38ccf8 No.23110 [View All]
In the first light of a new world new life crawls from the primordial muck. As time races forwards intelligent life blooms forming into close nit tribes that vie for dominance on this young world. While you thrive or be crushed under the heel of history.
Tribe Name:
Name:
Leader:
Color:
Fluff:
Location:
Each turn you will have 4 actions with 1d100 each. Game will start with 4 players.
59 postsand19 image repliesomitted. Click reply to view. ____________________________
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38ccf8 No.23174
>>23170
1. You gather many stones +2 stones
2. No suitable wood is found
3. A great story is told but nothing is seemed to be gained
4. You get enough fruits and berries to last for longer
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38ccf8 No.23175
| Rolled 60, 90, 15, 7 = 172 (4d100) |
>>23169
Tribe Name: Leaf ears
Leader: Yo'ruen
Color: Purple
Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.
Location: Y shaped northern island, mountain forest
Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins]
Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 4 Bone, 1 Magic Pelt
Population: 6 yothingys
Buildings: Tree home
Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.
Minuses: Magical Reproduction - You have to use actions to increase your population
1 ) Fashion the Magic Pelt into cloak for the man that killed it, Yo'ruen.
2&3) Celebrate the victory, in the oldest known way[breed]
4 ) Continue our work with Tree Combat 5/6
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38ccf8 No.23176
| Rolled 55, 30, 78, 50 = 213 (4d100) |
>>23169
Tribe Name: The Broken Stone Tribe
Leader: Masked Bear
Color: Blue
Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.
Location: In the forest near the mountains
Tech:[Stone Axes][Hunting][Stone picks]
Resources: 6 Stone Axes, 16 pelts,1 young bear, 5 bone, 1 red rock, 4 stone picks
Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)
Population: 4m/6f
Buildings: Cave, Fire pit
Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5
Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes
1. Begin carving the big red rock into a rectangular shape with a basin in the center. Place upon the stone block skull of the moon beast, sans the horn. This shall become the alter to He who sees from the void.
2. Some have noted that where the seeds of berries were thrown berry bushes have grown. Maybe we can exploit this. Begin throwing berry seeds and nuts in a designated area and see if they grow.
3. Food hunt +5
4. Begin carving out the cave into different areas for families to sleep and storage.
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38ccf8 No.23177
| Rolled 94 (1d100) |
>>23173
Opposed roll
+10 from Thick Shelled
+5 Bone Spears
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38ccf8 No.23178
| Rolled 30, 68 = 98 (2d100) |
>Tribe Name: Silverrun.
>Leader: The Prince
>Colour: Cyan-ish.
Location: Near the river in the forests south of the main island.
>Tech:
[Log Boats] [Stone Spears] [Spear Fishing]
>Resources:
4 [Log Boats]
7 [Stone Spears]
>Population:
10 [Tribal Humans] (4 Males)(6 Females)
2 [Forest Wolves] (1 Old Male)(1 Old Female)
>Buildings:
[Leanto]
>Bonuses:
(People of the Rivers}- All rolls related to rivers have +10
>Minuses:
(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.
Due to the female being uninvited, she would be ruthlessly gored by the spear of Burr, who believes that she would of caused distraction on the construction of the fishing hut.
1: "FINISH FISHING LEANTO, NOW!"
>Automated fishing (8/10)
2: "ALSO FINISH WOODING SPEARS, LATER!"
>Stone Axe (5/6)
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38ccf8 No.23179
YouTube embed. Click thumbnail to play. | Rolled 46, 23, 82, 15 = 166 (4d100) |
Tribe Name: Roamers
Leader: Horizon Chaser
Color: Orange
Fluff: Hopping from source of fresh water to food source to shelter, the Roamers don't have a particular home. However they're fiercely defensive of each other, as if they were a pack of hunting wolves without a cave. Rarely do they linger in one place for too long, before moving onward to the horizon.
Location: Central Island
Bonuses: One Big Family- your people work together like no other +10 on defensive rolls
Minuses: Xenophobic- You can only breed to increase population
1) Horizon Chaser instructs the men to begin fashioning adzes from their stones to better chop wood with.
2) Horizon Chaser and another woman spend the better part of the day trying different ways to make fire to see which is the best.
3) The women and men of the Roamers feel frisky under the moonlight that night. Need I say more?
4) The morning is spent talking of the night time and the dangers it brings, and how fire is like a piece of the sun given to them to stave off the dark.
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38ccf8 No.23180
>>23171
1. You try make a square wheel. It might not work the best 1/10 [Wheel]
2. You need more wood or bone.
3-4. You are on the cusp of flight 9/10 [Gliders]
>>23171
1. You train with your spears and now have 10 Spearbolds - 10 males
2.You make + 1 spear -1 wood
3. You continue to scratch to no avail
4. You finish your Wub Altar
Bolds begin to worry about food
+2 males +2 females
>>23173
1. You attack against the Redhusk goes poorly as their superior Bone Weapons fend you off -2 males
2. You get just enough food to survive
3. You work on great areas to keep fish in for constant food 3/10 Fish Farms
4. You get nowhere as your men just hit each other with sticks
>>23175
1.You fashion the pelt into [The Cloak of Boar] + 10 to hunting
2-3. You gain +3 yothingys
4. Someone trips hurting his ankle no change
>>23176
1. With your holy artifacts you craft a Greater Altar
2. You throw them but birds come and carry the seeds away
3. You once again hunt +4 pelts
4. You begin to improve your cave 2/10 Expanded Cave
>>23178
1. The Lean to crawls forward in progress 9/10
2. You finish [Stone Axes]
>>23179
1. You begin to figure out how to make 2/6 [Stone Adze]
2.You cannot seem to make fire maybe you could find some?
