43
Cannon: 12 Sakers, 8 Snubtips, 11 coulverns
Powder: 3
Guns: 4 Sharks, 1 Scorchier, 27 pistol muskets, 2 shotguns
Melee weapons: 11 axes, 16 daggers, 12 swords, and 8 maces
Powder weapons: 4 Pinatinos, 2 Powder Bags
Trade Goods: 5 lots of Sailcloth, 9 lots of Sail lumber
Exotic Goods: Akibo's Ring - Akibo's ring is considered an exotic good but it's actual use is something storyline related. Akibo was at one time a prince in Ghana, before his life of slavery. The ring has been handed down to every crown prince in Ghana since roman times, and is a thing of the old world. It may have powers abilities or curses that are not known to you at present.
1-3: TAKE THAT SHIP
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644097 No.39114
>>39113
Also bought me mum a flower vase but didn't really do anything special
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644097 No.39128
| Rolled 19, 7, 19 = 45 (3d100) |
>>39113
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644097 No.39131
>>39128
Welp it seems very likely that I have been killed or captured. Gg guys
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c97a3f No.39134
>>39131
Nope, the +12 was added to the 7 and exact match doubles give the lowest score a few points too.
It won't be good, but it won't be a career ender either.
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c97a3f No.39166
>>39034
"Portugal Wary" should be in current hostilities.
1-2: You are now in "north-eastern coastal sea of cuba"
3. Your officers are better officers and your sailors are now better at fighting. (you train them in your skills when you train them).
A 'big' size class ship and 4 'medium' size class ships are approaching from the west, far away, but visible through a spyglass, and 2 flying a flag of Portugal and 3 flying a flag of spain.
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c97a3f No.39167
>>39056
1-3: Someone gave you the information, but you don't know who, or why. When you come to your senses you find that you have been dancing in a pit of coals while wearing a bird's wing designed cape and not really much else. The reason you know you know how to do this is because you threw handfuls of the powder into the pit to make sparkles and flicks of light several times during your dance.
Cuxi and Manocha are convinced you're either a shaman or a madman, or possibly both.
Lose 1 lot of alpaca wool and 2/4ths of 1 lot of mushrooms. Gain a powder score of 2.
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c97a3f No.39169
>>39091
1-3: Despite the fact that the battle was basically a massacre, Paul is treated like a hero and given 4 gold by the governor. When your 'campaign of extermination' is discussed, there is a long, nerve-wracking closed door meeting (that paul knows about but isn't part of), after which the city government gives you a "letter of marque: France, Vs. Carrib Tribal Union", contained within is a symbolic 'carte blanche', the 'white card' of the king.
Very few white cards are issued, and they are issued at the rate of less than 1 per every 12 years. The white card symbolizes that you have been released from all rules of war, honor, and conduct, and are to perpetrate the 'absolute genocide' of the Carribs.
This is given with the express understanding that the Royal Estate of France shall gain a fraction of any and all revenue, treasure, or information paul gains, the traditional fraction 1/10th.
There isn't really any place to put the survivors, so the men end up selling almost all of them, a single survivor kept on as a ship's menial, the lowest on-board rank a crew member can have.
Gain 17 bronze, 1 bronze equaling 1/20th of 1 platinum.
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c97a3f No.39170
>>39104
1-2: Surprised by Henry's smooth words, Montreve explains himself by saying that he had just had the penis-hammer-whack treatment for a "pox" and that the jostle hurt 'really rather badly' then asks Henry to think forgive his understandable frustration, after which Montreve exits.
A bystander who saw the whole thing, a dwarf with a peg leg, tells Henry that Montreve is 'the deadliest sea-dastard to have drawn a sword' and that he makes a spectacle of himself at times by dueling as many as 10 men at once.
In short, you most likely would have died if you fought him.
3. Caribs are bloodthirsty meat eating goblin cannibals, many are wild men, but most are either goblin or half goblin, with relatively few tribes being orcs or ettins. They reside on several islands and use poisonous darts and huge stone blades in battle, wearing neither attire nor armor and most using a strange 'LU-LU-LU-LU' war cry, or the rarer but more sinister "TA-KA-REEEE!" war cry, which it is said only chiefs use.
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c97a3f No.39171
>>39113
1-2: Disaster, Emancipator sank. But, you didn't die, though you lost all of your trade goods and the empancipator.
The situation happened in such a way that both the grandee and the emancipator sank, but, hardly anyone died, because both the grandee and the emancipator had life boats, and by the end of the day, Akibo has 2 additional tiny ships and a crew of 33.
Lose 2 powder and 5 coulverns, 2 snubtips, and 1 saker, the others of which you were able to save, gaining 2 additional cranes, a type of arched-flightpath very long range cannon.
Additionally lose both powder bags (used) and 2 pinatinos (used).
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c97a3f No.39172
| Rolled 45 (1d100) |
I accidentally skipped jaundice.
Jaundice may use add this dice roll to his lowest dice result on the next turn, unless this dice roll is above 80, in which case he may fully drop the lowest result and use the above-80 number instead.
The formula is as follows.
(lowest dice result out of his turn's 3d100) + (this posts dice result) = actual result that is used
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9d1581 No.39179
| Rolled 64, 25, 32 = 121 (3d100) |
>>39167
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 47 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: 2
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: None
>Trade Goods: 2 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 1 1/4 lots of magic mushrooms
1&2. Talk to the blacksmiths, any I can find, about the properties of gunpowder and making a weapon from it. Have Manocha try to remember all he can about the weapons of the easterners from his time as a slave.
+native customs
+Bard
+Leadership
+Aristocrat
3. As well talk to the alchemists and give them the recipe to make this powder.
+native customs
+Bard
+Leadership
+Aristocrat
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644097 No.39208
| Rolled 1, 48, 49 = 98 (3d100) |
Name: Emmanuel Akibo
Culture: Ex-British slave
Sex: Male
Age: 30
Race: Black human
Fluff: Emmanuel Akibo is a poor soul captured in his African homeland and sold as a slave to Roberto Vasquez, owner of a cotton plantation in Cuba. His true name was stripped from him and he was stuffed into a slave ship that seemed like a little pocket of hell to those inside. However, what Senor Vasquez sorely underestimated was Emmanuel's warrior spirit, and this was unleashed once a key opportunity was given to him. Emmanuel led a slave revolt against the plantation after Vasquez and his kin were drunk from revelry, looting the plantation of its assets and securing the Vasquez family ship, a lightly armed but capable schooner. Now he, along with the rest of the slaves of various races from the plantation, leads the Free Black Renegades, a pirate group that primarily targets slave ships in order to free their brethren.
Adventuring class: Fighter
Skills: Leadership, Boarding
Current Finances: 17 gold, roughly equivalent to 2000 dollars
Current Hostilities: Spain hostile, England Wary
Current spouse: None
Social class: Poverty
Flagship’s Name & Size: None
Fleet: 1 small, 2 tiny
Crew: 33
Cannon: 11 Sakers, 6 Snubtips, 7 coulverns, 2 cranes
Powder: 1
Guns: 4 Sharks, 1 Scorchier, 27 pistol muskets, 2 shotguns
Melee weapons: 11 axes, 16 daggers, 12 swords, and 8 maces
Powder weapons: None
Trade Goods: 5 lots of Sailcloth, 9 lots of Sail lumber
Exotic Goods: Akibo's Ring - Akibo's ring is considered an exotic good but it's actual use is something storyline related. Akibo was at one time a prince in Ghana, before his life of slavery. The ring has been handed down to every crown prince in Ghana since roman times, and is a thing of the old world. It may have powers abilities or curses that are not known to you at present.
1-3: Seeing that he had suffered an utter defeat, losing nearly half his crew and a great deal of weaponry, Emmanuel decides it would be best to give up his pirate career and make sure the remaining ex-slaves could return to Africa while they still had boats to take them there. There he would live out the rest of his days in his homeland.
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c97a3f No.39215
>>39208
Are you 100% definitely certain you want to retire your character?
Will you be continuing in the game with a different character?
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644097 No.39234
>>39215
Yeah gonna probably make a new one when I get time to think about what I wanna do. Mah boi got boned pretty hard, plus dat 1
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83cd0d No.39260
| Rolled 97, 65, 62 = 224 (3d100) |
>>39170
Action 1 + 2: Look for recruits and ample supplies of powder, along with other less supplies I might have thought necessary after my conversations on the Caribs.
Action 3: Look for the leader of the Town and try and see if we can strike up any deals.
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907638 No.39265
>>38712
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Fluff: UxÍa was a bastard noble and born out of wedlock. When her father was still young and heir to Vigo, he went out make a name for himself and stabilize his transition into reign when he met her mother. Her mother was heiress to Lugo and as an elf, still practiced some antiquated customs, such as females being able to inherit on the same level as men and the title holder being able to designate their titles to even none family members. Her father had enlisted in the royal army in the area and was an officer when he met her mother. The Elves of Lugo valued strength and since her father was an officer and rather charismatic, she was soon seduced. Her mother and her family thought he would marry her, but he soon left and she gave birth to UxÍa. As the father, UxÍa was forced to be given up to him from her mother and she lived the first ten years of her life in Vigo with him. It was only when her mother inherits Lugo is she allowed to visit her mother's side of the family. UxÍa's life with her father was relatively peaceful for the times, but with her mother, she was quickly put through a brutal martial arts regiment and matured much quicker. Her father had been lord for many years by this time, but the Lady of Lugo had not had another child yet, so UxÍa was considered heir. This upset her father as she was still a bastard and her mother's dynasty would inherit Vigo instead, so he legitimized UxÍa and took her back, threatening to take it up with the royal courts if not. Her father and mother were ready to declare war on each other, so she decided to leave for the new world to bring peace back between her families. She begged passage from a merchant who sailed for the Archbishop of Santiago De Compostela, promising to offer her skills(and a bit of gold) in return, and he agreed, vowing to let no harm come upon her while under his command.
Adventuring class: Bard/Rogue
Skills: [Bard]; [Assassin]; [Suavity]
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c97a3f No.39266
>>39265
Approved, but I'm exhausted at the end of the night, I'll give you your sheet tomorrow sometime during the day. I wouldn't want to make a mistake on your sheet (or on anyone elses, ever).
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ed8525 No.39267
Going to post today when I get home.
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c97a3f No.39268
>>39265
Current Finances: 15 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (name you chose) Medium
Fleet: 2 small ships
Crew: 46
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 5
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 8 axes, 9 swords, 15 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods: 11 woolen attire lots, 5 ship-wood lots
Exotic Goods: India Knife
The india knife is a rare type of knife made only in india, it is made for cutting throats, (in the literal sense of curved for close-range from-behind throat cutting).
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907638 No.39269
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c97a3f No.39270
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907638 No.39280
| Rolled 30, 23, 23 = 76 (3d100) |
>>39268
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard/Rogue
Skills: [Bard]; [Assassin]; [Suavity]
~~~~~~~~~~~
Current Finances: 15 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships
Crew: 46
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 5
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 8 axes, 9 swords, 15 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods: 11 woolen attire lots, 5 ship-wood lots
Exotic Goods: India Knife
1; UxÍa knocked on the Captain's cabin door before entering. The Captain was sitting in front of his table, a map of the known Americas with markings and recordings of sail path and settlements and territories on it. The Captain puffs on a native designed pipe with new world herb called Tobacco and a bit of Hashish in it, glowing brightly in the shadowy cabin as UxÍa looked at the map, tapping at points on the map with her finger and muttering too low to be made any sense of. A few more moments passed of finger shifting and mumbling before UxÍa push her finger down on a spot on the map with a sense of finality. "We should set sail here(pointing to the city in the area known as the Gulf of Batabano in real life), the bay acts as a natural defense so there should be a large and profitable settlement here that we can peddle our wares and restock. There should also be some more news of going ons and possibly a Conde or even the Governor reigning there!" The Señora sniffs purposely, raising her head back and jutting her chest out with her arms pushing up her already buxom bust, unintentionally making them appear even larger. She stands there with a smug smile on her face for a few seconds while the captain takes an especially deep puff of his pipe, the smoke doing nothing to dissuade her from her statuesque pose. "Si, Señora, this is where I always go to handle business. The Archbishop knows the father there. I forget if he's a priest or a bishop as I usually send one of the boys to gather the information and trade goods… hmmm, speaking of that, I want you to go and handle the business with the priest. The Archbishop thinks the priest might not be giving the full amount that he should be and I think your," the Captain gives you a once over before clearing his throat, assets, could convince the priest to show his full devotion to the church." A light blush came to UxÍa's cheeks as the captain looked her over, but the blush soon crept down to her neck when he mentioned her assets. She became rather flustered, moving backwards and patting down her attire to "preserve her modesty", though all this did was make her breasts jiggle, which she actually did notice this time, a frown coming to her lips and prompting her to adjust her scarf across her chest. The Captain chuckled at this, causing her to huff a couple times before responding. "W-Well, i-if you think I can do a better job, then I will do my utmost not to disappoint you or the Archbishop! Now, if you'll excuse me, Captain, I'm going to go prepare!" UxÍa excitedly hurried out the Captain's cabin, the sound of the Captain chuckling fading as she left. The Captain sat there for a bit, taking a few drags of his pipe, before ordering his first mate to set course for the (Batabano) settlement.
2-3; UxÍa was so excited, she almost jumped in glee right on the deck in front of all the crew. Luckily, UxÍa was mindful because of what the Captain had said before. UxÍa thought for a moment before deciding that she needed to be more helpful and effective on the ship. Train to get [High Ropes] Skill.
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907638 No.39281
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ed8525 No.39282
| Rolled 8, 22, 51 = 81 (3d100) |
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 52
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 6
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 11 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber 3 lots of Carib golden jewelry, 4 lots of Palm-wood, and 4 lots of Carib Silver/Gold ceremonial weaponry
Exotic Goods: none as yet
29 survivors, 12 are fit to be slaves, and 7 are women of child-bearing age
1. Gather a group of fighting men from the Port. Men with a hatred for the Carib, and the ability to hold a gun or a blade.
2-3. Gather every bit of information that can be taken of the Carribs. Where their villages are. What they eat. Their sources of food, water, and game.
There are thousands of Carrib and they cannot all be killed by bullets and swords. Instead, as with all vermin, their numbers are reliant on the food they can scavenge. If we kill their food and their water, we kill them.
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c97a3f No.39300
need Jaundice, then update.
>>39234
It is done, Akibo was successfully retired. The ring allowed Akibo to become a prince in Ghana, and he took a firm stand on slave trading, having been one himself, but ultimately, all he was able to do is restrain the trade, not completely stop it outright.
Slaves now 25% more valuable.
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2c4cb8 No.39305
| Rolled 98, 3, 88 = 189 (3d100) |
>>39166
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 26 silver,
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt
>Exotic Goods: None yet
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>north-eastern coastal sea of cuba
1. "How the hells did the bastards follow me along with spain, Oh well keep going to Cuba." (Head for the port of Cuba)
2-3 "Let's not be hasty and bomb the bastards we wait first" (Wait for the ships to make their move)
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c97a3f No.39313
>>39305
Update hasn't happened yet, but I wasn't very clear about this so no penalty is imposed.
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907638 No.39319
>>39313
He hadn't posted yet for the update before.
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644097 No.39328
Name: Friedrich "Fritz" Morgenstern
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry, Musketry
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644097 No.39329
>>39328
Also to be clear he ain't poor no more, the life of the landsknecht was often quite profitable.
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c97a3f No.39334
>>39179
1-2: You need alchemy to make gunpowder, not blacksmithing, but from what you understand of the vague clues and bits and pieces of information, basically, you take two specific types of stones, grind them into a very fine powder, mix them with a very small amount of lard, then let them sit in urine for days, after which gunpowder results.
3. You don't know the recipe, someone simply gave you some powder earlier, not the recipe.
As a free action you could give 1 powder point up to an alchemist in exchange for the recipe.
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c97a3f No.39335
>>39260
1+2: You may recruit up to 8 more crew members and may recruit Edward Ayleston (Pilot, High Ropes) or Sir Cedric Brantley (Aristocrat, Military). The crew costs 1/6th of a coin each, the 2 specifically named people cost either 3 gold per week (Edward) or 5 gold per week (Cedric).
3. Town's leadership isn't willing to do any deals quite yet, but is willing to pay you off 2 bronzes for each carrib scalp, and would like to buy your glasswares for 5 bronzes a lot.
I had to float up and down the thread for several minutes trying to find your sheet, please either link to your sheet next time or have it as part of your post.
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c97a3f No.39336
>>39280
1. A nasty storm makes the journey to the settlement take twice as long, at the end of this turn you are still at sea, but are significantly closer to the settlement.
2-3: Dubs Effect, 23 raised to 30, High Ropes is now at 1 of 6.
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c97a3f No.39337
>>39282
1. While you were away from the ship, all 3 lots of carrib golden jewelry were stolen.
2-3: Carribs main sources of nourishment seem to be cannibalism, fruit, and springwater, with some very limited fishing and farming.
Its going to be a long, hard battle.
Also Carribs are now hostile to you and you don't have the 29 survivors, you only kept 1 of them.
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c97a3f No.39338
>>39305
1. You're now just outside the port of cuba, and may enter it as a free action the next turn.
2-3: The ship wasn't interested in combat, their first move was sail away. IT WAS THE TREASURE FLEET!
NOOOOOOO!
you could have had SOOOOO much money.
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c97a3f No.39339
>>39328
Approved.
Current Finances: 16 gold
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (name of ship) Large
Fleet: 0
Crew: 52
Cannon: 9 sakers 2 legrands 2 cranes and 5 canolinos
Powder: 15
Guns: 11 sharks 7 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 12 pikes 15 axes 7 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 1 lot of Emeralds
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword.
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c97a3f No.39340
It is now middle spring, 1515.
Winds trending south/southeast on the left side of the map, north/northwest on the left side of the map.
Intermittent east/west winds are blowing on the lower side of the map and intermittent north/south winds on the up side of the map.
Whales migrating in numbers through the right side of the map's open waters area.
Currently at war: Carribs vs England, Carribs Vs France
Currently near a war: Spain, Aztec
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907638 No.39360
| Rolled 1, 30, 97 = 128 (3d100) |
>>39336
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard/Rogue
Skills: [Bard]; [Assassin]; [Suavity]
~~~
Current Finances: 15 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships
Crew: 46
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 5
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 8 axes, 9 swords, 15 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods: 11 woolen attire lots, 5 ship-wood lots
Exotic Goods: India Knife
1; Keep sailing to our destination!
2-3; Continue working along the rigging and crows nest to get High Ropes! 1/6
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907638 No.39361
>>39360
dice gods why, why you do this
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c97a3f No.39362
>>39361
It will be a dangerous sea monster encounter, not a game ending fail.
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9d1581 No.39365
| Rolled 39, 78, 53 = 170 (3d100) |
>>39334
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 44 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: 1
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: None
>Trade Goods: 2 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 1 1/4 lots of magic mushrooms
Free: Hand over the 1 powder for the alchemist to find out the recipe.
1-3. After the alchemist finds out the recipe use my influence to spread it around in the Empire. The rest will come naturally. The Empire requires guns, and by the gods we are on our way to them.
+Aristocrat
+Bard
+Leadership
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644097 No.39373
| Rolled 34, 50, 1 = 85 (3d100) |
Current Finances: 16 gold
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: 0
Crew: 52
Cannon: 9 sakers 2 legrands 2 cranes and 5 canolinos
Powder: 15
Guns: 11 sharks 7 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 12 pikes 15 axes 7 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 1 lot of Emeralds
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword.
1. Vell I suppose the first zing I should do eez sail to the nearest English port to look for jobs. No vork equals no bread, as they say.
2. Once we hit ze port we should take a look through the marketplace and see if we can find anysing of use…ve have plenty of supplies for now but ve have plenty of funds that could be used in hiring extra hands, getting weapons, and other zings of note.
3. Finally ve should probably be rid of zese emeralds soon, as zey vill only draw trouble. See of we can sell zem for a good price at ze market.
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644097 No.39374
>>39373
Aaaaand the emeralds are gone
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c97a3f No.39380
>>39374
Oh no, its far worse than that.
It will not however be a game ender.
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644097 No.39390
>>39380
That's what you said last time you fucking cunt, ease up on this shit
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2c4cb8 No.39391
| Rolled 32, 84, 77 = 193 (3d100) |
>>39338
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 26 silver,
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt
>Exotic Goods: None yet
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
"Yarrrr sail into port of cuba and relax" (Head in Cuba)
1. "Lets see what Cuba has to offer" (See what's around Cuba)
2-3. "Portuguese bastards want to hunt me down probably might want to lynch me, lets be on guard" (Be on the lookout for other ships)
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c97a3f No.39424
Need Ash, Jaundice (if jaundice is still in game) and TBR.
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907638 No.39441
>>39424
I already posted. You responded to me, even
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c97a3f No.39442
>>39441
shit. It must just be bazrael and tbr I need then.
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644097 No.39443
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83cd0d No.39447
| Rolled 58, 47, 90 = 195 (3d100) |
>>39335
Name: Henry Blackett
Culture: English
Sex: Male
Age: 23
Race: Human
Fluff: The Third Son of a baron, Henry had lived an easier life than others. A charming young man, he set out to win the heart of a brother-less and wealthy young lady and inherit her father’s lands. It was a fairly nice set up until his fiancé died and her younger sister decided to marry Bernard, the Duke's fifth son and Henry’s utter rival. With the money he got from his fiancé’s father, a lovely man, as well as his own Henry decided to head to the Americas and make himself a fortune on the high seas. Maybe have the King recognize him as a duke in the new Colonial lands if he was so lucky.
Adventuring class: Bard/rogue
Skills: Suavity and Aristocracy
Current Finances: 17 gold, roughly equivalent to 3,000 dollars
Current Hostilities: Creek Tribal Union semi-hostile
Current spouse:
Social class: Upper
Flagship’s Name & Size: (The Black Seal), Medium
Fleet: 2, Tiny
Crew: 50
3 are experienced jungle-guides, 1 speaks Carib, and 2 are retired royal marksmen, who shoot their muskets at sport-shooting accuracy
Cannon: (Flagship) 9 Sakers, 2 Coulverns, 1 Legrand, 3 Cranes
(Fleet ships) 4 Sakers and 4 Coulverns each
Powder: 5 cannon shots, 10 musket shots
Guns: 15 flintlock pistols, 12 muskets
Melee weapons: 4 swords, 5 axes, 2 maces
Powder weapons: 8 heapsetters, 2 powder bags
Trade Goods: 6 lots of sailcloth, 3 lots of glass-wares, 2 lots of woolen attire, and 3 lots of tin-wares
Exotic Goods: None as yet
Actions:
spend a coin on 6 crew
1/2/3. Head to the Carib Islands and begin clearing the lands of these foul cannibals.
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83cd0d No.39448
>>39447
stopping of in New thetwick and selling my glass and tin before we head to the Carib. going by last weeks prices that will be 12 gold and 33 coppers
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763473 No.39462
You don't get a picture because any attempt to get a picture for this gets me something naked, monstrous and/or female
Name: Axayacatl (the spics call him Alex or Axe)
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (is it a bad move to be Aztec bat monster?)
Fluff: Axayacatl was born in a small village a ways east of Tenochtitlan. His parents were hunters, but he was interested in seeing the world. He became a merchant, trading food, spices, and even gold. Shortly after buying his first ship, then called the Yacatecuhtli, he was raided by french pirates. Realizing that he wouldn't make his fortune being stolen from, he turned to piracy for himself; he gathered a Spanish crew, a decent amount of cannon and renamed his ship "the Tlazolteotl" this time named after a goddess of vice rather than a god of trade. Recognized now as a spanish ship, he may never return to Aztec lands, not that he had anything to go back to. (You honestly expected his people to live long enough to have 23 year old sons?) Now, he wishes to carry on having the adventures he dreamed of as a child, as well as wealth enough to cause Spaniards to overlook his heritage.
Adventuring class: Rouge
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763473 No.39463
>>39462
Sorry, no class, skills are suavity and linguist (Spanish)
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907638 No.39464
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763473 No.39465
>>39464
Not much of that, suprizingly enough.
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907638 No.39466
>>39465
that's not even a bat you fucking liar
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c97a3f No.39474
>>39462
Rejected.
Read the pastebin before you try again, I'm not opposed to your background, but there are extremely few monstrous races, and being both Aztec and a monstrous humanoid virtually guarantees death in your background, as listed.
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c97a3f No.39475
>>39360
1. Encounter: Tremendous Octopus, the octopus is 83 feet long and approaching from the north. It is in gun and cannon range.
Battle. You can fight your way through with dice or stake all on a single dice roll.
