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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1455858835084.jpg (2.7 MB,5468x2858,2734:1429,b8pi35P.jpg)

343b1b No.23596 [View All]

Welcome to the world of friskilvania. A dark age is soon to arrive and you are its heralds.

You can play as either the ruler of a particular nation, or a rouge hero/villian.

Name:

Colour:

Fluff/background:

Population: 100

Money: 500€

Tech/Magic:

Bonuses:

Armies:

Each turn you post 3 actions along with related bonuses that will affect the rolls and roll 3 d100. write "dice+3d100" in the email field. You then wait for the end of turn while being idle, watching some tv or maybe chatting with the other players and making fluff posts.

Combat actions are not part of the normal 3 actions but are separate. To fight you post a new post stating where to send your armies, how many armies and other relevant information, then you roll 1d100 for each army.

(defense bonuses only work when defending, but then count as x2, this is also true for other situational bonuses)

Writing fluff and generally roleplaying is encouraged and might give bonuses to rolls and actions, free actions can also be gained by roleplaying outside of your standard actions, eg. having a warmeeting with other players etc. can lead to bonuses and to things happening without actually being part of one of the normal actions.

Bonuses: Bonuses might be anything that might provide bonuses to certain actions goes if it's believable.

There are combat bonuses and general bonuses, combat bonuses might be for example weaponry or defences. While general bonuses could be infrastructure or puppets. There is overlap between the two categories.

HFill this in

>Name:

>Race:

>Age:

>Gender:

>Fluff:

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)

Heros can rule over nations, but they must forge a new one. Otherswise, its fair game.

104 postsand35 image repliesomitted. Click reply to view. ____________________________
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343b1b No.24031

File: 1456402194148.jpg (480.86 KB,767x1200,767:1200,ModlessShipslut.jpg)

Dice rollRolled 12, 30, 24 = 66 (3d100)

>>24011

>Name: The Kaecolln Union.

>Colour: Orange-ish

>Population: 50

>Money: 200$ (Changed it from not!Euros to Dollars, if that's alright?)

>Tech/Magic:

[Ship Colossi: Medium(Female only)][Special!]

[Steel:Weak]

[Arcane Cannon Magic: Weak]

>Bonuses:

[Titan's of Industry] Your people's greatest sacrifice: The Ship Colossi. The first of its kind, this lumbering, heavily armed troops can rival giants in strength and power. You are the only nation that can create such towering beings, and are unable to trade any tech. Your population also suffers much to feed and make such creatures, so it can not rise above 50. Also, the exact process of ShipSlut creation is kept in secret to all but the higher builders…

[Prima Donna] However, after the creation of the KNS "Dreadnought" or, Darci as she likes to be called, there were a few snags…As the first of her kind, she is powerful and also, very very bossy. As such, in return for protecting you, she has made a few extra rules along with basic maintenance and feeding:

1) Ship Sluts are the only kind of military unit you may make.

2) You may only make ship Girls. No boys.

3) More to come as she thinks of them…

[Heavy Artillery] With the aid of machinery, it is possible for you to equip modifications to the ship colossi, without having to spend a action to that cause. (?)

>Armies: (Full sheet: http://pastebin.com/h95qT52U )

KNS "Darci" Dreadnought [x25][Bombard: 1]

>Inactive Activities:

[Ship Colossi: Good: 2/35]

1: With the funds needed for the upcoming Academy granted, and the foundations for the educational facility in place, it will only take some time until it spreads the needed knowledge to support the Union's industries.

>Construct a research-assisting Academy. (1/6)

2: While there may be a lack of funding for the Patrol Boat-class Shipslut, it doesn't mean that it will be distracted from the hustle and bustle that the Academy and Bank requires. Besides, it is agreed upon that a template was found for the upcoming boatslut. With such a template, it will only take a month or so longer until the boatslut can be expected to be used.

>Produce a Patrol Boatslut, to help bolster the army's forces.

3: Finally, the effort of reforming the bank will soon see fruition, for only the formalization of the bureaucratic sheets and beginning the production of money from the Bank's mint stands in the way of proving the means of funding of future projects.

>Reform the Union's Bank to get a per-turn income. (5/6)

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343b1b No.24032

Dice rollRolled 33, 12, 16 = 61 (3d100)

>>23931

>>24012

Turn 2

Courtier to the blue order

Name: The Blue Monks

Colour: Light blue

Praise be to Zarus! Deus Vult!

Population: 100

Money: 500€

Tech/Magic:

[Light Magic: Weak]

[Lighting Magic: Weak]

[Siege works: Weak]

[Arms Forge: Weak]

Bonuses:

–Deus Ex Machina– You have within your vaults one of the most ancient and archaic machines ever devised, a relic of a time long since passed and even possibly blessed by Zarus himself. This Machine allows for, when used properly, the prediction of the future and the past. You may use this machine every 3 turns to try and see the future, or speed up your Research.

–Holy Arsenal– You may equip your own units, and those Units from the [Blue Grail] Faction with your Technological and magical advancements, to better boost their combat abilities.

–Every living thing, is made of mostly four elements– You can combine technologies to make UNIQUE techs, that while not as powerful, have some wonky effects, every 3 turns. This requires a action to do.

–Do the Safety dance– You get a +5 to all research related rolls.

Armies:

1 Divine Guard [x1.5]

>1.2. Continue working on the [Laboratory Complex: 3/10]

3. Begin recruitment of a holy field researcher. He will be trained in all of the magic and tech we currently possess. He will be alone in the field conducting his research on the depravity of the unenlightened. He must be a master of all things combat, magic and science.

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343b1b No.24033

Dice rollRolled 84, 20, 45 = 149 (3d100)

>>24011

Name: The Order of the Blue Grail

Colour: Blue

Fluff/background: The Order is a holy order of the god of light, justice, and fire. They believe that he is highest god and should be worshiped above all others. For this belief the order was cast out and forced to found their monastery in the wilderness. Now they search for artifacts of their god and attempt to convert all to their religion, through force if necessary. For it is in his light that the races of the world are made pure and strong. Praise be to the god of light! Praise be to Zarus! Deus Vult!

