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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1451118601536.gif (137.48 KB,800x400,2:1,D Wolr.gif)

e963b4 No.20406 [View All]

Hello, and welcome the Fantasy /d/ Herobuilder.

You enter a violent, savage world. A world of dark gods and raging imperialism, of magic and science and powers unknown. Of Barbarians and Pirates, of Slaves and Slavers, of Monsters and beings of all sorts.

Are you an Adventurer? A warlord? A knight? A demon? or something else?

Fill this in

>Name:

>Race:

>Fluff:

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)

133 postsand39 image repliesomitted. Click reply to view. ____________________________
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e963b4 No.26056

Due to it having been exam week, game update will likely be delayed to next weekend.

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e963b4 No.26198

Dice rollRolled 79, 89 = 168 (2d100)

>-The Imperial Canal: This area provides access to the great Amezun Jungle, where in lies the viscious and savage Amezun civilization. A barbaric race of warrior women known to sacrifice foreign men and women to their blood gods or taking them as thralls. The civilized races of Brohman and Dwarves have begun to try and colonize and tame the coast, yet through a thousand rivers and endless forestry the Amezun's longships strike at night unseen and unheard of, sometimes leaving entire ships or villages deserted. Amezun slave women however, make exceptionally great prices on the slave markets and it's rumored that the Amezun land “flows with gold”

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e963b4 No.26203

Dice rollRolled 86, 98 = 184 (2d100)

>>25652

everyone is comen

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e963b4 No.26230

Dice rollRolled 63, 79 = 142 (2d100)

>>25630

>Name: Marcalian Windborne

>Race: Human, distant elven ancestry

>Fluff: >>24834

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy:

>Skills:

>Equipment: Rusty Boarding Axe, Rusty Pistol

>Followers:

+Skaven Jezzail Snipers

+Buccaneers

+Motley Pirates

+Skaven Heavy Guns

>Town: Isla de los vientos del tesoro

+Tiny Gas Collection

+Tiny Village

+Tiny Dock

+Hydrium Air Frigate

+Godlike Ultra-rare: Hydrium Spring

>Bonus:

Head in the Clouds - Your determination to fly and experience with it has allowed you to become decently proficient at all things related to airships. You are not afraid of heights!

>Location: Isla de los vientos del tesoro

1&2) "Women, please. Halt. I've a much better idea for you all. A steady supply of mates, enough for all of you. All I ask is that you return with me to my town, and provide a bit of help when needed."

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e963b4 No.26252

Dice rollRolled 43, 26 = 69 (2d100)

>>25540

>Name: Jack

>Race: Woodcutter

>Fluff:

Up North where the giant lizards roam in a village so far in nowhere that the world itself has forgotten about it the Woodcutter Jack lives his life. Nobody knows for how long he has been doing his job and generation after generation he continues to cut the wood, supplying the villagers with quality wood for only little of a price. They call him Lumber Jack, for anything he does is peddle his wares and disappear off into the forest again to cut more wood.

>Health: Healthy

>Money: 15 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: Lol wat?

>Skills:

>Equipment:

+[Axe]

+[Bigger Axe]

+[Biggest Axe]

+12 Logs of wood

>Followers:

>Connection:

+ Carpenter

1. Sad skinny orphans? An unacceptable state truly! Of course Jack would invite them to stay with him, yet he would understand if they would not trust a strong bearded woodcutter. Either way the Lumberman would give them ten of his golden coins. Five to each of them. Perhaps he could donate more in the future, but he would have to continue to cut wood.

>Donate 10 Gold offer place to stay

2. Haha! A druid and a Dryad?! Now Jack had no idea about spirits in general but both of those sounded like they knew their way around trees and they looked like it too! Of course he would have to work overtime and cut more wood to make up for expenses in food and to pay the carpenter for more beds, but he would manage somehow. After all he had to be smart about the sustainability of his work!

>Accept the Druid Dryads

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e963b4 No.26254

>>26203

>>25652

[Rikkard]

Deep in the dungeons of the castle, two demons sat upon a table. Upon this table was a severed arm that jerked and moved. The demons jabbed and sliced the arm with their claws and ate it briskly.

“Sons of Dis, did we get fucked over in all this.”

“Goddamned whore, of all the guards she had to fucking choose us.”

“The castle emptied to let the weakling through, all the guards leaving to feast and gorge before the great war, and we get to stay behind and guard the prisoners.”

“Fuck this. Well, least by now the little shit is probably turned tail and head home, won't be long now before the others come back and relieve us.”

The demon opened his wide fanged mouth for his wriggling meal, and in the instant of time he brought the flesh to his teeth his brains flew out of his skull along with several bits of brick and a flash of flame. The explosion tore the demons to shreds as a now gaping hole in the wall where three humans stood staring in.

“Explosive jelly, ain't nothing in the world quite like it” says Alexander. As the three of you move in, you find yourself under the stare of at least a dozen demon guards, blood and spit dribbling from their growling lips.

Rikkard grips his sword, Loren raises her crossbow, and Alexander draws out two four barreled pistols from his belt of at least a dozen more.

Rikkard raises his sword high above him, and says a rallying cry.

“THE LIGHT WILLS IT!”

There's a blinding flash of light followed by the sounds of battle and the roar of demons.