3. +1 female +1 male
4. Pretty words but once again nothing seems to be gained
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38ccf8 No.23181
>>23180
Final turn for the night
More turns 6 PST tomorrow
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38ccf8 No.23182
| Rolled 76, 8, 21, 42 = 147 (4d100) |
>>23180
Tribe Name: The Broken Stone Tribe
Leader: Masked Bear
Color: Blue
Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.
Location: In the forest near the mountains
Tech:[Stone Axes][Hunting][Stone picks]
Resources: 6 Stone Axes, 20 pelts,1 young bear, 5 bone, 4 stone picks
Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)
Population: 4m/6f
Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)
Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5
Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes
1. Hunt +5
2. Hm, maybe put seeds under bit of dirt so birds don't see them. Try again!
3. Cave expansion 2/10
4. Once again look around our home for anything of interest.
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38ccf8 No.23183
| Rolled 2, 50, 24, 5 = 81 (4d100) |
Name: The Bluehusks
Leader: High Leader Shiz'nok'aka'womp [Shiz]
Color: Blue
Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.
Location: Central Island.
Tech: [Net Fishing][Primal Worship]
Resources: 5 nets, Whalebone 1, 1 Large Shell
Population: 3m/6f
Military: 1 Giant Crab
Buildings: Large Shell hut, Primitive Shrine
Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat
Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river
———
Actions [Expand, Food, Research: Fishfarms, Research:Weapons]
———
1. A few of the Bluehusks try to figure out tactics. [Research: Tactics]
2. Some Bluehusks go fishing…again. [Food]
3. With the previous work done, more Bluehusks try to figure out how to make fishfarms….again. [Research: Fishfarms]
4. The remainder of the Bluehusks try to figure out less terrible weapons…..again. [Research: Weapons] (2/6 [Bone Clubs])
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38ccf8 No.23184
| Rolled 71, 19, 73, 80 = 243 (4d100) |
>>23180
Tribe Name: Nightmare Crawlers
Leader: Gruth the Unyeilding
Color: Pale green
Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.
Location: Swamp just off the west coast of main island
Tech: [Clubs][Trapping][Stealth][Axels]
Resources: 7 clubs, 5 traps, 8 pelts
Population: 8m,7f
Buildings: Cave
Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food
Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it
1&2. We can weigh things and compare the weight of things if we put an axle directly in the center of a piece of wood. We can call it a scale. (Invent the scales)
3. Discover levers and the power of leverage.
4. Finally, we might be able to enter the skies and touch the stars. Finish the glide suits.
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38ccf8 No.23185
| Rolled 72, 24, 23, 29 = 148 (4d100) |
>>23180
Tribe Name: Leaf ears
Leader: Yo'ruen
Color: Purple
Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.
Location: Y shaped northern island, mountain forest
Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins]
Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 4 Bone
Artifacts: [Cloak of the Boar, +10 hunting]
Population: 9 yothingys
Buildings: Tree home
Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.
Minuses: Magical Reproduction - You have to use actions to increase your population
1 ) Work on a better way to throw our javelins
2 ) Claim the forest lands that the beast once inhabited
3 ) Expand our tree houses, so that it will be impossible to reach from the ground without the grace of a Leaf Ear
4 ) Continue our work with Tree Combat 5/6
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38ccf8 No.23186
Any room left?
Tribe Name: Slitherscale
Name: Naga
Leader: Ssla Quickstrike
Color: Yellow
Fluff: The Naga have only recently begin to gather in numbers large enough to be considered a tribe. They are still mostly hunter gatherers however they have managed to begin fishing regularly in the nearby river for the seasonal fish that use it as a spawning location.
Location: Lower right island Where the river emerges from the mountains
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38ccf8 No.23194
| Rolled 56, 10, 95, 65 = 226 (4d100) |
>>23180
>Tribe Name: Silverrun.
>Leader: The Prince
>Colour: Cyan-ish.
Location: Near the river in the forests south of the main island.
>Tech:
[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing]
>Resources:
4 [Log Boats]
7 [Stone Spears]
>Population:
10 [Tribal Humans] (4 Males)(6 Females)
2 [Forest Wolves] (1 Old Male)(1 Old Female)
>Buildings:
[Leanto]
>Bonuses:
(People of the Rivers}- All rolls related to rivers have +10
>Minuses:
(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.
"Burr good leader, can lead when Prince is kill."
1: The Fishing Leanto would draw closer to completion, only now there is just the need to supply fishers to use it to help tackle the problem of food.
>Automated Fishing (9/10)
2: Given how the wolves seem to have breeding parts much like the human, it would be best to breed them before they are kill.
3: With new Wooding Spears, we can cut trees easily. Gather some wood, with the new wooding spears!
4: In addition, gather fishes for the feast, to keep our people happy and content.
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38ccf8 No.23200
>>23182
1.You hunt plenty +3 pelts
2.As seeds are spread across the ground they attract a massive bird which carries of a female - 1 female
3. Your expansion is slow work and people are tired.
4. Far from your camp you find a settlement of Dwarves would hold spears and are clad in leather. Your people are about to approach but see the dwarves consume one of their own.
+1 male
>>23183
1. A fight break out as your people discuss tactics. As they argue a massive octopus attacks from the sea taking one female -1 female
2. You fish enough sustenance
3. No progress is made of the fish farms
4. While trying to make clubs your people break your whalebone -1 whalebone
+1 male
>>23184
1-2. You create [Simple Scales] out of wood and wines
3. You figure out if you put a stick over a rock and under another it pushes up better. [Simple Leverage]
4.You finish the [Gliders] and can now make glide suits (1pelt 1 bone 1 wood)
New bonuses:NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls
+1 male
>>23185
1. You work a way with your primal magic to improve your spears 2/10 [Primal Enchanting]
2. You claim the land increasing your population gain and hunting area.
3. You begin to improve your treehouse 1/10 [Expanded Treehouse]
4.[Tree Combat] is complete and your people now move through the trees as they would the ground.