2-3: You saw the creature coming while training in the high ropes, high ropes now 4 of 6 and gain the first attack on the tremendous octopus.
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c97a3f No.39476
>>39365
1-2-3: Aztecs begin to use simple guns they steal and simple grenades, but foreign powers become more hostile towards Aztecs.
A message arrives summoning Pachacutec to the capital. It is from the Emperor.
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c97a3f No.39477
>>39373
1. The only thing the port of New Thetwick (lower dot, Florida's east coast) is hiring is security escorts for ships. You can do that, but it would mean your course was set by a merchant who you are escorting.
2-3: An event interrupts your visit to the marketplace.
A native group of giants uses a fire to herd 3 tremendous crabs into the town of new thetwick, the creatures shells hard enough that pistols can't penetrate, the giants stomping off at a run afterward, the giants withdrawing from battle.
You do still have the emeralds though.
You can stake all on one dice roll, or fight it out.
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c97a3f No.39478
>>39391
1. Havana, where you find yourself in cuba, is suffering a malaria outbreak currently. No one on board got malaria, but you can't really go off your ship right now without turning keel and sailing off somewhere else.
2-3: A Portuguese relief ship is approaching bearing medical and relief supplies, and guarded by 4 small fast ships.
You'll get the drop on them if you spring a trap on them in the harbor, as you're anchored in such a way that they will be between you and the land when they anchor.
In short, you've lucked into an exactly right surprise attack spot.
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c97a3f No.39479
>>39447
Gain six crew.
Sell the glass and tin, gaining 14 gold and 31 copper.
1/2/3: Expend 3 cannon shots and 2 musket shots, gain 1 additional tiny boat, 3 lots of carrib gold trinkets, 1 lot of foodstuffs, 4 lots of carrib weaponry, and 1 exotic good, a shrunken head.
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907638 No.39481
>>39475
I wanna fight my way through with dice, what do?
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c97a3f No.39484
>>39481
use your 3 actions to fight instead of navigate or do other stuff.
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763473 No.39485
>>39474
Right, I so much as look at a spic, they kill me, sorry, should've seen that when I researched the aztecs. How about the English then? Or perhaps the french?
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ed8525 No.39486
| Rolled 64, 92, 14 = 170 (3d100) |
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 52
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 6
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 11 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber 3 lots of Carib golden jewelry, 4 lots of Palm-wood, and 1 lots of Carib Silver/Gold ceremonial weaponry
Exotic Goods: none as yet
1 Survivor
1-2. No time to start like the present.
We cannot stop them from all their food sources, but the more we make them rely on cannibalism the better.
Plan to build forts and outposts on or near areas upwind of the Island, we will prepare great pyres there and have the wind burn away the forest. We will remove their source of fruit, and we will remove their cover exposing them to our firepower.
3. Continue to recruit more men.
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c97a3f No.39489
>>39485
Portugal is a good bit more tolerant than spain, you wouldn't be able to be a monstrous humanoid, but you would be able to be Aztec if you were aligned with Portugal.
Yellow dots on the map are Portugal cities.
All that being said, it might be easier for you if you were part of the inca or the creek tribal union instead of the Aztecs. If you went Creek you could be a spain or france ally, if you went inca you could be a carrib ally or a creek tribal union ally.
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da4031 No.39492
>>39489
Eh, I just stick with aztec, still my first encounter with pirates was relatively peaceful.
still don't have a good pic, so here is Johnny Depp with a baby bat.
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: Axayacatl was born in a small village a ways east of Tenochtitlan. His parents were hunters, but he was interested in seeing the world. He became a merchant, trading food, spices, and even gold. Shortly after buying his first ship, then called the Yacatecuhtli, he was raided by Spanish pirates. Realizing that he wouldn't make his fortune being stolen from, he turned to piracy for himself; he gathered a crew and renamed his ship "the Tlazolteotl" this time named after a goddess of vice rather than a god of trade. Now, he wishes to carry on having the adventures he dreamed of as a child.
Skills: magnate, boarding
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644097 No.39494
| Rolled 11, 100, 20 = 131 (3d100) |
>>39477
1. ALRIGHT MEN, LET US SHOW ZEM HOW THE LANDSKNECHTE FIGHT! INTO FORMATION! PIKES IN FRONT, GUNS TO ZE SIDES TO PROVIDE SUPPORT, AND ZE REST OF YOU SURROUND ZE BASTARDS! YOU VON'T HAVE TIME TO PRAY TO GOD FOR MERCY SO SHOW ZEM NONE! USE EXPLOSIVES LIBERALLY, AIM FOR ZE LEGS!
2. I VANT SOME OF YOU IN ZE REAR GUARD TO GO COORDINATE WIZ ZE TOWN GUARDS! VE NEED TO MAKE SURE ZE PEOPLE GET TO SAFETY AND VE'LL DEFINITELY NEED ZEIR SUPPORT.
3. GET TO ZE FEISTY FRAULEIN AND PROVIDE FIRING SUPPORT. JUST FOR ZE LOVE OF GOD VAIT FOR A CLEAR SHOT AND DON'T HIT ANY BUILDINGS OR PEOPLE! IF WE CAN'T KILL ZEM OUTRIGHT WE'LL DAMN WELL SCARE ZEM RIGHT OUT OF THEIR CRABBY LEDERHOSEN AND BACK TO VATEVER HOLE ZEY CAME FROM!
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644097 No.39495
>>39494
Baby oh baby my luck has turned around
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644097 No.39496
>>39494
Fucking hell, forgot my sheet
Name: Friedrich "Fritz" Morgenstern
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry, Musketry
Current Finances: 16 gold
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: 0
Crew: 52
Cannon: 9 sakers 2 legrands 2 cranes and 5 canolinos
Powder: 15
Guns: 11 sharks 7 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 12 pikes 15 axes 7 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 1 lot of Emeralds
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword.
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9d1581 No.39499
| Rolled 48, 45, 71 = 164 (3d100) |
>>39476
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 41 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: 1
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: None
>Trade Goods: 2 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 1 1/4 lots of magic mushrooms
1-3. Answer the summons of the Son of the Sun.
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907638 No.39512
| Rolled 31, 21, 92 = 144 (3d100) |
>>39475
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard/Rogue
Skills: [Bard]; [Assassin]; [Suavity]
~~~
Current Finances: 15 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships
Crew: 46
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 5
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 8 axes, 9 swords, 15 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods: 11 woolen attire lots, 5 ship-wood lots
Exotic Goods: India Knife
1-3; I will climb up top onto the crows nest and fire upon it with a sharp pistol and hold an axe in case it comes in close to me. Since I'm a woman and have already been seen working up and down the rigging, it's the best choice. The crew will be equipped with the rest of the weapons, but only the sharks won't be used except in extreme circumstances. We will get the Flagship to be attacked first since it's the strongest and we will fire the Sakers and Coulverines at it. We will get it to raise its head up to the surface, and then we will blast it with the Fulcineros.
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83cd0d No.39579
>>39447
Name: Henry Blackett
Culture: English
Sex: Male
Age: 23
Race: Human
Fluff: The Third Son of a baron, Henry had lived an easier life than others. A charming young man, he set out to win the heart of a brother-less and wealthy young lady and inherit her father’s lands. It was a fairly nice set up until his fiancé died and her younger sister decided to marry Bernard, the Duke's fifth son and Henry’s utter rival. With the money he got from his fiancé’s father, a lovely man, as well as his own Henry decided to head to the Americas and make himself a fortune on the high seas. Maybe have the King recognize him as a duke in the new Colonial lands if he was so lucky.
Adventuring class: Bard/rogue
Skills: Suavity and Aristocracy
Current Finances: 30 gold, 21 copper
Current Hostilities: Creek Tribal Union semi-hostile
Current spouse:
Social class: Upper
Flagship’s Name & Size: (The Black Seal), Medium
Fleet: 3, Tiny
Crew: 56
3 are experienced jungle-guides, 1 speaks Carib, and 2 are retired royal marksmen, who shoot their muskets at sport-shooting accuracy
Cannon: (Flagship) 9 Sakers, 2 Coulverns, 1 Legrand, 3 Cranes
(Fleet ships) 4 Sakers and 4 Coulverns each
Powder: 2 cannon shots, 7 musket shots
Guns: 15 flintlock pistols, 12 muskets
Melee weapons: 4 swords, 5 axes, 2 maces
Powder weapons: 8 heapsetters, 2 powder bags
Trade Goods: 6 lots of sailcloth, 2 lots of woolen attire, 3 lots of carrib gold trinkets, 1 lot of foodstuffs, 4 lots of carrib weaponry
Exotic Goods: a shrunken head
Actions:
1/2/3. Begin the Task given to me by George Hasty, we are looking for 5 lots of slaves and 4 lots of gold ingots. (basically continue doing what we did last round)
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83cd0d No.39580
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83cd0d No.39581
| Rolled 73, 72, 36 = 181 (3d100) |
>>39580
that one was just glitched
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2c4cb8 No.39582
| Rolled 100, 28, 67 = 195 (3d100) |
>>39478
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 26 silver,
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt
>Exotic Goods: None yet
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
1-2. "Men attacking a ship to aid those sick bastards is wrong look for something else." (See if there's any other ships)
3. "We got nothing better to do let's start seeing what all's in Cuba" (See if there's anything in Cuba that's interesting
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c97a3f No.39583
>>39486
1-2: Skewered Anus/Mouth, captive carribs are roasted to death or roasted post death on the big pyres, which both start a steady slow burn and attract the occasional curious carrib or carrib scout, which gets cut down by musket fire moments after arriving, though a very few do manage to run off and get away.
3. Carribs declare open war on france and no recruiting is possible because the nearby city closed themselves in and drafted every man for combat.
One of your crew members, Jaque Piceau (pikoh) makes a woodcut of the pyres burning the skewered captives called "Mort Avec Fromage", the 'fromage' a reference to blobs of fat that drip down onto the burning wood and resemble fondue-cheese due to color and texture.
Island 1/8th deforested.
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c97a3f No.39584
>>39494
1. The surround attempt fails because the front of the crabs is to wide, each crab weighs roughly 4 to 5 tons and is roughly 8 feet tall and about 10 feet wide. Nevertheless, gunfire hits them and slows their movement, even if it doesn't do very much damage.
2. Town guards know what to do and pass around fatback grenades and heapsetter grenades, which a combined force throws on the crabs, who shrill, burn, and stampede…
3. …Straight into the poorly aimed but extremely lucky hail of fire from the feisty fraulein, burst apart crab raining down everywhere.
Crabs defeated.
….Gain as follows.
2 lots of Gigantic crab shell, 6 lots of crab meet, and 1 trophy: giant crab claw, redeemable at an Adventuring guild for 2 experience levels.
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c97a3f No.39585
>>39499
1-3: The journey is relatively safe and it isn't very long.
Without going into a lot of extraneous detail, in brief the story is as follows.
>Inca wish to pre-emptively strike at both Aztecs and Spanish
>Need more better and cheaper guns and powder
>Requests that Pachacutec take to the sea and represent the incans at sea
>Requests that Pachacutec find a foreign power opposed to the Spanish and join them temporarily as a means of pursuing this
If you are willing to do this you will receive as follows.
>The jade spear of unrestricted warfare, only used when total war is being practiced & captive-catching is not being practiced on the field, (nonmagical, simply symbolic and expensive)
>The lady Chic'ya, 22, niece of the queen mother, as a spouse (only after completion).
>A sizable estate of Aztec lands (only after completion)
>1 large ship and 29 crew
Answering the emperor's requests is a free and effortless action.
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c97a3f No.39586
>>39512
1-3: Its a big bloody mess is what it is, but after only being above water a short time the gigantic octopus suffers a massive headwound when a fulcinero shot hits it nearly dead on.
Lose 5 crew members, 3 axes, and 9 daggers.
Spend 3 powder.
Well. That was a baptism by fire. Aside from the not inconsequential loss of crew and weaponry, (powder was used by shooting), the ship is fundamentally intact, and has (just barely) enough people to keep sailing.
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c97a3f No.39587
>>39512
Gain 1 trophy as well; 1 giant tentacle, redeemable for 3 experience levels at an adventuring guild.
You didn't gain very much because at fight end the octo wasn't actually dead, it simply became so wounded it let go of the ship and sank into the deep.
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c97a3f No.39588
>>39579
1/2/3: While sailing around the islands searching for carribs you find some, boy do you ever.
A huge war party of 3 tiny boats and 3 small boats is heading somewhere, and they're all carribs in canoes and big island-hopper boats. The carrib fleets crew outnumbers you, numbering at least 80 in total, though it has no guns visible.
Little did Henry Blackett know it, but he was about to fight a war fleet sent to quash the French in the south-east.
They are coming on hard and fast, they have arrows slings and javelins, but no blow guns and no guns.
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c97a3f No.39589
>>39582
1/2/3: You found something "else" alright. While searching for ships and sailing around cuba's north coast, you went ashore for water, and ended up finding a buried treasure containing 3 lots of rubies, 2 lots of golden ingots, and 490 bronze coins, as well as 6 rare African coins from Zambezi. The African coins are an exotic good, they are not legal tender.
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644097 No.39591
| Rolled 61, 96, 52 = 209 (3d100) |
Name: Friedrich "Fritz" Morgenstern
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry, Musketry
Current Finances: 16 gold
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: 0
Crew: 52
Cannon: 9 sakers 2 legrands 2 cranes and 5 canolinos
Powder: 15
Guns: 11 sharks 7 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 12 pikes 15 axes 7 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 1 lot of Emeralds
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword.
1. Alright, time to wash off ze crab guts and get back to business. Let's start by selling ze emeralds to ze merchants here to boost our coffers, shall ve? God permitting we won't be running into any more beasts like zat along the way. Ve might as vell go find the adventuring guild around here and sell off zat claw.
2. Zen ve should try again with seeing vat ve can get in terms of veapons at ze marketplace. Ve are in sore need of pikes and more guns vill be handy as vell.
3. Landsknechte are known throughout Europe as being skillful mercenaries, fighting in nearly every var since our inception. Surely zere will be men yearning to join such a masterful group…youths full of pent-up ambition and spirit longing for ze day ven he will be able to live a life of adventure! In any case ve'll take anyone capable of using a pike and following orders. A few new kampfraus vouldn't hurt either, heh heh…
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5a2807 No.39601
>>39589
>>39492
Fresh sheet pending (dis)approval.
Captcha: broucy
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c97a3f No.39604
>>39601
Oh sorry I missed that. I've decided to allow it. However there is a caveat, and that is that most more normal races fear you. Fear you enough that you need to be -very- careful if you visit a town.
I'll post your sheet later today, I'm going somewhere in the next 2-3 minutes.
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c97a3f No.39610
>>39492
Current Finances: 14 gold
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (name) medium
Fleet: 4 tiny
Crew: 59
Cannon: 9 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 4
Guns: none
Melee weapons: 15 clubs 26 daggers 12 spears 9 maces and 11 swords
Powder weapons: powderbag x4
Trade Goods: 5 lots of Ship wood, 3 lots of sail cloth, 4 lots of fruit preserves
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
The mask is said to lead the way to a buried treasure believed to have been left by Virocha, if you read a certain tablet with the mask on in a ritual room.
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9d1581 No.39613
| Rolled 6, 14, 92 = 112 (3d100) |
>>39585
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 38 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: 1
>Guns: None
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: None
>Trade Goods: 2 lots of Alpaca Wool, 2 lots of Silver, 1 lot of platinum
>Exotic Goods: 1 1/4 lots of magic mushrooms
Your will be done my emperor.
1. Talk to those knowledgeable about the east and it's nations that have come to our lands and where their cities may lie.
2-3. Purchase or trade for some guns and powder for my ships.
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31c5e5 No.39616
| Rolled 86, 94, 26 = 206 (3d100) |
>>39610
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding
Current Finances: 14 gold
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 4 tiny
Crew: 59
Cannon: 9 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 4
Guns: none
Melee weapons: 15 clubs 26 daggers 12 spears 9 maces and 11 swords
Powder weapons: powderbag x4
Trade Goods: 5 lots of Ship wood, 3 lots of sail cloth, 4 lots of fruit preserves
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. I will take on some high end trade goods, such as spices, for sale elsewhere (magnate)
2. I will also see about gathering info as to where this tablet may be.
3. Finally, I will set off, keeping an eye out for small Spanish merchants.
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907638 No.39618
| Rolled 86, 11, 5 = 102 (3d100) |
>>39586
>>39587
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard/Rogue
Skills: [Bard]; [Assassin]; [Suavity]
~~~
Current Finances: 15 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships
Crew: 41
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 2
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 5 axes, 9 swords, 6 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods: 11 woolen attire lots, 5 ship-wood lots
Exotic Goods: India Knife
Trophies: 1 Giant Tentacle
1; Phew! Th-that was tough… and so scaaary! I thought I was gunna die, ay dios mio! W-well, we better finish preparations and set sail again for our destination.
2-3; With that battle, I certainly gained some in combat experience. I'll use this experience to reflect and master my maneuvering of the rigging and such
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907638 No.39619
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da4031 No.39632
>>39618
Cute pic, too bad you're a Spic and I'm a bat.
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c97a3f No.39635
>>39634
Your post is visible to me, and was never not visible to me. It may be something to do with your browser, server, or computer.
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2c4cb8 No.39655
| Rolled 89, 15, 86 = 190 (3d100) |
>>39589
>Name: Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 26 silver, and 490 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt,3 lots of rubies, 2 lots of golden ingots
>Exotic Goods: 6 rare African coins
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
"Lads we are rich only a little bit but we could use it to our advantage"
1. "Now give one rubie to the Governor of Cuba to help those Malaria victims after all sick men are useless men" (try to give the ruby to help with the crisis)
2-3 "Now men keep watch for any more ships after all we saw a treasure fleet once." (Keep a look out for any more ships)
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ed8525 No.39700
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 52
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 6
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 11 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber 3 lots of Carib golden jewelry, 4 lots of Palm-wood, and 1 lots of Carib Silver/Gold ceremonial weaponry
Exotic Goods: none as yet
1 Survivor
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ed8525 No.39702
| Rolled 99, 72, 43 = 214 (3d100) |
>>39700
1-3. Continue efforts to burn away the Forest of these Carrib filth. A wall of flame and musketry shall be our scouring tool of which we will eliminate these heathen scum.
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c97a3f No.39708
Need historyop & jaundice, then update.
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83cd0d No.39717
| Rolled 23, 31, 52 = 106 (3d100) |
>>39579
Name: Henry Blackett
Culture: English
Sex: Male
Age: 23
Race: Human
Fluff: The Third Son of a baron, Henry had lived an easier life than others. A charming young man, he set out to win the heart of a brother-less and wealthy young lady and inherit her father’s lands. It was a fairly nice set up until his fiancé died and her younger sister decided to marry Bernard, the Duke's fifth son and Henry’s utter rival. With the money he got from his fiancé’s father, a lovely man, as well as his own Henry decided to head to the Americas and make himself a fortune on the high seas. Maybe have the King recognize him as a duke in the new Colonial lands if he was so lucky.
Adventuring class: Bard/rogue
Skills: Suavity and Aristocracy
Current Finances: 30 gold, 21 copper
Current Hostilities: Creek Tribal Union semi-hostile
Current spouse:
Social class: Upper
Flagship’s Name & Size: (The Black Seal), Medium
Fleet: 3, Tiny
Crew: 56
3 are experienced jungle-guides, 1 speaks Carib, and 2 are retired royal marksmen, who shoot their muskets at sport-shooting accuracy
Cannon: (Flagship) 9 Sakers, 2 Coulverns, 1 Legrand, 3 Cranes
(Fleet ships) 4 Sakers and 4 Coulverns each
Powder: 2 cannon shots, 7 musket shots
Guns: 15 flintlock pistols, 12 muskets
Melee weapons: 4 swords, 5 axes, 2 maces
Powder weapons: 8 heapsetters, 2 powder bags
Trade Goods: 6 lots of sailcloth, 2 lots of woolen attire, 3 lots of carrib gold trinkets, 1 lot of foodstuffs, 4 lots of carrib weaponry
Exotic Goods: a shrunken head
Actions:
1. We fly an english flag, if they continue a collision course with us then begin turning and action 2. If they steer clear of us begin Action 3
2. Use or ammo and pepper them as we turn and make way for new Thetwick. If do substantial damage and it is deemed we have an advantage, as long as we have the ammo fight them.
3. Begin turning and head for Wooster, we needed to resupply if the caribs had such large forces waiting for us.
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907638 No.39757
>>39708
I really think you should put a time limit now, cuz waiting this long for your builders takes me out of the zone. Just skip them, even me if I fuck up. I mean, if they say, ya wait a day bro something came up, then fair enoguh wait, but damn son.
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c97a3f No.39760
>>39591
1. Gain 23 silver, 11 gold, and 21 bronze.
2. Guns for sale include; Sharp Rifle, Shredder, and Needle. Weapons for sale include: Pike, Ball-&-Chain, and Sword. An exotic weapon is for sale, its called a Whale's Whisker, its a metal staff with a chain and a second much heavier smaller stick of metal. Finally, there are also olivetos for sale, a kind of grenade, but you need a letter of marque to buy those.
Buying things after finding out whats for sale is a free action, ask me about prices.
3. Gain 2 crew members & 3 campfrau, your ship is at capacity. Campfrau can be listed in crew.
A beggar in rags, asks Friedrich several questions after catching a glimpse of the sword, its obvious the worn out old man went to the same tomb friedrich found the blade in at some point. The old man doesn't seem crazy or drunk, just very old, and judging from his beard, he's obviously a jew.
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c97a3f No.39761
>>39613
1-2. Malaria strikes the town you are in. You are not killed, but you are so sick you only take 2 actions for the next two turns.
3. Portuguese merchants sell Pachacutec 9 powder for 26 bronze. They don't carry any guns, at least, you didn't think they did.
An unscrupulous ruffian trades pachacutec 2 big guns called "sharks" for 1 lot of silver, expend 1 lot of silver if you do this. Doing this deal is a free action.
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c97a3f No.39762
>>39616
1. Gain 2 lots of Honey, valued at 81 bronze each, and 2 lots of Incense, valued at 70 silver each.
2. A city deep in the jungle the Aztec came from long, long before, hundreds of years ago, a mythical abandoned city where Aztecs are said to have flown about on magic shields and where rulers lived to be hundreds of years old. It is in the south-eastern section of the map somewhere inland in the jungle.
3. You didn't encounter a Spanish merchant, instead, you encountered a Spanish pirate, his small fast ship is gaining fast, a pair of tiny ships following him.
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c97a3f No.39763
>>39618
1. It is done. You're nearly to Havana! (less than 1 day away).
2-3: You made a girl-goof and wore a dress. It was an 'interesting' moment that ended up turning into a Disney musical 'I'm a girl singing a song on a ship' thing and you got so drunk you didn't wake up till the next day.
Take only 2 actions next round.
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c97a3f No.39764
>>39655
1. The governor of cuba makes Bartholomew a baron, he is now aristocracy social class, but without land or any specific new income. Gain a new trait: Title, Bartholomew's is "Baron (spain)". Expend the lots of rubies.
2-3. 1 devastatingly sudden sneak attack later, you have some new things to trade, 4 lots of velvet, valued at 7 gold a piece, and 3 lots of Sweet Liqueur, valued at 5 platinum a piece. You also gained 2 tiny ships, but lost 8 men and the bastard's daughter needs some repair, so take only 2 actions a round until you repair it.
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c97a3f No.39765
>>39702
1-3: Three pitched battles with the carribs go on. The first battle is a slaughtering rout in which Paul ends the battle standing ankle deep in sand suffused with so much blood and guts its like mud, the second is more even, and the third is a devastating sneak attack in which paul is injured nonfatally with a stone knife, take 2 actions next round.
Lose 14 crew, all 6 powders, and 5 vinyardinos.
Gain 2 additional fleet ships, both small, 3 lots of slaves valued at 29 bronze each, 5 lots of silver nuggets, valued at 12 silver each, and 9 lots of carib stone weaponry, valued at 50 bronze each.
France builds another town on the island, the island is now only 50% controlled by caribs. The name of the new town is Bouillonvue.
The barbarian butchery that went on has given Paul a nickname, Paul "Blood and guts" Bouillon.
Your ship is nearly full, sell some things.
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c97a3f No.39766
>>39717
1-2: Battle begins, The Black Seal is slightly on fire currently, due to the caribs using baskets full of fatback they throw onto the ship from close range, but it isn't serious just yet.
When gun fire is heard, an additional carib force tries to disembark from an island, but your cannon shots, which mostly missed the attack fleet, end up hitting the disembarking fleet, shredding several people and destroying 4 of 7 boats.
Expend 5 musket shots and lose 4 crew.