Population: 100

Money: 425€

Buildings:

Holy Capital

Tech/Magic:

[Purifying Light: weak]

[Religion: Weak]

Bonuses:

-One True Lord- In combat, add a .5 modifier to each of your units when fighting rival religions or demons.

-Holy Zeal- When recruiting units, or expanding, add a 5+ to the roll

-Purification in Progress- You may spend actions to try and "Purify" captured prisoners of war, and enemies. Depending on the process done, it may have different results.

Armies:

4 Holy Militia [x2]

1&2. Continue the purification efforts. 2/4

3. Continue construction of the orphanage. 1/6

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343b1b No.24035

>>24017

>>24017

Verifying this was me, didn't realize iPosted w/Out my trip on.

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343b1b No.24045

Dice rollRolled 18, 50 + 5 = 73 (2d100)

>>24011

>Name:Joker of the night

>Race:Human

>Age:28

>Gender:Male

>Fluff:http://pastebin.com/M90AQ1is

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Equipment:

>Followers:

>Bonus:-Jester of the Night- You gain a 5+ to all actions that have to do with performing or distracting.

-Better Together- When you roll for an action involving The Thief of the Night, add 10+ to the roll. NOTE: The Thief of the night must roll for the same action as well.

-In the Night- All travel made during the night is halved.

–Emissary of the Wag– You bare the /privilege/ of serving the one true ruler of the Waglands, the Wag itself. No one who serves the beast shall dare cross your path.

>Location: Waglands

1.I shall wait until nightfall and make my way east along the mountains to the coast I hear tale there is a fisherman that for the right amount of gold will ferry people over to the other island.

2.As soon as I step foot on the island to the east I shall make my way south across the river and over the mountains heading due west to the city of Yashima. Once there I shall collect the information I need for wag through subterfuge.

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343b1b No.24073

Dice rollRolled 90, 66, 87 = 243 (3d100)

>Name: Vered Freyborn

>Race: Human

>Age: 37

>Gender: Male

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack, Posh Captain hat and epaulets

>Level: 0

>Fame/Infamy: Entrepreneur of Adventure

>Equipment:

Cutlass[x2]

The Diadem[x5][Boat]

>Followers:

Umshini[Luggage boy]

>Bonus:

–Adventure is out there!– You are a expert navigator and a renowned adventurer! You gain a +10 to all roles that regard movement or EXPLORING.

–Filthy savages– You exude a aura of refinement and adversity against all forms of barbarism. You may re-roll dice against enemies considered Uncivilized or vile(Which is up to me to decide).

–In the nick of time– As a well experienced explorer, you are a slippery dog. You can exit and enter combat at will, as long as you are completely healthy.

–Jungle fever– You get a 5+ When trying to convert unruly savages with your posh "Charm"

–In the name of the: Union!– You can now claim tiles and help set up colonies in the name of the Kaecolln Union. You gain a +5 in doing so. Your ship will also be repaired free of cost at any Kaecolln docks.

>Location: bay of Kaecolin

[Ship Retrofitting; 1/2] (should finish this turn)

1&2&3. I’ve done examinations on many a specimen i've gathered in my travels. I like to consider myself no stranger to the science of biology. that be said it would take a true expert in the field to figure this “ship colossus” out. However being woefully unqualified has never stop me before! Is it human? is it truly living or some sort of advanced clockwork? Why did it bleed black? I must know more about it.

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343b1b No.24083

Dice rollRolled 92, 51, 80 = 223 (3d100)

>>23945

Name: The Church of Isiseros

Colour: Pink

Buildings:

Holy Grove of Isiseron

Population: 100

Money: 500€

Tech/Magic:

[Fertility Magic: Weak]

[Plant Control: Weak]

[Herbology: Weak]

Bonuses:

-Mother knows best- You get a 5+ to all rolls involving the encouragment of growth

-At one with nature- Those blessed by your church will never be attacked by wild animals

-Life's mate- As a blessing from your goddess, your population is resistant against blighting and things could harm your birth rate. It will rarely go down. Also, woman given the blessing of your church will be invulnerable as long as they carry a child.

Armies:

Field Guards [x2]

In progress: Fertility Farm [5/8]

1: We shall continue to work on the [Fertility Farm 5/8]! +5

2: Let us spread the good word of our goddess! [Expansion via converstion]

3: We need to study our herbology, let's build an herb farm to help!

[Deja vu?]

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343b1b No.24115

Dice rollRolled 85, 92, 43 = 220 (3d100)

>>23903

Name: Underhive

Colour: Brown

Fluff/background:

The Skaven have long dwelt beneath the earth, infesting the buried ruins and cave networks and sewers below the world.

The Underhive is the largest gathering of Skaven, who dwell in a massive buried ruin complex within in the Shadow Lands. Once a shining beacon civilization of Atlynteria the greatest civilization the world had ever seen, until a great curse was cast upon them, and fire engulfed their realm. Now the Shadow Lands lie beneath the shade of several volcanoes which blot out the sun with ash and smoke. It is also the ancestral home of many other creatures of the night like the Vampire Families, the Werewolf Clans, the Warlock Covens, Evil Cults, or pirates and brigans seeking refuge and many other things that creep upon the world like a cancerous rot.

The Skaven are a cruel, conniving, ambitious race who have not forgotten the art of wit and politics. They have made dealings and several alliances in the past particularly with the Vampires and Pirates, and on occasion the Witches and Wolfmen. Offering skaven blood, slave sacrifices, or buried relics and treasure the rats have come to be known as something of the "Middlemen of Darkness"and the "Merchants of Evil". When the great nations of the world launch their Holy Crusades or Jihads into the Shadow Lands, the Skaven are called upon to offer their skill in logistics, communications, and tunnel networks against the holy threats.

Underhives efforts in diversification have not gone unrewarded. They are masters of jurry-rigging dark magic and savage science as one, their weapons and methods display a characteristic nature of the Skaven to incorporate everything. Skaven Enginseers use alchemy and sorcery to blast their enemies with dark lightning stemming from the tips of copper staffs, or bullets shot from warpstone infused pistols, or the most dreaded weapon of Underhive's arsenal, the Ratling Gunner, which uses warpstone to drive an automatic machine of leaden death.

