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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 1458094086753.jpg (47.22 KB,330x330,1:1,S.H.I.E.L.D.-logo-6.jpg)

5155c8 No.25240 [Last50 Posts]

Welcome to the wonderful world of MARVELS. You will be thrust into this familiar world as an Agent of SHIELD. Taking on a variety of missions and tasks to protect the world from chaos and supervilliany.

[Rules/Character Creator]

http://pastebin.com/BGrm7ajm

[Timeline] http://pastebin.com/wg3LWQsV

[Character Sheet]

Name:

Race:

Role:

Background:

If you are making a character with powers put your race into the thread before making a character. 10 sheets will be accepted.

____________________________
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5155c8 No.25244

File: 1458096313692.jpg (46.92 KB,500x334,250:167,Agent Herzegowina.jpg)

>>25240

Name: Agent Herzegowina

Race: InHuman

Role: Opeartor

Background:

One of the good ones. That's what they had called him throughout his entire career. A man of morals and determination, who at times managed to stand in his own way.

Brought up in a poor Eastern European country Agent Herzegowina joined up with the local police force, believing that he could bring the change that his government needed from the inside, refusing to tread the same path his brother had taken before him, becoming a murderous mercenary motivated by nothing but money.

Having collided with his superiors on terms of corruption time and time again it was during one of SHIELD's field operations that he caught a local agents eye, becoming recommended for both bravery in the face of danger and his fully fledged support even when other authorities refused to assist.

After several talks with shield personell Agent Herzegowina decided to sign up with SHIELD, convinced that this was where he could make the true difference, quickly becoming a part of one of SHIELD's armed responder units.

Agent Herzegowina never excelled in comparison with his other comrades, lacking the unnatural agility and unchallenged precision of more reknowned SHIELD agents. However still amongst the lower ranks he became well liked, usually refered to as "one of our own" he was the link that made the team work.

Backing up some more famous whose names will remain redacted for reasons of security Agent Herzegowina's unit was ambushed by Hydra operatives. In the ensuing firefight Herzegowina's head was struck by a modified Terrigen projectile.

After an emergency operation was conducted in order to remove the shrapnel Agent Herzegownia nervously lies in his hospital bed, waiting to hear the full report on his "situation".

1. Random Power

2-3. Random Physicalities

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5155c8 No.25245

File: 1458096367470.jpg (43.4 KB,165x235,33:47,Agent Herzegowina.jpg)

Dice rollRolled 40, 99, 80 + 100 = 319 (3d100)

>>25244

Nice dice brah, also wrong picture

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5155c8 No.25246

File: 1458096567427.jpg (66.99 KB,480x473,480:473,cyber,keiththompson,machin….jpg)

Dice rollRolled 49, 49, 31 = 129 (3d100)

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

Background: The legacy of the cold war lives on in Pinko, the last of the great super-science experiments conducted by the Soviet Union during the increased defense spending during the late Reagan administration in the United States. While said spending would eventually cause the collapse of the Soviet state in that country due to poor management, not all was lost. Indeed, despite the collapse of the former USSR and the Warsaw pact, Pinko's development continued in secret and was (and still is) a major breakthrough: a hybridized analog-digital system capable of complex anthropic motor movement with an attached sustained gas-turbine engine capable of several days worth of operation with heavy loads on an armored chassis. Such a breakthrough would certainly be a success in itself, but the secret to pinko is the brain of the unit: a former astronaut named Michael Ogiyevich, who, as a matter of temperament, proved to be the only volunteer to survive the integration process. Ultimately however, with the onset of American power and the decade-long recession in the Russian economy, the facility and its equipment was handed over to SHIELD in exchange for certain unknown concessions by the US state department. As such Pinko remains as a “goodwill ambassador” from the USSR to the United States, though the former does not exist; it is theorized that Pinko exists in as a walking legal wedge issue: is he a man, a citizen, a thing, or a weapon?

1. Random Power

2-3. Random Physicalities

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5155c8 No.25247

Dice rollRolled 47, 98 = 145 (2d100)

1.superpower

2.side effect.

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5155c8 No.25248

>>25244

Power:

[Super Strength]

You have gained super strength. On all strength you count as having a body score of 6

Mutation

[Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

[Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body checks

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5155c8 No.25249

>>25246

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 metres at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometre radius of you is slowly drained of life.

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5155c8 No.25250

>>25247

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 5 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no ansewer

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5155c8 No.25251

>>25250

*4 base my bad

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5155c8 No.25252

Dice rollRolled 58, 78, 82 = 218 (3d100)

Rolling first for mutant or metahuman

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5155c8 No.25253

Dice rollRolled 41 (1d100)

>>25252

Shoot needed 4th r oll for mutant

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5155c8 No.25254

>>25252

Powers:

[Ocular Echancement]

Your eyes are vast and buglike allowing you to catch sight of many more things then normal humans giving you making your mind stat 5 on all observation checks

[Fire Breath]

You are able to breath small streams of fire. Amount can be increased by training.

Mutations:

[Tentacle Arms]

Instead of arms you have grown four great grasping

[Spikes]

You have small spikes the protrude every which way from your back.

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5155c8 No.25255

Name: Damian Wills

Race: Mutant

Role: Meta-Asset

Background: Some children were brought to shield, others found their way there. Damian was found by shield alone in the woods, surviving alone at the age of 2. One of the shield officers took pity on him, and inducted him into Shield. His whole life has trained with his abilities to become a perfect Meta-Asset for a situation. He can see and analyze better than any human, breathe gouts of fire, and rip people apart with his tentacles or impale them on his back. He is surprisingly talkative for someone who is so scary, but he is not bothered by his appearance despite knowing what he looks like.

Mind:2

Body:1

[Ocular Echancement]

Your eyes are vast and buglike allowing you to catch sight of many more things then normal humans giving you making your mind stat 5 on all observation checks

[Fire Breath]

You are able to breath small streams of fire. Amount can be increased by training.

Mutations:

[Tentacle Arms]

Instead of arms you have grown four great grasping

[Spikes]

You have small spikes the protrude every which way from your back.

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5155c8 No.25256

>>25240

Name: Russ Dolkinden

Race: Human

Role: Technician

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded.

Mind 1

Body 0

Soul 1

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5155c8 No.25257

>>25248

>Name: Agent Herzegowina

>Race: InHuman

>Role: Operator

>Background:

Some InHumans get away scott free, others have it bad and then there are those who have it worse. Agent Herzegowina is one of the latter ones. Cursed with a skin rippled with grotesque warts inhibiting his movement his body oozes dangerous chemicals which has led to SHIELD forcing him to wear a specifically designed HAZMAT suit at all times.

Struggling to deal with both his own acceptance as well as the acceptance of others regarding his condition Agent H has grown increasingly reclusive, only ever leaving his room when required by a mission. When it is necessary to interact with other people Herzegowina almost never speaks, normally simply nodding or shaking his head barely enough to be noticed if one was paying attention, rarely making the effort of pointing things out with his hands.

Having been confined to his suit ever since the operation that saved his life Agent H has begun developing serious mental trauma avoiding reflecting surfaces in general, occasionally staring at his gloved hands for hours on end, uncertain of his own humanity or lack thereof.

As his soul continues to rot away within his suit it is Herzegownia's mind that has breached boundaries. Stealing books and other media of interest from locations visited while on missions the Inhuman Agent keeps himself distracted, trying to desperately remain in touch with a world out of reach.

>Skills:

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

[Mind] 2

[Body] 0

[Soul] 0

>Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

>Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body checks

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5155c8 No.25261

File: 1458103490415-0.jpg (80.27 KB,640x467,640:467,640x467_983_Sea_Gate_Oracl….jpg)

File: 1458103490425-1.jpg (42.72 KB,640x480,4:3,HNI_0011.jpg)

Dice rollRolled 22, 71 = 93 (2d100)

Name: Yvo Zhandar

Race: Experiment

Role: Technician

Background:

As far back as Prom can remember, he has always lusted for one thing: power. Not mere wealth or political power, but to harness the secrets of the universe and the gods themselves. His earliest memory was of the cruelty of fate and the gods upon his people. They send deathly winters or fiery summers upon their crops, disease into their flesh, and war upon their homes. And Yvo and spat at them, swearing revenge against fate for the lot dealt to his people and that he would see mankind rise up to challenge the gods. To that end, he sought to learn how to manipulate those around him and bend them and reality to his will. Through his influence his tribe enacted great sacrifice,and bound their souls into him, a single vessel that they might live eternal. With such a magic and with his influence he cast a spell granting him eternal youth, and the ability to heal from the deadliest wounds, such that he might live on and roam this world in search of such a power.

Ever did he wander through time, advancing in knowledge of the mystical and scientific arts and influencing civilizations to serve as his tools for knowledge, and harnessing the cosmos. But ever would the gods send their minions to foil him, to keep him and all mankind from the ultimate power they deserved.

He remembers the blueprints of Babel, and witnessed the wroth of the gods upon the mind of man.

He remembers being a court magician of Pharoah and mighty Aegyptus, and battling Moses undo all that had been done and Aegyptus shamed forever.

He remembers Atlantis, how the gods tossed it into the waves in jealousy, rendering a great civilization no more despite his efforts.

He remembers Babylon, how mighty Nebuchadnezzar sought all the wisdom of the world to alchemy to create the philosopher stone, and how three young boys in a fiery furnace removed the kings faith and ruined Yvo's plans.

He remembers Camelot, how Merlin swayed the boy King from him and slew his ally Morgana.

He remembers Hydra, designing wonders from the great tesseract, until the Allies stole the cube from the Red Skull.

So many names gone by, Saul, Balaak, Faust, Rasputin, Jim Jones. And every time he has sought to use the resources and wealth of nations to reach new heights of existential knowledge and power, and every time he has been thwarted.

But until the day he is finally struck down he will not cease in his quest. He will not stop developing new occult methods, technologies, and weapons for those who would hire him. He would not stop searching this world for clues to the next step in achieving higher existence. Yvo will not stop until all of humanity has achieved the pinnacle of knowledge that lies beyond the veil. Until mankind dictates fate, and not the other-way around. Now this SHIELD seeks his employment, and he is more than eager to give them what they seek.