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c97a3f No.39768
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c97a3f No.39769
>>39591
Turning in your trophy at the adventurer's guild is an effortless action. Gain 2 levels of fighter. Your fighting actions are more effective now (small point bonus).
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2b2f62 No.39772
| Rolled 50, 44, 66 = 160 (3d100) |
>>39762
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding
Current Finances: 14 gold eh?
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 4 tiny
Crew: 59
Cannon: 9 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 4
Guns: none
Melee weapons: 15 clubs 26 daggers 12 spears 9 maces and 11 swords
Powder weapons: powderbag x4
Trade Goods: 5 lots of Ship wood, 3 lots of sail cloth, 4 lots of fruit preserves, 2 lots honey, 2 lots insense
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. Fire the Hound at the pirate's flagship.
2. The Tlazolteotl shall then get close enough to board. And we shall do so. (Boarding)
3. Assist the battle as best I can from the sky.
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c97a3f No.39773
>>39340
It is now late spring, 1515.
Winds trending south/southeast on the right side of the map, north/northwest on the left side of the map.
Intermittent east/west winds are blowing on the upper side of the map and hurricanes are traveling through the lower side.
Whale migration begins to slow.
Currently at War: Caribs v England, Caribs v France
Currently near a war: Spain, Aztec
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644097 No.39786
| Rolled 93, 97, 88 = 278 (3d100) |
Name: Friedrich "Fritz" Morgenstern
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry, Musketry
Current Finances: 27 gold, 23 silver, 21 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: 0
Crew: 54
Kampfraus: 3
Cannon: 9 sakers 2 legrands 2 cranes and 5 canolinos
Powder: 15
Guns: 11 sharks 7 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 12 pikes 15 axes 7 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword.
Free Shop Action: Alright, let's buy all ze pikes in ze place (15 of them), two shredders and zree sharp muskets. Zat ought to keep our pockets light and allow our troops to form an actual damned pike square.
1. Alright, so zis man thinks he knows about ze sword, hmm? Let's hear him out zen, but keep an eye on our stuff, ja?
2. Mein gott, ze looks from ze frenchmen and spaniards has been bad indeed, which may be bad for vork. Let's do some investigation into vhy our little troop is not viewed so favorably and attempt to clear up the trouble. I don't give a rat's arsch about ze damn carribs after zat crab incident but ve need to be able to safely operate in ze more relevant nations' territory.
3. As vell ve should continue finding more crewmen. Maybe hit up ze tavern and find a specialist or two to tag along.
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9d1581 No.39789
| Rolled 59, 25 = 84 (2d100) |
>>39761
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 9 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: 10
>Guns: 2 Sharks
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: None
>Trade Goods: 2 lots of Alpaca Wool, 1 lots of Silver, 1 lot of platinum
>Exotic Goods: 1 1/4 lots of magic mushrooms
1&2. Find out more about the eastern powers and which may hate the spanish the most.
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ed8525 No.39808
| Rolled 83, 90 = 173 (2d100) |
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 38
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 0
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 6 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber 3 lots of Carib golden jewelry, 4 lots of Palm-wood, and 1 lots of Carib Silver/Gold ceremonial weaponry
Exotic Goods: none as yet
1 Survivor
1-2. While I recover, sell our non usable trade goods. I have no need of Carib Golden Jewlery or Silver Ceremonial Weapons or Palm Wood. Sell them all.
3 lots of Carib golden jewelry, 4 lots of Palm-wood, and 1 lots of Carib Silver/Gold ceremonial weaponry
I want to buy more men from somewhere. Anywhere. I need more soldiers to fight these barbarian scum.
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907638 No.39814
| Rolled 16, 38 = 54 (2d100) |
>>39763
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard/Rogue
Skills: [Bard]; [Assassin]; [Suavity]
~~~
Current Finances: 15 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships
Crew: 41
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 2
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 5 axes, 9 swords, 6 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods: 11 woolen attire lots, 5 ship-wood lots
Exotic Goods: India Knife
Trophies: 1 Giant Tentacle
1; Owowowo, I shouldn't have drank so much… damn Rum never agrees with me, swill! I let the men get a bit too touchy with me, as well, never gunna wear a dress amongst sailors and ruffians again! Well, I better get some breakfast and work on the riggings, work will sober me! 4/6
2; Keep sailing to Havana!
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c97a3f No.39841
I really would prefer to not move forward with a battle's result floating like that, I need historyop to post.
Additionally I'm going to be gone from 1st to 8th of next month. Not 100% sure I'll have internet during that time, but if I do, I will be steadily updating still even though I'm on vacation.
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83cd0d No.39844
| Rolled 47, 1, 72 = 120 (3d100) |
>>39841
Action: Just keep fighting if we have the "advantage". but let us retreat in the mean time
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907638 No.39849
>>39841
Where you vacation to, if you don't mind me asking?
>>39844
damn son
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c97a3f No.39850
>>39849
The part of florida that isn't full of Mexicans Cubans and old jews.
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907638 No.39852
>>39850
Nice, that's where I live.
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c97a3f No.39876
Update a little bit later today.
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c97a3f No.39877
>>39772
1. The hound's shot tore off the main mast of the flagship. The flag ship begins to turn around.
2. Unable to turn fast enough, one of the little boats hits the Tlazolteotl and begins to sink, the other little boat the one that is getting boarded.
3. One of the powderbags you threw landed in the flagship's hold and blew, several further explosions resulting.
The pirates surrender.
Expend 2 powderbags and 2 powder points. Lose 7 crew.
Deciding whether to take the surviving enemy ships' cargo or not is a free action, if you do, I will tell you what you found.
1 of the ships is still in fairly good condition, it'd be slower than expected but you could take 1 additional tiny ship with you, deciding this is also a free action.
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c97a3f No.39878
>>39786
Free result: Expend 6 gold and 17 bronze, gain 21 pikes, 2 shredders, and 3 sharp muskets.
1. The old worn out man tells you a rather wild story about his journey from Italy to india on foot searching for pieces of the sword, said to be the absolute ultimate sword, said to have been made by Adam to try and fight his way past the Guardian Angel of Eden's Gate. He recounts being chased constantly by a creature called 'Voldo' and that this creature regularly attacked him, always trying to get the sword and return to the cave in Italy. Legends rumors and ancient stories state that if the sword is completed, the Archangel Michael will appear, challenge the wielder to battle, then, if the wielder of the blade wins, the winner gets to make a wish, which the archangel is obliged to grant.
Several of the rambling details of the story make sense and are most likely true, and the old man has most likely actually been to the cave in question, as he described several things you saw when you were there.
A few minutes later the old man sighs, thanks you for listening to his long rambling story, then turns and slowly heads off, before a rope snaps and a box being moved by a crane falls on him suddenly, instant death resulting from what is most likely an accident.
2-3. It wasn't any specific disfavor or dislike from the locals, it was more simply that your ship can only hold so many people. In the local Tavern, a place called "The pimp & guzzler", there is talk of a general attack on the caribs, and due to the fortuitousness of your arrival at that moment and what you did and how you did it, the various thugs goons and ruffians want you to lead the attack, for a share of the pay-off, if any is to be had. The plan such as it is seems to be strike off on foot and horse to a nearby indian village and pillage it, then divvy up anything of value and go home.
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c97a3f No.39879
>>39789
1-2. Pretty much all of the non-spain powers don't really like spain that much, but the ones who like them the least are England and France, neither one of which is especially hostile towards Inca, though both consider you somewhat primitive. The one foreign power that dislikes/distrusts spain the least is Portugal.
You've recovered, take 3 actions as normal from here on.
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c97a3f No.39880
>>39808
1-2. Gain 4 platinum, 12 gold, and 151 bronze, lastly, one of the customers who buy these things from you gives you a treasure map with an X on one of the tiny islands on the way north to St. Juve.
Expend the things you sold, you no longer have them.
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c97a3f No.39881
>>39814
1. High winds make things extra difficult, but you don't die or fall. High ropes now 5 of 6.
2. Havana reached thanks to a hurricane just barely missing you and carrying you by its forewinds.
You are now in Havana, which is not hostile to you, and which has an adventuring guild.
Turning the tentacle over to them is a free action and will gain you 3 levels of either bard or rogue.
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c97a3f No.39882
>>39844
1-3: 2 tiny ships sink, but then it starts raining really hard suddenly and its nearly impossible to even see where you are going, and after a short time of both sides range-attacking blind, the battle ends.
Lose 2 tiny ships and 16 crew, losing 5 sakers and 1 crane, as well as all 5 axes. Also expend 3 musket shots and 1 cannon shot.
The battle was… surprisingly easy. It seems that the local peoples have never really seen guns or civilized races before.
Gain 1 exotic item, a Carib chief's spear, valued at 3 platinum. It was thrown during the battle and you are not sure exactly who threw it.
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c97a3f No.39883
Anon's next turn should use either 4 dice or I will raise one result by 20, his choice. If he choses a result raise, he should roll 3 dice as normal.
This is because I only just now realized I accidentally skipped him.
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f8fd1b No.39885
| Rolled 26, 20, 28 = 74 (3d100) |
>>39877
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding
Current Finances: 14 gold eh?
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 4 tiny
Crew: 59
Cannon: 9 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 2
Guns: none
Melee weapons: 15 clubs 26 daggers 12 spears 9 maces and 11 swords
Powder weapons: powderbag x2
Trade Goods: 5 lots of Ship wood, 3 lots of sail cloth, 4 lots of fruit preserves, 2 lots honey, 2 lots insense
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
Take cargo and boat.
1. Head south, stop at next Incan city.
2. Possibly recruit some Spanish pirates. A translator would be nice.
3. This one depends on whether there is a translator, if there is, talk to their captain/leader. If no, attempt to learn Spanish by observation.
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9d1581 No.39895
| Rolled 67, 80, 34 = 181 (3d100) |
>>39879
Name: Pachacutec
Culture: Inca
Sex: Male
Age: 22
Race: Andean Human
Fluff: Pachacutec is the son of an administrator of the northern reaches of the empire. He was intelligent and was taught well in the schools of Cuzco before returning to the north of the empire to aid his father. Unfortunately while he was bright he was also lazy and proud. That was until the day that he stumbled upon the mushrooms of divination near the road while resting. Wishing to see his bright future for himself he consumed the mushrooms, and saw the terrible disaster awaiting his people at the hands of the white men. Now he works hard to make sure his people survive the coming storm.
Adventuring class: Bard
Skills: Native Customs, Bard, Leadership, Ranged Weapons
>On Character: Bow of Manca Capek
>Current Finances: 6 bronze
>Current Hostilities: Spain (hostile), Portugal (wary)
>Current spouse: None as yet
>Social class: Aristocrat
>Flagship’s Name & Size: (name) Small
>Fleet: 3, Tiny
>Crew: 44
1. Cuxi (female) - Linguist (Spainish, Quiche), and Craft: Textile Making, available for 1 bronze a week.
2. Manocha (male) - Savagery, Weaponry, available for 2 bronze a week.
>Cannon: None
>Powder: 10
>Guns: 2 Sharks
>Melee weapons: 14 axes, 11 Maces, 15 thrown-axes, 11 dart-guns + 8 darts each, and 6 javelins
>Powder weapons: None
>Trade Goods: 2 lots of Alpaca Wool, 1 lots of Silver, 1 lot of platinum
>Exotic Goods: 1 1/4 lots of magic mushrooms
1. Sell off some wool for quick Bronze coins.
2&3. Try to plot a course to a french port and set sail.
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644097 No.39899
| Rolled 97, 66, 52 = 215 (3d100) |
Name: Friedrich "Fritz" Morgenstern
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry, Musketry
Current Finances: 27 gold, 23 silver, 21 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: 0
Crew: 54
Kampfraus: 3
Cannon: 9 sakers 2 legrands 2 cranes and 5 canolinos
Powder: 15
Guns: 11 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 15 axes 7 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword.
1: Vell, it looks like ve have vork, boys! Let's go show zem what a landsknecht can do! But first we should go find more crew members as originally intended.
2: Zen we should go scout out ze base to see if zere are any weaknesses, chokepoint, ambush spots, and ze like.
3. Once all ze preparations are taken care of ve vill enter formation and march to ze village to take zem all out, having pikemen in zeir pike squares und any without pikes hitting zem with supporting musket fire.
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907638 No.39923
| Rolled 57, 43, 54 = 154 (3d100) |
>>39881
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard/Rogue
Skills: [Bard]; [Assassin]; [Suavity]
~~~
Current Finances: 15 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships
Crew: 41
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 2
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 5 axes, 9 swords, 6 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods: 11 woolen attire lots, 5 ship-wood lots
Exotic Goods: India Knife
Trophies: 1 Giant Tentacle
1; Continue training High Ropes, setting up the rigging for docking.
2-3; Head to the main church of the bishopric along with the Captain's First Mate and make deal to trade Woolen Attire and Ship-Wood lots for monies. The Bishop pays more than market value, but we give him reliable Spanish goods that he can use to expand and make even more monies for the church. Maybe he'll feel more generous and give even more money for the goods~!
Head over to Adventuring Guild and turn in Tentacle for Rogue levels. Also, if I can, sign up or inquire as to what signing up entails.
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83cd0d No.39926
| Rolled 40, 4, 81 = 125 (3d100) |
>>39882
Action 1/2/3: Well with that completed lets try and finish this task before we head back to New Thetwick… if we make it back lets have a break before we go and resupply.
(5 lots of slaves and 4 lots of gold ingots)
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644097 No.39932
>>39899
Also just remembered but before anyone freaks out I have 21 gold 23 silver and 4 bronze
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2c4cb8 No.39970
| Rolled 89, 83 = 172 (2d100) |
>>39883
>>39764 (I'll take the +20)
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 26 silver, and 490 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt,2 lots of rubies, 2 lots of golden ingots, 4 lots of velvet, valued at 7 gold a piece, and 3 lots of Sweet Liqueur, valued at 5 platinum a piece
>Exotic Goods: 6 rare African coins
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
1-2 'REPAIR THE BASTARD'S DAUGHTER YOU LAZY GITS.' Bartholomew said as he lies down trying to cure his headache
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c97a3f No.40045
Need historyop, then update.
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907638 No.40050
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c97a3f No.40053
>>40050
Well SHIEEEET.
I guess I'll update today, but it'll be a little later today, I have to do some other stuff first.
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c97a3f No.40056
Need bazrael, knew someone was still missing.
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ed8525 No.40105
| Rolled 6, 85 = 91 (2d100) |
Name: Paul Bouillon
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 1, Tiny
Crew: 38
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 0
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 3 sharp pistols
Melee weapons: 15 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 6 vinyardinos
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber, 4 platinum, 12 gold, and 151 bronze
Exotic Goods: none as yet
1 Survivor
1-2. I have no need of treasure maps yet. The treasure is here, in this island, and once we eradicate these savages once and for all, it shall be the Jewel of France in the new world.
Spend 4 platinum, 12 gold, and 151 bronze. First off, pay my men what they are due and renew their contracts. Then hire more soldiers from anywhere I can get them, preferably from France. Contract them for "the duration of the war against the Carribs" and promise to help support them in buying land in the Island to farm and live upon safely.
"These forests will be burned and cleared away for proper french farmland, and fertilized with the blood of Carribs."
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c97a3f No.40119
>>39885
1. You make it to the next incan city, but you are barred from the port by the port authority due to your monstrousness, so you don't gain anything from it.
2. Only 15 of the pirates joined you, as crew for the tiny ship.
Gain 1 tiny ship and 15 additional crew, as well as 8 sakers and 5 powder, along with 10 pistol muskets.
3. They serve you out of fear, not loyalty and want as little direct contact with you as possible.
The cargo consists of 2 lots of ship wood, 1 lot of sail cloth, and 2 lots of sugar. Of these, the most valuable is sugar.
Your ships are getting full.
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c97a3f No.40121
>>39895
1. Sell both lots of alpaca wool for 32 bronze each.
2/3: Route to boullionvue 1/2 complete.
Current location: at sea between mainland and cuba, heading towards the light blue dot at the tip of Haiti's south peninsula.
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c97a3f No.40122
>>39899
1. Gain 22 additional crew, 4 lots of foodstuffs, 2 lots of bandages, 1 Exotic Good: Bagpipe, and 1 new ship in the fleet, a medium sized ship named the "Growler". The Growler has 6 sakers, 3 coulverines, 2 legrands, and 2 fulcineros. Additionally gain 21 swords.
Surprisingly as it has happened the Growler is commanded by your old friend, the scots-irish privateer Seamus "scotch" MacOise, who signs on as your sub-commander for the ship. He saved your life, twice, already, long previous to now, in what ways specifically is up to you.
His skills are Bard (bagpipes), Mate (first), and High Stakes Gaming (Admirals), and he is currently overdressed like some white Irishman impersonating the sultan of agrabah.
2. There is no specific weakness in the defenses of the village, however, tribals regularly travel in and out of the village by two roads, one small short one to the north that leads to a small spring, and one longer one that heads east to a small lake.
The short road has one ambush point that is also a vantage point, but its to far away from the village to attack the village from.
The long road has a choke point in which it goes down a long hill.
3. Lose 6 men, 3 powder, and 1 pike (crack in staff, broke).
Surprisingly a small number of the caribs had guns which they sort of knew how to use. Seeing their stone weaponry (which the vast majority had), simply break on your armor frightened and disheartened them, and the battle ended indecisively as the carribs fled, abandoning the village to you.
The mystery of how exactly they got guns is explained when you and your followers locate the infamous Italian arms dealer, Guido Montevechio, in the prison house of the carrib village. The short version of his story is that the ship he went down on sank nearby, he struggled to shore with a few guns, they found him, etc.
Gain a trophy: Smoked Crocodile
Its a taxidermy thing, not something edible, they must use it in some pagan ritual or something like that. Its redeemable for 3 levels of fighter and 10 gold.
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c97a3f No.40123
>>39923
1. Gain the Skill High Ropes. You are now equal to a circus acrobat in the rigging and gain a +12 while fighting in rigging.
2-3: The old bishop succumbed to a foreign illness and died while you were away, the new bishop is a rather scary inquisitor judge guy. While you converse with him he is filling out papers, "What? Woolen attire? Yes that will make exceptional rope for hanging." The bishop spent the required 86 silver for all 11 woolen attire lots, the scary guy bishop sealing death warrants with a large wax sealer. He wasn't interested in the wood though.
Expend the Tentacle for 3 levels of Rogue, Assassin is now Assassin+. It does all the same things as assassin, but its point bonuses are slightly bigger.
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c97a3f No.40124
>>39926
Really need to see your character sheet.
1/2/3: The task was easily completed by "rescuing" the carribs from the defeated fleet, and they -gave- you the gold for doing so, the silly creatures.
The downside was, while you were sailing back, you had a TERRIFYING close encounter with the Spectral Ship "Port of Nantes". It fired a single phantom cannonball at you from a spectral hound (cannon), hitting your leg, which petrified and fell off.
You have a peg leg now. Additionally 7 men slipped the leash and left your crew without leave to permanently disembark.
But you made it back to New Thetwick with 5 lots of slaves and 5 lots of raw gold, though its not ingots.
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c97a3f No.40125
>>39970
1-2: Not only did the repair go amazingly well, Bartholomew discovered that if you mix a lime with a certain sweet liqueur you get an instant head-ache cure.
Resume taking 3 actions as normal, and gain 1 exotic good, Headache Cure, valued at 4 platinum and 28 gold, expending 1 lot of Sweet Liqueur.
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c97a3f No.40126
>>40105
Result of 6: A strain during the recovery makes the recovery even longer. Take only 2 actions next round.
The rest of your action doesn't actually need a roll, since its paying people off and doing contract stuff in a friendly town.
All that being said, the expenditure of money like that certainly makes you very popular. The governor names you an Esquire, with a land claim of 8 acres. Your social class is now Upper, though you do have a title, "Esquire".
As far as the crew goes gain, 2 tiny ships, 29 more crew, 15 powder, 2 new shot guns, 5 new sharp pistols, 8 new rifle muskets, and 17 axes.
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c97a3f No.40127
>>39773
It is now Early Summer, 1515.
Winds trending east/northeast on the right side of the map, west/southeast on the left side of the map.
Intermittent north/south winds are blowing on the lower side of the map and some hurricanes are moving on the upper right side of the map.
Whale migration has stopped for the season.
Currently at War: Caribs v England / France
A small colonization fleet arrived from England, (new purple dot is their town).
Updated map posted.
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644097 No.40129
| Rolled 27, 40, 42 = 109 (3d100) |
Name: Friedrich "Fritz" Morgenstern
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry, Musketry
Current Finances: 21 gold, 23 silver, 4 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: The Growler (med)
Crew: 70
Special People: Seamus "Scotch MacOise (Bard (bagpipes), skills: Mate (first), High Stakes Gaming (Admirals))
Kampfraus: 3
Cannon: 6 sakers, 3 coulverines, 4 legrands 2 cranes, 2 fulcineros and 5 canolinos
Powder: 12
Guns: 11 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 15 axes 28 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword.
1. Let's have a chat with zis arms dealer about ze broken sword, perhaps he might be able to point us in ze right direction. Ve'd best bring him along as vell, better zat zen rotting here in zis hellhole. If he's not a criminal vanted by ze Crown ve can take him aboard as a crewmember, and if he is..vell, better to be in a proper jail rather zan in line for ze Carribs' stew pot.
2. Loot ze village and burn it down, ve don't vant to give zem a place to regroup.
3. Ve'd better go back and inform ze men at New Thetwick zat the Carribs have been routed and their village. Drop off the Italian in his new "home" if he decides not to play nice, turn in ze crocodile, and, assuming our duties are finished let's sail for zat new British town I keep hearing about.
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644097 No.40131
| Rolled 28, 14, 10 = 52 (3d100) |
>>40129
Also just clarifying if he ain't a criminal and he wants off just drop the Italian off at New Thetwick
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907638 No.40149
| Rolled 82, 23, 35 = 140 (3d100) |
>>40123
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]
~~~
Current Finances: 101 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships
Crew: 41
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 2
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 5 axes, 9 swords, 6 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 ship-wood lots
Exotic Goods: India Knife
Trophies:
1-2; Train for [Trade] Skill by walking through the markets with the Second Mate and resupplying the ship and looking for interesting deals
3; Go through Taverns and such with the Second Mate, using my, ehem, assets, and natural charisma to help recruit more men for the captain to operate the ships.
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adbfdd No.40150
| Rolled 47, 53, 50 = 150 (3d100) |
>>40119
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding
Current Finances: 14 gold eh?
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 5 tiny
Crew: 74
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 15 clubs 26 daggers 12 spears 9 maces and 11 swords
Powder weapons: powderbag x2
Trade Goods: 7 lots of Ship wood, 4 lots of sail cloth, 4 lots of fruit preserves, 2 lots honey, 2 lots insense, 2 lots sugar
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. Send someone into town to sell 4 lots ship wood and 2 lots sail cloth, I won't sell the other goods till I can attend to the sale personally.
2. Head for a different port, along the way to that mythical abandoned aztec city.
3. Try to show my Spanish crewmen that I'm totally down with the clown by offering delicious avocados (new word yet to be invented, so this translates literally into "here, have some testicles")
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2c4cb8 No.40151
| Rolled 45, 91, 58 = 194 (3d100) |
>>40125
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 26 silver, and 490 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 0
>Crew: 49
>Cannon: 12 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt,2 lots of rubies, 2 lots of golden ingots, 4 lots of velvet, valued at 7 gold a piece, and 2 lots of Sweet Liqueur, valued at 5 platinum a piece
>Exotic Goods: 6 rare African coins, Headache Cure
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
1-2 "Arrrr lets get raid some ships and see if we can take their loot" (Search for ships to attack)
3. "This headache cure does wonders, perhaps I should write it down and then sell the recipe to alchemists or anyone that works with elixirs " (Write down the formula for the headache cure)
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c54a91 No.40412
need bazrael and historyop, then can update.
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81eeb2 No.40448
Name: Paul Bouillon, Esquire
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 2, Tiny
Crew: 57
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 15
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 8 sharp pistols
Melee weapons: 32 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 6 vinyardinos, 2 shot guns,
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber, 4 platinum, 12 gold, and 151 bronze
Exotic Goods: none as yet
1 Survivor
8 acre claim
Stat post
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81eeb2 No.40449
| Rolled 68, 96 = 164 (2d100) |
>>40448
1-2. In preparation for the next round of campaign, I would like to commission the construction of War Wagons from which ports exist for musketry and an easily open and closable flap for small-cannonry.
These can be easily moved and deployed to position to help oversee the next fire campaign.
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c54a91 No.40453
HistoryOP has stated that he is out of this game to me in the discord, so I'll be updating this game now.
