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<BOARD RULES>

File: b9807aec0115465⋯.jpg (19.41 KB, 320x320, 1:1, js.jpg)

File: 723c64f145984ca⋯.jpg (115.09 KB, 361x500, 361:500, boners.jpg)

File: 06828e768d8f133⋯.jpg (30.18 KB, 400x225, 16:9, maya.jpg)

5c1a76  No.16905237[Last 50 Posts]

Hard to believe it but SJ is now ten years old. To a T almost anyone interested in SMT says they like SJ, so anon do you have any good fun memories of playing it? Similarly, P2EP is going to be 20 this summer, unlikely to get any recognition from atlus per usual.

>smtv never

____________________________
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22dcf0  No.16905273

>>16905237

> so anon do you have any good fun memories of playing it?

Strange Journey was my first MegaTen title. I'd say it successfully captures the feeling of isolation and desperation as you explore the phenomenon and try and finish the mission to set things right.

I recall really gravitating towards the Doppleganger demon and Alice purely because they were the closest I could get to having another person on my party during the Neutral route. Doppleganger stayed in my party pretty much the whole mid game until I couldn't justify keeping him around any more.

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d39f95  No.16905350

>>16905237

I don't think anything good will come out of SMT V from current Atlus.

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01cbf0  No.16905351

File: 98097e8e7f0f655⋯.png (123 KB, 442x286, 17:11, glass.png)

File: cb8b1da27177836⋯.jpg (196.94 KB, 900x559, 900:559, jacks.jpg)

>>16905237

Oh yeah, SJ is easily one of the best games ever made. I dove right in after finishing Nocturne and I just had a blast with it. Took me less than a week to complete my run. If you're curious, I finished with Law of course (Praise YHVH). Supposedly that's the hardest route as well but this game was quite easy, I can't recall any roadblocks other than the final boss Mem Aleph although I fused Vishnu and overleved myself quickly in the last dungeon so she eventually posed no threat.

Despite my love for SJ I haven't played the remake yet. The new changes I've heard about kind of put me off. For that reason I possibly may never. SJ in its original form was already a masterpiece.

>>16905273

I've noticed people really love Doppleganger. I would say it's the ingenius design but we all know it's really the fact it has a reflect skill which is broken, especially with how early on you can get it in your party.

Also I've noticed a lot of anons are Neutral. What's up with that?

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d39f95  No.16905355

>>16905351

>Despite my love for SJ I haven't played the remake yet. The new changes I've heard about kind of put me off. For that reason I possibly may never. SJ in its original form was already a masterpiece.

If you heard of the FF7 Remake shitshow then it's pretty similar to that where your actions in the original game amount to nothing. All because they want to shove their Marie Sue in the game.

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01cbf0  No.16905364

File: 427bc8bdacb56de⋯.png (256.53 KB, 401x379, 401:379, sad_costanza.png)

>>16905355

>>16905350

That's really the problem with nu-Atlus, it's so evident they're moving away from SMT's original image. A character like Alex and what she contributes to the story never would've happened with earlier titles.

I believe at the core of this lies nu-Atlus' bias towards favoring the Neutral alignment. You could argue it was present from the beginning but this phenomenon has definitely come to a front. This literally began with Strange Journey too, because Law and Chaos got warped and disturbing endings for their routes. It's a complete far cry from the endings in I and II where all alignments left off on a positive note. Meanwhile in SJ, Earth either gets smothered with primordial madness or Godjesus kills all atheists and zombifies humanity. It's fucked up that the trend continues on with IV plus IV:A too where Law/Chaos are outright relegated to early bad endings.

At the absolute least, DSJ gives Law and Chaos significantly improved alternate finales at the cost of having gameplay mechanics that undermine SJ's original legacy. Can't forget about Alex either.

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22203f  No.16905390

File: 57bb065347206a4⋯.png (514.9 KB, 755x410, 151:82, smt_sj_comparison.png)

File: fe4a4c905ce4e59⋯.png (189.57 KB, 480x272, 30:17, lawfags.png)

Speaking of P2EP, has there been any news on the PSP remaster's fan translation? I have no faith in Atlus ever going back and localizing it at this point. All they care about nowadays is finding new ways to release Persona 5.

>>16905351

>Despite my love for SJ I haven't played the remake yet. The new changes I've heard about kind of put me off.

Yeah, the new character designs are what put me off about it. They're such generic garbage. Kaneko's designs were great and I have no idea why they decided to change them. Also, fuck Alex.

>I finished with Law of course (Praise YHVH)

Ah, I see you're a man of culture as well.

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544b02  No.16905444

File: 3ad929614426173⋯.jpg (1.02 MB, 2560x1440, 16:9, d132a31d1d1b5f06108adf38f3….jpg)

>Beat Neutral route about 7 or 8 years ago

>Start another file

>Too burnt out to keep playing

>Decided to finally pick it back up last year

>3DS' R button stops working

>Whatever, I don't need to see the maps anyway, I have them mostly engraved in my mind

>B button stops working

>Can't undo actions in battle and more importantly, can't sidestep on the map

>Get a DSi online FUCKING GAMESTOP

>It randomly powers off when left in standby mode

>Don't want to have to deal with the hassle of having to mail it back because it doesn't work

>Return it to the store

>They give me a hard time because it was beyond the time frame for a full return and I'm only supposed to be able to exchange it for the same item

>Point out how I would love to exchange it for a working one but, there are no DS systems in my entire state from them

>They take it back and refund me

Guess I wont be completing the game after all.

