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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1457129562163.png (62.71 KB,1000x1000,1:1,Summoning Circle.png)

d1e98b No.24648 [Last50 Posts]

Congratulations Scum! You're an imp, born by getting chucked out of the sea of chaos into the pits of Gehenna. You're the lowest weakest and least magical of demon kind, used as fodder and food for your betters. However with some time , much work and a massive amount of luck you might ascend to the rank of lesser demon.

You dream the dream that all demons dream, to raise yourself to the rank of Demon Lord. To gain complete dominion over a pit and make it your own. However the road is long, dark, hard and is full of competition and other pitfalls. However you're now completely without merit as you are, even though you lack a name. For you see while all imps look more or less the same some lucky imps have a few changes and upgrades in their form that make them slightly better than their fellows. More likely to survive and thrive in the various pits the demons dwell in.

Fill In:

>Physical differences:

>Magical differences:

>Body color:

Note you can only get up to 3 differences from norm total and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

Meta: This is a redux of my previous builder. Things have been cut out due to my inability to execute properly(like the mortal world), and I am instituting a 8 player hardcap. If you're absent for more than 5 turns you're dead and a new player gets a chance. To those who were invested in their imps I apologize, but the old builder was untenable in my opinion.

____________________________
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d1e98b No.24649

Reserving spot.

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d1e98b No.24650

>>24648

>Physical differences: It's an imp that's varying shades of black and dark red. ( no points spent)

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:

Note you can only get up to 3 differences from norm total and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.24651

>Physical differences: Claws and foot claws

>Magical differences: Sound magic(or runes all over body)

>Body color: Purple

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d1e98b No.24653

>>24648

Physical differences: A gaping maw with razor teeth and the odor of sulfur and smoke as it opens its jaws. Where his left hand and forearm should be is another mouth with sharp teeth that burps smoke and maybe some day fire.

Magical differences: The second stomach of this demon lies in its arm and is connected to a strange place and sometimes things come out of it

Body color: Blue

Rank: High Imp

Name: Nameless (names will not be acquired until you become a true demon)

Bonus:

Allegiance:

Innate abilities:

Influence:

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d1e98b No.24655

>>24648

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.24656

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.24657

File: 1457130749429.jpg (49.7 KB,300x354,50:59,ipes.jpg)

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.24658

File: 1457131061647.jpg (963.73 KB,761x1000,761:1000,demon_platypus_by_radical_….jpg)

>Physical differences: Resembles a platypus

>Magical differences: Unstable morphology

>Body color: Brown fur, red eyes

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d1e98b No.24659

>>24656

1 pt on Big chomper full o sharp teeth.

2 pt on Essence eater. (gains strength from eating beings)

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d1e98b No.24684

>>24648

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

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d1e98b No.24685

File: 1457138163773.jpg (107.63 KB,743x1076,743:1076,1435275920885.jpg)

>>24648

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

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d1e98b No.24686

File: 1457138273256.jpg (495.44 KB,800x800,1:1,1435276191953.jpg)

>>24685

and his normal form

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d1e98b No.24687

>Physical differences: Wolf-like, becomes stronger, tougher, faster as they get more injured x2.

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.24688

>>24650

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Innate abilities: Contact magic 3

>>24651

>Bonus: Noisy: You can cast sonic magic easier, but cannot be quiet, ever.

>Innate abilities: Claws 1, Sound Magic 1, Rune Wards 1

>>24653

>Bonus: Chaos Maw: Sometimes weird things happen to and around you.

>Innate abilities: Bite 2, Fire Magic 1

>>24655

>Bonus: Durable: You are harder to wound

>Innate abilities: Armor 2, Natural weapon 1

>>24656

>Bonus: Devourer: Gain more power from eating the fallen

>Innate abilities: Bite 1, Void Magic 2

>>24657

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Innate abilities: Intellect 1, Divination 1, Flight 1

>>24684

>Bonus: Conductive: You can learn magic after being exposed to it.

>Innate abilities: Armor 1,Crystal Magic 1, Claws 1

>>24685

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Innate abilities: Strength 1, weapon use 1, Growth 1

>EVENT!!!!!

As the last tides of chaos sea return to the incorporeal mess between realms, you waken. You sea around you a myriad of other imps, born pale small and weak, no armor, no scales, no talents, no magic. The lowest Rung of the demon world you instinctively know. You soon realize you're dfifferent from the others, while you are small and weak the chaos sea and Gehenna were kind to you, you are different, oh so slightly better than most of your fellows. Then you hear a thunderous report. A demon massive in size lands in the middle of the Newborn imps and starts killing ripping and imp in half and eating the innards. This sudden assault is a signal for other demons to start their feast, and for brother imp to attack brother imp. To fill their birth hunger and maybe gain enough power to survive.

>All of you are in the birthing grounds in the outer region of the Pit. Demons and imps are fighting and eating here. Do you fight, run, gather allies? You must do something or you will be lost.

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d1e98b No.24689

Dice rollRolled 44, 88 = 132 (2d100)

>>24688

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 2

>Influence:

1. Find bro >>24650 hes smart. Knows what we do.

2. Grab some fleshy bits to munch on as I serch for him. No sense in going hungry after all.

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d1e98b No.24690

Dice rollRolled 3, 29 = 32 (2d100)

1-2) Find someone that seems strong and group up with ( >>24659 ) and keep ears open. Try to make people say they will help, follow or spare us in any way then enforce that while we run away. If we can get people to follow and obey us that is great.

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Influence:

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d1e98b No.24691

Dice rollRolled 38, 21 = 59 (2d100)

>Physical differences: Claws and foot claws

>Magical differences: Sound magic(or runes all over body)

>Body color: Purple

>Bonus: Noisy: You can cast sonic magic easier, but cannot be quiet, ever.

>Innate abilities: Claws 1, Sound Magic 1, Rune Wards 1

1. "I hunger for power… I. MUST. FEAST!!!" Go ham on some imps for food. Use sound magic and claws with some runes for protection.

2. If I slaughter some imps take them with me out of the pit. If I dont then KEEP FIGHTING TILL I KILL SOMEONE!!!

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d1e98b No.24692

Dice rollRolled 11, 58 = 69 (2d100)

>>24688

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1

>Influence:

1&2) Grab some of the weak imps and kill them off. A wall of bodies will help me funnel any attackers away from my back. All will fall before the Great…I'll come up with a name later.

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d1e98b No.24693

Dice rollRolled 32, 79 = 111 (2d100)

>>24688

Physical differences: A gaping maw with razor teeth and the odor of sulfur and smoke as it opens its jaws. Where his left hand and forearm should be is another mouth with sharp teeth that burps smoke and maybe some day fire.

Magical differences: The second stomach of this demon lies in its arm and is connected to a strange place and sometimes things come out of it

Body color: Blue

Rank: High Imp

Name: Nameless (names will not be acquired until you become a true demon)

Bonus: Chaos Maw: Sometimes weird things happen to and around yo

Allegiance:

Innate abilities: Bite 2, Fire Magic 1

Influence:

12 Go for an imp's throat with my Maw, using burning hands (and maw) to eat into some poor imp's neck and get that nice smoky flavor.

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d1e98b No.24694

File: 1457143273198.jpg (3.52 MB,3642x1722,607:287,Hell.jpg)

Dice rollRolled 51, 81 = 132 (2d100)

>>24688

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

1. I approach a gaggle of lesser imps, using my growth to both intimidate and inspire them "LISTEN HERE GRUBS, I IS THE BIGGEST, AND THAT MEANS I'S IN CHARGE."

2. After scaring those imps into my pack, We (or I, based on dice) gather a small imp corpse and leave the pools

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d1e98b No.24695

File: 1457143802611.jpg (532.27 KB,656x980,164:245,Plaguebearer.jpg)

>Physical differences: See picture below

>Magical differences: Has an innate ability to spread desiese wherever (s?)he goes.

>Body color: Green

Note you can only get up to 3 differences from norm total and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.24696

Dice rollRolled 25, 70 = 95 (2d100)

>>24688

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 1,Crystal Magic 1, Claws 1

>Influence:

1&2. Attack some of the weaker imps in an attempt to kill them.

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d1e98b No.24701

Dice rollRolled 83, 64 = 147 (2d100)

1/2 - The avian imp sees imp killing imp, imps eaten by demons. Its abyssal instincts tell it that it must feed, a baptismal rite for any good fiend: born in death and weaned on the blood of the weaker. But this imp is keener than others. Rather than simply attack the nearest moving thing, it analyzes the slowly diminishing pool of bodies from its airborne perch, singling out one that looks both easy to overcome and with sustenance worth absorbing. When it has found its mark, it lunges down from above to take the creature in one swift strike.

>>24688

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence:

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d1e98b No.24704

File: 1457188134501.png (761.88 KB,633x474,211:158,judas_devil.png)

Fill In:

>Physical differences: Two very big eyes that can see extremely far and precise, highly attuned to movement. Two large ears, for hearing things from afar.

>Magical differences: "The Snitch" is a small demon who's entire body is completely black, all of the skin, blood, eyes, and bone of it dark as tar. When threatened or when hiding its body exudes a powerful dark magical shadow substance, which is designed to mask its presence as well as afford a degree of cover. The substance affects the creatures skin, which is magically attuned, allowing the thing to blend into any natural surrounding especially darkness. This is useful as even when under attack, the body pours out a lot of the substance akin to an octopus' ink, to give it a chance to flee upon its two long and fast feet.

>Body color: Black.

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d1e98b No.24711

Dice rollRolled 34, 58, 81, 73, 26, 64, 49, 28, 22, 37 = 472 (10d100)

>>24689

1 2

>>24690

3

>>24691

4

>>24692

5

>>24693

6

>>24694

7 8

>>24696

9

>>24701

10

>>24687

>>24695

>>24704

Missed cut off, will keep you in mind if someone drops

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d1e98b No.24714

>>24689

You try looking for a high imp you should not reasonably know and fail to find him. However you do see a regular imp missing an arm and move to attack.

>Fighting Imp

>>24690

No imps are keen on talking over attacking sadly. You try talking at one only for him to swing at you.

>Gain injury; Bruised left arm

>Fighting an imp

>>24691

You sneak up on exactly no one, and aren't that scary when demons are out an about. Two imps move to attack you.

>>24692

You stab an imp from behind with you bone claws. It's not dead but it's hurting.

>Fighting wounded imp

>>24693

You gash an imps arm with your mouth. Isn't hurt too bad but you got the jump on it.

>fighting slightly wounded imp

>>24694

You bully 2 lesser imps into following you. You start making headway out of the spawning ground but there is a LOT of fighting going on and you and you followers are hungry.

>>24696

You hit an imp with a shard of crystal made by your magic. It's hurt but not dead.

>fighting wounded imp

>>24701

You skulk about the grounds looking for a weakened imp to attack. You find one with a myriad of scratches on him. He's bleeding a lot.

>fighting wounded imp

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d1e98b No.24715

Dice rollRolled 16, 70 = 86 (2d100)

>>24714

>Physical differences: Claws and foot claws

>Magical differences: Sound magic(or runes all over body)

>Body color: Purple

>Bonus: Noisy: You can cast sonic magic easier, but cannot be quiet, ever.

>Innate abilities: Claws 1, Sound Magic 1, Rune Wards 1

1,2. "FIGHT MEEEEEEE!!!!" With a bellow I charge them, sound magic channeled through my voice while the runes all over me pulse to life, emitting rapid noises as they defend me while I charge into claw the two imps to death.

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d1e98b No.24716

Dice rollRolled 1, 73 = 74 (2d100)

>>24714

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1

>Influence:

The heavily armored Imp charges at his opponent, slicing it with his bladed forearms

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d1e98b No.24717

Dice rollRolled 17, 72 = 89 (2d100)

>>24714

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 2

>Influence:

1-2 Bite his neck, rip it out, eat his heart.

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d1e98b No.24718

Dice rollRolled 27, 52 = 79 (2d100)

>>24714

Physical differences: A gaping maw with razor teeth and the odor of sulfur and smoke as it opens its jaws. Where his left hand and forearm should be is another mouth with sharp teeth that burps smoke and maybe some day fire.

Magical differences: The second stomach of this demon lies in its arm and is connected to a strange place and sometimes things come out of it

Body color: Blue

Rank: High Imp

Name: Nameless (names will not be acquired until you become a true demon)

Bonus: Chaos Maw: Sometimes weird things happen to and around yo

Allegiance:

Innate abilities: Bite 2, Fire Magic 1

Influence:

12 Open up more bleeding wounds with the Maw to wear it out faster

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d1e98b No.24719

Dice rollRolled 42, 10 = 52 (2d100)

1-2) Fight back while screaming out to people in general. Promise to obey me and I shall help you. If someone agrees then enforce the deal and hurry to help them with something. attacking their opponent in the back or something. Then order them to always obey me, never harm me, follow me and then that we're killing/eating/blackmailing to get more followers on our way to the exit. (If I see that semingly toothy and dumb imp wigg55 try to make deal with it and help it)

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Influence:

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d1e98b No.24749

Dice rollRolled 4, 34, 34, 82 = 154 (4d100)

>>24714

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 2 Imp followers

1/2. "YOU TWO, FIND SOME CORPSES AND DRAG THEM BACK HERE FOR US TO EAT!"

3/4. Scrub roll

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d1e98b No.24751

Dice rollRolled 93, 3 = 96 (2d100)

>>24714

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 1,Crystal Magic 1, Claws 1

>Influence:

1&2. Hurry and kill the imp and drag it's body away to be eaten without being eaten by demons.

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d1e98b No.24757

Dice rollRolled 95, 69 = 164 (2d100)

>>24719

forgot to add this

>>Gain injury; Bruised left arm

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d1e98b No.24784

Dice rollRolled 72, 48 = 120 (2d100)

1/2 - Kill imp

>>24714

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence

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d1e98b No.24939

Dice rollRolled 27, 39, 88, 26, 51, 78, 23, 76, 48, 27, 24, 32, 28 = 567 (13d100)

>>24715

1 2 3

>>24716

4

>>24717

5

>>24718

6

>>24719

7 8

>>24749

9 10 11

>>24751

12

>>24784

13

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d1e98b No.24972

>>24715

You charge the imps and score several hits with your claws before you prey's eyes open wide and flee. You then Here a WHUMP of something large landing behind you. You turn around to see a man with the head and wings of a vulture and the claws of a mantis. It caws in your face and moves to strike.

>Fighting Lesser Demon

>>24716

You stab the wounded Imp in the gut, it lurches and you natural weaponry snaps. It's hurt pretty bad but you main way of attack is gone for now.

>Set Natural weapon to 0 until you have time to heal.

>>24717

You try to bite the Imps neck, but you over extend trying to reach that vital point and get punched in the throat for your efforts. It takes the breath right out of you.

>Add status: Winded

>>24718

You attempt to bite the imp, only for it's fist to catch you mid way and knock out some teeth, as well as stunning you.

>Status Dazed

>Injury: Bruised jaw

>>24719

You manage to dodge the imps fists and call for help. Sadly no one hears you or cares to respond to you over the din of the feeding frenzy. Thankfully you don't draw bad attention either.

>>24749

Your minions wander off to find bodies. One returns with an arm rather quickly. The other returns in pieces in another High imps claws. "he squeal and taste gud" it mumbles before charging you.

>Fighting High imp

>>24751

You claw at the imp, hitting something important in it's chest with your claws. It's hurt badly, dying even. But it's not dead yet.

>>24784

You leap at the wounded imp and kick him, then you follow up with a furry of wild blows. He's hurting but still not even close to dead yet.

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d1e98b No.24973

Dice rollRolled 64, 60, 31 = 155 (3d100)

>>24972

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 1 Imp followers

1/2. You talk to much, lets fight faggot :3

3. Follower roll, trash pleb w/ me

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d1e98b No.24974

File: 1457727116410.jpg (104.85 KB,889x899,889:899,crow_demon_fullcolor_by_ma….jpg)

Dice rollRolled 31, 49 = 80 (2d100)

>>24972

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 2

>Influence:

>Status: Winded

1-2

Combat: Check.

Damaged: Check.

Pissed off: Check.

Take a deep breath.

Then go berzerk all over this fucker. Tear him the fuck appart. Tear out his eyes, rip his throat, crush his limbs, smash his spine, twist his neck. Kill him dead.

Then eat his fucking heart.

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d1e98b No.24975

Dice rollRolled 26, 96 = 122 (2d100)

>>24972

>Physical differences: Claws and foot claws

>Magical differences: Sound magic(or runes all over body)

>Body color: Purple

>Bonus: Noisy: You can cast sonic magic easier, but cannot be quiet, ever.

>Innate abilities: Claws 1, Sound Magic 1, Rune Wards 1

1,2. Go ham.

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d1e98b No.24976

Dice rollRolled 80, 5 = 85 (2d100)

>>24972

>

>1-2) Now let us ACTUALLY Fight back while screaming out to the beings nearby having trouble. Thee who are facing hardship! Thee who are about to die! promise to obey me and I shall aid thee! If someone agrees then enforce the deal and hurry to help them with something. Attacking their opponent in the back or something. Then order them to always obey me, never harm me, follow me and then that we're killing/eating/blackmailing to get more followers on our way to the exit. (If I see that semingly toothy and dumb imp wigg55 try to make deal with it and help it)

>

>>Physical differences:

>

>>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>

>>Body color:It's an imp that's varying shades of black and dark red.

>

>>Rank: High Imp

>

>>Name: Nameless (names will not be acquired until you become a true demon)

>

>>Bonus: Talker: You can get other imps and demons to talk to you more easily

>

>>Allegiance:

>

>>Innate abilities: Contract magic 3

>

>>Influence:

injury; Bruised left arm

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d1e98b No.24977

Dice rollRolled 26, 86 = 112 (2d100)

>>24972

Physical differences: A gaping maw with razor teeth and the odor of sulfur and smoke as it opens its jaws. Where his left hand and forearm should be is another mouth with sharp teeth that burps smoke and maybe some day fire.

Magical differences: The second stomach of this demon lies in its arm and is connected to a strange place and sometimes things come out of it

Body color: Blue

Rank: High Imp

Name: Nameless (names will not be acquired until you become a true demon)

Bonus: Chaos Maw: Sometimes weird things happen to and around yo

Allegiance:

Innate abilities: Bite 2, Fire Magic 1

Influence:

Status: Dazed

Injury: Bruised Jaw

12 Blast some burning smoke in its face to disorient it while I get my head straight recovering from this daze then go in low where the smoke is thin and bite his ankles out from under him

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d1e98b No.24978

>>24977

with my chaos maw arm mouth*

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d1e98b No.24979

Dice rollRolled 12, 26, 82, 28, 46, 69, 48, 30, 74 = 415 (9d100)

>>24973

1 2

>>24974

3

>>24975

4 5 6

>>24976

7 8

>>24977

9

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d1e98b No.25016

Dice rollRolled 45, 23 = 68 (2d100)

>>24972

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 1,Crystal Magic 1, Claws 1

>Influence:

1&2. Finish off the imp and drag it's corpse away to be eaten.

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d1e98b No.25128

Dice rollRolled 32, 9 = 41 (2d100)

>>24972

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 0

>Influence:

Well damn, that is a bit of a problem. Smash the imp's head in using my heavily armored hands and forearms

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d1e98b No.25129

Dice rollRolled 70, 72 = 142 (2d100)

>>25016

1

>>25128

2

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d1e98b No.25138

Dice rollRolled 12, 67 = 79 (2d100)

1/2 - STRIFE roll #3

>>24972

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence

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d1e98b No.25142

Dice rollRolled 25 (1d100)

>>25138

1

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d1e98b No.25154

>>24973

You trigger your growth and smack the High imp with your fist before his claws can reach you. He gets knocked back hard and reels, several teeth knocked out off his mouth. Then you shrink back down to normal. Your imp minion gawks at what you did.

>>24974

You charge again, only to get punched in the throat again. YOu feel a strong urge to vomit as you grasp for breath.

