e963b4 No.20406 [Last50 Posts]
Hello, and welcome the Fantasy /d/ Herobuilder.
You enter a violent, savage world. A world of dark gods and raging imperialism, of magic and science and powers unknown. Of Barbarians and Pirates, of Slaves and Slavers, of Monsters and beings of all sorts.
Are you an Adventurer? A warlord? A knight? A demon? or something else?
Fill this in
>Name:
>Race:
>Fluff:
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)
____________________________
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e963b4 No.20407
[Khaza]
Khaza decides to take her chances, and find a soul in desperate need, to fullfil the true manifestation of redemption and the ultimate act of unity of spirit and body with her god and beliefs.
To that end, she bids a tearful farewell to her followers, telling them to spread the word until she returns, to protect the spring and themselves, and departs.
The trip to the great border turns out to be relatively peaceful, up ahead Khaza see's the Watcher Tree's.
Gigantic tree's grown millenia ago by ancient elven arch druids, dryads, and supposedly the gods to guard the woodland realm from attack. Powerful magic surrounds them from the deepest root to the highest leaf, as they stand as natural bastions and fortresses against the demonic invasion, with entire colonies of elven arch-guardians and ranger divisions nested in them. Even the Brohman Empire has a presence here, supporting their ally as well as training their own rangers and elven merenaries.
Beyond the tree's lies a vast and expansive no-man's land of barren earth and bones, where nothing living grows for dozens of leagues, leading up to the dark and fiery borders of the Darklands which smolder angrily far far away across the horizon. Ever watchful, the Arch-Guardians do not just watch over the border, but every day for thousands of years have actively participated in its defense.
The principle method of defense can be summed up quite simply as this: Archery. But nowhere near any normal scale.
The No-Man's land is the result of magical enchantment. It feeds off the lifeforce of the land, preventing anything from growing on it, be it normal plant life or demonic flora. But this has a much more important reason than mere magical draining, it passively absorbs the ambient magical energy, even traces of magical energy from living creatures. Arch-Druids, who have communed with the tree so long their bodies have become one with them, can listen and hear and even see this flow of magical energy.
Each living creature from the humblest mite to gigantic demon titans has a distinct magical signature inside them, but the more magical creatures draws forth stronger. When demons cross but one inch into the border, instantly they are detected.
The druids transmit their information, their location, their movement. This is given to the Arch-Guardians, who draw forth a massive and magically enchanted bow and arrow. With great skill and concentration, they launch the arrow into the air at tremendous speeds, and such is their velocity that they cause a sonic boom to emit through the air (it is only through magical protection that this does not harm those nearby). The arrow is set to strike at the place the demon is predicted to be upon its landing, through powerful divination magics, such that even only the most erratic and willy demon moving in random motions will make the slimmest chances of evading.
Each tree can have dozens upon dozens of Arch Guardians upon any single branch.
Thus the tree's have another nickname: “Thunder Tree's.”
>DO NOT POST
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e963b4 No.20408
It is this barrier that Khaza arrives, and, surprisingly, despite initial concerns of a tiefling approaching they were quick to recognize her robes as a priestess. Tiefling or not, her journey was respected and she was allowed to pass, but given the warning:
“We do not know whether whence you leave, you will consort with demon spawn, or they will pounce upon you as a true priestess. In either case, out of justice or mercy, if we detect that you have truly been overtaken by them, captured or worse, we shall ensure the most merciful thing and spare you the suffering.”
In short, don't get caught by demons halfway or they will kill you. Despite that, it did seem simple enough. Most demons were killed at the furthest edges of the border anyway, and there was a lull in the fighting and incursions these past decades. Khaza continued her lonely journey for many days upon the bleakn and barren landscape, resting on the curiously soft soil of the earth which felt like fertile soil yet was gray and dead.
It was upon the first day of walking, as she woke up, that a surprise sight had greeted her. Some of her followers had followed her!They had snuck past the border, one by one, then gathered in a group determined follow her on her quest. They gather around and close in on their precious prophet and leader, and before Khaza can say anything–all hell breaks loose.
The 2 Graceful Human Hermaphrodites are killed instantly by the first two volleys, as the rest of you are tossed aside by a loud boom ringing around your ears painfully. You hear a single word from your god above the noise: “Run!” Karametra guides you flee for your life, as she guides you telling you when to duck or turn right. And you have so long to run. It is a gruelling and cruel situation, one that it seemed only the best of your enhanced followers were able to carry out to full, but many of your followers were lost along the way.
>Repurpose All Followers to (At Woodlands) Except:
>Remove
+7 [Elf Warriors]
+1 [Enhanced Female Elves]
+2 [Graceful Human Hermaphrodites]
+1 [Enhanced Male Elves]
>Set to following you directly:
+1 [Enhanced Female Elves]
+1 [Enhanced Male Elves]
+2 [Graceful Enhanced Female Elves]
+1 [Graceful Enhanced Male Elves]
Finally, before it seemed you would all be lost. . .the arrows and explosions stopped. Just as you realized where you are:
The Darklands
>DO NOT POST
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e963b4 No.20583
[Rikkard + Alixia]
As Alexander lay bleeding on the floor, Rikkard turns to see the demon knight walking menacingly before him. Alixia speaks in an ancient tongue that even where Rikkard able to understand old Imperial, through the hollow phallic gag down her throat exists as a deep demonic whipser, a challenge.
Alixia grips her spear tight, the thorns pressing into her gloves, her shield in the other. Memories flood back into her, memories she has secretly clung to all this time, when she was a soldier, when she had pride, honor. Such nostalgia has long since turned to dust, but the muscle memories persist.
She was a warrior. She fought in five wars across the world in the greatest army ever seen, and to save her friends she would not let a single paladin get in her way! Not when she is so close.
Rikkard Brings up his sword just in time to duck from Alixia's sudden thrust, by the light she is fast, hellishly fast and she keeps moving not stopping for breath. And she knows just where to strike, as the thorned spear is thrust under his armpit and then pulled back tearing straight through the vulnerable chainmail, blood is drawn and it stings with an unnatural pain. Oh god so much pain from that one wound, Rikkard feels dozens of tiny thorns jabbed into his flesh digging with each movement and breath.
The sudden onslaught followed by the pain starts to take its toll, Rikkard is already on the defensive. Despite his training, it's almost as if this demon. . .knew his style, knew everything he had been taught, and especially knew how to counter them. Alixia tastes the promise of Victory and presses on continuing to jab.
Rikkard continues to fight for his life, only able to hold her back, and can't recall what he's supposed to do. Then he remembers he's not fighting for his life
He's fighting for Loren.
With a sudden forceful willpower, Rikkard stops falling back and presses forward. A blow lands on him increasing his pain tremendously, but he decapitates the spear with his longsword, as he starts chanting then shouting the words of prayer his body begins to glow. The bright, intense glow such that Alixia only saw in memory now burns her eyes accustomed to the darkness. Rikkard held his Aquila, chanting the words on high.
The Light Shines through Rikkard!
But from her chest, Alixia's armor responds and sends forth a black cloud to stifle the light.
Then they can feel it. A battle of willpower. A second fight going on at the same place and time as their own. The Light clashing with the Darkness. Alixia drew her sword, and with her shield parried every blow of Rikkard's, the sound of metal on metal ringing through the air.
And it might have been an even fight, where not for one thing: Rikkard's faith held strong in the Light, in his love, and he put his body and soul into it.
Alixia, despite her failure, despite her loss, despite a millenia of torture on a mental and physical levels beyond comprehension that would give any other the impression that they were truly and utterly damned beyond any hope-
Alixia still resisted. The flicker of her faith burned like a candle that would not go out.
And the shadow of her own intense faith in the light and herself resurfaced. And the glowing red gem on her chestpiece faltered. The Darkness retreated.
The Light blinded Alixia enough for Rikkard to take the advange. With a well placed blow he sliced off her hand, and rammed himself into her shield knocking her over, before taking his sword and decapitating the demon.
The demon knight broken and dismembered on the floor. Rikkard saw the beast bleed and gurgle, and to him it seemed dead.
Alixia perceived otherwise.
>CON'T DON'T POST
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e963b4 No.20584
>>20583
Rikkard would help Alexander, his lay on hands skill being enough to close the wound and stop the bleeding on both himself and Alexander, able to push out some but not all of the hellish thorns causing him so much pain right now, as he helped his cousin forward, muttering about how “that was impossible it was a blessed adamantine bullet that shit goes through everything fuck that thing.”
Both entered the castle sword and pistol drawn, expeting to find more of the knights but as before. . .it was strangely, empty, eerily so. They walked up winding flights of stairs, long empty corridors that howled with silence. Until at last they came upon a great door, and pushed their way in.
Whereupon Rikkard's eyes widened before him. There, strapped to a table, lay the naked form of Loren, whose eyes met his own. Her mouth had been gagged by a rag,
Then Rikkard heard a voice behind him.
“Go ahead, hero. Take your prize!”
He turns around, and stands before him the form of a demon in the shape of a woman.
A succubi. He had only heard about them in stories, but seeing one now before him, her slender yet curved form, her dark red skin, and, oh light, her eyes. Her body just screamed at him that this was a form of beauty incarnate. But his mind new better, and his heart still turned to Loren on the table.
“She always talked about you, you know. How much she loved you, well, why don't you show her some of that love.”
She smiles at him with a fanged grin. With a hint of disgust, he can't help but feel a power in her words even as he looked at the nude form of his comrade bound to the table. It was as if the Demonesses infernal words implanted the idea in his head. And his body almost wanted to follow, as he felt himself rising beneath his metal protection.
>You may respond with dialogue
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e963b4 No.20599
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e963b4 No.20672
>Name: Franz Obbelhiem
>Race: Human
>Fluff: Franz was born to a wealthy Imperial family, and spend his early years studying your average noble things. But when he turned 19 everything changed. A peasant revolt had sprung up and his family was caught right in the middle. His father and mother where slain and his sister barely escaped. Franz fled with a small bit of his once great fortune, and bought a reasonably sized ship and became a pirate. He journeys to find his lost sister and reclaim his fortune.
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>Location: Pirates Bend
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e963b4 No.20673
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e963b4 No.20704
>>20584
Rikkard clears his mind as best he can under the circumstances, willing his eyes away from what might well be a deception of the Demons. Hold fast, Alexander. I will do nothing until every demon in here is dead or gone.
"You have five seconds, demon, to give me one reason, or flee, and if you take one step towards me or fail to do so, I will strike your filthy, unholy form dead!" Rikkard says. He wasn't aroused enough to take the thinking away from his head, even if his loins spoke otherwise. He had cleared his head enough to remember the tales of Succubi - men drained to husks, their souls stolen and bodies dying in turn, condemned to the awful fate of those with no metaphysical attachment to anything at all. Regardless of whether they were true or not, he wasn't letting the fiend touch anyone here.
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Post last edited at
e963b4 No.20705
>>20704
The Demoness gives a soft giggle, as her hands move up and down her curves suggestively.
"Go ahead little knight, come! Strike this body of mine down with your blade like you did mine own pet! Imaple me!"
The Demoness begins to strut towards you, slowly.
>Free action to respond/dialogue
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e963b4 No.20851
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e963b4 No.22081
[Elkantar]
In the typical pirate fashion, you fight and runaway! Unstrapping your Admiral's daughter of a prize as well as coordinating the rest of your crew, you brilliantly take all your shit from the pirate's galley just like a true raid and haul ass off your boat, while Grunt becomes the unfortunate bait and victim you leave behind.
Thankfully, Grotslag not only manages to find Captain Crossbones but also signal your captured Imperial Destroyer! Whom pick you up and then turn around to fire upon the galley, sinking it and sending the dragons to the brimy depths full of holes, whilst the mages finally arrive upon the dock and then start blasting the water with magic and, eugh, other bodily fluids. This seems to destroy them.
Poor poor grunt though, what a way to go. His last moments being FAR to intimate to his liking.
>Lose:
Grunt
Pirate's Galley
>Optional – A single Lizard Mage female was able to fly to your ship and deliver an apology, and offers up her services. She's a relative novice, and not nearly as morphed as the other mages and in fact her demeanor is far more. . .sane than the others. You can also send her back.
>Take a Lizard Mage with you?
>CON'T DON'T POST
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e963b4 No.22085
>>22081
"Lass, come with me. You seem saner than your brethren and sisters."
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e963b4 No.24787
[Ruikus]
Rolled 2, 67 = 69
CRIT ACTIVATED
–
Ruikus and his group heads to the library, where you each look for books that might help any of you. Illyana naturally looks toward the necromancy section, which sadly seems to be restricted. Jonathan get's incredibly annoyed that he cannot summon his flame within the library, and so settles to looking at. . .the pictures in Pyromancy books. While the Robed Girl, as you've come to know her, finds and starts reading up a book on illusion magic.
You set your fairy familiar to go find some books on the elements. When she asks which one, you sorta just say “all of them”. She asks how you're going to read so many books, and you just shrug and say you'll start with one of them.
Your undead fairy familiar furrows her brow, and thinks for a second, before Illyana's skull starts chattering toward her. At first, she angrily chitters back in unintelligible Fae, while the Skull retorts at her in clacks and clicks. It seems as though they are in a heated argument, until eventually the skull clacks something and the fairy goes silent. She furrows her brow, sends the skull a clear curse and flips her finger at him. Upon which she speaks to you, telling you she will find those books and flies out, telling you to wait.
And wait.
And wait.
Eventually you give up and search for your familiar, looking for the fairy you do find her. Along with another surprising fact.
She has surrounded herself with several different books, a larger number of these in fact, all of which encircle her as she has constructed a magic circle around herself. You see her nude form is surrounded by tiny elements, fire, water, earth, and wind each reacting in various ways creating small bolts of lighting, or bursts of steam, all surrounding her. These beings grow from long trails of magic that seem to originate from the books, magical energies seeping and pouring out toward her in the magic circle.
But what truly surprises you is the fact that they seem to be copulating with her. You watch with no small amount of curiosity, until the four elementals give out a loud grunt and pour magic all over the undead fairy, before vanishing into thin air.
Before you can react, she looks at you and then leaps forward and places a hand on your forehead, and a warmth spreads throughout your whole body.
“Take that you fucking skull. Who's too much of a coward to fuck a book now!” she yells in triumphant anger.
You feel knowledgeable! Also strangely aroused.
Consolidate: Weak Advanced Elements 6/10
5/7 Average 4 elements
into – [Advanced Element Theory]
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e963b4 No.24789
| Rolled 90, 79 = 169 (2d100) |
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.
Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]
Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[9 Lizard Mages]
+[Alchemical Lab]
1[Basic Converter]
[The 500 Elites, bonus currently inactive due to missing 47 Elites]
1. Lorenth is, quite frankly, pissed. He lost 47 elites, a mage, and a whole city, to some humans! The threat they pose to the growing kingdom is far too large, and they must be taught their place. As such he takes all the captives captured and transforms them into what fits best.
2. We need even more dangerous and powerful warriors! Take the one human turned into Lorenths cockseat, and begin the process to turn him into an elite with some…extra added on.
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e963b4 No.24834
>Name: Marcalian Windborne
>Race: Human, distant elven ancestry
>Fluff: Long ago, a human man took an elfin bride. Through decades and generations, the elfin blood was thinned to the point where it served only to color a child's iris or give their ears an ever so slight point.
Elvin blood flowed freely through social classes, from peasant to the occasional noble. The son of a simple town guardsman, Marcalian is only one of the many descended from this coupling. Raised in the sprawling city of Zion, he was witness to hundreds or thousands of ships soaring above him. The elegance of the hand carved wooden vessels drew in the young boy, entranced by their graceful hulls. The only mar in their beauty, in his eyes, was the smokestacks leading up to a grotesque bulging sack.
Having been thought the use of the sword and pistol, the young Marcalian set off to seek his fortune. A life above the clouds called to him, a call that he could not refuse. Setting off to the east, the green eyed man's ship was blown off course and sunk. A lucky bit of scrap wood saved him, though he washed up on a small deserted island. Seeking shelter, the castaway journeyed into the jungle. After a few days stranded on the island, Marcalian stumbled upon a small hissing crevice that smelled distinctively of oranges.
Testing his theory, he stripped off his salt encrusted trousers and tied off the ends. Pressing the pants against the crevice, they slowly inflated. The gas trapped within them, Hydrium, nearly lifted him above the treeline before it bled through the cloth. The son of a peasant had discovered possibly the most valuable piece of land in the world.
Another stroke of luck served to remove him from the island, though he managed to mark it's location on a map. Tucking away this knowledge, he was dropped at a port above Pirate Bend. Here he sought out the company of skypirates, buying them drinks with his dwindling coin and pumping them for information.
With his last coins, he managed to win a fishing vessel in a game of knucklebones. Using this ship, Marcalian was able to make a tidy sum selling bottled Hydrium, though there was the occasional problem of customers seeking his supply.
After a year trapped below the clouds, a "requisitioned" airship came to port. With the money gained from selling his Hydrium, he bought the limping schooner off the skypirates. It would take time and a great deal of money to refit it for Hydrium, but with a loyal crew built up in the past year, such a vessel could become the most feared skyship to lift off the earth.
The retrofitting and repairs took half a year, the copper colored envelope deflated and stowed away. The wooden hull and wing masts held off the ground in a massive framework of roughcut palm trees. The massive containment barrels, thick ceramic bowls with chimneys leading up to the envelope are broken and thrown down, where a few of the crew's children carry away pieces for building a miniature dam in a stream running near the huts.
After the work is finished, the envelope is attached and slowly inflated. The natural crevice from which the gaseous gold flows has been sealed shut, save for a small part where a thick steel collar has been attached to the rock. A heavy leather hose leads to a hut, where the gas is trapped in glass and pressurized. With a word, the hose is attached to a specially fabricated port on the underside of the hull. The steel head of the hose locks securely with the steel and leather opening, where the gas flows up the reinforced leather tube to the envelope. With a clang, the hose is removed and the Storm's Treasure floats free of it's restraints. Men kiss their wives, children scramble up the mooring lines, and Marcalian sheds a single tear.
Soon after the Storm's Treasure is finished, the peasant boy who dreamed of flying stands at the bow as Isla de los vientos del tesoro slips away beneath him.
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e963b4 No.24835
>Name: Farbis Spindleworth
>Race: Gnome
>Fluff: Farbis lives underground with the dwarves in the Dwarven Kingdom, and has a comfortable life teaching at a university beneath the mountains. When he's not teaching, grading, writing, or fulfilling any of his other professorial duties, he's reading tales of heroes outside and their heroic deeds, great adventures, and the adversity that they face. He can often be found in the library looking out the great West-facing gate outside the mountain, watching the travelers, and wondering where they're from and what they're doing. He's written tomes full of high adventure with nothing more for inspiration than the books in the library and the mundane passers-by. Unfortunately, he doesn't take much pride in his creative writing, and has stuck to pure academics in recent years. He dreams to leave one day, just pack up and go, but he has no idea where he'd go, or what he'd do. He has no practical skills, and no magical skills either. On this particular weekend morning, he is lazing about the West gate, eating his breakfast and watching the people come and go.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>Location: Dwarven Kingdom
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e963b4 No.24892
[Junikia]
Rolled 69, 40, 8, 53 = 170 (4d100)
CRIT
1-2. Junikia heads into a tavern late in the night, finding a tavern maiden busy cleaning up the mess from the day. She slithers in, her slimed tendrils perfectly masking her movement as she watches with curiosity and opportunity at the maiden wiping the table of filth. Had she been her mother she would have simply gone by with grabbing her and hauling her away writhing and tossing like a plump fish, but Junikia wishes to try something else.
She remembers how humans and mermen would often whisper sweet nothings into the ears of their lovers, wooing them with love's sweet ministrations. Another, more instinctual memory comes to her, one which she thinks her mother might have mentioned. She remembers a little tendril, able to “speak” into the ears of prey to deliver a message, somehow. Unsure of the reason but pretty sure in her instinct, she slithers her way up behind the tavern maiden as two tiny tendrils reach out and around her ears. They hover for a moment above the holes before diving in, leaving the maiden to gasp in shock before Junikia starts to “whisper” to her, feeling the pulse of your words through the tiny tendrils.
The woman's mouth is open but her scream never comes, only gasps of air. Her eyes wide open, her skin starts to flush as her knees shake and give way kneeling her to the floor. As Junikia keeps whispering into her ears through her tendirls, the woman's breath starts to quicken and interrupted moans begin to come from her mouth. Slowly, she closes her eyes as her hands begin to wander around her body, one groping her breast while the other dives under her dress between her legs.
Junikia can hear her thoughts, she whispers back both through the tendrils and what words she can form.
>“More. . .please, more. . .”
She knows Junikia is there now, and without a word she senses her requests. More, tendrils feelers tentacles she wants more, begs for more. Junikia provides, as tentacles snake up into her dress, wrapping around her arms and legs as the tips of them begin to probe and play with the woman, bringing forth happy little squeals. The tavern maiden's dress comes alive with the movement of dozens of tendrils, as she feels every orifice happily toyed and played with, loosening her and preparing the way.
In a short while her moans grow louder as her voice and will grows more confident. One little tendril latches onto her clit and switches between plucking it like a harp or mashing it down, and in an instant this stimulus has her whole body tense as she exhales a groan of ecstasy.
Junikia senses she is ready. She is very ready, and very eager. But now what to do with her? A tavern is not a good place for a nest.
Gain: +1 Breeder
3-4. Junikia watches a small spider seeing how its many legs help propell it over land, and tries to mimic it. It goes very well!
+[Land Movement]
>DON'T POST
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e963b4 No.24895
[Ghost]
With the rage of eternity and undeath the Ghost cries out in vengeance against he which wronged him. But in the tomb, the only ears which hear his voice is his own and he can only wonder if the Wizard even knows he is alive.
Ghost does wonder why he is in a tomb, rather than whence his body was last. Somehow, the phylactery in his chest. . .beats, and he feels the sense that this is his tomb. His lair.
The lair of the Lich he slew.
Several skeletons surround him, the bodies of fallen warriors. Some of them familiar as creatures he personally fought. With an instinctual sensation he raises his hand and concentrates, feeling a pulse from within his chest as the bones begin to tremble and shake. They come together, assembling and forming, hands legs a body and skull until at last a band of warriors rises from their graves before him.
He relaxes, and looks about at the undead figures staring at him silently. Then to a man they all bend the knee, and raise their sword for the Ghost.
