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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 1424561136676.gif (137.48 KB,800x400,2:1,Update 1.gif)

f744b6 No.5 [Last50 Posts]

Hello, and welcome the Fantasy /d/ Herobuilder.

You enter a violent, savage world. A world of dark gods and raging imperialism, of magic and science and powers unknown. Of Barbarians and Pirates, of Slaves and Slavers, of Monsters and beings of all sorts.

Are you an Adventurer? A warlord? A knight? A demon? or something else?

Fill this in
>Name:
>Race:
>Fluff:

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)
____________________________
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f744b6 No.6

>>5
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: Somewhere in the Holy Brohman Empire
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f744b6 No.7

File: 1424561888055.jpg (5.19 KB,176x240,11:15,Pirate.jpg)

>>5
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: Pirates bend
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f744b6 No.8

File: 1424561997353.jpg (102.2 KB,1000x729,1000:729,24125.jpg)

>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when dark deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.

>Location: Woodland Realm
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f744b6 No.9

>>5
>Name: Bane big guy
>Race: Big ogre
>Fluff: A giant ogre with a huge shield, "You're up against a wall and i am the wall!". Is what he usually says when fighitng opponents, he fights everyone he sees and eats the bodies of the dead to grow stronker

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location:
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f744b6 No.10

>>5
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Fluff:
Salino was a Paladin of the Sisters of the Isle, chosen to spread the word of Them to a unknown land of a Magical Realm. However, while she managed to convert a entire Goblin tribe when she was there, a sharp rip in the fabric of reality thrust her out from the previous realm, and into a brave new world for her words to be sent. Is this a plan from her own Lady, or is it something darker and more sinister? Only the future will tell…
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus:
>Location:
The universe matter not where she will arrive, but /when/.
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f744b6 No.12

File: 1424562961783.jpg (165.03 KB,1920x1200,8:5,1423180811831.jpg)

>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:

>Bonus:


>Location:
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f744b6 No.13

>>5
"Can you feel it, child? There's a dark wind blowing. Ancient things best left untouched."

The dig team let out a collective whoop as they broke through the wall. Three weeks of chiseling and mining had paid off– the cavern they so feverishly sought was theirs, the Tomb Of The Felid King. Its riches and obscene treasures would be theirs at long last.

"When powers ancient and terrible stir from their slumber, our only options will be to bow– or to give in to the crawling cold and the scrabbling, rotten claws."

Bones littered the cavern, yellowed with age and incredibly brittle. The dig team held aloft their pink-tilted torches and noticed thick, glittering pillars of ice attached to the walls.

"Will you bend the knee, child? Or will you fight against that which cannot die?"

There was a glint of yellow light from the far end of the cave. The dig team advanced forward a bit more– and beheld a desiccated figure, clad in faded rags, its empty sockets gleaming with light.

This wasn't the right tomb.

>Name: The Tarnished Lich

>Race: Ancient Half Elf Lich
>Fluff: An undead remnant of an age long, long gone. The Tarnished Lich has slumbered for untold millenia in his ice-rimmed tomb; and now, on behalf of an unwary team of archaeologists and treasure hunters, he has awoken. A master necromancer and once an unparalleled practicioner of ice magic, the Lich's powers have diminished with age and the destruction of his original phylactery… but he is still nothing to be trifled with.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus:


>Location: Middle of Nowhere
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f744b6 No.14

>>6
You are Ruikus, a peasant lad and unproclaimed nephew of one of the Empire's many wizards. Your father never told you about your Uncle who was taken as a child after the inquisition passed through the town, to become an Imperial wizard. Though he left you with a great gift, he did not leave you with any titles and so you have grown in the bottom rung of the ladder your father has, and his father has, and so on.

You have grown up in the Ultra Religious Empire of Brhom, the so called "beacon of civilization and order". The Empire has long since championed its piety and zealotry in suppressing and exterminating any hint of heresy, mutation, and degeneracy, and fighting not one but three crusades.

But none of that concerns you as you toil through the manure with the same plow passed down from your father's father's father, in the same town your fathers father's father grew up in, and the same peasant girls from the same families your father's father's father married into, peeping and giggling at you as you every-time you try and clean the shit off the days work at the river.

But. . .in private, you hold a deep secret you tell no one else. For in the fires, in the winds, and in the very stars, you tend to see things. Things that aren't really there. And do things that shouldn't really happen.

Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
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f744b6 No.15

>>12
>>5
I know yous aid pick a location, but I'm rather apprehensive so put me where you'd like for either most action or easiest to write. Thank you.
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f744b6 No.16

File: 1424563602567.jpg (116.86 KB,850x876,425:438,image.jpg)

>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>Location: Holy Brohman Empire
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f744b6 No.17

File: 1424563971139.jpg (314.1 KB,976x1400,122:175,1422839055612.jpg)

>>5
>Name: Scruffy
>Race: Human
>Fluff:Scruffy was born a mutant, and cast out of his village at a young age; his disfigurement was so great. A normal man would say her resembles mark sanchez, except for one feature, the horrible disfigurement that has cursed him his entire life. Scruffy was born with an abnormally large Penis.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: Woodland Realm
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f744b6 No.18

>>6
Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
-5 Gold Coins

>>7
Driders, the halfbreed spawn of Giant Spiders and Elves, are cursed by the woodland kin. When not killed, they are exiled or imprisoned. The Elves loath the giant spiders, and the Giant Spiders loathe them, and Driders find themselves caught between fang and bow.

That is why you were exiled from your tribe when they found you with a drider. She was killed, and you were thrown out, and since then you've taken up brigandry with gang of other outlaws and thieves.

It is rumored that the Kingdom of Shadows is a safe haven for those exiled and unwanted, and many a refugee will try to flee there either on foot or on ship if they have the means to pay.

But there's little money to be had there, where the real money lies is in the Pirates Bay around the Pirates Bend, along the Great Lane that runs around the world. The ships of every empire sail through here to avoid the Sea of Sirens below the Kingdom of Shadows, as only the foolish or the daring (often both) will ever attempt to sail through there.

Bonus: [A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

Equipment:
Flintlock Pistol
Rapier
Pirate's Galley

Following:
Motley Band of Drow, Humans, and a few miscellaneous.
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f744b6 No.19

File: 1424564110346.jpg (416.31 KB,1015x1110,203:222,snake_warrior_by_el_grimlo….jpg)

>>5
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the circus, focused on making it a home for his queen.
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f744b6 No.20

>>8
For as long as history can remember, Woodland realm has always lived under the shadow of the great trails of smoke that pour into the sky from the Darklands, where legend has it Hell itself opened a rift into this world and pours forth its legions.

In those recent days even as today, incursions by demons and monsters were common. And many an unfortunate maiden was taken by these creatures, their lives spared only by fate or chance. And there were other, more sinister ones who willingly gave themselves to the creatures for promises of power or pleasure.

You often wonder which camp woman who dropped you off at the temple of Karametra fell into. For now, you continue to serve those who have given you life, serving those who seem to only see your horns and hoofs.

Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.

You swear, but sometimes you sense the presence of something. And you cannot say if it is your revered Karametra, or something else entirely.

You send your prayers in hopes that the gods can hear them. Let us see which one of them answers those prayers.

Equipment:
Priestess Robes
Priestess Staff
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f744b6 No.21

>>5
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff: Jennifer is a paladin.

I know that's a bit odd considering she's descended from demons, but…

Well, she is.

Call it reparations, call it denying her past, whatever.

She gets to smite evil and she LOVES her job.

Of course, her 20 half-brothers and sisters are out scattered around, probably doing evil shit everywhere, but Jennifer doesn't give half a shit she has stuff to smite!
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff
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f744b6 No.22

File: 1424564757130.jpg (203.87 KB,1035x1300,207:260,CONAN_01.jpg)

>>5
>Name: Danog the Barbarian and THE DRAGON HOARDS OF THE EAST
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life of petty raiding and counter-raiding, he has set off into the world to earn fame and wealth as a soldier of fortune - and the obvious place to start is attempting to plunder the DRAGON HOARDS OF THE EAST.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: East of the Khanate Barbarians, on the border of Here be Dragons
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f744b6 No.23

File: 1424564792635.png (3.81 KB,200x200,1:1,Forza.png)

>>10
Pic related, it was Salino before she was taken away by the rip in reality.
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f744b6 No.24

>>9
Orks, Goblins, Trolls, Ogres, and Giants. Said to have crawled out of the sludge of the sea of Poisons, or formed from it like clay by sorcerers or gods, they dwelling in caves or marshes the Kingdom of Shadow or deep in the Jungles around the Empire in the Jungle.

Vast hordes of these gigantic creatures, when left unchecked, often attack in great hosts and hordes assaulting the Dwarf King in his mountain stronghold, or laying siege to the Empire in the Jungle.

It is also known that many of these beasts are often abducted and tamed as war beasts or barrier troops, the smartest of these creatures even becoming sell-swords, mercenaries, or pirates.

[The Masked Ogre] - You are an Ogre, as tall as a tree and able to pick one up and smash your foes with it. Unlike many of your typical kin, you are actually intelligent enough to not be little more than a beast controlled by hunger and instinct.

You have a great, giant shield of iron ripped from a Dwarven building, and wear a mask holding some of the poisoned air of the sea of poisons. It grants you strength and power, but be aware, if it is pulled off it will be extremely painful (for you).
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f744b6 No.25

>>10
You are not of this world, but by the will of gods this world is now where you are.

You find yourself in the so called "Empire of Brohm", a kingdom devoted to ensuring peace, order, and purity in the darkness that threatens engulfed the world.

By the will of these gods, you appeared in your battle armor in front of a great Temple, having been given understanding of the tongue.

The Ecclesiarchy was quick to take you up and proclaim you as a miracle sent by their God, and herald you as a champion and hero meant to slay the vile creatures of the realm. Some would call you a half breed between a giant and a man, and though normally you would be shunned or killed as a mutant, the Ecclesiarchy is quick to say that you are simply "gifted by the gods."

They have asked you to take up their banners and ride forthwith to the Bastion of the Alliance, where Elves, Dwarves, and Men stand at the gates of Hell itself driving back hordes of demonic creatures.

Will you live up to what these old men in robes are telling the people to you, or are you but the character in some sort of divine tragedy?

Only the gods can say.

[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.
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f744b6 No.26

File: 1424566288546.png (4.44 KB,279x279,1:1,Paladin.png)

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f744b6 No.27

>>9
Equipment:
[Poisoned Mask]
[Great Iron Shield]
[Bag of Bodies]

>>10
Equipment:
[Sickle of the Deathgod]
[Tower Shield of Mercy]
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f744b6 No.28

File: 1424566414432.png (55.77 KB,337x410,337:410,1411689602709.png)

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f744b6 No.31

>>11
Many a treasure seeking fool of a dwarf, man, or elf would venture into the lands where the sky is eternally darkened, past hordes of Orcs and Trolls, beneath the noses of the Vampire Kings, hoping to find buried treasures of civilizations long gone.

Instead, as is often the case, they find death. They find you.

Rise from your tomb Lord of Death, and bring the end that must come to all things.

But you sense are not alone, as you return to see the land as it was even as you slept, fragmented, squabbled over by beasts and other lords of the undead, the Vampires, the Werewolves, the Orcs, and refugees and mutants from all the lands in the world.

But it is no consequence, soon, this land will succumb to your deadly will and then, all the world shall fall.

Bonus: [The Necromancer] - You have the power of death at the tips of your bony fingers. You have a natural affinity to necromancy, death magic, and hold sway over all things undead.

Equipment:
[Shadow Robes]
[Necromancer's Staff]
+10,000 Gold Coins

>>12
The time has come. Darkness in the north stirs and awakens, and you are no exception. Things long asleep are waking to carry forth death, as you and a number of other Death Lords awake deep under the mountains. But the Kingdom of Shadows, despite its name, is not unified. Vampires, Werewolves, Ghosts and mutants dot the land like boils on a plague victim, squabbling over territory, minor glories, and treasure.

Are you going to throw yourself to a particular side to unify this realm, or carve out an empire of your own? Before Death can conquer life, Death itself must be conquered.

Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.

Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
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f744b6 No.32

File: 1424568120331.jpg (120.48 KB,900x1200,3:4,1411805275065.jpg)

>>29
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f744b6 No.33

>>13
[The Cold Necromancer] - You have the power of death at the tips of your cold bony fingers. You have a natural affinity to necromancy, ice magic, and hold sway over all things undead.

>>16
Generations of Paladins have lived as sworn defenders of the Bastion of the Alliance, the fortified Region constructed by the Brohman Empire with the aid of the Dwarven Kingdom and the Elves of the Woodland Realm.

While Pilgrims and crusaders flock here to join the great battle at the very gates of Hell itself, your family has lived here for more than a century, performing great deeds and great tales, although they almost always end the same, one day they go to battle and they do not return.

But you are determined to live up to the reputation of your forefathers and your father before you, to bring light into the world that will burn away the darkness. And you have the backing of your noble blood and family to help see to that.

Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.

Equipment:
[Paladin Armor]
[Longsword]
[Holy Aquilla]
+100 Gold Coins
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f744b6 No.35

File: 1424568673945.jpg (445.11 KB,1000x1267,1000:1267,1423685360344.jpg)

>>34
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f744b6 No.37

File: 1424568818896.jpg (2.06 MB,2560x1440,16:9,1423767539217.jpg)

>>36
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f744b6 No.38

>>17
Your family thought they could hide it for a while. Normally most men would feel blessed at the thought of having such an enlarged organ, but there is an exception for everything. As you grew from infancy into todlerhood it dawned upon your parents that it was only a matter of time before the Inquisition arrived to purge you as a mutant. But still with that same love that prevented them from killing you at birth, they decided to let the gods decide your fate, sailing you to the edge of the Lands of Shadows and leaving you there. Where you were found by those you called parents, other mutants and outcasts from their own kingdom in the Shadowlands.

And so here you stand, but another creature living in a village of outcasts eeking an existence, paying tribute to one Vampire Lord for protection from another.

Bonus [Mutant Physiology] - Your body has had to compensate for your extreme overcompensation, you have the heart of a horse and the muscles and bone to ensure you don't simply rip apart painfully. While you are stronger, sturdier, and more likely to recover damage, you have an extreme and very visible vulnerability. Thus, you have learned to use various drugs and potions to make your flesh that much more stronger

Equipment:
[Cape]
[10 Strength Potions]
[10 Health Potions]
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f744b6 No.39

File: 1424568875821.jpg (45.84 KB,800x599,800:599,Here.jpg)

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f744b6 No.41

File: 1424569190735.jpg (97.38 KB,706x718,353:359,1423768436428.jpg)

>>40
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f744b6 No.45

File: 1424569293776.jpg (206.11 KB,1024x1325,1024:1325,lizardman_deathknight_by_c….jpg)

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f744b6 No.46

>>19
Heres a good pic
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f744b6 No.50

>>19
There are many tribes and many kingdoms of Lizardmen. Some dwell in the marshlands around the Empire in the Jungle or the Sea of Poisons, or under them. others dwell under the mountains around the Kingdom of the Dwarves or the Shadow Lands.

After your encounter with a strange talisman, you suddenly found yourself with HUGE size, and the ability to breathe fire from your breath. Your gracious Queen has sent you forth on a rampage of death and destruction upon the Empire in the Jungle and their tall spires and pagoda's.

You are feared in particular by them, for while they view Lizardmen as weak and pathetic, in their legends and in stories they tell to children of the legendary God Lizzard, who could crush entire buildings under his foot, whose scales could deflect all arrows and magic, and burn entire armies in his wake. But surely such a beast of imagination can't possibly be real.

Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]
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f744b6 No.51

File: 1424570166010.jpg (1.01 MB,1550x1054,25:17,_rondo_of_moon2_by_ruanjia….jpg)

>>5

>Name:Olivia

>Race:Human
>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus:


>Location: on road to where ever
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f744b6 No.52

File: 1424570415974.jpg (239.15 KB,845x1000,169:200,1412001183583.jpg)

>>44
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f744b6 No.54

File: 1424570506523.jpg (541.66 KB,2000x1298,1000:649,1410860000426.jpg)

>>53
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f744b6 No.55

File: 1424570517128.jpg (45.84 KB,800x599,800:599,Here.jpg)

>>53
Do you like this one
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f744b6 No.59

File: 1424570763374.jpg (706.35 KB,763x1100,763:1100,1423730857075.jpg)

>>56
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f744b6 No.60

>>22
While the Stormgod ate the shining city on the Sea of Storms, and the sons of Brohm rise as a world power, the Khan do as they always have, ride.

Over their great plains they dominate, and no army can stand against them. For the Khan, do not stand, the Khan charge. Atop their horses with their curved scythes and archers, every army that has tried to conquer them has failed, only having been stopped by the mountains that surround their great plains and the walls of the Empire.

Serving their god who dwells beneath the earth, there are only two things the horsemen barbarians of the Khanate fear: Defeat, and Dragons, for all men of the world avoid their nests and realms, as many a crusade by empire, dwarf, even Khan and Vampire, has ended in ashes and disaster.

But you are determined to rise above them all and centuries of repetition to be the first Khan to plunder the legendary Dragon Hordes. You who stand among them all, you who have crushed your enemies, seen them driven before you, have heard the lamentation of their women.

But before you can march upon their hordes, you must carve out a kingdom by your own hand. Can you stand the test and unite the barbarians as their next Khan, or do you have another idea in mind?

We shall see.

Bonus:
[Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability to do so atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.

Equipment:
[Barbrarian Axe]
[Barbarian Shield]
[Great Horse]
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f744b6 No.61

Stop fucking spamming the thread or I'll delete your shit.
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f744b6 No.62

>>21
There is an exception to everything they say, but you take that phrase to the extremes tiefling Paladin.

It said that sometimes, the light shines brightest in the dark. Such it is in your case.

Hundreds of your kind have been killed in many of the Imperial Inquisitions tests of purity, but you are not like them, you passed the tests. You form part of a secret and hidden order of the Inquisition, who employs tieflings and half demons to serve the forces of Order, by using the enemies own abilities against them and through espionage and deception.

No one will ever see or hear or your deeds, your name will not be written down nor will you be remembered after you are dead, if you are even seen by other members of the order you are likely to be killed.

But you serve the light from the Darkness, as you always have. At least, so it would appear.

Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.

Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
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f744b6 No.63

>>51
The Sirens of the Siren Sea, who dwell beneath the shade of the Shadow Lands, are legended for their ability to lure beasts and men, purportedly to their doom, although another theory is that they do so for reproduction. Whatever the case, if the Shadowlands weren't enough to dissuade sailors from going nearby, the Sirens are another cause altogether.

But your people are beautiful, almost of an otherworldly nature, and worship the Moon Goddess from whence you claim descent. The Siren Priestess on the Temple on the Isle, has quested you with retrieving that which was lost, to travel far to the lands of the Brohman Empire, and return with the scrolls taken from your people.

Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

Equipment:
[Priestess Robes]
[Flute]



POST. ACTIONS ARE 2d100
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f744b6 No.64

File: 1424572446513.png (3.47 KB,200x200,1:1,Heug.png)

>>25
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Fluff:
Salino was a Paladin of the Sisters of the Isle, chosen to spread the word of Them to a unknown land of a Magical Realm. However, while she managed to convert a entire Goblin tribe when she was there, a sharp rip in the fabric of reality thrust her out from the previous realm, and into a brave new world for her words to be sent. Is this a plan from her own Lady, or is it something darker and more sinister? Only the future will tell…
>Health: Healthy
>Money: No Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

It was not the matter of how the strange new world brought her to this unknown temple to be soon be sent on a crusade to battle demonic forces alongside unfamiliar races that surprised her a hour into being in said world. Instead, it was to her surprise that she stood above the new 'elders' by more than a few feet, which she soon figured was merely a 'illusion' from having spent a long time with the previous goblins that altered her sense of scale. That is not to say that being sent onto another task with no regard to her previous task wasn't surprising to her, it is, but now with the realization that she was quite a bit 'larger' than what she was, she can now bring focus onto such mysteries such as that.

1: Take to seeing what exactly those in this realm worship, for to risk one's life for a god that she does not worship is meaningless, and shall not be done.
2: While the tools of war came with her to the new world, she can not be sure about what armoured her before, nor what kept her Lady close to her heart, and while armour can be reforged, the talisman can not. It is because of this that she tries to locate the Talisman of her Lady, for it is needed for the new world.
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f744b6 No.70

Dice rollRolled 19, 43 = 62

>>64
(Fuck)
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f744b6 No.71

File: 1424572758589.jpg (508.44 KB,2412x3048,201:254,CONAN_02.jpg)

Dice rollRolled 80, 20 = 100

>>60
>Name: Danog the Barbarian and THE DRAGON HOARDS OF THE EAST
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life of petty raiding and counter-raiding, he has set off into the world to earn fame and wealth as a soldier of fortune - and the obvious place to start is attempting to plunder the DRAGON HOARDS OF THE EAST.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
[Barbrarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability to do so atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: East of the Khanate Barbarians, on the border of Here be Dragons


1; I, DANOG, WILL PROVE THAT I AM A WORTHY LEADER OF MEN BY TRACKING A DRAGON TO ITS LAIR

2; I, DANOG, WILL OBSERVE THE DRAGONS OF THE EAST FOR ANY WEAKNESS THAT I COULD EXPLOIT
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f744b6 No.72

File: 1424572852777.gif (903.06 KB,350x197,350:197,1396491448956.gif)

Dice rollRolled 45, 77 = 122

>>31
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; Seek out lessers such as goblins and orcs and crush them. Those who seek mercy will be allowed to follow
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f744b6 No.73

>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

1.Look for Quests and cheap booty.

2.Try to recruit more women and men mostly women, men I got plenty of however I prefer a fine booty on one of them
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f744b6 No.74

Dice rollRolled 23, 73 = 96

>>14
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 0 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.


>Location: Somewhere in the Holy Brohman Empire


1. I should got see if I can apprentice with the blacksmith part time. Don't want to spit on Pa's family line but I want to do something more with my life. I'll still help Pa, but it's not even the season we need to do anything, certainly not harvesting season or planting season.
2. *While alone in the fields at night* The stars look so strange and so beautiful, and those things that are there but are not there. It is almost like I can reach out and touch it. (Attempt to train magic)
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f744b6 No.75

>>73
Not sure how it goes
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f744b6 No.76

Dice rollRolled 53, 8 = 61

>>62
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff: Jennifer is a paladin.

I know that's a bit odd considering she's descended from demons, but…

Well, she is.

Call it reparations, call it denying her past, whatever.

She gets to smite evil and she LOVES her job.

Of course, her 20 half-brothers and sisters are out scattered around, probably doing evil shit everywhere, but Jennifer doesn't give half a shit she has stuff to smite!
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1-2:

Pray.

Pray for those lost to evil.

Pray for the ones who were claimed by that which they could not control.

Pray for my 'family', a motley crew of halfbreeds all from different mothers.

Pray.

But prayer is not enough to push evil away.

No, it isn't…

I am told my strength is in using the power of demons, but I reject that.

A true follower would never resort to such unholy machinations.

I will learn the art of Miracles. And I will use it against the forces of corruption.

May the gods save their souls, as I will not spare them.

[Begin learning how to Miracle. LIGHTNING SPEAR!]
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f744b6 No.77

Dice rollRolled 4, 88 = 92

>>75
Damn no plus
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f744b6 No.78

Dice rollRolled 73, 84 = 157

>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the circus, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

"The little humans will soon be the prey of my queen. Let them know fear , starting with their little villages!"

1.Find village
2. Use Talisman to convert them to Lizardmen
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f744b6 No.79

Dice rollRolled 2, 3 = 5

>>63

>Name: The Tarnished Lich

>Race: Ancient Half Elf Lich
>Fluff: An undead remnant of an age long, long gone. The Tarnished Lich has slumbered for untold millenia in his ice-rimmed tomb; and now, on behalf of an unwary team of archaeologists and treasure hunters, he has awoken. A master necromancer and once an unparalleled practicioner of ice magic, the Lich's powers have diminished with age and the destruction of his original phylactery… but he is still nothing to be trifled with.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: Necromancer Staff, Necromancer Robes, 10,000 Gold
>Followers:

>Bonus: [The Cold Necromancer] - Mastery of Necromancy, Proficient in Ice Magic


>Location: Darklands


The Lich strode out into the bleak midday sun, staring out at his surroundings, twisted and blackened as they were. The yellow lights of his eyes narrowed.


"This was a -mountain- when I slumbered. How LONG has it been? Where am I, even? And what has -happened- to my robes?"

He glances down at his tattered attire. If he still HAD skin and muscle around his mouth, he'd have grimaced.

"It will have to do for now. There are more pressing matters.

1. Raise the corpses of the treasure-hunters into skeletal servants.

2. Get the lay of the land, pick out landmarks. The terrain has changed far, far too much in several millennia for any of it to have remained recognizable.
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f744b6 No.80

File: 1424573871013.png (14.85 KB,298x328,149:164,251234.png)

Dice rollRolled 93, 35 = 128

test>>63
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm

1/2 - I am not here for other's approval. I know that Karametra looks upon me with love, and it is a reassuring gaze. Pray to the Goddess for guidance, that she may point to me the way.
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f744b6 No.81

>>71
>80, 20 = 100
BONUS

1-2. Living up to your dreams, you are perhaps the first man to ever set foot INSIDE a dragon's lair. Such a feat has killed millions before you. But you are not millions. You are DANOG.

You arrive inside the Dragon's lair and are amazed by what you see. Gold, piles of them, taller than huts, and before your very eyes, a living, breathing dragon. Even from your distance, the hot breathe it breathes out of its nostrils feels like an oven.

You spend a lot of time watching the creature, it is larger than a horse with wings that that stretch far and long. It seems to sleep on the gold and treasures as if it were a bed.

From this distance you're close enough to look at its body. Those scales look sharp and thick, but you notice it has an eye poked out. It can be wounded! But the question is, are the eyes the only weak point? You do see some scars around its wings and joints.

Last but not least, you have to squint to see but your eyes do not lie. Before you what appears to be a woman, chained to a post of some kind, sleeping next to the beast, a pool of water a roasted sheep at her side.

You manage to take some of that loot in a bag, as proof you were there.

+200 Gold Coins

>con't don't post
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f744b6 No.82

>>72
>>64
1. The priest goes into a long talk about "purity, chastity, order, peace" and how all should work towards these goals and how they play into the preservation of mankind and the empire, and that each person and the beacon of light that comes from a thousand candles, and goes on and on. . .but you don't get much about the gods.

You're able to tell that this "Light" is something of a force that they worship, a holy force with many shades, and that it helps them defeat the dark things. But that's all you get for now.

2. Ah here it is, the Talismand of Todsanger

+[Talismand of Todsanger]

But. . .the light seems to have faded from within, and you neither remember nor feel the powers of it, whatever it did. It doesn't seem to be active, although you know it's the real thing. But what did it do?

>>72
1-2.
You charge through the camp of a bunch of goblins, their pathetic kitchen knives and tiny clubs bending and breaking around their armor as you turn them into Jelly with a single swing of your mace, impaling the gretchin on your shield.

Half of them flee, but a few do surrender, although you found no orks today.

+[21 Goblins] - Small creatures holding shitty weapons. Fodder.

>con't don't post
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f744b6 No.83

>>73
>>77
1. You find nothing but a wrinkled old whore with a saggy ass offering you an hour for a pence.

2. But your recruitment drive is more successful. You manage to find several more displaced and outcasts and escaped slaves looking to find refuge, a ticket back home, or an adventure.
+1 [Cyclops Male]
+1 [Goblin Gunslinger]
+[Lamia]
+[Orc Woman]
+[Tiefling Woman]

In particular, the Tiefling has fiery red skin, and a big round ass with wide smooth thighs that go all the way down to her hoofed feet.

But she's got a sharp pointed tongue with words to match and absolutely refuses to service you or your crew, and the knife to back it up. She's just here for the money, no more.

Apart from that the Goblin seems to have been a bandit, the Lamia just wants to go anywhere away from her nest that was burned down, while the Cyclops and Orc where both slaves.

>Con't
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f744b6 No.84

Dice rollRolled 33, 86 = 119

>>5

>Name: Rikard Vidtersung

>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
[Paladin Armor]
[Longsword]
[Holy Aquilla]
+100 Gold Coins
>Followers:
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. Meet up with Uncle for any last pieces of advice before I (hopefully) set off for the first time in truth, taking the opportunity to say my goodbyes for now to my sister, Kristinia, and my little nephew Otto.

2. Speak with the Guildmaster of where I should need to go, the current state of the Bastion, and how I might best be used in the defense of God and Country.
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f744b6 No.85

>>78
1. You find a village! You see men in round pointed hats tending to wet rice paddies.

2. The Talismand has not the power to convert Humans to Lizardmen, you must take them deep into tunnels, break their wills or their bodies, and throw them into the ancient goo that will transform them.

But first, you must capture them. Which you do as you surround their farm, burning out their homes and encircling them with a ring of fire!

You eviscerate the fools who charged at you with pitchforks, and subdue the rest, tying them with ropes and chains.

+[9 Human Male Prisoners]
+[7 Human Female Prisoners]

Your captives all stare at you with brown fearful eyes, sweat coming off their black hair onto their pale skin. Now to take them back home for the ritual. Who knows, perhaps you might have a bit of fun with them on the way home.
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f744b6 No.86

>>79
1-2. Good news.

You raised all the treasure hunters into skeletons!

Bad news.

You stepped out of your den, only to have them all flattened as a Giant happened to walk by. Oh, also you. You endured 4 agonizing footsteps of that gargantuan oaf who didn't even recognize you where there, until the fifth stemp when he felt something on his foot and then painfully scraped you against a rock.

It took you HOURS to crawl and gather all your pieces back together. At least, you hope all of them are back together.

Luckily, you're a lot more sturdier than your summoned creations, and you've got all the spare parts you need if you're missing any.

>Health [Slightly Injured]
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f744b6 No.87

File: 1424576741622.jpg (453.64 KB,658x924,47:66,1313553176_by_ruanjia-d6j7….jpg)

Dice rollRolled 85, 54 = 139

>>51
>Name:Olivia
>Race:Human
>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:
Equipment:
[Priestess Robes]
[Flute]
>Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.


1 So the journey begins into the West. Through the Shadowlands into the Dragon wastes and other uncharted barbarian lands. A Priestess might be able to enjoy the charity the people and make her way. Travel by the light of the Moon in the lands of shadows.

2 Earn some coin by playing in the inns on my flute. Maybe arrange some entertainment by starting a fight between two inebriated men to pass the time.
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f744b6 No.88

Dice rollRolled 99, 78 = 177

>>85
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the circus, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

"Time to spread the empires growth. I will do the ritiual on the females, growing every asset to the max, then do the same on the female."
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f744b6 No.89

>>80
1-2. You hear a voice, it speaks without words, yet you understand the meaning.

"Go my child, and bless the people with my touch. The field has yet to be fertile, as do the Eldar, sow the seeds of fertility among them."

Such is what the voice in your head speaks to you.

4/5 [Weak Fertility Magic]

>>84
1. Your Uncle is not there to speak to sadly, although you give heartfelt farewells to your sister and nephew, promising them you will return.

2. You speak with the Guildmaster about your options and where you might be sent off to.

You may head south to The Barrier, whence most of the Ancestral Vidtersung have served and died. The great and massive structure that lies at the southernmost tip of the Bastion of the Alliance. Constructed atop mighty artificial hills with long walls that stretch far, reach high, and are wide enough for 2 carriages to ride side by side atop, this mighty fortress is garrisoned by the holy warriors of three of the Great Nations.

Or you might join the 9th Crusade into the Deserts of Tzeen, to push back the foul saracen forces and perhaps, if the Light favors it, march up the Palace of the Oasis and put to the sword the Sultan himself. Accross 500 miles of desert and sand would you have to march and travel.

You might even join the Imperial Navy, sailing the Great Lanes protecting pilgrims and shipping from Pirates, Monsters, and Amezun raiders.

There is also the option to garrison the Great Wall that defends the mainland Empire itself against the Khanate barbarians, though why you would want to go so far for such an, admittedly, dull job is beyond you.
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f744b6 No.90

Dice rollRolled 41, 92 = 133

>>88
1. Turn them into lizardmen with high sexiness and strength
2. Hardcore sex until they break to your will
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f744b6 No.91

>>74
1. A blacksmith has no use for a filthy fucking farmers boy. Even if he is strong, and tall.

Okay, he seemed a little drunk. Maybe ask again another time or another blacksmith?

2. You will your hand to touch the very stars itself, but of course, that is impossible. However, you swear one of the stars moved! And fell down to earth!

Some kind of bright light, floating through the forest. A willowispe! You run up, and catch it!

"No fair, no fair! How did you see me? I'm supposed to be invisible!"

You hear that voice, and then a huge burst of light, almost burning, shines into your eyes. But you don't let go.

"let me go! Let me go!"

After a while, a long while and a lot of little yells, your tears dry up and your vision returns, and you look to see a small, winged woman in your hands. A fairy! These are supposed to grant wishes, or teach magic, or something. Maybe this one can teach you magic.

>>87
1. A siren like the merfolk is a creature of water that can dwell on land, only for much longer periods of time.

Swimming north under the dark shadows that blot the moon mother from time to time, you arrive at the Lands of Shadow in all its gothic glory. Arriving at a village of refugees and

2. Walking in, everyone eyes your amazing beauty. It's rare they get someone so disfigurement, let alone so graceful.

No one minds when you start playing your tune, in fact it helps you fit in, and piping a playful tune about two lions you learned from your mother. As you play, two men argue, and you actually do managed to get them to fight, your music seeming to goad them on.

Everyone realizes this and when you reach the finale both men knock each other out with a blow to the jaw. Everyone laughs, and even pays you some coins for your troubles.
+20 Gold Coins

You can't help but feel, being watched. . .



POST
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f744b6 No.92

File: 1424578532762.png (2.61 KB,200x200,1:1,Prayer.png)

Dice rollRolled 56, 31 = 87

>>82
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Fluff:
Salino was a Paladin of the Sisters of the Isle, chosen to spread the word of Them to a unknown land of a Magical Realm. However, while she managed to convert a entire Goblin tribe when she was there, a sharp rip in the fabric of reality thrust her out from the previous realm, and into a brave new world for her words to be sent. Is this a plan from her own Lady, or is it something darker and more sinister? Only the future will tell…
>Health: Healthy
>Money: No Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger]
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

…Here, in her hands, was her connection between herself of a untouched universe, and her Lady, Todsanger, from the void that lay between the universes. If it was not for such a Talisman, she would be stranded alone in one of the countless universes, unable to be found by her Lady for who knows how long. And outside of that, when enough of a following has been built up, she can bring her Lady and Her wife forward, to bring the new realm under Their care, and Their protection… But, the light that lay within died down, which brought forward the fear of the talisman being dis-empowered. But, to Salino, she does not have true faith of that being the case, as she retreated away from the elders that worshipped the 'light', and to a more secluded place.

1&2: With no outside forces to intervene with what she fear to be treated as 'cultist' activity, she began to pray into the Talisman, hoping that there is still a spark within to be enlightened once more, to bring her into contact with her Lady once again…
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f744b6 No.93

File: 1424578651530.jpg (112.31 KB,800x1196,200:299,CONAN_03.jpg)

Dice rollRolled 87, 29 = 116

>>81
>>91
>Name: Danog the Barbarian and THE DRAGON HOARDS OF THE EAST
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life of petty raiding and counter-raiding, he has set off into the world to earn fame and wealth as a soldier of fortune - and the obvious place to start is attempting to plunder the DRAGON HOARDS OF THE EAST.

>Health: Healthy

>Money: 205 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
[Barbrarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: Here be Dragons


1; I, DANOG, CONCEDE THAT THE DRAGON IS AN INTIMIDATING BEAST. HOWEVER, THIS ONE IS INJURED. PERHAPS IF THE DRAGON'S HOARD CONTAINS A POWERFUL WEAPON I MIGHT STAND A BETTER CHANCE IF IT WAKES.

2; I, DANOG, CANNOT ALLOW A MAIDEN TO BE DEVOURED BY A FOUL DRAKE! I SHALL SNEAK CLOSER. I WILL WAKE HER BY PLACING A HAND OVER HER MOUTH, SO THAT ANY CRY OF SURPRISE MIGHT NOT WAKE THE BEAST. IT SHALL BE A DARING RESCUE.
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f744b6 No.94

File: 1424578666244.png (1.38 MB,1145x729,1145:729,USS Booty.png)

Dice rollRolled 39, 70 = 109

>>83
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Cyclops Male],[Goblin Gunslinger],[Lamia],[Orc Woman],&[Tiefling Woman]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

1.Have them tell me their names and then organize them randomly as I please, instead of the Tiefling she'll be my first mate she got the skill and she reminded me of the drider except daemon like. I guess I miss her *sigh* I must compose myself

2.Try to find a thing to smuggle in the kingdoms Demonic tomes, drugs that aren't herbs, evil artifacts of doom supposedly, or a tome of a lightning empowered hedgehog like daemon called a po-keen-mon named soni-chu. Odd I don't know what it is but I'll bet it will be illegal
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f744b6 No.95

>>76
1-2.
You pray, but your prayers seem to only fall on your own ears, for now.

Although, you can't help but shake off a small part of you that says for lightning magic you should pray to the demon of storms.
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f744b6 No.96

Dice rollRolled 95, 10 = 105

>>91
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 0 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.


>Location: Somewhere in the Holy Brohman Empire


1. Go back when the blacksmith isn't drunk to learn from him if I can. The lout is going to break his own hand drinking in the middle of the day.
2. "How did I see you? I don't know. But your a fairy right? Arn't you supposed to grant wishes, or teach magic or something to those who catch you? Though to be honest my wish would probably be to learn magic anyway."
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f744b6 No.97

Dice rollRolled 31, 18 = 49

>>91
>Name: The Tarnished Lich
>Race: Ancient Half Elf Lich
>Fluff: An undead remnant of an age long, long gone. The Tarnished Lich has slumbered for untold millenia in his ice-rimmed tomb; and now, on behalf of an unwary team of archaeologists and treasure hunters, he has awoken. A master necromancer and once an unparalleled practicioner of ice magic, the Lich's powers have diminished with age and the destruction of his original phylactery… but he is still nothing to be trifled with.

Don't fill this this:
>Health: Slightly Injured
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: Necromancer Staff, Necromancer Robes, 10,000 Gold
>Followers:

>Bonus: [The Cold Necromancer] - Mastery of Necromancy, Proficient in Ice Magic


>Location: Darklands


Picking himself up and regaining his composure, the Lich glared hatefully at the giant in the distance.

"Oversized worm. -Time- will be your undoing."

1. Leech life energy from the surroundings to properly bind the parts back to his undead flesh, healing him. This also serves as a bit of practice.
2. Find corpses and skeletons to raise. Anything of decent size will do.
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f744b6 No.98

File: 1424578934234.png (1.83 MB,1850x2354,925:1177,1415964771436.png)

Dice rollRolled 67, 67 = 134

>>82
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers: [21 Goblins]

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; Burn the village down and continue with my goblin minions to a hobgoblin or orc village for greater ruin
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f744b6 No.99

Dice rollRolled 64, 24 = 88

>>89
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Skill: [Weak Fertility Magic 4/5]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm

1 - This is a definite sign of her will! If the goddess commands, I shall act to show thanks for her endless grace! But first, the magic of growing crops and bringing new life is still unready for use. I will need this ready if I am to enact her will.
2 - With that being done, I'll need to find a community of Eldar. The elves may show disdain at first, but surely with Karametra's blessing they will come to appreciate me, and her!
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f744b6 No.100

Dice rollRolled 73, 62 = 135

>>95
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff: Jennifer is a paladin.

I know that's a bit odd considering she's descended from demons, but…

Well, she is.

Call it reparations, call it denying her past, whatever.

She gets to smite evil and she LOVES her job.

Of course, her 20 half-brothers and sisters are out scattered around, probably doing evil shit everywhere, but Jennifer doesn't give half a shit she has stuff to smite!
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1:

Mind.

Body.

Heart.

Soul.

My body is tainted by evil, such that none may bear my presence lest I mask it.

My mind is corrupted by my parentage, whispering suggestions that I taint my studies with demonic assistance.

But my heart, my soul… They are pure. They burn with anger, righteous anger at the evils of the world, that which have damned me to be a monstrosity.

I will not even entertain the idea of praying to a demon.

For my god is forgiving and righteous in his endeavors, such as he is willing to accept one such as me into his folds.

I pray.

And I shall learn.

[Miracles! I will throw holy bolts of lightning or my name isn't Jennifer Fireheart!]

2:

But prayer and magic alone will never defeat the worlds evil.

Such a thing requires faith.

It requires smarts.

It requires wits…

And it requires martial prowess.

I will wield my dagger and practice, so that when I encounter those who wish harm upon the world, I may strike them down.

Such is the will of my god.

And such is how it will be done.
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f744b6 No.101

Dice rollRolled 10, 92 = 102

>>89
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1 - 2: Make way for the Barrier first. If the Crusade needs the inspiration and help of a Vidtersung on their ranks, I shall go, but I far prefer to fight against true enemies rather than political wars. At least, that's what the Crusades feel like to me more than anything else. There are far worse things in this world than mere infidels, are there not? In any case, I honor my Ancestors and give myself a true chance for glory at the Barrier. Try and meet some friends there, and gauge the situation upon arrival.
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f744b6 No.102

File: 1424580612660.jpg (1.8 MB,4000x3000,4:3,Daytime_Moon_Over_Monument….jpg)

Dice rollRolled 41, 73 = 114

>>91
>Name:Olivia
>Race:Human
>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

>Health: Healthy

>Money: 25 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:
Equipment:
[Priestess Robes]
[Flute]
>Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

These poor people pushed from home with only what they could take on their backs. Hungry children and dogs but joy in still being alive.

1 Spend the 10 gold to buy bread for the village children and dogs and play a gay tune. Playing a tune above most human ears to make the dogs howl at the moon. "Tell me about why you and your parents have come here to the shadowlands young ones, and what lies to the west"

2 Looking for a Moonshrine often found along the coast near the Sea of Sirens seek to confront the watcher.
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f744b6 No.103

>>92
1-2. You speak the words and say the prayers, hoping that somewhere, out there, she is watching and listening.

1/20 Better pray to this often

>>93
1. You find a great, long sword with expert markings engraved on it, and feel. . .something powerful, stirring from within.

+[Atlantean Sword]

2.You sneak closer, placing a hand on her mouth and she starts screaming and thrashing. The dragon doesn't awake, thankfully. But now what?

She's still chained.

>con't
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f744b6 No.104

>>94
1. "I AIN'T GONNA BE YOUR 'FIRST MATE'. BUT I WILL BE YOUR LAST!"

Uh, guess she misinterpreted what you meant by "first mate"

Oh, as for the names, her name is Asb'el.

The other names are
[Grotslag the Gunsinger]
[Ssolmass, the Lamia]
[Horka, the Orc Woman]
and [Grunt, the Cyclops] (thats all you could get him to say)

2.So you wanna get into the black market eh? Good, because there's someone who's willing to pay you $300 Gold Coins if you deliver this [Mysterious Spear] to where it needs to be.

>>96
1. Congratulations! You're now a blacksmith's apprentice. Your father is fine with it, as long as you get paid, he can hire another farm hand.

Good thing you're built well, this shit is tiring compared to farming, hammer hammer hammer over and over.

Oh, there are those girls again, seems like the moment you took off your shirt to wring away the sweat all the females in the village flocked to the bushes. As if they think that's gonna disguise them.

>1/10 Blacksmithing


2.Back to the fairy you kept under a box. Ah, well, it seems you forgot to put in any air holes.

+[1 Fairy Corpse]

There's a lot of strange dust on this, and she doesn't seem to decay nor will the bugs eat her, it almost tingles whenever you touch her, like there's still magic in it.

>con't
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f744b6 No.105

>>97
1-2. You place your hand on the ground, as grass and little sprouts instantly turn to ash, as you barely managed to get enough lifeforce from the barren landscape to heal your wounds, but only that much

>Healthy


>>98
>DUBS
1-2. You don't just find an Orc Village, you find an entire Ork Kamp! And there's it's Warboss right there!

If you kill him in open duel, there's a chance the other orks will submit to you!

>Roll 2d10 if yuo want to challenge him to combat


>>99
1. You pray and meditate, focusing on the voice in your head, until at last you think you have it down.

Now you might help sow crops, if the Elves ever grew crops. Instead, they eat fruit off of fruit trees, and hunt the wild animals of the forest, and gather the wild grains into their bead. Perhaps making more of these will help them.

As for the Elves fertility rates, it is known that Elves are particularly infertile, and that it can take weeks, months, sometimes years of continuous attempts to even bear the first child. You might do well in aiding them faster. As for how that is done, ah, the god wasn't clear. Maybe you just attend one of their "sessions" and say something?
[5/5 Fertility Magic]

2.You do find a community of Elves, and, naturally, they steer clear of you even if the Town Elders give you the all clear, with a distinctly strict formality. Well, I suppose you should get to work no? How do you begin.
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f744b6 No.106

>>100
>>88
>>90
1-2. The Ritual is long and arduous, and takes many weeks. Their spirit must be broken and molded before their bodies are. The Slaves stand before you locked in stocks, exposed and vulnerable. As you are their captor you get first rights to them, taking the men and women at your own liesure, spending particular time with one of them who has such a fine figure. You have fun guessing which one of them are criers, screamers, and the once with the nice ass eventually gives in and starts moaning.

After you're done, the exhausted humans think it is over, but how wrong they are, for what comes next is a grueling, mind breaking, and for a few, fatal days of non-stop, continuous violation by what seems to be the entire Hive, taking their turns on them, with no break for rest. Some simply enter and exit, others use them for more exotic pleasures, bringing out toys, magic toys, and even machines and devices designed to extract anything and everything from them, or even put things inside them.

Eventually, utterly broken and mangled, their minds turn to mush, making them that much more susceptible to mental conditioning. That part is not public, although you are allowed to watch. It mostly consists of the same thing only more organized, full of chanting and repetition, forcing them to swear allegiance over and over under drugs and various spells, rewarding them for obeying and punishing them severly for resisting.

Finally, completely bended and molded to your will, they at last reach the final stage of the treatment, as they are thrown into the strange magical goo, which is then shocked with powerful magic designed to elicit extreme sensations and transmute their bodies. They emerge, 5 days later, full grown, fully loyal, and absolutely obedient lizardmen.

As a bonus, only 3 of them died!

+[7 Lizardmen]
+[6 Lizardwomen]
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f744b6 No.107

>>105
>Name: Scruffy
>Race: Human
>Fluff:Scruffy was born a mutant, and cast out of his village at a young age; his disfigurement was so great. A normal man would say her resembles mark sanchez, except for one feature, the horrible disfigurement that has cursed him his entire life. Scruffy was born with an abnormally large Penis.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:[Cape][10 Strength Potions][10 Health Potions]
>Followers:
Bonus [Mutant Physiology] - Your body has had to compensate for your extreme overcompensation, you have the heart of a horse and the muscles and bone to ensure you don't simply rip apart painfully. While you are stronger, sturdier, and more likely to recover damage, you have an extreme and very visible vulnerability. Thus, you have learned to use various drugs and potions to make your flesh that much more stronger

1. Talk to the local mages, see about acquiring a spell that temporarily allows me to harden my member.
2. Ask about town about the local vampire lord, see the town's gauge on the guy.
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f744b6 No.109

Dice rollRolled 60, 53 = 113

>>108
Scruffy wants someone to roll for him.
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f744b6 No.111

>>100
1. You feel it, the light, that holy light! And. . .there it goes. But you know it was real, it answered!

But how to focus. You concentrate for hours, praying with all your might, hoping to hear and feel it again.

It might take a while

1/20

2. This however, is where your training in the hidden Order comes in handy.

1/5 [Weak Knife Skills]

>>101
1-2. I've got good news and bad news.

The Good News is you managed to get in close with one of the people working in your unit. Her name is Loren Wolfheart, something of a Crossbow expert and she manages to give you a tour of the Wall. There's a lot of diversity here. Dwarves maintaining Cannons, Elves teaching and practicing their archery skills, an array of creatures and beings from around the world serving the fight against the evil that lurks in the constant turmoil and fire that burns in the dark horizon.

Also you meet your captain, Sylvador Tarn, a Veteran Paladin who immediately does not take a liking too you. He seems to have been uplifted into the nobility after decades of service and heroism, and all the scars on his face seem to show it. Seems he considers you both "highborn children with no experience in warfare". He catches and reprimands you both for "taking a stroll while men are dying" and drills you to utter exhaustion in long runs and training with heavy equipment that leave the both of you feeling wrung out like clothes, as you at last return to your quarters to take off your armor from you bleeding cut body and boots from your red and bruised feet, and take long, cold showers and flopping to bed exhausted.

2 hours later, the trumpet sounds reville. You don't believe it, but the next day is upon you. Is this what hell is like?

>Health: Slightly Injured
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f744b6 No.112

File: 1424583456317.png (3.23 KB,200x200,1:1,Adventure.png)

Dice rollRolled 85, 96 = 181

>>103
>>25
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Fluff:
Salino was a Paladin of the Sisters of the Isle, chosen to spread the word of Them to a unknown land of a Magical Realm. However, while she managed to convert a entire Goblin tribe when she was there, a sharp rip in the fabric of reality thrust her out from the previous realm, and into a brave new world for her words to be sent. Is this a plan from her own Lady, or is it something darker and more sinister? Only the future will tell…
>Health: Healthy
>Money: No Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (1/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1: A few more prayers are to be done before Salino seeks to come out from where she is hiding, for while a single calling might be considered a single message in a bottle floating in the endless sea, to send more out is needed to bring Her to hear the calls, and for herself to be found once more.
2: In the meantime, she deny the call to arms from the elders for now, for she feels that the battle elsewhere is that which she is due to fight, instead requesting if she can leave in order to embark on her own fate, guided by her own free will. And, if it is granted, then she will go down to the nearest Inn, in order to aid her on her own journey.
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f744b6 No.113

>>102
>SECRET BONUS ACTIVATED
1-2. You spend your money feeding the poor children, forever sealing the loyalty of this village, and perhaps, more of the Shadowlands you will ever know.

The children, such as they are, are. . .well, it's sad to say the least. Let alone many of them are horribly disfigured or monstrous, telling you stories about being chased away and running for their lives, or their parents being killed.

They tell you of the "Empire" who hunts down anything they don't like. Mutants, Witches, Monsters. About running away from the "men who wear black" and the "men who wear white". Others tell you of the Elves or Dwarves, how their parents "fell in love" with a monster and birthed them (although, from a few stories it seems more likely that they were either raped or willfully 'gave themselves up' to monsters). A few speak in a language you don't recognize, especially the ones with pale skin and squinted eyes and black hair, or the large ones with Dark Skin and strange markings on them.

You get really really sad hearing these over and over, and decide to lighten everyone's with a tune, to make the dogs howl to the moon. It works, well, too well in fact.

You hear a dogs howl, only a dozen times as loud and more ferocious.

Something big and furry falls off a tree branch, and you see before you a werewolf having landed on its face, rubbing its head and slowly getting up.

Looks like the Moon answered you after all.
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f744b6 No.114

Dice rollRolled 45, 18 = 63

>>111
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. For God's holy sake. My family spends generations in the service of the Bastion, each one making their own legends and stories, and yet still I am treated like a pompous child by these 'veteran' lots wherever I go. That will not do. I'm going to find some way around here to prove myself, fast. Tarn will see that neither I, nor any Vidtersung, is ever, EVER a 'highborn child with no experience'. Every evil presence on the face of the planet quivers in fear at the name Vidtersung, and Rikard shall be no different in that regard. Smite and cleanse!

2. I'd like to take some time to bond with Wolfheart. She seems nice indeed, and would make a fine ally in the heart of battle. I'd like to take some time to get to know her, and see how we can incorporate our fighting together. A friend is the most valuable thing you can have, I'd say.
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f744b6 No.115

>>107
>>109
1.They have JUST the thing! It's this little blue pill they have, just right for 'that problem', but it's expensive.

It's about 10 Gold Coins a piece.

2. Count Lysander of the House Bloodwing, he's the local lord of the reigion whom the town has sworn fealty to, in exchange for protection. So long as the town keeps providing sacrifices via lottery in addition to monetary tribute, he protects the town from more darker sinister monsters that lurk in the Shadowlands.

Nobody likes the chance, no matter how small, of becoming a vampires meal, but the threat of what lurks deeper in the shadow realms, an Imperial purge fleet, or worse, a less reasonable Vampire Lord, means they need it as much as they don't like it.



POST
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f744b6 No.116

Dice rollRolled 69, 36 = 105

>>115
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff: Jennifer is a paladin.

I know that's a bit odd considering she's descended from demons, but…

Well, she is.

Call it reparations, call it denying her past, whatever.

She gets to smite evil and she LOVES her job.

Of course, her 20 half-brothers and sisters are out scattered around, probably doing evil shit everywhere, but Jennifer doesn't give half a shit she has stuff to smite!
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1:

The light.

The rays of the sun.

The flicker of a candle.

The glow of a spell.

The light influences all.

And it has chosen to respond to me, even though I am but a monstrosity in its eyes.

I am honored… Nay, humbled, by such an occasion.

There is naught I can do but pray more, as if to see if I am truly blessed by its holy presence.

2:

Knives.

Daggers.

Shivs.

Dirks.

These are not the weapon of a true warrior of the Light.

These small blades will not behead a demon, nor will they crush the breastplate of a blackguard.

They will not cleave a heretic in twain, nor will they fire the bolt that will pierce the heart of a general.

But I shall learn of them.

For they have an art all their own…

To slip between the folds of armor…

To cut a throat…

To leave the enemies of the Light bleeding on the ground, forsaken by their gods, until they finally give up.

To fight with guile, to take down what brute force will not.

May the paladins of the Light be blessed for their bravery, for I fight in the shade while they take the field and hold the line.

Glory be to the light.
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f744b6 No.117

File: 1424584886775.png (1.23 MB,1152x864,4:3,CONAN_04.png)

Dice rollRolled 56, 92 = 148

>>115
>>103
>Name: Danog the Barbarian and THE DRAGON HOARDS OF THE EAST
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life of petty raiding and counter-raiding, he has set off into the world to earn fame and wealth as a soldier of fortune - and the obvious place to start is attempting to plunder the DRAGON HOARDS OF THE EAST.

>Health: Healthy

>Money: 205 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: Here be Dragons


1; I, DANOG, WILL STRIKE OFF THE LADY'S CHAINS. I AM SURE SHE WILL HAVE A HOME TO RETURN TO. DOES SHE LOOK LIKE A KHANATE WOMAN, OR ONE FROM ANOTHER LAND?

2; I, DANOG, MAY NEVER AGAIN HAVE SUCH A PERFECT OPPORTUNITY TO FIGHT A DRAGON. ONE EYE IS ALREADY PUT OUT, AND THE OTHER IS WITHIN REACH. WITH THIS POWERFUL NEW BLADE I STRIKE FOR THE LIZARD'S SOLE REMAINING EYE!
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f744b6 No.118

Dice rollRolled 58, 34 = 92

>>104
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 0 Gold Coins
>Belongings: Clothes, Rucksack, Fairy Corpse
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.


>Location: Somewhere in the Holy Brohman Empire


1. Alright, so just as master said. Hit the hot metal square on to flatten it out… Blacksmithing 1/10
2. Oh great. Well then I guess attempt to absorb the magic or something, I don't know but magically absorbing magic seems like it might do something. Its just the how.
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f744b6 No.119

Dice rollRolled 54, 14 = 68

>>104
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

1.Organize them by rank and experience in the sea except Asb'el

2.Deliver the spear so that we can get some coin for the tavern and certain women
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f744b6 No.120

Dice rollRolled 12

>>117
BATTLETIME!

POST YOUR FIGHTING AND ROLL 2d10!
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f744b6 No.121

>>5 >>115


>Name: Gangis Kunilingo

>Race: Orc
>Fluff: A massive specimen of orc Gangis is a proud and mighty warlord. During a ceremony at his birth a seer prophesied that he would father a thousand sons. After conquering or destroying most other orc tribes he was betrayed and exiled by a group of his power hungry generals.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: Pirates Bend
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f744b6 No.122

Dice rollRolled 8, 25 = 33

>>115

>Name: The Tarnished Lich

>Race: Ancient Half Elf Lich
>Fluff: An undead remnant of an age long, long gone. The Tarnished Lich has slumbered for untold millenia in his ice-rimmed tomb; and now, on behalf of an unwary team of archaeologists and treasure hunters, he has awoken. A master necromancer and once an unparalleled practicioner of ice magic, the Lich's powers have diminished with age and the destruction of his original phylactery… but he is still nothing to be trifled with.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: Necromancer Staff, Necromancer Robes, 10,000 Gold
>Followers:

>Bonus: [The Cold Necromancer] - Mastery of Necromancy, Proficient in Ice Magic


>Location: Darklands


1. Scour the wastes for corpes and skeletons to raise into undead minions. Really, in as wretched a place as this, it can't be TOO hard, can it?

2. Discreetly try and find any points of civilization, however barbaric, nearby.
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f744b6 No.123

Dice rollRolled 51, 93 = 144

>>106
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]
Followers:7 lizardmen, 6 lizardwoman

"Good. The ritual succeeded. But we will need more stronger lizardman! Larger and tougher in everyway!"

>1. Capture mor humans for another ritual

>2. Enhance the final form of humans turned lizardman so they end up almost 7ft tall, stronger scales, bigger dicks, and of course cum inflation
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f744b6 No.124

Dice rollRolled 49, 67 = 116

>>105
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Skill: [Weak Fertility Magic]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm

1 - It is unfortunate that they avoid me so, that will make finding a willing elf harder. How am I meant to find anyone in the process of conception? Well, there might be places specifically for the act. I've heard about them, but they're apparently places I wasn't supposed to go to when I was younger.
2 - While looking for an opportunity to try out my powers, I might as well see if they do anything on myself. Channeling Karametra's energy into me will at the very least let them know I am chosen by the Goddess, right?
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f744b6 No.125

>>115
>Name: Scruffy
>Race: Human
>Fluff:Scruffy was born a mutant, and cast out of his village at a young age; his disfigurement was so great. A normal man would say her resembles mark sanchez, except for one feature, the horrible disfigurement that has cursed him his entire life. Scruffy was born with an abnormally large Penis.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:[Cape][10 Strength Potions][10 Health Potions]
>Followers:
Bonus [Mutant Physiology] - Your body has had to compensate for your extreme overcompensation, you have the heart of a horse and the muscles and bone to ensure you don't simply rip apart painfully. While you are stronger, sturdier, and more likely to recover damage, you have an extreme and very visible vulnerability. Thus, you have learned to use various drugs and potions to make your flesh that much more stronger
1.Well then, I'll need some money, see if there is anybody around town that is in need of a good dicking.
2.I need to train in the art of cock magic, the style of the disappearing dick. My enemies won't know what hit 'em
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f744b6 No.128

Dice rollRolled 25, 71 = 96

>>126
Here matey
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f744b6 No.129

File: 1424585218122.jpg (3.71 MB,2888x2000,361:250,CONAN_05.jpg)

Dice rollRolled 3, 6 = 9

>>120
I, DANOG, WILL HOPE THAT MY INITIAL STRIKE HAS BLINDED THE BEAST.

IF IT HAS, I CAN EXPLOIT THE DRAGON'S SIGHTLESSNESS TO ESCAPE ITS BLOWS AND ITS FIERY BREATH, RAINING BLOWS FROM ALL DIRECTIONS UNTIL IT IS SLAIN.
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f744b6 No.130

File: 1424585462576.jpg (44.94 KB,640x480,4:3,1422318011320.jpg)

Dice rollRolled 7, 63 = 70

>>105
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers: [21 Goblins]

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; "Ork Boss! You face Senzar Kuro, Bane of Life, Tyrant of Desolation! Come now and face death and feed me!" He's going to try to use his supposed superior strength to smash me. I'll teach him from the outside with my chain mace before going in, sliding into his attack with my shield and crushing his ribs. Then, I'll smash his fucking skull in and end it.
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f744b6 No.131

Dice rollRolled 15

>>130
BATTLE TIME! ROLL 2d10
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f744b6 No.132

File: 1424585607349.png (1.64 MB,1200x1800,2:3,1423731068772.png)

Dice rollRolled 1, 10 = 11

>>131
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f744b6 No.133

Dice rollRolled 52, 67 = 119

>>125
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f744b6 No.134

File: 1424585872318.png (218.85 KB,1200x891,400:297,1406760457718.png)

Dice rollRolled 2, 8 = 10

>>132
>>131
I get a + modifier for that for gear and bonus, r-right?
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f744b6 No.135

>>116
2. Glory be to the light, and swords in the darkness, we are the Order of the Hidden Light. [2/5 Weak Knife Skills]

1. The Glow, that wonderful, amazing glow, that makes you feel warm and tingly. All that power coursing through your fingertips, through your body

"Oh, yes. . ."

