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/vr/ - Retro Games

For the older and less popular games.
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Under new management.

File: 1442773861959.jpg (61.81 KB, 323x325, 323:325, disc rot.jpg)

 No.3863[Last 50 Posts]

Is there any way in knowing the life expectancy of our games? Could cartridges die out in our lifetime like discs likely will?

____________________________
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 No.3872

Your carts are probably already infected with cart rot, anon. Fortunately, with cloud services like Steam™, your games will last forever.

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 No.3873

File: 1442886738843.jpg (95.39 KB, 653x490, 653:490, 1403226631142.jpg)

>tfw 100 years from now, some classic games might be lost due to them being so outdated that nobody wants to keep passing their digital forms on

>tfw we can't be around forever to make sure they aren't lost, and to protect them from careless future generations

Feels bad man

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 No.3880

Good disc rips and ROM images, my friend. Everdrives and other flash carts, and memory card modifications for optical systems (3DO, Dreamcast, Saturn, PSX, Sega CD) would be advisable.

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 No.3889

>>3872

top kek

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 No.3992

File: 1444808440287.webm (3.94 MB, 640x360, 16:9, do it fraiser.webm)

>but anon, just have kids and pass on what you've learned!

>tfw only normies will get to pass on their "knowledge" of shit like sports games (2 hours of entertainment that's never talked about for more than a week, then never remembered again) BBQs, Super Sized XL burgers, "clubbing," etc.

JUST WEBM RELATED

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 No.3993

>>3992

>not building a physical museum to educate future generations on the wonders of older systems

>not contributing to /vr/ to do so digitally

Yeah nah fuck off back to >>>/r9k/ you maudlin cunt.

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 No.4012

>>3873

> tfw we lost underground-gamer, the fucking library of alexandria for retro games.

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 No.4019

File: 1444948036239.png (100.1 KB, 500x500, 1:1, 1398992725558.png)

>>3993

>Seed the shit out of old game torrents

>Build a physical computer to emulate gaming's history digitally

>some pleb with symmetrical digits tells me I'm /r9k/

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 No.4030

>>4019

if you want shitposting we can do shitposting

>emulation

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 No.4031

File: 1445171394372.gif (395.62 KB, 500x609, 500:609, 1402094983972.gif)

>>4030

Let's do it.

>claiming mortally vulnerable physical media is superior to immortal, globally distributable, immutable media

When your cartridge collection is a pile of dust, please don't let any clog my computer's air filters.

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 No.4043

File: 1445271218170.png (155.22 KB, 363x363, 1:1, kirby stfu 1382483215599.png)

>>4031

>needing fans

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 No.4059

File: 1445373777959.png (791.78 KB, 600x600, 1:1, 1409533370359.png)

>>4043

>computer fans can be immediately replaced

>your console will be irreparably broken one day

lol

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 No.4064

File: 1445424485981.png (185.71 KB, 342x421, 342:421, kirby cook 1389446346920.png)

>>4059

>not enjoying the console while it lasts

>hardware reproductions in the future

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 No.4066

File: 1445434323662.gif (81.58 KB, 138x98, 69:49, kirby explains.gif)

>>4064

>paying money for "originals"

>enjoying knockoffs

Honestly I'm just enjoying posting Kirby at this point

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 No.4067

File: 1445451863540.jpg (7.25 KB, 256x186, 128:93, kirby deal with it 1388069….jpg)

>>4066

>Not enjoying the feel of having the actual carts and shoving them in. Also extra stuff

>Not using real hardware + flashcarts where applicable.

>Honestly I'm just enjoying posting Kirby at this point.

Same, tbh.

I'm only a mild collectorfag, I'll usually start collecting for a system, after a while get tired with paying for everything, find this game I want to play that has an insance pricetag, and get a flashcart/modchip instead.

I definitely enjoy owning originals though. And prefer hardware > software when I can.

Sometimes the flashcarts are so expensive I end up continuing getting cheap originals though…

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 No.4068

>>4067

>>Also extra stuff

>Also extra stuff like manuals are nice to have.

