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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1454978156345-0.jpg (149.88 KB,800x500,8:5,Who-were-the-cavemen1-1.jpg)

File: 1454978156360-1.png (2.34 MB,1750x1000,7:4,DwaFFSl.png)

38ccf8 No.23110 [Last50 Posts]

In the first light of a new world new life crawls from the primordial muck. As time races forwards intelligent life blooms forming into close nit tribes that vie for dominance on this young world. While you thrive or be crushed under the heel of history.

Tribe Name:

Name:

Leader:

Color:

Fluff:

Location:

Each turn you will have 4 actions with 1d100 each. Game will start with 4 players.

____________________________
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38ccf8 No.23111

Dibs on a nation, if possible.

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38ccf8 No.23112

dibs, writing now

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38ccf8 No.23113

File: 1454978567748.jpg (88.58 KB,634x438,317:219,Silverrun'Boat'.jpg)

>>23110

>>23111

Tribe Name: Silverrun.

Leader: The Prince

Color: Cyan-ish.

Fluff: A primitive tribe of humans, who seem to be able to cross the forest's rapids through the use of hollowed logs.

Location: Near the river in the forests south of the main island.

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38ccf8 No.23114

File: 1454978656957.png (391.28 KB,600x1067,600:1067,Lizard brah.png)

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

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38ccf8 No.23115

>>23110

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

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38ccf8 No.23116

>>23113

Tribe Name: Silverrun.

Leader: The Prince

Color: Cyan-ish.

Fluff: A primitive tribe of humans, who seem to be able to cross the forest's rapids through the use of hollowed logs.

Location: Near the river in the forests south of the main island.

Tech: [Log Boats][Wood Spears][Spear Fishing]

Resources: 4 Log Boats, 7 Wooden Spears

Population: 4m/5f humans, 1 PRINCE

Buildings: Leanto

Bonuses: People of the Rivers- All rolls related to rivers have +10

Minuses: THE PRINCE- if THE PRINCE is slain a new THE PRINCE must be chosen and the tribe is frozen for 2 turns

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38ccf8 No.23117

>>23110

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

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38ccf8 No.23118

>>23114

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth]

Resources: 7 clubs, 5 traps

Population: 7m,5f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

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38ccf8 No.23119

>>23115

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting]

Resources: 6 Stone Axes, 4 pelts

Population: 4m/4f

Buildings: Cave

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

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38ccf8 No.23120

>>23117

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting]

Resources: 7 slings

Population: 6 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

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38ccf8 No.23121

File: 1454980198813.png (2.34 MB,1750x1000,7:4,01.png)

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38ccf8 No.23122

>>23121

Alright first turn gimme actions linked to this post.

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38ccf8 No.23123

File: 1454980586955-0.jpg (2.61 MB,3184x2247,3184:2247,SilverrunLeanto.jpg)

File: 1454980586956-1.jpg (948.61 KB,1920x1080,16:9,RockIsRockRockIsLife.jpg)

Dice rollRolled 10, 83, 30, 88 = 211 (4d100)

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Wood Spears] [Spear Fishing]

>Resources:

4 Log Boats

7 Wooden Spears

>Population:

[The Prince]

9 [Tribal Humans] (4 Males)(5 Females)

>Buildings:

[Leanto]

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

1: Prince says fish must be put in fire before feast, else fish is bad for us. We need fire to cook, so we hunt for way for fire.

2: On fish topic, we need fish. Send men on logs to fish fish for fish feast.

3: Prince says we need simply means of fishing: Build 'Leanto Fish Hut' to allow men to fish by their selves.

4: Prince says stones are of use, far in countless sun rise and sun sets. We need to figure out stone, how to use stone properly.

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38ccf8 No.23124

File: 1454980618824.jpg (8.25 KB,261x257,261:257,sugar-glider.jpg)

Dice rollRolled 88, 12, 48, 44 = 192 (4d100)

>>23122

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth]

Resources: 7 clubs, 5 traps

Population: 7m,5f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

The graceful sugar glider is considered an omen in the Nightmare Crawler's culture. They represent fertility and success.

1. Stalk sugar gliders, studying their gliding techniques

2. Once the sugar gliders are in reach, kill them, skin them for future projects and bring their brains back to the tribe because they are aphrodisiacs to the Nightmare Crawlers

3. Research axles and pivot points

4. What makes us fall to the ground? Why are some things heavier than others? We must find this out

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38ccf8 No.23125

File: 1454980765263.jpg (6.37 KB,480x279,160:93,wood spear.jpg)

Dice rollRolled 46, 65, 18, 59 = 188 (4d100)

>>23120

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting]

Resources: 7 slings

Population: 6 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1 ) Convince the forest to grow more and larger nuts for us to harvest.

2 ) Venture deeper into the forests, claiming the land

3 ) Breed

4 ) Look into close quarters weapons, so that we may hunt from the trees.

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38ccf8 No.23126

File: 1454981579468.jpg (147.19 KB,640x453,640:453,129820798772366157.jpg)

>>23123

1. No fire is found. People suggest maybe fire is not real.

2. A great feast is had and it attracts a wandering female who wishes to join your tribe. + 1 female

3. No progress is made as people question why would one need another leanto?

4. Great progress is made as people attach rocks to their spears they are a bit dull though. +[Stone Spears]

>>23124

1. They fly with wing flaps. What if we had wing flaps 1/10 [Gliders]

2. Grug make noises scaring away the gliders so your people turn on him consuming him. -1 male

3. What is axle?

4. We heavier because we have more meat.

>>23125

1. You gather many large nuts for your people

2. You venture deep into the forest but run into a terrifying beast that sends you running.

3. Yo'Ruen can't seem to get wood.

4. You create [Wooden Spears]

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38ccf8 No.23127

Dice rollRolled 99, 68, 5, 7 = 179 (4d100)

>>23119

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting]

Resources: 6 Stone Axes, 4 pelts

Population: 4m/4f

Buildings: Cave

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Hunt +5

2. Build fire pit near cave entrance.

3. Collect stones.

4. Collect fruits.

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38ccf8 No.23128

>>23127

1. You hunt a feroius brown bear which has a cub which you take as your own. +1 pelt +1 cub

2. You build a pit to contain fire if you ever capture any +Fire Pit

3-4. No stones or fruits are collected as people eat bear meat

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38ccf8 No.23129

Dice rollRolled 79, 97, 20, 44 = 240 (4d100)

>>23128

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting]

Resources: 6 Stone Axes, 5 pelts, +1 cub

Population: 4m/4f

Buildings: Cave, Fire pit

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Hunt again +5

2. Collect stones

3. Collect fruits.

4. Make tools to chisel off stone from in cave sides.

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38ccf8 No.23130

File: 1454982089461.jpg (52.22 KB,1000x739,1000:739,BloodOrbs.jpg)

Dice rollRolled 9, 7, 64, 24 = 104 (4d100)

>>23126

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Spear Fishing]

>Resources:

4 Log Boats

7 Stone Spears

>Population:

[The Prince]

10 [Tribal Humans] (4 Males)(6 Females)

>Buildings:

[Leanto]

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

1: But Prince says fire lives! Not here, but of another place. Search for the place where fire lives.

2: Prince says it is for log boats for safety, and storing of fish for the feasts. Given size of log boats, it seems useful.

3: Stone Spears are of use, but what about stone against tree? Trees offer wood, and wood is also of use.

4: Prince says that we need to get plant, which has blood 'orb' shape. No reason why he ask this, but he ask for it.

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38ccf8 No.23131

>>23126

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Wood Spears]

Resources: 7 slings

Population: 6 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1&2) Craft better spears, lined with sharp stone to cut the hide of the beast

3 ) Harvest the hardest wood from the forest, singing it from the trees in slats fit for armoring against thrown stones or glancing blows from the beast

4 ) Train attacking from the trees by hunting the largest elk in our territory [Tree Combat Tech]

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38ccf8 No.23132

Dice rollRolled 64, 93, 27, 21 = 205 (4d100)

>>23131

now for dice

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38ccf8 No.23133

Dice rollRolled 20, 20, 75, 45 = 160 (4d100)

>>23126

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth]

Resources: 7 clubs, 5 traps

Population: 6m,5f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

WE FEAST ON THE WEAK TO GROW STRONGER

1. When we put a stick in the ground and tie a vine around it, the vine can rotate. What if we put a stick into two pieces of wood so the wood can rotate on each other? (Develop an axle)

2&3. We must hunt the sugar gliders so we can feast!