>Status: Heavily winded

>>24975

You try to blast the demon with your sound and claws him. One swipe of his talons alter and you're missing an arm. He's toying with you.

>Injury: Missing left Arm

>>24976

You punch and pummel the imp attacking you. He reels back his blows towards you ineffective for the moment. Still no signs of takers.

>>24977

You puff smoke in the imp's face and go for his legs, your dazed wears off only to comeback with a vengeance as he kicks you in the head. Still not enough for him to save his footing. His ravaged foot falters and his mobility is shot.

>>25016

>>25128

You both fight your respective imps, their fists while much more accurate fail too get past your armor, and your blows too wide to connect. They are very tired however from blood loss.

>>25138

The imp tries to punch you, you dodge and punch him in the throat then knee him in the gut. You then beat on him repeatedly. He's groggy bruised and battered, you can finish him soon hopefully.

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d1e98b No.25155

Dice rollRolled 68, 63 = 131 (2d100)

>Physical differences: Claws and foot claws

>Magical differences: Sound magic(or runes all over body)

>Body color: Purple

>Bonus: Noisy: You can cast sonic magic easier, but cannot be quiet, ever.

>Innate abilities: Claws 1, Sound Magic 1, Rune Wards 1

1,2. Bring it on!

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d1e98b No.25156

Dice rollRolled 89, 71, 75 = 235 (3d100)

>>25155

1-2-3

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d1e98b No.25157

New character time!

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

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d1e98b No.25158

Dice rollRolled 20, 84 = 104 (2d100)

>>25154

Pointing out "Bonus: Talker: You can get other imps and demons to talk to you more easily" This time in case it wasn't included in my previous rolls.

1-2) Threaten the imp I'm figthing while beating it down. "Pledge Thine allegiance to me and I shallt spare thee. Otherwise thou shallt serve by filling the stomach of mine". All the while beating it down with. If it doesn't accept then kill and devour it. Biting any exposed parts when possilbe, fingers, hands and more and swallowing the parts. If he accepts instruct him to always obey me, follow me and never do anything intended to hurt me directly or indirectly. then we're off to pressgang others.

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Influence:

injury: Bruised left arm

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d1e98b No.25159

File: 1457996591582.jpg (95.47 KB,797x1001,797:1001,hyperdontius_by_kezrek-d6r….jpg)

Dice rollRolled 50, 42 = 92 (2d100)

>>25154

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 2

>Influence:

>Status: Heavily Winded

1-2 I retreat back a little and take a moment to catch my breath.

Since the one armed imp seems to be possesed by the spirit of an aincent martial master and strikes like a fucking viper with deadly accurecy and blinding speed im just grab him. As in two arms vs one. I then pull him towards me holding onto him and sink my teeth into no specific point on his body, just something nice and meaty. Still holding onto him and his ONE ARM so he cannot use it.

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d1e98b No.25204

Dice rollRolled 99, 42 = 141 (2d100)

>>25154

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 1,Crystal Magic 1, Claws 1

>Influence:

1&2. Just end it already and drag it away to be eaten.

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d1e98b No.25212

Dice rollRolled 87, 61 = 148 (2d100)

1/2 - Never a fan of the drudgery of combat, the aviod imp finishes off the lesser being with a clawed talon to the throat, picking at its battered flesh with its beak to make sure it's down for good.

>>25154

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence

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d1e98b No.25218

Dice rollRolled 38, 18, 8 = 64 (3d100)

>>25154

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 1 Imp followers

1/2. No mercy, rip his throat out.

3. Get some more imp bits to eat

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d1e98b No.25279

Dice rollRolled 86, 8 = 94 (2d100)

>>25154

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 0

>Influence:

The damn imp needs to die, get in close and trust my armor to protect against any of it's blows

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d1e98b No.25655

Dice rollRolled 56, 93, 30, 34, 100, 26, 36, 54 = 429 (8d100)

>>25158

1 2

>>25159

3

>>25204

4

>>25212

5

>>25218

6 7

>>25279

8

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d1e98b No.25658

>>25155

You attack the demon. It's arm flash so fast as to be a blur, and suddenly he and the sky are upside down. You head hits the ground with a wet splat.

>You died

>>25157

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

>>25158

"I… will serve you" the imp wheezes out. You instruct the imp on his duties when suddenly he pushes you down as a bolt of fire flies over your head. You see another High imp on fire running toward you.

>Fighting High imp

>>25159

The imp tries to swing at you, and you duck out of the way catching your breath. After about the third swing he falls over exhausted.

>remove winded status

>>25204

You catch the imp in the eye with a shard bolt. It dies.

>>25212

You go for the throat trying to end this farce, but as you do he grabs your hand and heaves you over his body, slamming you into the ground. He then stomp on you arms, shoulder and head several times before you can get free. Fuck that was bad.

>Gain statuses

Concussion

Broken right arm

Bruised back

>>25218

You charge the reeling high imp, he side steps you and touches you on the shoulder. It's not more than a light tap but you feel a great pain as lightning dances within you from his magical touch. You feel very tired all of a sudden, sapped of strength. Your imp minion seeing this leaves.

>Gain Status:Exhausted

>Lose minion

>>25279

The imp is tired and hurt, and while he struggle he cannot get past your thick plates. You grab his neck and snap it.

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d1e98b No.25659

>>25658

Morgoth if you do not post next turned you slot gets dropped for someone else. No make up turns.

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d1e98b No.25661

File: 1458582891159.jpg (138.34 KB,720x960,3:4,SSquEg4.jpg)

Dice rollRolled 45, 8 = 53 (2d100)

>>25658

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 2

>Influence:

>Status:

1-2 Eat his heart (and the rest of him), if it looks like it would be dangerous to do it here drag him off.

Once thats done, well im not really hurt so look for more dumb smucks to prey on. Target the wounded and weak. Preferebly those with some distance from the real "cluster fuck" area.

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d1e98b No.25662

Dice rollRolled 21, 73, 15 = 109 (3d100)

>>25658

1-2) quickly look around for something to use as weapons. something a bit long and preferably sharp. maybe bones, rocks to throw or something else. Then if found more than one give one to imp minion and kill the firething with the weapons. I ain't touching that with my bare hands. If we can't find any then run like fuck while dragging imp minion with me so we can find someone else and gang up on them.

3) Follow up on action 1-2. if someone has to die it's imp minion though

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Influence:

>injury: Bruised left arm

>1 Imp follower

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d1e98b No.25664

Dice rollRolled 67, 91 = 158 (2d100)

>>25658

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 0

>Influence:

Go off in search of another imp, preferably one that was injured in a previous fight

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d1e98b No.25665

>>25661

Oh and I kill him but hes unconsious so i assume its not that hard.

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d1e98b No.25667

>>25664

Altered actions

1 ) Eat the dead imp

2 ) Go in search of another imp

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d1e98b No.25668

1/2 - All that work, for nothing. The frail bird-thing chitters and blasphemes in every language it knows. Still, nothing for it. Combat has proven disadvantageous at best. The only option is to flutter away on damaged wings and nurse one's wounds, looking for a nice place to hole up in and hide for a while

>>25658

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence: None

>Status: FUCKED UP

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d1e98b No.25669

Dice rollRolled 6, 80 = 86 (2d100)

>>25668

dice~

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d1e98b No.25689

Dice rollRolled 80, 32 = 112 (2d100)

>>25658

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 0 Imp followers

>Gain Status:Exhausted

1/2. I tired of your insolence. I will crush you and force your fist down your throat

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d1e98b No.25690

Dice rollRolled 99, 86 = 185 (2d100)

>>25658

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 1,Crystal Magic 1, Claws 1

>Influence:

1. Eat the imp.

2. Then find another fight if the herd isn't thinning enough for the demon to see me. If it is get out of here.

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d1e98b No.25691

Dice rollRolled 73, 4 = 77 (2d100)

>>25658

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

1,2. Well this will be fun. Time to get some food. Activate some defensive wards on my flesh and put some weakening ones around my space and go for the kill on anyone to walk into my weakening wards.

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d1e98b No.25692

Dice rollRolled 87, 71, 28, 96, 55, 42, 72, 52, 63 = 566 (9d100)

>>25661

1

>>25662

2 3

>>25664

4

>>25668

5

>>25689

6 7

>>25690

8

>>25691

9

Look at my rolls be might and despair!

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d1e98b No.25700

>>25661

You eat the unfortunate imp, he tastes good. You want MORE!!! You're very happy when you find another imp not more than a few feet from you charging. You barely noticed his stingered tail.

>Demonhood 2/30

>Void magic 3

>>25662

You find a "bone?" big enough to use as a club, however you took too long and the flaming imp is nearly upon you. You minion compelled by your magic interposes himself between you and your foe, taking a great deal of damage for you.

>Gain Weapon: Bone club

>>25664

You eat the imp you killed. It taste pretty good. You feel your bone blades slot back into place. Good, because a high imp on the wing nearly takes a chunk out of you as it flies by. it's coming around for another pass.

>Demonhood 1/30

>restore Natural Weapon

>Strength 1 (6/10)

>>25668

You manage to lose the wounded imp in the grand melee, but you're hurt and clearly in bad shape.

>>25689

You punch for his throat, he ducks out of the way taking a minor hit on the shoulder and shocks you again. You feel your left eyes pop. Maybe you should stop going for a kill blow while he's only moderately hurt, or grab a weapon and use it? As it stands you're hurting just as abd as he is now.

>Lost left eyes

>Gain blindspot

>>25690

You eat the imp you killed, It's a filling meal and you feel MUCH stronger afterwards. In fact you think your claws are longer too. After your meal you go seeking out another, and an imp eating another imp totally unaware of your presence.

>Demonhood 2/30

>Claws 2

>>25691

You look through the combat and find an imp. It sees you too.

>fighting Imp.

Now taking one more application for DR:R since Morgoth has dropped.

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d1e98b No.25701

>>25700

>Physical differences: Wolf-like, becomes stronger, tougher, faster as they get more injured x2.

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.25703

Dice rollRolled 83, 62 = 145 (2d100)

>>25700

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

1,2. I smile and gesture. "Bring it." Then I attack. I go for his eyes first and then for the kill

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d1e98b No.25704

Dice rollRolled 7, 57 = 64 (2d100)

>>25700

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 2/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 1,Crystal Magic 1, Claws 2

>Influence:

1&2. Pin the imp down with crystals and jump him. Claw his stupid face!

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d1e98b No.25706

Dice rollRolled 4, 22 = 26 (2d100)

>>25700

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

Curl up into a ball, and use the spikes on my back to attack it's wings. As it flies by, jump and try to cut up the wing or flight muscles

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d1e98b No.25707

Dice rollRolled 73, 9 = 82 (2d100)

>>25692

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>No lefteyes: Blindspot

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 0 Imp followers

>Gain Status:Exhausted

1/2. Fight smarter, not harder. Get a long club, or a sharp rock and fuck this guy up

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d1e98b No.25708

File: 1458605266503.jpg (42.52 KB,700x700,1:1,toukiden-the-age-of-demons….jpg)

Dice rollRolled 25, 1, 70 = 96 (3d100)

>>25700

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Influence:

>injury: Bruised left arm

>Weapon: Bone club

>1 Imp follower

1-2) Go to town on the flame imp with the bone. if there is opportunities then bash the head. otherwise hit the arms and wrists to keep it from being able to use them.

3) Distract the imp but try to stay alive while keeping eyes open for possible weapons to attack it with. Otherwise keep me alive.

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d1e98b No.25712

>>25701

>Bonus: Bestial: bonus to combat, minus to social interactions

>Innate abilities: Strength 1, Claws 1, Bite 1

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d1e98b No.25713

Dice rollRolled 7, 67 = 74 (2d100)

1.2. I have no pack to warn or to guide so I must hunt alone. Hunt for the wounded, the distracted, the weak. Hunt for prey. Hunt for food.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

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d1e98b No.25747

File: 1458666377146.jpg (430.22 KB,744x984,31:41,demon_sketch_10_by_chrisco….jpg)

Dice rollRolled 81, 97 = 178 (2d100)

>>25700

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3

>Influence:

>Status: Demonhood 2/30

1-2

Tasty little morsel. It feels good, I crave more.

Stinger is anoying, would be bad to grapple with him, his sting would still have free reign to stab away.

If i can force his stinger into the ground or grab it that would be prefereble.

If i can ground it, just step on it (and no need to be gentle about it) and wail away at the imp since it should fuck over his balance.

If i can grab it, use it to throw him around or just bit the sucker off.

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d1e98b No.25813

Dice rollRolled 77, 58 = 135 (2d100)

1/2 - Healing pls

>>25700

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence: None

>Status: FUCKED UP

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d1e98b No.25822

Dice rollRolled 85, 37, 57, 70, 12, 7, 30, 4, 55, 84, 97, 93 = 631 (12d100)

>>25703

1

>>25704

2

>>25706

3 4

>>25707

5 6

>>25708

7 8

>>25713

9

>>25747

10 11

>>25813

12

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d1e98b No.25828

>>25703

You taunt the imp then move to attack. It does likewise. You punch the shit out of each other's faces, neither one gaining an edge over the other.

>Dazed

>>25704

You attack the imp from surprise, catching it flat footed as you pepper it with crystalline shards. You close quickly while it's trying to orient and savage it with claws, hurting it badly. The imp falls back, but it's hurt badly, not much left in it.

>>25706

You curl up into the ball to try and goad it into attacking you. It obliges nearly knocking you over, your counters far too slow to touch it. Thankfully you didn't get hurt due to your armor.

>>25707

The imp charges you quickly lightning once again in it's hand, you grope around for something to help you fight it, and you grab a rock. You throw the rock and brain it dead on, then you picks up another bigger rock and bash it a couple of times. the imp's magic doing nothing to the stone.

>>25708

You charge the imp with you bone club when you minion throws you out of the way. Just then you foe's cloak explodes outwards singing you and positively punishing your minion. That hurt. Your minion is nearly dead on the ground, and your foe is not hurt. The flame cloak recast over it.

>Gain light burns

>>25713

You go hunting, and find a bloody imp fairly quickly. Sadly none of it is his.

>Fighting imp

>>25747

You charge the stingered imp intent on eliminating it's tail. It sees you and rear backs. You make move at it and it's stinger lodges itself in your chest before dislodging entirely from the tail. This is not enough to stop you though and you tackle him and bit onto his arm, ripping it off with your jaws.

>Heavily poisoned

>>25813

You look for healing, some scrap of imp to eat to heal, or some oddly beneficent demon willing to heal your wounds. Sadly before you find either you hear a something behind you. You dodge to the side as a high imp with claws, a spiked tail and eye all over goes past you.

>Fighting high imp

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d1e98b No.25830

Dice rollRolled 80, 77 = 157 (2d100)

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

>Dazed

1,2. Well that hurt. But its kill or be killed, and I cant let a simple punch throw me off. Back at him!

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d1e98b No.25832

Dice rollRolled 76, 24 = 100 (2d100)

>>25828

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 2/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 1,Crystal Magic 1, Claws 2

>Influence:

1. End it quickly before others notice it's prize. A good rake of the claws to leave it down for the count.

2. Speaking of it's prize begin eating the imp it had killed.

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d1e98b No.25844

Dice rollRolled 37, 86 = 123 (2d100)

>>25828

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3

>Influence:

>Status: Demonhood 2/30, Heavily poisoned

Ok so his stinger is out of comission: Good. I ripped off one of his arms: Good. Im poisoned: very bad.

Both of us should be pretty pressed for time with him bleeding out from lost arm and me poisoned.

1-2 With one arm and no stinger im once again at a massive advantage if we grapple couse I can go to town on him with my bite. Bearhug and bite the living shit out of him, if i can get his neck that would be fansastic.

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d1e98b No.25845

Dice rollRolled 66, 15 = 81 (2d100)

1.2. Circle it, wait for an opening. When I can I shall bite its hamstring, leaving it lame and wounded. Then it is just a matter of harrying it until it exhausts itself and I can kill it.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

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d1e98b No.25859

Dice rollRolled 89, 75 = 164 (2d100)

1/2 - Looks like there's really nothing else to do here but fight and die, then. Kill this latest nuisance as painlessly as possible and hope that I have a chance to avoid combat in the future.

>>25828

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence: None

>Status: FUCKED UP

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d1e98b No.25865

Dice rollRolled 25, 2 = 27 (2d100)

>>25828

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

Wait for the imp to fly down again and grab onto it. Can't fight if you can't fly.

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d1e98b No.25877

Dice rollRolled 48, 23, 68, 80, 7, 75, 21, 38, 47 = 407 (9d100)

>>25830

1

>>25832

2

>>25844

3 4

>>25845

5

>>25859

6 7

>>25865

8 9

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d1e98b No.25879

Dice rollRolled 45, 6, 61 = 112 (3d100)

>>25828

This takes cunning more than might.

1-2) play dead and then bash his head in when he comes for the kill. If head isn't avaible go for the knee to get him down them bash his head and/or arms with the club. If he actually throws fire at my seemingly dead body then try to use the minion as a shield or roll away. But unless it seems I'm about to die play dead.

3)try to grab foot or something after I start my bashing. Just don't fuck my plan.

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d1e98b No.25891

Dice rollRolled 53, 4 = 57 (2d100)

>>25828

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>No lefteyes: Blindspot

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 0 Imp followers

>Gain Status:Exhausted

1/2. Hit it till it stops moving.

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d1e98b No.25892

Dice rollRolled 38, 2, 38, 51 = 129 (4d100)

>>25879

1 2

>>25891

3 4

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d1e98b No.25928

>>25830

You hit the imp several more times sending it reeling, it's hut but far from dead yet.

>>25832

You kill the imp and eat it's rapidly spoiling scraps. Bleugh they taste bad. Still you now have an imp corpse to eat or drag off.

>Armor 2 (3/20)

>>25844

You tackle and bearhug your foe, driving it's stinger deeper into yourself and causing more bleeding. Still this lets you bring your mouth to bare and bite into his chest and guts. His struggles grow weaker from trauma and blood loss, but you feel increasingly ill from blood loss and poison. Getting that stinger OUT would be a good idea.

>Bleeding

>weakened

>>25845

You try to circle your foe, but it keeps it front to you so you charge and score several hits with your claws before a flurry of furious counters force you back. Going well so far.

>>25859

It turns around and claws at your side scoring a deep gash on your right side. You dodge the tail however and punch it in one of its myriad eyes. It reels and you punch it several more times for good measure.

>Gash on right side

>>25865

You try to tackle the winged imp as it come around for another pass, but its reads you movement and jukes past you. It's legs touching the ground in a run before taking off again. It does not attack again, breaking off in search of newer less armored targets.

>>25879

>>25891

Both of your prospective fights turn into a badly choreographed slapstick, neither side able to gain advantage over the other. You all are bad and should feel bad.

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d1e98b No.25929

Dice rollRolled 57, 85, 83 = 225 (3d100)

>>25928

1-2Well. Now with the enemy drained and off footing I BASH HIS HEAD IN if I get an opportunity with my weapon. Otherwise aim for arms and knees to cripple and as bones break take that opportunity to crush head.

Then nom him and my minion after finishing it.

3) help somehow by restraining enemy if it can

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d1e98b No.25930

File: 1458944748025.jpg (136.33 KB,1128x708,94:59,bc15df3f9424dd2b3541988b83….jpg)

Dice rollRolled 81, 22 = 103 (2d100)

>>25928

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3

>Influence:

>Status: Demonhood 2/30, Heavily poisoned, weakend, bleeding.

1-2 Ok fine, we back off and pull out stinger.

Hes WAY worse off then me, hes missing an arm, suffering from massive bleeding and I kinda tore some of his guts out.

If he looks like hes to weak to really fight me, the just fuck his shit up (bear hug strats).

If not play the waiting game a little, wait for him to bleed out some more whilst working on purging toxin with void magic.

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d1e98b No.25931

Dice rollRolled 19, 80 = 99 (2d100)

>>25928

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

Follow him, no one gets to attack the mighty…me and live to tell the tale!

