115461 No.33460 [View All]
IF YOU SEE THIS THREAD THEN MAKE A POST ON THE BOARD
If you don't think you have anything specific go to progress general and explain whatever you did since the last time you made a post.
If you were pathetic and did nothing in that timeframe shitpost in this thread.
JUST POST SOMETHING
This is how I shall revive this board
Anons who ignore this post are triple nodev
27 postsand9 image repliesomitted. Click reply to view. ____________________________
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165ead No.33611
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61f16f No.33613
>dithering hair strands
ああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああ
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165ead No.33614
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687246 No.33627
Maybe I'll share on demo day. I have a foundation but not much content or art yet. And I'm still finding the right elevator pitch.
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59e9ad No.33633
>>33460
I'm just lurking, my only computer is a linux laptop that is falling apart at the hinges and has a hard drive that is nearly full. Maybe I'll pretend to not be a nodev when I can afford better hardware.
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f41aa1 No.33635
First progress but it's not much progress. sprites are animating on screen now just need to get 3d meshes loaded.
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a63715 No.33636
>>33633
Look up a manual on X11, start software rendering, OpenGL, there are
NO EXCUSES
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89baff No.33637
>>33595
I already have given up.
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3b2f27 No.33641
Starting out with another crack at Vulkan. Feels good to be in panel 1
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85bdca No.33646
Fug, I leave for a month and this place is kill
My game is still shit
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89baff No.33650
>>33646
>this place is kill
I don't think it is possible to post programming only progress which is veery far away related from engine development.
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85bdca No.33651
>>33650
That's news to me. I wouldn't mind reading some indie spaghetti
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89baff No.33656
>>33651
Welp here you go, the huj.h is a empty joge file:
#include <stdio.h>
#include <string.h>
#include "huj.h"
/*
Simple cofe program:
Task 1: Have a few variabls for cofe machine condition. DONE
Task 2: Add a method to let the user insert filter to the cofe machine. DONE
Task 3: Add a method to let the user insert cofe powder inside the filter that is
inserted at the cofe machine.
Task 4: A method for letting the user check the current cofe powder amount from the cofe jar
Task 1b: Rust goes to HUJ
Task 100.000.000: Infact I should write a program that refuses to even get
clicked on because you fucking pajeet installed RUST I bet you are praising even Poettering
for making painted garbage
Problem: The input is fucked up, appearntly I need to find ways to clear the
freaking buffer or some shit. I am not exactly sure if the input needs
to be of a integer type or character type in conjure with switch statement.
*/
/*
Function that acts as a container for several variables
*/
/*Default argument for stats()*/
#define stats_1 ("")
#define stats_2 0
int stats(char type[], int amount)
{
//argument
type = ("");
amount = 0;
//Main
int i, steps;
int voda;
// enum var {voda, powder};
/*Reversed block for reflecting variable changes*/
if (type == "voda")
{
voda += amount;
}
/*end of block*/
printf("\n Status: \t");
printf("\n voda: %d ML", voda);
printf("\n");
// for(i=0; i<100; i++)
// {
// steps = 0;
// }
//
// printf("%d", i);
}
int insert_filter()
{
return 1;
}
int insert_voda()
{
int i2[3], c;
i2[0] = 50;
i2[1] = 100;
i2[2] = 250;
printf("\n Available Volume: 0 %dML 1 %dML 2 %dML", i2[0], i2[1], i2[2]);
while((c = getchar()) != EOF)
{
if (c == '0')
{
return i2[0];
}
else if (c == '1')
{
return i2[1];
}
else if (c == '2')
{
return i2[2];
}
/*
else
{
printf("\n Wrong input.");
}
*/
}
}
int main (void)
{
/*char input;*/
char *intro_msg = (""
"\n Choices: \n"
"\n 0 : Exit "
"\n 1 : Status"
"\n 2 : Filter"
"\n 3 : Voda "
"\n ");
char *string[] = {"Progress", "Miejlka", "Amount", "Powder", "Voda", "Filter", "Cofe Jar"};
int cm_progress, cm_amount, cm_filter, sup_voda, jar_powder, rubel, box, cm_voda_upg;
int error, c, choice;
/*char c;*/
error = 1;
box = 0;
/*Cofe Jar*/
jar_powder = 500; /*amount of powder available in cofe jar*/
/*Cofe Machine*/
cm_progress = 0; /*brewing status*/
cm_amount = 0; /*Amount of powder inside cofe machine*/
cm_filter = 0;
/*Currency*/
rubel = 0;
/*Supply*/
sup_voda = 0; /*Amount of voda inside cofe machine*/
cm_voda_upg = 0; /*Voda max capacity upgrade*/
char text0[30];
char text1[30];
char text2[30];
char text3[30];
char text4[30];
char text5[30];
strcpy(text0, string[0]);
strcpy(text1, string[1]);