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5155c8 No.25262

Corrected Bio

Name: Yvo Zhandar

Race: Experiment

Role: Technician

Background:

As far back as Yvo can remember, he has always lusted for one thing: power. Not mere wealth or political power, but to harness the secrets of the universe and the gods themselves. His earliest memory was of the cruelty of fate and the gods upon his people. They send deathly winters or fiery summers upon their crops, disease into their flesh, and war upon their homes. And Yvo and spat at them, swearing revenge against fate for the lot dealt to his people and that he would see mankind rise up to challenge the gods. To that end, he sought to learn how to manipulate those around him and bend them and reality to his will. Through his influence his tribe enacted great sacrifice,and bound their souls into him, a single vessel that they might live eternal. With such a magic and with his influence he cast a spell granting him eternal youth, and the ability to heal from the deadliest wounds, such that he might live on and roam this world in search of such a power.

Ever did he wander through time, advancing in knowledge of the mystical and scientific arts and influencing civilizations to serve as his tools for knowledge, and harnessing the cosmos. But ever would the gods send their minions to foil him, to keep him and all mankind from the ultimate power they deserved.

He remembers the blueprints of Babel, and witnessed the wroth of the gods upon the mind of man.

He remembers being a court magician of Pharoah and mighty Aegyptus, and battling Moses undo all that had been done and Aegyptus shamed forever.

He remembers Atlantis, how the gods tossed it into the waves in jealousy, rendering a great civilization no more despite his efforts.

He remembers Babylon, how mighty Nebuchadnezzar sought all the wisdom of the world to alchemy to create the philosopher stone, and how three young boys in a fiery furnace removed the kings faith and ruined Yvo's plans.

He remembers Camelot, how Merlin swayed the boy King from him and slew his ally Morgana.

He remembers Hydra, designing wonders from the great tesseract, until the Allies stole the cube from the Red Skull.

So many names gone by, Saul, Balaak, Promotheus, Faust, Rasputin, Jim Jones. And every time he has sought to use the resources and wealth of nations to reach new heights of existential knowledge and power, and every time he has been thwarted.

But until the day he is finally struck down he will not cease in his quest. He will not stop developing new occult methods, technologies, and weapons for those who would hire him. He would not stop searching this world for clues to the next step in achieving higher existence. Yvo will not stop until all of humanity has achieved the pinnacle of knowledge that lies beyond the veil. Until mankind dictates fate, and not the other-way around. Now this SHIELD seeks his employment, and he is more than eager to give them what they seek.

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5155c8 No.25263

>>25262

Power:

[Lineage]

You have a deep connection to your ancestors and can channel their knowledge giving you 4 base Mind

You

Mutation:

[Insanity]

You truly believe you have lived for centuries and believe you truly know almost everything. On a roll of 1 in any action your semblance of sanity slips and bad things happen.

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5155c8 No.25264

Name: Paul Hawk

Race: Human

Role: Spy

Background: Its an old adage that says "if you've done everything right, no-one will know you've done anything at all." This could also be the the title of a biography of Paul Hawks life, that is if most of it wasn't highly classified. In and out is the name of the game, no alarms, no bodies. This M.O has gotten him far in the intelligence world, and while he might not be the best suited for situation in which a blunt application of force is required he has an uncanny knack for managing to avoid those situations entirely. Shield needed a new agent who could be subtle, and he's what they got

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5155c8 No.25265

>>25264

Mind: 1

Body: 1

Soul: 0

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5155c8 No.25266

Name: Kilchii Smith

Race:human experiment

Role:operator

Background: Kilchii is half native American. His mother was very proud of their heritage and gave him a traditional name meaning red child. He grew up fast quickly rising to the top in all courses athletic and academic. Like every single other human joiner of shield he was valedictorian of his school and captain of the local tomahawk club. In Academy Kilchii excelled in leadership and close-mid range combat. His skill with tomahawks and ability to get along with almost anyone despite his rather childish sense of humor quickly setting him apart from other students. He was marked for experimentation. But where others had faced extremely averse side effects his only side effect was his skin becoming red almost as if God was mocking his mother's name choice. However the upside. The upside was amazing to put it in the simplest possible terms. And so Kilchii graduated and became one of the shield agents with a positive attitude, a friendly demeanor and still somehow a quite frankly moronic sense of humor.

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 5 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no ansewer

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5155c8 No.25267

>>25266

[Mind]5

Mind represents your intellect, wit and any other skill that could be linked to the brain

[Body]5

Body represents your overall physicality such as strength, speed and constitution.

[Soul]4

Soul is the most abstract as it represents your mental fortitude and empathy allowing you to understand other people better

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5155c8 No.25269

File: 1458135925119.jpg (71.35 KB,337x337,1:1,James_Bond_(Sean_Connery)_….jpg)

>>25240

>Name:

Hubert Daniel Raeburn

>Race:

Human

>Role:

Spy

>Background:

He is of Scottish descent

Anyone he meets is struck by his charm

In his line of work that can be very useful

Lots of missions go more smoothly when he tags along to make sure everything work out

He keeps himself fit despite mostly relying on subterfuge

You wouldn't believe the number of extra-vocational clubs he's part of

Don't worry though, somehow he always finds time for everything

Rowing and wrestling give him an imposing physique

A lot of people expect great things from him

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5155c8 No.25273

>>25246

>>25249

Mind: 0

Body: 2

Soul: 0

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5155c8 No.25276

7 out of 10 characters accepted

3 open spots

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5155c8 No.25278

Dice rollRolled 100, 10, 42, 75 = 227 (4d100)

>>25240

Name: Felicia Marths

Race: Mutant

Role:Smooth

Rolling for stuff before i work on backgrounds.

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5155c8 No.25281

File: 1458170372489.jpg (36.61 KB,686x421,686:421,adler.jpg)

Dice rollRolled 57, 76 = 133 (2d100)

>>25240

Name: Adam Adler

Race: Experiment

Role: Technician

Background: You expect your boss to have your best interests at heart, right?

Don't.

Hired on after getting his doctorate in Mechanical Engineering at only 18, Adam expected a fairly standard life of designing machinery. Hell, he didn't even know that it was a government agency that was so determined to hire him. It might explain why so many other places declined to even interview him though.

A few years passed relatively uneventfully, at least at his level. During a late night experiment however, something went wrong. He'd requested a small piece of vibranium for use in a new style of armor, just enough to coat normal steel like gold leaf. During the testing process, one of the laser focuses shattered. Heading into the testing chamber, the door locked shut and the machine began to cycle on.

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5155c8 No.25288

>>25240

Name: James Wittiker

Race: Human

Role: Operator

Background: James was an ordinary kid at one point. That was before a devastating incident destroyed his home. A mutant went on a rampage destroying much of what he considered his home town. It was so bad the avengers were called in to deal with it, and all James did was cower and think how any human could fight that. James gained a new determination soon after that, and began to learn to fight. He began taking martial arts to sharpen his body and learned all he could to sharpen his mind. He joined shield as soon as he could and worked his way through the ranks to be able to stand beside the gifted. Soon he will be able to stand up to those with powers beyond comprehension, like those he admired and gave him resolve when he was young, and he hopes to be an inspiration to those to come. May also be a hawkeye fanboy.

Stats:

Mind - 1

Body - 1

Soul - 0

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5155c8 No.25292

>>25278

Powers:

[Darkforce Blasts]

You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

[Claws]

You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

Mutations:

[Black Eyes]

Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

[Hard Skin]

You have hard dark grey skin that most knifes cannot penetrate.

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5155c8 No.25295

>>25281

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

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5155c8 No.25298

>>25257

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

>>25246

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

Strength:

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two

Weakness:

[Lability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

>>25255

Name: Damian Wills

Race: Mutant

+X-Friend

-Fuggin Mutants

Role: Meta-Asset

+Power Training (+5 to power rolls)

+Counter Power Training (+5 to power knowledge rolls)

Skills:

[Power Usage 3]

[Unarmed 2]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Superpower:

[Ocular Enhancement]

Your eyes are vast and bug-like allowing you to catch sight of many more things then normal humans giving you making your mind stat 5 on all observation checks

[Fire Breath]

You are able to breath small streams of fire. Amount can be increased by training.

Mutations:

[Tentacle Arms]

Instead of arms you have grown four great grasping

[Spikes]

You have small spikes the protrude every which way from your back.

Strength:

[Child Soldier]

You have been raised from birth to serve SHIELD and they know it giving you a plus five to any roles that involve talking to SHIELD agents or SHIELD knowledge.

Weakness:

[Military Boy]

You have been raised by SHIELD all your life and have trouble connecting to “normies” though you quite like them, this gives you a minus five to talking to any civilian personal.

Equipment:

[Modified Tactical SHIELD Uniform]

[SHIELD Ballistic Vest]

[Combat Stim]

Contacts:

Xavier’s School for the Gifted

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5155c8 No.25299

>>25256

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

>>25262

Name: Yvo Zhandar

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[Marksman 1]

[Technology 4]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Superpower:

[Lineage]

You have a deep connection to your ancestors and can channel their knowledge giving you 4 base Mind

You

Mutation:

[Insanity]

You truly believe you have lived for centuries and believe you truly know almost everything. On a roll of 1 in any action your semblance of sanity slips and bad things happen.

Strength:

[Genius]

You are a true genius and gain plus 5 to the conception of new technologies.

Weakness:

[Tin foil hat]

You fear everyone is trying to steal your ideas and are loath to share any of them to all but the highest ranking in SHIELD.

Equipment:

[Experimental Pistol]

[SHIELD Laptop]

[SHIELD Uniform]

[Portable SHIELD Laboratory]

>>25269

Name: Hubert Daniel Raburn

Race: Human

Role: Spy

+Ninja (+5 to stealth rolls)

+Smooth (+5 to persuasion rolls)

Skills:

[Driving 1]

[Persuasion 3]

[Marksman 1]

[Unarmed 1]

[Stealth 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Womanizer]

You have a way with the ladies and gain plus five when persuading them.

Weakness:

[Mr.Perfect]

You hold yourself in high regard and can never say no to a challenge.

Equipment:

[Unstable Molecule Suit]

[SHIELD Hovercar]

[SHIELD Pocket Pistol]

[SHIELD Communicator]

>>25264

Name: Paul Hawk

Race: Human

Role: Spy

+Ninja (+5 to stealth rolls)

+Smooth (+5 to persuasion rolls)

Skills:

[Driving 2]

[Marksman 2]

[Melee 1]

[Stealth 3]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Where did he go?]

