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/agdg/ - Amateur Game Development General

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Welcome to AGDG, keep working on your game anon!
See also: /ideaguy/ | /vm/

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a78a61 No.27603

I do design and programming stuff, but I'm shit at math. I want to do some brushup on algebra and stuff, and build up to be able to handle more complex stuff. Problem is my attention span and comprehension is shit because a lot of guides, online academies, whatever are really boring in presentation and can't get through to me. Is there any particular guides that give context to the math and show practical, real world use of it, especially in games? Extra credit if they explain these things in bizarre ways that serve as great memotics for formulas and their uses. Extra extra credits if they're presented in imageboard levels of fun.

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a78a61 No.27604

here you go:

https://www.youtube.com/watch?v=sKCF8A3XGxQ&list=PLW3Zl3wyJwWOpdhYedlD-yCB7WQoHf-My

I personnaly rather read a book. Even though there's no real world application in books(in many case), I just tend to appreciate math in general and physical book.

If you already have a more advanced level in math(you know your linear algebra and probably did your calculus) you could consider read the chapter about mathematic in the game programming gem

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a78a61 No.27606

Khan Academy, they have high school algebra up to college level calculus. As a game dev, the only math you'll really need is algebra and geometry, calculus, while useful for optimizations, is more professional level stuff than amateur/hobbyist level. Take a look around, and make sure to practice, it will take some learning before you can reflexively know solutions to stuff.

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a78a61 No.27607

>>27606

Khan Academy I've looked at, but it was one of the examples of being really boring in presentation. It's just math class in high school, just in a video instead of a textbook.

>>27604

Ah I think I've seen this ages ago and forgot about it. I'll check them again and see if I can follow them better than I could back then.

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a78a61 No.27610

Anything on higher level dimensional mathematics, how to understand them, and how to apply them to game graphics?

Related to this: http://chrishecker.com/My_liner_notes_for_spore

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a78a61 No.27618

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a78a61 No.27692

there's a thread in >>/prog/ recommending books. Seems good, check it out.

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a78a61 No.27710

>>27607

>Khan Academy wasn't engaging enough for me

Buckle down and stop being a bitch. If Khan Academy with its points, levelling system, ranks, achievements, etc isn't engaging enough for you then you're fucked. No book is gonna do it for you. Khan Academy is about as fun as math gets. There are plenty of well-made videos and all kinds of shit.

Maybe you tried it a long time ago? It's gotten much better in recent years. Otherwise, stop being an ADD faggot and just do it.

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