+20 Skeleton Warrriors
>Don't Post
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e963b4 No.24901
[Salino de Forza]
1. Mercifully, the Talismand is safe and sound on your body seemingly untouched. It still resonates with a comforting presence that makes you know your gods are with you.
2-4. The apprentice as it turns out is, well to say the least, overwhelmed but generally satisfied. At first, his duties where much like yours are, a lot of menial labor and simple tasks, gathering herbs, chopping firewood, preparing supplies for this strange if not. . .seductive witch. It was very obvious to see the lad was having an awkward time coming to terms being surrounded by two women in close proximity in between the barely covered form of Salino as they worked together, or the now young witch that loved to toy with him. It was highly evident there was some tension building up here as Salino found him masturbating in their shared quarters one night.
In time however, his role transitioned from that of servant to that of student. This was when the witch began teaching the boy magic, to which he displayed a remarkable talent for and which he seemed to enjoy tremendously. Over but a few months he'd ecstatically show Salino some new magical trick or impart some knowledge on him, to which Promothea would agree he does seem like a good student. The only thing Promothea questions is that, and you strongly have evidence, the fact that the witch has also begun having sex with the boy.
>“I'm not entirely sure there is a benefit to that. It's first of all, somewhat unethetical from a teacher-student perspective and might distract from his studies. I suspect this might just be something of an eccentricity by the witch. Or maybe she's lonely. . .”
Whatever the case, you are certainly not getting any complaints from the boy regarding this. In fact Salino has noticed him peeping at her occasionally.
There is but one issue, that of contacting his father and this has been troubling too. Salino tries to advocate on the boys behalf about letting him get some time with his beloved father, who he missed dearly.
According to the witch, magic is a lifelong dedication, and being tied to a non-magical family would detract from that and only distract him with homesickness. It was better, in the long run, that he learned to cut off that part from him now.
“I need to weed out that temptation to return home especially at this stage. What good will it do right now? Not to mention he will need to learn to abandon his true name and his former life and take upon him a wizard's name.
He has already said his goodbyes and parted with his father. Would you have him go through that pain again? Or have the father see his son depart from him once more? When he becomes a wizard he won't just be able to visit his father all the time.
Think of the danger it might bring his father if people found out he was consorting with a wizard or a witch's student? Or how it would get in the way of his journeys throughout the world to learn the magical arts. I'm not about to raise a pampered Brohman Academy spawn here, I'm going to teach him to be a real wizard.”
That pretty much sums up the first half of your contract, six months in. In some brighter news, you feel absolutely healthy and strong, perhaps not as you were when you were older but the vigour of youth is upon you!
>Don't Post
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e963b4 No.24902
[Druza]
???
Fucking Brutal: You are a metal elemental. You have a naturally affinity towards all things metallic and metal.
You start your journey deep in a cave, unsure of where you are or why you are here only that you have a distinct need to DESTROY ALL HUMANS. I'm not sure there are any humans around though, perhaps you should explore more and find out where you are?
>don't post
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e963b4 No.24903
>Name: Chiloe Vixabal (And Scorla)
>Race: Human (And Succubus Familiar)
>Fluff: A student of the venerable school of Transmutation, one of the most powerful and yet dangerous of the paths of magic, Chiloe was a over-achiever. Up for any challenge, and ready to take on any problems that came his way, he was a excellent student, if a bit cocky. However, the arts of transmutation and Alchemy were a dangerous subject for such bold: For to the outside viewer, Transmutation magic is extremely powerful, capable of twisting the world around the user, and even twisting the minds of people and beast. Reality is but putty to the User, waiting to be shaped. However, this is merely the shallow skin of the true powers at work: Transmutation magic relies on the power of otherworldly creatures, pulled from other planes, and bound to the body of the user. The two become united in one body, and become immensely powerful so long as cooperation exists between the two, as the spirit provides the energy, and the mage uses it to sculpt the universe around them. However, the spirit is not helpless in this relationship: For although they now lack the ability to shape the world outside, when the mage expends a good deal of energy, they must leave their guard down, allowing for the Spirit to subtly influence both the body and the mind of the mage. Due to this, most Summoners pick lesser elementals, or if daring, the occasional imp.
Chiloe did not pick the easy way out. Instead, he deliberatly sabotaged his binding ritual, hoping to summon a Archfiend of hell to bind and dominate with his superior will. However, what he did not expect was Scorla, a Succubus of immense power. Even worse, the binding went entirely as planned, fusing him and the Succubus together. Forced to endure her constant teasing, and wanton sex drive, each time he casts a spell, while unbelievably powerful at her discretion, lets Scorla influence both his mind and his body. Chiloe must keep up a constant vigil, less her powers secretly influence him.
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e963b4 No.24948
[Count Victor Von Vaysaerys]
Victor feels feel like someone is staring ice cold daggers at you but elicit the tiniest of grins from the Knight, who readily accepts his request.
“You have until the day before the Council to show me your mettle, oh Lord of Vayserys.” Before she leaves, heavy boots clanging on the ground.
Victor is not entirely sure what he is getting into, especially when Alyver finds out and immediately asks “so is this some kind of death wish or is there a goal in humiliating yourself before a LEGENDARY swordsman? Lady Lucilia of house Dracon is the unchallenged swordsman champion of every single duel and tourney for the last 200 years.”
That's good to know.
What's even better is among the company he brought Victory definitively knows there isn't anyone here who could improve his sword skills. None the least because your top military advisor currently defends your castle from imminent invasion. Alyver does mention, however, that this place is filled with adventurers, mercenaries and swordsmen all looking for their next job. A fine time too whenever the council shows up, what with every other lord looking for some added security detail. Perhaps you could hire one before the Vlannisters or Bloodwing pay them all out.
Either from boldness or desperation, Victor heads into town to find at least perhaps a swordsman or a mercenary with some skill he could hire to train against. This was of course, risky. It was never a good idea for any man to let slip into too many ears that he was deficient at defending himself, so Victor heads out on disguise.
>EVENT ACTIVATED
>con't don't post
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e963b4 No.24949
>>24948
Victor travels in disguise through the town, searching the local barracks or keeping his eyes peeled for any swaggering swordsmen. He goes around a corner and doesn't notice the person he bumps into until they're both on the floor.
A basket of flowers spills all over him as he rubs his head and starts to apologize right as the person before him does too. A woman sits before him, dressed in simple if somewhat foreign garb. Clearly she was trying to disguise herself, but thanks to you bumping into her the cloth covering her face and her jacket seems to have fallen off.
She seems very eager to apologize and get up quickly, an looks around anxiously. That's when both of you hear a roar that chills your spine.
“Gods of blood. . .they can smell me.”
“What?”
“They're coming! I was using the flowers to mask my presence. . .I need to leave!”
For some reason this seems too familiar, and Victor can't help but shake the feeling he's seen this before. That's when the bolt of memory hits,
she's running form werewolves.
“Wolfmen. You're running from wolfmen.”
“What. . .how did you?”
“Quick, rip off a piece of your blouse.”
“I don't-”
“Just do it.”
She rips off part of her sleeve and gives it to you, and you do the same. You look around…there! A stable. You rush her to follow and tell her to hide in some hay, and then turn to a nearby horse. Tying the cloths to the horse along with some of the flowers, you set it loose and give it a slap to get it running, before hiding in the hay yourself. Hidden under the straw of you are absolutely silent, and somewhat thankful that neither of you have any breathe in your body for surely you would be panting heavily. There's a sound of heavy beating on the ground, like the claws of mighty beasts, and before long you hear a deep breathing followed by sniffing.
A gutteral voice roars out a command. “They went on horse. This way!”
The sound of a great many feet running is heard, and mercifully fades into the distance. Only when things are absolutely silent do you both get out. Victor and her don't wipe the hay off themselves, to help mask the smell.
Victor has to admit, this was something of a rush and nostalgia for him. Running away from werewolves such as he did in his younger days on the streets, and from the look on her face you could have sworn she is suppressing an exhilarated smile (you certainly are). In fact what follows is the both of you trying to find a good place to hide from the wolfmen. You wonder about places to hide, inns and taverns may be under watch but so would the alleys and streets of the city. That's when you remember something, and Victor leads the both of them to a small park. Right in the middle of that park is a small grove wherein lies a fountain with a vampiric statue all of silver.
Exactly the type of place a Werewolf wouldn't get near, much less smell. Finally able to relax and catch your metaphorical breath, the both of you sit and at last brush off some of the hay. There's something of a silence now. . .but Victor decides strikes up a conversation. She replies. And so they started talking.
>con't don't post
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e963b4 No.24950
>>24949
It's a nice feeling being able to talk to someone without the stress of being a Lord, it reminds you of the days of being an exile on the run. A lot of unecessary formality goes away, and you get to speak honestly. Even with Alyver, especially as he grew older there was that sense he was still a Vlannister and always made sure not to act against them. Yet here you where, you and this strange girl just talking your hearts content under the grove. She doesn't reveal much about her identity, but neither do you and you both share an unspoken understanding not to. But does talk about how smart you were back there, how lucky she was you showed up, and. . .what a rush it was. You talk a bit more of your previous exploits and she shares some of her own stories, and what you find is the both of you have a knack for getting yourselves in and out of trouble. Seem's this isn't the first time she's been on the run as well. It's easy to speak to her, like talking to a kindred spirit. Indeed as you talk you find yourself share pieces of yourself you feel you couldn't have shared with anyone else, and you learn more of her as well.
She's very pretty. Not in the succubian manner of thepriestess, but more naturall beauty that can be see in her face alone. The way she smile's at you, or laughs at something funny you say, or the occasional shy glance you notice from her. Unlike some of the courtiers and ladies you've met before, this feels genuine.
You almost think you could spend the whole day learning more of her, but before you know it she turns away sadly and says she needs to leave. He asks her why, but she doesn't give an answer. You ask her if she has a place to stay, and almost disappointingly, she does.
Then you ask her name.
She pauses for a while, before talking.
“Mina” she says
“Victor” he replies
“It was nice meeting you Victor. Maybe one day we'll see each other again.”
And with that and a few footsteps, she's gone. Leaving Victor alone.
—
Victor walks home, a little aloof and can't help but shake the feeling you're forgetting something. He doesn't get the chance to remember as he ends up walking over an unstable section of ground and falling down. And looks up to see himself in a dungeon, surrounded by monsters and skeletons. You draw your blade to defend yourself, and remember.
Oh yeah, you were supposed to find someone to train your sword skills. Before Victor can figure out a usual escape pattern, something else leaps into the hole and a sword juts out of the face of the beast before him, and there's a rush of blades and cuts as he see's an armed figure fighting the creatures.
“Don't just stand there, use that bloody sword!”
That snaps Victor out of his haze and rushes to fight off the rest of the things, locking rapiers with an undead corpse. The fight is fierce but ends sooner than you expected, with Victor and his new copatriot climbing out and back to the surface.
Seems this fellow was a mercenary who noticed Victor and could tell he was a noble by the way swaggered. And after what he's seen of your fighting skills, you could use a sellsword. And quite a lot of training at that.
Do you accept? If so, gain:
+Follower: Vrohn, the Mercenary
If not, you will train by yourself and will have an adjusted related skill.
–
>don't post
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e963b4 No.24951
[Vynnrenn]
Bonus: The Cursed Sword. You bear a weapon of deathly power to both friend and foe, but be wary as this comes with a price! You will make and break many an enemy with this blade, before you ever even wield it.
Bonus: Mysterious strange. You occasionally gain visits by a mysterious stranger.
You start off in a Brohman barracks, a veteran of wars but also of hiding from those who it would do well from. Pray no inquisitive type ever comes for you.
[Santhrel]
Bonus: Beyond the grave, beyond the veil – You are demon spawned, a tiefling, but more than this a god of death has raised you for a purpose. In the name of your fallen demonic mother, in the name of your traitorous father, in the name of your patron death god your half demonic body has been raised from death is filled with unholy powers both infernal and necrotic. Due to the nature of yourself, you shine like a beacon of darkness and all those around you sense a feeling of /wrong/ simply by being in your presence, and any who follow the Light or those who would be your enemy can sense you for miles away. Will you slay the King that has wronged your parents and yourself? Or fall into the dark abyss where your mother and father and god await you should you fail.
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e963b4 No.24952
>[Elias + Glittershine PT2 (because this needed time for me to think on)]
Rikkards sword cuts clean through the vile demon.
Literally, phasing right through her, as she only so much as warps like a shadow bent by the light. An illusion!
The demon laughs. “That always makes me smile. I will never cease to be amazed at how easily manipulated you humans are. Anyway, there lies your damsel in distress, mighty warrior, unmolested and untouched. You'll find her weapons and armor and a fresh change of clothes in the chest. The exit is where you found it.”
Right as she finishes speaking, you hear a door open and see a wounded but bandaged Alexander limp through.
“Rikkard. . .what, where am I?”
Rikkard spends a moment trying to process all of this. Is this really happening?
“Yes this is really happening. Take your friend, take your girl and go home warrior. What else is there to do?”
Rikkard naturally does not move, entirely unbelieving of what is being spoken to him.
“…still don't believe it do you? Well, perhaps explanations are in order.”
The Demoness raises her hand, and before the three humans gathered they see a great window open up to the outside.
>con't don't post
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e963b4 No.25049
>>24952
As the window rises they see for themselves the true grotesquery of the hellish realms appears before them. The horrible sights, sounds, and smells of untold souls in perpetual agony are displayed. A land in which every waking thing that moves, breathes, or even rests is devoted to extracting pain and horror.
The whole world is moving! The earth is blanketed in monsters and souls. The army of the damned shudders and murmurs like so many maggots upon a corpse. The land is corrupted, and the legions of hell gather. And gigantic beasts and titans walk the steps scooping up handfuls of screaming souls to devour.
And yet, far off in the distance like some glowing star, shines a white light. Far far away and yet bright as a lit candle in the hand with the glow of the sacred holy light of Brohman. A lighthouse in the sea of darkness.
“I'm sure you're all familiar with that cursed King of Light. That fool Robert. . .
The fat cock, he and his ilk undid millenia of hard work, slaying a dozen demon princes, tearing down the cities we built on your world, pushing us back to the portal itself. But the fool attempted to shut down the portal, and in doing so fell into our trap. Now he faces to his front the unbridled wrath of hell and to his back, we that have colonized your world now risen again. We have been able to keep him and his treacherous allies at bay and have rebuilt all that has been lost and more. And our army has swollen twicefold it was before, a tidal wave of hell ready to engulf your world in flame and blood.
What does this have to do with you you wonder? There is a prophecy, that only the efforts of two lovers true may journey forth and break the deadlock, and free the light from the cages of hell. Such true love can only be found by those willing to risk hell itself to save their beloved dear.. Such power to break the barrier can only be found in one who has harmed a demon lord. Only once in a millenia may such a couple be found. Only six times shall this occur and should all six fail, then the King of Light shall be trapped in hell forever. And hell shall rise up and overwhelm the world.
Well, congratulations. Your beloved's arrow has wounded my Lord, thus did did I his loyal minion take her. While you brave warrior have ventured into the pit to slay me with your sword. You have rescued the maiden fair. And the exit lies before you.
Make no mistake, I'm sure where you a fool you could choose to carry on into hell. Three others chose wisdom and left, two more now lie in our grasp. And now they can only grind their teeth at having refused the exit, and beg for death every waking moment.
The choice is yours, warrior, but I have a feeling you will not disappoint. You're gullible, but not stupid I hope. And please do hurry, I must report to my master soon.
It would not do well to delay the final invasion a moment more.”
>con't don't post
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e963b4 No.25065
[Alixia]
Alixia finds herself trapped in a familiar position. Arms and legs bound to a table, a light shining in her eye, oh yes she remembers this position well.
She remembers being under the heel of her mistress. Her armor has been stripped from her, so much for finding it. Now she'll return to a different type of torment under the hands of her master. At the corner of her eyes she can barely see the walls lined with old and new fiendish instruments, and jars filled with monsters and creatures that writhe and convulse and feels red glowing eyes that peer at her with hunger.
As the light burns into her retina, she hears the demoness speak.
“I'm dissapointed in you. The prodigal child returns after all this time, I offer you a chance to redeem youreslf, give you all the armor and weapons you need, and you squander it with failure.”
Alixia can only grit her teeth and pull at her bonds at the sound of her voice.
“Still, you aren't completely useless. I'm going to be having a lot more fun with you now that you've returned. In fact, you'll get more chances to make up for your failing in due time. The first thing you can do is help me reward another servant of mine. Unlike you, this one has been faithful. He's making his visit from the plane of Lust to get his reward.”
Alixia prepares herself for a monster or demon, anger coursing through her but also determination. This can't be different from anything she's seen before. The demoness dims the light and she can see standing before her a humanoid figure, tall and brawny with big bulging veins that all lead down to his groin where she can see a massive throbbing cock in between his legs. Though not the biggest she has seen, for a person his size its absolutely massive. His cock twictches and throbs above a big pair of balls, as the veins that surround it bulge with every heartbeat, and she can hear his labored breathe come out in fast gasps as his chest rises and up and down.
This is no demon. It is a human! Another lost soul. His arms are bound behind his back, his mouth gagged and leather straps surround him.That's when Alixia see's his face, and whatever part of her mind which still clings to memory sends a jolt through her body. It's the face of one of her comrades who was lost with her. The healer cleric! He was a boy back then, small and scrawny. Not this massive man and he definitely did not have this third leg swinging between his other two.
“Remember him now? He's the pet project of my sister in the plane of lust. She's been having much fun with him. His blood is full of all sorts of fun potions and she's grown him nice and big. He's been through all sorts of wonderful pleasurable things and she takes good care of him, gives him lots of freedom to roam around, with her permission. Something which you didn't even bother to ask me.
The only thing he's not allowed to do is cum. And he hasn't cum since the day he arrived.”
The demoness wraps her arms around the shoulders of him, as Alixia can see a gaunt and tired face straining to endure another moment of acute awareness, seeing in his tired eyes the face of a man utterly broken and pleading for a release that never comes.
>con't don't post
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e963b4 No.25066
>>25065
“He's been such a good servant, that we've decided to reward one of his old requests to see one of his friends again. So we arranged a play date between our pets. You'll have plenty of time to get yourselves reacquainted.”
The demoness then places a chastity belt upon Alixia's body, leaving her lower form covered by metal everywhere except the crack of her ass. Alixia remembers how the demoness enjoyed watching her take it up there more than anywhere else.
“Oh, before I leave. There is a great war coming, the final invasion. I'll need you to think very hard on whether you'll be a more faithful servant to me, and to give up that soul of yours. I saw what happened today. After all that you've been through and you still cling onto it? But you've always been that way haven't you.
I'll ask you again like I did a thousand times before. Give up your soul to me, and I'll reward you with everything you could ever want. Maybe I'll even arrange let the both of you go and have a nice life with each other. Won't it be nice to have someone special?
I'll leave you with him for a few hours to think over it when I return.”
The demoness slaps the ass of the man who steps forward, and uses her other hand to guide his cock into place before letting him go. She departs, leaving Alixia only there to endure what is about to happen. For the first time since she arrived here, she was going to mate with another human. No spikes, no lava sperm, no claws and fangs to bite and render her flesh. Another person to share warmth with.
If she looked in his eyes, she could almost see a similar realization upon him. But what shocks her the most is this: she knows that every deprived beast she has ever encounters enters her and thrusts with reckless abandon, and expected the familiar sensation of her entire body being jossled up and down. From the look on his face and from what she hear she expected nothing but the same from one who was deprived for all eternity.
But. . .he enters her gently, and begins thrusts with delicate. That's when she realizes there's still a human presence in there too.
>con't don't post
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e963b4 No.25067
>>20672
[Franz]
Bonus: The Noble Pirate. Your noble ancestry and early education has put you a step above mot of the rabble piratry, learning new skills and gaining new crew/supplies is easier! As a former noble, your name, despite the loss of your family, entitles you to a noble name if you earn some land under an empire.
*Some options may make it easier or difficult to become a noble in certain empirs of the world. May request additional info on IRC or in thread
CHOOSE ONE OF THE FOLLOWING OPTIONS:
>Imperial Privateer
+Letters of Marque
+Brohman Mercenaries
+Brohman Rogues
+Heavy Man-o-War Ship
>Independant Privateer
+Skaven Snipers
+Bloodwing Buccaneers
+Tzeenish Raiders
+Stolen Swift Junker Tradeship
>Scourge of Peasantry
+Feral Wolfmen
+Dark Slavers
+Amezun Blood Warriors
+Black Slaver Galleon Ship
>OTHER?
May request additional specialty
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e963b4 No.25068
>>4044
[Jack]
+12 Logs of wood
You cut down TWELVE tree's today! That's nearly double the amount of wood you did the other day and you are quite pleased with yourself.
You live a fine life, simple and perhaps maybe even one day you will be wealthy enough to retire. But if you retire. . .how would you cut logs then?
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e963b4 No.25069
>>18024
[Senzar Kuro]
The Skaven bend the knee and offer you their guns in service.
+1 Ratling Gunner
+20 Skaven Snipers
+100 Skaven Riflemen
-[Small Skaven Outpost]
+[Fortified Skaven Outpost]
Alas, your gretchins efforts to find enough food for the spiderling children is less effective as the spiderlings easily devour whatever scraps of animal they can find. At this rate, they will either die or worse break into a ravenous hunger and devour anything in their path. Some of the spiderling mothers get irritated at not being able to find enough food for them (since they never had this many children before). If this keeps up they may try to sacrifice themselves as is wont of spider mothers.
One of your advisors suggests finding something big and fleshy to eat. Perhaps a giant, or some big monster.
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e963b4 No.25071
>>24834
[Marcalian Windborne ]
A year ago you were but the son of a simple Brohman guardsman. Today, you are potentially in line to become the one of the richest men in the world. Hydrium is worth more than its weight in gold so rare it is as a commodity, the ultimate flight gas, superior in almost every way but that it is so rare.
And now you have found yourself what may be the worlds only gushing spring of the stuff. Establishing yourself in this hidden isle with a small town and nought but the most loyal men you can find you now cling onto this gift from the gods.
Will you be able to keep it a secret from all the world that would rip it from your hands? Where do you intend to take yourself, to grow and take your place as a Lord in an Empire, a Pirate Warlord of the skies, or simply be content with adventuring this world? That is a story to tell.