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d1e98b No.25932

Dice rollRolled 29, 49 = 78 (2d100)

1.2. Continue to wear it down. No need to get tricky unless things change.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

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d1e98b No.25933

Dice rollRolled 71, 16 = 87 (2d100)

>>25928

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

1,2. Go for the kill!!!

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d1e98b No.25943

Dice rollRolled 62, 37 = 99 (2d100)

>>25928

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>No lefteyes: Blindspot

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 0 Imp followers

>Gain Status:Exhausted

1/2. Daddy never liked failure, failure got me sleeping in the puppy crate with broken glass. I cannot fail. Make the other imp eat his own genitals

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d1e98b No.25964

Dice rollRolled 38, 33 = 71 (2d100)

>>25928

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 3/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2,Crystal Magic 1, Claws 2

>Influence:

1. Eat the imp I just killed.

2. Then find more prey. This is turning into quite the feast.

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d1e98b No.25966

Dice rollRolled 99, 66 = 165 (2d100)

>>25928

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 3/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2,Crystal Magic 1, Claws 2

>Influence:

1. Eat the imp I just killed.

2. Then find more prey. This is turning into quite the feast.

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d1e98b No.26036

Dice rollRolled 100, 94 = 194 (2d100)

Kill imp

>>25928

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Intellect 1, Divination 1, Flight 1

>Influence: None

>Status: FUCKED UP

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d1e98b No.26040

Dice rollRolled 34, 2, 36, 22, 8, 22, 36, 55, 37, 88, 86, 97, 71, 45, 82 = 721 (15d100)

>>25929

1 2

>>25930

3 4

>>25931

5 6 7

>>25932

8

>>25933

9

>>25943

10 11

>>25964

13

>>26036

14 15 also haha holy shit son

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d1e98b No.26042

>>25929

You dash forward, clocking you foe in his head with your club. The osseous weapon charring slightly through fire as it hit's it target. The high imp staggers as his cloak of fire gutters out. You are quick to follow up your stunning luck by laying about with the club more, hitting the demon several times and hurting him greatly before he scrambles away.

>>25930

The demon tries to attack you as you retreat to remove the stinger, but he is too slow. You remove the offending weapon, it still trying to pump poison into you. You discard it and finish your prey. Man you feel like shit.

>>25931

You follow the imp, it's relatively slow flight speed and the chaos around it causing it to have little extension in it's lead on you. However it is still flying and you are most certainly not.

>>25932

You keep trying to claw and bite the imp, sadly you only score minor gashes at best.

>>25933

You keep punching the imp, and it keeps getting hit. You try to go for a kill blow and miss however. It's still hurt, buts it's still not dead.

>>25943

The imp touches you again and shocks you badly. Your muscles seize up from the electricity. It's magic seems tapped but you are hurting a lot now, and much slower. In fact you can't move at all.

>Gain status paralyzed (1 turn)

>>25964

You eat the imp, it taste much better than the scraps but not by much. Huh musta been a bad imp. After your meal you look for food, only to find food found you, an imp has tried to sneak up behind you with a bone club.

>Demonhood 4/30

>Crystal Magic 3/20

>fighting Armed Imp

>>26036

The imp charges you again, going to try and hit you all over with all it's weapons. You tense something in you giving you a vision of the future. Just as it closes on you, you dodge masterfully, it's claws missing and tail lodged in the dirt. The imp, off balance has no means to defend itself when you grab it by the neck and TWIST, snapping it's neck and killing it. Welp now you have food to heal with.

>Gain Divination 2

>Gain Dodge 1

>Gain Flight 2 progress(10/20)

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d1e98b No.26043

File: 1459188903639.jpg (494.61 KB,937x830,937:830,boogeyman_by_yefumm-d5kydc….jpg)

Dice rollRolled 56, 45 = 101 (2d100)

>>26042

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3

>Influence:

>Status: Demonhood 2/30, Heavily poisoned, weakend, bleeding.

1-2 Bloody annoying piece a shit poison. Well at least hes dead, I like him that way.

Devour him, that should heal me up nicely. If poison is still a problem after im done with my snack start useing void magic to purge toxin.

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d1e98b No.26044

Accepting 2 more additional players, if interested link here

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d1e98b No.26045

Dice rollRolled 94, 13 = 107 (2d100)

>>26042

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

1,2. Once again, go for the kill

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d1e98b No.26046

Dice rollRolled 96, 54, 49 = 199 (3d100)

>>26042

1-2) finish the enemy off with the club by bashing his brain in with multiple blows. then eath him up and then if possible finish off/eat the dying(dead?) minion

3) if minion is alive try to aid in this somehow.

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Influence:

>injury: Bruised left arm, lightly burned

>Weapon: Bone club

>1 Imp follower

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d1e98b No.26048

>>26044

>Physical differences:Taut lean muscles built for speed

>Magical differences:Absorption magic.

>Body color:a swirling mix of dark green, black, and red

_________

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.26049

>>26048

>Bonus: Brawler: Bonus to fighting with your fists

>Innate abilities: strength 1, Speed 1, Absorb Magic 1

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d1e98b No.26050

Dice rollRolled 62, 76 = 138 (2d100)

>>26049

>Physical differences:Taut lean muscles built for speed

>Magical differences:Absorption magic.

>Body color:a swirling mix of dark green, black, and red

_________

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Brawler: Bonus to fighting with your fists

>Allegiance:

>Innate abilities:>Innate abilities: strength 1, Speed 1, Absorb Magic 1

>Influence:

1. Get to the edge of the fight we have to get away from the main melee or we risk the big demons getting us.

2. Once at the edge find one of the escaping injured imps and finish them off.

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d1e98b No.26051

File: 1459191605034-0.jpg (95.02 KB,360x457,360:457,HocIUla.jpg)

File: 1459191605186-1.png (13.01 KB,300x182,150:91,i19^cimgpsh_orig.png)

Dice rollRolled 7, 76 = 83 (2d100)

>>26042

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>No lefteyes: Blindspot

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 0 Imp followers

>Gain Status:Exhausted

>Gain status paralyzed (1 turn)

1/2. https://www.youtube.com/watch?v=l9dEZ0hRlF4

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d1e98b No.26052

>>26051

break paralysis, kill other imp with deadly angst

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d1e98b No.26053

Dice rollRolled 98, 81 = 179 (2d100)

1.2. Alright this is taking too long. Feint in one direction, make it looking like I'm going for another glancing blow then try to get a bite on his neck.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

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d1e98b No.26064

File: 1459223730506.jpg (963.73 KB,761x1000,761:1000,1457131061647.jpg)

{New Demon}

Name: ???

Physical differences: Resembles a platypus

Magical differences: Unstable morphology

Body color: Brown fur, red eyes

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d1e98b No.26067

>>26064

>Bonus: Unstable- You heal easier and damage is usually much less severe for you, However you are not well liked at all.

>Innate abilities: Flight 1, Claws 1, Endurance 1

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d1e98b No.26068

Dice rollRolled 80, 79 = 159 (2d100)

>>26042

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 4/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2,Crystal Magic 1 (3/20), Claws 2

>Influence:

1. Use crystal magic to shoot crystal shards at the hand of the imp to try to disarm it.

2. Then continue the crystal shard shots into it's chest.

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d1e98b No.26078

Dice rollRolled 90, 84 = 174 (2d100)

1 - At last, a cessation of conflict. It is time I reaped rich reward for this victory.

[Consume the imp for healz]

2 - After stuffing its beak, the avian imp decides to try soaring higher into the Hellosphere, practicing its Flight abilities so it can travel longer and over greater distances without having to risk conflict on the ground. (Flight 2 10/20)

>>26042

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: FUCKED UP

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d1e98b No.26090

Dice rollRolled 68, 82, 11, 97, 3, 13, 91, 8, 76, 38 = 487 (10d100)

>>26043

1

>>26045

2

>>26046

3 4

>>26050

5

>>26051

6 7

>>26053

8

>>26068

9

>>26078

10

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d1e98b No.26096

Dice rollRolled 20, 42 = 62 (2d100)

>>26042

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

Throw something at the coward, possibly an imp or part of one.

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d1e98b No.26103

File: 1459309504189.jpg (963.73 KB,761x1000,761:1000,1459223730506.jpg)

Dice rollRolled 98, 80 = 178 (2d100)

[Name]: ???

[Physical differences]: Resembles a platypus

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes

all.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]:

[Influence]:

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, However you are not well liked at

—-

Actions

—-

1.2: Unsure of what is going on, the new platypus demon flails around and attempts to defend itself from hostiles. It generally looks confused and frightened, and when pressed it just seems to try to flee. After awhile it just sort of collapses into a heap and starts sobbing. Pathetic. [Panic, collapse into a heap and sob.]

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d1e98b No.26104

Dice rollRolled 41, 65 = 106 (2d100)

>>26096

1

>>26103

2

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d1e98b No.26158

>>26043

You eat the imp tastes aight. It heals your injuries and you feel tougher because of your ordeal. Does nothing for the poison though. You attempt to draw it out and anull it with your magic, it doesn't get rid of it but it helps.

>demon 4/50

>endurance 1

>remove weakned and bleeding

>Revise heavily poisoned to lightly poisoned.

>>26045

You go for the instant kill again, the imp recognizing this dodges and punch you in throat, HARD. You get sent back reeling.

>Add statuses: Stunned, Reeling

>>26046

You strike at the imp again, he made a handsign and fire leapt from it, a minor things it wouldn't be enough to save him or harm you greatly. However you striking and killing him tampered with the aim enough to hit your follower, who dies shortly after, his body already at it's limit.

>Lose 1 imp follower

>>26050

The mass chaotic conflict seem to miss you entirely you make very good time to mountains around the spawning grounds. You're on the outer reaches when you notice a wounded imp heading the same direction you are. He doesn't see you.

>>26052

You exert your will and manage to break the paralysis only for your foe to grab you head by the eye holes and PULLLLLLLL. You cry out in pain as you feel your face trying to come apart. You have to end this NOW.

>remove paralyzed

>Add status agony

>>26053

The imp fall for your feint hook, line and sinker. it overcommits and leaves itself wide open for your claws to rip it's throat open.

>>26068

You shoot the crystals and the imps, hand, nearly severing it and making it lose it's club. However it got too close for you to safely follow up with body shots. Still your armor serves you well, the blows from his fist doing nothing to crack it.

>>26078

(OOC keep track of ALL your injuries and you points til level up Orodnon, otherwise you will lose em.)

You consume the imp, it tastes positively delectable, and your gorge yourself. Sadly this leaves little time to practice flight.

>Demonhood 2/30

>remove Statuses

>>26096

You miss and the flier escapes your Line of sight.

>>26103

You panic admirably, if you were a human lickspittle. You run around heart racing, eyes watering, snot flowing from your odd nose. You collapse into a heap bawling. If these were different lands maybe something would take pity on you, but here there are nothing but hungry demons and desperate imps. Pity does not exist. Still you are in luck, a lesser demon's arm severed by a spell or weapon falls from the sky, and you hide under it like the coward you are.

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d1e98b No.26159

Dice rollRolled 35, 75 = 110 (2d100)

>>26158

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

Stunned, Reeling

1,2. Recover and keep fighting I guess.

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d1e98b No.26160

Dice rollRolled 74, 24 = 98 (2d100)

>>26158

1-2) Omnomnom fire imp and then my former follower.

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Influence:

>injury: Bruised left arm, lightly burned

>Weapon: Bone club

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d1e98b No.26161

File: 1459455119570.jpg (771.24 KB,1920x3627,640:1209,ang-chen-hinzelmannredo.jpg)

Dice rollRolled 100, 50 = 150 (2d100)

26158

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3, Endurance 1.

>Influence:

>Status: Demonhood 4/30, lightly poisoned.

1-2. Oh hell's the fuck yes. That feels so much better, still hungry and a tab bit woozy from the reamaining poison.

So, lets fix up that poison with a bit'o the old void magic and continue our search for wounded/weak foes to prey on.

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d1e98b No.26162

>>26159

Stunned I back away from the imp and try to recover while watching him closely. If he attacks me I try to defend myself and hit him wherever there is an opening.

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d1e98b No.26163

Dice rollRolled 48, 37 = 85 (2d100)

1.2. Victory. Now to eat.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

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d1e98b No.26167

Dice rollRolled 33, 31 = 64 (2d100)

>>26158

>Physical differences:Taut lean muscles built for speed

>Magical differences:Absorption magic.

>Body color:a swirling mix of dark green, black, and red

_____

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Brawler: Bonus to fighting with your fists

>Allegiance:

>Innate abilities:>Innate abilities: strength 1, Speed 1, Absorb Magic 1

>Influence:

1.2. Kill the wounded imp.

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d1e98b No.26168

Dice rollRolled 23, 70 = 93 (2d100)

>>26158

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 4/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2,Crystal Magic 1 (3/20), Claws 2

>Influence:

1&2. My turn. One claw strike to the chest. Next claw strike to the throat.

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d1e98b No.26188

Dice rollRolled 19, 13 = 32 (2d100)

1/2 - A tasty meal though it was, the little imp cannot linger long. Other imps will surely be drawn to the fresh kill, and it's in no mood for another fight. This world is a violent place, and this valley is particularly chaotic. The only way it can survive is if it leaves, and finds the patronage of a strong demon, with wisdom like itself. It will serve the demon in exchange for protection, growing stronger and secure until it can fend for itself at last. But for now, any half-decent Demon will do, so long as it's strong enough to defend the imp and stupid enough to accept the offer.

>>26158

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: Healthy

>Demonhood: 2/30

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d1e98b No.26189

>>26188

well fuck me

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d1e98b No.26193

Dice rollRolled 82, 13 = 95 (2d100)

>>26188

REKT.

Enjoy being the submissive bottom bitch in a VERY abusive relationship.

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d1e98b No.26194

Dice rollRolled 6, 21 = 27 (2d100)

[Name]: ???

[Physical differences]: Resembles a platypus

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]:

[Influence]:

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, However you are not well liked at

—-

Actions

—-

1. The platypus demon gestures with the arm to figure out of it has any magical power left. The little demon just sort of flails with it randomly in an attempt to make the arm "work". [Try to use the arm]

2. Sobbing, the demon also attempts check the arm for anything of value. Oh, this place is so horrible, what is an imp to do? Awful! Awful! [Check the arm]

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d1e98b No.26196

>>26193

Joke's on you, that's my fetish

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d1e98b No.26199

File: 1459537508960.png (146.52 KB,469x750,469:750,tumblr_mgwilfwdVw1s2dnezo1….png)

Dice rollRolled 73, 81 = 154 (2d100)

>>26158

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>No lefteyes: Blindspot

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 0 Imp followers

>Gain Status:Exhausted

>Gain status : Agony

1/2. Alright mother fucker, enough is enough. I need this face to get my modeling career in Baleel. You're about to get fucked, literally. Grow and smash this motherfucking a la hulk vs loki style

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d1e98b No.26214

Dice rollRolled 66, 62 = 128 (2d100)

>>26158

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

Damn, go find someone that's been wounded and eat them.

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d1e98b No.26352

Dice rollRolled 89, 72, 71, 69, 43, 3, 19, 91, 16, 7, 74 = 554 (11d100)

>>26159

1

>>26160

2

>>26161

3

>>26163

4

>>26167

5

>>26168

6

>>26188

7

>>26194

8

>>26199

9 10

>>26214

11

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d1e98b No.26517

>>26159

You attempt to back up and defend yourself from you foes assault but it is relentless. While you manage to defend a few hits and even give one or two back you're feeling it now.

>Lost status Stunned

>Gain status Bruised

>>26160

You eat the two dead demi-demons. Your former follower not doing much other than healing your wounds. However the burning imp triggers something deep in your, and after burping the last of your meal out you notice a few motes of flame.

>Demonhood 4/50

>Fire magic 1

>Weapon use(club) 1

>>26161

You trigger your void magic to null the poison out of your system. You feel your magic shift like never before, power coming easily to you as the foreign substance in you is annihilated. Your magic has improved greatly.

>Void Magic 5

>Intelligence 1

>null poison status

>Endurance 2

>>26163

As you attempt to eat your pray your instincts scream at you to dodge. You oblige and a rock thrown from height just misses you. The flying imp that through it descending towards you in a stoop.

>Fighting High Imp

>>26167

You hit the imp several times with your fist. His wounds slowing his response time. However your blows hit either unwounded or unimportant areas. You had an effect but not near the one you wanted.

>>26168

You hit the imp in the chest causing it to gasp, then your rip it's throat out. It's dead jim.

>>26188

You move to leave when suddenly another imp moves to attack you with a club made of bone. Seems your search for Patronage is not to be at this juncture.

>Fighting Armed imp

>>26194

The arm is an arm, a BIG arm granted, but still just a severed arm. You shake it after searching for anything of value(there was NOTHING), the arm just moves a little, no magic. It might be good to eat it for food, but now you have bigger concerns, as both you and the limb are cut at by seemingly nothing. Then you hear cackling as a feathered imp marches towards you with malignant purpose in it's eyes, small rocks and dust roiling around it's argent body as though puppeted by invisible strings. This is probably bad.

>Add Status: Minor lacerations (many)

>Fighting feathered High imp

>>26199

(growth still has 2 more turns for next in combat use)

You rip the imps hands off your face in a fit of rage and despite your body's weakness you leverage you superior strength to lift him over your head and slam him to the ground. Your foe was caught flat footed and you think you heard something of his break. You lack the strength to lift him again, but he's Unconscious from the trauma you dealt.

>>26214

You go to seek new foes, but it seems one found you first. You feel a sudden wetness on your shoulder, then a numbing cold as the water freezes. You turn to see the finned imp that hit you. Water pooling around it. Your Left arm is stuck.

>immobilized left arm

>Fighting High imp

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d1e98b No.26518

Dice rollRolled 11, 11 = 22 (2d100)

>>26517

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

1,2. Go back on the offensive. Dodge a punch and jab him in the gut, then daze him with a uppercut and go ham

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d1e98b No.26519

Dice rollRolled 47, 96 = 143 (2d100)

[Name]: ???

[Physical differences]: Resembles a platypus

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]:

[Influence]:

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, However you are not well liked at

–Status–

Minor lacerations (many)

–Actions–

1. The Platypus demon runs around screaming, but eventually gets ahold of itself and attacks by bull rushing the imp!

2. The little demon bites with all of its might – it thinks it sees some strings that it is trying to cut….

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d1e98b No.26520

File: 1460425159466.jpg (158.83 KB,772x900,193:225,Lws8jomiS.jpg)

Dice rollRolled 7, 40 = 47 (2d100)

>>26517

1-2) with the club in one hand and fire in the other the imp sets out to find and intimidate lesser imps into swearing allegiance to him. Same terms as with the first imp.

Bonus: Talker: You can get other imps and demons to talk to you more easily

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Fire magic 1

>Weapon use(club) 1

>Influence:

>injury:

>Weapon: Bone club

>Demonhood 4/50

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d1e98b No.26523

File: 1460437912450.jpg (121.82 KB,762x1049,762:1049,demon__naberius_by_deivcal….jpg)

Dice rollRolled 96, 19 = 115 (2d100)

>>26517

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 5, Endurance 2, Intelligence 1

>Influence:

>Status: Demonhood 4/30.

I feel fucking great. Like I could go trash a greater demon into bloody pulp. Lets not.

1-2 Ok time to find another poor sod to feed my endless hunger. Weak wounded onces are preferd as always, this time flying ones might be good as well. Just grav pull em straight down, have em do their best impression of a pancake. When they dive at me apply the extra gravity, it it looks like their accualy gonna hit the ground hard enough amp it up as they approach the ground.

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d1e98b No.26530

Dice rollRolled 45, 77 = 122 (2d100)

1/2 - Always with the fighting. Right, well, time to put those dodging capabilities to use. Let the whelp swing at me, overextending himself, and look for a lag or a point of weakness. When the imp falters, claw at him to scare him off.

>>26517

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: Healthy

>Demonhood: 2/30

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d1e98b No.26538

Dice rollRolled 43, 28 = 71 (2d100)

>>26517

>Physical differences:Taut lean muscles built for speed

>Magical differences:Absorption magic.

