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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1457807494850.jpg (1.99 MB,1267x1189,1267:1189,Eternal nightv3.jpg)

6cc35e No.25007 [Last50 Posts]

"They will clash, the gods of the Day and Night.

An eclipse where the sun and moon fight over the heavens.

Alas, the sun will fall." - Lady in Red.

The Sun spent her time and energy on creation. Making life spring forth on every corner of the world. The moon grew jealous; Instead of creating his own he stole the Suns creations during the night when she was turned away. However this corruption lead many to be unable to touch her light again.

The constant conflict between the two have been known of since those early days. It would always be so, The dark hunts the light during the night, the light hunts the dark during the day. The children of the day and the creatures of the night have always been divided. A circle of strife where one side lashes out against the other and the other seeks vengeance. Bloodshed is common on both sides. But during the day, their dear mother, the sunlight herself, has always protected the “Good” And “Righteous.” Giving the light an advantage over the children of the dark.

Until one day, prophesied the lady in red divined, The prophesy that the world scoffed at, struck true. 

In a blaze during the eclipse, hundreds years after the divination was made, the sun fell in an inferno to earth. As her divine form touched the soil her body shattered into hundreds of shards, scattering over the lands. A desperate attempt to survive the goddess hid herself in countless souls to one day be reunited.

This was only 2 months ago. As the protection of the light was lost an eternal night began. Already on the first handful of days several cities fell to the hordes of vampires, werewolves and other dark nightmares that now feely roam the lands. Guided by the pale moon still visible in the sky. Only through the innate magic of the lands does the crops grow and the temperature allow life. Though without the extra help from the sun great hardships plague the lands. Methods to create sunlight thought spells or other means can be discovered to ensure a good harvest.

>Magic.

Everyone contains magic to some degree; It is part of the soul and can be depleted. There are situations of mages killing themselves by using a far to powerful spell compared to their own capacity. However it is found that in intimate acts the two involved souls help each other recharge as well as heal wounds. It is therefore common for a powerful mage to have one or several companions for the sole purpose of pleasurable recharging.

It is also possible for two souls to be joined through acts of great passion, where a mage could empower a soldier into a mighty force, yet the soldier become dependent on the mage for more energy and recharges.

One with powerful magic can also use intercourse as an alternative way to force a change on their victim’s essence. Some use this as a way to corrupt good to the side of the dark, while a powerful force of the good might be able to use it to force a creature of the dark into their submission or even purify it.

____________________________
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6cc35e No.25009

Factions of the Light.

The main light factions of human, elf and dwarves have begun to work together in a way unlike before. Survival is on the line. The best of the best mages called to the main capitols to protect the lands with a massive spell. Three main cities are protected with massive domes of sunlight.

Many refugees are traveling there to seek aid, but most will fall on the road.

Silva Alaric

Not as much a city as a massive forest. These grounds are kept by wood elves mainly. They are the closets of the light to being neutral. Their woods are protected by all kinds of creatures and even several whom have denied the dark. With their spell it is as if the trees themselves have begun to radiate small amounts of sunlight, making it hard for creatures of the dark to be within their woods without protection of some form. However there are rumors that their mages are burning out quicker than normal. Forcing them to send out search parties to hunt for external magic sources. Be it a powerful vampire or a greater spirit.

Capitol of Karell.

Vast walls shield this city along with the Order of the Sun. A massive dome of light protects this wondrous city. Humans founded it but many different species are at this trade central. After the first three weeks their mages stopped burning out, rumor has it that they found a shard of the sun, a maiden of pure heart, who now helps hold up the barrier to protect the city.

The Order of the Sun are working hard to amass a new army to decimate the forces of the dark. Their purpose to find and recollect the sun so that she may grace the heavens once more and strike back at the dark and scorch their filth from the surface of the lands!

Allethaes

Many of the dwarves holds where the first to fall, unable to use magic they had little to none sunlight to use against the monsters that swarmed against them. Most where forced to flee and ended up with the High elves at Allethaes. There the dwarves have sworn to do whatever they can as protectors to some day obtain vengeance for the fallen. After all, A silver ax to the head of a werewolf still strikes true.

The High elves are frail but powerful in magic have only benefitted from the dwarven refugees. A symbiosis between the two races keeps the city afloat better than the other amidst the chaos.

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6cc35e No.25010

The Darkness.

Most of the children of darkness has formed clans with armies whom forces are constantly bolstered by either slaves, war captives or deflectors from the light. Yet many prefer to not work together. Werewolves and Vampires have always been at odds. Lich's and dark spirits often deem bestial humanoids and too dumb to work with, fit only as beasts of burden and attack-dogs. While the goblins simply want to blow up as much as they are able to. It may be a good thing for the light however that the darkness contains much disarray, if they had all worked together without infighting then all would have been lost long ago.

The Exalted.

The leading vampire clan where smart to take over the humans City Ordenia first. At the first day they had already begun infiltrating and converting the inhabitants to theirs. Turing it into a city for vampires with several human 'pets' for food and fun. High and mighty this clan deems itself superior t others, but allow others to join if they manage to prove themselves. After taking Ordenia they have concurred several other towns.

The Proven.

This mix of species is one of the few clans whom try to work together; They accept all who can prove themselves in one way or another. Those who are best adjusted to the task are those set to do it. They where the ones to take the dwarves holds. With the dwarves capitol Menaruhm in their control they have a massive space to forge weapons and prisoners to please their needs.

The Primal.

This Clan only desires destruction and pleasure. They ravage the land without claiming any of it but leave cinders and ruins behind. Most of them are of a destructive nature uncaring of the state of the world. They live to leave their mark on the world, preferably in a violent manner.

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6cc35e No.25011

The Neutral in-between.

They are few and hounded by both sides, either unable to fit in either of the two sides or disagree with the side they originated from yet do not wish to join the opposite. Here are also those whom understand how dire this can become in the long run, How areas untended to will wither and die and how some creatures of the dark will overpopulate to an extent to threaten extinction.

The Duality.

An Order funded at the first words of the Lady in red. They understand the need of balance and try to do the right thing to even it out. All who have joined have done so of many reasons. Battle hardened warriors tired of the bloodshed. Souls who see the scars on the world and take up arms to defend it. Deflectors from both the armies of the Light and the Dark upon the realization that their world may die if this continue.

Together they work relentlessly to find the shards of the sun to return her to the sky. Not for the sake of the light but for the sake of balance.

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6cc35e No.25013

This is a medieval fantasy world. Matchlocks exist but are extremely rare and exotic. Most weapons will be below that tech level.

Name:

Race:

Background and fluff:

Class: (Mage, soldier, paladin, archer and so on. )

Faction: (Chose one of the 7, or be outside of them. If you make a lesser faction you need to talk to me first about it.)

Alignment: (Light, Dark or Neutral.)

Leave this Blank:

Skills: (Skills that you improve and learn are to be added here. Combat skills like Block, Dodge or Swordsman will also be listed here.)

Health:

Sun weakness: (Depending on your race you take damage from sunlight or Sunspells.)

Sun Resistance: (With spells, artifacts and other means, one can gain protection against sunlight or Sunspells.)

Soul: 3 (Soul damage is worse than any kind of damage. Only special events, weapons or spells can cause this.)

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

Your Hero has 2 actions and any minions will have 1 collective action. You can however translate Hero actions into minion actions at a 1:1 effectiveness.

Results: Your actions are divided into critical failures, failures, successes and critical successes.

a rolled 1= crit failure. Something BAD happens here, It may be damage to your soul, loosing a limb or stricken by a powerful curse or sickness.

2-39= Failure.

40-80= Success.

81-99= double success

Rolled 100 = critical success. A REALLY GOOD event happens for you, finding an artifact, improved minions, a powerful follower or a gift from a lesser local god is all possible.

Remember that fluff will affect your results greatly! If you do something terribly stupid it will reflect on the rolls, same if you play it smart or fluff out interactions.

Each turn if you do more than 1 training action (Learning etc) each additional training action will give a penalty to each training roll. To get better in an area/skill you actually have to have reason for being able to improve it (a skill book, a teacher, a magic potion, etc) obviously every skill and area does not have the same pre-requisite. To train your strength up to a certain level does not require any specific reason. Though the level varies depending on your race and such. For every rank you want to improve magic you need to have sexual interaction with someone to give your soul new essence to work and improve on.

Skill progress goes ( /4 is how many steps each tech needs to complete)

Rank 1 /4

Rank 2 /6

Rank 3 /8

Rank 4 /10

Rank 5 /12

Theoretical Rank 5+ will have varying steps. Or more likely no steps at all since it requires some very special event to occur

How well your minions manage is very fluff based, if you hire random drunks, they will be pretty weak. If you convince vampires to serve you with a good argument they will be better than the standard human. If you summon a powerful demon it will be powerful with a good chance of succeeding but far harder to control unless one has the right skills.

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6cc35e No.25017

>>25007

Name: Stanton Vehores

Race: Incubus

Background and fluff:

Stanton was a human that dabbled in the arts of magic… WAS. He no longer is, and hasn't been for many years. Ever since he merged himself with a demon that he summoned he's been something more. Gaining agelessness, great magic power and demonic knowledge at the mere price of things such as morality, compassion and what is commonly known as "goodness". Though some other things were also gained. An insatiable lust was an unexpected side-effect. Ever craving new experiences of the carnal kind. Lusting for women to do depraved acts with. It didn't take long for stanton to realise that he could use this energy to power his spells and summonings. Summonings he was well-suited for with his intimate knowledge of the demonic realms. Now that the sun has fallen he has taken the village he was in under his wings. Keeping the nasties at bay in return for "willing" females to sate his lusts and help him power his spells. Both to protect the village, to help the crops grow so they don't starve. For what good is a village if there is nobody left alive to serve him?

Class: Tantric summoner mage

Faction: Independent.

Alignment: Dark

Leave this Blank:

Skills:

Health:

Sun weakness:

Sun Resistance:

Soul: 3

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

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6cc35e No.25018

File: 1457809583856.png (491.07 KB,1280x1024,5:4,6642589e476cd2bbc3a0a3850c….png)

>>25013

Name: Kefala

Race: Corrupter Snake

Background and fluff: Born of pure undefiled Darkness, Kefala is, like so many of thoee born of pure darkness, entirely devoted to the corruption and/or destruction of the light. She cares not how it happens, only that the dark remains and her along with it. She is addicted to the shaping and changing of the flesh and mind, her own ludicrous form a living example of the lengths the dark will go to spread itself. She considers her form quite superior in all aspects, and looking at her one can see the darkness flowing across her red skin. Alongside the proven she made sure that the dwarf strongholds fell, her task in the matter being the corruption and seduction of their lords and ladies alongside others skilled in infiltration. As a reward for her hard work she has taken a number of prisoners and slaves to the ruins of Amsukan, returning there so that she may begin working on mastering fleshshaping on her own.

Class: Fleshshaper/Corrupter

Faction: The Proven for now

Alignment: Dark

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6cc35e No.25029

>>25013

Name: Anton Soric

Race: Human

Background and fluff: Anton was born small and frail in the slum of Ordenia. Life was hard and violent in the slums, not helped by lack of sun and forces of darkness frequently using the slums as "hunting grounds." Anton survived by being mean, sneaky and fast. The creatures of the darkness can't hurt you if they don't know you're there, and if they do, a blade applied quickly can ruin their day. Still live there had taken it's toll on Anton. He's lost many friends and bears many scars. Once he had gathered up enough supplies he fled from Ordenia to a land where there was still light.

Class: Assassin

Faction: Outside

Alignment: Neutral with Dark tendencies

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6cc35e No.25033

File: 1457817687155-0.jpg (102.36 KB,720x554,360:277,archer6.jpg)

File: 1457817687167-1.jpg (92.71 KB,500x628,125:157,archer5.jpg)

>>25007

Name: Natros Yo'shen

Race: Half Elf

Background and fluff: Born within the massive forest of Silva Alaric, Natros was apprenticed to an aging human Ranger. Despite his age, the human's skill with a bow was unmatched within the forest, and possibly the world. Combined with a small bit of magic, a camouflaged cloak and many years training to move silently, the pair worked for the good of Silva Alaric together for close to a decade. With the Fall of the Radia, came a massive influx of fighting at the edges of Silva. Natros and his mentor Halsor were tasked with assassinating a number of high priority targets by the Council, a duty they gladly accepted. The darkness of their targets would only help with their unseen movement, so that they could conserve their mana. Three such missions were completed, killing two clan leaders of the Primal and a vampire. However, with the vampire, an unforeseen complication arose. Halsor was killed, after which the vampire combusted from the five sunlight infused arrows that sprouted from her chest within two seconds. With dozens more vampires coming, the grieving ranger swept up his mentor's body and ghosted away from the vampire stronghold. With a great deal of ceremony, the body is returned to the earth, and an acorn placed in the grave.

Class: Ranger

Faction: Silva Alaric

Alignment: Light

Leave this Blank:

Skills: (Skills that you improve and learn are to be added here. Combat skills like Block, Dodge or Swordsman will also be listed here.)

Health:

Sun weakness: (Depending on your race you take damage from sunlight or Sunspells.)

Sun Resistance: (With spells, artifacts and other means, one can gain protection against sunlight or Sunspells.)

Soul: 3 (Soul damage is worse than any kind of damage. Only special events, weapons or spells can cause this.)

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

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6cc35e No.25034

>>25007

Name: Ivaz

Race: Crystalline Spirit

Background and fluff: Ivaz is a crystalline spirit. If you don't know what a crystalline spirit is that is because they are usually forgotten. Much like nature spirits control plants and animals and emotion spirits control their specific emotion crystalline spirits control all things crystalline. They used this to shape the world and create the ores and gems of the world long ago before the sun created the races. As time went on their roll in the world was forgotten, and they lost their purpose. Many decided to disappear, but Ivaz decided to stay and watch the world in case he was needed. As time went on his desire for purpose became a bitterness to the races who have forgotten his kind, and then disdain for the gods who created them and taught them nothing of the ones who shaped the world long ago. As the sun shattered upon his home and the world became dark he knew it was time to move. Ivaz had a new goal now, to become a god and end this feud between the light and dark one way or another, before it destroys the world the spirits so eagerly protect.

Class: Crystalline Spirit

Faction: None

Alignment: Neutral

Leave this Blank:

Skills: (Skills that you improve and learn are to be added here. Combat skills like Block, Dodge or Swordsman will also be listed here.)

Health:

Sun weakness: (Depending on your race you take damage from sunlight or Sunspells.)

Sun Resistance: (With spells, artifacts and other means, one can gain protection against sunlight or Sunspells.)

Soul: 3 (Soul damage is worse than any kind of damage. Only special events, weapons or spells can cause this.)

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

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6cc35e No.25035

Name: Eirk

Race: Human

Background and fluff: My name is Erik and I'm the former of the light. Once I was a cleric, fight for survival and to protect others was my creed. But once I saw my fellow men they were doing a barbaric act against some dark aligned creatures. When they dared to brutalize a youngun who's only sin was being a goblin, I've decided to make them reconsider their decision a bit forcefully I might add.

Now I'm wanted for betraying their ideals but that doesn't matter. After all I've got a young child and I'm ready to defend him at all costs. After all ever since I've rescued him he takes to calling me his father and I try to help but he still thinks I'm his father. Well I want to make this world great after all I'm fighting for survival and I'm protecting my son, I believe I haven't truly fallen

Class: Former Cleric

Faction: The Duality.

Alignment: Neutral

Leave this Blank:

Skills: (Skills that you improve and learn are to be added here. Combat skills like Block, Dodge or Swordsman will also be listed here.)

Health:

Sun weakness: (Depending on your race you take damage from sunlight or Sunspells.)

Sun Resistance: (With spells, artifacts and other means, one can gain protection against sunlight or Sunspells.)

Soul: 3 (Soul damage is worse than any kind of damage. Only special events, weapons or spells can cause this.)

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

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6cc35e No.25045

>>25007

I'd like to jump in. How do you feel about something issuing from another planet or a different plane? Tech fiat about being medieval Level or lower would be followed either way.

The catch is; the plane/planet is a world in which it already long ago became dark, or was dark from the start of things.

Also & unrelated I was considering running a dark skies / dying earth game myself, though probably a nation builder. You may join if you wish to. SciFi not fantasy.

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6cc35e No.25064

>>25045

Send me a PM and we can discuss your concept and background. I'm sure we can make it work.

Since I have started this I will not be joining any others for a while. I don’t know how much time and energy I will need to put into this until it has started up properly. Thanks for offering anyway.

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6cc35e No.25072

>>25017

Name: Stanton Vehores

Race: Incubus

Background and fluff:

Stanton was a human that dabbled in the arts of magic… WAS. He no longer is, and hasn't been for many years. Ever since he merged himself with a demon that he summoned he's been something more. Gaining agelessness, great magic power and demonic knowledge at the mere price of things such as morality, compassion and what is commonly known as "goodness". Though some other things were also gained. An insatiable lust was an unexpected side-effect. Ever craving new experiences of the carnal kind. Lusting for women to do depraved acts with. It didn't take long for stanton to realise that he could use this energy to power his spells and summonings. Summonings he was well-suited for with his intimate knowledge of the demonic realms. Now that the sun has fallen he has taken the village he was in under his wings. Keeping the nasties at bay in return for "willing" females to sate his lusts and help him power his spells. Both to protect the village, to help the crops grow so they don't starve. For what good is a village if there is nobody left alive to serve him?

Class: Tantric summoner mage

Faction: Independent.

Alignment: Neutral dark.

Skills:

Rank1 Sunlight Magic

Rank 2 Summoning.

Rank 2 Control.

Health: 10

Sun weakness: 1

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20/20

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Summon/Control Demon rank 2. Mana cost 5.

Summon a Demon and/or cast control on it.

Equipment:

Book of demons

A collection of the different creatures from the demonic realm, written by yours truly. It entails many of their weaknesses and strengths.

Fine Cloths.

Sun infused rapier.

Minions: -

Bonus:

Dark knowledge: The demon realms where you home once, well, for part of you at least before you became fused and turned half human. You retain an immense knowledge from there, knowledge about demons, magic, the world and even some more dark delicious secrets.

Takes one to know one: You have a good chance of knowing when you speak to a demon, even if they are in a hidden form.

Location: Close to Silva Alaric

>>25018

Name: Kefala

Race: Corrupter Snake

Background and fluff: Born of pure undefiled Darkness, Kefala is, like so many of thoee born of pure darkness, entirely devoted to the corruption and/or destruction of the light. She cares not how it happens, only that the dark remains and her along with it. She is addicted to the shaping and changing of the flesh and mind, her own ludicrous form a living example of the lengths the dark will go to spread itself. She considers her form quite superior in all aspects, and looking at her one can see the darkness flowing across her red skin. Alongside the proven she made sure that the dwarf strongholds fell, her task in the matter being the corruption and seduction of their lords and ladies alongside others skilled in infiltration. As a reward for her hard work she has taken a number of prisoners and slaves to the ruins of Amsukan, returning there so that she may begin working on mastering fleshshaping on her own.

Class: Fleshshaper/Corrupter

Faction: The Proven for now

Alignment: Dark

Skills:

Rank 2 Corruption magic

Rank 2 Biomancy.

Health: 10

Sun weakness: 3

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Seed of corruption. Rank 2. Mana 5 (Need to be able to touch victim)

You touch someone’s soul. Planting the first seed of corruption they will over time slowly change of essence and form. It often attacks the mind first and over time changes the body to fit it. Those who are of strong will can try to resist it.

Flesh Craft Rank 2. 2 Mana but there has to be "material" that can be used.

This spell allows the user to freely change and shape their victim after their own wishes. As long as there is organic material that can be used they can build on and ad new features like claws or two extra arms. The flesh crafter needs to be able to touch their victim and take the time to form them. Those who are of strong will can try to resist it.

Equipment:

Basic tools for your minions to fix your lair as you se fit.

Minions: 8 Dwarf slaves, 2 humans slaves.

Bonus:

A mothers love:

Your children grow up far faster than normal and are innately loyal to you. However their "Quality" depends on who is the father. The stronger and more powerful the father, the better your children will be.

Location: The ruins of the Bastion of Amsukan.

Disadvantage: They are big, beautiful but oh so big. Your boobs get in the way of some of your actions, giving a penalty where they would be to cumbersome or get in the way. They can be used to suffocate others however.

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6cc35e No.25073

>>25029

Name: Anton Soric

Race: Human

Background and fluff: Anton was born small and frail in the slum of Ordenia. Life was hard and violent in the slums, not helped by lack of sun and forces of darkness frequently using the slums as "hunting grounds." Anton survived by being mean, sneaky and fast. The creatures of the darkness can't hurt you if they don't know you're there, and if they do, a blade applied quickly can ruin their day. Still live there had taken it's toll on Anton. He's lost many friends and bears many scars. Once he had gathered up enough supplies he fled from Ordenia to a land where there was still light.

Class: Assassin

Faction: Outside

Alignment: Neutral with Dark tendencies

Skills:

Rank 3 Knives and daggers

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Streetwise

Rank 1 Slight of Hand.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0 (Need magic rank 1 if you wish to learn spells.)

Mana: 5

Spells: -

Equipment:

Fine Daggers.

You have been able to loot and have your pick from some situations, one day you happened upon a vampire with a beautiful sett of daggers. Their yours now.

1 gold and 72 silver coins.

Cloak full of pockets.

Minions:

Bonus:

Jaded: It is hard to frighten you or make you flinch, you have seen Many horrible things the world has to offer from both the dark and the so called "Light." You have a bonus against most forms of fear.

Iron Will: Your innate magic has been formed with your upbringing. You started as weak but with shear will you have grown to become stronger. A constant uphill battle against the world itself. Your will is hardened and therefore you have an extra resistance to many of the mind, soul or body altering spells out there.

Location: Close to Karell.

>>25033

Name: Natros Yo'shen

Race: Half Elf

Background and fluff: Born within the massive forest of Silva Alaric, Natros was apprenticed to an aging human Ranger. Despite his age, the human's skill with a bow was unmatched within the forest, and possibly the world. Combined with a small bit of magic, a camouflaged cloak and many years training to move silently, the pair worked for the good of Silva Alaric together for close to a decade. With the Fall of the Radia, came a massive influx of fighting at the edges of Silva. Natros and his mentor Halsor were tasked with assassinating a number of high priority targets by the Council, a duty they gladly accepted. The darkness of their targets would only help with their unseen movement, so that they could conserve their mana. Three such missions were completed, killing two clan leaders of the Primal and a vampire. However, with the vampire, an unforeseen complication arose. Halsor was killed, after which the vampire combusted from the five sunlight infused arrows that sprouted from her chest within two seconds. With dozens more vampires coming, the grieving ranger swept up his mentor's body and ghosted away from the vampire stronghold. With a great deal of ceremony, the body is returned to the earth, and an acorn placed in the grave.

Class: Ranger

Faction: Silva Alaric

Alignment: Light

Skills:

Rank 3 Archery

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Survivalist

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Ghost Rank 1. Mana 2. 5 mana if you are carrying a lot of gear.

For a good duration of an hour you turn impossibly silent as well as eliminate any trace of smell from yourself. Able to slip undetected as long as you don’t leave major physical tracks where you move. This makes you very hard for many children of the dark to find you, especially since many rely heavily on their sense of smell and hearing.

Equipment:

Elven crafted fine longbow.

Formed with magic and song this bow was rewarded to you when you where younger. Its quality is nearly unmatched and elven songs are engraved in it. Along with it you have a quiver of 10 sun arrows and 10 normal arrows.

Halsor's Amulet of Radia.

A plain wooden amulet with the symbol of Radias sun on it. Weathered from Halsor wearing it during his life before it was passed on to you.

Silva Ranger clothing.

These cloths give a bonus to stealth as long as you are in a forest or a different lush and green location.

Minions:

Bonus: Best of the Best:

Your training under Halsor has taught you much. You live and breath the essence of a ranger. Stealth comes naturally to you, animals will rarely treat you will hostility unless they’re corrupted, you know what to eat, what not to eat and your arrow almost always hits dead center of your target. You have an overall bonus on Ranger skills.

Location: Silva Alaric

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6cc35e No.25077

File: 1457891384691.jpg (139.2 KB,995x802,995:802,1457819979205.jpg)

Name: Egrox ['The Rambler']

Race: Griffon

Background and fluff: Egrox is reputed to be the last griffon in existence. This has resulted in something of a lonely life, as the creature now seems to soldier on without any hope of a future insofar as the usual life of his kind – there will be no children or legacy to speak of. However, as time has moved forward, Egrox has found that joy in his life can be found in helping the lesser mortals with their temporal concerns that seem fleeting. This gives Egrox a beneficent, if mournful and condescending, manner. In his free time Egrox enjoys playing with children and telling stories about years passed.

Class: Paladin

Faction: Capitol of Karell

Alignment: Light

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6cc35e No.25088

File: 1457894028882-0.jpeg (83.23 KB,736x1057,736:1057,Kaaaeandros.jpeg)

File: 1457894029695-1.jpeg (57.56 KB,600x412,150:103,Kaaeandros2.jpeg)

Name: Kaaeandros

Race: Dragon

Background and fluff: Kaaeandros was a very young Blue dragon who strongly supported the Light and a very adept Spell Blade. He combined his natural magical affinity with sharp fighting skills with a Dao sword.

Being a young dragon he iss almost a bit foolish in his views about his own prowess and the world around him. When the Sun fell he strode out into the developing battlefields against the dark ones. Flying over the battlefield spreading destruction through the enemy ranks with his fiery breath he was suddenly struck by magical lightning that forced him into his humanoid elvish form. Crashing to the ground he there after panicked over his state of being and ran away from the fight.

When he collected his thoughts he decided he had to find the shards of the Sun and somehow return her to the heaven above and hopefully get help with his predicament. Within a week he thought he had found traces of one of these persons. Approaching a stunning beauty he was convinced she was truly a shard and he was utterly duped. He had a glorious night with this woman as she in turn transformed his essence, his will of good. Turning it for her own uses Kaaeandros was so blinded by what he perceived he was convinced in his now dark heart that this still was one of the Suns shard. He vowed the morning after to find the other shards of her, to bring them to her in what is their true form. For the sun fell to earth, it must has fallen into darkness as this woman was proof beyond doubt of it.

Kaaeandros then set out with a new view on the world and a new goal in life. To corrupt the sun and grant it to his mysterious Lady. After the transpiring events which happened around the world he avoided getting detected as a dark being and soon made his way towards the Capitol of Karell. Using some of his old contacts within Allenthas he burned his last few debts that he had to collect from a few elves to get smuggled into the great city’s walls.

Class: Spellblade

Faction: Allenthas

Alignment: Dark

Leave this Blank:

Skills:

Health:

Sun weakness:

Sun Resistance:

Soul: 3

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

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6cc35e No.25093

File: 1457897531752.jpg (560.69 KB,689x1101,689:1101,Mage Armor.jpg)

Name: Helen Lumerina

Race: Human

Background and fluff:

Born and raised in the Capitol of Karell. She comes from a middle class family with her father running a rather profitable spice trade and her mother running an apothecary. At a young age she was discovered to have latent magical power and was sent away to train with the master mages. Helen is proud of her proficiency in fire and light magic verging on boisterous and reckless in some cases. With the disappearance of the sun Helen has vowed to burn away the darkness and restore the light to this great land.

Class: Mage

Faction: Capitol of Karell

Alignment: Light

Leave this Blank:

Skills: (Skills that you improve and learn are to be added here. Combat skills like Block, Dodge or Swordsman will also be listed here.)

Health:

Sun weakness: (Depending on your race you take damage from sunlight or Sunspells.)

Sun Resistance: (With spells, artifacts and other means, one can gain protection against sunlight or Sunspells.)

Soul: 3 (Soul damage is worse than any kind of damage. Only special events, weapons or spells can cause this.)

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

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6cc35e No.25103

>>25034

Name: Ivaz

Race: Crystalline Spirit

Background and fluff: Ivaz is a crystalline spirit. If you don't know what a crystalline spirit is that is because they are usually forgotten. Much like nature spirits control plants and animals and emotion spirits control their specific emotion crystalline spirits control all things crystalline. They used this to shape the world and create the ores and gems of the world long ago before the sun created the races. As time went on their roll in the world was forgotten, and they lost their purpose. Many decided to disappear, but Ivaz decided to stay and watch the world in case he was needed. As time went on his desire for purpose became a bitterness to the races who have forgotten his kind, and then disdain for the gods who created them and taught them nothing of the ones who shaped the world long ago. As the sun shattered upon his home and the world became dark he knew it was time to move. Ivaz had a new goal now, to become a god and end this feud between the light and dark one way or another, before it destroys the world the spirits so eagerly protect.

Class: Crystalline Spirit

Faction: None

Alignment: Neutral

Skills:

Rank 2 Sculptor.

Rank 2 Crystallomancy

Rank 1 Meditation

Health: -

Sun weakness: 0

Sun Resistance: 0

Soul: 4

Magic: 2

Mana: 20

Spells:

Matter to crystal. Rank 2 Mana 5

With this spell you can turn objects or living creatures into a crystal type of your choice. A person with strong will can try to resist this spell. If a living being is crystallized they are still alive in that form until broken or reshaped.

Crystal to matter. Rank 2 Mana 5 to restore to its original matter. Mana x if turning it into a different material depending on what it is.

With this spell you can turn crystal into matter. If it is a former living creature they return to their previous state. This can be used to make other materials as well if it was crafted to resemble the shape of the chosen material.

Equipment:

3 Fire opals

1 Large chunk of amethyst

1 Large chunk of azurite

Minions:

Bonus: Crystalline soul: You can freely shape any form of crystal with a bit of time. For you it is as natural as breathing.

Incorporeal: You have no body making it very hard for normal means to harm you. But any magic or weapon focused on harming spirits can harm you and the damage goes directly to your soul.

Location: In a cavern between Menaruhm and the second closest dwarven hold.

>>25035

Name: Eirk

Race: Human

Background and fluff: My name is Erik and I'm the former of the light. Once I was a cleric, fight for survival and to protect others was my creed. But once I saw my fellow men they were doing a barbaric act against some dark aligned creatures. When they dared to brutalize a youngun who's only sin was being a goblin, I've decided to make them reconsider their decision a bit forcefully I might add.

Now I'm wanted for betraying their ideals but that doesn't matter. After all I've got a young child and I'm ready to defend him at all costs. After all ever since I've rescued him he takes to calling me his father and I try to help but he still thinks I'm his father. Well I want to make this world great after all I'm fighting for survival and I'm protecting my son, I believe I haven't truly fallen

Class: Former Cleric

Faction: The Duality.

Alignment: Neutral

Skills:

Rank 2 Lore: The two Gods, lesser gods and the proper religious rites.

Rank 2 Mace

Rank 2 Shield

Rank 1 Sunlight Magic

Rank 1 Medical Care

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Blessing of Radia. Rank 1 Mana 3

This spell removes lesser curses, weak corruption and can even cure minor diseases. It also helps the one receiving in the close future. Making their life a bit easier for a short while in this chaotic world. (+10 on one action.) However it is frowned upon for a cleric to bless themselves.

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Equipment:

Amulet of Radia.

Mace.

Order of Radia shield.

30 silver.

Minions:

Apollo is a good kid. A bit foolish at times but smart and creative. He is good at fixing broken stuff when necessary but loves to make small bombs or mixes that explode in a fiery mess. Thankfully listens to you when you tell him to stop or not touch anything. He tries to mind his manners and learn from you. He looks up to you and sees you as his father and would go very far to help you if he can.

Bonus: Favor amongst the neutral and goblins.

Many of the neutral or the goblins smile over what you did, you stepped up for someone who was defenseless even if those of the light may shun you. The Duality also recognizes you as a sensible man who understands how wrong things have gone. You can turn to these people for help if necessary.

Location: Penca Forest on the move away from Karell.

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6cc35e No.25104

>No more players are allowed. The ones who have booked spots are: The Daft, That guy, Zavon and Pie.

With those last 4 we are 13. Since I am new with builders that will be the Cap.

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6cc35e No.25105

File: 1457907405953.png (1.64 MB,1024x1552,64:97,swordsman_by_samc_art-d7mv….png)

>>25104

Name: Mathew Montarey

Race: Human

Background and fluff: It has and will always be funny to Mathew to see the too-righteous paladins parade themselves up the streets with their chin held high and a swagger in their step. Mathew is a firm believer that the lady enjoys humility yet her own servants are prideful. Its not his duty to take it up with them though as his duty is that of a peasant. One of many sent out from their little shacks to go die for the Lady in a desperate bid to push back the darkness. Mathew prides himself on being one of the best Swordsmen in his company and a more devout believer of the lady; you will not find. So it is with a small bit of jealousy that he views the paladins that walk past him in their bright plate-mail with joyous smiles upon their face. He shoulders his burden and sets out on the campaign trail once more as he looks back to his squad. Green men recruited after the fall of the light. He will lead them to victory against the darkness. He will vanquish those who would champion the encroaching night. He will win back the Lady's favor or he will die trying. Such is his duty.

Class: Soldier

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills: (Skills that you improve and learn are to be added here. Combat skills like Block, Dodge or Swordsman will also be listed here.)

Health:

Sun weakness: (Depending on your race you take damage from sunlight or Sunspells.)

Sun Resistance: (With spells, artifacts and other means, one can gain protection against sunlight or Sunspells.)

Soul: 3 (Soul damage is worse than any kind of damage. Only special events, weapons or spells can cause this.)

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

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6cc35e No.25111

File: 1457909637897-0.jpg (66.97 KB,350x471,350:471,350px-Gregor_Clegane_Nordh….jpg)

File: 1457909637897-1.jpg (51.69 KB,300x300,1:1,300px-John_Picacio_Mountai….jpg)

Name: Jotunn ættaðr

Race: Human (possibly giant descended)

Background and fluff: Born to a mother who's name he never knew, Jotunn was a marvel to behold as an infant. Weighing as much as a sack of grain, with a head the size of a watermelon, a warrior of the tribe came into this world screaming. His mother died before she could name him, and so the village named him Jotunn ættaðr, for it was said he must have giants blood in him to be this big.

As he grew he proved them right, his height overtook the other children of the tribe within 6 years, and by the time he was 12 towered a foot over the tallest man and with a body that could wrestle a bear and push back an ox. He valued his size and strength and power, something which tribe valued in a warrior as well, and carved his name into the minds of the tribe as he joined the raiding bands and cut men in two with a single blow. On the day he achieved manhood challenged the village to the Chieftans daughter. None could oppose him, and so when the Chieftan died he took his place.

His size and brawn did not take away room for a warriors mind and cunning, and he lead his tribe to glory after glory, raiding those of dark and light without discrimination. In time, the Proven had had enough and organized a great army several times the tribes size to wipe them out. It would have been the end for them until the timely rescue of the Dwarves of Allethaes, who had been tracking the Proven's army.

He had always thought the dwarves weak, small creatures not fit to fight. Until the day he saw that their size did not limit them. He saw the strength in their armor, their weapons, their discipline, how with a handful of short men they slew a mighty Proven war beast ten times their height, and held the line against so many proven numbers.