Add:
Town: Isla de los vientos
+Tiny Gas Collection
+Tiny Village
+Tiny Dock
+Hydrium Air Frigate
+Godlike Ultra-rare: Hydrium Spring
CHOOSE ONE SET:
>Brohman Crew
+Rogue Jeager Snipers
+Brohman Sellswords
+Militia Spearmen
+Brohman Cannons
>Pirate Crew
+Skaven Jezzail Snipers
+Buccaneers
+Motley Pirates
+Skaven Heavy Guns
>Tzeenish Crew
+5 Tzeenish Assasin Snipers
+Janissaries
+Desert Nomads
+1 Great Bombard
>Outcast Elven Crew
+ Elite Elven Archers
+ Drow Swordsmen
+ Elven Wayfarers
+ High Elven Magic Bow
>Other?
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e963b4 No.25074
>>24835
[Farbis Spindleworth]
Bonus: The University Professor of History
You have numerous degree's in various studies of history and literature, and are well respected throughout the dwarven community as a scholar and scribe and important to maintain the ancient history of the dwarves. Your experience with learning means studying new knowledge and certain dwarven technical skills like smithing will be very easy to learn
Bonus
The Gift: One day, out of nowhere, a strange packet arrives on the doorstep of the university professor.
+Strong Leather Whip
+Strange Leather Hat
+Mysterious Map
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e963b4 No.25075
>>24903
[Chiloe Vixabal]
A student of the prestigious and hidden Brohman Academy of Magic,
you have impressed many a teacher and professor over the years. That is until you allowed yourself to become possessed by a powerful succubi.
Now you have been relegated to being under strict supervision of the Inquisition Ordo Magus, the Brohman magicians watch group, who monitors all sanctioned possessed magicians of which you now classify as. Watched every waking and unwaking moment by the eternal eye of the Brohman Inquisition.
Will you continue your dreams for power, or allow this demon in a woman's form to twist you to her will?
Bonus: Alchemist - You are a gifted person of the schools of Alchemy and Transmutation. This magic comes especially easy to you
Bonus: Possesed - You are possessed by the succubus Scorla, a demon of the plane of lust, who influences your every move. Every instance of magic you perform will open you to her lustful influence. If you ask her, she can provide access to demonic lore and knowledge.
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e963b4 No.25076
| Rolled 24, 34 = 58 (2d100) |
>>25068
>Name: Jack
>Race: Woodcutter
>Fluff:
Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.
>Health: Healthy
>Money: 15 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: Lol wat?
>Skills:
>Equipment:
+[Axe]
+[Bigger Axe]
+[Biggest Axe]
+12 Logs of wood
>Followers:
1. Life was good to Jack, 12 logs were a lot. With all of this wood, perhaps he could get some furniture? But he was a woodcutter, not a woodworker. He would have to find somebody willing to make him some comfortable furniture.
2. Jack knew how to cut wood and he knew how to haul it. But what would happen if he cut all the wood in the forest? He needed to learn how to grow more trees so he could cut more wood. After all if the forest was gone he would find himself out of a job!
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e963b4 No.25078
[Lorenth]
1. Retreating from the city and realizing it is untennable to hold it, your army slips away in the dead of night through tunnels and sewage systems, leaving the city devoid of life, all that remains is empty buildings, fire and ash. . .and a shit load of dank lizard spew.
You hear later the Empire in the Jungle razed much of it ground in holy fire and are now rebuilding it.
In better news, you have brought forth a cities worth of slaves home.
+5000 Slaves
>Action change in IRC/PM
2. Once home, you learn of several things. First that your drow friend left, but not before preparing some gifts for you.
+Turtle Lizard Monster
+Half Dragon Lizard Monster
+3 Female Breeders
In addittion to this, Lorenth himself orders immediate augments to his body, to turn these slaves into his enthralled army. If the Lizards were to fight against such a relentless foe, they needed more numbers than even they held now.
Gathering his wizards once again he bathes in the white substance that has become the lifeblood of the modified LIzard race, and changes.
>Note: Several Upgrades have been requested. This is quite the number even for a succesful roll and having wizards at your disposal, so I will fullfil them via the list one at a time.
+Skill:
>Hyperbody I - Lorenths body has been modified to his desired parameters, able to stretch and grow, produce, and store vast incredible amounts of spew to spray dozens at a time, and in turn morph their bodies. If he so wishes is easily able to feed up to 1000 Lizards in a single day
>Enhanced Secretions I - Lorenths bodily fluids are no magically enhanced, as both a nutrient and a magical substance which improves the fighting ability of those who drink it (including himself), as well as healing. If kept upon a person, will transmorph them into a lizardman. If specified, normal lizardmen can be drenched in it as well and automatically converted into elite or breeders
Further upgrades will require actions
>CON'T DON'T POST.
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e963b4 No.25081
GM NOTE:
>A note upon Gold:
Some of you have jobs, professions, noble family history or otherwise. Just because your character starts with 5 gold in their pocket does not mean this is all the gold you have access to. Make actions to aquire pay from your job, head to the bank, visit a family treasury and see how much money you may have hidden.
>A note upon Purchases:
Gold can be used to purchase items if you are near a market or in specific places. I favor a system where you can search for specific item or set of items. It is better to be more specific than less.
Visiting the market or looking to buy sometihng is a FREE ACTION, but, if you roll to visit a high roll can get you a discount or open up hidden options. Rolls are needed to search for very rare or valuable items or at black markets or sneakily.
Example:
FREE ACTION - See what prices in the town market are available for a sword
Iron Sword - x gold
Steel Sword - Y gold
Vorpal Sword - Z Gold
etc.
—
AT LONG LAST, YOU MAY NOW POST.
I WILL TRY TO KEEP A SCHEDULE OF UPDATING BY THE WEEKEND. except on exam weekends.
>POST POST POST
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e963b4 No.25082
| Rolled 76, 18 = 94 (2d100) |
>>25065
>Name: Alixia Demagaci, The Mad Knight
>>>Race:Human
>>>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.
>>>Health: Healthy
>>>Money: 5 Gold Coins
>>>Belongings: Clothes, Rucksack,[Corrupted Sword
>>>Level: 0
>>>Fame/Infamy: (You earn this in game)
>>>Skills:
>>>Equipment:
[Corrupted Armor]
[Corrupted Shield]
[Corrupted Spear]
[Strange Corrupted Glowy thing in the Chest plate]
>>>Followers:
>>>[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects
>>>Location: Darklands
>>>+[Brand of the Wretched]
1-2: Alixia will not submit. Even as he enters gently she will struggle. She shall not submit. Break the bindings or lose the limb she will not remain here. If her mistress wants her to choose then she'll choose. She will not submit. She will force her way out of this and when she does she's gonna kill that bitch of a demon.
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e963b4 No.25084
>>25078
>>24789
Edit:
That should be
[Hyperbody - Good]
[Enhanced Secretions - Good]
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e963b4 No.25086
| Rolled 20, 39 = 59 (2d100) |
>Name: Franz Obbelhiem
>Race: Human
>Fluff: Franz was born to a wealthy Imperial family, and spend his early years studying your average noble things. But when he turned 19 everything changed. A peasant revolt had sprung up and his family was caught right in the middle. His father and mother where slain and his sister barely escaped. Franz fled with a small bit of his once great fortune, and bought a reasonably sized ship and became a pirate. He journeys to find his lost sister and reclaim his fortune.
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
+Letters of Marque
+Brohman Mercenaries
+Brohman Rogues
+Heavy Man-o-War Ship
>Bonus: Imperial Privateer, The Noble Pirate. Your noble ancestry and early education has put you a step above mot of the rabble piratry, learning new skills and gaining new crew/supplies is easier! As a former noble, your name, despite the loss of your family, entitles you to a noble name if you earn some land under an empire.
>Location: Pirates Bend
1-2. SET SAIL, LET'S GO PIRATE HUNTING MEN!
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e963b4 No.25087
| Rolled 98, 27 = 125 (2d100) |
>>24787
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.
>Health: Healthy
>Money: 100 Gold Coins, 10 silver coins
>Belongings: Clothes, Rucksack, [Smithy]
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Blinding Flash]
+[Blacksmithing]
+[Advanced Element Theory]
>Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
Mithril Knife
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire
"I should scold you for giving into provocations but I can't deny the results. Now put your cloths on."
1. Go help the others with their practices.
2. Along the way look for books on runes or enchanting.
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e963b4 No.25089
| Rolled 36, 87 = 123 (2d100) |
>>24902
>Name: Unknown (for now)
>Race: Elemental (Metal)
>Fluff:
Everything was dark. The Elemental cried out. "Why it so dark? Wasn't I just… wait, who i am I again? The elemental gazes upon the nearby area and spots a note. the note just has three words. DESTROY ALL HUMANS, immediately blacks out
When waking up he realizes what can he do with his body. He can manipulate metal and change himself to be any metal that he discovers (and obviously inheriting it's properties).
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Fucking Brutal: You are a metal elemental. You have a naturally affinity towards all things metallic and metal.
Action 1-2: Explore the nearby area while trying to find metal
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e963b4 No.25090
| Rolled 65, 33 = 98 (2d100) |
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.
>Hyperbody I - Lorenths body has been modified to his desired parameters, able to stretch and grow, produce, and store vast incredible amounts of spew to spray dozens at a time, and in turn morph their bodies. If he so wishes he is easily able to feed up to 1000 Lizards in a single day
>Enhanced Secretions I - Lorenths bodily fluids are now magically enhanced, as both a nutrient and a magical substance which improves the fighting ability of those who drink it (including himself), as well as healing. If kept upon a person, will transmorph them into a lizardman. If specified, normal lizardmen can be drenched in it as well and automatically converted into elite or breeders
Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]
Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[9 Lizard Mages]
+[Alchemical Lab]
1[Basic Converter]
[The 500 Elites, bonus currently inactive due to missing 47 Elites]
+[Turtle Lizard Monster]
+[Half Dragon Lizard Monster]
+[5000 Slaves]
1,2. Finally, its time to form an army. Bring me the monsters and my mages, it is time for conversion. A massive underground lake shall be filled with my cum to the brim. The cum shall then be magically combined with the cum of the monstrosities so that it creates beings like them, ferocious elites. Afterwards bring the slaves and not only my soldiers but all the lizardmen of the land except the queen. Let the Orgy of Convernsiom begin, and let it not end until all have been changed!
(Mass orgy to convert all Lizardmen but the queen and slaves into Elites, Breeders, Turtle Lizards, and Half-Dragon Lizards. Same treatment for the mages. If they werent enhanced then make them so, if they were make them better. Use cum and milk not only constantly from Lorenth but from all the lizardmen and have it magically enhanced)
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e963b4 No.25091
>Name:Armian Skystrike
>Race:Half-orc
>Fluff: Armian is the product of a brief but passionate affair between a human merchant and a orc tribal chieftains daughter. His mother died giving birth to him and his father died when Armian was 14 of a heart attack. He was transferred to his mother's family and spent his teen years among the orcs teaching him strength and the brutal wisdom of their kind. Having been raised in the merchant class for most of his life Armian is well educated and soft spoken compared to most of his kin while still retaining the muscular form of his mother. He recently joined up with Marcalian as a pirate seeking a life of adventure and gold. Able to act as both a gentlemen of the merchant class and a brutal orc has afforded him many opportunities denied to others. He can slip into every corner of society and fit like a glove whereas others are almost always stuck into the one class they were born into no matter how much wealth they accumulate.
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e963b4 No.25096
| Rolled 13, 94 = 107 (2d100) |
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate
>Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol, Rapier, Mysterious Spear, & Imperial Destroyer - 15 Cannons
>Followers:Motley Band of Drow, Humans, and a few miscellaneous & [45 Wannabe Pirates], [Grotslag the Gunsinger], [Ssolmass, the Lamia], [Horka, the Orc Woman], [Lianna Crossbones - Skeleton Lass], [Attitide & Lilia - Enhanced Lizard Women], [Former Captain Lucene], &[Asb'el the Badass First Mate], Lizard Woman of Lorenth's foul wizards
>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.
>Location: Pirates bend
Comrades we've lost a important companion by the name of Grunt and our ship now Lorenth the bastard lizard man is a madman and I expect loyalty from my crew. That being said he also made changes upon others for his lust. Figured you didn't believe the stories so did I, now we got a lass and if any of you have other ideas you'll walk the plank and get keelhauled I'm sure Grotslag should help with this. Now with this being said you are now under Lolith's protection soon you'll be rich beyond your wildest dreams now lets look for a shore. Now Lizard Lass you are far away from that pervert I'll need a few favors..
1. Command the Lizard Lass to make the two lizards [Attitide & Lilia - Enhanced Lizard Women] into Lizardlike driders that are neutered, poisonous, and loyal to me and deviation from that mark my words will be grave.
2. Find the nearest spot to land far away from the lizards after all they might want to hunt me down.
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e963b4 No.25097
>>25071
>>24834
Bonus: Head in the Clouds - Your determination to fly and experience with it has allowed you to become decently proficient at all things related to airships. You are not afraid of heights!
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e963b4 No.25098
File: 1457898760736.jpg (413.59 KB,850x1203,850:1203,sample-d86a3c5e549326d6ac4….jpg)
Name: Milimi "Who-Sings"
Race: Celestial
Fluff: Milimi's origins are in dispute. Some assert she was born under a favorable star, while others assert that she arrived from some place on high; at least one rumor asserts that she hails from the moon. Whatever her circumstance arrival, Milimi's early years – she arrived as a child – were difficult given her goodly disposition; the nearly constant suffering and pain inflicted on temporal creatures pained her deeply. As more time has gone on she has grown severe in her manner, but has otherwise maintained a core of kindness and compassion that she reserves for those who are genuinely good. Given such a rarity in the world – it is more of an affair of neutral mortality – the years have tempered her naivety, but, Milimi remains stalwart in supporting the good wherever it can be found. How she does this is a unique magic: songs of a bewildering variety, most of them dealing with healing and a few dealing with the infliction of pain upon the wicked.
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e963b4 No.25099
Name: Lord Emital Espinosa
Race: Dwarven
Fluff: Lord Emital Espinosa is from a small hold on the edge of the Dwarven Kingdom which specialized in product of fabulous wines know world round. For years the lands where profitable and fertile. Not long after Emital's 100 birthday the plants started to wither and year after years they seemed only to get worse. While the family had reserves of wine and gold to last them for a couple years without a new vineyard they would be ruined. Gathering a his most loyal men Lord Espinosa has set out to the beautiful savage lands of the Amezun Jungle to take new land for his family and whatever else tickles his fancy.
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e963b4 No.25100
| Rolled 64, 54 = 118 (2d100) |
>>13366
>>20406
>Name:Olivia
>Race:Siren
>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.
Health: Healthy
Money: 5015 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
[Song of Wrath]
Equipment:
Followers:[Johnathan, Werewolf], [Fohr, The Dragon]
Equipment:
[Priestess Robes]
[Flute]
[3rd of the 7 Dragon Spheres]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.
(Not sure if one missed turn to makeup for)
12 A song to sooth or befuddle the vines, Song of Sloth. A taste of freedom but I am not out of the jungle yet, in their seemingly indulgent nature in trying to copulate and the readiness to attack being emboldened by my Song of Wrath it should also be susceptible to a song to lull them into sleep and let go of their burdensome tasks of holding up bodies. Then I will be able to continue my search unhindered by groping plants.
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e963b4 No.25106
| Rolled 55, 33 = 88 (2d100) |
>>24952
>>25049
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Healthy]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: [Demonslayer]
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
2/5 [Weak Burning Light]
+ [Weak Lay on Hands]
+ [Endure Elements]
1/5 [Create Water]
1/5 [Create Food]
1/5 [Barrier of Purity]
1/5 [ Bed of Iron]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
[Average Aquilla Holy Words]
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance
1/2:
…. Does this demonic fiend legitimately expect me to leave and allow a surmounting invasion of our world? One that will come almost immediately? If only she were here, that I might cut her black-blooded essence in two.
I have no breath or words to waste on her. There is only one clear option - ignore and enrage the slattern more, ensure that my friends and allies are well and prepared, and strike forth into the abyss. For salvation or damnation, whichever might mount the strongest offense.
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e963b4 No.25107
>>25096
A message is sent from Lorenth
"Elkantar my friend, why must you leave so soon? Do you not wish for more women? I planned on going on a raid soon with you my fellow cave dweller. Will you return?"
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e963b4 No.25108
| Rolled 63, 90 = 153 (2d100) |
>>24950
>Name: Count Victor Von Vaysaerys
>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Health
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [Weak Swordsmanship]
>Equipment: [Silver Smallsword], [Leather Doublet]
>Followers: Alyver Vlannister, Vrohn, the Mercenary
>Constructions: [Dark Sanctum]
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Shadowlands
Exhaustion. This was the thought that flashed through Victor's head as he stared blankly at Vrohn from across the yard. He didn't think it was possible for his muscles to ache considering his undeath yet they seemed to so. His eyes traced Vrohn's face during their standoff while his grip tightened upon the silver rapier in his hand. "Go."
This simple signal pushed Victor into the fight even as Vrohn did the same. It was both refreshing and fucking exhausting to fight someone who knew what they were doing. He also had to admit that the pointers afterward did sting his pride but he did feel himself getting better. He may be made a fool but he was going to be a damned skilled fool at least.
1-2) Train Swordsmanship
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e963b4 No.25109
| Rolled 12, 69 = 81 (2d100) |
>Name: Marcalian Windborne
>Race: Human, distant elven ancestry
>Fluff: >>24834
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:
+Skaven Jezzail Snipers
+Buccaneers
+Motley Pirates
+Skaven Heavy Guns
>Town: Isla de los vientos del tesoro
+Tiny Gas Collection
+Tiny Village
+Tiny Dock
+Hydrium Air Frigate
+Godlike Ultra-rare: Hydrium Spring
>Bonus:
Head in the Clouds - Your determination to fly and experience with it has allowed you to become decently proficient at all things related to airships. You are not afraid of heights!
>Location: Isla de los vientos del tesoro
1 ) Head to the armory, pick up my signature boarding axe and pistols.
2 ) Explore the island, who knows what other things a magical hotspot like his my have hidden
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e963b4 No.25110
>>25107
As Elkantar waits for the Lizard Driders while he mutters a prayer to Lolith he heard the Lizard said something "Sir I'm getting a message it said, Elkantar my friend, why must you leave so soon? Do you not wish for more women? I planned on going on a raid soon with you my fellow cave dweller. Will you return?", Elkantar look shocked and surprised while he finished the prayer. "Ask the messenger who it is I'm not a mage and by the spider queen I will not walk to a trap of some monster that killed Grunt and lass continue the work." Elkantar said as he mutters a prayer to Lolith seemingly paranoid about the sender
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e963b4 No.25112
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e963b4 No.25113
| Rolled 68, 91 = 159 (2d100) |
1.2. There are bound to be abandoned buildings near the waterfront, places that will make a nice nest and provide easy access to the water for myself and my young when they hatch. Perhaps once my eggs are safely nestled in a willing womb I can think of somewhere safer. That has to wait however. For now? I can think of nothing else but that.
>Name: Junikia
>Race: You don't know.
>Fluff: Normally you wouldn't be caught dead on land. People stared at your tentacles. They stared at your lack of hair, and the stared at your nakedness. You just wanted to flee back into the safe and dark waters. Only you had no choice. You were heavy with eggs and all the mermaids were avoiding you. Perhaps you had been a bit forward with your attentions but that was no reason to flee on sight even when you just wanted to talk. And damnit you weren't going to mimic your long-gone mother and force someone to bare your eggs. A child deserved caring parents. You weren't bitter at all on having to raise yourself after your surrogate mother abandoned you after birth, nope.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
[Land Movement]
>Equipment:
>Followers:
Breeders : 1
Bonus:
Creature of the deep-
You need water. At least once a day. You will probably shrivel up and die without it. You also have very strong tentacles!
Time of the season-
Your body is laden with eggs, eggs which need to be fertilized by something. . .anything. Your species has very long ovulation times, so there is no explicit rush, however while you are heavy with eggs your hormones will play haywire with your body and mind, making you incredibly passionate about the task at hand.
>Location: Sea of Sirens
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e963b4 No.25114
>>25112
"Sir the messenger is Lorenth." The lizard lass said as Elkantar finished his prayer. "Tell him did he got my gift and did the Lizard Mages learned a thing or two of NOT ADDING MY HAIR TO EVERYTHING I COMMISSIONED." Elkantar said as he tries to calm down and gets up, "Also don't yell to him about that part", Elkantar added.
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e963b4 No.25115
>>25114
"Yes I got your gift and I have one for you. I just request for you too return so I may give it to you…and yes the maged have learned."
*laughs to self and smiles while mages prepare orgy and never got in trouble for anything*
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e963b4 No.25116
>>25115
"He said that he got the gift and requested that you returned." The Lizard Lass said as Elkantar glances out to the open sea. "Tell him to come to my location alone and with a heavy cloak and also ask him about cocktrices and if they are related to the lizards." Elkantar said as he muttered under his breath "Soon Lolith the sea will be brought to you soon."
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e963b4 No.25117
| Rolled 20, 27 = 47 (2d100) |
>>25081
Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Health: Healthy
>Money: 10 Gold Coins
>Belongings: Servant Robes
>Level: 0
>Fame/Infamy: Unknown
>Skills:
+[Divine (Meta)cognition (Sisters of the Isle)]
>Equipment:
[Talisman of Todsanger]
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.
"If that is so, but if he does change his mind and grows homesick, I see no reason for him to never have him return there even once. Even just proving him a way to write home and receive letters from his family would provide him with some comfort, and not get in the way as much as the return trips. In addition, why should he abandoned his name? To prevent him being bound to elitrich forces, or is it just because you were raised that way, and so you maintained the tradition of it?"
"As well, the Goddesses that I serve call into question the, sexual activities that you are having with him. Given that, why are you doing such lust on what is clearly your 'student' of sorts? Regardless, hopefully you can explain why this is the case."
1: With the talk over with the Witch, Salino went to the compound's garden, passing by the boy who would be forming a 'shaft' through earthly magic, in order to gain a pebble of sorts. Even after months watching over him, she is still unsure if the Witch can be truly trusted…
Enchantment wasn't really a thing Salino did, as it was a thing she didn't focus on when she was learning the arts of being a Paladin, but regardless, it is along the lines of blessings, and she was good at that! Finding a quiet area within the compound, Salino sighed before beginning the prayers, to embed the pebble with holy magic much like her own amulet, all to provide the boy with reassurance and protection against whatever happens against him, may it be from the Witch or someone else.