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22dcf0  No.16905595

>>16905351

> I would say it's the ingenius design but we all know it's really the fact it has a reflect skill which is broken

It's both for me. But reflect will never not be a great skill and with only 3 party slots for demons you want each one to have something useful.

>>16905364

> You could argue it was present from the beginning but this phenomenon has definitely come to a front

At least as early as the PS2 generation this was true. The Fiend fights, Dante replacing Raidou, and TDE are all additions to the original game. It's a lot easier to swallow though because there isn't a waifu character fucking up the plot (although there's a good write-up out there about how TDE does change the plot of Nocturne in some non-insignificant ways) and at least for the western world it's the only version of the game we got.

But the writing was on the wall for sure with The Answer for P3FES. I haven't looked back at other re-releases for MT games like the SMT ones for the PS1, maybe this was happening even earlier.

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f98212  No.16905716

>>16905595

> Dante replacing Raidou,

Raidou wasn't in the original version, Raidou replaced Dante in the second rerelease.

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2d1e07  No.16905797

>>16905237

I'm playing Tokyo Mirage Session x FE,can i join the secret club now?

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5c1a76  No.16905817

>>16905390

Supposedly still in the works. Last I heard about it was a year ago, its the same guy doing Fate CCC so I expect that to get done before EP.

>>16905595

The SMT PS1 remakes were the same aside from CD music, except in if's case where they did a lot of things, most notably an easy mode and various of QoL changes.

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4ae262  No.16905867

File: 91de4970e04c875⋯.mp4 (4.09 MB, 960x720, 4:3, play_a_reel_sheen_megoomi_….mp4)

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544b02  No.16905882

>>16905867

I like how the vocals sound like a dog barking on a conceptual level, but its not a song I would otherwise listen to if given the choice.

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994b6b  No.16905897

>>16905797

Did the Switch port flop as hard as the Wii U did?

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5d5db9  No.16905914

Invidious embed. Click thumbnail to play.

>>16905882

It's meant to get you in the mood to go beat the shit outta some demons, anon, not music to be casually listened to. Though SMTIV's soundtrack does a pretty good job at both.

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22dcf0  No.16905949

>>16905716

You'd be right.

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2d1e07  No.16906063

>>16905897

No idea

I think they censored it again so i just pirated it

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57edb6  No.16906070

File: 698da7a83e4d36b⋯.jpg (505.58 KB, 640x789, 640:789, Demi_Chad.jpg)

File: d436ee3e5dd387f⋯.png (245.35 KB, 462x502, 231:251, Another_God_bites_the_dust.png)

File: fc9aedb91039b0c⋯.png (1.03 MB, 1680x973, 240:139, Demifiend_in_smash.png)

>>16905867

What the fuck?? THAT SONG ACTUALLY HAS LYRICS?

Its been years since I first heard that song and I thought it was complete and utter gibberish this entire time.

I finally understand the "one more god rejected" meme now.

>>16905882

I would never listen to that song by choice, its too chaotic and experemental. I liked listening to the true final boss theme and test music though.

>>16906063

They did censor it again, it was censored in Japan too which pissed the nips off and some of them (I have no clue how many) refunded the game.

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e8480a  No.16906583

>>16905595

SMT3's additions are a lot less intrusive then SJR or P4G's, once introduced you essentially get 1 extra boss fight that's a good addition that's made around mechanical knowledge the devs would only have now they've already made the base game and seeing it mass played.

But then you can ignore all of the rest of the content and never hear of it again really, P4G, you see Marie every time you want to fuse a persona and you will be forced to go through her poems and it makes her S.link so accessible they clearly want you to always be on top of it. In this games case they actually made major changes to how fusion worked and how more accessible skills are so even if they did add new bosses here, they couldn't have the same foresight for what players might be like, like in 3.

SJR has their marie burst in middle of a mission to kill you and will forcefully show up to explicitly say the original endings are now bad ones, so you must choose new story endings if you want your ending (You know the ones not made by the original writing team and director) Same applies here, fusion again is changed in a casualised way and made all apps accessible at once and gave the MC a pile of his own personal built in skills now, can't design a boss around previous dev knowledge and player feedback from when that game came out now you've changed so much

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e8480a  No.16906591

The voice in that song btw by an old mac TTS voice called Albert

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d39f95  No.16906600

>>16906583

From what I heard of P5R, Kasumi might be the first decent Atlus remake girl which is unbelievable given their track record.

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71c6a9  No.16906661

File: 66efbcc6b100336⋯.jpeg (23.88 KB, 340x333, 340:333, 7E024AA1_FA99_450C_9AD0_0….jpeg)

>>16905237

What is his endgame?

Can he be stopped?

>>16906600

How so?

Can you be done with the game without meeting her?