Two things happened this day, the Dwarves earned the favor and loyalty of the Tribe forever forever. And Jotunn would forever be inspired by the Dwarvens warcraft. Now he seeks to lead his tribe into a style of warfare. Of discipline. Of pike walls and crossbows and heavy armor. Now the giant barbarian takes on an equally heavy plate of armor and a mighty dwarven sword, and aims to see his tribe become the greatest fighting force the world has ever seen and carve their name into history.

Class: Reformed Barbarian (Soldier)

Faction: Barbarians - Allethaes Aligned

Alignment: Neutral

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6cc35e No.25121

>>25077

Name: Egrox ['The Rambler']

Race: Griffon

Background and fluff: Egrox is reputed to be the last griffon in existence. This has resulted in something of a lonely life, as the creature now seems to soldier on without any hope of a future insofar as the usual life of his kind – there will be no children or legacy to speak of. However, as time has moved forward, Egrox has found that joy in his life can be found in helping the lesser mortals with their temporal concerns that seem fleeting. This gives Egrox a beneficent, if mournful and condescending, manner. In his free time Egrox enjoys playing with children and telling stories about years passed.

Class: Paladin

Faction: Capitol of Karell

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Aerial combat.

Rank 2 Dodge

Rank 1 Survival

Rank 1 Perception.

Rank 2 Charisma.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

Custom made armor. Damage Reduction: 1

1 gold and 10 silver coins.

Minions:

Bonus:

Last of your kind.

You are quite possibly the last gryphon to roam the world. The rest have died over the ages or vanished into the unknown. Be it luck or some other force, you have survived. Many view you with respect and your voice is often heard within Karell.

To the skies.

You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

Location: Karell

>>25093

Name: Helen Lumerina

Race: Human

Background and fluff:

Born and raised in the Capitol of Karell. She comes from a middle class family with her father running a rather profitable spice trade and her mother running an apothecary. At a young age she was discovered to have latent magical power and was sent away to train with the master mages. Helen is proud of her proficiency in fire and light magic verging on boisterous and reckless in some cases. With the disappearance of the sun Helen has vowed to burn away the darkness and restore the light to this great land.

Class: Mage

Faction: Capitol of Karell

Alignment: Light

Skills:

Rank 1 Arcane knowledge.

Rank 1 Meditation.

Rank 2 Pyromancy

Rank 2 Sunlight Magic.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Fireball. Rank 2 Mana 3

You throw a large ball of fire on your foes, causing 2 in damage if it hits. If you roll above 85 the target may catch fire. Harming them with 1 per turn unless they spend an action to put it out.

Breath of flames. Rank 2 Mana 4

Harm several enemies before you with a wide breath of fire. Damaging each for 1 point.

Flameskin. Rank 2. Passive Mana cost:3

Protects you from 2 points of fire damage. Your and gear will still take fire damage but you will be left untouched unless its a higher fire intensity.

Infuse sunlight, Rank 1. Mana cost:1(Cant go below one.)

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 2 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Equipment:

Minions:

Bonus:

Of Fire and Light.

Sun and Fire spells come naturally to you. All of your fire and light spells drain less mana than they normal would. Elementals of the two also seem to view you as kin.

Location: Karell

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6cc35e No.25135

File: 1457931817613.jpg (305.22 KB,1280x784,80:49,Angel.jpg)

Name: Avalkya the Reaver

Race: Angel of the Sun

Background and fluff:

As Avalkya watched the Sun fall to earth, her sisters frightened and scared, she only felt numb. They all knew they had failed. Most of them, too scared that their mythical powers of purity and light had been robbed, chose to stay in the relative safety of the heavens, away from the corrupting magics below, and the nightmares that have crawled out of the land. But Avalkya could almost be said to be excited at the shaddering of her Mistress. Before any conclusion could made she, descended from above, her axe in hand, and purpose in her heart. It was her time to bring light, to redeem the fallen, to fight the horrors of the night. Although she had lost much, the sheer thrill of fighting and going into the world of mortals filled her with mad glee. Unlike the other angels, whose golden armor and shining swords are filled with majestic power, Avalkya is bloody and deranged; Her weapon, a heavy axe used for judgement. It was with little surprise upon her creation, that she designated the Judicator and Executioner of the Sun thanks to her talents.

She has come to the lands below to find the shards of her Creator, and bring holy judgement upon the dwellers of the night. She will not rest till sun has been restored, and the nightmares of the dark are brutally slayed. But in the meantime, it is about time that the enemies of man, and those that merely pay lip service to the Sun soon feel her wrath in all its blazing glory.

Class: Redeemer

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills: (Skills that you improve and learn are to be added here. Combat skills like Block, Dodge or Swordsman will also be listed here.)

Health:

Sun weakness: (Depending on your race you take damage from sunlight or Sunspells.)

Sun Resistance: (With spells, artifacts and other means, one can gain protection against sunlight or Sunspells.)

Soul: 3 (Soul damage is worse than any kind of damage. Only special events, weapons or spells can cause this.)

Magic:

Mana:

Spells:

Equipment:

Minions:

Bonus:

Location:

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6cc35e No.25137

>>25131

I had forgotten that Cutebold had previously reserved a spot and that puts us over the cutoff limit. Sadly I will have to make cuts and you did not make it then. And since your fluff is the one that is hardest to reconcile with the world it is the natural character to remove. I'm sorry for taking your time, but as a new GM I need to be hard on not going over more than I can handle.

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6cc35e No.25144

>>25137

Don't sweat it, its all good.

I wish you all the success you can stand to have, & am not even a little bit buttock blasted.

I would like you to map a hex-map for me though.

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6cc35e No.25147

>>25088

Name: Kaaeandros

Race: Dragon

Background and fluff: Kaaeandros was a very young Blue dragon who strongly supported the Light and a very adept Spell Blade. He combined his natural magical affinity with sharp fighting skills with a Dao sword.

Being a young dragon he is almost a bit foolish in his views about his own prowess and the world around him. When the Sun fell he strode out into the developing battlefields against the dark ones. Flying over the battlefield spreading destruction through the enemy ranks with his fiery breath he was suddenly struck by magical lightning that forced him into his humanoid elvish form. Crashing to the ground he there after panicked over his state of being and ran away from the fight.

When he collected his thoughts he decided he had to find the shards of the Sun and somehow return her to the heaven above and hopefully get help with his predicament. Within a week he thought he had found traces of one of these persons. Approaching a stunning beauty he was convinced she was truly a shard and he was utterly duped. He had a glorious night with this woman as she in turn transformed his essence, his will of good. Turning it for her own uses Kaaeandros was so blinded by what he perceived he was convinced in his now dark heart that this still was one of the Suns shard. He vowed the morning after to find the other shards of her, to bring them to her in what is their true form. For the sun fell to earth, it must has fallen into darkness as this woman was proof beyond doubt of it.

Kaaeandros then set out with a new view on the world and a new goal in life. To corrupt the sun and grant it to his mysterious Lady. After the transpiring events which happened around the world he avoided getting detected as a dark being and soon made his way towards the Capitol of Karell. Using some of his old contacts within Allenthas he burned his last few debts that he had to collect from a few elves to get smuggled into the great city’s walls.

Class: Spellblade

Faction: Allenthas

Alignment: Dark

Skills:

Rank 2 Swordsmen

Rank 2 Dodge

Rank 1 Sunlight magic

Rank 1 Arcane magic

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 3 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Weapon Enchantment: Arcane, Rank 1. Mana cost:2

Infuse the weapon in your hand with +1 arcane damage.

Equipment:

Standard sword. Unfortunately your Dao Sword was lost on the battlefield when you fled. You have been unable to find it when you checked back and now have this as a replacement.

Fine cloths.

Minions:

Bonus:

True Dragon.

You have been cursed! Dark runes cover your skin, quenching your magic, chaining who you truly are under a meek and lesser form! By whom is unknown. However with hard effort and the right kind of magic and artifacts maybe this curse could be unlocked. You can search for a way to make the runes fall away and regain your true powers.

Essence of Darkness.

The cold darkness has taken a grip of your soul, as intense as the dark depths of a well it overtakes most who touch it. Your soul counts as +1 when resisting purification spells or having intercourse. This gives you an edge if you decide to corrupt or dominate others soul.

Location: Karell

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6cc35e No.25148

>>25105

Name: Mathew Montarey

Race: Human

Background and fluff: It has and will always be funny to Mathew to see the too-righteous paladins parade themselves up the streets with their chin held high and a swagger in their step. Mathew is a firm believer that the lady enjoys humility yet her own servants are prideful. Its not his duty to take it up with them though as his duty is that of a peasant. One of many sent out from their little shacks to go die for the Lady in a desperate bid to push back the darkness. Mathew prides himself on being one of the best Swordsmen in his company and a more devout believer of the lady; you will not find. So it is with a small bit of jealousy that he views the paladins that walk past him in their bright plate-mail with joyous smiles upon their face. He shoulders his burden and sets out on the campaign trail once more as he looks back to his squad. Green men recruited after the fall of the light. He will lead them to victory against the darkness. He will vanquish those who would champion the encroaching night. He will win back the Lady's favor or he will die trying. Such is his duty.

Class: Soldier

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 2 Charisma

Rank 1 Medical Care

Rank 2 Soldier

Rank 1Tactics

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells: -

Equipment:

Standard sword.

Amulet of Radia

Standard armor. 30% chance to block 1 damage.

Minions: 3 fellow soldiers who have been by your side for a long time. They have your back through day and night.

Bonus: A Man of His Word.

You are well respected amongst your fellow soldiers. Many seeing you as a man who will one day rise to more than just soldier with a squad. You will often find support amongst smaller villages and the common soldiers.

A Spark in the Dark.

You hold close to your Beliefs of Radia being a goddess of humbleness and good. Many priests or other self-proclaimed "Holy" men dislike you for this. But there are days you feel as if tho the sun still smiles down on you.

Location: Karell

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6cc35e No.25150

>>25111

Name: Jotunn ættaðr

Race: Human (possibly giant descended)

Background and fluff: Born to a mother who's name he never knew, Jotunn was a marvel to behold as an infant. Weighing as much as a sack of grain, with a head the size of a watermelon, a warrior of the tribe came into this world screaming. His mother died before she could name him, and so the village named him Jotunn ættaðr, for it was said he must have giants blood in him to be this big.

As he grew he proved them right, his height overtook the other children of the tribe within 6 years, and by the time he was 12 towered a foot over the tallest man and with a body that could wrestle a bear and push back an ox. He valued his size and strength and power, something which tribe valued in a warrior as well, and carved his name into the minds of the tribe as he joined the raiding bands and cut men in two with a single blow. On the day he achieved manhood challenged the village to the Chieftans daughter. None could oppose him, and so when the Chieftan died he took his place.

His size and brawn did not take away room for a warriors mind and cunning, and he lead his tribe to glory after glory, raiding those of dark and light without discrimination. In time, the Proven had had enough and organized a great army several times the tribes size to wipe them out. It would have been the end for them until the timely rescue of the Dwarves of Allethaes, who had been tracking the Proven's army.

He had always thought the dwarves weak, small creatures not fit to fight. Until the day he saw that their size did not limit them. He saw the strength in their armor, their weapons, their discipline, how with a handful of short men they slew a mighty Proven war beast ten times their height, and held the line against so many proven numbers.

Two things happened this day, the Dwarves earned the favor and loyalty of the Tribe forever forever. And Jotunn would forever be inspired by the Dwarvens warcraft. Now he seeks to lead his tribe into a style of warfare. Of discipline. Of pike walls and crossbows and heavy armor. Now the giant barbarian takes on an equally heavy plate of armor and a mighty dwarven sword, and aims to see his tribe become the greatest fighting force the world has ever seen and carve their name into history.

Class: Reformed Barbarian (Soldier)

Faction: Barbarians - Allethaes Aligned

Alignment: Neutral

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 1 Charisma

Rank 1 Strength

Rank 2 Drill Sergeant

Health: 15

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

Greatsword.

Custom made armor. Damage Reduction: 1

Minions:

10 Barbarians and 5 Dwarf warriors. The rest are injured after the battle.

Bonus:

Blood of Giants.

You are far larger than most and a strength that few can hope to achieve. You can surpass 5+ up to 6 on your strength skill and can take more of a beating than a fit human.

Location: A ruined dwarven outpost in the mountains close to Menaruhum.

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6cc35e No.25151

>>25135

Name: Avalkya the Reaver

Race: Angel of the Sun

Background and fluff:

As Avalkya watched the Sun fall to earth, her sisters frightened and scared, she only felt numb. They all knew they had failed. Most of them, too scared that their mythical powers of purity and light had been robbed, chose to stay in the relative safety of the heavens, away from the corrupting magics below, and the nightmares that have crawled out of the land. But Avalkya could almost be said to be excited at the shattering of her Mistress. Before any conclusion could made she, descended from above, her axe in hand, and purpose in her heart. It was her time to bring light, to redeem the fallen, to fight the horrors of the night. Although she had lost much, the sheer thrill of fighting and going into the world of mortals filled her with mad glee. Unlike the other angels, whose golden armor and shining swords are filled with majestic power, Avalkya is bloody and deranged; Her weapon, a heavy axe used for judgement. It was with little surprise upon her creation, that she designated the Judicator and Executioner of the Sun thanks to her talents.

She has come to the lands below to find the shards of her Creator, and bring holy judgement upon the dwellers of the night. She will not rest till sun has been restored, and the nightmares of the dark are brutally slayed. But in the meantime, it is about time that the enemies of man, and those that merely pay lip service to the Sun soon feel her wrath in all its blazing glory.

Class: Redeemer

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Aerial Combat.

Rank 2 Axe

Rank 2 Dodge

Rank 1 Sunlight Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Equipment:

Axe

Minions: -

Bonus:

Her Purest Creation.

You are an Angel. The closets creation to Radia, a being made of purest of lights. Your soul counts as +1 when resisting corruption spells or having intercourse. This gives you an edge if you decide to purify or dominate others soul.

Close to Your Heart.

You know your god is out there. Weaker in small parts scattered across the lands, hidden in true followers pure of heart. When you are close to her you can feel her in them. You know who has a shard of the sun if you meet them.

To the skies.

You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

Location: Karell

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6cc35e No.25152

>>25144

Thank you for understanding. I what way can I help you with maps? PM me about it.

>>25033

> I forgot to add this so you can actually cast your spell.

Rank 1 Stealth Magic.

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6cc35e No.25160

Eternal night.

Its a quiet " Night"… If it was even possible to call it that anymore. All that could be heard was the wind softly playing through the grass and shrubs of the field. It was healthier here than most places. Magic may flow through everything and keep most things in working order, however much of that which is green will weaken and some of it whither completely. A man in a cloak walks up over the hillside. A sword at his side, all of his skin covered. Gloves, scarf and the cloaks hood raised up. His face covered by a smooth featureless white mask. As he comes to the top a soft light meets him. He gazes towards it, A grand dome of sunny glow, intricate symbols slowly flowing over its surface, keeping it intact.

The Capitol Karell.

He stands still and gazes at it in silence. It was a beautiful display of light keeping the city safe. After standing completely motionless for several minutes in the light he begins to walk down the hill towards the city. But after the first few steps he seems to vanish into thin air. No trace of him remains.

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6cc35e No.25161

>>25105

The Capitol of Karell is full of life as always. The city is busier than usual with the refugee stragglers still coming to the gates to beg for entry. Along the outside of the walls several refugee camps have been sett up, staying as close to the light as they can for protection from the children of the night. Yet they cant be let in. Keeping check on so many, looking for signs of corruption in every person. No the guard was overtaxed as it is. However Mathew Montarey could notice that those with fat pockets often found their way in anyway. A relative here, a 'special' pass there and bang, the fat cats were in. Not that he could do anything about it. He had been sent there with his squad to escort a transport out to the battlefield further away from the city.

>>25029

Anton Soric had managed to make his way past that battle field, staying to the shadows and avoiding the horrid beasts that prowl. Upon arriving to se the city of light he could se that the refugee camps would be a fight for survival, just like the slums he grew up in. There would not be any vampires or werewolves using it as their personal hunting ground at least with the light covering everything. But he knows there are worst things out there. Things resistant to sunlight. If he could find a way into the city itself he would be far better of.

>>25135

Further in many were trying to act like nothing was going on. People had flocked to the churches, praying for a savior, praying for the nightmare to end. With the arrival of an actual angel… Avalkya could not walk normally in the city cause of the common folk. The noble districts were fine. They were smart enough to not pester her with meaningless banter or pointless quests. But otherwise the people would swarm to her, Beg her to return the sun to the sky. Beg her to give them Radia's blessing. Tell her that she HAS to save them! She MUST save them! SAVE THEM FROM THE DARKNESS!

>>25077

Yet there were also those who were unaware of the darkness outside. The orphanage has many of these. The day after the sun fell the first light barrier had been set up and then improved upon tenfold. This lead to the children believing things were fine, even if it was a little bit less food than normal. The old couple taking care of the orphanage becomes happy every time Egrox decided to stop by. Many children see him as a protector or a big brother. Their innocent smiles and joy every time he stopped by could make even the most icy hearts melt.

>>25088

Not the heart of Kaaeandros however. Unaware of how the darkness had rooted itself deeply into the young dragon's heart he stalked the city, using the chaos and masses to move unnoticed. The former dragon of light would have quite the questions asked if he were found alive, Since the last reports of him a few weeks ago was him falling out of the sky after being struck by black lightning. But he had his goal. The maiden of light!

>>25093

Helen Lumerina had seen this maiden once. A woman that could not be older than 16, standing in the middle of the mage circle. Hundreds of casters in the same room casting the same spell constantly. Focusing on using this woman as a conduit to channel the spell into a stronger yet safer form. Only Karell's registered mages and finest paladins where allowed in to this sanctum of the main temple. Even though they had a shard of the sun however the spell was still demanding. When walking the halls of the church she could hear the pleasured moans echo from the " Recharge" chambers. She also knew that some unauthorized paladins and clerics would sneak in there are times to take advantage of the situation.

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6cc35e No.25162

>>25035

These Clerics and paladins, who thought themselves above all others, were exactly the reason Eirk was on his way away from Karell. After having been "Forceful" With his fellow brothers he would not be accepted by them anymore. His life as a respected holy man of Radia, thrown away for a goblin child. Apollo had been luck to have him. The young goblin was chirpy as they moved through the forest; constantly asking him what everything was in the manner a boy would ask his father about things. If it were not for Erik the kid would have been beaten to death.

>>25018

Keflas kids would be the ones doing the beating however. Here in the ruins of Amsukan she would raise an army from her own womb. They would be sired with the best and grow up into strong healthy warriors of the dark. Her children will become the elite of the Proven and once they where strong enough the spearhead of her own clan! She did not need the Proven for long and maybe some time in the future it could be worthwhile to get rid of them.

>>25111

If only they could get rid of the Proven. The dwarves that had saved Jotunn ættaðr's tribe all wished for the downfall of the blasted Proven! He had learned that well in the few weeks he had known them. They are willing to work together with the barbarians. Knowing that together they would become a force to be reckoned with. And having a man more than four times your height on your side could never be bad! But for Jotunn ættaðr and his barbarians to be able to receive proper weapons of war they would need to either build new workshops here with the dwarves or take back one of the holds.

>>25034

If he stays still and feels his surroundings Ivaz can feels the work from the Dwarves holds echo through the crystals in the mountain. The strikes of metal against stone to harvest the precious resources he and many others create all those eons ago. To be used as weapons of death and destruction. The humans, dwarves and elves would do the same if they had those holds. Light or Dark, the world would be torn apart either way! Izan has decided enough was enough. It was time to end this fight.

>>25033

Yet it feels like the fight has just begun. The Primal beasts were all around the wood of Silva Alaric. Natros Yo'shen could se how five more ranger teams are to be sent out on assassination missions. Though the sacrifice of Halsor had been great, it had not been in vain. The Primal's 'Blood' territory had been broken in two. With another of their leaders dead the frail "order" under had fallen apart like tipping a house of cards. The Primal's of those lands left to find new things to maul and maim. A shriek is heard from the Home Tree, the proud center of Silva Alaric. Natros does not need to check to know what it is. A young woman is soon carried out, her body quivers, as her skin seems to shrivel up and fall of in brittle flakes. Another mage with soul damage. She cries as she is carried of with care to the healer’s tree. More mages or more magic 'fuel'. One of the two was a must. Hopefully with the refugees seeking their way to Silva Alaric there would come a few who have enough magic or knowledge to help.

>>25017

If anything Stanton Vehores had knowledge. Most villages had abandoned their homes to leave for the glowing woods in the distance. But with Stanton's help this town had managed pretty well. Most of the townsfolk had some object that was glowing with soft sunlight. As well as rocks out in the field, they had to be refreshed now and then but it was enough to keep the few nastiest that straggled from the primal away from the fields and village. But the reward for keeping this village safe. Ohh it was worth it indeed! Two young women sat in your bed. Their forms soft and ample as they presented their nude flesh to you. You had several others if you wished. Even married wives where 'willing' if it meant the protection of their family and town. Some even enjoyed it quite a bit. But you know that sooner or later the Primals will be marching on your town once one of those stupid beasts manage to get away and actually think of reporting back.

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6cc35e No.25164

Maybe its not such a quite 'night' after all?

>THE GAME IS OPEN

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6cc35e No.25166

File: 1458000239288.png (434.25 KB,800x560,10:7,character-catalana-wip2.png)

Name: Catalana Slaviat

Race: Human

Background & fluff:

Catalana was born into an unstable home, both parents drunks & criminals. As a child their lives came to an end by the hands of debt-collectors and the Law. Left to fend for herself, Cat grew up to become a skilled mercenary and wanted criminal, taking any job and no sides. Theft, assassinations, bone-breaking, kidnapping, monster-hunting, smuggling. As long as the pay was good and the risk fitted the bill she'd get it done, with very few exceptions.

Recently she was betrayed by a former “friend” & client, nothing really new to her. With some hassle, she was captured by paladins from The Order of the Sun. But rather than being put to trial for her crimes (and sure execution) she was offered a job in exchange. They just had to escort her to the Capitol of Karell, with the sun being gone not as simple of a task as before.

On their way one paladin in particular, Sir Galian Vanavir the Pure, was unable to contain his distaste for Catalana, whom he perceived to be a person lacking any Morals or redeeming qualities, a murderer and a thief. Cat and Gal (as she like to call him) got on each others nerves constantly and with that the rest of the paladins. Nobody was very happy with this situation. During a particularly heated argument between the two the group was ambushed by dark beasts. Rather than run away, much to everyone's surprise (including herself), Catalana stayed to fight alongside the Paladins. Catalana was unfortunately mortally wounded. Sir Galian wasn't doing so well either. With his remaining strength he attempted to recover Catalana from the brink of death by giving her more of his soul than he was likely to survive, so this immoral woman could live – thrusting his first and last in her bloodied form, praying for her life.

And anything from there to now everything's a big blur. Hours or possibly days later Catalana opened her eyes, picking up a familiar helm next to her. Galian's helm. Her body felt tingly and strangely warm. Galian did not move on his own accord and the world looked different to him. As Cat got up Galian called out to his fellow men, giving Catalana a great headache. The men were nowhere to be found and neither was Gal. Well, his body was nowhere to be found.

It took them a little while to fully grasp the reality of the situation and when they did, none were pleased. Galion's soul and mind is now bound to Catalanas and vice versa. His soul/mind mainly resides within her left arm, which he has more ease of control of, something that feels very strange and uncomfortable to Cat.

Only by Galian's incessant nagging, angry rantings about Catlanas selfishness and at times temporary forceful control of Catalanas whole body or legs have they moved towards their original destination, the capitol of Karell. Hopefully it isn't too far away.

Class: Rogue

Faction: Outside

Alignment: Neutral, with good leanings.

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6cc35e No.25167

File: 1458000252023.jpg (66.83 KB,800x500,8:5,141795_library-fantasy-art….jpg)

>>25164

—–

Name: Helen Lumerina

Race: Human

Background and fluff:

Born and raised in the Capitol of Karell. She comes from a middle class family with her father running a rather profitable spice trade and her mother running an apothecary. At a young age she was discovered to have latent magical power and was sent away to train with the master mages. Helen is proud of her proficiency in fire and light magic verging on boisterous and reckless in some cases. With the disappearance of the sun Helen has vowed to burn away the darkness and restore the light to this great land.

Class: Mage

Faction: Capitol of Karell

Alignment: Light

Skills:

Rank 1 Arcane knowledge.

Rank 1 Meditation.

Rank 2 Pyromancy

Rank 2 Sunlight Magic.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Fireball. Rank 2 Mana 3

You throw a large ball of fire on your foes, causing 2 in damage if it hits. If you roll above 85 the target may catch fire. Harming them with 1 per turn unless they spend an action to put it out.

Breath of flames. Rank 2 Mana 4

Harm several enemies before you with a wide breath of fire. Damaging each for 1 point.

Flameskin. Rank 2. Passive Mana cost:3

Protects you from 2 points of fire damage. Your gear will still take fire damage but you will be left untouched unless its a higher fire intensity.

Infuse sunlight, Rank 1. Mana cost:1(Cant go below one.)

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 2 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Equipment:

Minions:

Bonus:

Of Fire and Light.

Sun and Fire spells come naturally to you. All of your fire and light spells drain less mana than they normal would. Elementals of the two also seem to view you as kin.

Location: Karell

—–

Helen brushes a strand hair from her face as she walked past the main chamber towards the library. This maiden wasn't that great she just had the random luck to fall into a sundrop anybody could do that. She had studying to do about a great many things that could aid more towards fighting the darkness then simple mass spells…

—–

1. With the gathering forces of darkness and their foul demon summons Helen believed there was a way to summon help from beyond, of true creatures made of light and fire.

2. Helen shall work on improving her Pyromancy, a her favoured element she knew there was still more to be grasped.

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6cc35e No.25169

Name: Kefala

Race: Corrupter Snake

Background and fluff: Born of pure undefiled Darkness, Kefala is, like so many of thoee born of pure darkness, entirely devoted to the corruption and/or destruction of the light. She cares not how it happens, only that the dark remains and her along with it. She is addicted to the shaping and changing of the flesh and mind, her own ludicrous form a living example of the lengths the dark will go to spread itself. She considers her form quite superior in all aspects, and looking at her one can see the darkness flowing across her red skin. Alongside the proven she made sure that the dwarf strongholds fell, her task in the matter being the corruption and seduction of their lords and ladies alongside others skilled in infiltration. As a reward for her hard work she has taken a number of prisoners and slaves to the ruins of Amsukan, returning there so that she may begin working on mastering fleshshaping on her own.

Class: Fleshshaper/Corrupter

Faction: The Proven for now

Alignment: Dark

Skills:

Rank 2 Corruption magic

Rank 2 Biomancy.

Health: 10

Sun weakness: 3

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Seed of corruption. Rank 2. Mana 5 (Need to be able to touch victim)

You touch someone’s soul. Planting the first seed of corruption they will over time slowly change of essence and form. It often attacks the mind first and over time changes the body to fit it. Those who are of strong will can try to resist it.

Flesh Craft Rank 2. 2 Mana but there has to be "material" that can be used.

This spell allows the user to freely change and shape their victim after their own wishes. As long as there is organic material that can be used they can build on and ad new features like claws or two extra arms. The flesh crafter needs to be able to touch their victim and take the time to form them. Those who are of strong will can try to resist it.

Equipment:

Basic tools for your minions to fix your lair as you se fit.

Minions: 8 Dwarf slaves, 2 humans slaves.

Bonus:

A mothers love:

Your children grow up far faster than normal and are innately loyal to you. However their "Quality" depends on who is the father. The stronger and more powerful the father, the better your children will be.

Location: The ruins of the Bastion of Amsukan.

Disadvantage: They are big, beautiful but oh so big. Your boobs get in the way of some of your actions, giving a penalty where they would be to cumbersome or get in the way. They can be used to suffocate others however.

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6cc35e No.25170

Dice rollRolled 80, 81 = 161 (2d100)

>>25169

>>25162

(Fluff)

Kefala walked with a spring in her step and a smile on her lips. Hips swaying to a beat only she can hear, she swiftly moves through the ruins of the dwarven bastion to her current home. Ahead of her stands one of the few buildings relatively intact, the former residence of a noble. He’s long gone by now, she had gotten rid of any light in his soul and corrupted him and his lineage long before the attack reduced most of the bastion to rubble. She had found his home quite nice, and had put symbols of darkness on it to make sure the other Proven did not destroy it.

Her smile widens as she walks into her home to find it exactly as she left it, clean, polished, and corrupted. The furniture was neatly placed, the kitchen was dusted down, the living room had images and symbols of the glorious moon. It could use more, but for now it would do. After all her children deserved the best of the best when it comes to home.

Well she did not have any children right now. All of her old ones went off on their own after a while, showering her with hugs and kisses before moving on to spread darkness to the corners of the world. She still remembers them down to the last detail, and she knows deep in her heart that the moon remembers each one of them. Alas she can't reflect on the past right now, new children of the dark wont birth themselves after all. Well…her’s won't anyway.

Kefala then finishes reminiscing on the past, and heads down the hallway to the rooming area with a spring her step. She wants new children, stronger children, children that would make the darkness proud. Actually she does not merely want new kids, she NEEDS new kids. This is a compulsion, an urge she had the day she crawled out of the pure darkness of the true god. Creating new forms of the darkness is why she lives…and she has all the tools necessary for her trade.

(Roll 1)

The door closed softly behind Kefala as she stepped into the large bedroom, making sure not to disturb the sleeping inhabitants. On the bed lie a human and two dwarves, all tied up and under a spell. Gingerly she moves over to the bed and looks down at the sleeping three with a kind expression. She was going to make the three of them into one perfect darling of darkness, ready to breed a new generation of children.

Kefala moves the dwarves to either side of the human before crawling up from the foot of the bed until she was over the human. With a thought she banishes the spell keeping him a sleep, and smiles gleefully as confusion slowly begins to overtake his features as he struggles against his bonds.

“Whe- where am I? Why am I tied up?”

“You’re safe with me.” comes her dark soothing voice, low and smooth as it flows from her lips. The man begins breathing deeper as he shakes off the spell that overcame him.

“Oh by the sun. Please dont tell me..!”

Kefala puts a finger on his lips and leans in close enough so that he could smell her breath.

“Yes, I am. Now hush darling, I have work to do…” she says as her hands begin glow black and purple.

>use fleshcraft to merge him with the dwarves to create pic related and give him barrel sized hyper productive balls and a 3ft forever leaking cock that produces magical and nutritious cum full of corruption, darkness, and mana. Make him surprisingly fast and quite ferocious about sex. Make him a circuit with a higher output than input. He eats some food and produces alot more cum due to good conversion and no excess energy going to waste.

(Roll 2)

Seed of Corruption on him

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6cc35e No.25171

Dice rollRolled 64, 43 = 107 (2d100)

>>25167

Forgot dice

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6cc35e No.25172

Dice rollRolled 65, 52 = 117 (2d100)

>>25161

Name: Anton Soric

Race: Human

Background and fluff: Anton was born small and frail in the slum of Ordenia. Life was hard and violent in the slums, not helped by the forces of darkness frequently using the slums as "hunting grounds." Anton survived by being mean, sneaky and fast. The creatures of the darkness can't hurt you if they don't know you're there, and if they do, a blade applied quickly can ruin their day. Still live there had taken it's toll on Anton. Then the sun went out. Since then he's lost many friends and bears many scars. Once he had gathered up enough supplies he fled from Ordenia to a land where there was still light.

Class: Assassin

Faction: Outside

Alignment: Neutral with Dark tendencies

Skills:

Rank 3 Knives and daggers

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Streetwise

Rank 1 Slight of Hand.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0 (Need magic rank 1 if you wish to learn spells.)

Mana: 5

Spells: -

Equipment:

Fine Daggers.

You have been able to loot and have your pick from some situations, one day you happened upon a vampire with a beautiful sett of daggers. Their yours now.

1 gold and 72 silver coins.

Cloak full of pockets.

Minions:

Bonus:

Jaded: It is hard to frighten you or make you flinch, you have seen Many horrible things the world has to offer from both the dark and the so called "Light." You have a bonus against most forms of fear.

Iron Will: Your innate magic has been formed with your upbringing. You started as weak but with shear will you have grown to become stronger. A constant uphill battle against the world itself. Your will is hardened and therefore you have an extra resistance to many of the mind, soul or body altering spells out there.

Location: Close to Karell.

1. Look around the camps, see who's who and what's what. there are always bosses around, fixers, fences, toughs, and the like. Knowing this will help.

2. Look around the outside of the city for possible ways in.

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6cc35e No.25173

File: 1458002422399.jpg (133.64 KB,892x895,892:895,72VjaA7.jpg)

Dice rollRolled 21 (1d100)

>>25170

Image for reference!

Third roll:

Admiring her work Kefala has sex with her latest creation. The kids may be half-human half-corrupter snake, but they will at least inherit some of the newly implemented traits!

Also she needs mana and soul.

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6cc35e No.25191

File: 1458005161723.jpg (648.24 KB,750x1071,250:357,Valkyrie.jpg)

Dice rollRolled 66, 30 = 96 (2d100)

>>25161

Name: Avalkya the Reaver

Race: Angel of the Sun

Background and fluff:

As Avalkya watched the Sun fall to earth, her sisters frightened and scared, she only felt numb. They all knew they had failed. Most of them, too scared that their mythical powers of purity and light had been robbed, chose to stay in the relative safety of the heavens, away from the corrupting magics below, and the nightmares that have crawled out of the land. But Avalkya could almost be said to be excited at the shattering of her Mistress. Before any conclusion could made she, descended from above, her axe in hand, and purpose in her heart. It was her time to bring light, to redeem the fallen, to fight the horrors of the night. Although she had lost much, the sheer thrill of fighting and going into the world of mortals filled her with mad glee. Unlike the other angels, whose golden armor and shining swords are filled with majestic power, Avalkya is bloody and deranged; Her weapon, a heavy axe used for judgement. It was with little surprise upon her creation, that she designated the Judicator and Executioner of the Sun thanks to her talents.

She has come to the lands below to find the shards of her Creator, and bring holy judgement upon the dwellers of the night. She will not rest till sun has been restored, and the nightmares of the dark are brutally slayed. But in the meantime, it is about time that the enemies of man, and those that merely pay lip service to the Sun soon feel her wrath in all its blazing glory.

Class: Redeemer

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Aerial Combat.

Rank 2 Axe

Rank 2 Dodge

Rank 1 Sunlight Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Equipment:

Axe

Minions: -

Bonus:

Her Purest Creation.

You are an Angel. The closets creation to Radia, a being made of purest of lights. Your soul counts as +1 when resisting corruption spells or having intercourse. This gives you an edge if you decide to purify or dominate others soul.

Close to Your Heart.

You know your god is out there. Weaker in small parts scattered across the lands, hidden in true followers pure of heart. When you are close to her you can feel her in them. You know who has a shard of the sun if you meet them.

To the skies.