Ever seeking new magics and technologies to integrate, they make it a point to explore every ruin, every forgotten temple, and take up any task that might offer them yet more knowledge of the dark arts. And as their tunnel networks dig outward, they grow themselves fat upon capture slaves and pillaged supplies, and are keen to share in the reward with their dark allies.

Population: 150

Slaves: 50

Money: 500€

Warp Tokens: 8(-1/turn)

Tech/Magic:

[Spells of Ruin: Weak]

[Mercantilism: Weak]

[Brass: Weak]

[Tunneling:Weak]

[Warp Stone: Weak]

Bonuses:

ARCHETYPE –Rat Pack– You are rat-men, a bunch of dirty, conniving little monsters. Your sneaky, tricky and above all, pragmatic. You'll do what ever it takes to win and make a buck, or at least, cut your enemies throats before he does so to you.

-McRatvyver- You have the ability to mix Technologies and Magics. To see how this goes, roll a d100. You may only do this every two turns.

-Warped- Your people may only breed with themselves. Also, for all of your own disgusting tendencies, you find other species mostly unattractive. And they in turn, think of you that way as well. Not only that, but your people need a good supply of Warp Tokens, as they are your currency, your fuel, your seasoning, your magical talismans, your etc. Your society revolves around it. You may spend a Warp token to add 15 to any roll, but if you run out, you lose 20on ALL ROLLS.

-Smells like a rat- You are well known for your shady dealings. You lose -10 on ANY diplomatic rolls. Not only that, but due to your chaotic nature, your people are far more likely to ignore your commands and try to look out for themselves. Expect critical failures to be really bad. Also, your infantry are far, far weaker than others.

Armies:

4 Slave Guards[x.5]

Stat Post, actions incoming.

1-2. Continue work on the tunneling technology 3/8

3. And the establishment of an alchemical guild. We need more Skaven Engineers

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343b1b No.24116

Dice rollRolled 27, 2, 16 = 45 (3d100)

>>24115

Missed Turn

1-2. Develop superior warp sniffing capabilities. I want us to be able to easily find warp tokens

3. Look around nearby for potential slaves. Preferably humans, they make great resource such as the vermin are.

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343b1b No.24216

>Name: Charax

>Race: Dragonoid, only surviving member.

>Age: 43

>Gender: Male

>Fluff: Charax was born 43 years ago, fully grown and alone in a large decorated cave. He hatched from an egg larger than a grown man, his mind already matured with his body, and found the cave quite nice. Feeling little need to leave for good he stayed at his location, an island in the middle of an ocean, and lazily practiced his fire and water magic while fighting off or fucking trespassers on his island. He never needed nor sought company, his mind coping with such things differently than a human, and did as he wished until eventually he decided to go have some fun. As such he has decided to repopulate his race, and there happen to be plenty of girls in the sea to do that with~

Oh and while hes at it he might as well make an island kingdom, because he can.

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343b1b No.24217

>>24216

Image cause 8chan is tripping: http://m.imgur.com/LWkvPEP

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343b1b No.24239

Dice rollRolled 60, 77 = 137 (2d100)

>>24012

>>24045

>Name: Thief of the Night

>Race: Human

>Age: 22

>Gender: Female

>Health: Healthy

>Money: 10 Gold Coins

>Belongings: Clothes, Rucksack, Dagger [.5]

>Level: 1

>Fame/Infamy: Strangers in a strange land

>Equipment:

>Followers:

>Bonus:

-Thief of the Night- You gain a 5+ to any rolls involving thievery or stealing

-Better Together- When you roll for an action involving The Joker of the Night, add 10+ to the roll. NOTE: The Joker of the night must roll for the same action as well.

-In the Night- All travel made during the night is halved.

>Location: With the Joker of the Night

1. I travel along side my love, together we shall find the fisherman that ferries people to the other island

2. The Joker seems to know his way around much more than I do. Stay with him and stay alert incase anything bad happens. We need our wits about us in this strange land

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343b1b No.24247

File: 1456636010314.jpg (208.57 KB,800x958,400:479,Ua_NPC_MasterMoulder_01_15….jpg)

>>24016

The messenger traveled far a wide, scittering his four legs over the land by night, resting by day.

Until at last far to the north he arrived. That place spoken of by the Grey Seer, where the demon lay.

He sniffed the air, looking for signs of life, until he found what he sought.

The Skaven ambassador approached the great WAG.

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343b1b No.24248

File: 1456636635666.png (2.27 MB,761x782,761:782,wag.png)

>>24247

[Wag]

Wag's chamber is slightly opulent in a kitschy sort of way with garish gold-plated items and poorly hung tapestries. Things have been clearly arranged without any consideration of taste. Wag is sitting on a small pillow on a wooden throne; the throne is far too big for the small demon and he is splayed out across the seat. As the ambassador approaches, Wag raises his head a little bit as his groomer leans in to tell him who his guest is. He nods a little bit and looks surprised.

"Hello. Skaven. Of the Underhive. I am Wag and I administrate this hopeless lot of mortals. I hope my current form is not terribly offensive; the feline appearance is not one I am keen on, and the lack of opposable thumbs is something of a trifle. That aside, I hope that our nations might exist with a deal of understanding in this world; nations of our concern are constantly harried by…"

At this point Wag depresses his ears and bares his fangs as he speaks. "…do gooders. Naturally they will come for both of us, you know."

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343b1b No.24249

>>24248

"It has always been this way" screetches the rat through teeth and slobber "The forces of light have driven us beneath the earth, but ever we multiply and grow stronger.

Where light shines, the shadows mingle ever more. Long has Underhive worked with other creatures of darkness. What does the great Wag propose in his deal?" spits the Rat through chittering teeth.

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343b1b No.24250

>>24249

[Wag]

Wag looks pleased and his trail seems to lazily play back and forth as if caught by opposing winds.

"My proposal is simply enough. A research agreement and a mixed alliance. External wars and combat beyond this continent will be a matter of voluntary arrangement, while the defense of the continent – such as an invasion by the other powers – would see a commitment of both forces to the crushing of an invader. In such a situation the destruction of one of our nations would likely mean the death of the other; a beach head would be undesirable. The research agreement is more straightforward: your knowledge of weaponry is paramount, whereas my capacities for demonic mutation and uplift are considerable. A simple pursuit of specializations and a general exchange of equipment without sale to third parties is the general sum of such an agreement."

