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/agdg/ - Amateur Game Development General

AGDG - The Board
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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

File: a0b367d808013db⋯.jpg (28.29 KB,336x348,28:29,1411494622040.jpg)

214230 No.31953

How do you work with other people? I'd like to dev my game but the idea of working with someone else kinda causes me anxiety especially when you feel like you'd lose control over your game.

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9666f9 No.31960

Try making it just by yourself or if you really need other people make it very clear it's your game and hire them out as contractors to do specific parts. That way you're assigning the work they do and it's a little more independent so you don't really have to work with them, you just use them. I am doing this myself and I have a professional music composer and a quite good artist on board so this system does work!

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313b99 No.31962

There's 3 ways things go down:

1. The other fag dictates everything

2. You both work together and don't bicker about stupid petty shit

3. You are the fag who dictates everything

Sounds like you're trying to be 3, so just think about what it's like to be 1.

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05fbe2 No.31967

>Hey anyone wanna do [thing]

>Sure dude

>Alright, lets talk via [communication method]

>plan how to do thing

>do thing

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61b8f2 No.31996

What can you offer a team? If you've neither got cash nor proven proficiency in a skillset, you're a parasite that adds only risk and the burden of sharing credit.

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7e730c No.32015

File: 365ad98025c41b4⋯.jpg (69.3 KB,609x720,203:240,better_not_be_retarded.jpg)

>>31996

>come up with good idea

>get people to do it because you can't

>credit them

>game sells well

>they now have more exposure, and so do you

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23746f No.32026

>>32015

/ideaguy/

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313b99 No.32030

File: 687996f107c3f67⋯.png (1.03 KB,200x200,1:1,687996f107c3f6737c1193b104….png)

>>32015

I'm pretty sure this is bait, but with the state of this chan I'm not even fucking sure anymore.

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f4c799 No.32031

File: 8e668593bd94a03⋯.jpg (46.84 KB,541x700,541:700,8e668593bd94a0346f2c575e94….jpg)

>>32030

welcome to the post-ironic meta anon.

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764817 No.32541

Humility and understanding the fact that you don’t have enough leverage to construct an ant colony around your personal project.

If you don’t want them involved in the creative process then do it all yourself and wait until deployment to see what losing control feels like.

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ef288d No.32546

YouTube embed. Click thumbnail to play.

>>31953

Be a real man, find another man who has the same goal as you and make a contract with him.

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a33dd0 No.32549

>>31953

I was lucky to have an autistic brother that likes to code, which i fucking hate despite working 6 years as a programmer

My game would end up as a shitty stardew valley ripoff without him

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8287aa No.32663

>>32015

Holy shit I hate people like you.

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9ba61b No.32673

>>32663

I've worked for people like that. They exist in every industry and they are scum. They weasel themselves into managerial positions and feel the need to dictate and talk down to programmers. They feel superior because for not knowing anything about the company's product because they see making it as dirty work for goy cattle. They think they're superior for working in sales and marketing. They're parasites.

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a274cd No.32692

>>Save up money

>>Be solo dev / project manager on your game

>>Commission artists to make the assets / use existing assets

>>Use code bounty services if you need any code fleshed out

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8788a5 No.33559

Well if you're games open source, people can send patches, which i know isn't the same, but it's near enough. If you want to use a chat client, use mumble.

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