4. If you put a leaf over mouth and blow, the leaf can be pushed by your breath. If you put a piece of wood over your mouth, you cannot move it with your breath even though it is the same size as the leaf. (Research mass and surface area's effect on gliding and transportation)

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38ccf8 No.23134

File: 1454982904956.jpg (223.59 KB,894x894,1:1,fire_breathing_dragon_by_s….jpg)

>>23129

1. You hunt some deer gaining +1 pelt +1 bone

2. Your tribe collects some stones finding many and some black sharp stone +4 stone +1 obsidian

3. Your people collect enough fruit combined with deer meat to survive

4.

General:+1 Female

>>23130

1.You find where fires lives. It is inside a scary beast who lives on the mountain.

2. People think Prince may have lost his mind.

3. Hmm people hit wood with spears but it not do much? Maybe a new shape 2/6 Stone Axes

4. People forgot where to find plant bring home dark red berries instead +1 dark red berries

General:+1 male

>>23131

1-2. You perfect your spears sharpening the tips and adding barbs. [Supreme Wooden Spears]

3. People collect wood but wonder at how to use +1 wood

4. The people to not seem to quite get the idea 1/6[Tree Combat]

>>23133

1. Oh it spins why we do this?

2-3.You capture and feast upon sugar gliders +1 pelt

4. We should make bigger flapper then the Sugar Gliders cuase we are bigger 2/10 [Gliders]

General:+1 male

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38ccf8 No.23135

>>23134

Forgot the 4th for Randomperson

4. Your people work on the proper shape 1/6 [Stone Picks]

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38ccf8 No.23136

File: 1454983137891.jpg (131.6 KB,900x528,75:44,crustacean_character_part_….jpg)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

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38ccf8 No.23138

Dice rollRolled 48, 5, 83, 52 = 188 (4d100)

>>23134

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears]

Resources: 7 slings, 1 Wood

Population: 6 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1&2 ) Hunt the beast

3 ) Breed

4 ) Continue our work with Tree Combat 1/6

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38ccf8 No.23140

File: 1454983540157.jpg (6.91 KB,193x262,193:262,WoodingSpear.jpg)

Dice rollRolled 5, 13, 19, 71 = 108 (4d100)

>>23134

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Spear Fishing]

>Resources:

4 [Log Boats]

7 [Stone Spears]

1 [Dark Red Berries]

>Population:

[The Prince]

10 [Tribal Humans] (5 Males)(6 Females)

>Buildings:

[Leanto]

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

1: Scary beast is 'Dragon', Prince said. He shows sad-like emotion, but says stone spears will help some protection. In mean time, he says to work on 'Leanto Fish Hut' as told.

2: As he said that, Prince went away, with the 'Berries' to find what they are. Hope he likes them…

3: Maybe more surface area of 'wooding' spears would work? Or maybe more stone and less wood of spear would work?

>Stone Axe (2/6)

4: More fishing, for fish is needed for feast! +10

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38ccf8 No.23141

Dice rollRolled 70, 99, 94, 14 = 277 (4d100)

>>23134

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting]

Resources: 6 Stone Axes, 6 pelts,1 cub, 4 stone, 1 obsidian

Population: 4m/5f

Buildings: Cave, Fire pit

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Continue breaking the heart stones into the proper shapes. 1/6 Stone picks.

2. Stone black as void between the stars. Is this a sign? Bring me twine so I may bind this void stone (obsidian) with the bone of deer and create a knife.

3&4. Hunt more +5

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38ccf8 No.23142

>>23136

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech:[Net Fishing][Primal Worship]

Resources: 5 nets

Population: 5m/5f

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

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38ccf8 No.23143

Dice rollRolled 25, 16, 48, 95 = 184 (4d100)

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels]

Resources: 7 clubs, 5 traps, 1 pelt

Population: 6m,5f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1&2. If we have sharp things we can shape better things. We can create nice looking clubs and skin things easier. We've seen sharp stones before maybe we can hit stones together to chip away bits until they're sharp. (Research stone knives and chisels)

3. We should watch the sugar gliders more. They jump from high places so they can travel further.

4. We need more sugar glider meat and brains and pelt.

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38ccf8 No.23144

Dice rollRolled 60, 63, 60 = 183 (3d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Primal Worship]

Resources: 5 nets

Population: 5m/5f

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Fish, Explore, Religion]

———

1. Several of the Bluehusk go fishing. [Fish]

2. Another group goes exploring around. [Explore]

3. A remainder go and pray at the local small altar. [Religion]

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38ccf8 No.23145

File: 1454983860559.png (2.34 MB,1750x1000,7:4,02.png)

Dice rollRolled 25, 10, 55, 65 = 155 (4d100)

>>23142

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38ccf8 No.23146

Dice rollRolled 42 (1d100)

>>23144

[Addendum]

4. Also, a few of the Bluehusks try to reproduction. [Reproduce]

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38ccf8 No.23147

File: 1454984814308.jpg (8.89 KB,259x194,259:194,download.jpg)

>>23138

1-2. You hunt the beast but it chases you back and you almost lose a man

3. You gain +1 yothingys

4. 3/6 [Tree Combat]

>>23140

1.People really don't want to build this hut and one man evens leaves over the suggestion of doing so. -1 male

2. The Prince eats the berries and is poisoned he does not feel every good….

3. No progress is made on the wooding spears

4. Another feast is held this time a ragged wolf seems to approach. +1 Old Wolf

>>23141

1. You work more on your stone cutting axes 4/6 [Stone Picks]

2. You gain [The Obsidian Knife] a great artifact that gives +10 to combat roles.

3-4. You gain a great amount of meat, furs and bone. +5 pelts +5 bone

>>23143

1-2. Little progress is made as there a few rocks in your swamp 1/6[Stone Knifes]

3. They jump from high places maybe we should too. 3/10 [Gliders]

4. The gliders gall right into your traps. +7 pelts

>>23144

1. You fish a suitable amount to survive

2. You find a large bone that you drag back to camp + 1 whale bone

3. You pray at the altar and visions of blood flash through your mind 1/10 [Normal Worship]

4. You fuck like well crabs +1 Female

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38ccf8 No.23148

>>23147

Fuck add this randomperson you also sight a magnificent beast.

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38ccf8 No.23150

Dice rollRolled 22, 38, 97, 5 = 162 (4d100)

>>23147

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears]

Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears

Population: 7 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1 ) Attempt to make the beast friendly

2 ) Gather stone

3 ) Attempt to make better ranged weapons, something that uses our spear designs

4 ) Continue our work with Tree Combat 3/6

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38ccf8 No.23151

File: 1454985311602.jpg (121.2 KB,1090x770,109:77,Woofer.jpg)

Dice rollRolled 29, 89, 52, 48 = 218 (4d100)

>>23147

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Spear Fishing]

>Resources:

4 [Log Boats]

7 [Stone Spears]

>Population:

[The Prince]

10 [Tribal Humans] (4 Males)(6 Females)

1 [Old Wolf]

>Buildings:

[Leanto]

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

1: …Is, is Prince well? He look bad, must be wrong berries… We should maybe build that hut, so he may feel gooder.

2: Make progress on the wooding spears!

>Stone Axes (2/6)

3: This… This Woofer seem to be attracted to the feast, maybe if we feed it, it will be loyal?

4: Fish more fishes, but stockpile the fishes for later feasts rather than feasting right away.

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38ccf8 No.23152

Dice rollRolled 90, 79, 42, 90 = 301 (4d100)

>>23147

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting]

Resources: 6 Stone Axes, 11 pelts,1 cub, 4 stone, +5 bone

Items: [The Obsidian Knife]

Population: 4m/5f

Buildings: Cave, Fire pit

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Nearly done, just need to chip away these bits over here and there. Stone Picks 4/6

2. Masked Bear knew this was a sign! Come for this must be a blessing from the one who sees from the void! Today we hunt the magnificent beast! Masked Bear shall lead the hunt with the Obsidian Knife! +10? +5

3. As the cub grows train it to aid in hunting.

4. Hunting for food +5

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38ccf8 No.23153

Dice rollRolled 92, 62, 27, 45 = 226 (4d100)

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels]

Resources: 7 clubs, 5 traps, 8 pelts

Population: 6m,5f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1. Use the sugar gliders brains as an aphrodisiac in the ancient ritual of mating. (Populate)

2&3. Go looking for those rocks, we need knives and chisels

4. Climb trees and drop different shaped leaves to see how shape determines distance (gliders)

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38ccf8 No.23154

Tribe Name: Roamers

Leader: Horizon Chaser

Color: Orange

Fluff: Hopping from source of fresh water to food source to shelter, the Roamers don't have a particular home. However they're fiercely defensive of each other, as if they were a pack of hunting wolves without a cave. Rarely do they linger in one place for too long, before moving onward to the horizon.