>>23194
1. You finish the Fishing hut and now passively gather food for up to 10 people
2. The wolves are to old to breed maybe if they could bring more in.
3. You gain +8 wood
4. You feast and +1 female joins your tribe
+1 male
THE PRINCE RETURNS AS LIFE FLOWS BACK INTO HIS ONCE DEAD BODY.
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38ccf8 No.23201
| Rolled 92, 80, 20, 46 = 238 (4d100) |
>>23180
>Tribe Name: WubWub
>Name: Cutebolds
>Leader: Lord Skepbo
>Color: Brown
>Fluff: A bunch of furry, stupid, rodent like beings, what they lack in any sort of intelligence and strength, they make up for with a stupid amount of bodies, and a rat-like ability to live almost anywhere.
Location: Northmost tip of the big island
Tech:[Wooden Spears][Huntings]
Resources:
1 spear
Population: 4m/16f
Military:
10 Spearbolds
Buildings: Cave
Wub Altar
Bonuses: Like Rabbits- you gain a population increase every turn
Minuses: Glass Bones- causalities are much more common on low rolls and in combat
1) If it is food that the Bolds need, than food is what they get! Send the spearbolds out to go hunting for something big and meaty!
2) Meanwhile, start having the females and other males work on making a fire place to cook the meat that we'll surely find!
3) Ah yes, very very intresting. Those scratch marks clearly depict a very desperate and frustrated creatures attempts to modify the world around them in a meaningful way. However, with such feeble strength, he is unable to, further reinforcing his helplessness. However, through his mind, he is able to overcome the faults of his brawn alone. By scratching specifically, we can make a better cave!
4) Once the bond fire is complete and the hunt over, start foraging for Wub Wub Berries and other tasty foods!
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38ccf8 No.23204
| Rolled 95, 7, 26, 13 = 141 (4d100) |
>>23200
>Tribe Name: Silverrun.
>Leader: The Prince
>Colour: Cyan-ish.
Location: Near the river in the forests south of the main island.
>Tech:
[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing]
>Resources:
8 [Wood]
4 [Log Boats]
7 [Stone Spears]
>Population:
[The Prince]
12 [Tribal Humans] (5 Males)(7 Females)
2 [Forest Wolves] (1 Old Male)(1 Old Female)
>Buildings:
[Living Leanto]
[Fishing Leanto] (Passively provide
>Bonuses:
(People of the Rivers}- All rolls related to rivers have +10
>Minuses:
(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.
The Prince awoken from the kill given by the berries, as if he was put asleep by the berries rather than killed by them. With his arrival, he puts Burr back in his place, as he soon return to directing the tribe as before.
1: With some degree of order formed by the Fishing Leanto, the Prince would convince some of the females (Around 2-3) to become full-time fishers, as while that would not allow them to assist in construction or defence, each one of them provides enough food for three members of the tribe, including themselves.
2: While that was done, one of the men would be armed with a spear, in order to gain some 'trusted' wolves with the aid of the elderly kind that they already have.
3: It is unclear who our naibors are, for there must be local human tribes and hunter-gatherers around the general area. Sending a few of the tribe up the river, they will find out if any other signs of primitive civilization exists.
4: Finally, with some of the spare chopped wood, it would be best to construct another Leanto shelter, to provide a place of rest for any new members who wander around.
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38ccf8 No.23205
>>23201
1. You hunt a great bear for everyone to eat +4 pelts +4 bone
2. You create a fire place but you don't have any fire
3. You continue to scratch but only seem to hurts your nails.
4. You find some purple berries you wonder what they could do?
+2 males +2 females
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38ccf8 No.23206
| Rolled 25, 52, 100, 67 = 244 (4d100) |
>>23200
Tribe Name: Leaf ears
Leader: Yo'ruen
Color: Purple
Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.
Location: Y shaped northern island, mountain forest
Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins][Tree Combat]
Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 4 Bone
Artifacts: [Cloak of the Boar, +10 hunting]
Population: 9 yothingys
Buildings: Tree home
Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.
Minuses: Magical Reproduction - You have to use actions to increase your population
1 ) Continue our work on [Primal Enchanting] 2/10
2 ) The construction of the forest fort continues, branches shifting in the windless day to fit the whims of the leaf ears 1/10
3 ) Explore downriver
4 ) Go hunting [Cloak of the Boar, +10 hunting]
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38ccf8 No.23208
| Rolled 53, 49, 46, 38 = 186 (4d100) |
>>23205
>Tribe Name: WubWub
>Name: Cutebolds
>Leader: Lord Skepbo
>Color: Brown
>Fluff: A bunch of furry, stupid, rodent like beings, what they lack in any sort of intelligence and strength, they make up for with a stupid amount of bodies, and a rat-like ability to live almost anywhere.
Location: Northmost tip of the big island
Tech:[Wooden Spears][Huntings]
Resources:
1 spear
+4 pelts
+4 bone
Population: 6m/18f
Military:
10 Spearbolds
Buildings: Cave
Wub Altar
Bonuses: Like Rabbits- you gain a population increase every turn
Minuses: Glass Bones- causalities are much more common on low rolls and in combat
1) Hmm…I Know! Use the bones to scratch the caves! They are much sharper than our claws!
2) Have the females in their free time try and make something from the Bear skin for our tribe leaders to wear!
3) Go and hunt some more! Things went great last time! What could go wrong?
4) Hmmm…Find a bunny or something, and make them eat the berries! its well a known fact that Bunny's love berries!
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38ccf8 No.23209
| Rolled 41, 57, 91, 59 = 248 (4d100) |
Name: The Bluehusks
Leader: High Leader Shiz'nok'aka'womp [Shiz]
Color: Blue
Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.
Location: Central Island.