You are a master of stealth giving plus five to all stealth rolls

Weakness:

[Cold Blooded]

You have a hard time finding empathy for other and suffer minus five on all soul checks to do with people.

Equipment:

[SHIELD Needle Rifle]

[Stark-tech Jetpack]

[SHIELD Uniform]

[Parker-tech Camo Cloak]

[SHIELD Communicator]

[SHIELD Combat Knife]

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5155c8 No.25300

>>25267

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 5 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

>>25281

Name: Adam Adler

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[[Technology 3]

[Driving 1]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

Strength:

[Mechanical Genius]

While you may not have the craziest ideas you are the best at making them a reality giving you plus five to the construction of new tech.

Weakness:

[Simple Man]

You did not sign up for this, well you did you just didn’t read the fine print so when you roll a one bad things happen.

Equipment:

[SHIELD Laser Pistol]

[Custom Stark-tech SHIELD Helmet]

[SHELD Uniform]

[SHIELD Laptop]

[Undercover SHIELD Car]

[SHIELD Communicator]

>>25288

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Hawkeye Training Program]

You have trained to be like Hawkeye like crazy and have gained a plus five bonus while fighting with a bow

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

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5155c8 No.25301

Game will start tomorrow at 6PST

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5155c8 No.25302

>>25292

>Name: Felicia Marths

>Race: Mutant

>Role:Smooth

>Background: Growing up a mutant sucks. Growing up a mutant with visible mutations such as dark skin, and claws sucks. Growing up a mutant who's soulless eyes foretell visions of doom and the end times really sucks. But Felicia doesn't let that get her down, and she is perhaps one of the most disgustingly nice and happy person you'd ever meet. She was first picked up by SHIELD when they were trying to do testing on people with connections to Darkforce, but soon after her natural amounts of charisma and upbeat personality got her a job working as a negotiator for SHIELD related issues more specifically negotiating with mutants. Her outfit includes many long articles of clothing such as jackets, jeans, and boots to hide most of her darkened skin, gloves so that her claws aren't so noticeably visible, and a pair of sunglasses that both helps her see in well lit people and so that people don't get a panic attack every time she makes eye contact.

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5155c8 No.25322

>>25302

Role:Smooth

Stats

Mind:1

Body:0

Soul:1

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5155c8 No.25324

>>25302

Name: Felicia Marths

Race: Mutant

+X-Friend

-Fuggin Mutant

Role: Spy

+Ninja (+5 to stealth rolls)

+Smooth (+5 to persuasion rolls)

Skills:

[Persuasion 2]

[Power Usage 1]

[Unarmed 1]

[Stealth 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Powers:

[Darkforce Blasts]

You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

[Claws]

You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

Mutations:

[Black Eyes]

Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

[Hard Skin]

You have hard dark grey skin that most knifes cannot penetrate.Strength:

[Negotiator]

You are a great negotiator and gain plus five when persuading people to compromise.

Weakness:

[OMEGA Level]

As an OMEGA level mutant SHIELD has implanted a explosive chip in your spinal cord incase you ever become a threat to their interests. This chip also functions as a tracking device and things could go very badly if someone ever hacked it.

Equipment:

[SHIELD Uniform]

[Bulletproof Suit]

[SHIELD Car]

[SHIELD Communicator]

Contacts:

Xavier’s School for the Gifted

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5155c8 No.25325

File: 1458269170739-0.jpg (276.09 KB,900x1325,36:53,ssc___nick_fury_by_enymy-d….jpg)

File: 1458269170760-1.jpg (47.22 KB,330x330,1:1,S.H.I.E.L.D.-logo-6.jpg)

You have all gathered in the Triskelion in front of a large screen which buzzes to life showing the distinct features of Director Nick Fury. Booming from the speakers you hear " I'll make this simple and clear. You have all passed the rigorous tests and trails to become Agents of SHIELD, but from here on out that don't mean shit. There are threats to the world the likes you couldn't even imagine that SHIELD has been facing since you were a babe. We do not accept failure here. We are the first and last lines of defense. I expect you to show that you deserve to be Agents of SHIELd. Now quit gaping and get out there, we have a world to protect. Fury out."

The image collapses into blackness as your SHIELD communicator lights up, a list of missions blink before you.

—Missions—

http://pastebin.com/LE5ivSJA

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5155c8 No.25326

>>25325

Name: Felicia Marths

Race: Mutant

+X-Friend

-Fuggin Mutant

Role: Spy

+Ninja (+5 to stealth rolls)

+Smooth (+5 to persuasion rolls)

Skills:

[Persuasion 2]

[Power Usage 1]

[Unarmed 1]

[Stealth 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Powers:

[Darkforce Blasts]

You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

[Claws]

You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

Mutations:

[Black Eyes]

Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

[Hard Skin]

You have hard dark grey skin that most knifes cannot penetrate.Strength:

[Negotiator]

You are a great negotiator and gain plus five when persuading people to compromise.

Weakness:

[OMEGA Level]

As an OMEGA level mutant SHIELD has implanted a explosive chip in your spinal cord incase you ever become a threat to their interests. This chip also functions as a tracking device and things could go very badly if someone ever hacked it.

Equipment:

[SHIELD Uniform]

[Bulletproof Suit]

[SHIELD Car]

[SHIELD Communicator]

Contacts:

Xavier’s School for the Gifted

Felicia puts her name down for Operation Snake School. "Saving kids from drugs and terrorist organizations? Sign me up!"

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5155c8 No.25327

>>25325

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

Just my luck, I tell them I am a hawkeye fan and they give me a bow. I know how to use it, but they couldn't have given me a gun? I am going to need to find a team for Operation Bloody Jungle too. Best look around, see who is my group of newbies.

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5155c8 No.25329

>>25325

Name: Damian Wills

Race: Mutant

Role: Meta-Asset

Background: Some children were brought to shield, others found their way there. Damian was found by shield alone in the woods, surviving alone at the age of 2. One of the shield officers took pity on him, and inducted him into Shield. His whole life has trained with his abilities to become a perfect Meta-Asset for a situation. He can see and analyze better than any human, breathe gouts of fire, and rip people apart with his tentacles or impale them on his back. He is surprisingly talkative for someone who is so scary, but he is not bothered by his appearance despite knowing what he looks like.

+X-Friend

-Fuggin Mutants

Role: Meta-Asset

+Power Training (+5 to power rolls)

+Counter Power Training (+5 to power knowledge rolls)

Skills:

[Power Usage 3]

[Unarmed 2]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Superpower:

[Ocular Enhancement]

Your eyes are vast and bug-like allowing you to catch sight of many more things then normal humans giving you making your mind stat 5 on all observation checks

[Fire Breath]

You are able to breath small streams of fire. Amount can be increased by training.

Mutations:

[Tentacle Arms]

Instead of arms you have grown four great grasping tentacles

[Spikes]

You have small spikes the protrude every which way from your back.

Strength:

[Child Soldier]

You have been raised from birth to serve SHIELD and they know it giving you a plus five to any roles that involve talking to SHIELD agents or SHIELD knowledge.

Weakness:

[Military Boy]

You have been raised by SHIELD all your life and have trouble connecting to “normies” though you quite like them, this gives you a minus five to talking to any civilian personal.

Equipment:

[Modified Tactical SHIELD Uniform]

[SHIELD Ballistic Vest]

[Combat Stim]

Contacts:

Xavier’s School for the Gifted

Oh another combat operation? Sounds great! It feels so good to smell flesh burn, to study the foe and watch how they scream and how their eyes change as I rip them apart. Sign me up for bloody Jungle, ill make sure we get the bloody part covered.

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5155c8 No.25330

File: 1458271527687.jpg (119.68 KB,360x457,360:457,seen some shit.jpg)

>>25325

Agent H's gaze rested on the flickering bold letters that spelled "No Survivors". Cursed with lethal toxins and blessed with the ability to literally tear a man into pieces with his bare hands he had little in the ways of subtlety. Heavy gear would be required.

There was no mercy to be given and none to be expected. An unforgiving battlefield where he would have to play to his own strengths to ensure the survival of his team. Gas grenades, heavy machine guns and explosives, armor plating too heavy for any human to even lift and of course whatever medical supplies he could requisition for the mission.

In order to take on whoever was behind these experiments Agent H would have to become a walking armory.

And the jungle would run red with the blood of those who defied justice.

>Sign up for Operation Bloody Jungle

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5155c8 No.25331

>>25325

>>25326

>>25330

Seeing someone else sign up for Operation Bloody Jungle James puts his name on the list as well. "Looks like we are going to be team mates on this one Hazmat."

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5155c8 No.25332

>>25325

Name: Adam Adler

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[[Technology 3]

[Driving 1]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

Strength:

[Mechanical Genius]

While you may not have the craziest ideas you are the best at making them a reality giving you plus five to the construction of new tech.

Weakness:

[Simple Man]

You did not sign up for this, well you did you just didn’t read the fine print so when you roll a one bad things happen.

Equipment:

[SHIELD Laser Pistol]

[Custom Stark-tech SHIELD Helmet]

[SHELD Uniform]

[SHIELD Laptop]

[Undercover SHIELD Car]

[SHIELD Communicator]

Grumbling, Agent Adler downloads the file for the Little Man operation. Who knows, the search might help him find a way to get rid of this damn metallic infection

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5155c8 No.25333

>>25331

Agent H slightly turned his head in the direction of the voice. James Wittiker, no doubt. Saying he was good was an understatement. Back in the bottom ranks everybody knew him.

Wittiker was what many would describe as a SHIELD posterboy, the glorified representation of what it meant to peak human potential. He was smart and able. A daily reminder to everyone that being human was no excuse for giving up the fight.

Of course there was practically nobody in the lower ranks who could have competed with James, Agent Herzegowina had seen him in action on several occasions. Nobody said it out loud around him, but once he turned his back everybody was all too aware of the fact that James would eventually leave the Response Unit behind and move on to greater things.

For some reason it pained Agent H to see him on the mission. Wittiker was the personification of SHIELD ideals, seeing him taking part in a wipeout mission was.. unsettling.

In recognition of Wittikers remarkable abilities and service Agent H nodded slightly more in recognition of his teammate for the upcoming operation.

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5155c8 No.25334

>>25325

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

>>25325

>>25332

Russ notices Adam signing up for Operation Little man. "Yo! Tin Man, mind if I tag along? Pym's lab is freaking cash, but I wouldn't be surprised if he's got some gnarly stuff in there for security, and sciencing shit up. I mean dude gets around with science like Stark does with the ladies after all. You could use some back up and it'd let me flex my fingers on some cutting edge security. Sound Cool?"