Location: Central Island

Tech:[Pack Tactics][Clubs][Leather]

Resources: 6 clubs

Population: 3m/3f

Buildings: Leather Tent

Bonuses: One Big Family- your people work together like no other +10 on defensive rolls

Minuses: Xenophobic- You can only breed to increase population

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38ccf8 No.23155

Dice rollRolled 66, 60, 100, 21 = 247 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Primal Worship]

Resources: 5 nets, Whalebone [1]

Population: 5m/6f

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Scavenge, Explore, Religion, Resources]

———

1. The Bluehusk go scavenging. [Scavenge]

2. Another group goes exploring around. [Explore]

3. Everyone keeps praying! [Religion]

4. A few of the Bluehusk also try to gather some materials onshore. [Materials]

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38ccf8 No.23156

File: 1454986931507.jpg (59.59 KB,517x685,517:685,dead_unicorn.jpg)

>>23150

1. The beasts does not wish to friends and chases you around

2. You gain +1 stone

3. You work on your spear design +[Supreme Wooden Javelins]

4. A Yothingy falls from a tree breaking his neck - 1 yothingy

>>23151

1. THE PRINCE IS DEAD, who will be the new prince.

2. The woodeing spears are almost done 5/6[Stone Axes]

3. The Woofer likes food and fetches another of its kind +1 old wolf female

4. You get plenty of food but it will go bad. Maybe if you could store it somehow.

>>23152

1. You finish your [Stone Picks]

2. It is a glorious hunt as you chase the beast through the forest. Masked Bear gets the final blow with his Knife which seems to drink greedily of the the blood. [The Obsidian Knife] +11 to combat rolls + 1 unicorn horn

3. The cub grows and learns to work with the tribe. Cub changes to Young Bear

4. You glut yourself on meat +5 pelt

>>23153

1. +1 male +2 female

2-3. You work on your rocks 5/6[Stone Knives]

4. Hmm we shape them like wings that fly 4/10 [Gliders]

>>23155

1. You find a great shell from the ocean + 1 large shell

2. You explore along the coast finding a Tribe calling themselves The Redhusks they appear hostile.

3. You pray and pray and pray. With a great rush of water a giant crag grab appears bowing before your High Leader. +1 Giant Crab 9/10[Normal Worship]

4. You find nothing of any worth

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38ccf8 No.23157

Dice rollRolled 41, 41, 91, 69 = 242 (4d100)

>>23156

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins]

Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone

Population: 6 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1,2,3 ) Stab that beast to death

4 ) Continue our work with Tree Combat 3/6

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38ccf8 No.23158

File: 1454987468177.png (2.34 MB,1750x1000,7:4,03.png)

Dice rollRolled 71, 81, 95, 87 = 334 (4d100)

>>23154

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38ccf8 No.23159

Dice rollRolled 84, 26 = 110 (2d100)

>>23156

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Spear Fishing]

>Resources:

4 [Log Boats]

7 [Stone Spears]

>Population:

10 [Tribal Humans] (4 Males)(6 Females)

2 [Forest Wolves] (1 Old Male)(1 Old Female)

>Buildings:

[Leanto]

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

Due to the disappearance of the Prince, Burr took control of the tribe. Somewhat violent, he will kill people just to ensure that something that needs to be done, will be done.

1: "…Fucking build fish hut! Build it, or I will stab you until fish hut is built, c- Cunts."

2: "Also finish Wooding Spears, cunts, or cunts get cuts! Not kill cuts, but still cuts!"

>Stone Axes (5/6)

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38ccf8 No.23160

Dice rollRolled 63, 63, 54, 83 = 263 (4d100)

>>23156

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting][Stone picks]

Resources: 6 Stone Axes, 16 pelts,1 young bear, 4 stone, 5 bone, 1 Unicorn horn

Items: [The Obsidian Knife] (+11 to combat)

Population: 4m/5f

Buildings: Cave, Fire pit

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Skin the beast and take it's mane. From it's mane create twine and from it's skin create a cloak. Loop the twine through holes poked in the cloak and in the center near the throat when a dwarf shall wear it the horn of the beast shall hang around the neck. Create a Unicorn Cloak.

2. Create some stone picks.

3. Gather some berries, nuts, and roots from the woods. Have the bear help with it's nose.

4. Explore around for anything of interest.

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38ccf8 No.23161

File: 1454987679648.jpg (959.27 KB,1500x1513,1500:1513,Cutebold_Hero.jpg)

Tribe Name: WubWub

Name: Cutebolds

Leader: Lord Skepbo

Color: Brown

Fluff: A bunch of furry, stupid, rodent like beings, what they lack in any sort of intelligence and strength, they make up for with a stupid amount of bodies, and a rat-like ability to live almost anywhere.

Location: Northmost tip of the big island

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38ccf8 No.23162

Dice rollRolled 51, 28, 49, 77 = 205 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Primal Worship]

Resources: 5 nets, Whalebone [1], 1 Large Shell

Population: 5m/6f

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Expand, Reproduce, Research: Religion, Research:Weapons]

———

1. The Bluehusks attempt to negotiate with the Redhusks. [Expand]

2. Reproduction commences in the usual gross way. [Reproduce]

3. More prayers! 9/10[Normal Worship]

4. A few of the Bluehusks try to figure out less terrible weapons. [Research: Weapons]

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38ccf8 No.23163

Dice rollRolled 88, 31, 57, 69 = 245 (4d100)

>>23156

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels]

Resources: 7 clubs, 5 traps, 8 pelts

Population: 7m,7f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1. continue with the rocks

2,3&4. Research gliding and the winds effect on gliding

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38ccf8 No.23165

>>23161

Tribe Name: WubWub

Name: Cutebolds

Leader: Lord Skepbo

Color: Brown

Fluff: A bunch of furry, stupid, rodent like beings, what they lack in any sort of intelligence and strength, they make up for with a stupid amount of bodies, and a rat-like ability to live almost anywhere.

Location: Northmost tip of the big island

Tech:[Wooden Spears][Huntings]

Resources: 10 wooden spears

Population: 10m/10f

Buildings: Cave

Bonuses: Like Rabbits- you gain a population increase every turn

Minuses: Glass Bones- causalities are much more common on low rolls and in combat

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38ccf8 No.23166

File: 1454988252934.png (2.35 MB,1750x1000,7:4,04.png)

Dice rollRolled 72, 63, 89, 68 = 292 (4d100)

>>23165

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38ccf8 No.23167

>>23165

Tribe Name: WubWub

Name: Cutebolds

Leader: Lord Skepbo

Color: Brown

Fluff: A bunch of furry, stupid, rodent like beings, what they lack in any sort of intelligence and strength, they make up for with a stupid amount of bodies, and a rat-like ability to live almost anywhere.

Location: Northmost tip of the big island

Tech:[Wooden Spears][Huntings]

Resources: 10 wooden spears

Population: 10m/10f

Buildings: Cave

Bonuses: Like Rabbits- you gain a population increase every turn

Minuses: Glass Bones- causalities are much more common on low rolls and in combat

1) Start equipping our Cutebolds with spears! Make them pokier!

2) Also, start getting more sticks! A stick for every bold'! We'll make Wub great again!

3) Start building a wub hall! Here we can have our deep debates about philosophy and the meaning of the universe, and our place in it!

4) Start building a shrine to the almighty WUBGOD, god of all cutebolds!