You feel it, warm and fuzzy, spreading throughout your form, building up inside you like a flame.

Yes!. . .

You shudder as more power surging into you to your fingertips, power building and coursing through you, building up inside you like a bottle ready to burst. It feels so amazingly, incredibly good

YES!

AAAAH!

You wake up with a jolt and a scream from your meditation, your body sweating, as you see a molten holes in the wall. Was that lightning magic?

Apparently so.

You also realize you're touching yourself. You look down and see your fingers and pull them out of your robes, realizing where they were and why right now they are sticky. Remembering the distinct tingling sensation building up to that release and the lightning.

Well. . .that's one way to do it.

6/20 Lightning Magic

>con't don't post
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f744b6 No.136

>>117
>>120
>>129
1.And so you send more messages across the cosmic sea to your god 3/20

2.
>You are incredibly lucky you rolled a 96
Everyone was shocked by your request, as all expected you to be the saviour or messiah to rid the world once and for all of the Demonic threat.

But someone mentions about somebody going into the desert for 40 days, and then all agree to allow you your request., as you head for a nearby Inn.
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f744b6 No.137

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f744b6 No.138

>>136
THIS WAS FOR >>112

DUE TO BEING TIRED, I WILL UPDATE THE REST OF THE TURNS TOMMOROW. THERE MAY BE A GAME TOMMOROW AROUND THE SAME TIME, 6 PM EST.

(or not. BUt there will be updates)
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f744b6 No.139

Dice rollRolled 11, 72 = 83

>>113
>Name:Olivia
>Race:Human
>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

>Health: Healthy

>Money: 15 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:
Equipment:
[Priestess Robes]
[Flute]
>Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

It would seem it is in possession of some intellect but Olivia steps in front of the children "Be on your way children" and waits till the children have gone "I don't usually have eavesdroppers to my performances, branchdroppers in this case perhaps" and laughs at her own joke.

1 "One so beloved of the Moon to retain your humanity in for to try and eavesdrop on this performance not once but twice including the inn should have a name. Unless you were simply stalking your prey in which case…Here I am" her hands spreading out the robes sliding down to reveal her white neck, collarbones and shoulders.

2 Hands caressing the silver hairpin a farewell gift from the High Priestess that unleashes a bounty of long sea grey hair, hiding the weapon behind her head ready for an attack if it comes.
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f744b6 No.140

>>114
1. "Look it lads, the boys not 'alf a day 'ere and he think he's the next King Robert"

Ah, King Robert, the legendary king of 100 years ago who led a crusade beyond the wall, killing the great daemon lords and purging all beyond the wall and cleansing it, freeing the lands and, purportedly, reaching the very portal itself. Stories and songs are still sung in his honor to this day. Nobody knows what happened then, it was said he led his army into the portal to find a way to shut it but never came out.

"Oy lad, you think yer such a hero, why don't you go out past the wall and rescue some of our men eh? Ahaha"

"Hush you John, we can't afford to lose another man, not after the last patrol went missing. 'Sides, the boy i'l just end up like them, fucked bloody and eaten alive."

"Like the scared little lamb 'eh is, haha."

Is that a fact?

2. You get to know Wolfheart a bit more, and she gets to know you. A noble much like yourself, being a pampered little damsel bored here entirely. She took up the sigil of the light, and a crossbow, and decided to join the other family tradition of defending the Wall instead.

You don't mention it, but when she's got her visor down and armor on and talking to you, it's almost hard to tell she's a girl under that armor and casual talk sometimes.

And she's Damn good with a crossbow, you find out, hitting marks one after the other with ease. It does look impressive, it's really big and heavy, heavier than your sword even. You wonder how hard could it be? These things are meant for peasants to learn with ease, you let slip, and she doesn't take kindly to that.

You decide to prove it by loading and firing one yourself, and she thrusts it to you. By now every one seems to be watching, and you sweat, realizing you can't back down from this. Actually, you realize you don't know how to make this thing work. Just follow what she did right? You put your foot here in the hook thing at the end, put it on the ground, and the twist these lever things and-

You end up pulling the trigger and releasing the mechanism, causing it to loose and smash against your foot. You hop up and down in pain, while Wolfheart and every single other soldier breaks out in laughter.

>Health: Foot Injured
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f744b6 No.141

>>117
1. You strike off the ladies chains, and she simply stares at you. She seems to be from the Empire within the Jungle, long black hair like a raven's feathers, with deep brown eyes at a smooth slant, and fair skin. She stares at you, silently, waiting to see what you'll do.

2. You tip toe past the sleeping beast, seemingly unaware of your presence. Perhaps invincibility and centuries without interlopers addled its senses.

You take your sword, and with a mighty shove, stab it in it's one remaining eye as it roars in pain!

You narrowly dodge left, as it breathes fire right melting gold into a puddle and charring stone black instantly.

Now for the real fight with the raging beast

>con't
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f744b6 No.142

Dice rollRolled 4

>>141
>>120
>>129
Binded and confused, the Beast makes much easier prey without its sight, smashing pillars and burning everything in its wake, save for DANOG who hides under it and waya from its flame breath. He stabs at it from different angles, cutting away at its joints, weakening its strength as the magic sword cuts through him, but only making it angrier! Though wounded, it isn't dying or dead yet.

Still dodging and trying to fight for his life, Danog notieces the underside of the head, under its chin, looks unscaled and vulnerable. A stab right there might go all the way through his head!

Roll 2d10!
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f744b6 No.143

File: 1424625035508.png (100.86 KB,1023x693,31:21,CONAN_06.png)

Dice rollRolled 7, 2 = 9

>>142
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f744b6 No.144

Dice rollRolled 9

>>130
>>131
>>132
The Dreadlord moves to strike the giant ork with his mace, but the Ork is no noob and dodges the blow.

Moving to strike the Dreadlord finds it nearly impossible to crush him with it due to his speed and each blow is amazingly dodged.

But conversely, the Ork can't land a hit if he has to dodge every other blow, as the battle soon boils down to who can keep up the moves and who screws up first .

Roll 2d10!
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f744b6 No.145

File: 1424626343900.png (1.16 MB,1000x1000,1:1,Repent.png)

Family.

My family is large.

It is… A strange group.

One I no longer wish to associate myself with.

They have each an every one of them accepted the Darkness into their hearts, embracing their heritage…

All except one.

Jera.

Out of all of them…

Algiz,

Ansuz,

Berkano,

Dagaz,

Ehwaz,

Hagalaz…

Out of all of them, only Jera was smart enough to reject her demonhood.

But I cannot give her complete credit, for she did not come to the Light.

No, she didn't…

She ran. I know not where she is.

She could be doing evil, she could be enforcing good.

But I know for a fact she is not doing either with that group.







You wonder why my name is so different from my siblings?

It's simple. I changed it.

I was born Perthro, which…

Means change.

I asked a teller once, she simply told me this.

The beginning and the end are set…

What comes between is all up to me.

Almost funny, isn't it?

No matter what I do, I am fated to the same thing.

I can only hope it's a good one.



Those are not all of my siblings, but they are the strongest of them.
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f744b6 No.146

>>143
>>142
You leap over a tail swipe, roll under a foot swipe, and you hang onto its lower jaw bringing it's head down. With a single thrust of your hand you pierce the underhide of the Dragon's jaw, stabbing it in the brain with your magic sword, killing it instantly.

The beast is dead! It's treasures and captive are yours!

+1800 Gold Coins
+Follower: [Human Female]
+1 Dragon Hide
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f744b6 No.147

>>118
1. 2/10 [Average Blacksmithing] With your increased strength and affinity for learning, while slow, you will absorb much better, as you continue to hammer your way at the steel

2. You're not sure where to begin. You can't help but feel just eating her wouldn't be the way to go.

Until, a voice begins to whisper in your head.
"Gather a mortar and pestle, a sharp blade, and these herbs and chalk. Draw the symbol of the pointed star in a dark cave where the sun doth not shine, and slit the throat of the creature, mix the blood with the herbs and drink it down. Magic will become yours."

1/7 [???]
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f744b6 No.148

File: 1424628911847.jpg (50.68 KB,800x800,1:1,WoodCutterJack.jpg)

>>147
>Name: Jack
>Race: Woodcutter
>Fluff:
Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)
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f744b6 No.149

>Name:Assagoth
>Race:Treant
>Fluff:Assagoth is a creation of magic and the forest, born of it's deepest heart to guide its children. He is the forest incarnate, or at least some of it, and therefore commands respect from the lesser races of the forest, and assistance from his brethren ents. It is his duty and purpose to guard the Forest for all eternity, until the earth rots to dust and the trees fall to ash.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location:Forest Realms, Deep forest
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f744b6 No.150

Dice rollRolled 88, 20 = 108

>>135
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff: Jennifer is a paladin.

I know that's a bit odd considering she's descended from demons, but…

Well, she is.

Call it reparations, call it denying her past, whatever.

She gets to smite evil and she LOVES her job.

Of course, her 20 half-brothers and sisters are out scattered around, probably doing evil shit everywhere, but Jennifer doesn't give half a shit she has stuff to smite!
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1:

…I am not going to comment about that.

To anyone.

Nobody.

Ever.

That will go with me to my grave.

Nay, beyond it.

Just…

No.

Keep praying.

Push it out of my mind.

Purge the impure thoughts.

2:

They say that a sword will cut,

A mace will crush,

A bow will pierce,

And a spell will burn,

But none kills faster then a knife in the hands of one who knows how to use it.

I intend to know how to use this knife.

Glory be to the light.
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f744b6 No.151

File: 1424629698545.jpg (173.33 KB,592x448,37:28,marine ship_542019.jpg)

>>119
1.
In rank, the most obvious choice is this
[Grotslag] has experience with his weapon and brigrandry, and would make an excellent higher ranking officer
[Horka] is a skilled warrior with her axe and a fighter at heart, as all orcs are
[Grunt]. He's big, he's mean, there's not much else to say.
[Ssolmass] is perhaps the least combat oriented, simply wishing to go home. Yes it's true her fangs and venom can be deadly, but there's no war experience in her

Asb'el, is as she is. You're not even sure if she recognizes her position, but when you tell her you need something done she does it.

2. Sailing the Great Lane has always been difficult, you could get raided by fellow pirates or sailors from the Sultanate, attacked by monsters or wrecked by storms, or most of all encounter one of the vast Brohman Navy patrol cruisers, destroyers, even a battleship.

Like that destroyer over there.

Uh oh. . .

ROLL 2d10! FLEE OR FIGHT!
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f744b6 No.152

Dice rollRolled 1, 4 = 5

>>151
dice
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f744b6 No.153

Dice rollRolled 1, 7 = 8

>>152
Grotslag you help Asb'el with the cannons, Horka and Grunt Raid with the men I'll join you in a bit, Ssolmass just supply the venom to the blades of our crew, as for me I'll bomb them with cannon fire and loot with them
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f744b6 No.154

>>121
You are Gangis Kuniingo, Warboss of one of the thousand Klan's that populate the world. The Orcs are a kingdom of their own right, or at least they would be if they were unified. Instead they scrap and fight amongst themselves, amongst their neighbors, amongst anything really. A few of them being captured or selling themselves as fighters or gladiators or. . .other reasons, to slavers.

When the forces of the "Poisoned Clay" are unified, they are a terrible specatcle to behold, having charged up the great mountains of the dwarfs or deep into the jungles of the Empire in the Jungle or even having a go at conquering the Dark Lands.

Where you fit into this picture? Just another War Boss with ambitions almost as big as he is. Let us see if he lives up to them

Bonus: [Da Warboss] - You'ze da biggest and da meanest boss in da kamp! Krump people with yer fists, chop em with an axe, or kill em with a big canon! You'z can lead all da otha orks, trolls, and goblins and are also roight randy, boss.

>>122
1. In a wretched place like this, it surprisingly is. Not only are you not the only Lich in the world it seems, but that the creatures of the Shadowlands have learned to be entirely efficient, using even the bones and corpses when they can. But perhaps this area seems to be utterly remote and isolated. Well, it was a mountain a long time ago. Or p. Maybe look elsewhere?

2. You actually manage to find in the distance, an Ork Camp, a Mutant Village, and something else that lurks deep in the forest, though you're not sure what.

However, they all seem to be far away.
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f744b6 No.155

>>123
More humans!
Although the pickings are meagre since you didn't go out personally, as you focused on the transformation upgrades, you do manages to collect
+[5 Human Males]
+[4 Human Females]

from more small villages

>Con't
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f744b6 No.156

>>123
The Experiment you are attempting to perform is an extremely complicated and delicate process.

You take your favorite Lizardwoman, the one with the already big ass who likes you in it, and two other converted lizard males and females.

It costs nearly all of the drugs and entire weeks of long and arduous mutification by wizards and wise men alike.

The Process for males is pretty straightforward, increased height and muscle tone while not sacrificing the lithe and flexibility.

Bone malleability and increased tensile strength is achieved through rare and difficult to gather potions and spells designed to "unlock" the growth plates and stimulate bone growth, whilst spells ensure that the skeletal form is not horribly disfigured.

Strength is achieved through constant swallowing of strength enhancement potions, with tubes being tied to their mouths leading to large gallon sized containers of the stuff. Constant and relentless shock spells on pads placed over their muscles causing them to contract and tense constantly, even while unconscious. Abdomen, thighs, arms, all shaking and shuddering, in addition to vigorous and often grueling exercises through running, weights, and of course, lots and lots of hip thrusting sex, especially with the transforming females, whose process will be explained in detail later.

Particular car was to place much stronger shock pads around the lower abdomen, thighs, and groin area, which, you hoped, would lead to stronger and more violent contractions and ejections in that area

>con't
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f744b6 No.157

>>156
Throughout the process are periods of extreme "building" and then extreme "releasing". That is, under another set of seed enhancement drugs and spells, males are brought to the brink of orgasm and kept there, sometimes for hours on end, teased and played with by lizardwomen all manner of sensation or denial. Feathers, electric padding, fingers and tongues, but not once, never once, allowed to release no matter how hard they strain against their restraints.

After a long period of buildup, the next period consists of forced explusion literally draining them dry. Again they are released into the vicinity of the other females in transformation, where they immediately lay themselves on them for that which they were denied, pumping in rapid succession until they are finished. But it doesn't stop there, as they are forced to continue and repeat over and over even if they no longer find it is what they want to do. When they refuse, they are often hypnotized into obedience. They are still conscious and aware of their bodies and sensations, but have no control, their own bodies forcing them to pump into the females over and over. While this is occuring, subliminal messaging through mental images and messages are poured into their minds, telling them how it is their duty to serve the queen and lizard kind, to be as viscious and violent as soldiers fighting a battle, so that at the end they can rape and take all the human females. Throughout the process, males and females are not allowed to sleep or even pass out, every moment must be filled with indoctrination.

Eventually even though their body continues to try to copulate their muscles give up entirely, fatigue from both the action and the constant electrical stimulation. When that occurs, milking devices are placed on them until every single last drop is removed.

Once drained dry, they are finally allowed their break from constant orgasming, and allowed to build up again, often to their quick horror, as another long hours of pleasure and denial follow.

Each successive cycle only serves to grow and enhance their balls, training them to grow rapidly while not in copulation, and then expel in huge amounts.

>con't
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f744b6 No.158

File: 1424634630651.png (136.58 KB,403x476,403:476,1415227175558.png)

Dice rollRolled 2, 9 = 11

>>144
I'll swing my chain mace at him, and when he goes to block it, I'll swing around and shield bash him, pushing him back and use the momentum to crush him with the mace
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f744b6 No.159

>>157
Its this long and relentless training that is the most dangerous part. The 24/7 shock muscle training and bombardment of sensations of denial and then rapid relentless exercise leads to a heart attack among one of the males who ends up dead. Amazingly, the other survives.

Finally, his trial by fire is over, and his transformation is complete. He is now a 7 foot tall, built, and completely remorseless fiend whose purpose in life is only, killing and fucking. When in battle and not in sex, his balls grow steadily at a very clear and visible rate, which over time increases his aggression and rage which pents up just as much as his sperm does. If not released after a significant amount of time, it may actually hobble him, but more than likely he'll simply go into an uncontrollable rage and fall upon the nearest female. When he releases, especially after being built up, it's a huge hose of cum that is enough to inflate the modified bodies of the female as one would inflate a balloon with a water hose, in huge sticky spurts. Refraction Period is a concept which no longer applies to them, instantly ready and recharged for another round with the same or any other female.

And they are absolutely, irreversibly, devoted to the Queen.

As for the females

>con't
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f744b6 No.160

The females undergo the same growth transformation, their skeletal and muscular forms made somewhat elastic and malleable, although their muscles aren't necessarily strengthened to the same rate as males they do undergo slight muscle toning via electroshock. In particular the stomach and womb areas, which must accommodate additional stretching.

The Mental Conditioning they undergo is different than that of the males. They are indeed, trained to be aggressive, perhaps even violent, in getting what they want, albeit in a different way. Animals, in essence, seeking, demanding, raging for sex at every opportunity. They'll scream, claw, and scratch their way to get it. Especially with male lizardmen and something that can fill them.

Their pussies were also modified. In addition to giving an extremely empty and longing sensation as though they were horny 24/7, which in a short amount of time can get worse than the sensation of starvation after not eating. it would constantly lubricate as well as shrink itself to retain tightness even after a significant amount of use. As though they were but a human virgin everytime, though no blood would be spilled.

The only relief they can get, if momentarily, is sex from the Male Lizards. The relief they can from this rivals that of breathing after asphyxiation or drowning, as the long and modified cocks of the Lizardmen are covered in scales that only increase their thickness, and they absolutely crave it as rough as possible. Only when their bellies are absolutely swollen with cum do they at last feel "full".

In addition to streching and "empty sensations" being modified to the wombs, the ovaries as well have been enhanced. Even if a single drop of cum were to find its way into the womb, twins or triplets are all but assured.

>con't
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f744b6 No.161

>>160
The other female modifications are for aesthetics mostly, big fat and plush round asses that one can grab like so much pizza dough, curving into wide flowing hips, thick thighs, and calves that go down to the three toed feet of a lizard, and covered every inch by soft green scales.

Up above the wide ass and hips on her chest you will find breasts. Where as the males balls have been made to grow, this is where the females come to match. A strange, plant like thing is placed atop the nipples, which slowly burries into the teat, spreading out into the various milk and mammary glands, pumping small quantities of highly conductive drugs. On the outside, electrical padding wraps around the round breasts. Both devices are then activated, sending surges of electrical power that spreads and shocks the skin on the outside, while sending extreme heat and pleasure deep inside like the roots of a tree.

And grow, grow, grow it does, starting with droplets that leak constantly until at last a small, steady trickle flows 24/7. But even this is not enough, for if the breasts are not milked they will continue to grow until they reach the size of udders, and then grow even more until the female is absolutely helplesss. Fortunately, they are designed in such a way that through the motion of sex they spurt and leak like an open water baloon. In fact, such is the eternal fate of one of them, to be forever locked into a stockade, each male taking their sweet time upon her, giving her what she craves, as she spills her breast onto a large open container that carries her milk, to forever be bred until she no longer functions.

The other particular female, you're happy to say, is yours and yours alone. The one who unlike the others, doesn't want you in her cunt, but in her fat, round ass, that you know could smother your entire head between those buns, as her gigantic breast could as well. She is yours and yours alone.

>done with this post
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f744b6 No.162

>>124
1-2. You remember about those places, but then you remember, the elves don't have those. At least, not this village. The humans do, by gods to they ever.

Surprisingly, after hours of awkward searching and even some advertisement, you actually do find a desperate enough couple, attempting to carry on their dwindling bloodline. They've been 'at it' for years with no luck, and so are desperate enough to seek the help of a priestess.

The voice in your head informs you that you must be present in the room, and you tell them thusly. They are somewhat aprehensive about this, but you only tell them what you know. They whisper to each other for a while, and finally, give in.

And so here you stand, a priestess in her robes in perhaps the least likely place someone like that should be, in front of two Elves in their bed, somewhat attempting to ignore you as they go about their "buisness".

And then. . .you begin to feel something.

>con't
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f744b6 No.163

>>162
At first, it was awkward, reluctant

and then she spoke the words

The words that reached the pointed ears of the pale skinned elves, who suddenly became relaxed, almost oblivious to everything else but each other. They move their slender bodies together closer, with more passion, little pecks on each others lips that give way to slower, passionate kisses.

Hands gently drift over their bodies. The woman splaying her legs accepting the light touches of his hand, yielding a gradual flow as she soon is ready. Her own hand touches and edges on the rising eagerness of the male, himself prepared. By now their tongues where thoroughly exploring each other's mouths, as Khaza's felt a warmth building up inside herself merely watching them, feeling herself become damp but unable to do anything about it, as she watches the male slide himself into her.

>con't
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f744b6 No.164

>>163
The elves were soon at it, going at each other at full speed, moaning sweet nothings to each other, as he bit and nibble her pointed ears and she mewled at his rough touches. He cubbed her breasts and held her body close as he thrusted in and out of her in quick succession. It was very clear they hadn't been this passionate in a long time.

What came over that tiefling as she continued to chant that she would disrobe herself simply watching was going on before her, playing with her own body in anticipation, the inflection in her unfathomable words goading on the two elves to higher planes of pleasure. And with a sudden burst of speed and a yell they came in unison.

They lay there breathing, heavily, still in a post orgasmic glow and going back to kissing. That's when the tiefling came before them, showing off her body, they looked at each other and then to hear, and almost instinctively, and then nodded to her, in silent consent. Khaza grinned, and then crawled over the bed to them.

By what was poking out under the sheets, he sure was still ready.

>con't
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f744b6 No.165

>>164
Khaza looked at the male elf, he had a handsome face. Her hand reached under the sheets and started feeling him, he was warm and hard. Her hand moved up and down and soon her lips met his. After a while she couldn't stand it any longer, she sat back and spread herself over him and slowly lowered herself onto his shaft, staring a gentle up and down motion, moving her body forward to kiss him again. He felt her breasts pushing on his chest and himself moving in and out of the Tiefling who took command of the pace, controlling it and him, moving ever faster.

Hands suddenly wedged themselves between her breasts and his chest, as behind her the female took to groping and playing with her, and she turned to smile. The Male watched with fascination as his wife began to kiss the demonic elf playing with her smaller breasts all while he felt so good in her.

Khaza moved up and down, back and forth between the couple sharing the love, letting out grunts and yelps as the pace took her higher and higher. She felt so warm, so incredibly HOT inside her, like a fiery passion. Was this her god?

The elves were in a frenzy now, he was toying with her with his hands as they made out furiously, all of them culminating towards an even greater ecstasy. Finally when it seemed they were all moving so fast and yelling at the tops of their voices, at once all three of them came, hard, pleasure shattering their very souls as they screamed and convulsed and contracted in glory.

The heat flared, and then waned to a warm glow as the three of them lay back down, completely and utterly exhausted, with only the strength left to just barely squeeze closer to share that warmth, Khaza and the female surrounding perhaps the happiest elf in all the realm, using what little strength they had left to smooch and cuddle each other to exhausted sleep.

>done with this post
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f744b6 No.166

>>123
+1 [Enhanced Lizard Warrior]
+1 [Enhanced Lizard Breeder]
+Follower: [Favored Concubine]

>>125
>>133
2. 1/7 [Weak Slight of Cock] They'll NEVER see this one Coming.

>Con't
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f744b6 No.167

>>139
1-2. "If you were my prey, I wouldn't be talking to you. . .my Lady. I can smell that silver in your hand a mile away."

"The Children of the Moon heard of your arrival, I was here to confirm it. We are here to grant safe passage to you on your quest to retrieve that which was lost to the sirens, as foretold by the moonseer."

>>148
Jack the Woodcutter, a foreigner from the Bhroman Empire living on the marshy edges of the Empire in the Jungle, you have embedded yourself well in their society, becoming one with the villages and the language of these people.

[Bonus] You are Jack the Woodcutter, slayer of trees and deliverer of wood. Or so the ladies say. Bonus to AXES and CUTTING

Equipment:
[Axe]
[Bigger Axe]
[Biggest Axe]

>>149
The Treants of the Woodland Realms have long defended the forest alongside their Eldar allies, particularly against the foreigners who wished to cut them down, or worse, the Demons who would see the whole world destroyed. As but one of your few but select kind, your duty is to protect and guard the forest from all which threatens it, where ever that threat may be.

Bonus: [ENT] - You are a Treant, and command your many branches and tendrils and large body to your will. The forest itself, heeds your call.



POST OUT ONE MORE TURN SCRUFFY GETS SOMETHING SPECIAL LATER
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f744b6 No.168

File: 1424648743409.png (3.09 KB,200x200,1:1,Inn.png)

Dice rollRolled 27, 84 = 111

>>136
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Fluff:
Salino was a Paladin of the Sisters of the Isle, chosen to spread the word of Them to a unknown land of a Magical Realm.

However, while she managed to convert a entire Goblin tribe when she was there, a sharp rip in the fabric of reality thrust

her out from the previous realm, and into a brave new world for her words to be sent. Is this a plan from her own Lady, or

is it something darker and more sinister? Only the future will tell…
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger]
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and

seemingly divine holy power radiates from you.

1: The difference in size between herself and those in the Inn only made her a bit more worried. While she was supposed to lead a unknown 'pagan' force against demons elsewhere, her request to be free in order to avoid fighting may soon decay, and with how the 'pagans' treat outside religions as well as 'mutants', to stay around is not a same factor. But, in the meantime, after locating a secure, hidden place, Salino prays once more into the talisman, to keep sending messages in bottles to allow her to be found by her Lady…
2: After the prayer is done, Salino began heading east-ward, for she have heard that the lands that lay over such a border is a kingdom of greater religious freedom, better suited for the spreading of Their words. With the night spent sleeping on the floor of her room in the Inn, she takes to it to head to the east, in order to continue her true cause, leaving the Empire behind.
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f744b6 No.169

>>158
>>167
Can you respond to this, please?
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f744b6 No.170

Dice rollRolled 40, 100 = 140

>>140
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Foot Injured]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. Like hell it is! If those bastards think any Demon will ever lay hands on a Vidtersung, they're dead fucking wrong, or any of their disgusting, demonic ways ever being applied. I am a Vidtersung- heroics are in my very blood, a base need for me, and I'll prove it my training harder than each and every one of these fucks. Tarn wants me to run a mile? I will run two. Tarn asks me to spar with a man? I'll strike the whole legion to the ground. A usage of my Holy abilities? By God, I'll cleanse the whole Bastion in Holy Light. I may not be the next King Robert, but I -am- a Vidtersung, and this guard of vulgar apes would do well to remember that my family is not regarded for being pompous nobles, but heroes of the kingdom, each and every one greater in deed and legend than their entire bloodlines put together. I will be no different. Train. Soon, I will go rescue those men. First, I want to show these fucks I am as far from a scared lamb or some demonic sexual toy as any human on this earth can be.

2. Wolfheart's weapon may be a peasant one, but she uses it with skill, I'll admit. It was foolish of me to attempt it's usage so brashly, I suppose. Make a decent apology to Wolfheart about the phrase 'peasant weapon', considering how I did not, in fact, learn it with ease. Do try and coordinate our combat better and get to know Wolfheart as a person a little more, insulting people is a good way to break off the one friendship I actually have here. I do find it vaguely irking that the men and women are kept so separate here, and that Loren barely ever takes any part of her armor off. Though practical - I don't even know her hair color, for God's sake. I greatly respect her choices, in any case. A true noble leaving the highborn life to fight in the defense of Bastion and The Light? There is little more noble than that. Finally, I'd like to help her use her dagger, and a sword if she's at all willing. A crossbow is nice as range, but if we are to be working together in the field and I sincerely hope we are - she is going to need to be an absolutely top of the line soldier with a sword as well, as enemies will invariably cross to melee range at some point. It is important to ensure she can strike them down with accuracy and strength.
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f744b6 No.171

Dice rollRolled 34, 74 = 108

>>167
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff: Jennifer is a paladin.

I know that's a bit odd considering she's descended from demons, but…

Well, she is.

Call it reparations, call it denying her past, whatever.

She gets to smite evil and she LOVES her job.

Of course, her 20 half-brothers and sisters are out scattered around, probably doing evil shit everywhere, but Jennifer doesn't give half a shit she has stuff to smite!
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1:

…I am not going to comment about that.

To anyone.

Nobody.

Ever.

That will go with me to my grave.

Nay, beyond it.

Just…

No.

Keep praying.

Push it out of my mind.

Purge the impure thoughts.

2:

They say that a sword will cut,

A mace will crush,

A bow will pierce,

And a spell will burn,

But none kills faster then a knife in the hands of one who knows how to use it.

I intend to know how to use this knife.

Glory be to the light.
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f744b6 No.172

>>158
>>144
In this most pithced battle, the first one to falter is. . .

THE ORK!

He coughs and spits out blood as his missed blow proves his doom, you smashing your shield into him and impaling him on it, and at last bringing the mace in your other hand and ending his WAAAGH!!! forever more.

But now, it's your turn, as you turn to the orks and demand their allegiance. All is quiet, they look to the body of their former leader, and suddenly, they stomp their feet, bash their axes, and chant your name!

SENZAR! SENZAR! SENZAR!

+1 Ork Warband
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f744b6 No.173

File: 1424648919880.jpg (216.81 KB,1280x720,16:9,CONAN_07.jpg)

Dice rollRolled 3, 24 = 27

>>167
>>141
>>142
>>146
>Name: Danog the Dragonslayer and the DWELLERS IN THE JUNGLE
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life, he has set off into the world to earn fame and wealth as a soldier of fortune. He soon tracked down and slew a dragon, and rescued a maid who had the look of someone hailing from the jungles to the south. Gathering up his plunder, he has resolved to return her to her home amongst the DWELLERS IN THE JUNGLE.

>Health: Healthy

>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Human Female]

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: Here be Dragons


1; I, DANOG, WILL CELEBRATE MY VICTORY WITH A MIGHTY CHEER. LUCK AND SKILL HAVE SEEN A DRAGON SLAIN BY MY HAND, AND ITS TREASURES ARE MINE! BUT ITS CAPTIVE IS ALSO FREED. SHE IS A BEAUTY, AND FROM THE EMPIRE IN THE JUNGLE IF I, DANOG, AM ANY JUDGE.

IF SHE WISHES, SHE MAY RIDE MY HORSE AND I, DANOG, WILL LEAD IT BY THE REINS AS WE MAKE OUR WAY OUT OF THE LAND OF DRAGONS AND SOUTH TOWARDS THE EMPIRE IN THE JUNGLE.

ON OUR JOURNEY AND WHEN WE STOP TO CAMP, I, DANOG, WILL ASK QUESTIONS. DOES SHE HAVE A NAME? WHERE IS SHE FROM? HOW DID SHE COME TO BE A DRAGON'S CAPTIVE? WOULD SHE ENJOY THE COMFORT OF STRONG ARMS?
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f744b6 No.174

Dice rollRolled 95, 66 = 161

>>167
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

>Name:Elkantar Vrammyr

>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend


1-2 Raid the Cowards
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f744b6 No.175

Dice rollRolled 45, 85 = 130

>>166
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

1 [Enhanced Lizard Warrior]
1 [Enhanced Lizard Breeder]
Follower: [Favored Concubine]

"Good. The experiment worked. But it seems we have run out of supplies from all the magic and potions we pumped into them. The queen needs more superior warriors and breeders! No more capturing slaves for know! We will make more out of our own blood."

>1,2 use the soldiers thick cum and the breeders creamy thick milk to make emhancement potions that turn regular lizardmen males and females into the enhanced kind
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f744b6 No.176

Dice rollRolled 86, 58 = 144

>>167
>Name: Scruffy
>Race: Human
>Fluff:Scruffy was born a mutant, and cast out of his village at a young age; his disfigurement was so great. A normal man would say her resembles mark sanchez, except for one feature, the horrible disfigurement that has cursed him his entire life. Scruffy was born with an abnormally large Penis.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:[Cape][10 Strength Potions][10 Health Potions]
>Followers:
Bonus [Mutant Physiology] - Your body has had to compensate for your extreme overcompensation, you have the heart of a horse and the muscles and bone to ensure you don't simply rip apart painfully. While you are stronger, sturdier, and more likely to recover damage, you have an extreme and very visible vulnerability. Thus, you have learned to use various drugs and potions to make your flesh that much more stronger
1/7 [Weak Slight of Cock] They'll NEVER see this one Coming.
1. Keep practicing the art of cock magic, see if i can find an assistant to help me with the "disappearing" act.
2. Its about time I put this dick to work, Find a nice secluded spot to practice my cock-based combat.
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f744b6 No.177

File: 1424649277049.jpg (715.49 KB,1022x793,1022:793,1423767106701.jpg)

Dice rollRolled 3, 35 = 38

>>172
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers: [21 Goblins]; [1 Ork Warband]

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; I will take a rest. I'll allow the orks to raid and bring me worthy opponents or simple cattle to satisfy my thirst and then their needs. Bring any gold or equipment, they will needs it if they plan on surviving the Waaagh! I will give them.
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f744b6 No.178

File: 1424649720165.jpg (83.25 KB,620x453,620:453,1453457457.jpg)

Dice rollRolled 36, 74 = 110

>>167
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Skill: [Weak Fertility Magic]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm

1 - Exaltations! To see others brought bliss through union and through the Goddess is the greatest reward I could receive. But Karametra's missive has not changed, and I must thank them and find more in need of my aid. Maybe I can even convert them to the worship of the Great Nurturer?

2 - That divine magic of Karametra, I can feel… it has touched me. I have been blessed with her fertile boon! I will continue to serve her as instructed, of course, aiding in the procreation of these elves and even spreading her faith here. In fact, I think I could settle down here for a while, at least as long as it takes for my own progeny to be delivered unto Karametra's care. Perhaps that kind couple will even let me stay with them?
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f744b6 No.179

Dice rollRolled 96, 40 = 136

>>172
>Name: Jack
>Race: Woodcutter
>Fluff:
Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
+[Axe]
+[Bigger Axe]
+[Biggest Axe]
>Followers:

>Bonus: You are Jack the Woodcutter, slayer of trees and deliverer of wood. Or so the ladies say. Bonus to AXES and CUTTING


1-2. Cut wood, because hell, it isn't going to cut itself.
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f744b6 No.180

Dice rollRolled 80, 96 = 176

>>147
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 0 Gold Coins
>Belongings: Clothes, Rucksack, Fairy Corpse
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.


>Locat


1. Continue training blacksmithing 2/10
2. Start collecting supplies for the ritual thing. Man I really hope this is not a demon. 1/7
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f744b6 No.181

File: 1424649965514.png (649.09 KB,1280x1280,1:1,1413356598224.png)

You guys get all the luck :(
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f744b6 No.182

File: 1424650190518.png (2.61 KB,200x200,1:1,Prayer.png)

>>181
The purity of Todsanger's blessing is greater than the corrupted and evil, if a reason were to be put against it. Just turn in your evil ways, and you too will get better rolls…
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f744b6 No.183

File: 1424650428265.jpg (93.69 KB,1280x853,1280:853,1394484893524.jpg)

Dice rollRolled 37, 60 = 97

>>167
>Name:Olivia
>Race:Human
>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

>Health: Healthy

>Money: 15 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:
Equipment:
[Priestess Robes]
[Flute]
>Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

"This is fortuitous news. I know I will be safe with the Children of the Moon to guide me, now before you answer my next question listen to my siren song"

12 A melody of of what was lost and the tragedy of what could have been unconsoled but for the love of the Goddess in the moon. The piece ends as day turns to night and Olivia lets her flute fall to the ground and discards the robes of her Order with a sad look dragging at her graceful features "Will you join with me?"
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f744b6 No.184

File: 1424650395708.jpg (145.62 KB,1024x744,128:93,22462.jpg)

>>181
Karametra blesses the worthy and righteous with good fortune. The priesthood stands with open arms, for anyone can seek redemption by her grace.
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f744b6 No.185

File: 1424650601342.jpg (74.9 KB,843x508,843:508,Repentance.jpg)

Dice rollRolled 53, 51 = 104

>>181
Those that embrace the Light shall be blessed by Its fortune. Repent from thine evil ways and join us.
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f744b6 No.186

File: 1424650709181.jpg (46.42 KB,603x800,603:800,1417586867097.jpg)

>>182
>>184
>>185
If I repent and join the Light, will I still be able to break every single bone in your body one by one before finally after hours, cave your fucking skull in and use your skin as a banner for my herald?
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f744b6 No.187

File: 1424650834530.jpg (81.62 KB,800x1132,200:283,Vampire Lord se.jpg)

>>167
Fill this in
>Name: Count Victor Von Marquis
>Race: Vampire
>Fluff: Victor smiled as he brought the face of his sire to up to his own until they could see into eachother's eyes. Victor could see the shame in his eyes, he could see the defeat and he smiled. He wondered if Zacharaies could see the burning hatred that he had in his own for him; For the failure that had brought him into this new world. He hoped that he saw and that he knew he had made a mistake when he had chosen someone far better than him to be his blood-slave. Now as not the time to muse however, the cheering was reaching it's crescendo. It was time to act. With a speed that not natural, Victor ripped out the throat of Zacharaies and drank deeply of his sire's blood one last time even as he pierced the decrepit bastard's heart with the silver stake.

It wasn't blessed but it was pure enough to fill the room with burning ash as he melted before Victor's eyes. As the ash flew into the wind, Victor swept his eyes over Za- his throneroom, he took in the faces of the courtiers that now served him and the dread-knights that had pledge their service to him. How many of their brothers had they cut down to get Victor to the throne? How many courtiers laid dead in the castle's hallways with their throats cut open and their blood gone? No time to think.

With as much fanfare as he could muster, Victor spread his arms wide and spoke in his most commanding tone. "The age of Count Zacharies is over! He thought he could live out the rest of his days in a state of bliss and pleasure! He was wrong! He thought that we would simply sit by and watch as he frittered away our houses's wealth! He is wrong! We are on the verge of a new age for the Shadowlands! As the new Count of Vysaerys, I promise to lead House Marquis into a new era of prosperity! I promise to become the lord that was promised unlike my predecessor! I promise to unite the Shadowlands under my banner and bring a new era of darkness upon the world! For now though, it is time to celebrate my rightful victory! For this day and this day only, I waive all hunting restrictions on the kine!" With that, I took a seat even as the cheers of my vassals overtook the hall. There was much planning to be done.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: The Shadowlands
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f744b6 No.188

File: 1424650840253.jpg (118.6 KB,1280x720,16:9,No.jpg)

Dice rollRolled 75, 58 = 133

>>186
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f744b6 No.189

File: 1424651173444.jpg (1.05 MB,1500x844,375:211,When I'm Gravelordin.jpg)

>>188
Rude
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f744b6 No.190

>>168
1. 4/20 Small prayers to a great god beyond

2. With great size and great stamina, you travel east over long expanses of Imperial lands green and fertile, reaching the tall hard and rigorous mountains that lie ahead, the Border of Bhroman whence past lie the lands of barbarians and monsters

>con't
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f744b6 No.191

>>178
1-2. You convert these two to the faith, perhaps none in such a fine and expedient manner in all the world has done thus.

You have brought back happiness and fruit to an ultimately dull and fruitless existence in these two, who are more than eager to repeat the joys and blessings you have given them.

In fact the male is eager and ready right now, even as he hugs your body from behind, gripping your generous breasts and nibbling and gnawing your long elvish ears making you squirm and sqeal at his touches. His hard and ready member poking you below for an encore of last night.

These two just so happened to be a rather wealthy Elvish couple, who gladly share you their home and promise to spread the word of the faith, as you all seemingly know that the females present will bear spawn soon.

You are just one step closer to being accepted, and the voice in your head is pleased.

[spoiler text]"Soon, my child, soon, you will spread your pleasurable touch upon all the woodland realm, and herald my return to this plane. Bear forth more of your spawn until my arrival. You have served me well.(/spoiler)
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f744b6 No.192

ORODNON IF YOU'RE READING THIS GET BACK TO THE IRC FOR ONE SECOND
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f744b6 No.193

File: 1424656711032.jpg (163.98 KB,1071x781,1071:781,Commune-with-the-Gods-Art.jpg)

>>192
Adieu
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f744b6 No.194

File: 1424664104230.jpg (795.86 KB,1080x1920,9:16,1424052155339.jpg)

So, is this done for tonight, then or?
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f744b6 No.195

>>194
Just tonight, more updates tommorow.
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f744b6 No.196

File: 1424664383817.jpg (254.52 KB,1920x1080,16:9,1422701315202.jpg)

>>195
Okay, thank you :)
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f744b6 No.197

>>170
1.
1/10 [Average Swordsmanship]
1/10 [Average Aquilla Holy Words]
1/10 [Average Strength]

Other skills available to train currently

Blessings/Spells:
[Detect Darkness]
[Bless Water]
[Create Water]
[Cast Light]
[Sanctify Corpse]
[Barrier of Purity]
[Protection from Darkness]
[Lay on Hands]
[Endure Elements]
[Bed of Iron]
[Lay on Hands/Heal Wounds]


Knowledge:
[Know Thine Enemy]
[Know Thine Enemy's Weapon]
[Beware The Darkness]

Combat:
[Firebelly]
[Burning Light]
[Holy Wrath]
[Bless Weapon]
[Bull Rush]
[Shield of Light]
[Horn of Pursuit]
[Thunderous Horn]

>con't
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f744b6 No.198

>>170
2. After your, admittedly, hilarious failure it did take a whale for your foot to heal, but nonetheless it did at remarkable pace.

>Healthy


But as your foot pained you, you continued to train under Tarn's harsh demands. But not only did you meet them, you exceeded them. You DID run three miles with that same injured foot, until Tarn grew sick of trailing you all the time. You studied the Codex Palatinus and the Biblos Aduro fervently, learning the prayers that would ward away the darkness. And every day you were bested by Tarn in sword duels you manage to hold out a little while longer at a time, your determination evidently impressing him, or at least he no longer thinks so low of you. You even bested one of his own veterans with a busted hand!

>con't
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f744b6 No.199

>>198
"Stop using the standard attacks, use the unorthodox"

Your blade swings around meeting the daggers of your opponent, as you press forward pushing him back your sword cutting the air as your blows are parried.

"How many times must I say it, control my central line!"

Your strike from a different angle, as your opponent moves out of the way and you move suit. Suddenly dust fills your visor and you cough as you barely have time to parry that dagger thrust.

"If I were a demon you'd be dead. Don't expect them to fight fair, or slow. Focus!"

Wait a minute, who's teaching who here? You and Wolfheart have been sparring for hours, she with her two daggers and you with your longsword.

Wolfheart was quick to forgive your disparaging remark, she had a lot more things to worry about between Tarn driving the both of you into the dirt with his extreme training. Over the weeks, you actually managed to scrounge up enough time to get to know each other a bit better, you telling her about your experiences she hers. Her life seems to be an endless struggle to break free of womanly expectations and "chains of linen and silk". Unlike all her other sisters, rather than calling one of her older brothers to defend her honor she'd often do it herself, much to her mother's chagrin. Her father taught her how to fight, as if she was going to fight she may as well do it right. Perhaps that's why she was quick to accept your training.

You thought you were going to train her, but after being kicked down on the ground with her knife at your throat three times it ended up her having to train you. Which she is and you barely manage to keep away from those blades.

But this time was going to be different, you swore. With absolute determination you vowed to beat her. As such your sparring duel extended far longer than it should have.

Actually left the actual training grounds some time ago, this duel quickly becoming a personal competition some time ago. You fought as you crawled over chairs, over boxes, even at one point clashing blades walking on a wooden beam over a ledge as you fought to keep your balance while finding someway to stop being pushed back by those daggers.

But you had a promise to keep, and as your blades met and she continued to dodge you managed to knock her helmet off. At first you were worried you hurt her, but then she used your pause to try and bring you down again only by a hairs breath did you evade. The wind began to pick up, and it seemed you'd have one advantage here. Her bun came undone, and her long, flowing auburn hair constantly got in her face. This normally should have allowed you to win, but she had one advantage over you: You couldn't stop staring at that fiery expression on her face.

Your fight, like yourselves, began to climb up a roof as both of you struggled not to fall from the tiles slipping under your feet. Here the wind threatened to blow both of you off, but neither of you cared, hearing only the clang of steel and angry yells.

But it was here atop the high point in the roof where your overzealous duel of blades came to a crashing end, as with a mighty swing of your sword and one wrong move on Wolfheart's part her daggers went flying and you tackled her, pinning her with your body and placing your blade against her throat.

Both of you were left panting and hearts pounding like hammers in your chest after that fight as your body held her down. Now you could look at that adamant expression without worrying about those blades, as you stared into those deep amber eyes. Those eyes looked back at you with a fiery gaze, starying into yours. Your faces inches apart, you didn't realize you were moving closer, she didn't realize it either, until your eyes closed shut and warm lips smothered yours, hot breathe running down your face.

>con't
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f744b6 No.201

>>199
Lips kissed tentatively, pecking, exploring. This was a first time for both of you, as you lie on top of her and she under you.

Hands drifted down around her back, taking her in, feeling her form, one hand moving down her side another palming her breast. She in turn takes time to feel you, the muscles on your arms, your back, as you press against her. The kisses slow and grow deeper, your tongue pries her lips and hers slides over yours.

Your hand has been heading south, reaching under her pants as she breathes faster anxious in anticipation. You feel her down there, and she feels you. Loren gives out little moans and mewls in a voice you never heard from her before. Your fingers rub the warm softness that makes her squeal at your touch, finding the little bud and rubbing it with your fingers. Her moans enter your mouth as you kiss her in passion. Your fingers become slick and wet.

Her hand meanwhile rubs over your firmness, and when she dives under your pants to feel touch of her warm hand feels heavenly on your hot eager member. She starts to stroke up and down, as much getting use to the size of it as she is goading you on, and before long both of you look stare into each others eyes, knowing you are ready.

>con't
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f744b6 No.202

>>201
One hand still toying with her body, you use your other hand to take off her clothing one piece at a time. She does the same to you, revealing the brawn of your chest and chiseled abs of your physique from a lifetime of training, as she gazes at you, feeling her hands touch your chest and body.

There's a bit of awkward fumbling, she feels really good at the tip of your head but you just can't get it in. She guides you in with her hand and you press forward unexpectedly, and you suddenly feel yourself move into something warm and slippery and unbelievably tight. It feels wonderful. She yells out and you're worried its in pain, she shakes her head and you simply sit there, connected. Just being in her makes you throb, you never felt something this good. Finally she says you can move, and you do, slowly, thrusting in and out, groaning at the amazing sensation and she keeps making those little melws and moans with each push, all the while kissing her and enjoying that body of hers.

Your hands reach around behind her, hangs gripping and grasping her ass as she can't help but take it as you go faster, feeling more of her and that amazing sensation building up inside you. All she can do hold you tight and moan and take it as you build up to faster and faster speeds.

>con't
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f744b6 No.203

>>202
"Ahhh, Rikard, oh gods," Loren is having trouble gathering her words as you go on thrusting hungrily in and out of her, resting your head on her shoulder as she squeals and squirms at your touch holding her close as you squeeze her butt and bring her closer. Her fingers begin claw and scratch at your back, her toes start to curl, and you grunt as the tip of your head pents up with an intense tingling sensation.

"Oh gods,. . ." Loren yells as you both come, and you spurt inside her as she squeezes you tight, almost sucking you in as you both hold each other under what you're both feeling, and keep holding each other close, still breathing heavily. You move away, and lie next to her both of you breathing, as she turns and wraps her arms around your chest and you on hers, keeping each other warm on the windy rooftop, as you look and smile at the girl you found with the Auburn hair under all that armor and crossbow.

>con't
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f744b6 No.204

Dice rollRolled 2

>>203
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f744b6 No.205

>>204
>mfw Bazrael takes him into his magical realm and Loren becomes pregnant with four kids.
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f744b6 No.206

>>203
>>197
>>170

+Followers:
[Loren Wolfheart]
Skill: [Good Daggerwork]
[Great Marksmanship]

+Skill:
[Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
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f744b6 No.207

>>171
8/20
1. You're able to cause a slight cackle of power between your fingertips, but you shudder in disgust as whenever you feel the tingling sensation of it you are forced to relive what happened, like an imprint. It doesn't go away.

2. And know the knife you shall, just as your enemies soon will [3/5 Weak Knife Skills]

>con't
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f744b6 No.208

>>173
1-2. The woman has long black hair over her pale brown skin, and eyes dark like ebony. Her slender, curved from is ravishing, even under her tattered rags.

"My name is Ahjirya, son of Khan. And that dragon was to be my husband. You killed him. And now, you will be my new husband."

Suddenly before you can react, she starts speaking in a tongue you don't understand and then pushes her hand on your chest, as you feel a hot burning sensation like being branded with red iron. You can't move, and she continues to chant as you grit your teeth.

Suddenly, it's over, even the pain is gone, and you look down to see a strange mark, like a hand print, covered in tiny words too small for your eyes to see.

"He was my Husband, as was to service me. Now, you shall be mine and mine alone warrior. Now, hold still. . ."

>con't
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f744b6 No.209

>>208
YOU, DANOG, MUST MOVE. BUT YOU, DANOG, CANNOT MOVE. HOW IS THIS SO?

The woman walks around you, looking at you half like a slaver inspecting their quarry and half like a lion encircling a wounded animal eyes staring at you hungrily, you stand rigid even as her hands move around your body and muscles, slowly moving down over your stomach and to your garments.

"Let's see what's hidden under here"

She unclapses and lets your clothing fall to the floor leaving you utterly nude, and her eyes widen as does her grin at what she see's

"Your even bigger than the dragon" she says, almost impressed. You can't move your head, and are only able to see the top of her head as she bends her knees and your bondy tenses as you feel fingers and hands caressing you down there, stroking your cock while others go to feel and hold your balls like ripe tomatoes. You can't help but do nothing as your organ rises stiff and hard and throbbing at the touch of her hands, as she keeps you there, making you ready.

Then her head vanishes from your view entirely, but you know just where it is as you feel lips wrap around the tip of your manhood slowly moving forward and back, deeper everytime. A tongue lathers and licks your underside as the head of your member brushes up against the roof of her mouth. It feels incredible and would be amazingly pleasurable, if it weren't so agonizingly slow. Your whole body tenses against the paralysis screaming to be free and pick up the pace, and you would use your mighty fists to grab her by the hairs and shove it so deep you would finish off in her belly.

But you can't move, she controls the pace, she controls you, as the pleasure in your organ grows to almost unbearable height. You want to move, you want to move, but you can't, entirely at her mercy.

This goes on for hours as she changes her method, sometimes cupping your balls with her hands and fondling, or putting one inside her mouth and biting softly while a hand works your shaft, even at one point sticking her finger in your rear, it felt wrong and dity, but slightly good you hate to admit. After what seems like an eternity and a half as you worry your heart would burst if you endured another second of it, she finally brings you to what you sought.

Her mouth wraps around you as she takes you inside her deeper than she ever has, literally fucking you with her throat. Its as though she doesn't need to breathe, as you feel her swallow and squeeze you amazingly as her tongue works the base of your shaft, almost impossibly. Your breathe streams in gasps through your nostrils and gritted teeth, edging closer and closer but still not there.

She kisses the base of your cock with her lips with a single final thrust and you visibly groan as you spurt load after load down her throat, as she swallows, accepting it all. After every drop is gone, she slowly pulls back, liking away any leftovers and smacking her lips when she is done.

She stands up, smiles, and kisses you. "That was delicious my Lord, now, what don't you show me how a Khan rides his horse. Later, you will show me how a Khan rides his mate."

+Follower: [Ahjirya, the Witch] - She has you under a geass. Self proclaimed "wife" of yours, although she often talks about watching you "unleash" yourself on other women.
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f744b6 No.210

>>174
You board the ship, taking them COMPLETELY offguard! As though they never saw you coming, which they did not.

When they did it was too late, you had already begun boarding. The Crew panicked in the confusion, while those who didn't were subdued by Grunt and Horka.

"S-stand and f-fight you C-Cowards!"

That's when you see the guest of Honor. An imperial captain. A woman with blonde hair, a white uniform that couldn't hide the curved form of her bust and to your pleasure, her her ass and hips. She held her sword visibly shaking, giving desperate orders to a crew that wouldn't listen. As'bel rips away her sword and pins her down with ease as you're turned on by the sight of big red round Tiefling ass piled atop big round human ass, the captain struggling as her breasts are crushed against the floor like flattened water-balloons.

She's very much on the verge of tears, shaking as she tries to negotiate the surrender of her crew and sparing their lives.

+[Imperial Destroyer - 15 Cannons]
+[45 prisoners]
+Slave/Follower: [Captain Lucene]
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f744b6 No.211

>>210
Doing anything with your slaves/prisoners is a free action unless it involves magic
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f744b6 No.212

>>210
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

>Name:Elkantar Vrammyr

>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger, Second in command to the first mate],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate, [45 prisoners],& [Former Captain Lucene]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

Now lass I'm Captain Elkantar Vrammyr I'm a exile and a pirate and you dare try to attack my little boat. Now I want some of these captives to either choose to either be with you or with me those with you will be a accompanied by men slobbering for couple of whores and be submissive to my first mate. Now you will be my consort and will be able either to Grotslag, Asb'el, and me. Anyone else will join my crew willingly will be trained along with Asb'el with Grotslag in how to be a real sailor.I'll strip you of your fucking medals just for being a nuisance and a unwanted imperial scumbag.

Let the crew decide for themselves I'll have my way with the former captain
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f744b6 No.213

>>175
1-2. Having exhausted all your supplies, you attempt to use the constant flow of cum and milk from your breeders and warriors to make more. You take some humans and lizarmen and women and have your two Enhance lizards work them over, the male ramming his scaly shaft and cumming down their throats and up their asses, filling them to the brim, while even as their stomachs are full you forcefeed them some milk from the breeder, connecting funnels from their mouths and ass to her tits as she's locked in her stocks, as well as bathing them in the pools of the stuff that are dug for her endlessly streaming breasts to leak into.

Unfortunately, this only results in the humans being drowned, while showing no progress at all with the lizardmen. You simply are bypassing too many bodily modifications and lack a strong degree of numerous potions and spells.

You do manage to harvest a few magic mushrooms, but these are only a fraction of the supplies you will need to make more, as well as the ability to make them.

This will not do, especially as you want to make an extra special batch for your queen

Frustrated, you decide to take a drink when suddenly your Talismand glows, light pouring into the puddle, as one of the bound and tied lizardwomen slowly begins to transform, after a few hours she emerges a fully fledged breeder!

You try to repeat the process but it doesn't occur. Perhaps the Talismand ran out of juice?

Maybe you should see about either raiding some existing potion stores, farming resources for said potions, or perhaps charging up that Talismand of yours?

You might also do well from setting up an Alchemical laboratory, and training some scientists and sorcerers.

+1 [Enhanced Lizard Breeder]
+30 Magic Mushrooms
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f744b6 No.214

>>176
1. Your training goes well as you familiarize yourself with the body you have lived with all your life, learning how to use your particular mutant physiology to your advantage 4/7

2. You wonder why you exactly require a secluded location. It's not like your neighbors have not gotten used to you being exposed and themselves often with rather, to normal society in the rest of the world, "indecent protuberances".

Perhaps you simply wished to be able to focus. Nevertheless, you do your best to learn how to manipulate your excessively large yet surprisingly sturdy organ as something to beat people with. 2/7 [Weak Cock Combat]
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f744b6 No.215

>>177
1-2. "GOLD? DAT'S WEAK 'UMIE ROCK, TO SOFT AND MELTY. WE ORKS ONLY USE TEEF! YOU'ZE LOOKING A LOT LOIK A 'UMIE ROIGHT NOW."

Looks like the only cattle they brought for your slaughter is themselves. The souls of Orks are dull and pitiful, but oh how they bleed.

>>179
1-2. You take your axe and swing it around really hard using your brawny muscles and BIG AXE, cutting away at trees twice your size, felling 6 great ones in a single day!

You often get the feeling you aren't alone when you do this, but nonetheless it's a good business, you're strong enough to roll the logs to a nearby river where you float them and sell them to a mill.

+[6 Logs of Wood]
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f744b6 No.216

>>180
1. CLANK! CLANK! CLANK!

Your hammer rings out long and loud through town as the Blacksmith actually feels confident enough to let you do more and more of the work, as the simple weapons you craft are of decent quality, though he keeps the more complicated and quality projects to himself. 5/10

2. Mortar and Pestle? Check. Deep dark cave where there is no sunlight? Check. Pointed start on the floor drawn in chalky? Body of the fairy still fresh? Check. Sharp Knife? Check. What now?

"Take the blade and severe the stomach, let the blood and organs drain into the bowl, but cut out the heart and keep it for later.

Crush the Herbs and the Gore in the bowl, and let it sit.

Take the heart, feast on it. You shall learn its magic. Take the blood, drink it, and its powers shall be yours."

Yup! Better follow that intuitive voice that is surely you and not a demon.

5/7
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f744b6 No.219

File: 1424871540291.jpg (88.77 KB,620x400,31:20,ur_wk12_292_cardart_forest….jpg)

Dice rollRolled 82, 65 = 147

>>191
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Skill: [Weak Fertility Magic]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm

1 - Karametra is pleased, and thus I am pleased! I will continue to aid the elves in these trying times as best she has directed me, looking to other couples in need to help their population survive.
2 - On the matter of surviving, I have neglected the other half of my duties. "Spread growth and redemption", it was commanded of me by the priestesses. Growth I have tended to, but redemption I have not. I would be remiss to let myself idle! I shall have to seek out some darkened souls in need of revival.
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f744b6 No.221

Dice rollRolled 25, 75 = 100

>>213
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

30 [magic mushrooms]
1 [Enhanced Lizard Warrior]
2 [Enhanced Lizard Breeder]
Follower: [Favored Concubine]

"Hmm. It seems we need all the magic potions and spells to create more. Fine! Let us get more magic."

1. Create an alchemical lab, train sorcerors and alchemist, then have them get to work on making potions out of milk and cum.
2. Dig tunnels underneath the imperial mage city, sneak into their main storage, and take all the potions we can.
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f744b6 No.222

>>219
Hey! Look who's back.
psst, crusader games on thursday, don't forget to be there
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f744b6 No.223

>>183
1-2. The pale Siren hypnotized the feral wolfman with her tune, as he stood still letting the emotions and visions that poured forth from her melancholy tale but with the hint of hope that came from the Goddess on the moon. He stood basking in every note as she played to him long into the night, until the last tune slipped from her flute as the white orb shone high in the night sky among the stars.

The white haired, white skinned figure discarded her flute as well as her clothes, and the Wolfman saw what seemed to be the goddess of the moon herself in front of him.

"M-my Lady! What are you- Grrrrrrr" The Wolfman growled a deep growl. At first was conflicted, surprised by the Siren's sudden nudity, but that part of him was snuffed out as a change came upon him as her tune and the moon high in the sky fired baser, primal instincts on the beast within. A spell came over him and canine eyes stared at the slender beauty in front of him with a hunger as his breathing deepened, his chest heaving up and down, and mist and drool came from his hot breathe. And between the fur of his legs, he was very large, very firm, and very visibly ready.

The Siren's hands moved over her body, as the creature stared with all lust and hunder, and the veritable goddess spoke to him.

"Will you join with me?"

The wolf pounce on his mate. He would.

>con't
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f744b6 No.224

>>222
Not likely, I'd not be on long enough, or at the right time.
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f744b6 No.225

Dice rollRolled 13, 57 = 70

>>198
>>199
>>201
>>202
>>203
>>206
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Foot Injured]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. I feel the blessing of the Light upon me just by spending time with Loren, but despite how much I would love to merely spend my days around a bedside, the roughness of the road is both of our callings, and we cannot ignore it in favor of intimacy, but rather learn to blend the two, I suppose. Resume my fervent training of 1/10 [Average Swordsmanship],
1/10 [Average Aquilla Holy Words], and
1/10 [Average Strength],
and learn [Lay on Hands] and [Burning Light] as our first Paladin abilities. Lay on Hands is one of the most useful and essential things any Paladin must know, and a solid combat skill such as Burning Light is absolutely necessary in combating Demons. No matter how long it takes or how many bones I break learning, I will train, and ten times harder now that I can do so with Loren, and have yet more motivation to push myself.