2: After enchanting and giving the rock over to the boy, she would spend the rest of her time within the garden. Her skills with weaponry grew a bit rusty, and so after lifting up a heavy fallen branch, she would begin her practice as she swung against the air in training…
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e963b4 No.25118
>>25116
"I am unable to leave the land for long. I will need you to come to land nearby or return to my home."
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e963b4 No.25119
"He said I am unable to leave the land for long. I will need you to come to land nearby or return to my home," The Lizard Lass said as Elkantar looks back. "Did you ask him about the cocktrices if you didn't ask him because if he isn't available to come out near me I'll wait for him to be available, I want him to make a cocktrice whose gaze can be triggered by a certain phrase and if they petrify almost everything just have it controlled." Elkantar said as he looks at the two lizards about to be driders.
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e963b4 No.25120
>>25119
"No cockatrice are not related to Lizards. Anyway good friend we can meet on land alone with each other. Does that sound fine?"
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e963b4 No.25122
>>25120
"He said no cocktrices aren't related to lizards and we can meet alone." The Lizard Lass said as Elkantar tries to restrain himself. "Sir what do you me to say to him." The Lizard Lass said as she goes to Elkantar. "It's fine just tell him are there any paralyzing or petrifying members that are related to lizards and tell him it's fine." Elkantar calms down and adds "Also tell him this I needed to know because I'm planing on something brave or foolish if you ask me."
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e963b4 No.25123
>>25122
"There are Basilisk but I do not have any. Do you wish for us to meet still?"
*in the background mages argue about whether the massive lake theyve found is big enough for their needs when emptied.*
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e963b4 No.25124
>>25123
"He said there are Basilisk." The Lizard Lass said as she walks to Elkantar. "Tell him yes I still want us to meet and also gather his men to hunt a great beast." Elkantar said as he looks at the sea again.
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e963b4 No.25125
| Rolled 1, 9, 24, 61 = 95 (4d100) |
>>24895
>Name: Ghost.
>Race: Demilich
>Fluff: http://pastebin.com/U4d3B5Md
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus:
Bonus: Demilich
You are a Demilich, your body is weak but your soul is strong. And with the nectrotic powers at your disposal, you find undead magic and the summoning of minions is much easier. However, beware, for the powerful phylactery now embedded in your chest is your last link to this world.
>Location: Shadowlands.
Ghost looks over its kneeling unit of skeleton warriors, and closes his eyes. The glowing ethereal pompadour on his head dims and dies out, the loud constant beating of his heart quiets. To an observer it would seem that he may be contimplating his current situation, perhaps-
Suddenly, Ghost opens his eyes and they flash a brilliant pink as his pompadour realits, a bolt of pinkish lightning shoots from his heart and into his skeleton warriors. Then, Ghost yells at them.
'WAKE UP, DO YOU THINK THAT I WANT SOME MIDNLESS SERVANTS!? I COMMAND THE, GAIN INTELLECT"
Ghost watches as the dull lifeless eyes of his skeletons begin to glow with a pinkish light similar to his own. What Balkan Demorph never understood is that mindless servants were easily overcome and limited. But, when you gave the undeed a mind, they became much more useful.
1-2. Turn these 20 skeleton warriors into the first of the New Dead. Intelligent undead that will respect Ghost as a sort of fatherly figure, or elder. They will become intelligent but retain their loyalties.
After that is done Ghost simply spends the rest of the day raising more New Dead or simply empowering his existing ones, either with telling them how to "fight worth a damn" or just pouring power into them.
3. Raise more and more New Dead.
4. Train my undead or empoer them, they need to not go down to just ANY lowly adventurer.
After a while Ghost can feel that, although his new power over udneath is great he wastes much of his magical power with his castings. Ghost either needs to get much better at this whole Necromancy thing or find a good catalyst like… The one Balkan had. Ghost widens his eyes, perhaps, perhaps his Phylactery still has a connection to that staff, the one -HE- took. Ghost decides that he will look into this as soon as he finishes up with this next batch of "recruits".>>24895
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e963b4 No.25126
| Rolled 22, 54 = 76 (2d100) |
>>25074
>Name: Farbis Spindleworth
>Race: Gnome
>Fluff: Gnomish Professor of Dwarven History, living with the Dwarves in their kingdom. Wants to have adventures so fucking badly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack, Strong Leather Whip, Strange Leather Hat, Mysterious Map
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: The University Professor of History (I know Dorf history, can learn Dorf technical things easily)
>Location: Dwarven Kingdom
1. A map? The hat is odd, and the whip is just plain bizarre. But the map. It's very weird. A little time alone with it in my study and some atlases should yield an answer to what region of the world it represents. On this pleasant weekend, I don't have much to do, as all of the grading and writing is done, and the lessons are all planned. I have nothing to do but study this map.
2. The whip is strange. I don't know who sent this, and I intend to find out, but I won't let the whip go to waste, sitting tucked away on a shelf, or obscured by papers in my desk. I'm going to practice with it. I don't know what exactly I want to do with it, but it could be a very useful tool if I do ever go on an adventure. Ah, I love that word.
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e963b4 No.25139
>>25098
Wow what a faglord
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e963b4 No.25140
| Rolled 4, 37 = 41 (2d100) |
>>25069
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
[Skaven Firearms: Some]
>Strongholds:
[+Spider Lair]:: [+Sylvia the Drider Queen]; [603 Goblin Rabble]; [1403 Gretchin Rabble]; [1000 Infant Spiderlings]
[Fortified Skaven Outpost]:: [15 Skaven Males]; [11 Skaven Females]; [1 Ratling Gunner]; [20 Skaven Snipers]; [50 Skaven Riflemen]
>Followers:
[21 Well Armed Loyal Goblins]; [10 Goblin Rabble]; [50 Skaven Riflemen]
1-2; Line up the Skaven Females and breed them in the center of the outpost before heading out with the new Skaven soldiers to hunt Giants. Skaven will grow quickly and will be more useful than the bigoted Skaven now.
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e963b4 No.25141
| Rolled 55, 27 = 82 (2d100) |
The edge of the No-Man's Land passes, from empty wasteland into hot, blistering… wasteland. These are the Darklands, the domain of every demon, spawning pit of corruption and desecration in the highest order. Simply being in such a place causes the back of Khaza's neck to tense, as if always expecting attack. But now is not the time for fear, it is a time for mourning.
The tiefling erects a small cairn on a bleak hill near the edge, holding a short, somber ceremony for those lost. They had died because of her, and worst of all, she hadn't done anything to protect them. She didn't even know some of their names…
After a couple hours of silent walking, leaving the Woodland and the cairn hill far behind, Khaza comes to a realization. She had tried too hard to guide everyone herself. She had taken in so many at once without thought over what they would do without her, or a plan to help them find guidance without her acting as medium. And because she had been so prideful, acting as false prophet, they had tried to come after her, to follow her 'guidance'. And for that, they had died. No longer. Karametra's acolytes must be taught to teach themselves.
1/2 - But first, they'll need to find food and shelter. The Darklands are an unbearable wasteland, but even here there must be some semblance of survival. Khaza wonders if any of the food here, if things grow here at all, is edible without some manner of diabolic side effect. But no matter, the purifying magic of Karametra will make sure her meals are safe!
>>20408
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>+[Transformation Pods]
>+ [10 Karametra Points]
>Skill: [Weak Fertility Magic], [Tantric Meditation]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm
CADRE
>Direct Followers
+1 [Enhanced Female Elves]
+1 [Enhanced Male Elves]
+2 [Graceful Enhanced Female Elves]
+1 [Graceful Enhanced Male Elves]
>At the Temple
+4 Disgraced Brohman Knights
+2 Disgraced Saracens
+1 Kobold
+3 Goblins
+2 Lamias
+5 Elf Warriors
+12 Elves
+1 [Graceful Enhanced Male Elf]
+1 [Graceful Enhanced Male Ork]
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e963b4 No.25149
| Rolled 93, 3 = 96 (2d100) |
>>25081
>Name: Danog the Dragonslayer and the MYSTERY OF THE JUNGLE ABDUCTEES
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is largely defined by martial prowess. He's tall and stern, and muscled like a fantasy. He left his home to seek fame and wealth. Within scant weeks he became a dragonslayer and rescued a jungle maid. However, it transpired that she was not as defenceless as he thought. She was a jungle witch - and placed him under a mind-altering geas! Heading on to her home, Danog was attacked by Imperial soldiers. He defeated them all and helped rebuild the town ruined by the fighting, gathering a band of ruffians behind him in the name of resisting the Jungle emperor.
>Health: Healthy
>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
+[Local Acceptance] (Jungle)
>Skills:
+[Amazing Axemanship]
+[Amazing Swordsmanship]
2/5 [Weak Endurance]
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Ahjirya, the Witch] - Self proclaimed "wife" of Danog. Has him under a geas.
[Captain Hokuma] - Swore his sword (and men) to Danog's cause.
[Company of Outlaws] - Hokuma's Men
>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.
>Location: The Empire in the Jungle
>>2157
THE PEOPLE SUFFER. THEIR WIVES AND CHILDREN ALL MISSING, TAKEN BY DEMONS AS A STORM RAGED ABOUT. THIS MUST NOT STAND. BY ALL THE GODS OF THIS LAND AND MINE, I, DANOG THE DRAGONSLAYER, SWEAR TO RETURN THEM TO THEIR FAMILIES OR AVENGE THIS CRIME.
1. MUCH AS I AM LOATHE TO ADMIT IT, I, DANOG, AM NOT AN EXPERT ON MONSTERS OR DEMONS. I, DANOG, WILL GO TO THE WITCH WHO BINDS ME AND RUT HER SENSELESS.
ONCE THAT IS DONE, SHE WILL HAVE TO USE HER MAGIC AND KNOWLEDGE TO HELP ME IN THIS TASK.
2. WITH MAGIC TO AID US OR NOT, I, DANOG, WILL LEAD MY BAND IN HUNTING DOWN THESE BESTIAL ABDUCTORS.
SLIME? TRACKS? THAT IS SOMEWHERE TO START. WEAPONS IN HAND, WE WILL VISIT VENGEANCE UPON WHATEVER IT WAS THAT STOLE AWAY THESE JUNGLE FOLK.
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e963b4 No.25206
| Rolled 32, 83 = 115 (2d100) |
>>20406
>Name: Chiloe Vixabal (And Scorla)
>Race: Human (And Succubus Familiar)
>Fluff: A student of the venerable school of Transmutation, one of the most powerful and yet dangerous of the paths of magic, Chiloe was a over-achiever. Up for any challenge, and ready to take on any problems that came his way, he was a excellent student, if a bit cocky. However, the arts of transmutation and Alchemy were a dangerous subject for such bold: For to the outside viewer, Transmutation magic is extremely powerful, capable of twisting the world around the user, and even twisting the minds of people and beast. Reality is but putty to the User, waiting to be shaped. However, this is merely the shallow skin of the true powers at work: Transmutation magic relies on the power of otherworldly creatures, pulled from other planes, and bound to the body of the user. The two become united in one body, and become immensely powerful so long as cooperation exists between the two, as the spirit provides the energy, and the mage uses it to sculpt the universe around them. However, the spirit is not helpless in this relationship: For although they now lack the ability to shape the world outside, when the mage expends a good deal of energy, they must leave their guard down, allowing for the Spirit to subtly influence both the body and the mind of the mage. Due to this, most Summoners pick lesser elementals, or if daring, the occasional imp.
Chiloe did not pick the easy way out. Instead, he deliberatly sabotaged his binding ritual, hoping to summon a Archfiend of hell to bind and dominate with his superior will. However, what he did not expect was Scorla, a Succubus of immense power. Even worse, the binding went entirely as planned, fusing him and the Succubus together. Forced to endure her constant teasing, and wanton sex drive, each time he casts a spell, while unbelievably powerful at her discretion, lets Scorla influence both his mind and his body. Chiloe must keep up a constant vigil, less her powers secretly influence him.
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus:
Bonus: Alchemist - You are a gifted person of the schools of Alchemy and Transmutation. This magic comes especially easy to you
Bonus: Possesed - You are possessed by the succubus Scorla, a demon of the plane of lust, who influences your every move. Every instance of magic you perform will open you to her lustful influence. If you ask her, she can provide access to demonic lore and knowledge.
1) Chiloe grumbled silently to himself as he was led to the possessed class room. He hadn't meant to summon such a strong demon; A imp or lesser demon was his aim. But the fact that he had not only summoned, but entwined himself with A succubus? Well, that should have been celebrated. Walking into the classroom, the guards taking their posts around the room, he scoffs; Many of his fellow class mates were simply failures. Horns grew from uncontrolled powers, some held back silent screams, and some just couldn't stop moving. They all looked pathetic. "Yes…You shouldn't be here… You should be somewhere far more…pleas-" he cut the voice off mid sentence in his head. Looking around, he takes a seat and slowly begins to try and focus on the lesson ahead, ignoring the creepy girl behind him.
2) Once class is over, Chiloe does his best to socialize with the other possessed Children, using his own aura and still intact mental faculties to talk and impress the others. He mostly focuses on trying to figure out the others in the class
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e963b4 No.25222
((Hey, is it too late to join this?))
>Name: Canvas Bright
>Race: Fairy, Paint
>Fluff: A pink-haired, blue-eyed fairy, about three feet tall, utterly obsessed with art. An oddity to her general area as fey of her type are not generally known to exist outside the main woodlands a large body of water away, Canvas claims that she has been enlightened by a deity known as "The Doodle God", who seeks to convert this dull and drab world into a living masterpiece of art. Canvas doesn't exactly know what this entails, but she really likes painting, and so goes about fulfilling his bidding by churning out works using crushed berries as paint and self-woven cloth as the canvas.
At least, she would, if it weren't for the fact that most of the inhabitants of the forest were rabbits, bears, and other wildlife which generally tend to be a bit apathetic towards her works. This has in turn caused the painter to seriously consider moving out of the woods and into the "civilized" realm in order to make her works known!
Canvas's magical nature as a fairy, perhaps in tandem with the blessings of her lord have caused a peculiar effect on her works: namely, certain paintings have the tendency to spring to life as simplistic creatures upon completion. This is something the artist is working on controlling, as it does her no good when a painting of a pasture has all its cows spring up and suddenly leave!
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>Location: A random forest in between the Dwarven Kingdom and Holy Brohman Empire
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e963b4 No.25540
>>25076
[Jack]
1. Jack meets with a carpenter from town, who is more than happy to make some carvings for him for a bit of gold or free log or two.
>Gain: Connection – Carpenter
As he passes through town, Jack see's two sad, skinny orphans sitting on the side of the road, with cups in hand.
2. Plant trees. . .plant trees. . .Jack wonders why he should plan trees. There are so many trees that in his whole life he might not chop them all down. But what if there weren't? What if he somehow cut them all down? Then what would he do.
Looking around in town for anyone who knows how to plant trees he finds few. Until at last searching the back alleys he finds a rugged old Druid next to a girl wrapped up in a cloak, huddled by herself.
“Ey mate. You here for the Dryad?” says the Druid, coughing as he breathes out smoke from a pipe. His whole body smells of smoke.
“Dryad?”
“Yeah mate. She'll give ya a nice time.”
He points back to the girl, who pulls down some of her cloak, and you see a young woman with pale green skin, green hair like willow leaves, and amber eyes staring back at you. She pulls down her sleeve, revealing her shoulder seductively. But you can't help but feel a sad look in her eye, and she's shivering a bit.
“Actually I'm here looking for someone to grow trees. . .” says ack.
The Druid mulls his dirty ragged beard with his hand. “Ain't planted tree's in a long time. . .been doing other work. More money in it, need it to get the girl her 'herbs and potions and keep her docile. I. . .well, shit. Tell you what, you got a house with room? None of the Inn's in town been taking us. Never thought a small town like this could be so cutthroat with the women.
You give us a place to stay, we'll grow yer tree's for you. I think we remember how.”
>Accept?
>If so gain:
+1 Druid Hustler
+1 Addicted Dryad
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e963b4 No.25542
>>25106
You and Alexander untie Loren from her bonds, and Rikkard tears off his cape to wrap it around her.
The three of you sit and recover gathering your gear, as you wrap your arm around your lover and Alexander tends to his wound.
"Thank the Light it's over. This shit was weird and crazy. I'm just glad we finally have a chance to go home and get the hell out of here.
…we ARE leaving right?"
Rikkard is figuring out what to say to Alexander, when Loren turns and looks at him. In her eyes and in her heart, he feels it. A sense of confliction, of anxiety, of fear.
After all she's seen and done, after finally being with you again and feeling SAFE, she's really not sure if she wants to go any deeper into hell. She was spared this time, from what the demoness said it sounds like they won't pull any more punches.
But. . .she also feels the conviction in you, that you truly believe the prophecy can be fulfilled, and without a word you know she'll will follow you whatever you choose. She's just not sure if she wants to.
Alexander too notes the pause, and the expression on his face starts to turn.
"You're. . .not serious about going deeper are you? Like, I thought we came here to rescue your girl. I mean, I signed up to fight demons and monsters but I didn't plan on diving into the abyss. Are you mad!"
>Do you respond?
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e963b4 No.25544
>>25086
[Franz]
1-2. The smell of salt upon the air, the sound of water, the noise of wind in the sails. It is going to be a good day!
You are now an official mercenary privateer on employ by the mighty Brohman Empire and the Brohman navy, in your captains quarters under your desk sits a piece of paper, your letters of Marque, signed by the High Admiral himself no less!
Now to find pirates and enemies of Brohman. But first, where to look. You pull out your map of the World Belt, that great body of water that runs around the world, and bring up your charts on potential privateer work. You wonder which place you should go.
>-The Middle Ocean: The sea north of the Sultanate of Tzeen, frequented heavily by both Brohman and Jungle Imperial ships trading with the various Brohman crusader states along the coast. Despite this, there are still sporadic instances of Tzeenish raiders and slavers attacking our convoys with hit and run strikes using their fast ships, kidnapping sailors and passengers for the slave markets, and fleing outpacing the slower Brohman navy.
>-The Dwarven Sea: Off the east of the great Dwarven Mountainhold lies their great sea, upon which the Dwarven fleet stands eternally vigilant against the great threats that lurk in the east, particularly mighty Orkish raiders, Giants wading through the ocean in search of food, or the mysterious but powerful Shadowland Pirates and their allies the Bloodwing Vampire Clan. Truly this area of the sea is more a warzone, but a hardy privateer will never lack for targets and work here. If they survive for long
>-The Imperial Canal: This area provides access to the great Amezun Jungle, where in lies the viscious and savage Amezun civilization. A barbaric race of warrior women known to sacrifice foreign men and women to their blood gods or taking them as thralls. The civilized races of Brohman and Dwarves have begun to try and colonize and tame the coast, yet through a thousand rivers and endless forestry the Amezun's longships strike at night unseen and unheard of, sometimes leaving entire ships or villages deserted. Amezun slave women however, make exceptionally great prices on the slave markets and it's rumored that the Amezun land “flows with gold”
>-The Bay of Pirates: This stretch of water provides eastern access to the Sea of Demons and the Bastion of the Alliance. This is important as sometimes naval access to the Bastion is cut off in the west during a seasonal storm or plague. Due to its distance from Brohman and the other civilizations its a well known hotspot for Pirates, and there are rumors of a Pirate State governed by several Pirate Lords, and the legendary hidden Pirate City of Tortala, of which only the legendary King Robert was able to siege and kill the last Pirate King. Here is where the great pirates of the world base themselves. The Brohman Navy have been trying to battle the Pirates here, and wipe our their power base but so far it's been a massive drain of resources. Though Pirates tote on the honor thieves, it's a well known fact that a pirate will easily steal from another pirate if they can get away with it. How else would the Pirate Lords have earned their title, without defeating anyone who could challenge it?
>-The Sea of Sirens: While not as deadly as the Sea of Storms in terms of monstrous ocean life, the song of the Siren's has brought countless ships upon the rock, whilst the rogue mermen here defend them. Not far off is the Shadowlands where in lies the Bloodwing Vampire Clan, who have a tentative alliance with the Sirens and use their protection. Only a fierce Imperial Crusade or a Bloodwing Pirate could hope to ever penetrate the sea of Sirens, but Siren Women go for astonishing prices on the slave market
>-The Sea of Storms/ The Isle of the Gods: The Brohman Navy have this to say about these places: “Avoid at all costs”
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e963b4 No.25552
[Ruikus]
1. Ruikus sets out to assisting his fellow misfits, now fully confident in his own abilities thanks to the fairy. Illyana tries to practice necromancy, and she Ruikus takes the time to gather books on the subject, studying both of their undead familiars and seeing how exactly they work. In a short while, you start learning of the basic theories of necromancy, it's various forms and methods, but most of all, how to practice it. With enough practice you head on down to one of the designated laboratories to find a skeleton, and low and behold you make it rise up!
Both of you are so excited, Ilyana can't help but hug you.
And then for some reason, you can't help but freeze and hope to god she stops hugging you. Because you have a hardon. Mercifully she does relent, and goes on to watch her skeleton do some actions while you sit back, and then you hear a familiar clicking noise.
As well as a voice.
“Let the little bitch fairy give you some fucking knowledge eh lad? I see that stiff you have for my apprentice. Hahah, don't let it go to waste now son, take her out back and show her just how you feel. I think a nice good fuck is what she needs. Believe me you'll have no idea what's in store for you!”
[+Basic Necromancy]
[+Speak to the Dead]
Try as you might to get Jonathan to practice, you can't seem to get him to stop looking at that damned finger light he does. For an hour you attempt to persuade, bargain, pressure, and even bribe but nothing works. Just when you're about to give up, your fairy says something to him. And he turns around and looks you in the eye.
On the other side of the practice room stands a solid stone wall, which Johnathan extends his hand to. Then something happens to the air around you, it begins to crackle and seeth with energy, and you feel a rushing wind all aruond you headed for jonathan. The very space before the boy begins to warp as his arms start to glow.
There's an intense burst of light that blinds you and your whole body feels HOT. You raise your arms to protect yourself and only just, as it feels like every fiber of your body is lit up. Just when you think you might be burned to ashes it stops, and you open your eyes. There stands Johnathan, hand extended. Before him what was the stone wall now is a river of lava upon the floor behind which sits a hole of red hot molten stone that goes deep into the side of a mountain. You cannot see the end.
Through magic, the mountain begins to close up and the wall starts to reform and heal, slowly, but Johnathan turns around to face you.
“I told you. I don't NEED to practice. I WILL be the best Pyromancer!”