>Body color:a swirling mix of dark green, black, and red

_

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Brawler: Bonus to fighting with your fists

>Allegiance:

>Innate abilities: strength 1, Speed 1, Absorb Magic 1

>Influence:

1.This damn other imp needs to die. Aim for the throat and head as much as possible.

2. The swirling colored imp keeps an eye out as much as possible for other imps trying not to get ambushed himself.

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d1e98b No.26543

Dice rollRolled 99, 17 = 116 (2d100)

>>26517

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 4/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2,Crystal Magic 1 (3/20), Claws 2

>Influence:

1. Eat the imp.

2. Find more prey.

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d1e98b No.26544

Dice rollRolled 55, 55 = 110 (2d100)

1.2. Don't bother dodging. Instead set my self to take the dive and let momentum be my friend while he rams into my waiting claws and bite. Prioritize the wings and attempt to shred them. Flying gives my enemy too many advantages.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

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d1e98b No.26545

Dice rollRolled 3, 86 = 89 (2d100)

>>26517

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

1&2: Charge the fishy imp and stab him upside the head with my giant hand blade thingies.

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d1e98b No.26548

Dice rollRolled 63, 95 = 158 (2d100)

>>26517

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>No lefteyes: Blindspot

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 1, weapon use 1, Growth 1

> 0 Imp followers

>Gain Status:Exhausted

>Gain status : Agony

1/2. Well, lots not leave him waiting them, lets start eating him from the head down

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d1e98b No.26549

Dice rollRolled 50, 31, 1, 81, 32, 18, 66, 28, 35, 46, 44, 63, 86 = 581 (13d100)

>>26518

1

>>26519

2 3

>>26520

4

>>26523

5

>>26530

6

>>26538

7

>>26543

8

>>26544

9 10

>>26545

11 12

>>26548

13

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d1e98b No.26550

>>26518

You try to counter, but you trip and fall he smashes your head into the dirt repeatedly. He jump on your back pining you as he starts to ravage your body.

>statuses: Reeling, concussed, bruised, knocked down, pinned

(keep up with your statuses Seeker!)

>>26519

You charge the imp, the blades of seeming nothingness missing their mark as your bulky form moves far faster than it ought. You close to the demon and bite at the string, only to rip out your aggressor's throat. It bleeds out incredibly quickly.

>>26520

You go forth to try and talk to more imps into serving you. Better imps. You find them, sadly they are too deep in a feeding frenzy and attack you without a word.

>fighting 3 imps

>>26523

You see a few imps flying above the carnage, picking their opponents from below. You use your void magic to destabilize one's flight as he neared you. He falls from the sudden change in gradients and nearly reaches the ground before his wings catch the air again. He still lands hard though. Your prey is now in reach, but you feel your magic row sluggish after a large exertion like that.

>Fighting High imp flier

>>26530

The imps swings at you, but it's a slow slovenly affair, you dodge the awkward bow and punch him in the nose. that send him stumbling backwards in pain and surprise. He start shaking his head and growls again. Seems he's too intent on food to be scared off easily.

>>26538

Now the battle ahs become one of positioning. Both imps circling the other while keeping an eye out for others. So far nothing has happened, but for how long?

>>26543

You devour the armed imp, his flesh is tasty and succulent. It makes you feel stronger as you magic swells. You then trundle off to find your next meal running into nothing, but fights already going. In one direction you seem a black and red imp with a bone club facing off against 3 other imps, in a second you see a an imp of swirling colors circling against a badly wounded imp, and in a third you see a winged imp diving onto a furred imp with claws and fangs.

>crystal magic 2

>Demonhood (6/30)

>>26544

The flying imp SLAMS into you hard and fast, you takes it's stoop at full force. You suddenly cant breath as the imp scrabbles to take advantage of this massive blow. Somehow you find the where with all to shred it's wings with your claws. However before you can catch your breath enough to bite it, it jumps away seeing it's peril.

>add statuses

>breathless

>Broken ribs

>Woozy

>>26545

You charge your foe, you bone blades extended from your wrist, attempting to stab the foe that had stuck your arm. The ice shard he shoots at you bounces off your armor. Nothing can save him from you…… except a shield of water and ice the diverts the blow from his head to his shoulder. Thankfully you pull yourself out before he freezes it on you.

>>26548

You bash the imps skull unto a rock, then start eating. Nothing disturbs your meal. After you finish eating the imp that had cuased you so much pain you feel better. In fact you can see better too as one of you left eyes had regrown. You feel stronger too for some reason.

>remove statuses

exhausted

agony

blindspot

>revise no left eyes to 1 left eye

>demonhood 3/50

>Strength 2

>lightning magic 5/10

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d1e98b No.26551

Dice rollRolled 92, 27 = 119 (2d100)

[Name]: ???

[Physical differences]: Resembles a platypus

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]:

[Influence]:

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, however you are not well liked at all.

–Status–

Minor lacerations (many)

—Actions—-

1. The stupid little demon tries frantically to grow some better claws so that it has a chance in hell of defeating some of these demons. [Morphology: Claws]

2. After that, the little demon tries to check the corpse of the imp he killed. Maybe there's something useful on it. If not, he tries to eat some of it. It's sort of stringy tasting. [Check/eat corpse]

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d1e98b No.26552

Dice rollRolled 22, 69 = 91 (2d100)

>>26550

1-2) I feel much more skilled with the club now and with fire in the other hand I feel confident that I will be able to persevere against these raving fools. Their state of mind shall prove their demise. Keep up the footwork to try to get them in eachothers way, in their state of mind that should be easy. Use the fire towards their faces to try to injure but mostly to blind them as I use the openings from that to attack with the club, if a clear opening is seen then bash in the head of an imp. otherwise try to go for their legs with my extended reach from the club to disable them so I will be able to finish them off easily later and prevent them from being able to come at me effectively.

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Fire magic 1

>Weapon use(club) 1

>Influence:

>injury:

>Weapon: Bone club

>Demonhood 4/50

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d1e98b No.26553

File: 1460755823294.jpg (255.66 KB,1024x1651,1024:1651,shadim__the_cleansing_fire….jpg)

Dice rollRolled 4, 45 = 49 (2d100)

>>26550

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 5, Endurance 2, Intelligence 1

>Influence:

>Status: Demonhood 4/30.

1-2 Have you heard of your lord and savior Mr.Bearhug Strat, no? Let me introduce him to you.

And whilst wer at it, how bout a nice side dish of TEETH IN YOUR FACE!? Well more like throat or somwhere in that region but you get the picture.

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d1e98b No.26555

Dice rollRolled 76, 46 = 122 (2d100)

>>26550

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2,Crystal Magic 2, Claws 2

>Influence:

1&2. Send a rain of crystal shards at the flying and furred imps. Lets see if I can impale them both. +crystal magic 2.

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d1e98b No.26556

Dice rollRolled 52, 92, 72, 8, 100, 100 = 424 (6d100)

>>26551

1

>>26552

2 3 4

>>26553

5 6

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d1e98b No.26557

Dice rollRolled 52, 42 = 94 (2d100)

>>26556

>100, 100

Oh fuck you….

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d1e98b No.26558

Dice rollRolled 78 (1d100)

Shades says im to roll a D100 to mesure just how badly my anus is about to get destroyed. Yolo.

>>26556

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d1e98b No.26559

>>26557

>>26558

Congrats this will just suck a LOT versus be lethal.

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d1e98b No.26561

File: 1460767454872.jpg (10.36 KB,225x225,1:1,Woomy.jpg)

Dice rollRolled 22, 62 = 84 (2d100)

>>26550

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>demonhood 3/50

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 2, weapon use 1, Growth 1

> 0 Imp followers

>lightning magic 5/10

1/2. Lets go looking for another meal then, I hunger

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d1e98b No.26566

Dice rollRolled 17, 28 = 45 (2d100)

1.2. Circle it cautiously looking for an opening. This thing will not be used to fighting on the ground, use that to my advantage.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

>Status :

Breathless

Broken ribs

Woozy

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d1e98b No.26568

>>26567

>Making a new imp

>While your old one is still alive

>Making an EVEN MORE mary sue imp

Get that shit out of here seeker and post your turn.

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d1e98b No.26569

Dice rollRolled 33, 34 = 67 (2d100)

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

>statuses: Reeling, concussed, bruised, knocked down, pinned

1,2. Struggle, try to get him off my back. Anything to get him off of me and give myself a second of reprieve!

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d1e98b No.26570

Dice rollRolled 79, 97, 98, 43 = 317 (4d100)

>>26555

>>26566

1- 2

>>26561

3

>>26569

4

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d1e98b No.26572

Dice rollRolled 87, 70 = 157 (2d100)

>>26550

>Physical differences:Taut lean muscles built for speed

>Magical differences:Absorption magic.

>Body color:a swirling mix of dark green, black, and red

_

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Brawler: Bonus to fighting with your fists

>Allegiance:

>Innate abilities: strength 1, Speed 1, Absorb Magic 1

>Influence:

1.2.The swirling imp rolls coming up under the guard of the wounded imp striking it hard in the throat and attempting to go for the eyes as well.

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d1e98b No.26591

Dice rollRolled 92, 31 = 123 (2d100)

>>26550

>Physical differences: Thick bone plates lining his wide arms, legs, skull and back(2x differences). Separate, smaller plates that, when willed, fold out into a number of serrated blades arrayed on it's body

>Magical differences: None

>Body color: Grey and Red

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Durable: You are harder to wound

>Allegiance:

>Innate abilities:

Armor 2, Natural weapon 1, Strength 1(6/10)

>Influence:

1&2: Punch through the ice and stab the little weakling. What kind of pussy uses magic?

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d1e98b No.26646

Dice rollRolled 92, 1 = 93 (2d100)

1/2 - kill imp

>>26550

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: Healthy

>Demonhood: 2/30

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d1e98b No.26651

Dice rollRolled 66, 3, 96, 19 = 184 (4d100)

>>26572

1

>>26591

2 3

>>26646

4 Also I am sorry

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d1e98b No.26656

Dice rollRolled 91, 55, 57, 59 = 262 (4d100)

>>26572

1

>>26591

2 3

>>26646

4 Also I am sorry about this

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d1e98b No.26666

>>26551

The imp tries to grow it's claws. however it lacks the ability to shapeshift or megamorph so nothing happens. It then examines the corpse of it's foe, finding nothing on it. It then decides to eat it. The dead imp tastes like a combination of ass, rotten elderberries and bleu cheese. Still the imp manages to choke down the stringy disgusting meal and feels stronger for it.

>Demonhood 2/30

>>26552

They charge you, the one in the middle receives a devastating cross from your club, sending it back and reeling, stunned. The other two keep their attack up, but quickly get in each other's way. Only by blind luck does one manage to land a punch to you eye, making it start to swell immediately.

>Gain injury Black eye.

>>26553

You rush up to the fallen imp and bearhug, attempting to bite it, with you maw. Sadly the imp is far stronger than you believed, breaking your hold and grabbing you by an arm. Slamming you back and forth into the dirt. Back and forth, back and forth, your world erupting into pain and agony as you feel your arm give way and be ripped off. throwing you across the dirt. He marches up to you about to kill you. In a panic you gather up as much Void energy as you can and fire it as a projectile at his face. The effort leaves you drained, feel like you at death's door Everything is numb and broken. However judging by your foes lack of head he isn;t feeling anything at all anymore.

>Drop voidmagic 5 to 3

>Gain injury broken bones, and bruises(everywhere)

>Gain injury lost left arm

>Gain status Drained 5

>>26561

You go out looking for more food, and hear a commotion behind you. You instinctively throw yourself to the side, dodging a quadrupedal imp with claws on it's feet. Looks like food found you.

>>26569

You desperately struggle to get the imp off you. You fail miserably. However he is too busy trying to keep you pinned to finish you off.

>>26572

The swirling imps moves in throwing multiple jabs at it's opponents face, disorienting and making it's guard shift, because the wounded imp is too slow and too hurt to keep up. It comes to a head when the multi-colored high imp catches it's prey in the throat, causing it to keel over, choking to death.

>>26591

You charge again attempting to brute force the shield, and indeed you score another wound in the imp's side. But that is because the shield was all water. The water encircles you other arm and freezes around it, Leaving you overextended and stuck on the ground, the ice being to heavy for you to move in your awkward and precarious position. You foe walks up to and sticks his thumb in your eye.

>Injury Lost Right eye

>>26646

The imp attacking you, in a flash of foresight, picks up a rock and brains you with it. As you were too surprised to dodge, the hit takes the wind out of you and he bashes you over the head with his club, breaking it on your skull. That hurts, a LOT!

>Concussed, Cracked skull, Winded, Stunned.

>>26555

You send a volley of flechettes at the two imps, only for the wolf to charge and catch the ones you sent at the fallen flyer by accident. Pity that. It does seem fairly hurt by taking the crystals in the back though.

>>26566

You see an opening and charge at your prey despite your wounds, when you feel sharp PAIN erupt in your back like a thousand needles. You see several crystals hit where you were earlier. This must be an attack from a third party.

>>26555

>>26566

The winged imp seeing this, takes it queue to run and does so with great vigor, getting lost quickly in the melee.

EVENT: The feeding frenzy in the spawning ground is starting to clear out. The demons are satiated and imps and getting tired. Now the greaters seek to capture of take their lesser away from this place. Whether it be as a snack for later or for a servant, only each particular demon knows. Those who wish to make their own way had better get going from this place quickly.

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d1e98b No.26667

File: 1461264670431.jpg (158.83 KB,772x900,193:225,Lws8jomiS.jpg)

Dice rollRolled 46, 90 = 136 (2d100)

>>26666

1-2) This is working. I slipped up a bit but no more. They are getting more frustrated, I can feel it. Keep this up and sweet victory and meals shall soon be mine.

Keep using the same strategy "Their state of mind shall prove their demise. Keep up the footwork to try to get them in eachothers way, in their state of mind that should be easy. Use the fire towards their faces to try to injure but mostly to blind them as I use the openings from that to attack with the club, if a clear opening is seen then bash in the head of an imp. otherwise try to go for their legs with my extended reach from the club to disable them so I will be able to finish them off easily later and prevent them from being able to come at me effectively."

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Fire magic 1

>Weapon use(club) 1

>Influence:

>injury:

Black eye

>Weapon: Bone club

>Demonhood 4/50

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d1e98b No.26668

Dice rollRolled 43, 26 = 69 (2d100)

1.2. Retreat. If it follows try to lead dash in between other ongoing battles and try to have it hit other imps with its magic. Otherwise make my way out of this pit.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

>Status :

Breathless

Broken ribs

Woozy

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d1e98b No.26669

Dice rollRolled 96, 80 = 176 (2d100)

1.2. Retreat. If it follows try to lead dash in between other ongoing battles and use them as shields, they will care more for the magic hitting them then the imp running away. Otherwise make my way out of this pit.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

>Status :

Breathless

Broken ribs

Woozy

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d1e98b No.26670

File: 1461265488905.jpg (178.93 KB,541x800,541:800,angel of undoing.jpg)

Dice rollRolled 995, 702 = 1697 (2d1000)

>>26666

>Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3 (sad face), Endurance 2, Intelligence 1

>Influence:

>Status: Demonhood 4/30. Injury: lost left arm, Injury: broken bones, Injury: bruises(everywhere), Drained 5.

OH FUCK THIS HURTS!!! MAKE IT STOP-MAKE IT STOP-MAKE IT STOP-MAKE IT STOP-MAKE IT STOP-MAKE IT STOP!!

FUICKYJOU!! IMA FUYCOKMGN FUUUUCK!!! I WIL DEAVOUR YOUR SOUL!! IM TORTURE YOU FOR ALL ETHERNITY YOU CUNTNUGFUCKKCWABSFG!!!

1-2 (Drag my mangeld body over to his corpse and eat that cunt, and if I can keep his soul forever in torment inside my stomach that would be super)

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d1e98b No.26671

>>26670

Well, its not the right dice but juse remove the last number and it should be super. If this not accepteble il roll again (I'd prefer to keep the 99 + 70 doe >.> )

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d1e98b No.26672

Dice rollRolled 90, 19 = 109 (2d100)

>>26671

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d1e98b No.26673

Dice rollRolled 46, 18 = 64 (2d100)

>>26666

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2, Claws 2

>Influence:

1&2. Send another volley of shards at the imp. Aim for the legs so it can't run away. +Crystal Magic 2

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d1e98b No.26678

File: 1461289235912.jpg (11.81 KB,300x176,75:44,5150924 _f4f505378e07706f9….jpg)

Dice rollRolled 20, 42 = 62 (2d100)

>>26666

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>demonhood 3/50

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:Strength 2, weapon use 1, Growth 1

> 0 Imp followers

>lightning magic 5/10

1/2. Caress the imp with my fist, all sensually. And by caress I mean beat, and by sensually I mean vigorously

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d1e98b No.26686

Dice rollRolled 40, 85 = 125 (2d100)

1/2 - Being stunned and thoroughly mauled, the imp can do little other than fall down and embrace the cold grip of death and its welcome release.

>>26666

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: Concussed, Cracked skull, Winded, Stunned.

>Demonhood: 2/30

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d1e98b No.26688

Dice rollRolled 91, 25 = 116 (2d100)

>Physical differences:Taut lean muscles built for speed

>Magical differences:Absorption magic.

>Body color:a swirling mix of dark green, black, and red

_

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Brawler: Bonus to fighting with your fists

>Allegiance:

>Innate abilities: strength 1, Speed 1, Absorb Magic 1

>Influence:

1.2. The swirling imp consumes its fallen enemies organs of power. The heart brain and eyes primarily. Attempting to absorb the enemies strength into itself.

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d1e98b No.26689

Dice rollRolled 26, 90, 21, 52, 76, 59, 40, 86 = 450 (8d100)

>>26667

1 2 3

>>26672

4

>>26678

5 6

>>26686

7

>>26688

8

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d1e98b No.26690

Dice rollRolled 28, 79 = 107 (2d100)

>>26666

>Physical differences:

>Magical differences: Utterly COVERED in shifting arcane runes that can be shaped, lessened in size, or expanded.

>Body color: Purple

>Bonus: Magic resistant: Harder to wound with magic

>Innate abilities: Wards 3

>statuses: Reeling, concussed, bruised, knocked down, pinned

1,2. Struggle harder!

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d1e98b No.26691

Dice rollRolled 17, 59 = 76 (2d100)

[Name]: ???

[Physical differences]: Resembles a platypus

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]: {None}

[Influence]: {None}

[Demonhood]: 4/50

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, however you are not well liked at all.

–Status–

Minor lacerations (many)

—Actions—-

1. The little imp practices swinging with its little claws in order to figure out how to use them better.

2. After that, it tries to find a weapon. Maybe there's one lying around here somewhere.

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d1e98b No.26698

Dice rollRolled 69, 46 = 115 (2d100)

>>26690

1

>>26691

2

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d1e98b No.26770

Dice rollRolled 79, 31 = 110 (2d100)

>>26668

>>26673

forgot this

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d1e98b No.26771

>>26667

You continue what you were doing, it's working you're fouling up their aim by making hem interfere with each, one disentangles itself from the others, and you smash it's hip with your club, knocking it down and away. It does not rise again. Another charges at you and you catch it in the gut, stunning it and knocking it away. This however leaves you open to the final imp to punch you in the arm, making it go numb and drop your club.

>Bruised arm

>>26672

You fall upon the headless corpse of the winged imp, devouring every bit of it you can. It is probably one of the best things you've ever tasted, not because it's good, but because you're still alive and it is not. After the meal is over you sit down and rest. You feel better as your bones knit and bruises heal. Your void magic is still fucked up and you're still missing an arm, but those should hopefully return in time.

>Remove broken bones, bruised

>Revise drained 5 to drained 1

>Demonhood 7/30

>>26678

You try to punch at the imp, only for it to claw at you with it's forelimbs in return. Your punch misses and it's claws catches on your arm, drawing blood and no small amount of pain.