+ [House Videtersung]
+ [Synergy (Wolfheart)]

2. I've righted myself with Wolfheart (And discovered a beautiful and loving girl in the process), but the camp and Tarn still think little of me, despite Tarn seeing how willing I am to train ten times harder than he asks. I will refrain from venturing past the Barrier to rescue the captured men and women until I can unlock my own abilities and declare myself prepared, but there MUST be some way to truly prove myself around the Barrier itself. Not some petty issue of minor squabbles, but something I can truly do to show them I am more than just the pompous son of a noble - I am the son of a Vidtersung.

+ [House Videtersung]
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f744b6 No.226

File: 1424923539106.jpg (23.09 KB,250x350,5:7,1318485910490.jpg)

>>16
>>225
The retard face and awful-looking brownish skin tone in this picture really pissed me off, so I'm gonna go with this picture instead for referencing appearance-wise if you need to comment on his appearance for *reasons*. Seriously, Rikard is a pretty pale dude, not the godawful shit-brown skin tone in that picture. I like the hair more too - Rikard's a paladin, certainly, but also a noble and cares enough about his appearance to put a couple minutes into giving it an attractive styling, not a huge fan of the 'flowing long-ass hair' thing some people draw on paladins. I find it's really hard to get people to understand basically what a character looks like without a picture.

P.S.

Fuckin' bad rolls.
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f744b6 No.227

Dice rollRolled 33, 80 = 113

>>210
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

OOC:I done my free action

1. Try to complete the delivery by that time hopefully I can get paid before the Imperial dogs catch me

2.Try to Investigate a rumor in the tavern where certain lizards attack villages even stranger is why they are doing these raids mating season isn't in full spring yet
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f744b6 No.228

>>227
Will write your fluff post and take this as your next turn
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f744b6 No.229

>>228
Thanks I wanted to do the response as fluffy as possible I tried to make it look fluffy
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f744b6 No.230

>>229
Did you fluff your pillow, pet the stray cat named Fluffy, and make some nice, fluffy hot chocolate first?
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f744b6 No.231

YOU MAY POST YOUR ACTIONS NOW IF YOU HAVE BEEN UPDATED. IF YOU HAVE NOT BEEN UPDATED, WAIT, AND I SHALL UPDATE YOU.
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f744b6 No.232

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f744b6 No.233

>>232
Psst, check your email when you can
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f744b6 No.234

>>207
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff:

Jennifer Fireheart.

Birth name, Perthro of Incubi.

Came to the Order seeking redemption for the sins of her family.

But there is something about her.

Tieflings normally do not believe so strongly…

She has a fire in her.

She shuns the magic of demons.

She believes the powers bequeathed to her by her heritage to be unholy.

Perthro…

Does that not mean change?

I wonder what change she will bring.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [8/20 HOLY LIGHTNING] [3/5 Weak Knife Skills]
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1:

Disgust.

It shows something.

It shows that my body is not a slave to my blood.

It shows that my thoughts, my actions, they are my own.

Without disgust, without hatred, without anger… Could there be acceptance, peace, and tranquility?

No, there couldn't.

To be disgusted is to know that you are not a pawn.

Not to a devil.

2:

With every cut,

With each slash,

With a simple stab,

I learn.

A sword may be the friend of a knight,

A mace the friend of a cleric,

A bow the friend of a ranger,

And a spell the friend of a mage,

But the knife shall be my ally.
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f744b6 No.235

Dice rollRolled 45, 42 = 87

I FUCKED IT UP
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f744b6 No.236

Dice rollRolled 42, 81 = 123

>>216
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 0 Gold Coins
>Belongings: Clothes, Rucksack, Fairy Corpse
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.

>Location: Somewhere in the Holy Brohman Empire

1. Clank Clank Clank Clank Continue learning to blacksmith 5/10
2. Well not even the ants touched the corpse so it's not like it is real blood. So its probably not a demon trying to get me to drink blood for some reason. Well better to do what the voice in my head says until things start to feel corruptive or something. Oh please be a spirit, myself, a wizard or something and not a demon talking to me. Learn magic 5/7
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f744b6 No.237

Now I know Bazrael takes his time with updates, but this is ridiculous!
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f744b6 No.239

File: 1425042215169.png (79.78 KB,800x800,1:1,Woodcutter.png)

Dice rollRolled 32, 19 = 51

>>215
>Name: Jack
>Race: Woodcutter
>Fluff:
Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
+[Axe]
+[Bigger Axe]
+[Biggest Axe]
+[6 Logs of Wood]
>Followers:

>Bonus: You are Jack the Woodcutter, slayer of trees and deliverer of wood. Or so the ladies say. Bonus to AXES and CUTTING


1-2. Not alone? Hah! Who else could be in these forests but a woodsman! No, it was most certainly nothing! Six logs? Now that wasn't bad! He would go to the lumber mill and sell it there to a nice price and with the money he would purchase a hat! A magnificent hat like a nobleman would have it! A nobleman's head for Lumber Jack! Hah! Could you imagine it?! He laughed loudly and thoroughly.
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f744b6 No.241

>>212
When the Drow finished speaking the captain's eyes nervously looked around at her men, waiting to see how they reacted. She started to shake and breathe faster as all of her crew without exception walked to you.

Satisfied, you had your Tiefling first mate push the teary eyed girl to your chambers while the other men where giving up their swords and rifles and uniforms to Grotslag and Horka.

As you walked inside, As'bel kicked the blonde haired woman onto the bed face down, tying her hands behind her back. She pulled her legs and that big ass of hers over the side of the bed, tying her ankles to bed posts as Lucene whimpered and began to struggle.

"This is against the treaty of Garth, this is illegal"

She tries to turn around to see what you're doing but can't, only able to hear you unbutton your belt and let your pants fall to the floor.

"P-please, my government will negotiate for me. My father is rich he'll ransom me"

You move up behind her and grab that big ass of hers, gods she's beautiful, as the captain struggles and tries to break free and move away uselessly. You're already stiff, you have been since the entire battle began, and you guide the tip of your cock to her asshole.

"No, NO!"

Without a word you slam into her ass without any warning or foreplay. It's unbelievably, almost painfully, tight around your cock and you hear her shriek in pain and shock as you bury yourself to the hilt.

>con't
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f744b6 No.242

>Hmm, why does my tripcode keep changing.
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f744b6 No.243

>>242
Trying to remember OP code. That's not it either, maybe this?
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f744b6 No.245

>>241
There's no ability to fuck her at the moment, her ass is squeezing you too hard to move at all, so you sit there, your cock completely buried inside her, watching her try to get away. Her eyes water up as she sobs, writhing begging for mercy and asking you to get out.

You sit there and enjoy the show, loving how that nice round ass of hers jiggles around your cock when she tries to break free, enjoying as it squeezes around you as though she were trying to push you out. Eventually she calms down enough to just sit there, her breathe coming in deep sobs.

Eventually her ass loosens around your cock, no longer trying to strangle it, and you slowly pull out. It's difficult work, each time you move her ass tries to stop you again and your after only a few centimeters. Eventually you finally reach halfway and she manages to get enough control of her body to loosen up and prevent you from retreating.

You, of course, take advantage of the opportunity to grab her ass cheeks and slam into her again, earning a smothered shriek as she buries her face on the bed. Again she tries to crawl away even though she and you know it won't help, her feet uselessly grabbing at the wooden floor.
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f744b6 No.246

File: 1425067696936.jpg (511.68 KB,846x700,423:350,1424849122831.jpg)

Dice rollRolled 57, 80 = 137

>>215
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers: [21 Goblins];

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; Oh well, what can you do? Burn down the ork camp, let the goblins take what equipment they like and move on to more slaughter and ruling
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f744b6 No.247

File: 1425069487991.jpg (166.58 KB,514x800,257:400,Thrud_01.jpg)

Dice rollRolled 50, 43 = 93

>>208
>>209
>>231
>Name: Danog the Dragonslayer and the CURSE OF THE JUNGLE WITCH
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life, he set off into the world to earn fame and wealth as a soldier of fortune. He soon tracked down and slew a dragon, and rescued a maid who had the look of a jungle dweller. However, it transpired that she was not as defenceless as he thought. She's a jungle witch - and placed him under a geas!

>Health: Healthy

>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Ahjirya, the Witch] - She has you under a geass. Self proclaimed "wife" of yours, although she often talks about watching you "unleash" yourself on other women.

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: Here be Dragons


1; AS I, DANOG, TRAVEL FOR THE SOUTHERN JUNGLES, I, DANOG, OUGHT NOT TO NEGLECT MY TRAINING, ESPECIALLY HAVING FOUND A NEW, UNFAMILIAR BLADE TO WIELD IN A DRAGON'S HOARD.

I, DANOG, WILL TRY TO EARN MY WAY INTO THE WITCHES' TRUST BY INVITING HER TO WATCH MY FORMS, AND ASKING HER ABOUT HER PAST AND HER HOMELAND.
>Train melee combat

2; I, DANOG, CANNOT BEAR THE THOUGHT OF BEING UNDER SOMEBODY'S SPELL. IS MY MIND NOT MY OWN? SONS OF THE KHANATE SHOULD LIVE FREE.

STILL, THIS WITCH IS PRETTY ENOUGH. IF SHE WISHES TO BE RUTTED, I, DANOG, CAN OBLIGE - BUT I, DANOG, WILL ATTEMPT TO OUTLAST HER; TO FUCK HER INTO BLISSFUL UNCONSCIOUSNESS AND MAKE MY ESCAPE ONCE SHE IS SLEEPING.
>Train Endurance
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f744b6 No.248

File: 1425143373658.png (3.23 KB,200x200,1:1,Adventure.png)

Dice rollRolled 26, 26 = 52

>>190
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Fluff:
Salino was a Paladin of the Sisters of the Isle, chosen to spread the word of Them to a unknown land of a Magical Realm.

However, while she managed to convert a entire Goblin tribe when she was there, a sharp rip in the fabric of reality thrust

her out from the previous realm, and into a brave new world for her words to be sent. Is this a plan from her own Lady, or

is it something darker and more sinister? Only the future will tell…
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (4/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1: In this harsh realm, only her daily prayers to her Lady can bring comfort to Salino… (4/20)
2: To armour oneself is needed when it comes to adventures, and while her great size and grand shield may provide some protection, nothing can beat true armour. Using the gold coins that she has, Salino will see to get the best armour that she can afford from the nearby blacksmith.
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f744b6 No.249

>>245
It goes on like that after a while, pulling out slowly as her ass chokes you before slamming in again, watching her exhaule a breathless cry each time.

But after a while, she -and her body- give up the ghost of trying to resist and she becomes as soft and pliant in your grasp as her ass, her cute little eyes squeezed shut as you pound in and out of her ass. After enjoying her tight hole. Soon enough you hear her swallow what sounds like a moan, and you realize

She's actually getting some pleasure from this.

Her body betrays the expression on her face, and you push the initiative, slapping her big ass while your other hand plays with her already soaking clit introducing more pleasure, bringing out moans, revulsion mixed with passion and confusion at what was happening to her.

As you slam in and out of her tight velvety hole, spanking her ass red, and toying with her pussy her moans grow longer and louder. You yell obscenities as you fuck her doggystyle, or bend down whisper dirty things into her ear, as her face turns as red as her ass cheeks, all she can do is bury her face and wish the world would bury her as you take her over and over.

Her pleasure reaches a high point, and you're very close. You pinch her clit and give a burst of speed making her orgasm as she yells into the bed and shakes, while spurt a hot load deep in her ass, filling her bottom with your seed. You pull out and watch as her hole twitches, an empty feeling come over her.

Completely exhausted, she doesn't resist when you lift her chin and command her to lick you clean, satisfied as she licks everything your prick till it glistens.

You leave her there, getting dressed, telling her Grotslag will be there to untie her and get her dressed in her new clothes, when he feels he's finished with her.

As you leave you look at that ass of hers again and almost want to drop your pants again for seconds, but you have more work to do. After all, you'll have plenty of opportunities for more.
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f744b6 No.250

>>219
1. The influence from your influential hosts spreads quickly, and in but a few days you perform (and participate) in the same ritual with other couples seeking to bring life to their marriages and fertility, which you do splendidly, until you can say you've "known" entire village's marriage population "in and out"

2. Redemption, ah, but what does redemption mean? And what do you mean by darkened souls? Who is it you truly seek, and for how do you plan to redeem them?

Perhaps you should think about it and explain it more clearly

2/???

>con't
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f744b6 No.251

>>250
Redemption… the priestesses spoke of it so often, yet I have never really known it. Was I a case of redemption? They showed me the light of the Goddess despite my infernal birth. I owe it to Karametra to do the same for others, to find the benighted, the criminal and the warlike, those who have fallen from grace. And then, with kindness, patience and Karametra's divine magic, I shall show them the way of righteousness.
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f744b6 No.252

>>251
(got it, will note that next turn)
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f744b6 No.253

>>252
When would, uh, when would that be, precisely?
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f744b6 No.254

>>221
>25, 75 = 100
BONUS!

1-2. They laughed at the wizard who claimed that underground Lizardmen where digging under the Mage city. They call him a fool, blind, even if there existed such a thing surely an entire city of MAGES would have noticed. They would especially notice if you where training your own wizards.

They didn't. Nor did they notice his dissapearance and subsequent conversion under your methods, being the first to have been captured by your own wizards and the first Wizard to be converted.

In other such fortune you have delved into a great Vault of Requiem, belonging to Markus Magic Inc. and with it something FAR more valuable than even a giant warehouse of potions.

You have stolen a magic potion making Pot, garuanteed to be 100% more efficient than the next potion making pot and even recycles leftover materials!

+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[10 Lizard Mages]
+[Alchemical Lab]

>con't
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f744b6 No.255

>>225
1. Do you know how awful the whether can be in the wall? The Wizards and Runes have managed to stop the blistering rains and hot ashen winds, but it's still freaking awful sometimes and it gets messy.

Where it not for your reputation as a Vidtersung and your determination NOT to let Wolfheart a girl show you up you still train, but you still have significant difficulty.

2/10 [Average Swordsmanship]
2/10 [Average Strength]

2. Way down below at the bottom of the wall lie the, somewhat unofficial, gladiator pits where the lower order (and sometimes the higher) gather some of the Barrier troops, the rabble put in front of the wall to slow down the enemy, the Orcs, the Goblins, the Trolls, and slaves and criminals and such, for entertainment purposes. It isn't unheard of for some veteran sellswords and fighting men to partake in these for a chance of reputation and a bit of money.

There's also The Ring where, under supervision of the Church and Wizards, a specter or spirit designed to emulate daemons is summoned, for basic training purposes. Such a thing is hardly meant for new bloods such as yourself.

Course you can always just challenge someone in the sparring pits during training, absolutely anyone. The higher ups would never refuse a challenge and are always happy to "show the little cocks where they belong"
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f744b6 No.256

>>227
1-2. You sail around the Great Lane to the south of you lies the desert of Tzeen and to the north of you the so called "Contested Regions". A site of many a battle past, but these days the battles have moved elsewhere to Darklands or the crusades or any number of places to occupy the various Empire's attentions elsewhere.

You do hear of rumors of supposed Lizard raiders near the Empire of the Jungle, tales of villages burned to the ground, although much of it is dismissed as fairy tales about the legendary Godlizza, a beast so big he could smash cities and burn away entire armies. Preposterous.
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f744b6 No.257

>>234
>>235
1. The Light seems to hear your plea's and determination, and slowly, little by little, answers the call as power surges through you. You learn to accept the fact that you will always feel slightly moist when using it, some of the power seeping down below the belt, and especially dirty, but channel your revulsion into purpose and rebellion against your blood 9/20

2. But the knife is a far cleaner weapon and tool, and well suited to your hidden inquisitorial hand [Weak Knife Skills]
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f744b6 No.258

>>236
Your last sire ended as is wont of the Vampire lords, in betray and bloodshed by those closest to them. You now find yourself the head of a family and a house, among a hundred differen Vampire houses, between a thousand different species, and millions of the scum and vermin that infest the shadowlands.

Let alone you have to figure out where House Vysaerys sits now, are the old alliances kept or broken? The constant power struggles between House Dracon, House Vlannister, House Carmile and House Bloodwing. The incursions of the Lycanthrope clans and every single necromancer, witch, mad scientist, and dread lord thinking he'll start a new army of the undead. The constant influx of Orcs, Mutants, and Outcasts from around the world. And as always, the threat of Brohman Crusade or Tzeenate Jihad could very well loom on the Horizon.

Maybe Zacharies was right in isolating the family from these troubles, or maybe he was the ultimate fool in failing to see the opportunity. Whatever the matter, you are now Lord of House Vysaerys. The Holy Moon Mother now shines upon you as its new lord in the land of Eternal Night.

Let us see where it leads you.

Bonus: [Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
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f744b6 No.259

>>239
You roll your logs down to the river bank, as happy as can be as you talk loudly of all the nice things you'll get when you get to town, like a hat. Of course nothing was watching you, or that you'd hear whatever it was coming running.

Well, that didn't mean nothing was there, suddenly you feel a bump like something hit you, wondering if it was a log, and you look down to see a naked woman, clutching her head. She looks badly hurt, she's bleeding from 20 different cuts and scratches. There seems to be a crossbow bolt embeded in her side

Also she has fur on her ears and some kind of tail.

She rubs her head and coughs spitting out more blood and looks up at you.

"Hide me, please! Hide me" is all she can say, before falling over unconscious.
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f744b6 No.260

>>223
As much as I hate it I was an idiot and didn't finish your smut over the week, so I'll cut to black for now. I'll likely find some time to continue this eventually, for now.

>>183
+[Johnathan, Werewolf]
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f744b6 No.261

>>246
"HA, I TOLD YOU HE'D BETRAY US LIKE A 'UMIE. WAAAAAAAGH!!!"
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f744b6 No.262

Dice rollRolled 14, 33 = 47

>>261
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f744b6 No.263

File: 1425166628027.jpg (289.17 KB,1600x1200,4:3,Overlord's_Army.jpg)

>>246
>>262
1-2. A walking engine of death and destruction you slay the Orks to a man all alone, breaking their bodies and war axes with your mace, flinging them into the air. You kill every last one of the Kamp, as Orcs do not (normally) surrender, and giving the weapons to your more loyal Goblins. They are not twice as loyal (and scared) of you as before!

+[Well Armed Loyal Goblins]
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f744b6 No.264

>Name:Merkand
>Race: Undead elf (lich)
>Fluff: Plagued by a childhood of anger hate and sorrow. Merkand was hated and abused by most he knew. He ventured into dark arts, hoping for a way to punish his abusers, he had taken those who hurt him, tied them up and tortured them until they died slow painful deaths. He laughed.
Once he grew older he abandoned all thought of "normal" and knew that his lust for dark knowledge would only increase and he gave in, and committed an act so foul redemption would never come if he wanted it. He had shed is life filled body and become one with the undead. A lich.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:

>Bonus:


>Location: im afraid I couldn't decide. Please choose for me
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f744b6 No.265

>>236
1. Your skills grow sharper over time, as do the blades you make 7/10 Blacksmithing

2. You cook the heart over the flames and feast on it, drinking down the tender meat with the herbs and blood.

Nothing.

Absolutely, positively, nothing.

You become very angry and kick away the bowl, feeling like the ultimate fool.

"Hey"

No, fuck you voice in my head.

"Hey"

Nope.

"Hey, Listen!"

You turn around determined to smash wherever that voice is coming from, when right before your eyes you see her. Her chest cavity seemingly scared but sown up, her body pale white, and her former yellow golden glow now a pale, almost sickly blue.

"Master. . ."

+[Undead Fairy]
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f744b6 No.266

File: 1425168376736.jpg (499.18 KB,1920x1080,16:9,e8ZdTMP.jpg)

Dice rollRolled 59, 46 = 105

>>258

SPECIAL POST FOR LE FORGETFUL BAZRAEL

>Name: Count Victor Von Vysaerys

>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Kingdom of Shadows

1) It is done. I am the new lord of our lands and my blood-forsaken sire rests with the trade winds. I would do well to remember his mistakes as I navigate the great game of shadows. Lets get on to business. The most pressing task is quite simple, I have to get a feel for how the local politics have shifted and wane during my self-imposed exile. Any trade partners or other such friends shall receive a diplomat with our willingness to continue the deals. Diplomatic envoys shall be sent out to all of the surrounding Houses though four very special ones will be sent out to Dracon, Vlannister, Carmile, and Bloodwing to get a sense for how their struggles have been playing out. There is an opportunity there. Of course, we shall also send out envoys to any neighboring "human" cities and any notable encampments of scum.

2) No rest for the wicked, it seems. They expect me to do something. My vassals, my knights, my courtiers. They all want me to show them the kind of lord that I will be after years of my sire's rule. A simple project but one that has been neglected for too long shall show them. The construction of a grand chapel to the Gods of Blood and Moon shall be born anew inside the keep grounds for all of my knights to use. It shall be constructed for my use. Ever since my journey, I have changed. I feel their eyes on me. I will not let them down. For the Blood-Father and Moon-Mother!
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f744b6 No.267

>>247
1. You're not sure whether to train with your mighty magic sword or your tried and tested Barbarian Axe, so you put aside the shield and decide to train both! Finding various Orcs to slay and kill to keep up your practice, or just other Khan you don't like, your "wife" watching her impressive husband slaying things into gore with a degree of happiness and pride.

1/10 [Average Swordsmanship]
1/10 [Average Axemanship]

Ahijrya tells you of her past. She was once a lowly slave girl of the Empire in the Jungle, hardly a child, sold around to a King. A king who used her. . .but badly, painfully, let other men do the same. And she hated it. Hated being powerless, not having any control of her own body, her life, and sometimes, due to the King's Magic, her own mind. He would do things to her, summon things to use her, put things inside her body that didn't belong.

And no matter how much she attempted to plea for mercy, for respite, to anyone who would listen, no one, from the lowly peasant to the magistrate would disobey the king.

She vowed to gain power. Sometimes, when King wasn't watching, he left open his book of spells. And she learned. She learned until one day she was strong enough to Kill the King, and his guard, and all the men who thought they could control her. In a single stroke a slavegirl was now the Killer of Kings. But then his subjects, his empire, all his soldiers and witch hunters and sorcerers wanted to kill her, to take her power away, like they always have.

Now she seeks revenge against the Empire, she was going to Marry one of the Dragon Lords and see them burn, but when she saw you, how you single handedly slew the mighty creature, she realized she had been looking at the wrong place the whole time.

Now she wishes nothing more than to see you take your rightful place as Khan of the Barbarians, a King of His own hand, and, if it pleases you, to take your army and sack the Empire in the Jungle, and get revenge for what they put her through.

2. Out of your own free will you make love long and hard with her, making her scream and squeel in ecstasy as you are rough with her body, but she doesn't seem to mind, as you make her come over and over again.

But by the gods does she have endurance, and you wake up with her at your bedside. You're not sure which one of you fell unconscious first.

>2/5 [Weak Endurance]
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f744b6 No.268

Dice rollRolled 100, 51 = 151

>>255
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Foot Injured]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
2/10 [Average Swordsmanship]
1/10 [Average Aquilla Holy Words]
2/10 [Average Strength]
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. Continue our fervant and unerring training in 2/10 [Average Swordsmanship]
1/10 [Average Aquilla Holy Words]
2/10 [Average Strength], including our new attempts to train the abilities of [Burning Light] and [Lay on Hands] through both the extra training, exemplary performance under Tarn, and the training and bonding I'm doing with Wolfheart. No matter how long it takes, we must persevere, through any weather. Though I'm mainly training for myself, perhaps some of my divine teachings and mental fortifications might be exchanged with Wolfheart - we work well together as a team based off our separate physical styles so exchanging those might be a bad plan, but assisting each other with our mental trainings might be a most excellent plan. A Vidtersung never surrenders, after all.

+ [House Videtersung]
+ [Synergy (Wolfheart)]

2. Gladiator pits are far beneath me, and I doubt I could take on Tarn at this point, despite the grudging respect we are forming for one another. One of the less prominent and skillful higher-ups, I should challenge, however. The clanging of steel on steel - I need to display I am not some pompous noble, but a soldier through and through, capable of at the least standing my own amongst the 'veteran' captains and soldiers. My arm will never fail me, as the Light guides it, as Loren guides my heart.

+ [House Vidtersung]
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f744b6 No.269

Dice rollRolled 52, 50 = 102

>>260
>Name:Olivia
>Race:Human
>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

>Health: Healthy

>Money: 15 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:[Johnathan, Werewolf]
Equipment:
[Priestess Robes]
[Flute]
>Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

(Well I was busy myself so ill take a rain check on that smut)

1 Say goodbye to the villagers, thanking them and promising to send word if able I leave meeting Jonathan at the edge of the village to head west.

2 Ask Jonathan what he knows about the lands to the West and South-West
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f744b6 No.270

>>248
1. You pray, as you always do, to the larger of the two Sisters 5/20

2. 5 gold coins is not going to buy you any good armor m'lady.

>>264
You awaken in your tomb, your last memory of being defeated by that bastard King Robert of Brohman and sealed in your tomb with all your cursed gold. But. . you live, amazingly, the spell must have broken or decayed. You awaken in your tomb surrounded by gold, but not a single bone or dead rat to call your own.

You awaken in to see the Darklands is now a fragmented place, Vampire Houses, Werewolf Clans, Orcs, and Mutants scrape and fight and scrap each other over the broken landscape, as dark as it was the day you were sealed.

[The Necromancer] - You have the power of death at the tips of your bony fingers. You have a natural affinity to necromancy, death magic, and hold sway over all things undead.

Equipment:
[Shadow Robes]
[Necromancer's Staff]
+10,000 Gold Coins

>>266
1. House Dracon is the oldest and most military oriented of the houses, and from their response they "are already making plans to welcome you and accept your pledge of fealty". Long ago Vlad the Conqueror, Blood of Dracul, and the most powerful Vampire in history, united the Darklands under his rule, and made Dracon the Ruling house. But that was millenia ago, and since then, while Dracon is without a doubt the strongest of the houses, and usually gains support when the Shadowlands are invaded, no longer do they hold any real fealty or loyalty from the other houses.

House Vlannister is the most monetary oriented of the houses, having their own bank and in fact, their coin is the coin of all the families. The Draconians may be strong but they rely more on tradition and ancient practices as opposed to sound economic sense and practical organization. You're also, apparently, in debt to them by a tremendous amount of money, thanks to Zachari, which they expect the new lord of Vaysaerys to show full cooperation in reparations. As is, not even the Draconians will dare to oppose the Bank of Vlannister. Crafty and clever, you're never really sure who is really making the deals when you negotiate with them.

House Camille is the more culturally and religiously oriented of the houses. Firm believers in the gods, many of them, they are far more attuned to magic and spells which the Vlannisters and Draconians disdain somewhat, though not in public, and House Camille breed many fine witches and warlocks as well as hold sway among them. The Cults of Darkness and the worshipers of the Blood gods have a tentative cooexistence, which isn't always so peaceful, but here is where all religions are freely allowed to be practiced. As well, the Camille's believe that through marriages and diplomacy issues can be resolved, and often have the best courtesans or the prettiest of wives.

Last but by no means least is the youngest, and perhaps the most controversial, the Blood Wings. Not a true old house like the others, they were formed by a band of recently turned humans most less than a few centuries old. What really separates them from the others is that, unlike the rest of the Vampire clans who only take humans into their fold, the Blood Wings are not so picky. Elves, Dwarves, and of course, mutants compose their ranks, as well as they offer protection to the various mutant villages along the coast, and even have hired ork klans. They have even done what no other house has done and formed an alliance with numerous Lycanthrope clans which puts them especially at odds with the Draconians Vlannisters. The only reason the other three houses don't rise up against them is fear that the entire Shadowlands would rise up against them if they did.

2. Hmm, it seems you were away from the Darklands longer than you thought. Religion is as strange and fickle in the Shadowlands as the people who inhabit it.

If you build a temple to the Moon Mother you would ease relations with the Lycanthrope clans, but as the Dracon's and Vlannisters vehemently fight them you would lose some favor with them.

As for the "Blood Father" or rather the Blood Gods, their religion is practiced strongly in the tropics by Amezun Warriors, some of whom despise you, while others praise you. Still a good and common religion among the Vampire houses and less polarizing, but you would lose some support by worshipers of the Darkness and the cults of Darkness. House Dracon would not be pleased but House Camille would take kindly to you, however choice you make.

Building multiple temples? You would either be seen as a very pious man which is good, a foolish one which isn't, or an insensitive one which is worse.

1/7 [??? Temple]

POST
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f744b6 No.271

File: 1425170852953.jpg (Spoiler Image,77.85 KB,800x618,400:309,bebb08e2fc76fa95cb1c13c630….jpg)

Dice rollRolled 81, 51 = 132

>>254
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

30 [magic mushrooms]
1 [Enhanced Lizard Warrior]
2 [Enhanced Lizard Breeder]
Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[10 Lizard Mages]
+[Alchemical Lab]

"XingZhard! I have need of your new services. STOP INFLATING THAT FEMALE AND LISTEN!!! Good, now that i have your attention. I need you to create something for me. Take the breeder bitches milk and the Soldiers cum and make a new type of slut out of it. Make them able to turn all the current lizards and any humans into soldiers or breeders depending on gender of course. Make some potions to create some more breeders and soldiers while your a- STOP DRINKING THAT MALES CUM!!! Anyway get to work with the other mages and wizards. When you finish, succesful or not, i will personally drink 5 of your cum loads. That got you focused? Good, if your cum isnt delicious i will make you suck me off 10 times. Now get to work!"

>Create female enhanced lizards that can turn males and females into enhanced soldiers and females naturally. Also create another male that is a great infiltrator and seductive.
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f744b6 No.272

Dice rollRolled 56, 52 = 108

>>265
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 0 Gold Coins
>Belongings: Clothes, Rucksack, Fairy Corpse
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire

1. Well good news is that I am getting used to being near this forge. Really did surprise me how hot that thing was. Now then let me see if I can hone these blades any more. 7/10 Blacksmithing
2. "Alright Fairy. Do you know any spells that you could teach me, and if you do teach them to me." I mean, I guess I just learned a spell to turn fairies into undead minions.
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f744b6 No.273

File: 1425171454499.png (2.61 KB,200x200,1:1,Prayer.png)

Dice rollRolled 31, 18 = 49

>>270
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Fluff:
Salino was a Paladin of the Sisters of the Isle, chosen to spread the word of Them to a unknown land of a Magical Realm.

However, while she managed to convert a entire Goblin tribe when she was there, a sharp rip in the fabric of reality thrust

her out from the previous realm, and into a brave new world for her words to be sent. Is this a plan from her own Lady, or

is it something darker and more sinister? Only the future will tell…
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (5/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1: A prayer to her Lady is to be done, with more focus for she is not armoured for what lay beyond in her journey… (5/20)
2: Once the prayer has been done, it is now time for Salino to cross the border, and into more insecure lands from the empire's grip.
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f744b6 No.274

Dice rollRolled 82, 98 = 180

>>270
SPECIAL POST FOR LE FORGETFUL BAZRAEL

>Name: Count Victor Von Vaysaerys

>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Health
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: [Dueling Sword], [Leather Doublet]
>Followers:
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Shadowlands

1) Thrust. Parry. Strike. Slash. The art of dueling flows through my mind as I lance towards my opponent, the poor blood-knight who has been chosen to train me. I have let my skills lapse and I must bring them up to par. With the use of my vampiric speed and strength, I can easily destroy any mortal. I do need a modicum of skill however when dealing with my own kind, a skill that I am hoping to get here. [Train Sword/Dueling/Fencing?]

2) I always did like House Camille when I was still a serving boy to my sire. I do believe that I lost my purity to one of their human ladies-in-waiting shortly before I began on my journey. I did kinda drain her of her blood afterwards but I didn't kill her… I think. I may have to apologize for that one. It would still do me good to foster relationships with them before the Draconions think they can make me into their bitch-boy though. The first step to that is to continue the construction of the temple with a much firmer focus. For the first time in a hundred years, a Temple of the Blood Gods shall be paid homage in the halls of Vaysaerys. Glory to the Blood Gods! 1/7 [Blood Temple]
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f744b6 No.275

>>268
1. One night, as you sleep in your bunk, you have a dream. A strange dream, at first, terrifying, the sight men and women experiencing horrors unimaginable, at the torment of beasts, but some resisted, some fought, some held, but the darkness encroached, surrounded, trapped them.

And high from heaven, a bright light shining through the darkness, burning away, and from over a hill a cry was shouted as you saw a mighty warrior chargng over the breech, his armor shining and glowing bright.

That was when you awoke to a sweat, wondering what was going on.

The next day as you spared with Wolfheart you trounced her. She called it a dirty trick and wouldn't fall to it twice. Again you spared and again you beat her so easily.

It WAS easy, and she was right pissed at how easy you beat her, demanding you to explain. You really couldn't, you just knew.

[Average Swordsmanship]
[Average Strength]

Very much impressed and somewhat clearly jealous of your new talents, rather than gloat over her you decide instead to bring her to learn more of the words of faith and power in the Church nearby, so that you would both know how to fend off the forces of Darkness if it ever approached. You feel something else inside you. . .something warm, as the light shines through the stained glass, something comes over you, and you look to Wolfheart and feel the need to tell her something.

You tell her that you promise to marry her in this Church one day

Suddenly you realize what you said and are shocked and about to apologize but you see tears in her eyes and a smile on her face suddenly she's hugging you, happily accepting that promise.

[Average Aquilla Holy Words]
2/5 [Weak Burning Light]
2/5 [Weak Lay on Hands]

+[Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.

>con't
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f744b6 No.276

Dice rollRolled 43, 61 = 104

>>268
>>275
Another dream comes over to you in the night, telling you to beware, to be warned, that something is going to happen. In the Circle you see. . .men in dark robes, with a female center and a knife in their hands. The runes and enchanments on the walls have been scratched and broken, and two men with white beards and long blue and white robes lay dead.

The female lies on her fours and is . . .mating with something that is thrusting behind her, it looks like a shadow or a shade of a devil, she's yelling out in ecstasy soon and as she does the cultists move in, slitting her throat with the knife, and the shadow turns into something horrible, terrible to behold.

Again you wake up in a sweat, that dream embedded and playing over and over again in your memory.

Somehow, you convince several guards to accompany you, saying you've seen a murder at the circle. While they don't seem to believe you, especially when you say a wizard and a priest has been killed, they follow simply because they have to confirm, but warn you that if you are wrong you'll never serve on the wall again.

You and the guards burst through the doors.

"You're too late fools! The Darkness shall prevail!"

The Cultists with their knives run at you, but they're the least menacing thing. That thing behind them, a giant beast of darkness with hundreds of writhing tendrils and two dark, red eyes growls in a voice that makes you shudder. The Guards call for backup and lower their spears, and you caught in the middle.

This is your chance! This is your chance for glory! Or this is your chance to run away from something beyond you.

If you wish to fight, roll 2d100
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f744b6 No.277

>>269
1-2. The Werewolf leads you west, heading to the edge and border of the Shadowlands. Directly to the west lie the great crags and canyons where dwell the greatest of all beasts, the Dragons, while to the southwest lies the sea of poisons where many foul things arise, such as Orcs, Trolls, and Ogres.

Beyond that is the Empire in the Jungle, a vast kingdom isolated by marshlands and thick trees and forests while to the south lies the Dwarven Holds in the mountain. A kingdom of magic and mysticism, but also plagued by various things that dwell in the swamp. The Dwarves on the otherhand are under constant invasion by Orcs, Trolls, and Goblins, some for gold, others for land, most because they're the nearest thing that could give a good fight.

Past the Empire of the Jungle lies the Plains to the north where the Khanate barbarian horsemen roam freely, but to the southwest again lies the mountains and the great Wall that protects the Brohman Empire.

You'll have to choose your path carefully.
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f744b6 No.278

Dice rollRolled 91, 57 = 148

>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend


1. Try to find the legondary Godlizzard to see what he looks like is he like a dragon or a Beast like god

2.See what the spear does if it's a Holy Artifit keep it otherwise protect it
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f744b6 No.279

>>271
1. Your Mages And Wizards get to work on creating the first converters, making tremendous progress as they take a breeder and specifically prevent her from being milked, plugging up her tits and allowing them to grow enormously, which brings significant discomfort and desire to be milk. Nevertheless they get to work reconfirguring her mammary glands to accept the new process for converting Humans into Lizardmen and Lizardmen to the Enhanced Model automatically via gestation directly inside.

4/7 [Breeder Converters]

>>272
1. Your blades have become so sharp, local doctors and even a wizard's apprentice come to buy them! Bringing much reputation to you (mostly the blacksmith of coursee) 9/10 Blacksmithing

2. The Fairy Obeys, and teaches you how to concentrate and use the magic within you to generate a bright, blinding flash of light.
+[Blinding Flash]

>>273
1. Bit by bit, you pray, until it seems a bolt of inspiration strikes, and you feel yourself closer to them as you've ever been! 8/20

>Forgot to take into account your bonus. Have some makeup tics


2. You arrive at the Great Wall over the mountains, that guard and protect the homeland of the Empire itself. After explaining yourself and showing some papers given to you by the church, they let you pass.

Now you find yourself no longer in orderly Imperial territory but in strange and unknown land and wilderness, the roads having ended a long time ago. You're not sure where you should be headed, but you suppose it is accurate for what the church said about "wandering in the wilderness"

>con't
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f744b6 No.280

Dice rollRolled 19, 17 = 36

>>276
1-2 : A Vidtersung NEVER backs down from the vile forces of the night. Follow me, men, for today we strike down the unclean and corrupt! The Light will not be defied! This is it - the first true enemy I fight. The Light smiles on me, and I will show it is right to do so, and for Loren to place her unsaunting faith in my blade. Not one step back, soldiers! CLEAVE AND SMITE IN THE NAME OF ALL THAT IS HOLY, FOR THE DARKNESS -NEVER- PREVAILS! DIE, FOUL SORCERERS!

+ [Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
+ [House Vidtersung]
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f744b6 No.281

File: 1425176282318.jpg (590.21 KB,454x720,227:360,CONAN_08.jpg)

Dice rollRolled 44, 31 = 75

>>267
>Name: Danog the Dragonslayer and the CURSE OF THE JUNGLE WITCH
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life, he set off into the world to earn fame and wealth as a soldier of fortune. He soon tracked down and slew a dragon, and rescued a maid who had the look of a jungle dweller. However, it transpired that she was not as defenceless as he thought. She's a jungle witch - and placed him under a geas!

>Health: Healthy

>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
>Skills:
1/10 [Average Swordsmanship]
1/10 [Average Axemanship]
2/5 [Weak Endurance]
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Ahjirya, the Witch] - She has you under a geass. Self proclaimed "wife" of yours, although she often talks about watching you "unleash" yourself on other women.

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: Here be Dragons, near the Empire in the Jungle?


1. I, DANOG, AM CONFLICTED.

THIS SORCERESS HAS SUFFERED GREATLY, BUT SURELY SHE SEES THE SIMILARITIES BETWEEN HER OWN ENSLAVED PLIGHT AND THE PARALYSIS SHE PUT ME UNDER? THIS MARK ON MY CHEST, FOR INSTANCE. I, DANOG, HAVE BEEN BRANDED. DOES THAT NOT MARK ME LIKE HER PROPERTY?

I, DANOG, WILL NOT RETURN TO THE KHANATE YET. ONE DAY, PERHAPS, BUT THE TRIBES RESPECT A MAN WITH MIGHTY DEEDS BEHIND HIM. THOUGH THE SLAYING OF A DRAGON IS A GOOD START, THERE ARE MANY MORE LANDS TO TRAVEL AND QUESTS TO UNDERTAKE.
>Danog explains his ambitions to Ahijrya

2. I, DANOG, WILL STILL TRAIN WITH MY WEAPONS. AXE AND SWORD BOTH ARE IMPRESSIVE IMPLEMENTS OF WAR, AND A MAN SHOULD NOT RELY ON ONE, LEST HE BE CAUGHT WITHOUT IT OR DISARMED.
>Train 1/10 [Average Swordsmanship], 1/10 [Average Axemanship]
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f744b6 No.282

>>274
1. Your training goes well as you relearn the basics of armed combat, much of it coming back to your memory 3/5 [Weak Swordsmanship]

2. You construct a Temple to the Blood Gods. Based on Amezun architecture, it is a pyramid with a great many steps to the top where the blood rituals and sacrifices take place, in full view for all to see. Camille hears of this and states they are most pleased, although there is some murmurings by those who wished for you to repair the Sanctum of Darkness they don't pose much of a problem.
5/7 [Blood Temple]

>>278
>>271
1. Hiding your ship and your crew in a cove, you venture off personally with a few of your most trusted officers, leaving Grotslag to watch over the former Captain.

You don't know why, but maybe it was the smell. That smell of sex. That EXTREMELY strong smell of sex that lead you to a certain cave. A cave which surprisingly, was rather empty. It was almost as if everyone was busy doing something else.

You found out, they were.

What you found was. . .tall and buff lizardmen lined up in rows rutting screaming lizardwomen locked in stocks, their breasts streaming into pools of milk that seemed to flow elsewhere. They didn't even pay you any attention, to busy seemingly enjoynig themselves.

Before you can even react, you see a large, VERY large lizardman, the biggest creature you've ever seen even bigger than Grunt before you, flanked by two guards actually guarding.

>Dialogus is a free action


2. The Spear appears to be made of copper, with a pointed tip on one end and a large copper orb on the other, with runes lining and inscribed upon it.

>con't don't post
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f744b6 No.283

>>280
>>276
While some of the guardsmen go for help, most of you stand your ground.

You were trained for this. This is your purpose. You will not run today, not here.

All of you slay the cultists with ease, impaling themselves on your spears as you cut one down. But as they bleed, their blood and gore seems to retreat. . .feed the mass of writing black tendrils.

You sense something and grab your Aquilla, saying the holy prayers as suddenly sharp black tendrils extend and impale the other guards around you in the head. . .sucking the insides out as their bodies flap and shake and drop to the ground, dead.

Now all that stands between you is the great black mass and yourself, and you ready your sword.

The mass shifts and. . .appears as one of the other guardsman, but his armor is thicker, alive with writhing tendrils and sharp spikes jutting out, as a blackened blade appears in its hand.

It seems to accept your challenge.

https://www.youtube.com/watch?v=RMGH-5ZB69I

Black blade meets silver as you barley parry a blow, before another far to swift cuts your side as you feel it bite and sting in pain. You attempt to strike back, nearly doing so, but it just keeps blocking you, keeping you on the defensive, until another blow strikes you down to the floor.

You look to the ground as it walks closer, seeing the holy Aquilla, and you chanting growing loud, your prayers becoming a shout as your very eyes glow with the light and your sword glows too. And then you feel power surge into you.

Your eyes and sword glow as you shout back with a burning wrath, the creature clearly needing to block that as you strike over and over against it, it almost feels like you can with this, but with another blow to that same side of yours by that spiked blade you are sent flying to the ground again, clutching in pain, too much pain.

This seems the end, and you see him raise his blade. Just before he can strike it down a burning crossbow bolt strikes its face and it screams in rage. You and you turn to see Loren, seeming to have known you were in danger, reloading. The creature walks towards her and then runs into a sprint, and you see her flee too.

Your left on the ground hurt, as you watch the loren run off around a corner, the creature in tow shifting from its knight form to a monster and flying through the air past your vision too.

>Better go chase them this turn


>>281
1. "If I wanted to have the morale highground, I wouldn't be seeking revenge. Of course, I see the similarities, but unlike those who controlled me, I only mean to see you prosper and take your rightful place my love. I understand that you are so worried about appearances, it would not do to have the Khan bear a chain of control on his chest for all to see."

She makes a motion on your chest, and the mark dissapears.

"Now, only I can see it my love."

You tell her that you do not plan become Khan yet, and she is perfectly okay with that, and will gladly follow you whence you go.

2. You continue to train with your sword and Axe in both hands. You're more used to the shield in one and a weapon in the other, but surely two weapons means twice the killing. You're making some progress, though not a lot.
2/10 [Average Swordsmanship], 2/10 [Average Axemanship]

POST
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f744b6 No.284

>>268
>>283
>Health: Injured
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f744b6 No.285

Dice rollRolled 78, 57 = 135

>>279
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Fluff:
Salino was a Paladin of the Sisters of the Isle, chosen to spread the word of Them to a unknown land of a Magical Realm.

However, while she managed to convert a entire Goblin tribe when she was there, a sharp rip in the fabric of reality thrust

her out from the previous realm, and into a brave new world for her words to be sent. Is this a plan from her own Lady, or

is it something darker and more sinister? Only the future will tell…
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (8/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1: …Great prayers to Salino's Lady is a must, for there is a hint of insecurity now that she left the Empire's borders…
2: Wait, did she prepare for the trip? No? That is not good, and due to this, Salino made her way to the Great Wall, in order to ask for some kind of task so that she can so such a thing to earn money for her wandering…
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f744b6 No.286

Dice rollRolled 18, 62 = 80

>>282
>>279
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

30 [magic mushrooms]
1 [Enhanced Lizard Warrior]
2 [Enhanced Lizard Breeder]
Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[10 Lizard Mages]
+[Alchemical Lab]
+[Breeder converters]

>Dialogue


"Who are you interloper?! Why have you dare enter my Hive? Is it for gold? Glory? Or is it for more…base desires?"

>Other actions below

>1. Have lizard minions converted by converter
>2. Create more breeders and turn a few of them into more convertors
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f744b6 No.287

Dice rollRolled 60, 35 = 95

>>279
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 0 Gold Coins
>Belongings: Clothes, Rucksack, Fairy Corpse
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Blinding Flash]
>Equipment:Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire

1. Perfectly sharp. Now I just have to work on weighting. If I can get that perfected I can make any sort of blade or tool work perfectly. Of course the weighting would be different for each person, so I should practice getting the weight right for myself as well as my current work. Blacksmithing 9/10
2. "Fairy, I wish to learn a spell that will allow me to conjure and control the elements. If you do not know it find me a way to learn it." Good attacking spell and maybe I can learn a way to combine the elements into different things. I wonder what the element of metal would be like.
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f744b6 No.288

File: 1425178224885.jpg (408.96 KB,1452x657,484:219,charr_by_ruanjia-d7vwliw.jpg)

Dice rollRolled 43, 14 = 57

>>277
Name:Olivia
Race:Human
Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy
Money: 15 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
Equipment:
Followers:[Johnathan, Werewolf]
Equipment:
[Priestess Robes]
[Flute]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

Making camp on the edge of the Shadowlands in a cave, Olivia sits while Johnathan makes camp. Making long singular notes that travel down into the depths of the cave and echo back. " The Dragons…can they be reasoned with any more then barbarous orcs and trolls? I am leaning towards going clear West and if I were to receive some boon from a dragon hoard along the way it might prove useful more then any scraps a goblin might have. Yet I will rely on your wisdom and your power John."

12 Prepare a song that might fill John with might and vigor, or anyone I deem to use it on when in great need of superior strength. The flute notes going deep into the depths of the earth to echo back, creating a chorus of resounding power.
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f744b6 No.289

>>286

I went to find out if the sailors tales are true because I expected a dragon or a giant god like lizard not a human sized one. Anyway now that you mentioned it do you have any that accept the drow's juices or a potiton that makes anything submissive. Well let's introduce ourselves I'm Elkantar Vrammyr and I think you got a name other than Godlizzard I hope because that will be atleist awkward
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f744b6 No.290

Dice rollRolled 50, 35 = 85

>>289
*Laughs* "I am Lorenth, the queens bringer of wrath! And if you will give me these juices i would be more than glad to create a breeder that accepts these juices. Finally one other being with my tastes! Show me these potions and juices and i will have something for you."
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f744b6 No.291

>>283
1/2 - With all the townsfolk sated and much new life expected, I shall need to tend to my other duties. Even so placid a village as this must have its outcasts and vagabonds. And if not, I shall have to seek… less simple cases near the blighted realm. May the Goddess bless my search.
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f744b6 No.292

Dice rollRolled 12, 82 = 94

>>282
>Name: Count Victor Von Vaysaerys
>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Health
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: [Dueling Sword], [Leather Doublet]
>Followers:
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Shadowlands

1) Shit. That is the only thought that goes through my mind as I jump backwards from the knight's swing. It is only a practice sword but I have been battered enough to know that those fuckers HURT when a vampire is wielding them. They hurt ALOT. It is time for me to go on the offensive though! I jump foward and… I quickly find myself on the floor once more with my retainer's sword at my throat. I am still losing but I am getting better at least. Soon, I will become just as good as I once was and then I shall surpass my early trappings. 3/5 [Weak Swordsmanship]

2) Construction of the grand sanctum shall continue for both the benefit of me and my relations. It is a very nice place from what I can see as of yet. I hope the construction crews can finish it soon, I have another task for them after they finish. Who fucking told the Cammiles that we were constructing a blood temple by the way!? Fuckin incompetent help. Make sure that we let them as well as the Draconians and the Vlannisters of our sanctum for realsies this time. 5/7 [Sanctum of Darkness]
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f744b6 No.293

>>291
Forgot muh dice
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f744b6 No.294

Dice rollRolled 80, 44 = 124

>>293
Goddess preserve me
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f744b6 No.295

>>290
I will if you hand me a empty bucket Loreth other wise I'll find one to empty them.
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f744b6 No.296

>>295
"Guards! Grab our good man here a bucket!"

*guards bring empty bucket*

"Here. Pour the contents inside. I will use them to make the perfect breeder to your taste."
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f744b6 No.297

File: 1425179502383.jpg (518.89 KB,947x1200,947:1200,BARBARIAN_01.jpg)

Dice rollRolled 95, 40 = 135

>>283
>Name: Danog the Dragonslayer and the CURSE OF THE JUNGLE WITCH
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life, he set off into the world to earn fame and wealth as a soldier of fortune. He soon tracked down and slew a dragon, and rescued a maid who had the look of a jungle dweller. However, it transpired that she was not as defenceless as he thought. She's a jungle witch - and placed him under a geas!

>Health: Healthy

>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
>Skills:
2/10 [Average Swordsmanship]
2/10 [Average Axemanship]
2/5 [Weak Endurance]
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Ahjirya, the Witch] - She has you under a geass. Self proclaimed "wife" of yours, although she often talks about watching you "unleash" yourself on other women.

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: Here be Dragons, near the Empire in the Jungle?


1. THE EMPIRE IN THE JUNGLE AWAITS, AND I, DANOG, WILL SEARCH FOR OPPORTUNITIES FOR HEROISM.

2. THERE IS MUCH MORE TO LEARN ABOUT COMBAT, I, DANOG, AM CERTAIN. SWORD, AXE - THEY HAVE THEIR SIMILARITIES, BUT MASTERY IS SURE TO BE IN LEARNING THEIR DIFFERENCES.
>Train 2/10 [Average Swordsmanship], 2/10 [Average Axemanship]
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f744b6 No.298

Dice rollRolled 17, 87 = 104

>>296
Alright now a bit of privacy
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f744b6 No.299

>>294
>tfw can't use Mibbit on phone
>tfw mediocre rolls every time
>Rikard+Wolfheart best ship
>Anon is making titlizards by jacking into a bucket
>tfw it's the Power of Love vs the power of harems
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f744b6 No.300

>>298
*Lorenth looks away and at the wizard and how best to deepthroat him.
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f744b6 No.301

>>285
1. Pray to the lady, of the Central Isle, who dwells in a land beyond the realms with she who drives forth the nations 11/20

2. Hmm, jobs, aren't people in knights armor usually rich? Well, you can always go out and join some of our patrols for good pay, never know what you'll encounter here.

The pay is about 20 gold coins a day, especially for someone as big as yourself.
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f744b6 No.302


>>300
I'm done fulling the bucket
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f744b6 No.303

>>286
>>289
>>290
>>295
>>296
>>300
The Drow proceeds to spurge into a bucket, several times in fact, before handnig it off to the Lizard sorcerers and scientists, already hard at work.

The process is simple enough, find and capture a suitable human female, break and bend her mind and body to our will, infuse her with the DNA samples from the Drow as well as a complete memory and brain rewrite.

After a time, Elkantar is sitting down, waiting to see what will become of his request, when he feels soft scaly fingers around his shoulders and turns around directly into a long kiss.

Her name is Attitide, and she is absolutely, irrevocably crazy about you and your cock and what comes out of it, her body hardwired to you. Elkantar looks up and down at the Lizardwoman, her small petite frame and waiste offset by her enormous tits with tiny droplets of white milk, and her big ass he could bury his face in.

Eager to follow his commands the first thing he asks is to take that fine ass of hers, which he does, bending her over a chair and rutting her on the spot as he drops his pants, his drow body outsized by the incredibly mass of flesh as the lizardwomen gurgles and giggles with moans of pleasure, her tits leaking into the ground.

Lorenth walks in and is happy to see his latest customer enjoying the product of their labors, as Elkantar thanks him as he fucks the ass of his new mate.

Elkantar gains:
+[Attitide - Enhanced Lizard Woman]
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f744b6 No.304

>>287
1. You hone in on making a blade to perfectly fit your dimensions, especially your size, and are now easily capable of crafting good weapons, which can be sold for a price.
+[Blacksmithing]

Sadly, it seems, your timing was perfect. The Old Man passed away and, as in his will, he left you the shop to be yours.

+[Smithy]
+[100 Gold Coins]

2. "Conjuring and controlling the elements? Well, you can always learn Geomancy, create golems of earth, throw rocks at people, that sort of thing. I can go look for a suitable place to learn. For combining elements? Hmm, I'm not sure if I know what you're saying, you could imbue certain properties and elements into items, say imbuing the properties of fire onto a blade to make it burn, or ice to make it freeze things, or lightning to shock your enemies. That's a very hard magic to learn"

1/???
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f744b6 No.305

>>288
"The dragons are fickle beasts, as ready to deal with you as they are to fry and eat you. I myself would stay away, but, perhaps your music could soothe the creatures.

Orcs and Trolls on the otherhand, are at once very difficult to charm and very easy to. I am no magician so I cannot give you the details or a clear answer.

1-2. Alone and in private, you prepare a song of Rage, channeling your anger and frustratoin into music itself
3/5 [Weak Song of Rage]
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f744b6 No.306

File: 1425182277047.jpg (732.49 KB,1152x758,576:379,Temple.jpg)

>>292
1. It would seem that last blow left you injured when you tripped the wrong way, which while would have crippled a human for life, left you immobilized for a time, and so little else can be accomplished until you heal
Health: Slightly Injured

2. The Sanctum of Darkness is complete, as worshipers and cultists alike go to speak the words and say the prayers to the blackness.

The Dracons and Vlannisters send letters of their tokens of appraisal for having converted to the proper religion, as does Camille though hers ends with a note hoping you don't ban any of the other faiths as well.
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f744b6 No.307

Dice rollRolled 3, 7 = 10

>>303
Satisfied, Lorenth decides to create another breeder bitch for the Drow.
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f744b6 No.308

Dice rollRolled 97, 27 = 124

>>307
>Rolled a 2d10
>Retard.png

woops
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f744b6 No.309

File: 1425182705316.png (3.54 KB,200x200,1:1,Patrol.png)

Dice rollRolled 32, 17 = 49

>>301
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (11/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1: Due to Salino's fear over her religion being treated as heresy, she prayed to her Lady while off on patrol, under the cover of needing to take a… Well, a shit. (11/20)
2: But, once the prayer is done, Salino went back on the patrol to earn the money to aid in funding her needs and wants.
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f744b6 No.310

>>297
1. You ride over thick marsh and through dense trees to reach the Empire in the Jungle, your wife following with a slight sense of begrudging but obeying.

Wait, is she really your wife?

In any event you still have sex with her almost every night and she seems to love it and you. You spend your days in a tavern, looking for opportunities for glory or treasure, hearing some.

The Empire in the Jungle is such an impossibly large place for the area it's in, some say due to magic. It's so large even an empire as large as Brohman has difficulty managing it all, and maps are. . .strange.

There's some rumors about a band of rogue Jinoshi having taken to ambushing wagons and caravans on the roadways, leaving nothing but pieces of body parts and throwing knives, frustrating any Imperial attempts to track them down.

There's also rumors that in a certain village something has stolen away all the women and children in a village, as well as breaking roads and bridges in the night.

Lastly, there are other rumors of a secret imperial project taking place in a cavern deep below the earth, trying to create a god or a Titan.

2. YOU, DANOG, CAN CUT PEOPLE WITH YOUR SWORD AND HACK THEM WITH YOUR AXE. YOU, DANOG, CAN ALSO HACK PEOPLE WITH YOUR SWORD AND CUT THEM WITH YOUR AXE.
>Train 3/10 [Average Swordsmanship], 3/10 [Average Axemanship]
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f744b6 No.311

THIS WILL BE THE LAST TURN FOR THE NIGHT. IF I DON'T UPDATE THEM TODAY, EXPECT UPDATES IN THE FOLLOWING WEEK
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f744b6 No.312

>>309
>>311
Merely linking to it just to avoid it being missed.
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f744b6 No.313

>>311
Bazrael pls ;-;
>>291
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f744b6 No.314

>>313
Oh, hang on
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f744b6 No.315

Dice rollRolled 26, 96 = 122

>>304
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins
>Belongings: Clothes, Rucksack, [Smithy]
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Blinding Flash]
+[Blacksmithing]
>Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire

1. I should see if this stick actually does anything of if I just have it for no reason. "Fairy, do you sense anything special about this stick?"
2. "I believe what I am referring to would be something like the basics of the geomancy, aeromancy, pyromancy and the like. To create or bring forth fire and earth, and maybe later metals and lightning, but I should start small now." I can always creating a spark in my forge when no one is around. 1/???
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f744b6 No.316

>>291
>>293
1-2.
There are many such outcasts, thrown out by society.

Even elves have beggars and poor people bereft of anything, having lost it all due to war or bad circumstance.

Many of the disgraced from the crusades in Tzeen or the Bastion of the Alliance flock here too. Knights and Paladins and Saracens who for one reason or another can no longer show their face in the societies they used to call home. The Elves try to keep them out, but they keep finding ways to get in.

In the forest one could find Driders, like the Giant spiders, are hated and hunted by Elf kin alike. Other such mutants and hybrids like Lamia's, and half orcs, half insects, and many others.

Even the occasional tiefling such as yourself, though those are dangerous and rare.

There are also the cases of willing exile, these adventerous and curious men and women going forth and seeking comfort by bonding themselves in plant pods that wrap around their body with feelers and tentacles, supposedly bringing them bliss in a symbiotic/parasitic relationship.

The occasional band of Orcs, Goblins, Brigands and such. Most of their bases lie on the edge of the forest in the mountains where the trees are thin and do not help the elves, nor do the elves care so long as they don't steal too many people from the roads, but every now and then they steal and rape, some of them keepng entire harems of women just to breed more of their kin.

You know where they are now thanks to otherworldly intervention, and should have an easier time getting to them.
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f744b6 No.317

Dice rollRolled 31, 64 = 95

>>276
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Injured]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
2/5 [Weak Burning Light]
2/5 [Weak Lay on Hands]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
[Average Aquilla Holy Words]
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. The time is now! I must summon my faith and strength to perform a quick [Lay on Hands] on myself to prepare for battle. I know the rites, I have the faith, and above all, I am a Vidtersung. In my time of need, the Light shall pull through. The whole of the Bastion may depend on it.

+ [2/5 Lay on Hands]
+ [Average Aquilla Holy Words]
+ [House Vidtersung]

2. HUNT THE BEAST DOWN. THERE IS NO TIME TO BE LOST. With me and Wolfheart running the monster down together, it shall not get far, and we will strike it down with holy fury before the thing can beat a corrupted eye. NOT ONE STEP BACKWARDS!

+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
+ [House Vidtersung]
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f744b6 No.318

Dice rollRolled 84, 78 = 162

>>311
>Name: Count Victor Von Vaysaerys
>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Health
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: [Dueling Sword], [Leather Doublet]
>Followers:
>Constructions: [Dark Sanctum]
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Shadowlands

1) I simply frown at the heavily broken leg that lays before me. I will it with my mind to heal instantly and only sigh when that doesn't actually work. With a heavy heart and aching muscles, I shall spend the rest of the week filling out paperwork solemenly while I wait for my leg to heal. This does not please the Count.

2) OH SHIT, WE SOME BROKE-ASS NIGGAS. QUICK, LETS SEND OUT SOME MEN TO THE LANDS AROUND OUR CASTLE TO LOOK FOR SOME ORE. I READ ABOUT THIS HOUSE ONCE FINDING A BUNCH OF GOLD AND BEING SET FOR LIFE. LETS DO THIS SHIT BEFORE THEY SEND SOME NIGGAS WITH SWORDS AFTER US. HOLEEEE FUUUUCKKKKSSSS.
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f744b6 No.319

>>317
Rolling
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f744b6 No.320

Dice rollRolled 23

>>319
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f744b6 No.321

Dice rollRolled 93, 67 = 160

1 - O benighted souls, that in turning away from the light see only a world of darkness! These half-kin seem most urgent in need, divided as they are - and I am - between physical imperfection and spiritual grace. I shall have to help them reconcile the two. In leaving the safety of the village to find such souls in need, I shall ask for a few elvish warriors to guard my going. Deplorable as violence is, as long as the unbeholden use it so must we.