He just walks off, flicking his finger again and looking at his light.
>con't
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e963b4 No.25553
>>25552
Last but not least, is the robed girl. Ruikus is not sure how to approach her, nobody is, all she ever does is shy away and say nothing and god forbid you even touch her. So you just to say hello and ask how she is. She says nothing, but hides in her robes further. You still don't give up and try to talk to her more. You decide to sit down and do what she does, and be quiet.
After a while of just sitting there, listening to nothing, she actually gets up and leaves you. But not before taking out a piece of magic notepaper, which you think she places under her lips, and then hands it to you. Then walks away.
Ruikus get's out and reads it.
>“I'm sorry. I wish I could be able to talk you this in person. I wish I could be able to say 'it's nice to meet you too'. I can't. I can't even see you properly. I was born from a Siren and an Incubus. I have been cursed with what many others want: beauty. Unimaginable beauty. When I was just born they wanted to worship me as a god. My mother tried to hide me, protect me. Gave me to the Brohmans in the hopes that they could protect me. That's how I know she really loved me, because she was willing to let me go where others just wanted me.”
>”It's nice to meet you, Ruikus. Thanks for trying to talk to me.”
Ruikus then realizes something else is wrapped up in the note. The moment he pulls it out, time stops. His heart pounds, his skin is covered in sweat and he shakes. There, in that little piece of paper, is the most beautiful fucking piece of golden hair he has ever seen in his LIFE. The mere sight of it is like staring at a piece of a god, a tiny golden thread that makes him want to shout at how wonderful it is. Magic so intense it warps the air around it comes from this piece of hair, and before he knows it Ruikus is having the most rock hard erection he's ever had in his life. He can't help but feel it now, his legs and body wills him he needs to chase after that girl and fuck her RIGHT NOW.
As if on cue, his loyal fairy sweeps in, her eyes blindfolded. She swoops in and steals the piece of hair, wrapping it up back in the notebook. Ruikus is furious and nearly tries to squash or burn the fairy for taking HIS PIECE OF-. . .hair.
That was just one little hair. He was willing to kill and rape for a piece of hair.
What the fuck.
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e963b4 No.25561
>>25089
The metal elemental slinks underground, sniffing the smell of other metallic elements and rust in the air, and following noise. It winds through tunnels and corners, until at last you turn to a hallway and see through the dark a hairy figure on two legs standing before you.
"Whos there!" you hear, along with the sound of claws scratching on fur and slobber drippnig to the ground. The metal elemental steps foward, and the silhoutte responds "Die!"
You feel a THUD against your form like something striking you with extreme force. And yet whatever striking you. . .it's metal, and somehow this is keeping you from getting hurt. The creature firing at you doesn't seem to know this.
"DIE DIE DIE!"
Yuo walk foward, hot lead richocheting off your body, until one of them strikes the figure firing at you dead. You look over its twitching, bleeding form.
A giant rat. With a big metal gun. And a map!
+[Ratling Gun]
+[Skaven Tunnel Map]
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e963b4 No.25571
>>25090
The ritual is prepared and from all around the corner of the Lizardkingdom Lizardmen and Slave alike are tossed into the massive artificial cauldron that is dug deep beneath the earth, as liquid tons of white sticky fluid aglow with twisted mutagenic magic is spurted from your race down upon both willing and unwilling into the massive melting pot of sensual and secretional pleasure. Monsters, beasts, and lizards swim and squirm and writhe in the boiling mass as above them the moans, cries and gasps of the happy contributors continue to pour as they pleasure each other into the brew.
All the while your army grows, rising from the white milky womb of the cauldron into a fresh army, ready to unleash the war of the lizard race upon the world 2000 Lizardmen now join your fray, along with 500 new Elites and even a few new mages and viscious monsters. Your army grows to sizes you have not yet seen! And there is still room for more.
Change to:
Follower:
+[Enhanced Favored Concubine]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[18 Enhanced Lizard Mages]
+[1 Enhanced Converter]
+[100 Elites]
+3 [Turtle Lizard Monster]
+4 [Half Dragon Lizard Monster]
+[2000 Lizardmen]
Still not yet Converted
+[2600 Slaves]
>con't don't post
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e963b4 No.25574
>>25091
>[Gold Moon] - You are descended of a rare Ork clan, the Gold Moons, and have connection to the Gold Moon Klan. The Gold Moons Klan are one of the rare breed of Orks known to make deals with other nations, and have good connections with the Bloodwing Vampires and Pirates, the Red Axe Klan, and rogue Dwarves. By extension, you have the ability to trade with them. You have a knack for trade and deal making.
>[The Gentleman Orc] - Your half orc nature, while normally reviled in both societies of man and orc, is offset in the former due to your civilized heir and mannerism of speech. Your orcish strength does also give you some leverage in ork society, although to most ye'z still a weak snot. From beggars to noble lords, you are able to converse with them all!
You start with Marcalain on his island, as he goes about his duties. Perhaps you want to explore around, or venture forth with him exploring this island?
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e963b4 No.25576
>>25096
1-2. I've got good news and bad news.
The good news is the operation was a success, the Enhnaced Lizardwomen have been anatomically mutated into [Enhnaced Repitile Driders] with extra poisonous fangs, web spinners, and loyal to a core.
Much of the old perverted lizard anatomy was done away in the spell but. . .there was a complication. They are now anatomically correct Repitle Driders, and already the lass notes that in a short while they will be heavy with eggs. And that will come with certain side effects.
The Lass is scratching her head on how to fix that. Changing or adding organs is one thing, removing them is something she has no idea with.
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e963b4 No.25578
>>25098
Celestials are the children of one of the great holy powers, born of a Half-Angel and a Human pairing, and given divine powers that link them directly to their god.
Typically, they know /which/ god to whom they are connected. Yet you?
Your Halo is shaped in the Holy Star of Zion.
Your wings resembled the feathered wings of Tash.
And you shine with the glow of the Light.
Three of the great faiths in Tzeen are found upon your body, and whence you turn to pray you hear voices. Voices from the Northwest, like a shimmer. Voices from the south, like a birds call. And another voice coming from candle and flame. All of them saying something different, calling to you but unable to be heard clearly.
But beyond that, you have dwealt in your village peaceably, seen as a blessing by the villagers though they too do not know of which faith. Your village, for now, has found peace and refuge from the horrors of the Crusade and Jihads that have engulfed the Desert of Tzeen in war. How long will that last none can say. Even among the horizon, if you squint enough, you can almost see the flowing flags in all directions and hear the march of boots far away.
[Bonus - Divine Song: Like the Sirens of the sea, your voice has power. But only when singing hymns and holy words of the faith(s). To which faith do you sing is up to you. When using a power, specify which faith (if any) you sing for. If unspecified it may be decided without your knowledge]
[Bonus - God knows whence the river flows (special). You are a very special being, and directly intertwined with faith more than you know]
Add Stats:
The Light [0]
Tash the Inexorable [0]
Star of Zion [5]
*
Fall [0]
*
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e963b4 No.25579
>>25099
The bleeding Amezun Jungle. A man can find anything here, gold, adventure, women, and death. Epecially one's own. The closest uncharted frontier from the Dwarven Kingdom, and hence a perfect location for colonization and resources. If it isn't the great stocks of Amezun gold that many go for, it's the year round bountiful harvest. The soil along the banks of the great Amezun river is absolutely RICH perhaps the most fertile in all the known world, while rumor claims this is because deep within the great Amezun Empire makes eternal blood sacrifices that seep into the river, giving the soil nutrients. And then there are the wealth that is done behind back doors and with hushed whispers, for though it is against the law, the capture of any Amezun warrior women goes for a steep price on the black slave markets.
Be wary though, for these lands are not of milk and honey but of blood and tears. The Amezun are legendary jungle warriors, fiercly cunning and absolutely deadly in their own land. Spears and poisoned darts could be lurking in any bush, in any tree, even in the very waters. And they are not the only thing to fear, for great monsters and beasts roam searching for prey, diseases hitherto unheard of, and black clouds of poisonous insects like the very shroud of death roam places under massive trees where the sun does not shine all year round.
Are you a bold enough adventurer to survive this green hell? And can you make a profit of it?
CHOOSE ONE OF THE FOLLOWING THREE:
>The Dragooner
>The Tercio Tactician
>The Musketeer Marksman
CHOOSE ONE OF THE FOLLOWING THREE:
>Gods, Glory, Gold
>Green Thumbed Crops Farmer
>The Blackmarket Slaver
CHOOSE ONE OF THE FOLLOWING THREE:
>A Ship
>A Town
>A Small Army
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e963b4 No.25580
>>25579
>The Tercio Tactician
>Green Thumbed Crops Farmer
>A small army
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e963b4 No.25584
>>25100
And as Olivia sings, it takes effort from even herself not to be lulled by her own lullaby, as all around her the roar and rusltle of vines begins to die down, until the last note of her song echoes through the now silent corridor.
The vines have been put to sleep.
And you trail them, as they grow thicker and deeper, you sense just where they lead you. Until at last you find them, the Wherewolf and the Dragon. It seems both of them as well were lulled asleep.
You see the state they are in, vines surround their body, vines down the throat and up their rears, while a large sucker is attached to their penises respecitvely, it seems the things were harvesting them for their seed, and feeding them with nutrients from both ends.
That's not all you find too. There, next to them, a great and massive organ, slowly beating with a steady, slow thump. The heart of this green vine monstrosity. Next to it, sit strange pods. You're unsure what these are for, until a small breathe of fire from the nostrils of Fohr lights up the room and you see clearly.
Fetuses. . .there are fetuses in the pods!
Olivia has found her Dragon and her Werewolf, it would be a simple matter for her to wake up her dragon and have her burn the heart, killing this monster for good. Though another opportunity does present itself. She won over the dragon and the werewolf with her voice.
What of this monster?
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e963b4 No.25617
>>25542
"It's this or to watch as the world burns, because we didn't have the strength to try and save it. Frankly, it doesn't matter whether or not we can do it. Because we have to try. Just that thought… just that makes it possible."
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e963b4 No.25618
>>25617
>>25106
Alexander turns to Loren hoping she'll talk some sense into this fool.
And she doesn't. And Loren nods her head, and replies.
"He's right. If we're really the worlds last and only shot, we should take it. I know that more than anything now."
Your cousin can't believe what he's hearing come out of her mouth, and then is about to go into a huge rant before just nodding his head. There's no way he could escape on his own, so he might as well follow you.
"What am I getting myself into" Alex says.
—
Not only do you prepare your party through healing and feeding them, but you advance your skills in doing so!
+[Create Water]
+[Create Food]
You also feel more confident about your skills after that last duel!
+[Weak Burning Light]
But where to go from here?
Loren mentions there's a prisoner hold in this castle you could try to take and free, maybe we could use the help. She's heard rumors that there are souls trapped in hell that don't belong here, captured from King Robert's army.
Or we could head out and not waste time, and start the descent into the plane of Limbo. She isn't sure of where to go from there, but it might be like the legends they just have to descend down the 9 circles.
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e963b4 No.25619
>>25108
[Victor]
Victor trains with the mercenary, who clearly knows his way around the blade as evidenced by the mounting defeats he's sustaining. Hopefully that doesn't just mean Victor is terrible, but in brighter news it's clear: you are learning.
And from just the right type of person too. Vronn talks about the type of men's he's fought. Good honorable men, wicked men who'd prefer to stab you in the back, and how to best deal with all of them.
Although it's last minute and you scarcely have a week, you use every bit of it to train and thank the gods of blood and darkness Vampires have no need to eat or sleep, though Vrohn does insist on the occasional break.
+[Good Swordsmanship]
+[Vronn's Sword Training]
“Hopefully this should get you prepared for that posh Knight you plan to duel. Just who is it you plan to duel anyway?”
“The head of House Dracon.” Victor says
Vronn's stares at you funnily for a second, before talking.
“And here I was thinking there was a chance you weren't actually insane."
>Today is the day of the duel. Brace yourself, and roll 2d10 or 2d100 to see how well you do!
>These are in addition to the 2d100 of your normal turns which you can take. The Council meeting is today as well, so you can make actions for it or for something else. Eitherway the event triggers next turn regardless. Good rolls toward it could mean good things when entering the council room.
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e963b4 No.25630
[Marcalain]
1. You head into the armory to find your weapons of choice.
It's. . .been a while since you've used them.
+[Rusted Boarding Axe]
+[Rusted Pistol]
2. >Rolled 69 CRIT
Exploring the rest of your small island by air, you've had your fill of it from on high, and decide to go on foot. Traveling up and down it's length and width you take a view at your island, your land, seeing it's many coves and hiding spots. Finally you decide to summit its peak, a small rocky cliff that overlooks the entire island before resting and looking upon your town below.
You don't even see it coming. You awake to find the back of your head hurting and an inability to move your arms, as your eyes squint and adjust to the shadowy figure above you, until you see clearly. Sharp talons wrap around your shoulders, digging into the earth, connected up to feathery winged arms that lead up to the face of a woman with eyes that stare at you sharply. It's a harpy!
And something's different about her, her skin and face is flushed red, and you can tell she's breathing deeply. She speaks in broken Brohman, displaying teeth like fangs.
“Prey. . .or mate?”
Her head lowers and starts sniffing at your neck as Marcalain struggles to be free. He can feel her hot breath as she moves lower and smells his chest.
“Not prey?. . .”
He can't see it, but he can sense her sniffing. Over his stomach. Over his abdomen, when she gets over his loins she stops, and takes long sniffs. That's when realization hits Marcalain, just as it hits the harpy.
“. . .Mate!”
She's in heat! Before he can react he feels his pants instantly torn off by yet more talons, before the Harpy starts griding up against him, a wicked smile upon her face as she stares down at you. Unbelievable, caught by a harpy trying to mate with him. Marcalain tries to reach for his weapon to no avail, and then tries to explain or get some sense into the Harpy, before other voices join in and he fee's a sinking sensation in his belly.
“Mate! Mate!”
Oh god, there's more of them. As Marcalain's stiffness rises against his will and he feels the Harpy's wet warmthness wrap around him as she sinks over his shaft, he can't help but wonder how the hell he'll get out of this mess.
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e963b4 No.25633
>>25117
"He won't get homesick. I'm personally making sure of it."
"And yes, abandoning his name is VITAL. Do you have any idea what danger there is if a Wizards true name is left out in the open? Sure these days there are protections against it, but it is the old way and ultimately the safest.
As for your other question of why I do what I do with my pupil because I can, and you should shut your face. . . .Also because I'm a little lonely. . ."
>"Well that's very straightforward of her" says Promothea
1. Thanks to being in-tune with your god, what might have been difficult proves to be fairly easy even though you had some trouble 3/5 [Todsanger Healing]
2. Sadly, you didn't have much time to practice swinging around your log as you had to heave them onto piles and your paladin training. The boy does enjoy watching you work however.
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e963b4 No.25636
>>25125
1-4. It's hard to describe just exactly how everything did NOT go as planned. Where to begin.
So to start with, when you attempted to grant knowledge to your skeletons they exploded into a million pieces.
That was bad, but it gets worse. Even as Ghost raises a fresh batch of skeletons, he begins to hear a low growl rumble through the tunnels. A voice speaks to him from his chest.
>"That is a hellhound, flee you fool!"
A what. Then the door to the chamber bursts into splinters, as a savage black dog of enormous size steps through, and begins violently gnwaing and devouring the pitiful undead that charge at it. Literally eating them whole, then it turns its eyes to Ghost.
>"Too late."
Ghost is only able to see the teeth for a brief moment.
—
A very very filthy phylactery glowing ends up in a pile of bones, skulls, and other stinking rotting sludge. The great black hellhound, done with his business, uses its hind legs to kick dirt over the pile of bones. Before leaving.
The buried pile of waste and bone material stirs, and the phylactery breaks out of the earth, as bone begin to surround it, forming a body again. Ghost just had one of the most UNPLEASANT ordeal's he's had to experience in his life. One that lasted hours on end.
The only upshot about this is he can feel that surroundng him among these dozens. . .possibly hundreds of other piles in this HUGE lair are bones. Bones galore, so many bones.
If he were to do anything, he had better act fast. He also notices along with the other piles of bones, there are also small caves. And in those small caves are fur, not just black, but of many colors.
Whatever he does, he had better do it and get out of here quick.
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e963b4 No.25638
>>25126
1. Try as he might, no matter how hard he looked at this map he could NOT determine where it was on the world. It was clearly a dungeon map, with no indicators as to which part of the world it was in.
Almost giving up, he was about to head to bed and sleep on this failure until he noticed the map of the mountainhold, and then realized something. Putting up the dungeon map to the mountainhold's. . .it was a perfect fit.
This was a dungeon here in the mountain!
Following the first step, past backalleyways and down old stairs that didn't see any use, he made his way to a dead end. And yet, upon a single brick was a symbol, the very same symbol on the map. Pressing it, there was a low rumble and dust flew up, as a great stone wall began to move.
Now staring before him was a set of stairs leading down into a dark and dusty tunnel whence he could only imagine would lead. Looking at the dungeon map, Farbis can only make out these words "Bring. Lantern. Whip."
2. Speaking of the whip, Farbis practices. Taking in some books on the subject (which surprisingly exists) he reads up on the correct method, and then easily puts it into practice. Cracking it is a breeze now, and he's able to easily grab or lift small objects with it.
+[Average Whip Skills]
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e963b4 No.25639
File: 1458543220340-0.jpg (Spoiler Image,27.37 KB,300x224,75:56,mtgcom_daily_jm88_picMain_….jpg)
File: 1458543220350-1.jpg (Spoiler Image,115.39 KB,730x1095,2:3,rat_rogue_by_darthpolly-d4….jpg)
>>25140
1-2. Sensar Kuro lines up the ratwomen and proceeds to vigorously fuck them. Take it to an incubus to have so much enthusiasm for copulating with a literal rodent, as they chitter and slobber all the way, seemingly used to this sort of treatment. Well, they'll certainly birth interesting children!
[11 Skaven Females] -> [11 Skaven Females (With Child)]
The raid on the giants. . .not nearly as successful.
Today you learned that Giant Flesh is exceptionally deep, and that even bullets will only manage to pierce the skin. Even the Snipers were only able to agitate the giant by attempting to shoot its eyes. Enraged, the creature even more such that it brought down a massive tree like a clubs smashing into your forces sending your forces flying and turning others into a paste instantly. You yourself decide to take down and charge forward
straight into the giants club. You awaken hours later in a sand pit about a mile away from where you were. Returning to camp, you learn that 12 Skaven were killed in the fight.
"Sir" says a slobbering Skaven "Need bigger gun for that. . ."
The good news is you do have corps meat to feed the spiderlings. It would REALLY be a good idea right now.
-10 Skaven Riflemen
-2 Skaven Snipers
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e963b4 No.25640
>>25141
1-2. You don't know how.
You don't even know why.
But somehow, here in this place the voice of your god is clearer than it has ever been
Khaza hears the voice of her goddess so well its almost like she could speak to her, as she guides her towards certain patches of flora. Before her stands a big writhing vine like thing that seems apt to want to grab and entrap her or her followers, but with the guidance of her god she extends her staff and the vines still. What happens is that they bring forth fruit, of which Karametra instructs Khaza to purify in a specific way, making it safe to eat. Plucking several more of the fruit, Khaza somehow knows this plant normally acts as an intense aphrodisiac or sometimes a sedative, but yet she and her followers are made fine.
Skill: +[Darklands Scavenging]
Karametra also informs you this. The one you could rescue is nearby, very close. Up ahead is a tall and bleak tower. Its guards and dangers have been. . .reduced, almost intentionally withdrawn. If you intend to rescue that which you came for, it is up ahead.
Shall you go?
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e963b4 No.25642
Welp. I tried. FINISHING THE REST OF THE UPDATES TOMMOROW!
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e963b4 No.25643
>>25632
[META] : Junikia's species does not need men, just an incubator. Please don't insert facts about her species without consulting me first.
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e963b4 No.25645
>>25643
>being a cunt to the GM
pls no
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e963b4 No.25646
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e963b4 No.25652
>>25618
Checking out the prisoner hold can't possibly hurt. We'll head there and see if there's anyone or anything useful to the cause, or people who deserve to be freed, and then head down. We should be as prepared as we can before we start.
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e963b4 No.25654
>>25643
How about you stop being a nigger
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e963b4 No.25657
>>25654
>>25645
**I would not enjoy it and will not play it that way. Thus it has to go. Now shut up and let Baz decide what he wants to do.
**
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e963b4 No.25685
>>25113
1-2. A stroke of luck! As, with the oddest feeling of deja-vu, you find the PERFECT hiding spot. Excellent waterfront access, hidden not too far from town yet concealed well. With plenty of cool dark and damp places a creature of the sea can call home, but also soft dry spots for humans.
Another thing of note is this. The cave doesn't seem to be uninhabited, as evidenced by the stockpiles of food and clothing that surround you. Seems to be that you've found two women in the act of lovemaking, evidently this is the only place these two can share their intimacy without affronting conventional social norms. It's up to Junikia how to deal with them.
It also has a pond where many delicious fish are.
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e963b4 No.25715
>>25149
[Danog]
1. Danog heads to the inn where the witch is waiting. In single motion he lifts her in a single arm arm and slings her over his shoulder, hauling her to the bedroom, throwing her on the bed, and ripping away the gown from the surly woman who is in pleasant shock, before proceeding to rail the shit out of her. Danog's expression is dark and firm as he furiously pounds the witch. She enjoys it, squealing and leaking all over you as your force her into a variety of positions, using his strength to move her this way and that as he fucks her in all three holes. With the stamina only a true Barbarian could hope for he claims her deep into the night, making her perform all manner of act as she takes his seed wherever he so chooses to lay it. By the morning the witch is a shivering, twiching mess with a blissful smile upon her face behind ragged hair, and Danog crosses his arms satisfied before demanding her help.
As if in a trance, she speaks, staring off into the horizon. Despite being a nude and fucked raw, it's very clear whatever you did to her gave her an intensely focused state of mind. She divines for you what you seek.
“The women of the tribe have been stolen by Kappa, creatures of the marsh and waters, who seek to breed and make more of their kind. You will find them deep in the marsh where their nests lie under the murky waters, for this is where they are strongest.”
As if waking up from her trance, she shakes her head, and then turns to see you. Realization coming upon her she extends her hand, and casts a spell upon you.
Now she says, you no longer need to fear drowning. You can fight and breathe underwater indefinitely.
