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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1458094086753.jpg (47.22 KB,330x330,1:1,S.H.I.E.L.D.-logo-6.jpg)

5155c8 No.25240 [View All]

Welcome to the wonderful world of MARVELS. You will be thrust into this familiar world as an Agent of SHIELD. Taking on a variety of missions and tasks to protect the world from chaos and supervilliany.

[Rules/Character Creator]

http://pastebin.com/BGrm7ajm

[Timeline] http://pastebin.com/wg3LWQsV

[Character Sheet]

Name:

Race:

Role:

Background:

If you are making a character with powers put your race into the thread before making a character. 10 sheets will be accepted.

73 postsand18 image repliesomitted. Click reply to view. ____________________________
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5155c8 No.25483

Dice rollRolled 16, 3 + 5 = 24 (2d20)

>>25387

Maintain recon and report to squad. Mind stat 5

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5155c8 No.25562

—-Operation Snake School—- [Phase:3]

-Agent Felicia Marths-

DC 11 [9] two point failure

You rummage through the Coach’s Office but you don’t seem to find anything directly linking him to Hydra. After you dick around on your phone playing Clash of Clans you hear the door open as Coach Masterson walk into the room. This paunchy old man is far from what you expected a Hydra agent to look like.

“How can I help you miss?” he says while brushing past you to sit at his desk.

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5155c8 No.25565

—Operation Little Man— [Phase:1]

-Agent Adler-

DC 26 [12] Fourteen point failure

You begin a rudimentary investigation of the circular device but you can’t seem to make any sense of it. This techonolgy is years ahead of anything you’ve ever seen and all you can manage to find is that once cord seems to be unplugged on one of the power matrixes.

-Agent Smith-

DC 15 [14] one point failure

You access the computer and look over the programs that are downloading into the robot. From what you can tell they are brain scans and a bunch of other codes that you don’t understand. Though they download is only at 56% you could preform a partial boot to see if it contains any useful info.

-Agent Dolkinden-

DC 19 [19] Perfect success

You start examining the lab trying to get a read of what happened to Dr. Pym. You find a small beaker that has been spilled and that someone seems to have stepped in. Only with the use of your superior super powered mind are you able to track the faintest residue from this spot all the way to one of the pods on the circular device.

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5155c8 No.25572

—Operation Bloody Jungle— [Phase:3]

-Agent H-

DC 19 [21] two point success

DC 19 [16] Three point failure

You quickly bring up your fist smashing it into the bull-mutate’s face blood splattering and teeth dislodging themselves from the brutish creatures face. Though injured the creature does not seem to be out of the fight as you attempt to follow through with a lethal strike to it’s throat you are pushed of target when it slams forward it’s massive forehead into your face. You can hear the mini-gun begin to rev up as the bull-mutate tries to gain distance on you.

-Agent Pinko-

DC 8 [10] two point success

DC 13 [15] Two point success

You snap your hand forward the steel servos grabbing deep into the flesh of the mutates neck. Bringing back your rifle you hear the servos in your arm grind with effort as you raise it above your head bringing it down in one blow obliterating the mutates face. Clumps of red flesh still cling to your stock when you begin to run, teleporting every other second to avoid the infantry fire. Rocket and bullets splatter around you with only a few stray ones plinking off your armor. The militia is in chaos most of them failing back to their truck as you move around them with ease. As one of the screams for others to retreat, you burst from the brush smashing into him and then the truck. You grip the bottom of the vehicle flipping it onto two more of the militia crushing with them it’s bulk. Crimson blood dripping from your chassis, their commander broken body at your feet, the remaining militia try to run for the jungle cover.

-Fifteen militia [Seven dead] and one mutated beast [Dead]-

-Agent Wittiker-

DC 10 [9] One point success

DC 11 [7] Four point failure

You bring up your bow snapping off two shots into the tower guards however one shot misses slightly not instantly killing the guard allowing him to accidentally snapping off a wide shot. Two guards are drawn over as you scale a nearby tree, though once you get to the top you misjudge a branch and it snaps under your weight sending you toppling to the feet of the two guards. You raise your head to see a gun barrel pocking into your face.

-Agent Wills-

DC 9 [16] Seven point success

You continue to survey the area notice that a man has emerged from the back and has headed to a large shed. This man seems to be the Warlord Jiga Boob and he starts to unlock it.

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5155c8 No.25573

>>25572

-Eighteen Militia (Four dead) and one bull mutate (Injured)-

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5155c8 No.25577

Dice rollRolled 19, 9, 12 = 40 (3d20)

>>25572

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

1-2. The mutant was stronger than at first expected. Obviously he would try to utilize the minigun to his advantage, something Agent H could not allow him to do. Firstly Herzegowina would have to prevent his enemy from gaining distance, while sprinting after him he would have to take a few shots at the bull's legs, certainly his large stature should make for an easy target, however engaging him in direct melee would remain a priority.