>Scratched right arm

(also you are still missing 1 left eye Scruffy)

>>26686

The imp comes down at you with it's rock, and misses. Still groggy but no longer stunned, you kick the fucker off you.

>remove stunned

>Remove winded

(you got lucky)

>>26688

You eat the fallen imp, prioritizing the vital organs. Sadly nothing comes of it, but you do feel stronger.

>demonhood2/30

>Strength 2

>>26690

You knock the imp of you, finally. You're hurting though. You get up slowly ready to continue the fight.

>remove knocked down, pinned, reeling

>>26691

The imp gains nothing from practicing with it's claws. It is too stupid sadly. However it does notice that the wounded on its body is gone. after marveling on how it healed itself, it noticed a long bone it can use as a weapon, granted it's cracked, but better than nothing.

>>26668

You flee, crystals crashing you visions blurs from the pain and blood loss in your back. Your wild flight leads you directly into a melee between a lesser demon and several dozen imps trying to kill it. You get dragged in.

>>26673

You follow the furred imp, trying to kill it with your magic. Sadly it seems to have been dragged into a huge fight between a demon and several imps. You could keep shooting, but you may get dragged in as well.

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d1e98b No.26772

>>26771

>>26668

Forgot this

>Add Bleeding status

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d1e98b No.26773

Dice rollRolled 25, 6 = 31 (2d100)

>>26771

1-2) Pick up the club while spraying fire towards the imp to keep him off then try to take finish off the knocked away imp and then the other one with the club.

>Physical differences:

>Magical differences: The imp has the ability to make unbreakable deals. Whenever a deal is made or a promise is made to the imp he can enforce it through his magical powers. No matter how little the other party meant it when it said the thing or if it didn't know it. If someone said that they'd do something that the imp wants to enfoce then trying to back out of it would be….. Dangerous to say the least.

>Body color:It's an imp that's varying shades of black and dark red.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Talker: You can get other imps and demons to talk to you more easily

>Allegiance:

>Innate abilities: Contract magic 3

>Fire magic 1

>Weapon use(club) 1

>Influence:

>injury:

Black eye

Bruised arm

>Weapon: Bone club

>Demonhood 4/50

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d1e98b No.26774

Dice rollRolled 78, 73 = 151 (2d100)

>>26771

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2, Claws 2

>Influence:

1&2. Getting in to that may end badly. Leave the spawning grounds and get out of the mass of imps and lesser demons.

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d1e98b No.26775

File: 1462219676327.jpg (74.12 KB,592x533,592:533,1461813898785.jpg)

Dice rollRolled 10, 90 = 100 (2d100)

>>26771

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder

1/2. MY SKIN, MY BEAUTIFUL SKIN! HOW AM I SUPPOSED TO GET THE MODELING CONTRACT FOR AZATHOTH SKIN-COATS NOW! YOU'LL PAY FOR THIS, I'LL BREAK YOU IN HALF

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d1e98b No.26776

File: 1462227231830.jpg (508.77 KB,800x800,1:1,Evil Platypus-Fouad Mezher.jpg)

Dice rollRolled 73, 22 = 95 (2d100)

[Name]: ???

[Physical differences]: Resembles a platypus

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]: {None}

[Influence]: {None}

[Demonhood]: 4/50

[Equipment]: [Long Bone Club]

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, however you are not well liked at all.

–Status–

—Actions—

1. The imp digs a tiny hole to hide or ambush anything that approaches it. Maybe the claws will be useful in digging, if not fighting. [Dig an ambush hole]

2. After that the little imp practices a little with the "club" and sees if he can sharpen it a bit. [Improve the club]

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d1e98b No.26781

>>26775

Also got a boo boo on my right arm

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d1e98b No.26782

File: 1462284613493.jpg (474.55 KB,980x952,35:34,1461873119357.jpg)

Dice rollRolled 36, 8 = 44 (2d100)

1/2 - kill imp

>>26771

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: Concussed, Cracked skull

>Demonhood: 2/30

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d1e98b No.26783

Dice rollRolled 44, 4 = 48 (2d100)

1. Fight alongside the other imps, get lost in the crowd and use them to my advantage to attack the demon. Attempt to guide the imps nearest to me to fight alongside me. Perhaps these could be my pack if we survive.

2. A battle with a demon, even a lesser demon is bound to have casualties, snatch bites of dead imps to heal my wounds.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

>Status :

Breathless

Broken ribs

Woozy

Bleeding

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d1e98b No.26784

File: 1462298561232.jpg (65.01 KB,755x1058,755:1058,demon_portrait_by_kypcaht-….jpg)

Dice rollRolled 71, 11 = 82 (2d100)

>>26771

Physical differences: Big chomper full o sharp teeth.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3 (sad face), Endurance 2, Intelligence 1

>Influence:

>Status: Demonhood 7/30. Injury: lost left arm, Drained 1.

Is it wierd that my missing arm tingles? Like I really whana scratch it but its not there, its annoying. Maby I like ghost arms now?

1-2 Ok arm itches, cannot scratch it.

Need me some Bob the "not doing so well atm" imp to gobble up. Jup, same as ever. Kill em eat em. Hit, claw, bite, zap it til its ded, eat it.

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d1e98b No.26787

Dice rollRolled 95, 44, 2, 54, 3, 87, 8, 16, 99, 36, 28, 100 = 572 (12d100)

>>26773

1 2 3

>>26775

4 5

>>26776

6

>>26782

7

>>26783

8-10 11

>>26784

12

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d1e98b No.26788

>>26787

Dude, you know what? Fuck your fucking nat 100's. The double whamy was not enough? NO TAKE AN OTHER ONE! FUGUNWRESÅGÅIPBRS HNRS?ONÅHBRWSE¤mKOGRE FUCK EVERYTHING

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d1e98b No.26791

Dice rollRolled 4 (1d100)

>>26774

1

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d1e98b No.26792

>>26773

The fresh imp falls upon it's wounded comrade. The unexpected, but not unwelcome, windfall does not last long, as the third winded imp, dodges your swing and fire. He grabs your throat.

>>26774

You escape the spawning ground easily. Anything that thinks for you as food either occupied or uninterested. You scale up to a mountain. In the distance you see several manor houses and a large city surrounded by a shanty town. The manor are too small too be distinct to you sadly.

>>26775

Your foe charges you, trying to bowel you over. You dodge adeptly and punch it in the nose, hearing a gratifying crunch from it. The imp rounds about to attack you again, but much more slowly. (if you want o do magic say so in post)

>>26776

The little imp tries to improve it's club. However it's claws seem to be ineffective and it ahs no other ideas on how to do so. It starts digging a hole when a rock flies past it heads. An imp a fair ways away picking up another to throw at it.

>>26782

The imp charges you again, and while you are nigh on dead, you somehow dodge on instinct. You feel an orb in and wetness in your hand. The other imp screams as you hold it's eye in your hand. Now how did you do that?

>>26783

The demon kills several imps in rapid succession, it's blade glinting in the hell light. Sadly the imps are on the other side of it, and unable to be eaten. The fight is going poorly as the demon's superior reach speed and strength are allowing it to strike at the horde and constantly reposition to avoid being overwhelmed. If this keeps up it will have lots of food indeed.

>>26784

You get up, still slightly tired but knowing you cannot rest in a place like this. You start moving only to notice a shadow behind you. You turn and are confronted my a demon wreathed in shadow with glowing eyes, long horns and sharp claws. It has not said or done anything yet, but you are well within this demon's reach.

Consul has until next turn to post before kicked, tansen and seeker have 2.

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d1e98b No.26795

Dice rollRolled 77, 67 = 144 (2d100)

1. Wait until the demon is dealing with imps attacking again and throw an imp at it. Getting blindsided by an imp sized missile should give me an opportunity to get close enough to hinder its movements so the swarm can deal some damage.

2. Continue to look for quick bites to eat while I wait for an opportunity to throw imps.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

>Status :

Breathless

Broken ribs

Woozy

Bleeding

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d1e98b No.26796

Dice rollRolled 10, 100, 7, 64, 22 = 203 (5d100)

>>26795

1 2-4 5

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d1e98b No.26827

Dice rollRolled 50, 47 = 97 (2d100)

>Physical differences:Taut lean muscles built for speed

>Magical differences:Absorption magic.

>Body color:a swirling mix of dark green, black, and red

_

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Brawler: Bonus to fighting with your fists

>Allegiance:

>Innate abilities: strength 2, Speed 1, Absorb Magic 1

>Influence:

1.2. Flee the spawning ground. It is time I leave this place. Be ready to absorb spells. It is quite likely someone will hit me in the back with a spell or two as I flee.

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d1e98b No.26830

Dice rollRolled 28, 91 = 119 (2d100)

>>26792

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2, Claws 2

>Influence:

1. Go check out the manor houses and see what is up with them.

2. On the way practice with gem magic and see if I can create myself items with it, instead of just shooting shards all the time.

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d1e98b No.26831

Dice rollRolled 65, 91 = 156 (2d100)

1/2 - There can be only one course of action. Force the imp's eye down its throat, if it be so ravenous let it consume itself.

>>26792

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: Concussed, Cracked skull

>Demonhood: 2/30

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d1e98b No.26845

Dice rollRolled 87, 87 = 174 (2d100)

>>26792

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder with a sore arm

1/2. Come on you pansy, let's wrestle! (Grapple with the imp)

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d1e98b No.26877

Dice rollRolled 59, 66 = 125 (2d100)

>>26792

1-2 Run like a bitch, that is not the imp whimp im looking for. That's Chad, fuck him. Gtfo.

>Magical differences: Essence eater. (gains strength from eating beings)

>Body color: Black as the night.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Devourer: Gain more power from eating the fallen

>Allegiance:

>Innate abilities: Bite 1, Void Magic 3 (sad face), Endurance 2, Intelligence 1

>Influence:

>Status: Demonhood 7/30. Injury: lost left arm, Drained 1.

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d1e98b No.26878

Dice rollRolled 82, 18 = 100 (2d100)

Name]: ???

[Physical differences]: Resembles a platypus]

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]: {None}

[Influence]: {None}

[Demonhood]: 4/50

[Equipment]: [Long Bone Club]

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, however you are not well liked at all.

–Status–

—Actions—

1.2. The little platypus imp tries frantically to practice with the club. It's highly motivated by an imminent death and it defecates on itself in fear. Gross.

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d1e98b No.27178

Dice rollRolled 64, 18, 82, 78, 17, 92, 17, 90, 86, 16 = 560 (10d100)

>>26827

1

>>26830

2

>>26831

3

>>26845

4 5

>>26877

6 7 8

>>26878

9 10

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d1e98b No.27480

>>26795

You manage to find a few small morsels f imp to eat while the combat rages. They make you feel much better. Afterwards you grab an imp attempting to flee the fight and with your strength toss him at the demon. Sadly while you were winding up, the demon, tiring of the nigh endless imp onslaught had shoved his blade the earth. A mass rumbling knocking you and your fellows down, except for your now airborne ally. Sadly, the demon catches him in one hand and snaps his neck. You foe then withdraws his massive blade from the ground and start whirling about in lethal fashion. Soon only a half dozen imp, including you are left. The rest hacked apart from his terrible onslaught.

>>26827

You move to flee the grounds. You're almost out when an imp with two sharpened bones in his hands intercepts you. Looks like he was waiting on a runner.

>Fighting Dagger imp

>>26830

You study your magic. It seems remarkably rigid in it's fractalline grace. However, you do feel more secure in your mastery of it, like several small things clicked into place. However you were so engrossed in your magic you did not make that much distance.

>Crystal Magic III(9/30)

>>26831

You wrap your left hand around the throat of the imp, and as it opened it's mouth to bite you you stuff it's eye down it's throat. The fucker clamps down on your hand, costing you your fingers, but they only serve to choke the bastard more. It dies, desperately trying to dislodge the pointy objects that are your finger nails in it's throat.

>>26845

You charge you foe and leap at it, grabbing and grappling it's relatively more frail upper body. it struggles trying to dislodge you to no avail and you start getting your arms in position to snap it's neck.

>>26877

You try to run the Demon trips you, with ease. It's reach far longer than yours. As you attempt to recover you feel a foot press on your back.

"Well, well what do we have here? A little imp that lost it's arm? Tell me little imp where'd your arm go?"

>>26878

The imp makes a show of shitting itself and trying to practice it's club, however it lacks the time and the focus and the imp that was throwing rocks hits it with one in the side, cracking a rib.

>Cracked rib

Consul is dropped, Kefka has 1 turn, Shadowrise has 2

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d1e98b No.27481

>>27480

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green>>27480

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d1e98b No.27482

>>27481

>Innate abilities: Armor I, Shadow magic II

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

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d1e98b No.27483

Dice rollRolled 13, 56 = 69 (2d100)

>>27480

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

1. Now that I live I must feed, find some imps already close to death and drain them dry before feeding on their carcass

2. I must improve my magic if I am to be of any use, increase the strength of my shadow magic.

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d1e98b No.27484

Dice rollRolled 52, 90 = 142 (2d100)

>>27480

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2, Claws 2

>Influence:

1. Continue practicing with Crystal magic. Maybe I can learn something new. Crystal Magic III (9/30)

2. Continue to the Manor place to see what they are.

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d1e98b No.27487

Dice rollRolled 67, 5 = 72 (2d100)

>>27480

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder with a sore arm

1/2.Snap its neck, then Feast, and drink deep of his blood

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d1e98b No.27490

Dice rollRolled 75, 42 = 117 (2d100)

1.2. Bravely run away, and continue to run out of this pit.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

>Status :

Breathless

Broken ribs

Woozy

Bleeding

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d1e98b No.27493

Dice rollRolled 99, 89 = 188 (2d100)

1/2 - Consume the corpse. Hopefully the health boon will get me some fingers back.

>>27480

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 1,

>Influence: None

>Status: Concussed, Cracked skull

>Demonhood: 2/30

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d1e98b No.27494

Dice rollRolled 58, 81 = 139 (2d100)

Name]: ???

[Physical differences]: Resembles a platypus]

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]: {None}

[Influence]: {None}

[Demonhood]: 4/50

[Equipment]: [Long Bone Club]

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, however you are not well liked at all.

–Status–

[Cracked Rib]

—Actions—

1. Enraged, the little Imp charges the rock throwing imp!

2. …and then attempts to bludgeon it!

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d1e98b No.27534

Dice rollRolled 59, 37, 97, 59, 44, 91, 59, 55, 100, 29, 42 = 672 (11d100)

>>27483

1

>>27484

2

>>27487

3 4

>>27490

5-7 8

>>27493

9

>>27494

10 11

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d1e98b No.27536

>>27534

Hello darkness my old friend…

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d1e98b No.27601

>>27483

You practice your shadow magic, obscuring yourself and sneaking through the frenzied conflicts. Once you feel safe you look for prey. Unfortunately a predator has found you. Three bone spikes narrow miss your head as they hit your shadowed obscurement instead, breaking it. An imp with several bone spikes jutting from angles approaches you, hunger in it's eye.

>Shadow magic 3 (5/30)

>Fighting Bone Imp

>>27484

You practice your magic more, Feeling where your technique is weak and adjusting it. You've not made as much headway with it, but that's likely because you've ben focused on movement to the manor. You're now close enough to three of them to make out details. One manor seems styled after a plantation, plants array in rows and lines, except many of these plants see to be screaming. Another has a moat of lava and seems be built out of stone and steel. The third looks mostly normal, except for the floating stone situated around it, upon which flying guards perch.

Crystal Magic III (14/30)

>>27487

You attempt to snap it's neck but it throws it self to the ground, driving the air out of you and loosening your hold enough for it to get you off it. You recover quickly but damn. (QM Note Growth still hasn't been used yet this combat. You need to specify if you wish to use it.)

>>27490

You run as fast as you can, but the demon is fast, You feel something hit the back of your head hard and fast, as your skull cracks. You stumble and fall. You see the other imps keep fleeing only for the demon to throw more rocks stunning them, before it marches to the foremost one and kills it on the end of it blade. It marches down the line until it reaches you, blade poised for the killing blow.

>Concused

>Cracked Skull

>>27493

You devour the corpse of you fallen foe, feeling much better as a result. Your regrown fingers itching something fierce and your thoughts are clear and faster than ever. As you stretch yourself and get your bearing again, you hearing a slow clapping. You turn and see a demoness. She not nearly as imposing physically as other demons,she's short, only nearly double you height, with smooth soft blue skin, luminous and alluring yellow eyes, wings, horns and spaded tail black as midnight. Despite doing nothing overtly threatening you feel as if you're exposed in front of a massive predator, that fear the only thing keeping you from walking up to you on urges you don't fully comprehend even with your increased intellect. Then she speaks, in a soft, sultry voice that seems like it shouldn't reach your ears, but it does.

"My, my, that was entertaining little imp. I thought you were done for, but you pulled that fight out with quite a dramatic flair. Now come here little champion, so I can give you the reward you deserve.~" The urge to approach her strengthens, and you barely notice that her blue tongue runs across her ebon lips.

+Intellect 2

+Flight 2 (5/20)

+Demonhood (5/30)

>>27494

The odd lucking, repulsive imp charges his foe, which missed with the next stone it throws entirely. The poor stupid ugly imp smack it's foe with the club, stunning with the blow and driving it backwards, causing it to spit some ichor from it's mouth.. It seems that the other imp has some rather strong scales to help defend itself with.

Kefka is now out too. Shadowrise has 1 turn. Tansen and Wigg55 have 2 turns.

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d1e98b No.27602

Dice rollRolled 22, 16 = 38 (2d100)

>>27601

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Shadow magic 3 (5/30)

1.2. Stick to the shadows and drain the bone imp's life, see if I can't steal it's abilities as well but prioritize life draining.

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d1e98b No.27603

Dice rollRolled 49, 97 = 146 (2d100)

1/2 - Try and find out if my reward involves my being devoured. If not, my best bet is to try and bargain with this demoness. My wings are weaker and my flight lesser than hers, no doubt. Fleeing would be futile. All I can hope for is that through cunning and intellect I can sway her to spare my life, even if it means fealty and servitude.

>>27601

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance:

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 2

>Influence: None

>Status: Concussed, Cracked skull

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.27604

Dice rollRolled 95, 56 = 151 (2d100)

1.2. Only one thing I can do. Fight. Roll to the side to avoid the blade then leap at it. Try to go for its throat, bite, latch on and don't let go.

>Physical differences: Wolf-like, with claws and teeth and strength

>Magical differences: None

>Body color: Pink

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

Bestial: bonus to combat, minus to social interactions

>Allegiance:

>Innate abilities:

Strength 1,

Claws 1,

Bite 1

>Influence:

>Status :

Breathless

Broken ribs

Woozy

Bleeding

Concused

Cracked Skull

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d1e98b No.27609

Dice rollRolled 76, 94, 48, 17, 46, 59, 85, 56 = 481 (8d100)

>>27602

1 2

>>27603

3-5

>>27604

6-8

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d1e98b No.27624

Dice rollRolled 78, 65 = 143 (2d100)

>>27601

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2, Claws 2

>Influence:

1. Crystal magic III practice continues 14/30

2. Try to take a closer look at the manor with the flying stones, without provoking the guards.

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d1e98b No.27627

Dice rollRolled 85, 72 = 157 (2d100)

Name]: ???

[Physical differences]: Resembles a platypus]

[Magical differences]: Unstable morphology

[Body color]: Brown fur, red eyes.

[Innate abilities]: Flight 1, Claws 1, Endurance 1

[Allegiance]: {None}

[Influence]: {None}

[Demonhood]: 4/50

[Equipment]: [Long Bone Club]

[Bonus]: Unstable- You heal easier and damage is usually much less severe for you, however you are not well liked at all.

–Status–

[Cracked Rib]

—Actions—

1. The stupid imp charges again!

2. …and SWINGS AS HARD AS HE CAN! HE'S PISSED!