Tech: [Net Fishing][Normal Worship]
Resources: 5 nets, Whalebone 1, 1 Large Shell
Population: 4m/5f
Military: 1 Giant Crab
Buildings: Large Shell hut, Primitive Shrine
Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat
Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river
———
Actions [Tactics, religion, farms, clubs ]
———
1. A few of the Bluehusks try to figure out tactics. [Research: Tactics]
2. Everyone starts praying maniacally again! [Research: Religion] (Current: Normal)
3. Everyone seems excited about the fishfarms. [Research: Fishfarms]
4. The remainder of the Bluehusks try to figure out less terrible weapons…..again…still. [Research: Weapons] (2/6 [Bone Clubs])
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38ccf8 No.23210
File: 1455074879425.jpg (239.54 KB,1440x743,1440:743,465ef70e33e578c70409a1b402….jpg)
>>23204
1. One man declares himself the FISHMASTER and doubles the production to 20 people
2. The man stabs himself in the foot and scares away the wolves
3. They find nothing but more river and trees
4. Your people bicker and gather no wood
>>23206
1. You push magic deep into the wood but nothing seems to change
2. You continue to work on the Expanded Treefort 2/10
3. You people explore downriver finding a magnificent tree. [Birthing Tree]+10 to breeding
4.You hunt a great many beasts +3 pelts +3 bones
>>23208
1.You begin to research 3/6 [Bone Picks]
2. You begin to research 2/6 [Leather]
3. You hunt more beasts +2 pelt +2 bones
4. You smush the berries into a bunnies mouth and it precedes to go berserk attacking till it is killed.
>>23209
1. Think of new tactics, most are terrible but some seem to almost work 1/6 [Tactics]
2. You continue to pray once again gaining visions of blood and entrails. 1/20 [Advanced Worship]
3. The Fishfarms are coming along. You even gather enough fish to sustain yourself 7/10 Fishfarm
4. You continue to work on clubs 5/6[Bone Clubs]
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38ccf8 No.23211
| Rolled 92, 68, 45, 7 = 212 (4d100) |
>>23200
Tribe Name: Nightmare Crawlers
Leader: Gruth the Unyeilding
Color: Pale green
Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.
Location: Swamp just off the west coast of main island
Tech: [Clubs][Trapping][Stealth][Axels][Gliders][Simple Scales][Simple Leverage]
Resources: 7 clubs, 5 traps, 8 pelts
Population: 9m,7f
Buildings: Cave
Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food. NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls
Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it
1. We live in a swamp with poisonous things. Start researching these poisons and their effects on my plants and animals.
2. If we put a weighted blade on a stick, by the laws of leverage we can swing faster and harder and cut down trees easier. (Discover axes)
3. We need the leader to be the strongest of all. not just in body but in mind. Set up a form of government where anyone may challenge the leader and they shall both do multiple tests. The winner either remains or becomes leader.
4. We could create much more offspring if the most fertile female is put in the position of broodmother. All males will mate with her and she shall lay all the eggs and take care of all the young
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38ccf8 No.23212
>>23211
1. You manage to get [Simple Poison] from a tree frog
2. You start on making 2/6 [Stone Axes]
3. Gruth does not like this idea and hits anyone who tries to set it up.
4. Deciding who is most fertile ends in a fight and one female is eaten alive -1 female
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38ccf8 No.23214
>>23212
Last update for the night
Will host same time tomorrow link actions to this post
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38ccf8 No.23215
| Rolled 17, 48, 40, 100 = 205 (4d100) |
>>23210
Tribe Name: Leaf ears
Leader: Yo'ruen
Color: Purple
Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.
Location: Y shaped northern island, mountain forest
Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins][Tree Combat]
Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 7 Bone, 3 Pelts
Artifacts: [Cloak of the Boar, +10 hunting] [Birthing Tree, +10 Breeding]
Population: 9 yothingys
Buildings: Tree home
Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.
Minuses: Magical Reproduction - You have to use actions to increase your population
1 ) Continue our work on [Primal Enchanting] 2/10
2 ) The expanded tree fortress continues, centered on a web of massive redwoods 2/10
3 ) Work on a means to throw javelins farther and harder[Atlatl]
4 ) Breed [Birthing Tree, +10 Breeding] Like the Trees
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38ccf8 No.23218
| Rolled 9, 100, 87, 16 = 212 (4d100) |
>>23214
Tribe Name: Nightmare Crawlers
Leader: Gruth the Unyeilding
Color: Pale green
Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.
Location: Swamp just off the west coast of main island
Tech: [Clubs][Trapping][Stealth][Axels][Gliders][Simple Scales][Simple Leverage]
Resources: 7 clubs, 5 traps, 8 pelts
Population: 9m,6f
Buildings: Cave
Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food. NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls
Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it
1&2. Continue those axes
3. With the broodmother, she should be the one that has had the most eggs at their age but cannot be any of the older 3
4. We fear fire because we do not understand fire. We need warmth for our cold blood but to get fire we must understand fire. Try using heat from friction. [+5 from NEEEERDS] [-10 from OH GOD FIRE]
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38ccf8 No.23222
| Rolled 73, 1, 39, 79 = 192 (4d100) |
Name: The Bluehusks
Leader: High Leader Shiz'nok'aka'womp [Shiz]
Color: Blue
Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.
Location: Central Island.
Tech: [Net Fishing][Normal Worship]
Resources: 5 nets, Whalebone 0, 1 Large Shell
Population: 4m/5f
Military: 1 Giant Crab
Buildings: Large Shell hut, Primitive Shrine
Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat
Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river
———
Actions [Tactics, religion, farms, clubs ]
———
1. A few of the Bluehusks try to figure out tactics….still.. [Research: Tactics - 1/6]
2. Everyone starts praying maniacally again!…still.. [Advanced Religion: 1/20] (Current: Normal)
3. Progress makes everyone excited about not starving. [Research: Fishfarms - 7/10]
4. The remainder of the Bluehusks try to figure out less terrible weapons…..again…still…one more time. [Research: Weapons] (5/6 [Bone Clubs])
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38ccf8 No.23229
| Rolled 74, 68, 56, 92 = 290 (4d100) |
>>23200
Tribe Name: The Broken Stone Tribe
Leader: Masked Bear
Color: Blue
Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.
