d1e98b No.24648 [View All]
Congratulations Scum! You're an imp, born by getting chucked out of the sea of chaos into the pits of Gehenna. You're the lowest weakest and least magical of demon kind, used as fodder and food for your betters. However with some time , much work and a massive amount of luck you might ascend to the rank of lesser demon.
You dream the dream that all demons dream, to raise yourself to the rank of Demon Lord. To gain complete dominion over a pit and make it your own. However the road is long, dark, hard and is full of competition and other pitfalls. However you're now completely without merit as you are, even though you lack a name. For you see while all imps look more or less the same some lucky imps have a few changes and upgrades in their form that make them slightly better than their fellows. More likely to survive and thrive in the various pits the demons dwell in.
Fill In:
>Physical differences:
>Magical differences:
>Body color:
Note you can only get up to 3 differences from norm total and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.
Don't fill out or you get eaten by a wandering demon
>Rank: High Imp
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus:
>Allegiance:
>Innate abilities:
>Influence:
Meta: This is a redux of my previous builder. Things have been cut out due to my inability to execute properly(like the mortal world), and I am instituting a 8 player hardcap. If you're absent for more than 5 turns you're dead and a new player gets a chance. To those who were invested in their imps I apologize, but the old builder was untenable in my opinion.
329 postsand35 image repliesomitted. Click reply to view. ____________________________
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d1e98b No.29254
| Rolled 63, 67 = 130 (2d100) |
>Physical differences: Very small, very round. One eye, two legs, four arms.
>Magical differences: LIGHT MAGIC, SO SAY CURIOUS
>Body color: Beige
>Innate abilities: Speed I, Dodge I, Light I
>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.
>Inventory: Small Bone Club
1. Turn around and get ready to flash n' bash.
2. Flash n' bash.
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d1e98b No.29255
| Rolled 77, 89 = 166 (2d100) |
>Physical differences: Slime Body
>Magical differences:
>Body color:
3 Slot of Corrosive Slime
This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.
>Innate abilities: Acid III
>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.
+Demonhood(3/30)
+Stealth(4/10)
1-2. Slime is patient.
It can wait.
Wait for prey to walk beneath, then drop on them.
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d1e98b No.29260
| Rolled 63, 100 = 163 (2d100) |
>>29240
>Physical differences: gems instead of eyes
>Magical differences: gem based magic if you would
>Body color: blue
>Rank: High Imp (Demonhood 6/30)
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus: Conductive: You can learn magic after being exposed to it.
>Allegiance: Gashrek the builder (branded)
>Innate abilities: Armor 2, Crystal Magic 3, Claws 2
>Influence:
Injury:
1&2. Nothing to do but wait. Might as well practice my Crystal magic.
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d1e98b No.29286
| Rolled 54, 16 = 70 (2d100) |
>>29240
>Physical differences: Centipede Form (1 Point)
>Magical differences: Ice Affinity (2 points)
>Body color: A bright, near-white blue.
>Rank: High Imp
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.
>Allegiance:
>Innate abilities: Speed 1, Ice 2
>Influence:
>Injuries
+Bruised back
>Stunned
1+2. Not good Not good Not good. Lash about blindly, he's gonna Coup De Grace me!
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d1e98b No.29299
| Rolled 60, 76 = 136 (2d100) |
1/2 - There were… intruders, my lady. They endeavored to steal from your halls, but I saw to it that they went unrewarded. I do apologize for the mess. The threat has been managed, however. Is there anything else you may need of me, mistress?
>Grovel for the Demon in the hopes she doesn't kill me for letting imps in
>>29240
>Physical differences: Avian physiology
>Magical differences: Advanced intellect, minor prognostication
>Body color: Dark grey with mottled black feathers
>Rank: High Imp
>Name: Nameless
>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.
>Allegiance: Saya'el (Lust Demon)
>Innate abilities: Clarity 1, Divination 2, Dodge 1, Flight 1, Intellect 2
>Influence: None
>Inventory: Dagger
>Status: Healthy
>Demonhood: (5/30)
>Flight 2: (5/20)
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d1e98b No.29303
| Rolled 26, 77, 28, 100, 99, 67, 67, 44, 71, 40, 44, 93 = 756 (12d100) |
>>29253
1-2 3-4 5-6
>>29254
7-9
>>29255
10
>>29260
11
>>29286
12
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d1e98b No.29326
| Rolled 46, 59 = 105 (2d100) |
>>29240
>Physical differences: scales 1 slot
>Magical differences: life drain magic 2 slots
>Body color: a neon acid green
>Rank: High Imp
>Name: Nameless
>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.