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38ccf8 No.23168

Dice rollRolled 13, 32, 67, 78 = 190 (4d100)

>>23167

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38ccf8 No.23169

>>23157

1-3. You hunt the beast through the forest slaughtering it like the pig it is. +4 Bone +1 Magic Pelt

4. Tree Combat 5/6

>>23159

1. The scared people get to work on the fishing hut 8/10

2. They are to scared to do anything good with the Wooding Spears

+1 female

>>23160

1. You make a fabulous cloak it doesn't do anything but it sure looks good.

2.You make 4 stone picks -4 stone

3. You gather many delicious nuts and berries to eat.

4. You find a big red rock and drag it back to camp + 1 red rock

+1 female

>>23162

1. The Redhusks dislike the color of your shells and chase you away.

2.No love is made as people fear for your food supplies which are dwindling

3. You finish your prayer [Normal Worship] is completed and can be used to affect the weather.

4. You start on 2/6 [Bone Clubs]

+1 female

>>23163

1. You finish [Stone Knives]

2-4. Gliders continue to be researched 8/10 [Gliders]

+1 male

>>23167

1. When given spears two cutebolds poke their eyes out - 2 male

2. You collect +1 wood

3. You scrath at your walls to improve your cave 1/10 Wub Hall

4. An altar started in the name of Wub 2/4 Wub Altar

+2 male +2 female

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38ccf8 No.23170

Dice rollRolled 62, 27, 24, 45 = 158 (4d100)

>>23154

Tribe Name: Roamers

Leader: Horizon Chaser

Color: Orange

Fluff: Hopping from source of fresh water to food source to shelter, the Roamers don't have a particular home. However they're fiercely defensive of each other, as if they were a pack of hunting wolves without a cave. Rarely do they linger in one place for too long, before moving onward to the horizon.

Location: Central Island

Bonuses: One Big Family- your people work together like no other +10 on defensive rolls

Minuses: Xenophobic- You can only breed to increase population

1) Horizon Chaser leads the group to the foot of a mountain, where they begin gathering stones to knapp into tools.

2) Defending themselves becomes the top priority for the roamers in this relatively new landscape. They begin acquiring long sticks to use as spears.

3) Horizon Chaser begins telling tales of the sun's journey across the sky, and how it should guide the lives of all the Roamers, traveling with the sunrise to their backs and till the sun falls past the Horizon.

4) Food gathering is on the women today, as the men work on gathering stones, and the Roamer women gather food from bushes and plants near by.

forgive me, I got distracted by filthyfranktv

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38ccf8 No.23171

Dice rollRolled 57, 66, 10, 47 = 180 (4d100)

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels]

Resources: 7 clubs, 5 traps, 8 pelts

Population: 8m,7f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1. Round things roll easier. Create the wheel

2. Start building a cart. Carve the wood with our knives and attach wheels to the cart with the axles we make

3&4. figure out those glide suits

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38ccf8 No.23172

Dice rollRolled 98, 63, 25, 91 = 277 (4d100)

>>23169

Tribe Name: WubWub

Name: Cutebolds

Leader: Lord Skepbo

Color: Brown

Fluff: A bunch of furry, stupid, rodent like beings, what they lack in any sort of intelligence and strength, they make up for with a stupid amount of bodies, and a rat-like ability to live almost anywhere.

Location: Northmost tip of the big island

Tech:[Wooden Spears][Huntings]

Resources:

10 wooden spears

1 wood

Population: 10m/12f

Buildings: Cave

Bonuses: Like Rabbits- you gain a population increase every turn

Minuses: Glass Bones- causalities are much more common on low rolls and in combat

1) No, no, no! Stab them into stuff with pointy teeth! Not your eyes! How can you see with out your peepers?

2) Use the wood to make more pointy sticks! Stab the bad thngies to death!

3) Yes, yes! I understand now! By scratching your claws into the wall, you wish to show us how, we as mammailian creatures, wish to fight against nature, but yet must struggle as beasts do, therefore making us the very thing we fight! Keep at it!

4) WUB FOR THE WUB GOD

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38ccf8 No.23173

Dice rollRolled 43, 29, 95, 19 = 186 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Primal Worship]

Resources: 5 nets, Whalebone 1, 1 Large Shell

Population: 5m/6f

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Expand, Food, Research: Fishfarms, Research:Weapons]

———

1. The Bluehusks attack the Redhusks to expand. [Expand: Use 1 Giant Crab]

2. A few Bluehusks go fishing. [Food]

3. A few more Bluehusks try to figure out how to make fishfarms. [Research: Fishfarms]

4. A few of the Bluehusks try to figure out less terrible weapons. [Research: Weapons] (2/6 [Bone Clubs])

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38ccf8 No.23174

>>23170

1. You gather many stones +2 stones

2. No suitable wood is found

3. A great story is told but nothing is seemed to be gained

4. You get enough fruits and berries to last for longer

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38ccf8 No.23175

Dice rollRolled 60, 90, 15, 7 = 172 (4d100)

>>23169

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins]

Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 4 Bone, 1 Magic Pelt

Population: 6 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1 ) Fashion the Magic Pelt into cloak for the man that killed it, Yo'ruen.

2&3) Celebrate the victory, in the oldest known way[breed]

4 ) Continue our work with Tree Combat 5/6

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38ccf8 No.23176

Dice rollRolled 55, 30, 78, 50 = 213 (4d100)

>>23169

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting][Stone picks]

Resources: 6 Stone Axes, 16 pelts,1 young bear, 5 bone, 1 red rock, 4 stone picks

Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)

Population: 4m/6f

Buildings: Cave, Fire pit

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Begin carving the big red rock into a rectangular shape with a basin in the center. Place upon the stone block skull of the moon beast, sans the horn. This shall become the alter to He who sees from the void.

2. Some have noted that where the seeds of berries were thrown berry bushes have grown. Maybe we can exploit this. Begin throwing berry seeds and nuts in a designated area and see if they grow.

3. Food hunt +5

4. Begin carving out the cave into different areas for families to sleep and storage.

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38ccf8 No.23177

Dice rollRolled 94 (1d100)

>>23173

Opposed roll

+10 from Thick Shelled

+5 Bone Spears

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38ccf8 No.23178

File: 1454990301184.jpg (15.99 KB,380x411,380:411,Ouch.jpg)

Dice rollRolled 30, 68 = 98 (2d100)

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Spear Fishing]

>Resources:

4 [Log Boats]

7 [Stone Spears]

>Population:

10 [Tribal Humans] (4 Males)(6 Females)

2 [Forest Wolves] (1 Old Male)(1 Old Female)

>Buildings:

[Leanto]

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

Due to the female being uninvited, she would be ruthlessly gored by the spear of Burr, who believes that she would of caused distraction on the construction of the fishing hut.

1: "FINISH FISHING LEANTO, NOW!"

>Automated fishing (8/10)

2: "ALSO FINISH WOODING SPEARS, LATER!"

>Stone Axe (5/6)

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38ccf8 No.23179

YouTube embed. Click thumbnail to play.
Dice rollRolled 46, 23, 82, 15 = 166 (4d100)

Tribe Name: Roamers

Leader: Horizon Chaser

Color: Orange

Fluff: Hopping from source of fresh water to food source to shelter, the Roamers don't have a particular home. However they're fiercely defensive of each other, as if they were a pack of hunting wolves without a cave. Rarely do they linger in one place for too long, before moving onward to the horizon.

Location: Central Island

Bonuses: One Big Family- your people work together like no other +10 on defensive rolls

Minuses: Xenophobic- You can only breed to increase population

1) Horizon Chaser instructs the men to begin fashioning adzes from their stones to better chop wood with.

2) Horizon Chaser and another woman spend the better part of the day trying different ways to make fire to see which is the best.

3) The women and men of the Roamers feel frisky under the moonlight that night. Need I say more?

4) The morning is spent talking of the night time and the dangers it brings, and how fire is like a piece of the sun given to them to stave off the dark.

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38ccf8 No.23180

>>23171

1. You try make a square wheel. It might not work the best 1/10 [Wheel]

2. You need more wood or bone.

3-4. You are on the cusp of flight 9/10 [Gliders]

>>23171

1. You train with your spears and now have 10 Spearbolds - 10 males

2.You make + 1 spear -1 wood

3. You continue to scratch to no avail

4. You finish your Wub Altar

Bolds begin to worry about food

+2 males +2 females

>>23173

1. You attack against the Redhusk goes poorly as their superior Bone Weapons fend you off -2 males

2. You get just enough food to survive

3. You work on great areas to keep fish in for constant food 3/10 Fish Farms

4. You get nowhere as your men just hit each other with sticks

>>23175

1.You fashion the pelt into [The Cloak of Boar] + 10 to hunting

2-3. You gain +3 yothingys

4. Someone trips hurting his ankle no change

>>23176

1. With your holy artifacts you craft a Greater Altar

2. You throw them but birds come and carry the seeds away

3. You once again hunt +4 pelts

4. You begin to improve your cave 2/10 Expanded Cave

>>23178

1. The Lean to crawls forward in progress 9/10

2. You finish [Stone Axes]

>>23179

1. You begin to figure out how to make 2/6 [Stone Adze]

2.You cannot seem to make fire maybe you could find some?