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c54a91 No.40454
>>40449
After this turn you should be taking 3 actions a round.
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c54a91 No.40457
>>40129
1. He doesn't know anything current about the weapon, but he tells you an interesting story about how a piece of the weapon was taken from the Vatican treasury by Atilla the hun, and a fragment of a story about how one of the high up Spanish commanders keeps it around as a good luck charm, but that is a rumor only, Atilla taking the treasures is historically well attested, that probably happened.
2. Gain 3 lots of foodstuffs, 2 lots of moonshine, valued at 50 bronze a lot, and 2 lots of pearls, valued at 60 silver a lot.
3. The English government pays you off by giving you the title of Esquire, and giving you a land claim of 7 acres, along with 1 additional small ship, 7 powder and 21 men.
Esquire is a nobility title, but it doesn't carry any special income.
Expend the crocodile, gain Weaponry+, which does the same thing as Weaponry, but you can now dual wield, as well as 10 gold.
You are now halfway between new thetwick and Bermuda, the new English town, Bermuda being a little to far to sail to in 1 action.
Guido disembarked, he's no longer with you, though he gave you 1/2 a platinum for taking him.
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c54a91 No.40461
>>40149
1-2; Trade is now at 5 of 7.
The items you can buy here are as follows; powder for 1/4th of a silver per point of powder, Swords, Axes, and Spears for 2 silver a piece, a small ship for 40 silver, and finally, a trade good, lots of Indian Baskets for 3 silver a lot. Choosing what to buy is a free action and you can buy simply by expending the money.
3. Gain 11 men, 3 powder, and 1 tiny ship.
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c54a91 No.40462
>>40150
1. Sold, gain 2 gold, 11 silver, and 21 bronze. Expend the ship wood and sail cloth lots you sold.
2. The next port is also an inca port, but this one has a small population of camazotzi due to its religious center, which honors death/underworld gods since its where Inca (title) are buried.
This port receives you, you can visit it.
3. Confused about how to eat the avocado, the Spaniards crush and pound it into a light green hummus like material they call "guaca~mole".
Congratulations, you just invented guacamole.
The crew trusts you more now.
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c54a91 No.40463
>>40151
1-2: You surprise attacked Portuguese pirates.
Lose 8 men, 2 sakers, 3 powder.
Gain 80 bronze coins, 39 silver coins, 2 lots of jade, valued at 170 silver a lot, and 3 lots of Arabian Carpets, valued at 300 gold a lot.
3. Change "Headache Cure" to "Headache Cure Recipe", you can now spend actions making headache cure lots for sale or use.
Additionally gain 6 men and 1 tiny ship, with 4 sakers and 3 powder points.
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c54a91 No.40464
>>40449
1-2: It isn't exactly a war wagon per se like what you described, but it works.
For your next attack only, you have 2 units of 16 war wagons each, the war wagons made from disused lifeboat canoes, wagon wheels, and old scraps of metal.
They do have the metal flaps, but they also have a new invention that's relatively recent, a set of tiny loopholes from which a musket pistol can be shot without opening anything or unlocking anything.
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1e786f No.40465
| Rolled 73, 51, 77 = 201 (3d100) |
>>40462
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding
Current Finances: 16 gold 11 silver 21 bronze
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 5 tiny
Crew: 74
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 15 clubs 26 daggers 12 spears 9 maces and 11 swords
Powder weapons: powderbag x2
Trade Goods: 3 lots of Ship wood, 2 lots of sail cloth, 4 lots of fruit preserves, 2 lots honey, 2 lots insense, 2 lots sugar
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. Good, I shall sell my high end goods. Magnate
2. Hire a translator (perhaps a tutor for European culture as well)
3. And then buy some luxury items. Magnate
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4bebc0 No.40487
| Rolled 91, 82, 78 = 251 (3d100) |
>>40457
Name: Friedrich "Fritz" Morgenstern, Esquire
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry+, Musketry
Current Finances: 1/2 platinum, 21 gold, 23 silver, 4 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: The Growler (med), The Stark (sm)
Crew: 91
Special People: Seamus "Scotch MacOise (Bard (bagpipes), skills: Mate (first), High Stakes Gaming (Admirals))
Kampfraus: 3
Cannon: 6 sakers, 3 coulverines, 4 legrands 2 cranes, 2 fulcineros and 5 canolinos
Powder: 19
Guns: 11 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 15 axes 28 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 3 lots of foodstuffs, 2 lots of moonshine (valued at 50 bronze/lot), 2 lots of pearls (valued at 60 silver/lot)
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword.
1-2. To Bermuda, zen! Onward!
3. Once ve've arrived ve should see vat vork zere is to do here and perhaps pick up a lead on ze sword pieces.
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566eab No.40495
| Rolled 5, 50, 62 = 117 (3d100) |
>>40463
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 65 silver, and 570 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 3
>Crew: 47
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt,2 lots of rubies, 2 lots of golden ingots, 4 lots of velvet, valued at 7 gold a piece, and 2 lots of Sweet Liqueur, valued at 5 platinum a piece, 2 lots of jade, valued at 170 silver a lot, and 3 lots of Arabian Carpets, valued at 300 gold a lot.
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
1-2 "Keep on finding more ships to plunder after all plunder is good" (look for more ships to raid)
3. "Make more headache cure and soon we'll sell it" (make some headache cure)'
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c54a91 No.40496
Event, Papal Declaration; "Salve Mundibius Gloria".
The Declaration is to long to post in full (its nearly 60 pages long), but the parts that affect the game are here as follows.
>Creeks, Aztecs, Incas, Blacks, and Carribs do not have souls
>It is permitted and there is absolutely no sin, none, zero in the following activities;
>enslaving them
>killing them
>forcing yourself upon them
>working them to death
>burning and destroying their religious centers >buying and selling them as slaves
It was actually promulgated in 1414, but communication is so slow that the islands are only just hearing about it.
It was promulgated by Pope Severus V, pictured, and jointly signed and sealed by both Avignon and Rome.
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761e97 No.40498
| Rolled 10, 47, 22 = 79 (3d100) |
>>40461
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]
~~~
Current Finances: 101 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 1 tiny ships
Crew: 52
Cannon: 2 Fulcineros, 11 sakers, 11 coulverines, 2 cranes
Powder: 5
Guns: 4 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 5 axes, 9 swords, 6 daggers, 7 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 ship-wood lots
Exotic Goods: India Knife
Trophies:
1; Train [Trade] skill by trying to haggle for lower prices
2; Recruit more men
3; Ask around and look for a skilled shipmaker repair guy who could come with us and help with the ship if we get into some shit
Buy 12 Points of Powder; Buy 5 lots of Indian Baskets; Buy 5 Spears, 5 Swords, 4 Daggers, 3 Axes
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c54a91 No.40499
Need Bazrael, then update.
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81eeb2 No.40505
Name: Paul Bouillon, Esquire
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 2, Tiny
Crew: 57, 2 War Wagon Units (16e)
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 15
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 8 sharp pistols
Melee weapons: 32 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 6 vinyardinos, 2 shot guns,
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber, 4 platinum, 12 gold, and 151 bronze
Exotic Goods: none as yet
1 Survivor
8 acre claim
stat post
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81eeb2 No.40508
| Rolled 23, 77, 14 = 114 (3d100) |
>>40505
1-3. Now that I am healed, resume the extermination and deforestation campaign. Focus our incendiary efforts on those areas of the forest which provide food and water to the Carribs. Burning them is pleasant, but starving them out is how we shall win this war.
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c54a91 No.40559
Updating this early tomorrow, most likely during daytime, EST.
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c54a91 No.40577
>>40465
1. Gain 55 copper, 59 bronze, 3 platinum, 13 gold, and 39 silver. Expend all your fruit preserves, honey, incense, and sugar.
2. gain a translator, a man named Inti, who costs 1 gold each week (turn). Inti's skills are Linguist and Emergency Repair.
3. Expend all your copper and all your bronze to gain 4 lots of Silver Ingots, 2 lots of Golden Statuary, and 3 lots of Emeralds.
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c54a91 No.40579
>>40487
1-2: Just when you're getting to Bermuda, the city is almost under attack by local natives, but, when they see the Feisty Fraulein, The Growler, and The Stark float into view, the attack, which had only just started minutes before, suddenly ends without very much damage being done to either side, and ends via the local natives just running off and vanishing.
Among the belongings dropped by the carribs and creeks who were attacking is the handle fragment of the special sword, gain exotic good, Sword Fragment number 2; Handle.
The handle is made of some of the same metals as the sword fragment is, its relation to the sword fragment is obvious.
3. 4 jobs are available.
1. Security Escort; to Havana, as a hired fleet to escort a slave ship group.
2. Deliver passenger, New Thetwick.
3. Deliver Passenger, St. Juve (French, blue dot on the tiny weeny island).
4. Extermination order; all local natives on the island of Bermuda.
All 4 of these pay varying amounts on condition of completion. The security escort and the extermination order pay more finances, but the deliver passenger jobs may pay you things other than finances as well as some finances, such as trade or exotic goods, treasure maps, etc.
There really isn't much to Bermuda just yet, it has only existed for a very short time, however, it has a safe well, a small collection of merchants, a branch office: royal bank of London, and a slave market.
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c54a91 No.40580
>>40495
1-2: You narrowly avoid certain death at sea when you end up having to plot a course between a wandering kraken and a hurricane.
You are spooked, take only 1 sea action next round and remain in Havana. (though you can take 2 actions on land if you so choose, as well as the 1 at sea).
3. Gain 3 lots of Headache Cure, a trade good.
From here on, spend 7 silver a turn to maintain the sailors, mistakes were made and this was supposed to have been done each turn, ignore previous turns cost in 7 silver, but do start spending it each turn now.
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c54a91 No.40582
>>40498
1. Storms kept you indoors.
2. Gain 1 tiny ship and 17 men, with 4 powder points, 5 rifle muskets, 8 swords, 6 maces, and 9 sakers.
3. Storms kept you indoors.
Expend 59 silver to gain all the things you bought.
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c54a91 No.40583
>>40508
1-3: Heavy rains make the fires go out. You are besieged, you cannot safely leave the port you are in, (French port, blue dot, between Boullionvue and the north blue dot on haiti).
The situation isn't really that dangerous per se, but nearly all the carribs and creeks on the island are all clustered outside the city's walls, you could go to your ship, but you wouldn't be able to take your wagons with, and it might be seen as leaving the city to die.
The good news is that none of the attackers at all have guns, so every time they attack, they simply lose whoever they send, still, they are determined to force you off the island, and have surrounded the city, occasionally firing large numbers of arrows over the walls.
Whats unexpected about all this is that they are demanding you, specifically, not just 'French people go home'.
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c54a91 No.40584
>>40127
It is now late Summer, 1515.
Intermittent heavy rains occur in nearly every part of the map.
Winds trending west/south on the right side of the map, east/north on the left side of the map.
Sea monsters are more common for a short time during this season.
Creeks sign an alliance with Carribs.
Aztecs make a new city to avoid Spanish incursions, Portugal sends a small heavily armed fleet to establish a new city as well.
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761e97 No.40591
| Rolled 61, 100, 25 = 186 (3d100) |
>>40582
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]
~~~
Current Finances: 42 silver
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 2 tiny ships
Crew: 69
Cannon: 2 Fulcineros, 20 sakers, 11 coulverines, 2 cranes
Powder: 21
Guns: 9 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 8 axes, 22 swords, 10 daggers, 13 maces, 13 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 Ship-wood lots, 5 Indian Basket lots
Exotic Goods: India Knife
Trophies:
1-2; Train [Trade] skill 5/7; by haggling and looking for special products
3; Go back to the Bishop and ask if he has any missions or goods that he wants done (for favor or money or whatever he has to offer)
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566eab No.40601
| Rolled 25, 50, 61 = 136 (3d100) |
>>40580
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 58 silver, and 570 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 3
>Crew: 47
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt,2 lots of rubies, 2 lots of golden ingots, 4 lots of velvet, valued at 7 gold a piece, and 2 lots of Sweet Liqueur, valued at 5 platinum a piece, 2 lots of jade, valued at 170 silver a lot, and 3 lots of Arabian Carpets, valued at 300 gold a lot. 3 lots of Headache Cure
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
<Land Actions> 1-2. "Men I want some of ya to find a trader that is willing to sell my wares you got that" (Send some men to find someone willing to sell my wares)
<Sea Action> 3. "Members of my crew I want you to keep watch for any sea beasts or ships to raid" (Just look for any ships or sea beasts)
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d8e962 No.40612
| Rolled 89, 73, 82 = 244 (3d100) |
>>40577
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding
Current Finances: 3 Pt 29 Au 50 Ag 0 CuSn 0 Cu
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 5 tiny
Crew: 74
Inti: linguist, emergency repair (-1 gold/turn)
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 15 clubs 26 daggers 12 spears 9 maces and 11 swords
Powder weapons: powderbag x2
Trade Goods: 3 lots of Ship wood, 2 lots of sail cloth, 4 lots of Silver Ingots, 2 lots of Golden Statuary, and 3 lots of Emeralds
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. Another shot at hiring a tutor
2. Make sure we have plenty of food, and Captain Claw doesn't hold for none of that "meat and potatoes" nonsense.
3. Continue along to that "mythical abandoned aztec city" where there's some kind of tablet that'll lead me to epic treasure, stop somewhere nearby to gather the equipment we will need.
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4bebc0 No.40618
| Rolled 92, 46, 15 = 153 (3d100) |
Name: Friedrich "Fritz" Morgenstern, Esquire
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry+, Musketry
Current Finances: 1/2 platinum, 21 gold, 23 silver, 4 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: The Growler (med), The Stark (sm)
Crew: 91
Special People: Seamus "Scotch MacOise (Bard (bagpipes), skills: Mate (first), High Stakes Gaming (Admirals))
Kampfraus: 3
Cannon: 6 sakers, 3 coulverines, 4 legrands 2 cranes, 2 fulcineros and 5 canolinos
Powder: 19
Guns: 11 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 15 axes 28 swords 9 maces and 10 clubs
Powder weapons: 4 Pinatinos, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 3 lots of foodstuffs, 2 lots of moonshine (valued at 50 bronze/lot), 2 lots of pearls (valued at 60 silver/lot)
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword + Sword Hilt
1. Ve'll accept ze task of routing ze natives, zat has been quite profitable in ze past. But first we should be again looking for souls willing to take on ze task, vether zey be temporary hires or no.
2. Ve should gather information on them as well - zeir villages, zeir number, equipment and anyzing else of import.
3. Let's visit ze marketplace to prepare ourselves for battle too. I don't expect much to be here in zis backwater hole but ve need to be prepared and it definitely won't hurt.
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c54a91 No.40723
need bazrael, then update.
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e9b3f7 No.40745
>>40723
Does Bazrael ever not delay us? I can't tell if he's just really that slow or if he's doing an overly clever metagaming trick.
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c54a91 No.40746
>>40745
I don't know whats going on but I've seriously just about had it with this having to wait 2 weeks or longer for him to post.
I'm giving him exactly 1 more day. At 1:37 PM tomorrow afternoon I'm updating.
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c54a91 No.40775
>>40746
Real life is holding me up, the update will be today, but it won't be until later, possibly a long time later.
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c54a91 No.40783
>>40591
1-2: After a frenzy of trades, you gain 12 gold, 15 bronze, 41 copper, and 3 platinum.
In addition, gain 1 exotic good, Vase of Enkidu, a jewel studded clay-ware pot with a carving labeled EN-KI-DU on it, the people on it look Babylonian-Sumerian and it's vat (the part of it that holds fluid) is lined with pure admant.
The vase's estimated value is 'set for life', meaning if you manage to sell it at it's actual value, you'd be able to retire, immediately, and never ever have to even think of working again.
3. He's so traditional and uptight that he doesn't believe women should go on missions, and refuses the meeting.
Also you now have The Trade Skill.
Increase your age by 1 sometime soon.
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c54a91 No.40784
>>40601
1-2: A trader, a Dutch merchantman, is found.
Choosing what to sell is a free action.
3. The man didn't see anything of immediate danger, but relates a terrifying story of a pair of krakens fighting each other in open sea near the surface.
In naval school Bartholomew learned that at the cape of good hope and in some areas off the azores, krakens become much more common during the so called 'rainy season', which is usually a short time season of only a few months in length.
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c54a91 No.40785
>>40612
1. Gain tutor, Brother Lorca, a European himself, but he is different from other Europeans, he believes he can bring his gods to your people without any form of force violence or coercion.
Lorca costs 3 bronze a week, and his skills are; Linguist (Aztec, Spanish), and Celestial navigation. In addition he is a level 9 fighter, though his blood and thunder days are long past, the man is already nearly 60.
2. Expend 1 platinum to gain 9 lots of "well-preserved foodstuffs". Well preserved foodstuffs are much better in every way than normal foodstuffs, though they cost a good bit more.
3. Lorca begins to relate something, but inti finishes the story.
Apparently, both Aztecs and Spanish share a myth, in the myth, an ancient, who has 1 name in Aztec, but is named Hanok in the biblical sources, also sometimes translated 'enoch'.
In the Aztec version of the story, the character who is obviously the same person builds a magic raft that miraculously survives a very long sailing journey to land somewhere in south America, where he uses his advanced skills to make a city.
In the biblical version of the story, a god whispers to him 'a flood is coming' and Hanok/Enoch builds a raft, several dimensions are given and it seems its as big as if not slightly bigger than the European's 'floating house' ships. At the end of a long journey, he comes to a foreign land, where he takes the raft apart and uses it to build a city.
Both stories agree that this happened in the most ancient of times, and that the city was a peaceful, advanced place of peace, harmony, and extremely long lifespans.
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c54a91 No.40786
>>40618
1. Gain a temporary crew of 51 people, also gain 11 pinatinos, 5 powder points, 9 sharks, 18 maces, and 31 axes. The crew is temporary, the various equipment is not.
2. Lose 4 people. According to a blood soaked notebook and the last few hours of life of a survivor you had for a short time, the natives are savage primitives who didn't go very far beyond stone age, and one of the ways their captains are known is by having copper equipment. Copper is the best metal they have, but they do use obsidian. Their number is 'a large amount' and they seem to regularly sail back and forth to a nearby island. (brown dot on the teeny tiny island).
3. Gain 1 lot of tobacco. Expending 1 bronze.
While you are on your way back to the ship, an aristocrat, an envoy for the royal bank, finely attired in blue coat, roomy clogs, puff-pants, red shirt, white wig, and slightly powdered face, finds you and makes an offer.
The offer is as follows
>Certificate of Credit valued at 550 gold, and redeemable as such at any bank branch
In exchange for
>2 canolinos and 2 legrands.
The offer is being made on behalf of the new city, and its the new city the guns are to be defending.
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81eeb2 No.40790
Name: Paul Bouillon, Esquire
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 2, Tiny
Crew: 57, 2 War Wagon Units (16e)
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 15
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 8 sharp pistols
Melee weapons: 32 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 6 vinyardinos, 2 shot guns,
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber, 4 platinum, 12 gold, and 151 bronze
Exotic Goods: none as yet
1 Survivor
8 acre claim
stat post
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81eeb2 No.40791
| Rolled 43, 91, 87 = 221 (3d100) |
>>40790
>>40583
1-3. Inform the Government of France and any local governors from other islands that
"We have the Carribs where we want them. Here in besiege of this city. I call upon all loyal men of france to put an end to this menace once and for all, and to rescue french denizens who are in need of aid.
They are amassed here, a sufficient force of ships could obliterate them."
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761e97 No.40796
| Rolled 26, 51, 52 = 129 (3d100) |
>>40783
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]; [Trade]
~~~
Current Finances: 3 Platinum, 12 Gold, 42 Silver, 15 Bronze, 41 Copper
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 2 tiny ships
Crew: 69
Cannon: 2 Fulcineros, 20 sakers, 11 coulverines, 2 cranes
Powder: 21
Guns: 9 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 8 axes, 22 swords, 10 daggers, 13 maces, 13 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 Ship-wood lots, 5 Indian Basket lots
Exotic Goods: India Knife, Vase of Enkidu
Trophies:
1-2; Lleana tapped her upside-down steepled index fingers against themselves for a few moment before huffing and responding, "Well, esteemed sir, please tell the Most Reverend Bishop that if Our Lord Jesus Christ allowed the Santa María la Magdalena to travel with him as one of his companions and even be the first to witness his resurrection, then surely he could allow a woman, even one who pales in comparison to the saints, to do God's work and embody the virtues of her and The Virgin Mary. Please inform him that I understand the weakness of the common woman and his reservations, but I am not a fair damsel waiting to be rescued. I am the one who rescues."
3; Recruit more men to man the boats!
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566eab No.40804
| Rolled 5, 88, 74 = 167 (3d100) |
>>40784
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 51 silver, and 570 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: None that you acknowledge (but there is one and she is looking for you)
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 3
>Crew: 47
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 4 sharks, 2 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 3 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt, and 2 lots of Headache Cure
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
<sell> 2 lots of rubies, 2 lots of golden ingots, 4 lots of velvet, valued at 7 gold a piece, 2 lots of jade, valued at 170 silver a lot, 3 lots of Arabian Carpets, valued at 300 gold a lot and 1 lots of Headache Cure
"It's rainy season, boys now I need ya to hunker down and make sure that we'll gain loot and plunder."
1. "Go to the taverns and see if there's any rumors." (See if there's any rumors floating about)
2. "Go out and explore the local city after all I am a Baron of Spain" (See if there's anything extra in the city.)
3. "We lost some men along the way we need to get more men. Now find some outcasts, rejects, and maybe find some orphans after last time I don't want to leave this land." (Get more crew)
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953929 No.40806
>>38712
Name: Jóhn Ibáñez (Scruffbeard)
Culture: English/Brazilian
Sex: Male
Age: 24
Race: White Hispanic
Fluff: Son of the legendary pirate Redbeard, know across the seven seas for his bright red beard, dyed with cinnabar from the east indies, and his skill with the Hindu Urami he obtained while he was there. John was just a child when his mother, a wench in one of the various taverns on Barbados, was ravished by his father. 9 months later Redbeard was raiding around the cape of good hope, while John's mother was giving birth in the hold of a Spanish Navy ship in a storm off of Brazil. The Galleon ran aground on the rocks near the shore, and john's mother, who having just barely surviving childbirth, was forced to swim with her newborn son and daughter to shore. John was raised in a small village in Porto Seguro, where he and his sister Mariá were told stories of their father by their ailing mother, who had contracted some disease while carrying john and his sister through the jungles of colonial Brazil. John listened intensely to the stories told by his mother, and began to imagine himself in his father's place. The boy was taken by thoughts of a life on the sea, far away from the oppressive heat and mosquitoes of the jungle, and when his mother died just 3 years later when John was the ripe age of 14, he had no qualms of leaving for the sea. His sister followed, as the twins were inseparable, she was disguised as a boy so as to be allowed on the same boat as John as a cabin boy. They sailed the seas for years, traveling as far east as china, and as far north as Iceland. All manner of beast in the sea and air, and even the dead walk once more. It was in the year 1515, when John and his sister were serving on a schooner captain by the most intriguing of germans by the name of Friedrich "Fritz" Morgenstern, and when that maiden voyage ended in absolute oddity with a giant crab brawl, John and his sister thought it prudent to find new captain to serve under. While heading back to port to look for a new ship to join onto when they found the most curious sight. A captain who resembled John in the most uncanny manner, crushed under a piece of shell of a giant crab. John by this point had had enough of serving under captains whom he found incompetent, and harkened back to his youth when he imagined himself as the dashing pirate in those stories his mother told him of his father. So John did what any man would do in his circumstance. He stole the dead man's clothes and returned to his ship, a brigantine by the name of "Cheerly Man", a two masted, 14 gun piece of work. And with his sister as his new Quartermaster, John set out to make his mark on the Caribbean, and eventually the world.
Adventuring class: Fighter/Thief
Skills: [Suavity] [Whaling]
Current Finances: (a number)
Current Hostilities: (a list of great powers that are hostile towards you, this list starts at none unless your background merits a hostile power)
Current spouse: (if any, getting one enhances some aspects of the game)
Social class: (Poverty, Lower, Middle, Upper, Aristocrat)
Flagship’s Name & Size: (if you have one, if you start out with one you may select a name for it after approval)
Fleet: (number of ships of each size you have, if you have any)
Crew: (number of crew members)
Cannon: (number of cannons of each type you have)
Powder: (a score reflecting how many cannon shots or gun shots you can do)
Guns: (a numbers and types list of muskets flintlocks etc you have)
Melee weapons: (how many and what type swords maces axes etc)
Powder weapons: (how many and what type grenades you have)
Trade Goods: (number and type of trade goods you have, if you have any)
Exotic Goods: (rare and exotic things like flying carpets, ming vases, adamantine jewelry, water from the fountain of youth, etc, a types and numbers list)
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953929 No.40807
>>40806
>>Edit for my dumbass
Culture: English/Spanish
Age: 24
Race: Anglo/Spaniard
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c54a91 No.40812
>>40806
TBR must assent to his role in your background, but otherwise you're good.