>Allegiance:
>Innate abilities: Armor I, Shadow magic II
>Influence:
>Injury: Pierced arm, Pierced Leg, Agony
>Shadow magic 3 (5/30)
1.2. go through with my threat and actually eat the damn thing alive.
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d1e98b No.29398
| Rolled 47, 81 = 128 (2d100) |
>>29326
1 2
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d1e98b No.29575
>>29253
The two imps thrown into each other start fighting amongst themselves, ignoring you are the skull headed imp and the green imp with many eyes. The skull headed imp charges hoping to eke out a few more seconds of growth to deal a great amount of damage to it's foe, however the green imp hits it directly in the face with its acid blast, blinding the skulled imp entirely.
>Injury: Blinded, No face, Grea pain
>>29254
You turn around to se a lesser demon standing behind. He ahs a big ass blade, you try to flash him but he simply flicks you on the head and knocks you over. He laughs. "Try again little one."
>>29255
The slimy imp waits in it's cramped hidey hole, clinging to the celling and floor. Eventually a imp walks by and is grabbed. However it struggles greatly.
>>29260
The crystalline imp practices its magic, and suddenly it all clicks. The magic, shaping it, making it stronger. It gathers mana into itself and shapes. A Spear is made, honed to a singular point, and grasped firmly into the imp's hands as if made for it. The imp can here someone coming to it's cell at a great pace.
+Crystal Magic V
+Crystal spear(nameless)
>>29286
The imp takes several kicks to the front but still manages straddle the tauroid imps face and start punching.
+injury: Concussed, bruised face
>>29299
Your lady laughs, a sound that brings to mind the tinkling of crystal and the whisper of silk. "Oh dear, it seems I forgot to reset the wards of my home little one. You did very well, even if you seem to be messy eater. We will need to work on that. Here let me give you a proper reward. She lifts the bird like imp up and kisses it on the beak. The imp feels smarter and stronger. "So what did they want little bird? and did you finish looking through the books?" Your mistress queries.
+2 to any ability(s) not to surpass level 3
>>29326
The acid green imp tries to devour it's prey alive, sadly it's foe smacks it off of it in sheer desperation. it's terror of death lending it enough strength to get up, barely. The fight renews.
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d1e98b No.29577
| Rolled 3, 4 = 7 (2d100) |
>>29575
>Physical differences: gems instead of eyes
>Magical differences: gem based magic if you would
>Body color: blue
>Rank: High Imp (Demonhood 6/30)
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus: Conductive: You can learn magic after being exposed to it.
>Allegiance: Gashrek the builder (branded)
>Innate abilities: Armor 2, Crystal Magic 5, Claws 2
>Items: Crystal spear(nameless)
>Influence:
Injury:
1&2. Try and practice with the spear while I wait for whoever it is.
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d1e98b No.29585
| Rolled 81, 75 = 156 (2d100) |
1/2 - The imps wings feel stronger, more responsive, and the demon's kiss brings greater clarity and introspection to its mind. It bows its beak in thanks and deference. "They said they were after papers, my liege, though they said not what manner. And yes, all has been done, I hope to your satisfaction."
>>29575
>Magical differences: Advanced intellect, minor prognostication
>Body color: Dark grey with mottled black feathers
>Rank: High Imp
>Name: Nameless
>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.
>Allegiance: Saya'el (Lust Demon)
>Innate abilities: Clarity 2, Divination 2, Dodge 1, Flight 2, Intellect 2
>Influence: None
>Inventory: Dagger
>Status: Healthy
>Demonhood: (5/30)
>Flight 2: (5/20)
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d1e98b No.29586
| Rolled 88, 70 = 158 (2d100) |
>Physical differences: Slime Body
>Magical differences:
>Body color:
3 Slot of Corrosive Slime
This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.
>Innate abilities: Acid III
>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.
+Demonhood(3/30)
+Stealth(4/10)
1-2. Yes, struggle more! Fight more.
The longer it struggles, the more time the acid can melt it. Wrestle with it, coat it, the prey will be eaten soon.