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 No.4089

File: 1445681907867.png (66.52 KB, 142x255, 142:255, 1436090169617.png)

>>4067

>Not enjoying the feel of having the actual carts and shoving them in.

I do. I bought a Kirby's Pinball Land cart just a couple months ago because I wanted to play it on my GBA. The emulator on my phone is touchscreen only, which is shit for anything requiring timing. I bought it on the eShop for my DS, but can't always have my DS with me, so I went the phone emulator route for that particular title, which is easy to pick up and put down when on the go.

>hardware+flashcarts

>imbpblyinbg I haven't been looking into flashcarts for the past several weeks.

My 3DS is at a really recent firmware revision so I think it's fucked, but I'm debating between paying more for a DSTwo+ cart that would potentially be able to play 3DS Roms if there's another exploit found or just getting a DSTwo and maybe having to buy another cart later.

The other debate is whether I should buy a DS Lite so I can play from my GB carts, which I doubt save any more, but it would be cool to have the ability. My biggest fucking regret in life is selling shit loads of my gameboy and N64 games to a mom and pop game shop when I was around 12. So much pain thinking about all that good vidya lost.

>>4068

>Also extra stuff like manuals are nice to have.

>not buying loose carts with sharpie writing on them

>not buying loose disks in flimsy, transparent, generic cases or those Gamestop "Pre Owned" cases with the completely unrelated "le gamer" art on the front

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 No.4092

>>4089

>buying loose carts with sharpie writing on them

oh, I have some of those too. It's not like I'm consistently buying boxed or anything.

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 No.4093

>>4089

>3DS

IIRC the homebrew-only hax should work for recent firmwares too. But tbh I haven't kept up with the 3DS scene recently.

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 No.4094

File: 1445690565093.jpg (83.6 KB, 441x584, 441:584, Kine.jpg)

>>4092

>>4093

Where's the kirby?

> It's not like I'm consistently buying boxed or anything.

Yeah, but I have to find;

1) Some ridiculous claim to make

2) Something to insult you with based on that claim.

> recent firmwares

Yeah, they work, but what's in question is whether or not I should buy the thing in anticipation of a future exploit or not. Apparently the 3DS piracy scene is kind of being swamped with moralfaggotry and a lot of crackers are dropping out of the game. It's $40 for one that can do nes, snes, gba, and ds, or an extra $30 just for the potential to play 3ds later, but, for me, with no extra benefit at the moment.

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 No.4097

>>4094

>Where's the kirby.

I ran out, my library of Kirby pictures is small…

>>4094

Buying the 3DS specific cards are not worth it anymore, IMO. The only benefit over CFW atm is the ability to run .3ds files (unless CFWs have gained that ability), and they're really nothing more than DRM tools for the commercial hacks.

Also the moralfaggotry in the 3DS scene is precisely why I haven't kept up with it. One can only read that many debates about piracy by underageb& people.

If you want a DS card, on the other hand, the DSTwo is highly recommended. It can even do GBA (emulated, though) and SNES quite ok (no special chips though) with the built-in CPU.

DSTwo still works great on recent firmwares (unless I missed something), Nintendo doesn't really care about patching out NDS flashcarts anymore, and the DSTwo people have always been good at updating their firmware back when Nintendo gave a shit.

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 No.4098

File: 1445713997925.png (1.19 MB, 2210x2228, 1105:1114, KRTDL_Kirby_Swim2.png)

>>4097

Oh, I forgot to mention, there's even a DOSBox style x86 emulator that can leverage the DSTwo CPU. It was pretty cool to play Prince of Persia (DOS) and Skyroads on a NDS/3DS.

Have a Kirby picture I found on Googlel.

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 No.4099

File: 1445729523232.png (47.46 KB, 600x400, 3:2, 1398939991480.png)

>>4098

>having to rely on external sources instead of your own infinitely large cache of Kirby images

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 No.4105

File: 1445769001668.jpg (88.03 KB, 768x1147, 768:1147, $_57.jpg)

>>4097

>I ran out, my library of Kirby pictures is small…

Wish I could upload more than 1 image at a time, I would dump my big folder for you.

>DSTwo

Yeah, that's the only contender I'm taking seriously. I decided that I'd preorder the DSTwo + for $10 more than I could pay to have the ordinary DSTwo now.