3. +1 female +1 male

4. Pretty words but once again nothing seems to be gained

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38ccf8 No.23181

>>23180

Final turn for the night

More turns 6 PST tomorrow

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38ccf8 No.23182

Dice rollRolled 76, 8, 21, 42 = 147 (4d100)

>>23180

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting][Stone picks]

Resources: 6 Stone Axes, 20 pelts,1 young bear, 5 bone, 4 stone picks

Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)

Population: 4m/6f

Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Hunt +5

2. Hm, maybe put seeds under bit of dirt so birds don't see them. Try again!

3. Cave expansion 2/10

4. Once again look around our home for anything of interest.

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38ccf8 No.23183

File: 1454995590934.jpg (73.72 KB,255x210,17:14,Homarid-Warrior.jpg)

Dice rollRolled 2, 50, 24, 5 = 81 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Primal Worship]

Resources: 5 nets, Whalebone 1, 1 Large Shell

Population: 3m/6f

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Expand, Food, Research: Fishfarms, Research:Weapons]

———

1. A few of the Bluehusks try to figure out tactics. [Research: Tactics]

2. Some Bluehusks go fishing…again. [Food]

3. With the previous work done, more Bluehusks try to figure out how to make fishfarms….again. [Research: Fishfarms]

4. The remainder of the Bluehusks try to figure out less terrible weapons…..again. [Research: Weapons] (2/6 [Bone Clubs])

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38ccf8 No.23184

File: 1454995780050.png (177.34 KB,1041x848,1041:848,Glider Lizard.png)

Dice rollRolled 71, 19, 73, 80 = 243 (4d100)

>>23180

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels]

Resources: 7 clubs, 5 traps, 8 pelts

Population: 8m,7f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1&2. We can weigh things and compare the weight of things if we put an axle directly in the center of a piece of wood. We can call it a scale. (Invent the scales)

3. Discover levers and the power of leverage.

4. Finally, we might be able to enter the skies and touch the stars. Finish the glide suits.

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38ccf8 No.23185

Dice rollRolled 72, 24, 23, 29 = 148 (4d100)

>>23180

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins]

Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 4 Bone

Artifacts: [Cloak of the Boar, +10 hunting]

Population: 9 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1 ) Work on a better way to throw our javelins

2 ) Claim the forest lands that the beast once inhabited

3 ) Expand our tree houses, so that it will be impossible to reach from the ground without the grace of a Leaf Ear

4 ) Continue our work with Tree Combat 5/6

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38ccf8 No.23186

Any room left?

Tribe Name: Slitherscale

Name: Naga

Leader: Ssla Quickstrike

Color: Yellow

Fluff: The Naga have only recently begin to gather in numbers large enough to be considered a tribe. They are still mostly hunter gatherers however they have managed to begin fishing regularly in the nearby river for the seasonal fish that use it as a spawning location.

Location: Lower right island Where the river emerges from the mountains

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38ccf8 No.23194

File: 1455037675779.png (20.2 KB,256x256,1:1,StoneSpear.png)

Dice rollRolled 56, 10, 95, 65 = 226 (4d100)

>>23180

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing]

>Resources:

4 [Log Boats]

7 [Stone Spears]

>Population:

10 [Tribal Humans] (4 Males)(6 Females)

2 [Forest Wolves] (1 Old Male)(1 Old Female)

>Buildings:

[Leanto]

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

"Burr good leader, can lead when Prince is kill."

1: The Fishing Leanto would draw closer to completion, only now there is just the need to supply fishers to use it to help tackle the problem of food.

>Automated Fishing (9/10)

2: Given how the wolves seem to have breeding parts much like the human, it would be best to breed them before they are kill.

3: With new Wooding Spears, we can cut trees easily. Gather some wood, with the new wooding spears!

4: In addition, gather fishes for the feast, to keep our people happy and content.

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38ccf8 No.23200

File: 1455070593883-0.jpg (113.12 KB,1600x702,800:351,roc_concept_by_arvalis.jpg)

File: 1455070593924-1.jpg (125.06 KB,998x749,998:749,kraken_by_mabuart-d33tchk.jpg)

>>23182

1.You hunt plenty +3 pelts

2.As seeds are spread across the ground they attract a massive bird which carries of a female - 1 female

3. Your expansion is slow work and people are tired.

4. Far from your camp you find a settlement of Dwarves would hold spears and are clad in leather. Your people are about to approach but see the dwarves consume one of their own.

+1 male

>>23183

1. A fight break out as your people discuss tactics. As they argue a massive octopus attacks from the sea taking one female -1 female

2. You fish enough sustenance

3. No progress is made of the fish farms

4. While trying to make clubs your people break your whalebone -1 whalebone

+1 male

>>23184

1-2. You create [Simple Scales] out of wood and wines

3. You figure out if you put a stick over a rock and under another it pushes up better. [Simple Leverage]

4.You finish the [Gliders] and can now make glide suits (1pelt 1 bone 1 wood)

New bonuses:NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls

+1 male

>>23185

1. You work a way with your primal magic to improve your spears 2/10 [Primal Enchanting]

2. You claim the land increasing your population gain and hunting area.

3. You begin to improve your treehouse 1/10 [Expanded Treehouse]

4.[Tree Combat] is complete and your people now move through the trees as they would the ground.

>>23194

1. You finish the Fishing hut and now passively gather food for up to 10 people

2. The wolves are to old to breed maybe if they could bring more in.

3. You gain +8 wood

4. You feast and +1 female joins your tribe

+1 male

THE PRINCE RETURNS AS LIFE FLOWS BACK INTO HIS ONCE DEAD BODY.

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38ccf8 No.23201

Dice rollRolled 92, 80, 20, 46 = 238 (4d100)

>>23180

>Tribe Name: WubWub

>Name: Cutebolds

>Leader: Lord Skepbo

>Color: Brown

>Fluff: A bunch of furry, stupid, rodent like beings, what they lack in any sort of intelligence and strength, they make up for with a stupid amount of bodies, and a rat-like ability to live almost anywhere.

Location: Northmost tip of the big island

Tech:[Wooden Spears][Huntings]

Resources:

1 spear

Population: 4m/16f

Military:

10 Spearbolds

Buildings: Cave

Wub Altar

Bonuses: Like Rabbits- you gain a population increase every turn

Minuses: Glass Bones- causalities are much more common on low rolls and in combat

1) If it is food that the Bolds need, than food is what they get! Send the spearbolds out to go hunting for something big and meaty!

2) Meanwhile, start having the females and other males work on making a fire place to cook the meat that we'll surely find!

3) Ah yes, very very intresting. Those scratch marks clearly depict a very desperate and frustrated creatures attempts to modify the world around them in a meaningful way. However, with such feeble strength, he is unable to, further reinforcing his helplessness. However, through his mind, he is able to overcome the faults of his brawn alone. By scratching specifically, we can make a better cave!

4) Once the bond fire is complete and the hunt over, start foraging for Wub Wub Berries and other tasty foods!

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38ccf8 No.23204

File: 1455072986400.gif (31.75 KB,295x187,295:187,Logboat.gif)

Dice rollRolled 95, 7, 26, 13 = 141 (4d100)

>>23200

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing]

>Resources:

8 [Wood]

4 [Log Boats]

7 [Stone Spears]

>Population:

[The Prince]

12 [Tribal Humans] (5 Males)(7 Females)

2 [Forest Wolves] (1 Old Male)(1 Old Female)

>Buildings:

[Living Leanto]

[Fishing Leanto] (Passively provide

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

The Prince awoken from the kill given by the berries, as if he was put asleep by the berries rather than killed by them. With his arrival, he puts Burr back in his place, as he soon return to directing the tribe as before.

1: With some degree of order formed by the Fishing Leanto, the Prince would convince some of the females (Around 2-3) to become full-time fishers, as while that would not allow them to assist in construction or defence, each one of them provides enough food for three members of the tribe, including themselves.

2: While that was done, one of the men would be armed with a spear, in order to gain some 'trusted' wolves with the aid of the elderly kind that they already have.

3: It is unclear who our naibors are, for there must be local human tribes and hunter-gatherers around the general area. Sending a few of the tribe up the river, they will find out if any other signs of primitive civilization exists.

4: Finally, with some of the spare chopped wood, it would be best to construct another Leanto shelter, to provide a place of rest for any new members who wander around.