2 - While searching, I shall pray to Karametra for guidance. Specifically, the power needed to heal these cursed souls.
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f744b6 No.322

AND NOW I SLEEP
WILL UPDATE TURNS TOMMOROW, POSSIBLY PUT IN MORE, SEE YOU THEN!
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f744b6 No.323

>>321
Can you clarify the objectives on the first action? By redemption do yuo want them to be accepted by society or something else?
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f744b6 No.324

Dice rollRolled 74, 19 = 93

>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

30 [magic mushrooms]
1 [Enhanced Lizard Warrior]
2 [Enhanced Lizard Breeder]
Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[10 Lizard Mages]
+[Alchemical Lab]

"Well im satisfied with my new creations for now. First i have two things to do. Deepthroat and drink 30 loads of that wizards then create this breeder."

>1. Keep working on creating the convertor(use mages and lab for unknown bonus)


>2. Take the tentacles of the swamp and create wrist mounted weapons that shoot massive loads of high speed sticky cum(use wizard for unknown bonus)


>On a side note that requires no roll i believe: Drink the 30 of the wizards massive cum inflating loads, each one able to inflate me massively. GodLizza will never be fazed by delicious cum no matter how much!
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f744b6 No.325

>>322
Goodnight, sweet prince.
>>323
They must become proper to Karametra, mentally/spiritually foremost but also through physical purification.
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f744b6 No.326

>>325
>Physical purification
Need some details on this Unless you mean "physical" purification, then I have this covered
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f744b6 No.327

>>326
The more monstrous/demonic aspects of their form being made normal, that is.
Purification via tender loving is fine too, though.
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f744b6 No.328

>>327
Can't exactly change biology all that well yet, although I'll set you on the path to learn that magic.
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f744b6 No.329

Dice rollRolled 12, 47 = 59

One last battle turn for tonight.
>>320
>>317
Alas, you hadn't fully learned the Lay on Hands spell and are still injured, but only by miracle and determination do you keep up with Loren and the Creature, the giant beast having cornered her to the edge of the wall and with no one but you around to help.

You see it moving in closer to her as she tries to empty another bolt into it but it isn't very effective.

Still in pain, you can still stand, you can still fight! Fight if off! Help is on its way!

Roll 2d100
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f744b6 No.330

Dice rollRolled 65, 56 = 121

>>329
1-2: Strike the beast down with all the holy fury that comes through my body and the whispers of the true Light in my head, as any true Vidtersung does. Injuries are nothing - destroy the beast! My arm is guided by Light and my heart by Loren, and together this monster shall not take one more Good man's life! CLEAVE AND SMITE!

+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
+ [House Vidtersung]
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f744b6 No.331

Dice rollRolled 71

>>329
>>330
Rolling for other reasons
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f744b6 No.332

Dice rollRolled 51

>>331
Counter Roll
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f744b6 No.333

>>329
>>330
You scream and charge at the beast as it turns to see a PALADIN with a FLAMING AQUILLA on his chest, his eyes glowing white and striking the beast as it roars in anger, sending it flying backwards, it's wounds being burned like black paper from your righteous blows, its' attempts to reform into something to face you falter as you hack it to pieces, it tries to slice you with a blow from a tentacle but smashes against your shield.

All around you guards arrive in time and men with burning crossbows start firing at the beast, and you look it in the eye and can tell that's where you need to strike!

With a last angry roar you leap into the air almost impossibly for one so armored, bringing your sword crashing down on it's vulnerable eye as it's whole body lights aflame and burns with a roar, as you drive the blade in deeper the light pouring forth and burning it to nothing but a dying roar echoing.

The beast slain, all is quiet. You lift up your sword high and around you the guards break on in cheer as they rush to you and pat you on the back and begin to chant "DemonSlayer"

+Fame: [DemonSlayer]

As you're lifted into the air you go and turn to Loren. But where is she?

>>331
>Theft roll
>>332
>Counter Roll

You don't see her. She was right there. You rush over the wall and don't see anything either.

Loren?

Loren!

LOREN!
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f744b6 No.335

File: 1425190356314.png (45.04 KB,1313x555,1313:555,Test.png)

>>334
Test
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f744b6 No.336

>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Injured]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: [Demonslayer]
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
2/5 [Weak Burning Light]
2/5 [Weak Lay on Hands]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
[Average Aquilla Holy Words]
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1 - 2 : No! NO! I need to find her, now! I will never forgive myself if my charge to the beast allowed Loren to be taken by one of those monsters! May the Light guide me, I MUST find her. I will turn over every stone this side of the world if it is required! I pray to the Light this is a mere coincidence, or the name Demonslayer will be a curse, not the mark of my first step on living up to my ancestor's legacy. I MUST find her.

+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
+ [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.

EDIT: This post was edited. The rolls were a 96 and a 10 if they are gone. I am trying to figure out 8chan shit.
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Post last edited at

f744b6 No.337

Dice rollRolled 28, 8 = 36

>>335
Hmmm. I'm fucking around with settings to try and get tor to cooperate with rolling. Feel free to use the 15, 14 from the first one, didn't show up for me on Tor so I tried to edit, then deleted and reposted after fucking with settings.
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f744b6 No.338

Dice rollRolled 49, 85 = 134

>>324
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate],[Attitide - Enhanced Lizard Woman]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

1.Use the bucket again just in case.

2.Try to find what's in the potion it might make the former captain at least tolerable
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f744b6 No.339

Dice rollRolled 68, 100 = 168

>>305
Name:Olivia
Race:Human
Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy
Money: 15 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
Equipment:
Followers:[Johnathan, Werewolf]
Equipment:
[Priestess Robes]
[Flute]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.
3/5 [Weak Song of Rage]

1 Continue to work on the song, drawing on my muses and the pain of those poor children and their parents who tried to escape from persecution, fire and steel.

2 "I have decided we shall go west into the Dragon Lands, risk and reward will show what The Goddess will reveal what she has in store."
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f744b6 No.340

File: 1425241389904.jpg (374.93 KB,823x805,823:805,1424654837590.jpg)

Dice rollRolled 92, 66 = 158

>>263
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers: [21 Well Armed Loyal Goblins];

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; "You've proven your loyalty, goblins. You will be the last to be killed c:." Head out now and find more worthy adversaries to slaugher in the wastelands
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f744b6 No.341

Dice rollRolled 96, 35 = 131

>>257
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff:

Jennifer Fireheart.

Birth name, Perthro of Incubi.

Came to the Order seeking redemption for the sins of her family.

But there is something about her.

Tieflings normally do not believe so strongly…

She has a fire in her.

She shuns the magic of demons.

She believes the powers bequeathed to her by her heritage to be unholy.

Perthro…

Does that not mean change?

I wonder what change she will bring.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [8/20 HOLY LIGHTNING] [Weak Knife Skills]
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1:

Gradual.

No person, even the greatest masters, ever mastered a skill immediately.

Gradually.

A true master has failed more times then the beginner has ever tried.

Gradually.

Without failure, nobody can know success.

Gradually.

Gradually, I must learn.

2:

I now know the knife.

But I only know the basics.

The rest is hidden to me.

Hidden away, behind many days of practice…

But I do not have time for that.

No, demons do not wait for the righteous to be ready.

Demons know not what honor entails.

So I will also not.

The art of the knife is well coupled with the art of stealth.

So I shall learn it.
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f744b6 No.342

>>315
1. "It's just a stick. . .then again, before getting proper wands some wizards use other things as focal objects, favored items and such. They either melt them down or turn them into wands or use them for something far more powerful."

2. "Summon the four elements of Earth, Fire, Water, and Air? Psssh, childsplay master" 5/5 +[Weak Four Elements]

You can create little globs of dirt or stones in your hand and toss them at tremendous speeds, or sharp hot flames from your palm, or fill a pitcher with water, or create a strong gust of wind that can knock back a small person.
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f744b6 No.344

>>318
1-2.
You take a peek at the financial records of House Vaysaerys and would have had a heart attack had you still had a heart beat.

You immediately order all your Men to go down below the mountain and start mining for ores and wealth to pay off your extravagant debt to the Vlannisters.

Unfortunately after thousands and thuosands of years of immortal mining most of the resources under monut Vaysaerys have been mined long ago.

Although you do find 4000 gold coins worth of various armor and weapons from the corpses of dead vampires, treasure hunters, and the occasional remains of a dead army.

>Health: Healthy

>Debt has lowered from 8,000,000 gold coins to 7,996,000

If you truly want to seek wealth, you're going to need the dwarves to dig any deeper than vampires ever could. But even then, who knows what lurks deep down below. Long ago in the reign of King Robert a curse on his name, who defeated and killed the vampire Vlad the Conqueror, he also defeated the Lich confederation, burying them and all their cursed gold deep in vaults under the earth to never be opened.

Trade is also an alternative option, and the Blood Wings are especially good at that, both extorting protection money from mutant and outcast villages as well as ensuring a good flow of much needed supplies to them, for a fair price.
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f744b6 No.345

>>5
Why does this take so long to update? Do you have any scheduled days, That Guy?
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f744b6 No.346

>>321
Saturday at 6 is the real game day where updates happen, that's when I go fast. Every other day is just me fucking with you slow and deep
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f744b6 No.347

>>345
>Asking why Bazrael takes time to update
That's like asking why water is wet
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f744b6 No.348

>>321
1. Through your charismatic and kind nature in your priestess robes, as well as the fact that you too are an outcast yet at your side are elves, you manage to gather a following of other outcasts
+2 [Driders]
+3 [Half Orkelves]
+4 Disgraced Brohman Knights
+2 Disgraced Saracens
+4 Disgraced/Homeless Elves
+1 Kobolds
+3 Goblins
+4 Mutants
+2 Lamia's
+12 Elf Warriros

2. The power to transform one being into another, either as they where before or to something else, such as driders into full elves or half orks into full elves (or full orks) is difficult. As well, what of those who were born Kobolds or Orks and such? Will they be changed or no?

2/7 [Weak Physical Transformation]
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f744b6 No.349

>>324
1.After many days and lots and lots of injections, the time is near. You've been putting that poor lizardwoman under a lot, not allowed to get her sore breasts milk and having your lizardmen drown her ass and mouth in cum and milk the Breeder, now more giant mass of tits than humanoid, is finally allowed her relief.

The first human is pushed in. He had been under drugs and orgasmic denial for weeks now and is nearly as mad for relief as she is, but the only holes he can see are the plugged up tits of the Converter.

Running at full pace his member already hard he plugs himself in and goes at it furiously, spurting waves of milk all over his body and making the Converter moan in ecstasys. It's so good, he wants to go deeper, and deeper, and deeper, and through magic he does, as he's swallowed whole.

3 Days later after incubation it's finally done, and he is spat out of the mammarian womb soaked as though he had been born, bigger, stronger, and if possible, even hornier.

+1 [Basic Convertor] - Creates 1 Enhanced Lizarman per day

2.Mastering the tentacles is very, very difficult work, as they're more apt to master you instead, dragging your scouts and harvesters in and locking them for eternity in bliss in a symbiotic relationship. 1/7
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f744b6 No.350

File: 1425253156327.jpg (21.5 KB,419x640,419:640,uzCx_qvwCaI-tXYy8e04lT1D6i….jpg)

Dice rollRolled 88, 98 = 186

>>344
>Name: Count Victor Von Vaysaerys
>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Health
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: [Dueling Sword], [Leather Doublet]
>Followers:
>Constructions: [Dark Sanctum]
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Shadowlands

1) I hate my sire so much. the sheer amount of rage that I feel looking at my finances is unbearable. I don't understand how someone like that could rise to power and remain in power for so long. He has brought my house to ruin and I question my ability bring it back from the brink. The Vlannisters will want my head for their debt. The Camilles will hate us for upsetting the balance. The Draconians will destroy us for not bending the knee. We are universally hated by every fucking clan in a form and shape. There is no perfect ending here. I have to try my best though, dammit! I took this position for a reason! My followers supported me for a reason! I am the count of House Vysaerys and I will lead us to prosperity or I will die trying! This I so pledge until the winds take me!

Plans. I can't sit on my ass and wait for the Vlannisters to find me. I have to have a plan. The problem is that I can't make money without first having money and I sure as hell don't have any money. I be the cocksucking Vlannisters wouldn't give me a startup loan even if I wanted it. No, I have to forge my own way. The vaults. I hope that the Darkness is feeling merciful tonight for I am about to do something possibly foolish. I send out the orders for all agents and knights to start searching for the lost vaults. I will even help myself to the best of my abilities.

2) All it took was one quick check from the house physician for me to bolt from my bed and yell out orders to a passing servant. I was no longer injured and I had a score to settle with a certain someone. Even as I entered the training room, a grin colored my lips. It took a long few mintues for him the arrive but he finally did and I pulled the dueling sword out from it's sheathe to face off against the knight once more. It had been too long since I stood against him with steel in my hand and iron in my spine. This was going to be the day. He is faster. He is stronger. He is more experiencedbut he doesn't have even a quarter of the fury that I do as I charge across the floor with the failings of my sire and the state of our house in mind. Blow after blow rains against his defenses as I work out my frustrations, I suspect that he isn't knocking me on my ass for some strange reason but thats okay. It gives me time to adjust my techniques and more importantly, to let out all of my pent-up frustration against him. Lets see how this duel goes, eh?[Weak Swordsmanship 4/5]
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f744b6 No.351

>>336
You run around frantically, looking for her, until someone points out down below, a horseman in cloak, carrying someone and riding off into the distance!

You rush to the magic teleporter to the bottom of the wall and ride astride the nearest horse followed by what seems to be the entire guard as you ride of in pursuit, riding past the magical runes and barriers in front of the wall, but by that time he's so far away, and you charge deeper and deeper the weather turns foul as it begins to rain boiling water and sulfur that stings in your eyes and skin, and the horses begin to buck.

Up ahead in the distance the telltale sign of Razor Rain.

One of the guards rides up and drags you back.

"Get BACK ya fool! We won't survive this without proper protection! You can't save her if you're dead!"

It takes three men to pull you off your horse and haul you back to camp before you're all shredded and boiled alive, and you curse yourself even as the doctor's and medics treat you.
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f744b6 No.352

Dice rollRolled 35, 41 = 76

>>214
>Name: Scruffy
>Race: Human
>Fluff:Scruffy was born a mutant, and cast out of his village at a young age; his disfigurement was so great. A normal man would say he resembles mark sanchez, except for one feature, the horrible disfigurement that has cursed him his entire life. Scruffy was born with an abnormally large Penis.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:[Cape][10 Strength Potions][10 Health Potions]
>Followers:
Bonus [Mutant Physiology] - Your body has had to compensate for your extreme overcompensation, you have the heart of a horse and the muscles and bone to ensure you don't simply rip apart painfully. While you are stronger, sturdier, and more likely to recover damage, you have an extreme and very visible vulnerability. Thus, you have learned to use various drugs and potions to make your flesh that much more stronger
2/7 [Weak Slight of Cock] They'll NEVER see this one Coming.
4/7 Something dealing with strength or some shit
1. Continue my strength training, I wanna swing this cock around like a fleshy wrecking ball(s), an circumcised mace, or my name isn't Irondick!
2. Openly preform acts of cock magic, take donations if they are forthcoming, and if not, then meh, keep practicing.
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f744b6 No.353

>>338
1. Another lizard lady joins your crew, Lilla is her name. She's a bit shorter than Attitide but a lot more flexible and trained in gymnastics, as you fuck her mouth standing while licking her pussy in a 69 position.

2. There are several potions and spells available to you.

A proper Geass would give you complete control over her body while she retains consciousness and some of her free will save when it would be malicious against you. If she were disguised in front of her own father she couldn't say a word wouldn't be able to betray you or take it off of her own accord. You could order her to do absolutely anything you want, even take her life, although she'll still retain her own feelings and emotions.

We do indeed have plenty of effective aphrodisiacs of varying strength. From weaker potions that make them horny and increase the pleasure they experience, to strong ones that if you up someone with enough of these they could have been trying to kill you their whole life in sworn vengeance and they'll drop all of that just for even a few seconds with your body.

A total mindbreak and/or mindwipe is also feasible, why change when you can erase and rewrite entirely?

If you have any other ideas or request in mind, we'll see what we can do

2/??? [???]
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f744b6 No.354

>>339
1. You suddenly play a song, a song so dark and angry and terrifying, drawing upon the eternal misery of beings on earth and beyond.

Even as you play Johnathan roars in rage and anger, and the very earth itself starts to shake, and far, far in the air above you a pair of dragons clash against each other as thunder and lightning herald your tune!

[Song of Wrath]

2.And as they clash, you use the Chaos between the battle quickly unfolding in the air to move through the Dragon Lands unopposed.

Even so, you're not even halfway through these lands, as what lies before you are many roads, many tunnels, many caves through the crags of the Dragon Lands, one of the most dreaded place on earth.

But you walk by night and sleep by day, letting the light of the moon guide you, and Johnathan carry you, mounting him when you walk, and he mounts you when you sleep.

As you sleep again in a cave, you hear a grunt and turn to Johnathan, already ready again?

But to your horror he's trapped something, something big a terrible, with great claws like swords that grip the wolfman like a cage, and you turn to see what is behind you, looking up into the red glowing eyes and nostrils of a dragon itself.

As you tremble in fear frozen, Light of the Moon shines around you from the mouth of a cave, and a spell comes over you as you play a tune, seemingly lulling the dragon. As you play, you don't notice as let your robes fall to the ground displaying yourself, more focused on the song. The song about Beauty, about the moon and the goddess above on it, the Dragon itself seems. . .enchanted.

When your tune is done, it looks at you curiously, with a different hunger on its mind.

It had witnessed what you and the wolfman had did, and seeing your form under the moonlight, skin as pale as the orb in the sky, it would like to experience that too.

+Follower [Fohr, The Dragon]

Around the Dragon's Next you see something, a strange glowing orb with 3 stars upon it.

+[3rd of the 7 Dragon Spheres]
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f744b6 No.356

>>340
1-2. You do more than that! The Other Goblin tribes seeing you slay an entire Ork Kamp and giving your minions nice loot come to your banner!

+[1000 Goblin Rabble]
+[2000 Gretchin Rabble]

And before you, yet more opportunities for glory, as you look around for targets to bend the knee or bend the neck you see

An Ogre Den

A Drider Cave

A mutant village

A mysterious building


POST
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f744b6 No.357

Dice rollRolled 73, 18 = 91

>>351
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Healthy]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: [Demonslayer]
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
2/5 [Weak Burning Light]
2/5 [Weak Lay on Hands]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
[Average Aquilla Holy Words]
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1: I must go after her, NOW! The Razor Rain would have left a clear enough trail to follow, and so I will ward myself with the speed of a man possessed, for I am - possessed of a need to pursue Loren. The Razor Rain will not hold me for long, I swear to the Light itself. WITH HASTE.

+ [Average Aquilla Holy Words]
+ [ Synergetic Mental Fortitude (Wolfheart)]

2. After the cloaked bastard! What disgusting fiend would do such a thing, to corrupt a beautiful victory for the Light with such a vile act? I will find him and offer him all of the Light's mercy at the tip of my blade. And I WILL find him. It pains my very soul to be away from Loren for mere seconds, and I will destroy the fiend that has made it so with the righteous fury of a Vidtersung - no. With the Righteous fury of RIKARD Vidtersung. This is for me.

+ [ Synergetic Mental Fortitude (Wolfheart)]
+ [Average Strength]
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f744b6 No.358

>>309
1. 12/20 Actually this time you really do need to, ugh you shouldn't have eaten so many beans.

2. You spend the day sick, rather than earning any money
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f744b6 No.359

File: 1425256672224.png (3.54 KB,200x200,1:1,Patrol.png)

Dice rollRolled 82, 14 = 96

>>358
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (12/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1: …Hopefully, with the fasting of beans that Salino is promising to take, she can now pray to her Lady without having to do such a thing… (12/20)
2: But, she has a job to do, and in spite of being unable to do so yesterday due to her illness, she finally got to doing her job properly.
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f744b6 No.360

Dice rollRolled 87, 68 = 155

>>342
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins
>Belongings: Clothes, Rucksack, [Smithy]
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Blinding Flash]
+[Blacksmithing]
+[Weak Four Elements]
>Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire

Forget using a stick as a focus, I might as well use something I am going to keep around with me.
1. "Alright, I have the basics down. Now to expand upon them." Learn more about controlling and summoning the four elements.
2. "Alright Fairy, I want you to help me experiment with combining the energies of the elements into stuff like lighting. Mainly just warn me if I am about to hurt myself." I wonder what would happen if I combine water and air. I wonder how I could summon metals. Is there an element of pure metal? Learn to combine the elements.
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f744b6 No.362

Dice rollRolled 66, 37 = 103

>>355
>>353

>Name:Elkantar Vrammyr

>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

1. See if Lorenth isn't busy with something if he isn't I need him to grant the former captain the benefits without her being a lizard and keep her mind, be loyal to me, and be a lady in public but a FREAK in the bed.

2.Explore this jungle see if there any ruins with any treasure or any shops that will accept me if Lorenth is busy at the moment
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f744b6 No.363

>>341
1. Patience, surprisingly, brings more progress than haste, as you calm your body and mind and channel the power into usefullness 12/20

2. Know you know the knife. but it is not enough to know. You will be good at it. 1/7 Average Knife Skills
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f744b6 No.364

File: 1425256933106.jpg (163.48 KB,728x1065,728:1065,1425238546946.jpg)

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f744b6 No.365

File: 1425256957417.jpg (279.79 KB,610x450,61:45,evangel.jpg)

Dice rollRolled 17, 28 = 45

>>348
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Skill: [Weak Fertility Magic]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm
>Followers:
+2 [Driders]
+3 [Half Orkelves]
+4 Disgraced Brohman Knights
+2 Disgraced Saracens
+4 Disgraced/Homeless Elves
+1 Kobolds
+3 Goblins
+4 Mutants
+2 Lamia's
+12 Elf Warriros
>2/7 [Weak Physical Transformation]

1/2 - It is too early yet to try healing the physical impurities of this following. Until such time as I am able, I will work instead to heal their souls. This place seems as good as any to set up an impromptu conclave, a place of redemption and religion in the deep woods. Here we shall build a temple, and build a connection with each other. Lead the group in a prayer to revere Karametra before the work begins, that we may be blessed in our efforts.
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f744b6 No.367

Dice rollRolled 98, 75 = 173

>>349
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

30 [magic mushrooms]
1 [Enhanced Lizard Warrior]
2 [Enhanced Lizard Breeder]
Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[10 Lizard Mages]
+[Alchemical Lab]
1 [Basic Converter]

"Good. The time is nigh were our wrath shall be unleashed upon the humans. Death and destruction shall ensue as we fulfill our duty to the queen and raise a glorious Empire! Gather the men and woman! We no longer will make humans us but we shall perfect ourselves!"

>1. Create enhanced Lizardman soldiers and breeders through the converter nonstop for 3 months(Have mages , XingZhard, and alchemy lab on this and make sure she can keep producing)

2. Capture nearby Orcs and convert them into LizardOrcs
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f744b6 No.368

File: 1425260255412.jpg (108.17 KB,700x834,350:417,1424841575691.jpg)

Dice rollRolled 61, 28 = 89

>>356
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers: [21 Well Armed Loyal Goblins]; [1000 Goblin Rabble; [2000 Gretchin Rabble]

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; We march on the Drider Cave. Driders are renowned for their malice and strength in combat. I'm also sure their favor with the gods will come in handy. They will follow me or be crushed and their cave used to mine precious metals from
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f744b6 No.369

Dice rollRolled 72, 4 = 76

>>354
Name:Olivia
Race:Human
Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy
Money: 15 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
[Song of Wrath]
Equipment:
Followers:[Johnathan, Werewolf], [Fohr, The Dragon]
Equipment:
[Priestess Robes]
[Flute]
[3rd of the 7 Dragon Spheres]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forwarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

Fohr spoke man speak quite well for a dragon and if I had to describe it he spoke it like a man who knows the outcome of a race before its been won. While John allowed more of his natural tendencies to enter into his speech. Tohr's big red eyes and John's big yellow eyes both shine with more luster then any ruby or citrine often I could see the reflections of their feelings towards the other in their eyes. I suspect years in the wilds has not made them quick to comradely behavior but I am sure such feelings will pass.

"What a beautiful pearl etched with 3 stars. Are the rest in the Dragon Lands?" Of the Dragon Lands I am eager to explore. Such rugged terrain that must have been carved out by some great God, His wrath not to be denied by earth or stone or mortal form only such could have lead me to create the [Song of Wrath] its song only a whisper of the Carnage that must have once befallen this craggy expanse.

1 "If there is anything in your hoard that would ease the burden of travel or make light the perils of the road then I would seek to help myself to it Fohr"

2 Continue on the journey to the west with Fohr and John to help guide me.
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f744b6 No.370

Dice rollRolled 78, 28 = 106

>>363
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff:

Jennifer Fireheart.

Birth name, Perthro of Incubi.

Came to the Order seeking redemption for the sins of her family.

But there is something about her.

Tieflings normally do not believe so strongly…

She has a fire in her.

She shuns the magic of demons.

She believes the powers bequeathed to her by her heritage to be unholy.

Perthro…

Does that not mean change?

I wonder what change she will bring.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [12/20 HOLY LIGHTNING] [Weak Knife Skills] 1/7 [Average Knife Skills]
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1:

Change.

They say a true fighter changes with the situation they're in, adapting to any circumstance.

But that is not true.

A true fighter, one blessed and powerful, one who slays demons with ease…

Those do not change to suit the circumstance.

No.

They change the circumstance to suit them.

So they may fight in what they know by heart,

While the enemy must do battle in that they do not know.

Should the Light grace me, this will be my true power.

To fight in the light, while making the Light's enemies fight in the shade.

[LIGHTNANG 12/20]

2:

To know the knife.

To have learned which side cuts better,

To know when to stab and when to slice,

To know exactly where to cut,

That is what a master knows.

And a master I am not.

But I will be a master, one day.

Training is just needed.
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f744b6 No.371

>>370
>You trying ta cheat me?
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f744b6 No.372

File: 1425296712652.png (29.38 KB,1272x457,1272:457,Rolls.png)

>>371
No, same thing that happened to Elias. Titus to edit post, here are the original rolls.
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f744b6 No.373

Dice rollRolled 56, 74 = 130

>>372
This guy's got it right

Forgot to screencap and remove my roll from the post
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f744b6 No.374

>>350
1-2.When vampires go to war they often dress up in armor to heavy for men to carry and wield heavy swords just as thick and long the better to cull down the weak by droves, break apart inferior armor, or cut off the limbs of opponents.

But in the urban lifestyle of castles high atop mountains and for the swaggering nobles and gentlemen dressed in the latest fashion, small swords and rapiers are the more common choice of weapon. The thrusted wound is a more civilized injury, if there were ever such a thing. It doesn't leave arms stumped and bleeding in gore or mark horrific scars in pretty faces. Even in humans, trusted wounds tend to be more fatal than cutting wounds, and vampires take this to another level. A vampire can take a stab to the lung, the kidney, or the stomach and keep fighting and he won't die a week later of the fever. A stronger one can lose an arm and regrow it. For the vampires only have one organ they should watch out for: the heart.

Such would a duel between two honorable vampire gentlemen could only end upon the first man to strike his opponent swift and true in the formerly beating mass of cold flesh.

Thus once more did you duel with your faceless opponent, pushing blow after blow with all your opponent being able to do was parry. He struggled to regain control of the fight while you struggled to keep it as your blades sliced the air and whistled ending in sharp clangs against each other or hilt guards.

Vampires can duel so fast the human can only see shadows like smoke and sparks, or hear the cleaning of blades like the beating of rain.

At these speeds, even the smallest mistakes can prove fatal, which for the purposes of a practice duel, his did, as you smashed his exposed hand and then thrusted towards the heart hitting him dead center in the chest with your dueling sword.

You stood there, both of you witnessing what happened, before withdrawing slowly with the same grace gifted to your kind in form and function.

“Well played, my Lord.” said the knight, his visor still down.

“That was no fight.” you say, sheathing your sword. “Show yourself”

“You really don't recognize me, do you?”

The Vampire reaches around his neck and unclasps his helmet, pulling it away, revealing a smooth face topped with yellowy blonde hair like gold, Vlannister gold.

It's a face you haven't seen since you were a boy.

“Allyver?” Victor stammers “By the Dark, I haven't seen you since we were still squires in Castle Camillot”

“Yes, you were a servant boy to Lord Zacharaies then. I was a servant boy to my father. Now, you're Lord of House Vysaerys.”

“And you?”

“One day I suppose I'll be Lord of House Vlannister, but that day isn't today.”

“I can't believe after all this time. . .what are you even doing here?”

“Well, I was sent here to see about negotiating your debt to my family.

Ugh, your unliving stomach took a phatom turn at bringing that up. “And you didn't approach me directly because?”

“Because I thought I'd have a bit of fun with you, just like old times.”

“The old times where we'd both get in enough trouble to have our asses whipped until we couldn't walk straight?”

“Of course.” Alyver grins with that same crooked smile he always had, the same one that would convince you to raid the pantry with him or spy on what went on in the pleasure houses or take the heads off of statues and switch them around.

You both assist each other in undoing your sparring armor

“I see you've learned how to fight since you ran away”

“I see you haven't”

“You hurt. That wasn't a fair fight at all.”

“Not a fair fight?”

“No, we weren't dressed for the occasion.” Alyver says, as you pull off his armor “I should like to you spar with a proper partner, Victor.”

Victor laughs for a moment, then locks eyes with Alyver, he simply grins and looks back.

One can imagine what breeds in a society that lacks the capacity to breed. Vampires need not fear illegitimate births, diseases of the flesh, or for that matter, the taboos of those below them. Vampire women are like a bottle of fine wine that never runs dry, if you drink enough of it after a thousand years the taste can bore a man, and he seeks for new ones.

One can imagine. As you find yourself rubbing against the toned figured in front of you, hands moving around and grabbing parts and butts, playing a more advanced version of the curious games under the sheets you used to as curious boys, you don't have to.

+[Weak Swordsmanship]
+[Silver Smallsword]
+Follower: Alyver Vlannister
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f744b6 No.375

>>374
>>350


Meanwhile, your vampire workers have been toiling tireless, at least, compared to the decadence and decay your former sire allowed the Kingdom to slip into.

They have discovered several things of note.

Digging deeper into the old Vampire Mines they've discovered a strange cavern whose walls are lined entirely with a strange fleshy substance, and the sounds of chattering movement. However, they've also found indications of Dwarven activity in the form of Dwarf Armor and insignia's, presumably having been hired in a forgotten age.

A large metallic door with a strange rune on it cacked with ice, being so cold it actually ripped off some of the fingertips of the vampires who touched it, the only thing they could make of the Brohman markings was “Stay Out”

Another large Metallic door with runes, this one seemingly made of thick glass, with strange glowing runes on it. Though it is see through, even with Vampiric night vision no one is able to see if anything is on the other side besides opaque glass walls and floors with more glowing runes.
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f744b6 No.376

>>352
>Time for comeuppance

1-2.
You suddenly realize, you're good at this dissapearing act.

+[Average Slight of Cock] – You can now hide yourself and look like a normal giant muscled human
+[Average Cockmanship]

No like really good. I mean, wow, you earned 100 gold coins today!

+100 Gold Coins

The next thing you did was go to the nearby mage store in the village. Some foreign branch apparently from a big company. You gave them your 10 gold coins for the purchase when all around you music began to blare and strange colorful paper fell from the ceiling.

https://www.youtube.com/watch?v=F2K6wE7Wsr0

A wizard poofed in a puff of smoke before you, accompanied by several flying crystal balls.

“CONGRATULATIONS! YOU'RE OUR ONE MILLIONTH CUSTOMER!”

Scruffy looked in shock and awe at the stereotypical wizard in front of him, pointed hat, robes, a pointed beard on his chin. He wore all blue with the insignia of the blue pill written on his clothes.

“Hi Willy Blaze here.” said the wizard, shaking scruffy's hand “with an exciting new offer JUST for you. As our One Millionth Customer of Argaiv, it's my pleasure to say that for your continued patronage the Argaiv corporation is giving you a special reward. Now I'm sure you're just as excited as we are to see what that reward is, let's turn over to our lovely assitants and see what you've won. Ladies!”

A spotlight shines on a curtain that wasn't there before appears with a scantily clad female pointing at the curtain, a drumroll sounding off from nowhere. The curtain pulled back to reveal boxes upon boxes of man different colors.

“You've just won a free supply of Argaiv in all it's various flavors! Yes, that includes Argaiv, Argaiv Oxystrength, Argaiv oxyheat, Argaiv oxystretch, Argaiv kaboom, Argaiv oxysteel, Argaiv oxycleanse, and Argaiv oxyrepeat!”

+100 [ Argaiv] Makes you hard instantly
+100 [ Argaiv Oxystrength] Confers incredible strength to your member
+100 [Argaiv Oxyheat] Allows you to voluntarily alter the temperature of your cock from warm to metal melting hot, as well as your load
+100 [ ArgiaveOxystretch] Allows you to stretch things you stick your cock in that can't normally fit
+100[Argaiv Kaboom] Allows you to alter the ferocity of your climaxes to release your load with strength ranging from a water gun to a cannon ball. WARNING, usage of this results in immediate termination of all other effects and stiffness
+100 [Argaiv Oxycleanse] Heals and cleanses wounds from your member
+100 [Argaiv Oxyrepeat] Removes refraction Period

As you watch, mysterious appualse sounds off from nowhere and the wizard begins to speak again.

“BUT WAIT, THERE'S MORE, AS A SPECIAL ONE TIME OFFER WE'RE GIVING AWAY A FREE SUBSCRIPTION TO ARGAIVE CORPORATION RESEARCH AND DEVELOPMENT!”

+[Supscription Card to Argaiv R&D] Usable every 5 posts. Teleports you to their R&D department where they will tailor make you a drug or potion of your request to the best of their abilities

“Again, on behalf of the Argaiv Corporation we would like to once again thank you for your continued patronage. If at any time you are not satisfied with your Argaiv experience just return the pills to us at no cost, we'll even cover shipping and handling.”

The wizard then turns away from you and speaks to a nearby floating crystal ball and starts off saying “Side effects of Argaive may include. . .”

What follows is a 5 minute long speech in a tongue faster than you're capable of recognizing, is that even Brohman? It is apparently as you're able to hear the phrase “consult a wizard for erections lasting more than 4 days” and “mutually binding contract of free advertising rights”

And then, just as he was there, you blink, and he's gone. Leaving you alone in the store with all your boxes of stuff and your card.
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f744b6 No.377

>>357
1-2. You struggle against the men hold you back, until Tarn marches up to you and backhands you with an iron gloved fist leaving a bruise and then pulling you up by the collar.

“You bloody ignorant fool! Do you even fucking care about her? If you did you wouldn't be trying to kill yourself so much. If you want to keep doing what you're doing I'll throw you off the wall myself, it will be less painful.”

You clench your fist and grit your teeth at your captain, about to spit in his face with something but you bite your tongue till it bleeds because you know,

he's right

You charged out there leading a hundred men nearly to their doom, and were turned back by weather. Not armies of demons, not monstrous beast, but the weather of the land.

If you wanted to save Loren, you needed to survive and you needed to be able to fight what lay beyond the wall.

Tarn kicks you off your feet and then tosses a sword at you.

“Come on lad, we've got some training to do.”



The next few days are a series of non-stop barrages of training, Tarn trying to be as much of a demon as he can be, preparing you for what you'll have to face out there. You're brought into the Circle, a different one, Wizards cast bolts of pure pain and agony at you as you try to endure it.

Tarn creates a strict regiment of ensuring you learn things you'll absolutely need to know to survive in the Darklands.

+[1/5 Endure Elements]
+[1/5 Create Water]
+[1/5 Create Food]
+[1/5 Barrier of Purity]
+[1/5 Bed of Iron]
+[3/5 Weak Lay on Hands]

Your training is agonizing, but not as agonizing as the dreams you experience as you sleep in your iron armor on a bed of sharp rocks and stones as part of your training.

You dream of her captive, bound and held by dark men and dark creatures, as she grips her holy Aquilla and prays constantly, to the Light, to you. She's thinking about you. You can almost reach out and touch her, hold her, but every-time a dark shadow blocks your vision and you wake up in your armor.

Every-time you look out in the distance on the wall, you can't help but know she's out there and . . .feel where she is.

Your training goes by day by day, each day one too many in your heart. You hear that there's already a rescue operation being undertaken both for the patrol that went missing long ago, as well as your mean.

In other news, it seems your cousin is coming to visit. You knew him when you were younger, you were to be a paladin and now he's a soldier from house Hildebrand, the sister house to Vidtersung, and he and his division are being shifted onto the wall.

>>359
1. You hear the lady close, and remember her well. Her blessings are not far off and soon shall she be able to give you her divine assistance 15/20
2. It turns out it wasn't the beans but it was actually a rare stomach disease, and while you were paid 20 Gold, you had to spend 15 of it on medical aid from a doctor. Pity you didn't learn some of the healing Paladin spells

>>360
1. 3/7 [Average Four Elements] Your training goes well, as you sharpen the rock into pointed daggers and launch them into trees, or use whips of water to cut them down. Fire sprays from your finger tips like dragonfire as you can light a tree, or a house, ablaze in an instant, and put it out and knock over the tree with a gust of wind.

2. The Fairy teaches you that what you seek is a lot more difficult. Yes it is true that you could summon metal and, by imbuing energies into it, summon lightning bolts but that is much easier said than done. Combining water and air you could add some fire to make steam, possibly send a torrent of rain upon a field and blast lightning bolts into it. 2/10 [Weak Advanced Elements]
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f744b6 No.378

Dice rollRolled 93, 33 = 126

>>362
1. Lorenth himself is rather busy, but his Wizards are hard at work on your task, studying the necessary things needed to craft such a Geass.

You return to your quarters past Grotslag to see Lucene dressed in rags, huddled in a corner at your approach in fear, looking up at you with big blue eyes.

You take a chair and sit to chat with her, as she shakes. Her men are already loyal pirates, eager in fact, oh a couple of them tried something and got gutted but the rest have taken to brigandry with a remarkable aptitude.

You tell her of your plans, you're going to weave a spell on her to make her a nice proper lady in public, but will know her place in the bedside. She cries as you give her the description, and asks you not to do this to her, that she'll do whatever you want, just don't mess with her mind. 4/7

2. The scouts take a look around the coastline and the jungles.

There's an Ork Kamp nearby, but it's pretty big, and few of the men are all to keen on engaging it, but where there's Ork's there's loot.

There was strange noises coming from a nearby swamp, the men sent there haven't returned. . .

As well, they have indeed found ruins of some kind, but they are especially forbodding, corpses cruified at the entrance with two giant stone snakes intertwining. It's sealed by a giant stone boulder.

Last but not least, it looks like they struck lucky! Some of the men have found what appears to be a sunken ship next to several chests half buried near the beach, the tide seeming to have washed it out. There's clear and distinct Jolly Roger on it, the sign of other pirates. If there's nothing a pirates like better than stealing treasure, it's stealing other pirates treasure!

Ah, as for typical shops there is in fact, a Town nearby. Why shop when you can steal? Some of the men are eager for more looting, and even suggest they and the lizardfolk go and pay a visit.

>>365
1-2. Your group of outcasts set together to build your temple, aided by local elf and a hundred different others, when a cry calls out and arrows swoosh by you, and you turn around to see several Elven warriors on horseback.

“I should have known you'd end up in treachery, half demon. So what is this? Your little band of raiders and demon worshipers readying for war?”

>>367
1. Through nonstop breeding, fucking, and birthing of screaming lizardmen and women you churn out more warriors and Lizardmen by the droves. Enhanced Lizardmen pour their loads into the screaming breeders, filling them and pullling out as they are sealed, the mass of white churning liquid inside them slowly forming into new warriors to be bred. The fresh young lizardboys soon grow into men at astonishing pace, learning the tradition well, before they too are thrust into the converters. Watching over this are the Mages waving their hands around, sowing spells into the air with their voice, accelerating the process and ensuring every last drop of liquid is not wasted.

+[400 Lizardmen]
+[40 Enhanced Lizardmen]

2. You capture a nearby Ork, big specimem as they are from a nearby Kamp, the mages chaining him with massive chains. This one is going to take a considerable amount of effort, but the opportunities are many. But what should the goals of this transformation be? 3/???

In other news, some of the Old Warriors suggest “bleeding” the new blood young so they grow accustomed to battle, as well as opportunities for more slaves to be converted and loot. Even some of the pirate host it seems, wouldn't be turned off by the idea of joining the fight.

>>368
1-2. Your great band of Goblin hosts rushes into the caves, and the first wave is. . .immediately caught in massive webs and branching tunnels, as many of there are left screaming and cursing and trying to cut the webbing, while the sound of churning and masses of feet can be heard coming from below, responding to the vibrations on the web.

The driders are coming! They bear poison tipped spears and are crawling all over the walls and ceiling!
Roll 2d100 for combat!
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f744b6 No.379

>>369
1. Fohr knows not where the rest of the Dragonsphere's are, nor would he be able to tell you if he did by what laws govern Dragons, though supposedly there is at least one on The Ilse of the Gods, The Deserts of Tzeen, The Dwarf Kingdoms, The Amezun Jungle, The Empire in the Jungle, The Darklands, and of course, the Dragon Crags whence you found this one.

As for his horde, it is a horde of gold and treasures, full of more wealth and treasures than you could possibly imagine, or carry, but you do manage to have a large enough purse and Fohr can carry enough in his gullet for about 5,000 Gold Coins.

You wonder if there is anything in there for Johnathan, but the fact that there is a lot of silver there makes him rather not want to go anywhere near the horde.

2. You go on your great journey astride a dragon whom could fly and Johathan by your side you seem invincible. But even here there are deeper, darker things that the mighty beasts have to fear lest they be careless.

Such was the case as you slept by a cave near the edges of the jungle, you woke up to hear Fohr himself roar and turned to see claw, tooth, and wing being dragged deep into darkness, where the Moon doth not shine, only seeing the faint glint of flame and fire. But what in the name of the Goddess could drag a dragon? And why by all that is or ever will be, should you venture forth to find out?

>>370
1-2.
It happened again. In your concentration to summon lightning the blood within your veins boiled, and you became acutely aware of your fingers drifting down below. You pulled them out in time but a spark found its way to the nub of your womanhood. And then you almost shrieked as you felt a slow, constant tingling directly there, and you pulled down your briches to see small blue sparks directly on your womanly nub as it stiffened with blood under the barrage of sparks.

The sensation didn't stop.

No, the sparking around your lower self continued, it didn't grow or didn't shrink, but with each passing second your breath grew more ragged as you did everything in your power to make it stop. You tried to rub it away, supress the sparks. Your rubbing only made it worse, and before you realize it you placed a hand over your mouth stifling your voice as you were sent into contractions, your legs shaking.

But still, it didn't stop.

You swallowed moans in your throat trying to stay quiet as your body would soon be wracked by a second coming, and then a third or a fourth with no end in sight as your body was being sapped of its strength.

Do something!
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f744b6 No.380

POST
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f744b6 No.381

Dice rollRolled 46, 69 = 115

>>379
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff:

Jennifer Fireheart.

Birth name, Perthro of Incubi.

Came to the Order seeking redemption for the sins of her family.

But there is something about her.

Tieflings normally do not believe so strongly…

She has a fire in her.

She shuns the magic of demons.

She believes the powers bequeathed to her by her heritage to be unholy.

Perthro…

Does that not mean change?

I wonder what change she will bring.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [12/20 HOLY LIGHTNING] [Weak Knife Skills] 1/7 [Average Knife Skills]
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1-2:

No.

I refuse.

I will not be held slave to a power.

I can bring a crackle of electricity to my hands with but a thought.

And I can also just as easily make it…

Poof.

Gone.

I will refuse this electricity the things it needs to survive.

It will not conduct.

It will not expand.

It will leave.

As I will it.
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f744b6 No.382

File: 1425359599739.png (670.04 KB,481x622,481:622,Based Clementine.png)

>>381
I am a broken man.

I am but a shell of what was once greatness.
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f744b6 No.383

Dice rollRolled 94, 6 = 100

>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[10 Lizard Mages]
+[Alchemical Lab]
1[Basic Converter]
+[450 Lizardmen]
+[42 Enhanced Lizardmen]

"Good! An army has been raised for the queen! But first the new empire needs real soldiers! Get to training! I want the humans to suffer soon!"

>1,2-Grueling training for all Lizardmen and enhanced lizardmen
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f744b6 No.384

File: 1425362503710.png (95.22 KB,800x800,1:1,Woodcutter.png)

Dice rollRolled 5, 53 = 58

>>259
>Name: Jack
>Race: Woodcutter
>Fluff:
Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
+[Axe]
+[Bigger Axe]
+[Biggest Axe]
+[6 Logs of Wood]
>Followers:

>Bonus: You are Jack the Woodcutter, slayer of trees and deliverer of wood. Or so the ladies say. Bonus to AXES and CUTTING


1-2. Now that was odd! Why was this woman bleeding? Oh right, the crossbow shot. Now what was that? A hunting accident? But why was she naked? In the forest most of all places. Now she.. what did she say? She wanted him to hide her? This wasn't the time to play hide and seek foolish girl! She needed a doctor. Luckily there was still old Benjin living in the village. Some said he was a notorious villain that used to experiment on the human condition and flead to this far away place to avoid justice, but people tended to invent stories when they had nothing better to do. Jack carefully picked up the frail girl, she was lighter than the heavier axes, a bit heavier than the lighter axes, certainly heavier than the lightest axes or even the ones those other tree choppers down at the village used. He would get her to Benjin first, surely his logs could buy her some clothing. And then and only then they could even consider playing hide and seek.
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f744b6 No.385

Dice rollRolled 7, 99 = 106

>>379
Name:Olivia
Race:Human
Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy
Money: 5015 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
[Song of Wrath]
Equipment:
Followers:[Johnathan, Werewolf], [Fohr, The Dragon]
Equipment:
[Priestess Robes]
[Flute]
[3rd of the 7 Dragon Spheres]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

"John John!" Olivia calls out to find Johnathan already awake and in a defensive position on all fours and his hair standing up he grunts for silence. "John, we are going to see if we can help" The glow of fire growing dim Olivia rises into the sliver of moonlight and prepares to go forth into this abyss.

12 Holding a hand into the moonlight and seeing it reflected is a familiar sight for John but no less beautiful "Light isn't static John, its always moving out from the source and then reflecting back and back again until it becomes so dim our eyes can no longer register it except as ghosts in the corner of the eye. With smoke and mirrors cheap conjurers can bend light, but what I show you now is different" Go save Fohr
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f744b6 No.386

File: 1425365847450.png (3.35 KB,200x200,1:1,Illness.png)

Dice rollRolled 88, 20 = 108

>>377
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Health: Healthy
>Money: 10 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (15/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1&2: Being ill is never a good thing, and while she earned some kind of profit for the previous day, Salino just kept herself locked up in her room in the Inn, keeping herself warm as she waits for the treatment to take affect and cure her of her disease… If she knew how to heal, she might be able to save some money, but without a bond to her Lady, it is impossible for her to do so, leaving her to only pray during her rest in the hopes of getting Her focus…
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f744b6 No.387

Dice rollRolled 18, 42 = 60

>>377
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Healthy]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: [Demonslayer]
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
2/5 [Weak Burning Light]
3/5 [Weak Lay on Hands]
1/5 [Endure Elements]
1/5 [Create Water]
1/5 [Create Food]
1/5 [Barrier of Purity]
1/5 [ Bed of Iron]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
[Average Aquilla Holy Words]
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. Continue to train
2/5 [Weak Burning Light]
3/5 [Weak Lay on Hands]
1/5 [Endure Elements]
1/5 [Create Water]
1/5 [Create Food]
1/5 [Barrier of Purity]
1/5 [ Bed of Iron].
Were it up to me, I would still be gone now, sustaining myself on faith and the thought of Loren. As it is, I will train, harder than should be humanly possible. NOTHING will hold me back to finding her, I swear it. I will train - by the Light, I WILL TRAIN.

+ [ Synergetic Mental Fortitude (Wolfheart)]
+ [House Vidtersung]

2. Make for a meeting with my cousin. Perhaps he will have some further news or information, or some way to reach out to Loren, or just some way to take my mind off the pain of this, even for an instant. Anything that has the slightest chance of getting me closer to Loren, faster is something I am going to embrace.

+ [House Vidtersung]
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f744b6 No.388

>>387
THIS IS NOT THE TIME FOR THESE INFINITE FUCKING 18s
HOLY SHIT
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f744b6 No.389

Dice rollRolled 33, 92 = 125

>>378
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

1.Keep going with the spell so that the lass will be civilized.4/7

2.WE ARE RAIDING THE PIRATE SHIP YOU CRAZY PIECES OF SHIT!
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f744b6 No.390

File: 1425384968529.png (335.16 KB,600x600,1:1,1d8.png)

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f744b6 No.391

File: 1425385604592.jpg (99.34 KB,827x615,827:615,toil to renown.jpg)

Dice rollRolled 41, 82 = 123

>>378
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Skill: [Weak Fertility Magic]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm
>Followers:
+2 [Driders]
+3 [Half Orkelves]
+4 Disgraced Brohman Knights
+2 Disgraced Saracens
+4 Disgraced/Homeless Elves
+1 Kobolds
+3 Goblins
+4 Mutants
+2 Lamia's
+12 Elf Warriros
>2/7 [Weak Physical Transformation]

1/2 - "There is no plan for war, violence may be a reality but I abhor it. No, this is a temple to the Goddess Karametra, the great Nurturer and the Mother of Life. Where once these outcasts may have been raiders and lost souls, Karametra has seen fit to take them in, and I will be her instrument for their redemption. I do not hold any ill intent towards you or your kin, and hope you will accept the peace I offer."
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f744b6 No.392

Dice rollRolled 100, 96 = 196

>>310
>>380
>Name: Danog
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life, he set off into the world to earn fame and wealth as a soldier of fortune. He soon tracked down and slew a dragon, and rescued a maid who had the look of a jungle dweller. However, it transpired that she was not as defenceless as he thought. She's a jungle witch - and placed him under a geas!

>Health: Healthy

>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
>Skills:
3/10 [Average Swordsmanship]
3/10 [Average Axemanship]
2/5 [Weak Endurance]
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Ahjirya, the Witch] - She has you under a geass. Self proclaimed "wife" of yours, although she often talks about watching you "unleash" yourself on other women.

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: The Empire in the Jungle


1. Train axe (3/10)

2. Train sword (3/10)
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f744b6 No.393

Dice rollRolled 77, 95 = 172

>>377
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins
>Belongings: Clothes, Rucksack, [Smithy]
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Blinding Flash]
+[Blacksmithing]
+[Weak Four Elements]
>Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire

1. Let us not do stuff so destructive with my magic just yet. Focus on precise control and just moving larger amounts, or moving things at faster speeds. Wait, that is what I was doing. Just don't aim for trees or living creatures. 3/7 Average Four Elements

2. "Well then, lets get started. Lets start with metal and steam. What kinds of metal would I be able to summon, just any metals even the legendary ones?" I should try out all the metals I can summon. Maybe add some fire and use the metal control to shape the metal into tools, like a magic forge. 2/10 [Weak Advanced Elements]
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f744b6 No.394

File: 1425410172946.jpg (147.28 KB,670x943,670:943,1425365389315.jpg)

Dice rollRolled 69, 78 = 147

>>378
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers: [21 Well Armed Loyal Goblins]; [1000 Goblin Rabble; [2000 Gretchin Rabble]

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; Haha, this is perfect. Trial by combat! I'll test these blessed warriors and if they don't make it, they weren't worthy of living. I'll try crippling the legs before I go for the finishing blow just to sully them more. Goblins should try weaving under them and teasing their backside before finishing the front
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f744b6 No.395

File: 1425445214254.jpg (44.85 KB,500x500,1:1,Gaycula.jpg)

Dice rollRolled 94, 27 = 121

>>375
>Name: Count Victor Von Vaysaerys
>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Health
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [Weak Swordsmanship]
>Equipment: [Silver Smallsword], [Leather Doublet]
>Followers: Alyver Vlannister
>Constructions: [Dark Sanctum]
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Shadowlands

1) Man, why the fuck did there have to be good Vlannisters. I wanted to just hate them for the money-grubbing bastards that they were in the end yet then he comes along. Alyver. I could remember fondly the days before I had learned of my sire's decadent and hateful tendencies. The days when me and Alyver spent days discussing how we would rule things in the gardens, speaking of such ideas like stomping out the lycans and uniting the lands like they were trivial matters. The days when we would laze around in the gardens and simply bask in eachother's presence for a time before I inevitably followed him on one of harebrained adventures. Those were the good days. How I wish things were just as simple as they were back then. It was no matter though. It was time to put those thoughts away and exchange them for much more pleasant ones. Well, arguably pleasant. Not really. It was more stressful than anything to try and arrange the flowers on the table in such a way to entice the eye. My worries only compounded when I realized that the fireplace's heat wasn't reaching as far as it should. I nearly had a panic attack when I saw that the sheets on my bed were crum-…

I greeted Alyver with a smile as he came into by bedroom and took the seat in front of me at the table, pouring a glass of wine for both of us from the bottle that he entered with. If it was possible for a vampire to blush, I am sure that I would have lit up as the silence in the room only grew. Suddenly, it was broken by him loudly proclaiming that I was being a tart for acting shy around a old friend. I called him a strumpet. Things only progressed from there as we discussed the financial problems of House Vaysaerys, if lycan fur was in season, the color of Countess Viola's nipples, and how hard it was for me to unbuckle his belt. This was good. It reminded me of old times. A time when me and him had no worry in the world. For just a moment as we laid in my bed, I could close my eyes and just imagine that I was no longer alone in this world of darkness.

2) With what time I spent with my new guest, I dedicated the remainder to unlocking the secrets of the Brohman vaults. Three separate solutions. Three different expeditions. Three different leaders. Three different routes. The rule of three was alive and strong in today's supernatural world, it could mean the difference between undeath and the regular variety of death. The caverns was the most enticing of the three vaults, it promised likely combat with very little in actual barriers and traps. A strong group filled out with blood-knights would attempt to breach the flesh caverns in search of their secrets and the gold within. The other two were put on hold as the military aspect of my house singularily focused on that of the flesh caverns. While they adventured though, I had sent out certain requests to House Camille. I requested the help of an experienced mage who knew the ancient runes of Brohman in exchange for my written swear that I would never outlaw any approved religions inside my domain. They had to let me stomp out the occasional apocalypse cult though or I would go mad in my tower.
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f744b6 No.396

>>376
>Name: Scruffy
>Race: Human
>Fluff:Scruffy was born a mutant, and cast out of his village at a young age; his disfigurement was so great. A normal man would say he resembles mark sanchez, except for one feature, the horrible disfigurement that has cursed him his entire life. Scruffy was born with an abnormally large Penis.

Don't fill this this:
>Health: Healthy
>Money: 100 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:[Cape][10 Strength Potions][10 Health Potions]

+100 [ Argaiv] Makes you hard instantly
+100 [ Argaiv Oxystrength] Confers incredible strength to your member
+100 [Argaiv Oxyheat] Allows you to voluntarily alter the temperature of your cock from warm to metal melting hot, as well as your load
+100 [ ArgiaveOxystretch] Allows you to stretch things you stick your cock in that can't normally fit
+100[Argaiv Kaboom] Allows you to alter the ferocity of your climaxes to release your load with strength ranging from a water gun to a cannon ball. WARNING, usage of this results in immediate termination of all other effects and stiffness
+100 [Argaiv Oxycleanse] Heals and cleanses wounds from your member
+100 [Argaiv Oxyrepeat] Removes refraction Period
>Followers:
Bonus [Mutant Physiology] - Your body has had to compensate for your extreme overcompensation, you have the heart of a horse and the muscles and bone to ensure you don't simply rip apart painfully. While you are stronger, sturdier, and more likely to recover damage, you have an extreme and very visible vulnerability. Thus, you have learned to use various drugs and potions to make your flesh that much more stronger
+[Average Slight of Cock] – You can now hide yourself and look like a normal giant muscled human
+[Average Cockmanship]
+[Supscription Card to Argaiv R&D] Usable every 5 posts. Teleports you to their R&D department where they will tailor make you a drug or potion of your request to the best of their abilities

1."I… Uh… well…" Scruffy picked up his dick, swings it over his shoulder, and took all this new shit home, and on the way there, he tries to converse with some of the locals, see how they feel about the local undead lord.
2.basic cock magic is fine, but to really use this, I need to be able to put my cock in places where it doesn't belong, which will involve portal magic, If i can't learn it myself, find a person who can teach me.
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f744b6 No.397

Dice rollRolled 89, 86 = 175

>>396
muh autism
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f744b6 No.398

Update when
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f744b6 No.399

Dice rollRolled 54, 83 = 137

>>398
shhh
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f744b6 No.400

>>398
>>399
Bazrael pls respond
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f744b6 No.401

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f744b6 No.402

File: 1425621589417.jpg (92.85 KB,500x712,125:178,zzz.jpg)

>Name: Zurander Rainer
>Race:Human
>Fluff: He was raised as a blacksmith by his adoptive dwarven father. After the death of his father, he started his journey. He hopes to one day become a Great Warrior and smith. His dreams of glory driving him ever forward. He Is strong and resilient thanks to his up bringing.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: Dwarven Kingdom
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f744b6 No.403

>>402
who the fuck is you
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f744b6 No.404

>>403
A cool guy
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f744b6 No.405

>>404
Oh, okay
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f744b6 No.406

This board is dead
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f744b6 No.407

>>406
It was never meant to be alive.
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f744b6 No.408

>>406
That is not dead which can eternal lie.
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f744b6 No.409

>>408
He's writing all the smut
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f744b6 No.410

>>408
Mad Arab plz go
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f744b6 No.422

File: 1425767928035.jpg (103.42 KB,625x662,625:662,what the fuck.jpg)

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f744b6 No.423

Due to obligations, todays game is cancelled, but there should be updates tommorow
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f744b6 No.424

>>381
>Again

“Uhhhhhh”

>Again


“No. .uhhhh”

>Again!


You buck your legs into the air and let a hoarse cry escape your lips as you cum for the 9th time spraying a yellow mist from your already soaked self that the sparks dance through. The shocking on your clit never ceases its torment on your oversensitive pleasure button, and made more intense as it spreads spreads all over your soaked legs.

You've been like this for hours. Focusing to make it away, making it stop, failed. You went mad a while go, pinching and rubbing and clawing it away until it was too sensitive to do even that. You're tired, exhausted, covered in sweat that makes your whole skin tingle. You undressed everything as your clothes lie somewhere to the side as even the smallest touch felt too much, even the cool air on your perky nipples brings you sensation. The nude tiefling splays her legs to open, trying and lessen the sensation, hoping whatever is happening will end.

>You need to let it go. Release


Never! Resist! You've got to focus on making it stop. You grit your teeth your teeth as you approach again with no end in sight.

>The more you resist, the more it will build up inside you, it will never stop. Let it go


You shake and sweat and squeeze your fists and eyes. You want it to stop. You'll do anything just to make it stop. . .anything.

Anything.

Your toes curl and your fists grip as you near your thirteenth orgasm, but this one will be different. You release your mind from your bodies torment, and you let out a long sigh from your breath, and give up the ghost.

>That's it. . . release!


“Hahhhhhh!”

You cease fighting it and let it happen as rapture overtakes your body and a white light blinds you. and From your fingertips and between your legs HUGE bolts of lighting scorch and melt the church around you. Statues melt and chairs burst into flame as a storm erupts from your body, as well as fluid. With each contraction a thunderclap, until at last the storm dies down and quiets, the lightning retreating within you, letting you rest, as your chest heaves up and down, and you bathe in the afterglow of warm sensation and echoes of pleasure in your body.

A voice speaks to you, inside your head.

>Learn from this. You will resist, and build up resistance. . .but you will, inevitably, let go. . .and that is the key to power my child.


18/20 [Lightning Magic]

>con't don't post
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f744b6 No.425

File: 1425846610381.jpg (11.55 KB,236x305,236:305,LizardMan.jpg)

>>383
>Rolled 94, 6 = 100
Bonus!

42 Enanced Lizardmen. Only 42.

You shouted out in a great voice, anger streaming from your scaly lips. You damneded TENFOLD the number of Elite soldiers at once!