>DOSbox

That's darn tootin' I'll have to look into that. Battery life be damned, I'll carry a rechargeable battery. I've got one of those USB chargers for the 3ds so I may as well use it. Part of why I wanted the DSTwo+ was because it has twice the memory, a faster CPU, etc. just for whatever future apps get developed for it. I think I made the right choice.

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 No.4106

File: 1445769114159.jpg (31.84 KB, 397x386, 397:386, check em.JPG)

>>4099 (checked)

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 No.4110

File: 1445800880294.jpg (34.75 KB, 1680x1050, 8:5, kirby .jpg)

>>4105

Is the DSTwo+ the one that is promising 3DS support? If I remember correctly it seems a bit iffy on the 3DS side of things, compared with the other alternatives. But if it's the same on the DS side of things it should be all right.

About the DOS emu: http://dsx86.patrickaalto.com/

There's a version that works like a regular .nds too, but of course it isn't as fast as the one that leverages the DSTwo CPU.

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 No.4111

File: 1445812770231.jpg (1.4 MB, 1000x3437, 1000:3437, 2008-11-05-100-TheVeryHung….jpg)

>>4110

Yes, that's the one. The 3DS support comes from a "Gateway emulator" used on other chips, they basically just copied the technology. My 3DS has too new a firmware version currently to take advantage of that support anyway - assuming that it would work correctly upon release - but I'm hoping that maybe another exploit will be found for a later firmware version. Barring that, at least I get the CPU and RAM upgrade to run other apps, which I would be content with.

Definitely saving that link, too. Thanks.

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 No.4112

File: 1445814607991.jpg (36.54 KB, 640x360, 16:9, 1419348522466.jpg)

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 No.4477

>>3873

This.

I sometimes wonder about the games I haven't played, the stories I haven't experienced.

Games are my books and I can't get to them all

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 No.4479

File: 1455852828155.jpg (317.33 KB, 1280x943, 1280:943, 1280px-The_Burning_of_the_….jpg)

>>3873

Much like the Library of Alexandria, nothing is forever. From dust..till dust, tears in the rain ext…

Someday everything we love will be lost. Enjoy it now, pass it on. At least 2-3 gens could enjoy it. Hell if some of us at /k/ can keep a 100 year old rifle working or anyone on /o/ keeping an old car going, you can keep an old classic game going.

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 No.4482

File: 1456130770727.png (177.96 KB, 385x326, 385:326, flower.png)

>>4479

Good point, anon. We must not lose hope.

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 No.4484

>>3863

cartriges much like anything in the world won't last.

electronics become obsolete, chips overheat and fail, etc etc.

The best hope we have right now is to have at least, a digital copy of something. Emulation might be the only chance we have at playing old games.

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 No.4515

>>3873

>Whoah, cyber dudes, I just found the first video game ever!

>Totally cyber groovy, man! What's it called?

>Super Mario Bros.!

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 No.4776

>>4484

>Not building custom flash carts

>Not saving physical specifications

>Not saving chipset specifications for components in his consoles

>Not dumping every bit of software from his library, including console bioses

It's like you're not even trying to preserve our history fam.

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 No.4779

File: 35f3ffed2fd2054⋯.jpg (165.13 KB, 799x916, 799:916, cliff_hanger_man.jpg)

>>4776

This is the correct answer. Documenting these things is a much higher contribution.

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 No.4812

File: 98d861c07ea1ea0⋯.jpg (13.55 KB, 378x353, 378:353, upset.jpg)

>>3873

>you're on your deathbed, not long left

>want to play the games you did as a kid, just one more time

>they were lost long, long ago and you're the only one who remembers them

>your family will be there, but your friends will be already dead

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 No.4814

>>4477

Thats deep man.

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 No.4871

File: f32d8bb0b0ca5f3⋯.jpg (45.09 KB, 272x153, 16:9, Good Job.jpg)

>>3873

Nothing last forever, the best we can do is preserve what we love for future generations.

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 No.5164

File: dc611f387c5a08f⋯.jpg (1.05 MB, 1000x919, 1000:919, famicom-disk-system-games-….jpg)

>Famicom Diskettes.