>con't don't post

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e963b4 No.26255

>>26254

Rikkard draws his blade from a large demon's skull as his friends recuperate from the fight. Alexander goes around slicing off demon ears and horns and generally taking souvineers, and as he pickpockets the largest of them he notices sometihng.

“Hey guys, I think I found a key.” Alexander, holding up a strange bone key.

“That's not all we've found” speaks Loren.

There below the guard room stood a long and vast hallway, upon each wall where metal iron bars. As the three of you walk forward, then the noise hits you.

The wailing. The screaming.

The sound of dozens of tormented souls pour forth from the cages that line the walls, each cage filled with ragged nude men and women and even monstrous things. Dozens of arms reach out from the cages towards the Paladin gently glowing with light, while others recoil to the farthest corner of the wall. Still yet more are in fits of madness banging their heads against metal bars screaming unintelligables from the cages. Eyes peer at you in sorrow, hope, anger, and insanity. The sight of so many of them is overwhelming. Even then you see in some cages men and women being assaulted by evil things. Cries from a dozen languages shriek out to you for help.

Some voices even cry out in Brohman, to which Alexander rushes to one of the cages.

“Look! This one is one of ours.”

One of the men reaches forward and grips Alexander. “Thank light you found us. Me and my men were captured here not too many days ago. There's an armory at the end of the corridor where they've locked our weapons. Boys! We're getting out of here.”

Further down the corridor you see there are even yet cages for inhuman things. There are some familiar species like an elf, but there is also an Ifrit a fire spirit from the Sultanate. Then, there are the monsters, that gnaw and gnash at the cages, others are silent and eye you quietly, one of them even looks like it's trying to speak. There is even a single demon locked in a cage silently staring at you. This one looks different however, more humanoid like a tiefling but very clearly demonic as fire surrounds his body.

>CHOOSE FOR FREE:

>Release the Brohmans (Arm them?)

>Release the rest of the human prisoners (Any specifics?)

>Release the non-humans (1 Elf, 1 Ifrit)

>Release the MONSTERS (Which if any? How?)

>Release the prisoner demon?

>con't don't post

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e963b4 No.26256

Dice rollRolled 13, 71 = 84 (2d100)

>>26255

>Release the Brohmans + Elf and arm them with their preferred weapons if possible from the armory.

>Release anyone else who seems to be on our side and trustworthy and arm them similarly. Rolling for judgement

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e963b4 No.26257

>>25723

[Ruikus]

1. You tell the others about the Robed girls predicament, and how you want to help her.

“Of course we're willing to help” says Ilyanna.

“Daughter of an Incubus and a Siren eh? Fuck me, that sounds like a golden piece of ass.” interrupts the skull. “Sounds like all you need to do give her a good fuck”. Illyana glares at her necrtoic familiar.

“We need to be careful. If anyone finds out they might come under her charms, or worse try to use them to their advantage.”

Johnathan speaks up “I can protect her. And your fairy can keep an eye on her. But, uh, how are we supposed to help her?”

“By fucking her perhaps?” speaks the skull.

Johnathan looks at Ilyanna who then looks at you. There's an awkward silence as Johnathan scratches his head.

“YOU CAN HELP HER BY FUCKING HER!” yells the skull. “REALLY IT'S THAT FUCKING SIMPLE YOU NIMRODS!”

2. Ruikus is able to sign up for a enchanting class, specifically metalworking enchanting after successfully showing a basic understanding of blacksmithing as well as geomancy of metal and pyromancy. He and about 6 others were placed under a teacher, a living earth elemental with a large blacksmith with a magical hammer that pummeled at hot steel upon an anvil.

The first lessons of school go surprisingly well. Enchanting is a very basic form of magic combined with previous skills and expertise he takes like a duck to water. So far so good for someone from group D!

+[Weak Enchanting]

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e963b4 No.26275

>>25725

[Milimi]

>rolled 69 CRIT

With much tears and sadness you depart the village, and everyone bereaves the loss of their blessing from the gods. None dare to stop you, though many beseech you at first but when it is clear you are determined to leave they have already wept all their tears and shower you with farewells and bread.

>+Lots of food

And so you set off on your journey, not sure of the destination but that you must wander and discover for yourself the world that lies beyond. Under a burning sun you spread your wings above you for shade, and in the chill of night wrap them around your body for warmth, as you walk the great desert of Tzeen following a direction only you seem to know. You are not even sure if you tried, you could make it back to the village.

As the days pass you fear you will encounter nothing along your journey and begin to fear for your saftey, until at long last relief! An oasis presents itself before you, and thanks be that it did not fade into a mirage. You drink from cool waters to quench your thirst, when you hear a crying behind you. Your body flares, and you sense a dark and foul presence. Drawing your sword, you turn and face the source of the noise. A crevice in between two boulders. Fearing no evil, you shine a light into the darkness. Something recoils inside. There, inside this rock, you see huddled and in the corner.

A crying boy, naked and alone. Sobbing, and crouched low. He hides his face with his arms. And on his head are two small horns. On his back are twos mall wings. And on his wrists are two broken golden chains.

This is an incubus! His wrists bear the golden chains of Tash, that binds demon and angel alike to the will of the great god Tash. However, these chains have been broken. He weeps, and cries out “I'm scared. . .I-I'm afraid”

Though he speaks with words filled with emotion, even now you can sense the influence of his form working upon you. Subtly but surely. Your body begins to flare against your will, and you feel your cheeks blush.