Fearful of the great Godlizza as his anger stemmed forth, they immediately worked to sate him.

Rounding up all the women and men from villages far and near they forwent a lot of the saftey measures and immediately set to converting them, all of them no matter the gender or age, into emergency Converters. The lack of the slow measured modification for more brutal and result based transformations destroyed the minds of most of them, the unlucky ones maintained a level of self awareness to witnessed and experienced the horror of their breast being expanded before their eyes and then Lizardmen put inside the part of them that wasn't there before, as they screamed and writhed being brought to eternal orgasm and fluids pumped and fucked into their body from every orifice by a horde of scaly beings with insatiable lust.

In the end, over 500 Converters and Breeders both lay dead, their corpses to be recycled into feed. But now 458 Enhanced Lizard-men stood to attention, added to the old 42 who would become as officers to the new brigade of Elite guards.

Each was trained furiously over the next few days, how to use their bodies to maximum potential, climbing stony walls and ceilings with lizard adhesion, blendnig into the green jungle, leaping and culling the enemy at close quarters and dodging blows with their flexible agile bodies, and of course, the reward that lay ahead of every good loot: a new slave to mate

These 500 Elite guards to the Godlizza sworn to serve his indomitable will and that of the Queen. Kept at no more, and no less, than 500 Enhanced Lizardmen, and if ever one would be killed a new one would immediately take his place, so long as there where any Enhanced Lizardmen left.

-[450 Lizardmen]
+[458 Enhanced Lizardmen]

+Bonus: [The 500 Elites] - As long as this unit contains 500 Enhanced Lizardmen, major combat bonus is incurred.
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f744b6 No.426

File: 1425848058466.jpg (545.24 KB,1000x750,4:3,Hunter.jpg)

>>384
1-2. You try and hide the girl, moving her in a ditch under covered by logs and sitting on them. Just as you finish moving the last log, a crossbow bolt whizzes by your face and into the log, and you hear angry dogs barking and yelping and horses baying.

You turn around and see a crossbow loaded with three bolts in your face. Carrying that crossbow under a dark crimson cowl is a woman with deep black hair, amber slanted eyes behind a superior sneer as she looks down upon you.

The dogs sniff the air, looking for something, but by how the woman crinkles her nose and the dogs don't find anything you guess it's the smell of freshly cut wood and that after day stank of hard word. Gods you love the smell of wood.

"Speak up peasant, who are you and what is your business here?" She speaks in the Imperial tongue, not Brohman, but that of the Emperor in the Red Palace.

"Jack, mi'lady. I'm a wood cutter"

"Well. . .Jack the Woodcutter, a dangerous lycanthrope is on the run and has passed through these parts. Have you seen it?"

What's a lycanthrope?

"Can't say I have mi'lady. Wot's that?"

"A lycanthrope, to you peasants it would be referred to as a 'Werewolf'. A female to be exact"

"I ain't seen any werewolve's mi'lady."

She stares at you ,

"Shall me and the boys 'ave a round with him?"

"No captain, we're wasting time here. We need to find her. Go!"

The dogs and the riders rush off, but the woman keeps her crossbow pointed at you.

"If you ever happen to see a werewolf, Jack the Woodcutter, you should know that there is a hefty reward of 1000 gold coins for its capture. As well, any who fail to aid in its capture will incur the full wrath and penalty of the law."

She kicks her horse and rides off, until you no longer see her. Sighing, you return to your logs to roll them over and see the naked woman, still there unconcious and bleeding and you take her to old Benjin in his cabin in the woods surrounded by thick trees that didn't let much sunlight in.

Old crusty guy with a lot of strange and foreign tools and learning, he came from the east but his features where brohman. He had pale, almost sickly skin and a thick accent. Some called him creepy, and to be fair he was a bit shady. But he was always there to patch you up and you yourself had no reason to distrust him, so why not?

You brought her in and laid her on the table, asking him to heal her up. The old man eyed the wolf girl for a while, nodding his head.

"I shall get to vork right avay."
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f744b6 No.427

>>385
1-2. You and the wolf man descend into the dark cave, seeing it scorched with flame and the rock sliced with huge metal claw streaks. But going in further down you see the walls covered in thick green. . .vines, giant plant like materials growing and sticking all over the walls. There is no sun here? How can there be plants?

John sniffs the air and says he smells something, something he hasn't smelled before, but it seems familiar. . .

You're still able to follow the trail of burnt ash and flames deeper, but your vision is fading and there's a strange musk in the air that makes you and the wolfman feel woozy. . .and something else. Both of you are already breathing in and out in thick intervals, soemthing coming over you as you feel warm, and John's fur feels warm, as something overtakes the both of you.

You descend further seeing how the scratches in the rock turn to scratches in deep thick vines that seep with green material, dousing the flames, and you swear you see the vines. . .moving, scuttling, suturing the wounds.

There are things in this world, even a dragon must beware of. And a tiny werewolf and siren should be aware of as well.
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f744b6 No.428

>>386
1-2. You are brought that much closer to your beloved God, her voice speaks out to you, as you pray in your in, eating warm soup and ginger ale, feeling warmth from good food and your faith in the sister 18/20
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f744b6 No.429

>>428
While you heal and get better you have the soup to thank for by a young serving boy who's very good at cooking it. He works for the local innkeeper and they keep a very well to do business, warm and cozy.

Plenty of soldiers pass by, safe and secure near the great wall and yet. . .something seems off. Both master and servant especially seeem nervous at times deep in the night when the moon is up. You would think having soldiers sleeping in your inn and a Paladin would make them feel safe and secure as ever and yet they are always sure to keep watch.

Also this soup is very very good.

Yuo hear the faintest whisper from one of the two sisters, you're not sure which, that they are in trouble of some sort.

>>387
1. Still determined you can't help but let out the only reason you're doing this is because Tarn says so and you can handle it out on your own. As you sleep into another exhausted night you're so tired you don't notice them carrying you and your bed whole to the circle, as they lay you down and Tarn commands a wizard to assault you with all the elements of hell, as you awake screaming and blinded by hot hissing winds and sands that scrap you all over. Before any permanent damage can be done, the winds die down and Tarn steps in to look at you.

"Hell isn't going to wait for you to wake up and be ready boy. And hell isn't going to only use burning sand."

He makes this the focus of your training until you master it. Eventually, after a week of freezing ice storms, boiling oil, torrential mud, and everything else that the weather could possibly throw at you. As necessity you learn some skills on healing as well. Now for your final test, surviving razor rain and actual raining fire.

4/5 [Endure Elements]
4/5 [Weak Lay on Hands]

>con't
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f744b6 No.430

File: 1425856409850.jpg (Spoiler Image,26.63 KB,640x480,4:3,Musketeer2.jpg)

>>387
2. Your dreams and visions of Loren haunt you, imaginary or otherwise, and your training is running you ragged. Perhaps to get your mind off things, or a glimpse of hope at getting to her faster, you decide to go see your cousin as his division arrives at the Wall.

It's supposed to be something of a welcome march, as you stand by with other onlookers and drums and fife begin to play

https://www.youtube.com/watch?v=7FY1NV1pBL0

They marched in a line, shouldering their flintlock rifles and holstering their sabers. The Kings musketeers.

Part of the so called "New Model" Imperial Army, they are not fighting men whose families are loyal to their Nobles or Lords but are an army run by the state itself. Comprised of commoners and lowborns, but trained and drilled to work in tight formation to fire the latest flintlock muskets produced by the best dwarven engineers, they are a far cry from what one would think of an armed militia. The Navy where the first to implement the idea when they lacked soldiers years ago, and now the new "Imperial Army" has followed suit.

Later in the day when the soldiers are properly stationed in the Castle, you go to seek your brother out of the many hundreds of blue uniformed troops. It's so much more difficult to find somebody, as unlike the armies you're used to they aren't organized by families or noble houses but by numbers, ranks, divisions.

Eventually you give up and just head to get some food at a tavern to calm your mind instead, where some of the new soldiers have already populated. Still troubled, you can't help but feel someone is watching you.

In fact, someone steps up behind you. You remain calm, if they wanted to fight with a Vidtersung in public, their loss.

"You are a Paldin of house Vidtersung?"

"Yes. Rikard Vidtersung. And who is asking."

"Someone who wishes his cousin would face his kin when greeting him."

You turn around and look to see who it is who said that, and see the smirk and swagger and realize why you missed him. Not blue, no that would stick out too much, but brown, blends in better.

He's a Jager! An elite huntsman and skirmisher meant to go ahead of the army as scouts.

Your cousin. Alexander Hildebrand.
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f744b6 No.431

File: 1425857020217.jpg (559.16 KB,600x901,600:901,Skeleton Pirate.jpg)

>>389
1. You deny Lucene's request just like you denied all her others, taking her ass as you please, liking the way she still struggles and moans protests in her predicament not accepting her fate, but ever so slowly does her resistance lessen and despair take over her, being humiliated and molested by Grotslag by day, and taken by you by night. Might as well break in what's left of the former captain girl before you mold her into shape! 5/7

2. You decide to raid the sunken pirate ship of all its loot, but in your wisdom, you tell the men to approach carefully, expect anything. This ship might not be so dead as you think. You take your binoculars and hide, peering at the ship.

And you find that you are correct. As you look you see the skeletons lying about the ship move, talking even.

Skeleton pirates!

And this time instead of ambushing their prey, they are in for a nasty ambush themselves as your men are in position to attack.

Roll 2d100 to attack
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f744b6 No.432

>Name:
>Race:
>Fluff:

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)


>Don't fill this this:

>>Health: Healthy
>>Money: 5 Gold Coins
>>Belongings: Clothes, Rucksack
>>Level: 0
>>Fame/Infamy: (You earn this in game)
>>Skills:
>>Equipment:
>>Followers:

>>Bonus: Based on fluff


>>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)
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f744b6 No.433

Dice rollRolled 39, 79 = 118

>>431
WE SHALL CHARGE THE BONY HORDE GROTSLAG,HORKA,GRUNT& ME WILL CHARGE THEM.ASB'EL AND THE LAMIA GET THE FUCKING CANNONS AND BLAST THEM. WE STEAL THEIR BOOTY
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f744b6 No.434

>>391
1-2. The Elves look around at the gathering of mutants, degenerates, and outcasts and spit down at you.

"This is no Temple to the nurter goddess, this is a disaster waiting to happen. I'm not going to harm a priestess, no matter how. . . deformed and misguided she be, but you haven't seen the last of me. Oh, but if you so much as cause any amount of trouble or harm anyone, this will be the last you see of me, and the last you see of anything else."

The Elven warriors ride off, leaving your ragged band of outcasts alone. To be fair, she has a point, a lot of these people are less than savory to behold and very much outcasts of society. Even led by a priest, there's very few places they will be welcome, and you fear these warriors aren't the last of it.
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f744b6 No.435

Dice rollRolled 83, 39 = 122

>>433
"AMBUSH, WE'RE BEING BOARDED! SWORDS, BOYS, GET YER SWORDS!

YA SCURVY DOGS, YER GONNA REGRET THEY DAY YOU EVER MESSED WITH CAPTAIN CROSSBONES! YARGH!"
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f744b6 No.436

File: 1425859299976.jpg (119.74 KB,400x500,4:5,Alixia Corrupted.jpg)

FUCKED UP

>Name: Alixia Demagaci, The Mad Knight

>Race:Human
>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: Darklands
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f744b6 No.437

File: 1425860269311.jpg (866.06 KB,1920x1080,16:9,Barbarian1.jpg)

>>392
1-2. Looks like Ahjirya wasn't kidding about not being in any sort of good favor with the Empire in the Jungle. You've hardly spent a day at the Inn, as you sit by the fireplace with her on your lap admiring your body with her hands, when your approached by a man in a Red Hood.

"Ahjirya the Witch, you finally show yourself. You were a fool to think you could hide from the Emperor's Witch Hunters in his own lands! Prepare to die!"

They were was about to raise his cross bow to fire at her, and also at you. Now you didn't take to kindly to that, so faster than any of them could draw you grabbed your great sword and with a single swing cut off all their hands, as they yelled in pain. You put the woman down in a chair, as you picked up your other axe and began to hack and tear into the red hooded men.

Perhaps it was unfortunate that the inn you were in was not only host to several imperial soldiers, but that the town you were in was garison to an entire company of them.

Perhaps it was unfortunate that you had to provoke all of them to come and respond to the carnage going on in the inn.

But it was fortunate. . .that you were DANOG THE BARBARIAN.

You swing your sword cleaving men in half and whirl your axe through the air crushing armor and men like like tin, you fight over an ever growing pile of bodies as the very inn burns down around you and men rush in the chaos to kill this one barbarian, ONE man as you move with fury and rage tearing into them, dodging arrows, breaking blades and splintering.

This is where you excel. This is where they die. This is the fury of DANOG.

At the end of the day nearly 250 men lay dead, a feast for crows and wolves, as you stand atop a mound of corpses, Ahjirya climbing up the mound and approaching you wrapping her arms around the mighty barbarian she calls her own, and you raise your sword high into the air and let out a mighty war cry of victory.

"I, DANOG, AM THE STRONGEST! I AM THE BREAKER OF SWORDS, SMASHER OF SHIELDS, KILLER OF DRAGONS AND ARMIES!"


+[Amazing Axemanship]
+[Amazing Swordsmanship]
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f744b6 No.438

Dice rollRolled 37, 52 = 89

>>394
Rolling for comabt
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f744b6 No.439

>>393
1. Control, restrain, focus, these are the preludes of mastery, as you beckon the elements to your command. 5/7

2. Was it that you were a blacksmith?

Or was it that your uncle happened to be a geomancer (if you knew him any well)

Whatever the matter, you find yourself amazingly good at what you do. You don't seem to exactly 'summon' metal from thin air, well, you do, but most of it seems to seep from the ground from places deep deep below, while scraps and bits of metal around you come to your aid. Whats more, you can mold it, transform it, it isn't true transmutation as an alchemist can do but with enough heat and focus you make small amounts of just about anything.

The fairy suggest acquiring some true chemical tools and skills to really make all the metals you desire. 6/10
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f744b6 No.440

EVERYONE ELSE WHO ISN'T IN A BATTLE OR GLITTERSHINE MAY POST
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f744b6 No.441

>>436
>Corrupted Spear
Meant Sword
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f744b6 No.442

File: 1425861104433.png (3.4 KB,200x200,1:1,Soup.png)

Dice rollRolled 75, 85 = 160

>>428
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Health: Healthy
>Money: 10 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (18/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1: …This might be troubling, that the Sisters of the Isle are facing some kind of trouble. With such worry stirring in her mind, Salino, prayed to them once again, wishing for them to be able to defeat the trouble that they face, and hope that they make it through aright. (18/20)

2: In the meantime, Salino would see to it to confront the innkeeper's worry over something, for he might be afraid of something, and she is willing to aid in solving such a thing within her abilities…
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f744b6 No.443

>>395
I'll GET TO YOU HANG ON
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f744b6 No.444

Dice rollRolled 22, 68 = 90

>>429
>>430
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Healthy]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: [Demonslayer]
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
2/5 [Weak Burning Light]
3/5 [Weak Lay on Hands]
1/5 [Endure Elements]
1/5 [Create Water]
1/5 [Create Food]
1/5 [Barrier of Purity]
1/5 [ Bed of Iron]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
[Average Aquilla Holy Words]
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. By the light, Alexander! It's been way too long since I've talked with the rascal. The brown hair of a Hildebrand, but the golden strands in them mark him as my flesh-and-blood cousin. It is wonderful to have a true friend here again… but he is no Loren, of course. Some time talking with him will do me good, I think. News of my Sister Kristina, nephew Otto, perhaps, or uncle Claus. Anything will do, honestly. Anything to get my mind off this pain. Alexander is good at that, undeniably. Furthermore, why is the army here? Are there events at home or the wall? I need to spend some time catching up…


2. Continue to train
2/5 [Weak Burning Light]
4/5 [Weak Lay on Hands]
4/5 [Endure Elements]
1/5 [Create Water]
1/5 [Create Food]
1/5 [Barrier of Purity]
1/5 [ Bed of Iron], undergoing the final trial right after I finish talking with Alexander. I need to find Loren, as soon as I possibly can. Light protect us all.
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f744b6 No.445

File: 1425861226840.jpg (720.78 KB,1280x821,1280:821,artist_ruanjia.jpg)

Dice rollRolled 68, 30 = 98

>>427
Name:Olivia
Race:Siren
Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy
Money: 5015 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
[Song of Wrath]
Equipment:
Followers:[Johnathan, Werewolf], [Fohr, The Dragon]
Equipment:
[Priestess Robes]
[Flute]
[3rd of the 7 Dragon Spheres]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

1 Further down into the earth, could Fohr have been dragged away by predatory vines? The master of this lair? Another Dragon? If its something that cannot be swayed by song I will have to rely on Fohr and John, give them a chance to gain the upper hand. The gardens at the Temple are bountiful because we treat them well, sing to them, making music in the Halls of Splendor. Something must sustain them down here and hopefully it won't be Fohr…or us.

2 Song of Growth of Healing and Rejuvenation. All life has thoughts, feelings and spirit. Fohr may be in need of healing and these plants may be soothed into not checking our path down.
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f744b6 No.446

>>396
>>397
1. You talk with a local inkeeper, a mutant with a tentacle for an arm and one big eye that feels like its always staring at you. "Lord Ryan Bloodwing? A right tightcunt that one can be. Taxes and Tarrifs and laws. But he keeps the worse things out there from taking more than our money, and he uses that money to make sure nobody comes and rolls over us. Without him and the rest of house Bloodwing we'd be raided and pillaged to hell and back, if we weren't busy killing each other. He keeps the justice and makes sure everyone stays in line.

I'd rather have him in command then nobody in command, least with him we mutants have a voice."

2. Hmm, portal magic, this one is gonna be particularly difficult. Mostly because you don't know where to begin. You do know that Argaiv Corp might be interested in that type of thing, and you wonder about using your card. Other than that, you'll just have to wander around looking for anywhere you might find portal magic.

3/???
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f744b6 No.447

Dice rollRolled 87

>>445
Rolling
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f744b6 No.448

Dice rollRolled 4, 45 = 49

>>446
I take out the card and speak the holy chant
"Argaiv, The quicker pecker picker upper!"
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f744b6 No.449

Dice rollRolled 6, 18 = 24

>>439
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins
>Belongings: Clothes, Rucksack, [Smithy]
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Blinding Flash]
+[Blacksmithing]
+[Weak Four Elements]
>Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire

1. Subtlety and small strokes. I learned this as a blacksmith. A small strike to hone the edge. Large strikes only when needed. Only use the needed amount of force to complete the needed objectives. 5/7 Average 4 elements
2. There could be so much metals in places that only the dwarves could reach below our lands. I may be the only one, besides another mage, could reach it. I wonder. See if I can bring forth enough mithril or other legendary metal to forge a sword from. Maybe I can mix it with Iron to form some sort of alloy. Weak Advanced Elements 6/10
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f744b6 No.450

Dice rollRolled 79, 17 = 96

>>434
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Skill: [Weak Fertility Magic]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm
>Followers:
+2 [Driders]
+3 [Half Orkelves]
+4 Disgraced Brohman Knights
+2 Disgraced Saracens
+4 Disgraced/Homeless Elves
+1 Kobolds
+3 Goblins
+4 Mutants
+2 Lamia's
+12 Elf Warriros
>2/7 [Weak Physical Transformation]

1/2 - It saddens me that they must harden their hearts to the love of the Goddess simply because of physical distinctions. But I will let them as they are. For the meantime, get back to building that temple and praying for guidance and salvation from Karametra.
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f744b6 No.451

>>394
>>438
Do I have to roll again??
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f744b6 No.452

>>451
Nope. You may or may not need to post tommorow though, by then I'll have makeup turns in
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f744b6 No.453

>>424
>Name: Jennifer Fireheart
>Race: Tiefling
>Fluff:

Jennifer Fireheart.

Birth name, Perthro of Incubi.

Came to the Order seeking redemption for the sins of her family.

But there is something about her.

Tieflings normally do not believe so strongly…

She has a fire in her.

She shuns the magic of demons.

She believes the powers bequeathed to her by her heritage to be unholy.

Perthro…

Does that not mean change?

I wonder what change she will bring.
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [12/20 HOLY LIGHTNING] [Weak Knife Skills] 1/7 [Average Knife Skills]
>Equipment:
Inquisition Robes
Inquisition Papers
Normal Dagger
>Followers:

>Bonus: [Order of the Hidden Light] - You have been trained by the order to use your demonic powers for the forces of good. But only the select few in the order know this, as you will be hunted down, possibly killed, almost anywhere in the world you go. Luckily, you hide behind your inquisitorial robes and paper bulls, serving the purposes of your masters. You have an affinity for demonic powers, as all tieflings do.


1-2:

What…

I…

Huh…?

What?

The…

What happened?

By the… By the light…

I… I need to be finished with this training and rid myself of this…

[FINISH LIGHTNING]
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f744b6 No.454

>>453
>tfw rolls
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f744b6 No.455

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f744b6 No.456

Dice rollRolled 83, 81 = 164

Plsssss.
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f744b6 No.457

Dice rollRolled 93, 74 = 167

>>455
>>454
having trouble?
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f744b6 No.458

File: 1425865536172.jpg (2.14 MB,2480x2896,155:181,1425568826397.jpg)

>>452
Okay, thank you for clearing it up! :)
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f744b6 No.459

>>458
>:)
>>:)
>>>:)
>>:)
>:)

Get out.
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f744b6 No.460

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f744b6 No.461

Dice rollRolled 94, 27 = 121

>>425
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[10 Lizard Mages]
+[Alchemical Lab]
1[Basic Converter]
[The 500 Elites]

Good! A REAL army is what we have here! Now lets move out, weve got Humans to kill! From this day forth, ALL shall know the glory of the queen and the empire!

>1. Me and The 500 elites slaughter and capture humans while we destroy and capture outlying cities.


Well it seems i have obligations to fill…now that im not working i must…fulfill them.

>2. Drink, anal fucked, and be covered in truly COPIOUS amounts of Enhanced Wizards cum to gain tougher scales and stronger muscles
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f744b6 No.462

>>459
I'm sorry, Titus is gay :(
Are Emoticons not allowed on this board?
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f744b6 No.463

Am I the only one who sees my images were deleted? Is this a bug or something?
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f744b6 No.464

>>463
Elias is exerting is thick manly mod rod on you and putting it in deep
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f744b6 No.465

>>464
Wh-what? Is that a glitch thing on fledgling 8chan boards?
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f744b6 No.466

>>464
I have no idea what you mean.
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f744b6 No.467

File: 1425871585220.jpg (Spoiler Image,52.09 KB,1200x900,4:3,1425248270797.jpg)

>>466
Oh, are you a moderator? If so, are you removing the images, and why?
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f744b6 No.468

>>402
Ah, the Rock. A simple name for a simple place, a gargantuan mountain hold where live the dwarves. Since before their history they have lived and died their fending off invaders to their stony moutains from every corner, above and below, and crafting great wonders and spectacles of dwarven skill and technology, creating perhaps one of the the most technologically advanced societies in the world.

Unto such a place, you were born and raise by your father. Did he really adopt you? or where the jokes about him having a giant as a mistress true. Whatever the matter, you grew up to be a fine strong lad. You learned quickly from youth that the strength of a dwarf isn't tempered by his size.

Now you are not a youth. Now you are a man, in great health the world before you like a gem.

It is a big world out there, one with which you can see from the rock.
[Bonus] Man of the Rock - You have been raised by the dwarves and lived among them, having learnt their ways and become one with their culture. Bonus to dwarven things.
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f744b6 No.469

>>402
You may also post a makeup turn
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f744b6 No.470

File: 1425915876181.jpg (109.02 KB,896x504,16:9,Barbarian_Tavern_Scene.jpg)

Dice rollRolled 75, 10 = 85

>>437
>Name: Danog the Dragonslayer
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is practically defined by his martial prowess. He's tall and stern, and muscled like a fantasy. Tired of a forgettable life, he set off into the world to earn fame and wealth as a soldier of fortune. He became a dragonslayer, and rescued a jungle maid. However, it transpired that she was not as defenceless as he thought. She was a jungle witch - and placed him under a geas! Heading on to her home, Danog has been attacked by Imperial soldiers.

>Health: Healthy

>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
>Skills:
+[Amazing Axemanship]
+[Amazing Swordsmanship]
2/5 [Weak Endurance]
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Ahjirya, the Witch] - She has you under a geas. Self proclaimed "wife" of yours, although she often talks about watching you "unleash" yourself on other women.

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: The Empire in the Jungle


1; IF THERE'S SOMETHING I, DANOG, UNDERSTAND, IT'S THE IMPORTANCE OF AN INN. THE FIRST ORDER OF BUSINESS IS TO ENSURE THAT EVERYONE ELSE MAKES IT OUT OF THE BURNING BUILDING, AND THEN SAVE IT - OR HELP REBUILD IT IF IT'S TOO LATE TO SAVE.

I, DANOG, WILL PAY FOR THE DAMAGES. I, DANOG, DID NOT INTEND FOR THINGS TO GET SO OUT OF HAND. DO THE SOLDIERS ALWAYS ACT OUT LIKE THIS?
>Save/Repair/Rebuild the inn depending on context

2; THE SOLDIERS FOUGHT VALIANTLY, AND EACH DESERVES A DECENT SEND-OFF. WHETHER THE LOCALS FAVOUR BURIAL OR CREMATION, I, DANOG, WILL ENSURE THAT THESE MEN FACE THE AFTERLIFE WITH A WEAPON IN HAND, AT LEAST.

OTHER THINGS THEY HAVE LESS NEED FOR, NOW. THOSE I, DANOG, WILL KEEP.
>Loot opponents
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f744b6 No.471

File: 1425921272078.png (93.86 KB,800x800,1:1,Woodcutter.png)

>>426
>Name: Jack
>Race: Woodcutter
>Fluff:
Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
+[Axe]
+[Bigger Axe]
+[Biggest Axe]
+[6 Logs of Wood]
>Followers:

>Bonus: You are Jack the Woodcutter, slayer of trees and deliverer of wood. Or so the ladies say. Bonus to AXES and CUTTING


1. Jack sat outside and pondered about what the woman with the crossbow said. Sure she seemed like an annoying person to be around but a werewolf was a dangerous thing. What if it actually was out there somewhere? His gaze wandered out into the forest. Surely he could take a werewolf, he had cut down trees larger than that. On second thought, how large was a werewolf? He had never seen one before. Human size? Wolf size? Perhaps it was like, a really big wolf. Or a really human wolf. He never really paid attention to the tales. But perhaps he should go out and find it! He grabbed his axe and stood up. On second thought he was only a woodsman. He should probably go sell off his logs. After he had taken a bath that was, the soft smell of pine was slowly fading away and though he did not mind the smell of his own sweat he did not want to burden Morgen at the lumbermill with it. If it was too late he could always sell of his logs tomorrow. Life in the woods was not ruled by such petty things as haste.
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f744b6 No.472

File: 1425921358839.jpg (148.66 KB,1280x720,16:9,Ship Battle.jpg)

>>433
>>435
https://www.youtube.com/watch?v=K0fgWtO23sM

You spin the wheel of your ship steering her towards the skeleton ship, Asbel and Grunt at your side and your men manning the cannons eager for battle, while on the other side of the bay the former Imperial destroyer, now defiled and decorated to your pleasure like her former captain, is commanded by Grotslag and Horka.

The "Sunken" ship isn't so sunken after all, and its decayed carcas rises from the sand bank to sail in battle.

Man and skeleton chant, jeer, and shout as the ships approach each other for battle, and you give the command to fire as cannonade and explosions fill the air, cannon balls wooshing by and smashing and cracking wood.

Even with two ships outflanking the enemy, this isn't an easy battle. The skeleton ship is already very much destroyed and should be sinking, kept afloat and alive the same way these men are, as they fire out of its sides, sending cannon balls and bullets as fast as you send them back. Bone and flesh are smashed by projectiles and you smash your ship to her side with another wave of devastating for from you both.

You lock the wheel in place for a collision course as the crew of all ships prepare to board and be boarded, grabbing a nearby rope, as you leap off your ship and swing onto the deck as your men do as well.

You pull out your sword and pistol cutting off heads and breaking skulls as your crew join the frey, grotslag knocking back entire skeletons (and himself) with a huge blunderbuss, while Horka and Grunt get to work smashing and flinging aside more. Even Sslomass, the quiet one with the tail and ass? The tries to defend herself, and where her stings are useless she crushes skeletons in a death grip.

It's clear you outnumber them and they weren't prepared to be attacked, but even then this isn't a victory for you, not yet.

The undead captain sees you, to end you means to end the battle, and with a rage tosses aside your men left and right to march towards the drow captain in a challenge.

"COME AT ME THEN COWARD! I'VE KILLED BILGE RATS LARGER THAN YOU! YER SKULLS GONNA LOOK FOOKIN FONCY WHEN YER PART O' MY CREW!"

Roll 2d100
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f744b6 No.474

Dice rollRolled 34

>>472
>>472
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f744b6 No.475

Dice rollRolled 4

>>474
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f744b6 No.476

File: 1425921716995.png (93.51 KB,800x800,1:1,Woodcutter.png)

Dice rollRolled 62, 66 = 128

>>471
Aaaand since I have to make another post to roll anyway.

2. Bathed. with a soft smell of pine and a fresh shirt it was time to do what Jack always did when he was in a good mood, sing his songs. He had quite the loud voice and every now and then when he passed too close to the village the people could hear him sing, they usually called what he sang the "Woodcutter Jack" songs. He wasn't the best singer, but as with all odd things in the North the villagers had grown accustomed to it. Besides singing and walking Jack of course had another agenda. Either he would sell off his logs if it wasn't too late in the evening or he would return home to cozily huddle up in his furs to fall asleep in his bed to the fire place's crackling sound.
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f744b6 No.477

>>394
>>438
https://www.youtube.com/watch?v=6owR_D2U2AM

Crawling, crawling, crawling. They're everywhere! The walls and ceiling are black with them.

Yyour Goblins are caught in spider webs and being devoured, mere white strings is NOT stopping the juggernaut of death.

Seeing the battle going ill, you charge in there yourself in full armor and swing your mace around, breaking and ripping off drider legs and smashing their bodies upon your shield, covering yourself in their green gore. You kill them as fast as they kill and devour your men. Their penchant for biting, cocooning, and stinging eggs into their prey seems to leave them particulalry vulnerable to you. You free what goblins of yours haven't been turned to green ham and eggs,and charge forward cutting down the driders and their giant spider allies, and burning their webs along the way, eventually reaching the very hive itself, trapping the queen and her loyal guardians, all of them female.

There was a high price to pay here, as a significant number of goblins and gretchins have been turned to green poisoned slop, cocooned and chocked, or otherwise torn to shreds.


-[137 Goblin Rabble]
-[247 Gretchihn Rabble]

They Queen and her warrior guard surrender, beseeching you to spare the Queen, her eggs and the hive.

Actually, you killed the males and the king somewhere along here RIGHT before they were supposed to go into the mating ceremony. Now the queens eggs have no sire and no birth shall come of them, nor will they have a sire they will be loyal too. The hive is doomed are doomed until they find a new heir to bring life to their eggs.
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f744b6 No.478

>>472
"DO YOUR MEN A FAVOR AND STAY DEAD" I said while preparing to shoot him if he isn't dead till then behead him with my trusty sabre
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f744b6 No.479

Dice rollRolled 73, 76 = 149

>>478
>I don't see the dice
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f744b6 No.480

>>395
1. 1. It is the nature of individuals to seek comfort in company. That which is alone does not want to be alone. All the more reason, you're glad to have found your friend again.

This time when Victor and Alyver get on a bed it's not to hide from others but to show each other, doing the things they saw in the Camille pleasure houses. Now they touch each other with less hesitation and curiosity, and more advances and passion. Alyver's hands where good, but he was always keen on using his tongue to get his way, and does so again. Victor moans at the warm and wet sensation of the inside of a mouth, a tongue playing and wigging around his shaft as his tip poked in and out of Alyver's throat.

A finger intruded in a private place, wiggling its way in and squirming there. Victor swallowed some groans as he felt the intruder inside him writhe around, while a mouth played with his shaft. It felt weird, it felt wrong, but it also felt good.

As Alyver's mouth continued to open itself for him, while a finger probed and explored him beneath, Victor knew he was close and readied to release what had been boiling inside him down into Alyver's gullet, but before he could the felt the cold air interrupted him and the finger retreated, leaving him feeling empty and cool. Warmth covered him again and Victor looked down to see hands and fingers rubbing all over his slick member, before Alyver turned to stroke his own, his eager readiness with spit.

Victor gulped as he felt his legs being splayed, Alyver pulling apart his knees and looking at him. He shut his eyes as he felt the head touch his clenched ass, the wet head slowly pushing back the resistance into itself. Victor gripped his fists and grit his teeth as Alyver slid in, both vampires grunting at the sensation.

“Holy hells, Fuck!”

In one slow single motion Alyver buried himself to the hilt, and Victor felt stuffed so full and tight. After a while he stopped holding his (non-existent breath) and sighed, before gasping and tensing up again as Alyver moved out.

“Fuuuuck, that's tight.”

“Hells it is. . unff. . .let me help you relax.”

He felt Alyver stroke him as he pulled out, the good sensation helping lessen the bad like with the finger, relaxing and stop strangling him. His hand stroked up and down, giving him pleasure as Alyver started to slide back in. . .and then out. . .and then in.

Victor breathed in and out and started to grunt as the pain of being fucked melted away giving rise to pleasure. Once that happened, it started to very good very fast, and they started to move even faster. Victor felt Alyver rubbing something deep inside him, under the base of his cock, instantly making him even harder if that were possible, wet hands moved up and down his shaft. Very soon they were grunting in unison as they moved in and out, visibly smacking his ass with his pelvis on each thrust and stroking wildly up and down. They reached a clipping pace as both vampires were practically shouting in pleasure, and Victor heard Alyver tell him to finish, as his hands stroked white streams from Victor, and he shot his own seed over and over deep into his quivering bowels.

They calmed down, letting themselves relax, and simply sat there for a while, grinning at each other. Still connected, both unsure when to pull away, or if they even wanted to. They did, eventually, and Alyver lied back down next to Victor, both of you enjoying the afterglow.

>con't
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f744b6 No.481

>>395
2.

You spend some more time catching up with Alyver, as he tells you about his life, you tell him about yours. You talk about your ambitions, crushing the lycans, uniting lands, seeing one united vampire kingdom once more.

As you go on talking, you start to remember something, something you forgot.

He was always only in it for the money.

He doesn't rebuke you, but subtly implies that the effort to take over the kingdoms won't be profitable, indeed, there is much profit in taking reins of the chaos, as well as garnering the support of house Draco.

As future head of the family, he's also obliged to tell you this:

“Vlannisters always remember a debt”

They can't ever just write away your debt like it never existed. But there may be another solution. If you were to marry into the Vlannister family through his sister and unite with house Vaserys, assets could be shifted around, exchanged hands, sold and bought tactically within the two families, to where the debt would pay off itself being that if the same house took over a debt to itself, well, "you can't owe yourself money", and the debt would be paid off.

It sounds good the way he says it and on paper, you are still Lord of the castle, your house, your subjects. . .but you just can't shake off a feel that something feels off.

In any case, such a marriage is a long times off and maybe you can work out the details then.

In the meantime, Alyver will stay around for a while, a few decades should be fine to “make sure you're keeping your end” and as an added help he'll spend some of his own ludicrous wealth on your goods to help pay off your own ludicrous debt. Now if only you had some fine wine, because my friend, he said, this is NOT fine wine. Who knows, maybe if you get your hands on some good luxury items, he might convince more Vlannisters to frequent your wares.

>con't
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f744b6 No.482

>>395
>>481
2. The entire force of knights ventures into the flesh cave. . .they never came back out, nor was there any sign of them since.

What's more, the Camille's where onto your little ploy to try and switch the religions, abandoning the blood god to take the darkness simply because it would suit your people better, treating the gods like items of popularity and fashion.

You're going to need a lot more to convince them.
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f744b6 No.483

>>445

2. Your work on the song of healing and rejuvination is somewhat stifled by the musky and steamy atmosphere, the all enclosing walls and vines, making you feel somewhat trapped and caught. 1/5

>>445
>>447
Trapped and caught is a good way to put it, as suddenly without any warning the vines descend upon you and John! Crawlers and feelers wrap around limbs and entangle, reaching and crawling into every space, easilly slipping under your dress and invading every inch of your skin.

In reaction to John you play the song of Warth to inspire him to fight!

. . .but this has a major drawback.

Even as Johnathan rages and his eyes turn a glowing red, his muscles flex and bulge, and claws hack and tear away. . .the plants are inspired by the song of wrath too. The vines start constricting around you tighter, and rip away at your (admittedly flimsy from numerous wolf and dragon copulations) robes leaving you fully exposed and at their mercy, covered only by the green vines that now writhe like a den of snakes, converging on the wolfman with a fury and frezny and burying him in alive in green feelers.

You can't move, can hardly keep the flute at your lips. You wish you were a singer right now, as you feel the tendrils moving elsewhere, creeping between your legs, rubbning around your mound, while the others tighten and constrict around your breasts. . .

>Post actions next turn after this updat
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f744b6 No.484

>>395
IN OTHER NEWS.

The Council of 4 is coming upon you very soon. Not next post but possibly the post after. This is when the 4 heads of the 4 vampire families get together to discuss matters of import concerning the Vampiric realm.
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f744b6 No.485

>>436
Once upon a time, King Robert of Brohman led a holy crusade across the world. You were part of this crusade, a knight among a legion of 1000, a legion among an army of 10,000, an army among a crusade of millions.

He went north broke the backs of the Khan Barbarians shattering them and to this day they have no Khan.

He turned east and slew the last vampire king, Vlad the Conqueror, and entombed the Undead Lords, letting the sun shine upon the land for the first and last time and shattering it.

He turned south and subdued the bloody Mayamazons, extinguishing their name, their survivors retreating deep into the forest.

An he turned west, repulsed the Sultanate of tzeen all the way back to the edge of the world.

As the final act of the legendary King, he brought his crusade to the Barrier of the Basion, that great wall which has for millenia repulsed the forces of hell, driving through the very Darklands itself where he killed the great Daemon Lords and sent their armies scattering back to hell through the portal, purging and cleansing the land with a mighty army.

He vowed to venture forth into the Portal, and find a way to close it for good. That was the last anyone saw of him.

And was the last you remember of a time before every waking moment was not one of torture, and every breathe one of agonizing pain.

>con't
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f744b6 No.486

>>436
>>485
You find yourself taking another thousanth round in this infernal machine. This one isn't so bad as some of the other things you've experienced, steel pipes jabbed down all three of your orifices, one going down your mouth all the way to your stomach. Your body turns over an open flame, like a roasted pig, as the pipes turning red hot and burning you from the inside out, coming in intervals of different heats and different places so as to ensure a new unique sensation of pain everytime, from red hot bubbling intestines, to flames in your womb, or searing your mouth to your boiling stomach. Of course, every now and then a demon comes back to take slice off a snack, a thigh, a breast, oh they love the eyes as a delicacy. It all grows back anyway. An eternal feast.

It's taken, you /think/, several thousand years of biting, sometimes gnawing with exposed gums and nerves, on the red hot metal to chip away at the metal pipe, and this time your so close, just like you have been so close for the last century, to breaking it off.

In a last chew of madness you break the pipe! sending you sprawling into the embers below. You lift your naked body up out of the flames, and taste that fresh not!burning sensation. Gods it feels good to only be burning your feet on the ground hot like a skillet. You walk for a while leaving behind footprints of skin until you find your sword and armor that had been sitting there, waiting for you, putting on the searing armor and now you're able roam the Darklands once more leavng this oven.

You heard your masters whispers. . .they are alive!

+[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects
+[Corrupted Sword]



POST
+[Brand of the Wretched]
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f744b6 No.487

Dice rollRolled 34, 58 = 92

>>486
>Name: Alixia Demagaci, The Mad Knight
>Race:Human
>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.

>Don't fill this this:

>>Health: Healthy
>>Money: 5 Gold Coins
>>Belongings: Clothes, Rucksack,[Corrupted Sword
>>Level: 0
>>Fame/Infamy: (You earn this in game)
>>Skills:
>>Equipment:
>>Followers:

>[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects


>>Location: Darklands


+[Brand of the Wretched]

1:Their names are not remembered. She forgot them after her first "year". She remembers one of their faces. Well its face when it was being clawed at by their new demon master. A voice in her head tells her to leave them and make foe some form of an escape, and if she was somewhere near sane she probably would have done that. And yet here she was, nude and broken, only with her warped blade to keep her company and left in land full of the foulest beings on the plane and all she can do is smile, spinning her blade in her hand trying to see if she can still remember how to used the cursed sword.

2: Something reminds her of a time long ago. Armor, glorious silver armor that was crafted by King Roberts finest smiths. That armor saved her from dragon break and barbarian berserkers. However the last time she saw it her mistress was corrupting the pure white armor black and mounting it over her mantle piece while she through her newest toy to her pack of "hunting dogs". If she's going to get through this hellscape shes gonna need something to cover her shame.
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f744b6 No.488

File: 1425941811579.jpg (72.68 KB,300x475,12:19,V'Lad'Mar.jpg)

>>486
>Name: V'Lad'Mar
>Race: Drow
>Fluff: Back in deep country, is not nice place for males. Matrons always with whip chains and feedings to spiders. V'Lad'Mar come surface world now, is nice place. Not have to worry about Whip Chains so much anymore. Instead use much pleasing fingers with lute, small magic tricks. I is writing to Cousin I'von telling him of place. "I'Von" I is writing to him, "Surface world is good place. I is of getting full meals, Own Room no share!" He is of writings back, "Poor V'Lad'Mar, you in solitary so soon, How you anger Surface-Matron so bad?" I say is ok, no is of prison, free to leave whenever wantings! He is of replying, "No V'Lad'Mar, No is of killings self, is not freedom, afterlife even more full of spiders." Is of replying, "Is okay I'Von, I is not of killings self, join me on surface world, you is of seeing." I is not receiving reply yet, is hoping I'Von not of angering Matrons with Whip Chains.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location:
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f744b6 No.489

>>488
You are a drow, a rare species of elves who, unlike their lighter, fairer skinned kin, do not dwell in lofty trees but underground like the dwarves, where the spiders and goblins roam. In fact, so different are they that rather than revile or repulse spiders and driders, they accept them into their society, use them as beasts of war and guards.

Escaped from your former slave masters in the Matriarchy, you have with you a magic flute that helped you trick your masters into letting you to the surface (as well as tricking the guard spiders) you arrive on the surface, in strange land with a bright yellow thing in the sky that went away but came back and went away again! This happenes every few hours.

You find youreslf in a strange and new land, what will this 'surface world' bring to you?

+[Bonus] - Drow. As a drow, you know how to hide well in the dark, and how to use it to escape.
+[Magic Flute]
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f744b6 No.490

File: 1425943239228.jpg (471.55 KB,680x952,5:7,untitled_by_ruanjia-d6j78b….jpg)

http://pastebin.com/maaRupwb
Name:Olivia
Race:Siren
Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy
Money: 5015 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
[Song of Wrath]
Equipment:
Followers:[Johnathan, Werewolf], [Fohr, The Dragon]
Equipment:
[Priestess Robes]
[Flute]
[3rd of the 7 Dragon Spheres]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

12 I can break these vines and I can still hear the [Song of Wrath] echoing off the walls. Goddess give me strength "If you don't let go I will be forced to harm you"
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f744b6 No.491

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f744b6 No.492

Dice rollRolled 57, 58 = 115

>>490
come on now no whammies
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f744b6 No.493

>>486
>>442

Just so that Bazrael would not miss me.
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f744b6 No.494

Dice rollRolled 41, 96 = 137

>>491
>>492
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f744b6 No.495

File: 1425943718111.jpg (15.08 KB,480x360,4:3,V'Lad'Mar I'Von Ma'Kov.jpg)

>>489
>Name: V'Lad'Mar
>Race: Drow
>Fluff: Back in deep country, is not nice place for males. Matrons always with whip chains and feedings to spiders. V'Lad'Mar come surface world now, is nice place. Not have to worry about Whip Chains so much anymore. Instead use much pleasing fingers with lute, small magic tricks. I is writing to Cousin I'von telling him of place. "I'Von" I is writing to him, "Surface world is good place. I is of getting full meals, Own Room no share!" He is of writings back, "Poor V'Lad'Mar, you in solitary so soon, How you anger Surface-Matron so bad?" I say is ok, no is of prison, free to leave whenever wantings! He is of replying, "No V'Lad'Mar, No is of killings self, is not freedom, afterlife even more full of spiders." Is of replying, "Is okay I'Von, I is not of killings self, join me on surface world, you is of seeing." I is not receiving reply yet, is hoping I'Von not of angering Matrons with Whip Chains.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: [Magic Lute]
>Followers:

>Bonus: Drow. As a drow, you know how to hide well in the dark, and how to use it to escape


>Location: Surface World


Dear journal I is of findings, I is of hearings that others write things done that day in journals. So I is of findings of journals and writings in ones. Today I is comings to surface world for first time, is very bright and green, not like Deep-Country.

1. I is of decidings to do the findings of where I is being. Is strange place and is of not wantings to get lost.

2. Also I is of practicing lute fingers. Is useful skill that prevent many Whip Chains.

I is of drawings picture of V'lad'Mar and cousins I'Von, and Ma'kov. Magic is of useful skill when drawings the accurate. Ma'Kov is on lefts, then I'Von, and then I V'Lad'Mar.
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f744b6 No.496

Dice rollRolled 50, 82 = 132

>>495
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f744b6 No.497

>>495
>>487
1. You pull out the still red hot bit of metal pipe still down your stomach, bit by bit as it rips away some of your innards with it, until all of it is out your mouth and you spit and breathe fresh hot air into your lungs for the first time in ages, tosssing it to the ground and vomit up blood and phlegm as it hisses on the hot floor of the oven room, making your way outside leavnig yet more skin footprints, but not before going for your sword, the one item you have kept after all this time.

You grip the sword by its hot grip, feeling it melt into your hand and mold with the skin, and you twirl it around, getting use to the ability to move your body again and the soreness that comes with cracking fused bones.

[1/5 Weak Swordsmanship]

2. You travel out of the oven room and into the outside, feeling the heat slowly radiate off your body. Stepping on hot sands and jagged stones, you consider ways to cover yourself, even something that could hopefully keep the sight of vulnerable flesh hidden as long as possible.

You remember back in the oven the demons toying with you, creating a piece of armor to mock the former knight, it was made of everburn iron, and was "worn" by inserting several pear shaped items into your lower orifi, which expanded slowly and dug into the flesh like a spiked ball, and was locked in by other bolts to the body. It's called everburn for a reason, for it is always hot.

Around you various plant and foilage grows. Even the plants of hell are designed as an instrument of torment, often when worn or fashioned into clothing they fuse with their "host" developing a relationship. Sometimes it brings pleasure, usually it brings pain, sometimes it even brings rewards, but always at a cost an awful cost. You could wear these tendrils to help you blend in. As is, they are hardly protective in the first place, and are easy to burn or shred off (by anyone other than the person wearing them).

Apart from that it doesn't appear to be any other ways to hide your body, though to the west you do see a frozen frigid hellscape, and to the east a deep and dark cave. . .you don't like dark caves, doesn't allow you to see what is happening to you and makes time feel more horrible.

>>495
>>496
1. You walk up to a high point, a mountain, the south, you see a great and tall monutain, to the east dark and strange clouds, and to the west a large green thing , like a great mold, only it looks like it's made of trees! That must be a forest

2. You play that tune of yours, your favorite, practicing fingering the strings and hearing that lovely sound 2/5 [Weak Magic Lute]



MAKE UP TURNS DONE. POST YOU TWO
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f744b6 No.498

Dice rollRolled 6, 24 = 30

>>497
>Name: V'Lad'Mar
>Race: Drow
>Fluff: Back in deep country, is not nice place for males. Matrons always with whip chains and feedings to spiders. V'Lad'Mar come surface world now, is nice place. Not have to worry about Whip Chains so much anymore. Instead use much pleasing fingers with lute, small magic tricks. I is writing to Cousin I'von telling him of place. "I'Von" I is writing to him, "Surface world is good place. I is of getting full meals, Own Room no share!" He is of writings back, "Poor V'Lad'Mar, you in solitary so soon, How you anger Surface-Matron so bad?" I say is ok, no is of prison, free to leave whenever wantings! He is of replying, "No V'Lad'Mar, No is of killings self, is not freedom, afterlife even more full of spiders." Is of replying, "Is okay I'Von, I is not of killings self, join me on surface world, you is of seeing." I is not receiving reply yet, is hoping I'Von not of angering Matrons with Whip Chains.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment: [Magic Lute]
>Followers:

>Bonus: Drow. As a drow, you know how to hide well in the dark, and how to use it to escape


>Location: Surface World


Dear Journals, is of nice day today. I is of decidings that forests sound like good place to go, mountains might lead back to Deep Country which is not good.

1. I is of deciding to head to forest, along the way meet mean dog thing, nearly bite me but skills at dodging Whip Chains help to avoid gnashy teeth. I not see Dog thing again all day.

2. Dog thing almost ruined Lute Fingerings, but is of managing to keep playing. 2/5
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f744b6 No.499

Dice rollRolled 7, 11 = 18

>>497
>>Name: Alixia Demagaci, The Mad Knight
>>Race:Human
>>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.

>>Don't fill this this:

>>>Health: Healthy
>>>Money: 5 Gold Coins
>>>Belongings: Clothes, Rucksack,[Corrupted Sword
>>>Level: 0
>>>Fame/Infamy: (You earn this in game)
>>>Skills:
>>>Equipment:
>>>Followers:

>>[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects


>>>Location: Darklands


>+[Brand of the Wretched]


1:The blade feels different, or maybe its her arms. Weakened by years of inactivity. A quick shard of a memory flashed into her mind like a dagger into an old wound. During her time in the academy they were never allowed to not have their sword be their sides. The captain said some Goddess of Battle could see them through their swords to know when they were cheating. Now all she can do is make a pained chuckle as she thinks about the weakness of their ways not correctly teaching them for what they'd face. If that goddess could see her now maybe she'll make her blade lighter. [1/5 Weak Swordsmanship]

2:Another dagger rips into her mind. This one from the siege on the Khans. Alixia was a simple infantry at that time. Her squad was pinned down by a group of cavalry. Her fellow men were dead and she was all that remained. The enemy had taken a break but surrounded their camp celebrating loudly as she lays bleeding and on the verge of death, facing the worst pain of her life (up until then). She knew she had very little time left and that she'd like to at least die comfortably. As she began to strip out of her armor she sighed and began to let the sweet embrace of death wash over her. Then over the war drums and the chanting she heard the deafening sound of horses galloping. King Robert personally led a group of men to save her company. The 2000 barbarians were slain without a single fallen knight. King Robert then personally came to the camp and carried her back to the main party. Before they left he looked at her.

"Where is your armor?" He asked with the sort of look a father gives a small child.

"I took it off to die comfortably" She said barely awake.

"Dieing comfortably on a battlefield is not the way anyone should go. They should die as if they are suffering the worst pain of their life. To take off your armor is to tell the foe you are ready to go. And as long as you are a part of my company you will never die comfortably. Understand?"

Now she stands in a barren hellscape. She will go back for her armor. No matter how corrupted or changed it is she shall not die without it and she shall never leave it behind.
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f744b6 No.500

Dear That Guy

Remember that you didn't update Orodnon and he gets another turn

Love, That Guy
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f744b6 No.501

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f744b6 No.502

Dice rollRolled 89, 49 = 138

>>486
>Name: Count Victor Von Vaysaerys
>Race: Vampire
>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.
Don't fill this this:
>Health: Health
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills: [Weak Swordsmanship]
>Equipment: [Silver Smallsword], [Leather Doublet]
>Followers: Alyver Vlannister
>Constructions: [Dark Sanctum]
>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]
>Location: The Shadowlands

1) Oh shit nigga, who the fuck knows about this council of four? Why the fuck didn't anyone tell me about this bullshit. Fuck my life. Alright, alright. I will gather together all of the oldest vampires, some of our librarians, and get Alyver in my council room to get this shit under lockdown. The goal is to figure out what the fuck should I wear, bring, do, and act while I am there. As well as any customs and shit that I should be aware of.

2) Fuck my life. Alright, lets get TWO groups of Blood-Knights together and send them down into the flesh caverns with specific instructions to send a runner as soon as they enter into combat or encounter the previous party. Have one of them start taking notes on the caverns and start drawing maps, he is to give all of his shit periodically to the runner at the end of every day. Send a couple of letters to House Camille explicitly stating out faith to the Darkness at this point as well. Bring up past acts of our house to support it and embellish the horrible danger that we need their runesmith to help us understand. Promise them a small sum of whatever treasure we uncover from our venture as well.
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f744b6 No.503

File: 1425964651651.jpg (122.82 KB,716x800,179:200,1424873301917.jpg)

>>477
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers: [21 Well Armed Loyal Goblins]; [863 Goblin Rabble; [1753 Gretchin Rabble]

>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; I expected more losses. Pity. Well, for these spiders. If they pledge to serve me and give their life if need be(top kek), I will sire them children and heirs. Next step would be to fortify this cave as a new base of operations. These Goblin and Gretchin are decent at one thing and that's doing whatever I want.(Being as I am an incubus, I am under the assumption having sex with them will give me their soul. I do not want this. however, if this is how the world works that is fine, could you explain to me what your mechanics on Incubus are?)
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f744b6 No.504

File: 1425964745594.jpg (377.74 KB,800x964,200:241,1425880354449.jpg)

>>503
>>477
I put dice in the email field and it no longer works. That is lame.
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f744b6 No.505

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f744b6 No.506

File: 1425964975884.jpg (802.59 KB,768x1024,3:4,1425701673213.jpg)

Dice rollRolled 60, 61 = 121 (2d100)

>>503
>>477
How does this work!? :(
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f744b6 No.507

>>503
> could you explain to me what your mechanics on Incubus are?
You are an incubus, a demon. A creature who may trace his lineage back to hell and yet. . .in the shadowlands, your powers are limited.

It would seem in the land of eternal shadow, demonic powers aren't as strong as they should be, as something suppresses that.
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f744b6 No.509

Dice rollRolled 43 (1d100)

>>502
Rolling
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f744b6 No.510

File: 1426013099603.jpg (577.25 KB,810x1080,3:4,1425564908741.jpg)

>>507
So, to confirm, I don't steal their soul ffrom sex unless I gain some more power or some sort of ritual?
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f744b6 No.511

>>510
Yes. Leaving the darklands will also make it easier to do normally, but you lose some undead powers in your dread armor until you return to the Shadowlands or head to the DarkLands on the otherside of the world
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f744b6 No.512

File: 1426026250864.jpg (109.45 KB,800x1269,800:1269,1425874116379.jpg)

>>511
Could you clarify my undead powers? I did not post undead in my fluff but I can understand it. Also, when is the next time you will be running a session?
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f744b6 No.513

>>512
Sessions are unlikely to happen for a while, but when they do, they will be on saturday.

Much of your powers manifest in being incredibly strong, durable, and highly proficient in killing. Compounded with your magical armor and mace, you are a deadly force to be reckoned with in melee or otherwise.
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f744b6 No.671

>>450
1. The temple is a wonderous construction built between rows of trees like pillars and walls of stone and timber decorated with vines. It surrounds a cave where in lies a deep and tranquil spring that you had been brought to, a voice in your head seemingly guiding you.

You hear that here in these pools that you will be able to cure malady's and physical ailments, transform them by performing the "rituals" on them. These rituals, you are familiar with from your first elven couple whom gave you shelter and aided their fertility.

4/7 [Weak Physical Transformation]
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f744b6 No.672

>>671
>>501
Post another turn just for you Orodnon as makeup
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f744b6 No.673

Fill this in
>Name:Azura'goiuha
>Race:Demonic insekt
>Fluff:born in the lowest pit of hell, Azura was born from one of the many insekt queens.What kind he is he does not know, since from the moment he was born he was ripped from his egg and into the world of darklands.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location:Sultanate of Tzeen

>Miscellaneous
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f744b6 No.674

File: 1426350499778.jpg (63.41 KB,640x400,8:5,ur_wk18_298_cardart_fontof….jpg)

Dice rollRolled 77, 98 = 175 (2d100)

>>672
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>Skill: [Weak Fertility Magic]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm
>Followers:
+2 [Driders]
+3 [Half Orkelves]
+4 Disgraced Brohman Knights
+2 Disgraced Saracens
+4 Disgraced/Homeless Elves
+1 Kobolds
+3 Goblins
+4 Mutants
+2 Lamia's
+12 Elf Warriros
>4/7 [Weak Physical Transformation]

1 - At last, a temple fitting of Karametra's beauty and grace! The first matter will be to consecrate it to the Goddess by leading the first prayer to her from its halls. Let all who have joined the flock hear words of her benevolence and power, that we may draw closer together in her service.
2 - With that done, these pools require greater contemplation. That they have great power to heal is evident, but I shall have to study the rituals necessary and pray to Karametra that she may bless its potency.
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f744b6 No.731


How do you play this?
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f744b6 No.732

>>731
Just fill out the form at the OP post.

Fill this in
>Name:
>Race:
>Fluff:

I had to take a week long break so there wasn't updates for a long time, but now I'm back so there should be updates
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f744b6 No.759

>>492
>>494

>137

>115

There is a time and place for everything, a reason and a rhyme. A song for joy and happiness, sorrow and anger, fear and despair.

Every creature in the world is unique. A dragon, a indomitable creature with impenetrable scales and breath of fire and jaws to devour houses and claws to tear houses in a single swipe. A werewolf, a howling beast of muscle and fur, a nose to scent out enemies and eyes sharp to see in night and day.

And the siren, a fragile beauty of sea and foam, and a voice to lure in man and monster and even ships to their doom. Lulling them captive with subliminal spells woven into her song.

But a siren is not strong. She is a gentle, fragile thing, even upon death she returns to the foam from whence she came.

With impotent rage and anger Olivia was overwhelmed by the vines, tangled in the green mass, riled up by her ill used song of wrath. John had become buried in them, now she was smothered by them as well. Her limbs were swallowed by tendrils even as she struggled futily, but even that was taken away when something cold and sharp jabbed into the back of her neck. Heat spread throughout her body as fire spread throughout her, melting away her ability to resist and her muscles numb, smothering her angered yells into helpless mewls.

The heat that burned throughout her felt a lot like pain, her nipples pebbled and became painfully erect and she hissed as as tentacles brushed against them. It coiled and simmered in her womb, wetness slicking her pussy. Her clit was engorged and on fire as her juices flowed down her legs, exciting the tendrils even more. Her heart was hammering in her chest, her breasts groped and moved in circles by the feelers that wrapped around them, tentacles pushing and pinching her rock hard nipples making her squrim. Her legs were spread, and her lower lips splayed by two feelers, a hot warmth radiating from the pink wetness, the scent enticed the plant. Her exposed pussy twitched and clenched at the open air, the fire inside her making her body begged to be filled. Feelers rubbed and prodded her pussy, soaking up the juices. A small tendril dived under her clitoral hood, wrapping around and tugging the oversensitive nub mercilessly.

The vines toyed and teased her drawing out more of her juices, until she was sobbing and begging to be filled, a melodious moan escaping her lips. At the sound of her voice begging to be filled, the tendrils answered. The head of a tentacle entered her mouth, prying apart her teeth and wiggled its way in, gagging her. This was the most humiliating thing of all, for to take away a Siren's voice was to take away who she was. She whimpered around the tentacle thrusting languidly in and out of her throat. It would take away her breath, before giving her only a few moments to gasp for air.
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f744b6 No.760

Olivia was overwhelmed by the sensations, being choked of air as fucked in her mouth, as tendrils toyed with all her pleasure zones. She felt something prodding at her anus and froze, eyes widened. She hadn't taken anything up there! As a siren she knew it was expected she might give birth to strong thralls or sire heirs from her womb, but that passage was meant for waste, not the pleasure of another being. She tried to struggle and thrash, but the tendril on her clit began to mash and pull sapping the will to resist. Her struggling dulled and turned to shivers, and then shudders as she came to the toying of her clit, her back arching and hips bucking like a wanton slut. The vines seemed to like this a lot, and began prodding at her asshole again. Her strength to fight drained, she couldn't even must the strength to clench as the head of the tentacle pried her open, prying open her asshole and worming its way into her .It wasn't too large, gingerly stroking in and out of her, until a thicker portion was shoved deep—it was almost like the knotting around John's member. But even as her ass was being stuffed full, she couldn't help but feel a ache coming from her spread pussy. She feared it would gush like a fountain forever in sensitized neglect. Her prayers to be filled there were answered only by another inch disappearing between her cheeks and inside her.