+[Enchantment – Underwater]
2. Taking your band of outlaws and feeling absolutely confident in yourself, you head straight toward their nest, wading into the waters up to the hip, as the bandits and outlaws follow behind.
One of them says they found one of the women. A cheer erupts as they have indeed found one tied to a tree and tried to unbind her
This was the point in which a great many of the outlaws where suddenly snatched by savage living vines and tree's while spears and claws reached up from the waves from monstrous shelled creatures, implaing men from below or dragging them to drown in a watery grave, as the cheers turn into horrific shouts and men draw swords to fight for their lives.
>Your outlaws are dying
Pulling out sword and axe you practically fly into battle and with a single blow cut down a tree in two, while your sword lops off the heads and arms of any kappa that try to come out of the water. By the gods there are so many of them!
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e963b4 No.25718
>>25206
[Chiloe]
1. The class proves exceptionally interesting, as noted there is a wide variety of different students many of them freaks and explosions waiting to happen. However, you start to see groups and clicks starting to form immediately. You can't help but notice certain individuals in the class DO stand above the rest however, displaying traits of leadership, drawing in followers, forming groups that whisper to each other in hushed tones.
Class consists of being introduced to your professor, Wizard Gamling, who says that the goal of his class is very simple: Control the demon, and not the other way around. He brings with him a powerful magical staff, that he immediately displays its use for. One of the students was about to unleash their demon, upon which he hit them with the staff knocking them out and preventing the possession.
Today's lesson is mostly an intro to the basics of demonic possession and a history of some of the most famous demon binders such as the legendary Faustus. And of the more infamous individuals who failed horribly, and how they failed. This draws subliminal smirks from Sclora and some of the other demons, who say they've heard stories. Yuo can't help but feel somehow, all the demons in the room are trying to whisper behind the students backs.
2. A lot of the clicks seem to shun you for reasons you don't know, but then they shun a lot of others and you can tell everyone is very suspicious. Until you do manage to meet someone willing to speak to you. Ironically all of them are girls. Their leader greets you with a wide grin and a handshake, she says her name is Susan and she was able to 'sign a contract' with a demon of the plane of Greed. “I was thinking we could use some male insight in our group, keeps us from going stagnant. We're gonna do some great things you and I!” she says. Her friend nearby is a fiery redhead but you can sort of tell that's not natural hair color, and she scowls at you before giving a brief greeting in the form of a grunt and nod. Her name is Alex, and she bound herself to a demon of Anger. Finally, to your surprise, you see the girl behind you standing there, head bent down and long wet hair covering her face. Nobody knows what demon she's bound to, they think it's something foreign, her hair is eternally wet and her skin is white like stone, her face covered. She only speaks in a deep clicking noise which only Sclora can understand.
>“She says 'hello, it's nice to meet you.' Look at all these nice young girls you've found! I can tell you're learning. How long before you ravage them?”
>con't don't post
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e963b4 No.25719
>>25082
Alixia screams in resistant and wails like she has for countless years, even as her body responds to the first bits of true pleasure she's had in a long time.
The man currently fucking her ass continues to pump his long shaft and out of her, a sad and pained expression on his face both at what Alixia is doing and also knowing he'll never find release. His body strains and his arms also try to resist the bindings that keep his arms bound behind his back. It takes him great effort not to just start moving like a jackhammer in desperation for a cum he knows he'll never get, but he does fuck her with an experience in the art of pleasuring a woman and it that shows. He pulls out slowly then thrusts in at just right angle causing Alixia's rear passage and legs to shudder with pleasure, and despite her mind resisting her body begins to crave that which it has been denied so long.
Alixia cums. She hasn't done in so long she can hardly believe what's happening to her, the man above her moaning and wishing with all his he could experience it. Instead, he continues to fuck Alixia, this time harder and faster, until she's brought to yet another shivering ectsasy. Five times is Alixia brought to a wonderful rapture that her body has missed from years of abuse, until at last a pair demon guards come in and take the both of you shoving you back into your cells, where your chains fall off.
A combined cell as it turns out, the two of you are locked in together, though his arms are still bound and cock still twitching, as he lies in a fetal position bemoaning his mind troubled by bodily sensation.
As if to add insult to injury, you can see just past the metal bars of the cell you are in. There lies your armor and weapons, hanging on the wall, tempting you as all you currently wear is that chastity belt, arguably a mercy in that at least its one less hole to be raped.
It's your cell. Your old prison cell again. The same one you found yourself in all those years ago. You wonder if the same tunnel you dug with your hands is still there. . .and it is! Pulling away the stone you find the tunnel still here, but somethings wrong.
It leads to other tunnels you know where not there before, and there are noises and growls coming from within. You guess that they must have found your orignal escape pattern and like everything in this blasted place they pervert it.
The only real upshot of all of this is that you feel a strength returning to your body. The recent battles, putting on your armor again, being free of that blasted oven, your body starts to recover a shade the warrior form you once were
+[Infernal Strength]
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e963b4 No.25720
>>25222
[Bonus: Draw! - Actually drawing stuff will likely provide bonuses, and favor from your god]
[Bonus: THE DOODLE - Occasionally, some of your drawing actions may backfire resulting in a doodle! These creations seem to be drawn by someone else and can range from being very good or very bad with any kind of weird effect]
You start off in a forest. It's a big forest in a bigger world you're not entirely sure how big, or where, but this is the realm you've grown up in all your life. The fairy folk have dwelt wherever there is green and shrubbery, befriending elf, druid, and dryad alike. However, fairies are prized for their magical ability as a living fuel source, and for others, as pets, and still for others, darker things. Don't get caught in a net now!
—-
POST
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e963b4 No.25721
>>25117
2. Edit. You give the boy a Talismand, and by extension a direct line to your gods Promothea and Todsanger. Whether he takes up their call only he knows, but perhaps you might instruct him.
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e963b4 No.25722
| Rolled 1, 57 = 58 (2d100) |
>>25576
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol, Rapier, Mysterious Spear, & Imperial Destroyer - 15 Cannons
>Followers:Motley Band of Drow, Humans, and a few miscellaneous & [45 Wannabe Pirates], [Grotslag the Gunsinger], [Ssolmass, the Lamia], [Horka, the Orc Woman], [Lianna Crossbones - Skeleton Lass], [Attitide & Lilia - Enhnaced Repitile Driders], [Former Captain Lucene], [Asb'el the Badass First Mate], & Lizard Woman of Lorenth's foul wizards
>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.
>Location: Pirates bend
1. Train myself with Horka as a sparring partner after she is a orc and she is good at fighting so why not.
2. Have my men explore out the place to find out about the land and it's people
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e963b4 No.25723
| Rolled 12, 64 = 76 (2d100) |
>>25552
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.
>Health: Healthy
>Money: 100 Gold Coins, 10 silver coins
>Belongings: Clothes, Rucksack, [Smithy]
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Blinding Flash]
+[Blacksmithing]
+[Advanced Element Theory]
+[Basic Necromancy]
+[Speak to the Dead]
>Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
Mithril Knife
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire
I'm just going to make sure that hair is destroyed. Keep the note though.
1. Talk with Jonathan and Illyana about Robed Girl's situation and see if they are willing to help me try and help her. After all we four misfits need to stick together. Failing that attempt to negotiate. I was a blacksmith and sold my own wares for a bit, it should account for something! I don't have much so there is little I can leave off the table, I'll even do sex, with Illyana only I am not going to fuck Jonathan, don't swing that way.
2. Either way I need to learn to enchant items. I think there is a class on that in this school. I hope so or this would be a poor excuse for a school. Try and find a way into a class.
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e963b4 No.25725
| Rolled 69, 24 = 93 (2d100) |
————-
Name: Milimi "Who-Sings"
————-
Race: Celestial
Fluff: Milimi's origins are in dispute. Some assert she was born under a favorable star, while others assert that she arrived from some place on high; at least one rumor asserts that she hails from the moon. Whatever her circumstance arrival, Milimi's early years – she arrived as a child – were difficult given her goodly disposition; the nearly constant suffering and pain inflicted on temporal creatures pained her deeply. As more time has gone on she has grown severe in her manner, but has otherwise maintained a core of kindness and compassion that she reserves for those who are genuinely good. Given such a rarity in the world – it is more of an affair of neutral mortality – the years have tempered her naivety, but, Milimi remains stalwart in supporting the good wherever it can be found. How she does this is a unique magic: songs of a bewildering variety, most of them dealing with healing and a few dealing with the infliction of pain upon the wicked.
———
Stats:
———
Health: Healthy
Money: 5 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy: [None]
Skills: [None]
Equipment: [None]
Followers: [None]
——-
Additional Stats:
——-
The Light [0]
Tash the Inexorable [0]
Star of Zion [5]
Fall [0]
——-
Bonuses:
——-
1. Divine Song: Like the Sirens of the sea, your voice has power. But only when singing hymns and holy words of the faith(s). To which faith do you sing is up to you. When using a power, specify which faith (if any) you sing for. If unspecified it may be decided without your knowledge]
2. God knows whence the river flows (special). You are a very special being, and directly intertwined with faith more than you know]
——
Actions
——
1.2. Milimi begins her final song as she departs from the village. The song is a sad song, and she sings it for the whole village as she leaves. The words are incomprehensible to mortals, and Milimi doesn't even understand what she is singing to the crowd – as a few seconds pass the dozens grow to a hundred and cluster in a circle as the song alternates in pitch; the air seems electric. As the song moves on – it seems timeless – children start to weep with noiseless heaves, men clutch their loved ones, and women close their eyes as they lead on their husbands. Everyone seems to embrace someone nearby; even strangers hold hands. The entire crowd sways slightly lost in the song.
Milimi keeps on and as the throng increases – the hundred turns into the entire village and soon a few horses. The few horses soon are joined by flights of birds, a few cows, the village cats, and the village dogs. Other animals – pigs, goats, and a single sheep – arrive as the song begins to close. The animals frantically wag whatever tail they have and sway with their human patriots.
The conclusion of the song seems to pierce the air and there is a slight chime of bells. With the song over, Milimi speaks: "Friend villagers, I am leaving now. I know most of you, and others less so. You know me, and I know you are people of the soil with little to give but your faith. Please think of me when the times grow dark, and I will think of you when I am far away. The world is still a beautiful place and it is time I saw more of it. Perhaps I can save it from the darkness; if I fail please do not think ill of me. I will bring help if pain and death blights you; send your runner to me and I will find them. Admittedly my journey starts when the hour is late; the darkness grows in the sky and the world seems in a fell space. If there is a way to stop this I will manage it; this I swear. The people who hold, keep them safe." [Leave the village]
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e963b4 No.25726
| Rolled 49, 15 = 64 (2d100) |
Name: Lord Emital Espinosa
Race: Dwarven
Fluff: Lord Emital Espinosa is from a small hold on the edge of the Dwarven Kingdom which specialized in product of fabulous wines know world round. For years the lands where profitable and fertile. Not long after Emital's 100 birthday the plants started to wither and year after years they seemed only to get worse. While the family had reserves of wine and gold to last them for a couple years without a new vineyard they would be ruined. Gathering a his most loyal men Lord Espinosa has set out to the beautiful savage lands of the Amezun Jungle to take new land for his family and whatever else tickles his fancy.
—–
Health: Healthy
Money: 5 Gold Coins
Belongings: Noble Clothes
Level: 0
Fame/Infamy:
Skills:
[The Tercio Tactician - You are a master of the advanced form of dwarven infantry warfare involving pikes, musketry, and men at arms]
[Green Thumbed Crops Farmer - You have an exceptional skill at all things plant related be it growing or discovering them] Equipment:
Followers: A Small Dwarven Army, roughly 500 strong includes pikes, muskets, swordsmen and 3 units of Dragoons and 7 units of artillery
—–
Procure a map for five gold
1. Fresh off the boat Emital breathed in the muggy air, truly a new world from the cold crisp mountain air of his birth place. His men were busy unloading the equipment onto the docks. The last of his families fortunes were invested in this army, with these men he would either make his fortune or see his family fall to destitution. He would need to get some supplies and get his men ready.
2. Set off into the Amezun jungle chasing rumours of cities of gold and fertile ground that can grow grapes the size of heads.
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e963b4 No.25727
>>20406
>Name: Schwein
>Race: Cursed Human (Wereboar Form)
>Fluff:
Schwein was outcast from his peaceful village for a slaying due to his temper. Some time later, he stumbled into an ancient ruin, and was cursed to become a monstrous beast - half man, half boar. This only increased and fed his anger - and his already considerable strength. Schwein returned to the tribe, killed the elders, took those he wished, and did his best to inflict his curse upon the others.
When he was finished, he felt a pull of greed. The rude settlement his people once lived in was not enough. He would seek what he desired - power, respect, bitches, and wealth - from the others in the world.
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e963b4 No.25728
File: 1458629964381.png (Spoiler Image,4.41 MB,1280x1203,1280:1203,b1895ed66499fedfa696397a39….png)
| Rolled 64, 97 = 161 (2d100) |
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.
>Hyperbody I - Lorenths body has been modified to his desired parameters, able to stretch and grow, produce, and store vast incredible amounts of spew to spray dozens at a time, and in turn morph their bodies. If he so wishes he is easily able to feed up to 1000 Lizards in a single day
>Enhanced Secretions I - Lorenths bodily fluids are now magically enhanced, as both a nutrient and a magical substance which improves the fighting ability of those who drink it (including himself), as well as healing. If kept upon a person, will transmorph them into a lizardman. If specified, normal lizardmen can be drenched in it as well and automatically converted into elite or breeders
Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]
Follower:
+[Magic Potion Making Pot]
+[Alchemical Lab]
+[The 500 Elites]
+[2600] Slaves
+[Enhanced Favored Concubine]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[18 Enhanced Lizard Mages]
+[1 Enhanced Converter]
+[500 Elites]
+4 [Turtle Lizard Monster]
+5 [Half Dragon Lizard Monster]
+[2000 Lizardmen]
1. "MORE! DO NOT STOP UNTIL EVERY LAST WORTHLESS HUMAN IS ONE OF US AND EVERY LIZARDMAN IS OF THE NEW HIGH BREED!!!" Lorenth roars his immense pleasure at watching the humans be converted as the orgy continues. He loved every second of this, and it wasnt gonna be stopping any time soon…
2. Meanwhile Lorenth wants something *very* special. He wants his own children, godlings that are above and beyond the other lizards due to having his blood flowing through their veins. But he does not merely want a lizard child, he wants something more…exotic. Maybe one of those Lemur girls out in the jungle. While the Lizardmen are the superior race that shall eventually dominate the world, there is leeway for other races barring humans. As such he sends out his elites to coerce or capture one of those girls and bring her back so she can be converted into his personal breeder. He has elaborate plans for her and his other concubine…
(Want pic related children×2 or just those two. Boys from the lemur and futa's from the breeder)
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e963b4 No.25739
| Rolled 88, 67 = 155 (2d100) |
>>25639
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
[Skaven Firearms: Some]
>Strongholds:
[+Spider Lair]:: [+Sylvia the Drider Queen]; [603 Goblin Rabble]; [1403 Gretchin Rabble]; [1000 Infant Spiderlings]
[Fortified Skaven Outpost]:: [15 Skaven Males]; [11 Skaven Females (With Children)]; [1 Ratling Gunner]; [18 Skaven Snipers]; [50 Skaven Riflemen]
>Followers:
[21 Well Armed Loyal Goblins]; [10 Goblin Rabble]; [40 Skaven Riflemen]
1-2; Give them the skaven corpses, obviously my forces are not strong enough. Send a force of 200 Goblin Rabble to hunt for a sustainable food source. My personal troops and I will hunt for beasts and monsters to get food and valuable resources from.
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e963b4 No.25741
| Rolled 92, 13 = 105 (2d100) |
1/2 - The Goddess has given us sanctuary and sustenance, even in a place so vile as this. She turns the inedible into the delectable and the vicious into the virtuous. It is the least we could do to repay that kindness. But Khaza will not have these brave souls who have followed her led to slaughter out of ignorance. Even with Karametra's grace, some more… tangible protection is necessary. Luckily, as always, the Goddess provides.
[Pray to Karametra to bless the Elves in Khaza's posse with protection/martial magic, using Transformation points if necessary]
>>25640
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>+[Transformation Pods]
>+ [10 Karametra Points]
>Skill: [Weak Fertility Magic], [Tantric Meditation], [Darklands Scavenging]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm
CADRE
>Direct Followers
+1 [Enhanced Female Elves]
+1 [Enhanced Male Elves]
+2 [Graceful Enhanced Female Elves]
+1 [Graceful Enhanced Male Elves]
>At the Temple
+4 Disgraced Brohman Knights
+2 Disgraced Saracens
+1 Kobold
+3 Goblins
+2 Lamias
+5 Elf Warriors
+12 Elves
+1 [Graceful Enhanced Male Elf]
+1 [Graceful Enhanced Male Ork]
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e963b4 No.25746
| Rolled 23, 38 = 61 (2d100) |
>>25720
>Name:Armian Skystrike
>Race:Half-orc
>Fluff:>>25091
>[Gold Moon] - You are descended of a rare Ork clan, the Gold Moons, and have connection to the Gold Moon Klan. The Gold Moons Klan are one of the rare breed of Orks known to make deals with other nations, and have good connections with the Bloodwing Vampires and Pirates, the Red Axe Klan, and rogue Dwarves. By extension, you have the ability to trade with them. You have a knack for trade and deal making.
>[The Gentleman Orc] - Your half orc nature, while normally reviled in both societies of man and orc, is offset in the former due to your civilized heir and mannerism of speech. Your orcish strength does also give you some leverage in ork society, although to most ye'z still a weak snot. From beggars to noble lords, you are able to converse with them all!
1.2. As the first mate my first job is to start working on a crew. Lets start putting out the word that we are hiring for big jobs soon. I will need to recruit a few shipsworth of men.
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e963b4 No.25753
| Rolled 19, 54 = 73 (2d100) |
>>25715
>Name: Danog the Dragonslayer and the MONSTERS OF THE MARSH
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is largely defined by martial prowess. He's tall and stern, and muscled like a fantasy. He left his home to seek fame and wealth. Within scant weeks he became a dragonslayer and rescued a jungle maid. However, it transpired that she was not as defenceless as he thought. She was a jungle witch - and placed him under a mind-altering geas! Heading on to her home, Danog was attacked by Imperial soldiers. He defeated them all and helped rebuild the town ruined by the fighting, gathering a band of ruffians behind him in the name of changing the jungle for the better. Tracking down a nest of Kappa, the barbarian's new followers are not faring well!
>Health: Healthy
>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
+[Local Acceptance] (Jungle)
>Skills:
+[Amazing Axemanship]
+[Amazing Swordsmanship]
2/5 [Weak Endurance]
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Ahjirya, the Witch] - Self proclaimed "wife" of Danog. Has him under a geas.
[Captain Hokuma] - Swore his sword (and men) to Danog's cause.
[Company of Outlaws] - Hokuma's Men
>Bonus:
[Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.
+[Enchantment – Underwater]
>Location: The Empire in the Jungle
1. THESE MONSTERS! MY MEN ARE DYING, AND I, DANOG, CANNOT BE EVERYWHERE AT ONCE. A FEW BLOWS FROM AXE AND SWORD OUGHT TO FREE THE MEN TAKEN BY VINES - BUT I HAVE NO TIME TO DO MUCH MORE ON LAND.
"HOKUMA!" I CRY, "KEEP YOUR MEN ON DRY LAND AND SAVE THE WOMEN FROM THE TREES!"
2. WITH MAGIC FLASHING THROUGH MY VEINS LIKE LIGHTNING, FIGHTING IN THE MURKY WATER IS AS NATURAL TO ME AS BREATHING.
I WILL SLAY THESE KAPPA BEASTS ON THEIR OWN TURF TO KEEP THEM FROM MY MEN.
SWINGING LEFT AND RIGHT I WILL SLAY THEM ALL.
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e963b4 No.25759
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e963b4 No.25760
| Rolled 2, 17 = 19 (2d100) |
>>25719
>>Name: Alixia Demagaci, The Mad Knight
>>>>Race:Human
>>>>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.
>>>>Health: Healthy
>>>>Money: 5 Gold Coins
>>>>Belongings: Clothes, Rucksack,[Corrupted Sword
>>>>Level: 0
>>>>Fame/Infamy: (You earn this in game)
>>>>Skills:
>>>>Equipment:
>[Corrupted Armor]
>[Corrupted Shield]
>[Corrupted Spear]
>[Strange Corrupted Glowy thing in the Chest plate]
>>>>Followers:
>>>>[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects
>>>>Location: Darklands
>>>>+[Brand of the Wretched]
1-2: Here again, back again. Here again, back again. Here again, back again.
Cage… Cage…. Cage!!! CAAAAAGE!!!!!
Alixia begins going mental on the cage, biting the bars, smashing her head against the walls.
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e963b4 No.25761
>>25759
Problem Dara? ( ͡° ͜ʖ ͡° )( ͡° ͜ʖ ͡° )( ͡° ͜ʖ ͡° )
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e963b4 No.25763
>>25761
Yea that shit given me nightmares
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e963b4 No.25764
| Rolled 47, 37 = 84 (2d100) |
>>25720
>Name: Canvas Bright
>Race: Fairy, Paint
>Fluff: A pink-haired, blue-eyed fairy, about three feet tall, utterly obsessed with art. An oddity to her general area as fey of her type are not generally known to exist outside the main woodlands a large body of water away, Canvas claims that she has been enlightened by a deity known as "The Doodle God", who seeks to convert this dull and drab world into a living masterpiece of art. Canvas doesn't exactly know what this entails, but she really likes painting, and so goes about fulfilling his bidding by churning out works using crushed berries as paint and self-woven cloth as the canvas.
>More Fluff: At least, she would, if it weren't for the fact that most of the inhabitants of the forest were rabbits, bears, and other wildlife which generally tend to be a bit apathetic towards her works. This has in turn caused the painter to seriously consider moving out of the woods and into the "civilized" realm in order to make her works known!
>Ending Fluff: Canvas's magical nature as a fairy, perhaps in tandem with the blessings of her lord have caused a peculiar effect on her works: namely, certain paintings have the tendency to spring to life as simplistic creatures upon completion. This is something the artist is working on controlling, as it does her no good when a painting of a pasture has all its cows spring up and suddenly leave!