Sadly/Happily my sisters birthday is today, and any possible update on all 3 games will most likely either be tomorrow or much later tonight.
I'll do your sheet when I do the update, regardless of whether its tonight or early tomorrow.
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4bebc0 No.40815
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953929 No.40816
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c54a91 No.40820
Still need posts, no update tonight.
Need TBR. May need others I can't immediately remember.
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876532 No.40832
| Rolled 14, 47, 38 = 99 (3d100) |
>>40785
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding
Current Finances: 1 Pt 29 Au 49 Ag 0 CuSn 0 Cu
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 5 tiny
Crew: 74
Brother Lorca: lvl9fighter linguist (Aztec, Spanish) celestial navigation (-3bronze/week)
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 15 clubs 26 daggers 12 spears 9 maces and 11 swords
Powder weapons: powderbag x2
Trade Goods: 9 lots well preserved foodstuffs, 3 lots of Ship wood, 2 lots of sail cloth, 4 lots of Silver Ingots, 2 lots of Golden Statuary, and 3 lots of Emeralds
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. Get heading to south america
2. Get tutored
3. Keep am eye out for any more Spanish ships.
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4bebc0 No.40834
| Rolled 64, 23, 64 = 151 (3d100) |
Name: Friedrich "Fritz" Morgenstern, Esquire
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry+, Musketry
Current Finances: 1/2 platinum, 21 gold, 23 silver, 4 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: The Growler (med), The Stark (sm)
Crew: 87 (+51 temporary)
Special People: Seamus "Scotch MacOise (Bard (bagpipes), skills: Mate (first), High Stakes Gaming (Admirals))
Kampfraus: 3
Cannon: 6 sakers, 3 coulverines, 4 legrands 2 cranes, 2 fulcineros and 5 canolinos
Powder: 19
Guns: 20 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 46 axes 28 swords 27 maces and 10 clubs
Powder weapons: 15 Pinatinos, 5 powder points, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 3 lots of foodstuffs, 2 lots of moonshine (valued at 50 bronze/lot), 2 lots of pearls (valued at 60 silver/lot)
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword + Sword Hilt
FREE: Ve vill lend ze cannons to ze city, but I must ask zat I vait a bit, until ze combat is over vith. Ve may be needing zose guns and ve don't have time to sail and find new ones just yet. If ze offer can vait zen we vould be happy to do it at zat time.
1. Ve've confirmed somezing important, zat ze bastards have a supply line across ze seas. Zat is vhere zey are weakest. Ve vill take all ships and blockade ze city, ensuring zat zey no longer have supplies.
2-3. Ze volunteer army vill zen act as decoys, luring ze enemy in zeir large numbers to ze shore and in range of our cannons in order to blast zem to bits! After zat ve land and blast zem to bits! Once zey are sufficiently softened ve vill land and aid ze volunteer army in mopping up any remaining resistance.
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4a9a9a No.40845
Name:
Diarmuid Alasdair Raibeart MacAlpin
Culture: Spanish (Irish)
Sex: Male
Age: 17
Race: Half-Human Half-Elf
Fluff:
Diarmuid is the first cousin of UxÍa and was born and bred in Ireland. He was groomed to lead from an early age by his father from an early age and it was soon apparent that he was a natural at it. Despite being so young men respected him and would flock to him. Diarmuid was also taught how to fight by his father and soon learned how to fix himself up afterwards, alongside being taught by his mother this allowed Diarmuid to acquire a substantial amount of medical knowledge.
Now Diarmuid is a young man on a quest to meet his cousin, he has never seen her in person before but he hopes that they will be good friends, to achieve this he joined a Spanish Privateer ship.
Adventuring class: Fighter
Skills: Leadership, Medicine
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c54a91 No.40855
>>40845
Ash must assent to Uxla's role in your background, but otherwise you're good.
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4a9a9a No.40858
>>40855
Just ask him because he is the one that told me to
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761e97 No.40859
>>40855
Okay, I consent to whatever he wants
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4bebc0 No.40860
>>40859
Remember to use protection!
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c54a91 No.40878
>>40584
It is now early Winter, 1515.
The coldest it gets this year is 72 degrees F.
West/southwest wind on the upper side of the map, north/northeast wind on the lower side, with intermittent east/west winds mixing in both the upper and lower side of the map.
Sea monsters continue to be more common, but the migration of whales has begun so its difficult to judge.
A small fleet from spain arrives to make a new town.
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c54a91 No.40879
pulled away for a moment mid update, update imminent
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c54a91 No.40881
>>40791
1-2-3: Your action sparks a firestorm.
Sailing to your aid, the ship "Prince Valois", a Huge ship with 12 fulcineros, 11 gorgons, and 10 sakers, its second ship, a small fast powder ship (meaning its principle cargo is gunpowder for another nearby ship) named the "Duchess", following close behind.
The prince Valois's extremely mighty attack pulverizes the Caribs, in one day, over 3,000 people are killed, and the nearby sea is so blood and body infested that the harbor is closed for 1 day to give the sharks time to disperse so it's safe to sail again.
During that land time, the masked commander of the Prince Valois meets with Paul, alone.
His visitor removing the mask, the man Paul finds himself meeting is Louis, Duc Du-Ouest, Field Marshal of the western hemisphere under king Francis I.
Louis, Duc du-Ouest, in a private ceremony, gives Paul the title 'Corporal of the Cannon', which is a nobility title that has a 12 acre land claim, the privilege of wearing a medal in public which is a bronze amulet with an image of a cannon & attendant, and the right to bear a ceremonial-only weapon in the presence of aristocracy.
This is a noble title, your social class is no longer middle, it is now "Aristocrat".
Your land claim is now 20 acres.
Caribs are now "Genocidal" towards you, Creeks are now "Very hostile" towards you.
The meeting ends with you being given a ceremonial weapon and the medal as mentioned and a brief mention that 'the duchess of honfleur sends her kind regards'.
Supposedly the duchess and her family are giants, but she's so far above your social class that you've never actually seen her, though you do know that her family's nobility is even older than yours, dating to the reign of King Lothoberic (c 401 AD to c. 463 AD).
You -may- disembark on your ship if you really want to, but the chance of encountering a sea monster is very high (nearing 100%). If you don't disembark, you may take 3 land actions.
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c54a91 No.40882
>>40796
Actions 1 and 2: The bishop's reply is dangerously smart. He offers you three missions, all of which are difficult.
1. Attend a ball in havana and determine if a certain woman there is a spy or not, do not engage in battle no matter what.
2. Investigate reports that a hag may be harming people living on the outskirts of town.
3. Investigate a certain nearby tribe and determine whether they are wild vampires, or simply very violent.
Action 3: Gain an officer, Juan Pepito Pepe Haciendoza Laquinterro. His skills are Management and Gunnery and he costs 4 silver a turn. He is a gnome.
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c54a91 No.40883
>>40804
1. This action was actually a free action, roll of 5 was discarded. While in the tavern you run into Ash's Character, Uxla. What you do, if either of you do anything, is on you, and dialog between each other is free action unless you are trying to read minds, read lips, determine intent, hide intent, or conceal like or dislike towards each other.
2. AY dias meo! Its your unacknowledged spouse, Orlanda Cortisa Monteviso, You found something extra alright! Fortunately, she isn't hostile to you, at all, instead of fighting or trying to force you to go home, Orlanda asks you to let her be part of your crew, her skills are Musician (bassoon) and Medicine.
If you allow this she becomes your current spouse, and doesn't cost anything to employ on your ship. I would describe her as "high charisma" (hint hint)
3. Gain 1 additional tiny ship, 11 men, 5 sharks, 11 pincushions, 7 donderbus, and 12 spears.
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c54a91 No.40886
>>40806
Current finances: 62 gold, 31 silver, 19 bronze
Current hostilities: Whales (always), Inca (distrustful), Aztec (distrustful)
Current spouse: None as yet
Social class: Lower-middle
Flagship's name & size: (name chosen by you), Big
Fleet: 2 small ships
Crew: 51
Officers: (your sister, name chosen by you), her skills are Tomboy, Management
Cannon: 14 Coulverns
Powder: 8
Guns: 15 Harpoonieros, 12 Shredders, 8 rifle muskets, 11 pistol muskets, 4 sharks
Melee weapons: 14 axes, 12 swords, 11 spears, 19 daggers and 16 maces
Powder weapons: 7 powderbags
Trade goods: 11 lots of preserved foodstuffs
Exotic goods: Rare Book - Report of the Western Lands, Spanish pressed, 1499, valued at 118 gold.
You may act. You are currently in the gold dot on the mainland coast at the south end of the map (the one on the coast of the sea, not the one on the big lake). It is ruled by Portugal, and is a well established spices and rum trading port.
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c54a91 No.40888
>>40832
1. Storm! lose 2 tiny ships and 21 men, losing 3 clubs 8 daggers 2 spears 1 mace and 5 swords, as well as 2 lots of sail cloth and 1 lot of silver ingots.
2. Lorca begins to teach you the fundamentals of Spanish, and does this by comparing them to Aztec language fundamentals, conjugating vowels, grammar, etc. Gain a skill, "Spanish Language" 1 of 4. Need 4 more tutorings to learn it.
The reason this is being done is so that you can learn the rest more easily.
3. Whale attack! 2 medium size whales and 1 big size whale approach fast from the east.
You are in combat.
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c54a91 No.40889
>>40834
Dubs effect, 64 and 64 became 70.
1. Scotch Macoise takes over the blockading, commanding the ships there from the Growler.
The city is now blockaded.
2-3: The volunteers lose 39 people in a decisive action they were forced into when in desperation the caribs released a large number of trolls, however, the fundamental action works as planned, the natives get blasted to pieces, expend 5 powder.
The problem though is that they didn't send their whole group to attack, so the city is still very much capable of resistance.
Apparently they are being commanded by a creek officer, a tall half giant named Big Oak, who seems from reports of the ongoing blockade to be somewhat experienced.
The city is capable of lasting at least 2 turns on its current supplies, and though they are sandbag and wood, it does have walls.
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c54a91 No.40891
>>40845
Current finances: 39 bronze 21 copper
Current hostilities: Carribs, Creeks, Aztecs, Incas
Current spouse: none yet
Social class: lower
Flagship's name and size: (name you choose), Medium
Fleet: 2 tiny ships
Crew: 41
Cannon: 7 sakers, 7 coulvernes, 2 legrands, 8 hounds
Powder: 9
Guns: 4 bombardi, 5 shredders, 2 sharks, 11 rifle muskets, 11 pistol muskets, 5 shot guns, 1 donderbus
Trade goods: 1 lot of ship's rope, 2 lots syphilis medicine, and 5 lots of whiskey
Exotic goods: Oisean's Harp
The harp is to old to be played, but is said to sound itself when its protectors, your bloodline, are in danger. Your family has protected the harp, one of the few ancient and truly magical things still in the world, since long before this, it is deeply intertwined with your destiny, and has had a large influence on your family's destiny since your distant ancestor, Mervin "the sturdy" MacAlpin (c. 680 AD - c. 748 AD) found it while digging a ditch in wales.
You are near new thetwick, (lower purple dot, florida coast).
You may act.
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4bebc0 No.40893
| Rolled 57, 33, 75 = 165 (3d100) |
Name: Friedrich "Fritz" Morgenstern, Esquire
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry+, Musketry
Current Finances: 1/2 platinum, 21 gold, 23 silver, 4 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: The Growler (med), The Stark (sm)
Crew: 87 (+12 temporary)
Special People: Seamus "Scotch MacOise (Bard (bagpipes), skills: Mate (first), High Stakes Gaming (Admirals))
Kampfraus: 3
Cannon: 6 sakers, 3 coulverines, 4 legrands 2 cranes, 2 fulcineros and 5 canolinos
Powder: 19
Guns: 20 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 46 axes 28 swords 27 maces and 10 clubs
Powder weapons: 15 Pinatinos, 5 powder points, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 3 lots of foodstuffs, 2 lots of moonshine (valued at 50 bronze/lot), 2 lots of pearls (valued at 60 silver/lot)
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword + Sword Hilt
1-3: Rejoin with ze surviving volunteers und form a pike square, vith artillery on ze flanks as usual, vith a squad to plant explosives along ze wall as vell once ze wall defenders have been cleaned up by gunfire. Ve vill burn zis shithole to the ground. Also make sure ze survivors of ze volunteers get double pay upon zeir return.
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4bebc0 No.40896
>>40893
Also keep Scotch and the ships in place
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953929 No.40907
| Rolled 28, 64, 62 = 154 (3d100) |
Name: Jóhn Ibáñez (Scruffbeard)
Culture: English/Brazilian
Sex: Male
Age: 24
Race: White Hispanic
Fluff: Son of the legendary pirate Redbeard, know across the seven seas for his bright red beard, dyed with cinnabar from the east indies, and his skill with the Hindu Urami he obtained while he was there. John was just a child when his mother, a wench in one of the various taverns on Barbados, was ravished by his father. 9 months later Redbeard was raiding around the cape of good hope, while John's mother was giving birth in the hold of a Spanish Navy ship in a storm off of Brazil. The Galleon ran aground on the rocks near the shore, and john's mother, who having just barely surviving childbirth, was forced to swim with her newborn son and daughter to shore. John was raised in a small village in Porto Seguro, where he and his sister Mariá were told stories of their father by their ailing mother, who had contracted some disease while carrying john and his sister through the jungles of colonial Brazil. John listened intensely to the stories told by his mother, and began to imagine himself in his father's place. The boy was taken by thoughts of a life on the sea, far away from the oppressive heat and mosquitoes of the jungle, and when his mother died just 3 years later when John was the ripe age of 14, he had no qualms of leaving for the sea. His sister followed, as the twins were inseparable, she was disguised as a boy so as to be allowed on the same boat as John as a cabin boy. They sailed the seas for years, traveling as far east as china, and as far north as Iceland. All manner of beast in the sea and air, and even the dead walk once more. It was in the year 1515, when John and his sister were serving on a schooner captain by the most intriguing of germans by the name of Friedrich "Fritz" Morgenstern, and when that maiden voyage ended in absolute oddity with a giant crab brawl, John and his sister thought it prudent to find new captain to serve under. While heading back to port to look for a new ship to join onto when they found the most curious sight. A captain who resembled John in the most uncanny manner, crushed under a piece of shell of a giant crab. John by this point had had enough of serving under captains whom he found incompetent, and harkened back to his youth when he imagined himself as the dashing pirate in those stories his mother told him of his father. So John did what any man would do in his circumstance. He stole the dead man's clothes and returned to his ship, a brigantine by the name of "Cheerly Man", a two masted, 14 gun piece of work. And with his sister as his new Quartermaster, John set out to make his mark on the Caribbean, and eventually the world.
Adventuring class: Fighter/Thief
Skills: [Suavity] [Whaling]
>Stats
Current finances: 62 gold, 31 silver, 19 bronze
Current hostilities: Whales (always), Inca (distrustful), Aztec (distrustful)
Current spouse: None as yet
Social class: Lower-middle
Flagship's name & size: Estelá de Eldora- Big
Fleet: 2 small ships
Crew: 51
Officers: Mariá - [Tomboy], [Management]
Cannon: 14 Coulverns
Powder: 8
Guns: 15 Harpoonieros, 12 Shredders, 8 rifle muskets, 11 pistol muskets, 4 sharks
Melee weapons: 14 axes, 12 swords, 11 spears, 19 daggers and 16 maces
Powder weapons: 7 powderbags
Trade goods: 11 lots of preserved foodstuffs
Exotic goods: Rare Book - Report of the Western Lands, Spanish pressed, 1499, valued at 118 gold.
1. A man must eat, and a man must make money to eat. The best way to make money at the current moment is to fall back to my years on a whaling ship, and find a big blubbery prize to haul to port. First, a man must find a contract.
2. While a contract is located, a man shall travel the bars and taverns of the city we are in, and listen carefully for news of whales and shipping lanes, both prizes of the sea.
3. Finally, a man needs friends in a world such as this, and it never hurts to make some new friends. Any contacts in the city for both piracy, privateering, and whaling shall be greatly useful to a man.
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4a9a9a No.40916
>>40891
Sorry for making you work on that but I will be retracting my involvement with this builder as I have realised how much of a shit character I have maid and work of such low quality should not take up your time.
I may rejoin in the future if I have inspiration for a good character but until then I wish you the best in this game.
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81eeb2 No.40917
| Rolled 42, 4, 17 = 63 (3d100) |
>>40881
Name: Paul Bouillon, Esquire
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 2, Tiny
Crew: 57, 2 War Wagon Units (16e)
Cannon: 11 Sakers, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder: 15
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 5 shot guns, 8 sharp pistols
Melee weapons: 32 axes, 16 pikes, 19 daggers, 21 swords, and 11 maces
Powder weapons: 4 bombastiques, 6 vinyardinos, 2 shot guns,
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber, 4 platinum, 12 gold, and 151 bronze
Exotic Goods: none as yet
1 Survivor
20 acre claim
Title:Corporal of the Cannon
>>40881
I am sore inclined to meet the Duchess one day, but a man's first love is country and my country needs me.
1-3. Field Marshal I am honored.
Plan with Louis, Duc Du-Ouest. Now that we have the ships, more manpower, and have dealt a serious blow to the Carribs the time is ripe to formulate a counter attack and continue to remove them from what will be true French territory.
"My strategy thus far has been to attack their food sources and burn away their forested cover. The greatest enemy of any army is not the foe but hunger, and a starved man is just as dead as a killed one."
Seek the Field Marshal's advice, and organize a campaign either in this winter or in the spring.
As the Lord spake to Saul, 'Now go and smite Amalek, and utterly destroy all that they have, and spare them not; but slay both man and woman, infant and suckling, ox and sheep, camel and ass.'
We shall destroy the Carribs and their Creek allies from this earth!
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761e97 No.40918
| Rolled 23, 6, 12 = 41 (3d100) |
>>40882
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]; [Trade]
~~~
Current Finances: 3 Platinum, 12 Gold, 42 Silver, 15 Bronze, 41 Copper
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 2 tiny ships
Crew: 69
Heroes: Juan Pepito Pepe Haciendoza Laquinterro, [Management][Gunnery][4/spt];
Cannon: 2 Fulcineros, 20 sakers, 11 coulverines, 2 cranes
Powder: 21
Guns: 9 rifle muskets, 5 sharp pistols, 2 shot guns, 3 sharks
Melee weapons: 8 axes, 22 swords, 10 daggers, 13 maces, 13 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 Ship-wood lots, 5 Indian Basket lots
Exotic Goods: India Knife, Vase of Enkidu
Trophies:
1; Accept mission 3 and purchase a set of armor made for stealth in these environments. [Suavity][Trade]
2-3; Head out with the stealth armor on, a Sharp Pistol, a "India Knife, a Sword, and observe the tribe and it's comings and goings from the jungle to determine if they're vampires or just to determine if their habits and rituals. Have 5 crew set a fair distance away where the tribe wouldn't encounter them as a checkpoint to meet or if things go south. They will be equipped with 2 Sharks, 2 Shotguns, 1 Rifle Muskter, 5 Spears, and 5 Swords. Melt 20 Silver Coins''' into bullets to be spread amongst us. [Bard][Assassin+]
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761e97 No.40919
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566eab No.40932
| Rolled 31, 95, 52 = 178 (3d100) |
>>40804
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 4 platinum, 956 gold, 381 silver, and 570 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: Orlanda Cortisa Monteviso (Err I know who she is) skills are Musician (bassoon) and Medicine.
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 4
>Crew: 58
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 9 sharks, 9 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 15 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags, 11 pincushions
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt, and 2 lots of Headache Cure
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
"I accept her but it's going to take some getting used to"
1. "Men as Baron of Spain I want to see if there's any threats that I need to address. (Look to see if there's any trouble)
2-3 "Men I need you to explore the coast line and see if there's anything there" (Explore the coast and look around)
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c54a91 No.40962
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a01ab2 No.40972
| Rolled 34, 88, 29 = 151 (3d100) |
>>40962
Right. I'll use my actions flinging anything that might hurt at the whales. Lost a lot of stuff, so I'll like it all up later.
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c54a91 No.41073
>>40878
It is now late winter, 1515.
Torrential rains pepper the whole map, with flooding in some areas of the central American mainland, but no currently shown cities were destroyed.
Winds are south/north on the upper side of the map, and east/southwest on the lower side of the map, with intermittent west/northeast winds mixing in both the upper and lower side of the map.
Sea monsters are no longer as common as before, and the whales are moving steadily through the right side of the map, as shown (black lines).
The rulers of England, Spain, France, and Portugal sent messages to the colonies, sending yearly orders and other information, much of which would be meta or unimportant to know.
Relevant part
>All colonies are to begin to use the letter or marque system
>Spain and Portugal signed a treaty and began to jointly systematically act against inca and aztec
>Letters of Marque cost 1 silver (single month), 5 gold (8 months), or 12 gold (1 year). Additionally for 6 platinum a for-life letter of marque can be bought, but that's very uncommon.
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c54a91 No.41075
Update imminent, expected by 4:00 PM est Thursday.
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c54a91 No.41082
>>40893
1-3: The rejoinment and shootout goes as planned, but during the mission to run in and plant the explosives, something -very- unexpected happens and Fritz has his very first encounter with Voldo, the creature from the Italian tomb. Pale, bald, and wearing a strange mask, with two strange wrist mounted Asian weapons that are 3 large blades each. Voldo is wearing an extravagant puffy-pants opera costume that is Gianivello, a well known 'stock' character Fool / Jester, Voldo runs out of a building outside the walls with no warning, slices one of the explosives planting men across the throat instant fatality, tumbles / weaves mid run to avoid 7 shots in a row effortlessly, spins mid air in a ballet spin slicing 3 men's heads off, deflects a point blank shot with one of the Asian weapons, which cracks its blade, slices a man in half with a leaping spiraling twirling drilling motion, springs off the ground cartwheeling mid-air to avoid 2 cannon shots, then tumbles mid air carried by the explosion to land on top of the last running man, breaking his spine in an extremely painful body twist that puts the dead man's head face-first in his own bottom.
As the wall explodes and collapses, in a moment of mutual silence in which neither fritz nor volda can hear anything, Volda fixes fritz with the utterly terrifying look of a man who is both completely insane and extremely deadly, then, swoosh! he vanishes into the jungle.
After Voldo decides to john woo it up, the battle goes relatively as expected, lose 27 men, but gain 322 silver, 81 gold, 1190 bronze, 21 lots of foodstuffs, 12 lots of moonshine, 5 lots of pearls, and 13 lots of jungle wood, jungle wood valued at 51 bronze a lot.
Additionally, gain 1 exotic good, Fragment of Voldo's blade, it must have broke during his get-away.
Pic related, Voldo as Gianivello.
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c54a91 No.41083
>>40907
1. The city doesn't have the type of portage needed to haul in a whale, but they are interested in the idea of a whale being brought in, and are interested in buying a whale that's brought in at food price, which is significantly lower than oil price.
Since you've learned about a game mechanic I'm stepping outside the narration here briefly to explain it; Any city on the map will buy whales at food price, but only whaling ports can buy it at oil price, and only they have the facilities necessary to render a whale down to oilstuffs. Currently there are no whaling ports on the map, but you could invest money over time in ports and make them whaling ports. With or without your involvement whaling ports will definitely eventually arise, and most likely pretty soon.
2. Seems that blue and gray whales, usually found in polar seas, migrate through this area, sweep into the gulf for a short ways, then cross-back either north or south of the path they entered. Their path seems to be steady and fairly reliable and many people report them being close enough to land to be seen with a telescope, truly whale rich waters when they are traveling through these local seas.
3. A pirate who's main ship was storm-wrecked offers to sell you a letter of marque for 4 gold, it is the 8 month version, and dated about 1 week ago. It is a framed document with visible words on it, framed like a portrait and under clear glass inside said frame.
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c54a91 No.41084
>>40917
1-3: Sadly the field marshal explains that the Prince Valois is needed to answer a slave rebellion in west Africa, and that its help to you was momentary only.
Still, he doesn't leave you high and dry entirely, he takes your 2 tiny ships and gives you 2 small ships, which have 15 sakers, 5 sharks, 2 shot guns, 21 axes, 19 spears, 14 maces, and 13 vinyardinos, as well as 9 powder and 28 men.