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d1e98b No.27643

Dice rollRolled 22, 59 = 81 (2d100)

>>27601

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder with a sore arm

1. Well, lets find a weapon

2. Then lets hit him with that weapon

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d1e98b No.27644

Dice rollRolled 92, 55, 2, 67, 63 = 279 (5d100)

>>27624

1

>>27627

2 3

>>27643

4 5

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d1e98b No.27677

File: 1465146720335.jpg (60.92 KB,620x620,1:1,FTM7R1MI9B6G85M.MEDIUM.jpg)

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

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d1e98b No.27678

>>27677

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

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d1e98b No.27679

Dice rollRolled 81, 46 = 127 (2d100)

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

1-2. The IMP looks for a small crevice or hole to squeeze into, somewhere near a place that other IMPs tend to go.

He waits for signs of prey and easy food, and will slowly creep up on it and grab its legs.

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d1e98b No.27680

Dice rollRolled 19 (1d100)

>>27679

1

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d1e98b No.27907

>>27602

The bone imp sees you and you have no real shadows to hide it. It fires more bones, rapidly close as it does. You attempt to fire back, but two shards of bone penetrate your throwing off your aim.

>Injury: Pierced arm

>>27603

You resist the urge to step forward, despite her great beauty. You shake your head to aid in clearing it.

"I would love a reward, but I would very much like to not be eaten if I can help it."

Suddenly she grabs you up in a hug cooing. "Oh such a strong and smart you are, demons have fallen for my wiles but not you. You kept your head, despite it being wounded. One second little one I'll fix that."

She runs her long azure tongue across your lightly feathered head in a way that make your spine shiver. When she finishes you feel better.

As retracts her tongue she begins to speak again. "My, My you taste wonderful~ little one. As your reward for being so big strong and smart you get to serve me. I need someone not a total idiot to help tend things while I am busy. I trust that's fine, no?"

You nod your head on instinct, and she smiles such a wondrous smile. It makes you feel warm. The raises her hand and you feel more than see a spell form, suddenly you're in a dark room that smells…….off. You see a large bed with a drained corpse on it. You stare, only for the demoness to usher you a desk.

"Alright sweetie, I need you to work read ad organize these books for me. I have business around town. You're marked already so I know where you are, so don't run off cutie!"

She disappears again in a conflux of black energy.

>Allegiance: Saya'el(Lust Demon)

>Clear all wounds

>>27604

You roll aside from the death blow and leap at the demon. To your credit you fangs break the skin on his left hand, but he retaliates by using his sword to cleave you in two, then four. then all goes black.

>You are Dead.

>>27624

You head towards the manor with the flying stones, practicing your magic all the while. YOu make good progress with it, you feel like soon you'll be able to do more with it if you keep it up. However before you get close enough to get a good look a lesser demon swoops down from the rocks and lands in front of you. It's four wings and flaming skull of a head frightening you.

"What business do you have here, Imp?"

>>27627

The poor dumb smelly imp charges it's foe again, getting inside it guard and walloping it with the bone again, feeling a crack from the bone and a crunch from the other imp's jaw. It's hurting badly but still standing, and the bone club has cracked.

>>27643

The three-eyed imp tries to find a weapon and fails, It's foe scoring three gashes along it's left side while it was dallying about.

>gashed left side

>>27679

The carnage is still thick in some areas so the little acidic imp hides in wait of prey.

World Event: Frenzy wind down, with massive numbers of imps and in some cases demon dying, the birth frenzy is dying down. Demons are now searching intensely for imps of worth for food or servants. The time to decide where you stand for the newborns is coming.

Shadowrise is dropped, Tansen and wig both have 1 turn left. Redaeth Died.

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d1e98b No.27908

Dice rollRolled 81, 81 = 162 (2d100)

1 - Well, that went… better than expected. I'm still alive, and better still, in a place where I can exercise my intellect with relatively few interruptions! And my liege is not a callous, violent brute, but one with a more enlightened sensibility, though she is of an… odd sort. But I must not elate too much; I am still here in bondage after all. I must tend to her bookkeeping, and do it well. One must make a good first impression on the job.

[Do bookkeeping for Saya'el]

+Intellect 2

2 - That being done, the imp takes some time to get used to its new environment, adapting to Saya'el's brand of fiendish magic. If it is to remain here, it ought to attune itself for future improvement.

>>27907

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Divination 2, Dodge 1, Flight 1, Intellect 2

>Influence: None

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.27909

Dice rollRolled 94, 92 = 186 (2d100)

>>27907

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury: Pierced arm

>Shadow magic 3 (5/30)

1.2. Try that again, drain the imp's lifeforce

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d1e98b No.27921

Dice rollRolled 51, 92 = 143 (2d100)

>>27907

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder with a sore arm

and a gash on his left side

1/2. Alright, fuck this, I'm just going to grow and rip him in half

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d1e98b No.27924

Dice rollRolled 55, 70 = 125 (2d100)

>>27907

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

1-2.

The Slime does not hunt, for the silme is slow.

The Slime waits for prey to come to it.

It has time.

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d1e98b No.27934

Dice rollRolled 99, 63, 96, 80, 32, 68 = 438 (6d100)

>>27908

1

>>27909

2 3

>>27921

4 5

>>27924

6

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d1e98b No.27935

>>27907

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2 (3 at 21/30), Claws 2

>Influence:

The imp looks up at the lesser demon "Looking! Pretty building. Interesting stones. Curious."

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d1e98b No.27938

>>27935

The demon with the aflame skull spits, scorching the ground.

"The Lord's manor is not for you to gawk at imp. You going to apply for fealty, or are we going to have to kill you?"

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d1e98b No.27941

>>27938

"Fealty! Who master?"

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d1e98b No.27943

>>27941

"Gashrek the Great. Thing one, Thing Two, take him to the chancellor

The imps move to grab you.

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d1e98b No.27944

>>27943

Don't fight them, unless they try to harm me.

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d1e98b No.27945

>>27944

The imps grab you and march you behind the lesser demon. The march you through the manor and smack you whenever you try to move to much to look around. They take you thin but tall demon that has green skin with far too many arms.

"What's this?" a mellifluous voice asks. You can see no mouth on him.

After several explanations from the guards the demon start pacing around you and looking you over.

"Tell me little imp, why would you be a good servant for my lord Gashrek, and not just food?"

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d1e98b No.27946

>>27945

"Make shiny crystal. Working on making better. Fight good."

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d1e98b No.27948

>>27946

The many armed demon gestures with his hand and an imp is brought in. It's slavering at the mouth. "show me" it says and it undoes the imps binds and it charges you.

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d1e98b No.27949

Dice rollRolled 85, 64 = 149 (2d100)

>>27935

>>27948

1&2. Prepare for the charge using my armored arm, then at close range use crystal magic to pierce the imp's heart or head.

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d1e98b No.27950

Dice rollRolled 90, 6 = 96 (2d100)

>>27949

1 2

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d1e98b No.27952

This is a courtesy towards Red Philosophy and Redaeth.

Redaeth if you want to generate another imp you can. Just submit it.

Red Philosophy please either psot or let me know you are no longer interested in playing.

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d1e98b No.27953

>>27952

Could i join in?

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d1e98b No.27954

>>27953

You can, 3 turns afk and you get dropped. Keep starter imp inline with fluff.

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d1e98b No.27955

File: 1466910165223.jpg (16.81 KB,250x357,250:357,250px-Plaguebearer.jpg)

>Physical differences: See pic

>Magical differences: Has an innate ability to spread desiese wherever (s?)he goes.

>Body color: Green

Note you can only get up to 3 differences from norm total and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.27956

>>27955

>Innate abilities: Endurance 1, Disease 2

>Bonus: Foul- You spread disease far easier, but no one wants to get near you. At all. Ever.

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d1e98b No.27958

Dice rollRolled 92, 47 = 139 (2d100)

>Physical differences: See pic

>Magical differences: Has an innate ability to spread desiese wherever (s?)he goes.

>Body color: Green

>Innate abilities: Endurance 1, Disease 2

>Bonus: Foul- You spread disease far easier, but no one wants to get near you. At all. Ever.

Note you can only get up to 3 differences from norm total and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

1. Wade through the carnage, see if there are any Imps alive, or any that I could eat.

2. Find a weapon, no use fighting with my hands

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d1e98b No.27965

Dice rollRolled 64 (1d100)

>>27958

1

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d1e98b No.27967

>>27908

The birdlike imp immediately goes to work on the paperwork. It is primarily a ledger of interactions, essence changing hands, who bought what for how much, and what others owe. The Carnal nature of the interactions only reaches the imp as the end of the task approaches. Thus the imp meditates to try and clear it's head. So as to not be distracted by it's mistress. it goes very well. However will mediating it hears someone breaking into the house. Two imps, to be exact. The bid quickly grabs the dagger that serves as the letter opener on the desk.

+Clarity I

+Weapon:Dagger

>>27909

The green imp sends streams of shadow into the other imp, causing it's skin to change colors. However it fails to heal the wounds on the arm since they are still pierced while more bones spikes embed into the imp's legs. The green imp's foe is breathing heavily, and opts to charge instead of hanging back any more.

+pierced leg.

>>27921

The three eyed imp triggers it's growth magic as it's foe move to attack. With the extended range and improved strength, the imp grabs the centauroid by the arm and slams it up and down repeatedly, ripping off an arm and breaking two legs of the hapless prey while it's at it. The the imp shrinks down to normal. It's prey is still alive but hurt, badly.

>>27924

An imps crosses the slimy imp's path, and get's itself grabbed for the trouble. It fights free but is now missing a foot. The slimy has crippled it's prospective prey.

>>27949

The crystalline imp shoots shards of crystal into the slavering imps chest and throat. The rabid imp respond by stabbing the crystalline imp in the chest with a bone shard that pierces it's armor with brute force. The shards are being seemingly pushed out of the foam mouthed imp now however….

+Injury: Pierced chest

>>27958

The plagued imp grab a bone club. The picks a fight with an imp so it can eat.

+weapon: Bone club

Wigg55 and tansen are dropped, Red Philosophy has 2 turns left to post. Redeath can resubmit an imp if so desired.

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d1e98b No.27972

Dice rollRolled 15, 9 = 24 (2d100)

>>27967

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2 (3 at 21/30), Claws 2

>Influence:

Injury: Pierced chest

It's regenerating!

1&2. Continue to fire a hail of shards into it and try and gain distance.

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d1e98b No.27974

Dice rollRolled 63, 29 = 92 (2d100)

1/2 - Conflict. I should have known it would come eventually. Well, consider this a test then. Fortunately I can preempt where these vagrants are headed, and using that information ambush them effectively, giving me advantage and the element of surprise.

>+Divination 2, Intellect 2

>>27967

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Clarity 1, Divination 2, Dodge 1, Flight 1, Intellect 2

>Influence: None

>Inventory: Dagger

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.27975

Dice rollRolled 27, 37 = 64 (2d100)

>Physical differences: See pic

>Magical differences: Has an innate ability to spread desiese wherever (s?)he goes.

>Body color: Green

>Innate abilities: Endurance 1, Disease 2

>Bonus: Foul- You spread disease far easier, but no one wants to get near you. At all. Ever.

+weapon: Bone club

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

1-2: Smash his head in with the club.

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d1e98b No.27976

Assuming there are two place empty, submitting an Imp to join the shenanigans. If no spaces available, my apologies.

>Physical differences: Centipede Form (1 Point)

>Magical differences: Ice Affinity (2 points)

>Body color: A bright, near-white blue.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.27977

Dice rollRolled 63, 51 = 114 (2d100)

>>27967

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

1-2. The slime crawls out the hole. It slithers to coat and smother the rest of its meal.

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d1e98b No.27978

>>27976

>Innate abilities: Speed 1, Ice 2

>Bonus: Centaroid:More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

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d1e98b No.27981

Dice rollRolled 32, 28 = 60 (2d100)

>>27978

>Physical differences: Centipede Form (1 Point)

>Magical differences: Ice Affinity (2 points)

>Body color: A bright, near-white blue.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>Allegiance:

>Innate abilities: Speed 1, Ice 2

>Influence:

1+2

I rear up and look around. What do I see?

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d1e98b No.27985

Dice rollRolled 66, 18 = 84 (2d100)

>>27967

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder with a sore arm

and a gash on his left side

1/2. Not fucking with this, strangle him to death then eat him, ==AFTER== I make sure he is dead

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d1e98b No.27999

Dice rollRolled 66, 47, 53, 7, 42, 39, 52, 33, 35 = 374 (9d100)

>>27972

1 2

>>27974

3 4

>>27975

5

>>27977

6

>>27981

7

>>27985

8 9

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d1e98b No.28008

Dice rollRolled 88, 58 = 146 (2d100)

>>27967

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury: Pierced arm, Pierced Leg

>Shadow magic 3 (5/30)

1.2. Use shadow magic to aid a dodge to the side of the charging imp and attempt to finish it off as it passes by.

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d1e98b No.28009

Dice rollRolled 27, 91 = 118 (2d100)

>>28008

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d1e98b No.28019

>>27972

You try to shape another spell at the imp, it responds by biting your arm them jamming the boneshard on the other arm into the imp's chest. Then it lifts the fractalline imp up and slam it to ground. The crystal imp nearly passes out from the force and shock.

>Bleeding, winded, concussed

>>27974

The imp casts it mind into the shadow off the future briefly. The imps are heading to the desk! Your divination is confirmed when one of the imp asks "Whyz da boss wants dese papahs enewayz?" The other imp simply responds with "Quiet." and cuffs the questioner on the head.

>>27975

The ugly bloated imp misses cleanly with the bone club. Thankfully it's prey is too busy dodging to counter it's assault.

>>27977

The slimy imp luche's out of it's hidey hole and assaults it prey, coating parts of it in acid before a rock hits it in the gut and makes it back off.

>>27981

The tauroid imp rears up and see a charnel field. Body parts and ichor everywhere. Roaming imps and demons searching for food and other things. The imp was so distracted that it missed an imp sneaking up on it and clubbing it in the back.

>Bruised back

>>27985

The three eyed imp reaches down towards it's stricken pray. It wraps it's meaty fingers around the neck, then abruptly snap the head to the side. The imp smiles as the light of life flees the tauroid's eyes.

>>28008

The green imp uses attempt to use shadow magic to dodge to the side, however there is a lack of coverage issue and it's foe can still see it clearly. The green imp hits the bony imp in the mouth even as the other imp pushes it's fingers into the green imps arm hole and pulls.

>Agony

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d1e98b No.28022

Dice rollRolled 32, 49 = 81 (2d100)

>>28019

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2 (3 at 21/30), Claws 2

>Influence:

Injury: Pierced chest, Bleeding, Winded, Concussed

1&2. Put my arms in defense and begin to spray crystal shards as fast as I can into the imp.

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d1e98b No.28025

Dice rollRolled 26, 35 = 61 (2d100)

>Physical differences: See pic

>Magical differences: Has an innate ability to spread desiese wherever (s?)he goes.

>Body color: Green

>Innate abilities: Endurance 1, Disease 2

>Bonus: Foul- You spread disease far easier, but no one wants to get near you. At all. Ever.

+weapon: Bone club

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

1-2. My magic is likely making him woozy, I should take advantage

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d1e98b No.28028

Dice rollRolled 76, 32 = 108 (2d100)

>>28019

>Physical differences: Centipede Form (1 Point)

>Magical differences: Ice Affinity (2 points)

>Body color: A bright, near-white blue.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>Allegiance:

>Innate abilities: Speed 1, Ice 2

>Influence:

1: Distance myself! Make a break for it, and run ahead.

2: Turn around and Ice him! I think the basic spell is Ice Ball? Ice Spear? Avalanche of a Thousand Truths?

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d1e98b No.28029

>Physical differences: 4 wings. A pair of larger wings above and a pair of smaller ones bellow.

>Magical differences: Magically enhanced movement

>Body color: Dark gray

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.28030

>>28029

>Innate abilities: Flight 2, Haste 1

>Bonus: Flier: You gain a bonus to some actions while in the air, and a malus to some while on the Hellscape(dirt,stone, soil, etc.)

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d1e98b No.28031

>Physical differences: 4 wings. A pair of larger wings above and a pair of smaller ones bellow.

>Magical differences: Magically enhanced movement

>Body color: Dark gray

>Rank: High Imp

>Name: Nameless

>Innate abilities: Flight 2, Haste 1

>Bonus: Flier: You gain a bonus to some actions while in the air, and a malus to some while on the Hellscape(dirt,stone, soil, etc.)

1: Carefully scout around ready to jump away at any sign of danger

2:Aproach any items of interest or heavily wounded imps I find

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d1e98b No.28032

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d1e98b No.28033

Dice rollRolled 47, 62 = 109 (2d100)

Here is my rolls

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d1e98b No.28034

Dice rollRolled 59, 37 = 96 (2d100)

1/2 - Well I'm not about to lose my job because of some brainless, thieving lunks. Hide in the shadows until they arrive at the desk, then strike unseen. Go after the larger imp first, hopefully the element of surprise will be enough to get a good shot in with my knife.

>>28019

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Clarity 1, Divination 2, Dodge 1, Flight 1, Intellect 2

>Influence: None

>Inventory: Dagger

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.28035

Dice rollRolled 89, 56, 27, 11, 21, 10, 70 = 284 (7d100)

>>28022

1 2

>>28025

3

>>28028

4

>>28031

5

>>28034

6 7

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d1e98b No.28038

Dice rollRolled 54, 23 = 77 (2d100)

>>28019

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

1-2. Wait and watch the acid slow down the prey, then go to smother it again anew.

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d1e98b No.28066

Dice rollRolled 34, 100 = 134 (2d100)

>>28019

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder with a sore arm

and a gash on his left side

1. Time to eat

2. Then find some more prey

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d1e98b No.28084

Dice rollRolled 5, 81 = 86 (2d100)

>>28038

1

>>28066

2

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d1e98b No.28409

>>28022

The rabid imp charges grabbing the crystalline imp's arms, only to get sprayed with multiple shards of fractilline death as close range. Unfortunately it's grip on the imp's arm is solid, and despite being repulsed it comes back with the blue imp's hand.

-lose left hand.

>>28025

Again nothing much happens as the big bloated green imps continues to miss with it's club. It's foe seems slightly slower though, whether that is because of magic or exhaustion is up for debate.

>>28028

The tauroid imp dances out of range and shoots an ice spike at it's foe. Which tries to dodge only for the shard to end up in it's arm.

(remember to add injuries)

>>28031

The four winged imp flies around and finds several corpses and three heavily wounded imps in a small area. Perfect for eating.

>>28034

The birdlike imp attacks from shadows, quickly slitting the throat of the larger imp with one strike of it's letter opener. On instinct the other imp leaps away and squares itself for a fight.

>>28038

The prey has little life left to give as it is smothered mercilessly and partially dissolved. The oozing imp still has food.

>>28066

The three eyed imp eats it's foe. Earning little but healing the gash in it's left side.

When it goes to find more food it see a glorious sight. A large demon struck down by another, who rips out the former's heart before leaving. Food.

>Demonhood 4/50

>remove sore arm and gash on left side.

Anniria has two turns to post.

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d1e98b No.28410

Dice rollRolled 79, 89 = 168 (2d100)

>>28409

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

1-2. Delicious food.

Drag it into the hole and eat it.

The slime has food.

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d1e98b No.28411

Dice rollRolled 10, 99 = 109 (2d100)

1/2 - One on one, much fairer. End this cur before it can retaliate with any meaningful force. If it tries to strike first, sidestep it and go for a conciliatory attack on the flank. Weaken and destabilize the creature until it is safe to take it out.

>+Dodge 1

>>28409

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Clarity 1, Divination 2, Dodge 1, Flight 1, Intellect 2

>Influence: None

>Inventory: Dagger

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.28416

Dice rollRolled 9, 71 = 80 (2d100)

>>28409

>Physical differences: Centipede Form (1 Point)

>Magical differences: Ice Affinity (2 points)

>Body color: A bright, near-white blue.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>Allegiance:

>Innate abilities: Speed 1, Ice 2

>Influence:

>Injuries

+Bruised back

1+2. Ice Spike the Tyke.