At this point Wag nods a little bit and waits for a response. His groomer is now combing his fur and he has slouched considerably on his pillow; his little paws hang off the throne like tiny black sausages.

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343b1b No.24252

>>24250

Instinctively, watching the cat being combed the rat scratches the fur on his head vigorously, plucking a handful of lice and devouring them in hand before speaking.

"You speak truthfully, great demon. We are not unfamiliar with creatures of the Warp.

You wish us to provide you with equipment. This we can do, in exchange for your mutation services."

At this point, the rats tail is visibly thudding the floor as he racks his brain for words with some degree of effort.

"But this we request of you and your powers. . .Warp Tokens. You are a demon. And you have many slaves. Use your powers and send the fleshbags to the mines to get us Warp Tokens, and we shall provide you with weapons and armaments."

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343b1b No.24253

>>24252

[Wag]

Wag nods a little. "It is agreed. I will command my followers to find this warp…tokens you require for your facilities. I assume the terms of our …alliance-of-sorts are similarly agreeable?"

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343b1b No.24254

>>24253

"Our terms are simple." Speaks the rat.

"Do unto us what you would have done unto yourself. We help you, you help us."

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343b1b No.24255

>>24254

Wag nods. "Agreeable. Trust is something that we shall make. Inform my followers of your plans in the future; more than likely I shall be keen to offer assistance. As for myself, I will begin the hunt for the warpstone and survey my lands as soon as matters of state are administered. Good day, ambassador."

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343b1b No.24370

File: 1456866917130.jpg (281.81 KB,1920x1357,1920:1357,-.jpg)

>>23596

Fill this in

>Name: Felisa av Verdklydge

>Race: 100% Pure Human

>Age: 26

>Gender: 100% Pure Female

>Fluff: Felisa is a hallmark of purity. Her chasteness and piety are such that her peers look like slanderous thots in comparison. But because she is pure and noble, she does not begrudge their lack of chastity. She merely serves as an example of how a person could live if they were truly devoted to the Burning Lord and hated Heathens and Lewdness as much as she does. It is little surprise that Felisa joined the Order of the Blue Grail, seeking to hone her martial skills and refine her religious education. And to kill those that insult Zarus, of course.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)

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343b1b No.24372

>>24370

How dare you

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343b1b No.24374

>>24372

Elias? I thought you were kill.

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343b1b No.24622

>>24015

Your nobles, in a adorable panic from your WIDDLE PAWS, run off to gather their armies and expand in your name. However it seems that one is quite sick with your nonsense. "Hes just a cat!" he points out, to the other nobles. As you desend, a wicked idea crosses your mind. "A stupid, idiotic cat! Who's going to listen to a cat? Not I, If I may say so myself!" The nobles look around for a moment. He was right…You are a cat. A demon cat, albeit. Looking back to your aid Mimi, however, a dark idea pops into your head. Nobles were replaceable. A good servant however…

ADD:

The Wag [x6|Hero|Demon|Swallow Whole][Cat-Corruption]

–HE'S JUST A CAT– Until this upstart is silenced, there will be no actions done.

>>24017

The Soldier caste is moving in full swing, as warriors and soldiers from across the country gather to organize it, and the new tenants that its caste members will follow. Soon, you will have a system in place that will breed mighty warriors for your empire. However, the public's attention is now on the military, instead of the magic

[Military Caste: 5/8]

>>24018

As Asarka finally flexes her wings, and rises from the Royal healing chambers, the Emperor watches outside, previewing the spectacle as the crowds below him watch in awe. The Drake than lumbers out, her eyes set on the Emperor. She arches back, letting a out a scorching blast of fire bellow from her mouth and into the sky, before bowing to the Emperor in fealty and allowing him to mount her. As the Royal engineers watch the event, a idea pops into their head as they descend into the royal workshop. For days, they request fire jelly and iron ore, only being seen eating and resting for a mere moment, before returning to their forges. When they finally return, they bring forth a new steel: Flame Brand, a metal that never loses the heat to forge it, and can set enemies aflame! The only problem is that it needs something heat resistant to allow people to hold it…

CHANGE:

The Emperor, mounted upon Asarka [5.4x][Hero][Inspiring][Flying][Mounted][Fire Breathing]

ADD:

[Fire Brand: Medium]

>>24019

From the ruins of the village, you salvage a old cart and a variety of cloaks for you and your followers, so as to hide them from the dreaded sun and their ghoulish appearances. You also find a suitable coffin, if a bit plain, in the old coroner's shack. As you prepare to have the door shut, you notice The Widow descend upon you, as your Ghouls shut the lid behind her. You barely notice the cart beginning to move, as you two embrace once more in the dark.

>>24021

You smile at your handiwork, the web's expertly strung across your domain. Sitting in the middle of it, you can sense every vibration and movement made it. Especially that scared, thrashing farm boy who ran away from those bandits…

Hex: 1 [lvl. 1 web]

>>24031

The people are a little skeptical, but the budget is passed through congress, and the Patrol-slut is commissioned.

[Patrol-Slut: 1/20]

>>24032

With all of your efforts focused on Restoring the laboratory complex, you have little time to vote on the monk who would fill this role as a Holy field researcher

[Laboratory Complex: 3/10]

>>24033

The purification goes along swimmingly, your soldiers raising another village with holy righteousness. This tribe apparently, spared their woman the horrors of their male deviancy, and were only used as breeding stock while the men let loose their dark fantasies on each other. The woman and children flock around the men, grateful for their coming.

PURIFCATION: IN PROGRESS 3/4

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343b1b No.24623

>>24622

>>24045

As you move towards the port city, you hear many a rumors from your stay in a transitional pub. That the Emperor across the sea had tamed a drake, and now had searing hot metal that kept its heat no matter wat. How weird. You'll need some time to gather rumors.

[Rumor Mongering: 1/2]

>>24073

As you walk around the city, you enjoy yourself as you walk around the port. However, as you bring up the ShipSlut's, they seem rather happy about it. Or at least the men do. Their wives, not so much. But when asked about what they are, they simply reply as "Captured Giants" or "Mechanical women". Nobody tells the same tale of how they came to be, and even the few officers you catch seem to be rather hush hush. All you can really confirm is that they are indeed somewhat biological.

