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<BOARD RULES>

File: f40af660d71cc76⋯.png (281.52 KB,985x547,985:547,ClipboardImage.png)

14a315 No.16936166 [View All]

I noticed there's no /agdg/ thread or board to speak of on 8kun so I decided to make one.

So, anon:

>Got a plot thought out?

>What engine you usin'?

>Any interesting game mechanics in mind?

>Got any screenshots or videos, or even a demo of your game to show off?

>Are you working by yourself, or do you have a team?

>Got any good assets to share? Any good asset sources, I.E. good royalty free music jewtube channels, etc.?

Don't forget to help other anons with their programming issues if you're familiar with the engine they're using.

40 posts and 15 image replies omitted. Click [Open thread] to view. ____________________________
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ff01e2 No.16937437

>>16936283

>I need to make a lot of money, because eventually modding won't do it. I want to make a big game, but I want to make it my way, so I will need a lot of money and a lot of monkeys.

Anon, you have absolutely no idea how hard making a large scale project is. Making a successful game itself is hard, tons of games come out every day on Steam and you'd have to compete with all of them.

The median sales for a Steam game is something like 400.

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c2edb5 No.16938124

File: 5e9d8807dccfce6⋯.webm (3.73 MB,400x300,4:3,RashiGimmickTest.webm)

The last character gimmick is finally done.

Rashi Montel is the son of the corrupt and murderous rabbi of Bel Canto. For the character I wanted him to be religious, so I tried to tie that into his gimmick. His gimmick is something I call "the calendar." In short, at the beginning of his first turn, he chooses 6 "laws" to follow, which are applied each turn. On his 7th turn, it is the sabbath, so he takes no action, but regains all of his spent MP. Afterward, his calendar clears and he chooses another 6 laws.

Mechanically, he is a melee, single-target Healer/Damager. He is the only character who has no direct control over his MP regen. As such, he does not need to spend turns performing MP-gaining actions and will regain all 100 MP every 7 turns. Because of this, his abilities all have a heavy MP costs and are intended to force the player to consider on what turn they should actually use abilities.

So far I only have two laws in the system.

"Goliath Principle" gives Rashi 50% more Power (damage/healing multiplier), but he can only damage the enemy with the highest HP% or heal the ally with the lowest HP%.

"Two by Two" gives Rashi +2 movement, but he can only move an even number of spaces.

I intend to add a lot more, but it is easier said than done.

However, to get this working, I had to create some new, interesting systems. Namely, status effects can now alter the pattern of viable attack and movement spaces. Hopefully I'll be able to use this system to create new and interesting things.

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d55b73 No.16938140

To those who haven't really been following all this imageboard drama and migrations, it seems like a lot of people ended up here:

zchan.cc/v/thread/329.html

It's similar to what fatchan was.

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d55b73 No.16938141

>>16938140

Oh and I guess this is somewhat alive now as well, if you want to go be moderated by Mark again: 8chan.moe/v/res/8707.html

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6bf0d3 No.16938173

>>16938140

everyone is pretty scattered right now. 9chan.tw and zchan seem to be active and mostly shitposter and derailer so far.

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97e87d No.16938174

So im making a bullet hell game and it is programmed pretty well. My biggest issue is graphics. How the hell do I make graphics for a bullet hell when I cant into art at all?

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69c927 No.16938182

File: 68aa9ef21bff8a3⋯.jpg (192.97 KB,702x936,3:4,ENEohRcXsAEOl7q.jpg)

I've just begun working on an RPG in unity, and I feel like I'm catching on quick given it's my first time interacting with a real language like C#, though I'm intimidated by some of the mechanics I want to include, and programmer logic is a little tricky for my dumb ass to understand at times. That's the whole post.

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d55b73 No.16938207

>>16938173

9chan is in large part populated by people from 4chan and kiwifarms. That's good for activity I guess, but you might as well go to 4chan if activity is the most important thing.

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f1d59d No.16938233

File: cd87ad629564a48⋯.png (882.84 KB,2272x1468,568:367,Screen_Shot_2020_05_22_at_….png)

File: 7a5022cae588c37⋯.webm (523.28 KB,2046x1198,1023:599,output.webm)

I'm trying to do weekly progress reports.

So, since last week:

>Campfire

Developed pipeline how to add objects

>Bus

Damn, it was harder than it looks

>Toilet

For the sole purpose of working toilet door I've added interaction system

>Firs level nemu

>WASD as some anon suggested

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286dfa No.16938256

>>16938174

Which art style are you going for? Do you have designs for what you want to draw? Is it 2d or 3d? Have you been reading drawing tutorials? Do you have a good program for making art? Do you have a good workflow on that program? Have you considered commissioning?