At the end of that transition, Louis, Duc-du-ouste, tells you that he will 'speak highly of you to his majesty the king', and then departs.
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c54a91 No.41085
>>40918
1: Gain 1 body armor, Leatherstrap Lorica, put this in a new trait field labeled "Armor". Expend 31 silver.
2-3: Lose everything you took with you and all 5 crewmen, except, you didn't lose the india knife or the leatherstrap lorica.
The good news is the tribe isn't vampires, they're just extremely violent, the bad news is, they're all 10 foot tall cyclopses that tear people apart for fun and eat victims blood raw daily.
You narrowly, NARROWLY escape with your life in a -terrifying- experience that turns one small area of your bangs white from strain, and your adventure would later (a long long time later) be the inspiration for a movie called Cannibal Holocaust's first draft script.
Your ships and the people that didn't go with you are completely fine, you didn't lose any of that..
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c54a91 No.41086
>>40932
1. A letter of marque to pursue warfare against incas and Aztecs is offered to you, at the cost of 1 silver for a 1 month letter, 5 gold for an 8 month letter, and 12 gold for a year long letter.
2-3: Something truly astounding has been found.
A nugget of engraved platinum bigger than a man's body has been found, it is beyond price and it's value is estimated at 'set for life', (meaning you're set for life if you sell it).
The engravings depict strange half-human half frog-fish beings, mermaids, seaweed, primitive humans with spears dancing, the creature Dagon, starfish, whales, squids, a greek ship, and numerous sea creatures humans haven't discovered yet, as well as it is set with artfully cut coral reef fragments.
The greek ship is incongruous to everything else, it is odd to you that a greek ship would be depicted.
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c54a91 No.41087
>>40972
1-3: Strong, efficient, and brutal, the ship miraculously survives the head on collision, but spins suddenly, its rear bouncing against the whales head suddenly, then the whale gets bombarded without mercy by every weapon available, a few crew members who are especially daring or foolish jump out of the ship onto the whale and stab the shit out of it over and over again with whatever weapons they have.
The disoriented whales plan backfired, and it rolls keel up and over suddenly, then makes a gurgling sound, spouts blood, its fins shake very hard and its tail flips and flops, a moment later it is dead.
Ship damaged but floating still, needs repair badly, but isn't so badly hurt it can't drag the whale away.
I'll tell you what you lost specifically when I see your sheet again, but you did loose several things and people.
The ship can take only 2 sea actions a round for now, until it gets the repairs it needs.
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953929 No.41100
YouTube embed. Click thumbnail to play. | Rolled 90, 97, 48 = 235 (3d100) |
>>41083
Name: Jóhn Ibáñez (Scruffbeard)
Culture: English/Brazilian
Sex: Male
Age: 24
Race: White Hispanic
Fluff: Son of the legendary pirate Redbeard, know across the seven seas for his bright red beard, dyed with cinnabar from the east indies, and his skill with the Hindu Urami he obtained while he was there. John was just a child when his mother, a wench in one of the various taverns on Barbados, was ravished by his father. 9 months later Redbeard was raiding around the cape of good hope, while John's mother was giving birth in the hold of a Spanish Navy ship in a storm off of Brazil. The Galleon ran aground on the rocks near the shore, and john's mother, who having just barely surviving childbirth, was forced to swim with her newborn son and daughter to shore. John was raised in a small village in Porto Seguro, where he and his sister Mariá were told stories of their father by their ailing mother, who had contracted some disease while carrying john and his sister through the jungles of colonial Brazil. John listened intensely to the stories told by his mother, and began to imagine himself in his father's place. The boy was taken by thoughts of a life on the sea, far away from the oppressive heat and mosquitoes of the jungle, and when his mother died just 3 years later when John was the ripe age of 14, he had no qualms of leaving for the sea. His sister followed, as the twins were inseparable, she was disguised as a boy so as to be allowed on the same boat as John as a cabin boy. They sailed the seas for years, traveling as far east as china, and as far north as Iceland. All manner of beast in the sea and air, and even the dead walk once more. It was in the year 1515, when John and his sister were serving on a schooner captain by the most intriguing of germans by the name of Friedrich "Fritz" Morgenstern, and when that maiden voyage ended in absolute oddity with a giant crab brawl, John and his sister thought it prudent to find new captain to serve under. While heading back to port to look for a new ship to join onto when they found the most curious sight. A captain who resembled John in the most uncanny manner, crushed under a piece of shell of a giant crab. John by this point had had enough of serving under captains whom he found incompetent, and harkened back to his youth when he imagined himself as the dashing pirate in those stories his mother told him of his father. So John did what any man would do in his circumstance. He stole the dead man's clothes and returned to his ship, a brigantine by the name of "Cheerly Man", a two masted, 14 gun piece of work. And with his sister as his new Quartermaster, John set out to make his mark on the Caribbean, and eventually the world.
Adventuring class: Fighter/Thief
Skills: [Suavity] [Whaling]
>Stats
Current finances: 62 gold, 31 silver, 19 bronze
Current hostilities: Whales (always), Inca (distrustful), Aztec (distrustful)
Current spouse: None as yet
Social class: Lower-middle
Flagship's name & size: Estelá de Eldora- Big
Fleet: 2 small ships
Crew: 51
Officers: Mariá - [Tomboy], [Management]
Cannon: 14 Coulverns
Powder: 8
Guns: 15 Harpoonieros, 12 Shredders, 8 rifle muskets, 11 pistol muskets, 4 sharks
Melee weapons: 14 axes, 12 swords, 11 spears, 19 daggers and 16 maces
Powder weapons: 7 powderbags
Trade goods: 11 lots of preserved foodstuffs
Exotic goods: Rare Book - Report of the Western Lands, Spanish pressed, 1499, valued at 118 gold.
1. Well the men will need something to do, so lets set out of port, gather any supplies that we may be in the lacking of first though, of course
2/3. Once we're out to see head the the juiciest whaling spots at the moment, and when we see the salty mist of our prey's sprout, its time to get the dinghies and spears boys!
Its windy weather boys, stormy weather!
But when the wind blows we're all together boys!
So blow ye winds westerly, blow ye winds blow!
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566eab No.41101
| Rolled 20, 33, 67 = 120 (3d100) |
>>41086
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
>Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 4 platinum, 944 gold, 374 silver, and 570 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: Orlanda Cortisa Monteviso (Err I know who she is) skills are Musician (bassoon) and Medicine.
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 4
>Crew: 58
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 9 sharks, 9 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 15 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags, 11 pincushions
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt, and 2 lots of Headache Cure
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
"Purchase the letter for war against the savages for a year after all less of them means more civilization"
1. "Sail to where these savages are I want to fight them" (Sail to the inca lands)
2-3 "Give the nuggets to the Governor of Cuba, I want to see if he'll like whats in his coasts" (try to give the nuggets to the governor)
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4bebc0 No.41103
| Rolled 23, 2, 87 = 112 (3d100) |
Name: Friedrich "Fritz" Morgenstern, Esquire
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry+, Musketry
Current Finances: 1/2 platinum, 102 gold, 345 silver, 1194 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: The Growler (med), The Stark (sm)
Crew: 72
Special People: Seamus "Scotch MacOise (Bard (bagpipes), skills: Mate (first), High Stakes Gaming (Admirals))
Kampfraus: 3
Cannon: 6 sakers, 3 coulverines, 4 legrands 2 cranes, 2 fulcineros and 5 canolinos
Powder: 19
Guns: 20 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 46 axes 28 swords 27 maces and 10 clubs
Powder weapons: 15 Pinatinos, 5 powder points, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 3 lots of foodstuffs, 14 lots of moonshine (valued at 50 bronze/lot), 7 lots of pearls (valued at 60 silver/lot), 13 lots of jungle wood (valued at 51 bronze/knot)
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword + Sword Hilt
Fragment of Voldo's Blade
1. Vell, zat could have gone better, but ze day is won nonetheless. Let's burn ze place down and head back to town to claim our reward. Perhaps ve can inquire some about zis "Waldo" along ze vay.
2. Ve should also try and sell all our vares and turn in zis blade for vhatever it's vorth too.
3. Zen let's send a letter to ze Frankreich stating how much we've been helping to clean out ze rat's nests zey want to get rid of so badly, and try to get zem to be a little less hostile towards me.
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4bebc0 No.41104
Oh, and accept the deal for the cannons too.
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761e97 No.41105
| Rolled 14, 64, 4 = 82 (3d100) |
>>40918
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 17
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]; [Trade]
Armor: Leatherstrap Lorica
~~~
Current Finances: 3 Platinum, 11 Gold, 87 Silver, 15 Bronze, 41 Copper
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 2 tiny ships
Crew: 64
Heroes: Juan Pepito Pepe Haciendoza Laquinterro, [Management][Gunnery][4/spt];
Cannon: 2 Fulcineros, 20 sakers, 11 coulverines, 2 cranes
Powder: 21
Guns: 8 rifle muskets, 4 sharp pistols, 1 sharks
Melee weapons: 8 axes, 16 swords, 10 daggers, 13 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 Ship-wood lots, 5 Indian Basket lots
Exotic Goods: India Knife, Vase of Enkidu
Trophies:
1; Report findings to the Inquisitor and offer to assist in routing them out.
2-3; Recruit more crew and shop for more weapons, more specifically Guns
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761e97 No.41106
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c54a91 No.41136
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2895f3 No.41149
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding, Spanish language (1/4)
Current Finances: 1 Pt 29 Au 49 Ag 0 CuSn 0 Cu
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 3 tiny
Crew: 53
Brother Lorca: lvl9fighter linguist (Aztec, Spanish) celestial navigation (-3bronze/week)
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 12 clubs 18 daggers 10 spears 8 maces and 6 swords
Powder weapons: powderbag x2
Trade Goods: 9 lots well preserved foodstuffs, 3 lots of Ship wood, 3 lots of Silver Ingots, 2 lots of Golden Statuary, and 3 lots of Emeralds
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. Stop at the next port, get the ship fixed.
2. Continue learning Spanish (1/4)
3. See if anything can get us a better idea of where that city is.
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2895f3 No.41150
| Rolled 53, 10, 73 = 136 (3d100) |
>>41149
>>41136
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c54a91 No.41163
Update imminent, but recouping from food poison today, so most likely to be tomorrow sometime during daytime.
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535d35 No.41166
Dafty when are you available? I have a quick question on discord.
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535d35 No.41167
| Rolled 10, 67, 9 = 86 (3d100) |
Mainly I wasn''t sure which canons/weapons belong to me or which canons belonged on the Tiny Ship since my tiny ships were exchanged for small ones.
–
1-3. With new firepower available, I make sure the siege is definitively broken and clear the carribs from the surrounding area.
Clean up the bodies and burn them, keep disease away.
Save a few of them to crucify as a warning to all carribs.
Then return to the war.
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c54a91 No.41231
>>41167
Canons are part of a ship's manifest, so what happened was; your canons etc were taken off the ships, then the crew disembarked, then the two ships got a new crew and new guns, then the two tinies sailed away, then you boarded and armed the two small ships with your own stuff and people.
Updating now.
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c54a91 No.41232
>>41100
1. You meet the world famous Italian canon merchant Amerigo Vespuchi. It is said that there is not a single city hamlet burg or town in Italy that doesn't have at least 1 canon made by Vespuchi's family.
Wearing a neck ruff studded with 46 twelve-carat fabulous cut diamonds, puffy-trousers set with 11 strands of small rubies and 3 strands each of golden beads, an Italian solodatio breastplate and a rather comical very long mustache, he nevertheless proves the value of his product, a barbaric gun called a needle, by throwing a chicken into the air blindfolded and shooting it through the heart. The gun basically shoots a large sword point at a very high rate of speed. This very public display contains an element of comedy because the audience is led to believe Amerigo is to be blindfolded, but it is actually the chicken that wears the blindfold.
Gain 11 of these guns at the 75% discount price of only 11 bronze.
These guns shoot their swordpoint about 5 times harder than its possible to throw a harpoon, and make an excellent stand in for a harpoon thrower.
2/3: Well, that was fast, only 2 days after you set sail from port you found a whale, killed it, and readied it (tied it to the whale carrier on the side of the ship).
You can take it back to the port or live off of it. It is considered a trade good and the max you can carry is 1 since you need a big ship to carry it.
Additionally and finally gain an exotic good, 1 lot of ambergris, valued at 1011 bronze unless its being bought by an alchemist, who will generally pay 3 to 5 times the amount, as they know the true value of it (sort of a big secret).
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c54a91 No.41233
>>41101
2-3: Amazed at this, the government gives you 1700 bronze coins and 395 gold coins as well as 3 platinum coins.
1. Battle results, head on battle against >>41149.
>>41149
>>41101
You're now in battle. It is head on, so both parties should take 3 actions a turn. Presently both are approaching at a reasonable rate of speed over relatively calm seas at about 11:00 AM in the morning.
Neither side is in firearms range, neither side is in canon range.
If either of you avert-battle right now, you can cancel this before it gets to shooting and fighting.
If neither of you do avert battle, you will be within canon range and may use 2 actions to fire immediately, using 1 to steer if you do this.
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c54a91 No.41235
>>41103
1. You learn nothing but legends and rumors about Voldo, though the legends are fairly consistent about what they say; that he is some form of immortal, that he was a crusader who, upon return to Italy, lost his sight and speech when he drank a potion that made him immortal, and that he fought similarly to the warriors of the far east, dancing leaping twirling and spinning, difficult to hit, much less even see coming. The weirdest rumor about him of all is that he was a rich roman man who blasphemed St. Peter to his face (without knowing who he was), and lost his sight and speech because of that, cursed to wander the earth serving the blade forever.
Scotch MacOise tells you a very old indeed story as related by Blessed Noktor (5th-6th century AD), about Voldo, who Noktor calls Vuld, in which it is stated that he 'sneaketh into the homes of the ungodly and wicked and removeth the beard that is the distinguishment of men by the usage of a blade'.
2. Voldo's blade terrifies the merchants, who consider you a person of bad luck and hurry away. Gain flaw, 'Bad Reputation - Bringer of bad luck'.
3. France agrees to remit the hostility towards you if you kill off as many creeks as you can, offering a bounty of 2 bronze for every scalp and 6 bronze for every bundle of 4 scalps.
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c54a91 No.41236
>>41104
Done. Gain "Framed Certificate of Credit valued at 550 gold, and redeemable as such at any bank branch", lose 2 canolinos and 2 legrands.
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c54a91 No.41237
>>41105
1. Your hair being white and the strange story you tell causes him to conclude you are a witch, which is bad because he gave you the really hard missions because he reeeeally didn't like you at all, and now he has a reason.
Forget the other actions you had to flee the city, unfortunately tripping over your own dress while running, tearing it almost all the way off, and then having to run to the ship and on board as it sailed away, dress-less. Once again, wearing a dress (in this case to meet the bishop), was a mistake.
Gain flaw; Accused - Spanish Inquisition has formally accused you, Spanish ports are unsafe.
Fortunately you didn't lose any of your ships and you didn't have to fight to escape, you just had to run very fast and yell a bunch of orders to your ship's crew.
Take only 2 actions this round, your location is Open Sea.
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c54a91 No.41239
>>41167
1-3: Gunnery accident, one small ship blew up and sank.
While cleaning up the bodies and crucifying them you discover that a few of these people have some sort of strange reddish buboe on portions of their bodies. The illness of the black buboe is well attested, but red buboes have never been seen before, anywhere that you know of, save perhaps india or malay.
You contracted an illness, Ybiru. You are feverish and sweaty, use 2 actions of your 3 possible to stay alive next round, using 1 for an attempted-action of your choice as per usual.
I.E. "Action 1 and 2: Stay alive" - dice rolls "Action 3: What baz decides to do" - dice roll.
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761e97 No.41247
>>41237
Am I considered a goddamned heretic? Fucking hell.
Also, can we post now?
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953929 No.41251
| Rolled 64, 93, 18 = 175 (3d100) |
>>41232
Name: Jóhn Ibáñez (Scruffbeard)
Culture: English/Brazilian
Sex: Male
Age: 24
Race: White Hispanic
Fluff: Son of the legendary pirate Redbeard, know across the seven seas for his bright red beard, dyed with cinnabar from the east indies, and his skill with the Hindu Urami he obtained while he was there. John was just a child when his mother, a wench in one of the various taverns on Barbados, was ravished by his father. 9 months later Redbeard was raiding around the cape of good hope, while John's mother was giving birth in the hold of a Spanish Navy ship in a storm off of Brazil. The Galleon ran aground on the rocks near the shore, and john's mother, who having just barely surviving childbirth, was forced to swim with her newborn son and daughter to shore. John was raised in a small village in Porto Seguro, where he and his sister Mariá were told stories of their father by their ailing mother, who had contracted some disease while carrying john and his sister through the jungles of colonial Brazil. John listened intensely to the stories told by his mother, and began to imagine himself in his father's place. The boy was taken by thoughts of a life on the sea, far away from the oppressive heat and mosquitoes of the jungle, and when his mother died just 3 years later when John was the ripe age of 14, he had no qualms of leaving for the sea. His sister followed, as the twins were inseparable, she was disguised as a boy so as to be allowed on the same boat as John as a cabin boy. They sailed the seas for years, traveling as far east as china, and as far north as Iceland. All manner of beast in the sea and air, and even the dead walk once more. It was in the year 1515, when John and his sister were serving on a schooner captain by the most intriguing of germans by the name of Friedrich "Fritz" Morgenstern, and when that maiden voyage ended in absolute oddity with a giant crab brawl, John and his sister thought it prudent to find new captain to serve under. While heading back to port to look for a new ship to join onto when they found the most curious sight. A captain who resembled John in the most uncanny manner, crushed under a piece of shell of a giant crab. John by this point had had enough of serving under captains whom he found incompetent, and harkened back to his youth when he imagined himself as the dashing pirate in those stories his mother told him of his father. So John did what any man would do in his circumstance. He stole the dead man's clothes and returned to his ship, a brigantine by the name of "Cheerly Man", a two masted, 14 gun piece of work. And with his sister as his new Quartermaster, John set out to make his mark on the Caribbean, and eventually the world.
Adventuring class: Fighter/Thief
Skills: [Suavity] [Whaling]
>Stats
Current finances: 62 gold, 31 silver, 19 bronze
Current hostilities: Whales (always), Inca (distrustful), Aztec (distrustful)
Current spouse: None as yet
Social class: Lower-middle
Flagship's name & size: Estelá de Eldora- Big
Fleet: 2 small ships
Crew: 51
Officers: Mariá - [Tomboy], [Management]
Cannon: 14 Coulverns
Powder: 8
Guns: 15 Harpoonieros, 12 Shredders, 8 rifle muskets, 11 pistol muskets, 4 sharks
Melee weapons: 14 axes, 12 swords, 11 spears, 19 daggers and 16 maces
Powder weapons: 7 powderbags
Trade goods: 11 lots of preserved foodstuffs, 1 Whale
Exotic goods: Rare Book - Report of the Western Lands, Spanish pressed, 1499, valued at 118 gold. 1 Lot of Ambergris, valued at 1011 bronze, 3-5x that if sold to alchemist.
>>I shall take the guns Senor Vespuchi, and shall tell all that I met of your wonderful craftsmenship and even better deals!
1/2. We shall head to Havanna, and be rid of this whale, after taking the best cuts of meat for our own foodstores of course.
3. While there, look for an alchemist interested in our load of ambergris, it would be best to sell this whale gurd to a man who knows how to use it, and how to pay us properly for the work it took to get it.
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c54a91 No.41252
>>41247
Yes you are now considered a heretic and yes you can post now.
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27107d No.41258
| Rolled 4, 59, 71 = 134 (3d100) |
>>41233
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding, Spanish language (1/4)
Current Finances: 1 Pt 29 Au 49 Ag 0 CuSn 0 Cu
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 3 tiny
Crew: 53
Brother Lorca: lvl9fighter linguist (Aztec, Spanish) celestial navigation (-3bronze/week)
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 12 clubs 18 daggers 10 spears 8 maces and 6 swords
Powder weapons: powderbag x2
Trade Goods: 9 lots well preserved foodstuffs, 3 lots of Ship wood, 3 lots of Silver Ingots, 2 lots of Golden Statuary, and 3 lots of Emeralds
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. Set up a table on deck, place 1 lot of well preserved foodstuffs as a sort of feast
2. Also set up 2 additional lots foodstuffs where it can be seen, as well as ensure that the silver and emeralds can be easily moved up.
3. Finally, wave flags of parley while sailing slowly towards the flagship, the Spaniards, Brother Lorca, and my officers shall be in attendance.>>41101
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566eab No.41264
| Rolled 43, 4, 21 = 68 (3d100) |
>>41233
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 7 platinum, 1339 gold, 367 silver, and 2270 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: Orlanda Cortisa Monteviso (Err I know who she is) skills are Musician (bassoon) and Medicine.
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 4
>Crew: 58
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 9 sharks, 9 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 15 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags, 11 pincushions
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt, and 2 lots of Headache Cure
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Cuba: Safe from Portuguese bastards
>>41258
"Savages are coming toward us it could be a trick and it could end very badly for us if we react with cunning we could escape"
1. "Men their ship is coming to us they might want to ambush us" (Attempt to steer to my left)
2-3. "Prepare the cannons if they want to hunt us we won't die like sitting ducks" (Prepare cannons for potential ambush)
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4bebc0 No.41265
| Rolled 78, 34, 67 = 179 (3d100) |
>>41235
Name: Friedrich "Fritz" Morgenstern, Esquire
Culture: German-born English privateer
Sex: Male
Age: 27
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry+, Musketry
Current Finances: 1/2 platinum, 102 gold, 345 silver, 1194 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: The Growler (med), The Stark (sm)
Crew: 72
Special People: Seamus "Scotch MacOise (Bard (bagpipes), skills: Mate (first), High Stakes Gaming (Admirals))
Kampfraus: 3
Cannon: 6 sakers, 3 coulverines, 4 legrands 2 cranes, 2 fulcineros and 5 canolinos
Powder: 19
Guns: 20 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 46 axes 28 swords 27 maces and 10 clubs
Powder weapons: 15 Pinatinos, 5 powder points, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 3 lots of foodstuffs, 14 lots of moonshine (valued at 50 bronze/lot), 7 lots of pearls (valued at 60 silver/lot), 13 lots of jungle wood (valued at 51 bronze/knot), Framed Certificate of Credit (550 gold)
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword + Sword Hilt
Fragment of Voldo's Blade
Flaw: Bringer of Bad Luck?
1. Toss ze blade und request a blessing at ze church or cathedral or vatever's nearby, ze last zing I need is bad luck following me around. (Action is to remove this fucking flaw. Also do I get any sort of reward from the questgiver for completing the mission?)
2. Inquire further about vhere to find zese Creeks und if zere are any jobs available from England to hunt zem down. Might as vell kill 2 birds with one stone, ja?
3. I'd best go recruit some fresh blood as vell, fill up some of ze empty beds.
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4bebc0 No.41266
>>41265
And by the blade I mean Voldo's blade
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761e97 No.41275
>>41237
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 18
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]; [Trade]
Armor: Leatherstrap Lorica
~~~
Current Finances: 3 Platinum, 11 Gold, 87 Silver, 15 Bronze, 41 Copper
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 2 tiny ships
Crew: 64
Heroes: Juan Pepito Pepe Haciendoza Laquinterro, [Management][Gunnery][4/spt];
Cannon: 2 Fulcineros, 20 sakers, 11 coulverines, 2 cranes
Powder: 21
Guns: 8 rifle muskets, 4 sharp pistols, 1 sharks
Melee weapons: 8 axes, 16 swords, 10 daggers, 13 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 Ship-wood lots, 5 Indian Basket lots
Exotic Goods: India Knife, Vase of Enkidu
Trophies:
1; Head towards the portuguese port to the east south east
2; It's my birthday! It's hard to celebrate after being excommunicated and not getting just reward for my deeds, but having a little celebration amongst the crew might heighten our morale! I can also use this chance to get to know some crew who don't speak Spanish and learn their language!
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761e97 No.41276
| Rolled 39, 98 = 137 (2d100) |
>>41275
>>41237
Oop, forgot die
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c54a91 No.41314
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27107d No.41343
| Rolled 34, 66, 89 = 189 (3d100) |
>>41314
The same guy, I had an excuse the last couple turns, I lost my copy of the info sheet, but Bazrael never has an excuse, he just delays cause he's not getting negative reinforcement for that behavior.
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c54a91 No.41344
>>41343
Upthread there should be a copy of your info-sheet.
I'm waiting an additional 24 hours, then I'm updating both Blood Money and Attrition.