You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

Location: Karell

1) Flying above the crowds, Avalkya watches them silently, her axe hanging in her hands. She can hear them pray, see them point their fingers at her and break down to their knees. So many different prayers, asking for so many different things. But yet… It seemingly did not phase her. She softly floated upon her glorious wings, her blood red hair dancing silently in the wind. She knew that what ever petty prayers they asked were simply ignorant; That she had more pressing matters to do her in time was evident. But those prayers, she knew, all had the same root cause. The Darkness, spreading and devouring the land. Darting towards the palace, she descends to the guard, moving forward to the king. The Angel wishes to speak with the girl, to speak with the Sun, or at least, a part of it. Avalkya must speak to the Shard of the Sun, and learn what learn what it knows about her fight with the moon, and the terrors the bespoke the land.

2) After the conversation, Avalkya's departure is as fast as her arrival was. Darting back into the sky, she already has her destination: The City orphanage, and the Kindly yet lonesome griffon she had met long ago in the skies above. She would need allies in this fight against the darkness, and he was to be a powerful one as any.

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6cc35e No.25196

File: 1458006649900.jpg (64.39 KB,500x682,250:341,archer.jpg)

Dice rollRolled 3, 31 = 34 (2d100)

Name: Natros Yo'shen

Race: Half Elf

Background and fluff: Born within the massive forest of Silva Alaric, Natros was apprenticed to an aging human Ranger. Despite his age, the human's skill with a bow was unmatched within the forest, and possibly the world. Combined with a small bit of magic, a camouflaged cloak and many years training to move silently, the pair worked for the good of Silva Alaric together for close to a decade. With the Fall of the Radia, came a massive influx of fighting at the edges of Silva. Natros and his mentor Halsor were tasked with assassinating a number of high priority targets by the Council, a duty they gladly accepted. The darkness of their targets would only help with their unseen movement, so that they could conserve their mana. Three such missions were completed, killing two clan leaders of the Primal and a vampire. However, with the vampire, an unforeseen complication arose. Halsor was killed, after which the vampire combusted from the five sunlight infused arrows that sprouted from her chest within two seconds. With dozens more vampires coming, the grieving ranger swept up his mentor's body and ghosted away from the vampire stronghold. With a great deal of ceremony, the body is returned to the earth, and an acorn placed in the grave.

Class: Ranger

Faction: Silva Alaric

Alignment: Light

Skills:

Rank 3 Archery

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Survivalist

Rank 1 Stealth Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Ghost Rank 1. Mana 2. 5 mana if you are carrying a lot of gear.

For a good duration of an hour you turn impossibly silent as well as eliminate any trace of smell from yourself. Able to slip undetected as long as you don’t leave major physical tracks where you move. This makes you very hard for many children of the dark to find you, especially since many rely heavily on their sense of smell and hearing.

Equipment:

Elven crafted fine longbow.

Formed with magic and song this bow was rewarded to you when you where younger. Its quality is nearly unmatched and elven songs are engraved in it. Along with it you have a quiver of 10 sun arrows and 10 normal arrows.

Halsor's Amulet of Radia.

A plain wooden amulet with the symbol of Radias sun on it. Weathered from Halsor wearing it during his life before it was passed on to you.

Silva Ranger clothing.

These cloths give a bonus to stealth as long as you are in a forest or a different lush and green location.

Minions:

Bonus: Best of the Best:

Your training under Halsor has taught you much. You live and breath the essence of a ranger. Stealth comes naturally to you, animals will rarely treat you will hostility unless they’re corrupted, you know what to eat, what not to eat and your arrow almost always hits dead center of your target. You have an overall bonus on Ranger skills.

Location: Silva Alaric

1 ) Work with the people accepting refugees, and if fate will have it, take on one as an apprentice, as is custom with Silvan Rangers.

2 ) Interview the refugees, there may be word of a Radias Touched like the one the Order of the Sun found. If such a being exists, and can be convinced to return to Silva Alaric, it would be a great boon in the fight against the Dark

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6cc35e No.25198

File: 1458007683735.jpg (139.2 KB,995x802,995:802,1457819979205.jpg)

Dice rollRolled 99, 77 = 176 (2d100)

Name: Egrox {'The Rambler'}

Pastebin: {http://pastebin.com/6PRNpbfj}

Race: Griffon

Background and fluff: Egrox is reputed to be the last griffon in existence. This has resulted in something of a lonely life, as the creature now seems to soldier on without any hope of a future insofar as the usual life of his kind – there will be no children or legacy to speak of. However, as time has moved forward, Egrox has found that joy in his life can be found in helping the lesser mortals with their temporal concerns that seem fleeting. This gives Egrox a beneficent, if mournful and condescending, manner. In his free time Egrox enjoys playing with children and telling stories about years passed.

Alignment: Light

Class: Paladin

Faction: Capitol of Karell

Alignment: Light

Skills:

Rank 2 Aerial combat.

Rank 2 Dodge

Rank 1 Survival

Rank 1 Perception.

Rank 2 Charisma.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

–Custom Armor. Damage Reduction: 1

Money: 1 gold and 10 silver coins.

Minions:

——-

Bonus:

——-

1.Last of your kind: You are quite possibly the last gryphon to roam the world. The rest have died over the ages or vanished into the unknown. Be it luck or some other force, you have survived. Many view you with respect and your voice is often heard within Karell.

2. To the skies: You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

Location: Karell

——-

Actions

——-

1. "Children, it is nearly time for me to leave the city. Remember what I have told you about the nature of the world and the things that pass away, and what is valuable and good in life. You will find that what is worth keeping is others, and little else will suffice in the fullness of time; even things that live in eternity find the value of others to be of supreme importance. Consider this as my best lesson, and consider serving the community instead of the coin or the sword. Neither of those things satisfies. I go now to the priests to see their blessing for my journey. Lady Avalkya comes soon, and I may not return." [See the blessings of the priests - ordain armor]

2. After that Egrox waits for Avalkya to arrive at the appointed location. Egrox thinks over what his legacy on the world will be, if any. [Wait for Avalkya]

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6cc35e No.25199

Dice rollRolled 76, 27 = 103 (2d100)

Name: Eirk

Race: Human

Background and fluff: My name is Erik and I'm the former of the light. Once I was a cleric, fight for survival and to protect others was my creed. But once I saw my fellow men they were doing a barbaric act against some dark aligned creatures. When they dared to brutalize a youngun who's only sin was being a goblin, I've decided to make them reconsider their decision a bit forcefully I might add.

Now I'm wanted for betraying their ideals but that doesn't matter. After all I've got a young child and I'm ready to defend him at all costs. After all ever since I've rescued him he takes to calling me his father and I try to help but he still thinks I'm his father. Well I want to make this world great after all I'm fighting for survival and I'm protecting my son, I believe I haven't truly fallen

Class: Former Cleric

Faction: The Duality.

Alignment: Neutral

Skills:

Rank 2 Lore: The two Gods, lesser gods and the proper religious rites., Rank 2 Mace,,Rank 2 Shield, Rank 1 Sunlight Magic, Rank 1 Medical Care

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Blessing of Radia. Rank 1 Mana 3

This spell removes lesser curses, weak corruption and can even cure minor diseases. It also helps the one receiving in the close future. Making their life a bit easier for a short while in this chaotic world. (+10 on one action.) However it is frowned upon for a cleric to bless themselves.

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Equipment: Amulet of Radia, Mace, Order of Radia shield, and 30 silver.

Minions: Apollo is a good kid. A bit foolish at times but smart and creative. He is good at fixing broken stuff when necessary but loves to make small bombs or mixes that explode in a fiery mess. Thankfully listens to you when you tell him to stop or not touch anything. He tries to mind his manners and learn from you. He looks up to you and sees you as his father and would go very far to help you if he can.

Bonus: Favor amongst the neutral and goblins.

Many of the neutral or the goblins smile over what you did, you stepped up for someone who was defenseless even if those of the light may shun you. The Duality also recognizes you as a sensible man who understands how wrong things have gone. You can turn to these people for help if necessary.

Location: Penca Forest on the move away from Karell.

"Son had I've ever talked to you about the dark or why you never seen the sun, I've wanted to make sure have I taught you about the dark at all because remember child the dark and the light are both fanatics we need to find others. Apollo I want you to learn and I want you to live in a world of light and dark where you can see the beauty of trees without using sunlight magics."

1. Try to teach my son about the dark after all it'll be useful by Radia

2. Look for any goblin settlement going to need a temporary shelter to move to any neutral place

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6cc35e No.25203

Dice rollRolled 55, 83 = 138 (2d100)

>>25162

Name: Ivaz

Race: Crystalline Spirit

Background and fluff: Ivaz is a crystalline spirit. If you don't know what a crystalline spirit is that is because they are usually forgotten. Much like nature spirits control plants and animals and emotion spirits control their specific emotion crystalline spirits control all things crystalline. They used this to shape the world and create the ores and gems of the world long ago before the sun created the races. As time went on their roll in the world was forgotten, and they lost their purpose. Many decided to disappear, but Ivaz decided to stay and watch the world in case he was needed. As time went on his desire for purpose became a bitterness to the races who have forgotten his kind, and then disdain for the gods who created them and taught them nothing of the ones who shaped the world long ago. As the sun shattered upon his home and the world became dark he knew it was time to move. Ivaz had a new goal now, to become a god and end this feud between the light and dark one way or another, before it destroys the world the spirits so eagerly protect.

Class: Crystalline Spirit

Faction: None

Alignment: Neutral

Skills:

Rank 2 Sculptor.

Rank 2 Crystallomancy

Rank 1 Meditation

Health: -

Sun weakness: 0

Sun Resistance: 0

Soul: 4

Magic: 2

Mana: 20

Spells:

Matter to crystal. Rank 2 Mana 5

With this spell you can turn objects or living creatures into a crystal type of your choice. A person with strong will can try to resist this spell. If a living being is crystallized they are still alive in that form until broken or reshaped.

Crystal to matter. Rank 2 Mana 5 to restore to its original matter. Mana x if turning it into a different material depending on what it is.

With this spell you can turn crystal into matter. If it is a former living creature they return to their previous state. This can be used to make other materials as well if it was crafted to resemble the shape of the chosen material.

Equipment:

3 Fire opals

1 Large chunk of amethyst

1 Large chunk of azurite

Minions:

Bonus: Crystalline soul: You can freely shape any form of crystal with a bit of time. For you it is as natural as breathing.

Incorporeal: You have no body making it very hard for normal means to harm you. But any magic or weapon focused on harming spirits can harm you and the damage goes directly to your soul.

Location: In a cavern between Menaruhm and the second closest dwarven hold.

1&2. Search for the sound of the noise. Meet these dwarves.

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6cc35e No.25205

Dice rollRolled 79, 79 = 158 (2d100)

>>25164

Name: Kaaeandros

Race: Dragon

Background and fluff: Kaaeandros was a very young Blue dragon who strongly supported the Light and a very adept Spell Blade. He combined his natural magical affinity with sharp fighting skills with a Dao sword.

Being a young dragon he is almost a bit foolish in his views about his own prowess and the world around him. When the Sun fell he strode out into the developing battlefields against the dark ones. Flying over the battlefield spreading destruction through the enemy ranks with his fiery breath he was suddenly struck by magical lightning that forced him into his humanoid elvish form. Crashing to the ground he there after panicked over his state of being and ran away from the fight.

When he collected his thoughts he decided he had to find the shards of the Sun and somehow return her to the heaven above and hopefully get help with his predicament. Within a week he thought he had found traces of one of these persons. Approaching a stunning beauty he was convinced she was truly a shard and he was utterly duped. He had a glorious night with this woman as she in turn transformed his essence, his will of good. Turning it for her own uses Kaaeandros was so blinded by what he perceived he was convinced in his now dark heart that this still was one of the Suns shard. He vowed the morning after to find the other shards of her, to bring them to her in what is their true form. For the sun fell to earth, it must has fallen into darkness as this woman was proof beyond doubt of it.

Kaaeandros then set out with a new view on the world and a new goal in life. To corrupt the sun and grant it to his mysterious Lady. After the transpiring events which happened around the world he avoided getting detected as a dark being and soon made his way towards the Capitol of Karell. Using some of his old contacts within Allenthas he burned his last few debts that he had to collect from a few elves to get smuggled into the great city’s walls.

Class: Spellblade

Faction: Allenthas

Alignment: Dark

Skills:

Rank 2 Swordsmen

Rank 2 Dodge

Rank 1 Sunlight magic

Rank 1 Arcane magic

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 3 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Weapon Enchantment: Arcane, Rank 1. Mana cost:2

Infuse the weapon in your hand with +1 arcane damage.

Equipment:

Standard sword. Unfortunately your Dao Sword was lost on the battlefield when you fled. You have been unable to find it when you checked back and now have this as a replacement.

Fine cloths.

Minions:

Bonus:

True Dragon.

You have been cursed! Dark runes cover your skin, quenching your magic, chaining who you truly are under a meek and lesser form! By whom is unknown. However with hard effort and the right kind of magic and artifacts maybe this curse could be unlocked. You can search for a way to make the runes fall away and regain your true powers.

Essence of Darkness.

The cold darkness has taken a grip of your soul, as intense as the dark depths of a well it overtakes most who touch it. Your soul counts as +1 when resisting purification spells or having intercourse. This gives you an edge if you decide to corrupt or dominate others soul.

Location: Karell

Using the masses of citizens of Karell and refugees Kaaeandros stalks forward avoiding any guard patrols he sees and glancing up into the sky he catches glimpses of the flying angel, "The rumours of the sun's shard being in this town must be true if you are flying around." He murmurs to himself before trying to make his way into the distric that has the biggest church to the sun in it, all while keeping an eye out for any priests of Radia.

1: Sneaking around in town avoiding guard patrols

2: (If able to get into the district with the church) Kaaeandros tries to watch the large church, seemingly in prayer, trying to spot any/all comings and goings from the church by holy people of Radia.

(Not able to get inside the district.) Annoyed by the setback Kaaeandros starts looking for a place to hide. Any house with a small family or maybe even an inn that he could find a room to stay in.

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6cc35e No.25207

Dice rollRolled 28, 91 = 119 (2d100)

>>25161

Name: Mathew Montarey

Race: Human

Background and fluff:

Class: Soldier

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 2 Charisma

Rank 1 Medical Care

Rank 2 Soldier

Rank 1Tactics

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells: -

Equipment:

Standard sword.

Amulet of Radia

Standard armor. 30% chance to block 1 damage.

Minions: 3 fellow soldiers who have been by your side for a long time. They have your back through day and night.

Bonus: A Man of His Word.

You are well respected amongst your fellow soldiers. Many seeing you as a man who will one day rise to more than just soldier with a squad. You will often find support amongst smaller villages and the common soldiers.

A Spark in the Dark.

You hold close to your Beliefs of Radia being a goddess of humbleness and good. Many priests or other self-proclaimed "Holy" men dislike you for this. But there are days you feel as if tho the sun still smiles down on you.

Location: Karell

There was silence for a long moment as Mathew stared at the man in front of him. Fat with unsteady knees, the man smiled nervously as he presented his papers to him. His eyes roamed over the page in search of that familiar mark that revealed him as one of the rich and privileged of the land. It was there but he knew that already from the way that the man held himself and the jingling of coin in the sack that was passed to his captain. There was nothing he could do as he watched the man pass him with cold eyes. The Captain's words fell on deaf ears as he looked out along the wall and locked them upon those less fortunate.

Starvation preyed on the shanty towns that now existed along the wall and he could see it in the bodies that made their way to the station with renewed hope. He wished dearly that they could all be let in but he knew that would not work. Even as his Captain started to explain their mission to the battlefield, Mathew clutched at the symbol of Radia that hung from his neck. A prayer was uttered to the Lady before he turned to his superior and caught him off-guard with a terse response. "It will be done." He strode past the man and started to head to the barracks despite the utterance of complaints behind him. He already knew the mission and there was no need for it to be explained again. It wasn't like he had slept through the briefing like some of the unfit in the convoy.

1) Mathew's path just happened to take him through the slums of the city although this was likely on purpose. A number of beggars loomed up from the wall and greeted the soldier with fresh smiles. He had become a fixture of this location in the past few weeks and they had come to know him by name. So he stopped for a few minutes as he exchanged words with the commoners and spoke of Radia's light. They listened intently as they always did though he had come to suspect that some only listened due to the coin in his purse. Soon enough, he finished his words and broke fast with a few of the less fortunate. Some of his fellows looked down on him for spending his free-time here instead of the taverns but he did not care.

They weren't getting the information that he was for one as he inquired about the gossip of town and the news of the road. His coin was freely spread throughout the masses along his route although it most often came when he learned a valuable piece of information. Well as valuable as a commoner could give him.

[Attain gossip and information. Give out money and food to beggars. Feel good about role in life.]

2) His route finally ended at the door of the barracks that he and his squad made home. He barged through the crude wooden door and entered into the common room where his men and several others were currently sitting around. The aroma of fresh food made it's way to him and it caused him to visibly sag in the doorway at the smells of his home. Hours of merrymaking would follow this as he conversed with his men and the others around him as the weight of food in his belly and ale clouding his head started to take their toll. It was a familiar weariness that followed him in the morning as he got his squad together and marched for the caravan out into the forest. A dull ache pervaded his head but that was fine. The march knocked some sense into him even as he watched the land around him for any enemies.

[Go on assignment to battlefield.]

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6cc35e No.25208

Dice rollRolled 7, 54 = 61 (2d100)

>>25150

Name: Jotunn ættaðr

Race: Human (possibly giant descended)

Background and fluff: Born to a mother who's name he never knew, Jotunn was a marvel to behold as an infant. Weighing as much as a sack of grain, with a head the size of a watermelon, a warrior of the tribe came into this world screaming. His mother died before she could name him, and so the village named him Jotunn ættaðr, for it was said he must have giants blood in him to be this big.

As he grew he proved them right, his height overtook the other children of the tribe within 6 years, and by the time he was 12 towered a foot over the tallest man and with a body that could wrestle a bear and push back an ox. He valued his size and strength and power, something which tribe valued in a warrior as well, and carved his name into the minds of the tribe as he joined the raiding bands and cut men in two with a single blow. On the day he achieved manhood challenged the village to the Chieftans daughter. None could oppose him, and so when the Chieftan died he took his place.

His size and brawn did not take away room for a warriors mind and cunning, and he lead his tribe to glory after glory, raiding those of dark and light without discrimination. In time, the Proven had had enough and organized a great army several times the tribes size to wipe them out. It would have been the end for them until the timely rescue of the Dwarves of Allethaes, who had been tracking the Proven's army.

He had always thought the dwarves weak, small creatures not fit to fight. Until the day he saw that their size did not limit them. He saw the strength in their armor, their weapons, their discipline, how with a handful of short men they slew a mighty Proven war beast ten times their height, and held the line against so many proven numbers.

Two things happened this day, the Dwarves earned the favor and loyalty of the Tribe forever forever. And Jotunn would forever be inspired by the Dwarvens warcraft. Now he seeks to lead his tribe into a style of warfare. Of discipline. Of pike walls and crossbows and heavy armor. Now the giant barbarian takes on an equally heavy plate of armor and a mighty dwarven sword, and aims to see his tribe become the greatest fighting force the world has ever seen and carve their name into history.

Class: Reformed Barbarian (Soldier)

Faction: Barbarians - Allethaes Aligned

Alignment: Neutral

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 1 Charisma

Rank 1 Strength

Rank 2 Drill Sergeant

Health: 15

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

Greatsword.

Custom made armor. Damage Reduction: 1

Minions:

10 Barbarians and 5 Dwarf warriors. The rest are injured after the battle.

Bonus:

Blood of Giants.

You are far larger than most and a strength that few can hope to achieve. You can surpass 5+ up to 6 on your strength skill and can take more of a beating than a fit human.

Location: A ruined dwarven outpost in the mountains close to Menaruhum.

1. Get the men to heal and rest, it was a fierce fight but they must recover

2. Jotunn goes out with his axe to hew down trees and train his strength. A warrior his size does not keep it by lying around like a fattened ox.

>Train Strength

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6cc35e No.25210

Dice rollRolled 54, 93 = 147 (2d100)

>>25162

Name: Stanton Vehores

Race: Incubus

Background and fluff:

Stanton was a human that dabbled in the arts of magic… WAS. He no longer is, and hasn't been for many years. Ever since he merged himself with a demon that he summoned he's been something more. Gaining agelessness, great magic power and demonic knowledge at the mere price of things such as morality, compassion and what is commonly known as "goodness". Though some other things were also gained. An insatiable lust was an unexpected side-effect. Ever craving new experiences of the carnal kind. Lusting for women to do depraved acts with. It didn't take long for stanton to realise that he could use this energy to power his spells and summonings. Summonings he was well-suited for with his intimate knowledge of the demonic realms. Now that the sun has fallen he has taken the village he was in under his wings. Keeping the nasties at bay in return for "willing" females to sate his lusts and help him power his spells. Both to protect the village, to help the crops grow so they don't starve. For what good is a village if there is nobody left alive to serve him?

Class: Tantric summoner mage

Faction: Independent.

Alignment: Neutral dark.

Skills:

Rank1 Sunlight Magic

Rank 2 Summoning.

Rank 2 Control.

Health: 10

Sun weakness: 1

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20/20

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Summon/Control Demon rank 2. Mana cost 5.

Summon a Demon and/or cast control on it.

Equipment:

Book of demons

A collection of the different creatures from the demonic realm, written by yours truly. It entails many of their weaknesses and strengths.

Fine Cloths.

Sun infused rapier.

Minions: -

Bonus:

Dark knowledge: The demon realms where you home once, well, for part of you at least before you became fused and turned half human. You retain an immense knowledge from there, knowledge about demons, magic, the world and even some more dark delicious secrets.

Takes one to know one: You have a good chance of knowing when you speak to a demon, even if they are in a hidden form.

Location: Close to Silva Alaric

Stanton awakes, feeling soft warm forms pressing into him from both sides. M something on the left… Molly perhaps? She was a vixen indeed and he would have to remember to call on her again. And on the other side was her sister. Her name completely eluded him for the moment. However he did remember her skill with the tongue. As he recollects the events of last "night" (he chuckles a bit at that thought, Not like day and night were any different anymore) and feels his arousal starting to rise again. He starts to run his hand softly over the thigh of the sister before with a sigh he decides that he'll just have to do that later, there is work to be done. Stanton slowly slides out of bed, leaving the sleeping sisters in it as he goes to his library with the pentagram inlaid in the floor. He quickly but deliberately places the candles and reagents in the appropriate spots around the pentagram as he goes through his memory. What he wanted now was a demon of lust and pleasure. A demon that could serve him in the carnal ways as well as dominate any human he would want, Ensnaring them around her fingers. And maybe afterwards he could… Introduce the sisters to her… He thinks back to the most suitable candidates and settles on Azula, mistress of pleasure, director of sin and dominator of mortals.

1-2) Stanton starts to chant in the demonic tongue, a chant he infuses with his magical power and knowledge to bring the succubus Azula to this realm to serve him.

"Azula of pleasure I summon thee, Azula of sin I bind thee, Azula of domination I command thee! Come to this world in my name! Come and serve Stanton Vehores! I summon thee! I bind Thee! I COMMAND THEE! Azula the demoness I Incant thee! Azula the Succubus I Beckon thee! Azula the now subjugated I make you a servant to my will! three times three I have recited thyne name and three times three the power of my will has bound you! Appear here now my servant to do my bidding" As Stanton incants he feels his cock pulsate with the thoughts of what will happen and in rythm with the pulsation of power.

[Summon Azula the succubus and then rejoin the sisters in bed, waking them up in a… "pleasant manner"]

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6cc35e No.25211

File: 1458048031599-0.jpg (8 KB,277x182,277:182,images.jpg)

File: 1458048031600-1.jpg (22.66 KB,250x417,250:417,250px-Succubus_MSH.jpg)

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6cc35e No.25220

Name: Catalana Slaviat

Race: Human

Background & fluff:

Catalana was born into an unstable home, both parents drunks & criminals. As a child their lives came to an end by the hands of debt-collectors and the Law. Left to fend for herself, Cat grew up to become a skilled mercenary and wanted criminal, taking any job and no sides. Theft, assassinations, bone-breaking, kidnapping, monster-hunting, smuggling. As long as the pay was good and the risk fitted the bill she'd get it done, with very few exceptions.

Recently she was betrayed by a former “friend” & client, nothing really new to her. With some hassle, she was captured by paladins from The Order of the Sun. But rather than being put to trial for her crimes (and sure execution) she was offered a job in exchange. They just had to escort her to the Capitol of Karell, with the sun being gone not as simple of a task as before.

On their way one paladin in particular, Sir Galian Vanavir the Pure, was unable to contain his distaste for Catalana, whom he perceived to be a person lacking any Morals or redeeming qualities, a murderer and a thief. Cat and Gal (as she like to call him) got on each others nerves constantly and with that the rest of the paladins. Nobody was very happy with this situation. During a particularly heated argument between the two the group was ambushed by dark beasts. Rather than run away, much to everyone's surprise (including herself), Catalana stayed to fight alongside the Paladins. Catalana was unfortunately mortally wounded. Sir Galian wasn't doing so well either. With his remaining strength he attempted to recover Catalana from the brink of death by giving her more of his soul than he was likely to survive, so this immoral woman could live – thrusting his first and last in her bloodied form, praying for her life.

And anything from there to now everything's a big blur. Hours or possibly days later Catalana opened her eyes, picking up a familiar helm next to her. Galian's helm. Her body felt tingly and strangely warm. Galian did not move on his own accord and the world looked different to him. As Cat got up Galian called out to his fellow men, giving Catalana a great headache. The men were nowhere to be found and neither was Gal. Well, his body was nowhere to be found.

It took them a little while to fully grasp the reality of the situation and when they did, none were pleased. Galion's soul and mind is now bound to Catalanas and vice versa. His soul/mind mainly resides within her left arm, which he has more ease of control of, something that feels very strange and uncomfortable to Cat.

Only by Galian's incessant nagging, angry rantings about Catlanas selfishness and at times temporary forceful control of Catalanas whole body or legs have they moved towards their original destination, the capitol of Karell. Hopefully it isn't too far away.

Class: Rogue

Faction: Outside

Alignment: Neutral, with good leanings.

Skills:

Rank 2 Daggers

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Streetwise

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: Cat: 3 Gal: 3

Magic: 1 (Thanks to Gal.)

Mana: 10

Spells: -

Equipment:

Gal's helmet. A paladin helmet of the Order of the Sun. At least your head will be protected.

Gals Sword.

Minions:

Bonus:

Spirit Tutor.

Galian happens to know Sunlight magic to a small degree, as well as how to fight with the skills of a sword and shield. He is also well versed about the lore of the gods. This means you can convince him to teach you some skills without having to find an external source. However it also depends on how well the two of you get along.

One Step Over the Line.

Catalana WAS dead. Even tho she is back now that experience has made its traces. Cat can see spirits that most others can not.

Too Love Two.

Haveing sex with this girl is special. If its to regenerate wounds or mana she counts as having a soul level of 6! If one attempts to purify, corrupt or dominate however one has to chose one of the two souls to act on.

Location: Close to Karell

Disadvantage: Out of Sync.

The two of you are rarely in sync. This can sometimes disrupt actions where the two of you strongly disagree or if one of you two aren’t prepared for what’s going on. In these situations you will be asked to roll a d100. On a 40 or less your infighting sabotages one of your actions unless it is a critical success.

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6cc35e No.25221

>>25220

Missed to add two standard daggers and 43 silver coins to equipment.

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6cc35e No.25224

Dice rollRolled 23, 34 = 57 (2d100)

>>25167

>>25199

Name: Catalana Slaviat

Race: Human

Background & fluff: In short, a somewhat jaded mercenary stuck with the spirit of a stubborn, goodie-two-shoes paladin (Galian Vanavir) in her (L)arm who has no reason to shut up about it.

Class: Rogue

Faction: Outside

Alignment: Neutral, with good leanings.

Skills: Rank 2 Daggers;; Rank 2 Dodge;; Rank 2 Stealth;; Rank 1 Streetwise

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: Cat: 3 Gal: 3

Magic: 1 (Thanks to Gal.)

Mana: 10

Spells: -

Equipment:

2 standard daggers

43 silver coins

Gal's helmet. A paladin helmet of the Order of the Sun. At least your head will be protected.

Gals Sword.

Minions:

Bonus:

Spirit Tutor.

Galian happens to know Sunlight magic to a small degree, as well as how to fight with the skills of a sword and shield. He is also well versed about the lore of the gods. This means you can convince him to teach you some skills without having to find an external source. However it also depends on how well the two of you get along.

One Step Over the Line.

Catalana WAS dead. Even tho she is back now that experience has made its traces. Cat can see spirits that most others can not.

To Love Two.

Haveing sex with this girl is special. If its to regenerate wounds or mana she counts as having a soul level of 6! If one attempts to purify, corrupt or dominate however one has to chose one of the two souls to act on.

Location: Close to Karell

Disadvantage: Out of Sync.

The two of you are rarely in sync. This can sometimes disrupt actions where the two of you strongly disagree or if one of you two aren’t prepared for what’s going on. In these situations you will be asked to roll a d100. On a 40 or less your infighting sabotages one of your actions unless it is a critical success.

1) Catalana takes a moment to stop and rearrange her belts, jacket and undergarments to fit over the exposed areas of her skin where her armour & clothes have been ripped. If the prude in her head wasn't so adamant about it she might've not bothered.

“Well this is completely ruined” she sighs and rips off her tattered corset, loose bits of studded leather and straps falling off as she does. “Paid good money for this”

“Stop your complaining!” Galian exclaims, causing Cat to wince at his voice ringing in her head. “The sooner we get to Karell the sooner you can get new garments”

“Right. And how are we gonna deal with the guards?”

“You have my helm and blade. They are sure to notice you”

“Yeah. Kind of what I'm afraid of, mate”

“As long as you do not antagonise them we'll be fine. I'm sure they'll listen… eventually”

“Right.”

Cat keeps the helm within a makeshift sack from her hood/cloak, tied in a knot to her waist-belt.

2) Continuing their path to Karell they hear voices in the distance. Cat decides to hide behind some trees to let the voices pass, mostly out of habit than actual concern. Gal keeps telling her she's being silly and that it's probably some ordinary travellers. He's a bit desperate for company, even if he won't be able to talk to them himself. They manage to discern that the voices are from a man and a child.

“Ordinary people, sounds like a father and son. It's safe” Galian says desperately.

“Yeah, but why aren't they in a larger company?” Cat whispered, not wanting to be heard.

“Perhaps they've lost men, such as ourselves”

“I don't think they would be travelling away from a city… unless thing's have gotten even worse”

“Then maybe they could use some help. We do”

“I doubt we'll need their help”

> Travelling towards Karell, stopping a second time to hide from Erik & Apollo. Cat wishes to hide while Gal wishes to interact and ask if they are in need of assistance or company. They have not seen the other pair yet.

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6cc35e No.25226

>>25198

Avalkya watches silently from above as Ergox says his good byes to the children, a gentle smile on her face. Although she was not one to show it, the innocence of children was something she could always find comfort in. Rarely did the thoughts of judgement and persecution enter her mind when in the presence of a innocent soul such as theirs: For they were young, and had no blood upon their hands, nor looming darkness in their heart. All that they feared was the future, but in times such as these, the future was not taken lightly. Landing down in the courtyard, near Egrox, she loosens her grasp on her executioners axe, before calling out to the Rambler. "My friend, I believe you already know why I come." She says in her usual direct tone. "You know what time we have; But, I am ever patient. You know this as well." she says, smiling sternly.

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6cc35e No.25227

>>25226

[Egrox]

Egrox is absent minded as he watches the children wander off. One stumbles and falls, but the others pick him up and they wave from across a high wooden fence that encloses Egrox's aviary and home; it is not large, and is merely sufficient to educate the local youth and maintain a small area to read from the books that are available – the home had been originally built for smaller individuals and less so for larger ones.

As Avalkya approaches Egrox turns fully, his bulk and tail adjusting to meet her. Egrox, much as one would expect from a griffon, is traditional – he is a large creature weighing several tons – insofar as bearing a massive feathery exterior with the body of well built lion with the head of a large hunting bird and the wings of that same ilk. The only difference is that Egrox wears a white armor befitting his style of combat: elegant, custom built, and emblazoned with assorted symbols that glitter every often.

Egrox begins slowly with a low voice that is clearly practiced and given to a public audience, but he seems to be sullen. “Yes. Yes. There is always time. I think that is the worst of it, Avalkya. It is the tragedy of the middle: neither lived enough to see things to the end, nor short enough to appreciate them fully as novelty. Just enough time to appreciate their finitude and frailty, but unable to see what ends such things result. At least we will see this concern of yours handled and the powers served properly. If this entire situation is as dire as you have led on, I will simply absolve myself of my goods and we will be off properly. These small human houses are fitting for not one such as I.”

At this point Egrox stretches and one of his wings bumps into a wall. The frown that follows is a profound look of disgust and annoyance. “This will be a good change of pace. My wings chafe and this little courtyard is insufficient. You are advantaged in that regard.”

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6cc35e No.25228

>>25167

You head into the library, determined to learn of ways to call an outside aid to this war. The search becomes pretty tiresome however. There may be endless rows of books in The Capitol's largest library but most of them are filled with the Order of the Sun's teachings, history records or knowledge about light magic as well as a few other school. However you know where to look thanks to having studied a few of those books before. As you approach the guard for a deeper part of the library he glances at you. A soft blush rises before he averts his eyes and steps aside, allowing your entry.

This wing used to be pretty dusty, but with the fall there are people here daily trying to find more information about the situation of the gods. You search the books about magic to fide what you are looking for. A sole book by the name of: The rewards and risk's of summoning creatures. No one seems to be bothered when you leave the library with it.

Add to inventory: Summoning book: Unlocks learning of skill rank 1-2 Summoning, skill rank 1 Control.

You later head out to the stone training grounds for the mages. It was awfully silent here with most of them working on upholding the mass spell. Only two apprentices were here working on their Sunlight magic. Fire plays over your fingertips as your practice your control and mastery over it. Soon you have the two apprentices watching in awe at how you seem to control the fire with ease.

1/8 progress to Pyromancy 3.

>>25172

Thanks to your knowledge of the streets you know were to walk and how to talk. Soon you figure out a few of those in control. The sweet looking old lady, Miriam, with the brown patchy cat seems to be one of the more established fences around here. Seems she also has connections in and out of the city. But the guy pulling the thread on this side of the refuge camp is a man by the name of Barossa. People pay him for "protection" from the nasties and extortions. His men can be seen here and there keeping check on things. It makes you question who has the better control here. Barossa or the Karell guard?

As you go further out you notice a tent with a few dirty children running out. They have stuffed pockets that they run away with but as soon as any of Barossa's men or the guard comes close they swiftly hide and disappear or seem to play catch with each other instead. Later on you see two of the children dumping dirt from their pockets when they assume that they are unseen. Most likely someone has managed to organize the kids to work on a tunnel. If you wish to know more however you would have to either sneak in or talk to one of the children.