strcpy(text2, string[2]);
strcpy(text3, string[3]);
strcpy(text4, string[4]);
strcpy(text5, string[5]);
printf(intro_msg);
while ((c = getchar()) != EOF && error != 0)
{
printf(intro_msg);
scanf("%d", &choice);
printf("<c> :: ", choice);
switch(choice)
{
//
//IF CASE 0 THEN IT GOES TO HUI
//
case 0:
printf("Exiting program \t");
error = 0;
return 0;
break;
case 1:
printf("\n status");
printf("\n voda: %d ML", sup_voda);
printf("\n filter: %d U", cm_filter);
printf("\n amount: %d U", cm_amount);
printf("\n progress: %d %%", cm_progress);
printf("\n rubel: %d", rubel);
stats("negro", stats_2);
box = 1;
break;
case 2:
printf("\n filter");
cm_filter = insert_filter();
printf("\n filter inserted:: %d", cm_filter);
box = 2;
break;
case 3:
printf("\n voda");
sup_voda = sup_voda + insert_voda();
if (sup_voda > 500)
{
sup_voda = 500;
}
printf("\n voda inserted:: %d", sup_voda);
box = 3;
break;
}
}
return 0;
}
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85bdca No.33658
>>33656
>insert_voda
The fuck is voda and why is it in my cofe
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89baff No.33663
>>33658
Its just water, your machine works without water?
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85bdca No.33665
>>33663
Well shit I thought he meant vodka. I mean that could technically work
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89baff No.33668
>>33665
its do not, vodka is not suited for consumption of coffee machines they go crazy.
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dd23d2 No.33678
I calculated the slope of a line so I can shoot a projectile from an enemy at the player. Simple enough, right? (y2 - y1)/(x2 - x1) and it works obviously, and then I put those values into a 2D vector and voila the projectile shoots with the desired slope. The problem is, the farther away the shooter that the player is, the faster the projectile moves. Think about it, if the player if 3 units up and 4 units to the right of the shooter, then the projectile will travel at a 3/4 angle at a speed of Sqrt(3^2 + 4^2), or 5 units per tick, because basically I triangulated the distance to the player using this method and the projectile was moving at a speed equal to the hypotenuse of the triangle formed. Before I even playtested this formula I recognized the problem and though I could solve it by dividing both the numerator and denominator by the denominator, thus setting the denominator to 1 and the numerator to the slope of the line. This didnt work because even though this slowed down the projectile significantly, the hypotenuse of the triangle itself still didnt even out to 1, but always some number greater than or equal to 1. This was most visible when there was a large disparity between numerator and denominator because then it wouldnt take much dividing to reduce the denom to 1. For instance, if the slope of the line was 8/1.25 then both numbers would be divided by 1.25 which would become 6.4/1 meaning the projectile would have a speed of 6.4 units per tick. I racked my head for an hour trying to resolve this problem and it wasnt until I was typing out this problem that the solution hit me. I just needed to divide both numbers by the numerator the same way I divided by the denominator. By some black voodoo magic, that makes it so the hypotenuse of the triangle always equals 1. Think about it, if you divide both numbers by the same number, like 3/3, well 3/3 reduces to 1 and dividing a number by 1 wont change it so basically I altered the numerator and the denominator so that their hypotenuse always equals 1 while at the same time dividing the whole slope by 1 which wont change the slope. Basically, this:
private void ShootProjectile(Transform target) {
if (target == null) return;
float niggle1 = (target.position.x - this.transform.position.x);
float niggle2 = (target.position.y - this.transform.position.y);
float divisor1 = (Math.Abs(niggle1));
float divisor2 = Math.Abs(niggle2);
GameObject newprojectile = Instantiate(projectile, curpos, Quaternion.identity);
newprojectile.GetComponent<projectileBehavior>().SetVector(new Vector2((niggle1/divisor1)/divisor2,(niggle2/divisor1)/divisor2));
}
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85bdca No.33679
>>33678
Holy shit paragraphs boi.
Also you need vectors in your life. Vectors are sweet because you can add other vectors to them to get stuff like bullet drop or orbital mechanics.
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85bdca No.33680
>>33679
Wait nvm you already are, all the Pythagoras talk threw me off. But why you not using a fixed magnitude? You just need to convert slope to angle and then set the magnitude to whatever you want the bullet speed to be.
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85bdca No.33681
I recently wrote a program that can load PNGs from hex data, so I can embed PNG data directly into the source. Kinda retarded because it will bloat the source and slow down compilation. It also looks like I'm trying to insert a virus payload into my game lol.
