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/agdg/ - Amateur Game Development General

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See also: /ideaguy/ | /vm/

File: f73344f8b3426d9⋯.mp4 (2.35 MB, 960x540, 16:9, Adam Walking on Grass WIP.mp4)

af8760  No.30488[View All]

Last thread reached bump limit

Old thread: >>27922

https://archive.is/PWxKh

Everyday Lite is a fantasy themed farm sim with focus on deep mechanics, it will feature cooking, farming, fishing, building, faeries (helpers), over 20 female NPCs (you will be able to marry most of them).

After the official release (15$) all expansions will be free, planned mechanics are alchemy, exploration (more maps) , combat and other crafting systems.

Cooking System and Faerie Village management are available in a vertical slice i released on Steam for free

http://store.steampowered.com/app/759800/Everyday_Lite/

398 posts and 371 image replies omitted. Click reply to view. ____________________________
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1578a8  No.33626

>>33615

I make up the effects on the spot based on a set of rules and templates we set up, but sometimes we have to add new types of effects, so yes

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1578a8  No.33638

File: 06180e873bed03a⋯.png (692.68 KB, 1392x772, 348:193, cooking2.png)

The system won't be finished by demoday, we still will post a demo, but it will be incomplete and quite broken

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544a4f  No.33659

>>33612

>9139 lines of XML

Sweet fucking Jesus might as well code the engine in XML too

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544a4f  No.33660

File: bf086983108d64f⋯.png (310.68 KB, 640x480, 4:3, VegetaItsOver9000-02.png)

>>33612

forgot pic

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1578a8  No.33662

>>33660

at least it is not hardcoded now :^)

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90e7b1  No.33666

>>33660

Shouldn't you cut down a little on the scope? The town seems pretty big for a farming game. When you said it was going to be on an island I imagined it being like Harvest Moon: Island of Happiness where the town would grow as you progress, but having such a big town off the bat seems a bit much.

Is there going to be a farm outside of town where the player lives? Letting the player plow just any piece of dirt seems weird. You should also add a grid system for placing down objects and tilling the ground. That way things don't get too messy and clip into other models.

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1578a8  No.33670

>>33666

>scale down

No

>Is there going to be a farm outside of town where the player lives?

You will be able to build your farm anywhere outside the town, but you start renting a room at the INN

>Letting the player plow just any piece of dirt seems weird

Why?

>You should also add a grid system for placing down objects and tilling the ground.

We already have a grid system for plotting, the building will be integrated with this

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90e7b1  No.33672

>>33670

>No

I didn't say to scale down on what you already have, just to not have too big of a map. The maps you posted above all seemed to have too much empty space between areas which I think should be reduced to not only save time for you but also make traversing the world less of a hassle for players.

>You will be able to build your farm anywhere outside the town, but you start renting a room at the INN

Will there be any consequences for farming without a proper farm that would incentivise a player to build one? Like monsters that destroy unguarded plants and not being able to build on land you don't own?

>Why?

It would create a mess of tilled dirt everywhere. If you want to have certain stuff hidden in the dirt like in some Harvest Moon games, you should just make a separate tool that doesn't leave any marks on the environment. Maybe a shovel could work.

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1578a8  No.33675

>>33672

We are going to do the larger map areas only after finishing the gameplay mechanics, no need to worry there

>Will there be any consequences for farming without a proper farm that would incentivise a player to build one?

The player will have access to all his (local) inventory chests from (reasonable) distance while inside his farm or the city, this alone will make you want to have one, and there will be nasty little critters to eat your crops (or chickens) later if you don't at least fence them later

>It would create a mess of tilled dirt everywhere

If the player wants he can do it, there will be a tool for removing tiles easily later, they also degrade if you leave them for too long without a crop

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1578a8  No.33840

File: a3b21b5ca150dd6⋯.png (303.7 KB, 996x881, 996:881, yui1.png)

File: cd11f63e6fb3754⋯.png (260.53 KB, 996x881, 996:881, yui2.png)

Got too tired of filling xml files, so i started the 9th girl.