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89a035  No.16906690

>>16905595

>Dante replacing Raidou

You mean Raidou replacing Dante. Dante is a fiend too, he wasn't in the original. In the Japanese Maniax Chronicles release he was replaced with Raidou. The original Japanese version didn't have any fiends. In that sense you can think of the original Japanese version as the rushed early access version of Nocturne with many iconic demons completely missing from the game.

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c70709  No.16906728

>>16906583

>SMT3's additions are a lot less intrusive then SJR or P4G's

Don't Lucifer's lore dumps in the Labryinth invalidate every ending that isn't TDE?

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2665eb  No.16906781

>>16906728

There's a chunky writeup that outlines what the Maniax version of the game brought to the table as it affects the story

https://archive.fo/nBl0P

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c240d6  No.16906784

>>16906690

>The original Japanese version didn't have any fiends.

How the hell did that even work?

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e8480a  No.16906804

>>16906728

No, if you go for any other ending they still happen as original placed, it's not like Lucifer walks up and says that path will objectively lead to ruin.

On top those lore dumps (Which only put out Lucifer's nihilistic perspective on the universe which makes it only as valid as any other ending) only happen if you're going out your way for that ending anyway, key point being going out your way for it.

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e9a554  No.16907392

Invidious embed. Click thumbnail to play.

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d39f95  No.16907402

>>16906661

>Can you be done with the game without meeting her?

Apparently she only shows up a few times in the main plot but her backstory in the third semester doesn't pull the retcon bullshit with OG P5's plot, it's exclusive to the new content.

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ab1dbd  No.16907472

Invidious embed. Click thumbnail to play.

>>16906070

>What the fuck?? THAT SONG ACTUALLY HAS LYRICS?

Yup. I think it's supposed to reflect the whisperes each and every Magatama makes you hear each you ingest it and aquire its powers which is…quite disturbing.

>>16906784

It didn't. It was fucked. You had to be some kind of masochist to go through it. Like most of oldfags did in Japan. I don't even dare try it.

>>16907392

Jesus in heaven and Buddha in Paradise, is this what passes as unique humour these days? I dunno what makes it worse, the fact that he's pretty much a 4cucker still and uses some lingo or that he has a discord and a jewtube channel.

Speaking of Persona and Switch, has any of you MFKZ played Persona 5 Scramble yet? It's fucking amazing and probably the only good thing Persona has released ever since the Ultimax Arena game yeah, yeah, shocking I know and MASA's remixes are great.

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b1824c  No.16907603

>>16907392

>>16907392

>Entire discord of personafags shitting on smt because it's too hard

>Personafags calling smt too edgy

Either personaniggers are too young to have enough braincells to comprehend why their wrong or the nu persona games are just people with brain damage.

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e627c2  No.16907625

I've been trying to get into the series for a while and trying to beat some of the games.

>Nocturne

I'm playing it currently, it's fucking great although I need to seriously rethink how my team works. I adore the dark atmosphere of the game and the really tight gameplay, though the demon interactions feel a bit lacking. The story is great as well.

>Strange Journey

The writing was amazing, and the combat and demon interactions were the best I've seen so far. The negotiations were almost always logical and when I made a mistake I felt like it was due to me saying something wrong and not due to some kind of RNG bullshit. The entire game was incredibly tight, but at the same time I felt like the actual dungeon crawling just got tedious after a while. I lost my save after moving computers and my emulator basically fucking up, but I'll definitely give it another chance.

>Persona 5

I actually really like this game, feels like a really fun more lighthearted romp, I'm playing through it right now and I'm really enjoying the interactions with the characters as well the general style and gameplay. Definitely the best of the new Persona games I have played.

>Persona 1

Tried to play it but hated the gameplay so I just gave up after a bit. But I also played it when I wasn't albe to appreciate turn based RPGs, so I will give it another try some time later.

>Persona 2

I absolutely loved the game but I also sucked at it. I remember gettting invested in the characters and the plot from the very beginning, will have to replay it again now that I have a bit more experience with the series.

>Persona 3

I liked the game to a certain point, but the constant grind in a really boring fucking dungeon. I also didn't really give a shit about Yukari and Mitsuru, they didn't seem really expressive or interesting. Their initial personality didn't make me want to get to know them better. So at the beginning I only liked half of the initial cast.

What game do you recommend me to play after I finish Nocturne and P5?

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e627c2  No.16907631

>>16905882

>but its not a song I would otherwise listen to if given the choice.

WEAK

**I listen to Nocturne soundtrack when in a more angry mood or if I want to inspire myself for writing some darker action-packed shit==

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d39f95  No.16907763

>>16907603

To be fair the modern SMT audience don't want complex dungeons, good storylines and DLC free games.

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b1824c  No.16907772

File: 8c895d92121cfe4⋯.jpg (18.81 KB, 554x555, 554:555, v8511s4d7cfz.jpg)

>>16907763

But the modern "smt fans" are just personafags or at least most of ones I discussed with has only found out about smt because of persona 3, 4, or 5. Anyone who doesn't want complex dungeons and detailed, a good consistent story, mature characters, and free shit is probably a newnigger who has only found out about the series.