As you consider what to do, another noise turns your attention. You turn and see coming down from the dunes in a cloud of dust, and your keen vision see's. They ride on the backs of camels and horses, in their left arm golden chains and in their right hand whips of fire. Slavers, magical slavers. This is not good.

Looking around the oasis you see nowhere to hide. Nowhere but the crevice with the crying incubus.

>Con't don't post

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e963b4 No.26279

File: 1459735636857.jpg (17.77 KB,236x340,59:85,f9436d0a7998e722a908b995ba….jpg)

>>25722

[Elkantar Vrammyr]

1. Horka listens to you, the tall green skinned woman crossing sinewy arms over her frame and well endowed chest, trying to understand what you are saying.

“You are asking me. . .to fight you?”

“Yes.”

“Me. An Ork woman to fight you?”

“Yes! To train me.”

“You know what that mean?”

“What?”

“It mean if I win, I win you.”

“uh. . .win me?”

“Yes. I win fight. I win you. You mine. Swear it.”

“Um. . .” Elkantar has no idea what she is talking about, but confident he will win and of the idea that nothing could surely go wrong if he lost, agrees. “Sure. You 'win' me. I swear” whatever that means.

She demands the fight be with true blades, but not to the death or to maim. That works.

The fight was close. Elkantar with his rapier against Horka with a large axe. The drow landed blow after blow upon the ork who stood half a man taller than he, as Horka grew angrier still. Horka was covered in small wounds and slices all over the muscles of her body. But due to a fatal error by the drow a single well placed blow, and thanks be the gods by the SIDE of the axe rather than its edge, he was flung toward the main mast and his body wrapped around the timber. Though he didn't sustain any major damage he was dazed.

Horka marches up to Elkantar, breath steaming with rage and triump. “I win. Now you mine.”

She lifts up the Drow by a big meaty fist, dragging him off while Elkantar groggily asks what she means.

“I bring you to room. I make you mine!”

As she pulls him roughly down a flight of stairs, she pulls open the door to her quarters, and the drow pirate begins to ponder.

“Wait. . .wait a second.”

Elkantar starts to realize something even as the tall greenskinned woman tosses him onto her filthy bed and holds down his arms.

“You don't really mean. . .”

As the massive ork begins to tie him with thick ropes to the bedframe, it finally dawns on him.

“Oh no”

“I MAKE YOU MINE.”

For three days and nights the sound of almost girly shrieking and monstrous roars echoed from the bowels of the ship.

HEALTH: Injured

-Broken Legs

-Broken Hips

-Famished

2. You cannot feel your body below the waist. Your body above the waist screams in pain, your lungs ache with exhaustion, and your voice is hoarse. You have gone somewhat blind, so you can only hear your crew report that they have successfully scouted out a nearby Orc Camp. They have a few cannons and some guns but mostly melee weapons and their Warboss has a large cannon on one arm and a big sword on the other, and calls himself “Bamslash”. Their camp is full of gold and slaves both men and women. They have a very large warship that is docked but seems to be in disrepair. Apart from the Orcs, there is also a nearby fort manned by soldiers from the Empire of the Jungle. Every now and then the Orcs mount an assault on this fort but are repulsed back by gunfire and rockets and spears.

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e963b4 No.26285

>>25726

[Emital]

1. Supplies! Glorious supplies. Just enough to feed your army for a couple of months.

>50 Crates of Salted Pork/Hard Tack

>50 Barrels of Water

>250 Barrels of Ale

>A bunch of general supplies (Rope, nails, boards, chain, etc.)

2. Off into the jungle you go in search of great wondres and mysteries. Shall you find the legendary El Derado, the city made of gold? Or the mighty Amezun capital, where the streets and rivers run red with blood and rubies? Or the ancient city of Cuotl where it is said they speak to the gods?

As you journey forward, your men search eagerly for any sign but find first some of the legendary bounties of the jungle. Yes! Grapes and melons the size of men's heads! Your men find a giant bush where enourmous berries ripe and purple grow, which they pluck from the vine and smell its sweet sweet fragrance. It is so savory looking they deign to taste it.

>BONUS ACTIVATED

You slap the great fruit from the hand of the nearest dwarf and fire your pistol, saying you will shoot any man that takes so much as a bite. Your men obey and drop the fruit but your lietenant asks why.

“Bloody idiot, can you not see?”

You point nearby to a horse and a half eaten purple berry-mellon. Actually, you are now pointing at a smoking, steaming pile of gore and purple ooze that was once a horse, now melting into the soil.

+Poisonberry Bush

Alongside the poisonberry bush, your men find other strange fruits and crops of unknown design.

+Tree of Yellow Fruit

+Vines with fruit like glass and clear liquid inside

+Bush of fiery fruit too hot to hold with bare hands

+Bush of Penis Shaped fruit

+Purple Roots and Tubers

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e963b4 No.26291

>>25727

[Schwein]

Bonus: WEREBOAR – You are a mighty wereboar, having embraced your powers you can now change between forms at will. However to make new wereboars you must either bite another humanoid during a full moon, or birth them with another female at any time.