The bull had taken a strong hit to the face, it was more than likely that his sensory abilities were impaired, potentially limiting his combat effectiveness enough to give Agent Herzegownia the edge. During the fight the Agent would keep his senses alert, aware of his surroundings, anything he could use to his advantage. In this battle Herzegowina could not afford to miss out on a single opportunity to deliver the lethal blow, for it would inevitably spell his own doom.

Passive:

The inhuman strength Agent H had received after his change was a beam of light in an otherwise pitch black pit. An ability in need of nurture and care to be applied in a correct and appropriate manner. Learning how to employ unarmed combat was essential if he wanted to retain his advantages in man to man combat.

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5155c8 No.25581

Dice rollRolled 1, 6 = 7 (2d20)

>>25562

1-2:"Hello Mr. Masterson, my name is Agent Marths" Felicia flashes her badge "Recently we have become aware of some strange activity surrounding the school and we need to take you in for questioning. If you would follow me I can take you so that we can get this whole thing sorted out quick and easy."

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5155c8 No.25582

Dice rollRolled 12, 6, 14 = 32 (3d20)

[Pinko]

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——

Strength:

——

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two

——

Weakness:

——

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

Actions

1. With the opposition fragmented, Pinko counterattacks and assaults the retreating infantry. [Counterattack][+5]

2. If there is time, Pinko moves to destroy any targets of opportunity that are in range: radar systems, vulnerable fuel structures, power systems. Anything that can be bent and broken easily but not fixed. [Targets of opportunity][+5?]

3. Pinko then attempts to get any tactical information about targets near the main base. [Tac information]

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5155c8 No.25583

>>25479

>>25483

>>25582

Somewhere in the middle of all the shit going on Agent H finds the time to radio in, "Bull mutant at main compound, support in form of explosives and armor piercing weaponry appreciated.".

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5155c8 No.25587

Dice rollRolled 17, 19 + 5 = 41 (2d20)

>>25572

Damian smiles wide as he sees Jiga Boob. Time for some action.

"Jiga boob has been located and is heading for a large shed. I am moving to engage."

Damian swings down from his perch and heads on foot to the target as swiftly and quickly as he can. Keeping in mind the location of his enemies he plans to dodge around them all, come upon Jiga Boob, and tear him apart with his tentacles while letting loose with his flame breathe.

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5155c8 No.25590

>>25583

##"Pinko here I of pulp mutant thing with fist. Will move to main compound with of rocket…thing that poor American need. Stupid mудак keep attack and servo in hand think clogged with gore is no good."##

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5155c8 No.25641

Dice rollRolled 15, 1, 1 = 17 (3d20)

>>25572

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Grab the man's wrist and both drag him in and move into him so as to give the second man a terrible shot and move the gun so it will not hit me. If I can take control of the gun and take out the guards.

+5

+ Unarmed 2

Passive: Train with weapon martial arts.

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5155c8 No.25766

Dice rollRolled 17, 13, 19 = 49 (3d20)

>>25565

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1-2. Bah! stuck in download! Fuck it hacking time, see what info I can get from the system. "Tinman, Captain Algonquin, you guys turn anything up? Got nothing so far."

+Tech-head (+5 to computer use rolls)

and if applicable

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

passive continue work on stark drone and it's datajack

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5155c8 No.25791

Dice rollRolled 16, 6, 4 = 26 (3d20)

>>25565

Name: Adam Adler

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[[Technology 3]

[Driving 1]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

Strength:

[Mechanical Genius]

While you may not have the craziest ideas you are the best at making them a reality giving you plus five to the construction of new tech.

Weakness:

[Simple Man]

You did not sign up for this, well you did you just didn’t read the fine print so when you roll a one bad things happen.

Equipment:

[SHIELD Laser Pistol]

[Custom Stark-tech SHIELD Helmet]

[SHELD Uniform]

[SHIELD Laptop]

[Undercover SHIELD Car]

[SHIELD Communicator]

1&2)Check out the circular machine, I'm not some drooling geologist! I'm an engineer![+5 tech use]

Free Action

3 ) Start work on a new gadget, something to scan the code of a machine and tell me it's functions.

+Tech-head(?)

+Gadget Guy

+Mechanical Genius

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5155c8 No.25796

Dice rollRolled 35, 11, 54 = 100 (3d100)

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

1.2. The tech stuff is getting to levels above my comprehension so I'll let the techies keep doing that. I will go ahead and just keep guard. I don't trust that robot.