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b10000 No.16938283

>>16938207

maybe I'll test them out. throw some gore and tire fires their way. see what they do.

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97e87d No.16938292

>>16938256

I want to make it look like a 2d horizontal shooter similar to darius, except you are the fish and you are shooting at the marines. Cant decide on which art flow to use. I experimented with claymation, paper cutout stop motion, and even just GIMPed a few sprites together but nothing feels comfy yet. The programming is easy for me but getting the art assets together is really stumping me hard.

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97e87d No.16938293

>>16938292

Tried commissioning stuff but it always ends up a waste of money. I guess i need a partner who can do the art stuff while i focus on bullet hell mechanics and programming.

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f1d59d No.16939884

File: 747d61c3571f652⋯.webm (215.43 KB,970x606,485:303,output.webm)

File: adda7f6d1d6a958⋯.webm (599.95 KB,1128x722,564:361,output1.webm)

Had an ambitious plan for this week but failed miserably.

But, still, progress

>Added hand to indicate interaction

>Implemented walking into water

>Made tutorial for art guy how to make levels.

Last one took a lot of time

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55cdb2 No.16940092

I'm thinking if making a game I could possibly try to sell for real money.

>going to be a ff clone with shit from smt (mainly smt 2 and 4) and paper mario with real time combat.

>player mp caps at 100 and regens 2-5 per second. All attacks and spells use mp so bigger spells like healing put the player at a disadvantage and if they spam the attack they won't have enough mp to heal to block attacks.

>game will be very short overall. 4-5 bosses only with no normal enemies. Story based overall.

>multiple endings. Going to start out with 4 but I want to add more if I can later on.

>I have to put down some designs down first that I have in my mind to see if that is good enough so people will buy it. I want to have paper mario like character design but with more adult themes. I have a bunch of animations for backgrounds from my past games I can reuse.

>I have some of the soundtrack done already. It's going to be mostly consisting of church organs, choir, harmonic guitar, with some synths.

RPGs are still sort of niche enough that it is mostly overcrowded with rpgmaker games so something original would stand out more.

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97e87d No.16940102

>>16939884

When dropping down into the puddles, shift his head a few pixels down so it looks like he stepped down into a puddle.

>>16940092

>game will be very short overall. 4-5 bosses only with no normal enemies

an FF boss rush only type game is interesting for sure. What type of story elements will you put between the battles?

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f1d59d No.16940932

File: ccf73390f8a2e7c⋯.png (121.12 KB,710x484,355:242,Screen_Shot_2020_06_07_at_….png)

File: 2ec7202af635f4f⋯.webm (30.4 KB,322x292,161:146,output.webm)

>>16940102

Thanks, I'll consider it. I think the best way is to fuck with sprites. And I'm afraid to do that this early.

Weekly progress

>Added small splash animation

>Continuous integration

Dumped a lot of time to setup actions on GitHub. But now it automatically deploys to itch.

>Pioneress now can do emojis

Hope, CI will payoff in the long run. It took a lot of effort.

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5eb5e4 No.16940991

Best godot tutorials? Got done with first one in the documentation.

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2b69d9 No.16941022

>>16940991

Godot changes so much it's hard say. Many tutorials are out of date. The best way to learn Godot is to use it. If you don't have any easy games in mind to practice with, make clones of Atari games.

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c28a79 No.16941024

>>16940991

>Got done with first one in the documentation

What do you mean? There's a fps tutorial in documentation which is pretty good.

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f1d59d No.16941053

>>16940991

>HeartBeast

>Kids can code

>GDQuest

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5583af No.16941861

Hey /agdg/ there's something I want to bounce by you guys, because I've been on the fence about it.

I'm an anon who has undertaken the task of making a rewrite of feralpheonix's Uncommon Time, last year. As far as script, I've made a whole ton of progress on that front- about 70% done to be precise.

Lately however, I've been meditating on just what kind of game I'd want to make. I've realized that the Uncommon time Project I've been making is exactly what I want to make. The problem is, I've been getting into Godot, and part of me wants to use parts of the story and go on my own path with it.

I really don't know what to do, /agdg/. RPGmakerVXAce is nice, but it has the problem I have with most of the entry-level game engines: accessible with some things, but completely asinine if you want to do anything more advanced. The thing is, I'm still learning how to use Godot. I have plenty of programming experience, except that It's frustrating trying to relearn how to program in GDscript. The last time I did game programming was flixel with Actionscript 3, that was years ago.