>>25196

It is tiresome if anything, but Natros powers through. He is inquisitive, keeping an eye out for an apprentice, But either they where already taken and did not wish to insult their current master or were simply not the right type of person to be able to work into a ranger. Most of the refugees were unable to defend themselves as it is or were to weak to become a proper soldier or archer even.

He has a bit more luck when it comes to news. The primal's blood have some infighting it seems. Or maybe its the fact that the Primals are attacking the Proven? Its fuzzy news, everyone has a different tale but a few tell a tale of two large creatures, a white werewolf fighting a demonic being. There is also news of another costal city being razed to the ground by the Primal moon. A new wave of refugees from that direction is very likely.

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6cc35e No.25229

>>25169

>(Graphic, Don’t read if you don’t like the thought fleshcraft or oversized gentiles. )

"NO NO N-AEGRRAH!" The left dwarfs body convulses, as his flesh seems to melt under Kefla's hands. Skin and muscle is reshaped yet not a drop of blood is spilt thanks to the spell. His flesh deforms as she sweeps it over on to the body of the human who is screaming at the top of his lungs in fear. The second dwarf simply shakes His head in disbelief as she draws him as well into the reforming flesh. The sounds of bones popping and fizzling followed by silence from the first dwarf indicates he has passed on and soon the other is also worked in. The human trembles beneath her touch, his voice gone from the constant screaming as he feels new nerve-ends connect. His eyes are wide open, staring at Kefla in fear. With a caressing stroke over his head Kefla reforms the flesh over the eyes, hardening into a horn material. She plays around with the form until she is satisfied. Topping it off with adding form to his now improved massive cock, a normal human would die from taking something of this size. It stood tall with a proud 36 inches! With lovely bumps for her pleasure along the topside of it. To support it she uses the last of the material to create two lovely huge balls, the size of barrels! He would have problems walking but oh how pleasurable it would be.

Kefla takes a step back to look at her new masterpiece, when a sniffling from him disrupts the mood. Your creations shivering hands fumble over his new body, his new and improved pride going limp at the realization. Learning about what his new form is. He hulks a bit but manages to avoid puking as he thinks of what had been used to make him like this.

"W-Why… Oh goddess… Why?!" He whimpers as he begins to struggle to get up. Annoyed Kefla takes a step forward and grabs his now eye-less head, with a flash of black energy he gives of a shriek as the darkness seeks its way in through his orifices. He struggles for a second as he grabs her arm in an attempt to push her hand away. The first attempt is weak, the second stronger but the third never comes. He releases a soft groan of pleasure as a shiver runs down his spine. His dick throbs as it is woken to life again.

When she removes her hand she can se the last of the darkness slip into her new pet. He releases a soft rumbling growl now instead, licking his lips as he now pulls her down on top of himself and the bed. She feels a bite and a nibble at her right breast, his tongue licking her nipple, while a clawed hand massages her left. Before she havs time to react he turns her over, setting himself and his heavy balls and cock on her. His precum is slathered over her skin in big amounts as he does so, leaving a glossy slimy shine. Unfortunately this is where it goes wrong. Without giving Kefla a chance to correct him he begins to furiously hump away with his dick againsther leg, Thumping away against her he suddenly climaxes, far to early. Its like a milky white fountain indoors. Gallons of cum shot from his dick, like unclogging a pressurized water pipe. It covers the bed, it covers Kefla and it even hits against the ceiling splattering down as droplets over them, making the room a white mess. But alass, Kefla is left unsatisfied.

As your new Corrupted Guard's breathing starts to even out he chuckles a bit nervously upon realizing what he did wrong.

" Oh uh… Oops?" He simply says with a shrug.

It would seem that she would have to teach him a bit of how to actually fuck properly. Seeing how he has new tools to work with.

- 2 Dwarves, 1 human.

+ Corrupted guard. Corruption 2/3.

Mana: - 7 Current: 13/20

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6cc35e No.25230

>>25191

PC edit: Add Disadvantage. The Pure Ones. As an angel of Radia you are unable to harm those of true and pure good will. This is rare to encounter, but also pregnant women are protected since an unborn child can not be held guilty for any crime or ill will.

The king, humbled by the visit of the angel grants Avalkya access immediately. Of course one of the Guardians of the Heavens were allowed to meet with the Maiden! Afterwards if she wished the king offered her to come for dinner. She would be an honored guest, a banquet with the best they have to serve would be presented if she were interested. Soon after she finds herself escorted to the temple in the middle of the city. They pass the scholars working on the spell improvements and get to the inner chambers.

The guards begin to speak to each other, a heated discussion. The ones guarding the doors only want to allow Avalkya in, while the guards that escorted her wish to follow along to protect her for "safety" reasons. As her eyes wander she can se that several half naked ladies and men have gathered close to the doors to the recharge rooms. One of the ladies notice's so she looks back and smiles alluring. She touches her naked breast with her left hand and strokes it down as she does a 'come hither' motion. Many look appreciating at the angel, that blood red perfect hair, smooth silken skin, those forms of curves and hips. Mmm~

"Fine. But if ANYTHING hap-"

"You are fool to assume that something bad would happen to the Divine one in the sacred chambers of the sun. " Barks the paladin by the doors. This makes the royal guard go silent. A bit disgruntled they give up on trying to get in and the paladins step aside for Avalkya.

"My lady. The Maiden of the sun is at the center. "

As she is let in its an obvious path to the center. Around in circles hundreds of mages are sitting down casting and channeling their spell through a woman in the middle. As she approaches she can notice that this young woman is horribly pale, with dark marks of fatigue under her eyes. Her hair is white as her own skin and it moves in the constant current of visible mana being channeled through her to the barrier.

She opens her eyes, a typical innocent baby blue, upon seeing the angel she smiles. " Oh… Hello divine one." she says with a tired and brittle voice. Avalkya can sense a part of Radia within her.

(Once you are finished with talking to her you move to meet up Egrox )

>>25198

The children look up to Egrox with star struck eyes as he speaks. Many of them go forward and give him a quick hug before he leaves. Little Ethan, a five year old boy softly tugs on one of Egrox feathers. He looks up a little uncertain and shy before he speaks.

"We walue yow! Rawdia will help yow." Many of the children agree, hoping in their hearts to se Egrox back again once his journey is complete.

The priests are happy to se Egrox once he arrives at the church and soon he receives two blessings. A blessing of Radia as well as a more complex blessing of light to his armor. Once it is done he flies to the destination where Avalkya will meet up with him.

10+ on one action next turn.

Protects against magic for 5 strikes.

Perception: Two of the children smell different than normal. The way someone smells when they may soon become sick. One of the boys did not come out to play today, but chose to stay indoors and rest.

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6cc35e No.25231

>>25199

"I don know much of tha dark no. I do remember some guy or something saying the light is baddies. But.. Daddie is not baddie. " He squeezes your hand while smiling a sharp toothed grin up at you. "But sun is a meanie. It hurts a little. " Now when he mentions it, he does look a bit swollen on the cheeks and exposed skin, but only by a little. It seems goblins, even though they don’t catch fire from sunlight, are definitely sensitive to it.

You and Apollo continue through the forest. Unfortunately after a while you notice that you are uncertain of where you are. Its dark in the woods and you only have a little sunlight go guide the two of you. Later you can only admit that sadly the two of you are lost.

"Dad… What are those?" You hear from Apollo as he points up towards the treetops. Looking up you have a hard time seeing it at first but as your eyes adjust to the darkness you notice them. Spiders. Lots of spiders, several of them the size of your head, if not bigger. They seem undisturbed so far by the soft light with you, but who knows if they are simply waiting to ambush you and Apollo.

>>25203

Ivaz travels through the caverns of the mountains. He moves swiftly through stone and crystalline and earthen material and soon finds himself at one of the sources of the noise. A crack is heard, as the stone matter he is currently in breaks apart under the strike of a pickaxe. It is a dwarf mining, But it does not look like the say way as before the sun fell. The dwarf is in heavy chains, a cuff locked around his leg and his cloths ragged and dirty. The man seems tired as he continues to hack at the rock wall to get the iron ore imbedded in it. In the tunnel where the dwarf is working there are several other dwarves as well as a few humans. All in slave chains. Guarding them are Proven guards, a few werewolves, some human looking guards and something that looks like a hellhound that is sleeping next to a pile of rubble. A whip cracks as one of the 'Humans' strikes out with her whip at the dwarf closest to Ivaz.

"Common! The forges of Menaruhm wont fill themselves!" She cackles with glee and strikes him with the whip a second time.

He grunts in pain and picks up the pace slightly. It seems they have so far not noticed Ivaz, But it was only a matter of time before someone magical sensitive would figure out he is there.

>>25205

Kaaeandros managed quite well in avoiding any guards, and he keeps an eye out for any holy men. Once you get within the district with the main church you se many, both going in and out. As a group of young mages passes you however they stop up. One of the men waves for you to come along.

"What are you standing there waiting for? We have a spell to cast! We will be late for the switch. " The man smiles and pats you on the back, bringing you with him towards the church. It seems that people have mistaken you, cause of your appearance and clothing, as one of the High Elven mages from Allethaes. The Paladins happen to be busy, pestered by some royal guards, so they only take a glance at the group you are traveling with and then give you a polite nod. You are forced to leave your weapon on a table outside along with one of the other mages bow. There are several weapons here that most likely belong to the mages casting within the chambers. Soon you find yourself within the sacred chambers, as if through a stroke of luck! Truly it was Radia helping you to find and save her. You see her. Abused and used in the middle of the ritual circles. But the angel seems to be there as well, talking to the shard of your glorious god Radia. You switch places with some of the tired mages. Kneeling down like the others you begin imitate as well as possible a projection of magic to drive the spell.

Unless you say you need to recharge, then you are directed to the recharge room even if the mage who you are supposed to switch with seems a big annoyed.

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6cc35e No.25232

>>25207

Most of the news is nonsense. There is an angel in the city, everyone knows. There are rumors of a monster in the sewers; there is always monsters in the sewers. But you get two tidbits of information that catches Mathew's attention. It seems that the Primal's blood had troubles keeping their horde in control. Most likely a strike by the rangers of Silva.

One of the more shady beggars moves in to talk while Mathew walks, Harold, his skin rugged and cloths in tatters as well as a bald spot forming early amongst the long brown hair on his head.

"I got something good this time." He says with a grin, several teeth missing from his smile. "An ts fresh. Yesterday a lady who has been traveling pretty far came here with her young un. She claims Radia saved her!" He then speaks lower and leans in to talk, his fowl breath just barely tolerable. " She says that the salvation came in the form of a white glowing werewolf…! They were jumped as they wer'h traveling by vampires. Then this huge beast charged out of the woods and tore the vampires to bits. They were completely at the monsters mercy when it simply… Well, walked away fer sum reason. Id point you to talk to her yourself if I knew where she went."

The journey out goes better than expected. You have no encounters during your escort mission of the supplies. You travel through the woods since the open was dangerous. Things would occasionally fly out from the so called "Castle of Eternal night." and swoop down on travelers. Soon the convoy arrives at the battlefield In the open planes south of Karell. As you arrive worn and tired soldiers cheer at the arrival of goods and food and medical supplies.

>>25208

Jotunn ensure's the men get to heal and rest when he notice two of them are doing worse. As one of the dwarfs check the wounds its confirmed, Poisoned weapons, Some of the other are checked upon a second time to se if they to are poisoned. They will recover but it will take time. If they did not have this shelter to rest at then death would have been very likely.

Trees are felled by Jotunn's mighty swings and he uses them to give himself a workout. Seeing how the dwarves needs supplies and materials to fix the outpost he could drag the trees back to it, but it would definitely leave him sore in the morning.

(1/6)

(Dont forget minion actions.)

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6cc35e No.25233

>>25210

(Futa warning.)

The floor seems to open up inside of the circle, The edges crumble and erode away as the gate to a different world opens. An intense heat flares up from the opening and a female form is drawn up through the gate. A tattoo in the design of a chain coils itself around its neck. She seems to be dressed in tight leather, an officer’s hat of black lacquer on her head as well as a nice horse crop in her hand. Her hair in a tight bun on the back of her head. She also for some reason hade a twitching raging hard-on, though Stanton knew from Vohores memories that Azula enjoyed small shape shift spells to have her way with the lesser succubi. The woman looks at Stanton with a mildly annoyance. The gate beneath her slams closed with a rumbling crack.

"You always had the 'best' timing, Vohores." She says as her free hand moves to stroke herself slowly; her fingertips play along the edge of the flair of her tip. "I was having such fun with little Vivian. And now I'm here, chained with without a proper climax. " She releases a lamenting sigh but soon smirks as she takes a deep breath. Her eyes glimmer " But I see you have other playthings for us. Shall we? " With an unnatural grace she walks into the room with the two sisters, Her eyes go wide and she licks her lips. "Though you always held the best of parties."

Soon she had scurried over to the bed and she crawls up on the bed over the two sleeping women. Stanton himself walks and sets himself on the bed as well. Two wolfs drooling over their delicious morsels. Molly is the first to wake up of the two sisters; she looks up with a sluggish sleepiness before she realizes there are two silhouettes with wings. Her eyes snap open as she looks up at Stanton and then to Azula lying down above her and then back to Stanton. He can se in her eyes a mix of fear, yet excitement.

She opens her mouth to say something but instead gets the tip of Azulas solid dick in her mouth. Azula grinds softly and adjust her hips to fit it better into the blond’s soft mouth.

" Ohhhh yeah. That’s good~" She says with a breathy tone. A groan is heard from Molly as she begins to suck and lap at Azulas large member. Molly spreads her legs for her lord however, that pale soft flesh presented to him as her flower is his for the taking. Her hands move down to spread her lips, begging for Stanton to fuck her raw just like the 'Night' before. He is eager to oblige. Stanton pins her legs down with his own, spreading them further for him as he rubs the head of his dick against her moist glistening folds. A whimper is heard from molly. A soft protest over not being filed with that glorious cock.

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6cc35e No.25234

>>25211

(Still futa.)

Azula pushes herself deeper as a response to that, she begins to move her dick in and out of molly’s mouth slowly, going deeper and deeper with every thrust. But she is careful; Molly is only a frail human after all. Just as molly and Azula gets into an even rhythm Stanton thrusts in fully. Causing a loud muffled gasp from Molly as she almost chokes on Azula from surprise of suddenly being filled fully with her master’s dick. Her eyes roll back a bit as she moans against the dick in her throat of pleasure from being filled fully from both ends.

This causes Valencia to wake up. The sister is startled to se not one but two demonic beings fucking her sister. Stanton immediately picks up the speed and pounds away at the woman’s pussy, causing her to make muffled screams of pleasure as she orgasms quicker than expected. While Azula grabs Valencia’s hair, pulling her into a deep kiss. Valencia struggles at first but after only a few seconds she releases soft gasps and moans of pleasure. She sets her hands on Azula's waist, uncertain of where to put them when Azula moves them up to her full breast instead. Its a pleasurable sight. Molly used as a fucktoy beneath himself and Azula, while Azula is warming up Valencia with deep kisses and sensual touches. Soon she has her fingers working inside of Valencia. Causing Valencia to give of the sweetest cutest moans and shivers as she has small teasing orgasms.

" Ahh DAMN!" Azula yells, she stops pleasuring Valencia and instead braces herself against her as her hips begin to pump furiously into Molly's mouth. Stanton can feel Molly's inside squeeze tightly around him, as if trying to force him to cum as she climaxes yet again.

"F-Fuck!" Azula groans as she slams in with an extra hard thrust. Pushing Molly's head down against the bed as she pumps her cum down her throat. The sight manages to push you over the edge as well and you stop your hard thrusts with a small that hits deep. You can feel the energy of the climax rush over the three of you, a tingling sensation that feels like an electric stroking over the skin and soul. Out of the corner of your eye you can se Valencia work herself with her fingers slowly, her fingertips massaging her dripping opening as her other hand massages her own breast. Her eyes locked on the three of you, hungry for such an experience herself.

After some time Azula pulls out. Molly takes in a big shaky breath, her lips and face coverd in the white mess. Yet she looks like she is on cloud nine. Her eyes are unfocused and she is panting with the softest smile on her lips. Stanton pulls out, pleased with his own work. Yet he was still hard, ready to go for another round. Hungering for more.

Azula smiles as she lies down on the bed with a pleasured grin. She grabs Valencia again, manhandling her once more and forcing her chest down against Azulas chest so that she ends up on her knees with her pussy and ass presented to Stanton. Molly giggles as she turns over and props herself up on all four, she gives Valencia a cum-smeared kiss before kissing Azula as well. Azula smirks as she sets a hand on both girls buts, one on either side and spreads her own legs to present her pussy to Stanton. Stanton grins as he moves to take advantage of the girls in whatever way he pleases.

"Round two~" Azula purrs.

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6cc35e No.25235

>>25224

The situation ends with Cat and gal remaining hidden, no matter how much Gal decides to nag about meeting the two travelers. when the others have passed they continue on towards Karell, ends up taking wrong turns pretty often but every time:

" No, no! Its left! I told you to go left!" or. " Its strait ahead! How hard can it be?" And "Please.. Just take the main road to the left. The sooner your at Karell.. The better."

With the Paladins guidence you soon find your way to Karell. it is quite a sight to behold once your close enouth, the light filters through the woods as if the largest bonfire Cat's ever seen is burning right ahead.

"There it is, The holy city of Karell. Protected by our lady and light, Radia."

As she comes closer however she encounters the same sight as Anton. Gal goes silent as he sees the amount of refugee camps surround the city and the long lines that are formed to filter out those who gain entry to the city and those who don't. Att least it would be easy to get jobs here, as well as most of the dark creatures will stay away cause of the spell.

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6cc35e No.25236

>>25229

Name: Kefala

Race: Corrupter Snake

Background and fluff: Born of pure undefiled Darkness, Kefala is, like so many of thoee born of pure darkness, entirely devoted to the corruption and/or destruction of the light. She cares not how it happens, only that the dark remains and her along with it. She is addicted to the shaping and changing of the flesh and mind, her own ludicrous form a living example of the lengths the dark will go to spread itself. She considers her form quite superior in all aspects, and looking at her one can see the darkness flowing across her red skin. Alongside the proven she made sure that the dwarf strongholds fell, her task in the matter being the corruption and seduction of their lords and ladies alongside others skilled in infiltration. As a reward for her hard work she has taken a number of prisoners and slaves to the ruins of Amsukan, returning there so that she may begin working on mastering fleshshaping on her own.

Class: Fleshshaper/Corrupter

Faction: The Proven for now

Alignment: Dark

Skills:

Rank 2 Corruption magic

Rank 2 Biomancy.

Health: 10

Sun weakness: 3

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 13

Spells:

Seed of corruption. Rank 2. Mana 5 (Need to be able to touch victim)

You touch someone’s soul. Planting the first seed of corruption they will over time slowly change of essence and form. It often attacks the mind first and over time changes the body to fit it. Those who are of strong will can try to resist it.

Flesh Craft Rank 2. 2 Mana but there has to be "material" that can be used.

This spell allows the user to freely change and shape their victim after their own wishes. As long as there is organic material that can be used they can build on and ad new features like claws or two extra arms. The flesh crafter needs to be able to touch their victim and take the time to form them. Those who are of strong will can try to resist it.

Equipment:

Basic tools for your minions to fix your lair as you se fit.

Minions: 6 Dwarf slaves, 1 humans slaves, Corrupted guard

Bonus:

A mothers love:

Your children grow up far faster than normal and are innately loyal to you. However their "Quality" depends on who is the father. The stronger and more powerful the father, the better your children will be.

Location: The ruins of the Bastion of Amsukan.

Disadvantage: They are big, beautiful but oh so big. Your boobs get in the way of some of your actions, giving a penalty where they would be to cumbersome or get in the way. They can be used to suffocate others however.

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6cc35e No.25237

File: 1458092375463-0.jpg (243.45 KB,1280x617,1280:617,33cf6c11b2373babd4ed2eec65….jpg)

File: 1458092375646-1.jpg (454.58 KB,2100x1600,21:16,463ef3eac7a780cd7933c46145….jpg)

Dice rollRolled 87, 74 = 161 (2d100)

>>25229

>>25236

(Fluff)

Kefala licks the cum off of her lips with a small sigh. Well she would have to teach him like a baby it seems. She gives her newest Darling a kind smile, bringing her slimy hand down to his long cock and beginning to casually give him a skilled handjob.

"Its alright baby, not everyone is prepared to recieve the pleasures I give, especially not the uncorrupted." He moans deeply as his cock leaks more and more cum, his breathing deepening as she leans in closer to his eyeless face.

"Tell me, do you want to experience pleasure beyond anything your former self could imagine?"

"Oh yes."

She chuckles and leans in closer, other hand caressing his muscular purple chest. Her smile deepens as she feels the corruption taking its final hold over his soul. Her newest darling was soon going to be breeding her like a beast at this rate, just the way she wants it~

"Do you feel any remorse for those that died to make you into my latest minion? Dont you even feel bad that sacrifices had to be made to make you perfect?"

He doesnt answer, instead running his hands over her body as he learns the body of his mistress.

Kefala makes a fake astonished gasp at his brazen feeling of her body.

"For shame! I thought you were a proper young ma-"

He grabs her around the waist and pulls her into his lap, his cock sticking up between Kefala's massive asscheecks.

"You made me this way bitch! And my name is Polival."

"Hehe, no darling. Your new name…is Livini. Now appreciate your broodmothers body."

And she puts her nipple in his mouth to silence him.

(Hardcore sex for children, mana and some soul to work with, along with establishing the full corruption of Livini. Wear him out, utterly, and cum inflation)

Roll 2

Afterwards Kefala goes off to visit the second human slave. Gingerly walking down the hall with cum trailing from her holes and a smile on her lip, the snake silently opens the next door to find the other human slave tied up with 4 more dwarves. This one and the dwarves with her were warriors, trying oh so hard to fight their way to freedom. Its just too bad Kefala had already had eyes on them before the attack, and had requested them captured as well. She had much good plans for this one…

Sliding onto the bed with a loving and motherly smile Kefala undoes the spell on the warrioress, but lets her see her face. Oh the range of emotions! First confusion, then surprise, and finally rage. Exactly what she expected~

"You damn demon! Get your disgusting hand off of me!"

"Oh hush child." says Kefala as she shoves two cum covered fingers into the humans mouth, giggling as she bites down to no effect.

Pulling her somewhat clean fingers from her mouth Kefala lets out a chuckle as the woman sputters. Her hands begin glowing as she runs them over the muscular stomach and somewhat small breasts on her body.

"Now I have a very special shape for you darling. Hold still while I work…"

"No! Give me my weap-"

Kefala shuts her up as she puts her black and purple glowing hand on her face.

>Use fleshcrafting and seed of corruption till i get pic related. Make her 8ft tall, muscular with a long stride, strong, with four arms, and give her a cock and balls the same size as Livini, but doubled in number except they dont hinder her due to her size. She still has her womb though. Make her breasts alot larger and lactate gallons of milk non-stop, almost on par with Kefala herself. Breasts dont hinder her either due to her size and strength. Pics very related. Make sure the corruption makes her dominating and lust filled

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6cc35e No.25238

File: 1458092405073-0.jpg (243.45 KB,1280x617,1280:617,33cf6c11b2373babd4ed2eec65….jpg)

File: 1458092405073-1.jpg (454.58 KB,2100x1600,21:16,463ef3eac7a780cd7933c46145….jpg)

Dice rollRolled 5, 65 = 70 (2d100)

>>25229

>>25236

(Fluff)

Kefala licks the cum off of her lips with a small sigh. Well she would have to teach him like a baby it seems. She gives her newest Darling a kind smile, bringing her slimy hand down to his long cock and beginning to casually give him a skilled handjob.

"Its alright baby, not everyone is prepared to recieve the pleasures I give, especially not the uncorrupted." He moans deeply as his cock leaks more and more cum, his breathing deepening as she leans in closer to his eyeless face.

"Tell me, do you want to experience pleasure beyond anything your former self could imagine?"

"Oh yes."

She chuckles and leans in closer, other hand caressing his muscular purple chest. Her smile deepens as she feels the corruption taking its final hold over his soul. Her newest darling was soon going to be breeding her like a beast at this rate, just the way she wants it~

"Do you feel any remorse for those that died to make you into my latest minion? Dont you even feel bad that sacrifices had to be made to make you perfect?"

He doesnt answer, instead running his hands over her body as he learns the body of his mistress.

Kefala makes a fake astonished gasp at his brazen feeling of her body.

"For shame! I thought you were a proper young ma-"

He grabs her around the waist and pulls her into his lap, his cock sticking up between Kefala's massive asscheecks.

"You made me this way bitch! And my name is Polival."

"Hehe, no darling. Your new name…is Livini. Now appreciate your broodmothers body."

And she puts her nipple in his mouth to silence him.

(Hardcore sex for children, mana and some soul to work with, along with establishing the full corruption of Livini. Wear him out, utterly, and cum inflation)

Roll 2

Afterwards Kefala goes off to visit the second human slave. Gingerly walking down the hall with cum trailing from her holes and a smile on her lip, the snake silently opens the next door to find the other human slave tied up with 4 more dwarves. This one and the dwarves with her were warriors, trying oh so hard to fight their way to freedom. Its just too bad Kefala had already had eyes on them before the attack, and had requested them captured as well. She had much good plans for this one…

Sliding onto the bed with a loving and motherly smile Kefala undoes the spell on the warrioress, but lets her see her face. Oh the range of emotions! First confusion, then surprise, and finally rage. Exactly what she expected~

"You damn demon! Get your disgusting hand off of me!"

"Oh hush child." says Kefala as she shoves two cum covered fingers into the humans mouth, giggling as she bites down to no effect.

Pulling her somewhat clean fingers from her mouth Kefala lets out a chuckle as the woman sputters. Her hands begin glowing as she runs them over the muscular stomach and somewhat small breasts on her body.

"Now I have a very special shape for you darling. Hold still while I work…"

"No! Give me my weap-"

Kefala shuts her up as she puts her black and purple glowing hand on her face.

>Use fleshcrafting and seed of corruption till i get pic related. Make her 8ft tall, muscular with a long stride, strong, with four arms, and give her a cock and balls the same size as Livini, but trippled number and they dont hinder her due to her size. She still has her womb though. Make her breasts alot larger and lactate gallons of milk non-stop, almost on par with Kefala herself. Breasts dont hinder her either due to her size and strength. Pics very related. Make sure the corruption makes her dominating and lust filled

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6cc35e No.25239

File: 1458093726854.jpg (36.11 KB,500x357,500:357,6f41b6d9d72b2df0b4c2d400ef….jpg)

Dice rollRolled 72, 63 = 135 (2d100)

>>25228

—–

Name: Helen Lumerina

Race: Human

Background and fluff:

Born and raised in the Capitol of Karell. She comes from a middle class family with her father running a rather profitable spice trade and her mother running an apothecary. At a young age she was discovered to have latent magical power and was sent away to train with the master mages. Helen is proud of her proficiency in fire and light magic verging on boisterous and reckless in some cases. With the disappearance of the sun Helen has vowed to burn away the darkness and restore the light to this great land.

Class: Mage

Faction: Capitol of Karell

Alignment: Light

Skills:

Rank 1 Arcane knowledge.

Rank 1 Meditation.

Rank 2 Pyromancy

Rank 2 Sunlight Magic.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Fireball. Rank 2 Mana 3

You throw a large ball of fire on your foes, causing 2 in damage if it hits. If you roll above 85 the target may catch fire. Harming them with 1 per turn unless they spend an action to put it out.

Breath of flames. Rank 2 Mana 4

Harm several enemies before you with a wide breath of fire. Damaging each for 1 point.

Flameskin. Rank 2. Passive Mana cost:3

Protects you from 2 points of fire damage. Your gear will still take fire damage but you will be left untouched unless its a higher fire intensity.

Infuse sunlight, Rank 1. Mana cost:1(Cant go below one.)

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 2 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Equipment:

Summoning book: Unlocks learning of skill rank 1-2 Summoning, skill rank 1 Control. Minions:

Bonus:

Of Fire and Light.

Sun and Fire spells come naturally to you. All of your fire and light spells drain less mana than they normal would. Elementals of the two also seem to view you as kin.

Location: Karell

—–

Helen was frustrated. Fire was her's to bend and it was pushing back against her. Maybe with more mana she could cause it to flow more willingly.

—–

1. Start studying the art of summoning

2. Continue to work on Pyromancy even using some mana to speed up my progress 1/8

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6cc35e No.25241

Dice rollRolled 18, 15 = 33 (2d100)

>>25231

>Name: Eirk

>Race: Human

>Background and fluff: My name is Erik and I'm the former of the light. Once I was a cleric, fight for survival and to protect others was my creed. But once I saw my fellow men they were doing a barbaric act against some dark aligned creatures. When they dared to brutalize a youngun who's only sin was being a goblin, I've decided to make them reconsider their decision a bit forcefully I might add.

>Now I'm wanted for betraying their ideals but that doesn't matter. After all I've got a young child and I'm ready to defend him at all costs. After all ever since I've rescued him he takes to calling me his father and I try to help but he still thinks I'm his father. Well I want to make this world great after all I'm fighting for survival and I'm protecting my son, I believe I haven't truly fallen

>Class: Former Cleric

>Faction: The Duality.

>Alignment: Neutral

>Skills:

>Rank 2 Lore: The two Gods, lesser gods and the proper religious rites., Rank 2 Mace,,Rank 2 Shield, Rank 1 Sunlight Magic, Rank 1 Medical Care

>Health:

>Sun weakness: 0

>Sun Resistance: 0

>Soul: 3

>Magic: 1

>Mana: 10

>Spells:

>Blessing of Radia. Rank 1 Mana 3

>This spell removes lesser curses, weak corruption and can even cure minor diseases. It also helps the one receiving in the close future. Making their life a bit easier for a short while in this chaotic world. (+10 on one action.) However it is frowned upon for a cleric to bless themselves.

>Infuse sunlight, Rank 1. Mana cost:1

>Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

>Equipment: Amulet of Radia, Mace, Order of Radia shield, and 30 silver.

>Minions: Apollo is a good kid. A bit foolish at times but smart and creative. He is good at fixing broken stuff when necessary but loves to make small bombs or mixes that explode in a fiery mess. Thankfully listens to you when you tell him to stop or not touch anything. He tries to mind his manners and learn from you. He looks up to you and sees you as his father and would go very far to help you if he can.

>Bonus: Favor amongst the neutral and goblins.

>Many of the neutral or the goblins smile over what you did, you stepped up for someone who was defenseless even if those of the light may shun you. The Duality also recognizes you as a sensible man who understands how wrong things have gone. You can turn to these people for help if necessary.

>Location: Penca Forest on the move away from Karell.

"Apollo we need to go now they look dangerous." I've whispered

1-2 Grab Apollo and run like the wind before the spiders get me and Apollo I don't want him fighting those things

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6cc35e No.25242

Dice rollRolled 36, 87 = 123 (2d100)

>>25231

Name: Ivaz

Race: Crystalline Spirit

Background and fluff: Ivaz is a crystalline spirit. If you don't know what a crystalline spirit is that is because they are usually forgotten. Much like nature spirits control plants and animals and emotion spirits control their specific emotion crystalline spirits control all things crystalline. They used this to shape the world and create the ores and gems of the world long ago before the sun created the races. As time went on their roll in the world was forgotten, and they lost their purpose. Many decided to disappear, but Ivaz decided to stay and watch the world in case he was needed. As time went on his desire for purpose became a bitterness to the races who have forgotten his kind, and then disdain for the gods who created them and taught them nothing of the ones who shaped the world long ago. As the sun shattered upon his home and the world became dark he knew it was time to move. Ivaz had a new goal now, to become a god and end this feud between the light and dark one way or another, before it destroys the world the spirits so eagerly protect.

Class: Crystalline Spirit

Faction: None

Alignment: Neutral

Skills:

Rank 2 Sculptor.

Rank 2 Crystallomancy

Rank 1 Meditation

Health: -

Sun weakness: 0

Sun Resistance: 0

Soul: 4

Magic: 2

Mana: 20

Spells:

Matter to crystal. Rank 2 Mana 5

With this spell you can turn objects or living creatures into a crystal type of your choice. A person with strong will can try to resist this spell. If a living being is crystallized they are still alive in that form until broken or reshaped.

Crystal to matter. Rank 2 Mana 5 to restore to its original matter. Mana x if turning it into a different material depending on what it is.

With this spell you can turn crystal into matter. If it is a former living creature they return to their previous state. This can be used to make other materials as well if it was crafted to resemble the shape of the chosen material.

Equipment:

3 Fire opals

1 Large chunk of amethyst

1 Large chunk of azurite

Minions:

Bonus: Crystalline soul: You can freely shape any form of crystal with a bit of time. For you it is as natural as breathing.

Incorporeal: You have no body making it very hard for normal means to harm you. But any magic or weapon focused on harming spirits can harm you and the damage goes directly to your soul.

Location: In a cavern between Menaruhm and the second closest dwarven hold.

Slavery. Another atrocity created in the eternal conflict of light and dark. Using the metal of tools to bind and murder. But I am too weak to free them at the moment.

1. Head back deep into the caves and practice my sculpting of crystals and metal.

2. As well learn to manipulate it in forms it currently hold by moving and levitating items made of metal and crystal.

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6cc35e No.25243

Dice rollRolled 99, 62 = 161 (2d100)

>>25228

Name: Anton Soric

Race: Human

Background and fluff: Anton was born small and frail in the slum of Ordenia. Life was hard and violent in the slums, not helped by the forces of darkness frequently using the slums as "hunting grounds." Anton survived by being mean, sneaky and fast. The creatures of the darkness can't hurt you if they don't know you're there, and if they do, a blade applied quickly can ruin their day. Still live there had taken it's toll on Anton. Then the sun went out. Since then he's lost many friends and bears many scars. Once he had gathered up enough supplies he fled from Ordenia to a land where there was still light.

Class: Assassin

Faction: Outside

Alignment: Neutral with Dark tendencies

Skills:

Rank 3 Knives and daggers

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Streetwise

Rank 1 Slight of Hand.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0 (Need magic rank 1 if you wish to learn spells.)

Mana: 5

Spells: -

Equipment:

Fine Daggers.

You have been able to loot and have your pick from some situations, one day you happened upon a vampire with a beautiful sett of daggers. Their yours now.

1 gold and 72 silver coins.

Cloak full of pockets.

Minions:

Bonus:

Jaded: It is hard to frighten you or make you flinch, you have seen Many horrible things the world has to offer from both the dark and the so called "Light." You have a bonus against most forms of fear.

Iron Will: Your innate magic has been formed with your upbringing. You started as weak but with shear will you have grown to become stronger. A constant uphill battle against the world itself. Your will is hardened and therefore you have an extra resistance to many of the mind, soul or body altering spells out there.

Location: Close to Karell.

1. Check with Miriam for what she has, Throwing knifes, some oil to lubricate doors, the floor, my boots, etc., some candy so I can bribe the kiddies, and of course look if she has anything actually magical. Visit her when no one is watching her, so I can figure out how much she and Barossa talk much.