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5155c8 No.25335

[Pinko]

Pinko decides to go to {Operation Bloody Jungle – [Hard]}. He requests to be dispatched AWAY from the main team to avoid any issues.

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5155c8 No.25336

>>25334

"It's Emperor Steel, soft skin. Address me properly, so that I will not have to dirty my blessed hands with your blood." The silver man glares for a moment, his visage showing a warped version of Russ' own.

A smile breaks through the steel mask with a snort, reveling white teeth hidden in the metal. "Just fucking with ya man, it might need a guy who doesn't look like a trailer hitch."

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5155c8 No.25337

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

Kilchii has instead decided to join the mission to find our missing scientist. It could be quite deadly. They will need the help.

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5155c8 No.25338

File: 1458277587056-0.png (274.04 KB,640x336,40:21,Av_mansion_01.png)

File: 1458277587056-1.jpg (41.76 KB,400x248,50:31,3gIC8.jpg)

–Mission Deployment–

–Operation Little Man—

Agent Adam Adler

Agent Russ Dolkinden

Agent Kilchii Smith

——

You arrive bright and early at the Avenger's Mansion with Agent Dolkinden being kind enough to drive you all in his van. When you go to the door you are let in by their kindly butler Jarvis. He leads you through a large steel door that acts as an entrance to Pym's lab. Inside the lab is an ungodly mess with parts strew all about and unfinished projects littering the works benches. Two projects however catch your eye, one is a massive circular machine with various computers and cords attached with four pods at the top and the other being a small mechanic boy which seems to be uploading something from a computer.

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5155c8 No.25339

File: 1458277606209-0.jpg (71.24 KB,640x418,320:209,u2CN6vnl.jpg)

File: 1458277606324-1.jpg (207.21 KB,745x539,745:539,ROBOTIS-darwin-op-advanced….jpg)

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5155c8 No.25340

File: 1458277875649-0.jpg (4.59 MB,2848x2136,4:3,Oregon_High_School.jpg)

File: 1458277875650-1.jpg (48.25 KB,788x990,394:495,dt.common.streams.StreamSe….jpg)

–Operation Snake School–

Agent Felicia Marths

——

You arrive at Korbin High School which is a small conservative brick building it is about midday and classes should be in session. You are here to arrest one Coach Masterson on charges of being a Hydra recruiter.

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5155c8 No.25343

–Operation Bloody Jungle—

Agent Pinko

Agent H

Agent James Wittiker

Agent Damian Wills

—–

Team A arrives at the edge of the valley leading down towards the Warlords base. To the east a small river winds which the base uses for water and to the west is thick jungle wrapping around one side of the base.

Team Pinko is high in the sky in his [Long Range Transport Drone] it awaits deployment protocol.

>Shock and Awe

>Stealth Deployment

>Tactical Interference

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5155c8 No.25352

>>25343

Sorry, have been super busy the week. If possible I would like to join the team in Bloody Jungle.

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5155c8 No.25357

>>25343

Name: Damian Wills

Race: Mutant

Role: Meta-Asset

Background: Some children were brought to shield, others found their way there. Damian was found by shield alone in the woods, surviving alone at the age of 2. One of the shield officers took pity on him, and inducted him into Shield. His whole life has trained with his abilities to become a perfect Meta-Asset for a situation. He can see and analyze better than any human, breathe gouts of fire, and rip people apart with his tentacles or impale them on his back. He is surprisingly talkative for someone who is so scary, but he is not bothered by his appearance despite knowing what he looks like.

+X-Friend

-Fuggin Mutants

Role: Meta-Asset

+Power Training (+5 to power rolls)

+Counter Power Training (+5 to power knowledge rolls)

Skills:

[Power Usage 3]

[Unarmed 2]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Superpower:

[Ocular Enhancement]

Your eyes are vast and bug-like allowing you to catch sight of many more things then normal humans giving you making your mind stat 5 on all observation checks

[Fire Breath]

You are able to breath small streams of fire. Amount can be increased by training.

Mutations:

[Tentacle Arms]

Instead of arms you have grown four great grasping tentacles

[Spikes]

You have small spikes the protrude every which way from your back.

Strength:

[Child Soldier]

You have been raised from birth to serve SHIELD and they know it giving you a plus five to any roles that involve talking to SHIELD agents or SHIELD knowledge.

Weakness:

[Military Boy]

You have been raised by SHIELD all your life and have trouble connecting to “normies” though you quite like them, this gives you a minus five to talking to any civilian personal.

Equipment:

[Modified Tactical SHIELD Uniform]

[SHIELD Ballistic Vest]

[Combat Stim]

Contacts:

Xavier’s School for the Gifted

(Fluff next post)

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5155c8 No.25363

Dice rollRolled 12, 11, 16 = 39 (3d20)

>>25340

"Ah cool we're here" After getting dropped off by the transport team Felicia makes her way into the school towards the check in office of receptionist.

1-2:"Hi, my name is Agent Marths. I'm here to talk to a Mister Masterson, I've heard he's working here as a coach do you know where I could find him" Felicia gives the receptionist her warmest smile to try and get his location from her. +5 persuasion

Passive: Before leaving the ship Felicia asked if she could get something special ordered made for her. Normally for her eye sight she just wears a pair of sunglasses in order to block out bright lights and help hide her terror eyes, but maybe SHIELD has something better so she doesn't have to worry about them breaking in a fight.

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5155c8 No.25375

Dice rollRolled 9, 3, 1 = 13 (3d20)

>>25338

>>25339

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1-2. "Eenie, Meanie, Minie, Moe. Yeah i'm going to go check out the mini bot first. Tin man you can either help me or check out that other machine. Last of the Mohicans, keep an eye out and don't touch anything. Pym's a genius, but he's loonier than fox. something goes bad we need to know, but no sense agitating it."

Russ heads to the mechanic boy with his laptop in hand to see if he can make heads or tails of what it's downloading. He's ready to uplink if need be.

+Tech-head (+5 to computer use rolls)

and if applicable

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Passive: The stark tech drone is good, but it could be better. Add a wireless computer uplink to it for remote hacking.

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5155c8 No.25376

>>25343

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

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5155c8 No.25377

Dice rollRolled 16, 15, 14 = 45 (3d20)

>>25376

1-2. Silently Agent H watched as their transport took off only to be swallowed by the dense jungle flora. This was it, the real deal. Calmly he turned around, his eyes scanning trees and bushes, his hands firmly holding on to his Laser Rifle. If things had been up to him he would have been standing here with a heavy duty bag filled to the brim with explosives, however things had not went this way as he had suspected to begin with. Preliminary actions would have to be taken to avoid such situations from occuring in the future.

There was an alternative solution. One he did not prefer and that would probably in no way be sanctioned by the SHIELD leadership or even his own comrades if they were aware of it. But it was the plan's absolute brazenness that gave Agent H confidence in its success. The silent man in the HAZMAT suit stumped straight towards the compound without as much as a hint of secrecy.

He was a tall man in a scary outfit and even scarier face, whenever he took a breath the rattling sound of his mask broke the silence and despite all of these properties he knew more about physics and biology than most university professors. If the police saw him fighting somebody else they would probably open fire on Agent H, in short: He looked more like a bad guy than most bad guys did.

The plan was simple. Herzegowina would proclaim himself "Doctor H", a henchman, sent out by his Boss to supply Booba with new information about the metahumans. If required he would be fully able to deliver information that would uphold the integrity of his disguise.

In order to ensure the unquestioning acceptance of his persona he would have to mimic and explosive temper, snapping the neck of whomever questioned the legitimacy of his claims alongside a cheesy Villain line such as "You dare question me worm?!". Should the plan succeed and actually gain him access to Jiga Booba perhaps he would be able to draw some conclusions towards future meetings or the informants identity through the Warlords no doubt suspicious questions.

Certainly the Warlord would soon see through the sharade eventually and things would get bloody, however this would give Agent H the opportunity to take down the head of the operation first, disabling the chain of command and weakening the resistance for his team to swoop in and mop up the confused remains.

Passive:

He was a strong guy able to carry and move heavy things, there was little reason why his protection would need to be limited to the same standards as those of his comrades. While still within the SHIELD base Agent Herzegowina would draw up an armor design to be refined and constructed for him to wear. After all if he could lift a ton there was nothing wrong with wearing over 200 pounds of armor to save his life and act as moving cover.

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5155c8 No.25380

Dice rollRolled 19, 4, 13 = 36 (3d20)

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

>>25375

Don't worry about me I can more than handle myself. You should be careful letting your mind wander though. It's way too small to be out on its own.

1.2. Take the obvious routes and look for any signs of a struggle/quick egress. Hopefully there are clues beyond just the technology of what he was doing/where he went.

.

Passive

My bike is pretty bad ass but I am not yet using it to full capacity. Train up my driving skill

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5155c8 No.25381

Dice rollRolled 13, 18 + 5 = 36 (2d20)

>>25357

Damian crouched low as he traveled across the jungle floor. He was alone, heading in silently to assist in taking the objective. He loved this part of the mission, the freedom to be alone and to let his powers be powers. He could see the world in a way that no one else could. It surprised him that people missed out on so much. He can see pupils shift, hair stand on end, ants chewing plants, and more.

His eyes taking everything in, he moves until he sees a installation in the distance. With his long tentacles he reaches up to a thick tree branch and pulls himself up, the branch cracking a bit as the strength of his tentacle breaks the bark.

"Oops. Oh well…" he thinks as he climbs up. Making sure he was secured he looks out at the area.

"Lets see what we have here for the rest of the squad."

>examine defenses, placement of men, guard patrols, and more. Search for points of entry and examine external layout. Mond stat 5 due to powers

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5155c8 No.25382

Dice rollRolled 2, 18, 14 = 34 (3d20)

>>25343

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1-3. Leaving behind the two walking area of affect death fields James keeps in contact with the team to flank to the side of the building to take out the guards with his bow, because god damnit stealth kills are the only thing this bow is good for, and sneak into the compound.

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5155c8 No.25383

>>25382

Change last one to passive:

Start training up my unarmed combat skills. It is amazing how many super powers can be defeated by simple redirection of force.