It wouldn't be too hard for more to reimagine the characters, the setting and the world for what I've made for my Uncommon Time project, the problem is, I would have to redo all the busywork-related assets by scratch. If I do this, I would be able to actually sell the game for money, and not be bound by the requirements of Uncommon Time as an IP.

The flip-side, with just using RPGmaker and hacking my way through with it. I could actually get this project done. I wouldn't make any money with it, and FP could have a reason to get pissed at me, but it would be an actually-done game. At times, THAT is the most important.

I don't know what to do /agdg/ what should I do?

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84d0be No.16941862

>>16941861

>trying to sell your uncommon time remake/whatever for money

you do realize nobody is going to want to buy it right?

If you really do do something special with it you can use it as proof of your abilities when asking for funding/trying to get a job, but I wouldn't expect a first big project to make any money, even if you dedicated a lot of time to it.

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643b07 No.16941863

4chan is better

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38b0dd No.16941941

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ee452f No.16941951

YouTube embed. Click thumbnail to play.

We released a trailer for the project, how's that for progress

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f1d59d No.16941968

File: 0e2c90b55b78fdf⋯.png (1.4 MB,2056x1202,1028:601,Screenshot_2020_06_08_at_2….png)

File: b1fbee6960cad14⋯.png (678.86 KB,2272x1468,568:367,Screenshot_2020_06_14_at_2….png)

Weekly progress

>Finally made a menu

>Arts guy made decent looking level

>I had to refactor this unmanageable mess with few dozens of objects

On the bright side I was forced to learn to make tiles that are bigger than one tile.

>>16941951

Why have you chosen female protagonist? It feels like step toward the feminazis. Or you have some nice plot idea?

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98c373 No.16941997

>>16941862

>blackpill shit

Dude, that shit pisses me off. First off, I can find my fucking audience, and shill my game accordingly- if I can nurture a niche, I can do what the fuck I want, that's how spiderweb software, enormous elk, and all the other oldschool PC devs do it.

Look, I know you want to be realistic, but I've fucking had it with nodev-shit and listening to blackpilled pessimists when all the literal-self-help I've done has shown me how unecessary such an attitude is.

I just wanted to know if I should continue my RPGmaker mod, or start my own thing in Godot, or something else.

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a18f2f No.16942009

>>16941997

sorry man but if you think people will pay for a conversion of a mod of a shit game no one's ever heard of you are dead wrong, plain and simple

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ee452f No.16942339

>>16941968

>Why have you chosen female protagonist?

cute things are cute. We like cyber tomboys

>It feels like step toward the feminazis

Just imagine it's a game made in the late 90s/early 2000s when such things weren't ever put into considration

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f1d59d No.16943031

File: 3c4d72693b65b64⋯.gif (231.81 KB,558x442,279:221,Screen_Recording_2020_06_2….gif)

>>16942339

>We like cyber tomboys

Okay, I like them too.

Weekly progress

>Implemented dialog system.

It's simple AF, but took a lot of time to figure out. >With art guy added a lot of objects to the first level.

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c15291 No.16944008

File: 99f5cdf2fc70b1b⋯.png (593.4 KB,1280x720,16:9,Dating_sim_ANNOUNCEMENT.png)

>>16936166

I think it's worth mentioning here that I actually finished the worlds first completed fluffy videogame: https://mwe.ee/FluffyDatingSim-1.0-pc.zip

The reason the splash screen states "A real, finished fluffy game" is that this started from an april fool's joke. Originally I just made a fake splash screen for a ridiculous concept of a dating sim, but I ended up putting so much thought into making it look legit that I ended up planning out the entire game. When I learned how easy RenPy was to use, I started offhandedly making it as a joke game, but when an artist joined the team the little joke expanded into a proper game with over 3600 lines of code and over 100 working hours behind it.

Now, my dream is for someone to make a blind playthrough of it, but lacking that just hearing what people think about it is good enough. So, give it a try and tell me what you think!