3. Continue training up my driver skill.

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5155c8 No.25797

Dice rollRolled 14, 14, 18 = 46 (3d20)

>>25796

Corrected dice

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5155c8 No.25969

File: 1459030462450.jpg (37.16 KB,300x300,1:1,Hank-Johnson-Agent-Of-Hydr….jpg)

—-Operation Snake School—- [Phase:4]

DC 12 [6] Six point failure

DC 10 [6] Four point failure

As you finish your sentence you see an explosion of light rip form his desk and pound into your chest. You feel a crack as you smash through the door and out into the hallways, the ceiling light blinding you as your sunglasses have been thrown from your face. As your eyes readjust to the light you squint and can make out the form of Coach Masterson decked in Hydra uniform holding a Standard Issue Hydra Laser Rifle. How did he get changed so quickly you wonder as he lowers the rifle towards your head as he screams “HAIL HYDRA, DEATH TO SHIELD!”

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5155c8 No.25970

File: 1459031669376.jpg (5.88 KB,300x168,25:14,download.jpg)

—Operation Little Man— [Phase:3]

-Agent Dolkinden-

DC 26 [27] Two point Success

You begin to hack into the computer bypassing several security systems till you hit a wall. Every time you go to bypass or go through a new checkpoint the whole system seems to refigure itself on you. This could only make sense if someone was watching your keystrokes while you type and purposely making algorithms to counter yours. You make a quick glance around you and notice a small security camera which seems to feed directly into a small computer labeled “Hephaesteus”. As you approach the computer a small turret pops up from the lid with a small red dot aimed at your chest. You realize that Pym in his insanity created an sentient AI solely for the purpose of being his firewall, as there is no way any simple program could counter you so elegantly. Going back to your laptop you open up communications with Hephaesteus and manage to convince it you are an Agent of SHIELD and are simply here to help find Dr. Pym. Hephaesteus forwards you a video of Pym entering a chamber on the top of the circular device, a flash of light and then he is nowhere to be found.

-Agent Adler-

DC 26 [26] Perfect Success

You walk around the machine once more to try and get your creative juices flowing. As you round it again you spot an empty chamber labeled “Pym Particles”. Following a tubing they lead up to the chambers, the tubing itself seems to be some type of hyper reactive alloy that would work to hyper charge the Pym particles. With this device one could shrink past even quarks and leptons.

-Agent Smith-

DC0 [14] Fourteen point success

These nerds are boring, you pass the time by doing one handed handstand pushups.

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5155c8 No.25971

File: 1459033347615.jpg (160.04 KB,1024x728,128:91,elephant_monster_by_drawfl….jpg)

—Operation Bloody Jungle— [Phase:4]

-Agent H-

DC 19 [24] Five point success

DC 23 [9] Fourteen point failure

You fling yourself forward brining yourself to land a hit on the bulls leg. You are rewarded with a satisfying crack as you splitter the leg causing the bull to collapse to one knee. Rages fills the beasts eyes as it opens it maw spewing out a dark green liquid which coats you entirely. Warning sounds flash through your helmet as you are informed this liquid is eating the containment suit. [63%]

-Agent Wills-

DC 10 [17] Fourteen point success

DC 12 [24] Twelve point success

You run through the jungle, skimming around the compound till you reach the back easily scaling the fence with your four great tentacles. You arrive just as Jiga Boob has finished unlocking the shed and fall upon him ripping him apart with your great tentacles before cleaning up with a small burst of flame. You congratulate yourself on a job well done as you see the shed doors bulk and a great mutated elephant bursts out.

-Agent Wittiker-

DC 10 [20] Ten point success

DC 10 [6] Four point failure

You grab the man’s wrist as you silence him with a quick chop to the throat. You push him forwards towards his friend to block his shot. The other militia man seems to care little for his friend and opens fire on the both of you. Blood splatters over you as your human shield is killed, you however are unharmed.

-Agent Pinko-

DC 10 [17] Seven point success

DC 12 [11] One point success

You easily slaughter the remaining militia easily tracking and outmaneuvering them with your power, the rhythmic kick of your rifle brings you great joy as they fall before you. You pick up an RPG for that silly american before heading over to the compound, the jungle around you has started to shrivel slightly as your have been present for several minutes. When arriving you overview the situation with two agents assaulting the front with an injured bull-mutate and at the back the mutant agent seems to just have engaged some sort of mutated elephant.

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5155c8 No.25972

>>25791

>>25796

Guys you find anything? Seems Pym went into that machine went poof. Tinman you figure out what it does yet? Oh Pym has an AI watching us. Hephaestus say hi to my fellow agents, Tinman, Captain Navajo say hi to Hephaestus.

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5155c8 No.25973

Dice rollRolled 17, 6, 3 = 26 (3d20)

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——

Strength:

——

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two.