Groaning, she felt the cock in her throat stiffen before it released seed. It was salty and sweet on her tongue and in her mouth, some of it drippeing down her chin. The tentacle stilled for a brief moment before it simply resumed its thrusting and violating her esophagus.

The one in her anus began to release its own fluids. A wet coolness began to fill her belly deep inside, and she expected pain as her stomach slightly distended but there was none. Only an enormous pressure that made her want to scream. The tentacle in her ass wiggled again, securing its place inside her and using the fluid to head deeper into her intestine, filling her from the inside out.She rocked her hips, and the appendage on her clit jerked accordingly. She came again, shout muffled around the cock still pounding her mouth.

She must've been filled like that for at least an hour. She felt her stomach gurgling unpleasantly, she /felt/ it there, moving in her stomach, sliding around her bowels, and she could only imagine what would happen when it finally decided to slip from her poor butt. Her body jerked when it began to vibrate, sending her over the edge once again.

The vibrations continued, rocking her to the core. A thin tendril about half an inch thick came up, hovering around her pussy. She was so far gone at this point, body covered in a glistening sheen of sweat as she jerked and moved in time with the pleasure coursing through her ass. The small tentacle moved forward, thrusting briefly into her aching pussy. It wasn't large, but it left her squirming, did it want to torment her with how small it was? The thing tendril retracted again and moved up slightly. When she felt it wiggling into her urethra, she screamed and thrashed. It was uncomfortable, and she felt herself wanting to piss baddly, but the appendage stuffed the blocked the pathway. It drove into her gently, twisting occasionally and causing her to release muffled whines that only seemed to spur on the cock fucking her mouth. The head found its way into her bladder, and began to caress her walls from within.

It was then that more vines sprouted, moving to her soaked pussy. One stroked over the moist lips gently before it shoved into her, thick and harsh and long. Her back arched again, and the tentacle at her clit sucked and tugged until she came with a sob, tears falling freely. The vibrations in her ass increased as the tentacle shoved in and out of her pussy. It wasn't long before there was another. Then another. Then another. Five of them filled and stretched her aching pussy, answering her denied pleas.

The vines didn't stop from thrusting into every hole until she was clenching and twisting around the appendages, cumming so hard and so long she couldn't see straight.

They all stiffened in her. Pumping faster. Harder. Filling her more. Stretching her. In the brief moments before she lost consciousness, she knew that this was only the beginning. It was then that the plants let out a strange wail, and cum filled her utterly.

It was then that consciousness escaped her.
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f744b6 No.761

File: 1426625699362.png (332.7 KB,570x321,190:107,Skreg.png)

>Name: Skreg
>Race: Lizardman (Crocodile subspecies)
>Fluff: A large and almost feral being Skreg was enslaved and experimented on by a mad sorcerer when he was young. He was turned into a more primal version of his people, stronger, tougher and generally more bestial, with fangs and claws that rend steel. He was made to have a hyperactive healing rate, capable of growing back limbs over the course of a few days. Eventually he managed to break the chains that held him and ripped the sorcerer in two, finding the main entrance too hard to break down he made his was to the flooded catacombs beneath the sorcerer's lair, his subspecies of Lizardman were excellent swimmers and he used this to finally escape. Sadly his psych is a mess and he killed and devoured the first people he met, a band of wandering traders, now he cannot get the taste from his mind making it hard to walk among other beings. He also has a problem with bright lights due to his time underground.
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:

>Bonus:


>Location: The Empire in the Jungle
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f744b6 No.762

1.

The Goddesses of the Isle of Theokleia, the center continent of another world far away, who dwell before the great mount of Ko. In such a far off land you have hailed the Goddess of Death Todsanger, and the Goddess of Civilization Promothea. Let us see how they respond to your prayers.

—-

Somewhere in a great void, a cellphone rang. A young woman with medium brunette hair pulled out a phone and answered.

“Hello, Promothea speaking?”

She held the phone to her ear as she typed on a laptop, listening to what was being spoken on it.

“Oi Toddy! One of your followers is praying to us, using the secure line. She one of your paladins.”

The woman spoke to another figure in the distance, a tall figure, long ghostly white hair flowing as straight as a stream down her pale white skin like death itself.

“Which follower of mine behest us, Promothea.”

“Ah, Salino I think her name is. That paladin o' yours, the one we sent to that other world when the first ended.”

“What does she desire?”

“Blessings and guidance. The usual deal.”

“You need not have asked me to offer that.”

“No, but this is different. She wants the good stuff. Also, that isn't exactly our jurisdiction is it?”

“Every world is our jurisdiction, Promothea”

The other woman sighed. “I'll start making some calls to the locals, there is a rather large pantheon. I'll see about getting her in touch with a good diety. As well as get the situation down, see if there's anyway she can be of use to us.”

“So long as she serves justice, she shall serve me.”

“Yeah, sure, that.”

“What shall we give to my servant?”

“Uhh. . .let me do some calculations and book up on this world”




Salino prays. . .and this time, her Talismand glows and vibrates, and she is filled with a warm feeling.

A voice, speaks to her. A voice she hasn't heard but knows by heart.

“Salino. . .we are with you.”

+[Divine (Meta)cognition)]

2. You confront the innkeeper who tries to shy around or avoid the topic, until you press your VERY large body forward and pull him aside and insist.

It looks like he REALLY wants to tell you, but he literally cannot. A voice in your head warns you.

“He has been geassed as part of a contract. He cannot tell you directly. His son was sick and dying, and he could not afford to pay for the medicine to save him. So he sold his son to a witch to spare his life.

Now that witch is coming for him now that he is older to make him his.”
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f744b6 No.763

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f744b6 No.764

>Name: Joeseph Cortes
>Race: Human
>Fluff: Joeseph showed a affinity towards magic at quite a young age, his father wasn't thrill about this but he accepted it. There were mages with a stronger magical affinity than Joeseph but he wasn't the worst off when it came to bending the arcane to his will. Fire. Ice. Death. It all bored him though. Every single school of magic was downright boring in every aspect except for one. Enchanting. It opened up a maelstrom of ideas that not a single person had yet tapped in a display that boggled the mind. Joeseph quickly took the path of a enchanter and learned the many trades associated with it. He studied blacksmithing and it's secrets for a year with the dwarfs. He learned tailoring from the local elves during his magical training. He even learned how to cobble shoes together from the fucking halflings one evening after he had too much to drink. Now he is ready. He has procured a small storefront in one of the more sizeable cities and enough stock to begin with. With the power of enchanting and his superior wares, he shall take the world's magic item market by storm. CAPITALISM HO!
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>Location: Largest city in the world.
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f744b6 No.765

File: 1426627853642.jpg (Spoiler Image,15.83 KB,236x295,4:5,Skeleton Female.jpg)

>>444
>>474
>>475
>>479
>38
>149

You hear the swish of a blade clip by your ear as you narrowly dodge the captains cutlass and twist around a gun barrel as it fires harmlessly past your side.

He's fast. He's hard to hit. He doesn't get tired. And fuck he's good.

But you. . .you are better.

You yank a pistol from your shirt.

“HAH, STILL TRYING TA SHOOT ME? YER DUMBER THAN I-” *ghhk*

He has no heart to shoot, his head is really tough and bullets bounce right off it, but just as he opened his mouth you aligned a shot and blasted away at his spine, knocking his head clean off.

You pull back, and watch as his body flails around swinging wildly, while his head still keeps shouting curses.

“THAT WAS A DIRTY MOVE YA MANGY- LEFT HIT LEFT! NO YER OTHER LEFT!”

You watch the skeleton's body move around for a while until with a swift kick you drop kick it and place your boots over his wrists, standing atop the corpse. For being fast and deadly, a skeleton isn't very strong.

The rest of the undead crew seeing you stand atop their captains body slowly give up the ghost, the battle dying down as skeletons begin to look and realize they're captains been beat.

And if the captain's been beat, he's no longer captain.

Even the skull of the captain stops shouting and starts grumbling, complaining about undead laws and rules of the dead.

>[CAPTAIN CROSSBONES HAS SURRENDERED!]


But there is one does not easily succumb. You see someone, a dress and raid hair running out of the ship and picking up the skull of the captain.

“Father, no!”

“Get back under the deck Abigail ya stupid girl”

You see the figure in the dress holding the skull close, long raid hair covering her face. She turns to look at you, and you realize she's a skeleton.
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f744b6 No.766

Dice rollRolled 90, 84 = 174 (2d100)

>>759
Name:Olivia
Race:Siren
Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy
Money: 5015 Gold Coins
Belongings: Clothes, Rucksack
Level: 0
Fame/Infamy:
Skills:
[Song of Wrath]
Equipment:
Followers:[Johnathan, Werewolf], [Fohr, The Dragon]
Equipment:
[Priestess Robes]
[Flute]
[3rd of the 7 Dragon Spheres]
Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.
(Just as keikaku)

Mistakes were made, violence was never the answer for a siren but in the musky tunnel my mind was muddled and my reason stripped away by the grasping limbs. Goddess I reach for your light with my mind, help your servants to awaken
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f744b6 No.767

Dice rollRolled 98, 29 = 127 (2d100)

>>765
>Name:Elkantar Vrammyr
>Race:Drow
>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:Flintlock Pistol Rapier Pirate's Galley Mysterious Spear
>Followers:Motley Band of Drow, Humans, and a few miscellaneous.[Grunt,the Cyclops],[Grotslag the Gunsinger],[Ssolmass, the Lamia],[Horka, the Orc Woman],&[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

1.Convince the skeleton lass to join our crew and whisper to her that you can stick whatever bone in the former captain

2.Take whatever loot of the literal skeleton crew and take their ship they don't need a ship since their dead but they're still people so have them reach a agreement that I'll keep everything working for you if you don't attack us and help whenever we get in troublesome waters or any pirates
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f744b6 No.775

File: 1426664511929.jpg (174.26 KB,825x1100,3:4,1425545939301.jpg)

>>766
>>767
W-why are you posting if update isn't finished? He hasn't posted for everyone.
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f744b6 No.1023

>>444
1. Your family is doing well he says. Kristina is going up to be a fine woman, and suitors just keep coming out of the woodwork. Otto is a smart lad, his parents are thinking of sending him to a school. Uncle Claus became a lord with his own lands and titles, but he aches to return to the fight. If it weren't for his wife and children he'd be off on the crusade.

Events at home and the Wall, well, he wouldn't know more than you would, having been a huntsman before you even took up the Star of the Light and a sword. He does show you an impressive collection of monster teeth he's hunted and boasts about his new firearm.

Alexander notices you're a bit melancholy, wondering what's wrong. He jokes and asks if your sagely vows won't allow you to get piss drunk and visit a nearby whorehouse, but then he realizes your problem isn't a lack of women but one in particular.

He then remembers to tell you other news. The reason his division were transferred here instead of onto the Crusade where much of the war effort is located.

A rescue operation.

Apparently that patrol was carrying something or someone of value, and they need to send out a force to take it back. And this time they're going to be supplementing the force of knights with military support.

Him and his Jagers are going to be part of the scouting and recon force ahead of the main army.

And then you realize, this might be the opportunity you were looking for.

2. This is it. This is the day.

The night more precisely, where you must survive a full night in hell. You steel yourself and prepare for the assault that has tossed you down time and again.

Not this time.

Through burning sleet, through acid rain, through boiling sands and razor shards you girdle yourself in your armor, and find even a crevice or a crag to hide in as you have done a thousand times. You aren't impervious but you heal your wounds.

By the end of it your bloody, exhausted, sleep deprived and wounded. But alive. And better still, you already begin to heal yourself.

Good job, you've survived your first night in hell. Well, without demons, and without sleep, or other things you'll need to learn. But you are that much closer.

2/5 [Weak Burning Light]
+[Weak Lay on Hands]
+[Endure Elements]

>con't don't post
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f744b6 No.1024

>>448
1. With the magic words spoken you see a portal instantly open before you, with a lobby on the otherside.

Tentatively stepping inside, you find yourself in a strange room, with a woman sitting in front of a table smiling.

“Welcome Mr. Ruikus. We've been expecting you. Please, head on into the corridor and someone will be with you.”

The woman smiles and stares, almost creepily, but its nice to have someone smile at you instead of gawking or screaming.

You walk down the corridor, past fine furniture and décor, when a voice speaks from somewhere you can't see.

“Hello test subject. Grotto Johnasson here, ceo of Argaiv Corporation. That's right, your listening to the voice of the CEO of the number 1 male enhancement potion company in 7 contiguous planes, I'm sure you must all be very excited so take some Argaiv Endure before you do anything premature.

There's a thousand tests performed every day here in our enchanted spheres. I can't personally oversee every one of them, so these pre-recorded messages'll cover any questions you might have, and respond to any incidents that may occur in the course of your science adventure.

Your test assignment will vary, depending on the manner in which you have refused to allow the world to bend your will and yourself.

Those of you helping us test the Argaiv Manheld Portal Device, just follow the blue line on the floor. Those of you who volunteered to be injected with Raxxlepod DNA I have good news and bad news. Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: Fighting an army of Raxxlemen. Pick up a rifle and follow the yellow line. You'll know when the test starts.”

Hearing all of that, you are vaguely aware that you have to follow the blue line, as the yellow line currently veers into a lage closed wall with several steel bars and runes on the door.

Still having seen no one, you follow the yellow line until the door closes abruptly behind you. In front of you is a strange, device, but before you can investigate a crystal ball on a mechanical arm descends, and points at you with a strange yellow glow.

It speaks a strange, almost alien female voice.

“Hello and, again, welcome to the Argaiv spirit-aided enchantment center. Your specimen has been processed and we are now ready to begin the test proper.”

>con't don't post
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f744b6 No.1025

>>449
>>1024
>Ruikus
Wait, what did that woman call you?



"Ah sir?"

"Yes"

"It says here that man's name was scruffy. Think it an error in our spiritual database?"

"Nonsense. The MAGOS is never wrong."
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f744b6 No.1026

>>5
>Name:Orangejello Jefferson
>Race: Human (Black)
>Fluff: Orangejello Jefferson's parents worked hard, his father being a tavern owner and his mother being a bar hand. They wanted a better life for Orangejello, one with less drunks. They begged and pleaded with the local religious leaders to accept their son into the academy, as it was his only chance for an education. The leaders at the academy found him very intelligent for the son of a bar hand, and accepted him to his parents delight. What they didn't know is that being raised in a bar teaches a young boy how to be sneaky. While he was adept in all his classes, he often was able to sneak off and watch his female classmates without being caught. He broke his vows of chastity very soon after joining, although that stayed between him, God, and the young woman who eventually left to join the local brothel. He excelled especially at his healing classes, so the church pushed him to be a cleric, regaling him of tales of healing paladins and knights in crusades against unbelievers. So a cleric he became.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff


>Location: A convent in a mid sized town within the Sultanate of Tzeen
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f744b6 No.1041

File: 1427668966404.jpg (226.88 KB,989x1280,989:1280,Inquisitor.jpg)

>>449
1-2. You attempt to summon mithril from the ground, but try as you might you are unable to. With all your anger and strenght you focus and concentrated.

That is when you barely avoid being killed by a flying blade.

It embeds itself in a tree, and sits there quietly. You carefully look at it, and pull it out of the tree

"That's a mithril blade, master."

So it is. Intricately carved and well forged this is something that would take you a signficant amount of time to make.

Still, it's getting late, and you decide to return home, at least you have a shiny new blade for it

+[Mithril Knife]

But its when you return home that things . . . happen.

You prepare to close down your shop for the night, the fires being quenched and close up shop. You still have the blade in your hand.

Thats when someone arrives at the door, this late in the hour?

"Excuse me, are you the blacksmith of this establishment?"

You turn around and your heart nearly freezes as you realize what you're looking at.

"My companion has lost a blade of his, we were hoping to aquire a new one."

Oh no

"Sorry if we've arrived unexpected, but I'm afraid nobody expects the Imperial Inquisition.

Ah, that's a fine blade you have there, just the right size we were looking for."

This is not good.



>con't don't post
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f744b6 No.1047

>>453
>>456
1-2. You swear you hear the cackle of a laugh in the cackle of electricity, forever brought to memory of that event burned into your mind

and your body, which responds thus, always making you feel that sensation every time.

You aren't sure if you'll be able to summon the full potential of your lightning without. . .the 'Thunder' so to speak.

But even without it, you send a short angry bolt of electricity that can burst a tree branches flame and if on small chance some man survives such an attack or you feel merciful, you shall surely disable him.

+[Good Lightning Magic]
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f744b6 No.1079

>>461
Merciless. Piliess. Monsters.

You fell upon the city as a rapist falls upon a woman. The Empire is always at war against foreign powers from without, manning borders with armies, but in the heartland of the Jungle has never expected an enemy to ever penetrate so deeply into their territory. Deep in the night your 500 Elite scaled the walls, your wizard coating their feet with magic cum so as to not trip off the enchantments. By the time the guards knew what was happening they were already being taken by the lizards in their posts, in their beds, in their barracks.

Taking out the military as if stripping a female warrior of her armor the hapless citizens who had the misfortunate of not being killed in the bloodshed and carnage are subjugated to the cruel violations of your horde, as men and woman alike are filled to the brim and brought in droves to the slave pits. By morning light as the flag falls and burns upon the city hall you stand atop your prize and bask in the cries ringing throughout the air of a million shades of pleasure, pain, terror and wonder.

The city is yours!

+[Shengkai – Small City]

2. And to the victor, the spoils of war. As you join your men in celebrations. In the city hall you bring none but the finest slaves to witness the start of their transformation, as they are literally fucked out of their minds and bodies.

You yourself can't but help and join in the fun, calling upon your closest guard and that wizard of yours to join in the debauchery. They had always been at your side and guarding close, and their burdens are heavy and weary.

It is time you gave them relief.

Inviting them into you, imbibing upon the glorious sensation of being filled from top to bottom you allow yourself to be taken and stuffed to the brim in every possible way, as the wizard himself sends a magical load down your gullet and your belly fills thrice over from being filled from behind, joining the slaves being broken before you.

The floors, the walls, the ceilings are being coated as you transform the once town hall into a new den painting it white with your men bathing in the seed.

But event as you enjoy this no orgy can last forever, as some of your scouts actually on duty report.

“Sir! The scouts report a massive Imperial force is headed our way.”

This is actually disconcerting. In hindsight, your victory was against glorified farmers with spears and rear guards and defenders who have yet to see action.

This is going to be an actual force headed your way. . .

[1/10 – Bodily Enhancement]
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f744b6 No.1084

>>470
1. To the awe and dumbstruck owners and villagers of the inn, you have to repeat yourself several times. Until you give up and just start putting out fires and clearing up debris.

Eventually, it somehow registers in their brains. This viscious and savage barbarian who slew a whole company. . .wants to help them rebuild.

And that you do with your great strength and the witch putting out the flames, putting the whole tavern back in order.

Unsure of what to do, all they can do is thank you and offer you a drink and a place to stay.

2. You provide the soldiers the proper burial they deserve as warriors who fought to the death, as the locals help you bury them as is the custom here. You try not to question how burials are so. . .looked down upon by your kin, how can they ride in the winds and clouds if their bodies are not burned to ash but become the food of worms?

Unforunately what loot these soldiers might have had they already paid the Inn keepers in gold the night before. But this act combined with helping the inn means the towns people are now non-hostile to you.

+[Local Acceptance]
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f744b6 No.1091

>>471
You float down the river on your logs singing a jolly song as the villagers wave buy, asking if you got a good haul. Of course you did, but they ask anyway. You're really liked in these parts.

You bring your cargo to the mill, where as always Morgen buys them from you at a fair price of 5 gold a log.

And you being you, you have a LOT of logs to sell!

+45 Gold

You don't hear much of the werewolf anymore, although you do hear the hunt is still on.

But that doesn't bother you as relax by your cozy fire, and all your furs. . .

well, you don't have any furs, but you do have a nice fire and the smell of burning pines.
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f744b6 No.1094

>>498
1-2. Dog thing really not like you.

Dog thing really not leave you alone.

Dog thing chasing you!

Run!

>Health: Slightly Injured
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f744b6 No.1097

>>499
1-2. These memories inspire you to as they have for ages, to fight on, always fight on. Whether it is truly your determination or the wiles of hell itself, you still have not broken and surrender. Always resist.

For so long as you never succumb, you will never grow accustomed to it. Always thrash and struggle and squirm to the pain.

And that makes it all the more sweeter to those who enjoy the cruelty.

Even as you reach to train with your sword, in but a red swoop and a flash its gone. And you recognize that wingflap and those that follow it.

Imps.

Fuck no.

You barely have time to turn to see and feel claws jab into your eyes. . .and rip them right out of the bloody sockets both.

One of the characteristics of immortality and being denied death is just that, being denied death and his touch.

Your eyes plucked out of the sockets are still alive, still register the pain of dirt and shards turning them red all over. But worst of all, the eyes still see.

You absolutely HATED this whenever it happened, and that time you were bound a in a cage.. The mind is hardwired to see things from the face, to synchronize the movement of the body with what the eyes send it. But when two of the five senses come into direct conflict, your body yelling at your mind one thing and then another yelling something else, things get nasty.

The eye sockets have muscles to orient the eyes to focus, giving sight, ensuring that eyes can focus on a single point. But outside of your eye sockets, the orbs are free to tumble around and look away from each other in the extremes, yet still giving you twisted vision, the imp aligns it enough to where you can see your body, though only as a vague shade of color. You vaguely see yourself on the ground below as you think the imp places your eyes high up in a tree on a hill overlooking your body.

You can still feel your body, the pain, touch a stone in front of you with your hand, but the sheer discord of seeing at such a /wrong/ angle, how your inner ear registers your head and body moving around but your vision doesn't change, is disorientating enough to cause you to trip and fall on all fours.

And even then your not left alone, as you feel claws latch onto on your back, and your eyes see what is happening. An imp grates its claws into your flesh, and with an oversized shaft thrusts into your rear and embeds himself there to the hilt, before pulling out and slamming back into your tight chute, laughing all the while. His size and location, and being so disoriented, makes it almost impossible to reach around and try to lodge him off with your bear hands. You moan as you feel him shiver as he quickly nears a finish nd you groan, as he starts spurting into your belly with what feels like hot lead. And then he keeps thrusting and violating your rectum. The other imps sit back and laugh, some of them with their peckers in hand waiting their turn. as you become a crawling mass of flesh and sodomy, forced to feel what is going on and worse, see it happen before your eyes.

And you can only try to move away to where you can't see, hands and knees scraping against sharp objects. While an imp picks up your eyes to stare into them and grin.

You puke with dizzyness as your world consists of a grinning demon and being fucked in the ass.
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f744b6 No.1107

Dice rollRolled 68, 63 = 131 (2d100)

>>1097
>>>Name: Alixia Demagaci, The Mad Knight
>>>Race:Human
>>>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.

>>>Don't fill this this:

>>>>Health: Healthy
>>>>Money: 5 Gold Coins
>>>>Belongings: Clothes, Rucksack,[Corrupted Sword
>>>>Level: 0
>>>>Fame/Infamy: (You earn this in game)
>>>>Skills:
>>>>Equipment:
>>>>Followers:

>>>[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects


>Location: Darklands


>>+[Brand of the Wretched]


1-2: What Alixia may have been trying to say was most likely "DONT TOUCH ME" What she actually created was a gargled scream of hatred and disgust as she musters up whatever strength she has left to over power the imps who are on top of her to attempt to eviscerate the imp holding her eyes.
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f744b6 No.1117

Dice rollRolled 40, 94 = 134 (2d100)

>>1023
>Name: Rikard Vidtersung
>Race: Human
>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.
>Health: [Healthy]
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: [Demonslayer]
>Skills:
+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]
+ [Average Swordsmanship]
+ [Average Aquilla Holy Words]
+ [Average Strength]
2/5 [Weak Burning Light]
+ [Weak Lay on Hands]
+ [Endure Elements]
1/5 [Create Water]
1/5 [Create Food]
1/5 [Barrier of Purity]
1/5 [ Bed of Iron]
+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.
>Equipment:
+ [Paladin Armor]
+ [Longsword]
+ [Holy Aquilla]
+ [100 Gold Coins]
>Followers:
+ [Loren Wolfheart]
Skills:
[Average Aquilla Holy Words]
[Good Daggerwork]
[Great Marksmanship]
>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.
>Location: Bastion of the Alliance

1. And that means - If I've passed that final test, I can go. I will not allow anyone to slow me down in my quest, for every day lost is a day separated from Loren. I have my permissions and allowances to leave, but I must ensure my cousin understands, wrapping him in a brotherly embrace as I speak that my eyes might stay dry. I need Alexander to understand why I ride now, before the true operation, that my heart might take wing, and promise him to be back within three days. I should think myself dead if I had not found her by then.

2. And with that, I ride. Through death and hail and regardless of whether the entire army or not a soul rides with me, in the valley of death itself, for the sole purpose of finding the one I love. Nothing the world can possibly throw at me will stop me, not until every inch of flesh on my skin is flayed and ruined, until I lie dead with a thousand blades through my heart, I will continue, healing myself with golden hands, and by the Light, I will find her. Any man or beast foolish enough to stand in my way will see the wrath of a Vidtersung wronged, any barrier will be broken, any danger surmounted, because I am Rikard Vidtersung, Demonslayer of the Barrier, and I WILL find my Loren.
+ [House Vidtersung]
+ [ Synergetic Mental Fortitude (Wolfheart)]
+ [Endure Elements]
+ [Weak Lay on Hands]
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f744b6 No.1187

>>502
>>509
The Council of Four, a meeting that happens every decade, bar a crisis, wherein each of the Four Vampire lords meet to discuss pressing issues that affect the whole of the Vampiric realms. Although with the rise of house Bloodwing and being granted a de facto seat, there's been recent work to change it to the Council of Five, of course this is handled by the Draconian councilor taking a ceremonial title as “Regent Dracul”, once meaning representative of the Vampire King himself, now a mere courtesy title.

Some of its past glories include uniting the realm against a Brohman crusade, dealing with an undead uprising, or quelling the dangerous and dreaded Brood. Not all the evil in the world has been pushed back by the side of light after all, nor does evil never threaten the other forces of darkness.

Alyver is however, less enthused. The Council has become little more than a bore at best, and a squabbling bicker match at worst. Everyone builds up for a war in arms, weapons, and reasons and provocations but nobody bothers to be the first to throw the stone. Not that they could even if they wanted to.

Of course. . .being the new clan leader your going to be as “a lamb thrown among a pride of lions debating what is for dinner”. Your predecessor got away by being very. . .isolationist, although his tendency towards the debauched and apathetic has of course left you in the financial, diplomatic, and military strength (that is, almost none) that you are now. But as a new lord, after centuries of stalemate, to shift the balance by having an entire clan in their favor to tip the balance, well, you can imagine what might occur.

Thats one possibility. The other is that you're so small they might not care about you at all, having only a seat as dictated by the law.

Whatever the matter, you ought to at least know about the clan leaders your going to meet.
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f744b6 No.1188

>>1187
Alyver of course mentions his father, lord Ivan Vlannister. You remember him, surely, intelligent, stoic, and as cold as gold itself and just as commanding. Controlling the banks, the gold mines, and the wealth of all houses (especially yours) has left him with little time to develop any sense of the compassionate, living by the family motto “a Vlannister always remembers their debts.”

There is a card you may be able to play with him though. Believe it or not, the Vlannisters are not always the vision of financial prowess itself. Ivan's father and sire lord Gerald was a weak man and a fool, much like your late sire. He too nearly bankrupted the house and lead to its destruction, and where he not vanished under. . .mysterious circumstances, he might very well have lead to its destruction. Through fierce intellect and intelligent ferocity, like gathering gold dust to make an ingot Ivan scraped and molded and hammered and forged the Vlannisters back into the house of power it was and is now. Being in such a similar situation you may be able to garner some sympathy from him, and that you yourself are more pliable than your former sire who hadn't paid back a cent.

Lady Morganys, clan leader of house Carmile. A buxom and beautiful enchantress, possibly the most beautiful Vampiress in the shadowlands. . .as well as the most influential. Nevermind that she has a cabal of sorcerors and covens of witches and sirens at her side, she duals as a major spiritual leader of all of Vampiredom. They say she can turn a man into a frog or control his mind a glance. Considering how many men bow at her heel it may as well be true, but don't worry she really doesn't. There are older, more sacred laws she adheres to, as well as that religion of hers.

Oh, and you might know why she's called the “woman in Black and Red”. Of course you know of the Darkness, the faith most of the highborn and traditionalists vampires follow. And perhaps you've heard of the Blood Gods, who value blood, dieties just as old supposedly.

You also know that Vampires exist in a very special place in both. One of the elder vampires explains to you that the Darkness is neither our friend nor our enemy, and no vampire would wish to see hell anytime soon or earn the ire of a demon. As for the blood gods we know even less about them. Do they hate us or love us vamires? Somehow, it's both. You'll have to ask her yourself on the matter he's not particularly familiar.

These two faiths, and apparently gods, clash and conflict on many levels. But the Carmile's have learned how to harness them both, and its this fact and ability to reconcile the two religions that brings them so many followers, although its very polarizing against more purists of either party. And Lady Morganys is at the head of this faith.

House Dracon, the family dynasty of the last Shadow king Vlad the Conqueror. Head of the household is Lord Bartholomew Dracon, though he will not show to the council. Vampires do not age, and can regenerate wounds with ease, but even a lifetime of battle against monsters and magic can leave deep and terrible scars. Due to his health he is confined to the castle, but this has not tempered his strength by rule. Instead he sends his only child and heir Princess Valeria. As fiery and brash as her father, and only half as much wit. Alyver sighs at mention of her name, saying how its likely his father and hers will push for a marriage between the two to cement a family alliance. You get the feeling he isn't exactly too keen on that, and when you ask, he says that he's eager to 'put on the chains of matrimony', especially not to that woman who wouldn't know a good time if it hit her in the face. As if she could use another battle scar there. Try not to stare.

Ah, and of course, House Bloodwing, under Lord Ryan. The newest house, though not nearly the smallest. None the least because of their entirely lax standards on who, or what, gets to become a vampire. A merchant he was, and still is, he's always out for his people. Which happens to include more than vampires. And which happens to outnumber all three other families combined.

Whatever you do in the council, be polite, be courteous and most of all try not to say something stupid. Your first council meeting as a lord is often your most defining.

By next turn you will have arrived at the council which is being hosted in its traditional place at the ruins of Castle Dracul. You may bring whatever guards and host you wish, and you might want to bring your best so as to not look too weak. You may even run into the other lords before you arrive (which will be next turn) so there's a good opportunity to talk to somebody before the meeting begins. Perhaps you could and make first impressions when not being pressured.

Oh yeah, about your best guards.
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f744b6 No.1189

>>1188
2. An injured and weary Blood Knight returns to you.

One blood knight.

“What happened, I sent two whole companies down there” you ask

“Every knight killed or captured or dark knows what, it was horrible!”

“Calm down soldier! Calm yourself, and tell me what happened.” did he just say every knight killed or captured?

“My Lord! The Brood are down there!”

To this your whole court and even Alyver goes quiet.

The room begins to whisper as if he had said something profane. “What did he say?” “No, it couldn't be.”

You ask him again “What did you say attacked you?”

“The Brood my lord! I saw it! I alone have survived to tell you.”

One of your elder knights speak up. “Nonsense. The Brood haven't attacked in over 400 years. Perhaps you were just scared and confused down there.”

“No I saw it, I- Urghhh” The Knight grabs his stomach and then falls over on the floor, everyone crowding. His body shakes and convulses, and thats when something in the Elder Knight snaps.

“GET BACK. MOVE BACK.”

He tackles you to the ground as the others move back instinctively, just as the knight bursts in a spray of gore and something horrible erupts from him. Like a great mass of writing, moving flesh, covered in eye balls, teeth, and other monstrous things.

The Elder Knight sees it in horror and goes to grab a nearby torch. “TORCHES, KILL IT WITH FIRE!”

He tosses the torch into the fleshy mass which screams and shakes angrily as if wounded,
and some of the other knights who grab their bearings follow suit. They start pulling off torches, lanterns, and even grabbing hot coals and douse the thing in fire and jab it with their spears and swords. After a fierce struggle and much terror at last the creature is taken down, its limbs chopped off, and the body parts still moving and screaming softly in the bonfire that has developed in your room.

The Elder Knight looks over, checking if you're okay, and most of all that nobody else was infected. Everyone catches their metaphorical breathe, as he stands over the burning mass.

“I never thought I'd live to see it again. . .this is grave news my Lord. . .

The Brood have returned”
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f744b6 No.1193

Dice rollRolled 37, 51 = 88 (2d100)

>>1091
>Name: Jack
>Race: Woodcutter
>Fluff:
Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 35 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
+[Axe]
+[Bigger Axe]
+[Biggest Axe]
>Followers:

>Bonus: You are Jack the Woodcutter, slayer of trees and deliverer of wood. Or so the ladies say. Bonus to AXES and CUTTING


1-2. 45 Gold? Now that wasn't appropriate! Morgen had no idea of math the poor sod! He had sold six logs. That should be 30, not 45. Laughing Jack handed 15 gold back to the man. A simple mistake, no harm done.
He then strolled happily onwards, wondering what he'd have to pay old Benjin for treating that woman. It wasn't like he really intended to pay for her stuff, but she was naked and someone would have to pay old Benjin for his hard work.
Either way he would take a nice long stroll and then head around to Benjin's place, see how things were.
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f744b6 No.1195

Why do you post when it's evident he's not finished updating for everyone. You're just making it harder on him and yourself when he skips you and then you have to wait longer.
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f744b6 No.1196

File: 1427893164941.jpg (694.37 KB,3000x2393,3000:2393,3f221a607745cceacd3ed9e296….jpg)

>>732
Ok, I'll try if thats ok with you guys.
Fill this in
>Name: Nosferatu Rozen
>Race: Cyborg
>Fluff: He was but a young adventurer when he was nearly killed by a rampaging Demon. He was found half-dead by a blacksmith from the Great city of dwarfs, and With the collective effort of the numerous alchemists, blacksmiths and scientists; they were able to create a Cyborg like body to house him in. After acquiring the necessary knowledge to maintain and upgrade himself with various materials, he sets out into the world as a weapon fueled by righteous Zeal.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus: Based on fluff
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f744b6 No.1371

>>503
1-2. The Driders spread their many legs to you, as one by one you take them, their hairy masses contrasted by the smooth soft skin of their arms and breasts as you pound in and out of them, feeling the warm silky insides that you thrust into. They moan and shake as you take extra care to make them cum many times before you do, your incubus instincts pulling them to a screaming orgasm before you unload your seed upon the millions of eggs that lay inside them.

You lay the seed for the offspring who will join your mighty horde.

meanwhile your Goblins get to work constructing a new lair for you and soon you have a veritable fortress of web and labrynthine tunnels deep below. Although occasionally the goblins and gretchin still tend to get lost, and fresh writhing cocoons still tend to show up to be feasted on by the recently impregnated driders.

[+Sylvia the Drider Queen]
[+Spider Lair]
[+Incubider Offspring - 3 Turns Remaining]

>con't
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f744b6 No.1439

>>673
You are a demon, a monstrous creature of the pit, resembling a giant insect. Your kind has brought great misery upon the tormented souls here, feasting and breeding on the trapped and lost and causing great pain. Now you are born into this world.

Bonus: [Larva] - You are a larva, ripe for developing, making growth easy and quick as well as evolving different forms
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f744b6 No.1440

>>674
1-2. It is done, and the pools shimmer with a tranquility that is as peaceful as it is inviting.

And your first acolytes venture forward into them to bathe in their cleansing light.

But what is this? Not a few moments in the water and suddenly tendrils leap forth from the waters, trapping the followers!

You move to intervene, but then the voice speaks to you.

"Fear not, these are not monsters to harm but to help. These are creatures are plants, which have the power to change and and cleanse."

Even as you hear that, you see that many of them start moaning less in fear but more in pleasure, as the green apendages wrap around them, cocoon them even.

"They feed on impurity, and incubate the body, changing it anew. Grow and feed them, and they shall be of service to you."

By the end, dozens of the strange, green cocoons lie at the bottom of the pools, which are clear as crystal again.

[+Transformation Pods]
[+12 Karametra Tranformation points] - May be spent without an action to transform a follower from one thing to another. Must specify what

>>761
You are a monstrous thing of magic gone awry. Feared by all, and tolerated by few, you are a dangerous and terrible foe to be reckoned with. Your desire for flesh is unparraleled.

Bonus+ [Monstrous Enhanced Lizardman] - Flesh tough as stone, scales like steel, and claws like knives. You grow stronger when feasting on flesh



POST
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f744b6 No.1441

Dice rollRolled 48, 14 = 62 (2d100)

>>1041
>Name: Ruikus
>Race: Human
>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins
>Belongings: Clothes, Rucksack, [Smithy]
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Blinding Flash]
+[Blacksmithing]
+[Weak Four Elements]
>Equipment:
Shovel
Peasants Garb
A bag of Shit (Manure)
Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)
Mithril Knife
>Followers:
+[Undead Fairy]
>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.
>Location: Somewhere in the Holy Brohman Empire

1. Welp time to lie like hell. "Yes a fine blade. Well balanced, and it looks like there was a lot of work put into it. I was wondering who owned it since I found it flying towards me earlier."
2. Look over them. See if I can see any magic auras like if they could do magic, or had anything magic on them.
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f744b6 No.1442

Dice rollRolled 64, 16 = 80 (2d100)

>>1440
>Name: Skreg
>Race: Lizardman (Crocodile subspecies)
>Fluff: A large and almost feral being Skreg was enslaved and experimented on by a mad sorcerer when he was young. He was turned into a more primal version of his people, stronger, tougher and generally more bestial, with fangs and claws that rend steel. He was made to have a hyperactive healing rate, capable of growing back limbs over the course of a few days. Eventually he managed to break the chains that held him and ripped the sorcerer in two, finding the main entrance too hard to break down he made his was to the flooded catacombs beneath the sorcerer's lair, his subspecies of Lizardman were excellent swimmers and he used this to finally escape. Sadly his psych is a mess and he killed and devoured the first people he met, a band of wandering traders, now he cannot get the taste from his mind making it hard to walk among other beings. He also has a problem with bright lights due to his time underground.
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Followers:
>Bonus: [Monstrous Enhanced Lizardman] - Flesh tough as stone, scales like steel, and claws like knives. You grow stronger when feasting on flesh
>Location: The Empire in the Jungle

1)I must find out where I am. I search the area for anything that gives me clues as to this place.
2)My stomach aches, I must find something to eat or else I'll go mad from hunger
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f744b6 No.1443

Dice rollRolled 60, 71 = 131 (2d100)

>>1079
>Name: Lorenth
>Race: Lizardman
>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.
>Health: Healthy
>Money: 5 Gold coins
Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:
[Talismand of Destruction]
[Double Ended Fire Mace]

Follower: [Favored Concubine]
+[Magic Potion Making Pot]
+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy
+[10 Lizard Mages]
+[Alchemical Lab]
1[Basic Converter]
[The 500 Elites]
+[Shengkai-Small city]

1,2. Have the elites all stop their rape/fucking and prepare to fight the enemy. Use the city as a defense area, guard checkpoints, have a line of spears and shields, cut them off at valuable points. Urban combat is safest right now against these superior odds. Also use the civilians as traps and tricks for the enemy. Light them on fire, use them as bait for ambushes, whatever it takes. Were not risking our hides in an outside massed battle.

>+[500 Elites]
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f744b6 No.1444

File: 1428608830875.jpg (113.96 KB,640x904,80:113,CONAN_10.jpg)

Dice rollRolled 67, 22 = 89 (2d100)

>>1084
>Name: Danog the Dragonslayer and the MYSTERY OF THE JUNGLE ABDUCTEES
>Race: Human
>Fluff: A barbarian of the Khanate, Danog is largely defined by martial prowess. He's tall and stern, and muscled like a fantasy. He left his home to seek fame and wealth. Within scant weeks he became a dragonslayer and rescued a jungle maid. However, it transpired that she was not as defenceless as he thought. She was a jungle witch - and placed him under a geas! Heading on to her home, Danog was attacked by Imperial soldiers, who damaged the inn he was staying at.

>Health: Healthy

>Money: 2005 Gold Coins
>Belongings: Clothes, Rucksack, Dragon Hide
>Level: 0
>Fame/Infamy:
+[Local Acceptance] (Jungle Town)
>Skills:
+[Amazing Axemanship]
+[Amazing Swordsmanship]
2/5 [Weak Endurance]
>Equipment:
[Atlantean Sword]
[Barbarian Axe]
[Barbarian Shield]
[Great Horse]
>Followers:
[Ahjirya, the Witch] - She has you under a geas. Self proclaimed "wife" of yours, although she often talks about watching you "unleash" yourself on other women.

>Bonus: [Danog the Barbarian] - You are a goddamn BARBARIAN. Your strength and skill with an axe is unparalleled, as is your ability atop a horse. As you are victorious in your battles, you inspire many a man to join to your cause.


>Location: The Empire in the Jungle


1. THE PEOPLE HERE DO NOT REALISE HOW BAD THEY HAVE IT. I, DANOG, WOULD NOT LIVE HERE IF THE KING'S MEN MIGHT TRY TO BURN DOWN BUILDINGS AT A MOMENT'S NOTICE. NO. I, DANOG, WOULD FIGHT AND CLAW AGAINST SUCH TYRANNY. A MAN SHOULD NOT HAVE TO FEAR FOR HIS LIVELIHOOD FROM THOSE WHO PROTECT HIM.

I, DANOG THE DRAGONSLAYER, WILL OFFER TO LEAD THOSE WHO WISH FOR A BETTER LIFE, FREE FROM TYRANTS, BRINGING HOPE TO THOSE WHO LACK IT.
>Rally locals into a warrior band
+[Danog the Barbarian]

2. WITH OR WITHOUT A BAND OF WARRIORS LONGING FOR MORE FREEDOMS, I, DANOG, WILL FOLLOW UP ON THE RUMOUR OF ABDUCTED WOMEN AND CHILDREN. >>310

THE WEAK MUST BE PROTECTED.
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f744b6 No.1445

Dice rollRolled 78, 52 = 130 (2d100)

>>1441
hehehehe
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f744b6 No.1446

File: 1428611194991.jpg (24.4 KB,315x237,105:79,NOBODY EXPECTS.jpg)

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f744b6 No.1447

File: 1428612447073.png (3.71 KB,200x200,1:1,ConsiderTheFollowing.png)

Dice rollRolled 72, 58 = 130 (2d100)

>>762
>Name: Salino de Forza.
>Race: 'God-Touched' Human.
>Health: Healthy
>Money: 10 Gold Coins
>Belongings: Gothic Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
+[Divine (Meta)cognition (Sisters of the Isle)]
>Equipment:
[War-Sickle of the Deathgod]
[Tower Shield of Mercy]
[Talisman of Todsanger] (18/20)
>Followers:
>Bonus:
[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

1&2: "I can understand the worry that would come from having your son taken away from you, but it would only be unfair that the witch who saved your son's life would be left without any repayment to such a change of mind. It is for that, that I instead suppose different outcomes to provide some justice for yourself, and to ensure your son's protection."

Salino later argued that if the Innkeeper has enough money, he could use that as repayment for the witch to avoid having his son taken away. If he does not have the funds, Salino could instead find out if there is anything that the witch could exchange the rights to the son for, and if there is nothing of that sort, then all she could do is to argue with the witch in order to ensure that the son wouldn't be hurt, and would have some rights that would aid both him and the Innkeeper…
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f744b6 No.1451

File: 1428625548614.jpg (793.96 KB,967x659,967:659,Glen Elendra.jpg)

Dice rollRolled 55, 59 = 114 (2d100)

>>1440
>Name: Khaza Marai
>Race: Tiefling
>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.
>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.
>+[Transformation Pods]
>+ [12 Karametra Points]
>Skill: [Weak Fertility Magic]
>Equipment:
Priestess Robes
Priestess Staff
>Location: Woodland Realm
>Followers:
+2 [Driders]
+3 [Half Orkelves]
+4 Disgraced Brohman Knights
+2 Disgraced Saracens
+4 Disgraced/Homeless Elves
+1 Kobolds
+3 Goblins
+4 Mutants
+2 Lamia's
+12 Elf Warriors

A method of at last bringing back the true forms of the benighted! Karametra is blessed indeed. But first - Khaza grazes the sharp horns on her head - someone must test them. Who else but her, after all is it not righteous to risk danger in order to promise others safety? If she could be redeemed, anyone could.
[Use one point to turn Khaza into a real elf]

1/2 - Once that is finished, Khaza will lead the rest of her followers in prayer to the Goddess. A thanks for the pods, and her continued benevolence. Even if Khaza remains… impure… she trusts in the blessings her benefactor offers.
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f744b6 No.1452

Dice rollRolled 14, 69 = 83 (2d100)

>>1439
>Name:Azura'goiuha
>Race:Demonic insekt
>Fluff:born in the lowest pit of hell, Azura was born from one of the many insekt queens.What kind he is he does not know, since from the moment he was born he was ripped from his egg and into the world of darklands.

Don't fill this this:
>Health: Healthy
>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Level: 0
>Fame/Infamy: (You earn this in game)
>Skills:
>Equipment:
>Followers:

>Bonus:[Larva] - You are a larva, ripe for developing, making growth easy and quick as well as evolving different forms


>Location:Sultanate of Tzeen

>Miscellaneous

1. "i must find food" Ashura thought to himself in his advanced, yet primitive mind. se he began to crawl and to get food
2. Ashura knows that he must find a safe place, in order to evolve, so he looks for such a place in this enviorement.
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f744b6 No.1461

File: 1428759275651.jpg (114.91 KB,1024x731,1024:731,1427830236815.jpg)

Dice rollRolled 42, 97 = 139 (2d100)

>>1371
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Strongholds:
[+Spider Lair]; [803 Goblin Rabble] [1753 Gretchin Rabble]
>Followers:
[21 Well Armed Loyal Goblins]; [60 Goblin Rabble; [+Sylvia the Drider Queen]; [+Incubider Offspring - 3 Turns Remaining]



>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; Discuss with Sylvia the local area and head out for a "Good" fight with soldiers not placed at the Spider lair. Inform her to just kill some if they get uppity and remind them I'm coming back.
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f744b6 No.1464

Dice rollRolled 76, 15 = 91 (2d100)

>>1461
A "Good" fight you say?

Well, it just so happens that you decide today is a great day to pick a fight with a wandering band of Giants on patrol! They're even wearing some 'light' armor and helmets with big trees as clubs in their hands.

Each of the four of them tower over you by 10 stories

Roll 2d100
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f744b6 No.1468

Dice rollRolled 81, 42 = 123 (2d100)

>>1464
>Name: Senzar Kuro
>Race: Human Incubus
>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins
>Belongings: Clothes, Rucksack
>Equipment:
[Dread Armor]
[Dread Mace]
[Dread Spiked Shield]
>Level: 0
>Fame/Infamy:
>Skills:
>Equipment:
>Strongholds:
[+Spider Lair]; [803 Goblin Rabble] [1753 Gretchin Rabble]
>Followers:
[21 Well Armed Loyal Goblins]; [60 Goblin Rabble; [+Sylvia the Drider Queen]; [+Incubider Offspring - 3 Turns Remaining]



>Bonus: [Dread Lord] - You are the epitome of the fury of Death that demands tribute from all of the greatest duels and battles in the world. Your skills in battle and feats of strength are to be respect, but more than that, feared by all things.


>Location: The Kingdom of Shadows


1-2; Declare your name and titles and announce your cause. If they do not agree, order the Goblins to cut at their toes and shins while the loyal goblins crawl up their legs and cut at their necks and genitals. I will slam their achilles tendon to make them fall over
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f744b6 No.1571

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f744b6 No.1594

>>764

Bonus: [The Magic of Money - You are master tradesman and something of a wizard in your own right, though much of your skills lean towards the art of profit]

You start off in a great port town in the Holy Brohman Empire, ready to set up shop and determined to make a fortune selling all manner of potion, spell, and magical service.

You are not alone however, as other organizations big and small stand by you. Inquisitors, customs regulators, and all manner of tax collector and even those skilled in swindling swindlers lay in wait, ready to strike. A new guppy in a big ocean, do you have what it takes to make a living here?

+Belongings: [Magic Shop]

>con't don't post

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f744b6 No.1595

>>766

Olivia wakes up groggily, her whole body feeling numb. It's dark, too dark, but there is just enough dim light for her siren's eyes to slowly grow accustomed.

She wants to breath, but a slight panic overwhelms her as she attempts but cannot control her lungs. Relief comes when something pumps air into her, but it is a horrible feeling of not being in control of her breath. She realizes something is in her mouth, going into her lungs, and tears well up as she recognizes her throat is gagged by a vine.

To a siren there is no greater humiliation than the loss of one's voice, even if temporary.

Trying to feel around the rest of her body she see's that vines are indeed still smothering her, but that she has some movement. She can recognize that her ass and pussy are currently stuff, judging from the increasing movements as she slowly wakes up her body. Yet strangely, they do not tie her down as before.

Her attempts to dislodge the tentacles in her orifi fail, but after an hour of struggle and realization, she decides to stop the futility and explore around.

>con't

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f744b6 No.1596

>>1595

>>766

She walks around, the vines breathing air for her so uncomfortably yet necessary.

After a while, she feels hungry, but an instant later before she can react the vines convulse and she senses them expand and contract, as something travels down through her throat or up her ass, spurting something hot deep inside her. And she feels full.

Bit by bit she can't help but feel her body is no longer hers, that she is the toy on the strings of some greater being or force.

This is further enforced by the first of what would be many random, spontaneous bouts where tentacles would latch onto her breasts and pussy, and wriggle writhe and squeeze a fresh orgasm out of her, sucking up the juices that flowed from her mound, and all without a peep of complaint from her impotent voice.

Traveling on not succumbing to despair or ecstasy. Olivia looks around for any signs of other life but finds none, only the writhing vines that line the walls and her insides. She does however, find the remains of it. A skeleton in strange garb, hunches over a long dead lamp and a book. And she begins to read. A lot of the pages are missing or blotted out by fluids.

"I am the witch ——-. I am writing this after having finally found a book, and using my own blood as ink and a pen I leave this message.

This plant has captured me. I realize it now. It's all one giant plant.

It captures beings to reproduce. The plant cannot do so on its own it requires seed and egg. The seed it collects from males and changes it to plant matter, and injects it into females. Already I have given birth to too many to remember.

I cannot cast any spells without my voice. It has a vine down my throat. It feeds and extracts waste from me, it will not let me die no matter how much I try.

If I could only speak! I could control them with a spell or magic.

I pray I find a way to escape or end my life soon, I do not know how much more I can stand what the plants do to me."

>con't

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f744b6 No.1598

Can new players still Join?

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f744b6 No.1599

>>1598

Go ahead.

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f744b6 No.1600

>>767

1. "I w-what/ P-please Sir, you have defeated our leader in battle and so we are yours. Let my father be and he shall be a loyal captain to you."

"Argh. . .that ye have ye dog. . .sir. . .bah, damn the rules of the dead to hell."

+[Lianna Crossbones - Skeleton Lass]

>Do you accept the Captain Crossbones to your crew?

2. Of course sir. . .by the laws of the dead we're your crew now and serve you until you are defeated.

Ah, loot. . .well. . .

Your men bust open the chests and find nothing but cobwebs and bones.

They were kinda hoping you guys would have some. Been ages since we found any, last time we had treasure some Brohman asshole stole it all.

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f744b6 No.1601

>cont don't post

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f744b6 No.1602

>>1026

[I'm no monk, I'm a friar] - You are a cleric of the church, learned in the tongues of man and the words of the Light, but most of all in the art of the female. You gain a reputation among those who know you in the slightest bit.

You start off in the port town of Edrassa along the coasts of the desert of Tzeen, once again in strong rightous Brohman hands against those dastardly saracens who'll want to try and retake it for the 13th time. But THIS time we shall surely win for the Light is on our side. So sayeth the Pope.

Specifically you start off where you yourself started, in a tavern. . .outside of your uniform. With church bells ringing. Oh dear.

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f744b6 No.1606

File: 1430289988041.jpg (322.95 KB,840x672,5:4,risar-the-half-orc-from-mo….jpg)

>Name: Rou Skullki

>Race:High Orc

>Fluff: Rou has been a leader since he was but a Goblin. He is now the Chieftain of a small clan of Goblins , orcs and Ogres Called "Skullkillas" . He constantly seeks ways to grow stronger and often trains the others on the art of combat.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location:The sea of poisons

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f744b6 No.1607

File: 1430290290812.jpg (322.95 KB,840x672,5:4,risar-the-half-orc-from-mo….jpg)

forgot trip

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f744b6 No.1715

File: 1430780631095.jpg (388.34 KB,1920x1080,16:9,2015-05-04_00005.jpg)

>Name: Rigas

>Race: Lugaru

>Fluff: He was forced into slavery soon after birth. After no one bought him, he was put into the underground gladiatorial games within the Brohman Empire at the age of 12. There he stayed, making a name for himself until he turned 30, when he finally succeeded in escaping. From then, he was on the run, a hare who, legally, did not exist. His gladiatorial experience has toned his physique to near perfection. However, that same experience leaves him nearly unable to seek diplomacy, the young start left him with no scholastic education whatsoever, and his time on the run has made him VERY paranoid.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: Woodland Realm, near the border of the Sultanate of Tzeen

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f744b6 No.1875

>>1107

Alixia struggles and continues to struggle, though fatigued and exhausted and raped through her senses, she still struggles. Hell has taught her that submission is worse than resistance.

Trying to get whatever bearings she can throughout the ordeal of the Imp floating about with her eyes, after a long while a vision of her surroundings forms. She realizes there is a large rocky wall with sharp metal spikes nearby.

The Imps have been holding her down and continuing to pour their burning seed up her bottom for the past hour, forcing her to crawl on all fours as they taunt, scrape, and fuck her, but she pretends to be led by them, but crawling ever closer to the wall. It's incredibly difficult with her eyes in the wrong place, trying to move left but heading right, as her stomach is filled with what might as well be lava. But slowly, ever carefully, she finnaly has it to her back.

With another angry cry much like the dozens before it, she bucks and leaps onto her back, impaling an the imp behind her, and grabbing another with her arm and swinging to join its comrade.

The other imp realizes what's going on and drops her eyes, as they land painfully on a tree. But by a miracle, they are both aimed just right that she can see the Imp heading toward her.

Gripping a fist, and praying to whatever demons or angels or higher master of fate she believes in, she readies a strike.

And her fist meets an imp's face, as she leaps and scrambles to tackle it, and rip into its neck with her bare teeth.

She spits out its throat and listens to the death gurgle, and breathes another burning sigh of relief. But not before squatting and vomiting up more burning Imp scum and releasing even more from her system.

Now for her eyes. They are caught in a tree, up a hill. Not a cakewalk by any means as she scrapes and trips and falls, but compared to the moving before this is easy. She manages to scale the hill and the tree to reach her eyes, and picks up the itching orbs, dusting off the insects gnawing at them and clearing her vision that much more. She places them back into her sockets, and blinks, enjoying the ability to see properly again.

Another ordeal over, but while this was mercifully short, she can think of a great number of other tortures she'd prefer over experiencing this again.

And there is other good news, from the hill and vantage point her eyes had been staring at one and one thing, and now she too stares at it.

The tower of her former master in the distance.

>con't don't post

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f744b6 No.1891

Dice rollRolled 49, 73 = 122 (2d100)

>>1875

>Name: Alixia Demagaci, The Mad Knight

>Race:Human

>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack,[Corrupted Sword

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects

>Location: Darklands

>+[Brand of the Wretched]

1-2: Alixia clutches her twisted sword close to her chest, the metal burning from being left on the molten ground, but to her this pain is like a gentle breeze. Taking one last swing at the corpses of the imps, she begins her trek to the lair of her mistress.

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f744b6 No.1893

File: 1431821909725.jpg (187.3 KB,500x625,4:5,musketeer_by_bridge_burner….jpg)

>>1117

You're sleeping again, and dreaming. Dreaming of her. But these aren't pleasant dreams.

You see dank and rusted cages, and hear the screams of women, and deep terrible beasts. You cannot move, you can only be moved as you wander through a nighmarish prison.

There, up ahead, you see something that contrasts the dark horror, /her/. She's chained and spread on some kind of hellish chair, her arms and legs strapped in. A gag is around her mouth.

Next to her you see them, fiery red skin and hair black as Tar, and horns on their head. They seem to be discussing something, each of them laughing, licking their lips in anticipation of something.

As you watch, one of them stops, and turns to you.

“We've been spotted.” You hear an oily voice speak.

“What? Oh.” It walks closer to her, and grabs her chin with a clawed hand, turning her head toward you. “We're waiting for you. Come out and play. We'll keep her nice and. . .fresh, just for you.” It bends forward and extends a long forked tongue, as it licks Loren's cheeks and fearful tears.

“You best not keep her waiting too long. . .we might get bored, and be a little premature with the games.

Maybe we're bored right now.”

It reaches over to a nearby table and grabs a fiendish looking metal torture instrument or sharp rusted metal, and starts cackling as it brings it toward her, and you faintly hear a gagged scream before your vision goes black.

Once more, you wake up in a fright.

You can't find Alexander, and are loathed to leave without saying a farewell, but too much time has been wasted as is.

In the dead of knight you take your gear and your horse and manage to sneak away and ride off towards the dark storm clouds and mountains ahead. The shards of razor-hail lining the ground everywhere but lucky for you, it doesn't seem to be that weather today.

Unfortunately, you understimated the hazards of the land. The horse lands its leg in a hole so easily covered by sand and ash, and is lamed. Cursing your luck, you continue to traverse on foot.

It is strangely more quiet than you expected. Part of you thought you'd have to slough through endless demons just to get to her, but like a breath before the plunge all you hear is the hot wind in the distance and the thunderclaps beyond.

Using your new skills you set up camp in a rocky outcroping. Well, not so much camp as you sit down in your armor and start cooking food over an open lava pit.

You're about to eat when something interrupts you.

“My younger cousin, a noble knight off to hell itself to save his dear damsel in distress riding alone to certain doom. . .

I don't think so.”

You're worried there's gonna be conflict, and you prepare for a fight. But he just grins.

“I can't stop you from leaving, but I can stop you from going alone. You're gonna need a scout, and my captain already knows I'm his best at forward recon. I was gonna be ahead of the team anyway, so I consider this as taking the initiative.”

>con't don't post

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f744b6 No.1894

>>1193

1-2. Old Benjamin meets you at the door without opening it again.

"Money? oh yes, thanks, just leave it on the ground in front of the door. I'm terribly busy right now.

The woman? What woman? oh. The One from before yes? She's perfectly fine, perfectly fine. Ah, you don't have to worry about her anymore."

He doesn't seem to want to get out of his cabin again, and you know how he is when he's like that, usually after finding some rare herb or discovery. Locks himself up for weeks.

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f744b6 No.2058

>>1041

“Is that so? Would you believe my Comrade lost his blade when it flew away from him too.”

There's yet more awkward silence, as you try and peer for any magic among them. You think you see something, until the Inquisitor sighs.

“By order of the Holy Inqusition, you are under arrest on charges of unregulated witchcraft. You will submit to our authority and comply. Is this understood?”

>What do?

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f744b6 No.2059

>>2058

"Wait. Flew away? I was just saying that someone threw it at me. And witchcraft?"

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f744b6 No.2076

Dice rollRolled 52, 65 = 117 (2d100)

>Name: Jack

>Race: Woodcutter

>Fluff:

Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 25 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

+[Axe]

+[Bigger Axe]

+[Biggest Axe]

>Followers:

1. Hah, oh Benjin! What a man he was. But who was Jack the Lumber Man to judge him? He was a nice guy and he had helped out a friend! Wherever she had run off to. He would just leave the money. Now how much was usually paid for medical services? Honestly Woodcutter Jack had no idea, when was the last time he had gotten hurt anyway? He would simply leave ten gold at the doorstep and hope it would be sufficient. If not Benjin could always tell him it cost more.

-10 Gold

2. Having done that what Lumbermaker Jack had always wanted (besides a fancy hat to feel like a nobleman) was some leather clothing. It was tear resistant good against cuts and some stabs from nasty tree branches. Certainly the hunter would have something of the sort. Marlow was a grim old hunter with a lovely younger daughter. Jack had never met the mother but never wanted to ask about her as he didn't want to hurt Marlow's feelings on accident.

Now then, it was time to ask what the cost of some leather clothing would be, after all Jack would have to cut some more wood if he couldn't afford it!