[The Truth: 2/100]

>>24083

With the fertility farm complete, your woman and men have a peaceful place to tend and care for their young, as well as conceive in the many covered orchards. Indeed, the farm is almost flowing with life and energy. The expansion goes well as well, with many converts joining your church as they see the health of your people. Your herbtology is also going swimmingly as well

BONUS:

-Cabbage Patch Kids:+5 Population every turn

[Herbology: 1/8]

>>24115

The tunneling goes well-well! Soon, you'll be digging everywhere! And nowhere! And maybe into some sleeping monsters… OR INTO TREASURE-GOLD, YES YES. However, the engiseers keeping boom-exploding themselves. Stupid Engineers. Wasting Warp Tokens!

[Tunneling: 7/8]

>>24216

>Name: Charax

>Race: Dragonoid, only surviving member.

>Age: 43

>Gender: Male

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack,

>Level: 1

>Fame/Infamy: Lone Dragon Bachelor

>Equipment:

Dragon Claws[2.5x]

Fire Breath [3x]

>Followers:

>Bonus:

–Party of one– You are the last of your kind, and this makes it so that no one is yet aware of you.

–Dragonoid– You are a dragon. Not only can you fly, but you can breath fire, and when ever you breed, you are guaranteed a Half Dragon, as your Traits are the superior of its kind.

-Fire and Water- You have the innate control of fire and water. +5 to magic rolls concerning either.

-Hoarder- You have a deep obsession with all that glitters. You will immediately drop what ever your doing if free gold presents itself

-Dragons word- You are a noble, yet wild animal. As such, you feel a obsessive need to complete or respect any agreements you make.

>Location: Island of of The Republic

>>24239

As you travel together, you reach the port city where the fisher man will embark from, tomorrow morn. In the meantime, the two of you rent a small room in a pub. It is small, yet cozy, and has but one bed for you to share.

[Rumor Monger: 1/2]

>>24370

Fill this in

>Name: Felisa av Verdklydge

>Race: 100% Pure Human

>Age: 26

>Gender: 100% Pure Female

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Armor [1.5x]

>Level: 1

>Fame/Infamy: Most Chaste

>Equipment:

Long Sword [3x]

>Followers:

1 Holy Militia [x2]

>Bonus:

-Blinded by the Light- You are a beacon of purity and light. You are so bright, that enemies can not as easily resist the purifying light of Zarus when in your presence. +5 to Purifying enemies.

-Smite the wicked- You gain a +10 in combat against lewd and Deviant opponents

-Blessing of Zarus- As the more deeds you commit in his name, Zarus will take more and more interest in your actions. The more you do that pleases him, the more he will reward you. He may even lend a helping hand or two.

-Inspiring- You may recruit Holy Militias from any population, for your devotion is legendary enough to inspire even the most foulest of nations to join.

>Location: The Order of the Blue Grail

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343b1b No.24624

Dice rollRolled 16, 85, 6 = 107 (3d100)

1+2. Sssssoldiers [Military Caste: 5/8]

>Spend 50€ moving things along

3. Sssssleepy [Paralysis Magic: 3/7]

>Spend 50€ moving things along

>allocate 10 Slave population for experimentation purposes

[Progress: On Hold]

[Breeder Resort: 1/10]

[+———————–+]

Name: Ka'Nashana

Colour: Dank Green

Population: 100

Slaves: 50

Money: 325€

Tech/Magic:

[Slavery: Weak]

[Caste: Medium]

Bonuses:

-Cold Blooded- Your people are generally heartless. Expect less uproar for shady deals

-Human Lovers- Your people have a natural fondness of humans-Friends, lovers, pets, meals, etc. You gain a +5 to all interactions with humans

-Slavers- You have a separate population, different from your main, consisting of slaves. They're like population, but they can't say no!

Armies:

2 Market Guard [x1]

[Military Caste: 5/8]

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343b1b No.24625

File: 1457081188065.png (8.37 KB,300x300,1:1,Waglands.png)

Dice rollRolled 25, 3, 38, 97 = 163 (4d100)

Name: The Waglands

Colour: Black

Population: 100

Money: 500€

Hexes: 2

Tech/Magic:

[Feudal System: Weak]

[Daemonic Magic: Weak]

[Corruption Magic: Weak]

Bonuses:

-Scions of the Wag- Roll a d2 every other turn. This will dictate whether the Wag is being helpful or chaotic. Than, roll a d100 to see what it has done.

-The Wag- You start with The Wag[x6][Hero][Demon] Unit. This unit can be upgraded to be stronger, and as long as it is alive, you get +10 diplomatic rolls. If it dies however, your nation will collapse.

Armies:

The Wag [x6|Hero|Demon|Swallow Whole][Cat-Corruption]

———

Outstanding Issues

———

—————

Actions [Purge]

—————

1.2.3. Wag is no longer "up". Seeing the apparent idiocy in his ranking mandarins, he issues a massive brutal purge with Mimi ordered to develop death squads: the palace guard is found to be complicit, and so they are also immediately killed. Then the upper ranking nobles. Then a few of the lower ranking nobles. Then their children. By the time the killing stops, Wag has installed several half-demon bureaucrats and re-allocated the positions and titles to individuals he finds competent. After that, he has some delicious Tuna that mimi feeds him. [Purge the nobles, reshuffle the bureaucracy]

4. [Eccentricity: What did Wag do?]

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343b1b No.24626

Dice rollRolled 1 (1d2)

[Wag: Helpful or unhelpful]

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343b1b No.24638

Dice rollRolled 69, 9, 59 = 137 (3d100)

>>24622

Name: The Order of the Blue Grail

Colour: Blue

Fluff/background: The Order is a holy order of the god of light, justice, and fire. They believe that he is highest god and should be worshiped above all others. For this belief the order was cast out and forced to found their monastery in the wilderness. Now they search for artifacts of their god and attempt to convert all to their religion, through force if necessary. For it is in his light that the races of the world are made pure and strong. Praise be to the god of light! Praise be to Zarus! Deus Vult!