+[Wereboar Village]

Your village is small and remote, a colony on the eastern fringes of the Empire of the Jungle not too far from the Shadowlands or the Sea of Poisons. But even then your triumph over your peoples was absolute, and by the end of the day none but wereboars and their thralls remained. Now you see more, to see your pack expand and run wild and free over the lands. With animalistic instinct and beastial strength you intend to raise a mighty force, and be it through your teeth or through your loins you will see it so!

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e963b4 No.26302

>>25728

[Lorenth]

1. The dark deeds that go beneath the mountain continue, cries and moans of pain and pleasure drowned in white viscous fluid, as the army continues to gestate in its amniotic fluid. The Godlizzards minions multiply amidst a chorus of malice and muck, as lizards bless the captured humans with the fluids of their ecstasy.

-[2000 Slaves]

+[2000 Lizardmen]

2. From deep within the jungle your elite soldiers capture an entire tribe of Lemur men and women, and take the most beautiful of them to Lorenth as per his tastes. He summarily pulls out his manhood and then baptizes the furry female with his spew, watching the expression on her face as her body mutates and morphs, before taking her himself.

Through magic and mutation in but a few days she becomes great with child, as the mages surround your latest concubine to see the birthing, as she brings into the world 2 more daughters such as her. And from your other concubine you raise two mighty sons. And through yet more machinations, your children rise up into adulthood in but a few mere months, already eager take each other in incestuous love, sharing their beds and their bodies.

+[2 Mighty LemurLizard Daughters]

+[2 Mighty Godlizzard Sons]

But as this goes on, the Queen eventually approaches Lorenth, and asks him a single question.

“Why”

Lorenth doesn't understand, as the Lizard Queen speaks with a sorrowful heart.

“I understand if you take women as prizes from the enemy and raise their bastards as soldiers, or try to breed creatures of war. But if these are simply to be your children.

Why have you not sired me an heir to the Kingdom?”

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e963b4 No.26307

Dice rollRolled 50, 32 = 82 (2d100)

————-

Name: Milimi "Who-Sings"

————-

Race: Celestial

Fluff: Milimi's origins are in dispute. Some assert she was born under a favorable star, while others assert that she arrived from some place on high; at least one rumor asserts that she hails from the moon. Whatever her circumstance arrival, Milimi's early years – she arrived as a child – were difficult given her goodly disposition; the nearly constant suffering and pain inflicted on temporal creatures pained her deeply. As more time has gone on she has grown severe in her manner, but has otherwise maintained a core of kindness and compassion that she reserves for those who are genuinely good. Given such a rarity in the world – it is more of an affair of neutral mortality – the years have tempered her naivety, but, Milimi remains stalwart in supporting the good wherever it can be found. How she does this is a unique magic: songs of a bewildering variety, most of them dealing with healing and a few dealing with the infliction of pain upon the wicked.

———

Stats:

———

Health: Healthy

Money: 5 Gold Coins

Belongings: Clothes, Rucksack, [A Sword]

Level: 0

Fame/Infamy: [None]

Skills: [None]

Equipment: [None]

Followers: [None]

——-

Additional Stats:

——-

The Light [0]

Tash the Inexorable [0]

Star of Zion [5]

Fall [0]

——-

Bonuses:

——-

1. Divine Song: Like the Sirens of the sea, your voice has power. But only when singing hymns and holy words of the faith(s). To which faith do you sing is up to you. When using a power, specify which faith (if any) you sing for. If unspecified it may be decided without your knowledge]

2. God knows whence the river flows (special). You are a very special being, and directly intertwined with faith more than you know]

——

Actions

——

1. Milimi isn't sure what to do. For a few moments she waffles. Both decisions aren't good. Pot or fire. Unknown evil or known evil. Sword or flame. Milimi eventually folds her arms and begins to chant to Tash, and then she heads down into the ravine. This entire adventure was about to go bad, and she knows it. As Milimi walks down into the ravine, she starts to herself slowly. "…It's… a…. child. Surely it can't be that… strong. No, it's evil. Evil. No child can do this to me." With great hesitation Milimi draws her sword and prepares to strike quickly while the creature is unaware. Admittedly this is upsetting to her, but she tries to console herself in the fact that the creature is evil from birth and will do things to her if she should fail. [Strike first]

2. As Milimi descends down the ravine she steels her mind against the incubus. For the threat she attempts to recall anything related to purification: songs, cants, diddies, hymms, fragments of sentences. Her mind turns over again and again trying to remember anything of value. She is desperate as she begins her song: it is low to avoid notice of the horsemen. [Sing about protection?]

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e963b4 No.26330

>>25739

[Senzar Kuro]

1-2. The Goblins go forth, however.

“RUN FOR YOUR LIVES!”

Uh oh. The Spiderlings have had it, they've gone on a FEEDING FRENZY and chase your goblins as they pursue food. Cursing your fortune and expecting yourself to be less 200 more goblins, you find something astonishing.

200 goblins come back. Riding the spiderlings. That look remarkably fatter.

“It wor a strange thing mastah. We'z was chased to a cave somewheres, thought we waz ded. But da cave turned out ta be covered in flesh from top ta bottom”

“Da spiders began to eat. They et and et until deyz was no more. Den da cave collapsed.”

“When deyz was full they saw us again. . .and let us ride em!”