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6bc1b4  No.16907774

>>16907625

Persona 4 is actually the best persona game, it has the best plot and characters, the only edges Persona 5 has on it is the Kaneko demons, the dungeon design, and the reinclusion of nuclear, psi etc. Persona 1 is a weird case, I've played through it 3 times and while at the time(s) I was frustrated with it I've come to respect it a lot more; there aren't many other RPGs that have an entirely different, hidden second campaign that diverts from the first one in the first hour or so.

t. has played all except 2 (waiting on the PSP translation for eternal punishment) and has same thoughts on 3

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4ae262  No.16907889

File: 0d526884d19a886⋯.jpg (88.84 KB, 600x600, 1:1, the_cooler_hitler.jpg)

>>16907774

>Persona 4 is actually the best persona game, it has the best plot and characters

>t. has played all except 2

>played all except 2

>except 2

<Persona 4 is actually the best persona game

The P2 duology is probably the best in the entire series when it comes to plot and characters, you fag. In fact, several concepts in Persona 4 are just inferior rehashes of concepts in 2, like the shadow selves, or Chie (who's literally a discount Lisa). The PSP version of Innocent Sin was already translated by Atlus, and the PSX version of Eternal Punishment is completely fine on its own. Both can be perfectly emulated. Go play them immediately.

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c63790  No.16907936

File: 1fcd662083481c3⋯.jpg (32.41 KB, 471x356, 471:356, 1431454772102.jpg)

>>16907625

Any SMT game from the PS2 era is a good pick, they're all pretty damn solid. You should give the Digital Devil Saga duology a try; they have a structure more similar to a typical JRPG: a set party of defined characters, instead of recruiting demons you unlock mantras - skill trees - for each character to broaden the skill repertoire you can use, plot heavy with some good developments, etc.; all of this while also keeping the aspects of an SMT at the time (the turn-press system, Kaneko's designs for every character in the game, one of Meguro's best soundtracks, a legit SMT storyline that actually has one of the very few legit happy endings in an SMT game). Give them a try, they're very good games.

Apart from DDS, you could give the Raidou games a try; they're an attempt at making action RPGs using the SMT style on the PS2, though it tends to hit or miss a lot of the time, or at least that's what I felt when I played the first one at the time. It's still got one of the most interesting settings in SMT, it's really worth a try.

Counting handhelds, if you're into SRPGs or don't mind giving them a shot, Devil Survivor 1 is almost peak SMT and in my opinion one of the last great SMT games Atlus made. You play as a group of teenagers in modern day Japan who got caught in the middle of a demon outbreak and thus got trapped in a lockdown designed to keep the demons in. The game's atmosphere is really damn great since you can see characters struggling just to survive day to day by just trying to get supplies and a safe place to sleep, all while society around them collapses more with each passing day. The gameplay is also pretty damn solid, you have a squad up of up to 4 human party members, who in turn can summon 2 demon buddies to make a team; combat involves skirmishes of typical turn-based SMT gameplay with a few tweaks, giving you bonuses for playing smart and trying to annihilate the whole enemy team while keeping yours intact. Devil Survivor 2 improves upon the gameplay a fair bit, but the story and setting suffers greatly, turning into Persona/Evangelion lite instead of full SMT. It's still worth a shot if you don't mind going from SMT to Persona vibes anyway, the game is still fun as fuck, also Fumi best girl. Try to get the undubbed versions of both games for the 3DS if you can, they add extra optional content that doesn't affect the original games and voice acting.

Those are my opinions on the ones I enjoyed most, there are still a bunch I haven't played yet or finished. If you're still hungry for more SMT by then, consider playing SMT1, 2 and if on the SNES, I had a blast playing them despite the gameplay being rather dated by nowadays standards.

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86a622  No.16907976

>>16907936

>that actually has one of the very few legit happy

endings in an SMT game

Everyone died.

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af929e  No.16908224

File: ce861519e3611f9⋯.jpg (17.07 KB, 360x450, 4:5, IdeoHazama.jpg)

File: d3bd9d2ed3e4286⋯.gif (5.77 KB, 138x105, 46:35, Amdusias_if_GIF.gif)

File: d5034101070b884⋯.gif (5.07 KB, 119x90, 119:90, Sobek_Boss_if_GIF.gif)

File: 3e6e90681067dc9⋯.gif (805 B, 91x90, 91:90, Sadhu.gif)

File: 44f85e0446e666f⋯.gif (8.23 KB, 123x151, 123:151, Bushyasta_if_GIF.gif)

I hate to admit it but I haven't actually finished vanilla SJ, I only got around to beating the game once the remake came around, it was good overall but I knew what things the remake changed and could feel how they affected the game's original balance and pacing. I've been playing through the rest of the franchise since and have now beat most of the games that actually matter, (so no demikids or that shit), just need to go through Kyuuyaku and the Majin Tenseis.