Population: 100

Money: 425€

Buildings:

Holy Capital

Tech/Magic:

[Purifying Light: weak]

[Religion: Weak]

Bonuses:

-One True Lord- In combat, add a .5 modifier to each of your units when fighting rival religions or demons.

-Holy Zeal- When recruiting units, or expanding, add a 5+ to the roll

-Purification in Progress- You may spend actions to try and "Purify" captured prisoners of war, and enemies. Depending on the process done, it may have different results.

Armies:

4 Holy Militia [x2]

1&2. Continue the purification efforts. 3/4

3. Continue construction of the orphanage. 1/6

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343b1b No.24639

File: 1457107072622.jpg (146.34 KB,800x800,1:1,LWkvPEP.jpg)

Refluffing

>Name: Charax

>Race: Dragonoid, only surviving member.

>Age: 43

>Gender: Male

>Fluff: Charax is the only known Dragonoid to exist. He knows by instinct there used to be thousands if not millions of members of his race in the world, and yet now there is only him. Charax hatched from a single 8ft tall egg, full grown and matured yet alone in a massive room full of gold and gems that looked is if it should hold many more of his brood. He left the chamber and explored the area, finding himself underwater in a quiet sheltered palace. Swimming out he found himself on a island, as his wings blossomed he explored the chain that he calls his territory.

Being a Dragonoid he is mischevious, cunning, brutal, territorial, immensely strong, and VERY VERY lustful. For 43 years he spent his time doing as he pleased, fighting off or banging trespassers, and wallowing in the immense amounts of gold in his cave. But now, after all that time, he has decided to have some fun. As a Dragonoid the world should be his, so why not go out and take it? His semen became fertile as his body shifted into breeding mode, the genetic knowledge that any female he made his was his for good and that his cum can turn women into broodmothers burst into his head. With a smile on his face he took off to repopulate the race, ready to turn the islands into a nation of Dragonoids.

Dragonoid facts: Dragonoids have addictive cum, powerful pheromones, immense strength, claws and talons, wings, varying skin, hair and eye color, enhanced senses, water fire and lust magic, and a can father/give birth to Dragonoids with traits from both parents yet are fully dragonoid in blood. Pregnancy in females of any race is rapid and lay large clutches of basketball to up to person sized eggs depending on cum deposited and fertility. All dragonoids are lithe and physically highly sexual in appearanfe and attitude.

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343b1b No.24641

File: 1457109204096.jpeg (454.58 KB,2100x1600,21:16,463ef3eac7a780cd7933c4614….jpeg)

>>24639

Reposting with permission

Rolled 88, 61, 57 = 206 (3d100)

1,2,3. Charax idly played with a ball of fire and water as he flew, looking down and all around for a potential toy to play with. From his travels of the islands he knew there are plenty of saucy girls for him to play with, just waiting for his majesticness to come down and give them his children.

But he cant just find one whore, willing or unwilling, he needs to find many! Thankfully being a dragonoid he can turn any girl he finds into a broodmother who lays numerous eggs, but first he has to find the broodmother with…desirable traits.

Searching around he sees a quite beautiful monsterous girl emerging from the sea onto an island, and without a second thought he goes in for the mindbreak rape ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°) ( ͡° ͜ʖ ͡°)

Using his immense strength he plans to pin her down, while with his fire magic he will light the flames of lust in her womb and through his water magic make sure she is pregnant with dozens if not hundreds of eggs! She should be honored to have such a glorious being as him come down to fill her womb!

Rolled 54 (1d100)

Roll for monstergirl willingness

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343b1b No.24643

Dice rollRolled 30, 21 = 51 (2d100)

1/2 - Only a few weeks out of Paladin Academy, Felisa receives her first assignment. The Order has a holy mission for her: Head east, to the empire of the Orient, and locate a girl with bright, red hair. She is to take this woman back to the temple, alive. Hopefully willingly. After all, who could deny the summoning call of Zarus when given by his most devoted worshiper?

>>24623

>Name: Felisa av Verdklydge

>Race: 100% Pure Human

>Age: 26

>Gender: 100% Pure Female

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Armor [1.5x]

>Level: 1

>Fame/Infamy: Most Chaste

>Equipment:

Long Sword [3x]

>Followers:

1 Holy Militia [x2]

>Bonus:

-Blinded by the Light- You are a beacon of purity and light. You are so bright, that enemies can not as easily resist the purifying light of Zarus when in your presence. +5 to Purifying enemies.

-Smite the wicked- You gain a +10 in combat against lewd and Deviant opponents

-Blessing of Zarus- As the more deeds you commit in his name, Zarus will take more and more interest in your actions. The more you do that pleases him, the more he will reward you. He may even lend a helping hand or two.

-Inspiring- You may recruit Holy Militias from any population, for your devotion is legendary enough to inspire even the most foulest of nations to join.

>Location: The Order of the Blue Grail

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343b1b No.24644

Dice rollRolled 65 (1d100)

whups forgot 3rd roll

3 - While travelling on the road to the Orient, Felisa studies her tomes of religious evocation. After all, the hallowed art of Theurgy was a family tradition for the av Verdklydge line, and she would be remiss to let this heritage be wasted!

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343b1b No.24647

>>24045

[Waglands -→ Joker of the Night]

A missive arrives. It reads: "There has been a change of direction. While your goal of Yishima is correct, my need of information has become secondary. There is a woman in this city and I require her for certain purposes. Acquire her by any means you see fit and the reward will be considerable. He apparent notoriety and red hair will make her known to you, but I lack much beyond rumor. I will send some of my followers to assist you, but for now you will be on your own."

There is a paw print and a simple signature.

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343b1b No.24652

File: 1457130122436.jpg (165.95 KB,612x714,6:7,'Darci' Dreadnought.jpg)

Dice rollRolled 82, 67, 31 = 180 (3d100)

>>24622

>Name: The Kaecolln Union.

>Colour: Orange-ish

>Population: 50

>Money: 200$

>Tech/Magic:

[Ship Colossi: Medium(Female only)][Special!]