——

Weakness:

——

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

Actions

1. Pinko decides to engage the mutant elephant close range. He teleports close and unloads his machinegun in a direction that will not hit friend stupid Americans. {Assist with Elephant-thing}[+5]

2. After that Pinko decides to help the Americans the the bull mutate thing. It is no good and must be kill. [Assist with bull mutate]{+5}

3. If there is time Pinko looks for any weapons that might be of interest on the ground. [Scavenge]

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5155c8 No.25976

Dice rollRolled 9, 7, 16 = 32 (3d20)

>>25971

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Take the corpse's gun and put a bullet into every guard that has me surrounded. At least I have one less to deal with.

+5

Passive: Continue melee weapons training.

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5155c8 No.25981

Dice rollRolled 3, 11, 17 = 31 (3d20)

>>25971

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

1-2. The liquid was burning through the suit rapidly and if they could do that to a suit especially made to withstand chemicals Agent H could only assume that his skin would peel off and his flesh would begin to disintegrate once the mutant's spit had made its way through.

Certainly another salvo of spit would have fatal effects, still one of the mutant's legs had been disabled which made the sensible next choice of attack the bull's jaw. Breaking his jaw with a few well placed punches or dislocating it would at least prevent the Agent's suit from deteriorating at a faster rate.

If all went well Agent Herzegowina would attempt to grab the bull by the horns using them in order to twist the bull's head, breaking his neck or forcing him to perform a roll in which case he would rapidly change the direction of the twist attempting to use the Bull's own momentum to snap his neck.

Of course his combat plans had only worked out to some extent this far, however Agent H remained confident that he would simply have to wear the Bull down sufficiently in order for his team to sweep in and assist in confirming the kill.

Passive:

The encounter with the Bull had taught Agent H a great many things. He needed to continually improve if he wanted to take on foes as dangerous as the Bull-Man. He could not always rely on his team to come and save him, after all they could be in need of his help as well.

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5155c8 No.25982

Dice rollRolled 18, 17 = 35 (2d20)

>>25969

Name: Felicia Marths

Race: Mutant

+X-Friend

-Fuggin Mutant

Role: Spy

+Ninja (+5 to stealth rolls)

+Smooth (+5 to persuasion rolls)

Skills:

[Persuasion 2]

[Power Usage 1]

[Unarmed 1]

[Stealth 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Powers:

[Darkforce Blasts]

You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

[Claws]

You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

Mutations:

[Black Eyes]

Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

[Hard Skin]

You have hard dark grey skin that most knifes cannot penetrate.Strength:

[Negotiator]

You are a great negotiator and gain plus five when persuading people to compromise.

Weakness:

[OMEGA Level]

As an OMEGA level mutant SHIELD has implanted a explosive chip in your spinal cord incase you ever become a threat to their interests. This chip also functions as a tracking device and things could go very badly if someone ever hacked it.

Equipment:

[SHIELD Uniform]

[Bulletproof Suit]

[SHIELD Car]

[SHIELD Communicator]

Contacts:

Xavier’s School for the Gifted

1:Felicia quickly rolls to the side quickly trying to grab and put her glasses back on.

2:After retrieving her glasses Felicia calmly says "Mr. Masterson I gave you the chance to end this quickly. Please put down your weapon before any harm can be done to any nearby students." She then tries to shoot a blast to knock the gun out of his hand.

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5155c8 No.25997

>>25972

The robot is downloading brain scans or something like that. I'm not quite sure as the techie stuff is beyond me. Nice to meet yah hephaestus? Hope the keyboard warrior here hasn't managed to piss you off yet. He is the government's plan to see if monkeys can type, and I have to say: they successfully accomplished that.

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5155c8 No.25998

Dice rollRolled 72, 53, 63 = 188 (3d100)

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

1.2.search the more physical side of things again. Handwritten notes. And the like. The obvious place for his secrets to be are in the computers. So maybe I will get lucky and his insanity made him write the stuff down.

3. Continue training up my driver skill.

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5155c8 No.25999

Dice rollRolled 8, 20, 11 = 39 (3d20)

>>25998

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5155c8 No.26000

>>25972

Yeah Agent Dolkinden, seems it's like his belt on steroids. With it, he'd be able to shrink to the size of quarks or even smaller.

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5155c8 No.26006

Dice rollRolled 18, 15, 5 = 38 (3d20)

>>25997

Says the guy who looks like a redskull reject. Har-dee-har.

>>26000

Really? Well fuck then. Let's see if I can't find the manual to this thing and bring him back, or get "eyes" on him at least.

>>25970

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1-2. With the help of Haephaestus and Tinman I'm going to figure out how to work this machine. Either to get Pym normal sized again or shrink him down to find him.

P.Work on my Technology Skills

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5155c8 No.26039

Dice rollRolled 14, 15 + 10 = 39 (2d20)

>>25971

"Well then…thats new."