Nocturne is definitely my favourite, though I will say that I think if… is underrated. It plays the smoothest of the SNES games, and is a lot more difficult than them, I even had to fuse good demons for a boss fight. Limited ammo was a good change though I don't think it'll fit in the modern games where your MC can learn skills, and the row system actually affects attack ranges now. Even if muh deadly sins is an overdone theme, I liked how each world incorporated it into the gameplay, like Envy teasing you with the best sword in the game just out of reach or Greed powering up the boss based on how many chests you looted. And yes, Sloth was shit but not aggressively shit like SMT2's constant backtracking, unlike that here you can just estoma and run up and down while shitposting on /v/ or something to get it over with. Having a whole new campaign on NG+ is a bold move, but to be fair the base game was short by itself. Lastly, it has some really good demon designs that will probably never see the light of day again due to not having easily reproducible artbook work. There's a sliver of hope because Atlus will run out of Devil Summoner designs to recycle one day.

>>16905364

Alex has a much simpler explanation: P4G. That game sold gangbusters even on the Vita, so Atlus took it as a sign saying that's what everyone wants from a rerelease: a new waifu and some tacked on story content involving her. You can tell because Soul Hackers 3DS and Devil Survivor Overclocked released untainted just before P4G, but ever since then every Atlus rerelease has followed the same format. though arguably, Nocturne Maniax was the first of this kind

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2d1e07  No.16908304

>>16908224

I heard that SMT If is linked to Persona,how so?

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22dcf0  No.16908328

File: 9ff1b4df15ec625⋯.jpg (73.13 KB, 450x527, 450:527, Smtifheroesmanual.jpg)

File: cb384bb404c6d4a⋯.gif (33.86 KB, 224x342, 112:171, Tamaki_portrait.gif)

>>16908304

SMT if… has the choice of a male or female protagonist. The female option (Tamaki Uchiha) is the canon one and appears in Persona 1 during the Snow Queen route and has a more prominent role in SMT 2 as she works at the detective agency and still acts as a devil summoner. She shows up towards the middle to try and help you fight one of the Masked Circle members.

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36cbd7  No.16908758

>>16907976

>Everyone died.

But God isn't angry anymore, the Sun got fixed which allowed normal people to return to the surface and also fixing the need of becoming demons to merely survive being in contact to the sun, Earth got saved from becoming data and with time became a blooming world once again, and the main cast is implied to have reincarnated in the real world by the epilogue. All of this while Seraph is travelling between dimensions helping itself reach that happy ending in every world it can. A pretty damn happy ending all things considered, when the alternatives in SMT games tend to be much worse. Fuck 4A's happy ending though, it doesn't count.

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5f31c3  No.16909466

>>16906591

You learn something new every day.

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842911  No.16910740

File: 821168a9503b0b3⋯.mp4 (15.01 MB, 960x720, 4:3, MegaTen_Imagine_Live_Actio….mp4)

File: 37ee6502556ca73⋯.png (238.04 KB, 610x360, 61:36, Devil_Summoner_screen.png)

Unlike most video game franchises, MegaTen has had live-action works without ever looking cringy.

The Imagine teaser, the Persona commercials, the Devil Summoner drama show, they all looked smooth as fuck.

>>16907774

Hashino's team can't write good stories or characters to save their lives. Although I suppose P4's story is the least bad one out of the Hashino trilogy.

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b59cf7  No.16914494

>>16905351

>>16905390

I recently finished Redux and I can safely say that the new content messes up the original game completely. It is very easy to bruteforce your way through a majority of the original content thanks to the commander skills and the new subapps that come along. Alex as a character is a waste, as she barely does anything in the game outside of complaining and getting in the way. The new dungeon, Womb of Grief is pretty okay, albeit very sadistic with its design. I can recommend redux if you want an easier version of the original content but want a psuedo difficult dungeon ontop of it.

>Also I've noticed a lot of anons are Neutral. What's up with that?

Outside of the fact that Mastema to me comes off as a jewish slimy nigger and that Zelenin in the plot is useless and annoying, I genuinely believe that the neutral route in a majority of SMT games is the most difficult route, And why would you not challenge yourself :^)?

>>16907763

Atlus saw the success of persona and now we're given persona-lite. I'm waiting for SMT 5 to be dumbed down for personafags, ontop with the usual macca, experience and item dlcs that completely ruin the game and trivialise it.

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e51a1a  No.16914537

File: cfcf832de28ff1e⋯.png (39.64 KB, 228x316, 57:79, YHVHStanza.png)

>>16905351

Because bowing to either (((YHVH))) and his (((angels))) or the faggot demons acting like the biggest degenerates around tends to throw people off.

To go against humanity either makes you the biggest cuck around with so much white guilt you'll wipe mankind out because some demon cried over lacking gibs or a faggot so easily led along you'll dance the tune of anything giving you even the vaguest promise of a utopia.

>>16914494 is right though

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6bc1b4  No.16917047

>>16907889

Is there some kind of hack for the PSX version that fixes the names at least? If there is that could maybe sate my autism.

Also another reason Persona 4 is so compelling to me is that the true ending actually feels hidden, like how the SQQ is hidden in 1, it feels almost like something the devs didn't want you to find. You could maybe say that's just a rehash of SQQ, but all the cool shit in Persona 4 adds up to it being the best Persona game of the four I've played.

>>16907936

Note to those interested in DDS, even though it got a PS3 digital store release it's not optimized for the console at all and suffers from horrible slowdown issues if you try to play it on a 2000 or later. Not sure about earlier models.