Png pNYA;
pNYA.loadHex("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");
NYA="\n\n";
for (int _nyaY=0;_nyaY<pNYA.nY;++_nyaY)
{ for (int _nyaX=0;_nyaX<pNYA.nX;++_nyaX){
(pNYA.getPixel3D(_nyaX,_nyaY,0) == 0) ? NYA+="*" : NYA+=" "; } NYA+="\n";}
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dd23d2 No.33684
>>33680
>why you not using a fixed magnitude
Because I'm retarded and I totally ignored the magnitude property despite pouring over the documentation of vectors for hours to write that code. Thank you, sweet genius, I will now be rewriting everything
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0c6df8 No.33697
Devs, you can do it! Do the progress! Go get some food and exercise! Just like make game!
Made good progress since the begining of this year, also stop smoking weed and vaping. Just gotta make and keep my money so I can get back to working out and doing dev time.
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85bdca No.33705
>>33467
That feel when you only develop the most autistic games
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165ead No.33712
I will not have a demo tomorrow, but you will I believe in you.
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9003aa No.33797
It's hard finding work when people think you're a faggot
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115461 No.34078
Bumping thread for the continued prosperity of the board
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7acd63 No.34079
You play as a loli, shota, or intersex.
Intersex means that you are exactly halfway between female and male (a combination of being halfway towards development into female and halfway towards development towards male both merged together in a single being, the result of a perfect true 50/50 chimera of two opposite-sex fraternal twins in the womb during early stages of development).
You can set your orientation to heterosexual, homosexual, or bisexual.
This determines your which NPCs are options for your character's attractions, thoughts/behaviors, and available sexual/romantic experiences in the game, if heterosexual you will only have such experiences with humanoids and non-humanoids of the opposite sex, if homosexual, they will only occur with those NPCs of the same sex, and if bisexual, NPCs of both sexes are available. Do note that all NPCs (humanoid and non-humanoid) also have orientations that limit their interactions depending on your character's sex.
In this setting, there is no psychological aversion to being sexually attracted or active with multiple partners (there is no such thing as sexual monogamy, monogamy only counts for parenting), family members (such as parent/child, or sibling/sibling sexual relations), children (of any age, bit especially those of the ages that are over 5 years old and under 10 years old - 6, 7, 8, and 9 aka "true loli/shota"), non-humanoids (this goes both ways as well, because in this setting, every being that reproduces sexually is attracted to every other being which reproduces sexually by the other being's own standards of attractiveness, so a non-human would be attractred to a human by human standards and vice versa. Also, no living being has been changed by domestication, so there are no dogs, but there are wolves, no bulls or cows, but there are aurochs, etc.), and even corpses are not innately sexually repellent (making necrophilia with beautiful corpses a lot more common).
This setting has everything from all conceivable genres of fiction mixed together as much as possible, with as few limitations as possible placed on each of the things in this setting.
It takes place on an alternate earth where In a world where everything out of horror, fantasy, science fiction and all other fictional genres exist and as many of them are melded together as possible (for example the many concepts from sci-fi and fantasy which serve the same roles for RPG purposes), and where there is a planetary government that is basically a far-futuristic political system that hybridizes the nationalism of national-socialism with the capitalism of anarcho-capitalism to create a night-watchman-state minarchist government whose existing functions operate as they would under national socialism, with a bit of militant meritocratic technocracy thrown in as well as a lack of rules regulating sexual behavior such as polyamory, incest, pedophilia, homosexuality, bestiality, necrophilia, etc. as the NAP forms the basis of all laws regarding conduct between private entities, all ages can consent to anything, and the consent of non-humanoids and of the dead does not matter since they are property at best.
Your character's starting age (and the lowest age they can be at) is 5, your character is followed from this age until their death, and a new autosave file is made every time your character's age changes by a year (such as their birthday), through certain in game actions, you can manage to adjust your age and put aging off completely, depending on your setup decisions you can have all sorts of adventures, from lolicon and shotacon, to lesbian lolicon and straight shotacon, to a mix. All sorts of depraved sexual encounters await you.
The idea is a setting that is constantly being changed and added to by the player community.
Sex is basically performed by selecting an available part of your character's body and matching it up to an available body part of an available partner before confirming the resultant sex act (which is then described in text), you can also interact with items on you or the other in this way.
Combat is similar, but you select an item or action instead of one of your body parts when selecting your character's half of the interaction.
And yes, there can be rape or gore, lots of it if you like, but both can be turned off if you want, and both are disabled by default.
You could also participate in cannibalism if you wish, as human meat is even available for purchase at certain places in the game, kuru doesn't exist in this setting, but there may be other consequences besides disease to keep in mind.
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7acd63 No.34080
>>34079
BTW its supposed to be a sandbox RPG, there really isn't any main story, but there will be many quests to pick up and complete, which are also produced by the community.