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d1e98b No.29594
| Rolled 33, 91 = 124 (2d100) |
>>29575
Physical differences: A goat-like, 4-eyed head and bigger than most Imps
Magical differences: Can Temporarily increase his size to the height of a full demon
Body color: A drab grey with a bone white sku- head
Don't fill out or you get eaten by a wandering demon
Rank: L33t Imp
Name: Nameless (names will not be acquired until you become a true demon)
demonhood 3/50
Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.
Allegiance:
Innate abilities:
Strength 2, weapon use 1, Growth 1
0 Imp followers
lightning magic 5/10
Old-Three eyed pussy pounder with a wounded side.
1/2. Well, Aside from getting fucked over by some power on high, who probably has a small penis or something, I guess I should grab the prick in front of me and beat him to death
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d1e98b No.29628
| Rolled 97, 61 = 158 (2d100) |
>>29575
>>Physical differences: Centipede Form (1 Point)
>>Magical differences: Ice Affinity (2 points)
>>Body color: A bright, near-white blue.
>>Rank: High Imp
>>Name: Nameless (names will not be acquired until you become a true demon)
>>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.
>>Allegiance:
>>Innate abilities: Speed 1, Ice 2
>>Influence:
>>Injuries
>+Bruised back
>+Stunned
>+Concussed, bruised face
1+2. Getting woozy! See if I can roll over and get on top of him, and deliver some punches to HIS face!
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d1e98b No.29630
| Rolled 28, 78, 74, 53, 90, 72, 36, 62, 75, 31 = 599 (10d100) |
>>29577
1
>>29585
2
>>29586
3
>>29594
4-5 6-7 8-9
>>29628
10
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d1e98b No.29693
| Rolled 41, 78 = 119 (2d100) |
>>29575
>Physical differences: scales 1 slot
>Magical differences: life drain magic 2 slots
>Body color: a neon acid green
>Rank: High Imp
>Name: Nameless
>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.
>Allegiance:
>Innate abilities: Armor I, Shadow magic II
>Influence:
>Injury: Pierced arm, Pierced Leg, Agony
>Shadow magic 3 (5/30)
1.2. Kill the imp, absorb it's powers with shadow magic
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d1e98b No.29787
| Rolled 26, 86 = 112 (2d100) |
>>29693
1 2
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d1e98b No.29796
>>29577
The crystalline imp trips and falls when it tries to swing it's new spear. Ow. Two guards come into this run in and grab the imp bodily while it is done while the other grabs the spear.
>>29585
Saya'el looks over you work and nods. "Very good little one. I knew you had talent." She writes a note down. "I need you to make a run to a few people in the town. Just tell them they are on notice. Don't let anyone stop or intercept you little one. " She then gives you directions.
>>29586
The slimy imp holds on as best it can, but it's on nature means it's prey slips out of it's grasp. However it is hurt now, You acid doing it's work.
>>29594
>You did not mark your injuries
The faceless imp tries to focus through the pain and grab it's prey. It manages to do it, but get an acid bolt to the stomach for it's efforts. (growth has worn off)
>Wounded stomach(acid burns)
>>29628
The insectoid taur imp in a fit of irrational rage punches the imp straddling it repeatedly, knocking loose teeth and more importantly sending it reeling and away, so it no longer straddles it's prey.
>>29693
The Acid Green imp finally manages to overpower the foe with shadow magic. However it is in great pain and completely exhausted, so it cannot eat yet.
+Exhausted
Franz has 2 turns to post,.
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d1e98b No.29797
| Rolled 16, 6 = 22 (2d100) |
>Physical differences: Very small, very round. One eye, two legs, four arms.
>Magical differences: LIGHT MAGIC, SO SAY CURIOUS
>Body color: Beige
>Innate abilities: Speed I, Dodge I, Light I
>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.
>Inventory: Small Bone Club
1,2. Hit the lesser demon! He told me to try again. I'll break his fuckin' shins.
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d1e98b No.29799
| Rolled 47, 55, 59, 50 = 211 (4d100) |
>>29797
1-2-3-4
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d1e98b No.29801
>>29799
The tiny imp get up tries again. It fails utterly, it's bone club simply breaking on the Demon's hide. "Hmm you got spunk, but no brains. Tell ya what lil guy IF you can reach that rock waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay the way over there, I'll let you live." The large demon pointing to a very far away rock.