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055c7c  No.16917059

File: f363676e3a7aabe⋯.jpg (87.69 KB, 608x626, 304:313, 1556521541890.jpg)

File: 786654158b12e1f⋯.jpg (329.58 KB, 1000x944, 125:118, disciples_of_LAW_vs_Chaosf….jpg)

File: d5906566c55765e⋯.png (632.38 KB, 2300x1780, 115:89, Heaven_or_Hell_Final_Round.png)

>>16914537

Ah, the good old debate about Law and Chaos, Good and Evil, (((God))) and tranny Satan in the SMT games. I still don't get why no other games ever made you simply side with humanity, keep your powers, allow you to grow stronger in order to foreshadow a climactic battle against both (((YHVH))) and faggot Louis Ciffre as the ultimate protector of humanity.

Not that SMT3 Nocturne isn't cucked either, what with the True Demon Path being triggered by a cripplekike with clipped wings looking at you through a tunnel ONCE and then the entire universe deciding that you must be the most evilest faggot out there. I had Dante and Raidou with me for fuck's sake, couldn't the True Demon Path be some shit like me beating down Kagutsuchi, having the option to let S8n kill it or not and challenge him for the throne or something?

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000000  No.16917172

>>16917059

>the True Demon Path being triggered by a cripplekike with clipped wings looking at you through a tunnel ONCE

What?

>I had Dante and Raidou with me

No seriously, what?

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22203f  No.16917907

Invidious embed. Click thumbnail to play.

>>16907392

>Persona 1's OST

He's a complete faggot and his "humor" is unsufferable, but he's at least right about the original's soundtrack. It blows the PSP port out of the water.

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ba2b76  No.16917924

>>16917059

>3°Pic

>No "NO WAY FAG"

smh

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c70709  No.16917988

>>16917059

>first spoiler

Because then it'd be like your average "kill god" JRPG? I don't get why anons want to see the alignment system die altogether. It's a pretty unique idea that humanity must ultimately decide their fate between two extremes that are both shit in their own separate ways and the best that humanity can do to rectify this situation is to only postpone that decision. It's a very existential dread. Anyway, I haven't played SMT 4 but apparently the developers tried out something close to your request and it sucked.

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a99696  No.16918025

File: bf5ea33a603a7fd⋯.jpg (68.97 KB, 750x737, 750:737, bf5ea33a603a7fd649d896a9b1….jpg)

>>16917059

After Devil Survivor I can't for the life of me understand lawfags, in that game they were the scummiest pieces of shit I've ever seen, felt pretty good being able to bitch slap Metatron

>hey get rid of this Bel faggot and we'll let you humans leave

<and by leave we mean this mortal coil because you're using demons and therefor deserve to die.

I really like how that game managed the chaos route, it didn't automatically make you an evil fuckface and allowed you to use your demonic powers for the benefit of mankind, and it was pretty cool to see humanity unity itself under your reign while YHVH pisses his pants.

Yuzu and Midori are whores while Naoya and Atsuro are true bros.

>>16917988

>SMT4's alignment system

Oh boy don't even get me started on that fucking bullshit.

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e51a1a  No.16918030

File: 91a00ff22cd76dc⋯.jpg (80.15 KB, 900x730, 90:73, LawNeutralChaos.jpg)

>>16917988

>I don't get why anons want to see the alignment system die altogether

No one said the alignment system needs to end, only that Neutral is usually the objectively superior choice when forced to pick between demons demanding gibs and the angel nanny universe.

If anything,the Neutral route has more meaning when you are allowed to stray from it and are shown how bad the other other routes are for humanity.

>>16918025

It also had the best Law route where you become Jesus 2.0 and fix everything yourself after telling the angels to fuck off.

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055c7c  No.16918040

File: 0c950796c34866a⋯.jpg (217.3 KB, 767x1200, 767:1200, Devilman_Neutral_Ending.jpg)

File: 3d1f2ebc6c21f69⋯.png (191.42 KB, 540x391, 540:391, Devilman_Chaos_Ending.png)

File: c3308bc94a96a71⋯.jpg (Spoiler Image, 268.75 KB, 1400x547, 1400:547, Devilman_BEST_Ending.jpg)

>>16917988

It's three extremes : Law / YHVY, Chaos / Lucifer - Satan and Neutral / Humanity and all three have some fuckery associated with them, always.Remember, those games especially the Kaneko-Satomi era borrow a lot from Devilman and even when Devilman did go with the scenario I proposed, he and the rest of humanity got fucked. They just got fucked they way they wanted because

>muh humanity , muh freedom

and it worked.

>>16918025

In every game it's always a unique fuckery because ultimately the player chooses how to somewhat unfuck themselves based on the options given which aren't always what they might like. It's why on one game you end up going

>Man being a lawfag is good

and another you go

>Full Chaos baby, fuck those lawniggers

but lately they've even screwed that up.