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d1e98b No.28425

Dice rollRolled 67, 44 = 111 (2d100)

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder

1/2. Well it be a shame to let this feast go to waste.

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d1e98b No.28426

Dice rollRolled 42 (1d100)

>>28425

demonhood 4/50*

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d1e98b No.28441

Dice rollRolled 85, 87 = 172 (2d100)

>>28409

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2 (3 at 21/30), Claws 2

>Influence:

Injury: Pierced chest, Bleeding, Winded, Concussed, lost left hand.

1&2. Keep my distance and keep firing to slow it down.

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d1e98b No.28442

Dice rollRolled 21, 85, 65, 68, 76, 73, 59, 82 = 529 (8d100)

>>28410

1

>>28411

2

>>28416

3

>>28425

4 5 6

>>28441

7 8

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d1e98b No.28489

>>28410

The slimy imp devours it's prey in the little hole. Filling.

+Demonhood(3/30)

+Stealth(4/10)

>>28411

The other imps swings at the knife wielding avian, catching his side with a quick punch. The bird Counters by stabbing the imp in the shoulder causing the limb to stop moving. The imp backs up quickly taking new measure of it's foe.

>>28416

Another ice spike hit the assaulting imp in the left leg, despite it's efforts to dodge. However the tauroid imp feels it's magic running low.

>>28425

You run too the fallen demon's delicious nutritious corpse. You start to eat you fill however you hear others also eating the demon's corpse as well…..

>>28441

The crystalline imp hit's it foe with several darts as it was reeling, driving it back further and wounding it. The many armed demon finally says "Enough" and makes an imperious gesture, and everything goes black.

The crystalline imp wakes up in a small room with a dead imp corpse and very little else. It has been bandaged. It's magic feels stronger after it's desperate use.

+bandaged

+Crystal magic (24/30)

Anniria has 1 turn to post, Franz and Astarthe have 2

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d1e98b No.28490

Dice rollRolled 60, 47 = 107 (2d100)

>>28489

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

+Demonhood(3/30)

+Stealth(4/10)

1-2. The feeling of fullness is satisfying, and brief.

In a short while, slime is hungry again, and goes to another hole. To wait for more prey.

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d1e98b No.28491

File: 1469393646262.gif (375.32 KB,1045x866,1045:866,1463374319680.gif)

Dice rollRolled 49, 39 = 88 (2d100)

>>28489

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder

1. THIS IS MY CORPSE, BACK THE FUCK OFF OR FOLLOW ME, OTHERWISE I'LL RIP YOU IN TWO

2. And if they don't join me and heel, start ripping and tearing

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d1e98b No.28492

Dice rollRolled 78, 38 = 116 (2d100)

1/2 - One arm is out. Keep circling him, staying in the area of the lame arm, never giving him a good angle with the useful one. Liberal use of wings to keep him occupied in three dimensions ought to wear him out and weaken his guard. Then I'll go for the throat.

>>28489

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Clarity 1, Divination 2, Dodge 1, Flight 1, Intellect 2

>Influence: None

>Inventory: Dagger

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.28493

Dice rollRolled 78, 82 = 160 (2d100)

>>28489

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 2 (3 at 24/30), Claws 2

>Influence:

Injury: Pierced chest, Bleeding, Winded, Concussed, lost left hand, bandaged.

1&2. Eat the dead imp and observe the situation.

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d1e98b No.28494

Dice rollRolled 52, 16 = 68 (2d100)

>>28489

>Physical differences: Centipede Form (1 Point)

>Magical differences: Ice Affinity (2 points)

>Body color: A bright, near-white blue.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>Allegiance:

>Innate abilities: Speed 1, Ice 2

>Influence:

>Injuries

+Bruised back

1. With my foe suitably weakened, it's time to engage in close range. Charge in and aim for the face!

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d1e98b No.28495

Dice rollRolled 17, 56, 87, 53, 64, 64 = 341 (6d100)

>>28490

1

>>28491

2 3 4

>>28492

5

>>28494

6

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d1e98b No.28516

Dice rollRolled 81, 54 = 135 (2d100)

>>28409

>Physical differences: See pic

>Magical differences: Has an innate ability to spread desiese wherever (s?)he goes.

>Body color: Green

>Innate abilities: Endurance 1, Disease 2

>Bonus: Foul- You spread disease far easier, but no one wants to get near you. At all. Ever.

+weapon: Bone club

Don't fill out or you get eaten by a wandering demon

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

1-2. Continue beating his ass

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d1e98b No.28517

Dice rollRolled 63 (1d100)

>>28516

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d1e98b No.28518

File: 1469488152007.jpg (233.87 KB,555x581,555:581,nurgle-plaguetoad.jpg)

>>24648

Physical differences: Squishy,Toxic, Smelly

Magical differences:

Body color: Dark Green

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d1e98b No.28519

>>28518

>Innate abilities: Poison I, Regeneration I, Endurance I

>Bonus: Foul: huge minuses to talking to others, because damn son you ugly. But your wounds tend to be less serious.

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d1e98b No.28521

Dice rollRolled 652 (1d1000)

>Physical differences: Very small, very round. One eye, two legs, four arms.

>Magical differences: Surprise me. (Rolling a d1000 for good measure.)

>Body color: Beige

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d1e98b No.28522

Dice rollRolled 52, 35 = 87 (2d100)

>>28518

Physical differences: Squishy,Toxic, Smelly

Magical differences:

Body color: Dark Green

Innate abilities: Poison I, Regeneration I, Endurance I

Bonus: Foul: huge minuses to talking to others, because damn son you ugly. But your wounds tend to be less serious.

—–

1. So hungry, must find food food is good.

2. Too open, too big must find hiding hole, must be safe.

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d1e98b No.28523

>>28521

>Innate abilities: Speed I, Dodge I, Light I

>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.

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d1e98b No.28525

Dice rollRolled 70, 33 = 103 (2d100)

>Physical differences: Very small, very round. One eye, two legs, four arms.

>Magical differences: LIGHT MAGIC, SO SAY CURIOUS

>Body color: Beige

>Innate abilities: Speed I, Dodge I, Light I

>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.

1. Look for cover, not like bed sheets kind of cover, but a good hiding space. Do I even know what bed sheets are? Shit, I'm in the underworld or something. I might not even understand that either. Right. Cover. Remember, I'm looking for hiding places, not bed sheets. Though if my hiding place does happen to include a bed and subsequently bed sheets, I'm totally okay with that too.

2. Look for something to bash some skulls with. You know, really knock some heads. I'm a bad dude with a bad 'tude and I can't go skull crushin' 'til I got my sweet bashin' tools, ya dig? A shovel would be an acceptable tool, for example. Or any blunt object I can find. Something sharp is also acceptable considering I could get a guy right though the head. Right in the brains, ya know? Real gory stuff.

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d1e98b No.28526

Dice rollRolled 44, 52 = 96 (2d100)

>>28522

1

>>28525

2

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d1e98b No.28527

>>28522

The fat smelly squalid imp manages to find the eviscerated remains of a fat smelly platypus like imp. Whatever killed it is probably long gone, so it grabs the remains and eats.

+Demon hood(1/30)

However as it leaves to find a hole to hide in and rest it is confronted with another imp, very much alive and ravenously hungry. Has to be to look at the dark green imp like food.

>>28525

The little beige imp finds a picked clean skeleton to hide in. It decides to call this skeleton "Home Base" for some reason.

It then goes out to find a weapon, only to nearly trip over an imp feeding on the corpse of Blue imp. The other imp is not impressed and swings at the little imp.

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d1e98b No.28528

Dice rollRolled 64, 29 = 93 (2d100)

>>28527

Physical differences: Squishy,Toxic, Smelly

Magical differences:

Body color: Dark Green

Innate abilities: Poison I, Regeneration I, Endurance I

Bonus: Foul: huge minuses to talking to others, because damn son you ugly. But your wounds tend to be less serious.

—–

1/2. You in my hole get out of my hole. If you no get out me will eat you.

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d1e98b No.28529

Dice rollRolled 83, 24 = 107 (2d100)

>>28527

>Physical differences: Very small, very round. One eye, two legs, four arms.

>Magical differences: LIGHT MAGIC, SO SAY CURIOUS

>Body color: Beige

>Innate abilities: Speed I, Dodge I, Light I

>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.

1. Well, this is certainly a less than optimal scenario. Only here for a short time and already someone seems to be harassing me. I'm going to shine some light in his eyes, try and dodge, maybe run away. Seems like a good idea. It's like they say, sticks and stones will break your bones, and staying to fight isn't the best idea either.

2. How about that weapon business? Could use a good ol' rock or a good ol' axe on that guy. He's not so tough when I am using a weapon up against him, I bet.

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d1e98b No.28530

Dice rollRolled 26, 29 = 55 (2d100)

>>28528

1

>>28529

2

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d1e98b No.28609

Dice rollRolled 58, 11 = 69 (2d100)

>>28489

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury: Pierced arm, Pierced Leg, Agony

>Shadow magic 3 (5/30)

1.2. Eat the other imp alive if I have to I will not lose

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d1e98b No.28610

Dice rollRolled 58, 40 = 98 (2d100)

>>28609

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d1e98b No.28626

>>28490

The imp moves to find another hole. It finds one some ways away but no prey wanders by.

>>28491

The three other imps, one black with fangs, one green with many eyes, and one silver with metal claws all look at you, and then move to attack.

>>28492

The bird imp continues to press it's advantage staying to the weak side of it's foe. Using it's wing s and speed to press the foe. Eventually the wounded imp slips, a single moment of infirmity. That is all it takes for the bird to carve out it's throat.

The bird crows in delight, but realizes that the blood in getting all over the place. Mistress might be annoyed at this. At least the books are safe.

>>28493

The crystalline imps eats the corpse. It cannot feel the demonic spark growing in it. Instead it feels the energy directed to it's bandages, healing it and restoring it's maimed body. It's hand regrows, the holes in it's hide mended. It can feel the channel of it's magic more clearly now as well. Eventually a demon comes out and opens the door. "You ate your fill good. Ditch those bandages, it's to get you branded lil guy."

>>28494

The Ice blue imps charges, Only for it's prey to throw itself aside.

>>28516

The plagued imp finally manages to connect with it's club breaking the normal imp's arm and making it's ichor turn sickly green. Still the imp fights on despite it's poor health.

>>28528

The incredibly hungry imp swings at it's would be prey, and misses badly. It's furor too be fed making it over reach.

>>28529

The tiny imp flashes it's foe with light then runs quickly. back to HOME BASE. he imp manages to jury rig a small bone club from the bones of it's home.

+Small bone club

>>28609

The Neon green imp and it's foe grapple each other. The green imp in pain but it's foe is tired. Neither side gains ground despite their best efforts.

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d1e98b No.28627

Astarthe has 1 turn left to post.

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d1e98b No.28628

>>28493

>remove all injuries

>gain Crystal magic III

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d1e98b No.28629

Dice rollRolled 6, 3 = 9 (2d100)

>Physical differences: Very small, very round. One eye, two legs, four arms.

>Magical differences: LIGHT MAGIC, SO SAY CURIOUS

>Body color: Beige

>Innate abilities: Speed I, Dodge I, Light I

>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.

>Inventory: Small Bone Club

1. Find that one motherfucker and bash him with my new invention: The Small Bone Club. Shit's gonna get fucked.

2. Eat that one motherfucker I bashed with my new invention: The Small Bone Club. Shit's gonna get delicious.

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d1e98b No.28634

Dice rollRolled 78, 22 = 100 (2d100)

>>28626

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance:

>Innate abilities: Armor 2, Crystal Magic 3, Claws 2

>Influence:

Injury:

1&2. Follow along.

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d1e98b No.28661

Dice rollRolled 42, 22 = 64 (2d100)

>>28626

Physical differences: Squishy,Toxic, Smelly

Magical differences:

Body color: Dark Green

Innate abilities: Poison I, Regeneration I, Endurance I

Bonus: Foul: huge minuses to talking to others, because damn son you ugly. But your wounds tend to be less serious.

Demonhood 1/30

—–

1/2. EAT EAT EAT!

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d1e98b No.28662

Dice rollRolled 37, 33 = 70 (2d100)

1/2 - Blood everywhere! And a pair of corpses, too. Mistress wouldn't want these dirtying her halls. Something must be done to get rid of them.

Surely Mistress would not object if I had a quick lunch break.

>>28626

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Clarity 1, Divination 2, Dodge 1, Flight 1, Intellect 2

>Influence: None

>Inventory: Dagger

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.28676

YouTube embed. Click thumbnail to play.
Dice rollRolled 60, 37 = 97 (2d100)

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder

1/2. I use my grow magic and grow to the size of a lesser demon, while shouting "WELCOME TO THUNDERDOME BITCH!" and leap at the first imp, intent to use him as a bat to beat the others into submission

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d1e98b No.28682

Dice rollRolled 52, 23 = 75 (2d100)

>>28626

>Physical differences: Centipede Form (1 Point)

>Magical differences: Ice Affinity (2 points)

>Body color: A bright, near-white blue.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>Allegiance:

>Innate abilities: Speed 1, Ice 2

>Influence:

>Injuries

+Bruised back

1+2. Speed is my greatest asset right now, so keep Charging! I shall consume his flesh!

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d1e98b No.28738

Dice rollRolled 6, 99 = 105 (2d100)

>>28626

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury: Pierced arm, Pierced Leg, Agony

>Shadow magic 3 (5/30)

1.2. Eat the other imp alive if I have to I will not lose

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d1e98b No.28742

Dice rollRolled 7, 24 = 31 (2d100)

>>28626

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

+Demonhood(3/30)

+Stealth(4/10)

1-2. The Slime will try something new.

It will wait at the top of a cave and stick itself to the surface, and drop on something.

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d1e98b No.29230

Dice rollRolled 90, 38, 38, 29, 12, 8, 89, 43, 21, 11, 97, 9, 67, 26 = 578 (14d100)

>>28629

1

>>28661

2

>>28662

3

>>28676

4-5 6-7 8-9 10

>>28682

11

>>28738

12-13

>>28742

14

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d1e98b No.29240

>>28629

The small imp tries to track down the imp it fled from, however it's quarry is long gone. As the small cyclopean ponders how to find foo it hears a sinister laugh behind it.

>>28634

The imp follows along to a forge with a shining blue flame. The smith looks at the demon who nods. The crystalline imp is suddenly afflicted with a searing pain and blacks out. When it wakes it is once again in a small room. There is a brand on it's chest.

>Allegiance: Gashrek the builder (branded)

>>28661

The fouled imp tries to eat it's prey but misses it's mark. It's foe likewise miss it's strikes largely too. How boring.

>>28662

The bird imp devours the corpses of it's foes. It is slightly messy but the papers stay clean.

Once the imp is finish it hears the suave and seductive voice of it's mistress clearing her throat. It looks up seeing her azure flesh clad in tight black agarments that did little to hide her modesty."My, My, what happened here little one?"

>>28676

The three eyed imp grows and grabs the black fanged imp before it can react, throwing it bodily into the Silver one with metal claws, knocking them off the corpse and stunning both of them, as the green many eyed imp shoots an arrow of acid at the skull faced imp scoring it in the side.

+Wounded side

>>28682

The centaur like imps charges, only to miss its attack and get tripped.

>Stunned

>>28738

The desperate acid green imp uses it shadow magic to drain it's foe who falters and give way against it's foe. It is bore down to the ground exhausted.

>>28742

The slimy imp tries to stick to the top of the hole. Which is incredibly easy given how small it is. Sadly nothing comes by.

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d1e98b No.29253

YouTube embed. Click thumbnail to play.
Dice rollRolled 38, 82 = 120 (2d100)

>>29240

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder with a wounded side.

1/2. "You want some of this! You want some of this, okay mother fucker, here comes the pain!"

rip, tear, break his arms, rip off his legs, make him eat his own intestines, etc. etc.

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d1e98b No.29254

Dice rollRolled 63, 67 = 130 (2d100)

>Physical differences: Very small, very round. One eye, two legs, four arms.

>Magical differences: LIGHT MAGIC, SO SAY CURIOUS

>Body color: Beige

>Innate abilities: Speed I, Dodge I, Light I

>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.

>Inventory: Small Bone Club

1. Turn around and get ready to flash n' bash.

2. Flash n' bash.

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d1e98b No.29255

Dice rollRolled 77, 89 = 166 (2d100)

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

+Demonhood(3/30)

+Stealth(4/10)

1-2. Slime is patient.

It can wait.

Wait for prey to walk beneath, then drop on them.

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d1e98b No.29260

Dice rollRolled 63, 100 = 163 (2d100)

>>29240

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance: Gashrek the builder (branded)

>Innate abilities: Armor 2, Crystal Magic 3, Claws 2

>Influence:

Injury:

1&2. Nothing to do but wait. Might as well practice my Crystal magic.

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d1e98b No.29286

Dice rollRolled 54, 16 = 70 (2d100)

>>29240

>Physical differences: Centipede Form (1 Point)

>Magical differences: Ice Affinity (2 points)

>Body color: A bright, near-white blue.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>Allegiance:

>Innate abilities: Speed 1, Ice 2

>Influence:

>Injuries

+Bruised back

>Stunned

1+2. Not good Not good Not good. Lash about blindly, he's gonna Coup De Grace me!

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d1e98b No.29299

Dice rollRolled 60, 76 = 136 (2d100)

1/2 - There were… intruders, my lady. They endeavored to steal from your halls, but I saw to it that they went unrewarded. I do apologize for the mess. The threat has been managed, however. Is there anything else you may need of me, mistress?

>Grovel for the Demon in the hopes she doesn't kill me for letting imps in

>>29240

>Physical differences: Avian physiology

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Clarity 1, Divination 2, Dodge 1, Flight 1, Intellect 2

>Influence: None

>Inventory: Dagger

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.29303

Dice rollRolled 26, 77, 28, 100, 99, 67, 67, 44, 71, 40, 44, 93 = 756 (12d100)

>>29253

1-2 3-4 5-6

>>29254

7-9

>>29255

10

>>29260

11

>>29286

12

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d1e98b No.29326

Dice rollRolled 46, 59 = 105 (2d100)

>>29240

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury: Pierced arm, Pierced Leg, Agony

>Shadow magic 3 (5/30)

1.2. go through with my threat and actually eat the damn thing alive.

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d1e98b No.29398

Dice rollRolled 47, 81 = 128 (2d100)

>>29326

1 2

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d1e98b No.29575

>>29253

The two imps thrown into each other start fighting amongst themselves, ignoring you are the skull headed imp and the green imp with many eyes. The skull headed imp charges hoping to eke out a few more seconds of growth to deal a great amount of damage to it's foe, however the green imp hits it directly in the face with its acid blast, blinding the skulled imp entirely.

>Injury: Blinded, No face, Grea pain

>>29254

You turn around to se a lesser demon standing behind. He ahs a big ass blade, you try to flash him but he simply flicks you on the head and knocks you over. He laughs. "Try again little one."

>>29255

The slimy imp waits in it's cramped hidey hole, clinging to the celling and floor. Eventually a imp walks by and is grabbed. However it struggles greatly.

>>29260

The crystalline imp practices its magic, and suddenly it all clicks. The magic, shaping it, making it stronger. It gathers mana into itself and shapes. A Spear is made, honed to a singular point, and grasped firmly into the imp's hands as if made for it. The imp can here someone coming to it's cell at a great pace.

+Crystal Magic V

+Crystal spear(nameless)

>>29286

The imp takes several kicks to the front but still manages straddle the tauroid imps face and start punching.

+injury: Concussed, bruised face

>>29299

Your lady laughs, a sound that brings to mind the tinkling of crystal and the whisper of silk. "Oh dear, it seems I forgot to reset the wards of my home little one. You did very well, even if you seem to be messy eater. We will need to work on that. Here let me give you a proper reward. She lifts the bird like imp up and kisses it on the beak. The imp feels smarter and stronger. "So what did they want little bird? and did you finish looking through the books?" Your mistress queries.