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5155c8 No.25384

Dice rollRolled 10, 5 = 15 (2d20)

>>25343

[Pinko]

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——-

Strength:

——-

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two

——-

Weakness:

——-

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

—-

Actions

—-

>>Shock and Awe

1. **"COMRADES I AM OF DEPLOY, MOVING TO DEFENSE PERIMETER!" [Deploy to distract!] [+5]

2. "COMRADES, I AM ENGAGE OPPOSITION INFANTRY UNITS AT MEDIUM RANGE. I AM DRAWING THEIR FIRE IS GOOD." [Attack patrols] [+5]

3. Pinko takes some time to calibrate his weapon so it fires properly. The MX12 smoothbore high-caliber anti-material rifle was originally manufactured as a joke, but early tests found that when the blowback mechanism was adjusted it could actually be fired without ripping the housing to pieces. The entire concept, despite this odd origin, was eventually applied to an early crewed variation of the weapon, but, it was again found to be difficult to fire given the recoil compensators at the time. Eventually the bugs would be ironed out, but by then a new crew mounted weapon was found for most light and heavy vehicles being produced by the late Soviet factory networks across the state. Subsequently the MX12 project fell into languish, but, was eventually recovered and redesigned as a heavy infantry weapon that could be fitted to an as-yet-unnamed mobile suit that had been under design. That suit would later become Pinko and the weapon would finally see service with him. [Passive]

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5155c8 No.25385

Dice rollRolled 14 (1d20)

[3rd dice]

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5155c8 No.25386

File: 1458367556127.jpg (7.37 KB,259x194,259:194,download-3.jpg)

—-Operation Snake School—-

-Agent Felicia Marths-

DC 12 [17] Five point Success

“He’s going to be in the gymnasium coaching a class at the moment but if you want to wait for some privacy head down the hall to to his office, I’m sure he’ll be in there as soon as he is done” she exclaims as she continues to tap away on her keyboard.

You head down the hall finding the door marked Coach Masterson. Once inside you see what looks like a generic high school coaches office.

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5155c8 No.25387

File: 1458370580697.jpg (193.69 KB,786x1017,262:339,cyber_punk_fantasy_by_hard….jpg)

—-Operation Bloody Jungle Phase: 2—-

-Agent Damian Wills-

DC 2 [12] Ten point Success

DC 10 [23] Thirteen point Success

You climb up the tree finding a decent vantage point to overlook the compound. As you examine the base you notice several large tanks of what looks like green liquid hidden at the back. For defenses there seem to be four watch towers with machine guns at each corner and three two man patrols around the outskirts with four men at the main gates. As Agent Pinko’s drone flies over you can see fifteen men and whats looks like some sort of mutant monster get dispatched to deal with him. That leaves eighteen visible soldiers that you can see including one large bull-like mutant which is carrying a mini-gun. As you are about to descend you notice that that Agent Wittiker has attracted the attention of one of the patrols but quickly dispatches them. You radio this information to the rest of the Agents on this mission.

-Eighteen(Two dead) militia and one bull mutate-

-Agent Pinko-

DC 8 [15] Seven point Success

DC 12 (Marksman 2) [10] Two point failure

>Tactical Interference

Without turning on stealth measures your [Long Range Transport Drone] flies in clear view of the compound landing several clicks away. You find a position by the road with decent cover to set up an ambush for any responding patrols. Your sensors flare up as you can see three armed trucks driving up the road, as you open fire upon the militia killing several you are struck by a large mutated beast that seems to have been invisible to your chassis sensors. It’s claws do little to harm you but the militia now has a bead on you and are equipped with small arms and several RPGs.

- Fifteen Militia (Four Dead) and one mutated beast- [Info supplied by Agent Wills]

-Agent H-

DC 18 (Warts)(Persuasion 1) [16] Two point failure

After being radioed by Agent Wittiker about the base info and that Pinko’s distraction has started you stomp down towards the base. The gate guards aim their weapons at you when you approach declaring yourself Doctor H. They guards are slow to trust and they call over what seems to be their commander, a massive Bull mutate named Burl. The mutate looks down at you the stink of his breath seeping even through your gas-mask as he proclaims “With the dying of the sun and the death of all beasts whom do I serve?”

-Eighteen(Two dead) militia and one bull mutate–[Info supplied by Agent Wills]

-Gain all information from Agent Wills post-

-Agent James Wittiker-

DC 10 [2] Eight point failure

DC 10 (Marksman 3) [23] Thirteen point Success

You trek towards the compound while trying to remeber your SHIELD jungle stealth training which you evidently don’t remeber as you attract the attention of a two man patrol. You swiftly dispatch them with pinpoint accuracy silencing them before they can raise an alarm. You will have to move quickly before they are missed and there are still two guard towers and a fence on this side of the base.

-Eighteen(Two dead) militia and one bull mutate–[Info supplied by Agent Wills]

-Gain all information from Agent Wills post-

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5155c8 No.25389

Dice rollRolled 9, 5, 2 = 16 (3d20)

>>25386

>>25325

Name: Felicia Marths

Race: Mutant

+X-Friend

-Fuggin Mutant

Role: Spy

+Ninja (+5 to stealth rolls)

+Smooth (+5 to persuasion rolls)

Skills:

[Persuasion 2]

[Power Usage 1]

[Unarmed 1]

[Stealth 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Powers:

[Darkforce Blasts]

You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

[Claws]

You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

Mutations:

[Black Eyes]

Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

[Hard Skin]

You have hard dark grey skin that most knifes cannot penetrate.Strength:

[Negotiator]

You are a great negotiator and gain plus five when persuading people to compromise.

Weakness:

[OMEGA Level]

As an OMEGA level mutant SHIELD has implanted a explosive chip in your spinal cord incase you ever become a threat to their interests. This chip also functions as a tracking device and things could go very badly if someone ever hacked it.

Equipment:

[SHIELD Uniform]

[Bulletproof Suit]

[SHIELD Car]

[SHIELD Communicator]

Contacts:

Xavier’s School for the Gifted

1-2: While waiting for the coach to arrive Felicia decides this is the perfect opportunity to do some light snooping around the office for anything that might link him with the Hydra organization. Nothing too deep or noticeable that he would realize when he get's back, just to see if he has anything incriminating laying around.

3: Once she finishes that if she still has time left Felicia dicks around on her phone.

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5155c8 No.25474

>>25387

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

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5155c8 No.25475

Dice rollRolled 16, 11, 10 = 37 (3d20)

>>25474

1-2. A bull of a man, or perhaps a man bull even. Obviously Agent H did not know the answer to the question and no matter which semantics one prefered things were going to get ugly with the mutant. Despite his impressive looks Herzegowina bargained on his physical superiority and advanced training, a decision that could cost lives, but if he proved to disable the minigun carrier immediately the advantages that would result were incalculable.

Quickly the Agents eyes scanned the bull man, he was probably rather thick headed and aware of the fact. Agent H would strike the mutant's head first. Even if he saw the fist coming perhaps the mutant would be confident enough to let him have the first punch misinterpreting the Agent's attack as a desperate last resort, willing to take the punch in order to humiliate his attacker.

While no human would survive the excessive amount of force put into Agent H's strike the mutant would certainly be more resistant, still if no outright cerebral hemmorage resulted trauma, unconsciousness or at least disorientation would most probably ensue, hopefully allowing Agent H to deliver a second lethal strike upon the hostile's jugular, crushing it and forcing the victim to choke to death upon its blood.

Should a melee ensue instead Agent H would utilize his enemy's impressive size to shield himself from enemy fire, employing his advanced close quarters training to force the enemy to his knees. If indeed able to subdue the enemy Agent H would proceed to wear his corpse like a backpack, both for shielding and the easier use of his minigun which would prove invaluable when engaging the remaining hostiles.

+ Super Strength ( 6 Body )

+ Living Weapon ( +5 Combat )

+ Unarmed ( Skill 1 )

Passive:

Learning to love yourself was a very important thing for every disfigured person in between mission downtimes Agent Herzegowina would pick up a book on it. Certainly it wasn't the same thing but the situation wasn't going to resolve itself, so it was best to come to terms with it.

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5155c8 No.25478

Dice rollRolled 5, 11, 10 = 26 (3d20)

[Pinko]

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——-

Strength:

——-

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two

——-

Weakness:

——-

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

—-

Actions

—-

1. #"COMRADES I AM ENGAGE…..IS….DOG…THING. NO SHOW ON SENSORS. IS DUMB."# {Pinko bludgeons the dog to death with his fist and rifle}{Combat: +5}

2. After that, Pinko attempts to find any place with a firing advantage against the infantry. The engagement is selective as he attempts to string out the patrol. {Displace and reposition to string the patrol out; engage selectively}{Athletic:+5}

3. Pinko attempts to recalibrate his sensors to deal with the dog thing. When he gets back to SHIELD Pinko makes a note that the current suite is totally worthless. {upload beast-anomaly info to others; check sensors}

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5155c8 No.25479

Dice rollRolled 4, 2, 6 = 12 (3d20)

>>25387

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1. Take out the guards in the tower

+Living Weapon (+5)

+ Marksman 3

2. Then get over the fence and possibly into the cover of one of the guard towers by using a nearby tree.

+ Core training + 5

Passive: Marital arts training continues. I ain't going to fall behind the inhumans or dirty mutants.

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5155c8 No.25480

Dice rollRolled 49, 85, 96 = 230 (3d100)

>>25338

Name: Adam Adler

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[[Technology 3]

[Driving 1]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

Strength:

[Mechanical Genius]

While you may not have the craziest ideas you are the best at making them a reality giving you plus five to the construction of new tech.

Weakness:

[Simple Man]

You did not sign up for this, well you did you just didn’t read the fine print so when you roll a one bad things happen.

Equipment:

[SHIELD Laser Pistol]

[Custom Stark-tech SHIELD Helmet]

[SHELD Uniform]

[SHIELD Laptop]

[Undercover SHIELD Car]

[SHIELD Communicator]

1&2) "fine, I'll go check out the other machine. And it's Adam, not Tin Man. Vibranium and tin don't even look alike." [Check out the circular machine]

Free Action

3 ) Work out, this damn vibranium is heavy. At the very least, I won't need a spotter. It's not like the barbell will be able to do any damage if it falls on my chest

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5155c8 No.25481

Dice rollRolled 3, 7, 10 = 20 (3d20)

>>25480

Now with real dice

unless you want to just divide those rolls by five, I certainly wouldn't mind that :P

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5155c8 No.25483

Dice rollRolled 16, 3 + 5 = 24 (2d20)

>>25387

Maintain recon and report to squad. Mind stat 5

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5155c8 No.25562

—-Operation Snake School—- [Phase:3]

-Agent Felicia Marths-

DC 11 [9] two point failure

You rummage through the Coach’s Office but you don’t seem to find anything directly linking him to Hydra. After you dick around on your phone playing Clash of Clans you hear the door open as Coach Masterson walk into the room. This paunchy old man is far from what you expected a Hydra agent to look like.

