[–]▶ 214230 (1) No.31953 >>32546 >>32549 [Watch Thread][Show All Posts]
How do you work with other people? I'd like to dev my game but the idea of working with someone else kinda causes me anxiety especially when you feel like you'd lose control over your game.
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▶ 9666f9 (1) No.31960
Try making it just by yourself or if you really need other people make it very clear it's your game and hire them out as contractors to do specific parts. That way you're assigning the work they do and it's a little more independent so you don't really have to work with them, you just use them. I am doing this myself and I have a professional music composer and a quite good artist on board so this system does work!
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▶ 313b99 (2) No.31962
There's 3 ways things go down:
1. The other fag dictates everything
2. You both work together and don't bicker about stupid petty shit
3. You are the fag who dictates everything
Sounds like you're trying to be 3, so just think about what it's like to be 1.
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▶ 05fbe2 (1) No.31967
>Hey anyone wanna do [thing]
>Sure dude
>Alright, lets talk via [communication method]
>plan how to do thing
>do thing
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▶ 61b8f2 (1) No.31996>>32015
What can you offer a team? If you've neither got cash nor proven proficiency in a skillset, you're a parasite that adds only risk and the burden of sharing credit.
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▶ 7e730c (1) No.32015>>32026 >>32030 >>32663
>>31996
>come up with good idea
>get people to do it because you can't
>credit them
>game sells well
>they now have more exposure, and so do you
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▶ 23746f (1) No.32026
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▶ 313b99 (2) No.32030>>32031
>>32015
I'm pretty sure this is bait, but with the state of this chan I'm not even fucking sure anymore.
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▶ f4c799 (1) No.32031
>>32030
welcome to the post-ironic meta anon.
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▶ 764817 (1) No.32541
Humility and understanding the fact that you don’t have enough leverage to construct an ant colony around your personal project.
If you don’t want them involved in the creative process then do it all yourself and wait until deployment to see what losing control feels like.
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▶ ef288d (1) No.32546
[pop]YouTube embed. Click thumbnail to play.
>>31953 (OP)
Be a real man, find another man who has the same goal as you and make a contract with him.
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▶ a33dd0 (1) No.32549
>>31953 (OP)
I was lucky to have an autistic brother that likes to code, which i fucking hate despite working 6 years as a programmer
My game would end up as a shitty stardew valley ripoff without him
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▶ 8287aa (1) No.32663>>32673
>>32015
Holy shit I hate people like you.
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▶ 9ba61b (1) No.32673
>>32663
I've worked for people like that. They exist in every industry and they are scum. They weasel themselves into managerial positions and feel the need to dictate and talk down to programmers. They feel superior because for not knowing anything about the company's product because they see making it as dirty work for goy cattle. They think they're superior for working in sales and marketing. They're parasites.
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▶ a274cd (1) No.32692
>>Save up money
>>Be solo dev / project manager on your game
>>Commission artists to make the assets / use existing assets
>>Use code bounty services if you need any code fleshed out
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▶ 8788a5 (1) No.33559
Well if you're games open source, people can send patches, which i know isn't the same, but it's near enough. If you want to use a chat client, use mumble.
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