[Steel:Weak]

[Arcane Cannon Magic: Weak]

>Bonuses:

[Titan's of Industry] Your people's greatest sacrifice: The Ship Colossi. The first of its kind, this lumbering, heavily armed troops can rival giants in strength and power. You are the only nation that can create such towering beings, and are unable to trade any tech. Your population also suffers much to feed and make such creatures, so it can not rise above 50. Also, the exact process of ShipSlut creation is kept in secret to all but the higher builders…

[Prima Donna] However, after the creation of the KNS "Dreadnought" or, Darci as she likes to be called, there were a few snags…As the first of her kind, she is powerful and also, very very bossy. As such, in return for protecting you, she has made a few extra rules along with basic maintenance and feeding:

1) Ship Sluts are the only kind of military unit you may make.

2) You may only make ship Girls. No boys.

3) More to come as she thinks of them…

[Heavy Artillery] With the aid of machinery, it is possible for you to equip modifications to the ship colossi, without having to spend a action to that cause. (?)

>Armies: (Full sheet: http://pastebin.com/h95qT52U )

KNS "Darci" Dreadnought [x25][Bombard: 1]

>Inactive Projects:

[Ship Colossi: Good: 2/35]

>Active Projects?

[Academy: 1/6]

[Bank of Darci: 5/6]

[Patrol Boat-class Shipslut: 2/5]

(Going to have the patrol boatslut have (2/5) progress instead of (1/20), k?)

(As well, is it fair to make the bank project, academy and the patrol boatslut 'active' projects since I paid for them earlier? I'll post the dice rulesheet later on to show what I mean)

1-2: The President of the Union would receive word from the Master Shipbuilders of a red-haired girl located in the north-eastern city known as Yashima. While it is unknown what her exact purpose is, the Master Shipbuilders say that with her help, they could produce a Ship Colossi unmatched in size and strength, which will ever ensure power to the Union. With that in mind, and the value she poses, the Dreadnought Darci would be sent with a gathering of supplies and political members, to ensure that she would be transferred to the Union safely.

>Get Regalia's McGuffin babe from the east. +'Darci' Dreadnought

3: Meanwhile, the Union's humble steelworks and gunnery would soon begin the production of Arcane Cannons in order to provide equipment for the upcoming Patrol-class Ship Colossi.

>Produce weak Arcane Cannons for the upcoming Patrol Boatslut.

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343b1b No.24654

File: 1457130471555.png (84.9 KB,512x512,1:1,RTD.png)

I'm posting a suggested 'rulesheet' for the rolls that would be used by the Nations of this game, and provided Cutebold accept them, 'Active' projects will soon become a thing:

http://pastebin.com/54djD9H6

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343b1b No.24667

File: 1457132394490.jpg (21.7 KB,456x628,114:157,HELP.jpg)

>>24623

I think you skipped me, Lewdbold.

>>23901

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343b1b No.24678

Dice rollRolled 64, 33, 86 = 183 (3d100)

>Name: Vered Freyborn

>Race: Human

>Age: 37

>Gender: Male

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack, Posh Captain hat and epaulets

>Level: 0

>Fame/Infamy: Entrepreneur of Adventure

>Equipment:

Cutlass[x2]

The Diadem[7x][Bombard:1][Boat]

>Followers:

Umshini[Luggage boy]

>Bonus:

–Adventure is out there!– You are a expert navigator and a renowned adventurer! You gain a +10 to all roles that regard movement or EXPLORING.

–Filthy savages– You exude a aura of refinement and adversity against all forms of barbarism. You may re-roll dice against enemies considered Uncivilized or vile(Which is up to me to decide).

–In the nick of time– As a well experienced explorer, you are a slippery dog. You can exit and enter combat at will, as long as you are completely healthy.

–Jungle fever– You get a 5+ When trying to convert unruly savages with your posh "Charm"

–In the name of the: Union!– You can now claim tiles and help set up colonies in the name of the Kaecolln Union. You gain a +5 in doing so. Your ship will also be repaired free of cost at any Kaecolln docks.

>Location: bay of Kaecolin

[The Truth: 2/100]

1. Time to set sail. head north, for adventure!

2. Check out any cool places i see while underway.

3. if i see any native, prepare to oppress

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343b1b No.24681

Dice rollRolled 98, 5, 7 = 110 (3d100)

>>24667

I'll let Bold know when I see her on; she asked me to paste the updoots for some reason.

BONUS:

-Cabbage Patch Kids:+5 Population every turn

[Herbology: 1/8]

Name: The Church of Isiseros

Colour: Pink

Buildings:

Holy Grove of Isiseron

Population: 105, +5/turn

Money: 500€

Tech/Magic:

[Fertility Magic: Weak]

[Plant Control: Weak]

[Herbology: Weak]

Bonuses:

-Mother knows best- You get a 5+ to all rolls involving the encouragment of growth

-At one with nature- Those blessed by your church will never be attacked by wild animals

-Life's mate- As a blessing from your goddess, your population is resistant against blighting and things could harm your birth rate. It will rarely go down. Also, woman given the blessing of your church will be invulnerable as long as they carry a child.

-Cabbage Patch Kids:+5 Population every turn

Armies:

Field Guards [x2]

In Progress:

Herbology: 1/8

1: Let us gather animals to us! Let us improve a Breed of Cattle for milk.

2: Begin studying how we can best improve constructing buildings and defenses with our [Plant Control]

3: The herb farm is coming along, let us continue to grow it. [Herbology, 1/8]

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343b1b No.24697

>>24681

Thanks. Name confused the fuck out of me.

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343b1b No.24699

>>24697

Sorry Dara, but you never rolled. So I kinda forgot. Super sorry!

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343b1b No.24700

Dice rollRolled 95, 37, 9 = 141 (3d100)

>>24699

Shit, I didn't? That's my bad, then! Thanks for getting back to me so quickly.

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343b1b No.24705

Dice rollRolled 88, 8, 18 = 114 (3d100)

>>24623

Name: Underhive

Colour: Brown

Fluff/background:

The Skaven have long dwelt beneath the earth, infesting the buried ruins and cave networks and sewers below the world.

The Underhive is the largest gathering of Skaven, who dwell in a massive buried ruin complex within in the Shadow Lands. Once a shining beacon civilization of Atlynteria the greatest civilization the world had ever seen, until a great curse was cast upon them, and fire engulfed their realm. Now the Shadow Lands lie beneath the shade of several volcanoes which blot out the sun with ash and smoke. It is also the ancestral home of many other creatures of the night like the Vampire Families, the Werewolf Clans, the Warlock Covens, Evil Cults, or pirates and brigans seeking refuge and many other things that creep upon the world like a cancerous rot.