“How can I help you miss?” he says while brushing past you to sit at his desk.

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5155c8 No.25565

—Operation Little Man— [Phase:1]

-Agent Adler-

DC 26 [12] Fourteen point failure

You begin a rudimentary investigation of the circular device but you can’t seem to make any sense of it. This techonolgy is years ahead of anything you’ve ever seen and all you can manage to find is that once cord seems to be unplugged on one of the power matrixes.

-Agent Smith-

DC 15 [14] one point failure

You access the computer and look over the programs that are downloading into the robot. From what you can tell they are brain scans and a bunch of other codes that you don’t understand. Though they download is only at 56% you could preform a partial boot to see if it contains any useful info.

-Agent Dolkinden-

DC 19 [19] Perfect success

You start examining the lab trying to get a read of what happened to Dr. Pym. You find a small beaker that has been spilled and that someone seems to have stepped in. Only with the use of your superior super powered mind are you able to track the faintest residue from this spot all the way to one of the pods on the circular device.

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5155c8 No.25572

—Operation Bloody Jungle— [Phase:3]

-Agent H-

DC 19 [21] two point success

DC 19 [16] Three point failure

You quickly bring up your fist smashing it into the bull-mutate’s face blood splattering and teeth dislodging themselves from the brutish creatures face. Though injured the creature does not seem to be out of the fight as you attempt to follow through with a lethal strike to it’s throat you are pushed of target when it slams forward it’s massive forehead into your face. You can hear the mini-gun begin to rev up as the bull-mutate tries to gain distance on you.

-Agent Pinko-

DC 8 [10] two point success

DC 13 [15] Two point success

You snap your hand forward the steel servos grabbing deep into the flesh of the mutates neck. Bringing back your rifle you hear the servos in your arm grind with effort as you raise it above your head bringing it down in one blow obliterating the mutates face. Clumps of red flesh still cling to your stock when you begin to run, teleporting every other second to avoid the infantry fire. Rocket and bullets splatter around you with only a few stray ones plinking off your armor. The militia is in chaos most of them failing back to their truck as you move around them with ease. As one of the screams for others to retreat, you burst from the brush smashing into him and then the truck. You grip the bottom of the vehicle flipping it onto two more of the militia crushing with them it’s bulk. Crimson blood dripping from your chassis, their commander broken body at your feet, the remaining militia try to run for the jungle cover.

-Fifteen militia [Seven dead] and one mutated beast [Dead]-

-Agent Wittiker-

DC 10 [9] One point success

DC 11 [7] Four point failure

You bring up your bow snapping off two shots into the tower guards however one shot misses slightly not instantly killing the guard allowing him to accidentally snapping off a wide shot. Two guards are drawn over as you scale a nearby tree, though once you get to the top you misjudge a branch and it snaps under your weight sending you toppling to the feet of the two guards. You raise your head to see a gun barrel pocking into your face.

-Agent Wills-

DC 9 [16] Seven point success

You continue to survey the area notice that a man has emerged from the back and has headed to a large shed. This man seems to be the Warlord Jiga Boob and he starts to unlock it.

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5155c8 No.25573

>>25572

-Eighteen Militia (Four dead) and one bull mutate (Injured)-

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5155c8 No.25577

Dice rollRolled 19, 9, 12 = 40 (3d20)

>>25572

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

1-2. The mutant was stronger than at first expected. Obviously he would try to utilize the minigun to his advantage, something Agent H could not allow him to do. Firstly Herzegowina would have to prevent his enemy from gaining distance, while sprinting after him he would have to take a few shots at the bull's legs, certainly his large stature should make for an easy target, however engaging him in direct melee would remain a priority.

The bull had taken a strong hit to the face, it was more than likely that his sensory abilities were impaired, potentially limiting his combat effectiveness enough to give Agent Herzegownia the edge. During the fight the Agent would keep his senses alert, aware of his surroundings, anything he could use to his advantage. In this battle Herzegowina could not afford to miss out on a single opportunity to deliver the lethal blow, for it would inevitably spell his own doom.

Passive:

The inhuman strength Agent H had received after his change was a beam of light in an otherwise pitch black pit. An ability in need of nurture and care to be applied in a correct and appropriate manner. Learning how to employ unarmed combat was essential if he wanted to retain his advantages in man to man combat.

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5155c8 No.25581

Dice rollRolled 1, 6 = 7 (2d20)

>>25562

1-2:"Hello Mr. Masterson, my name is Agent Marths" Felicia flashes her badge "Recently we have become aware of some strange activity surrounding the school and we need to take you in for questioning. If you would follow me I can take you so that we can get this whole thing sorted out quick and easy."

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5155c8 No.25582

Dice rollRolled 12, 6, 14 = 32 (3d20)

[Pinko]

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——

Strength:

——

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two

——

Weakness:

——

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

Actions

1. With the opposition fragmented, Pinko counterattacks and assaults the retreating infantry. [Counterattack][+5]

2. If there is time, Pinko moves to destroy any targets of opportunity that are in range: radar systems, vulnerable fuel structures, power systems. Anything that can be bent and broken easily but not fixed. [Targets of opportunity][+5?]

3. Pinko then attempts to get any tactical information about targets near the main base. [Tac information]

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5155c8 No.25583

>>25479

>>25483

>>25582

Somewhere in the middle of all the shit going on Agent H finds the time to radio in, "Bull mutant at main compound, support in form of explosives and armor piercing weaponry appreciated.".

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5155c8 No.25587

Dice rollRolled 17, 19 + 5 = 41 (2d20)

>>25572

Damian smiles wide as he sees Jiga Boob. Time for some action.

"Jiga boob has been located and is heading for a large shed. I am moving to engage."

Damian swings down from his perch and heads on foot to the target as swiftly and quickly as he can. Keeping in mind the location of his enemies he plans to dodge around them all, come upon Jiga Boob, and tear him apart with his tentacles while letting loose with his flame breathe.

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5155c8 No.25590

>>25583

##"Pinko here I of pulp mutant thing with fist. Will move to main compound with of rocket…thing that poor American need. Stupid mудак keep attack and servo in hand think clogged with gore is no good."##

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5155c8 No.25641

Dice rollRolled 15, 1, 1 = 17 (3d20)

>>25572

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Grab the man's wrist and both drag him in and move into him so as to give the second man a terrible shot and move the gun so it will not hit me. If I can take control of the gun and take out the guards.

+5

+ Unarmed 2

Passive: Train with weapon martial arts.

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5155c8 No.25766

Dice rollRolled 17, 13, 19 = 49 (3d20)

>>25565

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1-2. Bah! stuck in download! Fuck it hacking time, see what info I can get from the system. "Tinman, Captain Algonquin, you guys turn anything up? Got nothing so far."

+Tech-head (+5 to computer use rolls)

and if applicable

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

passive continue work on stark drone and it's datajack

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5155c8 No.25791

Dice rollRolled 16, 6, 4 = 26 (3d20)

>>25565

Name: Adam Adler

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[[Technology 3]

[Driving 1]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

Strength:

[Mechanical Genius]

While you may not have the craziest ideas you are the best at making them a reality giving you plus five to the construction of new tech.

Weakness:

[Simple Man]

You did not sign up for this, well you did you just didn’t read the fine print so when you roll a one bad things happen.

Equipment:

[SHIELD Laser Pistol]

[Custom Stark-tech SHIELD Helmet]

[SHELD Uniform]

[SHIELD Laptop]

[Undercover SHIELD Car]

[SHIELD Communicator]

1&2)Check out the circular machine, I'm not some drooling geologist! I'm an engineer![+5 tech use]

Free Action

3 ) Start work on a new gadget, something to scan the code of a machine and tell me it's functions.

+Tech-head(?)

+Gadget Guy

+Mechanical Genius

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5155c8 No.25796

Dice rollRolled 35, 11, 54 = 100 (3d100)

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

1.2. The tech stuff is getting to levels above my comprehension so I'll let the techies keep doing that. I will go ahead and just keep guard. I don't trust that robot.

3. Continue training up my driver skill.

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5155c8 No.25797

Dice rollRolled 14, 14, 18 = 46 (3d20)

>>25796

Corrected dice

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5155c8 No.25969

File: 1459030462450.jpg (37.16 KB,300x300,1:1,Hank-Johnson-Agent-Of-Hydr….jpg)

—-Operation Snake School—- [Phase:4]

DC 12 [6] Six point failure

DC 10 [6] Four point failure

As you finish your sentence you see an explosion of light rip form his desk and pound into your chest. You feel a crack as you smash through the door and out into the hallways, the ceiling light blinding you as your sunglasses have been thrown from your face. As your eyes readjust to the light you squint and can make out the form of Coach Masterson decked in Hydra uniform holding a Standard Issue Hydra Laser Rifle. How did he get changed so quickly you wonder as he lowers the rifle towards your head as he screams “HAIL HYDRA, DEATH TO SHIELD!”

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5155c8 No.25970

File: 1459031669376.jpg (5.88 KB,300x168,25:14,download.jpg)

—Operation Little Man— [Phase:3]

-Agent Dolkinden-

DC 26 [27] Two point Success

You begin to hack into the computer bypassing several security systems till you hit a wall. Every time you go to bypass or go through a new checkpoint the whole system seems to refigure itself on you. This could only make sense if someone was watching your keystrokes while you type and purposely making algorithms to counter yours. You make a quick glance around you and notice a small security camera which seems to feed directly into a small computer labeled “Hephaesteus”. As you approach the computer a small turret pops up from the lid with a small red dot aimed at your chest. You realize that Pym in his insanity created an sentient AI solely for the purpose of being his firewall, as there is no way any simple program could counter you so elegantly. Going back to your laptop you open up communications with Hephaesteus and manage to convince it you are an Agent of SHIELD and are simply here to help find Dr. Pym. Hephaesteus forwards you a video of Pym entering a chamber on the top of the circular device, a flash of light and then he is nowhere to be found.