Location: In the forest near the mountains
Tech:[Stone Axes][Hunting][Stone picks]
Resources: 6 Stone Axes, 20 pelts,1 young bear, 5 bone, 4 stone picks
Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)
Population: 5m/5f
Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)
Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5
Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes
1. Look at our furs and see if we can find how to make this 'leather'
2. Cave expansion 2/10
3. Keep trying to learn farming.
4. Hunt +5
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38ccf8 No.23231
| Rolled 35, 1, 3, 69 = 108 (4d100) |
>>23210
>Tribe Name: Silverrun.
>Leader: The Prince
>Colour: Cyan-ish.
Location: Near the river in the forests south of the main island.
>Tech:
[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing]
>Resources:
8 [Wood]
4 [Log Boats]
7 [Stone Spears]
>Population:
[The Prince]
[The Fishmaster] (Passively provide food for 10 people)
11 [Tribal Humans] (4 Males)(7 Females)
>Buildings:
[Living Leanto]
[Fishing Leanto] (Passively provide food for 10 people)
>Bonuses:
(People of the Rivers}- All rolls related to rivers have +10
>Minuses:
(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.
1: The Prince wasn't impressed with the wolves being scared off, soon directing the river group to find and attract a new group of wolves for domestication.
2: In spite of the bickering, the Prince still request for the Leanto to be built, to provide shelter for new members of the tribe, like he asked.
3: In addition, there would be a search for fire once more, one that man can manifest rather than a big scary dragon doing so.
4: Finally, the Prince requests upon a 'bowl' of sorts, allowing for the fluid waters to be held and contained, formed out of the 'clay' that lay by the riverside. Through this, their means of feasting may become more organized.
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38ccf8 No.23264
>>23215
1. You gain no insight on [Primal Enchanting]
2.You continue to grow your trees 3/10
3.You try to improve upon your javelins 1/6 [Atlalt]
4. You summon great storms of primal magic into the [Birthing Tree] transforming it into [The Treemother] which give +1 yothingy per turn
+1 yothingy
>>23218
1-2. You finish creating [Supreme Stone Axes]
3.A broodmother is selected 3/6 [Breeding]
4. FIRE IS ACCURESED your males are angered by this action and kill one of their own -1 male
+1 male
>>23222
1. You continue to work on tactics 4/6
2. Your prayers and inaction displease your nameless god. [Normal Worship] is disabled till a sacrifice is made.
3. Progress is slow in the last days of the project 8/10 Fishfarm
4. You finish your [Bone Clubs] once you craft some they are sure to tip the scale in your favor.
>>23229
1. You work on preparing pelts in 2/6 [Leather]
2. You work hard on expanding the Cave 4/10
3. You spread some seeds in an are it seems like you might be getting the hang of this 1/10 Farm
4. You hunt deep in the forest finding a massive beast to kill +2 Tusks +4 Pelts
+1 male
>>23231
1.The Prince looks for more wolves but cannot find any
2.A leanto is built but promptly collapses killing a female -1 female
3. The dragon seems to sense your need for fire and comes taking away a male -1 male
4. A primitive clay bowl is created [Clay Bowl]
+1 female
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38ccf8 No.23265
| Rolled 60, 57, 90, 84 = 291 (4d100) |
>>23264
>Tribe Name: Silverrun.
>Leader: The Prince
>Colour: Cyan-ish.
Location: Near the river in the forests south of the main island.
>Tech:
[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing] [Clay Bowls]
>Resources:
8 [Wood]
4 [Log Boats]
7 [Stone Spears]
>Population:
[The Prince]
[The Fishmaster] (Passively provide food for 10 people)
10 [Tribal Humans] (3 Males)(7 Females)
>Buildings:
[Living Leanto]
[Fishing Leanto] (Passively provide food for 10 people)
>Bonuses:
(People of the Rivers}- All rolls related to rivers have +10
>Minuses:
(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.
1: …Well, the Leanto that was constructed was somewhat unstable. Using pre-cut wood, a new one would be under construction. -3 [Wood]
2: Damn that dragon! Good thing the man slain wasn't the prince. Find a way to get fire /without/ relying on the dragon, for the burning 'leanto' wouldn't last forever.
3-4: In addition, it is time to set out to search for things like wolves, other humans, and creatures like the two, searching mainly for the stated former two.
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38ccf8 No.23266
>>23264
Tribe Name: Nightmare Crawlers
Leader: Gruth the Unyeilding
Color: Pale green
Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.
Location: Swamp just off the west coast of main island
Tech: [Clubs][Trapping][Stealth][Axels][Gliders][Simple Scales][Simple Leverage][Supreme Stone Axes]
Resources: 7 clubs, 5 traps, 8 pelts
Population: 9m,6f
Buildings: Cave
Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food. NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls
Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it
1&2. Fire is only dangerous if you aren't careful with it. We are a race of intelligence and this fear of fire is beneath us.
3&4. A broodmother must be found. 3/6
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38ccf8 No.23267
| Rolled 62, 94, 48, 46 = 250 (4d100) |
>>23264
Tribe Name: The Broken Stone Tribe
Leader: Masked Bear
Color: Blue
Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.