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38ccf8 No.23205

>>23201

1. You hunt a great bear for everyone to eat +4 pelts +4 bone

2. You create a fire place but you don't have any fire

3. You continue to scratch but only seem to hurts your nails.

4. You find some purple berries you wonder what they could do?

+2 males +2 females

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38ccf8 No.23206

Dice rollRolled 25, 52, 100, 67 = 244 (4d100)

>>23200

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins][Tree Combat]

Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 4 Bone

Artifacts: [Cloak of the Boar, +10 hunting]

Population: 9 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1 ) Continue our work on [Primal Enchanting] 2/10

2 ) The construction of the forest fort continues, branches shifting in the windless day to fit the whims of the leaf ears 1/10

3 ) Explore downriver

4 ) Go hunting [Cloak of the Boar, +10 hunting]

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38ccf8 No.23208

Dice rollRolled 53, 49, 46, 38 = 186 (4d100)

>>23205

>Tribe Name: WubWub

>Name: Cutebolds

>Leader: Lord Skepbo

>Color: Brown

>Fluff: A bunch of furry, stupid, rodent like beings, what they lack in any sort of intelligence and strength, they make up for with a stupid amount of bodies, and a rat-like ability to live almost anywhere.

Location: Northmost tip of the big island

Tech:[Wooden Spears][Huntings]

Resources:

1 spear

+4 pelts

+4 bone

Population: 6m/18f

Military:

10 Spearbolds

Buildings: Cave

Wub Altar

Bonuses: Like Rabbits- you gain a population increase every turn

Minuses: Glass Bones- causalities are much more common on low rolls and in combat

1) Hmm…I Know! Use the bones to scratch the caves! They are much sharper than our claws!

2) Have the females in their free time try and make something from the Bear skin for our tribe leaders to wear!

3) Go and hunt some more! Things went great last time! What could go wrong?

4) Hmmm…Find a bunny or something, and make them eat the berries! its well a known fact that Bunny's love berries!

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38ccf8 No.23209

File: 1455073955162.jpeg (7.32 KB,250x202,125:101,images.jpeg)

Dice rollRolled 41, 57, 91, 59 = 248 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Normal Worship]

Resources: 5 nets, Whalebone 1, 1 Large Shell

Population: 4m/5f

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Tactics, religion, farms, clubs ]

———

1. A few of the Bluehusks try to figure out tactics. [Research: Tactics]

2. Everyone starts praying maniacally again! [Research: Religion] (Current: Normal)

3. Everyone seems excited about the fishfarms. [Research: Fishfarms]

4. The remainder of the Bluehusks try to figure out less terrible weapons…..again…still. [Research: Weapons] (2/6 [Bone Clubs])

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38ccf8 No.23210

File: 1455074879425.jpg (239.54 KB,1440x743,1440:743,465ef70e33e578c70409a1b402….jpg)

>>23204

1. One man declares himself the FISHMASTER and doubles the production to 20 people

2. The man stabs himself in the foot and scares away the wolves

3. They find nothing but more river and trees

4. Your people bicker and gather no wood

>>23206

1. You push magic deep into the wood but nothing seems to change

2. You continue to work on the Expanded Treefort 2/10

3. You people explore downriver finding a magnificent tree. [Birthing Tree]+10 to breeding

4.You hunt a great many beasts +3 pelts +3 bones

>>23208

1.You begin to research 3/6 [Bone Picks]

2. You begin to research 2/6 [Leather]

3. You hunt more beasts +2 pelt +2 bones

4. You smush the berries into a bunnies mouth and it precedes to go berserk attacking till it is killed.

>>23209

1. Think of new tactics, most are terrible but some seem to almost work 1/6 [Tactics]

2. You continue to pray once again gaining visions of blood and entrails. 1/20 [Advanced Worship]

3. The Fishfarms are coming along. You even gather enough fish to sustain yourself 7/10 Fishfarm

4. You continue to work on clubs 5/6[Bone Clubs]

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38ccf8 No.23211

Dice rollRolled 92, 68, 45, 7 = 212 (4d100)

>>23200

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels][Gliders][Simple Scales][Simple Leverage]

Resources: 7 clubs, 5 traps, 8 pelts

Population: 9m,7f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food. NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1. We live in a swamp with poisonous things. Start researching these poisons and their effects on my plants and animals.

2. If we put a weighted blade on a stick, by the laws of leverage we can swing faster and harder and cut down trees easier. (Discover axes)

3. We need the leader to be the strongest of all. not just in body but in mind. Set up a form of government where anyone may challenge the leader and they shall both do multiple tests. The winner either remains or becomes leader.

4. We could create much more offspring if the most fertile female is put in the position of broodmother. All males will mate with her and she shall lay all the eggs and take care of all the young

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38ccf8 No.23212

>>23211

1. You manage to get [Simple Poison] from a tree frog

2. You start on making 2/6 [Stone Axes]

3. Gruth does not like this idea and hits anyone who tries to set it up.

4. Deciding who is most fertile ends in a fight and one female is eaten alive -1 female

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38ccf8 No.23214

>>23212

Last update for the night

Will host same time tomorrow link actions to this post

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38ccf8 No.23215

Dice rollRolled 17, 48, 40, 100 = 205 (4d100)

>>23210

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins][Tree Combat]

Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 7 Bone, 3 Pelts

Artifacts: [Cloak of the Boar, +10 hunting] [Birthing Tree, +10 Breeding]

Population: 9 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1 ) Continue our work on [Primal Enchanting] 2/10

2 ) The expanded tree fortress continues, centered on a web of massive redwoods 2/10

3 ) Work on a means to throw javelins farther and harder[Atlatl]

4 ) Breed [Birthing Tree, +10 Breeding] Like the Trees

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38ccf8 No.23218

Dice rollRolled 9, 100, 87, 16 = 212 (4d100)

>>23214

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels][Gliders][Simple Scales][Simple Leverage]

Resources: 7 clubs, 5 traps, 8 pelts

Population: 9m,6f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food. NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1&2. Continue those axes

3. With the broodmother, she should be the one that has had the most eggs at their age but cannot be any of the older 3

4. We fear fire because we do not understand fire. We need warmth for our cold blood but to get fire we must understand fire. Try using heat from friction. [+5 from NEEEERDS] [-10 from OH GOD FIRE]

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38ccf8 No.23222

File: 1455076786138.jpg (73.72 KB,255x210,17:14,Homarid-Warrior.jpg)

Dice rollRolled 73, 1, 39, 79 = 192 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Normal Worship]

Resources: 5 nets, Whalebone 0, 1 Large Shell

Population: 4m/5f

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Tactics, religion, farms, clubs ]

———

1. A few of the Bluehusks try to figure out tactics….still.. [Research: Tactics - 1/6]

2. Everyone starts praying maniacally again!…still.. [Advanced Religion: 1/20] (Current: Normal)

3. Progress makes everyone excited about not starving. [Research: Fishfarms - 7/10]

4. The remainder of the Bluehusks try to figure out less terrible weapons…..again…still…one more time. [Research: Weapons] (5/6 [Bone Clubs])

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38ccf8 No.23229

Dice rollRolled 74, 68, 56, 92 = 290 (4d100)

>>23200

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting][Stone picks]

Resources: 6 Stone Axes, 20 pelts,1 young bear, 5 bone, 4 stone picks

Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)

Population: 5m/5f

Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Look at our furs and see if we can find how to make this 'leather'

2. Cave expansion 2/10

3. Keep trying to learn farming.

4. Hunt +5

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38ccf8 No.23231

File: 1455079719219.jpg (79.48 KB,1600x1125,64:45,BowlIng.jpg)

Dice rollRolled 35, 1, 3, 69 = 108 (4d100)

>>23210

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing]

>Resources:

8 [Wood]

4 [Log Boats]

7 [Stone Spears]

>Population:

[The Prince]

[The Fishmaster] (Passively provide food for 10 people)

11 [Tribal Humans] (4 Males)(7 Females)

>Buildings:

[Living Leanto]

[Fishing Leanto] (Passively provide food for 10 people)

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

1: The Prince wasn't impressed with the wolves being scared off, soon directing the river group to find and attract a new group of wolves for domestication.

2: In spite of the bickering, the Prince still request for the Leanto to be built, to provide shelter for new members of the tribe, like he asked.

3: In addition, there would be a search for fire once more, one that man can manifest rather than a big scary dragon doing so.

4: Finally, the Prince requests upon a 'bowl' of sorts, allowing for the fluid waters to be held and contained, formed out of the 'clay' that lay by the riverside. Through this, their means of feasting may become more organized.