Its basically like a tabletop RPG game more than a video game, you may win various campaigns, but the game itself is never truly finished.
Its text based, but you might also find some images or even videos down the line. Look forwards to that.
And yeah, your character will develop and grow as the game progresses, they might even transform physically or mentally as well along the way. Initially, Your character will age, but you may be able to change that if you want.
And you will be able to leave Earth and explore the universe, the tech certainly exists, and the colonies are far and wide, and expand ever outwards. But before you explore beyond colonial space, keep in mind that one of the genres of this game is horror, every genre of horror. Who knows what dwells there in the outer reaches if the void. There are more than enough horrors within the bounds of the colonies borders, the unknown things in the dark may be even worse than the known dangers within the light of the colonial boundaries.
The idea is something that feels more like an open-ended system and setting for traditional roleplaying and erotic roleplaying, with constant changes being made and new content being added, and customized everything for each individual session. Multiple universes and multiverses can be used to allow for anything to truly go, but with a system and setup that can easily apply to whatever the player wants to do with it.
Allow them to easily create a text-adventure software adventure for players to try out, under a signature system that is intuitive for new players to learn and use.
My inspirations include tabletop games, text adventures like Lilith's throne, and old school Japanese RPGs.
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c3ebe8 No.34086
After 10 years of VM coding and having this "you can dump the core as an executable but it'll be 75MB" problem, I found out about Nim recently.
It's compiled, and compiles to C and I guess lets GCC or CLANG compile the actual machine code. So you get to leverage a compiler with a bajillion man-years of optimization without having to dick around with memory management all the time. You can also do "unsafe" code that dodges the GC, for critical loops and such.
You can also approximate the interactive development style through "hotreloading", apparently.
I'm pretty excited to start working on some retarded skeleton-punching simulator.
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db7830 No.34160
This board seems mostly about coding games, but since the OP says post, I'll post.
I've been writing for a few hentai games, and I enjoy it, but I really want new projects to contribute to. I don't really have any idea where to look.
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e457ad No.34161
>>34160
I guess coding correlates well with the autism one finds on imageboards. But there are/were threads about art, sound, production, writing, motivation, and countless idea guys.
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d34eb7 No.34214
i'd like to start game devving this year after i get a good 3d workflow going
but you know how life is amirite
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e7e3e2 No.34222
I'm gonna quit my day job and pretend to dev fulltime.
100% no CP games.
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813dc5 No.34247
I don't care about gamedev at all. I just wanted to check the board because it's related to programming. >>33460
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16a07c No.34251
>Anons who ignore this post are triple nodev
kek
>>33681
There's a better way: doing it via your linker. You can embed any file into your program and it will magically show up as a char or void pointer and a length integer. You can then use a proper build system like CMake and automate it.
https://gareus.org/wiki/embedding_resources_in_executables
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8f5e27 No.34261
I'm working on a simulation game and before I can even start to code one line I need to get all the formulas in excel working. Basically have the game working in excel. My level of frustration is quite high atm sigh
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9b2393 No.34318
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9b2393 No.34319
>>34251
Hmm yes that will probably stop Windows Defender from saying I'm writing a virus.
>>34222
>no CP
why even dev tbh
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0ba5e0 No.34323
>>33460
laziest person in the universe trying to write a 2d fighter on his own
>nodev
i have never heard this word before
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9b2393 No.34324
>>34323
>i have never heard this word before
That's the point
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0ba5e0 No.34325
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45b470 No.34326
>>34325
A person who sits around thinking about devving but never actually does it. Kinda like how /v/ never plays any vidya
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0ba5e0 No.34327
>>34326
ah. seems pretty accurate for me right now
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d101e6 No.34351
Doing my part to keep the board alive :^)
As a newfag doing gamedev solo, anybody with experience have advice on how to divide up your time efficiently? What routines have given you the most success in regards to maintaining a healthy balance of creating art/sprites, coding, design, etc?
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72fe0e No.34352
>>34351
When you do something, get it done. Now this doesn't mean that it has to be complete, just that you need to establish certain milestones and complete your specific task to reach that milestone. Don't worry too much about perfection as minor imperfections can be touched up later. Redoing your previous work is also a valid approach, but you can't redo previous work if you don't have work that you've done.
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fcdfde No.34375
>>33460
ok so posted
I've worked in gaming for a few years, but can't code - designed a dieselpunk game, studio got shut down. Designed a horror racing game, studio got shut down.
Now focusing on writing and RPG design, mainly on how to make everything super impactful and consequential and visually linked together. We really need a new paradigm to RPG design these days, genre is getting thin-blooded.
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72629d No.34376
Slow board.
I'm learning to 3D model.
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d7ba78 No.34377
>>34376
slow site. bunkers more lively
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65bf11 No.34378
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