+2 to any ability(s) not to surpass level 3

>>29326

The acid green imp tries to devour it's prey alive, sadly it's foe smacks it off of it in sheer desperation. it's terror of death lending it enough strength to get up, barely. The fight renews.

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d1e98b No.29577

Dice rollRolled 3, 4 = 7 (2d100)

>>29575

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance: Gashrek the builder (branded)

>Innate abilities: Armor 2, Crystal Magic 5, Claws 2

>Items: Crystal spear(nameless)

>Influence:

Injury:

1&2. Try and practice with the spear while I wait for whoever it is.

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d1e98b No.29585

Dice rollRolled 81, 75 = 156 (2d100)

1/2 - The imps wings feel stronger, more responsive, and the demon's kiss brings greater clarity and introspection to its mind. It bows its beak in thanks and deference. "They said they were after papers, my liege, though they said not what manner. And yes, all has been done, I hope to your satisfaction."

>>29575

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Clarity 2, Divination 2, Dodge 1, Flight 2, Intellect 2

>Influence: None

>Inventory: Dagger

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.29586

Dice rollRolled 88, 70 = 158 (2d100)

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

+Demonhood(3/30)

+Stealth(4/10)

1-2. Yes, struggle more! Fight more.

The longer it struggles, the more time the acid can melt it. Wrestle with it, coat it, the prey will be eaten soon.

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d1e98b No.29594

Dice rollRolled 33, 91 = 124 (2d100)

>>29575

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-Three eyed pussy pounder with a wounded side.

1/2. Well, Aside from getting fucked over by some power on high, who probably has a small penis or something, I guess I should grab the prick in front of me and beat him to death

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d1e98b No.29628

Dice rollRolled 97, 61 = 158 (2d100)

>>29575

>>Physical differences: Centipede Form (1 Point)

>>Magical differences: Ice Affinity (2 points)

>>Body color: A bright, near-white blue.

>>Rank: High Imp

>>Name: Nameless (names will not be acquired until you become a true demon)

>>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>>Allegiance:

>>Innate abilities: Speed 1, Ice 2

>>Influence:

>>Injuries

>+Bruised back

>+Stunned

>+Concussed, bruised face

1+2. Getting woozy! See if I can roll over and get on top of him, and deliver some punches to HIS face!

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d1e98b No.29630

Dice rollRolled 28, 78, 74, 53, 90, 72, 36, 62, 75, 31 = 599 (10d100)

>>29577

1

>>29585

2

>>29586

3

>>29594

4-5 6-7 8-9

>>29628

10

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d1e98b No.29693

Dice rollRolled 41, 78 = 119 (2d100)

>>29575

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury: Pierced arm, Pierced Leg, Agony

>Shadow magic 3 (5/30)

1.2. Kill the imp, absorb it's powers with shadow magic

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d1e98b No.29787

Dice rollRolled 26, 86 = 112 (2d100)

>>29693

1 2

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d1e98b No.29796

>>29577

The crystalline imp trips and falls when it tries to swing it's new spear. Ow. Two guards come into this run in and grab the imp bodily while it is done while the other grabs the spear.

>>29585

Saya'el looks over you work and nods. "Very good little one. I knew you had talent." She writes a note down. "I need you to make a run to a few people in the town. Just tell them they are on notice. Don't let anyone stop or intercept you little one. " She then gives you directions.

>>29586

The slimy imp holds on as best it can, but it's on nature means it's prey slips out of it's grasp. However it is hurt now, You acid doing it's work.

>>29594

>You did not mark your injuries

The faceless imp tries to focus through the pain and grab it's prey. It manages to do it, but get an acid bolt to the stomach for it's efforts. (growth has worn off)

>Wounded stomach(acid burns)

>>29628

The insectoid taur imp in a fit of irrational rage punches the imp straddling it repeatedly, knocking loose teeth and more importantly sending it reeling and away, so it no longer straddles it's prey.

>>29693

The Acid Green imp finally manages to overpower the foe with shadow magic. However it is in great pain and completely exhausted, so it cannot eat yet.

+Exhausted

Franz has 2 turns to post,.

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d1e98b No.29797

Dice rollRolled 16, 6 = 22 (2d100)

>Physical differences: Very small, very round. One eye, two legs, four arms.

>Magical differences: LIGHT MAGIC, SO SAY CURIOUS

>Body color: Beige

>Innate abilities: Speed I, Dodge I, Light I

>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.

>Inventory: Small Bone Club

1,2. Hit the lesser demon! He told me to try again. I'll break his fuckin' shins.

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d1e98b No.29799

Dice rollRolled 47, 55, 59, 50 = 211 (4d100)

>>29797

1-2-3-4

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d1e98b No.29801

>>29799

The tiny imp get up tries again. It fails utterly, it's bone club simply breaking on the Demon's hide. "Hmm you got spunk, but no brains. Tell ya what lil guy IF you can reach that rock waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay the way over there, I'll let you live." The large demon pointing to a very far away rock.

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d1e98b No.29802

Dice rollRolled 13, 18 = 31 (2d100)

>>29801

>Physical differences: Very small, very round. One eye, two legs, four arms.

>Magical differences: LIGHT MAGIC, SO SAY CURIOUS

>Body color: Beige

>Innate abilities: Speed I, Dodge I, Light I

>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.

>Inventory: Small Bone Club

1,2. Well, time to show off my speed. Gotta get to that rock if I want to impress.

+Speed I

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d1e98b No.29806

Dice rollRolled 91, 94 = 185 (2d100)

>>29796

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance: Gashrek the builder (branded)

>Innate abilities: Armor 2, Crystal Magic 5, Claws 2

>Items: Crystal spear(nameless)

>Influence:

Injury:

1&2. Follow along. Not like I have a choice.

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d1e98b No.29807

Dice rollRolled 60, 75 = 135 (2d100)

>>29796

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance: Gashrek the builder (branded)

>Innate abilities: Armor 2, Crystal Magic 5, Claws 2

>Items: Crystal spear(nameless)

>Influence:

Injury:

1&2. Follow along. Not like I have a choice.

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d1e98b No.29810

Dice rollRolled 18, 23 = 41 (2d100)

>>29796

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

+Demonhood(3/30)

+Stealth(4/10)

1-2. Slither after him! Pick up more of my acid slime and throw it at him, and try to grab his legs.

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d1e98b No.29811

File: 1471913830880.png (63.56 KB,816x979,816:979,capra_demon_wip_by_pynde-d….png)

Dice rollRolled 58, 51 = 109 (2d100)

>>29796

>Physical differences: A goat-like, 4-eyed head and bigger than most Imps

>Magical differences: Can Temporarily increase his size to the height of a full demon

>Body color: A drab grey with a bone white sku- head

>Don't fill out or you get eaten by a wandering demon

>Rank: L33t Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>demonhood 3/50

>Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

>Allegiance:

>Innate abilities:

>Strength 2, weapon use 1, Growth 1

> 0 Imp followers

>lightning magic 5/10

>Old-no eyed pussy pounder with a wounded side and a burned stomach

1/2. Well, I have this slippery fucker, so I'm going to eat him, alive, and use his essence to regrow my face

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d1e98b No.29822

Dice rollRolled 1, 59 = 60 (2d100)

>>29796

>>Physical differences: Centipede Form (1 Point)

>>Magical differences: Ice Affinity (2 points)

>>Body color: A bright, near-white blue.

>>Rank: High Imp

>>Name: Nameless (names will not be acquired until you become a true demon)

>>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>>Allegiance:

>>Innate abilities: Speed 1, Ice 2

>>Influence:

>>Injuries

>+Bruised back

>+Stunned

>+Concussed, bruised face

I think my rage is very rational! He attacked me, AND he didn't even have the decency to do a good job about it, and now he JUST WON'T DIE.

1. Head's a little wonky, what with the concussion and being stunned and all. Sit up and shake it about, maybe something'll fall into place and I'll feel better?

2. Hopefully a clearer head means access to my Magic again. Ice Bolt the bastard!

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d1e98b No.29823

Dice rollRolled 64, 11 = 75 (2d100)

1/2 - Into.. town? Town doesn't sound good. Any city in this wretched place could serve only to concentrate its befoulments. I shall have to proceed with utmost caution. Fortunately, the power of flight should help in avoiding the worst parts of this city.

>>29796

>Magical differences: Advanced intellect, minor prognostication

>Body color: Dark grey with mottled black feathers

>Rank: High Imp

>Name: Nameless

>Bonus: Smart: You're naturally smarter than most demons. Gain int faster.

>Allegiance: Saya'el (Lust Demon)

>Innate abilities: Clarity 2, Divination 2, Dodge 1, Flight 2, Intellect 2

>Influence: None

>Inventory: Dagger

>Status: Healthy

>Demonhood: (5/30)

>Flight 2: (5/20)

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d1e98b No.29879

Dice rollRolled 13, 21 = 34 (2d100)

>>29796

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury: Pierced arm, Pierced Leg, Agony exhausted

>Shadow magic 3 (5/30)

1. rest, holy shit that was hard.

2. wrap myself in shadow magic to make it harder to spot me as I rest

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d1e98b No.29900

Dice rollRolled 93, 22, 25, 16, 36, 7, 95, 37, 69, 17, 1, 50, 33, 70 = 571 (14d100)

>>29802

1 2 3

>>29806

4

>>29810

5

>>29811

6-7 8-9 10-11

>>29822

12

>>29823

13

>>29879

14

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d1e98b No.29902

>>29879

after recieving clarification change action 2 to eat the dead imp

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d1e98b No.30076

>>29802

The beige imp runs as fast as it can, until it get caught with a searing pain as it feel it's flesh burn and char. it falls over as it's legs cook off. "Keep moving little imp if'n ya awnt o live!" the demon hollers.

>Injuries: Massive Burns no legs, Agony

>>29806

The crystalline imp is lead through the manse. The demons commenting on a variety of things as they seemingly take a long and roundabout way to their destination, complaining about not being able to fly and their boss being unreasonable by not springing for gates to warp from.

The imp is taken to the Many armed demon, who is talking with a smaller human sized demon with a crystal in his forehead. "Is this the new recruit?" the new demon asks. The green many armed demon nods without a word. The new demon places his hand upon you brand, you feel something moving around in your essence. Very good put him in the foundry, he needs to learn.

From there you are lead to the foundry by the surprised and apparently impressed guards. A demon made of metal and fire meets you. "Oh yo imp, caught the eye of da biss' boss? Mean you must be worth a shit." Time for you ta show what yers worth.

OVER THE NEXT TWO TURNS YOU MUST MAKE, ONE SHEILD, ONE AMROR, ONE MELEE WEAPON,ONE RANGED WEAPON.

>>29810

You trip and fall, but the imp dies anyways. Lucky you.

>>29811

Your teeth snap at the imp in you hand, Trying to tear out his throat. You miss spectacularly because you're blind, but your teeth dig into his shoulder and disrupts his casting as he yelps in pain.

>>29822

The tauroid imp tries to shake it's head to clear it, only to wind up hitting the ground head first HARD. It's magic is useless now as it's prey catches it's breath.

>Cracked skull

>No focus

>>29823

The bird imp quickly learns the sky is not as safe as it thought, several spells and at least two demons take to the skies after it before it sets down and starts walking. It dodges any pursuers adroitly and reaches the first spot easily enough, delivering the message. The demon hand the imp a small crystal that vaguely smells of essence as a "tip." But a tip of what the imp wonders?

>>29879

The acid green imp tries to rest and gets very little rest. It then eats it's food and it's wounds heal. It feels stronger now though. It feels watched though……

>DemonHood(1/30)

>Remove Injuries

>Shadow magic 6/30

NOTICE THE SPAWNING TIME IS OVER! The spawning ground has many , many more demons in it now and food will be scarce. imps should be wary.

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d1e98b No.30077

Dice rollRolled 15, 75 = 90 (2d100)

>>30076

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury:

>Shadow magic 3 (6/30)

>Demonhood 1/30

1.2. Search for more prey, practice shadow magic while I do so as a method of hiding/stealth

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d1e98b No.30078

Dice rollRolled 26, 17 = 43 (2d100)

>Physical differences: Very small, very round. One eye, two legs, four arms.

>Magical differences: LIGHT MAGIC, SO SAY CURIOUS

>Body color: Beige

>Innate abilities: Speed I, Dodge I, Light I

>Bonus: Small: You're tiny, thus you can fit in very tight space and are harder to hit.

>Inventory: Small Bone Club

1,2. Keep going. Keep going. FUCK, it burns. Just have to reach the rock.

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d1e98b No.30084

Dice rollRolled 57, 80 = 137 (2d100)

>>30076

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance: Gashrek the builder (branded)

>Innate abilities: Armor 2, Crystal Magic 5, Claws 2

>Items: Crystal spear(nameless)

>Influence:

Injury:

1. Like with the spear make a dagger or something from crystal.

+Crystal Magic V

2. Same with shield. Should be easy enough, just round with handle and able to block things.

+Crystal Magic V

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d1e98b No.30085

YouTube embed. Click thumbnail to play.
Dice rollRolled 43, 88 = 131 (2d100)

>>30076

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-no eyed pussy pounder with a wounded side and a burned stomach

1/2. Keep

Chewing

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d1e98b No.30100

Dice rollRolled 50, 72 = 122 (2d100)

>>30076

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

+Demonhood(3/30)

+Stealth(4/10)

1. Food again! Feast upon it. Delicious food.

2. This place no longer safe for slime. Maybe new food in the city. Food!

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d1e98b No.30104

Dice rollRolled 34, 59 = 93 (2d100)

>>30076

>>Physical differences: Centipede Form (1 Point)

>>Magical differences: Ice Affinity (2 points)

>>Body color: A bright, near-white blue.

>>Rank: High Imp

>>Name: Nameless (names will not be acquired until you become a true demon)

>>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>>Allegiance:

>>Innate abilities: Speed 1, Ice 2

>>Influence:

>>Injuries

>+Bruised back

>+Stunned

>+Concussed, bruised face

>+Cracked skull

>+No focus

1+2 I am my own worst enemy. Try and direct some of this self destructive energy into destroying this enemy of mine…

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d1e98b No.30566

Dice rollRolled 67, 52, 71, 94, 26, 15, 63, 27 = 415 (8d100)

>>30077

1

>>30078

2 3 4

>>30085

5 6

>>30100

7

>>30104

8

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d1e98b No.30607

>>30077

You go out in search of more prey,sticking to what little cover there is in this twilight land. Sadly the only things you see around are demons, and you work hard to make sure they don't see you.

>Stealth 3/10

>>30078

You crawl, drawing you burn and broken body over the sand. YOu make a lot of progress and there is no fire coming at you. It dawns on you this may not be a good thing. As you turn to see why you see the demon charging up a massive ball of fire. He throws it into the air and it wails at it comes straight at, hitting with a massive explosion. Your eyes liquefy instantly, you skins chars, you tongue burns to ash. You entire existence is an agony until you just, stop.

>YOU DIED

>>30084

You make a dagger and Shield, they look good to you. You have to make an armor and ranged weapon now.

>>30085

You maul you foe my pining him and chewing on him,. You hurt him and keep him from casting, which means he seems mostly powerless right now. The sounds of the other fighting has ended however. Better make this quick. If only you could see better to deliver the killing blow.

>>30100

The slime imp eats it's prey dissolving it slowly. Then it starts to move away from the spawning grounds, careful to avoid the myriad demons and imp packs about.

>>30104

you smack the imp, it smacks you back. You two get into a rather pathetic smack fight.

Note: Be sure to include all injuries on your sheets. Failure to do so means bad shit happening.

Note: Orodnon has 2 turns before I drop his avian ass.

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d1e98b No.30608

File: 8d233cd5a4412ab⋯.webm (287.96 KB,272x480,17:30,1458612323513.webm)

Dice rollRolled 84, 92 = 176 (2d100)

>>30607

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

Rank: L33t Imp

Name: Nameless (names will not be acquired until you become a true demon)

demonhood 3/50

Bonus: Intimidating: You find it easier to bully your lesser or equals into submission.

Allegiance:

Innate abilities:

Strength 2, weapon use 1, Growth 1

0 Imp followers

lightning magic 5/10

Old-no eyed pussy pounder with a wounded side and a burned stomach

1/2. I need to see, so focus on finishing the imp off and concentrating my power to growing back my eyes, if it is just one

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d1e98b No.30618

Dice rollRolled 23, 15 = 38 (2d100)

>>30607

>Physical differences: scales 1 slot

>Magical differences: life drain magic 2 slots

>Body color: a neon acid green

>Rank: High Imp

>Name: Nameless

>Bonus: From Darkness- You gain bonuses to combat in dark places. Conversely in heavily illuminated areas you take penalties to combat. Areas with neutral light confer no bonus.

>Allegiance:

>Innate abilities: Armor I, Shadow magic II

>Influence:

>Injury:

>Shadow magic 3 (6/30)

>Demonhood 1/30

>Stealth 3/10

1.2. continue my search for prey, already dead things works for me so long as there isn't something using it for bait.

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d1e98b No.30653

Dice rollRolled 66, 45 = 111 (2d100)

>>30607

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

>Rank: High Imp (Demonhood 6/30)

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Conductive: You can learn magic after being exposed to it.

>Allegiance: Gashrek the builder (branded)

>Innate abilities: Armor 2, Crystal Magic 5, Claws 2

>Items: Crystal spear(nameless)

>Influence:

Injury:

1. Make crystal arm bracers for armor.

+Crystal magic V

2. Then make dagger for throwing. Throwing dagger is ranged weapon yes?

+Crystal magic V

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d1e98b No.30655

Dice rollRolled 49, 57 = 106 (2d100)

>>30100

>Physical differences: Slime Body

>Magical differences:

>Body color:

3 Slot of Corrosive Slime

This IMP has learned how to release a corrosive slime from its skin. It tries to jump and smother its enemies with its secretions, or toss it with its hands, melting them down to eat them.

>Innate abilities: Acid III

>Bonus: Corrosive body: You're harder to grapple and touch, but no one likes talking to you.

+Demonhood(5/30)

+Stealth(4/10)

1-2. Hungry. . .not just for food. Now hungry to grow!

Other imps too small now. Need. . .better prey.

Try tracking better prey in city! Something to stealth and eat. . .

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d1e98b No.30814

Dice rollRolled 38, 54 = 92 (2d100)

>>30607

>>Physical differences: Centipede Form (1 Point)

>>Magical differences: Ice Affinity (2 points)

>>Body color: A bright, near-white blue.

>>Rank: High Imp

>>Name: Nameless (names will not be acquired until you become a true demon)

>>Bonus: Centaroid: More stable and faster movement, certain terrain will be hell for you. In both senses of meaning.

>>Allegiance:

>>Innate abilities: Speed 1, Ice 2

>>Influence:

>>Injuries

>+Bruised back

>+Stunned

>+Concussed, bruised face

>+Cracked skull

>+No focus

1+2 Upgrade the Smacking to FULL FRONTAL SMACK ASSAULT.

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d1e98b No.30822

>Physical differences: Rending claws.

>Magical differences: None

>Body color: This particular imp's skin is a loathsomely shifting, incomprehensible pattern of colors and textures that disorientate and utterly disturb those that gaze upon it.

>Rank: High Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

>Influence:

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d1e98b No.30942

>>30608

1-2 3

>>30618

4

>>30655

5

>>30814

6

>>30822

>Bonus: Mesmerizing: Unwary foes will be mesmerized by your shifting colors. This can have a variety of affects.

>Innate abilities: Claws 1, Eldritch Shroud 2

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d1e98b No.30943

Dice rollRolled 28, 14, 34, 85, 57, 65 = 283 (6d100)

>>30942

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d1e98b No.31027

>>This is a notice to all players, Demon Rising Redux is canceled effective immediately. I have mishandled a lot in it and can no longer find the drive to try and work with it, especially with the plot holes in it I have found. I appreciate all the players who stuck with it and my asshattery of being GM.

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d1e98b No.31028

>>31027

Tis a pity, I was and still do enjoy DRR. It's been fun.

I'll always be ready should the cancellation ever be lifted.

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