Damian uses his tentacles to get away, sinultaneously trying to observe the mutant for weaknesses

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5155c8 No.26070

File: 1459225632231.jpg (19.12 KB,550x330,5:3,91719_arreste.jpg)

—-Operation Snake School—- [Phase:5]

DC 13 [18] Five point success

DC 15 [22] Seven point success

You roll to the side quickly grabbing your glasses a placing them on your face. With a quick move you stand up brushing dust from your suit and pretending to be calm and explain how this was his chance to come quietly before any student has the chance to get hurt. He glumly agrees saying “You’re right they're just kids, they are the future I can’t risk them.”

You quickly put in him handcuffs and lead him out of school on towards the waiting SHIELD car to take him to an undisclosed location for interrogation.

–MISSION COMPLETE–

Gain 200 exp for Easy mission completion

Gain 200 exp for Solo mission

400/1000 to next level

-Passive Actions-

Gain [SHIELD Info Glasses]

-Specially made glasses to hide your eyes from harsh light, they also are directly linked to SHIELD’s database which is update on pretty much all super-heroic intel.

You have been returned to the Triskelion, feel free to interact with any base staff while the other agents complete their missions.

–Options–

-Research and Development

-Intel

-Training Grounds

-Go on patrol

-Custom option

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5155c8 No.26071

—Operation Little Man— [Phase:4]

-Agent Dolkinden-

DC 30 [33] Perfect success

DC 30 [30] Perfect success

With the help of Agent Adler and Hephaesteus you manage to get the Hyper-Pym Chamber working. You wait hoping that maybe reparing it would simply allow Pym to come back but that does not seem to be the case. You might have to try more drastic measures…

-Agent Adler-

[No action-implied support of Dolkinden]

-Agent Smith-

DC 15 [20] Five point success

You search around the lab and eventually hidden behind a knocked over workbench you find a folder labelled PROJECT: Microverse. There’s a lot of technical gibberish in here but from what you understand Pym theorized that if you shrunk down small enough you could shrink into a whole new dimension entirely. He seems to have been prepping to try it, though he does have a return solution figured in here so maybe there is some malfunction stopping him from getting back.

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5155c8 No.26075

—Operation Bloody Jungle— [Phase:5]

-Agent H-

DC 18 [8] Ten point failure

DC 18 [16] Two point failure

You stubble forward trying to hit the bulls face as it roars matching your fist with it’s own. The shock rocks your body as you can hear an audible crack as you feel a searing pain shoot up your wrist. [ Suit at 43%] It lurches forward on it’s one good leg repeatedly smashing into your guard pushing you back as every muscle and bone in your body creaks with effort just to keep you standing. As it rears back for what surely seems like the finishing blow an explosion bursts from it’s gut flinging you off your feet. Ears ringing and the taste of blood in your mouth,

you slowly drift into darkness as an alarm rings [WARNING SUIT CRITICAL 10%]

—Unconscious—

-Agent Wills-

DC 12 [14] Two point success

DC 12 [12] Perfect success

Taking the rifle from the corpse you snap of a quick shot killing the militia man currently engaging you before moving on to take out the two remaining machine towers. Across the complex you can see a rampaging bull monster fighting the mutant, to your left you see Agent H seems to have been knocked out by some rocket fire but at least the bull thing is dead and you can feel a small tug at the edge of your mind which can only mean Pinko is in the are giving you about thirty minutes before his L.L field has done irreparable damage to everyone here.

-Agent Wittiker-

DC 28 [19] Nine point failure

DC 14 [20] Six point success

The Elephant monster moves with incredible dexterity and is on top of you almost before you can react. However just in the nick of time a hail of machine-gun fire sprays across it flank pulling it’s attention and allowing you to successfully get away from it’s grip. Pulling away to quickly asses the situation you remeber back to your SHIELD training, mutates of this size often but incredible stress on their joints and tendons making leg attacks super effective.

-Agent Pinko-

DC 18 [22] Four point success

DC 18 [11] Seven point failure

You open fire showering the Elephant monster with your rifle as it flinches back allowing Agent Wills to draw back away for it’s great grasping arms. Turning your attention to the bull mutate the seems to be pounding away at the american you fire a rocket. It hits the bull straight in the gut but it also seems to have the unfortunate of tossing the american back with the explosion. He does not seem to be doing well.

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5155c8 No.26077

Dice rollRolled 17, 5, 1 = 23 (3d20)

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——

Strength:

——

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two.

——

Weakness:

——

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

Actions

1. Pinko decides to rescue Agent H. He teleports close, scoops him up, and gets him clear of the area. He's careful with H and makes sure to make sure the suit isn't breached by any jostling. [Rescue Agent H: Athletic +5?]