The thing I don't get is why we don't get endings like >>16918030 said where you can get a Law ending and become Jesus 2.0 and fix everything but now you're the asshole who has to keep tabs on everything and be as vengeful and wrathful as needed with the so called "evil". It's still not that good of an ending but it's a bit better than twindling your thumbs while the devs give you more meme fodder with fucking Stephen while sucking off their newest MC.

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55dbfe  No.16918071

>>16918040

I forget how the ending goes, but the ending of Devilman leads to New Kyoto (Violence Jack) where everything is just chaos. I forget how that ends, but it proved that humanity still survived. However, they were still at the whims of Lucifer considering Lucifer was the one to recreate the world and ultimately leading it to its destruction once again.

In this, the choice for direction focuses on Ryo more so than Akira, for it is his inner struggle which ultimately determines whether the second world will be doomed.

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055c7c  No.16918088

File: 506a7d0e7c6abec⋯.jpg (526.21 KB, 1207x1800, 1207:1800, Start_the_Violence.jpg)

File: 76c8a1b64f791cc⋯.jpg (766.78 KB, 1250x1800, 25:36, Begin_the_Violence.jpg)

File: e303f3c221dd970⋯.jpg (513.33 KB, 1258x1800, 629:900, Become_the_Violence.jpg)

File: 6e2ade8c8cd1756⋯.jpg (171.41 KB, 569x514, 569:514, Final_VIolence.jpg)

>>16918071

It ends with Devilman reassmebling himself and fighting Lucifer after the Slum King, who was Xenon in disguise, kills the last remaining humans in existence. And this time, the match is said to be at least equal. Though the whole Devilman -> Violence Jack connection was a spoiler for the longest time because it came as somewhat of a surprise, especially when you learn who Jack actually is. Though Nagai did share how he would have begun his Violence Jack manga now, via the Gekiman manga he drew, comically recreating what happened during the Devilman publication.

The one who reset the world though, wasn't Satan, it was God a big ball of light according to Maou Dante who used his Angels to drop Holy Nukes on the universe and remake it. Satan just chose to be a dog-human out of shame and anger of what he did to Akira and because he wants Akira to pound his pussy doggystyle and I think that's where Kaneko gets his idea of God in SMT being the Grand Will or whatever the fuck they choose to name it in translations this time and why Kagutsuchi is like a giant ball of light being his messenger.

Now I'm just waiting for Devilman Saga to finish and I hope that Akira just rips that faggot to shreds this time. God doesn't give much of a fuck about Earth anyway, unless Dante / Ryo or Satan are involved so maybe we'll see a somewhat happy ending this time, without the world getting buttfucked by demon floozies or Angel trannies.

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572132  No.16918607

File: f5483499a918676⋯.png (81.13 KB, 400x240, 5:3, 2020_04_13_17_45_09_096_to….png)

File: cfcc350ce700d2f⋯.png (85.87 KB, 400x240, 5:3, 2020_02_08_21_45_20_996_to….png)

File: 8ed46b68809e1bd⋯.png (85.47 KB, 400x240, 5:3, 2020_04_13_17_27_32_444_to….png)

File: 1ff04c0fe7c6440⋯.png (98.21 KB, 400x240, 5:3, 2020_02_08_21_50_12_985_to….png)

>>16918088

>that's where Kaneko gets his idea of God in SMT being the Grand Will or whatever the fuck they choose to name it in translations this time and why Kagutsuchi is like a giant ball of light being his messenger.

This is a dumb meme I see all the time and it's entirely unfounded, YHVH is God, the Great Will is an abstract concept that describes reincarnation and inevitability. Since YHVH is still a demon like everything else he gets reincarnated by the Great Will, and for some people that automatically means YHVH is just some kind of impostor and GW is the real creator of the universe, even when everyone in the games agree that YHVH is YHVH. A god (who isn't a god in this case) that only serves to create another god who serves to actually create the universe isn't even original to SMT or Devilman, see Zurvan in Zoroastrianism or that Shinto god who gave birth to Izanagi and Izanami, I forgot the name.

Speaking of Kagutsuchi, Kaneko states in an interview that he's an avatar or another name for YHVH and doesn't mention the Great Will at all: "There are many other names for YHVH all over the world, so one of these concepts is the god of flames, of sun."

https://dijehtranslations.wordpress.com/2016/08/08/kaneko-kazuma-comments-on-nocturne-demon-design/

See pic related too

>inb4 >apocalypse

I know, but this is where it gets mentioned the most and is most likely where the confusion spawned since the game itself is shoddily written. It's only mentioned once in SMT2 as YHVH dies and says he will reincarnate because of the great will.

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2ff376  No.16918629

>>16918607

>>16918088

The idea that the world wasn't created by YHVH and that he's an imposter posing as the creator is from Gnosticism you philistines.

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572132  No.16918640

>>16918629

No it isn't. Gnosticism has a different pantheon to Abrahamic religions even if it has clear allegorical connections. Either way, in Gnosticism the demiurge DID create the universe, but the universe itself is flawed and exists to trap human souls away from the heavens. The idea of a god playing pretend creator doesn't exist in mythology and is only in SMT as a single sidequest exclusive to NG+ chaos route in SMT4

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2ff376  No.16918709

>>16918640

>Gnosticism has a different pantheon to Abrahamic religions even if it has clear allegorical connections.