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38ccf8 No.23264

>>23215

1. You gain no insight on [Primal Enchanting]

2.You continue to grow your trees 3/10

3.You try to improve upon your javelins 1/6 [Atlalt]

4. You summon great storms of primal magic into the [Birthing Tree] transforming it into [The Treemother] which give +1 yothingy per turn

+1 yothingy

>>23218

1-2. You finish creating [Supreme Stone Axes]

3.A broodmother is selected 3/6 [Breeding]

4. FIRE IS ACCURESED your males are angered by this action and kill one of their own -1 male

+1 male

>>23222

1. You continue to work on tactics 4/6

2. Your prayers and inaction displease your nameless god. [Normal Worship] is disabled till a sacrifice is made.

3. Progress is slow in the last days of the project 8/10 Fishfarm

4. You finish your [Bone Clubs] once you craft some they are sure to tip the scale in your favor.

>>23229

1. You work on preparing pelts in 2/6 [Leather]

2. You work hard on expanding the Cave 4/10

3. You spread some seeds in an are it seems like you might be getting the hang of this 1/10 Farm

4. You hunt deep in the forest finding a massive beast to kill +2 Tusks +4 Pelts

+1 male

>>23231

1.The Prince looks for more wolves but cannot find any

2.A leanto is built but promptly collapses killing a female -1 female

3. The dragon seems to sense your need for fire and comes taking away a male -1 male

4. A primitive clay bowl is created [Clay Bowl]

+1 female

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38ccf8 No.23265

Dice rollRolled 60, 57, 90, 84 = 291 (4d100)

>>23264

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing] [Clay Bowls]

>Resources:

8 [Wood]

4 [Log Boats]

7 [Stone Spears]

>Population:

[The Prince]

[The Fishmaster] (Passively provide food for 10 people)

10 [Tribal Humans] (3 Males)(7 Females)

>Buildings:

[Living Leanto]

[Fishing Leanto] (Passively provide food for 10 people)

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

1: …Well, the Leanto that was constructed was somewhat unstable. Using pre-cut wood, a new one would be under construction. -3 [Wood]

2: Damn that dragon! Good thing the man slain wasn't the prince. Find a way to get fire /without/ relying on the dragon, for the burning 'leanto' wouldn't last forever.

3-4: In addition, it is time to set out to search for things like wolves, other humans, and creatures like the two, searching mainly for the stated former two.

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38ccf8 No.23266

>>23264

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels][Gliders][Simple Scales][Simple Leverage][Supreme Stone Axes]

Resources: 7 clubs, 5 traps, 8 pelts

Population: 9m,6f

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food. NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1&2. Fire is only dangerous if you aren't careful with it. We are a race of intelligence and this fear of fire is beneath us.

3&4. A broodmother must be found. 3/6

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38ccf8 No.23267

Dice rollRolled 62, 94, 48, 46 = 250 (4d100)

>>23264

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting][Stone picks]

Resources: 6 Stone Axes, 24 pelts,1 young bear, 5 bone, 4 stone picks, 2 Tusks

Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)

Population: 6m/5f

Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Leather 2/6

2. Farm 1/10

3. Cave Expansion 4/10

4. Hunt +5

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38ccf8 No.23268

Dice rollRolled 10, 83, 34, 43 = 170 (4d100)

>>23266

apparently 8chan doesn't want me to roll

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38ccf8 No.23269

File: 1455162298568.jpg (73.72 KB,255x210,17:14,Homarid-Warrior.jpg)

Dice rollRolled 10, 21, 93, 76 = 200 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Normal Worship][Bone Clubs]

Resources: 5 nets, Whalebone 0, 1 Large Shell

Population: 4m/5f

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Tactics, farms, clubs ]

———

1. The Bluehusks feel very confident about their new tactics. [Tactics: 4/6]

2. With the new club design, a few Bluehusk try to construct some and go out to find some bone. [Find bone]

3. All of the Bluehusks think the fishfarm is a great idea! [8/10 Fishfarm]

4. A remainder group of Bluehusk try to construct a spawning pit. [Construct Spawning Pit: 1 Large Shell]

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38ccf8 No.23273

File: 1455166085336.jpg (288.06 KB,864x595,864:595,Fire_God.jpg)

>>23265

1. You begin to build another Lean-to 5/10

2. You find a flower the looks like fire +1 red flower

3-4. You head out with your old wolves and manage to lure back a pack of younger wolves +4 male wolves +3 female wolves

>>23266

1-2. While trying to create fire one Night Crawler manages to do so. Staring deep within it he is spoken to by it. The Embers have chosen him to be the great keeper of fire. +FIRE KEEPER +[Fire] the fire demands to be fed with a sentient sacrifice if none are found the will consume one tribemate.

3-4. A broodmother is selected +[Breeding]

>>23267

1. People continue to marvel at the idea of clothing 4/6 [Leather]

2. People figure out if you put them in the ground fewer birds will get in. 5/10 Farm

3. The cave is moving slowly as you hit harder rock 5/10 Cave Expansion

4. You hunt gathering +2 bones +2 pelts

>>23269

1.No tactical advances are made as two Bluehusk argue on which way to hold a club.

2. You manage to find one whalebone +1 whalebone

3. The Fishfarm is complete and can feed 10 people without actions. A great feast is held and it attracts a nearby male. +1 male

4. A spawning bit is to be made with great effort 3/10 Spawning Pit

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38ccf8 No.23275

Dice rollRolled 31, 56, 60, 78 = 225 (4d100)

>>23264

Tribe Name: Leaf ears

Leader: Yo'ruen

Color: Purple

Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.

Location: Y shaped northern island, mountain forest

Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins][Tree Combat]

Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 7 Bone, 3 Pelts

Artifacts: [Cloak of the Boar, +10 hunting] [The Treemother, +1 Yothingy/turn]

Population: 1 yothingys

Buildings: Tree home

Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.

Minuses: Magical Reproduction - You have to use actions to increase your population

1 ) Continue work on Primal Enchanting 2/10

2 ) Continue shaping the trees for our fortress 3/10

3 ) Continue work on atlalts 1/6

4 ) Search for elk calves, slaying their parents if need be, but get the calves back here alive [Cloak of the Boar, +10 hunting]

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38ccf8 No.23276

Dice rollRolled 64, 14, 18, 89 = 185 (4d100)

>>23273

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting][Stone picks]

Resources: 6 Stone Axes, 26 pelts,1 young bear, 7 bone, 4 stone picks, 2 Tusks

Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)

Population: 6m/5f

Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Leather 4/6

2. Farm 5/10

3. Keep on digging, Cave Expansion 5/10

4. Hunt +5

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38ccf8 No.23277

Dice rollRolled 85, 63, 32, 19 = 199 (4d100)

>>23264

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing] [Clay Bowls]

>Resources:

5 [Wood]

1 ['Fire' Flower]

4 [Log Boats]

7 [Stone Spears]

>Population:

[The Prince]

[The Fishmaster] (Passively provide food for 10 people)

10 [Tribal Humans] (3 Males)(7 Females)

7 [Forest Wolves] (4 Males)(3 Females)

>Buildings:

[Living Leanto]

[Fishing Leanto] (Passively provide food for 10 people)

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

1: Work continues on the Leanto, as requested by the prince. (5/10)

2: With the new pack of wolves, a few members of the tribe would begin training them to be effective beasts, to help them in future hunts.

3: While that was being done, the 'Fire' Flower would be fed to one of the wolves, given how the last time a unknown kind of food was eaten by a member of the tribe, Burr forced everyone to work hard on that Fishing Leanto.

4: Due to unequal numbers of each genders, another feast would be held to attract new members to the tribe. Hopefully males.

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38ccf8 No.23278

Dice rollRolled 25, 14, 2, 31 = 72 (4d100)

>>23273

Tribe Name: Nightmare Crawlers

Leader: Gruth the Unyeilding

Color: Pale green

Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.