-Agent Adler-

DC 26 [26] Perfect Success

You walk around the machine once more to try and get your creative juices flowing. As you round it again you spot an empty chamber labeled “Pym Particles”. Following a tubing they lead up to the chambers, the tubing itself seems to be some type of hyper reactive alloy that would work to hyper charge the Pym particles. With this device one could shrink past even quarks and leptons.

-Agent Smith-

DC0 [14] Fourteen point success

These nerds are boring, you pass the time by doing one handed handstand pushups.

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5155c8 No.25971

File: 1459033347615.jpg (160.04 KB,1024x728,128:91,elephant_monster_by_drawfl….jpg)

—Operation Bloody Jungle— [Phase:4]

-Agent H-

DC 19 [24] Five point success

DC 23 [9] Fourteen point failure

You fling yourself forward brining yourself to land a hit on the bulls leg. You are rewarded with a satisfying crack as you splitter the leg causing the bull to collapse to one knee. Rages fills the beasts eyes as it opens it maw spewing out a dark green liquid which coats you entirely. Warning sounds flash through your helmet as you are informed this liquid is eating the containment suit. [63%]

-Agent Wills-

DC 10 [17] Fourteen point success

DC 12 [24] Twelve point success

You run through the jungle, skimming around the compound till you reach the back easily scaling the fence with your four great tentacles. You arrive just as Jiga Boob has finished unlocking the shed and fall upon him ripping him apart with your great tentacles before cleaning up with a small burst of flame. You congratulate yourself on a job well done as you see the shed doors bulk and a great mutated elephant bursts out.

-Agent Wittiker-

DC 10 [20] Ten point success

DC 10 [6] Four point failure

You grab the man’s wrist as you silence him with a quick chop to the throat. You push him forwards towards his friend to block his shot. The other militia man seems to care little for his friend and opens fire on the both of you. Blood splatters over you as your human shield is killed, you however are unharmed.

-Agent Pinko-

DC 10 [17] Seven point success

DC 12 [11] One point success

You easily slaughter the remaining militia easily tracking and outmaneuvering them with your power, the rhythmic kick of your rifle brings you great joy as they fall before you. You pick up an RPG for that silly american before heading over to the compound, the jungle around you has started to shrivel slightly as your have been present for several minutes. When arriving you overview the situation with two agents assaulting the front with an injured bull-mutate and at the back the mutant agent seems to just have engaged some sort of mutated elephant.

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5155c8 No.25972

>>25791

>>25796

Guys you find anything? Seems Pym went into that machine went poof. Tinman you figure out what it does yet? Oh Pym has an AI watching us. Hephaestus say hi to my fellow agents, Tinman, Captain Navajo say hi to Hephaestus.

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5155c8 No.25973

Dice rollRolled 17, 6, 3 = 26 (3d20)

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——

Strength:

——

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two.

——

Weakness:

——

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

Actions

1. Pinko decides to engage the mutant elephant close range. He teleports close and unloads his machinegun in a direction that will not hit friend stupid Americans. {Assist with Elephant-thing}[+5]

2. After that Pinko decides to help the Americans the the bull mutate thing. It is no good and must be kill. [Assist with bull mutate]{+5}

3. If there is time Pinko looks for any weapons that might be of interest on the ground. [Scavenge]

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5155c8 No.25976

Dice rollRolled 9, 7, 16 = 32 (3d20)

>>25971

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Take the corpse's gun and put a bullet into every guard that has me surrounded. At least I have one less to deal with.

+5

Passive: Continue melee weapons training.

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5155c8 No.25981

Dice rollRolled 3, 11, 17 = 31 (3d20)

>>25971

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

1-2. The liquid was burning through the suit rapidly and if they could do that to a suit especially made to withstand chemicals Agent H could only assume that his skin would peel off and his flesh would begin to disintegrate once the mutant's spit had made its way through.

Certainly another salvo of spit would have fatal effects, still one of the mutant's legs had been disabled which made the sensible next choice of attack the bull's jaw. Breaking his jaw with a few well placed punches or dislocating it would at least prevent the Agent's suit from deteriorating at a faster rate.

If all went well Agent Herzegowina would attempt to grab the bull by the horns using them in order to twist the bull's head, breaking his neck or forcing him to perform a roll in which case he would rapidly change the direction of the twist attempting to use the Bull's own momentum to snap his neck.

Of course his combat plans had only worked out to some extent this far, however Agent H remained confident that he would simply have to wear the Bull down sufficiently in order for his team to sweep in and assist in confirming the kill.

Passive:

The encounter with the Bull had taught Agent H a great many things. He needed to continually improve if he wanted to take on foes as dangerous as the Bull-Man. He could not always rely on his team to come and save him, after all they could be in need of his help as well.

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5155c8 No.25982

Dice rollRolled 18, 17 = 35 (2d20)

>>25969

Name: Felicia Marths

Race: Mutant

+X-Friend

-Fuggin Mutant

Role: Spy

+Ninja (+5 to stealth rolls)

+Smooth (+5 to persuasion rolls)

Skills:

[Persuasion 2]

[Power Usage 1]

[Unarmed 1]

[Stealth 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Powers:

[Darkforce Blasts]

You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

[Claws]

You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

Mutations:

[Black Eyes]

Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

[Hard Skin]

You have hard dark grey skin that most knifes cannot penetrate.Strength:

[Negotiator]

You are a great negotiator and gain plus five when persuading people to compromise.

Weakness:

[OMEGA Level]

As an OMEGA level mutant SHIELD has implanted a explosive chip in your spinal cord incase you ever become a threat to their interests. This chip also functions as a tracking device and things could go very badly if someone ever hacked it.

Equipment:

[SHIELD Uniform]

[Bulletproof Suit]

[SHIELD Car]

[SHIELD Communicator]

Contacts:

Xavier’s School for the Gifted

1:Felicia quickly rolls to the side quickly trying to grab and put her glasses back on.

2:After retrieving her glasses Felicia calmly says "Mr. Masterson I gave you the chance to end this quickly. Please put down your weapon before any harm can be done to any nearby students." She then tries to shoot a blast to knock the gun out of his hand.

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5155c8 No.25997

>>25972

The robot is downloading brain scans or something like that. I'm not quite sure as the techie stuff is beyond me. Nice to meet yah hephaestus? Hope the keyboard warrior here hasn't managed to piss you off yet. He is the government's plan to see if monkeys can type, and I have to say: they successfully accomplished that.

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5155c8 No.25998

Dice rollRolled 72, 53, 63 = 188 (3d100)

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

1.2.search the more physical side of things again. Handwritten notes. And the like. The obvious place for his secrets to be are in the computers. So maybe I will get lucky and his insanity made him write the stuff down.

3. Continue training up my driver skill.

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5155c8 No.25999

Dice rollRolled 8, 20, 11 = 39 (3d20)

>>25998

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5155c8 No.26000

>>25972

Yeah Agent Dolkinden, seems it's like his belt on steroids. With it, he'd be able to shrink to the size of quarks or even smaller.

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5155c8 No.26006

Dice rollRolled 18, 15, 5 = 38 (3d20)

>>25997

Says the guy who looks like a redskull reject. Har-dee-har.

>>26000

Really? Well fuck then. Let's see if I can't find the manual to this thing and bring him back, or get "eyes" on him at least.

>>25970

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1-2. With the help of Haephaestus and Tinman I'm going to figure out how to work this machine. Either to get Pym normal sized again or shrink him down to find him.

P.Work on my Technology Skills

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5155c8 No.26039

Dice rollRolled 14, 15 + 10 = 39 (2d20)

>>25971

"Well then…thats new."

Damian uses his tentacles to get away, sinultaneously trying to observe the mutant for weaknesses

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5155c8 No.26070

File: 1459225632231.jpg (19.12 KB,550x330,5:3,91719_arreste.jpg)

—-Operation Snake School—- [Phase:5]

DC 13 [18] Five point success

DC 15 [22] Seven point success

You roll to the side quickly grabbing your glasses a placing them on your face. With a quick move you stand up brushing dust from your suit and pretending to be calm and explain how this was his chance to come quietly before any student has the chance to get hurt. He glumly agrees saying “You’re right they're just kids, they are the future I can’t risk them.”

You quickly put in him handcuffs and lead him out of school on towards the waiting SHIELD car to take him to an undisclosed location for interrogation.

–MISSION COMPLETE–

Gain 200 exp for Easy mission completion

Gain 200 exp for Solo mission

400/1000 to next level

-Passive Actions-

Gain [SHIELD Info Glasses]

-Specially made glasses to hide your eyes from harsh light, they also are directly linked to SHIELD’s database which is update on pretty much all super-heroic intel.

You have been returned to the Triskelion, feel free to interact with any base staff while the other agents complete their missions.

–Options–

-Research and Development

-Intel

-Training Grounds

-Go on patrol

-Custom option

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5155c8 No.26071

—Operation Little Man— [Phase:4]

-Agent Dolkinden-

DC 30 [33] Perfect success

DC 30 [30] Perfect success

With the help of Agent Adler and Hephaesteus you manage to get the Hyper-Pym Chamber working. You wait hoping that maybe reparing it would simply allow Pym to come back but that does not seem to be the case. You might have to try more drastic measures…

-Agent Adler-

[No action-implied support of Dolkinden]

-Agent Smith-

DC 15 [20] Five point success

You search around the lab and eventually hidden behind a knocked over workbench you find a folder labelled PROJECT: Microverse. There’s a lot of technical gibberish in here but from what you understand Pym theorized that if you shrunk down small enough you could shrink into a whole new dimension entirely. He seems to have been prepping to try it, though he does have a return solution figured in here so maybe there is some malfunction stopping him from getting back.

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5155c8 No.26075

—Operation Bloody Jungle— [Phase:5]

-Agent H-

DC 18 [8] Ten point failure

DC 18 [16] Two point failure

You stubble forward trying to hit the bulls face as it roars matching your fist with it’s own. The shock rocks your body as you can hear an audible crack as you feel a searing pain shoot up your wrist. [ Suit at 43%] It lurches forward on it’s one good leg repeatedly smashing into your guard pushing you back as every muscle and bone in your body creaks with effort just to keep you standing. As it rears back for what surely seems like the finishing blow an explosion bursts from it’s gut flinging you off your feet. Ears ringing and the taste of blood in your mouth,

you slowly drift into darkness as an alarm rings [WARNING SUIT CRITICAL 10%]

—Unconscious—

-Agent Wills-

DC 12 [14] Two point success

DC 12 [12] Perfect success

Taking the rifle from the corpse you snap of a quick shot killing the militia man currently engaging you before moving on to take out the two remaining machine towers. Across the complex you can see a rampaging bull monster fighting the mutant, to your left you see Agent H seems to have been knocked out by some rocket fire but at least the bull thing is dead and you can feel a small tug at the edge of your mind which can only mean Pinko is in the are giving you about thirty minutes before his L.L field has done irreparable damage to everyone here.