2. "Comrades I am now of breaching base now. Rocket is no good, but entry possible. Must move fast as I am kill all life in area is no good." {Breach the base with the rocket: +5 Combat?}

3. Pinko sends for a medical evacuation for Agent H. {Medivac}

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5155c8 No.26082

>>26075

Mistake switch Agent Wills with Agent Wittiker

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5155c8 No.26083

Dice rollRolled 13, 16, 19 = 48 (3d20)

>>26075

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Take aim at the elephant monster and take it down. Aim for the joints or head, whichever is the better target. Lets just end this before Pinko kills us all.

+5

+5 from bonus?

+ Marksman 3

3. Full body workout.

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5155c8 No.26097

Dice rollRolled 58, 84 = 142 (2d100)

>>26070

>Name: Felicia Marths

>Race: Mutant

>+X-Friend

>-Fuggin Mutant

>Role: Spy

>+Ninja (+5 to stealth rolls)

>+Smooth (+5 to persuasion rolls)

>Skills:

>[Persuasion 2]

>[Power Usage 1]

>[Unarmed 1]

>[Stealth 1]

>Stats:

>[Mind] 1

>[Body] 0

>[Soul] 1

>Powers:

>[Darkforce Blasts]

>You are a living conduit to Darkforce energy. The Darkforce is a mysterious power from a different dimension, SHIELD scientists are sure this power will grow with time but for the moment you can only shoot short concussive blasts.

>[Claws]

>You have three centimetre claws growing from where your fingernails should be, they are jet black and razor sharp.

>Mutations:

>[Black Eyes]

>Your eyes are pitch black and can see in the dark but have trouble seeing in the light without special glasses. Those who stare in your eyes for too long see visions of an apocalyptic future.

>[Hard Skin]

>You have hard dark grey skin that most knifes cannot penetrate.Strength:

>[Negotiator]

>You are a great negotiator and gain plus five when persuading people to compromise.

>Weakness:

>[OMEGA Level]

>As an OMEGA level mutant SHIELD has implanted a explosive chip in your spinal cord incase you ever become a threat to their interests. This chip also functions as a tracking device and things could go very badly if someone ever hacked it.

>Equipment:

>[SHIELD Uniform]

>[Bulletproof Suit]

>[SHIELD Car]

>[SHIELD Communicator]

>Contacts:

>Xavier’s School for the Gifted

1-2: Felicia spends the rest of her day in the training grounds. Yeah her skins tough and she can take some heavy blows without much problem. But she can't risk having another incident like with the explosion on her last mission. She needs to be prepared to take a heavy blow without getting knocked away.

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5155c8 No.26098

Dice rollRolled 20, 10 = 30 (2d20)

>>26097

Wrong dice

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5155c8 No.26099

Dice rollRolled 3, 17 + 10 = 30 (2d20)

>>26075

Disable it by going for its legs with fire and tentacles before moving in for the kill

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5155c8 No.26128

>>25375

Hey there I need some level 36 Tauren paladin expertise. You see this slime. I think pym may have stepped in it before he got in that pod. There is a clear trail. And check out this document I found.

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5155c8 No.26129

Dice rollRolled 8, 20, 19 = 47 (3d20)

Name: Kilchii Smith

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 2]

[Persuasion 1]

[Driving 1]

[Unarmed 1]

Stats

[Mind] 5

[Body] 5

[Soul] 4

Superpower:

[Super Soldier]

You have been hit with the super soldier serum much like Captain America all stats are at a 4 base.

Mutation:

[Red Skin]

Why is your skin red? Science has no answer

Strength:

[Commanding Aura]

You have a personality made for leadership giving you plus five to all persuasion rolls to command others.

Weakness:

[No man left behind]

You are an eternal optimist and do not believe in sacrifices for the greater good much unlike SHIELD and this often leads to clashes between yourself and the leadership.

Equipment:

[Two Titanium/Tungsten composite Mohawks]

[SHIELD Combat Suit]

[SHIELD Parker-tech Motorcycle]

[SHIELD Communicator]

1.2 . go over the papers and slime with supernerd

3. Continue training up my driver skill.

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5155c8 No.26130

Dice rollRolled 8, 12, 11 = 31 (3d20)

>>26128

"Thanks Captain Apache. This might help. YO Tinman we got more science to do!"

>>26071

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1.Take a sample of the goo and analyze it with Hephaestus's help, see what it does, and postulate how it'd affect the experiment.

2.Read that plans and figure out the procedures and how it works. The science behind it while fascinating is irrelevant. We need to know how to go into or get him out.

Passive: Keep working on my technical expertise.

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5155c8 No.26131

Dice rollRolled 8, 13, 17 = 38 (3d20)

>>26071

Name: Adam Adler

Race: Experiment

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 1]

[[Technology 3]

[Driving 1]

[Power Knowledge 1]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Superpower:

[Vibranium Skin]

Your skin has been coated in a thing layer of vibranium so you are virtually impervious to most mundane weaponry and anything but most powerful of concussive forces

Mutation:

[Vibranium Poisoning]

You require a steady dose of a SHIELD manufactured drug to stop from dying. You require one douse a day and will die after three days without.