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c54a91 No.41363
>>41343
Use -> >>41258 as your sheet. It seems to be the most recent and up to date copy.
>>41251
Gain 11 Needle guns and 3 units of powder.
1-2. Your arrival with a whale is seen as a miracle, as Havana is at this moment suffering from a supply-drought due to storms sinking supply ships or pirates or who really even knows exactly.
Gain the current food value of 1 whale, 5 platinum, but additionally gain 1 small ship with crew of 22, 12 additional coulverns, and 4 canolinos, with 3 additional lots of preserved foodstuffs, 20 musket pistols, and 18 additional daggers.
3. A man surprises you and pulls you into an ally, slipping out a Alchemists Guildsman's Ring for a moment, then warns you that the spanish inquisition is in town, when you try to ask questions, to say or do anything, he blows some kind of smoke in your face, and you're suddenly unconscious.
Luckily no harm came to you, your ships, your crew / guns, or etc, aside from the crew being a bit confused why it took so long for you to return, you were gone for 3 and a half hours.
You didn't sell the ambergris, though, you do however still have it.
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c54a91 No.41365
>>41258
1. Doesn't go as planned, table slipped and broke. It's still a feast, it just isn't a big fancy affair, its more the crew eating from the cans all cramped inside the ship. Still, they're happy to be eating.
2, All the eating makes the crew feel ready for whatever's next. Gain a +10 to crew-command actions on the next round.
3. >>41264 resolved this.
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c54a91 No.41366
>>41264
1. The weight of the cannons being out made the ship over compensate a bit, and you end up spinning around in an accidental classic attack maneuver called a Dutchman's flip, basically the ship goes way all the way around to the left, but keeps turning left and is suddenly going straight right with no warning. Of note the ship only flipped around in name, it didn't do any actual flipping or flopping except to turn all the way off to the left.
2-3: The accidental Dutchman's flip created a moment when the guns are all facing away from the savages, >>41258 saw this. It is a moment only, but they have seen the guns and seen you suddenly do an attack turn.
Your 4 other ships also saw you do an attack turn and ran out the guns, heading for you to help you, sailing in an 'inverted funnel' formation.
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c54a91 No.41367
>>41265
1. Flaw removed. (and yes, you do, you'll see).
2. Big Oak was a hold-out, the larger part of the creeks allied with the English, so theres no reason to kill them off and no jobs for that.
3. While you are recruiting in a tavern, a stylish gentleman in powdered wig and blue brocaided jacket arrives, he's much to fancy for this dive and seems very out of place.
The 'fancy lad' produces a large document and the room quiets when it becomes obvious that he is some sort of messenger or newsbearer or government agent.
The summary of the document is as follows.
>Long very formal preamble in which king queen and country are mentioned (England)
>"By the grace of god and the royal authority of the king" etc etc
>"Friedrich Morgenstern is created Baron of Bimini cove, with a land claim of 7 acres there, in addition he shall receive a entitlement income of 21 silver a year."
2 other fancy guys give Fritz a chest containing 4 powdered wigs, 3 jackets, 2 pairs of pants, 3 pairs of clogs, and an entitlement document.
Fritz's social class is now Aristocrat and he now has a 7 acre land claim on the tiny island he just besieged, (circled), as well as a royal bank of England account that gets 21 silver a year.
Fritz -COULD- set up a pirate base there, but flipping between base management and active sailing wouldn't be easy. He would lose his titles and income if he acted against England.
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c54a91 No.41368
>>41265
Also you got an additional tiny ship, the Whistle, with a crew of 14 and 11 sakers, and 6 further kampfraus.
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c54a91 No.41369
>>41275
1. Heading near Inquisition-central was the last thing they expected, and you escape the ship that was looking for you, though you have a hair raisingly near-miss with a ship in the night. Thankfully it was night and they didn't recognize you.
2. Some water accidentally gets in the vase of Enkidu, it becomes reekingly strong beer. PARTY TIME!
Also mark 'Vase of Enkidu' as (Magical). It seems to change all water poured into itself into some kind of extremely strong alcohol beverage.
You, and your crew, feel readier than ever for something. Gain a +15 on 1 action of your choice when you do your next turn.
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c54a91 No.41370
>>41275
You haven't reached the Portugal port, but you're close, 1 more action to reach it.
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c54a91 No.41371
It is now Early Spring, 1516.
New towns have sprung up, as seen on the map, and some old towns went away.
Whale migration follows the same route it did previously, but its now from north to south instead of south to north, and different whales traveling.
Infrequent sudden heavy rain is seen throughout the map.
Winds are going North/East on the left top side of the map, South/West on the right top side of the map, and intermittent east/west and north/south winds spin around all over the bottom side of the map.
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c54a91 No.41372
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761e97 No.41378
| Rolled 44, 61, 47 = 152 (3d100) |
>>41369
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 18
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]; [Trade]
Armor: Leatherstrap Lorica
~~~
Current Finances: 3 Platinum, 11 Gold, 83 Silver, 15 Bronze, 41 Copper
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 2 tiny ships
Crew: 64
Heroes: Juan Pepito Pepe Haciendoza Laquinterro, [Management][Gunnery][4/spt];
Cannon: 2 Fulcineros, 20 sakers, 11 coulverines, 2 cranes
Powder: 21
Guns: 8 rifle muskets, 4 sharp pistols, 1 sharks
Melee weapons: 8 axes, 16 swords, 10 daggers, 13 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 Ship-wood lots, 5 Indian Basket lots
Exotic Goods: India Knife, Vase of Enkidu(Magical)
Trophies:
1; Keep sailing
2-3; Train [Chicanery] by talking amongst the crew and getting them to do stuff for me, or getting out of certain shifts and jobs or telling the Captain personally if there's a storm coming and such.
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761e97 No.41379
>>41378
>>41369
Use +15 on whichever of action 2 or 3 gives the most benefit
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5213ff No.41384
| Rolled 23, 76, 61 = 160 (3d100) |
>>41372
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding, Spanish language (1/4)
Current Finances: 1 Pt 29 Au 49 Ag 0 CuSn 0 Cu
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 3 tiny
Crew: 53
Brother Lorca: lvl9fighter linguist (Aztec, Spanish) celestial navigation (-3bronze/week)
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 12 clubs 18 daggers 10 spears 8 maces and 6 swords
Powder weapons: powderbag x2
Trade Goods: 8 lots well preserved foodstuffs, 3 lots of Ship wood, 3 lots of Silver Ingots, 2 lots of Golden Statuary, and 3 lots of Emeralds
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1. Close the distance quickly, our best bet is to get aboard.
2. Once we're aside the English ship, tie us in, if Tlazolteotl goes down, they can come down with us.
3. Shout at them in Spanish, hope the similarities between European languages will get the idea of a parley across.
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566eab No.41389
| Rolled 14, 35, 24 = 73 (3d100) |
>>41366
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 7 platinum, 1339 gold, 367 silver, and 2270 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: Orlanda Cortisa Monteviso (Err I know who she is) skills are Musician (bassoon) and Medicine.
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 4
>Crew: 58
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 9 sharks, 9 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 15 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags, 11 pincushions
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt, and 2 lots of Headache Cure
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Sea: dealing with savages
"Why are the savages speaking spanish, either the father is from Spain or deserters who aligned themselves with the savages"
1-2: "Men I need you to surround the ship so they won't escape when they attack us" (have the ships surround the Savages)
3. "Steel your nerves lads for if they ambush us we strike back" (Prepare for the ambush)
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953929 No.41392
| Rolled 22, 19, 34 = 75 (3d100) |
>>41363
Name: Jóhn Ibáñez (Scruffbeard)
Culture: English/Brazilian
Sex: Male
Age: 24
Race: White Hispanic
Fluff: Son of the legendary pirate Redbeard, know across the seven seas for his bright red beard, dyed with cinnabar from the east indies, and his skill with the Hindu Urami he obtained while he was there. John was just a child when his mother, a wench in one of the various taverns on Barbados, was ravished by his father. 9 months later Redbeard was raiding around the cape of good hope, while John's mother was giving birth in the hold of a Spanish Navy ship in a storm off of Brazil. The Galleon ran aground on the rocks near the shore, and john's mother, who having just barely surviving childbirth, was forced to swim with her newborn son and daughter to shore. John was raised in a small village in Porto Seguro, where he and his sister Mariá were told stories of their father by their ailing mother, who had contracted some disease while carrying john and his sister through the jungles of colonial Brazil. John listened intensely to the stories told by his mother, and began to imagine himself in his father's place. The boy was taken by thoughts of a life on the sea, far away from the oppressive heat and mosquitoes of the jungle, and when his mother died just 3 years later when John was the ripe age of 14, he had no qualms of leaving for the sea. His sister followed, as the twins were inseparable, she was disguised as a boy so as to be allowed on the same boat as John as a cabin boy. They sailed the seas for years, traveling as far east as china, and as far north as Iceland. All manner of beast in the sea and air, and even the dead walk once more. It was in the year 1515, when John and his sister were serving on a schooner captain by the most intriguing of germans by the name of Friedrich "Fritz" Morgenstern, and when that maiden voyage ended in absolute oddity with a giant crab brawl, John and his sister thought it prudent to find new captain to serve under. While heading back to port to look for a new ship to join onto when they found the most curious sight. A captain who resembled John in the most uncanny manner, crushed under a piece of shell of a giant crab. John by this point had had enough of serving under captains whom he found incompetent, and harkened back to his youth when he imagined himself as the dashing pirate in those stories his mother told him of his father. So John did what any man would do in his circumstance. He stole the dead man's clothes and returned to his ship, a brigantine by the name of "Cheerly Man", a two masted, 14 gun piece of work. And with his sister as his new Quartermaster, John set out to make his mark on the Caribbean, and eventually the world.
Adventuring class: Fighter/Thief
Skills: [Suavity] [Whaling]
>Stats
Current finances: 62 gold, 31 silver, 19 bronze
Current hostilities: Whales (always), Inca (distrustful), Aztec (distrustful)
Current spouse: None as yet
Social class: Lower-middle
Flagship's name & size: Estelá de Eldora- Big
Fleet: 3 small ships
Crew: 63
Officers: Mariá - [Tomboy], [Management]
Cannon: 26 Coulverns, 11 Needle Guns
Powder: 8
Guns: 15 Harpoonieros, 12 Shredders, 8 rifle muskets, 31 pistol muskets, 4 sharks, 4 canolinos
Melee weapons: 14 axes, 12 swords, 11 spears, 37 daggers and 16 maces
Powder weapons: 10 powderbags
Trade goods: 14 lots of preserved foodstuffs.
Exotic goods: Rare Book - Report of the Western Lands, Spanish pressed, 1499, valued at 118 gold. 1 Lot of Ambergris, valued at 1011 bronze, 3-5x that if sold to alchemist, 5 Platinum.
1/2. Well i'd like to not be put on an iron horse, so we leave for the open sea at first light. After that, its back to the whale routes to find a new prize!
3. And ready the needle guns! I want them as follows: 4 on my flagship, 2 mounted on the bow and 1 on port and stern. The rest shall be mounted 2 per ship on my 3 small ships, on port and stern sides.
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343efe No.41393
| Rolled 1, 63, 98 = 162 (3d100) |
>>41389
Ninguno de los dos quiere herirse, ¿podemos hablar de esto?
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c54a91 No.41400
>>41392
You misunderstand, a needle gun is similar in size to a rifle musket, it doesn't need mounting, it's more like shooting 1 arrow or crossbow bolt at a time out of a rifle.
It can however be mounted. Please confirm whether you do or don't wish to mount it?
Updating this game in 24 hours.
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953929 No.41411
>>41400
no mounts por favor
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c54a91 No.41446
>>41378
1. You reach the port of Nuevo Coimbra.
A well established port with 3 small castles, a slave market, a trade market, a gunpowder mill, and a large amphitheater where slaves fight to the death for the chance at freedom. There are also 2 taverns, 3 inns, and a branch of the Banc Royale Portugal.
2-3: The start of chicanery is coming to you, but its mostly your beauty and age that makes people do things for you.
Chicanery 1 of 7.
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c54a91 No.41447
>>41384
>>41389
You two are now in a devil of a situation, since during the tie-down by the tlazolteotl, the other English ships closed the distance and are now surrounding the Aztec ships.
No one has actually fired yet, but everyone is VERY tense, and then slightest misunderstood word or gesture -is definitely- going to result in a berserk shootout, and possibly one in which everybody loses in some way.
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c54a91 No.41448
>>41392
1-3: The first night out you and your crew suffer a -terrifying- ghost ship encounter.
The ship is the "Lonely Billy", a medium sized ship oozing blood puss crude oil and fluid flesh out of its boards as it floats slowly along with it's obviously undead crew.
The obviously undead crew is so undead they sweat out blood puss and black bile, which has caked every part of the ship, the stench so intense it turns even the strongest of men's stomaches. That beings could exist in such a state is terrifying and horrible to contemplate.
The wormy, sickening undead don't seem to be able to see or hear John or his ship, and they don't respond to any attempt to communicate with them, the creatures sweating so much oozing nastiness that they seem to be falling apart or melting, though they are not.
KABOOM!
The ship suddenly ignites, the undead obliviously continuing their ship's drudgery tasks as if it were a calm day at sea, continuing mindlessly even as the ship goes down and vanishes, the sea dangerously riddled with sharks and sea monsters, who eat the roasting flesh of the floating undead.
The most terrifying thing about this however is that John has seen the Lonely Billy before now, in the sea of japan, and it blew up and sank suddenly that time as well.
The men are absolutely terrified, devote 1 action to calming them down next round.
Your present location is: At sea, north of Havana.
No ships or people were damaged in the encounter.
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761e97 No.41462
>>41446
Can we post? Seems like you didn't update Jestre or something
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c54a91 No.41465
>>41462
Yeah, my update to jester was to both jester and anon same time same update.
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761e97 No.41471
| Rolled 48, 17, 2 = 67 (3d100) |
>>41446
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 18
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]; [Trade]
Armor: Leatherstrap Lorica
~~~
Current Finances: 3 Platinum, 11 Gold, 79 Silver, 15 Bronze, 41 Copper
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 2 tiny ships
Crew: 64
Heroes: Juan Pepito Pepe Haciendoza Laquinterro, [Management][Gunnery][4/spt];
Cannon: 2 Fulcineros, 20 sakers, 11 coulverines, 2 cranes
Powder: 21
Guns: 8 rifle muskets, 4 sharp pistols, 1 sharks
Melee weapons: 8 axes, 16 swords, 10 daggers, 13 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 Ship-wood lots, 5 Indian Basket lots
Exotic Goods: India Knife, Vase of Enkidu(Magical)
Trophies:
1; Resupply and buy more guns and weapons
2-3; Train Chicanery by getting some of the men who come with me to look for interesting things or people 1/7
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761e97 No.41472
>>41471
God please, why do you torture me so
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945eec No.41511
| Rolled 81, 75, 7 = 163 (3d100) |
>>41447
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding, Spanish language (1/4)
Current Finances: 1 Pt 29 Au 49 Ag 0 CuSn 0 Cu
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 3 tiny
Crew: 53
Brother Lorca: lvl9fighter linguist (Aztec, Spanish) celestial navigation (-3bronze/week)
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 12 clubs 18 daggers 10 spears 8 maces and 6 swords
Powder weapons: powderbag x2
Trade Goods: 8 lots well preserved foodstuffs, 3 lots of Ship wood, 3 lots of Silver Ingots, 2 lots of Golden Statuary, and 3 lots of Emeralds
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
1,2,3. Jesticulate wildly at the food (2 lots well preserved foodstuffs), attempt to get across the idea of a gift.
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4a9a9a No.41516
>>41371
Name:
Guðmundur Jökull Einarson
Culture:
Creek/Icelandic
Sex:
Male
Age:
28
Race:
Lycan (Great White)
Fluff:
Guðmundur was born to a Native of the Creek Tribes and an Icelandic Pirate escaped to the New World in search of a new life of freedom and pleasure. Guðmundur was always an outcast within the tribe and it was not just because of his half-icelandic side. Like his father Einar, Guðmundur was a Lycan with the ability to turn into one of the most deadliest creatures in the ocean, a great white. As a youth Guðmundur would not use his abilities outside of necessity as within the tribe it was believed to be a curse. Due to the other children in the tribe being afraid of him as well as a lot of the adults he has always kept his identity as a Lycan as secret as possible. Initially Guðmundur was quite an introverted and reclusive person but over time would develope into the confident and charasmatic man that he is today. At the age of 12 the course of his life changed forever with the return of his father Einar, he stayed in the tribe for a few months before setting back out on the ocean. However this time Guðmundur was to go with him. It took some time convincing Guðmundur to leave his mother behind, however both parents managed to convince him to go eventually.
The first few years on the sea were a struggle for Guðmundur but with his father to guide him he soon learnt his way around the ship, his father would also teach him about the sea along with how to make the most of his lycan abilities. For many years Guðmundur sailed with his father on the seas and along the way he became more and more interested in the ocean itself and its secrets, this curiosity led to a fire being ignited within Guðmundur for the mystics and it would only grow stronger with age. Despite having no talent in magic himself this was the path that Guðmundur chose, the treasure that he would be searching for was that of knowledge and items of mystical nature. To do this however he first needs a crew, as he will not be able to reach his goals relying on his own power alone. Guðmundur continued to sail with his father Einar until he everntually passed away. Not long after this Guðmundur heard of the French aggression against the natives and the death of his native family. This spurred him on to set out on his own, planning to become a Captain of his own ship so that he may focus on his own goals. Guðmundur has also vowed to kill as much Frenchmen as possible for as long as he lives, wether they be men, women or children.
Adventuring class:
Rogue
Skills:
Suavity, Lore (The Sea.)
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81eeb2 No.41519
Name: Paul Bouillon, Esquire
Culture: French
Sex: Male
Age: 35
Race: Géant - 12 Ft
Fluff: Paul Bouillon is a giant, and one of the King's own Musketeers. A native of the Alsace region in France, he descends from a low noble family of giants who have had ties with the local Duke and eventually the King of France for centuries since they were converted to Christendom since the early Middle ages.
They were a favorite of the local lord to recruit into his army, both for the morale bolstering effect of having them and the shock value against enemies. It worked well, so long as the lord was willing to pay for the heavy armor to offset the size and vulnerability of them.
Paul Bouillon volunteered to join the Royal Army when he was a young lad (younger than any human ought to have been accepted, but his size made up for it), and desired to be trained as a musketeer. In almost 2 decades of service, that's exactly what he did. They adapted a swivel cannone into a proportionally sized musket for him, and a huge sack of woven chains to hold the ammunition, and drilled and trained him in how to load, aim and fire his weapon until he was proficient at it. Battle and combat tempered his skills at his weapon even further, as he fought and survived battle after battle, and rose through the ranks until he earned the right to join the ranks of the King's Musketeers.
Now a veteran skilled at his weapon, he has been sent to Porte-Louis to aid in the fight against the Carrib's, the training of local militia in the use of the musket, and perform other duties appropriate to his size and rank.
Adventuring class: Fighter
Skills: Military, Musketry
Current Finances: 6 platinum, roughly equivalent to 14,000 dollars, 17 Bronze
Current Hostilities: Portugal wary
Current spouse: None yet
Social class: Middle
Flagship’s Name & Size: (name) Medium
Fleet: 2, Small
Crew: 85, 2 War Wagon Units (16e)
Cannon: 26 Sakers, 5 sharks, 4 Coulverns, 4 Legrands, 2 Snubtips
Powder:24
Guns: 22 pistol muskets, 15 rifle muskets, 3 scorchiers, 7 shot guns, 8 sharp pistols
Melee weapons: 43 axes, 16 pikes, 19 daggers, 21 swords, and 25 maces, 19 Spears
Powder weapons: 4 bombastiques, 18 vinyardinos, 2 shot guns,
Trade Goods: 4 lots of Sail cloth, 5 lots of Sail lumber, 4 platinum, 12 gold, and 151 bronze
Exotic Goods: none as yet
1 Survivor
20 acre claim
Title:Corporal of the Cannon
Stat post
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81eeb2 No.41520
| Rolled 64, 76, 65 = 205 (3d100) |
Action 1 + 2 Stay alive
3. Find and pay a good doctor to help stay alive
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b8435e No.41553
| Rolled 78, 33, 17 = 128 (3d100) |
Name: Friedrich "Fritz" Morgenstern, Baron of Bimini Cove
Culture: German-born English privateer
Sex: Male
Age: 28
Race: Human
Fluff: Fritz Morgenstern was born in the Holy Roman Empire to a poor peasant family. His poverty growing up and his routine early life as a farmhand led to a fierce boredom which would lead him to join the much more colorful ranks of the landsknechts, mercenary units famous for their pike squares but also skilled with weapons such as the crossbow, arquebus, zweihander and katzbalger. Fritz's unit was soon hired by England under Henry VIII in his wars with France, and after their contract was finished, Fritz decided to stay in England. There he would attend naval school and join England's naval ranks as a privateer in the New World. His skill with a variety of weapons and knack for tactics would prove just as invaluable for the English forces as it was for his old squad.
Adventuring class: Fighter
Skills: Weaponry+, Musketry
Current Finances: 1/2 platinum, 102 gold, 345 silver, 1194 bronze
Current Hostilities: Spain, France, Carribs
Current spouse: None yet
Social class: Aristocrat
Flagship’s Name & Size: The Feisty Fraulein (Large)
Fleet: The Growler (med), The Stark (sm), The Whistle (tiny)
Crew: 86
Special People: Seamus "Scotch MacOise (Bard (bagpipes), skills: Mate (first), High Stakes Gaming (Admirals))
Kampfraus: 9
Cannon: 17 sakers, 3 coulverines, 4 legrands 2 cranes, 2 fulcineros and 5 canolinos
Powder: 19
Guns: 20 sharks 2 shredders 10 sharp muskets 5 pistol muskets and 12 shotguns
Melee weapons: 33 pikes 46 axes 28 swords 27 maces and 10 clubs
Powder weapons: 15 Pinatinos, 5 powder points, 3 heapsetters, 2 powder bags
Trade Goods: 3 lots of Sail Cloth, 2 lots of Ship's Wood, 3 lots of foodstuffs, 14 lots of moonshine (valued at 50 bronze/lot), 7 lots of pearls (valued at 60 silver/lot), 13 lots of jungle wood (valued at 51 bronze/knot), Framed Certificate of Credit (550 gold), 4 powdered wigs, 3 jackets, 2 pairs of pants, 3 pairs of clogs, entitlement document, 7 acre land claim on island in Bahamas, royal bank of England account - 21 silver a year
Exotic Goods: Sword Fragment - A large, well made piece of a broken sword, of high value, found in an Italian tomb. It is repairable, if you find the rest of the sword + Sword Hilt
1. Vell vell, life just got better, didn't it? But before zat I vant to get zis blade fixed up. So I'll go dig for some information.
2. Next I think I vill do some training while I'm still in town. I'll probably run into zat dandy fuck again and he may be quick and strong but if I can cut off ze bastard's head or put one right between his eyes he'll die all the same.
3. I should do some drills with ze crew as vell, teach them in pike and shot tactics instead of zis drunken barfighting and tripping over zemselves zat zey used to do. I'll let Scotch handle ze sea training but I vant zese men in fighting shape.
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c54a91 No.41574
>>41516
You're in, however I'm going off on a road trip in just a few hours, so this game is hiatused until Monday.
But is alive, repeating and confirming here in the sight of all; this game is not dead.
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566eab No.41662
| Rolled 26, 94, 68 = 188 (3d100) |
>>41447
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 7 platinum, 1339 gold, 367 silver, and 2270 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: Orlanda Cortisa Monteviso (Err I know who she is) skills are Musician (bassoon) and Medicine.
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 4
>Crew: 58
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 9 sharks, 9 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 15 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags, 11 pincushions
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt, and 2 lots of Headache Cure
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Sea: dealing with savages
"They are pointing at the food either they are mad and think food is god or want trade."
1-2-3 "See if they recognize the some of the african coins (flash them 2 african coins)
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7292d8 No.41671
| Rolled 57, 82, 92 = 231 (3d100) |
>>41662
The Savage in Chief shakes his head at the coins, grabs some of the food and gives it over to the English Captain "Un regalo de mi parte, Capitán Alex Claw."
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566eab No.41672
>>41671
"I'm Baron Bartholomew The Reddened err Alex." Bartholomew said as he looked at Alex's crew
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7292d8 No.41882
>>41672
Other than a few Spaniards, his crew is made up of Aztecs, notably, there are no others of "Alex's" species. Captain Claw sets his men to transferring the food to your ship.
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c54a91 No.41950
Scruffy is needed, then I'll update.