2.Practice with my daggers

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6cc35e No.25258

>>25235

A part of Cat appreciates Gal's guidance, but most of her simply tries to not get frustrated with him. Gal manages to have perfect timing and speaks just as Cat manages to find moments of calm and quiet, where her mind can recover. It's not from any ill intent, he just has incredible timing. Not that he doesn't find a little satisfaction from Cat's misery.

As they spot the familiar sight of Karell, Cat is reminded of the last time she was here. It sure has been a while, no wonder she doesn't remember the way. Her hair was much longer back then. Cat considers the possible jobs available, holding back a smirk thinking about the possible coin she could earn, seeing the fat-cats getting in. Perhaps some nobles would like some throats slit again, trimming down the competition and undesirables or she could do some smuggling, although she suspects that role is already well filled. A gentle smile spreads across her lips as she remembers a particular client, a man of lesser nobility. He had quite a few jobs for her, becoming a frequent client the few months she stayed (smuggling, trimming off competition and so on). She chuckles softly as she remembers the first time he attempted to pay her with sex, instead of money. He was a handsome lad, she'd give him that, but she wouldn't leave without her pay. Not that much of a problem. Their encounters became an enjoyable and frequent distraction. Sometimes he'd arrange so he could watch her do her work before another payment. Sometimes he'd even compensate her while the blood was still warm and the muffled gurgling having little impact on the pleasantly rhythmic thump nearby. Maybe he could use her services again? Or maybe he's dead. He isn't the only one willing to pay for murder. She wouldn't be surpriced by either.

Gal's voice snapping Cat back to reality, she moves forward. Cat explains how she'd rather not confront the guards out here, not just because they'd probably try to work coin out of her, but it could possibly make a scene if she was caught with a paladins blade and helm. She'd rather approach people of the Temple later in the city, without the needless attention and in a more controlled environment.

1. And so, with one hand resting close to her daggers and the other against the covered helm & sheathed blade, coin-purses tucked close to her body she makes her way through the crowds, keeping an eye on the normal suspects (thieves) and anyone too close. She's looking for people that could lead her to old & new contacts, people within her trade, someone who'd know a way discretely in and out of the city and anyone else of interest (basically same as Anton really). If possible she'd purchase a new & clean hood/cloak to wear or a bag/sack she could more easily use to keep her items in. While looking around, she keeps an ear out for any information of the latest happenings around Karell and the world, rumours of interest, leads & chances for any jobs as well.

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6cc35e No.25259

Dice rollRolled 10 (1d100)

>>25258

Derp dice

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6cc35e No.25260

>>25259

…Fuck

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6cc35e No.25270

Dice rollRolled 71, 91, 11 = 173 (3d100)

>>25241

1: Secret secret ~

>>25237

Oh snap.

2: Red and Angry

VS

3: Corrupted Guard

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6cc35e No.25272

>>25270

Kefala is not fighting

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6cc35e No.25274

File: 1458154285978.jpg (118.15 KB,736x1059,736:1059,Winged-Egyptian-Cat-Tattoo….jpg)

Dice rollRolled 56, 99 = 155 (2d100)

Name: Egrox {'The Rambler'}

Pastebin: {http://pastebin.com/6PRNpbfj}

Race: Griffon

Background and fluff: Egrox is reputed to be the last griffon in existence. This has resulted in something of a lonely life, as the creature now seems to soldier on without any hope of a future insofar as the usual life of his kind – there will be no children or legacy to speak of. However, as time has moved forward, Egrox has found that joy in his life can be found in helping the lesser mortals with their temporal concerns that seem fleeting. This gives Egrox a beneficent, if mournful and condescending, manner. In his free time Egrox enjoys playing with children and telling stories about years passed.

Alignment: Light

Class: Paladin

Faction: Capitol of Karell

Alignment: Light

———-

Skills:

———-

Rank 2 Aerial combat.

Rank 2 Dodge

Rank 1 Survival

Rank 1 Perception.

Rank 2 Charisma.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

–Custom Armor. Damage Reduction: 1 {Magical Protections: 5 Strikes}

Money: 1 gold and 10 silver coins.

Minions:

——

Bonus:

——

1.Last of your kind: You are quite possibly the last gryphon to roam the world. The rest have died over the ages or vanished into the unknown. Be it luck or some other force, you have survived. Many view you with respect and your voice is often heard within Karell.

2. To the skies: You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

Location: Karell

——–

Actions

——–

1. Egrox asks one of the priests about the health of the children. He also decides to investigate. There seems to be something amiss in the city.. {Investigate}

2. After that, Egrox attempts to find his old friend Maladror. Maladror is, according to Egrox "… sometimes venal and testy, but is a good friend and defender of what is just in the world. He is not overly powerful or given to combat generally, however." {Retinue: Maldror - Pic Related}

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6cc35e No.25275

>>25274

{+10 to the second roll.}

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6cc35e No.25283

Dice rollRolled 2, 46 = 48 (2d100)

>>25231

Name: Kaaeandros

Race: Dragon

Background and fluff: Kaaeandros was a very young Blue dragon who strongly supported the Light and a very adept Spell Blade. He combined his natural magical affinity with sharp fighting skills with a Dao sword.

Being a young dragon he is almost a bit foolish in his views about his own prowess and the world around him. When the Sun fell he strode out into the developing battlefields against the dark ones. Flying over the battlefield spreading destruction through the enemy ranks with his fiery breath he was suddenly struck by magical lightning that forced him into his humanoid elvish form. Crashing to the ground he there after panicked over his state of being and ran away from the fight.

When he collected his thoughts he decided he had to find the shards of the Sun and somehow return her to the heaven above and hopefully get help with his predicament. Within a week he thought he had found traces of one of these persons. Approaching a stunning beauty he was convinced she was truly a shard and he was utterly duped. He had a glorious night with this woman as she in turn transformed his essence, his will of good. Turning it for her own uses Kaaeandros was so blinded by what he perceived he was convinced in his now dark heart that this still was one of the Suns shard. He vowed the morning after to find the other shards of her, to bring them to her in what is their true form. For the sun fell to earth, it must has fallen into darkness as this woman was proof beyond doubt of it.

Kaaeandros then set out with a new view on the world and a new goal in life. To corrupt the sun and grant it to his mysterious Lady. After the transpiring events which happened around the world he avoided getting detected as a dark being and soon made his way towards the Capitol of Karell. Using some of his old contacts within Allenthas he burned his last few debts that he had to collect from a few elves to get smuggled into the great city’s walls.

Class: Spellblade

Faction: Allenthas

Alignment: Dark

Skills:

Rank 2 Swordsmen

Rank 2 Dodge

Rank 1 Sunlight magic

Rank 1 Arcane magic

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 3 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Weapon Enchantment: Arcane, Rank 1. Mana cost:2

Infuse the weapon in your hand with +1 arcane damage.

Equipment:

Standard sword. Unfortunately your Dao Sword was lost on the battlefield when you fled. You have been unable to find it when you checked back and now have this as a replacement.

Fine cloths.

Minions:

Bonus:

True Dragon.

You have been cursed! Dark runes cover your skin, quenching your magic, chaining who you truly are under a meek and lesser form! By whom is unknown. However with hard effort and the right kind of magic and artifacts maybe this curse could be unlocked. You can search for a way to make the runes fall away and regain your true powers.

Essence of Darkness.

The cold darkness has taken a grip of your soul, as intense as the dark depths of a well it overtakes most who touch it. Your soul counts as +1 when resisting purification spells or having intercourse. This gives you an edge if you decide to corrupt or dominate others soul.

Location: Karell

Action 1: Try to listen in on the conversation between the Angel and Sun's Shard while trying to imitate the spell that is being channeled. (If the imitation fails, excuse himself telling them he needed the recharge after all).

Action 2: Go to the recharge chamber and find a nice beauty, look for someone who looks similar to either the Shard or the Angel, then dominate her. He will either push her head into a pillow when he does it or hold her mouth, preveting her to scream for help. After its done he will tell her the following orders, "You are not allowed to communicate about anything I have done to you to anyone in anyway or anything else I am doing, you will listen and follow any order I tell you to the letter and you will act completely normal as if nothing has happened. Finally you will not try to run from me or escape me."

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6cc35e No.25284

>>25283

Kaaeandros studies the Angel and the shard, noting the shards state he grows angry. These humans are just using the sun! How can they treat her like this? As an object to amplify their magics they must have forced her into this kind of existence! These lesser mortals these inferior greedy minds, He has to free her somehow… Lets listen in on what on My goddess shard who simply misunderstands the world and her chosen angel wishes to discuss about. Maybe they will discuss ways of freeing her from these constraints and uses!

Once Kaaeandros enters the recharge room he moves with purpose, his eyes seeking confidently for what he wishes for. After seeing the angel and the shard he feels restless, after all he cannot free the shard when the situation looks like it does out in the chamber. He looks for any redhead with supple form knowing the finding a white haired woman might be a touch harder. Finding someone he strides towards her with purpose and smiling seductively.

“Hello there sweet thing, I guess words aren’t really needed between us?” He tells her after having approached her, placing his hands on her hips invitingly, “So left go to one of the rooms shall we? I do need to recharge after all, and you will be quite perfect for it.” He leads her onwards into one of the side rooms closing the door after them. He embraces her while watching her, staring into her eyes before capturing her in a kiss. He leads her to the bed that is in the room and ends the kiss as he pushes her dominating onto the bed.

“I seem to be much to overdressed don’t you think? Help me get out of the clothes.” He tells her with a smirk.

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6cc35e No.25285

Dice rollRolled 44 (1d100)

>>25283

Poor redhead.

Kdroschan, roll a d100.

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6cc35e No.25286

Dice rollRolled 54 (1d100)

>>25285

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6cc35e No.25287

Dice rollRolled 25, 80 = 105 (2d100)

>>25228

Name: Natros Yo'shen

Race: Half Elf

Background and fluff: Born within the massive forest of Silva Alaric, Natros was apprenticed to an aging human Ranger. Despite his age, the human's skill with a bow was unmatched within the forest, and possibly the world. Combined with a small bit of magic, a camouflaged cloak and many years training to move silently, the pair worked for the good of Silva Alaric together for close to a decade. With the Fall of the Radia, came a massive influx of fighting at the edges of Silva. Natros and his mentor Halsor were tasked with assassinating a number of high priority targets by the Council, a duty they gladly accepted. The darkness of their targets would only help with their unseen movement, so that they could conserve their mana. Three such missions were completed, killing two clan leaders of the Primal and a vampire. However, with the vampire, an unforeseen complication arose. Halsor was killed, after which the vampire combusted from the five sunlight infused arrows that sprouted from her chest within two seconds. With dozens more vampires coming, the grieving ranger swept up his mentor's body and ghosted away from the vampire stronghold. With a great deal of ceremony, the body is returned to the earth, and an acorn placed in the grave.

Class: Ranger

Faction: Silva Alaric

Alignment: Light

Skills:

Rank 3 Archery

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Survivalist

Rank 1 Stealth Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Ghost Rank 1. Mana 2. 5 mana if you are carrying a lot of gear.

For a good duration of an hour you turn impossibly silent as well as eliminate any trace of smell from yourself. Able to slip undetected as long as you don’t leave major physical tracks where you move. This makes you very hard for many children of the dark to find you, especially since many rely heavily on their sense of smell and hearing.

Equipment:

Elven crafted fine longbow.

Formed with magic and song this bow was rewarded to you when you where younger. Its quality is nearly unmatched and elven songs are engraved in it. Along with it you have a quiver of 10 sun arrows and 10 normal arrows.

Halsor's Amulet of Radia.

A plain wooden amulet with the symbol of Radias sun on it. Weathered from Halsor wearing it during his life before it was passed on to you.

Silva Ranger clothing.

These cloths give a bonus to stealth as long as you are in a forest or a different lush and green location.

Minions:

Bonus: Best of the Best:

Your training under Halsor has taught you much. You live and breath the essence of a ranger. Stealth comes naturally to you, animals will rarely treat you will hostility unless they’re corrupted, you know what to eat, what not to eat and your arrow almost always hits dead center of your target. You have an overall bonus on Ranger skills.

Location: Silva Alaric

1 ) Talk with the more refugees and Silians who've done the same, such tidings could mean a great loss for the forces of Light

2 ) Practice my stealth magic, something tells me that it will be needed soon

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6cc35e No.25293

Dice rollRolled 37, 83 = 120 (2d100)

>>25230

Name: Avalkya the Reaver

Race: Angel of the Sun

Background and fluff:

As Avalkya watched the Sun fall to earth, her sisters frightened and scared, she only felt numb. They all knew they had failed. Most of them, too scared that their mythical powers of purity and light had been robbed, chose to stay in the relative safety of the heavens, away from the corrupting magics below, and the nightmares that have crawled out of the land. But Avalkya could almost be said to be excited at the shattering of her Mistress. Before any conclusion could made she, descended from above, her axe in hand, and purpose in her heart. It was her time to bring light, to redeem the fallen, to fight the horrors of the night. Although she had lost much, the sheer thrill of fighting and going into the world of mortals filled her with mad glee. Unlike the other angels, whose golden armor and shining swords are filled with majestic power, Avalkya is bloody and deranged; Her weapon, a heavy axe used for judgement. It was with little surprise upon her creation, that she designated the Judicator and Executioner of the Sun thanks to her talents.

She has come to the lands below to find the shards of her Creator, and bring holy judgement upon the dwellers of the night. She will not rest till sun has been restored, and the nightmares of the dark are brutally slayed. But in the meantime, it is about time that the enemies of man, and those that merely pay lip service to the Sun soon feel her wrath in all its blazing glory.

Class: Redeemer

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Aerial Combat.

Rank 2 Axe

Rank 2 Dodge

Rank 1 Sunlight Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Equipment:

Axe

Minions: -

Bonus:

[Her Purest Creation]

You are an Angel. The closets creation to Radia, a being made of purest of lights. Your soul counts as +1 when resisting corruption spells or having intercourse. This gives you an edge if you decide to purify or dominate others soul.

[Close to Your Heart]

You know your god is out there. Weaker in small parts scattered across the lands, hidden in true followers pure of heart. When you are close to her you can feel her in them. You know who has a shard of the sun if you meet them.

[To the skies]

You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

[The Pure Ones]

As an angel of Radia you are unable to harm those of true and pure good will. This is rare to encounter, but also pregnant women are protected since an unborn child can not be held guilty for any crime or ill will.

Location: Karell

1) Avalkya walks up and down the rows of men, her axe fixed in a deadly arch, her body taunt and predatorial. "In my absence, you are the guardians of Radia. You will not let a single /soul/ come near her in absence of you or me. You will not let her bed anyone, unless it is under my supervision. You will stay with her, regardless of who says so. I am the hand of Avalkya, made present on the world. And to disobey me, is to disobey the power and might of the sun."

2) Approaching the king, Avalkya is fierce and holy, the sunlight burning in her eyes. She takes flight quickly, hovering before him mid-air, at eye level. "King of Karell, I have come to bring Radia together once again. And to do that, I can not act alone. We must raise a army, of what ever we can spare, and set forth to reclaim the shards of the sun. Every moment we waste, the higher the chance that Shards will be lost. All I request of you, is some good men, arms and armor, and anything that could help me find the Shards. Now is not the time for cowardice, but courage! Not shyness, but serious retribution! We shall strike out against the night, as it has against us! And for every shard we find, the light will grow, and your kingdom will live. But for every shard lost, the darkness will creep closer and closer, till it is so thick, you could cut it with a sword. But by the point, all would be lost. That point, however, will never be met as long as I live. You know this all to be true" She says, her voice reveling and escalating in the power.

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6cc35e No.25294

File: 1458190068892.jpg (782.27 KB,1280x1024,5:4,Avalkya.jpg)

>>25293

[Fluff: To the Vessel of Radia}

As the girl takes notice of the majestic form of Avalkya, the angel descends to its knees in front of her, the axe in her hands held vertical and in a submissive form. Her head is hung low, the crimson locks in front of her. Silently, it seems she is praying. For what, it would seem, is uknown. She quickly looks up, towards the fragile girl. So innocent. So pure, she thought. No wonder her mistress had chosen this vessel. A sudden clarity of purpose washes over her, knowing it was these kinds of people that Avalkya protected. "My dear…" she begins, softly, her harsh commanding voice lowered. "I am sure you understand what lives inside of you, and the importance of it. You are a beacon of hope in a world being swallowed whole by darkness and corruption. And I can see, that even now, the duty's you have weigh heavily upon you. But, I will return soon. And with me, I will bring more of your kind, more of my Mistress, more of Radia. You must carry this burden on, only a little whiles longer. And for every moment you do, this burden will only grow lighter. So, I beg of you: Keep yourself pure and light of heart. I have come to help return the light to the world, but to do that, you must stay a avatar of Virtue. I will guard you the best I can, my dear. If not only for Radia, but for your sake as well." She leans forward, kissing the child on her forehead, before returning to her standing position, her wings spreading majestically, basking in the refreshing sunlight and presence of her lady. "Promise me this, child: You must abstain yourself from laying with another while I am away. In this way, I can protect you. Although soon, I will return with more shards of the lady, and you will no longer be alone in your plight. But you never were in the first place, were you?" she says, before bowing to her, waiting for her response.

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6cc35e No.25304

A bit of confusion is in need of some of clarification. As I understand it Avalkya first spoke to the Shard during the previous turn and then left to meet up with Egrox. As well as have actions on other locations this turn. The fluff Added in >>25294 is supposed to belong to the previous turn but was delayed because of circumstances. Making a bit of a timeline crash. To solve this issue I have rules that Kaaeandros and Avalkay got a glimpse of each other on the way out/in to the inner sanctum of Karells church.

>>25293

You notice a man that seems a little bit familiar, but at the same time you have seen quite a few elven mages the latest month. Your current location is the Castle.

>>25283

You did not hear the conversation between the shard and the angel. You believe as you suspect, that the angel is planning with the shard to free her.

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6cc35e No.25345

File: 1458307702517-0.jpg (20.74 KB,236x365,236:365,480ecf593a2bd358ab9a2a0d73….jpg)

File: 1458307702535-1.png (1.08 MB,1920x1080,16:9,crowdemon.png)

Dice rollRolled 33, 18, 65 = 116 (3d100)

>>25234

Name: Stanton Vehores

Race: Incubus

Background and fluff:

Stanton was a human that dabbled in the arts of magic… WAS. He no longer is, and hasn't been for many years. Ever since he merged himself with a demon that he summoned he's been something more. Gaining agelessness, great magic power and demonic knowledge at the mere price of things such as morality, compassion and what is commonly known as "goodness". Though some other things were also gained. An insatiable lust was an unexpected side-effect. Ever craving new experiences of the carnal kind. Lusting for women to do depraved acts with. It didn't take long for stanton to realise that he could use this energy to power his spells and summonings. Summonings he was well-suited for with his intimate knowledge of the demonic realms. Now that the sun has fallen he has taken the village he was in under his wings. Keeping the nasties at bay in return for "willing" females to sate his lusts and help him power his spells. Both to protect the village, to help the crops grow so they don't starve. For what good is a village if there is nobody left alive to serve him?

Class: Tantric summoner mage

Faction: Independent.

Alignment: Neutral dark.

Skills:

Rank1 Sunlight Magic

Rank 2 Summoning.

Rank 2 Control.

Health: 10

Sun weakness: 1

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 17/17 (20/20)

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Summon/Control Demon rank 2. Mana cost 5.

Summon a Demon and/or cast control on it.

Equipment:

Book of demons

A collection of the different creatures from the demonic realm, written by yours truly. It entails many of their weaknesses and strengths.

Fine Cloths.

Sun infused rapier.

Minions: Succubus Azula, Maintainance: 3

Bonus:

Dark knowledge: The demon realms where you home once, well, for part of you at least before you became fused and turned half human. You retain an immense knowledge from there, knowledge about demons, magic, the world and even some more dark delicious secrets.

Takes one to know one: You have a good chance of knowing when you speak to a demon, even if they are in a hidden form.

Location: Close to Silva Alaric

The fun continued for quite some time, with breaks for refreshments, sleeping and other required actions. But the there was work to be done and the fun had to end sooner or later. Stanton extracts himself from the sleeping women and moves back to the library. He'd been thinking about this between bouts with the women and with his urges mostly satisfied for now he sets to work with the preparations. Candles, Reagents and a little bit of the feminine fluids from the earlier activities to entice the demon further along with a wheel of cheese placed in the center of the summoning circle. Stanton begins to chant voicelessly while pooling his mana into the ritual.. A lot of energy, For this in not merely for the Crowheaded Bemzuthian.. But for him to bring along his murder of lesser crow-demons. The chanting begins to take on words as the ritual culminates.

"Bemzuthian I summon thee, Bemzuthian I bind thee, Bemzuthian I command the, Bemzuthian I beckon thee, Bemzuthian I call thee, Bemzuthian mine will dominates thee, Bemzuthian for the seventh time I call thyne name to make thee mine. Seven times for the number of magic, And seven times for thyne seven wives, Seven times for the number of children from each wife. The seven from Marg the foremost. The seven from Tryda the strong. The seven from Qa'an, she with the power of dark. The seven from Lira, ever faithful. The seven from Perdina the sly. The seven from Azbeth who has the wings of fire. And lastly the seven with Ramira, she who is outcast. And with this invocation thee and thyne brood are bound. With this thee do mine bidding!"

1) Summon Bemzuthian and his brood and have them wait for orders without touching, defiling, destroying anything or leaving the room as they partake in their reward that is laid out in the circle. Make sure to have the sunlight infused sword handy in its appropriate spot by the circle in case something would go wrong.

2) As the ritual is completed (successful or not, barring something preventing this) Stanton sits himself down at his desk and meditates over his power, delving deeper into his demonical essence to make his magical power grow. For in this new world power is everything. And if he's going to be a true demon lord he will have need of plenty.

3) While he meditates he feels his pants being undone under the table and he hears the giggling of Azula under the desk. Stanton returns to relaxing and the meditation as he feels his member swelling.

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6cc35e No.25358

>>25294

The white haired woman looks at Avalkya in a bit of shock, before her eyes tear up, she trembles slightly as she wipes away the tears, obviously afraid in the middle of all that’s happening. But she smiles with hope at Avalkya's words.

" T-Thank you. I promise to do my best to keep the shield up. And I wont lay with anyone, it would be hard for anyone to try to do such with me, since all the mages and paladins here would protect me if anyone even tried something funny. " She sets her hands over her heart with a warm smile. "I have not left this room in at least a month. But they do all they can to keep me well and safe in this place."

" I will do my best to protect our goddess, Radia. And she is with me, protecting all of us through me. "

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6cc35e No.25372

Dice rollRolled 33, 46 = 79 (2d100)

>>25232

Name: Mathew Montarey

Race: Human

Background and fluff:

Class: Soldier

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 2 Charisma

Rank 1 Medical Care

Rank 2 Soldier

Rank 1Tactics

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells: -

Equipment:

Standard sword.

Amulet of Radia

Standard armor. 30% chance to block 1 damage.

Minions: 3 fellow soldiers who have been by your side for a long time. They have your back through day and night.

Bonus: A Man of His Word.

You are well respected amongst your fellow soldiers. Many seeing you as a man who will one day rise to more than just soldier with a squad. You will often find support amongst smaller villages and the common soldiers.

A Spark in the Dark.

You hold close to your Beliefs of Radia being a goddess of humbleness and good. Many priests or other self-proclaimed "Holy" men dislike you for this. But there are days you feel as if tho the sun still smiles down on you.

Location: Karell

(sorry for lack of fluff)

1) The journey back could be much more dangerous and he always felt the draw of the sword. Improve Swordsman skill

2) Pray to Radia and seek out guidance in the local shrine/chapel/temple/church.

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6cc35e No.25769

File: 1458702615038.jpg (2.08 MB,1579x1189,1579:1189,EN_up2.jpg)

RULES ADDED/CLARIFIED

They entail combat, Magic, soul merge, and spell classes.

http://pastebin.com/WFE1C4xq

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6cc35e No.25770

>>25237

>WARNING Graphic content, Inflation fetish, violent and more.

Levini starts with a harsh hard bite, drawing a bit of blood! A soft rumble heard from his chest as he forcefully pulls Kefala back on top of him. Having her sit with his massive dick between her juicy thighs.

"Don’t you dare try to shut me up! You will learn your place bitch, your nothing more than a hole to use! " He growls as his clawed hands are sett upon her hips, They dig deep, to the point that if he added even the slightest more pressure they would to draw blood. He extends an unnaturally long toung and licks the blood dripping from Kefalas breast before his lips suddenly closes on her nipple. He lifts her up enough to sett his tip against Kefalas entrance and then pulls her down on top of him, spearing her with his enormous dick. Kefala yelps with pleasure as she instantly feels it force its way through her, past her cervix and into her womb. She trembles at the sudden sensation, being filled to the brim of Levini's 3 feet long member.

Levinis head cocks to the side, A smirk forming across his jagged teeth as he chuckles. " Really now, That easy to get so deep? You whore. How many dicks have you taken?! " With that he begeins to pound away, thrusting upward with an inhuman strength, Causeing the large bulge on her belly to form as he thrusts in balls deep and then pulls out halfway before thrusting in faster and harder once again. His flared tip slamming against the insides of Kefalas womb.

"AAH! Ngh!" Is all Kefala can answer with as she does her best not to be thrown of, But even if she wished to the iron grip of Levini's hands on her thighs would never allow her to escape.

She feels his teeth once more on her other breasts nipple this time. Sucking hungrily on it her mil begins to gush out, his left hand grabs her other breast, giving it a tight squeeze that causes it to spray white all over adding to the sperm that already coated the room. He takes several deep gulps and growls pleased with his drink. He sighs as he finishes, flipping them over instead now so Kefala ends up on her back. He begins to thrust into her while spreading her legs for easier access.

"You Slut, you exist only for this! From now on no one ells is allowed to touch you, for you are MINE and mine alone! " His voice has gotten darker as he hisses, enjoying the sensation of Kefalas tight pussy wrapped around him. "And if you ever let anyone lay a hand on you, then i will punish you like the whore you are!" He slams his open palm down on her exposed butt, leaving a large red clawed handmark. He continues to spank her while thrusting into her with reckless abandon. It continues for what seems for hours, If Kefala even attempts to change toe position or take control she is instantly manhandled down and fucked into the mattress with a forceful power from Levini. He is clearly enjoying it, reminding her often that she belongs to him now. That she is only his fucktoy and pet.

With a bestial roar he thrusts extra hard and begins to climax. Large amounts of cum bursts out of him causing Kefalas stomach swelling larger and larger as her womb is filled with more and more of the white fluid. He hisses with pleasure during this. Her form filling the room as her stomach grows, full of the lifegiving liquid.

"Yess~ Have my children. They shall be strong and carry forth the dark!" He laughs darkly as he kneads her full stomach a bit with his strong hands. After a long time, once he has pumped her full to the brim, he pulls out moves over her body to her head. Giving her no time to get a breath or pause he shoves his dick into Kefalas mouth.

"Clean your master."

Kefala obliges, taking the oversized dick without issue and cleaning it with her skilled tongue. She swallows to squeeze the last of his cum out of his dick and swallow it. The tip of her tongue rubbing in under his foreskin, tasting both him and her own flavor. Levini hums pleased at the sensation.

"That's a good bitch~"

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6cc35e No.25771

>>25770

Continuation of Seekers.

They have fun for a few more days. Levini does not allow her any time for pause, every time she attempt to leave to fix other duties he grabs her again by the hips, growls in her ear and then drags her back to the bed for more. Once they are done its not cause she needs to attend other things but because he does not feel like fucking her currently. Instead he leaves to examine the place, he did not find the ruins adequate.

The screams echoing from the fleshcrafting is great, It is not meekly like the ones from the former trader and the other two dwarfs, No, this one is one of rage. Pure and unbridled. The woman’s eyes snap on to Kefala once the flesh crafting is done and Kefala sett her hand on the woman’s face face to corrupt her something goes wrong. The darkness begins to move but fizzles and fades instead. There is a short second of silence when suddenly the woman with lightning speed kicks Kefala away from herself. launching her into the wall of the opposite room. The Red woman stands tall and grits her teeth, her eyes filled with bloodlust.

"KRRRAAARRRHH!"

As she charges Kefala she realizes this is it, it would hurt bad and most likely leave with much damage. She sees Levini charge in, alerted to the problems by the roar. With a simple step the red monster changes course and collides into Levini. The two of them end up on the floor all hiss and growls as they claw at each other. Causing great gashes and wounds over both of their bodies. Soon however the woman overpowers Levini, gabbing his skull and slamming it down on the floor hard. A crack is heard, a pained whimper from Kefalas corrupted guard. The woman is not done however, she lifts Levini in her hand and tosses him out of the ruins, through the window, destroying parts of the wall as he is flung out to the courtyard of the Amasukan. Kefala stays, shocked by the ferocity of the monster before her. ( Roll an extra d100 for fear.) The woman does not rest one second. She jumps out as well and before Levini has a chance to defend himself she lands with both her sharp swordlike elbows through his skull.

The monster raises his limp body with those two arms. Her mighty form standing proud on the cobblestone now painted red. The other two arms grabbing his waist. With a swift movement she splits his bleeding skull in two, while crushing his internal organs with her hands. The top arms grab his chest once free from the skull and she tears his body in half with a gutteral roar, tossing the two parts of him aside.

She gives herself only a moment of air, a few seconds she heaves in two heavy breaths of air, trembling of the new sensations. With that she is of, sprinting nude into the woods surrounding the bastion of Amsukan.

The remains of Levini are scaterd around the courtyard, but Kefala is still safe and intact. She sets a hand uppon her stomach, allready showing soft signs of her prengancy. Levini may not have survived, but his children will make him proud even in death.

+ 4 mana and 4 health from sex. (Livini soul 2)

- 7 mana, 5 corruption(Failed) 2 fleshcraft.

- 4 dwarfs - 1 human.

Lost Corrupt guard. Material still fresh and can be used in fleshcraft.

Pregnant! 0/5 turns until birth. Corrupted human father.

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6cc35e No.25772

>>25239

The book about summoning is interesting to say the least. It tells tales about worlds other than ours, but yet at the same time magically linked. It seems to be through these magical links that gates are opened. It seems risky however; pulling through a random creature can make it hard to control. To ensure the progress goes well one should apparently research about who and what one wishes to summon. Knowing their name, element and owning something from them improves the call greatly.

Summoning rank 1: 1/4

As you study pyromancy your mind is still a bit lost i thoughts around the summoning book. As you feed the spell with more mana the flame flickers hungrily and grows in size. - 3 mana. It goes well until one of the flames seems to escape your grasp, jumping to the nearest flammable material, thankfully there is not much of that in the training area for the mages. But the training dummies you have are soon burning in flames fed by the mana. The others training there back away as they watch the dummies burn. At least it was not anything important. The other mages seem a bit unhappy with you however, asking you to leave so they can clean up.

Pyromancy progress: 2/8

Prohibited from the training yard next turn.

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6cc35e No.25773

>>25241

"O-oh. Okay." Apollo says, understanding that this is clearly not good. The two of you start running as best you can. You hear the spiders spring to life above however, now moving after quickly through the tree tops. Several of them drop down swiftly and scurry after you with viscous intent. More and more come along, At least three dozen of them attempt to surround the two of you as you run. The chase does not go for long though as Apollo trips on a root and falls face down to the ground with a loud yelp, he tries to scamper up on his feet again but that moment was all the spiders needed to surround the two of you.

The ground trembles slightly. Out of the corner of your vision you se something large and white

The spiders keep their distance, clearly not happy over the soft sunlight that you carry with you. They don’t have the time to advance more however as a blur of white fur charges into them and throws several of them to the side. Beside you stands a werewolf at the astonishing unnatural height of 11 feet tall. Its clearly a her on its slightly feminine yet muscular shape. It does not even bother to look at you as it makes a feral furious roar and proceeds to butcher spiders with kicks and clawed strikes.

( Roll a extra d100)

Apollo screams at the top of his lungs in fright and soon scrambles up on his feet. You help him up and the two of you continue to run with the spiders distracted by the white furious behemoth. This time the two of you escape to safety, but next time it is likely the two of you are not so lucky. You are still lost however.

>>25242

As you head back to the caverns you started in your mind is clouded with thoughts around the occupied dwarves hold as well as the slaves. Its to distracting for you to get any work done.

You do however realize that you need maybe more skills than one to take the weapons they have no right to and use for your own deeds. Soon you come up with a spell, as removing the fogs from old memories, of how to move the crystal through the air. You focus on the innate magic necessary first for this to work, but after that you will need to develop the skill and precision when using it. (telekinetic control.)

Progress (2/6) Crystal levitation. Rank 2. Maintain cost: 4.

Move crystals through the air at will. The higher rank you obtain of this spell the more you can lift and move without touching. If attempting to take something someone ells has with this spell its a contested roll. In those situations this spell counts as having strength 2 in this endeavor.

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6cc35e No.25774

>>25243

As you approach the old lady Miriam smiles at you, a warm and hearty smile, her grey long hair in a messy bun and her body thin and frail from age. Warm knitted clothing wrapped around her to keep her warm. Reminding you of the old grannies that would once in a while give kids like you on the street some bread and other treats to eat. Well, that was until the vampires executed them to get rid of them. Old people have never been to tasty after all.

" Hello…? C-can I help you som-" Her words fall silent as the tired grey eyes notice your daggers, a glimmer in her eyes is visible as she breaks into a smile.

"Ah. You took less time than I expected. You look younger than I thought." The silver haired old woman’s shakiness seems to fade from her voice as she smiles. She turns back into the unsteady hut made of wooden planks; most likely build from others in the camp. She takes a knife as she walks to her bed and cuts up her mattress.

" I had to hide it well. Wouldn’t want the guards getting into others business after all, right?" Feathers fly through the air as she digs there with her thin and frail arms as she takes out what seems to be… a book? Yes, dark with fine leather and silver details. She hobbles back over to you as she holds the thick book with careful hands and holds it out you. In silver you can make out: "The Ink" but nothing of an author or such.

"No one knows of it yet. Make sure it remains so. " She smiles a sweet weathered smile with many wrinkles. " Now… Is there anything ells I can offer you from my humble abode?"

You end up trading with Miriam. She has quite a bit of small different things that could help out. All in all it costs you 47 silver in the end, but it feels like a good deal with what you get out of it. A fine lockpick, oil, throwing knives as well as lots of candy, sweet caramels that will most likely get the kids talking if you play it right. And in the end she never asked you for payment for the book, by the looks of it you suspect it to be worth several gold coins. While you make small talk it would seem that she and Barossa are close. She must have known him since he was just a little kid on the streets.

Practice goes well, your skills with your knives have not dulled from travel at all. 1/10

Add to equipment:

Book: The Ink.

1 flask of oil. 2 small throwing knives.

Fine lockpick: +10 on 3 lockpick rolls.

20 pieces of caramel.