Strength:

[Mechanical Genius]

While you may not have the craziest ideas you are the best at making them a reality giving you plus five to the construction of new tech.

Weakness:

[Simple Man]

You did not sign up for this, well you did you just didn’t read the fine print so when you roll a one bad things happen.

Equipment:

[SHIELD Laser Pistol]

[Custom Stark-tech SHIELD Helmet]

[SHELD Uniform]

[SHIELD Laptop]

[Undercover SHIELD Car]

[SHIELD Communicator]

1&2)Look around the lab for any items Pym left behind, they may give us a clue as to what kind of universe he's in. And if need be, vital resources if we need to rescue him.

Free Action

3 ) Start work on a new gadget, that produces a sonic burst that mimics Banshee's scream. It should be useful against crowds, or people that are too small to target, if need be.

+Gadget Guy

+Mechanical Genius

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5155c8 No.26259

Dice rollRolled 12 (1d100)

>>26075

Name: Agent Herzegowina

Race: InHuman

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 1]

[Melee 1]

[Driving 1]

[Unarmed 1]

[Persuasion 1]

[Power Usage 1]

Stats:

[Mind] 2

[Body] 0

[Soul] 0

Power:

+ [Super Strength] You have gained super strength. On all strength you count as having a body score of 6

Mutation

+ [Toxic Leakage]

Your new body leaks toxic chemicals and you must be kept in a environmentally sealed suit at all times. If this suit is damaged bad things will happen to those around you.

+ [Warts]

A great number of wart like growths have formed all over your body they impede your movement and look horrendous giving you a minus one to persuade and dexterity body

checks

Strength:

[One of the Boys]

Everyone at SHIELD knew the old you and are trying to help you if you would only let them.

Weakness:

[Depression]

You have become a monster and it weighs heavily on your mind when you roll a one bad things happen.

Equipment:

[Modified Combat Hazmat Suit]

[Standard Issue SHIELD Laser Rifle]

[Picture of your old self]

[SHIELD Hummer]

Contacts:

InHuman Royal Embassy

1. Sometimes your best is not good enough. Today is one of those days for Agent H.

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5155c8 No.26319

—Downtime: Agent Marths—–

Through extensive training of her skin and dark-force abilities in the gym you have gained [Power Usage 2].

While in the gym you can see two men both practicing different types of martial arts maybe you could ask one for pointers?

>Ask Clint Barton for pointers

>Ask Grant Ward for pointers

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5155c8 No.26320

File: 1459825582919.jpg (178.88 KB,1625x1080,325:216,1e-Large.jpg)

—Operation Little Man— [Phase:5]

-Agent Dolkinden-

DC 20 [18] Two point failure

DC 20 [17] Three point failure

You and Hephaestus analyze the substance but it doesn’t seem to match any know material or compound, when trying to chemically analyze the sample it seems to wither away disappearing before your eyes. When searching through the notes the science baffles your mind even more though you do seem to find out that the machine functions simply by getting in the tube and pressing the big red button.

-Agent Adler-

DC 13 [13] Perfect success

You start sorting through the junk and manage to find a box labeled “Emergency Dimensional Growth Belt Prototype : DO NOT FORGET TO BRING”.

-Agent Smith-

[No applicable bonuses]

You manage to point out little Agent Dolkinden does not notice already. You have a feeling in your gut you may have to go in after Dr.Pym…..

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5155c8 No.26322

File: 1459827210679.jpg (189.05 KB,634x845,634:845,24A2F7BF00000578-2906730-T….jpg)

—Operation Bloody Jungle— [Phase:6]

-Agent H-

[10% SUIT STABILIZED]

[Massive internal hemorrhaging][ Three turns till death]

—Unconscious—

-Agent Wills-

DC 27 [8] Nineteen point failure

DC 27 [23] Four point failure

You spit a gout of fire at the monster’s face as you move with your tentacles to wrap its legs. The fire seems to do little beyond piss the creature off as it smashes into your chest with it’s massive fist. You fly back smashing into compound, if you had not blocked with your tentacles you would surely be dead.