[+200 Goblin Spider Riders]

>con't don't post

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e963b4 No.26335

File: 1459906745455-0.jpg (262.17 KB,1118x1280,559:640,tumblr_lfzymvvOJs1qdwyogo1….jpg)

File: 1459906745456-1.jpg (95.72 KB,620x450,62:45,Vengevine.jpg)

>>25741

1-2. Khaza prays. Karametra provides. Though while perhaps not what you may have been expecting, she gives you and yours the protection from this nightmare realm.

As she prays, Khaza feels around herself great vines sprout up from the earth and surround her body, as her tiefling form is enwrapped by thicking gnarly vines and armored plate of of almost petrified bark harder than stone yet firm and not brittle.

Around her her other followers too gain similar armor. In particular, the Graceful Enhanced Male Elf is entangled in huge massive green tendrils and looks particularly imposing as he stands far above the rest, flexing his many whip like tentacles before balling them into a great fist and smashing a boulder. Deep within the plant like armor, the elf smiles.

-1 [Graceful Enhanced Male Elves]

+1 [Elf Karametran Vine Juggernaut]

He lifts Khaza upon his shoulder, as on her hand a thin willow of wood grows into a slender bow, and arrows grow into a weaved quiver.

+[Karametran Bow]

+[Karametran Arrows]

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e963b4 No.26336

Dice rollRolled 40, 96 = 136 (2d100)

>>25753

ROLLING

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e963b4 No.26337

>>25746

Sailing over to nearby towns and villages off the coast, your speech-craft and a tiny bit of gas in a jar, you promise these the scum of the earth the chance at WEALTH and power! It's hardly the 'shipworths' you are looking for and it may be wise to gain some reputation before recruiting again, but it's a fine start.

+[15 Human Rabble]

+[7 Brigands]

+[3 Half-Orc Mercenary Bruisers]

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e963b4 No.26339

>>25753

>>26336

1-2. Hokuma was able to successfully withdraw the troops to safe ground, thankfully preventing any more casualties to your bandits. Although upon this, the tree's dragged what women as bait they were using back into the depths, leaving you alone in those dark waters.

DANOG however fights with the strength of all his men combined and more churning the water pink with froth and blood from the swings of his axes cutting scores and scores of turtlemen and tentacle and turning the marsh into a thick soup of guts and gore as her charges right into their lair, the Kappa frantically trying to defend.

As you reach their lair, and underwater cave filled with air, you walk up the steps into dry ground again, and DANOG stares into a dark tunnel. He does not stare long for from deep within something begins to rumble, and DANOG quickly leaps aside from a spew of deadly poison.

A water dragon! It must be the leader of these kappa, as it spews deadly acid poison that melts the stone Danog goes to slice at it with his sword and axe. To no avail! The long and slender dragon is is covered in great wooden roots over scales that Danog's axe and sword only embeds in. As he tries to cut away the roots, they grow back.

"Foolish mortal! Even your pathetic magic sword cannot defeat me. I am the Marsh Lord Mizuchi! My roots shield me, my scales are impenetrable to any weapon forged by the hand of man. A million arrows could not penetrate my scales. My minions shall take your women and we shall multiply upon this world!"

The creature's breathe spews with poison even still, as the room air begins to fog and Danog's skin beings to crawl and blister. He's going to have to be clever about this snake!

>Con't don't post

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e963b4 No.26340

>>25760

Alixia begins bashing her skull against the cage bars. Unsurprisingly, this serves only to knock her out and leave her a bloody mess upon the floor.

You wake up to see a vision of King Robert healing you with the King's healing touch. Though, your vision begins to clear and you see the silhouette of a paladin's helm behind the holy light. The pain in your head clears, as the Paladin moves on to other injured prisoners.

>>26256

Not entirely sure what constitues as trustworthy Rikkard opts not to release the monsters.

But, feeling pity for any and all the humanoids there, decides to unlock their cages, starting with the Brohmans who he arms and has stand guard.

Then the rest of the prionsers, one cage at a time, sword and guns in hand. Some break into tears, rush up to hug and kiss, others walk out confused and dazed like scarred sheep used to only following not leading, others huddle in the corner scared and afraid and have to be coaxed out, and quite a lot just continue to rave and convulse upon the floor. A few pairs just start having sex. . . And yet others are injured or even under attack from tentacles and monsters that you slay quickly. A lot of these people are morphed and in strange forms of bondage and you are unsure what to do with them besides freeing them. Take one example of an awkward situation where you free a man from a straight jacket and he hugs and thanks you in some ancient language, before trying to hump your armor with an exceptionally large phallus, though he quickly pulls back and it seems like he's apologizing. After that he points to his injured cellmate, a woman with a head injury, that you heal.

>con't don't post

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e963b4 No.26341

>>26340

>>26256

+[15 Brohman Jaeger Scouts]

+[100 Lost Souls (Hellbound)]

+[1 Elf]

The Ifrit is a creature of Tash, and you decide to test it. Sword in hand and the others on weapons, Alexander unlocks the cage.

The Ifrit bows to its knees presents to you its golden chains, a sign of ultimate submission in Tash. Using the skeleton key to unchain it, the Ifrit speaks in Broken Brohman that it is your servant and slave now.

+[1 Ifrit]

Last but not least, the caged demon. You're not feeling very sure about this one. The light seems to repulse this one much like it did the rest of the creatures.