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6cc35e No.25775

>>25258

It is a lot of people there, with the nagging of Gal and the chaos of the crowd you for once feel a bit lost. You think you have found your target when it soon turns out you have not. You are lost at thought, trying to figure out how to get into the city, or smuggle a messege to your previous noble contractor, he would most likely make sure you get in to the city now when they have higher security.

"Cata."

If you where to go to the merchants, se if they have any decent way of getting word in.

"Cata!"

Or the classic with the little street rats called orphans.

" CATALANA!"

Your attention snaps to Gal, the annoying voice in your head.

"That kid took your coin purse!" Your left arm points of in a direction to the left, giving you just the time to se a little dustcover boy(?) look back cautious at you and run off into the crowd. You can run after or call the guards on him. But calling the guards would risk problems for you as well.

- 15 silver.

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6cc35e No.25776

>>25274

(Normally companions are found and recruited through convincing them to come along or other means. But your roll was very good.)

Upon Egrox request one of the priest decides to take their time to give the children a blessing of Radia the next day. Upon arriving he learn that one of the two who smelled of sickness has died overnight. It was quick, the orphanages caretakers are concerned. The rest of the children receive a blessing however, making sure that nothing would come to harm them. The boy who stayed in yesterday however seems to be to weak to make it, even with a blessing it may be that he does not survive the night. He smiles however when he glimpses Egrox through the window, its a weak smile, but still a smile with bright eyes at the sight of the gryphon. It only last short however as he slips back into a fevered slumber.

" Iv done what I can. " The priest Edmund says as he raises his hand from the boys forehead. " Though I have given Radias blessing it is weakened with her absence from the sky. It could very well be that the boy wont make it tonight. All we can do now is pray. " With that he returns. Egrox still has a nagging feeling though that something is still not right. It could be worth while investigating the other orphanages, maybe even the one that has quickly grown outside of the city walls with the influx of refugees?

Better news is however that Egrox is able to find Maladror. Currently a 'mascot' of a bookshop the cat seems to have passed its time with reading and extra attention from the lonely owner. When approached by Egrox however he seems to smile, as much as a cat can smile and purrs.

" And what will I get out of coming with you, Egrox my dearest friend? You know I detest the battlefield. Dum blokes beating each other with metal slabs, its all so… Barbaric. Currently the whole world is like a big foolish battlefield."

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6cc35e No.25777

>>25283

It becomes very uncomfortable. At least Kdros knows sunlight magic, otherwise he would most likely have the paladins breathing down his neck. He excuses himself to the mage he was going to trade spots with. Seems he has not recharged enough after all! The mage gives Kdros a sour glower and then silently continues to cast, knowing that forgetting to recharge happens to the best of them.

As exit exit the inner sanctum it feels safer, at least the angel is here and going to help save the shard from these pesky mortals! Soon Kdros find himself in the recharge room, looking around for his prize he sees a redhead with short hair, but her body type reminds of Avalkya. With smooth words he find himself in a separate room with her.

She smiles at him. " As you wish sir." She says with a singsong voice and begins to take of Dros cloths. She has nimble fingers, unfastening the belts and buttons. As she slips him out of his clothing she leans in close, her thin white fabric the only thing between her breast and his bare skin as she rubs himself against him while she works his cloths of. She smiles once she sees that his member is already stiffening up. She starts with giving it a soft kiss on the head, then a long lick to lap up the pre that has been building up. She starts sucking him of with a sweet tenderness. Her soft velvety lips closing around his cock as she does her best to please him while on her knees. Her eyes look up to meet is to se if he enjoys it. When she notices she is doing well she picks up the pace, working her mouth around his now rock solid member and humming now and then to send pleasant vibrations. One hand stroke up along the inside of his thigh and massages his balls softly with those smooth fingers. It ends all to early though as she stops sucking him and instead slips out of her own cloth as she climbs up on the bed. She stands up on all four, presenting herself to him.

" Come, take me please~" It sounds a bit rehearsed as she begs but Kdros obliges. He has soon climbed up on the bed behind her, aligning his member to her flower and with a smooth thrust he is all in. She gasps loudly as he fills her and soon they are both moving in a wonderful tandem. She works herself on his cock, moans and gasps of pleasure filling the air. He can feel powerful muscles inside squeeze on him, making it noticeable that she has been working on keeping herself deliciously tight. As soon as both feel that wonderful feeling of closeness of a soul-merge however Kdros sets one hand on her shoulder and one on her hip. With sudden force he punches her face down into the pillows and the mattress, picking up his own speed and thrusts as his soul begins to force itself on hers. She screams, loud! But it is in vain as her screams are muffled by the softness beneath them. He continues, a rumble in his chest as he takes pleasure of the act. Her soul tries to resist but it is not much of a fight. Soon he brings himself to climax, forcing her to come with him, a final scream as a spark of darkness glows over he left eye, leaving his mark on the inside of her eyelid. She gives up the struggle once it is done. Her soul now belonging to Kdros. As he slips out she slumps down on the bed, crying. Kdros tenderly pulls her into a hug however, comforting the woman as he tells her the orders she is to obey. Without having a choice she mutters.

" Yes… Master. "

Obtained minion: Dominated Karell Recharger.

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6cc35e No.25778

>>25287

Its hard to learn anything valuable, so many of those with the rumors from that direction either don’t know, or are to shaken to remember well. You and the others do however figure out in the end that it seems it is the city surrounding Clayhill Tower. A city usually full with life as well as coin from all the merchants.

Your training goes well, you experiment with slight shifts of light, elimination of sound and other minor effects outside of a larger spell. As you are training under one of your proud trees you approached by one of the elders she smiles. A beautiful woman who has aged well, she is long and thin with beautiful green eyes and long brown hair to her ankles woven into a thick braid decorated with fresh flowers. Mahariel na Astra. Astra watches you a while in silence, her eyes a slight bit tired. But soon you can hear her beautiful light voice speak to you. You know she and your mentor were close friends, and her heart has also been heavy with the loss of him.

" Ah Na'lla van. I come with a wish Natros Yo'shen, would you hear me out?"

(Ah Na'lla van. An informal greeting to those close to either family or friends, Common for older elves to use towards younger, translation: Child of my heart. )

Progress Shadow magic: 2/6

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6cc35e No.25779

>>25293

The men simply nod and acknowledge. They are doing their job after all, she is simply telling them to continue with it. Right?

The king however takes it more to heart. His majesty Argon sits upon his throne with a furrow between his brow.

"Trust me when I say I would gladly give you what you need, but my men are stretched thin and tiring already as it is. Their shifts are long and all who can have been called to conscription for the armies marching from both the north and the south. We are doing our best in mustering an army as swiftly as possible, as well as collecting splinters from the armies of cities such as Ordaina and others that crumbled under the wave of darkness." He seems concern as he sits there in silence, contemplating.

" I do think I can help you with one thing though. You may take one of our finest paladins, an archer of gifted skill as well as one of our bright mages with you on your endeavors. You can either choose them yourself or I will have my military advisor send the three chosen your way. I also give you a personal gift, The Axe of Azreal. Held once by a champion of the light it will do good once more in your hands. "

Add equipment:

Axe of Azreal. Fine quality.

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6cc35e No.25780

>>25345

As the hellish gate once more opens Bemzuthian is dragged up, the chains coil themselves once more around the next demon as the control tries to bind the demon. For a moment the chains looks brittle, the eyes of the crow headed demon glower at Stanton as the chains for a moment seem to be close to shattering as the demon pushes against the control aspect of the spell. However the control soon lashes on and seals the deal. A tired and dry sigh escapes him as the rest of his brood flies through the gate. It closes behind them as they begin to feast on their reward, but you have a feeling they will be demanding more later.

As Azula undoes his pants she smiles. The vixen strokes her prize, hidden under the fabric. She traces the form with her fingertips before using her claws to swiftly cut up the undergarments without a single scratch on her darling masters cock. She strokes it with the tips of her fingers. The claws just barely scraping against it. Soon Stanton can feel a heavy breath against his member as she draws near. Azula nuzzles it, strokes her cheek against the smooth sensitive skin and takes in a deep breath of the deliciously manly musk. By the gods she loved being out of hell, especially with this kind of candy on the other side. She slowly begins to trace the tip of her tongue over his dick. Going from the base up to the tip, circling around the head under the foreskin to push it back from his glorious growing member. The flavor was wonderful. Her tongue teases the slit on top of the head, catching every droplet of pre. With a soft amount of shape shifting her tongue turned longer and thinner, carefully she inserts the tip of her tongue down a few centimeters into his hard and solid shaft while taking the rest of it into her mouth. She could feel him squirm slightly, surprised by the new sensation.

This was most likely a first for Stanton to experience. But not for Vehores, Oh no, he had experienced it before. She left her tongue still while she worked her head down on his large member. Feeling the thickness of it begin to push back into her throat. Such a delicious feeling of it forcing her to adjust. Soon her nose hit the fuzzy base, nuzzled against Stantons stomach. Proof she had managed to get it all down nice and proper inside of her warm moist mouth. Tantalizingly slow she begins to pull back, her lips locked tight around his dick as she sucked on that hard rod, her personal candy. Her tongue softly pushing in and out as she massages a little of the inside of his dick while sucking on the outside. She gets to a point where she has pulled back so far that only her lips are touching as if kissing his member, while her tongue is still working in and out. Trembles through his thighs and soft noises from Stanton is a clear sign that what she is doing is having an effect. Her eyes glow with satisfaction. She withdraws her tongue, deciding its enough torture and wraps it around his dick instead as she begins to eagerly work her moth and throat up and down on his manhood. Her hands rest on his thighs, one of them stroking his balls as her head bobs up and down on his shaft. She continues this tirelessly for a long time, picking up the speed over time as she does her best to please her master. And then comes the reward. Quickly as she feels him twitch she shoves as much of him down as possible. A soft groan escapes her against the hardness of his dick as she feels gushes of his cum flow down into her. She swallows and drinks while purring like a pleased cat. Happy over her 'reward.'

For Stanton however, lets just say very little meditation was accomplished.

Gain Minion: Bemzuthian. Maintain cost: 3

-5 mana from summoning.

+ 3 mana. (Azula soul 3.)

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6cc35e No.25781

>>25372

As you travel you attempt to work on your skill of the sword, The men thinks the idea to take a rest and train sound like a pleasant idea. You decide to do this close to one of the churches that should be up ahead, a small small village in the woods with a beautiful church that one of your fellow men, Felix, claims to have visited earlier.

Upon arriving there you find a horrid sight.

The little village has been burned to the ground, the church itself still seems decently intact but with broken windows and heretical symbols painted on the outside in blood. It would seem that they have not been able to enter since the doors stand untouched. A shriek fills the air as what you can only describe as monstrosities is seen. At least 2 vampires clad in leather armor with swords, five flying twisted creatures that look like eyeless skin and bones, two goblins and three dark elves. They must have been arguing amongst each other, noticing your squad to late. Giving you exactly the time you need to run to the doors and escape into the church. They rush after you, trying to stop your men from getting in but you close the doors just in time to hear wailing and screeches outside from the angry creatures.

Seeing the inside however You can se that your suspicions where right. The inside remains untouched except for one body of a man who has fled in with a nasty gash and then bleed out next to the heavy oak doors. Candles are lit to give light, at least a hundred of them burning together in the sands of sacrifice. Alters where you light a candle for fallen ones. As you look around you notice a woman sitting and praying on one of the benches further in. With a better look however you see that this woman is not normal. She is see-through.

Avery gives you a soft nudge with her elbow, still panting slightly from the rush to safety. " Sir… A ghost."

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6cc35e No.25782

Name: Kefala

Race: Corrupter Snake

Background and fluff: Born of pure undefiled Darkness, Kefala is, like so many of thoee born of pure darkness, entirely devoted to the corruption and/or destruction of the light. She cares not how it happens, only that the dark remains and her along with it. She is addicted to the shaping and changing of the flesh and mind, her own ludicrous form a living example of the lengths the dark will go to spread itself. She considers her form quite superior in all aspects, and looking at her one can see the darkness flowing across her red skin. Alongside the proven she made sure that the dwarf strongholds fell, her task in the matter being the corruption and seduction of their lords and ladies alongside others skilled in infiltration. As a reward for her hard work she has taken a number of prisoners and slaves to the ruins of Amsukan, returning there so that she may begin working on mastering fleshshaping on her own.

Class: Fleshshaper/Corrupter

Faction: The Proven for now

Alignment: Dark

Skills:

Rank 2 Corruption magic

Rank 2 Biomancy.

Health: 14

Sun weakness: 3

Sun Resistance: 0

Soul: 3(Livini Soul 2)

Magic: 2

Mana: 10

Spells:

Seed of corruption. Rank 2. Mana 5 (Need to be able to touch victim)

You touch someone’s soul. Planting the first seed of corruption they will over time slowly change of essence and form. It often attacks the mind first and over time changes the body to fit it. Those who are of strong will can try to resist it.

Flesh Craft Rank 2. 2 Mana but there has to be "material" that can be used.

This spell allows the user to freely change and shape their victim after their own wishes. As long as there is organic material that can be used they can build on and ad new features like claws or two extra arms. The flesh crafter needs to be able to touch their victim and take the time to form them. Those who are of strong will can try to resist it.

Equipment:

Basic tools for your minions to fix your lair as you se fit.

Minions: 2 Dwarf Slaves, Pregnant 0/5 Corrupt Human Father

Bonus:

A mothers love:

Your children grow up far faster than normal and are innately loyal to you. However their "Quality" depends on who is the father. The stronger and more powerful the father, the better your children will be.

Location: The ruins of the Bastion of Amsukan.

Disadvantage: They are big, beautiful but oh so big. Your boobs get in the way of some of your actions, giving a penalty where they would be to cumbersome or get in the way. They can be used to suffocate others however.

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6cc35e No.25783

File: 1458703364415.jpg (91.78 KB,736x885,736:885,ebca943454d9a488ac2a1e55b8….jpg)

Dice rollRolled 55, 28 = 83 (2d100)

>>25782

Kefala scowls angrily as she sees the extent of Livini's wounds. Her beautiful creation was ruined! How could that ungrateful bitch do this?! She was making her a perfect Guardian for Kefala, a loyal warrior that would help Kefala raise her children. She was even going to give her her own, hence the magnificent cock. But she just had to go and resist and ruin the plan. It's alright though, Kefala was made for change. If one plan failed she would move onto the next and the next until something worked.

Kefala picks up Livini's broken body in both arms easily, cradling him motherly as she carries him in her bosom to the last slave room. Her last two dwarves were in here, separate from all the rest and also meant to train her children to fight once she was finished with them. Alas now she would have to make the necessary changes to their flesh and minds a bit more…excessive.

Unfazed in the slightest by the blood on her, she opens the door and walks in to see both of the dwarves awake and tied to the bed. Apparently the commotion and time had…woken them up. Both of them stare at her in horror as she lays Livini softly and lovingly on the bed, his life fluids ruining the sheets as the leak from him.

Kefala looks down at the two dwarven warriors with a look of supreme annoyance. Her hands begin to glow black and her markings on her body writhing and moving across her red skin as if to express her current emotional state.

"Now darlings my day has already taken a turn for the…unpleasant, to say the least. So I want you one of you to do me a small favor…"

She lashes out with both hands and wraps them around the dwarves faces. The dwarves thrash against their bindings as the magic begins to take effect.

"And die."

>Seed or corruption(LIKE I ALWAYS FLUFFED IT DANGIT)one warrior dwarf first and after making sure it has taken effect fleshcraft the other dwarf and Livini into him to turn him into pic related. Make the armor strong, plated and prevalent, the claws long and sharp but retractable, the fangs sharp, the lower body muscles as powerful as I can at my current skill level so he can run and jump faster, and give him three large cocks, massive balls that dont hinder him, and better muscle control all over his body. Kefala needs a warrior and figter that can stand up to the failure running around out there after all.

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6cc35e No.25784

Dice rollRolled 37 (1d100)

>>25783

Third/"second" roll is fleshcrafting

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6cc35e No.25786

File: 1458704093407.jpg (19.26 KB,236x358,118:179,62275dedbf604a324ee7959732….jpg)

Dice rollRolled 12, 51 = 63 (2d100)

——

Name: Helen Lumerina

Race: Human

Background and fluff:

Born and raised in the Capitol of Karell. She comes from a middle class family with her father running a rather profitable spice trade and her mother running an apothecary. At a young age she was discovered to have latent magical power and was sent away to train with the master mages. Helen is proud of her proficiency in fire and light magic verging on boisterous and reckless in some cases. With the disappearance of the sun Helen has vowed to burn away the darkness and restore the light to this great land.

Class: Mage

Faction: Capitol of Karell

Alignment: Light

Skills:

Rank 1 Arcane knowledge.

Rank 1 Meditation.

Rank 2 Pyromancy

Rank 2 Sunlight Magic.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Fireball. Rank 2 Mana 3

You throw a large ball of fire on your foes, causing 2 in damage if it hits. If you roll above 85 the target may catch fire. Harming them with 1 per turn unless they spend an action to put it out.

Breath of flames. Rank 2 Mana 4

Harm several enemies before you with a wide breath of fire. Damaging each for 1 point.

Flameskin. Rank 2. Passive Mana cost:3

Protects you from 2 points of fire damage. Your gear will still take fire damage but you will be left untouched unless its a higher fire intensity.

Infuse sunlight, Rank 1. Mana cost:1(Cant go below one.)

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 2 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Equipment:

Summoning book: Unlocks learning of skill rank 1-2 Summoning, skill rank 1 Control. Minions:

Bonus:

Of Fire and Light.

Sun and Fire spells come naturally to you. All of your fire and light spells drain less mana than they normal would. Elementals of the two also seem to view you as kin.

Location: Karell

—–

Summoning rank 1: 1/4

Pyromancy progress: 2/8

—–

1. Continue to train summoning

2. Helen was bored, she could no longer train her pyromancy because of those stuck up mages. She decided it was time to have a little fun and recharge some mana, there was that cute guard at the library that could use some fun…

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6cc35e No.25793

Dice rollRolled 88, 13 = 101 (2d100)

>>25773

Name: Ivaz

Race: Crystalline Spirit

Background and fluff: Ivaz is a crystalline spirit. If you don't know what a crystalline spirit is that is because they are usually forgotten. Much like nature spirits control plants and animals and emotion spirits control their specific emotion crystalline spirits control all things crystalline. They used this to shape the world and create the ores and gems of the world long ago before the sun created the races. As time went on their roll in the world was forgotten, and they lost their purpose. Many decided to disappear, but Ivaz decided to stay and watch the world in case he was needed. As time went on his desire for purpose became a bitterness to the races who have forgotten his kind, and then disdain for the gods who created them and taught them nothing of the ones who shaped the world long ago. As the sun shattered upon his home and the world became dark he knew it was time to move. Ivaz had a new goal now, to become a god and end this feud between the light and dark one way or another, before it destroys the world the spirits so eagerly protect.

Class: Crystalline Spirit

Faction: None

Alignment: Neutral

Skills:

Rank 2 Sculptor.

Rank 2 Crystallomancy

Rank 1 Meditation

Health: -

Sun weakness: 0

Sun Resistance: 0

Soul: 4

Magic: 2

Mana: 20

Spells:

Matter to crystal. Rank 2 Mana 5

With this spell you can turn objects or living creatures into a crystal type of your choice. A person with strong will can try to resist this spell. If a living being is crystallized they are still alive in that form until broken or reshaped.

Crystal to matter. Rank 2 Mana 5 to restore to its original matter. Mana x if turning it into a different material depending on what it is.

With this spell you can turn crystal into matter. If it is a former living creature they return to their previous state. This can be used to make other materials as well if it was crafted to resemble the shape of the chosen material.

Equipment:

3 Fire opals

1 Large chunk of amethyst

1 Large chunk of azurite

Minions:

Bonus: Crystalline soul: You can freely shape any form of crystal with a bit of time. For you it is as natural as breathing.

Incorporeal: You have no body making it very hard for normal means to harm you. But any magic or weapon focused on harming spirits can harm you and the damage goes directly to your soul.

Location: In a cavern between Menaruhm and the second closest dwarven hold.

I am truly not meant for fighting. None of my companions ever were.

1. But I guess, it will sometimes be necessary. Continue relearning Crystal levitation Rank 2, 2/6

2. While I am at it explore the cave and map it out. I may wish to use this as a base of operations.

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6cc35e No.25801

Dice rollRolled 61, 89 = 150 (2d100)

>>25774

Name: Anton Soric

Race: Human

Background and fluff: Anton was born small and frail in the slum of Ordenia. Life was hard and violent in the slums, not helped by the forces of darkness frequently using the slums as "hunting grounds." Anton survived by being mean, sneaky and fast. The creatures of the darkness can't hurt you if they don't know you're there, and if they do, a blade applied quickly can ruin their day. Still live there had taken it's toll on Anton. Then the sun went out. Since then he's lost many friends and bears many scars. Once he had gathered up enough supplies he fled from Ordenia to a land where there was still light.

Class: Assassin

Faction: Outside

Alignment: Neutral with Dark tendencies

Skills:

Rank 3 Knives and daggers (1/10 for 4)

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Streetwise

Rank 1 Slight of Hand.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0 (Need magic rank 1 if you wish to learn spells.)

Mana: 5

Spells: -

Equipment:

Fine Daggers.

You have been able to loot and have your pick from some situations, one day you happened upon a vampire with a beautiful sett of daggers. Their yours now.

1 gold and 25 silver coins.

Cloak full of pockets.

Book: The Ink.

1 flask of oil.

2 small throwing knives.

Fine lockpick: +10 on 3 lockpick rolls.

20 pieces of caramel.

Minions:

Bonus:

Jaded: It is hard to frighten you or make you flinch, you have seen Many horrible things the world has to offer from both the dark and the so called "Light." You have a bonus against most forms of fear.

Iron Will: Your innate magic has been formed with your upbringing. You started as weak but with shear will you have grown to become stronger. A constant uphill battle against the world itself. Your will is hardened and therefore you have an extra resistance to many of the mind, soul or body altering spells out there.

Location: Close to Karell.

1-2. Well she just mistook me for someone else and gave me a very expensive book. Must be my lucky day, thank you for being such an easy kill ya stupid vamp. It keeps paying dividends. Now I think it's time to study this here book and see what there is to learn. Somewhere private of course I'd hate to get in trouble or tip my hand too soon.

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6cc35e No.25804

Dice rollRolled 97, 17 = 114 (2d100)

Name: Egrox {'The Rambler'}

Pastebin: {http://pastebin.com/6PRNpbfj}

Race: Griffon

Background and fluff: Egrox is reputed to be the last griffon in existence. This has resulted in something of a lonely life, as the creature now seems to soldier on without any hope of a future insofar as the usual life of his kind – there will be no children or legacy to speak of. However, as time has moved forward, Egrox has found that joy in his life can be found in helping the lesser mortals with their temporal concerns that seem fleeting. This gives Egrox a beneficent, if mournful and condescending, manner. In his free time Egrox enjoys playing with children and telling stories about years passed.

Alignment: Light

Class: Paladin

Faction: Capitol of Karell

Alignment: Light

———-

Skills:

———-

Rank 2 Aerial combat.

Rank 2 Dodge

Rank 1 Survival

Rank 1 Perception.

Rank 2 Charisma.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

–Custom Armor. Damage Reduction: 1 {Magical Protections: 5 Strikes}

Money: 1 gold and 10 silver coins.

Minions:

——

Bonus:

——

1.Last of your kind: You are quite possibly the last gryphon to roam the world. The rest have died over the ages or vanished into the unknown. Be it luck or some other force, you have survived. Many view you with respect and your voice is often heard within Karell.

2. To the skies: You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

Location: Karell

——–

Actions

——–

1. Egrox sighs a little bit and speaks. This certainly wasn't the first time he's had this conversation with Maladror, and it wouldn't be the last. As he begins to speak, Egrox takes a low tone that a parent assumes with a child or a drunk. “Yes. It is. It always is. Maladror. How long have we known each other? And how many adventures have we had in this world? This may be my last expedition. Listen. I know you value coin, and you value trinkets and artifacts. If you see something you like, it is yours. Is this agreeable? That might be a worthwhile exchange. This sort of squemishness seems odd. Do you have a wife now? Surely you are still the bachelor, and yet you are here babysitting this store. Does it not get boring?” [Keep on Maladror to join]

2. With his free time, Egrox heads over to guard the shards that Avalkya seems concerned about. Although not fond of guard duty, he finds the task to be required. [Guard the shards]

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6cc35e No.25809

Dice rollRolled 70, 90, 10, 90, 97, 67 = 424 (6d100)

>>25232

Name: Jotunn ættaðr

Race: Human (possibly giant descended)

Background and fluff: Born to a mother who's name he never knew, Jotunn was a marvel to behold as an infant. Weighing as much as a sack of grain, with a head the size of a watermelon, a warrior of the tribe came into this world screaming. His mother died before she could name him, and so the village named him Jotunn ættaðr, for it was said he must have giants blood in him to be this big.

As he grew he proved them right, his height overtook the other children of the tribe within 6 years, and by the time he was 12 towered a foot over the tallest man and with a body that could wrestle a bear and push back an ox. He valued his size and strength and power, something which tribe valued in a warrior as well, and carved his name into the minds of the tribe as he joined the raiding bands and cut men in two with a single blow. On the day he achieved manhood challenged the village to the Chieftans daughter. None could oppose him, and so when the Chieftan died he took his place.

His size and brawn did not take away room for a warriors mind and cunning, and he lead his tribe to glory after glory, raiding those of dark and light without discrimination. In time, the Proven had had enough and organized a great army several times the tribes size to wipe them out. It would have been the end for them until the timely rescue of the Dwarves of Allethaes, who had been tracking the Proven's army.

He had always thought the dwarves weak, small creatures not fit to fight. Until the day he saw that their size did not limit them. He saw the strength in their armor, their weapons, their discipline, how with a handful of short men they slew a mighty Proven war beast ten times their height, and held the line against so many proven numbers.

Two things happened this day, the Dwarves earned the favor and loyalty of the Tribe forever forever. And Jotunn would forever be inspired by the Dwarvens warcraft. Now he seeks to lead his tribe into a style of warfare. Of discipline. Of pike walls and crossbows and heavy armor. Now the giant barbarian takes on an equally heavy plate of armor and a mighty dwarven sword, and aims to see his tribe become the greatest fighting force the world has ever seen and carve their name into history.

Class: Reformed Barbarian (Soldier)

Faction: Barbarians - Allethaes Aligned

Alignment: Neutral

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 1 Charisma

Rank 1 Strength

Rank 2 Drill Sergeant

Health: 15

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

Greatsword.

Custom made armor. Damage Reduction: 1

Minions:

10 Barbarians and 5 Dwarf warriors. The rest are injured after the battle.

Bonus:

Blood of Giants.

You are far larger than most and a strength that few can hope to achieve. You can surpass 5+ up to 6 on your strength skill and can take more of a beating than a fit human.

Location: A ruined dwarven outpost in the mountains close to Menaruhum.

1. Hero Action: Continue to train my strength. Strength is aquired through pain and hardship, and we shall need logs to rebuild the outpost. 1/6 strength

2. Hero Action: Search for a suitable doctor or medic for my warband

3. Minion Action: Rest and heal

—–

1. Hero Action. The next day, I will also help to build the shelter once I have brought the logs. Lifting, pushing, pulling 1/6 strength

2. Hero Action. Train myself in the usage of a bludgeoning weapon, like a large mace or morningstar

3. Minion Action: If we are rested and healed, finish up the base repairs

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6cc35e No.25811

File: 1458734101712.jpg (341.86 KB,800x1052,200:263,Incubus.(Mabinogi).full.15….jpg)

Name: Stanton Vehores

Race: Incubus

Background and fluff:

Stanton was a human that dabbled in the arts of magic… WAS. He no longer is, and hasn't been for many years. Ever since he merged himself with a demon that he summoned he's been something more. Gaining agelessness, great magic power and demonic knowledge at the mere price of things such as morality, compassion and what is commonly known as "goodness". Though some other things were also gained. An insatiable lust was an unexpected side-effect. Ever craving new experiences of the carnal kind. Lusting for women to do depraved acts with. It didn't take long for stanton to realise that he could use this energy to power his spells and summonings. Summonings he was well-suited for with his intimate knowledge of the demonic realms. Now that the sun has fallen he has taken the village he was in under his wings. Keeping the nasties at bay in return for "willing" females to sate his lusts and help him power his spells. Both to protect the village, to help the crops grow so they don't starve. For what good is a village if there is nobody left alive to serve him?

Class: Tantric summoner mage

Faction: Independent.

Alignment: Neutral dark.

Skills:

Rank1 Sunlight Magic

Rank 2 Summoning.

Rank 2 Control.

Health: 10

Sun weakness: 1

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 14/14 (20/20)

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Summon/Control Demon rank 2. Mana cost 5.

Summon a Demon and/or cast control on it.

Equipment:

Book of demons

A collection of the different creatures from the demonic realm, written by yours truly. It entails many of their weaknesses and strengths.

Fine Cloths.

Sun infused rapier.

Minions:

Higher Succubus Azula, Maintainance: 3

Higher crow-demon father Bezmuthian(and his 7 times 7 children), Maintain cost: 3

Bonus:

Dark knowledge: The demon realms where you home once, well, for part of you at least before you became fused and turned half human. You retain an immense knowledge from there, knowledge about demons, magic, the world and even some more dark delicious secrets.

Takes one to know one: You have a good chance of knowing when you speak to a demon, even if they are in a hidden form.

Location: Close to Silva Alaric

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6cc35e No.25812

Dice rollRolled 39, 47, 28 = 114 (3d100)

>>25811

"Azula. Your distractions are delightful. But sadly I really must focus. Why don't you have the girls show you around the town? And remember to behave and not freak the townspeople out. A nibble here and there is fine though.

1) Now without distractions it's time to focus on the magic flow inside me. Use 5 mana to stimulate it more while meditating to make it easier to raise my magic level by keeping the flow a bit stronger than normal with slight burst to simulate the higher level I seek. Keep this up untill my magical channels start getting used to the heightened flow.

(Level up magic)

2) Go out among the people and mingle. Hear what they have to tell me while I have a big smile for them, joke around and maintain the sunlight magic on the fields.

3) Bring Bezmuthian a veritable feast of cheese, meat and bread along with wine to drink. "Bezmunthian I have a task for your children. I want them to fly out in all directions and search the surrounding lands for anything, anywhere and anyone intresting that they might find for as long as they can fly for two days. Now this might go without saying but they and you are NOT to harm anyonone or anything in or around this town without me saying so. After these two days they are to fly back here and report anything that might be of intrest to me. To sweeten the deal I have brought you this meal to fill your stomach with all those things that are missing in hell. And of course after you've finished your meal you're free to share any leftovers with your children"

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6cc35e No.25818

Dice rollRolled 15 (1d100)

D100 for fear

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6cc35e No.25824

Dice rollRolled 11, 74 = 85 (2d100)

>>25778

Name: Natros Yo'shen

Race: Half Elf

Background and fluff: Born within the massive forest of Silva Alaric, Natros was apprenticed to an aging human Ranger. Despite his age, the human's skill with a bow was unmatched within the forest, and possibly the world. Combined with a small bit of magic, a camouflaged cloak and many years training to move silently, the pair worked for the good of Silva Alaric together for close to a decade. With the Fall of the Radia, came a massive influx of fighting at the edges of Silva. Natros and his mentor Halsor were tasked with assassinating a number of high priority targets by the Council, a duty they gladly accepted. The darkness of their targets would only help with their unseen movement, so that they could conserve their mana. Three such missions were completed, killing two clan leaders of the Primal and a vampire. However, with the vampire, an unforeseen complication arose. Halsor was killed, after which the vampire combusted from the five sunlight infused arrows that sprouted from her chest within two seconds. With dozens more vampires coming, the grieving ranger swept up his mentor's body and ghosted away from the vampire stronghold. With a great deal of ceremony, the body is returned to the earth, and an acorn placed in the grave.

Class: Ranger

Faction: Silva Alaric

Alignment: Light

Skills:

Rank 3 Archery

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Survivalist

Rank 1 Stealth Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Ghost Rank 1. Mana 2. 5 mana if you are carrying a lot of gear.

For a good duration of an hour you turn impossibly silent as well as eliminate any trace of smell from yourself. Able to slip undetected as long as you don’t leave major physical tracks where you move. This makes you very hard for many children of the dark to find you, especially since many rely heavily on their sense of smell and hearing.

Equipment:

Elven crafted fine longbow.

Formed with magic and song this bow was rewarded to you when you where younger. Its quality is nearly unmatched and elven songs are engraved in it. Along with it you have a quiver of 10 sun arrows and 10 normal arrows.

Halsor's Amulet of Radia.

A plain wooden amulet with the symbol of Radias sun on it. Weathered from Halsor wearing it during his life before it was passed on to you.

Silva Ranger clothing.

These cloths give a bonus to stealth as long as you are in a forest or a different lush and green location.

Minions:

Bonus: Best of the Best:

Your training under Halsor has taught you much. You live and breath the essence of a ranger. Stealth comes naturally to you, animals will rarely treat you will hostility unless they’re corrupted, you know what to eat, what not to eat and your arrow almost always hits dead center of your target. You have an overall bonus on Ranger skills.

Location: Silva Alaric

1 ) Practice Stealth, magic can be a crutch. It requires a true master to appear magical, when only applying his skill.

2 ) Continue work on Shadow Magic, for it is merely the manipulation of blessed light, changing where it falls and how it moves. 2/6

"Vos nu Nimien a Langala, Ahaliem Novulon. I live to serve Silva Alaric. What do you require?

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6cc35e No.25827

Dice rollRolled 57, 2 = 59 (2d100)

>>25781

Name: Mathew Montarey

Race: Human

Background and fluff:

Class: Soldier

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 2 Charisma

Rank 1 Medical Care

Rank 2 Soldier

Rank 1Tactics

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells: -

Equipment:

Standard sword.

Amulet of Radia

Standard armor. 30% chance to block 1 damage.

Minions: 3 fellow soldiers who have been by your side for a long time. They have your back through day and night.

Bonus: A Man of His Word.

You are well respected amongst your fellow soldiers. Many seeing you as a man who will one day rise to more than just soldier with a squad. You will often find support amongst smaller villages and the common soldiers.

A Spark in the Dark.

You hold close to your Beliefs of Radia being a goddess of humbleness and good. Many priests or other self-proclaimed "Holy" men dislike you for this. But there are days you feel as if tho the sun still smiles down on you.

Location: Karell

1-2) Mathew's hand instinctively reached for his sword yet he stopped himself despite the inherent threat that a undead presented. She was different though. This place was holy ground despite what the heretics may say and she was able to lay here in prayer. The ghost wasn't a threat but the ragged breathes that he drew in reminded him of what was. "Disregard her" His voice was cutting and despite the friendship that he had with his men, there would be no arguing on this. "I want half of you to search the church for any survivors or any other entrances.

The other half is to man the windows and keep watch for the vile enemies. We should be protected in here but I will not risk our lives on that." He was their commander and he wouldn't brook argument while they were in the field. Not while they were being hounded. His eyes drifted towards the ghost once more with a increasing intensity. His feet moved slowly and with measured steps as he men left towards their respective tasks. There was sort of dread in his stomach despite his assurance of safety while he stepped next to the ghost and knelt down in prayer. It was a wordless prayer that was sent towards Radia.