Location: Swamp just off the west coast of main island

Tech: [Clubs][Trapping][Stealth][Axels][Gliders][Simple Scales][Simple Leverage][Simple Poison][Supreme Stone Axes][Fire][Breeding]

Resources: 7 clubs, 5 traps, 8 pelts

Population: 9m,6f, FIREKEEPER, BROODMOTHER

Buildings: Cave

Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food. NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls

Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it

1-3. Send scouts East with the FIREKEEPER in search of a sacrifice to our great Fire Lord

4. Study more poisons to try and find a plant killer [Simple Poison]

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38ccf8 No.23281

Dice rollRolled 41, 14, 8, 86 = 149 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Normal Worship][Bone Clubs]

Resources: [Nets:5][Whalebone:1][Large Shell:1][Fishfarm:Supports 10]

Population: 5m/5f

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Tactics, farms, clubs ]

———

1. After some argumentation the club is agreed to face toward the opposition. [Tactics: 4/6]

2. Construction on a few bone clubs starts. [Construct Bone Clubs][Whalebone:1]

3.4.Work continues on the pit with a good deal of speed. [3/10 Spawning Pit][Large Shell:1]

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38ccf8 No.23326

File: 1455243039669.jpg (170 KB,800x600,4:3,sea_crocodile_by_cururo.jpg)

>>23275

1. You continue on with singing to the trees 3/10 [Primal Enchanting]

2. Work on the treefort continues 5/10

3. The Atlalts are coming together as your supreme wooden spears are fitted 3/6

4. You mange to slay some elk and kidnap their children +2 pelts +2 bone +2 Elk Calves

+1 yothingy

>>23276

1. A monumental occasion has occurred as people cloth themselves in their new leathers +[Leather] armor must be built.

2. Two females argue about which seeds to plant and nothing is done.

3. The rock is ever so hard in this cave

4. You hunt deep into the mountains finding more great beast whose hides are rocklike +4 scales

+1 female

>>23277

1. The leanto is progressing 8/10

2. People learn to work in tandem with their beast 2/6 [Domestication]

3. The wolf eats the flower and it starts humping everything.

4. You host a feast but no one comes….

+1 male

>>23278

1-3. You head out to the east and find nothing but a massive toothy beast. You flee and when you return the FIREKEEPER demands a sacrifice. -1 female

4. Gruth hates plants finds way to kill with axe.

+1 female

>>23281

1. The club is to faced towards the opposition but which opposition 5/6 [Tactics]

2. Shiz takes the bone as he should be the one to have the first club and engages in tug of war with the giant crab.

3-4. Work on the spawning pit continues 6/10 Spawning Pit

+1 female

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38ccf8 No.23333

File: 1455245675959.jpg (73.72 KB,255x210,17:14,Homarid-Warrior.jpg)

Dice rollRolled 81, 57, 21, 75 = 234 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Normal Worship][Bone Clubs]

Resources: [Nets:5][Whalebone:1][Large Shell:1][Fishfarm:Supports 10]

Population: 5m/6f

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Tactics, Farms, Clubs, Resources ]

———

1. Special "military" Bluehusks are now running around hitting each other again. Profound. [5/6 Tactics]

2. There's a general concern about a food shortage again so the farm expansion starts. [Fishfarm Expansion]

3. The spawning pit expands some more. All of the bluehusks seem excited. [6/10 Spawning Pit]

4. A few Bluehusks try to construct some bone clubs. [Bone Clubs]

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38ccf8 No.23336

Dice rollRolled 65, 38, 66, 13 = 182 (4d100)

>>23326

>Tribe Name: Silverrun.

>Leader: The Prince

>Colour: Cyan-ish.

Location: Near the river in the forests south of the main island.

>Tech:

[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing] [Clay Bowls]

>Resources:

5 [Wood]

1 ['Fire' Flower]

4 [Log Boats]

7 [Stone Spears]

>Population:

[The Prince]

[The Fishmaster] (Passively provide food for 10 people)

11 [Tribal Humans] (3 Males)(7 Females)(1 'Chara')

7 [Forest Wolves] (4 Males)(3 Females)

>Buildings:

[Living Leanto]

[Fishing Leanto] (Passively provide food for 10 people)

>Bonuses:

(People of the Rivers}- All rolls related to rivers have +10

>Minuses:

(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.

1: …Well, someone did came, but it is unclear if "He" is a "She" or not. In any case, work continues on the housing Leanto. (8/10)

2: All the while, work continue in domesticating the pack of wolves that were gathered earlier, to shape them up to assist the tribe with any future hunts. (2/6)

3: Alright, so the 'fire' flower doesn't give the wolf fire powers, it just make it lustful… Maybe it is time to set out on a hunt once again, to search for animals almost as 'mystical' as the dragon.

4: In addition to that, with the demand for stone weaponry and tools, there would be the need for someone to craft those required things. Something like a… Rocksmith, of sorts.

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38ccf8 No.23341

Dice rollRolled 86, 62, 44, 9 = 201 (4d100)

>>23326

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting][Stone picks]

Resources: 6 Stone Axes, 26 pelts,1 young bear, 7 bone, 4 stone picks, 2 Tusks, 4 Scales

Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)

Population: 6m/6f

Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1. Turn the Unicorn cloak into unicorn leather armor.

2. Farm 5/10

3. Cave Expansion 5/10

4. Hunt +5

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38ccf8 No.23398

File: 1455498587418-0.jpg (106.74 KB,400x504,50:63,Dire_Rhinoceros.jpg)

File: 1455498587447-1.jpg (42.43 KB,500x313,500:313,Saber-Tooth-Tiger.jpg)

>>23333

1.The Bluehusks finally come around at the best way to work together and bash people. A few even focus their efforts into doing nothing but fighting +[Tactics] +5 Warriors -5 males

2. Expansion is started 1/5 Expanded fishfarms

3. No progress is made on the spawning pit as female argue over which color it should be

4.Bone clubs are constructed +3 bone clubs -1 whale bone

>>23336

1. The second Lean-to is constructed and up to 20 people can live in your tribe comfortably

2.Progress is slow as the wolves spend there time rooting in the scraps of last nights feast 3/6 [Domestication]

3. You find a huge hairy beast with a massive horn you will need to arrange a bigger hunt to go after it

4. No one seems to like rocks very much

>>23341

1. The cloak is crafted into [Unicorn Armor] the hero wearing this cloak cannot be slain in battle unless it is the last unit standing

2. Work on the farm continues 7/10

3.The cave expansion goes ever so slow… 6/10

4. A large beast stalks your hunters who barely escape from its massive fangs.

A female leaves as she thinks the cave is too crowded -1 female

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38ccf8 No.23399

Dice rollRolled 42, 82, 60, 48 = 232 (4d100)

Name: The Bluehusks

Leader: High Leader Shiz'nok'aka'womp [Shiz]

Color: Blue

Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.

Location: Central Island.

Tech: [Net Fishing][Normal Worship][Bone Clubs][Tactics]

Resources: [Nets:5][Whalebone:0][Large Shell:1][Fishfarm:Supports 10][Boneclubs:3]

Population: 5 Male Warriors/6 Females

Military: 1 Giant Crab

Buildings: Large Shell hut, Primitive Shrine

Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat

Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river

———

Actions [Resources, Fishfarm, Expansion, Spawning]

———

1. A few of the Bluehusks try to locate more bone. [Resources]

2. The fishfarm looks very nice, frankly. (Fishfarm Expansion [1/5])

3. The Bluehusk go and expand again. They take their fancy clubs and club anything that opposes them. [Expansion| 5 Warriors]

4. Work continues on the (Spawning Pit [6/10]).

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38ccf8 No.23415

Dice rollRolled 27, 32, 77, 35 = 171 (4d100)

>>23398

Tribe Name: The Broken Stone Tribe

Leader: Masked Bear

Color: Blue

Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.

Location: In the forest near the mountains

Tech:[Stone Axes][Hunting][Stone picks]

Resources: 6 Stone Axes, 26 pelts,1 young bear, 7 bone, 4 stone picks, 2 Tusks, 4 Scales

Items: [The Obsidian Knife] (+11 to combat), Unicorn Armor (Hero wearing it can not be slain until he is the last unit standing)

Population: 6m/5f

Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)

Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5

Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes

1&2. Farm 7/10

3. Cave Expansion 6/10

4. Hunt +5

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38ccf8 No.23490

File: 1455650921941.jpg (134.29 KB,1280x720,16:9,maxresdefault.jpg)

Riding on a molten rock screaming from the endless void death came to this young world. A trail of fire was torn across the sky drawing the gaze of every creature who could behold it. When the meteor hit the whole world shock as great beasts and small alike tried to feel from the hail of fire and stone it spread. The [FIREKEEPER] gathered his tribe in fervent worship as the fire descended for a true baptism. Masked Bear screamed in impotent rage [The Obsidian Knife] clenched in his bleeding hand as fire engulfed his tribe, a foe he could not slay. The Bluehusk fled deep into the waters carrying their [Primal Shrine] as the water boiled around them. [THE PRINCE] and his people are crushed by a wave of rock displaced by the impact. While the tribesmen dice instantly their leader fuelled by his mystic power is trapped, doomed to an endless cycle of death and rebirth. The Yo'ruen gather around the [Birthing Tree] chanting primal magics till their voices are finally silenced by the wave of fire. The world has been consumed by fire and no life seems to remain….

—The End—

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