Location: In the forest near the mountains
Tech:[Stone Axes][Hunting][Stone picks]
Resources: 6 Stone Axes, 24 pelts,1 young bear, 5 bone, 4 stone picks, 2 Tusks
Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)
Population: 6m/5f
Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)
Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5
Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes
1. Leather 2/6
2. Farm 1/10
3. Cave Expansion 4/10
4. Hunt +5
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38ccf8 No.23268
| Rolled 10, 83, 34, 43 = 170 (4d100) |
>>23266
apparently 8chan doesn't want me to roll
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38ccf8 No.23269
| Rolled 10, 21, 93, 76 = 200 (4d100) |
Name: The Bluehusks
Leader: High Leader Shiz'nok'aka'womp [Shiz]
Color: Blue
Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.
Location: Central Island.
Tech: [Net Fishing][Normal Worship][Bone Clubs]
Resources: 5 nets, Whalebone 0, 1 Large Shell
Population: 4m/5f
Military: 1 Giant Crab
Buildings: Large Shell hut, Primitive Shrine
Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat
Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river
———
Actions [Tactics, farms, clubs ]
———
1. The Bluehusks feel very confident about their new tactics. [Tactics: 4/6]
2. With the new club design, a few Bluehusk try to construct some and go out to find some bone. [Find bone]
3. All of the Bluehusks think the fishfarm is a great idea! [8/10 Fishfarm]
4. A remainder group of Bluehusk try to construct a spawning pit. [Construct Spawning Pit: 1 Large Shell]
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38ccf8 No.23273
>>23265
1. You begin to build another Lean-to 5/10
2. You find a flower the looks like fire +1 red flower
3-4. You head out with your old wolves and manage to lure back a pack of younger wolves +4 male wolves +3 female wolves
>>23266
1-2. While trying to create fire one Night Crawler manages to do so. Staring deep within it he is spoken to by it. The Embers have chosen him to be the great keeper of fire. +FIRE KEEPER +[Fire] the fire demands to be fed with a sentient sacrifice if none are found the will consume one tribemate.
3-4. A broodmother is selected +[Breeding]
>>23267
1. People continue to marvel at the idea of clothing 4/6 [Leather]
2. People figure out if you put them in the ground fewer birds will get in. 5/10 Farm
3. The cave is moving slowly as you hit harder rock 5/10 Cave Expansion
4. You hunt gathering +2 bones +2 pelts
>>23269
1.No tactical advances are made as two Bluehusk argue on which way to hold a club.
2. You manage to find one whalebone +1 whalebone
3. The Fishfarm is complete and can feed 10 people without actions. A great feast is held and it attracts a nearby male. +1 male
4. A spawning bit is to be made with great effort 3/10 Spawning Pit
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38ccf8 No.23275
| Rolled 31, 56, 60, 78 = 225 (4d100) |
>>23264
Tribe Name: Leaf ears
Leader: Yo'ruen
Color: Purple
Fluff: A race of bizarre creatures whose hair change with both the seasons and the location, as well as having the lifespans of the trees they resemble. A small group has banded together in the mountain forest, to hunt and work together.
Location: Y shaped northern island, mountain forest
Tech: [Primal Magic][Slings][Hunting][Supreme Wood Spears][Supreme Wood Javelins][Tree Combat]
Resources: 7 slings, 1 Wood, 5 Supreme Wood Spears, 1 Stone, 7 Bone, 3 Pelts
Artifacts: [Cloak of the Boar, +10 hunting] [The Treemother, +1 Yothingy/turn]
Population: 1 yothingys
Buildings: Tree home
Bonuses: Like the Trees- You coexist with nature and thrive in the forest gaining +10 to all rolls involving forests.
Minuses: Magical Reproduction - You have to use actions to increase your population
1 ) Continue work on Primal Enchanting 2/10
2 ) Continue shaping the trees for our fortress 3/10
3 ) Continue work on atlalts 1/6
4 ) Search for elk calves, slaying their parents if need be, but get the calves back here alive [Cloak of the Boar, +10 hunting]
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38ccf8 No.23276
| Rolled 64, 14, 18, 89 = 185 (4d100) |
>>23273
Tribe Name: The Broken Stone Tribe
Leader: Masked Bear
Color: Blue
Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.
Location: In the forest near the mountains
Tech:[Stone Axes][Hunting][Stone picks]
Resources: 6 Stone Axes, 26 pelts,1 young bear, 7 bone, 4 stone picks, 2 Tusks
Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)
Population: 6m/5f
Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)
Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5
Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes
1. Leather 4/6
2. Farm 5/10
3. Keep on digging, Cave Expansion 5/10
4. Hunt +5
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38ccf8 No.23277
| Rolled 85, 63, 32, 19 = 199 (4d100) |
>>23264
>Tribe Name: Silverrun.
>Leader: The Prince
>Colour: Cyan-ish.
Location: Near the river in the forests south of the main island.
>Tech:
[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing] [Clay Bowls]
>Resources:
5 [Wood]
1 ['Fire' Flower]
4 [Log Boats]
7 [Stone Spears]
>Population:
[The Prince]
[The Fishmaster] (Passively provide food for 10 people)
10 [Tribal Humans] (3 Males)(7 Females)
7 [Forest Wolves] (4 Males)(3 Females)
>Buildings:
[Living Leanto]
[Fishing Leanto] (Passively provide food for 10 people)
>Bonuses:
(People of the Rivers}- All rolls related to rivers have +10
>Minuses:
(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.
1: Work continues on the Leanto, as requested by the prince. (5/10)
2: With the new pack of wolves, a few members of the tribe would begin training them to be effective beasts, to help them in future hunts.
3: While that was being done, the 'Fire' Flower would be fed to one of the wolves, given how the last time a unknown kind of food was eaten by a member of the tribe, Burr forced everyone to work hard on that Fishing Leanto.
4: Due to unequal numbers of each genders, another feast would be held to attract new members to the tribe. Hopefully males.