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Painter's Dress and Beret (Clothes), Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonuses: [Draw! - Actually drawing stuff will likely provide bonuses, and favor from your god]
[THE DOODLE - Occasionally, some of your drawing actions may backfire resulting in a doodle! These creations seem to be drawn by someone else and can range from being very good or very bad with any kind of weird effect]
>Location: Some Forest between the Dwarven Kingdom and Holy Brohman Empire
-
1/2. It's a new day! The sun outside is shining brightly on the forest floor! Without further ado, take the time to record this moment on the canvas! Lets practice painting!
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e963b4 No.25767
>>25764
THE DOODLE GOD SPEAKS.
What shall you practice painting?
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e963b4 No.25803
File: 1458706763520.jpg (895.1 KB,2387x1627,2387:1627,2015-08-01-ink-not-yet-spi….jpg)
>>25767
The voice of the Doodle God echoced in her head. That was a very good question: what did she want to draw, exactly?
A moment's ponder, and Canvas looked out into the field. That's what she'd draw: the field! She'd practice painting the landscape. She began her work in silent response to her deity, wings faintly fluttering in rhythm with her brush strokes, each flap emitting a faint trail of curious glowing dust.
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e963b4 No.25807
| Rolled 38, 59 = 97 (2d100) |
>>25633
>>25721
Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Health: Healthy
>Money: 10 Gold Coins
>Belongings: Servant Robes
>Level: 0
>Fame/Infamy: Unknown
>Skills:
+[Divine (Meta)cognition (Sisters of the Isle)]
>Equipment:
[Talisman of Todsanger]
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.
Salino would explain the general use of the makeshift Talisman to the boy, telling him how if he feels unsafe or the likes, he can pray into it to talk with her goddesses. It might help for him to follow and generally respect the aspect of said goddesses, but he should come to that in his own time.
1: After explaining the purpose of the talisman to the boy, Salino would soon turn her focus to finding something within the forest of the compound. While a common man wouldn't dare be around the witch if he had anything to say about it, a pet of sorts would provide some comfort of company…
2: After returning from the forest, Salino would return to her tasks and training, in order to ensure that her standards are high in both skill and appearance, focusing on the mystical healing aided by her god.
>[Todsanger Healing] (3/5)
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e963b4 No.25815
| Rolled 93, 3 = 96 (2d100) |
>Name: Unknown (for now)
>Race: Elemental (Metal)
>Fluff:
Everything was dark. The Elemental cried out. "Why it so dark? Wasn't I just… wait, who i am I again? The elemental gazes upon the nearby area and spots a note. the note just has three words. DESTROY ALL HUMANS, immediately blacks out
When waking up he realizes what can he do with his body. He can manipulate metal and change himself to be any metal that he discovers (and obviously inheriting it's properties).
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack,Ratling Gun,Skaven Tunnel Map
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Fucking Brutal: You are a metal elemental. You have a naturally affinity towards all things metallic and metal.
Action 1: This device, i need to study it.
Action 2: Explore using tunnel map
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e963b4 No.25825
| Rolled 55, 17, 58, 57 = 187 (4d100) |
>>25619
>Name: Count Victor Von Vaysaerys
>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Health
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [Good Swordsmanship], [Vrohn's Sword Training]
>Equipment: [Silver Smallsword], [Leather Doublet]
>Followers: Alyver Vlannister, Vrohn, the Mercenary
>Constructions: [Dark Sanctum]
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Shadowlands
1-2) The sound of bells tolling rang clearly in Victor's ears as he pulled yet another boot string through with a grimace planted on his face. The stone bench that he sat on was uncomfortable but that didn't really hold a candle to the increasing sense of doom that hung like a stone in his stomach. He had been around the block and fought his fair share of enemies albeit using his vampirism as a crutch to win but he had never fought someone so superior to him.
It was enough to make a man's heart start beating again out of fear. His mind raced through the possible scenarios that ranged from him making a total ass of himself or dieing due to a "accident" on the field. Time passed as he pulled on the rest of his dueling gear and rested numbly upon the bench. "Victor." It was the sound of Vrohn's rough voice that rocked him out of his stupor upon the bench. It was time. That would be the only reason that he would be interrupted. Victor took the silver smallsword on his side out of it's sheathe with a rough jerking motion before he examined it's edges closely in the night. It would do. Vrohn seemed a bit perturbed to be ignored so readily but Victor had far more on his mind as he finally stood up from the bench and strode across the courtyard.
His eyes caught sight of the singular dueling ring which stopped him dead in his tracks. She was waiting for him. Even as his hands tightened upon his sword, Victor's mouth broke out into a wide smile. His mind cleared as he looked upon the form of his opponent. There was no fear anymore. "I couldn't wait to see you again." His voice drifted out across the field lazily with a carefree tone despite the hidden emotions inside him. There were only two urges within his heart that had not surfaced again since his teenage years in the castle. The urge to impress a beautiful woman and the urge for battle mixed into one. "I am ready but are you?" They began.
3-4) Pain. He didn't know that a vampire's muscles could hurt this much yet they did. Nevertheless, he had a duty to attend to despite the events of yesterday. He spent the last few hours before the council meeting with Alyver as they talking about matters of etiquette. He hoped that would be enough to not make an ass of himself in the coming hours. Again. His steps took him to the council chamber although he was met with surprised glances by the guards due to him arriving an hour early. He would spend his time talking with any others who had arrived early or going back over his etiquette lessons. If he is denied entry until the appointed time, he shall simply go for a walk along the castle grounds while he did the above.
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e963b4 No.25826
| Rolled 48, 99 = 147 (2d100) |
>>25825
COMBAT ROLL!
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e963b4 No.25835
>>25638
>Name: Farbis Spindleworth
>Race: Gnome
>Fluff: Gnomish Professor of Dwarven History, living with the Dwarves in their kingdom. Wants to have adventures so fucking badly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack, Strong Leather Whip, Strange Leather Hat, Mysterious Map
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Average Whip Skills]
>Equipment:
>Followers:
>Bonus: The University Professor of History (I know Dorf history, can learn Dorf technical things easily)
>Location: Dwarven Kingdom
1. It's finally happening. I'm going to go on an adventure. I need to go back to my office, and grab a lantern, materials needed to maintain a flame, and other sundry items. Some food, a small coinpurse, and other things that might come in handy. And water. That's helpful too. Lastly, I'll write a note for the dean, explaining that I'm cashing in on my saved up vacation time, and that one of the associate professors will be able to fill in for me until then.
2. Once I get back, I'll take one look at the mountainhold before I strike forth into darkness and uncertainty. I may not see home for a while.
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e963b4 No.25840
| Rolled 25, 100 = 125 (2d100) |
>>25835
>This long after posting
>I realize I didn't roll
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e963b4 No.26056
Due to it having been exam week, game update will likely be delayed to next weekend.
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e963b4 No.26198
| Rolled 79, 89 = 168 (2d100) |
>-The Imperial Canal: This area provides access to the great Amezun Jungle, where in lies the viscious and savage Amezun civilization. A barbaric race of warrior women known to sacrifice foreign men and women to their blood gods or taking them as thralls. The civilized races of Brohman and Dwarves have begun to try and colonize and tame the coast, yet through a thousand rivers and endless forestry the Amezun's longships strike at night unseen and unheard of, sometimes leaving entire ships or villages deserted. Amezun slave women however, make exceptionally great prices on the slave markets and it's rumored that the Amezun land “flows with gold”
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e963b4 No.26203
| Rolled 86, 98 = 184 (2d100) |
>>25652
everyone is comen
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e963b4 No.26230
| Rolled 63, 79 = 142 (2d100) |
>>25630
>Name: Marcalian Windborne
>Race: Human, distant elven ancestry
>Fluff: >>24834
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment: Rusty Boarding Axe, Rusty Pistol
>Followers:
+Skaven Jezzail Snipers
+Buccaneers
+Motley Pirates
+Skaven Heavy Guns
>Town: Isla de los vientos del tesoro
+Tiny Gas Collection
+Tiny Village
+Tiny Dock
+Hydrium Air Frigate
+Godlike Ultra-rare: Hydrium Spring
>Bonus:
Head in the Clouds - Your determination to fly and experience with it has allowed you to become decently proficient at all things related to airships. You are not afraid of heights!
>Location: Isla de los vientos del tesoro
1&2) "Women, please. Halt. I've a much better idea for you all. A steady supply of mates, enough for all of you. All I ask is that you return with me to my town, and provide a bit of help when needed."
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e963b4 No.26252
| Rolled 43, 26 = 69 (2d100) |
>>25540
>Name: Jack
>Race: Woodcutter
>Fluff:
Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.
>Health: Healthy
>Money: 15 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: Lol wat?
>Skills:
>Equipment:
+[Axe]
+[Bigger Axe]
+[Biggest Axe]
+12 Logs of wood
>Followers:
>Connection:
+ Carpenter
1. Sad skinny orphans? An unacceptable state truly! Of course Jack would invite them to stay with him, yet he would understand if they would not trust a strong bearded woodcutter. Either way the Lumberman would give them ten of his golden coins. Five to each of them. Perhaps he could donate more in the future, but he would have to continue to cut wood.
>Donate 10 Gold offer place to stay
2. Haha! A druid and a Dryad?! Now Jack had no idea about spirits in general but both of those sounded like they knew their way around trees and they looked like it too! Of course he would have to work overtime and cut more wood to make up for expenses in food and to pay the carpenter for more beds, but he would manage somehow. After all he had to be smart about the sustainability of his work!
>Accept the Druid Dryads
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e963b4 No.26254
>>26203
>>25652
[Rikkard]
Deep in the dungeons of the castle, two demons sat upon a table. Upon this table was a severed arm that jerked and moved. The demons jabbed and sliced the arm with their claws and ate it briskly.
“Sons of Dis, did we get fucked over in all this.”
“Goddamned whore, of all the guards she had to fucking choose us.”
“The castle emptied to let the weakling through, all the guards leaving to feast and gorge before the great war, and we get to stay behind and guard the prisoners.”
“Fuck this. Well, least by now the little shit is probably turned tail and head home, won't be long now before the others come back and relieve us.”
The demon opened his wide fanged mouth for his wriggling meal, and in the instant of time he brought the flesh to his teeth his brains flew out of his skull along with several bits of brick and a flash of flame. The explosion tore the demons to shreds as a now gaping hole in the wall where three humans stood staring in.
“Explosive jelly, ain't nothing in the world quite like it” says Alexander. As the three of you move in, you find yourself under the stare of at least a dozen demon guards, blood and spit dribbling from their growling lips.
Rikkard grips his sword, Loren raises her crossbow, and Alexander draws out two four barreled pistols from his belt of at least a dozen more.
Rikkard raises his sword high above him, and says a rallying cry.
“THE LIGHT WILLS IT!”
There's a blinding flash of light followed by the sounds of battle and the roar of demons.
>con't don't post
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e963b4 No.26255
>>26254
Rikkard draws his blade from a large demon's skull as his friends recuperate from the fight. Alexander goes around slicing off demon ears and horns and generally taking souvineers, and as he pickpockets the largest of them he notices sometihng.
“Hey guys, I think I found a key.” Alexander, holding up a strange bone key.
“That's not all we've found” speaks Loren.
There below the guard room stood a long and vast hallway, upon each wall where metal iron bars. As the three of you walk forward, then the noise hits you.
The wailing. The screaming.
The sound of dozens of tormented souls pour forth from the cages that line the walls, each cage filled with ragged nude men and women and even monstrous things. Dozens of arms reach out from the cages towards the Paladin gently glowing with light, while others recoil to the farthest corner of the wall. Still yet more are in fits of madness banging their heads against metal bars screaming unintelligables from the cages. Eyes peer at you in sorrow, hope, anger, and insanity. The sight of so many of them is overwhelming. Even then you see in some cages men and women being assaulted by evil things. Cries from a dozen languages shriek out to you for help.
Some voices even cry out in Brohman, to which Alexander rushes to one of the cages.
“Look! This one is one of ours.”
One of the men reaches forward and grips Alexander. “Thank light you found us. Me and my men were captured here not too many days ago. There's an armory at the end of the corridor where they've locked our weapons. Boys! We're getting out of here.”
Further down the corridor you see there are even yet cages for inhuman things. There are some familiar species like an elf, but there is also an Ifrit a fire spirit from the Sultanate. Then, there are the monsters, that gnaw and gnash at the cages, others are silent and eye you quietly, one of them even looks like it's trying to speak. There is even a single demon locked in a cage silently staring at you. This one looks different however, more humanoid like a tiefling but very clearly demonic as fire surrounds his body.
>CHOOSE FOR FREE:
>Release the Brohmans (Arm them?)
>Release the rest of the human prisoners (Any specifics?)
>Release the non-humans (1 Elf, 1 Ifrit)
>Release the MONSTERS (Which if any? How?)
>Release the prisoner demon?
>con't don't post
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e963b4 No.26256
| Rolled 13, 71 = 84 (2d100) |
>>26255
>Release the Brohmans + Elf and arm them with their preferred weapons if possible from the armory.
>Release anyone else who seems to be on our side and trustworthy and arm them similarly. Rolling for judgement
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e963b4 No.26257
>>25723
[Ruikus]
1. You tell the others about the Robed girls predicament, and how you want to help her.
“Of course we're willing to help” says Ilyanna.
“Daughter of an Incubus and a Siren eh? Fuck me, that sounds like a golden piece of ass.” interrupts the skull. “Sounds like all you need to do give her a good fuck”. Illyana glares at her necrtoic familiar.
“We need to be careful. If anyone finds out they might come under her charms, or worse try to use them to their advantage.”
Johnathan speaks up “I can protect her. And your fairy can keep an eye on her. But, uh, how are we supposed to help her?”
“By fucking her perhaps?” speaks the skull.
Johnathan looks at Ilyanna who then looks at you. There's an awkward silence as Johnathan scratches his head.
“YOU CAN HELP HER BY FUCKING HER!” yells the skull. “REALLY IT'S THAT FUCKING SIMPLE YOU NIMRODS!”
2. Ruikus is able to sign up for a enchanting class, specifically metalworking enchanting after successfully showing a basic understanding of blacksmithing as well as geomancy of metal and pyromancy. He and about 6 others were placed under a teacher, a living earth elemental with a large blacksmith with a magical hammer that pummeled at hot steel upon an anvil.
The first lessons of school go surprisingly well. Enchanting is a very basic form of magic combined with previous skills and expertise he takes like a duck to water. So far so good for someone from group D!
+[Weak Enchanting]
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e963b4 No.26275
>>25725
[Milimi]
>rolled 69 CRIT
With much tears and sadness you depart the village, and everyone bereaves the loss of their blessing from the gods. None dare to stop you, though many beseech you at first but when it is clear you are determined to leave they have already wept all their tears and shower you with farewells and bread.
>+Lots of food
And so you set off on your journey, not sure of the destination but that you must wander and discover for yourself the world that lies beyond. Under a burning sun you spread your wings above you for shade, and in the chill of night wrap them around your body for warmth, as you walk the great desert of Tzeen following a direction only you seem to know. You are not even sure if you tried, you could make it back to the village.
As the days pass you fear you will encounter nothing along your journey and begin to fear for your saftey, until at long last relief! An oasis presents itself before you, and thanks be that it did not fade into a mirage. You drink from cool waters to quench your thirst, when you hear a crying behind you. Your body flares, and you sense a dark and foul presence. Drawing your sword, you turn and face the source of the noise. A crevice in between two boulders. Fearing no evil, you shine a light into the darkness. Something recoils inside. There, inside this rock, you see huddled and in the corner.
A crying boy, naked and alone. Sobbing, and crouched low. He hides his face with his arms. And on his head are two small horns. On his back are twos mall wings. And on his wrists are two broken golden chains.
This is an incubus! His wrists bear the golden chains of Tash, that binds demon and angel alike to the will of the great god Tash. However, these chains have been broken. He weeps, and cries out “I'm scared. . .I-I'm afraid”
Though he speaks with words filled with emotion, even now you can sense the influence of his form working upon you. Subtly but surely. Your body begins to flare against your will, and you feel your cheeks blush.
As you consider what to do, another noise turns your attention. You turn and see coming down from the dunes in a cloud of dust, and your keen vision see's. They ride on the backs of camels and horses, in their left arm golden chains and in their right hand whips of fire. Slavers, magical slavers. This is not good.
Looking around the oasis you see nowhere to hide. Nowhere but the crevice with the crying incubus.
>Con't don't post
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e963b4 No.26279
>>25722
[Elkantar Vrammyr]
1. Horka listens to you, the tall green skinned woman crossing sinewy arms over her frame and well endowed chest, trying to understand what you are saying.
“You are asking me. . .to fight you?”
“Yes.”
“Me. An Ork woman to fight you?”
“Yes! To train me.”
“You know what that mean?”
“What?”
“It mean if I win, I win you.”
“uh. . .win me?”
“Yes. I win fight. I win you. You mine. Swear it.”
“Um. . .” Elkantar has no idea what she is talking about, but confident he will win and of the idea that nothing could surely go wrong if he lost, agrees. “Sure. You 'win' me. I swear” whatever that means.
She demands the fight be with true blades, but not to the death or to maim. That works.
—
The fight was close. Elkantar with his rapier against Horka with a large axe. The drow landed blow after blow upon the ork who stood half a man taller than he, as Horka grew angrier still. Horka was covered in small wounds and slices all over the muscles of her body. But due to a fatal error by the drow a single well placed blow, and thanks be the gods by the SIDE of the axe rather than its edge, he was flung toward the main mast and his body wrapped around the timber. Though he didn't sustain any major damage he was dazed.
Horka marches up to Elkantar, breath steaming with rage and triump. “I win. Now you mine.”
She lifts up the Drow by a big meaty fist, dragging him off while Elkantar groggily asks what she means.
“I bring you to room. I make you mine!”
As she pulls him roughly down a flight of stairs, she pulls open the door to her quarters, and the drow pirate begins to ponder.
“Wait. . .wait a second.”
Elkantar starts to realize something even as the tall greenskinned woman tosses him onto her filthy bed and holds down his arms.
“You don't really mean. . .”
As the massive ork begins to tie him with thick ropes to the bedframe, it finally dawns on him.
“Oh no”
“I MAKE YOU MINE.”
–
For three days and nights the sound of almost girly shrieking and monstrous roars echoed from the bowels of the ship.
HEALTH: Injured
-Broken Legs
-Broken Hips
-Famished
2. You cannot feel your body below the waist. Your body above the waist screams in pain, your lungs ache with exhaustion, and your voice is hoarse. You have gone somewhat blind, so you can only hear your crew report that they have successfully scouted out a nearby Orc Camp. They have a few cannons and some guns but mostly melee weapons and their Warboss has a large cannon on one arm and a big sword on the other, and calls himself “Bamslash”. Their camp is full of gold and slaves both men and women. They have a very large warship that is docked but seems to be in disrepair. Apart from the Orcs, there is also a nearby fort manned by soldiers from the Empire of the Jungle. Every now and then the Orcs mount an assault on this fort but are repulsed back by gunfire and rockets and spears.
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e963b4 No.26285
>>25726
[Emital]
1. Supplies! Glorious supplies. Just enough to feed your army for a couple of months.
>50 Crates of Salted Pork/Hard Tack
>50 Barrels of Water
>250 Barrels of Ale
>A bunch of general supplies (Rope, nails, boards, chain, etc.)
2. Off into the jungle you go in search of great wondres and mysteries. Shall you find the legendary El Derado, the city made of gold? Or the mighty Amezun capital, where the streets and rivers run red with blood and rubies? Or the ancient city of Cuotl where it is said they speak to the gods?
As you journey forward, your men search eagerly for any sign but find first some of the legendary bounties of the jungle. Yes! Grapes and melons the size of men's heads! Your men find a giant bush where enourmous berries ripe and purple grow, which they pluck from the vine and smell its sweet sweet fragrance. It is so savory looking they deign to taste it.
>BONUS ACTIVATED
You slap the great fruit from the hand of the nearest dwarf and fire your pistol, saying you will shoot any man that takes so much as a bite. Your men obey and drop the fruit but your lietenant asks why.
“Bloody idiot, can you not see?”
You point nearby to a horse and a half eaten purple berry-mellon. Actually, you are now pointing at a smoking, steaming pile of gore and purple ooze that was once a horse, now melting into the soil.
+Poisonberry Bush
Alongside the poisonberry bush, your men find other strange fruits and crops of unknown design.
+Tree of Yellow Fruit
+Vines with fruit like glass and clear liquid inside
+Bush of fiery fruit too hot to hold with bare hands
+Bush of Penis Shaped fruit
+Purple Roots and Tubers
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e963b4 No.26291
>>25727
[Schwein]
Bonus: WEREBOAR – You are a mighty wereboar, having embraced your powers you can now change between forms at will. However to make new wereboars you must either bite another humanoid during a full moon, or birth them with another female at any time.
+[Wereboar Village]
Your village is small and remote, a colony on the eastern fringes of the Empire of the Jungle not too far from the Shadowlands or the Sea of Poisons. But even then your triumph over your peoples was absolute, and by the end of the day none but wereboars and their thralls remained. Now you see more, to see your pack expand and run wild and free over the lands. With animalistic instinct and beastial strength you intend to raise a mighty force, and be it through your teeth or through your loins you will see it so!
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e963b4 No.26302
>>25728
[Lorenth]
1. The dark deeds that go beneath the mountain continue, cries and moans of pain and pleasure drowned in white viscous fluid, as the army continues to gestate in its amniotic fluid. The Godlizzards minions multiply amidst a chorus of malice and muck, as lizards bless the captured humans with the fluids of their ecstasy.
-[2000 Slaves]
+[2000 Lizardmen]
2. From deep within the jungle your elite soldiers capture an entire tribe of Lemur men and women, and take the most beautiful of them to Lorenth as per his tastes. He summarily pulls out his manhood and then baptizes the furry female with his spew, watching the expression on her face as her body mutates and morphs, before taking her himself.
Through magic and mutation in but a few days she becomes great with child, as the mages surround your latest concubine to see the birthing, as she brings into the world 2 more daughters such as her. And from your other concubine you raise two mighty sons. And through yet more machinations, your children rise up into adulthood in but a few mere months, already eager take each other in incestuous love, sharing their beds and their bodies.
+[2 Mighty LemurLizard Daughters]
+[2 Mighty Godlizzard Sons]
But as this goes on, the Queen eventually approaches Lorenth, and asks him a single question.
“Why”
Lorenth doesn't understand, as the Lizard Queen speaks with a sorrowful heart.