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d1e98b No.29802
| Rolled 13, 18 = 31 (2d100) |
>>29801
>Physical differences: Very small, very round. One eye, two legs, four arms.
>Magical differences: LIGHT MAGIC, SO SAY CURIOUS
>Body color: Beige
>Innate abilities: Speed I, Dodge I, Light I
>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.
>Inventory: Small Bone Club
1,2. Well, time to show off my speed. Gotta get to that rock if I want to impress.
+Speed I
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d1e98b No.29806
| Rolled 91, 94 = 185 (2d100) |
>>29796
>Physical differences: gems instead of eyes
>Magical differences: gem based magic if you would
>Body color: blue
>Rank: High Imp (Demonhood 6/30)
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus: Conductive: You can learn magic after being exposed to it.
>Allegiance: Gashrek the builder (branded)
>Innate abilities: Armor 2, Crystal Magic 5, Claws 2
>Items: Crystal spear(nameless)
>Influence:
Injury:
1&2. Follow along. Not like I have a choice.
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d1e98b No.29807
| Rolled 60, 75 = 135 (2d100) |
>>29796
>Physical differences: gems instead of eyes
>Magical differences: gem based magic if you would
>Body color: blue
>Rank: High Imp (Demonhood 6/30)
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus: Conductive: You can learn magic after being exposed to it.
>Allegiance: Gashrek the builder (branded)
>Innate abilities: Armor 2, Crystal Magic 5, Claws 2
>Items: Crystal spear(nameless)
>Influence:
Injury:
1&2. Follow along. Not like I have a choice.
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d1e98b No.29810
| Rolled 18, 23 = 41 (2d100) |
>>29796
>Physical differences: Slime Body
>Magical differences:
>Body color:
3 Slot of Corrosive Slime
This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.
>Innate abilities: Acid III
>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.
+Demonhood(3/30)
+Stealth(4/10)
1-2. Slither after him! Pick up more of my acid slime and throw it at him, and try to grab his legs.
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d1e98b No.29811
| Rolled 58, 51 = 109 (2d100) |
>>29796
>Physical differences: A goat-like, 4-eyed head and bigger than most Imps
>Magical differences: Can Temporarily increase his size to the height of a full demon
>Body color: A drab grey with a bone white sku- head
>Don't fill out or you get eaten by a wandering demon
>Rank: L33t Imp
>Name: Nameless (names will not be acquired until you become a true demon)
>demonhood 3/50
>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.
>Allegiance:
>Innate abilities:
>Strength 2, weapon use 1, Growth 1
> 0 Imp followers
>lightning magic 5/10
>Old-no eyed pussy pounder with a wounded side and a burned stomach
1/2. Well, I have this slippery fucker, so I'm going to eat him, alive, and use his essence to regrow my face
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d1e98b No.29822
| Rolled 1, 59 = 60 (2d100) |
>>29796
>>Physical differences: Centipede Form (1 Point)
>>Magical differences: Ice Affinity (2 points)
>>Body color: A bright, near-white blue.
>>Rank: High Imp
>>Name: Nameless (names will not be acquired until you become a true demon)
>>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.
>>Allegiance:
>>Innate abilities: Speed 1, Ice 2
>>Influence:
>>Injuries
>+Bruised back
>+Stunned
>+Concussed, bruised face
I think my rage is very rational! He attacked me, AND he didn't even have the decency to do a good job about it, and now he JUST WON'T DIE.
1. Head's a little wonky, what with the concussion and being stunned and all. Sit up and shake it about, maybe something'll fall into place and I'll feel better?
2. Hopefully a clearer head means access to my Magic again. Ice Bolt the bastard!
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d1e98b No.29823
| Rolled 64, 11 = 75 (2d100) |
1/2 - Into.. town? Town doesn't sound good. Any city in this wretched place could serve only to concentrate its befoulments. I shall have to proceed with utmost caution. Fortunately, the power of flight should help in avoiding the worst parts of this city.
>>29796
>Magical differences: Advanced intellect, minor prognostication
>Body color: Dark grey with mottled black feathers
>Rank: High Imp
>Name: Nameless
>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.