A prayer for the deceased, a prayer for his men, a prayer for himself, and a prayer for the souls of those he would slay in the coming hours. As he finished his prayer, Mathew turned towards the ghost and spoke softly with kindness in his voice. "Hello. I am Mathew Montarey of the Karellian army. Might I know the pleasure of knowing who you are and what you are doing here?"

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6cc35e No.25829

>>25824

Astra is silent for a few moments watching Natros working on his magic. " I wish to not require anything more than these woods I call our home, but in these dark times… Silva Alaric needs aid. We have received news that Karell and Allethaes still stands but not much more. We have sent several runners to find their way through the darkness but they have fallen silent… " She turns her eyes to meet Natros eyes.

" So the council asks you to carry forth our plea for aid. We wish of you to travel to Karell and seek aid on behalf of the council of Silva Alaric. You may choose two others to accompany you on this quest. But we will not force you, one of our brightest novu lla'en, to do this if you do not wish to leave. If you refuse then we will ask one of your fellow rangers to fulfill the task instead.

We ask you cause you are one of our best hopes to reach out to the others, to tell them of our situation as well as learn of theirs. " She raises her hand to take of her left earring, a beautiful work of silver and bright blue gems that match the blue of her eyes, its rarity unmatched. It was also a symbol of her power, bearing the mark of the Silva Council. She holds it out to Natros, along with a small scroll case.

"Do you accept our wish? To carry the burden of Silva Alaric's plight to Karell?"

>>25827

Your men fan out and begein with their tasks, Avery leadeing half of them further in while Felix mans the windows with the others (Full update of results comes with the other updates.)

As you near the woman you se she is on the faire side. Brown long and curly hair framing a young face with an amber glow seen softly through her closed eyelids. She is clothed in a simple dress, a farmers clothing, her stomach shows that she must have been pregnant when she died. There is no indication however to how she has died. When Mathew speaks her smile warms up a bit more. She opens her amber glowing eyes and nods with respect to Mathew.

"May her light guide you on your path sir Montarey. My name is Ardella Nagel. " She then turns her eyes down and strokes with a hand tenderly over her stomach. " I am praying for my husbands safe return. He left a few weeks ago to fight in the Karellian army. I promised him that I and our child would wait for him." She gives a warm smile and looks to the alter with the large and beautiful carved symbol to Radia. It seems she has not realized that she is dead.

"You might have heard of him Sir. Pontus Nagel. He may be new with the sword but he has always been a strong man from his work as a lumberjack. "

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6cc35e No.25841

File: 1458791296327.jpg (8.01 KB,200x200,1:1,halsor.jpg)

>>25829

"Ahaliem Novulon, you wound me, to suggest I would shrink from my duties. I accept, as all Rangers vow to when our masters deem us ready. You know our customs, though they are not something we advertise. It has been millennia since a ranger went out without his apprentice. The death of Kamaso Lon near Novu'Tum was proof of their necessity. Halsor, Radia par'cum felacu, would weep to see me cower beneath my cloak while another took my role. When shall I leave, Ahaliemms Lon?" The silver shines brightly in the ranger's calloused hand, his face reflected in the dozens of gems entrapped in the metal.

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6cc35e No.25855

>>25841

A flash of sorrow is seen in her eyes as Natros mentions Halsor. She softly clasps his calloused hands with her own. "As soon as you are ready, Novu lla. It is urgent, and the more its delayed the closer the proven encroach on Silva Alaric." Astra seems hesitant for a moment, looking at Natros with those clear green eyes. She then takes a step to close the distance between them and gives him a light but affectionate hug, like a mother saying goodbye to their child. "I also have a personal wish for you; survive, no matter what I want you to survive this darkness and return home once your task is done. "

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6cc35e No.25867

Dice rollRolled 77 (1d100)

>>25809

To cure a poison.

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6cc35e No.25874

>>25829

>>25855

>>25867

Droped my name for some weird reason on these.

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6cc35e No.25909

Dice rollRolled 37, 73, 77 = 187 (3d100)

>>25773

>Name: Eirk

>Race: Human

>Background and fluff: My name is Erik and I'm the former of the light. Once I was a cleric, fight for survival and to protect others was my creed. But once I saw my fellow men they were doing a barbaric act against some dark aligned creatures. When they dared to brutalize a youngun who's only sin was being a goblin, I've decided to make them reconsider their decision a bit forcefully I might add.

Now I'm wanted for betraying their ideals but that doesn't matter. After all I've got a young child and I'm ready to defend him at all costs. After all ever since I've rescued him he takes to calling me his father and I try to help but he still thinks I'm his father. Well I want to make this world great after all I'm fighting for survival and I'm protecting my son, I believe I haven't truly fallen

>Class: Former Cleric

>Faction: The Duality.

>Alignment: Neutral

>Skills: Rank 2 Lore: The two Gods, lesser gods and the proper religious rites., Rank 2 Mace,,Rank 2 Shield, Rank 1 Sunlight Magic, Rank 1 Medical Care

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

>Spells:

Blessing of Radia. Rank 1 Mana 3

This spell removes lesser curses, weak corruption and can even cure minor diseases. It also helps the one receiving in the close future. Making their life a bit easier for a short while in this chaotic world. (+10 on one action.) However it is frowned upon for a cleric to bless themselves.

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

>Equipment: Amulet of Radia, Mace, Order of Radia shield, and 30 silver.

>Minions: Apollo is a good kid. A bit foolish at times but smart and creative. He is good at fixing broken stuff when necessary but loves to make small bombs or mixes that explode in a fiery mess. Thankfully listens to you when you tell him to stop or not touch anything. He tries to mind his manners and learn from you. He looks up to you and sees you as his father and would go very far to help you if he can.

>Bonus: Favor amongst the neutral and goblins.

Many of the neutral or the goblins smile over what you did, you stepped up for someone who was defenseless even if those of the light may shun you. The Duality also recognizes you as a sensible man who understands how wrong things have gone. You can turn to these people for help if necessary.

>Location: Penca Forest on the move away from Karell.

"Apollo listen to me, I want you to stay still it'll sting and it'll feel better but now the blur saved us and hopefully she is like me or understanding but we must keep our distance still remember I can make those disagreeable forces reconsider."

1. Heal Apollo's knee with any healing magics or herbs near the area

2. Make a hidden camp for the boy so that he'll be protected while I stand guard

Extra roll why?

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6cc35e No.25916

>>25909

When you think about the werewolf after the two of you have gotten to safety you remember one detail that stands out. Around her left arm was an amulet, just like yours, carved wood with the symbol of Radia painted in the clear red and yellow.

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6cc35e No.25926

>>25855

"I shall leave at once, na Lon. I trust that my future companions have already been briefed?"

Awkwardly, the young ranger returns the gesture. They are a secretive, stoic order, the rangers. Despite their nature as wood elves, the years of silence and isolation will always change their behavior. "I will, no man will fall while in my company. I shall return, and with the hopes of Silva Alaric borne in my quiver."

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6cc35e No.25961

>>25775

1) Catalana curses under her breath, holding back a scolding against Gal's constant jammering as to not waste precious time. Her ego hurt from a brat managing to pocket her coin, she turns towards her pointing limb and gives chase, putting the arm back down to not abstract her movement or call more attention to herself. She keeps an eye out for any companions of the thief that might be switching the bag between themselves in their passing 2) Although her focus is aimed towards catching the thief, she makes sure to keep her free arm over her secret possessions (the helm and sword in the robe-sack) and to move as swiftly and smoothly as possible through the crowd of people. She is familiar with how to weave through a crowd with precision (Stealth 2, Streetwise 1)

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6cc35e No.25962

Dice rollRolled 38, 97 = 135 (2d100)

>>25961

forgot dice again ops

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6cc35e No.25963

File: 1459022138296.jpg (69.79 KB,736x460,8:5,Avalkya leader.jpg)

Dice rollRolled 77, 21 = 98 (2d100)

Name: Avalkya the Reaver

Race: Angel of the Sun

Background and fluff:

As Avalkya watched the Sun fall to earth, her sisters frightened and scared, she only felt numb. They all knew they had failed. Most of them, too scared that their mythical powers of purity and light had been robbed, chose to stay in the relative safety of the heavens, away from the corrupting magics below, and the nightmares that have crawled out of the land. But Avalkya could almost be said to be excited at the shattering of her Mistress. Before any conclusion could made she, descended from above, her axe in hand, and purpose in her heart. It was her time to bring light, to redeem the fallen, to fight the horrors of the night. Although she had lost much, the sheer thrill of fighting and going into the world of mortals filled her with mad glee. Unlike the other angels, whose golden armor and shining swords are filled with majestic power, Avalkya is bloody and deranged; Her weapon, a heavy axe used for judgement. It was with little surprise upon her creation, that she designated the Judicator and Executioner of the Sun thanks to her talents.

She has come to the lands below to find the shards of her Creator, and bring holy judgement upon the dwellers of the night. She will not rest till sun has been restored, and the nightmares of the dark are brutally slayed. But in the meantime, it is about time that the enemies of man, and those that merely pay lip service to the Sun soon feel her wrath in all its blazing glory.

Class: Redeemer

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Aerial Combat.

Rank 2 Axe

Rank 2 Dodge

Rank 1 Sunlight Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Equipment:

Axe

Axe of Azreal. Fine quality.

Minions: -

Bonus:

[Her Purest Creation]

You are an Angel. The closets creation to Radia, a being made of purest of lights. Your soul counts as +1 when resisting corruption spells or having intercourse. This gives you an edge if you decide to purify or dominate others soul.

[Close to Your Heart]

You know your god is out there. Weaker in small parts scattered across the lands, hidden in true followers pure of heart. When you are close to her you can feel her in them. You know who has a shard of the sun if you meet them.

[To the skies]

You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

[The Pure Ones]

As an angel of Radia you are unable to harm those of true and pure good will. This is rare to encounter, but also pregnant women are protected since an unborn child can not be held guilty for any crime or ill will.

Location: Karell

1) The Angel nods her head in agreement. "I humbly accept your gift, King. Your service to Radia has always been valued and looked upon with great pride in the heavens. May you continue to bring light to this dark world." She say, taking the Axe in both hands. "Now, as for those you will assign to me, I believe you have the best knowledge of those who serve you. However, I do believe I saw a elven mage that looked strangely familiar. I would like to do a overview of the mages, and see if I can recollect where I saw him. As for the Paladin and Bright mage, I entrust in thee full powers. I am sure they will be satisfactory."

2) Flying back into the chambers bordering the Shard, Avalkya seeks out a mage talented in the power of the Sun. Although she knew she still had the power of Raida within her, she was uncomfortable and unfamiliar with the Sun goddesses disappearance. She'd need some one to help teach her how to re-awaken her powers that had once been as easy to use as one might be breath, but now were elusive to her.

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6cc35e No.25990

Dice rollRolled 2, 95 = 97 (2d100)

Name: Kaaeandros

Race: Dragon

Background and fluff: A young, brash Blue Dragon of light that was corrupted and is slightly mentally insane with the idea that the Sun needs to be corrupted as well.

Class: Spellblade

Faction: Allenthas

Alignment: Dark

Skills:

Rank 2 Swordsmen

Rank 2 Dodge

Rank 1 Sunlight magic

Rank 1 Arcane magic

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 3 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Weapon Enchantment: Arcane, Rank 1. Mana cost:2

Infuse the weapon in your hand with +1 arcane damage.

Equipment:

Standard sword. Unfortunately your Dao Sword was lost on the battlefield when you fled. You have been unable to find it when you checked back and now have this as a replacement.

Fine cloths.

Minions: Dominated Karell Recharger.

Bonus:

True Dragon.

You have been cursed! Dark runes cover your skin, quenching your magic, chaining who you truly are under a meek and lesser form! By whom is unknown. However with hard effort and the right kind of magic and artifacts maybe this curse could be unlocked. You can search for a way to make the runes fall away and regain your true powers.

Essence of Darkness.

The cold darkness has taken a grip of your soul, as intense as the dark depths of a well it overtakes most who touch it. Your soul counts as +1 when resisting purification spells or having intercourse. This gives you an edge if you decide to corrupt or dominate others soul.

1: Kaaeandros nods to himself after finishing up with the young woman. "You shall stay here and keep doing your… recharge job. I want you to collect the names of all the higher mages who are here as well as anyone else who is important within the church. And don't get caught." After telling the new minion her added orders, he leaves after getting dressed. He walks out of the recharge rooms and approach a mage who might look of importance, "Good day sir, As I've finished with recharging I would like to take another look on the theory books for our light shield spell. Just something to read to freshen up the memories for a bit. Where was the room located where those are? My mind lapse has gotten worse with all these repeated days." Kaaeandros tries to find the books on the light shield spells to learn the specifics about it and also try to learn it.

2: Afterwards he moves around inside the cathedral smiling benevolently, He stops at some of the altars and offers a prayer to Radia, hoping to restore her to her new destiny soon. All the while he is really looking for a library of knowledge, if he doesn’t find it on his own he asks gently some cute priestess about where the larger library is located. When/if he gets there he starts looking for spells for breaking or interrupting curses. Or books in general about curses similar to the one he has been struck with.

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6cc35e No.25991

Dice rollRolled 84 (1d100)

>>25990

Minions roll.

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6cc35e No.26001

>>25783

The dwarf Kefala corrupts first releases a gasp of pain as the darkness seeps into his mind, he struggles but to no avail. Once its done he looks concerned, knowing the darkness inside of him will now only grow to one day change what he is.

"You wont get away with this… I heard Niressa's warscreams…" He gives a cocky smile.

"She will return with an army and smite filth like you of the surface of Radias world. "

The other dwarf looks far more concerned, he bleeds from a few wounds from the two failed attempts at the fleshcraft. He closes his eyes in silence and begins to mutter a prayer. He knows the remainder of his life will be short. But rather a fate of death than to be twisted in mind and soul such as his companion.

"She will return…" The slightly corrupted dwarf says once more and chuckles softly. Those words sends chills down Kefalas spine, the thought of the monster that harmed your poor Levini returning to finish you, its frightening.

Dwarf 1 Corruption 1/3.

Dwarf 2 slightly injured.

- 10 on both rolls next turn due to fear.

>>25786

Helena cant make much of the book currently, being frustrated and angry over the other mages she does not get much studying done.

As she approaches the guard he gives her a nervous smile, as always, it was not hard to realize that he had a thing for her. It was not hard therefore to convince him to come along. The two end up in a more secluded part deeper in the library. Cloths and armor were quickly discarded, his hands exploring her body as she is disrobed. For being a mere guard he does quite well, his fingers soon finding sweet spots on Helena's body. As she lies down on the cloths on the floor he traces her form with light kisses. As if though worshiping her he goes down on his knees, kissing lower and lower over her body till he reaches her sweet spot. The first moments are a bit clumsy, as he tries to please her with his lips and tongue. However he quickly learns what Helena likes, listening to her moans and gasps, adjusting to please her in the way she wants it. He manages to bring her to a smaller climax with just his mouth and fingers. As he rises up to look at her lying there beneath him with hazy eyes he smiles blissfully. He soon enters her, making sweet and tender love to Helena. The soul meld resulting is unlike normal. It feels brighter and more fulfilling as his soul touches hers when they both climax together. His soul reminds of the ones that regenerators have.

Later the next day you receive an envelope from one of the instructors. It is a call by the king with his sigil clear on it.. Because of your raw potential and already potent skill you have been assigned to go with the angel Avalkya and assist her on her endeavors. You may write a requisition list that will be fulfilled if the desired items are available.

+4 mana. Unknown guards soul: 3 (+1 for love.)

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6cc35e No.26002

>>25793

As you wander the caverns memories are uncovered. Memories of when you used this spell to form art together with others, beautiful displays of both crystals and droplets of water flowing through the air, reflecting the light from the then dormant sun. You find yourself lost in these memories as you float through the caverns. Recreating this spell would be useful either way, even if it was for the purpose of fighting the foolish ones… But, who was controlling the water in your memories?

Roll an extra d100 for memories.

Crystal levitation progress: 4/6

>>25801

The Ink.

A curious book if anything. As you read it speaks of shadows of the world. A realm suspended between the light and darkness yet a reflection of the current world itself. There are those who claim its a place there nightmares reside, and that unlucky chosen who are close to the realm of shadows can slip in during their sleep. It vaguely describes uses as well however. Mostly it seems to be a history book about this so called 'Ink' with information about certain bloodlines with the power to control it. Using the Ink to their advantage in several different purposes. You skim it through once, then a second time when you think you notice something of with the text. Upon the third you find it. Key locations mentioned. How it seems to focus its stories upon one specific bloodline. A bloodline of powerful vampires, said to rival the 'Morrigan.' It takes some time while you are hidden in your corner. But in the end you are sure. Its a guide, made to lead the reader to the books origins. Lots of hidden details and clues all point towards it. Who knows what would be at the end of it, riches, magical objects or more! But the dangers are also clear, attempting this on your could very well end with your death.

It would seem that to access the books treasure you will need two 'keys.' One should be hidden in "Mara Desert" you are certain it wont be to hard to find it with the book.

"Treasure" hunt discovered. Map: book The Ink. Suggested players/stronger minions: 2-4

>>25804

"It may be boring but the lady here knows how to cook amazingly well. " Maladror yawns as he stretches his body, the tail's tip flicking left and right. "But you do make a point. I shall come along, who ells will save your feathery butt once you get yourself into trouble. " With a swift jump and powerful push of his wings the black cat makes its way over to Egrox with ease and lands on his back. " For old times sake, dear friend of mine. I still expect the rewards though." He smiles a toothy grin as he makes himself comfortable on Egrox's armor.

During guard duty however it gets very dull and boring. Mages go in, do their spell, mages leave to 'recharge' or for time of. Maladror seems okay with it though, resting close to the doors in to sunbathe in the strong sunlight from the mass-spell.

Add minion: Maladror, a black winged cat who enjoys the finer things in life. He may not be to good in combat but he has several tricks up his sleeve to adapt to many scenarios.

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6cc35e No.26003

>>25809

You have been working hard, and hard work yields rewards. you feel your strength grow as chopping the trees and dragging the logs become a slight bit easier over time. You also try out using one of the tree branches like a mace, Its a bit unwieldy but it seems to deal a good amount of damage with your strength, causing large cracks in the heavy trees but also the branch you use.

During your "breaks" you travel to one of the close villages, hoping that it has not already been burned to the ground. You need a doctor for your men, they are still ill and only 15 of them can actually work with the logs you have brought from the woods. As you arrive you se that the village has indeed been burned down, corpses are scattered about and some are only charred remains.

Movement to your left puts you on edge as you ready your sword to se a figure robed in tight black fabric and a black leather coat. Their face covered by a stark white mask typical that of a plague doctor. You cant tell what gender they are. 'he' was checking if one of the less wounded corpses had survived when they notice you. Their head tilts to the side as they look up on the behemoth before them. As you express the need for aid they simply silently nod, pick up their medical bag and come with you to the hidden outpost.

Your men have not managed well with recuperating, it seems that several of them had been poisoned. It changes when the doctor arrives however, in silence the person checks each and one of them over before taking out a vial. They pour up a thick foul fluid in some water that they have each of your men drink reluctantly from. The next day several of them are back up and active again. Your doctor continues to tend to the others while your men and some of the dwarfs begin to use the wood to make repairs. It seems repairing the place fully will take some time, but as long as you are not discovered you are not at risk.

Some of your men express suspicion over the doctor your brought along. Even though they have saved several of your men they have not said a word for the whole duration. Your doctor also declined joining you and your men for food during the evening.

Strength progress: 3/6

Mace progress: 1/4 (Keep in mind the -20 for two training actions.)

Add 3 barbarians to minions.

>>25812

Controlling unbridled magic is not easy, As you use mana as well to try and force your magic to grow stronger small sparks of pure mana explode around you, It causes a bit of damage but it is nothing that can not be replaced. At least you think such, once you are done meditating you notice your current cloths seems to have melted slightly, an interesting effect but not pleasing.

Once you have switched cloths and headed out in the town you get many returned, if a bit nervous, smiles. You can notice some women whisper to each other and then giggle as you walk past. The men don't seem to happy over that reaction, but the light is necessity that makes them willing to put up with it. You learn the town has little news as usual, but there is rumors that some villages further in amongst the mountains have still managed to survive.

Bezmuthian rumbles softly. It eyes the feast laied before him and slowly nods. " Bring more next time." He says with a hoarse and dark voice. He begins to feast, savoring his 'reward', his brood all around him watching on with hunger. Once he is done there is only scraps left that the 7 throw themselves over. They fight each other viciously for the remaining bites of food. As they finish eating the seven make their way out through the window and fly away high into the sky.

-7 mana. 5 meditation 3 maintaining the 'lights'

Magic rank 3 progress: 1/8

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6cc35e No.26004

>>25824

"Yes. They too know of the task sett before you. "Astra lets go of Natros and gives him a soft smile. Hope once more fills her eyes. "May Ahaliem guide you. " As she goes to attend to other duties you become quite busy, leaving you little time to practice on your stealth. You do find a little time to read up on your stealth magic though.

Your other two companions is an older female ranger. Being an elf her true age is barely visible to outsiders. She looks as if though she is 30+40 years. When in reality she is around 270. Cold grey eyes and short brown hair this woman is fair and limber. Alyssa is known for being a decent ranger overall, but amazing at navigation. She is chosen as your guide through the darkness since navigation nowadays must be done entirely via the stars, spells or simply "knowing" the way.

The second ranger you have heard of as well. Ke'ran. A seasoned man who bears many scars from his life as a ranger, he is okay with a bow but far better in close combat. It would seem that you have been chosen cause of your potential as well as your impressive skill with the bow.

You are the one trusted with the council emblem of Mahariel na Astra.

A tamer is waiting ad the edge of the denser forests, ready with three oversized catlike creatures with pitch black fur. A common kind of mount for the elves to use within the forest were it is impossible for horses to move.

All three of you get additional gear.

17 Sunlight arrows each.

3 Powerful Sunlight arrows each. These are stored with a thin layer of a dust like ink in your quiver. Upon pulling one of them out the ink is designed to rub of, revealing the light. These arrows have a rank 3 sunlight strength. Causing easily 12 damage+ to vampires and other creatures weak to the sun. The disadvantage with them is that they glow so strong, a beacon in the dark, that everyone in the fight will know who fired it and also risk the archer to be detected by others.

3 gold coin each for travel expenses as well as bribes if a must. Outsiders value coin far more than the Silva Elves after all.

Clothing and cloaks far darker than the standard rangers, the darkness will be the one hiding your stride.

1 jar of sunpowder. Since infuse sunlight disappears from destroyed enchanted objects, sunpowder is a hassle to make. Your black jar has about 2 deciliters of the fine dust that glows like bottled morning sunrays.

Camouflage paint: 10 doses. Less if you need to cover more than face and hands.

3 small throwing knives each.

2 Smokebombs each.

Forgery of the seal of the Royal family of Allethaes. The arrogant high elves can be useful at times.

Forgery seal of Primal Master: Ashar'Nivash. You have heard rumors that this creature is one of the most fearsome of the Primal and one of the few who organize and give commands.

Add minions: Ke'ran and Alyssa.

>>25827

(You can respond to the fluff before continuing with the reaction on this. Ghosts reaction depends on how you answer her in fluff.)

Avery returns after some time and gives you a silent nod, it seems the rest of the place is clear. A few men have been left to check for anything useful deeper in. While the men are manning the windows they look out, carefully, shooting at any of the fliers with crossbows if it tries to fly past. All of them make sure to not go to close, except for one young man. He sticks his head to the shoulders out to get a better look of the enemies, a clawed female hand reaches up with lightning speed and grabs his head, a gruesome sight of claws sinking down into the side of his face as he is yanked forcefully out through the window, breaking it further. It happens so fast none of you have time to react to it and soon your hear his pained screams echo outside along with the sound of claws tearing in flesh and bones snapping. Two of your men seem disheartened, as they realize that this could be very bad with the team stuck in here.

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6cc35e No.26005

>>25961

The little kid may be good, but not anywhere close to your level. As they turn around a corner you quickly slink down a different way and intercept their movement. More or less the little kid runs into you as 'he' checks behind themselves. A classic mistake. 'he' looks up at you in worry and you can se now that it is a tomboyish girl hidden under all that grime. She looks ashamed, playing her best" I'm just an innocent kid don’t hurt me" face. "I sorry miss.. Is just I ungry and need to eat…" She says, not taking up the coins yet, hoping you are gullible enough to allow her to keep them. You where lucky to grab her in a smaller ally, giving you time or seclusion for what you wish to do.

"Please don turn me in to the guards!"

>>25963

The King nods at this. " Go to the archivist Davis Harrion. He holds the records of all the mages currently in the city. At least the mages we know of. "

Your search for a mage to teach you more about sunlight magic is interrupted as you are told the archivist has time to meet you. You do however get advice from one of the guards to go to the room where the mass spell is designed. There are several mages of immense knowledge there.

You later find yourself with this archivist. A long and thin man with glases and grey hair. He smiles as you come in to the room with endless scrolls and books. It was heavily guarded outside of the room." Ah, M'lady. " He says with a deep bow, his voice is a smooth one, a voice of a storyteller. The work that entails is pretty long afterwords. Since it is someone who has caught the notice of Avalkya they check the arch mages first. Portraits done with spells fill the books as well as records of each of them and specialties. If information from here leaked out it could be bad. They end up going through other books, the mage not amongst them, after what feels like hours of work he presents a book with mages outside of Karell that are of noticeable power. It is here she finds an image she recognizes. A man outside of the normal factions, now and then seen helping the elves of Allethaes. A dragon of the light. His elven form is the exact image of the man you saw only a day ago. However on his records is written the date of when he fell in battle, over a month and a half ago, he has not been heard of since. Davis notices how your eyes stay on the image. Silently he moves up next to you and looks at the book deep in thought.

"… He fell outside of Karell in the first large battle against Ordaina's vampires… Are you certain it is him you saw…? We found no trace of him after the lightning strike. And if it happens to be him… Then I wonder why he has not made himself known. "

Add minions: James, a skilled archer and tracker, he likes talking and sharing stories, at times you wonder how much of it is true. Dane, a paladin utterly devoted to Radia, he is stoetic and a classic guardian, willing to weather the worst to protect his charge.

>>25990

"Mind lapse…? Goddess, they let anyone in to do the spell don’t they." The man answers you, he seems strong, having worked on his body but also has a certain presence around him. His eyes are blue, with the sharpness of a hawk, his face handsome and his head shaved to give more space for the magical tattoos covering his skin. He gives Kdros an annoyed glance, clearly not happy with being bothered. " I thought all fresh ones were introduced to the layout of the temple. Head down the hall to the room where the lazies are relaxing or taking quick naps and then head left. Now scurry along, I have to important duties to waste my time on an elf. " With this he walks of, clearly to important for Kdros. He notices that there are four paladins standing outside of the room when he gets close.

he has a hard time finding the books on his own in the library. In the end he asks a cute young woman to fetch it for him. She looks at him with a blushing smile, a proud and good looking high elf asking HER for help. She gladly walks of without thinking onto the deeper section past the guard. There is only one guard here, he looks mildly annoyed as if someone ells is having fun while he is stuck on guard duty. (Goddess darn it, Derick! >>25786 ) He does not let kdros pass, but instead gives him a silent angry and awkward glare while the young library assistant is away. She soon returns and the two of you walk away from the guard as she begins to speak about the book.

" It is about simpler curses. its a book taken from a witch long ago, About breaking and placing small kinds I think. It may help you out with any minor curse you have sett upon you or your friends… Do be sure to come back with it later though. The master of the library will be angry with me otherwise. "

Add equipment. Book: Stitches and strings.

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6cc35e No.26007

Name: Kefala

Race: Corrupter Snake

Background and fluff: Born of pure undefiled Darkness, Kefala is, like so many of thoee born of pure darkness, entirely devoted to the corruption and/or destruction of the light. She cares not how it happens, only that the dark remains and her along with it. She is addicted to the shaping and changing of the flesh and mind, her own ludicrous form a living example of the lengths the dark will go to spread itself. She considers her form quite superior in all aspects, and looking at her one can see the darkness flowing across her red skin. Alongside the proven she made sure that the dwarf strongholds fell, her task in the matter being the corruption and seduction of their lords and ladies alongside others skilled in infiltration. As a reward for her hard work she has taken a number of prisoners and slaves to the ruins of Amsukan, returning there so that she may begin working on mastering fleshshaping on her own.

Class: Fleshshaper/Corrupter

Faction: The Proven for now

Alignment: Dark

Skills:

Rank 2 Corruption magic

Rank 2 Biomancy.

Health: 14

Sun weakness: 3

Sun Resistance: 0

Soul: 3(Livini Soul 2)

Magic: 2

Mana: 10

Spells:

Seed of corruption. Rank 2. Mana 5 (Need to be able to touch victim)

You touch someone’s soul. Planting the first seed of corruption they will over time slowly change of essence and form. It often attacks the mind first and over time changes the body to fit it. Those who are of strong will can try to resist it.

Flesh Craft Rank 2. 2 Mana but there has to be "material" that can be used.

This spell allows the user to freely change and shape their victim after their own wishes. As long as there is organic material that can be used they can build on and ad new features like claws or two extra arms. The flesh crafter needs to be able to touch their victim and take the time to form them. Those who are of strong will can try to resist it.

Equipment:

Basic tools for your minions to fix your lair as you se fit.

Minions: 2 Dwarf Slaves, Pregnant 0/5 Corrupt Human Father

Bonus:

A mothers love:

Your children grow up far faster than normal and are innately loyal to you. However their "Quality" depends on who is the father. The stronger and more powerful the father, the better your children will be.

Location: The ruins of the Bastion of Amsukan.

Disadvantage: They are big, beautiful but oh so big. Your boobs get in the way of some of your actions, giving a penalty where they would be to cumbersome or get in the way. They can be used to suffocate others however.

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6cc35e No.26008

Dice rollRolled 4 (1d100)

>>26007

Kefala puts her now free hands to her head and rubs her temple, hissing angrily. All she wanted was for everything to fall in place for her darlings, and yet she cannot even fleshcraft the dwarves together! Feeling low on mana and quite upset, Kefala gets off the bed and goes to the nearby water basin, where she cleans the blood off of herself while the still bound dwarves watch.

"Well nobody said making my own clan would be easy." she thinks as she rinses off. Turning back to the now corrupted dwarf warrior and uncorrupted dwarf, she rolls her shoulders and gets rid of any stiffness as she returns to her normal motherly demeanor.

"Consider yourselves lucky darlings, im not killing either of you~"

Kefala picks up the halves of Livini daintily, making sure not to get blood on herself, and puts them on a spare blanket on the floor. She then removes the bloody blanket under the dwarves and folds it up to leave them on the bed sheets. With a wide smile the dark snake slides up the bed until she is over the two dwarves, setting her breasts upon their lower bodies and beginning to ponder something. She taps her fingers against her cheeck before coming to a conclusion. This wont be anywhere as pleasureable as it could or should be, but she has to get mana somehow…

1. Have sex with the dwarves for mana

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6cc35e No.26009

Dice rollRolled 29 (1d100)

>>26008

If this roll fails I swear…

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6cc35e No.26010

Dice rollRolled 3 (1d100)

>>26002

Ivaz continues to wander his hazy memories while wandering through the caves.

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6cc35e No.26013

Dice rollRolled 13, 6 = 19 (2d100)

>>26002

Name: Anton Soric

Race: Human

Background and fluff: Anton was born small and frail in the slum of Ordenia. Life was hard and violent in the slums, not helped by the forces of darkness frequently using the slums as "hunting grounds." Anton survived by being mean, sneaky and fast. The creatures of the darkness can't hurt you if they don't know you're there, and if they do, a blade applied quickly can ruin their day. Still live there had taken it's toll on Anton. Then the sun went out. Since then he's lost many friends and bears many scars. Once he had gathered up enough supplies he fled from Ordenia to a land where there was still light.

Class: Assassin

Faction: Outside

Alignment: Neutral with Dark tendencies

Skills:

Rank 3 Knives and daggers (1/10 for 4)

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Streetwise

Rank 1 Slight of Hand.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0 (Need magic rank 1 if you wish to learn spells.)

Mana: 5

Spells: -

Equipment:

Fine Daggers.

You have been able to loot and have your pick from some situations, one day you happened upon a vampire with a beautiful sett of daggers. Their yours now.

1 gold and 25 silver coins.

Cloak full of pockets.

Book: The Ink.

"Treasure" hunt discovered. Map: book The Ink. Suggested players/stronger minions: 2-4

1 flask of oil.

2 small throwing knives.

Fine lockpick: +10 on 3 lockpick rolls.

20 pieces of caramel.

Minions:

Bonus:

Jaded: It is hard to frighten you or make you flinch, you have seen Many horrible things the world has to offer from both the dark and the so called "Light." You have a bonus against most forms of fear.

Iron Will: Your innate magic has been formed with your upbringing. You started as weak but with shear will you have grown to become stronger. A constant uphill battle against the world itself. Your will is hardened and therefore you have an extra resistance to many of the mind, soul or body altering spells out there.

Location: Close to Karell.

1. Practice my knife throwing skills

2. Talk to the urchins use that caramel I bought to get them to talk about eh tunnel. Of course do this without anyone overhearing.

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6cc35e No.26016

Dice rollRolled 96, 66 = 162 (2d100)

>>26005

Name: Kaaeandros

Race: Dragon

Background and fluff: A young, brash Blue Dragon of light that was corrupted and is slightly mentally insane with the idea that the Sun needs to be corrupted as well.

Class: Spellblade

Faction: Allenthas

Alignment: Dark

Skills:

Rank 2 Swordsmen

Rank 2 Dodge

Rank 1 Sunlight magic

Rank 1 Arcane magic

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 3 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Weapon Enchantment: Arcane, Rank 1. Mana cost:2

Infuse the weapon in your hand with +1 arcane damage.

Equipment:

Standard sword. Unfortunately your Dao Sword was lost on the battlefield when you fled. You have been unable to find it when you checked back and now have this as a replacement.

Fine cloths.

Minions: Dominated Karell Recharger

Bonus:

True Dragon.

You have been cursed! Dark runes cover your skin, quenching your magic, chaining who you truly are under a meek and lesser form! By whom is unknown. However with hard effort and the right kind of magic and artifacts maybe this curse could be unlocked. You can search for a way to make the runes fall away and regain your true powers.

Essence of Darkness.

The cold darkness has taken a grip of your soul, as intense as the dark depths of a well it overtakes most who touch it. Your soul counts as +1 when resisting purification spells or having intercourse. This gives you an edge if you decide to corrupt or dominate others soul.