“I understand if you take women as prizes from the enemy and raise their bastards as soldiers, or try to breed creatures of war. But if these are simply to be your children.
Why have you not sired me an heir to the Kingdom?”
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e963b4 No.26307
| Rolled 50, 32 = 82 (2d100) |
————-
Name: Milimi "Who-Sings"
————-
Race: Celestial
Fluff: Milimi's origins are in dispute. Some assert she was born under a favorable star, while others assert that she arrived from some place on high; at least one rumor asserts that she hails from the moon. Whatever her circumstance arrival, Milimi's early years – she arrived as a child – were difficult given her goodly disposition; the nearly constant suffering and pain inflicted on temporal creatures pained her deeply. As more time has gone on she has grown severe in her manner, but has otherwise maintained a core of kindness and compassion that she reserves for those who are genuinely good. Given such a rarity in the world – it is more of an affair of neutral mortality – the years have tempered her naivety, but, Milimi remains stalwart in supporting the good wherever it can be found. How she does this is a unique magic: songs of a bewildering variety, most of them dealing with healing and a few dealing with the infliction of pain upon the wicked.
———
Stats:
———
Health: Healthy
Money: 5 Gold Coins
Belongings: Clothes, Rucksack, [A Sword]
Level: 0
Fame/Infamy: [None]
Skills: [None]
Equipment: [None]
Followers: [None]
——-
Additional Stats:
——-
The Light [0]
Tash the Inexorable [0]
Star of Zion [5]
Fall [0]
——-
Bonuses:
——-
1. Divine Song: Like the Sirens of the sea, your voice has power. But only when singing hymns and holy words of the faith(s). To which faith do you sing is up to you. When using a power, specify which faith (if any) you sing for. If unspecified it may be decided without your knowledge]
2. God knows whence the river flows (special). You are a very special being, and directly intertwined with faith more than you know]
——
Actions
——
1. Milimi isn't sure what to do. For a few moments she waffles. Both decisions aren't good. Pot or fire. Unknown evil or known evil. Sword or flame. Milimi eventually folds her arms and begins to chant to Tash, and then she heads down into the ravine. This entire adventure was about to go bad, and she knows it. As Milimi walks down into the ravine, she starts to herself slowly. "…It's… a…. child. Surely it can't be that… strong. No, it's evil. Evil. No child can do this to me." With great hesitation Milimi draws her sword and prepares to strike quickly while the creature is unaware. Admittedly this is upsetting to her, but she tries to console herself in the fact that the creature is evil from birth and will do things to her if she should fail. [Strike first]
2. As Milimi descends down the ravine she steels her mind against the incubus. For the threat she attempts to recall anything related to purification: songs, cants, diddies, hymms, fragments of sentences. Her mind turns over again and again trying to remember anything of value. She is desperate as she begins her song: it is low to avoid notice of the horsemen. [Sing about protection?]
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e963b4 No.26330
>>25739
[Senzar Kuro]
1-2. The Goblins go forth, however.
“RUN FOR YOUR LIVES!”
Uh oh. The Spiderlings have had it, they've gone on a FEEDING FRENZY and chase your goblins as they pursue food. Cursing your fortune and expecting yourself to be less 200 more goblins, you find something astonishing.
200 goblins come back. Riding the spiderlings. That look remarkably fatter.
“It wor a strange thing mastah. We'z was chased to a cave somewheres, thought we waz ded. But da cave turned out ta be covered in flesh from top ta bottom”
“Da spiders began to eat. They et and et until deyz was no more. Den da cave collapsed.”
“When deyz was full they saw us again. . .and let us ride em!”
[+200 Goblin Spider Riders]
>con't don't post
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e963b4 No.26335
>>25741
1-2. Khaza prays. Karametra provides. Though while perhaps not what you may have been expecting, she gives you and yours the protection from this nightmare realm.
As she prays, Khaza feels around herself great vines sprout up from the earth and surround her body, as her tiefling form is enwrapped by thicking gnarly vines and armored plate of of almost petrified bark harder than stone yet firm and not brittle.
Around her her other followers too gain similar armor. In particular, the Graceful Enhanced Male Elf is entangled in huge massive green tendrils and looks particularly imposing as he stands far above the rest, flexing his many whip like tentacles before balling them into a great fist and smashing a boulder. Deep within the plant like armor, the elf smiles.
-1 [Graceful Enhanced Male Elves]
+1 [Elf Karametran Vine Juggernaut]
He lifts Khaza upon his shoulder, as on her hand a thin willow of wood grows into a slender bow, and arrows grow into a weaved quiver.
+[Karametran Bow]
+[Karametran Arrows]
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e963b4 No.26336
| Rolled 40, 96 = 136 (2d100) |
>>25753
ROLLING
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e963b4 No.26337
>>25746
Sailing over to nearby towns and villages off the coast, your speech-craft and a tiny bit of gas in a jar, you promise these the scum of the earth the chance at WEALTH and power! It's hardly the 'shipworths' you are looking for and it may be wise to gain some reputation before recruiting again, but it's a fine start.
+[15 Human Rabble]
+[7 Brigands]
+[3 Half-Orc Mercenary Bruisers]
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e963b4 No.26339
>>25753
>>26336
1-2. Hokuma was able to successfully withdraw the troops to safe ground, thankfully preventing any more casualties to your bandits. Although upon this, the tree's dragged what women as bait they were using back into the depths, leaving you alone in those dark waters.
DANOG however fights with the strength of all his men combined and more churning the water pink with froth and blood from the swings of his axes cutting scores and scores of turtlemen and tentacle and turning the marsh into a thick soup of guts and gore as her charges right into their lair, the Kappa frantically trying to defend.
As you reach their lair, and underwater cave filled with air, you walk up the steps into dry ground again, and DANOG stares into a dark tunnel. He does not stare long for from deep within something begins to rumble, and DANOG quickly leaps aside from a spew of deadly poison.
A water dragon! It must be the leader of these kappa, as it spews deadly acid poison that melts the stone Danog goes to slice at it with his sword and axe. To no avail! The long and slender dragon is is covered in great wooden roots over scales that Danog's axe and sword only embeds in. As he tries to cut away the roots, they grow back.
"Foolish mortal! Even your pathetic magic sword cannot defeat me. I am the Marsh Lord Mizuchi! My roots shield me, my scales are impenetrable to any weapon forged by the hand of man. A million arrows could not penetrate my scales. My minions shall take your women and we shall multiply upon this world!"
The creature's breathe spews with poison even still, as the room air begins to fog and Danog's skin beings to crawl and blister. He's going to have to be clever about this snake!
>Con't don't post
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e963b4 No.26340
>>25760
Alixia begins bashing her skull against the cage bars. Unsurprisingly, this serves only to knock her out and leave her a bloody mess upon the floor.
You wake up to see a vision of King Robert healing you with the King's healing touch. Though, your vision begins to clear and you see the silhouette of a paladin's helm behind the holy light. The pain in your head clears, as the Paladin moves on to other injured prisoners.
>>26256
Not entirely sure what constitues as trustworthy Rikkard opts not to release the monsters.
But, feeling pity for any and all the humanoids there, decides to unlock their cages, starting with the Brohmans who he arms and has stand guard.
Then the rest of the prionsers, one cage at a time, sword and guns in hand. Some break into tears, rush up to hug and kiss, others walk out confused and dazed like scarred sheep used to only following not leading, others huddle in the corner scared and afraid and have to be coaxed out, and quite a lot just continue to rave and convulse upon the floor. A few pairs just start having sex. . . And yet others are injured or even under attack from tentacles and monsters that you slay quickly. A lot of these people are morphed and in strange forms of bondage and you are unsure what to do with them besides freeing them. Take one example of an awkward situation where you free a man from a straight jacket and he hugs and thanks you in some ancient language, before trying to hump your armor with an exceptionally large phallus, though he quickly pulls back and it seems like he's apologizing. After that he points to his injured cellmate, a woman with a head injury, that you heal.
>con't don't post
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e963b4 No.26341
>>26340
>>26256
+[15 Brohman Jaeger Scouts]
+[100 Lost Souls (Hellbound)]
+[1 Elf]
The Ifrit is a creature of Tash, and you decide to test it. Sword in hand and the others on weapons, Alexander unlocks the cage.
The Ifrit bows to its knees presents to you its golden chains, a sign of ultimate submission in Tash. Using the skeleton key to unchain it, the Ifrit speaks in Broken Brohman that it is your servant and slave now.
+[1 Ifrit]
Last but not least, the caged demon. You're not feeling very sure about this one. The light seems to repulse this one much like it did the rest of the creatures.
And yet the Brohman scouts say this is an ally.
"That there demon does not speak our tongue, but it is not an enemy. On our journey here saved us from certain doom by pulling us from the jaws of a monster, and fought alongside us as we were captured. I saw it being tortured by the guards. It conversed with some of the prisoners here, I think it knows some of their language. Or maybe they speak demon."
"If we free it and arm it, it could aid us in our quest."
>Free it? Kill it? Free action next turn
>Con't don't post actions (you may fluff/dialogue only)
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e963b4 No.26342
>>25803
You draw, and your drawings spring to life! no really!
From your canvas grows forth greenery and shrubs yet, ah, clearly of artificial origin. Strange in appearance, these cartoon plants take root in the earth and begin to draw in water and sunlight like true plants. Though it's quite peculiar to behold!
You think it looks nice though. Maybe you could fill up this cartoon forest with other doodle creations?
"Though I do not mind taking up inspiration, I would be greatly pleased" says your god "if your drawings truly came from the soul and were drawn by your heart, rather than simply plucked pasted from an internetwork of visions and whims"
You are not sure what that means other than you should draw more. Yeah!
+Holdings: [Small Doodle Forest]
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e963b4 No.26343
>>26340
Alixia struggles to her feet, and through her blurry vision sees the open door. Quickly she scrambles from the cage and rushes past all the other former prisoners pushing her way to her sword.
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e963b4 No.26345
>>25807
1. Salino searches through the forest surrounding the witches forest, and it is filled with all sorts of magical creatures that could be offered as a pet.
>"It seems to me that the boy is more her real pet now, don't you think?"
Speaks Promothea
>CHOOSE:
>Fairy (male or female?)
>6 tailed wolf
>Sex Slime
>Thestral
>Feral Leprechaun
>Other/Write in?
2. Through prayer, labor, and purity you learn the art of healing from your mighty god. Through your faith, you may restore the injured to wellness, and the weak to strength [Good Todsanger Healing]
>Con't don't post
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e963b4 No.26346
>>25815
1. Study it?
IT'S MADE OF METAL! YOU ARE METAL!
You easily graft the thing upon your arm. A strange yet curious device, you learn how to summon small traces of certain explosive metal in a powder and then place small pieces of soft lead in tiny copper tubes which fit into the weapon and fired en mass.
+[Elemental Gatling Gun Arm]
2. Map!
It's written in Skaven. It would be a great help in finding out where you are.
Too bad you can't read.
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e963b4 No.26359
| Rolled 48, 77 = 125 (2d100) |
>>26341
ROLLING SCRUTINY
>>26343
ROLLING SCRUTINY
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e963b4 No.26560
| Rolled 65, 61 = 126 (2d100) |
>>26346
>Name: Unknown (for now)
>Race: Elemental (Metal)
>Fluff:
Everything was dark. The Elemental cried out. "Why it so dark? Wasn't I just… wait, who i am I again? The elemental gazes upon the nearby area and spots a note. the note just has three words. DESTROY ALL HUMANS, immediately blacks out
When waking up he realizes what can he do with his body. He can manipulate metal and change himself to be any metal that he discovers (and obviously inheriting it's properties).
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack,[Elemental Gatling Gun Arm],Skaven Tunnel Map
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Fucking Brutal: You are a metal elemental. You have a naturally affinity towards all things metallic and metal.
Action 1-2: Well fuck this shit, walk around until i find some metal or something, might as well mark my way around so i can see if i'm walking around in circles
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e963b4 No.26649
Fill this in
>Name: Slashius of the Granite Plains
>Race: Human - Nigger, best race
>Fluff: Once a holy paladin of the Order of the Rock, Slashius was converted to the Gods of Metal on a holy endeavor for his order, he was shown the true light of the Gods of Metal, and has since cast off the bonds of his old, weak gods and embraced the power of Metal. He now heads to the Darklands, eager to test his metal against the Darkness there, and to vanquish all that is fucking edgy and gay in the name of the Gods of Metal, his chants echoing off of the black-granite walls and his screams haunting the dreams of daemons.
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>Location:Darklands
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Post last edited at
e963b4 No.26679
>>25825
THOU ART A PALADIN OF A GOD OF METAl. BUT WHICH METAL GOD ART THOU A PALADIN OF?
CHOOSE:
>Krom
Krom is the oldest known god of metal and earth, worshiped by the Khanish Barbarians and the Dwarves of the Mountainhold. It is said he and the sea god waged a great war against the gods of the heavens. They lost, and for their insolence they were banished from the light of the heavens, the sea god and his city were sent to the depths of the sea, while Krom was bound to the earth itself. The elementals of the world know of him, the Dwarves pray to him for guidance in the bowels of the earth and for their craft, and the Barbarians pray to him to bless their steel in battle.
Gain:
Equipment [Atlantean Blade] OR [Kromian Mace]
Stat:
[The Secret of Steel]
:: ??? 5% ::
:: Steel is stronger than flesh 10% :::
:: Anvil of Krom 25% ::
:: ??? 50% :::
:: ??? 75% :::
:: Do you want to live forever? 100% ::
>Excelsior, Sword of King Robert of the Holy Light
Excelsior is the ancient sword of King Robert, legend claims the Holy Light itself crafted it and gave it to the Lady of Light from the Glowing Lake, handing it to the First Wizard who then placed it in the ancient Capital Rock. King Robert pulled this magic sword from the Rock, making it his. The Rock, with its wound still aglow, sits in the very throne room of Castle Camlion in Brohman City.
It is said the Sword itself is alive, and demanded to become 'King of all Steel' as Robert was to become King of all Men. It whispered secrets of blacksmithing and forging to all those who touched the blade, and any sword, shield, or metalcraft it touched became one of the Holy Relics of light such as the Spear of Fate or The Sacred Chalice.
You are a paladin of the Order of the Excelsior, showing reverence to that ancient holy blade. Your own blade was touched by a blessed blade of the arch paladin, whose blade was blessed by one of the Holy Relics themselves! Your blade glows and whispers to you the will of Light in Steel.
Gain:
Equipment: Shining Sword
Excelsior's Blessing [0%]
:: Light Saber 5% ::
:: ??? 10% :::
:: ??? 25% ::
:: Sword of Angels 50% :::
:: ??? 75% :::
:: Holy Relic 100% ::
>Kami of the Thousand Folds
Stand tall proud warrior monk, you have walked great distance from your homeland in the Empire of the Jungle. The heavens have guided your journey, honor has guided your hand, and you wield the ancient blade of your ancestors. Forged by ancient mystics in the manner of your people, with fire, with water, and folded and hammered a thousand fold and woven with ancient spells. Such sharpened edge as to cut the very clouds in flight. Your ancestral spirits watch over you on your mission to slay the very demons and oni of this most wicked realm.
Gain:
Equipment: [Blade of the Thousand Folds]
Stat:
Folded Edge: [0%]
:: Ten Thousand Wounds Style 5% ::
:: ??? 10% :::
:: ??? 25% ::
:: Bankai 50% :::
:: ??? 75% :::
:: Slayer of Gods Style 100% ::
>Five Gods of the Metal Apocalypse – You are a natural born of these lands, and servant of the Five ancient gods of metal and war, who sing the songs of all battle and seek to rule hell itself through violence and song.
Gain:
[That's really fuckin' brutal] – You herald the metal apocalyps. Blessed by their penchant for bloodshed and war, those around you, especially your enemies, tend to die in massive bloody deaths with lots of collateral damage and gore.
Equipment:
[Shredding Axe] OR [Blade Brutality's Edge]
Stat:
Brutal Edge [0%]
Available:
:: Wail of the Metal Apocalypse 5% ::
:: ??? 10% :::
:: Awaken Mustakrakish 25% ::
:: ??? 50% :::
:: ??? 75% :::
:: ??? 100% ::
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Post last edited at
e963b4 No.26680
>>26679
"Thine art a instrument of the Five Gods of the Metal Apocalypse, and through them shall all be made brutal and metal"
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e963b4 No.26769
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e963b4 No.26777
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e963b4 No.26778
>>26777
Sorry. I forgot to tell you, now that you've chosen the Imperial Canal as your field of operations make a turn.
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e963b4 No.26779
>>26777
If I missed anything else or if you're not sure what I mean just say so
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e963b4 No.26786
| Rolled 67, 72 = 139 (2d100) |
>Name: Franz Obbelhiem
>Race: Human
>Fluff: Franz was born to a wealthy Imperial family, and spend his early years studying your average noble things. But when he turned 19 everything changed. A peasant revolt had sprung up and his family was caught right in the middle. His father and mother where slain and his sister barely escaped. Franz fled with a small bit of his once great fortune, and bought a reasonably sized ship and became a pirate. He journeys to find his lost sister and reclaim his fortune.
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
+Letters of Marque
+Brohman Mercenaries
+Brohman Rogues
+Heavy Man-o-War Ship
>Bonus: Imperial Privateer, The Noble Pirate. Your noble ancestry and early education has put you a step above mot of the rabble piratry, learning new skills and gaining new crew/supplies is easier! As a former noble, your name, despite the loss of your family, entitles you to a noble name if you earn some land under an empire.
>Location: Imperial Canal
1-2 Look fro any suspicious ships that aren't on our chart, then board them and inquire with the captain.
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e963b4 No.26813
>Name: Sarriyiha of the Order
>Race: Amezun Human
>Fluff: The Order's original name is lost to time. Much of their history is, likewise, long since forgotten. What they do know, is, simply, this. Many, many moons ago, when the greatest king of the Brohmans still lived among them, a relic was lost to the jungle. The Order was sent to retrieve it. They travelled far, over land, ocean and through woods thicker then their heavy plate was ever meant to go through, and pushed deep into the jungles' humid embrace.
The first generation of the Order was there for a long time, an incredibly long time. Halfway through their stay, they realized that, should they fail to find it and return in time, none would remember their duty and the relic left forgotten. As such, they began to scout, and located a few nearby towns filled with Amezun blood worshippers. Though they were not Brohman stock, they were still capable of seeing the light, and as such the first generation brought them in and trained them to succeed them.
This setup, this cycle, has continued for hundreds of years. Every generation armed and armored with their masters equipment, and passing their own down to their apprentices when they inevitably die, of battle or otherwise. In these cycles, their faith was tested, and it changed in order to stand its test. No longer did the Order only claim worship of the Light. Now, it worshipped the duality. The peace and purity of the Light, and the brutality and fury of the Blood.
The Order today has finally found where their relic once lied. But, tragically, it has been stolen from its resting place. And, now, they have split up into pairs of master and apprentice, and they explore the world, in the hopes that they will find the lost relic.
Sarriyiha was given to the Order as a young lass, as a thank you to the Order for protecting their village from an onslaught of jungle monsters intent on turning them into a feast. She has been trained in use of greatshield and greatmace, and her armor is a thick, massive set of steel that gives her an imposing look. As with all paladins of the Order, she seeks to uphold and preserve the Light's glow, and ensure that all may bask in the safety it provides. But, unlike other paladins, the Order is willing to remove its foes with brutality the likes are unseen, flying into incredible rages that threaten to demolish anything that stands against the Light.
She, herself, is headed northwards, believing that her relic may lie in the horde of a northern dragon. She does not yet have an apprentice, as she is a fairly young paladin, herself. She hopes to get one on her travels. Of course, as per her Orders creed, the search for the Relic has continued for thousands of years. It should not take priority over helping those around you.
What she looks like under her helm and armor is a near-unknown, but the blood-red accouterments of her gear clash with the dazzling silver of her steel plate. Undoubtably, the Brohmans would label her and her order as heretics, but the search must continue.
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>Location: Near the Land of the Dragons
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e963b4 No.27045
>>25825
1. Victor approaches the arena, expecting to see the sight of the armored knight once more. The sky is dark and the wind blows, almost as if it were to rain. But something is different, not a knight he see's a noblewoman.
Oh shit. All this time Vhron had been training you to face down an armored knight like you presumed Lucilia would be wearing, how to use the advantage of your speed against her armor (even though she also had a legend for speed herself). Instead she's going to face you on even terms with a rapier.
The rain begins to pour as she replies by drawing a rapier from its sheathe, yet holding it upside down by the hilt before her. “In the name of gods of Darkness and Blood, I Lady Lucile of the House Dracon hereby accept this challenge and do abide by the ancient laws.
By ancient custom, the duel shall not be bound to the arena, just as vampire should ever confined by and of the laws of men. By the old tradition, this duel shall end upon the first cutting of flesh, as we vampires have no blood to draw.
In blood and darkness, our voice is heard. Amen.”
The moment she speaks that word, she raises her sword at you, and your vampiric eyes just barely see her jump toward you long before your ears hear the crack of air rushing behind her.
>con't don't post
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e963b4 No.27063
>>27045
>more gay vampshit
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e963b4 No.27065
>>27063
>think baz posted
>it's just some faggot bitching
smh tbh fam
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e963b4 No.27106
>>27065
>Baz posting
When will this meme die?
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e963b4 No.27112
am gay, gib gay vampire smut
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e963b4 No.29847
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e963b4 No.29848
>>29847
Never dead only sleeping
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e963b4 No.29865
>>29848
WHAT IS DEAD MAY NEVER DIE, BUT RISES AGAIN, HARDER AND STRONGER.
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e963b4 No.30022
| Rolled 65, 12 = 77 (2d100) |
>>25584
>Name:Olivia
>Race:Siren
>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.
Health: Healthy
Money: 5015 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
[Song of Wrath]
Equipment:
Followers:[Johnathan, Werewolf], [Fohr, The Dragon]
Equipment:
[Priestess Robes]
[Flute]
[3rd of the 7 Dragon Spheres]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.
Yes I hear now the voice needed and desired. If dragons may join me then perhaps here too the Goddess would prevail in this heart to heart song.
12 A heart to heart song and the crescendo of a Goddesses's love. Here too was a creature striving for life and affection.
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e963b4 No.30577
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e963b4 No.30603
>>30577
>This faggot is bumping dead builders
Stoopis.
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e963b4 No.30648
>>30603
What is dead can never die
LONG LIVE /D/!
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e963b4 No.30663
>>30603
Go host lotr builder again
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