>Designed to be cheap alternatives to cartridges for both developers and consumers.

>As a result, the diskettes were extremely prone to environmental hazards that could corrupt or erase the data on these diskettes.

>Even under ideal conditions, the data will remain inside the diskette before succumbing to gradual magnetic weakening in 50 years.

>This would mean that most FDS diskettes that are still operational are already past the half-way point of their lifetimes.

Like tears in rain.

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 No.5207

File: e5f18ca3ace6ef5⋯.png (590.32 KB, 997x750, 997:750, its sprite.png)

>>5164

Think of all the Japanese home computer games that are still out there. Think of how many games be it corporate or doujin we are going to lose forever. There's a hidden masterpiece of a game lying around somewhere, possibly something that would be in your top 10 games of all time. This game will not be dumped by the time it rots away, let alone translated or continuously distributed on the internet.

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 No.5208

There's videos of cartridges being boiled, baked, etc and still working, so I think cartridge life expectancy/durability is more than we would expect.

Not too sure about discs though, i actually believe a well kept disc would last a long ass time

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 No.5216

>>5164

Indeed quite true for FDS games But what about Atari ST, Amiga, and IBM PS/1 floppy games? Those come in 3.5 inch disks.

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 No.5227

File: 2396ae06f42866e⋯.jpg (51.87 KB, 460x640, 23:32, 525.jpg)

The biggest problem is with PC games on floppies. Fullset/archival groups are calling for everyone to copy that floppy while the data is still held in the magnetic disk.

An endangered/extinction scale for games would look something like this:

0. Game is easily bought in stores or digital distribution.

1. Game stops being produced. No more new copies.

2. Game cannot be bought new or used in a store.

3. Game is very expensive on eBay/other sites.

4. Game is very rare on eBay/other sites.

5. Game no longer has any existing working copies.

We're currently between 2 and 3 for the majority of /vr/ games. 5 is only a matter of time. Trackers will keep all the torrents alive indefinitely, and the archival groups themselves will probably be around in some form, but it wouldn't hurt to buy drives and download them. Put some of that on USB sticks, pass them around. You can buy a seedbox to ensure there's one more seed.

Consoles are likely to last 100+ years from now, given that they're low power devices and lots of them were produced. CRTs, on the other hand, is the bigger hardware survival issue.

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 No.5231

File: 09c37cf35586834⋯.jpg (33.56 KB, 288x339, 96:113, mauimallard_coldshadow_PCB….jpg)

There are some CD games that used a special audio cable built into old optical drives, and no amount of virtual machine emulation has been able to get them to work as intended.

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 No.5238

>>5231

Not yet

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 No.5241

>>5238

I think they probably will not focus on emulating legacy hardware for the near future at least.

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 No.5263

File: b8386692ae677dc⋯.jpg (156.2 KB, 501x600, 167:200, 1411928934514.jpg)

>>3880

This anon knows what is up. But then the horror starts when the systems start to die off.

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 No.5265

>>5227

Here's a bit of a belated horror story for you, an unreleased genesis game that's now forever lost thanks to the floppy it was housed on becoming corrupted.

https://www.unseen64.net/2009/03/28/kartoon-kombat-text-from-the-lost-game/

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 No.5289

>>5231

I wonder who made legacy hardware?

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 No.5306

>>3880

>Good disc rips

Emphasis on 'good'. A lot of discs can only be ripped fully with special hardware. For instance, I've been checking my isos against the ReDump database and it turns out that none of my Xbox images pass. Incidentally, I now have a new project to work on.

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 No.7030

>>5263

God anon pls no!

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 No.7035

>>5231

Why not just dump the game binary, and then reverse engineer it to find out where the code is that references the optical drive?

Make a launcher for it that patches those parts out of the game and makes them refer to a relative path folder instead. Use OllyDbg, x64Dbg or IDA Pro.

You'll need to trampoline the routines that perform audio events; play, stop, pause, etc, and inject a DLL that plays audio files from the game folder instead.

Someone did this for Heroes 2 and it works fine. CD audio played back from the relative folder as audio files.

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