Location: Karell

Actions:

1: ”Thank you so much for your help, it would have been so time consuming trying to find the book on my own. This library is pretty large and unknown to me.” He tells the pretty woman, smiling a bit seductively to her a small glint waking up in his eyes. “Is there anyway I might be able to repay this favour? Maybe you would enjoy some companionship?” Kaaeandros tries to seduce the young librarian, maybe meet up with her later for some *companionship* and then he will be very gentle with her but get rougher and rougher as the intercourse goes on. He tries corrupting her while keeping her mouth shut with a fierce kiss to silence her.

2: After/before the corrupting has been done/being done, he studies the book at the location where he then is. (Either the library or where ever the young librarian might have taken him for their potential date.) He reads up on the curses that exists in the book and maybe how to undo them.

Kaaeandros lets go of all other thoughts as he focuses all his attention on the book before him. Written by a to him unknown source it is so far his only thing he might learn of a way to undo his curse. His inner draconic feeling is screaming for him to learn of a way quickly and undo this blasted curse so he can finally return back to his proper form! It vexes him almost to anger how weak he had become, how incredibly restricting being stuck in his humanoid elven form was!

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6cc35e No.26017

File: 1459129160429.jpg (12.39 KB,236x345,236:345,5436bd6d931a7a95a0a80c6e4c….jpg)

Dice rollRolled 38 (1d100)

>>26016

Dice roll for Corruptin tiem!

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6cc35e No.26018

Dice rollRolled 54 (1d100)

>>26016

Librarian soul power, Go!

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6cc35e No.26019

Dice rollRolled 80, 63 = 143 (2d100)

>>26002

Name: Ivaz

Race: Crystalline Spirit

Background and fluff: Ivaz is a crystalline spirit. If you don't know what a crystalline spirit is that is because they are usually forgotten. Much like nature spirits control plants and animals and emotion spirits control their specific emotion crystalline spirits control all things crystalline. They used this to shape the world and create the ores and gems of the world long ago before the sun created the races. As time went on their roll in the world was forgotten, and they lost their purpose. Many decided to disappear, but Ivaz decided to stay and watch the world in case he was needed. As time went on his desire for purpose became a bitterness to the races who have forgotten his kind, and then disdain for the gods who created them and taught them nothing of the ones who shaped the world long ago. As the sun shattered upon his home and the world became dark he knew it was time to move. Ivaz had a new goal now, to become a god and end this feud between the light and dark one way or another, before it destroys the world the spirits so eagerly protect.

Class: Crystalline Spirit

Faction: None

Alignment: Neutral

Skills:

Rank 2 Sculptor.

Rank 2 Crystallomancy

Rank 1 Meditation

Health: -

Sun weakness: 0

Sun Resistance: 0

Soul: 4

Magic: 2

Mana: 20

Spells:

Matter to crystal. Rank 2 Mana 5

With this spell you can turn objects or living creatures into a crystal type of your choice. A person with strong will can try to resist this spell. If a living being is crystallized they are still alive in that form until broken or reshaped.

Crystal to matter. Rank 2 Mana 5 to restore to its original matter. Mana x if turning it into a different material depending on what it is.

With this spell you can turn crystal into matter. If it is a former living creature they return to their previous state. This can be used to make other materials as well if it was crafted to resemble the shape of the chosen material.

Equipment:

3 Fire opals

1 Large chunk of amethyst

1 Large chunk of azurite

Minions:

Bonus: Crystalline soul: You can freely shape any form of crystal with a bit of time. For you it is as natural as breathing.

Incorporeal: You have no body making it very hard for normal means to harm you. But any magic or weapon focused on harming spirits can harm you and the damage goes directly to your soul.

Location: In a cavern between Menaruhm and the second closest dwarven hold.

1. Continue working on Crystal Levitation 4/6

2. Continue exploring the cave.

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6cc35e No.26021

Dice rollRolled 70, 26, 52 = 148 (3d100)

>>26004

Name: Natros Yo'shen

Race: Half Elf

Background and fluff: He's a ranger

Class: Ranger

Faction: Silva Alaric

Alignment: Light

Skills:

Rank 3 Archery

Rank 2 Dodge

Rank 2 Stealth

Rank 1 Survivalist

Rank 1 Stealth Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Ghost Rank 1. Mana 2. 5 mana if you are carrying a lot of gear.

For a good duration of an hour you turn impossibly silent as well as eliminate any trace of smell from yourself. Able to slip undetected as long as you don’t leave major physical tracks where you move. This makes you very hard for many children of the dark to find you, especially since many rely heavily on their sense of smell and hearing.

Equipment:

Elven crafted fine longbow.

Formed with magic and song this bow was rewarded to you when you where younger. Its quality is nearly unmatched and elven songs are engraved in it. Along with it you have a quiver of 10 sun arrows and 10 normal arrows.

Halsor's Amulet of Radia.

A plain wooden amulet with the symbol of Radias sun on it. Weathered from Halsor wearing it during his life before it was passed on to you.

Silva Ranger clothing.

These cloths give a bonus to stealth as long as you are in a forest or a different lush and green location.

17 Sunlight arrows each.

3 Powerful Sunlight arrows each. These are stored with a thin layer of a dust like ink in your quiver. Upon pulling one of them out the ink is designed to rub of, revealing the light. These arrows have a rank 3 sunlight strength. Causing easily 12 damage+ to vampires and other creatures weak to the sun. The disadvantage with them is that they glow so strong, a beacon in the dark, that everyone in the fight will know who fired it and also risk the archer to be detected by others.

3 gold coin each for travel expenses as well as bribes if a must. Outsiders value coin far more than the Silva Elves after all.

Clothing and cloaks far darker than the standard rangers, the darkness will be the one hiding your stride.

1 jar of sunpowder. Since infuse sunlight disappears from destroyed enchanted objects, sunpowder is a hassle to make. Your black jar has about 1/2 cup of the fine dust that glows like bottled morning sunrays.

Camouflage paint: 10 doses. Less if you need to cover more than face and hands.

3 small throwing knives each.

2 Smokebombs each.

Forgery of the seal of the Royal family of Allethaes, the High Elves

Forgery seal of Primal Master: Ashar'Nivash.

Minions:

Ke'ran[CQC]

Alyssa[Navigator]

Bonus: Best of the Best:

Your training under Halsor has taught you much. You live and breath the essence of a ranger. Stealth comes naturally to you, animals will rarely treat you will hostility unless they’re corrupted, you know what to eat, what not to eat and your arrow almost always hits dead center of your target. You have an overall bonus on Ranger skills.

Location: Silva Alaric

1 ) In the nights, begin the practice of Soul Magic. Drawing away the soul of beings, and entrapping it within gems to be purified.

2 ) Continue work on Shadow Magic, the dark of the lands beyond Silva Alaric will require me to 3/6

Minion Action

3 ) Lets get going, take down any dark creature you see. I will not have my mission compromised due to a goblin that thought he could make some silver off robbing us. I'd prefer for them to be left alive, but take no chances.

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6cc35e No.26024

Dice rollRolled 84, 80, 24 = 188 (3d100)

Name: Avalkya the Reaver

Race: Angel of the Sun

Background and fluff:

She has come to the lands below to find the shards of her Creator, and bring holy judgement upon the dwellers of the night. She will not rest till sun has been restored, and the nightmares of the dark are brutally slayed. But in the meantime, it is about time that the enemies of man, and those that merely pay lip service to the Sun soon feel her wrath in all its blazing glory.

Class: Redeemer

Faction: Capitol of Karell.

Alignment: Light

Leave this Blank:

Skills:

Rank 2 Aerial Combat.

Rank 2 Axe

Rank 2 Dodge

Rank 1 Sunlight Magic

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Equipment:

Axe

Axe of Azreal. Fine quality.

Minions:

[James]

[Dane]

Bonus:

[Her Purest Creation]

You are an Angel. The closets creation to Radia, a being made of purest of lights. Your soul counts as +1 when resisting corruption spells or having intercourse. This gives you an edge if you decide to purify or dominate others soul.

[Close to Your Heart]

You know your god is out there. Weaker in small parts scattered across the lands, hidden in true followers pure of heart. When you are close to her you can feel her in them. You know who has a shard of the sun if you meet them.

[To the skies]

You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

[The Pure Ones]

As an angel of Radia you are unable to harm those of true and pure good will. This is rare to encounter, but also pregnant women are protected since an unborn child can not be held guilty for any crime or ill will.

Location: Karell

1) Avalkya smiles ruthlessly, a clear demonstration of her joy. A would be certainly be useful against the dark, and especially one of his magnitude. However, his tendency to hide himself did betray some sort of worry; Why hide himself? Why pretend to be struck down? Obviously, there was more at work here. But, in such desperate times, there was no reason to not try and find him. Crossing her arms authoritatively, she speaks. "I do no doubt my senses, no matter how dulled by Radia's absence. I want posters placed around the city and a warrant sent out for him to be brought to me. He will obey a servant of Radia such as I, and explain why he has disappeared. In the battle. If he did truly fall, than it makes it a simple matter of him never showing up. But have faith; He is alive. I will say admit that his disappearance and hiding of his presence has caused me worry, but I am certain he has his reasons."

2) While in the presence of the grand Archivest, Avalkya has another task to begin. "I wish to know where any possible Shards are. Any rumors, any leads. You know it to be true that where these shards hide, is where I will move next." she says rather plainly.

3) Turning to James and Dane, she hovers slightly above them, before setting foot next to them. But even at mid-height and clearly out of comfort standing on the ground, she does her best to show respect. "As you know, I am Lady Avalkya, Angel of Radia. I am thankful that you two could join me in this quest. I will admit, that there will be some time that we are apart; My wings can carry me far faster than any horse. But regardless, I am thankful for your assistance." she proclaims, before resting the end of the Azrael axe on the ground like a staff, and bowing partially. "I will need your two's help in the matters of navigating this city. The masses call out for me, and thus, I can not walk the streets. For the moment, I need a mage who can help re-awaken my powers of the sun. Investigate the mages of this temple, and find me a suitable teacher. Thank you. That is all."

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6cc35e No.26026

Dice rollRolled 7, 15, 65 = 87 (3d100)

Name: Egrox {'The Rambler'}

Pastebin: {http://pastebin.com/6PRNpbfj}

Race: Griffon

Background and fluff: Egrox is reputed to be the last griffon in existence. This has resulted in something of a lonely life, as the creature now seems to soldier on without any hope of a future insofar as the usual life of his kind – there will be no children or legacy to speak of. However, as time has moved forward, Egrox has found that joy in his life can be found in helping the lesser mortals with their temporal concerns that seem fleeting. This gives Egrox a beneficent, if mournful and condescending, manner. In his free time Egrox enjoys playing with children and telling stories about years passed.

Alignment: Light

Class: Paladin

Faction: Capitol of Karell

Alignment: Light

———-

Skills:

———-

Rank 2 Aerial combat.

Rank 2 Dodge

Rank 1 Survival

Rank 1 Perception.

Rank 2 Charisma.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

–Custom Armor. Damage Reduction: 1 {Magical Protections: 5 Strikes}

Money: 1 gold and 10 silver coins.

Minions: [Maladror, The Winged Cat]

——

Bonus:

——

1.Last of your kind: You are quite possibly the last gryphon to roam the world. The rest have died over the ages or vanished into the unknown. Be it luck or some other force, you have survived. Many view you with respect and your voice is often heard within Karell.

2. To the skies: You are able to fly, avoiding much of the terrors on the ground as you travel and giving you a solid advantage in a fight. But remember that there are dangers in the skies as well.

Location: Karell

——–

Actions

——–

1.Egrox spends some money to attempt to learn magic: light magic, in specific. Egrox is not terribly keen on magic, but he thinks that a grounding in the arts would be useful. As such he spends some time with Avalkya to figure out the basics {Train with Avalkya: light magic}.

2.Egrox then spends some more time guarding the shards. He's not terribly thrilled at more guard duty, but he doesn't really trust Maladror to do it {Guard the shards}.

3."Maladror, the immediate business is within the city. Some there is something amiss in the in the population. Possibly a disease. Go to the refugee camp outside the city and see what you can find out. If it is plague we must move quickly"{Maldror checks the refugee camp}.

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6cc35e No.26027

File: 1459141418514.png (643.69 KB,1048x630,524:315,hWn8qE2.png)

>>26001

——

Name: Helen Lumerina

Race: Human

Background and fluff:

Born and raised in the Capitol of Karell. She comes from a middle class family with her father running a rather profitable spice trade and her mother running an apothecary. At a young age she was discovered to have latent magical power and was sent away to train with the master mages. Helen is proud of her proficiency in fire and light magic verging on boisterous and reckless in some cases. With the disappearance of the sun Helen has vowed to burn away the darkness and restore the light to this great land.

Class: Mage

Faction: Capitol of Karell

Alignment: Light

Skills:

Rank 1 Arcane knowledge.

Rank 1 Meditation.

Rank 2 Pyromancy

Rank 2 Sunlight Magic.

Health: 10

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Fireball. Rank 2 Mana 3

You throw a large ball of fire on your foes, causing 2 in damage if it hits. If you roll above 85 the target may catch fire. Harming them with 1 per turn unless they spend an action to put it out.

Breath of flames. Rank 2 Mana 4

Harm several enemies before you with a wide breath of fire. Damaging each for 1 point.

Flameskin. Rank 2. Passive Mana cost:3

Protects you from 2 points of fire damage. Your gear will still take fire damage but you will be left untouched unless its a higher fire intensity.

Infuse sunlight, Rank 1. Mana cost:1(Cant go below one.)

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Hand of the Sun. Rank 1. Mana cost: 2 per HP healed.

With time and care most wounds heal. However with this spell life and light is infused in the target, healing their wounds.

Equipment:

Summoning book: Unlocks learning of skill rank 1-2 Summoning, skill rank 1 Control. Minions:

Bonus:

Of Fire and Light.

Sun and Fire spells come naturally to you. All of your fire and light spells drain less mana than they normal would. Elementals of the two also seem to view you as kin.

Location: Karell

—–

Summoning rank 1: 1/4

Pyromancy progress: 2/8

—–

1. Request the guard be transferred to my authority as my personal bodyguard, having my own little regenerator could be quite helpful.

2. Continue studying the summoning tome, someone would surely come fetch me when the angel wished for something.

-Requisition list–

The highest quality armor, shield and sword for my new guard

Two of the best horses in the Capital

A top quality staff

Any enchanted necklaces and earrings or other jewelry that the armory has

A couple sets of red silken mage robes

Several hundred gold for miscellaneous spending

A fancy carriage and set of horses to pull it

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6cc35e No.26028

Dice rollRolled 59, 15 = 74 (2d100)

>>26027

Dice

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6cc35e No.26041

Dice rollRolled 95, 19, 60 = 174 (3d100)

>>26001

The exertions were really draining. The magical reserves are almost out.

1) Tell Azula to join me in the bedchambers tonight. And tell her she can bring any little friends she has made in her time in the town. The more the merrier.

2) After the fun activites Stanton takes the rapier and heads off to find a quiet place where things won't be too destroyed by potential magical outbursts, possibly by a creek. Use mana to increase the magical circulation. Widen the channels and improve capacity.

3)Bring a suitable feast for Bezmuthian and find out what his children have found. If I had to wait another turn rejoin Azula

Name: Stanton Vehores

Race: Incubus

Background and fluff:

Stanton was a human that dabbled in the arts of magic… WAS. He no longer is, and hasn't been for many years. Ever since he merged himself with a demon that he summoned he's been something more. Gaining agelessness, great magic power and demonic knowledge at the mere price of things such as morality, compassion and what is commonly known as "goodness". Though some other things were also gained. An insatiable lust was an unexpected side-effect. Ever craving new experiences of the carnal kind. Lusting for women to do depraved acts with. It didn't take long for stanton to realise that he could use this energy to power his spells and summonings. Summonings he was well-suited for with his intimate knowledge of the demonic realms. Now that the sun has fallen he has taken the village he was in under his wings. Keeping the nasties at bay in return for "willing" females to sate his lusts and help him power his spells. Both to protect the village, to help the crops grow so they don't starve. For what good is a village if there is nobody left alive to serve him?

Class: Tantric summoner mage

Faction: Independent.

Alignment: Neutral dark.

Skills:

Rank1 Sunlight Magic

Rank 2 Summoning.

Rank 2 Control.

Health: 10

Sun weakness: 1

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 7/14 (20/20)

Spells:

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

Summon/Control Demon rank 2. Mana cost 5.

Summon a Demon and/or cast control on it.

Equipment:

Book of demons

A collection of the different creatures from the demonic realm, written by yours truly. It entails many of their weaknesses and strengths.

Fine Cloths.

Sun infused rapier.

Minions:

Higher Succubus Azula, Maintainance: 3

Higher crow-demon father Bezmuthian(and his 7 times 7 children), Maintain cost: 3

Bonus:

Dark knowledge: The demon realms where you home once, well, for part of you at least before you became fused and turned half human. You retain an immense knowledge from there, knowledge about demons, magic, the world and even some more dark delicious secrets.

Takes one to know one: You have a good chance of knowing when you speak to a demon, even if they are in a hidden form.

Location: Close to Silva Alaric

Magic rank 3 progress: 1/8

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6cc35e No.26079

>>25909

I am so sorry for missing your update.

Apollo nods shaky as you take care of his scraped knees, you find some herbs in the dark that you know help against infection. He does not complain as you apply it but its visible that it hurts. He makes a soft whine as you rub softly on the leafs, making them stick to his wounds for the best effect.

" W-what was that father..? " He says with a shaky voice, looking up at you with wide and scared eyes. He shivers slightly as he huggs his legs close to his chest, with care to not disturb the leaves on his wounds.

"I'v never seen something that big…"

Fixing a hidden camp becomes easier than expected, you find a large tree that has fallen over and created a good shelter on one side of it. its branches so that it will give shelter to the rain if leaves and moss are added. Soon the two of you have a nice and small roof to sit down under with wind protection from two sides. There is no sign of the beast, though it could very well be watching the two of you from the forest waiting for the right moment. At least there are no spiders here.

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6cc35e No.26081

Dice rollRolled 37, 100 = 137 (2d100)

>>26079

It's cool

>Name: Eirk

>Race: Human

>Background and fluff: My name is Erik and I'm the former of the light. Once I was a cleric, fight for survival and to protect others was my creed. But once I saw my fellow men they were doing a barbaric act against some dark aligned creatures. When they dared to brutalize a youngun who's only sin was being a goblin, I've decided to make them reconsider their decision a bit forcefully I might add.

Now I'm wanted for betraying their ideals but that doesn't matter. After all I've got a young child and I'm ready to defend him at all costs. After all ever since I've rescued him he takes to calling me his father and I try to help but he still thinks I'm his father. Well I want to make this world great after all I'm fighting for survival and I'm protecting my son, I believe I haven't truly fallen

>Class: Former Cleric

>Faction: The Duality.

>Alignment: Neutral

>Skills: Rank 2 Lore: The two Gods, lesser gods and the proper religious rites., Rank 2 Mace,,Rank 2 Shield, Rank 1 Sunlight Magic, Rank 1 Medical Care

Health:

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 1

Mana: 10

>Spells:

Blessing of Radia. Rank 1 Mana 3

This spell removes lesser curses, weak corruption and can even cure minor diseases. It also helps the one receiving in the close future. Making their life a bit easier for a short while in this chaotic world. (+10 on one action.) However it is frowned upon for a cleric to bless themselves.

Infuse sunlight, Rank 1. Mana cost:1

Infuse sunlight into objects. Such as weapons, pillars and more. Gives 1 rank Sunlight.

>Equipment: Amulet of Radia, Mace, Order of Radia shield, and 30 silver.

>Minions: Apollo is a good kid. A bit foolish at times but smart and creative. He is good at fixing broken stuff when necessary but loves to make small bombs or mixes that explode in a fiery mess. Thankfully listens to you when you tell him to stop or not touch anything. He tries to mind his manners and learn from you. He looks up to you and sees you as his father and would go very far to help you if he can.

>Bonus: Favor amongst the neutral and goblins.

Many of the neutral or the goblins smile over what you did, you stepped up for someone who was defenseless even if those of the light may shun you. The Duality also recognizes you as a sensible man who understands how wrong things have gone. You can turn to these people for help if necessary.

>Location: Penca Forest on the move away from Karell.

"It was a werewolf and it had a symbol of Radia also it's a female I don't know if it wants to help us or bring us to the light."

1. Gather more materials to improve the camp

2. Stand guard after all my son needs to heal and rest and I need to defend him

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6cc35e No.26113

File: 1459368560305.jpg (207.85 KB,1436x1050,718:525,sippin-on-some-syrap.jpg)

Name: Kiji and Liji(Can be called either or, dont really mind)

Race: Jian(Long forgotten by the rest of the world along with alot info on them outside for myths and tales)

Background and fluff: Kiji and Liji are essentially one being with two bodies, an ancient monster pair from times when the sun ruled the land almost totally. Though their original race is unknown some facts are known. Their race feeds on essence, specifically on conceptual things like rage or love, in the same way a vampire drinks blood. Mothers always give birth to a set of twins that are so identical they can be thought of as one person. Were one twin to get hurt the other would be hurt as well, and were one to die the other would perish soon after. They produce addictive and heavily musky sexual fluids that, while only slightly powerful, can overtake a person if it is applied enough. The fluid must either cover the person almost fully, be ingested directly, or packed inside of them. It cannot be diluted except minisculely or it will lose its addictive property, but it stays fresh forever and is impossibly thick. It helps that Jians make gallons upon gallons of sexual fluids naturally and at will, and have large sexual characteristics.

Kiji and Liji absolutely LOVE to feed on masculinity and virility, and were feared in the past due to taking barbarians back to their cave to be drained of their manliness until only muscular bimbo's remained, and in the past the icy homes of barbarians was their feeding grounds. Unfortunately they were defeated by a barbarian light mage and imprisoned, and during that time their race was killed off. After the sun was shattered though so was the spell that bound thm, and now they are back to ravage the men and women of the world.

Class: Essence Reaper(can make projections or enchantements that drain essence or concepts such as will or hate or even infuse said concepts. When draining concepts more physical the changes are alot more apparent. A manly man knight drained of virility entirely will essentially have turned into an extremely girly girl both physically and mentally, and continued draining will change ones to more unnatural proportions and extremes. Infusing a concept does the exact opposite, and mixing concepts can make a wimpy girly girl a muscular yet blantantly feminine strong willed woman or a manly man a wimpy girl)

Faction: Their own

Alignment: Dark

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6cc35e No.26357

File: 1460060982519.jpg (207.85 KB,1436x1050,718:525,sippin-on-some-syrap.jpg)

Name: Kiji

Race: Jian

Background and fluff: Kiji is a Jian, a race of of intelligent pure dark Monsters that are focused on the physical portion of magic. The race is composed of Biomancers of a…unique sort. Jian's naturally have highly addictive magically extremely nutritious sexual fluids that when ingested build up a need to the point where without outside help the addicted cant live without the Jian. The fluids are thick and sticky to an impossible degree, and Jian's can all produce gallons upon gallons of said sexual fluids and can do so at will.

In line with this the Jian's Biomancy focuses on said fluids. They devise spells to levitate their fluids, cause it to have effects, preserve it, and more. These natural talents make them some of the best dominators amongst the forces of the darkness, at the cost that they are not natural fighters despite their scary appearance. To make up for this they take slaves from the other races, preferably warriors and fighters that can protect them.

Kiji is no exception to his race. Like other Jian's he is intelligent, lithe, and crafty. He lives in a huge cave network but often helps out other creatures of the darkness. Recently he assisted a Proven assault, and as a reward was given some precious objects, some goods and some equipment. But most importantly he acquired the lucky Warrior who is going to become his newest slave and bodyguard as payment for the loss of his old one. How delightful~

Class: Biomancer(huge focus on sexual fluids)

Faction: His own(willing to help out other dark creatures as long as he is garanteed something precious in return, preferably slaves)

Alignment: Dark

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6cc35e No.26583

Name: Kiji

Race: Jian

Background and fluff: Kiji is a Jian, a race of of intelligent pure dark Monsters that are focused on the physical portion of magic. The race is composed of Biomancers of a…unique sort. Jian's naturally have highly addictive magically extremely nutritious sexual fluids that when ingested build up a need to the point where without outside help the addicted cant live without the Jian. The fluids are thick and sticky to an impossible degree, and Jian's can all produce gallons upon gallons of said sexual fluids and can do so at will.

In line with this the Jian's Biomancy focuses on said fluids. They devise spells to levitate their fluids, cause it to have effects, preserve it, and more. These natural talents make them some of the best dominators amongst the forces of the darkness, at the cost that they are not natural fighters despite their scary appearance. To make up for this they take slaves from the other races, preferably warriors and fighters that can protect them.

Kiji is no exception to his race. Like other Jian's he is intelligent, lithe, and crafty. He lives in a huge cave network but often helps out other creatures of the darkness. Recently he assisted a Proven assault, and as a reward was given some precious objects, some goods and some equipment. But most importantly he acquired the lucky Warrior who is going to become his newest slave and bodyguard as payment for the loss of his old one. How delightful~

Class: Biomancer(huge focus on sexual fluids)

Faction: His own(willing to help out other dark creatures as long as he is guaranteed something precious in return, preferably slaves)

Alignment: Dark

Skills:

Rank 2 Biomancy

Rank 1 Telekinetic control

Rank 1 Control magic

Health: 10

Sun weakness: 4

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Cum levitation. Rank 2. Maintain cost: 4.

Move cum through the air at will. The higher rank you obtain of this spell the more you can lift and move without touching. If attempting to force it in to someone its a contested strength roll (unless something’s ells appropriate.). In those situations this spell counts as having strength 2 in this endeavor.

Kept Eternal. Rank 2. Maintain cost 3.

Keeps an organic matter of choice from one source fresh as long as the spell is maintained. It can be used to keep a large amount of food fresh for months without worry of decay. Or darker means popular amongst flesh crafters and corruptors.

Suggest. Rank 1 Cost: 3

Suggest influences the mind of those with weaker will. It can not take full control of someone like the more advanced spells, but it can affect the actions of others to ones own advantage. The spell can be cast with subtleness if combined with stealth or slight of hand to hide the few hand motions needed to trigger the spell. Typical suggestions can be current effects such as: "Trust me" "Finish them" or softer effects over longer time as: "Are you sure you can trust your sister?"

Equipment:

Small amount of trade goods and food supplies to last around a week.

Minions standard sword.

Minions standard armor.

Minions:

1 Warrior human female. Status: not addicted yet.

Bonus:

Addiction

Your races sexual fluids are highly addictive, exposure can cause different reactions in the addicted, most often obedience to receive more. It lessens the victims efficiency to a certain degree but they are loyal to receive your cum. Those of lesser soul take 3 turns of exposure, either on the skin or ingested to become loyal. Those of a stronger soul need 5 turns, or more.

Location: South of Menaruhm

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6cc35e No.26602

Dice rollRolled 26, 1, 100 = 127 (3d100)

>>26003

Name: Jotunn ættaðr

Race: Human (possibly giant descended)

Background and fluff: Born to a mother who's name he never knew, Jotunn was a marvel to behold as an infant. Weighing as much as a sack of grain, with a head the size of a watermelon, a warrior of the tribe came into this world screaming. His mother died before she could name him, and so the village named him Jotunn ættaðr, for it was said he must have giants blood in him to be this big.

As he grew he proved them right, his height overtook the other children of the tribe within 6 years, and by the time he was 12 towered a foot over the tallest man and with a body that could wrestle a bear and push back an ox. He valued his size and strength and power, something which tribe valued in a warrior as well, and carved his name into the minds of the tribe as he joined the raiding bands and cut men in two with a single blow. On the day he achieved manhood challenged the village to the Chieftans daughter. None could oppose him, and so when the Chieftan died he took his place.

His size and brawn did not take away room for a warriors mind and cunning, and he lead his tribe to glory after glory, raiding those of dark and light without discrimination. In time, the Proven had had enough and organized a great army several times the tribes size to wipe them out. It would have been the end for them until the timely rescue of the Dwarves of Allethaes, who had been tracking the Proven's army.

He had always thought the dwarves weak, small creatures not fit to fight. Until the day he saw that their size did not limit them. He saw the strength in their armor, their weapons, their discipline, how with a handful of short men they slew a mighty Proven war beast ten times their height, and held the line against so many proven numbers.

Two things happened this day, the Dwarves earned the favor and loyalty of the Tribe forever forever. And Jotunn would forever be inspired by the Dwarvens warcraft. Now he seeks to lead his tribe into a style of warfare. Of discipline. Of pike walls and crossbows and heavy armor. Now the giant barbarian takes on an equally heavy plate of armor and a mighty dwarven sword, and aims to see his tribe become the greatest fighting force the world has ever seen and carve their name into history.

Class: Reformed Barbarian (Soldier)

Faction: Barbarians - Allethaes Aligned

Alignment: Neutral

Skills:

Rank 2 Swordsman

Rank 2 Parry

Rank 1 Charisma

Rank 1 Strength

Rank 2 Drill Sergeant

Health: 15

Sun weakness: 0

Sun Resistance: 0

Soul: 3

Magic: 0

Mana: 5

Spells:

Equipment:

Greatsword.

Custom made armor. Damage Reduction: 1

Minions:

13 Barbarians and 5 Dwarf warriors. The rest are injured after the battle.

Bonus:

Blood of Giants.

You are far larger than most and a strength that few can hope to achieve. You can surpass 5+ up to 6 on your strength skill and can take more of a beating than a fit human.

Location: A ruined dwarven outpost in the mountains close to Menaruhum.

Strength progress: 3/6

Mace progress: 1/4 (Keep in mind the -20 for two training actions.)

>That just means don't train twice in one turn right?

1. Keep up the strength 3/6

2. Hero Action: Continue to finish up my mace 1/4

3. Minion Action: Recruit yet more barbarians

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6cc35e No.26612

>>26583

Name: Kiji

Race: Jian

Background and fluff: Kiji is a Jian, a race of of intelligent pure dark Monsters that are focused on the physical portion of magic. The race is composed of Biomancers of a…unique sort. Jian's naturally have highly addictive magically extremely nutritious sexual fluids that when ingested build up a need to the point where without outside help the addicted cant live without the Jian. The fluids are thick and sticky to an impossible degree, and Jian's can all produce gallons upon gallons of said sexual fluids and can do so at will.

In line with this the Jian's Biomancy focuses on said fluids. They devise spells to levitate their fluids, cause it to have effects, preserve it, and more. These natural talents make them some of the best dominators amongst the forces of the darkness, at the cost that they are not natural fighters despite their scary appearance. To make up for this they take slaves from the other races, preferably warriors and fighters that can protect them.

Kiji is no exception to his race. Like other Jian's he is intelligent, lithe, and crafty. He lives in a huge cave network but often helps out other creatures of the darkness. Recently he assisted a Proven assault, and as a reward was given some precious objects, some goods and some equipment. But most importantly he acquired the lucky Warrior who is going to become his newest slave and bodyguard as payment for the loss of his old one. How delightful~

Class: Biomancer(huge focus on sexual fluids)

Faction: His own(willing to help out other dark creatures as long as he is guaranteed something precious in return, preferably slaves)

Alignment: Dark

Skills:

Rank 2 Biomancy

Rank 1 Telekinetic control

Rank 1 Control magic

Health: 10

Sun weakness: 4

Sun Resistance: 0

Soul: 3

Magic: 2

Mana: 20

Spells:

Cum levitation. Rank 2. Maintain cost: 4.

Move cum through the air at will. The higher rank you obtain of this spell the more you can lift and move without touching. If attempting to force it in to someone its a contested strength roll (unless something’s ells appropriate.). In those situations this spell counts as having strength 2 in this endeavor.

Kept Eternal. Rank 2. Maintain cost 3.

Keeps an organic matter of choice from one source fresh as long as the spell is maintained. It can be used to keep a large amount of food fresh for months without worry of decay. Or darker means popular amongst flesh crafters and corruptors.

Suggest. Rank 1 Cost: 3

Suggest influences the mind of those with weaker will. It can not take full control of someone like the more advanced spells, but it can affect the actions of others to ones own advantage. The spell can be cast with subtleness if combined with stealth or slight of hand to hide the few hand motions needed to trigger the spell. Typical suggestions can be current effects such as: "Trust me" "Finish them" or softer effects over longer time as: "Are you sure you can trust your sister?"

Equipment:

Small amount of trade goods and food supplies to last around a week.

Minions standard sword.

Minions standard armor.

Minions:

1 Warrior High Elf female. Status: not addicted yet.

Bonus:

Addiction

Your races sexual fluids are highly addictive, exposure can cause different reactions in the addicted, most often obedience to receive more. It lessens the victims efficiency to a certain degree but they are loyal to receive your cum. Those of lesser soul take 3 turns of exposure, either on the skin or ingested to become loyal. Those of a stronger soul need 5 turns, or more.

Location: South of Menaruhm

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6cc35e No.26614

File: 1461028817657.jpg (151.17 KB,736x1212,184:303,55485884c63a73daac54f38fbf….jpg)

Dice rollRolled 35, 58 = 93 (2d100)

>>26612

Kiji laughed, a dark rasping sound that was almost a screech. He was always laughing, always finding something funny. His brothers and sisters, his mother and actually Jian father, they always laughed too. He was born laughing, and like all Jian's he laughed for a reason. Everything was part of a plan. It always ends the way he wants, even when there is some derailment. Of course there are times when he wasnt laughing. Maybe he needed to be silent, maybe he decided that laughing was not good for the occasion(admittedly its rare), and sometimes something happens that isnt funny.

One of those unfunny things happened earlier today. He sent his faithful and discreet slave out to assist the proven, and his reward was some goods, some equipment, and a dead slave along with her killer. Considering the time that went into breaking his last toy and the connection he had with her this was hardly a fair trade! But its alright, these things happen to everybody. Besides his new toy is a real delite…

Kiji looked down at the elven warrior as she lay upon the bed, insults and threats spilling from between her lips like a drunkard. She hadnt shut up since she woke up. He had sat in the room for 5 hours completely still except for the tapping of his claws on his legs, watching her as she slept, thinking of all the things he planned on doing to her. And now that she was animated he could really take in her personality and body.

"Are you listening to me monster or are you still lost in some daydream?! My allies will be here in short order to take care of you. Mark my words you will feel the full fury of light magic within an hour! Then again a sick thing like you is probably too dumb to keep time. Hah! Too think that you even managed to get a sla-"

Kiji leaned in and let his obscenely long prehensile tongue snake out and give everything from her soft yet strong stomach to her immense lactating dark breasts a long slimy lick. She jumped when he did it, straining against magical bonds that he knew the words to undo. His tongue flicked her nipple playfully, catching some of the sweet liquid on his tongue.

"What the fuck! In the name of the sun get the hell away from me you disgustin-"

Like lightning Kiji was in her face, his tongue in her mouth and far too large for her to bite down on, while his hands groped those gargantuan milky breasts. He was glad he convinced the biomancer to work on her, very, very, glad. Thick odd tasting slime went down her throat, being produced in unimaginable amounts. Despite his tongue going down her throat he managed to say, with perfect clearness.

"I like you slave. The fun ones always have bite, and the best keep it after im done. Now silence for now, I wish to enjoy this…"

>Fuck the Elf.

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