This game is not dead, I will have the internet still after I move, however, it may take several days before I have it, and it may be very limited (as in only a few hours a day).
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c54a91 No.41951
>>41516
Current Finances: 19 bronze, 11 copper, and 8 gold
Current Hostilities: Spain, Portugal
Current spouse: none as yet
Social class: lower
Flagship’s Name & Size: (name) big
Fleet: 3 smalls
Crew: 59
Cannon: 11 sakers, 16 coulvernes, and 6 gorgons
Powder: 7
Guns: 6 sharp pistols, 11 rifle muskets, 3 harpoonieros, 5 sharks, 12 sharp muskets, and 9 blunderbusses
Melee weapons: 26 axes, 15 swords, and 13 maces
Powder weapons: 4 vinyardinos, 3 powder bags, 2 pincushions
Trade Goods: 3 lots of coal, 2 lots of whale gristle, and 5 lots of wool attire
Exotic Goods: Whale's Tooth, an inuit mythril knife
You may act.
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953929 No.41955
| Rolled 78, 29, 41 = 148 (3d100) |
Name: Jóhn Ibáñez (Scruffbeard)
Culture: English/Brazilian
Sex: Male
Age: 24
Race: White Hispanic
Fluff: Son of the legendary pirate Redbeard, know across the seven seas for his bright red beard, dyed with cinnabar from the east indies, and his skill with the Hindu Urami he obtained while he was there. John was just a child when his mother, a wench in one of the various taverns on Barbados, was ravished by his father. 9 months later Redbeard was raiding around the cape of good hope, while John's mother was giving birth in the hold of a Spanish Navy ship in a storm off of Brazil. The Galleon ran aground on the rocks near the shore, and john's mother, who having just barely surviving childbirth, was forced to swim with her newborn son and daughter to shore. John was raised in a small village in Porto Seguro, where he and his sister Mariá were told stories of their father by their ailing mother, who had contracted some disease while carrying john and his sister through the jungles of colonial Brazil. John listened intensely to the stories told by his mother, and began to imagine himself in his father's place. The boy was taken by thoughts of a life on the sea, far away from the oppressive heat and mosquitoes of the jungle, and when his mother died just 3 years later when John was the ripe age of 14, he had no qualms of leaving for the sea. His sister followed, as the twins were inseparable, she was disguised as a boy so as to be allowed on the same boat as John as a cabin boy. They sailed the seas for years, traveling as far east as china, and as far north as Iceland. All manner of beast in the sea and air, and even the dead walk once more. It was in the year 1515, when John and his sister were serving on a schooner captain by the most intriguing of germans by the name of Friedrich "Fritz" Morgenstern, and when that maiden voyage ended in absolute oddity with a giant crab brawl, John and his sister thought it prudent to find new captain to serve under. While heading back to port to look for a new ship to join onto when they found the most curious sight. A captain who resembled John in the most uncanny manner, crushed under a piece of shell of a giant crab. John by this point had had enough of serving under captains whom he found incompetent, and harkened back to his youth when he imagined himself as the dashing pirate in those stories his mother told him of his father. So John did what any man would do in his circumstance. He stole the dead man's clothes and returned to his ship, a brigantine by the name of "Cheerly Man", a two masted, 14 gun piece of work. And with his sister as his new Quartermaster, John set out to make his mark on the Caribbean, and eventually the world.
Adventuring class: Fighter/Thief
Skills: [Suavity] [Whaling]
>Stats
Current finances: 62 gold, 31 silver, 19 bronze
Current hostilities: Whales (always), Inca (distrustful), Aztec (distrustful)
Current spouse: None as yet
Social class: Lower-middle
Flagship's name & size: Estelá de Eldora- Big
Fleet: 3 small ships
Crew: 63
Officers: Mariá - [Tomboy], [Management]
Cannon: 26 Coulverns, 11 Needle Guns
Powder: 8
Guns: 15 Harpoonieros, 12 Shredders, 8 rifle muskets, 31 pistol muskets, 4 sharks, 4 canolinos
Melee weapons: 14 axes, 12 swords, 11 spears, 37 daggers and 16 maces
Powder weapons: 10 powderbags
Trade goods: 14 lots of preserved foodstuffs.
Exotic goods: Rare Book - Report of the Western Lands, Spanish pressed, 1499, valued at 118 gold. 1 Lot of Ambergris, valued at 1011 bronze, 3-5x that if sold to alchemist, 5 Platinum.
1. STEEL YOURSELVES MEN, WE NEED NOT FEAR THE DEAD, LEST WE JOIN THEM.
2/3. Now, keep eye out for the spout of a mighty whale, and even that of a sea monster. We shall not return to port empty handed!
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ad44dd No.41985
| Rolled 36, 19, 1 = 56 (3d100) |
>>41371
Name:
Guðmundur Jökull Einarson
Culture:
Creek/Icelandic
Sex:
Male
Age:
28
Race:
Lycan (Great White)
Fluff:
Guðmundur was born to a Native of the Creek Tribes and an Icelandic Pirate escaped to the New World in search of a new life of freedom and pleasure. Guðmundur was always an outcast within the tribe and it was not just because of his half-icelandic side. Like his father Einar, Guðmundur was a Lycan with the ability to turn into one of the most deadliest creatures in the ocean, a great white. As a youth Guðmundur would not use his abilities outside of necessity as within the tribe it was believed to be a curse. Due to the other children in the tribe being afraid of him as well as a lot of the adults he has always kept his identity as a Lycan as secret as possible. Initially Guðmundur was quite an introverted and reclusive person but over time would develope into the confident and charasmatic man that he is today. At the age of 12 the course of his life changed forever with the return of his father Einar, he stayed in the tribe for a few months before setting back out on the ocean. However this time Guðmundur was to go with him. It took some time convincing Guðmundur to leave his mother behind, however both parents managed to convince him to go eventually.
The first few years on the sea were a struggle for Guðmundur but with his father to guide him he soon learnt his way around the ship, his father would also teach him about the sea along with how to make the most of his lycan abilities. For many years Guðmundur sailed with his father on the seas and along the way he became more and more interested in the ocean itself and its secrets, this curiosity led to a fire being ignited within Guðmundur for the mystics and it would only grow stronger with age. Despite having no talent in magic himself this was the path that Guðmundur chose, the treasure that he would be searching for was that of knowledge and items of mystical nature. To do this however he first needs a crew, as he will not be able to reach his goals relying on his own power alone. Guðmundur continued to sail with his father Einar until he everntually passed away. Not long after this Guðmundur heard of the French aggression against the natives and the death of his native family. This spurred him on to set out on his own, planning to become a Captain of his own ship so that he may focus on his own goals. Guðmundur has also vowed to kill as much Frenchmen as possible for as long as he lives, wether they be men, women or children.
Adventuring class:
Rogue
Skills:
Suavity, Lore (The Sea.)
Current Finances: 19 bronze, 11 copper, and 8 gold
Current Hostilities: Spain, Portugal
Current spouse: none as yet
Social class: lower
Flagship’s Name & Size: (name) big
Fleet: 3 smalls
Crew: 59
Cannon: 11 sakers, 16 coulvernes, and 6 gorgons
Powder: 7
Guns: 6 sharp pistols, 11 rifle muskets, 3 harpoonieros, 5 sharks, 12 sharp muskets, and 9 blunderbusses
Melee weapons: 26 axes, 15 swords, and 13 maces
Powder weapons: 4 vinyardinos, 3 powder bags, 2 pincushions
Trade Goods: 3 lots of coal, 2 lots of whale gristle, and 5 lots of wool attire
Exotic Goods: Whale's Tooth, an inuit mythril knife
—————
1-3: The adventure begins, we begin our search of the high sea for the mythical and thee mystical! Fame abd fortune awaits!
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c54a91 No.41987
>>41471
1. Gain 5 Sharp Pistol Muskets, 3 cranes, 1 hound, and 11 shot guns, expending all 41 copper and all 15 bronze.
2-3: Another narrow escape, a guy that had chicanery already tried to fuck you after sneaking onto your ship, by a miracle you saved yourself by slicing his balls open with a dagger.
You are traumatized this round, take only 2 actions.
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c54a91 No.41988
>>41511
>>41662
Since these actions are to another player, a GM resolution isn't needed (and no dice rolling is needed unless you're trying something difficult or trying something on a resisting target).
Feel free to resolve your dialog / exchange in your own way, only rolling dice if you decide to fight or if you get attacked which…. ….you didn't this round.
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c54a91 No.41989
>>41520
You lived, but the illness left disfigured scars where it's bumps were, so you have ugly scars now.
Add a little message about 'scars present' on your stat sheet. There are 3 groups of scars, you may decide where exactly they are on your body, and all 3 must be in different places.
Also your over-all length of lifespan decreased by 3 years.
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c54a91 No.41990
>>41553
1. A French prisoner named Marcel Angejou offers to indenture himself on your ship if you take him the hell out of this hellhole, offering you a small fragment of the blade as well.
Marcel warns that misery, destruction, and sorrow will always follow the blade.
Marcel's skills are Chicanery and Management.
2. A gun exploded in your hand, lose 1 hand, gaining 1 hook or knife prosthetic.
3. Exhausted by your intense german training, the men have to sleep it off for three days, take only 2 actions next round. Your crew is however more trained than before and generally better.
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c54a91 No.41991
>>41955
1. Resolved, the men are no longer dispirited.
2-3: You found an absolutely huge whale, brilliant white, with a spout 27 feet high and 3 feet wide.
Unfortunately it has been whaled at before, and you must trail it to catch it and whale it.
Devote up to 2 actions to trailing it to catch it next turn.
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c54a91 No.41992
>>41985
I made a mistake when approving you, so your result of 1 is now a 5. Additionally, you should have 2 skills, Dueling and Officer.
1-3: Almost immediately, you are in combat, against 2 French ships, both medium, both armed with a compliment of 21 sakers and 6 cranes, with total crew of 66 and 11 swords 28 axes 15 maces 13 clubs 22 daggers, and 15 pikes.
Currently both ships are slowly closing on you, both from the north-west and their paths on the planes of a V, with you at the joint of the V, both approaching you from slightly different directions at a slight diagonal.
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b8435e No.41993
>>41990
>33 and a gun fucking EXPLODES causing permanent bodily injury
We need to talk you fucking faggot
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c54a91 No.42002
>>41993
I should have made it more clear that the charge in the gun was put their purposefully to explode it in your hand.
It was an attempted assassination.
We'll talk about the exact specifics of the outcome, but the gun did explode. It just did something else instead of taking the hand. This is my decision.
As a fiat, and in the sight of all, the result of action 2 is discombobulated, it no longer applies.
What specifically happened needs to be discussed and agreed upon, and I will try to find you in the discord tomorrow if you do not respond tonight.
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761e97 No.42005
| Rolled 82, 2 = 84 (2d100) |
>>41987
Name: Señora Ileana MarÍa UxÍa Branca de Vigo y Lugo(Lugus)
Culture: Galicia, Spain
Sex: Female
Age: 18
Race: Half Human, Half Elf
Adventuring class: Bard 1/Rogue 4
Skills: [Bard]; [Assassin+]; [Suavity]; [High Ropes]; [Trade]
Armor: Leatherstrap Lorica
~~~
Current Finances: 3 Platinum, 11 Gold, 75 Silver, 0 Bronze, 0 Copper
Current Hostilities: Aztecs Hostile, Carribs hostile
Current spouse: None yet
Social class: Upper
Flagship’s Name & Size: (Santa Columba) Medium
Fleet: 2 small ships, 2 tiny ships
Crew: 64
Heroes: Juan Pepito Pepe Haciendoza Laquinterro, [Management][Gunnery][4/spt];
Cannon: 2 Fulcineros, 20 sakers, 11 coulverines, 5 cranes, 1 Hound
Powder: 21
Guns: 8 rifle muskets, 9 sharp pistols, 1 sharks, 11 Shotguns
Melee weapons: 8 axes, 16 swords, 10 daggers, 13 maces, 8 spears,
Powder weapons: 2 fatbacks
Trade Goods:, 5 Ship-wood lots, 5 Indian Basket lots
Exotic Goods: India Knife, Vase of Enkidu(Magical)
Trophies:
1; Train my leadership by learning from the Captain and directing some of my shipmates
2; Listen to what people on the docks say and learn about the going ons and any interesting stuff(general information and possibly lore skill)
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761e97 No.42006
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babdec No.42007
| Rolled 55, 48, 3 = 106 (3d100) |
>>41988
Name: Axayacatl aka Captain Alex Claw
Culture: Aztec
Sex: male
Age: 23
Race: Camazotz (reputation as flesheating bat monsters, more like humans with bat parts tacked on till they function as giant bats, they mostly eat fruit)
Fluff: >>39492
Skills: magnate, boarding, Spanish language (1/4)
Current Finances: 1 Pt 29 Au 49 Ag 0 CuSn 0 Cu
Current Hostilities: Spain hostile, Portugal wary
Current spouse: none
Social class: upper
Flagship’s Name & Size: (Tlazolteotl) medium
Fleet: 3 tiny
Crew: 53
Brother Lorca: lvl9fighter linguist (Aztec, Spanish) celestial navigation (-3bronze/week)
Cannon: 17 sakers, 4 coulvernes, 3 snubtips, 1 Hound
Powder: 7
Guns: 10 pistol muskets
Melee weapons: 12 clubs 18 daggers 10 spears 8 maces and 6 swords
Powder weapons: powderbag x2
Trade Goods: 6 lots well preserved foodstuffs, 3 lots of Ship wood, 3 lots of Silver Ingots, 2 lots of Golden Statuary, and 3 lots of Emeralds
Exotic Goods: Golden Mask of Huyanascar, valued at 16 platinum
>>41662
I just put down the 2lots foodstuffs, untie and piss off.
1. Keep Cannon on 'em till we're out of range.
2. Keep on to South America.
3. Ask people if they know where this ancient city might be.
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ad44dd No.42009
| Rolled 33, 15, 42 = 90 (3d100) |
>>41992
Name:
Guðmundur Jökull Einarson
Culture:
Creek/Icelandic
Sex:
Male
Age:
28
Race:
Lycan (Great White)
Fluff:
Guðmundur was born to a Native of the Creek Tribes and an Icelandic Pirate escaped to the New World in search of a new life of freedom and pleasure. Guðmundur was always an outcast within the tribe and it was not just because of his half-icelandic side. Like his father Einar, Guðmundur was a Lycan with the ability to turn into one of the most deadliest creatures in the ocean, a great white. As a youth Guðmundur would not use his abilities outside of necessity as within the tribe it was believed to be a curse. Due to the other children in the tribe being afraid of him as well as a lot of the adults he has always kept his identity as a Lycan as secret as possible. Initially Guðmundur was quite an introverted and reclusive person but over time would develope into the confident and charasmatic man that he is today. At the age of 12 the course of his life changed forever with the return of his father Einar, he stayed in the tribe for a few months before setting back out on the ocean. However this time Guðmundur was to go with him. It took some time convincing Guðmundur to leave his mother behind, however both parents managed to convince him to go eventually.
The first few years on the sea were a struggle for Guðmundur but with his father to guide him he soon learnt his way around the ship, his father would also teach him about the sea along with how to make the most of his lycan abilities. For many years Guðmundur sailed with his father on the seas and along the way he became more and more interested in the ocean itself and its secrets, this curiosity led to a fire being ignited within Guðmundur for the mystics and it would only grow stronger with age. Despite having no talent in magic himself this was the path that Guðmundur chose, the treasure that he would be searching for was that of knowledge and items of mystical nature. To do this however he first needs a crew, as he will not be able to reach his goals relying on his own power alone. Guðmundur continued to sail with his father Einar until he everntually passed away. Not long after this Guðmundur heard of the French aggression against the natives and the death of his native family. This spurred him on to set out on his own, planning to become a Captain of his own ship so that he may focus on his own goals. Guðmundur has also vowed to kill as much Frenchmen as possible for as long as he lives, wether they be men, women or children.
Adventuring class:
Rogue
Skills:
Duelist, Officer.
Suavity, Lore (The Sea.)
Current Finances: 19 bronze, 11 copper, and 8 gold
Current Hostilities: Spain, Portugal
Current spouse: none as yet
Social class: lower
Flagship’s Name & Size: (name) big
Fleet: 3 smalls
Crew: 59
Cannon: 11 sakers, 16 coulvernes, and 6 gorgons
Powder: 7
Guns: 6 sharp pistols, 11 rifle muskets, 3 harpoonieros, 5 sharks, 12 sharp muskets, and 9 blunderbusses
Melee weapons: 26 axes, 15 swords, and 13 maces
Powder weapons: 4 vinyardinos, 3 powder bags, 2 pincushions
Trade Goods: 3 lots of coal, 2 lots of whale gristle, and 5 lots of wool attire
Exotic Goods: Whale's Tooth, an inuit mythril knife
———–
1. We shall turn the tides of this battle with some EVASIVE manoeuvering. They won't know what hit em.
2-3. Speaking of hitting them let's sink the fuckers, if any of them are left alive we will take them, torture them and then kill them.
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361aaf No.42010
| Rolled 29, 74, 25 = 128 (3d100) |
>>41991
Name: Jóhn Ibáñez (Scruffbeard)
Culture: English/Brazilian
Sex: Male
Age: 24
Race: White Hispanic
Fluff: Son of the legendary pirate Redbeard, know across the seven seas for his bright red beard, dyed with cinnabar from the east indies, and his skill with the Hindu Urami he obtained while he was there. John was just a child when his mother, a wench in one of the various taverns on Barbados, was ravished by his father. 9 months later Redbeard was raiding around the cape of good hope, while John's mother was giving birth in the hold of a Spanish Navy ship in a storm off of Brazil. The Galleon ran aground on the rocks near the shore, and john's mother, who having just barely surviving childbirth, was forced to swim with her newborn son and daughter to shore. John was raised in a small village in Porto Seguro, where he and his sister Mariá were told stories of their father by their ailing mother, who had contracted some disease while carrying john and his sister through the jungles of colonial Brazil. John listened intensely to the stories told by his mother, and began to imagine himself in his father's place. The boy was taken by thoughts of a life on the sea, far away from the oppressive heat and mosquitoes of the jungle, and when his mother died just 3 years later when John was the ripe age of 14, he had no qualms of leaving for the sea. His sister followed, as the twins were inseparable, she was disguised as a boy so as to be allowed on the same boat as John as a cabin boy. They sailed the seas for years, traveling as far east as china, and as far north as Iceland. All manner of beast in the sea and air, and even the dead walk once more. It was in the year 1515, when John and his sister were serving on a schooner captain by the most intriguing of germans by the name of Friedrich "Fritz" Morgenstern, and when that maiden voyage ended in absolute oddity with a giant crab brawl, John and his sister thought it prudent to find new captain to serve under. While heading back to port to look for a new ship to join onto when they found the most curious sight. A captain who resembled John in the most uncanny manner, crushed under a piece of shell of a giant crab. John by this point had had enough of serving under captains whom he found incompetent, and harkened back to his youth when he imagined himself as the dashing pirate in those stories his mother told him of his father. So John did what any man would do in his circumstance. He stole the dead man's clothes and returned to his ship, a brigantine by the name of "Cheerly Man", a two masted, 14 gun piece of work. And with his sister as his new Quartermaster, John set out to make his mark on the Caribbean, and eventually the world.
Adventuring class: Fighter/Thief
Skills: [Suavity] [Whaling]
>Stats
Current finances: 62 gold, 31 silver, 19 bronze
Current hostilities: Whales (always), Inca (distrustful), Aztec (distrustful)
Current spouse: None as yet
Social class: Lower-middle
Flagship's name & size: Estelá de Eldora- Big
Fleet: 3 small ships
Crew: 63
Officers: Mariá - [Tomboy], [Management]
Cannon: 26 Coulverns, 11 Needle Guns
Powder: 8
Guns: 15 Harpoonieros, 12 Shredders, 8 rifle muskets, 31 pistol muskets, 4 sharks, 4 canolinos
Melee weapons: 14 axes, 12 swords, 11 spears, 37 daggers and 16 maces
Powder weapons: 10 powderbags
Trade goods: 14 lots of preserved foodstuffs.
Exotic goods: Rare Book - Report of the Western Lands, Spanish pressed, 1499, valued at 118 gold. 1 Lot of Ambergris, valued at 1011 bronze, 3-5x that if sold to alchemist, 5 Platinum.
1/2. SPIT INTO YOUR LUNGS WITH BLOOD AND THUNDER, WHITE WHALE!
3. READY THE NEEDLE GUNS, I WANT ROPES AFFIXED TO THEIR SWORDS!
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566eab No.42011
| Rolled 43, 70, 42 = 155 (3d100) |
>>41988
>Name: Baron (spain) Bartholomew The Reddened
>Culture: England (All Hail the King)
>Sex: Male (what are ya drunk ya scurvy dog)
>Age: 29 (Ya think I'm a youngun eh)
>Race: Human of anglo descent (Otherwise what are ya an strange being from the heavens)
Fluff: "I'm Bartholomew the Reddened, I'm a captain of a very fine errr naval people who wants to questionable things for money. Yea that's what it's called but call me a pirate good sir and I'll make you walk the plank ya scurvy bastard. Why I am from the Crown good sir after all ya scurvy dog I fought for the King and he granted me the right to plunder all ya ships. But errr the crown often forgets I'm in the new world's waters. Also it's been awhile since my crew have gotten paid.
What are ye doing LAUGHING ABOUT IT! Why, walk the plank what was I saying after that? Oh yes soon after we attacked many other ships from the spaniards to the dutch. Aye we have been sailing the waters for months now, In fact the crew and I might like to cut one of ya bastards down to size. However we'll save ya if you spread our tale.
The local indians are very scared of errr naval people and if England has it's way it'll all be in British rule. They think we are legendary seamen who are like the knights of old. Except we drink rum and cut all of ya throats ya scurvy land lubbers. Now what's your choice help us grow our legend with the tribes so they'll bring england's rule or get keelhauled either way you're helping us. How well they might not help the spaniards or dutch if there's bloodthirsty men from the sea .
"Bartholomew was a very timid admiral in the royal navy. But however he's a very careful person when it comes to reacting in the crown's royal navy. As he did he had a very bad confrontation that he tried to cool down but ended in being hit in the head by some locals whom sought to target him of all people due to being of the crown. However he has healed but now has some quirks per say I know it seems to be a bit foolish but he seems to left thinking that he had a pardon to commit piracy~ Humbly yours Eric Standish of the Royal Navy "
>Adventuring class: Fighter (You expect a man in the new world from england to not know how to fight)
>Skills: Leadership and Military (Great for aspiring legends)
>Current Finances: 7 platinum, 1339 gold, 367 silver, and 2270 bronze coins
>Current Hostilities: Creek tribal union, Portugal: Wary (Never trusted the bastards anyway)
>Current spouse: Orlanda Cortisa Monteviso (Err I know who she is) skills are Musician (bassoon) and Medicine.
>Social class: Middle
>Flagship’s Name & Size: Formerly HMS Grace now The Bastard's Daughter, Large
>Fleet: 4
>Crew: 58
>Cannon: 14 sakers, 12 coulverns
>Powder: 9 shots
>Guns: 16 musket rifles, 23 pistol muskets, 9 sharks, 9 donderbus
>Melee weapons: 15 swords, 4 maces, 9 axes, 15 spears, 29 daggers
>Powder weapons: 12 Heapsetters, 5 Olivetios, 3 Powder bags, 11 pincushions
>Trade Goods: 5 lots of alabaster, 2 lots of Cured ham, 4 lots of rock salt, and 2 lots of Headache Cure
>Exotic Goods: 6 rare African coins, Headache Cure Recipe
>Relations:
>Sailors: Isambardo Delguapo, Gonzagolo Delmarataino (Upkeep: 7 silver per week)
>Sea: dealing with savages
1-2-3 "Just get out of the savages's way with my fleet they brought food and don't demand payment it just seems too odd."
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9c81dd No.42020
Name: Baronet Richard Emrik
>Culture: England
>Sex: Male
>Age: 24
>Race: Human
>Fluff:Richard is the son of an officer in the old navy. His father was among the first to sail for the new world but word of him has not yet returned. He is feared to be lost at sea. Richard grew up under a strict house his father very much favoring the spare the rod spoil the child method of rearing children. It was not fun and Richard has missed out on alot of childhood leaving him envious of others and a bit of a wild card at times. But it has been very good for his general discipline and education. Richard much against his mother's wishes joined the royal navy as young as he could and has since worked himself into a commission as Captain of his own boat thanks in part to his fathers legacy and in part to his semi noble lineage. Proudly bearing the red hand of ulster, in search of glory, power, and his father Richard eagerly sails to the new world.
Adventuring class: Fighter
Skills: Leadership, Military
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