Meet the local glutton Yui

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1578a8  No.33848

File: 21b63253b470321⋯.png (88.18 KB, 1053x861, 351:287, yui tail.png)

fluff

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ae2cb4  No.33872

File: c6ce8b577c83b00⋯.png (93.23 KB, 636x909, 212:303, yui 1.png)

File: 488bd6d556b511b⋯.png (93.61 KB, 909x909, 1:1, yui 2.png)

File: 3cda52c01b6f414⋯.png (80.4 KB, 636x909, 212:303, yui 3.png)

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ae2cb4  No.33889

File: 9a94b8fd0401b39⋯.mp4 (3.18 MB, 1280x720, 16:9, 2019-06-01 17-59-32.mp4)

animations

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16646e  No.33890

>>33889

You seem to be missing 3 "can marry" there anon...

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ae2cb4  No.33891

File: 47379159f60e1a1⋯.jpg (125.79 KB, 1200x675, 16:9, kanna perverts.jpg)

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ae2cb4  No.33895

File: 1d8df59cd8dcdc5⋯.png (527.49 KB, 1000x800, 5:4, tooltip test.png)

UI overhaul starts today, this is the sample tooltip we are planning

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ae2cb4  No.33913

File: bab85ba4eb3e8a5⋯.png (252.37 KB, 850x479, 850:479, new inventory.png)

Brother is now finishing the new tooltip functionality (layout is done)

Time to work on the new inventory window

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ae2cb4  No.33923

File: 6892fad0dd851bf⋯.png (144.82 KB, 591x356, 591:356, new inventory.png)

New inventory window, the sort buttons are not implemented yet

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ae2cb4  No.33942

File: dc8c7ebb7916bb0⋯.webm (1.72 MB, 1280x720, 16:9, 2019-06-18 18-56-06.webm)

new inventory and tooltips, sorting is still not implemented

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ae2cb4  No.33948

File: 639108ddb314583⋯.png (554.42 KB, 800x600, 4:3, inv.png)

New UI, i hope it is good now

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c0409f  No.33949

>>33942

should make the tag filter a drop-down menu

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ae2cb4  No.33952

>>33949

there are over 200 tags bro

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c56323  No.33955

>>33948

Are you still open to feedback on it? It could use some flourishes and adjustments but I don't want to waste time making a mock up if you're content with where it is.

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ae2cb4  No.33956

>>33955

We started the next window, but i will listen to you, if it is something i can do fast i could do it

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17e219  No.34023

File: 80be31eada38ffa⋯.webm (4.43 MB, 1280x720, 16:9, 2019-07-19 14-25-07.webm)

We got some progress on the cooking system, still glitchy though

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17e219  No.34098

File: 08119ecb86e07c7⋯.png (200.34 KB, 866x634, 433:317, tools.png)

Tools done, but its hard to see the details i worked so hard to make with the default Unity materials

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7d1184  No.34111

File: 394260143398f30⋯.png (554.18 KB, 1264x614, 632:307, city expanded 1.png)

File: ce6e7a724e57b04⋯.png (970 KB, 1264x614, 632:307, city expanded 2.png)

File: c0ccad6e64cb26f⋯.png (1.45 MB, 1909x895, 1909:895, night at tower.png)

City expanded, there is now Momo's ranch, Guard towers, fences, more roads, an elevator, the cemetery and a small terrain overhaul with more hidden paths and tunnels.

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7d1184  No.34125

Finished the planned content sheet, this will be mostly for our future backers, since we want to keep the development fully transparent.

https://docs.google.com/spreadsheets/d/1mgQ0ETc6YJ4n8Jg-RQHmo8oEVY3t8tXoPfEusqLMOds/edit?usp=sharing

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6d3e7a  No.34127

File: 8f76a5c707bc4f7⋯.png (127.41 KB, 489x424, 489:424, sad_cat.png)

>>34125

>Marriage

>Children and Parenting

>No E.T.A.

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0339ef  No.34129

File: 77d1a37d82a4d38⋯.jpg (Spoiler Image, 5.59 MB, 4978x3500, 2489:1750, 77d1a37d82a4d380516b7abd7a….jpg)

>>34111

Good to have you back!

The complexity of cooking, the large world, and the girls all make this project very appealing.

Have a farmgirl.