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6c9b6d No.16944023

File: 453910332f74d5b⋯.png (51.74 KB,237x300,79:100,_0_0_0_0_.png)

>>16937002

>getting talent on from the get-go

holy shit I wish I had that luck, I had to do everything since none of my friends had the patience to learn anything

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ee452f No.16945619

File: 27a4a72e8c83c86⋯.mp4 (4.64 MB,1280x720,16:9,2020_07_18_05_41_38.mp4)

File: 712b9ac491dcf06⋯.mp4 (936.01 KB,1280x720,16:9,2020_07_18_18_57_00.mp4)

We have huge fans

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ee452f No.16946812

File: 9bd9b760b97ff09⋯.webm (10.06 MB,1280x720,16:9,2020_08_05_02_25_27.webm)

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eb070a No.16946882

File: 8c4ea4e6db30c4e⋯.jpg (55.74 KB,500x582,250:291,8c4ea4e6db30c4e858e89b9879….jpg)

Guys! I'm going insane! I've been trying to switch from Unity to Unreal and this shit is driving me FUCKING CRAZY!

How the fuck do I add components to an actor/pawn? I can't drag any class to it, it makes no fucking sense. I just wanna code a class and drag it to make it a component, but I CAN'T! FUCKING NO WHERE TELLS ME HOW IT'S DONE! AM I RETARDED OR IS THIS SHIT RETARDED? ARE WE BOTH RETARDED?

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93de2e No.16946888

>>16938233

Man is this that one loli kidnapping simulation game?

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f5f99e No.16947660

>>16946888

it's dead, give it up. You should be able to tell that one is a different game.

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0392a0 No.16950587

File: c75c4849849730c⋯.gif (7.57 MB,600x338,300:169,dorfRTS_comms_test1.gif)

I've made a ton of progress lately. Added a bunch of new buildings and units.

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ee452f No.16950665

File: 4ece44438616e58⋯.mp4 (6.08 MB,1920x996,160:83,2020_09_24_17_01_16.mp4)

File: 2afd2fba52cffcc⋯.mp4 (6.75 MB,1920x996,160:83,2020_09_24_12_46_22.mp4)

time to get wet

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55cdb2 No.16950674

Started working on a new project

It's going to be a top down shooter. It's a sequel to a couple of past titles I made but this one I will 100% try to sell for cash. It's going to have five missions in total with 10 levels each. There is perma-death in the missions so if you die in a mission you get sent back to level 1 of that mission. but once you beat a mission you can go back to it whenever you want. This will allow me to make harder levels overall since due to engine limitations the levels have to be very small in space. Yesterday I already completed all the game over screens, main menu and load screens.

I don't know if i want to change the main character or not. Right now I am using the same sprites as the first game in the series and they are meh at best. I would like to add more style to the game. So the MC sprite would be more like how it is done in hotline miami where there is two sprites for the MC (legs and main body) this would allow me to add more detail more easily to the MC. This might be annoying and I might copy some of hotline miamis sprites to figure how to make it look good enough to use. Since the MC has a gun that penetrates multiple enemies I want to have it so it shows how many enemies killed with one bullet. So if a bullet kills 4 enemies at once it doesn't have an animation for the first kill but for each kill afterwards it shows 2x then 3x then 4x and once the bullet hits a wall it makes a sound effect for how many kills it got. This would be a bit easy to implement since I just need to make an individual score for each bullet.

Once these two things are done and implemented then I can focus on other shit.

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b1cff5 No.16950685

>>16938207

Only thing I remember hearing about that place is that some moderators spurred out and tried to ban both pony and loli. I'm surprised people are still getting butt hurt about talking cartoon horses.

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55cdb2 No.16950772

File: 7a7d2497aff3def⋯.webm (353.67 KB,359x319,359:319,MCTEST.webm)

>>16950674

Here is the MC in action in his current form

Now I just have to make the stylistic parts which might end up being a bunch of trial and error to find out what looks best

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55cdb2 No.16950776

File: 5a29daa34969bc3⋯.webm (1.28 MB,777x576,259:192,DOMINATION.webm)

>>16950772

Here is what getting kills look like

For every kill you get in a row with one bullet it changes the text shown and if the player gets 7 or more kills with one bullet the text changes to domination.

I don't know if I should change anything with it other than maybe making the code look a bit better.

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ee452f No.16953552

File: cca48d0b8affc57⋯.mp4 (13.17 MB,1920x996,160:83,leejy5.mp4)

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de872d No.16953886

File: ca1d3d52a116bae⋯.webm (627.45 KB,352x288,11:9,demoday_edit.webm)

DEMO DAY currently underway on these boards:

https://zzzchan.xyz/v/thread/18328.html#18329

https://8chan.moe/v/res/149845.html

post your stuff, repost here

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9cbd39 No.16955281

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0a1a1c No.16958577

>>16936166

holy fuck! you guys are here too?

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0a1a1c No.16958578

>>16936168

will you also add waifus like every isekai?

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684f3a No.16960262

Based

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