And yet the Brohman scouts say this is an ally.

"That there demon does not speak our tongue, but it is not an enemy. On our journey here saved us from certain doom by pulling us from the jaws of a monster, and fought alongside us as we were captured. I saw it being tortured by the guards. It conversed with some of the prisoners here, I think it knows some of their language. Or maybe they speak demon."

"If we free it and arm it, it could aid us in our quest."

>Free it? Kill it? Free action next turn

>Con't don't post actions (you may fluff/dialogue only)

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e963b4 No.26342

>>25803

You draw, and your drawings spring to life! no really!

From your canvas grows forth greenery and shrubs yet, ah, clearly of artificial origin. Strange in appearance, these cartoon plants take root in the earth and begin to draw in water and sunlight like true plants. Though it's quite peculiar to behold!

You think it looks nice though. Maybe you could fill up this cartoon forest with other doodle creations?

"Though I do not mind taking up inspiration, I would be greatly pleased" says your god "if your drawings truly came from the soul and were drawn by your heart, rather than simply plucked pasted from an internetwork of visions and whims"

You are not sure what that means other than you should draw more. Yeah!

+Holdings: [Small Doodle Forest]

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e963b4 No.26343

>>26340

Alixia struggles to her feet, and through her blurry vision sees the open door. Quickly she scrambles from the cage and rushes past all the other former prisoners pushing her way to her sword.

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e963b4 No.26345

>>25807

1. Salino searches through the forest surrounding the witches forest, and it is filled with all sorts of magical creatures that could be offered as a pet.

>"It seems to me that the boy is more her real pet now, don't you think?"

Speaks Promothea

>CHOOSE:

>Fairy (male or female?)

>6 tailed wolf

>Sex Slime

>Thestral

>Feral Leprechaun

>Other/Write in?

2. Through prayer, labor, and purity you learn the art of healing from your mighty god. Through your faith, you may restore the injured to wellness, and the weak to strength [Good Todsanger Healing]

>Con't don't post

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e963b4 No.26346

>>25815

1. Study it?

IT'S MADE OF METAL! YOU ARE METAL!

You easily graft the thing upon your arm. A strange yet curious device, you learn how to summon small traces of certain explosive metal in a powder and then place small pieces of soft lead in tiny copper tubes which fit into the weapon and fired en mass.

+[Elemental Gatling Gun Arm]

2. Map!

It's written in Skaven. It would be a great help in finding out where you are.

Too bad you can't read.

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e963b4 No.26359

Dice rollRolled 48, 77 = 125 (2d100)

>>26341

ROLLING SCRUTINY

>>26343

ROLLING SCRUTINY

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e963b4 No.26560

Dice rollRolled 65, 61 = 126 (2d100)

>>26346

>Name: Unknown (for now)

>Race: Elemental (Metal)

>Fluff:

Everything was dark. The Elemental cried out. "Why it so dark? Wasn't I just… wait, who i am I again? The elemental gazes upon the nearby area and spots a note. the note just has three words. DESTROY ALL HUMANS, immediately blacks out

When waking up he realizes what can he do with his body. He can manipulate metal and change himself to be any metal that he discovers (and obviously inheriting it's properties).

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack,[Elemental Gatling Gun Arm],Skaven Tunnel Map

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Fucking Brutal: You are a metal elemental. You have a naturally affinity towards all things metallic and metal.

Action 1-2: Well fuck this shit, walk around until i find some metal or something, might as well mark my way around so i can see if i'm walking around in circles

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e963b4 No.26649

File: 1461163119702.jpg (44.12 KB,730x578,365:289,Black-Knight.jpg)

Fill this in

>Name: Slashius of the Granite Plains

>Race: Human - Nigger, best race

>Fluff: Once a holy paladin of the Order of the Rock, Slashius was converted to the Gods of Metal on a holy endeavor for his order, he was shown the true light of the Gods of Metal, and has since cast off the bonds of his old, weak gods and embraced the power of Metal. He now heads to the Darklands, eager to test his metal against the Darkness there, and to vanquish all that is fucking edgy and gay in the name of the Gods of Metal, his chants echoing off of the black-granite walls and his screams haunting the dreams of daemons.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location:Darklands

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Post last edited at

e963b4 No.26679

File: 1461298416622.jpg (35.44 KB,500x253,500:253,tumblr_mp5onzRK6h1ronhn5o1….jpg)

>>25825

THOU ART A PALADIN OF A GOD OF METAl. BUT WHICH METAL GOD ART THOU A PALADIN OF?

CHOOSE:

>Krom

Krom is the oldest known god of metal and earth, worshiped by the Khanish Barbarians and the Dwarves of the Mountainhold. It is said he and the sea god waged a great war against the gods of the heavens. They lost, and for their insolence they were banished from the light of the heavens, the sea god and his city were sent to the depths of the sea, while Krom was bound to the earth itself. The elementals of the world know of him, the Dwarves pray to him for guidance in the bowels of the earth and for their craft, and the Barbarians pray to him to bless their steel in battle.