>Allegiance: Saya'el (Lust Demon)
>Innate abilities: Clarity 2, Divination 2, Dodge 1, Flight 2, Intellect 2
>Influence: None
>Inventory: Dagger
>Status: Healthy
>Demonhood: (5/30)
>Flight 2: (5/20)
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d1e98b No.29879
| Rolled 13, 21 = 34 (2d100) |
>>29796
>Physical differences: scales 1 slot
>Magical differences: life drain magic 2 slots
>Body color: a neon acid green
>Rank: High Imp
>Name: Nameless
>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.
>Allegiance:
>Innate abilities: Armor I, Shadow magic II
>Influence:
>Injury: Pierced arm, Pierced Leg, Agony exhausted
>Shadow magic 3 (5/30)
1. rest, holy shit that was hard.
2. wrap myself in shadow magic to make it harder to spot me as I rest
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d1e98b No.29900
| Rolled 93, 22, 25, 16, 36, 7, 95, 37, 69, 17, 1, 50, 33, 70 = 571 (14d100) |
>>29802
1 2 3
>>29806
4
>>29810
5
>>29811
6-7 8-9 10-11
>>29822
12
>>29823
13
>>29879
14
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d1e98b No.29902
>>29879
after recieving clarification change action 2 to eat the dead imp
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d1e98b No.30076
>>29802
The beige imp runs as fast as it can, until it get caught with a searing pain as it feel it's flesh burn and char. it falls over as it's legs cook off. "Keep moving little imp if'n ya awnt o live!" the demon hollers.
>Injuries: Massive Burns no legs, Agony
>>29806
The crystalline imp is lead through the manse. The demons commenting on a variety of things as they seemingly take a long and roundabout way to their destination, complaining about not being able to fly and their boss being unreasonable by not springing for gates to warp from.
The imp is taken to the Many armed demon, who is talking with a smaller human sized demon with a crystal in his forehead. "Is this the new recruit?" the new demon asks. The green many armed demon nods without a word. The new demon places his hand upon you brand, you feel something moving around in your essence. Very good put him in the foundry, he needs to learn.
From there you are lead to the foundry by the surprised and apparently impressed guards. A demon made of metal and fire meets you. "Oh yo imp, caught the eye of da biss' boss? Mean you must be worth a shit." Time for you ta show what yers worth.
OVER THE NEXT TWO TURNS YOU MUST MAKE, ONE SHEILD, ONE AMROR, ONE MELEE WEAPON,ONE RANGED WEAPON.
>>29810
You trip and fall, but the imp dies anyways. Lucky you.
>>29811
Your teeth snap at the imp in you hand, Trying to tear out his throat. You miss spectacularly because you're blind, but your teeth dig into his shoulder and disrupts his casting as he yelps in pain.
>>29822
The tauroid imp tries to shake it's head to clear it, only to wind up hitting the ground head first HARD. It's magic is useless now as it's prey catches it's breath.
>Cracked skull
>No focus
>>29823
The bird imp quickly learns the sky is not as safe as it thought, several spells and at least two demons take to the skies after it before it sets down and starts walking. It dodges any pursuers adroitly and reaches the first spot easily enough, delivering the message. The demon hand the imp a small crystal that vaguely smells of essence as a "tip." But a tip of what the imp wonders?
>>29879
The acid green imp tries to rest and gets very little rest. It then eats it's food and it's wounds heal. It feels stronger now though. It feels watched though……
>DemonHood(1/30)
>Remove Injuries
>Shadow magic 6/30
NOTICE THE SPAWNING TIME IS OVER! The spawning ground has many , many more demons in it now and food will be scarce. imps should be wary.
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d1e98b No.30077
| Rolled 15, 75 = 90 (2d100) |
>>30076
>Physical differences: scales 1 slot
>Magical differences: life drain magic 2 slots
>Body color: a neon acid green
>Rank: High Imp
>Name: Nameless
>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.
>Allegiance:
>Innate abilities: Armor I, Shadow magic II
>Influence:
>Injury:
>Shadow magic 3 (6/30)
>Demonhood 1/30
1.2. Search for more prey, practice shadow magic while I do so as a method of hiding/stealth
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d1e98b No.30078
| Rolled 26, 17 = 43 (2d100) |
>Physical differences: Very small, very round. One eye, two legs, four arms.
>Magical differences: LIGHT MAGIC, SO SAY CURIOUS
>Body color: Beige
>Innate abilities: Speed I, Dodge I, Light I
>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.