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38ccf8 No.23278
| Rolled 25, 14, 2, 31 = 72 (4d100) |
>>23273
Tribe Name: Nightmare Crawlers
Leader: Gruth the Unyeilding
Color: Pale green
Fluff: The Nightmare Crawlers have been developing along side man but in the shadows, devouring the weak of both species. They are barbaric folk, even more so than the uncivilized cave men they call their rivals. Despite this rivalry the Nightmare Crawlers don't strive for the same things as the humans. While humans try to master fire, the Nightmare crawlers master travel. Through water, land and sky. But mostly sky. It is through maneuverability that we shall come out on top.
Location: Swamp just off the west coast of main island
Tech: [Clubs][Trapping][Stealth][Axels][Gliders][Simple Scales][Simple Leverage][Simple Poison][Supreme Stone Axes][Fire][Breeding]
Resources: 7 clubs, 5 traps, 8 pelts
Population: 9m,6f, FIREKEEPER, BROODMOTHER
Buildings: Cave
Bonuses: Pfft fire- you have no need of fire and do not gain sickness from consuming rotting or raw food. NEEEERDS- You are an inquisitive people and gain +5 to all tech improvement rolls
Minuses: OH GOD FIRE- you have a primal fear of fire and get -10 to all rolls involving it
1-3. Send scouts East with the FIREKEEPER in search of a sacrifice to our great Fire Lord
4. Study more poisons to try and find a plant killer [Simple Poison]
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38ccf8 No.23281
| Rolled 41, 14, 8, 86 = 149 (4d100) |
Name: The Bluehusks
Leader: High Leader Shiz'nok'aka'womp [Shiz]
Color: Blue
Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.
Location: Central Island.
Tech: [Net Fishing][Normal Worship][Bone Clubs]
Resources: [Nets:5][Whalebone:1][Large Shell:1][Fishfarm:Supports 10]
Population: 5m/5f
Military: 1 Giant Crab
Buildings: Large Shell hut, Primitive Shrine
Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat
Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river
———
Actions [Tactics, farms, clubs ]
———
1. After some argumentation the club is agreed to face toward the opposition. [Tactics: 4/6]
2. Construction on a few bone clubs starts. [Construct Bone Clubs][Whalebone:1]
3.4.Work continues on the pit with a good deal of speed. [3/10 Spawning Pit][Large Shell:1]
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38ccf8 No.23326
>>23275
1. You continue on with singing to the trees 3/10 [Primal Enchanting]
2. Work on the treefort continues 5/10
3. The Atlalts are coming together as your supreme wooden spears are fitted 3/6
4. You mange to slay some elk and kidnap their children +2 pelts +2 bone +2 Elk Calves
+1 yothingy
>>23276
1. A monumental occasion has occurred as people cloth themselves in their new leathers +[Leather] armor must be built.
2. Two females argue about which seeds to plant and nothing is done.
3. The rock is ever so hard in this cave
4. You hunt deep into the mountains finding more great beast whose hides are rocklike +4 scales
+1 female
>>23277
1. The leanto is progressing 8/10
2. People learn to work in tandem with their beast 2/6 [Domestication]
3. The wolf eats the flower and it starts humping everything.
4. You host a feast but no one comes….
+1 male
>>23278
1-3. You head out to the east and find nothing but a massive toothy beast. You flee and when you return the FIREKEEPER demands a sacrifice. -1 female
4. Gruth hates plants finds way to kill with axe.
+1 female
>>23281
1. The club is to faced towards the opposition but which opposition 5/6 [Tactics]
2. Shiz takes the bone as he should be the one to have the first club and engages in tug of war with the giant crab.
3-4. Work on the spawning pit continues 6/10 Spawning Pit
+1 female
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38ccf8 No.23333
| Rolled 81, 57, 21, 75 = 234 (4d100) |
Name: The Bluehusks
Leader: High Leader Shiz'nok'aka'womp [Shiz]
Color: Blue
Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.
Location: Central Island.
Tech: [Net Fishing][Normal Worship][Bone Clubs]
Resources: [Nets:5][Whalebone:1][Large Shell:1][Fishfarm:Supports 10]
Population: 5m/6f
Military: 1 Giant Crab
Buildings: Large Shell hut, Primitive Shrine
Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat
Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river
———
Actions [Tactics, Farms, Clubs, Resources ]
———
1. Special "military" Bluehusks are now running around hitting each other again. Profound. [5/6 Tactics]
2. There's a general concern about a food shortage again so the farm expansion starts. [Fishfarm Expansion]
3. The spawning pit expands some more. All of the bluehusks seem excited. [6/10 Spawning Pit]
4. A few Bluehusks try to construct some bone clubs. [Bone Clubs]
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38ccf8 No.23336
| Rolled 65, 38, 66, 13 = 182 (4d100) |
>>23326
>Tribe Name: Silverrun.
>Leader: The Prince
>Colour: Cyan-ish.
Location: Near the river in the forests south of the main island.
>Tech:
[Log Boats] [Stone Spears] [Stone Axes] [Spear Fishing] [Clay Bowls]
>Resources:
5 [Wood]
1 ['Fire' Flower]
4 [Log Boats]
7 [Stone Spears]
>Population:
[The Prince]
[The Fishmaster] (Passively provide food for 10 people)
11 [Tribal Humans] (3 Males)(7 Females)(1 'Chara')
7 [Forest Wolves] (4 Males)(3 Females)
>Buildings:
[Living Leanto]
[Fishing Leanto] (Passively provide food for 10 people)
>Bonuses:
(People of the Rivers}- All rolls related to rivers have +10
>Minuses:
(THE PRINCE}- if the Prince is slain a new Prince must be chosen and will have to only roll 2d100 for 2 turns.
1: …Well, someone did came, but it is unclear if "He" is a "She" or not. In any case, work continues on the housing Leanto. (8/10)
2: All the while, work continue in domesticating the pack of wolves that were gathered earlier, to shape them up to assist the tribe with any future hunts. (2/6)
3: Alright, so the 'fire' flower doesn't give the wolf fire powers, it just make it lustful… Maybe it is time to set out on a hunt once again, to search for animals almost as 'mystical' as the dragon.