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f744b6 No.2123

The Inquisitor listens to what you have to say, and then turns to his friend and nods.

Ruikus is about to talk again, and opens his mouth to speak.

And nothing comes out.

He can't speak. Can't close your mouth. Actually can't move. In the corner of his eyes he see's the one in a dark uniform pointing something at you, and a glowing rainbow circle appears around your legs.

The person pulls out a strange pistol and loads something into it, and Ruikus can only stare down the barrel unable to even twich as he aims at his face.

The last thing Ruikus see's is a flash of light.

>con't

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f744b6 No.2126

>>2059

>>2123

You awaken, stiff and sore all over, and breathe a breathe, these two facts confirming you are alive at least.

All you can see in front of you is light. White light. Until your vision clears and you see that you're in a strange circular room lined with white walls intermittent by reflecting panes, you look around the floor and see strange runes and markings glowing with a brilliant dazzle. The whole room looks like the blueprint of some elaborate maze as a large circle.

It dawns on you. . .this is a magic circle!

One of the reflective panes pulls away, and you see an inquisitor. A different one, followed closely by two men in long robes with pointy hats and beards. Over each is a brest plate marked with the Broman Cross of Light, and in their hands are spears decorated with runes and crystals. You can feel magic radiating from them.

They walk toward you following a specific pattern on the floor, as if a path laid out for them. They stand in front of you, and speak.

“Mr. Ruikus. I hope you forgive the elaborate displays and forceful apprehension, but this is tradition and standard policy concerning a recently awoken Magi.

That's what you are, of course. We know all that can be known about you. A farmers son tall, popular with the ladies, recently apprenticed as a blacksmith and then posthumous inherited of his smithy. We also found your little cave as well as evidenced of your amateur necromancy attempts, and have already inquired your undead fae familiar. You have already gained amateur knowledge of necromancy and elementalism.

Necromancy. . .not exactly a common first magic attempt, nor without a certain notoriety to it. Most try illusion, manipulation, or glamour.

Under normal circumstances, any wizard caught practicing illegal necromancy is a capital offense.

But you are not a wizard. Not yet.

Mr. Ruikus, I'm here to tell you your options. The Empire has need of those learned in the magical arts and controls a strict regulation of all Magi. As such, whenever found or located by the Inqusition, any Magi are sent to the Mandrake School of the Magical Arts to ensure that their skill is nurtured and grown into maturity under the watchful eyes of the finest wizards and sorcerers in the world, as well as ensuring a purity from corruption and loyalty to the Empire.

That's one option. The other option is refusal, and if you value your health and wellbeing I do not suggest that course of action.

Soon you will be able to speak again, and I advise you to choose your words carefully. The Empire treats its subjects well and cares for those who care for it and the forces of Good.”

With that, as if on cue, Ruikus was able to speak again.

>End Update. Con't don't post

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f744b6 No.2156

Dice rollRolled 48, 19 = 67 (2d100)

>>1442

1. You find yourself in a maze of tunnels, dark and damp, yet very much artificial in nature, as the walls are bricked and caverns full of makeshift wood structures and supports

2. You hear a skittering noise, and see what looks like a giant rat, but it sees you before scurrying away.

>>1443

1-2. Obeying the command of their general, your Lizardmen spend the next weeks that remain preparing to hold the city they have taken, as they fortify the city by preparing chokepoints, practicing the routse and lay of the town, arming themselves, holding the streets ground in mighty phalanxes and shield walls, as the Lizard Mages seek the high towers.

Food and slaves are stocked, as are a few nasty tricks and surprises.

If anyone wants to come and take this city they'll face your army at full strength in defense, the stronger form of war!

>Rolling for the enemy

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f744b6 No.2157

>>1444

1. Many people, while certainly not completely without qualms, still view the Emperor with respect and loyalty, are still loyal subjects and these townspeople aren't particularly keen on abandoning their homes, their families, their way of life.

Technically that fire was an accident per say, but you don't mention that.

However, you do gain a large band of followers regardless, as seeing you single handedly defeat the army out of the woods, the hills, and forests Ruffians, Bandits, Highwaymen, Deserters and all manner of the scum of the earth rally their knives and blades for you as the strongest!

The 'leader' of the largest group approaches you and pledges his sword. "We will follow you, Danog the Dragon Slayer! Be it to slay the great Dragon Emperor himself!"

+[Company of Outlaws]

+[Captain Hokuma]

2. You take your band of men toward the town where the rumors originated, and as you approach its easy to see that they must be confirmed.

All around you in the village men mope about, with sad or bitter looks on their faces, but there is not a single woman or child throughout the whole of the village.

You inquire about what happens, and they explain to you.

"Many weeks ago, a fierce storm raged over our village. It was so great windows were blown in, and fires put out by the rain and wind. In total darkness something came into our houses, all we could do was fumble in the darkness as something came and took our women and children, in the morning they were all gone.

A few of the men have said that when lightning flashed they saw an outline of some kind of demon or monsters, they had 2 legs and 2 arms and a head like men but were hunched over. Some men found slime on the floors.

The last we know of them they were heard screaming into the forest. Many times we searched for them there but found nothing. Please sir, help us."

>con't don't post

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f744b6 No.2158

>>1447

1. Unfortunately, neither of you have money. And it doesn't seem this witch is interested in money either.

"What I do with him is none of your business, Paladin. But if it's any consolation, he won't be harmed. I didn't invest a considerable amount of magic to save his life on broken property. But he is my property now, just like his father agreed to, and a deal is a deal. Now, I will be leaving with him."

>you may respond with dialogue before you act

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f744b6 No.2160

>>1451

1. You leave to descend into the pool, but that voice in your head speaks.

"Now is not the time my child. . .now is not the time. . ."

Saddened, but still determined, you may at least continue to lead your followers in worship of your goddess. They prostrate themselvs in joyous praise, hoping that they too will be transformed once they also enter the pods, and 6 more descend into the pool as the green vines and leaves wrap around their bodies, and moans of pleasure escape their lips before that too is covered, and they are brought below.

Now 18 followers lie slumbering below, awaiting that gorious moment when you shall call them forth in their true form. (but which have descended, and what shall their true forms be?)

+[6 Karametra Points]

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f744b6 No.2164

1. There is no food, just more of your larva kin. Everywhere. Under you, above you, behind you, in front of you.

2.

>69

Ah!

But what have we here. After scurrying away from your kin you find something.

A woman, bound with web and goo, arms and legs extended She stares at you in fear, alas you have no eyes to know this. A gift from mother perhaps? She shrieks behind a webbed muffle, but you have no ears to hear. You are only a larva. All you can sense is this::Shelter. Warm shelter.

A place to crawl in, to grow and evolve, should you wish it.

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f744b6 No.2165

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f744b6 No.2167

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f744b6 No.2168

>>1468

>>2164

"What?"

"I think he's asking what our name is Mo'."

"Oh is he now, and just who asked you wise guy?"

"He did."

"Not to you, now shaddup."

"Hey, don't tell Kurli to shut up."

"I'll tell him when to shut up when I want to, just like I'm telling you to shut up."

"Stop fighting with Lahree."

"That's not fighting, this is fighting you numbskull. Take that, ya shmuck."

The first giant with dark black hair bops the second giant with orange hair in the face, but the third bald giant conks him on the back of his head with a club. The first then swings his club into the third one's stomach but the second one bops him in the back. The first then grabs the third by the nose with one hand and then swings a fast at the other.

At this both the other two giants have enough and cock a punch to fist the first in the chin.

"Ow"

"Oof"

"Take that"

You and your men just watch and see the giants devolve into a brawl, tossling about and flattening hills and trees as they fight.

—-

POST

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f744b6 No.2169

>Name: Ruikus

>Race: Human

>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins

>Belongings: Clothes, Rucksack, [Smithy]

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

+[Blinding Flash]

+[Blacksmithing]

+[Weak Four Elements]

>Equipment:

Shovel

Peasants Garb

A bag of Shit (Manure)

Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)

Mithril Knife

>Followers:

+[Undead Fairy]

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.

>Location: Somewhere in the Holy Brohman Empire

Weak Advanced Elements 6/10

5/7 Average 4 elements

Okay then. There doesn't seem to be much of an option here. Most likely if I refuse they are going to either cripple or kill me so I can no longer cast spells. After that little display I kind of don't want to work under them though. I'll go along with it and maybe find a way out later, if I am not dead by then. "It seems that I don't have a choice but to go to the school if I want to keep my health. To the school it is then."

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f744b6 No.2170

"Very good, Mr. Ruikus. You've done yourself a fine favor today."

The Inquisitor motions to the others, who place their spears on the ground and mumble something. The lights in the circle around you dim, and your restraints fall off.

"Someone will be with you shortly, to welcome you to the Academy."

Ruikus stood there for a while, being watched by the two aged men with spears, until another aged figure approached. An elderly woman, who explained she was Professor Emerheart, and brings you to your bellongings.

There you find, in a little cage, your undead fairy, and a bag filled with your equipment, as well as a few extra coins.

+10 silver pieces.

You want to talk to her and ask some questions, and she says that she would like to but per policy she cannot right now.

Next, you are brought to the assembly room, this impresses you. A great hall full of people of people of all manner of garb and garment, younger children, and older men and women, of many different shades and colors. It seems like most of them were plucked from their homes too. Groups are forming, people are chatting, and here and there some show their pets to one another, while some others simply stand by themselves quietly.

High above more men with staffs and spears watch over you.

Every now and then, someone's name is called from a loud voice over the crowd, and one person is seen walking away through a large door.

You stand there as a newcomer and a few stare at you for a second, before going back to whatever it is they are doing.

>Post

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f744b6 No.2171

Dice rollRolled 3, 48 = 51 (2d100)

>>1600

>Name:Elkantar Vrammyr

>Race:Drow

>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:Flintlock Pistol, Rapier, Pirate's Galley, Mysterious Spear, & Imperial Destroyer - 15 Cannons

>Followers:Motley Band of Drow, Humans, and a few miscellaneous & [45 Wannabe Pirates].[Grunt,the Cyclops], [Grotslag the Gunsinger], [Ssolmass, the Lamia], [Horka, the Orc Woman], [Lianna Crossbones - Skeleton Lass], [Attitide & Lilia - Enhanced Lizard Women], [Former Captain Lucene], &[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

I was referring to Lucene, Lady Lianna your father is a honorable man. Captain Crossbones you're a brave man join my crew, and We'll sail the open seas as soon as I'm done dealing with the lizardman. We'll raid hell herself, join me matey as a Captain

>Do you accept the Captain Crossbones to your crew? Hell yes

1.Find a way back to this cove of lizardmen good thing skeletons have no noses otherwise I'll have to explain away the smell.

2.Try to replicate Lorenth's formula to try to create a more primal version of a lizardmen. Need two lizardmen males and three lizardmen women. The one male is a Ankylosaurus like lizardman that can destroy everything with his tail and a Dragonlike lizardman that can breathe fire and has wings hopefully they can work in my plan. Need two females for the breeding roles that he made them play and one to to have a portion of a dick to appease the "Godlizzard". I'll need them to be loyal to me while bowing down to Lorenth because I need a large crew to raid hell herself.

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f744b6 No.2172

Dice rollRolled 28, 31 = 59 (2d100)

>Name: Ruikus

>Race: Human

>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins, 10 silver coins

>Belongings: Clothes, Rucksack, [Smithy]

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

+[Blinding Flash]

+[Blacksmithing]

+[Weak Four Elements]

>Equipment:

Shovel

Peasants Garb

A bag of Shit (Manure)

Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)

Mithril Knife

>Followers:

+[Undead Fairy]

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.

>Location: Somewhere in the Holy Brohman Empire

Weak Advanced Elements 6/10

5/7 Average 4 elements

1&2. I guess just talk to people and wait for my name to be called. I am probably going to be ostracized to to the undead fairy but I will at least try.

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f744b6 No.2185

Dice rollRolled 75, 68 = 143 (2d100)

>>1893

>Name: Rikard Vidtersung

>Race: Human

>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.

>Health: [Healthy]

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: [Demonslayer]

>Skills:

+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]

+ [Average Swordsmanship]

+ [Average Aquilla Holy Words]

+ [Average Strength]

2/5 [Weak Burning Light]

+ [Weak Lay on Hands]

+ [Endure Elements]

1/5 [Create Water]

1/5 [Create Food]

1/5 [Barrier of Purity]

1/5 [ Bed of Iron]

+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.

>Equipment:

+ [Paladin Armor]

+ [Longsword]

+ [Holy Aquilla]

+ [100 Gold Coins]

>Followers:

+ [Loren Wolfheart]

Skills:

[Average Aquilla Holy Words]

[Good Daggerwork]

[Great Marksmanship]

>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.

>Location: Bastion of the Alliance

1. "That's generous of you, Alexander. More generous than I know how to express. But there's no time to be lost - not even a second. I think I have an inkling of where Loren is, and what is holding her. I'll explain quickly…"

[Greeting Alexander, explaining the dreams, and sending him off as a forward scout for Loren]

2. I will ride after him. He is a scout, certainly, and a masterful one, but would inform me through his forward rides of danger ahead. We will loose little speed through cautious scouting, and gain caution and ability to detect threats ahead. With hope - I shall be re-united with Loren soon enough. I do not know if I can stand being apart for much longer.

+ [House Vidtersung]

+ [ Synergetic Mental Fortitude (Wolfheart)]

+ [Endure Elements]

+ [Weak Lay on Hands]

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f744b6 No.2221

File: 1432439226697.jpg (430.56 KB,1466x1100,733:550,1429709184450.jpg)

Dice rollRolled 51, 38 = 89 (2d100)

>Name: Senzar Kuro

>Race: Human Incubus

>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Equipment:

[Dread Armor]

[Dread Mace]

[Dread Spiked Shield]

>Level: 0

>Fame/Infamy:

>Skills:

>Equipment:

>Strongholds:

[+Spider Lair]; [803 Goblin Rabble] [1753 Gretchin Rabble]

>Followers:

[21 Well Armed Loyal Goblins]; [60 Goblin Rabble; [+Sylvia the Drider Queen]; [+Incubider Offspring - 1 Turns Remaining]

1-2; Keep moving on, we're looking for a good fight, not some stupid giants. If they want to do something after then fine, but we'll continue on.

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f744b6 No.2256

Dice rollRolled 33, 97 = 130 (2d100)

>>2160

>Name: Khaza Marai

>Race: Tiefling

>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.

>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.

>+[Transformation Pods]

>+ [18 Karametra Points]

>Skill: [Weak Fertility Magic]

>Equipment:

Priestess Robes

Priestess Staff

>Location: Woodland Realm

>Followers:

+2 [Driders] (Pod'd)

+3 [Half Orkelves] (Pod'd)

+4 Disgraced Brohman Knights

+2 Disgraced Saracens

+4 Disgraced/Homeless Elves (Pod'd)

+1 Kobolds

+3 Goblins

+4 Mutants (Pod'd)

+2 Lamia's

+12 Elf Warriors>>2160

Khaza kneels at the foot of the pool. Not her time? When, then? Why would the Goddess want to keep her deformities? There must be a reason, in her benevolence the Nurturer is enlightened. Khaza will simply have to put her faith in her once more.

For now, let the others have the redemption their faith has rewarded them. First, the Disgraced. They will be made as beauteous as any noble, for such is the grace of Karametra that all are perfect in her light.

Then, the driders. Their bestial heritage mars them, but they shall be as though born of proper elven kin with the power of the Goddess.

Next, the half-elves. If any of them wish to embrace their Ork heritage, let them. The others shall be given a fully elven form.

Lastly, the mutants. They have fallen farthest from the ideal, but though their bodies are warped their souls are true. They will become the greatest beacon of Karametra's power and love. The woman shall be given a form of splendor, one that shines with the devotion of her soul. The man shall be human once more, but let him be graced with a long life that he may cherish and spread Karametra's love all the more. The other two are so sadly afflicted that it cannot easily be told… we'll just have to make them both male *and* female, it's the only way to be sure.

[-13 GBP]

1 - Once the faithful are blessed with new forms, Khaza will take those willing to go with her, along with some warriors, out to proselytize and attract more worshipers to Karametra.

2 - She'll afterwards look into the art of 'tantric meditation', that the faithful should be blessed also with secular graces as much as spiritual.

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f744b6 No.2265

File: 1432485721826-0.jpg (400.22 KB,960x398,480:199,Clay Golems.jpg)

File: 1432485721826-1.jpg (59.05 KB,600x270,20:9,Siege.jpg)

>>1443

>>2156

A great host from the Empire approaches, and even from a distance it is a spectacle to behold. Men in red, scaled armor bearing spears and polearms march side by side with an army of of tall, Clay Golems, and a long wagon train of strange machinery and equipment.. Far in the distance, overlooking on a hilltop, the General stands next to his banner, atop a mighty fire drake.

While your forces were setting up their defenses, so to was this army.

Great trenches, and wooden barricades and shields were laid down in the ground, as strange acolytes came around and blessed these barriers. The clay golems indefatigable in their strength.

Iron Cannons, giant ballistae, strange machines loaded with hundreds of spears and and arrows, there were event devices that looked like they were tipped with rockets in the shape of dragons.

And on the final day when all was made, and the army assembled before your walls, by dawn the battle would begin. And it would begin with a strange sight. A platform before the army was prepared. Great giant drums were brought out, as acolytles and priestesses dressed in all sorts of garments, masks, and ornaments came forward.

Out of the crowd stepped forth a woman with a shining sword, her skin almost as white as the robes she wore, her dress long and flowing.

Overlooking the hill atop his firebreathing steed stood the general, who took a fan in the air and shouted a war cry, as he presented the fan.

And then, the drums began to play.

>con't

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f744b6 No.2267

File: 1432486193429-0.jpg (76.54 KB,640x426,320:213,War Mage.jpg)

File: 1432486193459-1.jpg (26.1 KB,400x230,40:23,Siege Rocket.jpg)

>>2265

https://www.youtube.com/watch?v=3h0heT3sVas

The woman began to dance, gracefully making pantomines with her sword, while the acolytes were more dynamic and made sudden motions, dancing like the creatures they were dressed as.

The drums and musical instruments grew, and grew, until at last the drums gave a mighty crash as the woman raised her sword high and made a motion to strike the town.

Then all up and down the line, fire and siege equipment erupted. Catapaults launched great boulders, iron cannons blared, thousands of flaming arrows and spears launched into the air, automatic ballista began to rain spears down over the walls, and the rockets in the vision of dragons streamed forward, bursting into flame and even roaring like a dragon, before crashing into streets and buildings with a fireball and explosion.

The army began to cheer and chant, as the woman in white continued to dance and strike the town with her sword. In the air, the very projectiles seem to be guided by her, landing with devastating accuracy and effect, as fires erupted all over the city as if by magic.

Your forces are holding their ground, standing firm behind shield walls while Mages desperately try to make shields or put out the fires with magical white lizardseed. 40 Elites get caught in the blast however, and a mage is killed by what appears to be magical arrows launched from a few strange archers afar.

-1 Lizard Mages

-40 Elites

KEFKA CAN POST BATTLE RESPONSE

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f744b6 No.2276

Dice rollRolled 7, 51 = 58 (2d100)

>>2267

Hold position, set up shields and magic fields. Put some slaves on the front and see if they hesitate to shoot anymore flaming arrows and explosives

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f744b6 No.2279

File: 1432489305273.jpg (16.75 KB,865x99,865:99,Rolls.jpg)

Woops, wrong copy pasta

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f744b6 No.2342

Dice rollRolled 17, 14 = 31 (2d100)

>>468

>Name: Zurander Rainer

>Race:Human

>Fluff: He was raised as a blacksmith by his adoptive dwarven father. After the death of his father, he started his journey. He hopes to one day become a Great Warrior and smith. His dreams of glory driving him ever forward. He Is strong and resilient thanks to his upbringing.

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Man of the Rock - You have been raised by the dwarves and lived among them, having learned their ways and become one with their culture. Bonus to dwarven things.

>Location: Dwarven Kingdom

(Forgot about this. If I may post.)

1. Forge Some Dwarven extra heavy armor.

2. Forge a really thick Dwarven Great sword. Name it "Wrath"

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f744b6 No.2359

Dice rollRolled 27, 94 = 121 (2d100)

>>2156

>Name: Skreg

>Race: Lizardman (Crocodile subspecies)

>Fluff: A large and almost feral being Skreg was enslaved and experimented on by a mad sorcerer when he was young. He was turned into a more primal version of his people, stronger, tougher and generally more bestial, with fangs and claws that rend steel. He was made to have a hyperactive healing rate, capable of growing back limbs over the course of a few days. Eventually he managed to break the chains that held him and ripped the sorcerer in two, finding the main entrance too hard to break down he made his was to the flooded catacombs beneath the sorcerer's lair, his subspecies of Lizardman were excellent swimmers and he used this to finally escape. Sadly his psych is a mess and he killed and devoured the first people he met, a band of wandering traders, now he cannot get the taste from his mind making it hard to walk among other beings. He also has a problem with bright lights due to his time underground.

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy:

>Skills:

>Equipment:

>Followers:

>Bonus: [Monstrous Enhanced Lizardman] - Flesh tough as stone, scales like steel, and claws like knives. You grow stronger when feasting on flesh

>Location: The Empire in the Jungle

1-2)A maze, grah! I hate mazes, where is the damn exit?

>Try to find way free of the tunnels

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f744b6 No.2360

Dice rollRolled 26, 14 = 40 (2d100)

>>759

>Name:Olivia

>Race:Siren

>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

>

>Health: Healthy

>Money: 5015 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy:

>Skills:

>[Song of Wrath]

>Equipment:

>Followers:[Johnathan, Werewolf], [Fohr, The Dragon]

>Equipment:

>[Priestess Robes]

>[Flute]

>[3rd of the 7 Dragon Spheres]

>Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

This vile plant has taken root in the bright children of the Moon and to think this kind of creature would exist…but eying the book and lamp Olivia knows that the Mistress gives wisdom to those that seek her light.

I could coax a flame from the flint of the lamp and the paper of the book to try and burn the vine from my body though it would be violent in its retreat.

Yet if I do it now will it allow me passage to the heart of this devilish weed or where ever Fohr and John are?

12 Grabbing the lamp and the book look for Fohr near the heart of this huge plant, his burning breath is the only cure for this parasite on the world.

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f744b6 No.2565

>>2171

1-2. You find your way back to the hedonistic Lizardmen without a hitch, and while most of the mages are away at War and Rape, those that remain behind continue to relish in unrepentant perverted magic.

A gift for Godlizzard, you say? Why certainly. The mages are always in the mood for experiments and modification.

They listen to your descriptions of ancient beasts you heard of in stories, and other fantastical elements you desire, and get to work right away. The mages float about performing various tasks. It's intriguing to watch, they would bring forth a Breeder slut and cause a spell on her to hover in the air, her juices and milk spilling to the ground. Then they would each plug her every orifice and begin to pump her. They floated all around her in as a group, fucking her and pleasuring themselves while they continued their work.

The first male they create using a great shell of a giant turtle, grafting it onto the back of a lizardman, and through magic activating ancient ancestry of all reptilians. A great stony scale forms at the end of his tail, with sharpened spikes, and the shell and back begin to mold together, as spikes extend outward too. His hide thickens and hardens, and the mages add this texture to his rock hard member as well.

Dragon's Blood is given to the other one, a rare item difficult to find but worth the occasion. Lizardmen and Dragons too share a reptilian ancestry, and such a feat was easy for them. His scales turn a dark shade of red, as wings grow and burst from his back, and shimmering smooth scales form on his body. Hot fire boils in his belly, as he breathes a hot steam of air before erupting with flame. As an added touch, his manhood glows red and gives off an intense heat, a magic heat that is hot like iron and yet does not burn nor feel painful to human skin.

Three females are selected as added breeder's, to service these two warriors when they need it, but the third one is special. Her clitoris is modified, and replaced with a mighty member, turning the she-male into an item that could truly fill and satisfy the Godlizzard himself. It is such a massive organ, that as a bonus unlike other breeders who are crippled by their size, they give her the magical strength to carry around her own weight, though she must carry the organ with her own hands whence she walks.

The process complete, these are now ready for service:

[You may add them to your stats]

>3

Ah, one more thing. As yet another touch, they know how much you enjoy your booty and the fair rears of women, and through a lock of your hair have added it into the subconscious of these! They too share an insatiable lust for fine, round butts, and tightly shaped holes of the eager or uneager.

Alas, this is not a good thing right now, as they miscaluclated the strength and lust of the shemale, who unlike the other breeders, has now the combined lust of female and man in her, who broke her bonds like wax, and knocked aside the others.

The mages attempt to contain the situation, and might have, had she not also broken the bonds of the other two primal lizardmen, who proceed to overpower and take the mages as their own.

Now, these three turn on your scrawny human form, and you see in their eyes the same desires you have, as they stare at your drow behind.

Uh oh. . .

>con't don't post

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f744b6 No.2689

>>2172

Ruikus goes to mingle with somebody in the crowd, even as he (and everyone else) are anxious as to what will happen.

While he is correct that having an undead fairy is rare, it's certainly not the most monstrous or oddity out there. Some people have jars containing viscious little insects with great snappers, strange plant like things, and someone even has a talking skull.

That skull in particular kept staring at him, or at least, Ruikus thought it was, and Ruikus stared back. That's when it's owner pulled up from her dark hood and spoke to him. There the conversation kicked off, and they exchanged small talk. Her name was Ilyanna, dark hair, pale skin, and she also had an aptitude for the undead arts. They found her after she had raised this skull from the dead, apparently of an old wizard who intended for her to find him.

The skull chatted something, and you feel like you almost heard something, but in your glass jar the fae turns a shade of red and let's out a flurry of insults. Ilyanna apologizes for “Soreth's” behaviour, even without flesh it's clear he was a perverted asshole.

The conversation shifts onto your elemental arts, and someone else joins in the conversation. Johnathan Robjoy, and he says he plans to be a pyromancer and wanted to see how others have had luck with fire. His familiar is a little glowing sprite, also in a jar.

. . .he really enjoys talking about fire. Say's he's gonna be the best pyromancer ever.

Last but not least is a robed figure who askes to sit next to your group. She, as you can tell by her voice, simply wants to find a place where might be safe. She doesn't show her face behind her hood and cloak with covers her body, and doesn't speak much. Strange, she has such a nice voice.

“RUIKUS” the voice booms.

Ruikus gulps and slowly gets to his feet, while his new comrades watch him walk away. He almost pauses in front of the door, before stepping in.

Inside, he finds himself in another room of white walls, floors, and ceilings, with a giant circle in the center.

“Step into the circle.” he does. The circle glows all around him.

“This is a test of your magical aptitude. You are to demonstrate your knolwedge of magic to the best of your abilities. You are reported as a novice necromancer and elementalist. Should you request it, a cadaver will brought in, as well as elemental material.”

"Begin"

>con't Don't Post

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f744b6 No.2827

>>5

http://pastebin.com/U4d3B5Md

I'm joining in.

I edited the fluff and proofread a little. Also I added pictures of my dood.

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f744b6 No.2831

>>2827

Pervert~

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f744b6 No.2963

Dice rollRolled 37, 85 = 122 (2d100)

>>2689

>Name:Azura'goiuha

>Race:Demonic insekt

>Fluff:born in the lowest pit of hell, Azura was born from one of the many insekt queens.What kind he is he does not know, since from the moment he was born he was ripped from his egg and into the world of darklands.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus:[Larva] - You are a larva, ripe for developing, making growth easy and quick as well as evolving different forms

>Location:Sultanate of Tzeen

>Miscellaneous

1. "Warmth. I shall go into it" Azura thought to himself with his underdevolped mind, as he moved into the body of the person

2. begin evolution of to end up like the creature in the pic

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f744b6 No.3681

>>1606

You stand far above your goblin bretheren and most men, surpassed in strength only by Ogres, Orks, and Giants. Even the mightest of men would find difficulty matching you in raw strength and muscle, and there is plenty more room for you to grow.

You yourself rule a tribe within the marshlands known as the sea of poinsons, perched along the edges of the great black marsh and the rest of the world, waiting for you to ride forth and conquer as those before you

[Orc Chieftan - In battle, after a victory, or during other acts, you can shout an Orc Waghcry! that will give you increased strength, stamina, endurance, and will rally those around you. It is esepcially effective toward lesser Goblin and Orc kin, and some ogre's and giants]

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f744b6 No.3682

>>1607

[Jack Rabbit - Be nimble, be quick. You are a Lugaru, the nomadic rabbit folk, whom few surpass in speed and swiftness, which has aided you ell in the games. You slay men, dodge arrows and javelins with great ease, leaping and bounding across the field you've taken on greater things in the pits.]

Though fast, they are a weak race who spend much of their race running from nest to nest to avoid the ever present risk of slavery. Lugaru males are also known for being especially well endowed for their sized, both males and females, and for being especially fertile, which results in their high populations despite being nomadic and isolated. This coupled with endurance and stamina, often makes them popular pleasure slaves. Apart from this, they are known to be excellent messengers and scouts, surpassed only by the elves in this regard.

You find yourself admist a brohman forest, having escaped your captors.

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f744b6 No.3683

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f744b6 No.3684

Dice rollRolled 81, 67 = 148 (2d100)

>>2158

>Name: Salino de Forza.

>Race: 'God-Touched' Human.

>Health: Healthy

>Money: 10 Gold Coins

>Belongings: Gothic Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

+[Divine (Meta)cognition (Sisters of the Isle)]

>Equipment:

[War-Sickle of the Deathgod]

[Tower Shield of Mercy]

[Talisman of Todsanger] (18/20)

>Followers:

>Bonus:

[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

"…But he does not desire to leave with you, and instead I offer something else: Instead of him becoming yours to use, I will replace him in the offer, to ensure his protection.

Even if you deny such a change in the deal, I still wish to come with him, to ensure that he wouldn't be exploited or treated any less than a mortal being."

1&2: In such a gamble, Salino offers to take the son's place in the deal, to ensure his protection.

(Sorry for no image, but I want to get updated.)

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f744b6 No.3687

>>1891

Alixia walks the cursed ground for miles, and for a time, there is peace. A forbidding, yet respiteful, peace.

Too peaceful.

Up ahead her pained feet treads the sharpened ground past the great moat and bridge up to the very gates of the black keep she was so familiared with. But centuries ago she had been thrown out of it. For 100 years she tried to find freedom, but after being a witness to the horrors of hell, she was desperately tried to find her way back to the bliss that her mistress was in comparison, in vain.

But here it was, and there inside, her . . .former belongings.

But now the question, how does she approach. Dare she awaken the guards or her mistress? These answers are hastily solved, as the great gates open, yet none are there to greet her.

There inside stands the bloodied hall of her memories, leading to the gateways of torture chambers, bedrooms, and so many more machinations of her mistress.

She steps in.

And the floor collapses beneath her.

—-

"Well, if it isn't my favorite pet."

Her voice.

"I hadn't expected you to arrive so soon!"

It brings back memories of pain.

"Oh, the fun we will have."

The voice that spoke to her as she was cut open and shown her insides, as beasts devoured and used her body, as machines extracted systematic pain and horror.

A clawed finger raises Alixia's chin to stare into the fiery eyes of a demoness, smiling and licking her lips with a forked tongue.

"I suppose I shouldn't be surprised you defeated the imps so soon. Small things they are. You are a warrior, after all.

Oh wait, no you're not. You're my pet.

And I suppose you miss your old toys. /all/ of them. Oh, I'll give them to you.

There's just one thing. . .you see, I'm expecting another guest. . .someone soon. And well, I suppose the benefits of having a pet is to serve as a guard dog.

I have a deal for you pet. If you keep the place safe against our incoming guest, I might just let you keep your armor. I've had much fun watching where you go with just your bare hands, it'll be much more fun to see what deeper trouble you run into with some gear!"

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f744b6 No.3692

>>2076

1. A wrinkled old hand covered in some kind of fluid and. . .is that blood? takes the gold, with a wrinkled old grumble, slamming and locking the door shut.

-10 Gold

2. Hello Jack, say's Marlow the Tanner, I have plenty of wares for sale.

Oh, well. . .her mother died in Childbirth, so my precious Hreena is all I have left of her. Sweet young thing, could use a good strong husband really soon.

Ah, you wanted to see my wares?

[Thin Leather Coat] - 10 Gold

[Normal Leather Jacket] - 25 gold

[Thick Leather Jacket] - 50 gold

"Found this one day out in the woods over a skeleton who didn't need it. Little rusted, but replaced the worst parts and should be good as rain. Thinking of selling it to a sellsword who has the coin."

[Handcrafted Leather Surcoat over Chestplate and Mail] - 165 gold

>Doesn't take an action to buy

"Don't got any money right now? Oh, it's alright, come back anytime."

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f744b6 No.3696

Dice rollRolled 49, 14 = 63 (2d100)

>>3681

>Name: Rou Skullki

>Race:High Orc

>Fluff: Rou has been a leader since he was but a Goblin. He is now the Chieftain of a small clan of Goblins , orcs and Ogres Called "Skullkillas" . He constantly seeks ways to grow stronger and often trains the others on the art of combat.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location:The sea of poisons

[Orc Chieftan - In battle, after a victory, or during other acts, you can shout an Orc Waghcry! that will give you increased strength, stamina, endurance, and will rally those around you. It is esepcially effective toward lesser Goblin and Orc kin, and some ogre's and giants]

1/2: Find more Warriors. Also, Do a check to see how many we have at camp.

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f744b6 No.3919

>>2185

1. Rikard tells Alexander of the dream, and the feeling he gets to head a certain direction.

"First into the breech eh Cousin? Haha

I don't like the look of this place. It gives me the creeps. And believe me someomone who's been in the shadowoods and fought of an Aurchon that's saying something.

I don't know exactly your dreams will help us find your lady love, but when in doubt, go forward I say."

He pulls up his cloak, and heads off, always vanishing before you think should be possible for someone so close.

2. You ride on!

At least, you would, if the horse wasn't lamed several miles ago and you had to leave it be.

Still, as you march forward, you just know your heading in the right direction.

Alexander returns and confirms it, although his face is blackened and his clothes a bit more torn.

"Light above! This place really is a hellhole. . .nearly lost my foot to a lava pit five times already.

I see a great black castle up ahead, exactly where you were pointing. Past a black forest of these strange gnarled trees up ahead. There's even a clear path to the door, I've checked."

Alexander pauses, and you ask him what's wrong.

"Something's odd cousin. So far the only danger's we've faced where the terrain and weather. Isn't hell supposed to be full of demons and lost souls roaming around? And yet we've not see eye nor ear of any life, infernal or otherwise.

Even the black forest, all it has are tree's, and not a bird or bug. Strange thing though, these faces are everyhwere. Let's go get your girl and get out while our luck still holds."

—-

Walking through the forest cautiously, Alexander continues to scout the way as you watch for any attacks, which never come.

Up ahead, the great black castle stands ominously with an angry storm illuminating it behind. There's your castle good sir Knight, and the damsel inside.

How do you plan to storm it?

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f744b6 No.3925

Dice rollRolled 13, 57 = 70 (2d100)

>>2221

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f744b6 No.3928

>>2221

>>3925

You continue to march on, looking, itching for a fight. For loot, for treasure, for glory!

Several opportunities are displayed before you.

The gretchins scouts report several findings:

A dark cave where three strange shadowy figures who "do not step on ground" are seen, a wandernig over a pile of bones and gold. A few gretchin were grabbed by this figure, and it seemed to "pull out a gretchin shaped ghost from i'm and eat it screaming"

A wooden outpost manned by cloaked figures who "walk on all fours", with sounds of chittering, and strange metal things portruding from it. There seems to be a lot of activity there, smoke from furnaces and wagons on the roads. There's a flag flying above it too, of a black bird drawing blood. One of the gretchin tried to investigate further, but there was a strange bang sound and was found dead. When they recovered the body, they found a hole in his head but no arrow.

And what appears to be a "giant pit filled with flesh". Actually, that's all the goblins can say, anyone that's tried to come in closer was dragged in and never seen from again. Actually. . .a LOT of gretchin died here.

-50 Gretchins

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f744b6 No.3946

>>2256

-2 [Driders]

+2 [Enhanced Female Elves]

-3 [Half Orkelves]

+1 [Enhanced Male Ork]

+2 [Enhanced Male Elves]

-4 Disgraced/Homeless Elves

+2 [Graceful Enhanced Female Elves]

+2 [Graceful Enhanced Male Elves]

-4 Mutants

+1 [Enhanced Human Male]

+1 [Enhanced Human Female]

+2 [Graceful Human Hermaphrodites]

>con't

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f744b6 No.3947

>>3946

The pods of the lake crawl forward as they are lifted by vines onto the banks of the pool, before bursting and releasing their contents.

In came monsters and mutants, out came beings of beauty and grace. From the driders, creatures of disgust, came forth supple and bodacious elf women, whose curves shimmered under the crystal clear waters of the lake and sun.

And of the halforks, all male, stepped forth now two true male elves, their bodies fit and strong and very well endowed both in muscle and manhood, while the mighty ork stood beside and tall over them, even brawnier and thicker than they.

And the males saw the females nakedness, and the females saw the males nakedness, and saw the handsomeness and beauty between them, and were aroused.

The three males walked toward the women, their members growing in eagerness and firmness, already pointed toward the females who simply stood there, staring in awe and excitement at the approach of the fit demigod figures who came for them.

One stood before his mate, staring her in the eyes, as their breathes deepend in anticpiation and cheeks reddened. Tentatively, he reached around and grabbed her asscheeks in his hands, and she moaned at the attention as he began to rub and tease her, and spoke sweet nothings to her over and over, praising her amazing beauty and body. She silenced him in a kiss.

The other two were more direct, she was the one to grab his shaft with her hand and eagerly place its head between her legs. The male obliged her, and with a slow single thrust buried himself into her, as he grabbed her round breasts with his hands roughly and kissed her rosy lips, tasing her tongue and the moans which escaped her.

Such began lovemaking between the two couples, as one fornicated in the lake which they stood, the other lifted up his mate in his arms and had his way with her.

The Ork felt. . .alone in all this, and sought to find comfort elsewhere.

>con't

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f744b6 No.4043

>>3947

The four formerly disgraced elves left their pods like budding flowers, naked as the day they were born. As beautiful as any noble, their forms were slender, smooth, and graceful as elves should be.

The males were fit and thin; toned in a layer of taut muscles over shapely pecks, abs and firm asses. on their slim bodies. But the shafts that hung between their chiseled legs their were anything but thin and slim.

The females were even more as roses from the plant pods. Long golden silvery hair drapped over the pale smooth skin of their delicate faces, shoulders and petite breasts. The other was decked in a deep shade of fiery red. Their bodies were devoid of any marks or wrinkles.

Tall and slender, the males gazed on the female beauties before them, and the girls blushed and smiled back. The men walked up and with utmost care, sweapt the females from their feet, kissing them and being kissed back, laying them down on the ground as delicate as one would an infant.

Unlike the others who split into couples, these elves wanted to share their new forms as much as possible. Or at least the men wanted to.

They lay the two female's on their side, the gold and red haired girls facing each other, as the males slid up behind and spooned them. The two girls blushed at the sight of each other, and moaned as males started to finger and fondle them. Their faces turned a closer to the redhead's hair and groaned almost reluctantly, hesitantly. The males kept up their affectations, teasing and toying with them, whispering into their ears, slowly breaking down the female's inhibition. The kissed up and down their necks, and moved slowly up, until they reached their ears and began to nibble and gnaw, holding the women firmly in their arms as all they could do was squirm and squeal at the jolts of sensation in their ears.

By now they were begging and pleading to stop being teased, and one of the males had a bright idea, and said something to both. A request. The two girls looked at each other shyly, before the males started to fondle and tease them again and press the point.

Giving in, the redhead reached out to the golden haired one. She placed a hand on her cheek, as her face moved closer to hers. She gave a gentle peck to her lips. And then another. It was clearly a test. The blonde responded by moving her hand to cup the breast of the redhead, and slowly gave way to deeper, longer kisses, as the women opened their lips and let their tongues slip into the other.

The elf women kissed and moaned into each other's lips, the elf men pushing them closer into an embrace as they toyed with their bodies. They gave their ears a light bite and the girls gasped into each other's mouths. Then held them there with their teeth on the sensitive ears, leaving them unable to move, as they splayed their legs and entered them from behind.

In fear and pleasure the girls could do nothing but wrap their arms around each other and hold on tight as the men pumped in and out of them furiously. They gripped their breasts held them down by their ears in their teeth, not letting them escape their frightful passion. The men grunted at the amazing pleasure of their silky insides, as tight as though they were virgins, as the girls squealed and groaned and gasped into their kisses, feeling every thurst of the men who filled them so thick and deeply, every squeeze to their breast, every gnaw to their ear lobes.

They all came at the same, either on purpose or incident, and became a mass of writhing beautiful flesh in ecstasy, as the males pumped their seed into the kissing women. But that didn't slow any of them down, as the males who were still rock solid had already began to thrust again into the wonderful and warm insides of the girls, and they braced themselves for another ride.

These four elves would continue their intimate love making for a long time

>con't

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f744b6 No.4044

Dice rollRolled 84, 88 = 172 (2d100)

>>3692

>Name: Jack

>Race: Woodcutter

>Fluff:

Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 15 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

+[Axe]

+[Bigger Axe]

+[Biggest Axe]

>Followers:

1. Time to cut some more wood!

2. Cut some more lumber!

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f744b6 No.4102

>Name:Kostigort the Vile

>Race:High Minotaur, Minotaurs gifted with a natural aura of leadership that allows them to subjugate other beastmen.

>Fluff: Kostigort was born as an abomination, tossed into the wilderness as soon as his mother could throw him. He loped off into the wilderness, out into the land of the barbarians. He grew up surrounded by barbarism, slaughter, pillages, raping entrenched in the mess that is a Minotaur's mind. He was regarded as an oddity by the barbarians, and as an attraction to fellow beastmen and abberations. He spent his early life joined up with the barbarians, fighting and looting until his mind finally, properly awoke. He realized, in one moment, the possibilities presented to him by the abberations, beastmen and barbarians arround him, the possibility for greatness.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: The Barbarian Khanate, near the holy Brohman empire.

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f744b6 No.4269

The four mutants now turned human were something different altogether. The male and female's bodies were enhanced.

The the perfect man stood tall, boasting stone hard abs, chest, and chiseled thighs and ass. And between the muscled thighs stood erect a thick phallus completing the glory of his body.

The woman was the female form glorified. Her generous bosom swelled over her chest as great trophies to behold, as her wide hips swayed and would bear many children in the years to come.

Before them stood neither male nor female. The hermaphrodites held the features of either of them, their faces graceful yet betraying neither one sex or the other. Their chest swayed with large and gracious breasts. Between their legs stood both the fully erect shaft of manhood, and the pink softness of a woman's opening below.

They looked at each other with arousal and desire.

The man walked up to the one, and laid a hand on “her” firm breasts, gripping and fondling their fullness The hermaphrodite moaned in a soft pleasant voice, and a hand reached down to grip the man's shaft, stroking it with smooth palms, as it's own phallus rose up in eagerness to join it.

Feeling the softness of the hermaphrodite's brest, and savoring the feel of the soft palms on his stiffness filled the man with passion, as he spun his lover around and grabbed his cock, guiding it to the opening between her legs and in a single thrust entered deeply into her. He grabbed her breasts as handles and began to pump furiously in and out of “her.” Long moans escaped the hermaphrodites lips, who couldn't but help herself by grabbnig her cock and masturbating as she was fucked and fondled and used.

The woman was approached by the other hermaphrodite, who came up close, staring her face to face. She saw the hermaphrodite, seeing the big lofty breasts, but looked down to see the throbbing cock. She reached out and touched it, as it was warm and twiched. The hermaphrodite moaned, unable to hold back any longer reached out and grabbed the woman by her ass, pulling her close, their breasts pushing against each other. “She” kissed her, and they opened their mouths to each other. The woman guided the hermaphrodite into her, and the act of lovemaking began.

Both parties fucked each other long, fast, and hard, moaning and then yelling as they came. The man grunted as he cummed a big load into the hermaphrodite, and the woman yelled as she was filled by the see of her partner.

Khaza watched as the great orgy and lovemaking began in this sacred place, but was surprised when a big green arm reached around from behind and a thick sausage like finger began to rub her, and gasped as it entered her as thick as any she ever had. She heard the grunt of a deep beast and felt the hot breath of the ork on her neck, and her body was lifted up and legs spread by a single great ork arm.

Her eyes widened as she looked down and saw the massive thing that was going to enter her. It dwarfed the arm of a full grown man! As the Ork kept his finger in her pussy and lowered her down, Khaza he didn't plan on entering her sex. The tiefling jerked when she felt the girth pulling apart and stretching her cheeks. She couldn't believe such a giant thing could possibly enter her there without tearing her asunder. Before she could protest the ork lowered his arm, and she inhaled a reverse scream as gravity forced her bottom upon his shaft, and every other thought and sensation was blown away and focused on the huge meaty member filling her innards.

Khaza's entire body and world bobbled up and down as she was impaled over and over again by the huge beast, pain giving way to pleasure. She could only enjoy the glorious fullness of it all, loving every minute, screaming and shouting and gurgling as the Ork fucked her in the ass.

A voice spoke in her head

“You have served me well, my child. I am most pleased”

>[+10 KP]

Khaza screamed and convulsed in orgasm, letting a trickle flow from her onto the Ork's finger. The ork grunted, and a thick hot warmness spurted deeper into her belly.

The Ork was still hard, and began again. He would be hard for many, many hours.

Khaza didn't mind.

>con't

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f744b6 No.4270

>>4269

>>4043

>>2256

1. Alas, many of your followers are too busy being grateful of their new bodies and sharing the gifts of Karametra, but the few that follow you are as shining examples of grace and greatfulness, even among the elves, and bring that many more willing followers to your cause!

+12 Elves

2. Khaza prepares her and her followers to a new method of meditation, to better rule themselves and their bodies and lives.

Can you be a bit more specific on what it is you intend with this action?

3/???

>con't don't post

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f744b6 No.4271

File: 1434425814834.png (176.66 KB,1000x700,10:7,POST.png)

ALSO EVERYONE POST

POST FOR YOUR LIVES!

POST POST POST

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f744b6 No.4273

Dice rollRolled 60, 40 = 100 (2d100)

>Name: Lorenth

>Race: Lizardman

>Fluff: Lorenth was your typical warrior, lizardman in the tunnels of the lizard queen. One day though he stumbled upon a powerful violet crystal. Upon touching it he gained greater size, strength, and even magic! The queen then gave him enchanted weapons and told him to beat,kill, rape, and break every thing he sees in preparation for when the lizardmen rise. Lorenth then travelled to the nearby empire, focused on making it a home for his queen.

>Health: Healthy

>Money: 5 Gold coins

Bonus: [GodLizzard] - You have increased great strenght, great size, and the ability to breathe fire from your mouth, although you're far from invulnerable. But, the Talisman seems to. . .feed off of destruction and cruelty, giving you increased size or powers the more you enforce your will upon the weak and puny.

Equipment:

[Talismand of Destruction]

[Double Ended Fire Mace]

Follower: [Favored Concubine]

+[Magic Potion Making Pot]

+[Xingzhard, The Enhanced Lizard "Jizzard" Wizard] - Bonus to Semenomancy and Lactomancy

+[10 Lizard Mages]

+[Alchemical Lab]

1[Basic Converter]

[The 500 Elites]

+[Shengkai-Small city]

1. Irritated at the loss of precious men, Lorenth orders the wizards and men to get in contact with his main army, and bring more soldiers!

2. Defensive roll. Use the people as bait or traps for the soldiers as they enter the city, until then attempt to hide away from the hail of arrows and bombs.

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f744b6 No.4275

Dice rollRolled 10, 24 = 34 (2d100)

>>2689

>Name: Ruikus

>Race: Human

>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins, 10 silver coins

>Belongings: Clothes, Rucksack, [Smithy]

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

+[Blinding Flash]

+[Blacksmithing]

+[Weak Four Elements]

>Equipment:

Shovel

Peasants Garb

A bag of Shit (Manure)

Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)

Mithril Knife

>Followers:

+[Undead Fairy]

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.

>Location: Somewhere in the Holy Brohman Empire

Weak Advanced Elements 6/10

5/7 Average 4 elements

1&2. Well I guess it is time to show off. Let's not do necromancy, I really don't want to eat a human heart. Call in any necessary things I may need, like water and earth, don't want to tear up the floors. Maybe I can just collect the dirt from the floor. Otherwise this is a good chance to practice a bit too, still need to show off the advanced elements too. +[Weak Four Elements] Weak Advanced Elements 6/10

5/7 Average 4 elements

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f744b6 No.4277

Dice rollRolled 24, 35 = 59 (2d100)

>>2565

>Name:Elkantar Vrammyr

>Race:Drow

>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:Flintlock Pistol, Rapier, Pirate's Galley, Mysterious Spear, & Imperial Destroyer - 15 Cannons

>Followers:Motley Band of Drow, Humans, and a few miscellaneous & [45 Wannabe Pirates].[Grunt,the Cyclops], [Grotslag the Gunsinger], [Ssolmass, the Lamia], [Horka, the Orc Woman], [Lianna Crossbones - Skeleton Lass], [Attitide & Lilia - Enhanced Lizard Women], [Former Captain Lucene], &[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

1. Find a Drow crewmate and chop my hair then braid it to his hair hopefully these things will be dumb enough to rape the decoy

2. Escape on a ship leaving the decoy behind by Lolth's web I hope it works

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f744b6 No.4278

Dice rollRolled 2, 66 = 68 (2d100)

>>4277

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f744b6 No.4279

Dice rollRolled 94, 33 = 127 (2d100)

>>1596

>>4271

>Name:Olivia

>Race:Siren

>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy

Money: 5015 Gold Coins

Belongings: Clothes, Rucksack

Level: 0

Fame/Infamy:

Skills:

[Song of Wrath]

Equipment:

Followers:[Johnathan, Werewolf], [Fohr, The Dragon]

Equipment:

[Priestess Robes]

[Flute]

[3rd of the 7 Dragon Spheres]

Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

12 Keep reading, she somehow found release from the plant hopefully she wrote it down.

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f744b6 No.4290

Dice rollRolled 91, 52 = 143 (2d100)

>>3928

>Name: Senzar Kuro

>Race: Human Incubus

>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Equipment:

[Dread Armor]

[Dread Mace]

[Dread Spiked Shield]

>Level: 0

>Fame/Infamy:

>Skills:

>Equipment:

>Strongholds:

[+Spider Lair]:: [+Sylvia the Drider Queen]; [803 Goblin Rabble] [1753 Gretchin Rabble]; [Incubider Offspring - 0 Turns Remaining]

>Followers:

[21 Well Armed Loyal Goblins]; [10 Goblin Rabble]

1-2; The "wooden outpost" filled with intelligent life sounds like an honorable place to fight. Surely they would have a champion to face us, and if not then we'll gorge on their blood. Approach the outpost with my soldiers and announce my name and titles, as well as my purpose. To create a mighty army and have a great war, one to be told about in epics to come, one to perhaps never end, one to rock the heavens and rock the hells. A great war, surely would be glorious and delicious.

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f744b6 No.4291

Dice rollRolled 15, 81 = 96 (2d100)

>>4290

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f744b6 No.4292

Dice rollRolled 9, 63 = 72 (2d100)

>>3687

>>Name: Alixia Demagaci, The Mad Knight

>>Race:Human

>>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.

>>Health: Healthy

>>Money: 5 Gold Coins

>>Belongings: Clothes, Rucksack,[Corrupted Sword

>>Level: 0

>>Fame/Infamy: (You earn this in game)

>>Skills:

>>Equipment:

>>Followers:

>>[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects

>>Location: Darklands

>>+[Brand of the Wretched]

1-2:Alixia wants to scream, she wants to rip the demons throat out and defecate on the bitches remains, but in the end she wants something more, She's tired and she just wants to rest. She mutters something along the lines of 'No one's pet' with more swears and animalistic noises, as she sits down and waits for the visitor to arrive.

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f744b6 No.4293

Dice rollRolled 29, 19 = 48 (2d100)

>>4270

>Name: Khaza Marai

>Race: Tiefling

>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.

>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.

>+[Transformation Pods]

>+ [10 Karametra Points]

>Skill: [Weak Fertility Magic]

>Equipment:

Priestess Robes

Priestess Staff

>Location: Woodland Realm

>Followers:

+4 Disgraced Brohman Knights

+2 Disgraced Saracens

+1 Kobolds

+3 Goblins

+2 Lamia's

+12 Elf Warriors

+2 [Enhanced Female Elves]

+1 [Enhanced Male Ork]

+2 [Enhanced Male Elves]

+2 [Graceful Enhanced Female Elves]

+2 [Graceful Enhanced Male Elves]

+1 [Enhanced Human Male]

+1 [Enhanced Human Female]

+2 [Graceful Human Hermaphrodites]

+12 Elves

>3/??? [Tantric Meditation]

(Tantric Meditation is this - https://en.wikipedia.org/wiki/Maithuna )

1 - The graces of Karametra are indeed truly awe-inspiring… I think I may need to rest a while… Consult with The Goddess as to the next step in my journey. Shall I stay, and bring more people the pleasure and fulfillment of new life in Karametra's love? Or shall I depart once more, travelling as a proselytizer must, to spread Karametra's word to a wider and diverse range of new followers?

2 - Once rested, I'll need to continue practicing tantric meditation (as outlined above). Perhaps it may even allow the others to see Karametra as I do!

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f744b6 No.4298

Dice rollRolled 4, 11 = 15 (2d100)

>>3919

>Name: Rikard Vidtersung

>Race: Human

>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.

>Health: [Healthy]

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: [Demonslayer]

>Skills:

+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]

+ [Average Swordsmanship]

+ [Average Aquilla Holy Words]

+ [Average Strength]

2/5 [Weak Burning Light]

+ [Weak Lay on Hands]

+ [Endure Elements]

1/5 [Create Water]

1/5 [Create Food]

1/5 [Barrier of Purity]

1/5 [ Bed of Iron]

+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.

>Equipment:

+ [Paladin Armor]

+ [Longsword]

+ [Holy Aquilla]

+ [100 Gold Coins]

>Followers:

+ [Loren Wolfheart]

Skills:

[Average Aquilla Holy Words]

[Good Daggerwork]

[Great Marksmanship]

>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.

>Location: Bastion of the Alliance

1/2: "I don't trust this deathly quiet either, cousin. Something must be expecting us here - it's the only viable explanation. We can't let our guard down for a moment."

With that out of the way, we have a castle to storm. Just a regular, gigantic black fortress with a massive freak storm hanging overhead, at the edge of a great cliff through a humongous blackened hell-forest.

The things I do for love.

We'd waste far too much time trying to get into the Castle by any other way than the opened front gate - and though it's clear that, with the path that Alexander's already scouted, it will lead up straight into a fight with the bastards that've captured Loren - that's exactly what I want. They won't know what's coming for them. I won't waste a second here.

I'm on a mission.

+ [House Vidtersung]

+ [ Synergetic Mental Fortitude (Wolfheart)]

+ [Average Swordsmanship]

+ [Average Aquilla Holy Words]

+ [Average Strength]

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f744b6 No.4537

>Name: Mary Pett

>Race: 98.32% Human Bean.

>Fluff: A ghost without a past, if you ask her directly. Ask her partner in crime, you'll probably get a dozen different stories about how she saved her ass from the guards. Ask the people she visits and you'll get a thousand and one different ways to call a single woman a thieving, low-down, lying, conniving, horrific person with no sense of morality that should be drawn and quartered.

Dig, though, and you'll find an interesting trail of breadcrumbs. A girls house burnt down roughly twenty-three years ago. A young girl, her brother, and her father managed to escape. The mother didn't. The father delivered them to the church the next day and all but disappeared.

The brother became pious, the sister didn't. The records of both drop off for a few years, but a single paper states simply that a Jane Doe got removed from the church after a physical altercation with one of the men guarding the kitchen.

Again, records drop off, but after two years, a crime spree begins being reported around the area of the church. Simple little things, at first. Food, drink. Eventually graduating into valuables, gold, jewels.

And finally, most recently, the guards report locating and seizing a massive stockpile of stolen jewelry, and, quote, "Setting whatever thief caused this back to square one."

So, she's back to square one.

Too bad for them, that's just how she likes it.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: Wherever the fuck you want to drop me

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f744b6 No.7703

File: 1438707208169.jpg (39.22 KB,413x596,413:596,c820ba8693c17d95e3275cf610….jpg)

Dice rollRolled 45, 20 = 65 (2d100)

>>1189

>Name: Count Victor Von Vaysaerys

>Race: Vampire

>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.

Don't fill this this:

>Health: Health

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills: [Weak Swordsmanship]

>Equipment: [Silver Smallsword], [Leather Doublet]

>Followers: Alyver Vlannister

>Constructions: [Dark Sanctum]

>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]

>Location: The Shadowlands

1-2) Fuck. Fuck. Fuck. These would be the first words to cross Victor's mind as he stared at the burning mess before him in shock. They were fucked. A short laugh escaped Victor's mouth as he came to the startling realization that the gods really didn't like him before he snapped out of his shitfit and turned to the Elder Knight that had saved him. "What is your name?" Victor would wait only a moment for him to speak before nodding.

"A good name. Thank you, Ser Knight. You were the only one amongst my court who recognized that threat before it nearly killed us. I am naming you the Master of Arms for House Vaysaerys from this point on with the intention of honoring your service. If you choose to accept, your first task would be to gather the peasant militia to arms and to prepare our knights for fighting this Brood. I trust that you know what your doing. Once that is done, I give you free reign to fortify our lands and specifically this castle against the Brood. We don't have much left in our treasury but we can hopefully take out some loans or something. I do not know but it must be done. We cannot fall in this time. Worst comes to worst, alot of burning pitch would help, I assume."

He would leave this task to his new subordinate before turning to Alyver. "Alyver, do be a sweetheart and grab any escorts that came here with you. We are leaving at once for the Council so that we may gather support." The next day would pass in a blur as he gathered the few things that he needed and gave orders to his guards. Shortly before leaving, he would get a page to send a raven with messages to all of the major houses explaining the situation. Victor assumed that the heads of the house would already be on their way to the council with a good majority of the forces but perhaps some of their garrisons or household knights could be diverted. Make sure to stress the threat that this would pose to their lands if it escalated any farther along with the fact relaying how fucked our house was without any support.

So he went on the road with his trusted lover in the hopes that perhaps he could save something from the fire that was this situation. Some plans were made in his mind for escaping to some remote corner of the earth. Perhaps Aylver would need a new knight should his entire house be slaughtered to the last man? No. He would rather die than bend the knee to another once more. His house would either live or he would go down with the metaphorical ship. Only one path remained before him at this point anyway. The Council would either make or break his house and him by proxy.

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f744b6 No.7705

File: 1438712222585.jpg (122.62 KB,707x1000,707:1000,a3cc2d8cc709ce193e10966ea3….jpg)

Fill this in

>Name: Junikia

>Race: You don't know.

>Fluff: Normally you wouldn't be caught dead on land. People stared at your tentacles. They stared at your lack of hair, and the stared at your nakedness. You just wanted to flee back into the safe and dark waters. Only you had no choice. You were heavy with eggs and all the mermaids were avoiding you. Perhaps you had been a bit forward with your attentions but that was no reason to flee on sight even when you just wanted to talk. And damnit you weren't going to mimic your long-gone mother and force someone to bare your eggs. A child deserved caring parents. You weren't bitter at all on having to raise yourself after your surrogate mother abandoned you after birth, nope.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: Sea of Sirens

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f744b6 No.7734

I wil be updating this game, but I request that while it occurrs nobody posts in between my udpates as that would significantly make it more likely I miss a post

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f744b6 No.8678

>>2276

>>2279

You line up your hostages in plain sight of the enemy, the fearful peasants and aristocrats that were lucky enough to escape the lust of your forces, hoping that perhaps they might cease the bombardment or seek parley for the civilians.

They respond and their answer sings, literally. A cry shouts from the war witch, in tune to the shrieks of a wall of rockets that apparates from the hills and crashes into the walls of the city once more, incinerating civilian and lizardman alike with fire and thunder as another day of barrages continues.

Clearly the fate of the civilians is already decided. As is everyone inside this town, in the eyes of the enemy.

As wave after wave of rockets ascends, your lizardmen retreat back to the trenches as the mages do what they can to shield them from both the incoming rockets and the shrapnell and fires that erupt all over the city. Your mages do what they can, but as before they can hardly hold back the sheer tide of magic and firepower. The very city burns and crumbles around them in a huge inferno, the woooden buildings turning entire blocks into furnances, and some of your forces succumb to the flame.