The Skaven are a cruel, conniving, ambitious race who have not forgotten the art of wit and politics. They have made dealings and several alliances in the past particularly with the Vampires and Pirates, and on occasion the Witches and Wolfmen. Offering skaven blood, slave sacrifices, or buried relics and treasure the rats have come to be known as something of the "Middlemen of Darkness"and the "Merchants of Evil". When the great nations of the world launch their Holy Crusades or Jihads into the Shadow Lands, the Skaven are called upon to offer their skill in logistics, communications, and tunnel networks against the holy threats.

Underhives efforts in diversification have not gone unrewarded. They are masters of jurry-rigging dark magic and savage science as one, their weapons and methods display a characteristic nature of the Skaven to incorporate everything. Skaven Enginseers use alchemy and sorcery to blast their enemies with dark lightning stemming from the tips of copper staffs, or bullets shot from warpstone infused pistols, or the most dreaded weapon of Underhive's arsenal, the Ratling Gunner, which uses warpstone to drive an automatic machine of leaden death.

Ever seeking new magics and technologies to integrate, they make it a point to explore every ruin, every forgotten temple, and take up any task that might offer them yet more knowledge of the dark arts. And as their tunnel networks dig outward, they grow themselves fat upon capture slaves and pillaged supplies, and are keen to share in the reward with their dark allies.

Population: 150

Slaves: 50

Money: 500€

Warp Tokens: 7(-1/turn)

Tech/Magic:

[Spells of Ruin: Weak]

[Mercantilism: Weak]

[Brass: Weak]

[Tunneling:Weak]

[Warp Stone: Weak]

Bonuses:

ARCHETYPE –Rat Pack– You are rat-men, a bunch of dirty, conniving little monsters. Your sneaky, tricky and above all, pragmatic. You'll do what ever it takes to win and make a buck, or at least, cut your enemies throats before he does so to you.

-McRatvyver- You have the ability to mix Technologies and Magics. To see how this goes, roll a d100. You may only do this every two turns.

-Warped- Your people may only breed with themselves. Also, for all of your own disgusting tendencies, you find other species mostly unattractive. And they in turn, think of you that way as well. Not only that, but your people need a good supply of Warp Tokens, as they are your currency, your fuel, your seasoning, your magical talismans, your etc. Your society revolves around it. You may spend a Warp token to add 15 to any roll, but if you run out, you lose 20on ALL ROLLS.

-Smells like a rat- You are well known for your shady dealings. You lose -10 on ANY diplomatic rolls. Not only that, but due to your chaotic nature, your people are far more likely to ignore your commands and try to look out for themselves. Expect critical failures to be really bad. Also, your infantry are far, far weaker than others.

Armies:

4 Slave Guards[x.5]

Stat Post, actions incoming.

1-2. Build a Research-Coop Building in the Waglands, so we can share and cooperate on research actions both magical and technology

3. More work on the Alchemy Guild

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343b1b No.24710

Dice rollRolled 41, 58, 98 = 197 (3d100)

>>24622

Name:Yashima

Colour: Yellow

Fluff/background: The child of the rain goddess and a mortal man, the First Emperor united the warring clans. With a sword capable of slicing through castle walls, he drove the monsters from the island and claimed it for his people. Many years have passed since then, with the First Emperor's line remaining unbroken. An alchemist recently stumbled on a new technology in his search for immortality, a black powder that burns fiercely when exposed to sparks. The extent of this has been limited to the halls of the noble clans, for fear of it's effects on the balance of power within the realm.

Population: 100

Money: 500€

>Tech/Magic:

[Fire sand: Weak]

[Steel Forge: Weak]

[Feudal system: Weak]

[Tentacle taming: weak]

[Drake Taming: Weak]

[Fire Brand: Medium]

>Bonuses:

–Of the Oriental- You gain a 5+ bonus to developments in technology and bureaucratic actions

-Chosen of the Emperor- You gain the Unit: The Emperor [x1][Hero][Inspiring] For every turn, add .2 to his attack bonus. If he dies, he comes back in Three turns, at [x1]

-Of the Asian persuasion- Your peoples vagina's are sideways, and their dicks upside down. What the fuck. You gain a +5 to rolls to raising your population. Some how, they just function better. Also, your people can't be taken as slave population.

>Armies:

2 Imperial Soldier[x1.5]

The Emperor mounted on Asarka[5.6x][Hero][Inspiring][Flying][Mounted][Fire Breathing]

1 ) Continue our work on making weapons from Fire Sand 2/8

2&3 ) Search the land for a material that can withstand incredibly high temperatures

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343b1b No.24712

Dice rollRolled 38, 63 = 101 (2d100)

>>24623

>Name:Joker of the night

>Race:Human

>Age:28

>Gender:Male

>Fluff:http://pastebin.com/M90AQ1is

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Equipment:

>Followers:

>Bonus:-Jester of the Night- You gain a 5+ to all actions that have to do with performing or distracting.

-Better Together- When you roll for an action involving The Thief of the Night, add 10+ to the roll. NOTE: The Thief of the night must roll for the same action as well.

-In the Night- All travel made during the night is halved.

–Emissary of the Wag– You bare the /privilege/ of serving the one true ruler of the Waglands, the Wag itself. No one who serves the beast shall dare cross your path.

>Location: Unknown Port town

1.I need to gather more rumors, a drake the emperor tamed a drake? I suspect my stay in yashima shall be quite eventful.

2.Lets head out for the ferry and set out upon our journey.

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343b1b No.24713

Dice rollRolled 94, 35, 99 = 228 (3d100)

http://pastebin.com/yzX5ywHJ

mobile can't format so turn in pastebin

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343b1b No.24744

File: 1457237809541.jpg (12.73 KB,320x320,1:1,DamSon.jpg)

>>24713

>94

>99

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343b1b No.24746

>>24744

Dara why not come back to the chat?

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343b1b No.37400

Any room?

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343b1b No.37408

>>37400

There hasn't been a post in almost a year.

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