Gain:

Equipment [Atlantean Blade] OR [Kromian Mace]

Stat:

[The Secret of Steel]

:: ??? 5% ::

:: Steel is stronger than flesh 10% :::

:: Anvil of Krom 25% ::

:: ??? 50% :::

:: ??? 75% :::

:: Do you want to live forever? 100% ::

>Excelsior, Sword of King Robert of the Holy Light

Excelsior is the ancient sword of King Robert, legend claims the Holy Light itself crafted it and gave it to the Lady of Light from the Glowing Lake, handing it to the First Wizard who then placed it in the ancient Capital Rock. King Robert pulled this magic sword from the Rock, making it his. The Rock, with its wound still aglow, sits in the very throne room of Castle Camlion in Brohman City.

It is said the Sword itself is alive, and demanded to become 'King of all Steel' as Robert was to become King of all Men. It whispered secrets of blacksmithing and forging to all those who touched the blade, and any sword, shield, or metalcraft it touched became one of the Holy Relics of light such as the Spear of Fate or The Sacred Chalice.

You are a paladin of the Order of the Excelsior, showing reverence to that ancient holy blade. Your own blade was touched by a blessed blade of the arch paladin, whose blade was blessed by one of the Holy Relics themselves! Your blade glows and whispers to you the will of Light in Steel.

Gain:

Equipment: Shining Sword

Excelsior's Blessing [0%]

:: Light Saber 5% ::

:: ??? 10% :::

:: ??? 25% ::

:: Sword of Angels 50% :::

:: ??? 75% :::

:: Holy Relic 100% ::

>Kami of the Thousand Folds

Stand tall proud warrior monk, you have walked great distance from your homeland in the Empire of the Jungle. The heavens have guided your journey, honor has guided your hand, and you wield the ancient blade of your ancestors. Forged by ancient mystics in the manner of your people, with fire, with water, and folded and hammered a thousand fold and woven with ancient spells. Such sharpened edge as to cut the very clouds in flight. Your ancestral spirits watch over you on your mission to slay the very demons and oni of this most wicked realm.

Gain:

Equipment: [Blade of the Thousand Folds]

Stat:

Folded Edge: [0%]

:: Ten Thousand Wounds Style 5% ::

:: ??? 10% :::

:: ??? 25% ::

:: Bankai 50% :::

:: ??? 75% :::

:: Slayer of Gods Style 100% ::

>Five Gods of the Metal Apocalypse – You are a natural born of these lands, and servant of the Five ancient gods of metal and war, who sing the songs of all battle and seek to rule hell itself through violence and song.

Gain:

[That's really fuckin' brutal] – You herald the metal apocalyps. Blessed by their penchant for bloodshed and war, those around you, especially your enemies, tend to die in massive bloody deaths with lots of collateral damage and gore.

Equipment:

[Shredding Axe] OR [Blade Brutality's Edge]

Stat:

Brutal Edge [0%]

Available:

:: Wail of the Metal Apocalypse 5% ::

:: ??? 10% :::

:: Awaken Mustakrakish 25% ::

:: ??? 50% :::

:: ??? 75% :::

:: ??? 100% ::

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Post last edited at

e963b4 No.26680

>>26679

"Thine art a instrument of the Five Gods of the Metal Apocalypse, and through them shall all be made brutal and metal"

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e963b4 No.26769

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e963b4 No.26777

>>26769

You forgot me D:

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e963b4 No.26778

>>26777

Sorry. I forgot to tell you, now that you've chosen the Imperial Canal as your field of operations make a turn.

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e963b4 No.26779

>>26777

If I missed anything else or if you're not sure what I mean just say so

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e963b4 No.26786

Dice rollRolled 67, 72 = 139 (2d100)

>Name: Franz Obbelhiem

>Race: Human

>Fluff: Franz was born to a wealthy Imperial family, and spend his early years studying your average noble things. But when he turned 19 everything changed. A peasant revolt had sprung up and his family was caught right in the middle. His father and mother where slain and his sister barely escaped. Franz fled with a small bit of his once great fortune, and bought a reasonably sized ship and became a pirate. He journeys to find his lost sister and reclaim his fortune.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

+Letters of Marque

+Brohman Mercenaries

+Brohman Rogues

+Heavy Man-o-War Ship

>Bonus: Imperial Privateer, The Noble Pirate. Your noble ancestry and early education has put you a step above mot of the rabble piratry, learning new skills and gaining new crew/supplies is easier! As a former noble, your name, despite the loss of your family, entitles you to a noble name if you earn some land under an empire.

>Location: Imperial Canal

1-2 Look fro any suspicious ships that aren't on our chart, then board them and inquire with the captain.

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e963b4 No.26813

File: 1462417280323.png (181.23 KB,341x573,341:573,Paladin of the Order.png)

>Name: Sarriyiha of the Order

>Race: Amezun Human

>Fluff: The Order's original name is lost to time. Much of their history is, likewise, long since forgotten. What they do know, is, simply, this. Many, many moons ago, when the greatest king of the Brohmans still lived among them, a relic was lost to the jungle. The Order was sent to retrieve it. They travelled far, over land, ocean and through woods thicker then their heavy plate was ever meant to go through, and pushed deep into the jungles' humid embrace.

The first generation of the Order was there for a long time, an incredibly long time. Halfway through their stay, they realized that, should they fail to find it and return in time, none would remember their duty and the relic left forgotten. As such, they began to scout, and located a few nearby towns filled with Amezun blood worshippers. Though they were not Brohman stock, they were still capable of seeing the light, and as such the first generation brought them in and trained them to succeed them.