>Inventory: Small Bone Club
1,2. Keep going. Keep going. FUCK, it burns. Just have to reach the rock.
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d1e98b No.30084
| Rolled 57, 80 = 137 (2d100) |
>>30076
>Physical differences: gems instead of eyes
>Magical differences: gem based magic if you would
>Body color: blue
>Rank: High Imp (Demonhood 6/30)
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus: Conductive: You can learn magic after being exposed to it.
>Allegiance: Gashrek the builder (branded)
>Innate abilities: Armor 2, Crystal Magic 5, Claws 2
>Items: Crystal spear(nameless)
>Influence:
Injury:
1. Like with the spear make a dagger or something from crystal.
+Crystal Magic V
2. Same with shield. Should be easy enough, just round with handle and able to block things.
+Crystal Magic V
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d1e98b No.30085
YouTube embed. Click thumbnail to play. | Rolled 43, 88 = 131 (2d100) |
>>30076
Physical differences: A goat-like, 4-eyed head and bigger than most Imps
Magical differences: Can Temporarily increase his size to the height of a full demon
Body color: A drab grey with a bone white sku- head
Don't fill out or you get eaten by a wandering demon
Rank: L33t Imp
Name: Nameless (names will not be acquired until you become a true demon)
demonhood 3/50
Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.
Allegiance:
Innate abilities:
Strength 2, weapon use 1, Growth 1
0 Imp followers
lightning magic 5/10
Old-no eyed pussy pounder with a wounded side and a burned stomach
1/2. Keep
Chewing
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d1e98b No.30100
| Rolled 50, 72 = 122 (2d100) |
>>30076
>Physical differences: Slime Body
>Magical differences:
>Body color:
3 Slot of Corrosive Slime
This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.
>Innate abilities: Acid III
>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.
+Demonhood(3/30)
+Stealth(4/10)
1. Food again! Feast upon it. Delicious food.
2. This place no longer safe for slime. Maybe new food in the city. Food!
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d1e98b No.30104
| Rolled 34, 59 = 93 (2d100) |
>>30076
>>Physical differences: Centipede Form (1 Point)
>>Magical differences: Ice Affinity (2 points)
>>Body color: A bright, near-white blue.
>>Rank: High Imp
>>Name: Nameless (names will not be acquired until you become a true demon)
>>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.
>>Allegiance:
>>Innate abilities: Speed 1, Ice 2
>>Influence:
>>Injuries
>+Bruised back
>+Stunned
>+Concussed, bruised face
>+Cracked skull
>+No focus
1+2 I am my own worst enemy. Try and direct some of this self destructive energy into destroying this enemy of mine…
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d1e98b No.30566
| Rolled 67, 52, 71, 94, 26, 15, 63, 27 = 415 (8d100) |
>>30077
1
>>30078
2 3 4
>>30085
5 6
>>30100
7
>>30104
8
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d1e98b No.30607
>>30077
You go out in search of more prey,sticking to what little cover there is in this twilight land. Sadly the only things you see around are demons, and you work hard to make sure they don't see you.
>Stealth 3/10
>>30078
You crawl, drawing you burn and broken body over the sand. YOu make a lot of progress and there is no fire coming at you. It dawns on you this may not be a good thing. As you turn to see why you see the demon charging up a massive ball of fire. He throws it into the air and it wails at it comes straight at, hitting with a massive explosion. Your eyes liquefy instantly, you skins chars, you tongue burns to ash. You entire existence is an agony until you just, stop.
>YOU DIED
>>30084
You make a dagger and Shield, they look good to you. You have to make an armor and ranged weapon now.
>>30085
You maul you foe my pining him and chewing on him,. You hurt him and keep him from casting, which means he seems mostly powerless right now. The sounds of the other fighting has ended however. Better make this quick. If only you could see better to deliver the killing blow.
>>30100
The slime imp eats it's prey dissolving it slowly. Then it starts to move away from the spawning grounds, careful to avoid the myriad demons and imp packs about.
>>30104
you smack the imp, it smacks you back. You two get into a rather pathetic smack fight.
Note: Be sure to include all injuries on your sheets. Failure to do so means bad shit happening.
Note: Orodnon has 2 turns before I drop his avian ass.