-1 Lizard Mages

-47 Elites

For the most part though, your lizards are experts at underground dwelling and hide beneath the city in the sewers and dug-out caves, quickly filling with the slime of cum and seed. Meanwhile, Lorenth and his generals meet in a makeshift war-room, as a great discussion occurs.

“The only option available to us that does not result in our immiment destruction is to pull back from the city. We cannot hold it under current conditions. We're losing men to their artillery just sitting here and we don't have sufficient force to attack them.”

“We cannot abandon the city of which we have spent so much manpower and resources already. Do you suggest we give away our first victory? Retreat with our tail between our legs?”

“We have fulfilled our original objective that is to take the city. We never planned to hold it indefinitely. We have hundreds of slaves and the loot of the city, we can leave in the dead of night and take our spoils.”

“And risk leading such a massive army to our very homeland, are you daft?”

“What other option do we have? Our men are specialized in camoflauge, we snuck into the city and we can sneak out of it. We are losing men and are going to grind us down to nothing at this rate, and we don't have enough men to fight off such an army.”

The debate goes on, as your two chief generals argue, your other officers butting in with retorts to support or denounce the other. But even as the debate continues, the Lizardmen and Lorenth still take their fill of the spoils of war.

Underneath the war table and the map of the city are breeders and humans both male and female, bound in stockades, serving as cocksleves to the officers.

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f744b6 No.8679

>>8678

The Breeders take it as they always have and always will, spilling the endless milk from their gigantic breasts that came in spurts timed each thrust of a lizardman pumping into them.

They lie bounded in their stocks, their mouths opened with rings as you and your officers pump their face and asses with their huge members, cumming and filling their guts or jerking off white globs of cum over their faces and asses. Some of the Officers use their tail to fuck the asses of the women while their cock pump into their pussies, others do the opposite, the women feeling the tail penetrating their pussy while their ass is stretched and stuffed by huge cocks that cum and cum and make their bellies swell a bit more every time. Even their breasts were not left untouched, as the ones being fucked in their asses soaked up the cum up their intestines that magically flowed into their breasts, as officers gladly groped the weighty mammaries squeezing them with hands or tails as the women saw their own tits spurting milk for the first time, more than even cows should be able to. Semen and saliva and milk spills onto the floor, collected by mages who monitor the orgy, a side dish while matters of war are discussed.

Even the males are not neglected, many feel their ass being fucked for the first time by something that was just too big to fit yet did find its way up their bums. Their screams are drowned in their throats by a thick lizard cock and sealed with another spurt of cum that they swallow in between gasps for air. Their cocks are milked by the tails of your officers, twisting around and jerking them or squeezing their balls until they unload onto the floor, while others experience their first prostate orgasm, their cocks growing stiff from being assfucked and spilling onto the floor. At least one of them is placed behind a breeder, as a lizard fucks his ass he is pushed forward and into the pussy of a happy birthing slut, her joyous moans stifled by the welcomed cock in her mouth.

The human slaves who were brought before them were at first terrified and then demoralized and broken as their world consisted of being fucked by oversized meaty cocks no human was meant to take, but the magic cum and mages molding their bodies and making them take it, their flesh being saturated with it and their brains bombarded with unnatural pleasure and magic. As their minds were shattered, the hollow shells were filled with growing lust as their entire being was changed.

Even Lorthenth while paying attention to his generals war dicussion indulges. When all the civilians were captured, stripped, and fucked the one with the biggest member was pulled aside. Unsure whether to be afraid for his life or relieved at salvation his question was answered when mages descended upon him, prodding him with needles and magic as he was bound and only able to watch and then salivate with hornyness as his very cock and balls were being pumped with with felt like liquid fire, growth hormone filling him. It his balls felt like sacks of rice and looked like they were glowing with heat and lust, his rigid cock thumping the floor as it outgrew his own legs. His screams of fear were now replaced by groans and yells of despair, as he ached to satisfy the the monstrosity that was grafted between his legs, shouting signals of lust into his mind.

When finally brought before lorenth, his member was so large and massive Mages needed to assist him as they made a chair with handlebars and leg spreaders and rolled him underneath Lorenth, who as calm as day stood up and then placed his buttocks over the thick log of flesh. The mans eyes grew wide and he growled with demanding anticipation, watching Lorenth spread his cheeks and sit down. The moment he felt the scaly touch of his asshole on his tip, the man gripped the handlebars of his chair and with all his enhanced strength thrusted up into Lorenth's ass, yelling with glorious relief as he fucks the Godlizzard with all his being.

Lorenth enjoys the sensation of his deepest reaches and intestines being pushed upward by the new toy he sat on, as the man thrusted upward into him Lorenth wiggled and scootched down allowing him deeper.

This orgy beneath the officers, the humans being broken literally beneath the lizardmen, a display of what their ultimate goal would be, continued as did the talks of war.

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f744b6 No.8680

>>8679

“…You know what, you're right, we don't have enough men.”

“Exactly”

“We don't have enough, but we can get more.”

“How do you propose that? We're blockaded and there's no reinforcements on the way.”

“We have several thousand slaves and civilians at our disposal, and enough Mages and Elites to convert them all into soldiers if we put our backs into it.”

There's a murmer now from your generals, as this revelation hits them. But not all are convinced.

“Even where we to bolster our forces with their numbers, this is only the better opportunity for us to escape and grow our strength. We can use them to carry more loot and supplies back home, and then prepare a proper army to fight them.”

“We HAVE a proper army. The new soldiers would be led by our elites and mages, we can strike back at them and repulse them and use this city to grow our power!”

“You expect us to fight THAT and survive? In open combat? They still outnumber us and outgun us.”

“Fighting them head on is suicide which is why we won't, we'll use our best strategies, we'll fight them at night, ambush them through tunnels. If we kill the leaders and the rest will crumble and all the more we have slaves to grow again.”

“The enemy have displayed technology and magic clearly superior to our own, I have no doubt the security of their leadership is not only a prioirty for them, but our mages can tell that their general and his witch are heavily enchanted.”

“That is why we will succeed, their leadership is vital to them. Remove it and their soldiers will falter.”

“Even if the gods are on our side and we somehow win, I do not feel that a victory here will aid us. We will have lost too many, and the prisoners will be few. Now is the time to pull back and grow stronger and the next time we fight them we will win with better odds.”

“Enough! Let us see what our Commander has to say about this. Clearly some of us in this room need it.:”

“Yes. Great leader, please, speak some sense now when we need it most.”

>>4273

Saved crit. Will be used at my discretion

– DO NOT POST —

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f744b6 No.9870

>>7703

The Ravens fly from Castle Vayserys, sending a message of calls for aid in the face of this terrible enemy.

And to add upon this the head of the house himself Victor rides in his carriage at full pace, headed for the council. By his side Alyver stands by, idly chit-chatting, as Victor asks as much about the Council as he can.

After some days, they approach the ancient Vampire capital, deep within in the lands of house Dracon.

Castle Dracul.

Built by the first and last Shadowking himself, the mightiest fortress in all of the Shadowrealms. A gigantic structure built out of a mountain itself, and carved from the same stone. Also the most empty fortress in the shadowlands. Ancient, abandoned, and quiet, a remnant of the old Vampiric empire since that blasted crusade by King Robert, forever fragmenting the four families. No familiy, not even Dracon, ever had sufficient claim on it nor could hold it during civil war. Few had the manpower for it, and two families would be sprtretched to hold every section of it.

The carriage and escort make their way through the huge gatehouse almost the size of Vayserys court, and parks within a gigantic underground room that echo's every footstep and sound. There is a small town within the castle, or rather, an tiny section of the castle that is constantly inhabited by the so called “Guardians of Castle Dracul.” Amenities are available from Blood taverns to hotels and some shops that serve both the Council and the inhabitants. Its borders are marked only by closed doors and hallways no lit up by torch, though Vampires have no problem seeing in the dark regardless.

Arriving early, and servants having already unpacked and prepared your bed chamers and luggage, Alyver says he must go meet up with the rest of House Vlannister's envoy suggests you just head to town and relax a bit. You never know who you'll bump into, and maybe you might hear some juicy gossip.

>Free action: Do you go to town?

>Con't everyone else don't post

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f744b6 No.9872

File: 1442455612907.jpg (388.9 KB,750x827,750:827,charater_concept_art_for_t….jpg)

>>9870

>Name: Count Victor Von Vaysaerys

>Race: Vampire

>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.

Don't fill this this:

>Health: Health

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills: [Weak Swordsmanship]

>Equipment: [Silver Smallsword], [Leather Doublet]

>Followers: Alyver Vlannister

>Constructions: [Dark Sanctum]

>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]

>Location: The Shadowlands

1-?) Court was a troublesome thing. Victor had never been forced to deal with it head-on for most of his unlife as House Vaysaerys had never had the numbers previously for such courtly games of intrigue and deception. Him learning on the fly was not a good thing but it was neccesary considering the circumstances, still, he couldn't get the feeling of impending doom out of his stomach as he exited his carriage and stood by Alyver. Ah, Alyver. Victor only smiled as he placed his hand upon Alyver's closest shoulder and pulled him backwards, speaking lightly yet quietly into his ears with as sultry as a voice he could manage. "I'll be in the town looking around. Meet me there after your little discussion and perhaps I can take your mind off certain things." With that, he patted his lover on the shoulder in sign of manly companionship to any onlookers before he gathered up his guard and headed into Town proper. To say he was stressed would be an understatement. The only thing that kept him falling apart was knowing the fate of his House should he fail in his duty. He would not fail.

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f744b6 No.9882

>>9872

Are you actually gay, or are you just gay to git gud?

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f744b6 No.9913

The “town” such as as it is, is an immensely large hallway with various rooms converted for different needs. Your personal guards trail you glance around, looking at various signs leading to shops, and feeling somewhat conscious of being the only person on the street with a guard.

Shopkeepers in particular try to sell a great multitude of things, many of which are still being scavenged from the inner depths of the castle by explorers. Many trinkets and artifacts catch your eye, and you're sure if you decide to go shopping here you're bound to find something, whether it be junk or treasure is anyone's guess.

Guards in ancient armor and cloaks stand at attention almost everywhere, occasionally straightening up as you pass by. They where the icon of house Dracon, but not the official or modern one. It looks far older, and they all where black, where as house Dracon's colors are white.

Seeing as you're not in the mood to shop, and a bit hungry, you might as well visit the tavern and grab a bite to eat and some drink. You head inside, being greeted by a young tavern woman, who offers you a menu detailing a great number of blood and blood dishes which are prepared from stored cold barrels, or for extra cost harvested from live human or mutant employees in the backroom and kitchens. You all order your food, fresh, and priced well enough that a lord can afford it with ease (though you're not exactly a wealthy lord), and in a while you and your guards are sipping on some blood ale while your food is being cooked.

Your attention is suddenly diverted by the sound of horses neighing, and heavy iron boots hitting the ground outside. Your men grip their swords as the sound clinking of armor enters the building, as an armored figure backed up by several other equally iron clothed guards walks to you. Considering how your men aren't nearly as armed or armored, you're debating whether to run or call for help when they stop before you.

“So, you're the head of House Vayserys.”

A deep booming voice comes from within the helm of the knight standing before you, slightly taller than yourself.

“Don't draw your sword, I'm not here to harm you.

I came to take your measure.”

That's when you notice his armor. That's the crest of House Dracon. The real one!

>con't

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f744b6 No.9914

>>9913

You're still unsure whether you should be running or talking, and before you can decide the knight speaks. The Knight just continues to look at you, evidently gauging you.

“I am the heir of Vladislaus VII, Lord of House Dracon, and heir to the house of Dracon. I came here to make sure I got to you first before those other buffoons. I'm supposed to believe you're the one who killed that fat fool of your previous sire. If that's true, I would commend you for having the balls to do what should have been done ages ago. The old man got tied up with those Vlannister snakes who drained him dry. But from what I hear, you're just following in his footsteps. So far, I am not impressed.”

The Knight steps closer, unafraid of your guards or you.

“Listen here. I don't care what you and your entire house does. As long as you keep the peace in the realms, we will have no problems. Go ahead and damn yourself to hell with debt for all I care. I'd only wish you had a better choice of allies.

House Dracon are the true descendants of the line of Dracul, we have fought for the unity and prosperity of the vampiric realm for over 1000 years. Time and again when great danger threatens the land it is our house who are called to fight. When the Empire sent its next crusade since the cursed King Robert, we fought them off. When the Brood invaded for the first time, we purged it. When the Dragon Lords tried to conquer us we killed them.

When my father grew too old to fight I took up his sword.

I wear my battle scars with pride. They remind me of what I fight for. To bring the Vampires out of the shadows and into the moonlight. I'll fight for a time when we stop bickering and squabbling in fear of greater powers in our own ruins, and band together as one people, the true rulers of the Shadow-lands, as we were under the Shadow king. I will not let anyone get in the way of that.

Even you.”

The figure reaches around the neck, unclasping several bolts and locks, and pulls away a helmet. Out of the helm flows long, pale white hair, and a gloved hand parts the mane to reveal a face.

Staring at you now is one deep red eye, the other hidden behind a decorated eyepatch, on a face with two great gashes and scars which run up and down from forehead to chin. Some of the ear has been chipped off, as is a tiny piece of nose.

It's the face of a woman! Her toned face stares back at you with her one good eye, her face in an expression of determination. She points to herself, and speaks to you in a voice no longer muffled and deep beneath its helm, and only that much more feminine, but still bearing the sound of a voice made hoarse by battle commands and shouting.

“Remember this face, this is the face you will be speaking to on the Council. Don't forget it.”

>If you want to respond, feel free to do so

>Con't

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f744b6 No.10023

>>9914

Sometime later, Victor is unsure when, but he finds himself. . .drawn towards the old Church in town. As though a force stronger than wonder and more potent than curiosity compels him to visit, as he brings his guards with him into the doors.

There beneath the bloody glow of moonlight shining through crimson stained glass, atop the bloodied steps leading up to an altar, an elegant form stands, cloaked and facing against you, showing only what promises to be a buxom and curvacious body beneath, and long dark hair the color of ravens streaming from behind her head. Her arms are prostrated to the sky, a knife in one hand, and a golden goblet in another. Strange and mysterious chants emanate through the room in a language you do not understand.

Looking past her you see the altar, where lies a human male naked in form arms and legs spread, but not bound. He lies there of his own volition, almost as if a smile on his face, staring into the bloody sky as she finishes her chanting, and in single graceful motion almost faster than even your own vampiric eyes can see, the knife plunges down.

The human does not even flinch as blood spurts in an almost impossible manner into the air. Impossible indeed, as you can see the red streams fly through the air as if being written by pen on invisible paper, in letters and symbols, before streaming into the hidden face of the figure, flying toward her. Your eyes continue to amaze you as you see the human not shrivel as you surely believed he would from such blood pouring from him, but you swear you see his very form and body weep into red liquid, until his entire form as become blood that flies through the air and disappearing into the robed woman. Until at last the altar lies emptied, and completely devoid of blood, dry as if nothing had ever occurred.

Save for her Goblet, which some of the blood has flowed into. She raises the cup into the sky, uttering a final chant, before pouring it onto the altar, as it spills over and onto the steps.

Slowly, the robed woman turns around to face you and reveals herself. From behind, the size of her hips and rear foretold of a fine body, but this was beyond anything even you could have imagined. She looks every bit what you would imagine when you think of the word 'divine beauty'. The curves of her lower body flowed upward to her chests which held ample breasts that extend from her chest, perfect in shape and form as though they were the fruit of the gods. Her robes which only so barely covered herself reveals the soft pale skin beneath. Your eyes linger on her supple chest as they trail past smooth curves and contours of neck and chin and finally her face.

If there was ever the face of a woman that approached the word “perfect” it would be hers. Not a trace of blemish nor scar was upon her exquisitely defined face. Luscious lips of a dark blood red shade that blended in beautifully between curved cheeks, and two eyes of a deep crimson glow gazing back at you between fluttering eyelashes.

And all the more you look at her, the more you can't but help want to do. . .something, anything to her. To reach for her, touch her, grab her, hold that incredible body of hers with yours, that form that so taunts your every flesh and brings it to life, reminding you almost of your human days.

And then her eyes meet yours as you stare into the fire in her pupils, and your blood runs hot.

She begins to step down the stares, her hips swaying with each gentle, graceful step that seems as though she floats rather than walks. Her gorgeous face breaks out in grin like that of a hungry goddess, and you see her fangs are particularly sharp and having an almost crystalline shine to them.

“Darling! I am /so/ happy to see you! The blood gods foretold you would arrive”

She bows before you and pulls her robes in a curtsy.

“I am Cassandra the Sitxh, Lord and Lady of House Carmile, and chief priestess of the Church of Darkness and Blood. It is such a pleasure to finally meet you dear. I've heard much about you. Taking your place as rightful leader of your house, and oh, how awful it must be, to find out that the vile Brood is upon you! I received your distress letter of course."

>con't

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f744b6 No.10024

>>10023

"Have no fear but faith darling, the gods send us these trials and tribulations to test us. Perhaps coupled with a few errs in our judgment, such as not devoting them proper tribute . .”

You're almost certain that was referring to the unfinished temple.

“The Brood is vile, it attacks our bodies and our being, corrupts it for its own purpose. The body is weak and fallible, easy to fall victim and prey.

But it is the soul of the Vampire that gives him strength. His soul which he derives all his powers from. Our bodies need no food, nor air, nor the necessities of the living, and it is not our bodies that hunger for blood, else you would feel it in your stomach as the living do. It is the soul that desires blood, for blood is the currency of the soul.

Blood is the currency of the soul. Faith makes the strength of the soul strong. Guidance by the gods renders the soul invincible. These are the paths to true power.”

During her conversation, or more aptly monologue, you watch as she speaks with great vigor and determination, the way she moves her hands as she speaks and her body language showing off a feeling of absolute conviction in a righteous cause. It's as though she were speaking to a great crowd in the church. You almost feel emboldened by hearing it.

Her eyes return back to you the zealous fire in them cools to a remembered attention she is supposed to give to you.

“Tommorrow on the council, we are to meet again as the heads of our families. Right now, I'd like to meet you as myself and you as yourself. To be true to each other.

I tell you this truth. We are not brutish fighters like the Dracon, nor moneylenders and leeches like the Vlannisters, nor abominable like Bloodwing. House Carmille is blessed of the gods, our magical power is unmatched. In a gesture of my finger tips I can do more than any of their armies could even hope to imagine.

The Brood will be vanquished by the true power of vampires, magic, as it was in the old days. I have seen it.

I am a servant of the gods, and will help a fellow follower of them and their ways. Remember this, tomorrow, when see each other again darling.”

>Con't

>Found this in muh notes

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f744b6 No.11425

>>4275

Ruikus display of his mastery over the magical arts was spectacular in it's sheer mediocrity.

Despite all the resources provided to him from cadavers of humans and small animals, to samples of the elements, even asking just to make one little flash, he failed to summon a single ounce of magic.

His interview was cut short, and he was quite quickly pushed out of the room to go with the “other's of group D”.

Group D turned out to be the group of those whose magic potential had not shown or had very little aptitude for the magical arts or had trouble “fitting in”, although their more common name by the other actual students was the “Misfits”.

Whether by coincidence Ruikus at least found some of those who he had already met. Illyana was there, and unsurprisingly she too had great difficulties summoning any necromantic powers at will. Johnathan was there too, and while Pyromancy is supposed to be one of the most easiest of arts to learn, where even basic novices tend to summon torches from their hand, all he could do was snap his fingers and have a candle light. And it seemed whenever he did that he would be so engrossed in the tiny little flame, he'd be too distracted to try anything else.

If anyone represented the misfits more accurately, it was the same robed girl with the nice voice. You don't know what happened to her, only that when interviewed she refused to take off her robes or perform any magic at all, and this sent her here.

The four of you gather as you await what is supposed to be the start of your school year, and whereas others have already been selected for certain classes, none of you have been chosen for. . .anything. You'll have to make an effort to find teachers willing to take you as apprentices, or studying up the magical arts in libraries and training grounds yourselves.

>con't don't post

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f744b6 No.11426

>>4278

>>4277

I've got good news and bad news.

The good news is, the decoy worked like a charm. As one of them started raping the poor innocent Drow of his senses and sanity.

The bad news is about that escape on ship. Turns out, they beat you to it.

You managed to find a spot to hide as you watch the deranged monstrous lizards unleash themselves on your crew desperately trying to fight back. The crew attempt to fire the cannons, only for the giant turtle creature to deflect the shots, while the dragon rushes forward and unleashes a spray of fire that melts your cannons. The dragon charges forward, grasping one of your female pirates and impaling her on himself even as he flies about in the air you can hear her screams. The he rest of the crew desperately try their best not to be raped, mounting a defense against the ever encroaching turtle beast while the giant enhanced Lizard-woman unceremoniously walks up to your ship and plugs up the hole to your quarters, spraying a terrified and still tied up lucene with her spew.

Looking behind he see's the mages trying to recover in various states of semi-consciousness, slipping on the wet and soaked floor. This whole place is a mess.

Better do something Captain before your own ship is taken from you.

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f744b6 No.13366

>>4279

As far as Olivia can tell, she can't be sure the Witch escaped at all. There is nought but the book of her which remains.

But the witch did remind her of something. The witch mentioned using her voice to cast a spell on the plants.

If the plants could be bewtiched by that witch. . .perhaps a Siren might sooth to them.

But therein lies the problem, with the vine down her throat, feeding air in and out of her own lungs, she couldn't so much as pipe a tune. All she could do was sit and squirm as every now and then the vines would come to live and writhe inside her, thrusting in and out and bringing her to orgasm while filling her with seed. During those times, all she could do was squeeze in a few whimpers and moans when the tentacle in her throat spurted down her gullet, releasing a stick substance that would sit there until she swallowed. It didn't seem to be able to fill her lungs with air while she swallowed, and when that happened, and had to wait for her to swallow it all gulp by gulp, and there would be a few fearful moments where it felt like she couldn't inhale a breath, only exhale. All she could do was endure as the vines extracted waste out of her body, pulling it from her quivering sphincter or that infernal tiny tendril up her pisshole which danced in her bladder.

For many hours, maybe even a few days in total darkness, she searched and struggled for a solution. Every night, she would try to lull herself to sleep thinking of the lullabies sung to her by her mother. And whenever the tentacles came down her throat, and she swallowed she tried to shut out the sensation, she hummed the tune to calm her.

And the tendril responded by going slack! For a few moments Olivia felt like it actually retreated!

That was when inspiration hit her. If she could hum, even for a few moments when the tendril came down her throat, she could sing to it.

So she waited, until the tentacle would “feed” her again. This time when she felt it swell and start to unload in her mouth, she hummed in her throat, the vibrations sending the tendril into a frenzy as it unloaded spurt after spurt of thick rich spew in her mouth.

And while she swallowed she focused on humming with all her effort, willing the tendril to grow weary and sleepy. The tendril responded to the sensation of her humming by releasing more cum, but this worked to her advantage, the more of it she had the more time she had to sing. Swallow and hum and swallow and hum. When it seemed like she would run out of opportunity at last it happened, the tendril went slack. For good.

Olivia quickly tore it from her throat which felt incredulously sore as she coughed and spat. But her voice was free now.

And she had better hurry the fuck up with another song because it looks like the tentacle is stirring again.

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f744b6 No.13367

>>4290

>>4291

Senzar Kuro approaches the outpost, to deliver his message as the armored incubus strides toward it, metal boots stomping the earth as he walked.

He was about to shout to the outpost when a force punched his helmet sending him hurtling onto the ground, his entire helmet ringing. There was a cracking noise followed by what seemed like sledgehammers smashing onto his armor. It didn't penetrate, but the blows continued to come. In anger Senzar crawled up and away from this, looking to see flashes and explosions coming from the town. Abruptly there was an even louder burst and the tree next to him was shredded into splinters.

In anger he called forth his army which immediately began to charge. Even as they did, he saw they were being cut down by more of the towns weaponry, but it was clear the numbers he brought up would win the day.

The Goblins swarmed up the walls even as more of them fell, to engage in melee with what was now confirmed to be rat people. From the watch tower above, some kind of rapid fire weapon mowed down huge swaths of his goblins, but bit by bit they made their way into the small settlement.

Until at last the final defenders were captured in the last bastion, and the outpost taken!

>Gained: [Small Skaven Outpost] [Skaven Firearms: Some] [15 Skaven Males] [11 Skaven Females]

>Lost: [350 Gretchin Rabble] [200 Goblin Rabble]

In other news, the Spiderling's eggs have hatched! Their spawn sired through you crawl for the first time.

Maybe you should feed them? The spiders suggest some gretchin rabble and some corpses would do well.

+[1000 infant spiderlings]

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f744b6 No.13368

>>4293

1-2. Khaza contemplates on the art of Tantric Medition, uniting with another in body and soul, and truly growing closer to your beloved god. However, she is fraught with failure and frustration.

You know the concept, and in fact, it's not at all hard to do.

+[Tantric Meditation]

But despite your best intentions, practicing it with another doesn't seem to work.

And so you pray, seeking Karametra for guidance.

"My child, the thing you try to do is a good one and I shall reward you for it.

But this is not something you are able to do right now. Not for lack of ability, but lack of the most important thing: love.

You must unite not only in body but in spirit. Not just in flesh but in soul.

Many of your followers love you, for you have brought them my peace and my love, and so in turn they love me.

But you must find someone that truly loves you for who you are, not a priestess, or a prophet, or a leader.

You must find someone who will love the tiefling named Khaza Marai. And when you do, and unite with that person, you will find my true power.

It will not be easy, and I cannot do this for you, but I can give you the opportunity."

And so your god whispers where you might find this one to love you. And you feel in your heart several directions.

There is a lost soul in the Darklands, that infernal place, living a life bereft of care, joy, trust, and most importantly, love. If you find the bravery in your heart, go to them, and bring them peace.

In the Shadowlands far away, there lies another soul, one who lives in a world fraught with turmoil and troubles, who is sorely in need of someone to love him not for his power, his wealth, or title but for who he is as well.

But then, it is also possible, that you have your eyes set on someone. If that is so, go to them, but now I am the one who asks you who that person may be my child. And I may help you.

The choice is yours my child. Perhaps you find it in your soul to unite the woodland realm from here, or perhaps you find it in yourself to go out and spread the word to the world. It is a big world, with many people bereft of love.

I will say this, you will not regret making friends in many places.

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f744b6 No.16466

Bonus: Diamond in the Rough

All the running, hiding, sneaking and other physical activity combined with choice food thefts has given you a healthy and toned body aged with a young woman's grace. You are very physically fit and skilled in sneaking!

Your body is also the kind of thing quite a lot of people would find pretty, sexy, or pretty sexy, especially for slavers. Clearly by your name, and your features and pale skin tone even when tanned, you are not a native born here Luckily, you hide it behind a cowl or a rag, but if anyone finds out. . .

The Sultanate of Tzeen, without a doubt one of the oldest kingdoms in the world, many here say, the oldest. “The cradle of mankind was in an oasis” they say, and every day the endless dunes of the vast desert reveal more ancient ruins and wonders than history can ever truly remember, only to hide them away by dusk.

A colossal graveyard of ancient empires, the more skeptical say. Surrounded to the west by the hordes of hell, east the Amezun jungles and to the north by the other Empires of man, on paper one may wonder why they have not been so easily conquered.

It is the desert that is both their protector and their jailer, keeping the invader away, but always striving to limit their potential for greatness. In the day, the sun scorches the land with heat that the winds stir up in winds that carry the sands like shards of baked glass, and at night from the south the chilled winds of the frozen ends of the earth bathe all flesh in a deathly cold. The only relief is found in the oasis, wells of not only water, but magic.

There is magic in the Sultanate, ancient and mysterious, spells whisper in the wind and echoes of the conversations of spirits. In the oasis, where there is life, man is able to channel these magics. Four main elements of magic rule the Sultanate: Water, Sand, Glass, and Fire. Some of the greatest sorcerors hail from these ancient lands, and some of the greatest sorcerors have died and been forgotten among the dust. But the true power of the Sultanate's magic lies in their greatest magical asset.

The Djinn. Spirits and demons of hell itself, captured and bound by contracts of strong to their masters. Broken and obedient, they are made to serve man until their contract is up.

But even the greatest of magics could not truly hold such demons bound forever. The Tzeen attribute their ability to bend demons to their will to there god, Tash, the sun god, the avian god, who watches and rules over all things. Vast temples and sacrifice chambers are erected in Tash's name, and in Tash's name the Sultanate prevails over all. Agains the great Satan in the west, the infidels in the north, and the barbarians to the east,

Tash protects.

Truth be told, all of this is somewhat irrelevant to you, if you know much of it at all. You're just a thief, a street rat scuttering about the corners and alleys of the city of Tzeen, the capital of the Sultanate, built upon it's greatest Oasis. You have never seen more than glimpses of the gold gilded towers and spires that rise to the heights of this city, but you have had your fair share of spoils and treasures, if they sadly where not snatched away from you. Now once again, the slate and your horde have been wiped clean, and you find yourself penniless and in desperate need of your next meal

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f744b6 No.16467

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f744b6 No.16574

>>4298

>>4292

Alixia's naked form is surrounded by demons, each surround her. However, rather than fight them, she stands perfectly still. Her mistress is arming her to fight.

They approach with items Alixia has nought seen in hundreds of lifetimes. Her armor.

Her once blessed armor gifted by the Kings smithy's themselves. But no longer the shinig symbols of light, they are now twsited and black.

The breast plate locks around her breasts, sharp indents within giving a hint of both pain and pleasure to each breath. Demons spread her legs, the metal pants an inverse codepiece which enters her loin and rear, metal bits clinging and holding her most vulnerable parts, toying with her body and flesh with even the smallest movement bringing some part to be pinched or tickled or vibrated. Finally the helmet, her once proud headpiece now in the form of a demon's skull. As she watches the demon bring it, she see's within an a hollow phallus. Her jaws are pried open, the metal gag sliding into her mouth to the back of her throat, her tongue tasting the bitter metal. Every breath, every voice, every yell is twisted in the gag to sound like a demons dark voice.

Her shield now sports a demons face, and her spear is tipped in barbs no matter which part of the shaft she grabs.

When all is put in place, something happens in her armor. Dark lines of infernal flame appear and seem to link the pieces together, locking them in place, simultaneous to this her sensitive parts feel a slight vibrating that brings a constant obscene pleasure. It is comforting as it is humiliating, but it dulls the other pains. A dark glow appears from an odd gem in the center of her breastplate.

Alixia is once again an armored Knight, now serving a much darker master. Her misstress speaks to her from a balcony on high.

“Remember girl, win this and you might just get to see your friends again.

Lose. . .well, you'll get to see some other surprises. I have a little fun laboratory just for you!”

>Gain:

[Corrupted Armor]

[Corrupted Shield]

[Corrupted Spear]

[Strange Corrupted Glowy thing in the Chest plate]

Rikard and Alexander approach the castle, wondering how exactly they're going to breech the big wooden door. Alexander prepares some explosive, when the issue resolves itself.The massive wooden drawbridge lowers, as the castle opens itself to them.

Out walks a demonic Knight, a shield and spear in hand, a sword to his side. Dark fire surrounds the Knights body, as it breathes and heaves and growls at you.

Alexander grins.

“Just one for the welcoming party huh?” He says, drawing his rifle and pulling out a strange bullet. It's an adamant round, inscribed by priests and mages with the holy words of light. He loads the bullet into his rifle and aims, just as the Demon Knight raises his shield instinctively.

“Have a taste of Armor Piercing!”

Alexander fires as a golden round of light erupts from his gun towards the knight. Before you can react you hear a tremendous ringing noise and a burst of dark flames erupt from the Knight's chestpiece, and Alexander falls to the ground gripping his leg, bleeding.

The bullet ricocheted of his shield!

“Argh! Dammit. . .”

Alexander is down!

Now stands the Demon Knight and the Paladin before each other. Two warriors of Dark and Light. No one to interfere or intervene. The one standing in the way of their lover, the other standing in the way of their friends.

POST POST POST POST POST

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f744b6 No.16577

File: 1448469685829.jpg (21.26 KB,255x256,255:256,i154^pavatar_fullsize_dist….jpg)

Dice rollRolled 9, 5 = 14 (2d100)

>mfw /d/ updates

Khaza leaves her meditation with a heavy decision on her head. Does she leave her people, and seek personal fulfillment? Or does she ignore the advice of her god and bring further peace and prosperity to this realm? If the former, where will she go? How will she survive? She spends several hours in seclusion, preparing her things to leave. Then, after a short and earnest speech to her followers, promising her eventual return and imploring they continue to seek guidance from the Goddess and lead wholesome lives.

1/2 - Head to the Darklands to find that lost soul and help them find peace and love. After making sure I have the necessary defenses, potions and equipment to survive long enough to find them, of course. Faith and piety in the Goddess is primary importance, but to go unprepared would be foolish for any cleric.

>>13368

>Name: Khaza Marai

>Race: Tiefling

>Fluff: Khaza comes from a long line of the demon-touched, a curse laid upon her family since the elder days when Dark Deals were made with unwholesome beings. But despite her heritage, or perhaps because of it, Khaza is devoted to removing the taint of corruption and violence from the world as best she can. Her opportunity came after joining the Priests of Karametra, an ancient holy order dedicated to the Goddess of community, fertility, and harvest. She favors peaceful methods of dissuading attackers, but will use what divine magic she knows to restrain them if necessary. Currently working to proselytize and 'purify' the Woodland Realm.

>Bonus: [Between Two Worlds] - You may wear the garb of the priestess, you may say the prayers, but you will never be one of them. Though they accept you, they still steer clear of you, and for good reason.

>+[Transformation Pods]

>+ [10 Karametra Points]

>Skill: [Weak Fertility Magic], [Tantric Meditation]

>Equipment:

Priestess Robes

Priestess Staff

>Location: Woodland Realm

>Followers:

+4 Disgraced Brohman Knights

+2 Disgraced Saracens

+1 Kobolds

+3 Goblins

+2 Lamia's

+12 Elf Warriors

+2 [Enhanced Female Elves]

+1 [Enhanced Male Ork]

+2 [Enhanced Male Elves]

+2 [Graceful Enhanced Female Elves]

+2 [Graceful Enhanced Male Elves]

+1 [Enhanced Human Male]

+1 [Enhanced Human Female]

+2 [Graceful Human Hermaphrodites]

+12 Elves

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f744b6 No.16578

Dice rollRolled 32, 82 = 114 (2d100)

>>16574

>>>Name: Alixia Demagaci, The Mad Knight

>>>Race:Human

>>>Fluff:In the Darklands time is irrelevant. It doesn't matter if its been a day or a year or a life time. Its always torment. The Darklands have been around since the first race learned to keep track of time and it will always be around. Many have tried to seal it in such as the bastion, but some have tried to destroy it from the inside. They have all failed. When Alixia was sent in she was part of a group of knights standing 10,000 men and women strong, each the best and brightest the world has ever seen. They were all dead in what felt like seconds when they came across 3 wandering demons. Of the 10,000 only 3 remained. Each were taken by the demons out of an act of boredom. Alixia is one of them. Her mistress tormented her with insidious tortures. She was scarred beaten and raped until her cruel mistress grew bored of her and flung her into the Darklands to watch her struggle. With only corrupted versions of her armor and spear and a brand allowing her demon tormentor to watch her she was cast into the depths with very little of her sanity left and only the faintest memories of anything that's happened to her. Her mistress was kind enough however to whisper that her former compatriots are still alive and that her goal is to be cured. Now if her tainted mind can comprehend that then maybe she has a chance to escape.

>>>Health: Healthy

>>>Money: 5 Gold Coins

>>>Belongings: Clothes, Rucksack,[Corrupted Sword

>>>Level: 0

>>>Fame/Infamy: (You earn this in game)

>>>Skills:

>>>Equipment:

[Corrupted Armor]

[Corrupted Shield]

[Corrupted Spear]

[Strange Corrupted Glowy thing in the Chest plate]

>>>Followers:

>>>[Bonus: Infernal Immortality] - You are immortal. Your body is but an instrument of pain, and cannot be destroyed by even the harshest torments. But pain is drawn to you like a knife is drawn to blood and there are other side effects

>>>Location: Darklands

>>>+[Brand of the Wretched]

1-2: In a moment of clarity among waves of confusion, pain, and never ending agony Alixia is able to pull forth enough of her sanity to piece together her tongue of old "Revertimini stulti tantum desperatio incendebat et dolore exspectare te huc adducit" And with that she raises her sword and begins to slowly advance on the intruder.

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f744b6 No.16581

Dice rollRolled 75, 83 = 158 (2d100)

>>16574

>Name: Rikard Vidtersung

>Race: Human

>Fluff: A young Paladin and the youngest in the noble Vidtersung family, loyal servants of the Paladins of Brohman for generations, Rikard has little to his name save natural ability as a Paladin and the achievements of his forefathers, including his near-legendary Father, slayer of a great, impure evil, who he lives in the constant and massive shadow of. Rikard wants nothing more than to make a name for himself and honor his family line by cleansing all that is impure in holy flame.

>Health: [Healthy]

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: [Demonslayer]

>Skills:

+ [Synergy (Wolfheart) - You and this companion gain a major bonus when acting together in unison]

+ [Average Swordsmanship]

+ [Average Aquilla Holy Words]

+ [Average Strength]

2/5 [Weak Burning Light]

+ [Weak Lay on Hands]

+ [Endure Elements]

1/5 [Create Water]

1/5 [Create Food]

1/5 [Barrier of Purity]

1/5 [ Bed of Iron]

+ [ Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.

>Equipment:

+ [Paladin Armor]

+ [Longsword]

+ [Holy Aquilla]

+ [100 Gold Coins]

>Followers:

+ [Loren Wolfheart]

Skills:

[Average Aquilla Holy Words]

[Good Daggerwork]

[Great Marksmanship]

>Bonus: [House Vidtersung] - You are trained of the best and most experienced Paladins in fighting off the demon menace, and have their financial backings and that of the Empire to aid you as well.

>Location: Bastion of the Alliance

1/2: Rikard calls for Alex and almost moves to help his downed cousin, but realizes he cannot, not with the demon so close by. "I'll down the beast for you, cousin." he instead says with a wink at Alex's side, straightening himself to face the demonic monster as it comes towards him. Steadying himself, the brings his longsword to blow, mentally preparing his counters, magics and attacks against this beast. The glowing beacon in it's chestplate would surely be of great benefit to destroy, if a way could be worked to strike it!

+ [House Vidtersung}

+ [Average Swordsmanship]

+ [Average Aquilla Holy Words]

+ [Average Strength]

+ [Synergetic Mental Fortitude (Wolfheart)] - Whenever you think of your close friend, you can't help but stay strong for them. The same applies to her.

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f744b6 No.16583

Dice rollRolled 93, 9 = 102 (2d100)

>>11426

>Name:Elkantar Vrammyr

>Race:Drow

>Fluff:A pirate of the sea he knew that in birth that he will love the booty of the drows in fact he always believed that driders are blessed because of the giant booty so he's exiled for his radical ideas but he somehow got a following between other drow and some humans for his emphasis on the booty and he's a pirate

>Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:Flintlock Pistol, Rapier, Pirate's Galley, Mysterious Spear, & Imperial Destroyer - 15 Cannons

>Followers:Motley Band of Drow, Humans, and a few miscellaneous & [45 Wannabe Pirates].[Grunt,the Cyclops], [Grotslag the Gunsinger], [Ssolmass, the Lamia], [Horka, the Orc Woman], [Lianna Crossbones - Skeleton Lass], [Attitide & Lilia - Enhanced Lizard Women], [Former Captain Lucene], &[Asb'el the Badass First Mate]

>Bonus:[A Pirates Life fer me] - You are a pirate, skilled at sailing, killing, but most of all, stealing all the booty.

>Location: Pirates bend

Hey Grunt I got a job for ye. Grunt attack the abomination and if at all possible it dies you shall get double rations. Rest of ya get off this ship and Grotslag find Mr. Crossbones and if they are done and want this other ship you have absolute permission to sink it

1-2 TRY TO GET THE CREW OFF THE SHIP EXCEPT FOR GRUNT. THE CREW MUST GET ON CAPTAIN CROSSBONE'S SHIP LEAVE THE LIZARDS BEHIND THEY ARE UNSATISFACTORY IN THE EFFORT.

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f744b6 No.16632

Dice rollRolled 2, 67 = 69 (2d100)

>>11425

>Name: Ruikus

>Race: Human

>Fluff: Ruikus was a peasant who's uncle was a wizard who wished for Ruikus to be his successor and to be the greatest wizard in the land. So Ruikus's uncle placed a blessing/curse on Ruikus's mind so that Ruikus will be able to learn and gain magical and physical power at an incredible rate, with some hidden downsides of some sort. Unfortunately his uncle died when he was still young, placing the enchantment on him when he was a baby, and Ruikus grew up just a strange peasant child, who wished for nothing more than to raise beyond what he was.

>Health: Healthy

>Money: 100 Gold Coins, 10 silver coins

>Belongings: Clothes, Rucksack, [Smithy]

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

+[Blinding Flash]

+[Blacksmithing]

+[Weak Four Elements]

>Equipment:

Shovel

Peasants Garb

A bag of Shit (Manure)

Your favorite stick (you don't know why you like to keep it, but you do. You swear it does things)

Mithril Knife

>Followers:

+[Undead Fairy]

>Bonus: [Yer a Wizard Ruikus] - Thanks to the machinations of your uncle, you have an affinity to magic rivaling that of even born wizards! Be ware, for many creatures and many things will want to harvest you for that power. You're also built like a brick shithouse, towering over the other farmer boys.

>Location: Somewhere in the Holy Brohman Empire

1&2. "Well no use waiting around here moping. How about we head to the library? My Fairy friend here should be able to help us find the books we need." Either way Ruikus was going to the library to search on books on elemental magics. He had started learning them in the forest, and he was so close to learning the more advanced techniques.

Weak Advanced Elements 6/10

5/7 Average 4 elements

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f744b6 No.17115

>>7705

>>16574

Did I get missed or are you just not accepting new players?

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f744b6 No.17339

>>17115

Eh, no I'll add you in. I just couldn't tell if you were active or not.

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f744b6 No.17535

>>2827

[Clovis]

“Fredrick Evilsbane.

Your name and house was once revered throughout all the land. The house of Evilsbane was the bloodkin and close relative of the house of King Robert himself, and you were the champion and famed adventurer of your house. While King Robert lead his crusade to cleanse the whole world of evil, you and your band of what was once the greatest party of adventuring explorers the world had ever known. With your partner Shagorith the Wizard, Venee the assassin and your love, and Scoborn the magical warhound you party slew dragons, conquered demons, and protected the realm from the evils that lurked within. Bards and poets used to sing about your adventures in the streets, about your magic sword, your bloodline's blessed powers that protected you from the forces of darkness.

Until your final battle against a powerful Lichlord, where when you least expected, Shagorith betrayed you, taking the very Lich's staff, and casting your body to the ravine along with the broken phylactery of the dead Lich.

But as your body died, your soul screamed in rage. Filled with anger and DETERMINATION your soul began to fill that broken phylactery, absorbing the ambient necrotic powers and your rage. Centuries would pass, until at long last gained enough hatred and power to embed itself in the chest of your skeletal corpse, and sustain your form and consciousness in unlife.

Rise from your grave, lichlord.

He that hath been wronged shall live again and extol his vengeance.

Your family, your name, your flesh, all is now dust. All that remains is your undead soul, ready to return to this world.

You awake to find yourself in a tomb within the great Shadowlands, that great and dark realm where the sun never shines. The ancient home of the Vampire, the battleground of necromancers, and the breeding ground of monsters, giants, and mutants. Darkness rules the lands here

Bonus: Demilich

You are a Demilich, your body is weak but your soul is strong. And with the nectrotic powers at your disposal, you find undead magic and the summoning of minions is much easier. However, beware, for the powerful phylactery now embedded in your chest is your last link to this world.

>Get an extra makeup turn. POST NOW

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f744b6 No.17536

>>3684

[Worldmaster]

The old witch smiles at your offer, pondering it, then opening her mouth in agreement.

“I won't trade you for the boy. He is mine.

But I will take up your offer to come with me. Just to show you, I have no malicious intent for him.

However, if you do this, you will have to abide by my terms.

You will be with me for no less than 1 year, under my beckoning. And be my servant, to be subjected to any demands I make. Is this understood?

Take my hand.”

The Witch extends her hand in a grasp, and you can feel there is a magic in the room and her hand.

>Get an extra makeup turn. POST NOW

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f744b6 No.17537

>>17536

Salino was, hesitant to shake the hand, unsure if the witch will betray her, or exploit her selfishly… Nonetheless, Salino slowly went to take the witch's hand.

"I agree… I only hope that you do not have malicious intents for myself…"

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f744b6 No.17538

>>7705

[Junika]

You are one of the rarer species of monster in the depth, a creature of tendrils, suckers, and eggs. Both human and merfolk are not very enthused about monsters, and especially not very enthused about mating with them, but your body insists you find a mate somewhere.

Thus you have taken upon yourself, since these mermaids swim. . .very fast, to find a mate on land!

Bonus:

Creature of the deep-

You need water. At least once a day. You will probably shrivel up and die without it. You also have very strong tentacles!

Time of the season-

Your body is laden with eggs, eggs which need to be fertilized by something. . .anything. Your species has very long ovulation times, so there is no explicit rush, however while you are heavy with eggs your hormones will play haywire with your body and mind, making you incredibly passionate about the task at hand.

>Get an extra makeup turn. POST NOW

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f744b6 No.17541

Dice rollRolled 69, 40, 8, 53 = 170 (4d100)

1.2. Find a Tavern and flirt with a woman there. That is how humans do things right? Though the last woman I tried to talk to ran screaming. Maybe I should be more subtle then whispering in her ear that she would look wonderful with my eggs stuffed in her womb.

3.4. I'm on land and I'm a sea monster. A bad combination if it comes down to hostilities… so time to practice fighting on land. Develop those land legs so to speak.

>Name: Junikia

>Race: You don't know.

>Fluff: Normally you wouldn't be caught dead on land. People stared at your tentacles. They stared at your lack of hair, and the stared at your nakedness. You just wanted to flee back into the safe and dark waters. Only you had no choice. You were heavy with eggs and all the mermaids were avoiding you. Perhaps you had been a bit forward with your attentions but that was no reason to flee on sight even when you just wanted to talk. And damnit you weren't going to mimic your long-gone mother and force someone to bare your eggs. A child deserved caring parents. You weren't bitter at all on having to raise yourself after your surrogate mother abandoned you after birth, nope.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

Bonus:

Creature of the deep-

You need water. At least once a day. You will probably shrivel up and die without it. You also have very strong tentacles!

Time of the season-

Your body is laden with eggs, eggs which need to be fertilized by something. . .anything. Your species has very long ovulation times, so there is no explicit rush, however while you are heavy with eggs your hormones will play haywire with your body and mind, making you incredibly passionate about the task at hand.

>Location: Sea of Sirens

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f744b6 No.17542

>>17537

[Worldmaster – Makeup Dialogue]

You take the witches hand. There is a flash of light, and then you percieve no more.

—-

You awake to find yourself in a bright lit house, surrounded by lavish furniture, there is the sound of birds outside and a cool breeze.

You look to find yourself. . .changed. Good Todsanger, what happened to your body?

Your body is. . .young again. You look like you did when you were at the very most 19, the muscles and scars of age and battle are gone! And you also appear to be naked and lying on this bed.

Salino hears a noise, and turns to see the door to the room open, where walks in a woman she has never met before, even younger than her. Behind her walks the young man both of theme seem to be the same age. The boy is wearing simple long robe that his arms and legs stick out of, but the girl is wearing a much more elaborate dress. Was this another kidnapped person?

“Good” says the young woman, who stares at you “you're awake.”

That voice. It's much younger, but you instantly recognize it from her accent. This is the witch!

“Welcome to my home. Get used to it.

I imagine you're wondering about your age. Like I told you, I invested a considerable amount of magic into the lad. This boy will be my manservant now, and my apprentice. He will attend to my needs while I train him. I've made myself younger, to give me time and youth teach him everything I know as he grows up as well.

You however” she says, now staring directly at you “will just be my servant. “

Before you can protest, she tosses a long robe similar to the one the boy is wearing in your face.

“Get dressed, I will have much work for you and those muscles.”

>Post. Actions or persuasion attempts will be in roll-action format

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f744b6 No.17545

File: 1448891256888-0.jpg (545.71 KB,1919x1016,1919:1016,Coffin-open2.jpg)

File: 1448891256900-1.png (624.41 KB,1920x1080,16:9,Hecomes.png)

Dice rollRolled 18, 2, 79, 47 = 146 (4d100)

>>17535

>Name: Ghost.

>Race: Demilich

>Fluff: http://pastebin.com/U4d3B5Md

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus:

Bonus: Demilich

You are a Demilich, your body is weak but your soul is strong. And with the nectrotic powers at your disposal, you find undead magic and the summoning of minions is much easier. However, beware, for the powerful phylactery now embedded in your chest is your last link to this world.

>Location: Shadowlands.

There is silence within the tomb. A lone coffin rests at its center, dull and dark. Suddenly and with no apparent reason it lights up and the heavy door shudders open revealing a lone skull atop a phantasmal body, a large golden heart hovers closely before his chest.. Ghost had awoken, he glances down to the heart and is instantly reminded of his distant past. Of his Betrayal. Ghost releases a mighty wail, emulating the power of the banshee as he cries out. “SHAAAAAGOLIIIIIIIIIIITH! I COME FOR YOU!” Ghost immediately channels what power he can into the words, willing that they someway, somehow reach Shagolith.

After he is done raging over his betrayal and voicing his anger a cold, dark malice fills the room and Ghost composes himself and examines his surroundings. He is somehow within a tomb. Last he remembered he fell into a Chasm and was impaled. How did he end up here? Ghost decides to investigate as he attempts to flex his new powers, giving them a cursory examination. He assumes that they are similar to Balkan Demorph’s but, how similar?

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f744b6 No.17546

File: 1448892901615.png (3.71 KB,200x200,1:1,Subservant.png)

Dice rollRolled 76, 84, 37, 91 = 288 (4d100)

>Name: Salino de Forza.

>Race: 'God-Touched' Human.

>Health: Healthy

>Money: 10 Gold Coins

>Belongings: Servant Robes

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

+[Divine (Meta)cognition (Sisters of the Isle)]

>Equipment:

>Followers:

>Bonus:

[The Paladin from Beyond] - The Gods have granted you with a great and mighty form towering over most normal men, and seemingly divine holy power radiates from you.

Salino rose from the bed, and with a minor haste, put on the robes given to her. In spite of the ragtag extension made, the robes barely fitted her, almost ripping by the seams as she dragged it over her youthful body…

Even brought to the youth of 19, her form still was rather large, leaning forwards 7ft tall and built like a warrior, it is still a vast difference from the towering form she had earlier.

1: First thing she did was to search for the Talisman, the only connection to her goddesses in this foreign world. While with that she could restore herself to what she was before, her oath would be broken if she did so, and since the witch didn't violate the free will of herself, nor apparently the boy's, Salino will only keep the talisman for guidance…

2: When she could, Salino would also try to talk with the 'apprentice', in order to see his viewpoint, and to see if the witch is respecting her side of the offer.

3-4: In the end, Salino decided to focus on the task at hand, to preform what the oath demanded of her, and to ensure that the boy nor herself suffers no harm…

(Timeskip?)

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f744b6 No.17549

>Name: Unknown (for now)

>Race: Elemental (Metal)

>Fluff:

Everything was dark. The Elemental cried out. "Why it so dark? Wasn't I just… wait, who i am I again? The elemental gazes upon the nearby area and spots a note. the note just has three words. DESTROY ALL HUMANS, immediately blacks out

When waking up he realizes what can he do with his body. He can manipulate metal and change himself to be any metal that he discovers (and obviously inheriting it's properties).

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: Don't care

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f744b6 No.17995

File: 1449120474843.jpg (141.52 KB,735x1600,147:320,Male Dhampir Duelist-F-c-1….jpg)

Dice rollRolled 46, 60 = 106 (2d100)

>>10024

>Name: Count Victor Von Vaysaerys

>Race: Vampire

>Fluff: Victor fucked up his Sire and seized the house. Vampires being vampires, basically.

Don't fill this this:

>Health: Health

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills: [Weak Swordsmanship]

>Equipment: [Silver Smallsword], [Leather Doublet]

>Followers: Alyver Vlannister

>Constructions: [Dark Sanctum]

>Bonus:[Lord of Vaysaerys - You are Vampire Lord of your own Castle and House of Vampires, and the powers, and flaws. The Vampiric blood stagnates in your cold veins]

>Location: The Shadowlands

Victor's eyes bore a hole into the mysterious knight's plate helm as his hands reach for the blood goblet behind him. His hands bring it to his mouth for a light sip as he listens to the knight's words and takes them in with posture relaxed and a blank expression on his face. It is only when the young woman reveals her identity and finishes her little speech that silence reigns for a long and pregnant pause. His mind whirls inside of it's braincase as he tries valiantly to come up with some sort of grand speech of his own but comes up blank. It eventually just came down to one thought, just gotta bullshit her.

He instead stands from the stool that he had previously lounged upon and faces the young woman that had entranced him so. He faces the new lady of a house that would love to force his own into vassalage and scatter his ashes to the wind. "I think that you are right on at least one account, I should have killed that fat fuck sooner but unfortunately I was neither in the position nor with the ability to do so. Unfortunately that is the only thing that you right about though, my lady."

Victor's face scrunches up into a genuine smile as he continues to meet the gaze of the young heir. One might think him of a theatrical bent as he bows deeply to the ground with arms wide before rising up and continuing his speech, grateful for the time he had to plan out his next words. His voice comes out in a soft yet somewhat pleasant tone but one that is laced with traces of venom as he speaks once more with renewed intensity.

"Do you think that I am not aware of my options? Do you think that I would so willingly follow in the footsteps of my foolish sire without some reasoning behind it? Perhaps you think that I am some pompous fop who doesn't know the end of a blade from the other or one who is easily cowed by those that would suck the life from my house from all sides? I cannot read minds and I would not pretend to but I can make a few educated efforts to do so. I can tell that you are passionate about this cause of yours and it is one that I share albeit on a more personal level. I am uncertain though upon your intentions for this cause. This is why I wish to get a sense of your mettle and your word through a fun game. What do you say about my little rapier here against your big sword? You get to best the head of another house and show your worth but if I win, I wish to talk more about this cause over a nice dinner. Sound like a fair reward, eh? You can surely win against the childe of some misbegotten fool or perhaps are you afraid to accept?"

The smile on his face widened as his eyes searched out each small bit of emotion in the face of his "enemy". He was certain that if he was human, his heart would be beating as fast as sound due to the fear that he had overstepped his bounds. Nonetheless, time continued onwards as he finished his supposed meeting with the knight and was drawn to the priestess of blood. His eyes roamed over her body for too many seconds before he regained some sense of his willpower and met the beautiful woman halfway.

"Perhaps. I am eager to see what you can do but many promises have been made to me before and broken. That being said, I am eager to see you on the battlefield and in the council room. It was a pleasure to meet with you, Lady Cassandra of House Carmile. May we meet again under more intimate circumstances." It was with a bow and a flourish that he left the temple and rushed to his room at the inn while calling his most skilled men to him.

1-2) "I have a date tomorrow with one of the most beautiful women in this castle and I will not seem like a pompous fop to her. Come at me. We are going to train until the meeting is called." Truth be told, Victor just didn't want to make too much of an ass out of himself tomorrow as he threw himself into the fray with his men. He would improve or die trying. Well, not really die. He would improve or get slightly hurt trying. [Improve Swordsmanship]

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f744b6 No.18024

Dice rollRolled 29, 66 = 95 (2d100)

>>13367

>Name: Senzar Kuro

>Race: Human Incubus

>Fluff: Death and Ruin. This is how you would describe Senzar Kuro, Bane of Life, Tyrant of Desolation. Kneel before him or follow him to your death, this is the Ultimatum he gives.

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Equipment:

[Dread Armor]

[Dread Mace]

[Dread Spiked Shield]

>Level: 0

>Fame/Infamy:

>Skills:

>Equipment:

[Skaven Firearms: Some]

>Strongholds:

[+Spider Lair]:: [+Sylvia the Drider Queen]; [603 Goblin Rabble]; [1403 Gretchin Rabble]; [1000 Infant Spiderlings]

[Small Skaven Outpost]:: [15 Skaven Males]; [11 Skaven Females]

>Followers:

[21 Well Armed Loyal Goblins]; [10 Goblin Rabble]

1-2; Offer the Skaven a place in my army if they pledge their souls to me. If not, kill them. Begin expanding and fortifying the Skaven Outpost. Have the gretchin scavenge and hunt food for the spiderlings. Not one of my servants will be harmed without my say so or else.

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f744b6 No.19563

test

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f744b6 No.19600

fuck you

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f744b6 No.19616

>Name:Vynnrenn

>Race:Human

>fluff: Raised amongst the nobility of the holy brohman empire, as a child a dark figure was found on several occasions standing near him in his sleep, vanishing whenever someone attempted to make contact. Vynnrenn began an education at an early age, and was also taught swordsmanship, he aged found he preferred a bastard sword and a tower shield. in a time of crisis he was drafted into the army, and quickly climbed the ranks, but his comrades often wondered why on several occasions his comrades have died so close to home on the return trip, rumors were spreading of a horrible demon that spewed a caustic slime, and raise the dead, whenever this is mentioned to him it feels vaguely familiar, memories of certain battles in which he was the only survivor are hazy.

as a teenager he found a blade whilst swimming in the river, it was surrounded by corpses and a green fluid, upon making contact with it he passed out, and woke up inside the city walls, several people he disliked vanished in the period of his sleep

>bonus:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy:

>Skills:

>Equipment:

>Followers:

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f744b6 No.19629

>Name:Santhrel

>Race:Human Incubus

>Fluff: Santhrel was born from a farming family, his mother however was a succubi hiding under a visage to try to get to the king whom the father personally supplied food to, in his infancy a tyrannical king had been installed and his father was executed for attempting to assist a rebel groups entry into the capitol(pushed by santhrels mother to do so). As a child he was mauled to death by a pack of wolves, all of the wolves died on the spot, shortly after he died of bloodloss the god of death had visited him and gave him his blessing, to only return in important portions of the timeline, he had returned to his family farm that had been sacked, his mother had shed her visage and was dead, only identifiable by her face, his wounds were fully sealed after the walk back however and he managed to sustain himself into adulthood and mastered the art of necromancy with the blessing of the god of death(whom reaps the souls of those he reanimates, leaving a portion in the corpse until it rots through and collapses), and gained high proficiency with double shortswords, bears a heavy resentment of the king; blaming him for the problems of his childhood

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus:

>Location:somewhere in the outskirts of the holy brohman empire

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f744b6 No.19680

File: 1450282131670.jpg (16.64 KB,226x207,226:207,1442606271447.jpg)

>>19629

Wow that's snowflake as fuck

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f744b6 No.19724

File: 1450320758742.png (141.82 KB,396x254,198:127,DaFuqAmIReading.png)

>>19629

>That sentence structure

Nigga, I don't even know what you're trying to say.

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f744b6 No.19729

>>19724

I see paradoxes everywhere in his bio.

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f744b6 No.26455

Dice rollRolled 78, 28 = 106 (2d100)

1/2 Billy goes around asking the people of how there days been, and how they feel about asss stabbing

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b98d70 No.46203

bumperino

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c0a2f9 No.46880

>>46203

Me too

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320c8f No.46881

>>46880

really makes me think

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ba3cda No.49752

File: 4fe1fee02993ae9⋯.jpg (216.55 KB,800x600,4:3,Ron Manson Fat.jpg)

We still doing this? Is it too late to join in?

Fill this in

>Name: Ron Manson

>Race: Human

>Fluff: A Low City-born peasant of the Holy Broman Empire. He grew up in an orphanage in one of the larger, seedier cities, where he was the class clown, an outgoing conversationalist, and a Casanova Wannabe while working as a simple city laborer and orphanage aid when needed. .

As soon as he was of age, he was shipped off to fight in the Holy broman Empire's wars alongside his fellow orphans. He's since been sent on a suicidal solo mission by his annoyed superiors to adventure as the Empire's main representative into the unknown away from his friends and fellow soldiers, but he's keen to make the best out of it.

He's a huge believer in comradery, the Holy Broman Empire, the common man, and human superiority but he knows his roots, he loves children, people whom he considers his family, and the idea of mutual love. He wants to settle down, mary a nice human girl and have a bunch of children. But until then, he's content purifying the lesser race's bloodlines to make Human-Mutts and sees it as his burden.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: Holy Broman Empire

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