[One foot in the grave]

-Agent Wittiker-

DC 26 [23] Three point failure

DC 29 [26] Three point failure

You turn to the Elephant monster firing off two quick shots into the things kneecap. The arrows though they find their mark seem to do little besides annoy the creature as it turns towards you throwing a slab of concrete which skims across your right thigh as you dodge behind a building. [Right Leg Injured -5 athletics]

-Agent Pinko-

DC 4 [23] Nineteen point success

DC 8 [10] Two point success

You rush over scooping up Agent H in your metallic arms with ease, his massive bulk no match for your powerful servos. Aiming a rocket at the compound door you blow it wide open before bursting in. Inside you see lines of cages filled with various mutated people ranging from a group of children that have seemingly been meddled together to a ant-fly looking man. Checking quickly you notice the Agent H does not have long [Medivac available at extraction point]

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5155c8 No.26323

Dice rollRolled 4, 9, 17 = 30 (3d20)

>>26320

Name: Russ Dolkinden

Race: Human

Role: Technician

+Tech-head (+5 to computer use rolls)

+Gadget Guy (+5 to tech use/creation rolls)

Skills:

[Hacking 3]

[Marksman 2]

[Driving 1]

[Technology 2]

Stats:

[Mind] 1

[Body] 0

[Soul] 1

Strength:

[Prankster]

Your years of pranking have made you exceptionally adept at breaking into systems giving you a plus five to all hacking attempts.

Weakness:

[This Asshole]

You have a reputation at SHIELD and not many people like you for it.

Equipment:

[Stark-tech Surveillance Drone]

[SHIELD Parker-tech Camo Van]

[SHIELD Laptop]

[SHIELD Laser Pistol]

[SHIELD Uniform]

Background: Russ was recruited for SHIELD straight out of college. While he lacked powers or raw physical might, he is a quick thinker. Able to adapt fast and work under pressure. Granted hacking the MIT browser helped immensely. While he is young and at times acts immature, his work in the field is never found wanting by his superiors. Indeed his record would be exemplary if not for the myriad minor violations he makes, like playing a MMO on a SHIELD cpu(through 50 proxies) or rigging the regional commander's chairs(all of them) with whoopee cushions. As it stands he is too valuable to bench given SHIELD's evergrowing lack of technical support. After all Stark industries offers much better benefits to the technically minded

1. "Alright guys gather up everything you'll need for the plunge, we got to get that belt on Pym. Search the lab for anything else we'll need for this."

2."Welp now or never, time to go. Press the button"

Passive: Improvement of marksmanship.

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5155c8 No.26324

Dice rollRolled 8, 8, 2 = 18 (3d20)

>>26322

Name: James Wittiker

Race: Human

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 3]

[Driving 2]

[Melee 1]

[Unarmed 2]

Stats:

[Mind] 1

[Body] 1

[Soul] 0

Strength:

[Un-named and Un-fluffed Bonus]

+5 vs superhumans

Weakness:

[Mutant hatred]

You have an intense dislike for mutants and it shows giving you a minus five on all persuasion rolls against mutants.

Equipment:

[Carbon Fiber Bow]

[SHIELD Combat Uniform]

[SHIELD Motorcycle]

[SHIELD Shock gauntlets]

[SHIELD Communicator]

1&2. Alright. That didn't work. Guess I should aim for the soft bits. Into the comms: "Shooting for the eyes." Then shoot for the eyes.

+5

+5 from bonus?

+ Marksman 3

3. Full body workout.

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5155c8 No.26325

Dice rollRolled 12, 19, 15 = 46 (3d20)

Name: Pinko [“Michael Ogiyevich”]

Race: Experiment

Role: Operator

+ Living Weapon (+5 to combat rolls)

+ Core Training (+ 5 to athletics rolls)

Skills:

[Marksman 2]

[Melee 1]

[Unarmed 1]

[Power Usage 2]

Stats:

[Mind] 0

[Body] 6

[Soul] 0

Power:

[Teleportation]

You have the ability to transfer yourself and objects up to 10 meters at a time. Starts at being able to teleport a small car and can improve with time.

Mutation:

[Life Leech]

Everything within a 1 kilometer radius of you is slowly drained of life.

——

Strength:

——

[Robotic Body]

Your robotic body is quite stronger and faster then any normal humans increasing your body by two.

——

Weakness:

——

[Liability]

Due to your powers nature and your own nature you have a smaller selection of missions to chose from as SHIELD tries to avoid unnecessary causalities. If you are deployed to somewhere populated it will be as a last ditch effort.

Equipment:

[Long Range Transport Drone]

[High Caliber Soviet-era Machine-gun]

[Robotic Soviet Chassis]

[SHIELD communicator]

Actions

>>Music: https://www.youtube.com/watch?v=NXzxqdOAIxY&index=30&list=PLD1D52F3B782C88A1

1. Pinko radios the drone to come in to pick up H. It's all very dramatic with cool action music playing. {Evac H}

2. After that Pinko attacks the Elephant mutate to buy space for the drone to dust off and retrieve H. Pinko goes low and attempts to kill the elephant quickly, aiming for the skull at close range. {Attack the Elephant-mutate: +5}

3. Pinko uses teleport at close range in increasingly novel ways {train with eleport - passive}.

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