4: In addition to that, with the demand for stone weaponry and tools, there would be the need for someone to craft those required things. Something like a… Rocksmith, of sorts.
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38ccf8 No.23341
| Rolled 86, 62, 44, 9 = 201 (4d100) |
>>23326
Tribe Name: The Broken Stone Tribe
Leader: Masked Bear
Color: Blue
Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.
Location: In the forest near the mountains
Tech:[Stone Axes][Hunting][Stone picks]
Resources: 6 Stone Axes, 26 pelts,1 young bear, 7 bone, 4 stone picks, 2 Tusks, 4 Scales
Items: [The Obsidian Knife] (+11 to combat), Unicorn Cloak (Nothing, but signifies leader)
Population: 6m/6f
Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)
Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5
Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes
1. Turn the Unicorn cloak into unicorn leather armor.
2. Farm 5/10
3. Cave Expansion 5/10
4. Hunt +5
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38ccf8 No.23398
>>23333
1.The Bluehusks finally come around at the best way to work together and bash people. A few even focus their efforts into doing nothing but fighting +[Tactics] +5 Warriors -5 males
2. Expansion is started 1/5 Expanded fishfarms
3. No progress is made on the spawning pit as female argue over which color it should be
4.Bone clubs are constructed +3 bone clubs -1 whale bone
>>23336
1. The second Lean-to is constructed and up to 20 people can live in your tribe comfortably
2.Progress is slow as the wolves spend there time rooting in the scraps of last nights feast 3/6 [Domestication]
3. You find a huge hairy beast with a massive horn you will need to arrange a bigger hunt to go after it
4. No one seems to like rocks very much
>>23341
1. The cloak is crafted into [Unicorn Armor] the hero wearing this cloak cannot be slain in battle unless it is the last unit standing
2. Work on the farm continues 7/10
3.The cave expansion goes ever so slow… 6/10
4. A large beast stalks your hunters who barely escape from its massive fangs.
A female leaves as she thinks the cave is too crowded -1 female
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38ccf8 No.23399
| Rolled 42, 82, 60, 48 = 232 (4d100) |
Name: The Bluehusks
Leader: High Leader Shiz'nok'aka'womp [Shiz]
Color: Blue
Fluff: The Bluehusks are a premier tribe of senient tool-using humanoid crustaceans of the same name. Such creatures are largely foreign to the air-breathing world: Bluehusks prefer tidal zones for their bases and they dislike interior areas that dry areas when compared to their more familiar ocean biomes. Generally Bluehusks are not terribly keen on other forms of life, but, they prefer to be left alone to ritual and worship rather than engage in warfare.
Location: Central Island.
Tech: [Net Fishing][Normal Worship][Bone Clubs][Tactics]
Resources: [Nets:5][Whalebone:0][Large Shell:1][Fishfarm:Supports 10][Boneclubs:3]
Population: 5 Male Warriors/6 Females
Military: 1 Giant Crab
Buildings: Large Shell hut, Primitive Shrine
Bonuses: Thick Shelled - Your people are hard shelled and have no problem shrugging of many things giving them +10 in combat
Minuses: Tidal Born- You cannot expand into areas that are not coastal or connected with a river
———
Actions [Resources, Fishfarm, Expansion, Spawning]
———
1. A few of the Bluehusks try to locate more bone. [Resources]
2. The fishfarm looks very nice, frankly. (Fishfarm Expansion [1/5])
3. The Bluehusk go and expand again. They take their fancy clubs and club anything that opposes them. [Expansion| 5 Warriors]
4. Work continues on the (Spawning Pit [6/10]).
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38ccf8 No.23415
| Rolled 27, 32, 77, 35 = 171 (4d100) |
>>23398
Tribe Name: The Broken Stone Tribe
Leader: Masked Bear
Color: Blue
Fluff: A primitive dwarf tribe who has settled near the base of a mountain chain. For some reason they feel at home in the mountains.
Location: In the forest near the mountains
Tech:[Stone Axes][Hunting][Stone picks]
Resources: 6 Stone Axes, 26 pelts,1 young bear, 7 bone, 4 stone picks, 2 Tusks, 4 Scales
Items: [The Obsidian Knife] (+11 to combat), Unicorn Armor (Hero wearing it can not be slain until he is the last unit standing)
Population: 6m/5f
Buildings: Cave, Fire pit, Greater Alter (To He who sees from the void)
Bonuses: Bear Aspect - You channel the power of the mighty bear and can use it to boost any role to fight or hunt by +5
Minuses: Dwarfs- You are a greedy insular people and have -10 to work with other tribes
1&2. Farm 7/10
3. Cave Expansion 6/10
4. Hunt +5
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38ccf8 No.23490
Riding on a molten rock screaming from the endless void death came to this young world. A trail of fire was torn across the sky drawing the gaze of every creature who could behold it. When the meteor hit the whole world shock as great beasts and small alike tried to feel from the hail of fire and stone it spread. The [FIREKEEPER] gathered his tribe in fervent worship as the fire descended for a true baptism. Masked Bear screamed in impotent rage [The Obsidian Knife] clenched in his bleeding hand as fire engulfed his tribe, a foe he could not slay. The Bluehusk fled deep into the waters carrying their [Primal Shrine] as the water boiled around them. [THE PRINCE] and his people are crushed by a wave of rock displaced by the impact. While the tribesmen dice instantly their leader fuelled by his mystic power is trapped, doomed to an endless cycle of death and rebirth. The Yo'ruen gather around the [Birthing Tree] chanting primal magics till their voices are finally silenced by the wave of fire. The world has been consumed by fire and no life seems to remain….
—The End—
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