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d1e98b No.30608
| Rolled 84, 92 = 176 (2d100) |
>>30607
Physical differences: A goat-like, 4-eyed head and bigger than most Imps
Magical differences: Can Temporarily increase his size to the height of a full demon
Body color: A drab grey with a bone white sku- head
Don't fill out or you get eaten by a wandering demon
Rank: L33t Imp
Name: Nameless (names will not be acquired until you become a true demon)
demonhood 3/50
Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.
Allegiance:
Innate abilities:
Strength 2, weapon use 1, Growth 1
0 Imp followers
lightning magic 5/10
Old-no eyed pussy pounder with a wounded side and a burned stomach
1/2. I need to see, so focus on finishing the imp off and concentrating my power to growing back my eyes, if it is just one
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d1e98b No.30618
| Rolled 23, 15 = 38 (2d100) |
>>30607
>Physical differences: scales 1 slot
>Magical differences: life drain magic 2 slots
>Body color: a neon acid green
>Rank: High Imp
>Name: Nameless
>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.
>Allegiance:
>Innate abilities: Armor I, Shadow magic II
>Influence:
>Injury:
>Shadow magic 3 (6/30)
>Demonhood 1/30
>Stealth 3/10
1.2. continue my search for prey, already dead things works for me so long as there isn't something using it for bait.
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d1e98b No.30653
| Rolled 66, 45 = 111 (2d100) |
>>30607
>Physical differences: gems instead of eyes
>Magical differences: gem based magic if you would
>Body color: blue
>Rank: High Imp (Demonhood 6/30)
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus: Conductive: You can learn magic after being exposed to it.
>Allegiance: Gashrek the builder (branded)
>Innate abilities: Armor 2, Crystal Magic 5, Claws 2
>Items: Crystal spear(nameless)
>Influence:
Injury:
1. Make crystal arm bracers for armor.
+Crystal magic V
2. Then make dagger for throwing. Throwing dagger is ranged weapon yes?
+Crystal magic V
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d1e98b No.30655
| Rolled 49, 57 = 106 (2d100) |
>>30100
>Physical differences: Slime Body
>Magical differences:
>Body color:
3 Slot of Corrosive Slime
This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.
>Innate abilities: Acid III
>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.
+Demonhood(5/30)
+Stealth(4/10)
1-2. Hungry. . .not just for food. Now hungry to grow!
Other imps too small now. Need. . .better prey.
Try tracking better prey in city! Something to stealth and eat. . .
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d1e98b No.30814
| Rolled 38, 54 = 92 (2d100) |
>>30607
>>Physical differences: Centipede Form (1 Point)
>>Magical differences: Ice Affinity (2 points)
>>Body color: A bright, near-white blue.
>>Rank: High Imp
>>Name: Nameless (names will not be acquired until you become a true demon)
>>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.
>>Allegiance:
>>Innate abilities: Speed 1, Ice 2
>>Influence:
>>Injuries
>+Bruised back
>+Stunned
>+Concussed, bruised face
>+Cracked skull
>+No focus
1+2 Upgrade the Smacking to FULL FRONTAL SMACK ASSAULT.
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d1e98b No.30822
>Physical differences: Rending claws.
>Magical differences: None
>Body color: This particular imp's skin is a loathsomely shifting, incomprehensible pattern of colors and textures that disorientate and utterly disturb those that gaze upon it.
>Rank: High Imp
>Name: Nameless (names will not be acquired until you become a true demon)
>Bonus:
>Allegiance:
>Innate abilities:
>Influence:
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d1e98b No.30942
>>30608
1-2 3
>>30618
4
>>30655
5
>>30814
6
>>30822
>Bonus: Mesmerizing: Unwary foes will be mesmerized by your shifting colors. This can have a variety of affects.
>Innate abilities: Claws 1, Eldritch Shroud 2
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d1e98b No.30943
| Rolled 28, 14, 34, 85, 57, 65 = 283 (6d100) |
>>30942
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d1e98b No.31027
>>This is a notice to all players, Demon Rising Redux is canceled effective immediately. I have mishandled a lot in it and can no longer find the drive to try and work with it, especially with the plot holes in it I have found. I appreciate all the players who stuck with it and my asshattery of being GM.
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d1e98b No.31028
>>31027
Tis a pity, I was and still do enjoy DRR. It's been fun.
I'll always be ready should the cancellation ever be lifted.
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