This setup, this cycle, has continued for hundreds of years. Every generation armed and armored with their masters equipment, and passing their own down to their apprentices when they inevitably die, of battle or otherwise. In these cycles, their faith was tested, and it changed in order to stand its test. No longer did the Order only claim worship of the Light. Now, it worshipped the duality. The peace and purity of the Light, and the brutality and fury of the Blood.

The Order today has finally found where their relic once lied. But, tragically, it has been stolen from its resting place. And, now, they have split up into pairs of master and apprentice, and they explore the world, in the hopes that they will find the lost relic.

Sarriyiha was given to the Order as a young lass, as a thank you to the Order for protecting their village from an onslaught of jungle monsters intent on turning them into a feast. She has been trained in use of greatshield and greatmace, and her armor is a thick, massive set of steel that gives her an imposing look. As with all paladins of the Order, she seeks to uphold and preserve the Light's glow, and ensure that all may bask in the safety it provides. But, unlike other paladins, the Order is willing to remove its foes with brutality the likes are unseen, flying into incredible rages that threaten to demolish anything that stands against the Light.

She, herself, is headed northwards, believing that her relic may lie in the horde of a northern dragon. She does not yet have an apprentice, as she is a fairly young paladin, herself. She hopes to get one on her travels. Of course, as per her Orders creed, the search for the Relic has continued for thousands of years. It should not take priority over helping those around you.

What she looks like under her helm and armor is a near-unknown, but the blood-red accouterments of her gear clash with the dazzling silver of her steel plate. Undoubtably, the Brohmans would label her and her order as heretics, but the search must continue.

Don't fill this this:

>Health: Healthy

>Money: 5 Gold Coins

>Belongings: Clothes, Rucksack

>Level: 0

>Fame/Infamy: (You earn this in game)

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

>Location: Near the Land of the Dragons

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e963b4 No.27045

>>25825

1. Victor approaches the arena, expecting to see the sight of the armored knight once more. The sky is dark and the wind blows, almost as if it were to rain. But something is different, not a knight he see's a noblewoman.

Oh shit. All this time Vhron had been training you to face down an armored knight like you presumed Lucilia would be wearing, how to use the advantage of your speed against her armor (even though she also had a legend for speed herself). Instead she's going to face you on even terms with a rapier.

The rain begins to pour as she replies by drawing a rapier from its sheathe, yet holding it upside down by the hilt before her. “In the name of gods of Darkness and Blood, I Lady Lucile of the House Dracon hereby accept this challenge and do abide by the ancient laws.

By ancient custom, the duel shall not be bound to the arena, just as vampire should ever confined by and of the laws of men. By the old tradition, this duel shall end upon the first cutting of flesh, as we vampires have no blood to draw.

In blood and darkness, our voice is heard. Amen.”

The moment she speaks that word, she raises her sword at you, and your vampiric eyes just barely see her jump toward you long before your ears hear the crack of air rushing behind her.

>con't don't post

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e963b4 No.27063

File: 1463150401519.jpg (46.92 KB,479x370,479:370,341252346.jpg)

>>27045

>more gay vampshit

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e963b4 No.27065

>>27063

>think baz posted

>it's just some faggot bitching

smh tbh fam

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e963b4 No.27106

>>27065

>Baz posting

When will this meme die?

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e963b4 No.27112

am gay, gib gay vampire smut

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e963b4 No.29847

thred ded

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e963b4 No.29848

>>29847

Never dead only sleeping

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e963b4 No.29865

>>29848

WHAT IS DEAD MAY NEVER DIE, BUT RISES AGAIN, HARDER AND STRONGER.

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e963b4 No.30022

Dice rollRolled 65, 12 = 77 (2d100)

>>25584

>Name:Olivia

>Race:Siren

>Fluff: Olivia is a Priestess of the Goddess of unworldly beauty who is trapped in the moon. She uses the arts of her Order to control beasts and men. The goal of the Order was to make something effortlessly above all else. Olivia has left the temple by horse on a mission given by the High Priestess to find the Lost Scrolls which are said to be held by monks far away.

Health: Healthy

Money: 5015 Gold Coins

Belongings: Clothes, Rucksack

Level: 0

Fame/Infamy:

Skills:

[Song of Wrath]

Equipment:

Followers:[Johnathan, Werewolf], [Fohr, The Dragon]

Equipment:

[Priestess Robes]

[Flute]

[3rd of the 7 Dragon Spheres]

Bonus: [Call of the Siren] - You have the ability to play a song that can lull or lure beasts and men of weak will, but be forewarned, that there are few things that can overcome the heat of passion, anger, or zealotry, and not all things have ears to hear.

Yes I hear now the voice needed and desired. If dragons may join me then perhaps here too the Goddess would prevail in this heart to heart song.

12 A heart to heart song and the crescendo of a Goddesses's love. Here too was a creature striving for life and affection.

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e963b4 No.30577

wen are ze oopdates?

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e963b4 No.30603

>>30577

>This faggot is bumping dead builders

Stoopis.

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e963b4 No.30648

>>30603

What is dead can never die

LONG LIVE /D/!

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e963b4 No.30663

>>30603

Go host lotr builder again

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