-Agent Wittiker-

DC 28 [19] Nine point failure

DC 14 [20] Six point success

The Elephant monster moves with incredible dexterity and is on top of you almost before you can react. However just in the nick of time a hail of machine-gun fire sprays across it flank pulling it’s attention and allowing you to successfully get away from it’s grip. Pulling away to quickly asses the situation you remeber back to your SHIELD training, mutates of this size often but incredible stress on their joints and tendons making leg attacks super effective.

-Agent Pinko-

DC 18 [22] Four point success

DC 18 [11] Seven point failure

You open fire showering the Elephant monster with your rifle as it flinches back allowing Agent Wills to draw back away for it’s great grasping arms. Turning your attention to the bull mutate the seems to be pounding away at the american you fire a rocket. It hits the bull straight in the gut but it also seems to have the unfortunate of tossing the american back with the explosion. He does not seem to be doing well.

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5155c8 No.26077

Dice rollRolled 17, 5, 1 = 23 (3d20)

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——

Strength:

——

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two.

——

Weakness:

——

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

Actions

1. Pinko decides to rescue Agent H. He teleports close, scoops him up, and gets him clear of the area. He's careful with H and makes sure to make sure the suit isn't breached by any jostling. [Rescue Agent H: Athletic +5?]

2. "Comrades I am now of breaching base now. Rocket is no good, but entry possible. Must move fast as I am kill all life in area is no good." {Breach the base with the rocket: +5 Combat?}

3. Pinko sends for a medical evacuation for Agent H. {Medivac}

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5155c8 No.26082

>>26075

Mistake switch Agent Wills with Agent Wittiker

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5155c8 No.26083

Dice rollRolled 13, 16, 19 = 48 (3d20)

>>26075

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Take aim at the elephant monster and take it down. Aim for the joints or head, whichever is the better target. Lets just end this before Pinko kills us all.

+5

+5 from bonus?

+ Marksman 3

3. Full body workout.

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5155c8 No.26097

Dice rollRolled 58, 84 = 142 (2d100)

>>26070

>Name: Felicia Marths

>Race: Mutant

>+X-Friend

>-Fuggin Mutant

>Role: Spy

>+Ninja (+5 to stealth rolls)

>+Smooth (+5 to persuasion rolls)

>Skills:

>[Persuasion 2]

>[Power Usage 1]

>[Unarmed 1]

>[Stealth 1]

>Stats:

>[Mind] 1

>[Body] 0

>[Soul] 1

>Powers:

>[Darkforce Blasts]

>You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

>[Claws]

>You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

>Mutations:

>[Black Eyes]

>Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

>[Hard Skin]

>You have hard dark grey skin that most knifes cannot penetrate.Strength:

>[Negotiator]

>You are a great negotiator and gain plus five when persuading people to compromise.

>Weakness:

>[OMEGA Level]

>As an OMEGA level mutant SHIELD has implanted a explosive chip in your spinal cord incase you ever become a threat to their interests. This chip also functions as a tracking device and things could go very badly if someone ever hacked it.

>Equipment:

>[SHIELD Uniform]

>[Bulletproof Suit]

>[SHIELD Car]

>[SHIELD Communicator]

>Contacts:

>Xavier’s School for the Gifted

1-2: Felicia spends the rest of her day in the training grounds. Yeah her skins tough and she can take some heavy blows without much problem. But she can't risk having another incident like with the explosion on her last mission. She needs to be prepared to take a heavy blow without getting knocked away.

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5155c8 No.26098

Dice rollRolled 20, 10 = 30 (2d20)

>>26097

Wrong dice

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5155c8 No.26099

Dice rollRolled 3, 17 + 10 = 30 (2d20)

>>26075

Disable it by going for its legs with fire and tentacles before moving in for the kill

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5155c8 No.26128

>>25375

Hey there I need some level 36 Tauren paladin expertise. You see this slime. I think pym may have stepped in it before he got in that pod. There is a clear trail. And check out this document I found.

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5155c8 No.26129

Dice rollRolled 8, 20, 19 = 47 (3d20)

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

1.2 . go over the papers and slime with supernerd

3. Continue training up my driver skill.

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5155c8 No.26130

Dice rollRolled 8, 12, 11 = 31 (3d20)

>>26128

"Thanks Captain Apache. This might help. YO Tinman we got more science to do!"

>>26071

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1.Take a sample of the goo and analyze it with Hephaestus's help, see what it does, and postulate how it'd affect the experiment.

2.Read that plans and figure out the procedures and how it works. The science behind it while fascinating is irrelevant. We need to know how to go into or get him out.

Passive: Keep working on my technical expertise.

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5155c8 No.26131

Dice rollRolled 8, 13, 17 = 38 (3d20)

>>26071

Name: Adam Adler

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[[Technology 3]

[Driving 1]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

Strength:

[Mechanical Genius]

While you may not have the craziest ideas you are the best at making them a reality giving you plus five to the construction of new tech.

Weakness:

[Simple Man]

You did not sign up for this, well you did you just didn’t read the fine print so when you roll a one bad things happen.

Equipment:

[SHIELD Laser Pistol]

[Custom Stark-tech SHIELD Helmet]

[SHELD Uniform]

[SHIELD Laptop]

[Undercover SHIELD Car]

[SHIELD Communicator]

1&2)Look around the lab for any items Pym left behind, they may give us a clue as to what kind of universe he's in. And if need be, vital resources if we need to rescue him.

Free Action

3 ) Start work on a new gadget, that produces a sonic burst that mimics Banshee's scream. It should be useful against crowds, or people that are too small to target, if need be.

+Gadget Guy

+Mechanical Genius

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5155c8 No.26259

Dice rollRolled 12 (1d100)

>>26075

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

1. Sometimes your best is not good enough. Today is one of those days for Agent H.

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5155c8 No.26319

—Downtime: Agent Marths—–

Through extensive training of her skin and dark-force abilities in the gym you have gained [Power Usage 2].

While in the gym you can see two men both practicing different types of martial arts maybe you could ask one for pointers?

>Ask Clint Barton for pointers

>Ask Grant Ward for pointers

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5155c8 No.26320

File: 1459825582919.jpg (178.88 KB,1625x1080,325:216,1e-Large.jpg)

—Operation Little Man— [Phase:5]

-Agent Dolkinden-

DC 20 [18] Two point failure

DC 20 [17] Three point failure

You and Hephaestus analyze the substance but it doesn’t seem to match any know material or compound, when trying to chemically analyze the sample it seems to wither away disappearing before your eyes. When searching through the notes the science baffles your mind even more though you do seem to find out that the machine functions simply by getting in the tube and pressing the big red button.

-Agent Adler-

DC 13 [13] Perfect success

You start sorting through the junk and manage to find a box labeled “Emergency Dimensional Growth Belt Prototype : DO NOT FORGET TO BRING”.

-Agent Smith-

[No applicable bonuses]

You manage to point out little Agent Dolkinden does not notice already. You have a feeling in your gut you may have to go in after Dr.Pym…..

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5155c8 No.26322

File: 1459827210679.jpg (189.05 KB,634x845,634:845,24A2F7BF00000578-2906730-T….jpg)

—Operation Bloody Jungle— [Phase:6]

-Agent H-

[10% SUIT STABILIZED]

[Massive internal hemorrhaging][ Three turns till death]

—Unconscious—

-Agent Wills-

DC 27 [8] Nineteen point failure

DC 27 [23] Four point failure

You spit a gout of fire at the monster’s face as you move with your tentacles to wrap its legs. The fire seems to do little beyond piss the creature off as it smashes into your chest with it’s massive fist. You fly back smashing into compound, if you had not blocked with your tentacles you would surely be dead.

[One foot in the grave]

-Agent Wittiker-

DC 26 [23] Three point failure

DC 29 [26] Three point failure

You turn to the Elephant monster firing off two quick shots into the things kneecap. The arrows though they find their mark seem to do little besides annoy the creature as it turns towards you throwing a slab of concrete which skims across your right thigh as you dodge behind a building. [Right Leg Injured -5 athletics]

-Agent Pinko-

DC 4 [23] Nineteen point success

DC 8 [10] Two point success

You rush over scooping up Agent H in your metallic arms with ease, his massive bulk no match for your powerful servos. Aiming a rocket at the compound door you blow it wide open before bursting in. Inside you see lines of cages filled with various mutated people ranging from a group of children that have seemingly been meddled together to a ant-fly looking man. Checking quickly you notice the Agent H does not have long [Medivac available at extraction point]

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5155c8 No.26323

Dice rollRolled 4, 9, 17 = 30 (3d20)

>>26320

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1. "Alright guys gather up everything you'll need for the plunge, we got to get that belt on Pym. Search the lab for anything else we'll need for this."

2."Welp now or never, time to go. Press the button"

Passive: Improvement of marksmanship.

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5155c8 No.26324

Dice rollRolled 8, 8, 2 = 18 (3d20)

>>26322

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Alright. That didn't work. Guess I should aim for the soft bits. Into the comms: "Shooting for the eyes." Then shoot for the eyes.

+5

+5 from bonus?

+ Marksman 3

3. Full body workout.

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5155c8 No.26325

Dice rollRolled 12, 19, 15 = 46 (3d20)

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——

Strength:

——

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two.

——

Weakness:

——

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

Actions

>>Music: https://www.youtube.com/watch?v=NXzxqdOAIxY&index=30&list=PLD1D52F3B782C88A1

1. Pinko radios the drone to come in to pick up H. It's all very dramatic with cool action music playing. {Evac H}

2. After that Pinko attacks the Elephant mutate to buy space for the drone to dust off and retrieve H. Pinko goes low and attempts to kill the elephant quickly, aiming for the skull at close range. {Attack the Elephant-mutate: +5}

3. Pinko uses teleport at close range in increasingly novel ways {train with eleport - passive}.

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