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7d1184  No.34132

>>34127

SOON™

>>34129

We never really left

Very qt

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b7cf41  No.34133

File: 7ed5eee64ec1451⋯.jpg (Spoiler Image, 4.4 MB, 4978x3500, 2489:1750, __original_drawn_by_kantok….jpg)

>>34129

original = better

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24dd83  No.34134

>>34127

>>34132

just like real life

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7d1184  No.34140

File: 1ec2cbc5265f3d0⋯.png (941.62 KB, 1800x1080, 5:3, new title large 2.png)

Cleaned up the faerie, thanks to vectoranon on the agdg thread

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b7cf41  No.34143

>>34140

now we're cooking with gas

glad you took the time to finish it

Fix those letters and it will be very nice

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7d1184  No.34147

File: 94b57e153fd5856⋯.webm (12.28 MB, 1260x598, 630:299, 2019-12-27 14-46-40.webm)

grassy grass

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7d1184  No.34156

End of the year demo here, now you can cut your own grass!

https://fablesoflaetus.com/cooking-demo/

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f057a1  No.34180

I finally got around to actually playing the thing. I'm very impressed by the size and complexity of the town, and that the girls are all visually distinct from each other.

I'm looking forward to the actual farming, but I completely understand the importance of getting the girls right.

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2dcd93  No.34185

>>34180

Thanks anon, i really want to give them life soon, but first we have to do farming.

Their AI will be our major priority after we are done with farming and grass (some crops will use the grass system)

Farming + Cooking + AI + Economy should be enough to be called a game for early access until we can get the other stuff done

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2dcd93  No.34223

File: b55de4339d9885d⋯.png (209.64 KB, 986x569, 986:569, anna.png)

File: f4e939e697d3255⋯.png (78.8 KB, 995x415, 199:83, big girl.png)

Anna is basically done

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55038f  No.34234

File: aa5a7901b832d01⋯.png (32.41 KB, 634x117, 634:117, it would really be a shame….png)

File: f172276e859099e⋯.png (43.35 KB, 482x444, 241:222, no fun allowed anita.png)

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2dcd93  No.34235

>>34234

Yeah i had to hold back a lot to not be rude on the answer.

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2dcd93  No.34236

File: 90d5a9e60bcb0f2⋯.png (309.65 KB, 1796x824, 449:206, Tiara.png)

File: 61a8bec05822d25⋯.png (16.64 KB, 150x150, 1:1, icon.png)

Working on Tiara the Faerie Queen (she is the icon of the prototype)

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2dcd93  No.34241

File: 1d9d88156b09a79⋯.png (293.42 KB, 786x965, 786:965, Tiana.png)

Tiana model's is almost done

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2dcd93  No.34248

File: be42a05562d05c6⋯.png (345.08 KB, 800x450, 16:9, wheat field.png)

Are you ready for harvest-able wheat fields that extend all the way to the horizon using our grass tech?

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eb15b8  No.34250

File: 8051895b605fba3⋯.png (523.29 KB, 800x400, 2:1, Anna-and-Adam.png)

>>34248

No, but I am ready to walk trough the flower field with Anna while holding hands

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2dcd93  No.34253

>>34250

I see you like big girls

for you

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b193e4  No.34329

>>34235

Get use to it, m8. Game-dev is full of these whack jobs who are just baiting for a reason to get outraged and you'll do yourself more harm by playing into their hands than.

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45bd3b  No.34336

File: 4002c42955972f1⋯.png (415.65 KB, 800x500, 8:5, plant_tooltip.png)

>>34329

>Go to the Butterlord forums to release my inner idea guy in the suggestions

>Check the threads

>Where are my sword maidens and stronk female characters

>We wuz kangs, gibe black african faction

>Racis ppl hurt muh feelings on multiplayer

I got two warnings from my replies already, and i regret nothing.

Oh yeah and i haven't posted here in a while, we are finishing the new crop system, not as deeeeeeeeeeep as the cooking system, but its pretty good

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45bd3b  No.34340

I don't tolerate censorship, so i will be fucking off, dunno about my brother, but he never posts updates here anyways, follow us in the blog if you want to keep up with out stuff.

https://fablesoflaetus.com/

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