True YHVH does not feature in Gnosticism, that's from SMT.

>Either way, in Gnosticism the demiurge DID create the universe

No, Gnosticism dances around the issue and doesn't take a firm stance but the creator deity is typically labelled "Monad." The "pretend" creator is the Demiurge. Its described that he did create the world but that creation itself is something much larger and that the world as we know it is an illusion meant to trap our souls and blind us to the wider spiritual existence. Excuse me for not being specific to this point.

SMT does a good job of blending real world mythology with its own fictional canon so forgive my confusion.

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2ff376  No.16918712

Also for the Demiurge = YHVH deduction, I forgot to mention Yalbadoath, another name for the Demiurge, is an alternate reading for YHVH often translated as "The Lord" and read as Yehova, or Jehova. The waters are further muddled as modern christcucks who consider themselves retroactive experts on all things YHVH insist that they are different beings with completely different motivations and features, oblivious to the fact that most of those motivations and features are themselves inventions of and in Christian mythology, but I blame the Church destroying their own history in pursuit of orthodoxy.

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572132  No.16918725

>>16918709

Monad is the creator of the heavens, but the Demiurge is the creator of the universe, not a pretender. Gnosticism doesn't dance around the issue but there are different sects which might have alternate views but this seems to be a pretty common thread. We're going off topic here, because none of this relates to the Great Will, or YHVH and his portrayal in the series. YHVH is YHVH, mostly of the Old Testament and Judaism, he has nothing to do with Gnosticism and that is handled by other demons, who are actually from Gnosticism.

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572132  No.16918752

File: d5bd69cac2374fa⋯.png (236 KB, 1143x851, 1143:851, 1540503821033.png)

I have to reply again because I'm reading the artbook translation and there's a lot to see

https://eirikrjs.blogspot.com/2016/08/apocalypse-artbook.html

>YHVH First form: "In order to show he has all the universes under his rule, I showed multiple faces every time he appeared."

Developers say that all the universes are under his rule. So where does the pretend god angle come from?

>Profile: The actual One God of monotheism. The One God praised by Judaism, Christianity and Islam. He is the omnipotent existence that created heaven and earth and made man in his own image, but this also means that together with the angels, his bunrei (avatars, other names), he also gave birth to demons. By giving humans bodies of flesh and bone, their lives and fears were repeated in the endless cycle of death and rebirth, restricting their range of observation.

Where is the mention of the great will? It just isn't there. YHVH in SMT is creator of the universe and everything in it, and GW has nothing to do with that.

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2ff376  No.16918775

>>16918725

>>16918752

Alright we're getting myth and fiction mixed up again. And not only the story of a single game but SMT in general in which the same figures can take on different roles.

YHVH and Yalbadoath/demiurge both represent Law in and the "creator" various SMT games, usually the inclusion of one will mean the exclusion of the other because they fulfill the same story purpose but sometimes YHVH and Yalbadaoth are separate entities such as in SMT IV Apocalypse. Sometimes Yalbadoath stands in for YHVH SMT:9, persona 5 but never the other way around, though YHVH has himself been depicted as a shard of the Great WillMegami Tensei II In that sense YHVH is set a degree higher than Yalbadoath. Strange Journey seems to try to reconcile this by representing the Demiurge as a shard of God, or YHVH.

RL Gnosticism does however assert that the YHVH god of monotheism is actually the Demiurge/Yalbadoath and that his image of creation isn't the whole story. I guess that is pretty off topic but SMT as a series has had different writers with different opinions on what is what, ironically just like real religions, so I'm guessing that's where our confusion is coming from.

Yes, I did read everything I know about the subject off the fandom wiki.

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c76ac8  No.16918776

>>16918712

>insist that they are different beings with completely different motivations and features

Huh, you mean Yalbadoath and YHVH or YHVH and Jehova?

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71c6a9  No.16918778

File: f0f92b1fa048f0b⋯.png (233.63 KB, 500x870, 50:87, lawfags_confirmed_as_fags.png)

So whats the SMT game where Law is the least cucked?

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cb7ef9  No.16918852

I've wanted to play through the entire series for some time now, finished SMT1 on the snes some time ago but I don't even remember much, had to use a walkthrough to get in the neutral route and that kinda bummed me out.

What are the best versions of each game if one can play in japanese?

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572132  No.16919096

>>16918775

>Sometimes Yalbadoath stands in for YHVH SMT:9, persona 5

That's not exactly what happens. Yaldabaoth in P5 isn't meant to represent the creator of the universe, rather he is there as a figure of worship. Persona as a series is more concerned with psychology than mythology, so the meaning here is that people worship Yaldabaoth (ie the material universe, earthly pleasures etc.) for comfort and safety. He was originally supposed to be Metatron so this connection is a bit loose.

I haven't played NINE but what little I know about the story tells me it more directly represents Gnosticism: the game is set inside a virtual world, created by Yaldy, akin to how Yaldy in Gnosticism created the material universe which is a pale imitation of the monad, and in this SMT NINE the virtual world is a pale imitation of the real one.

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922462  No.16919099

>>16918778

DeSu.

But otherwise it sucks in every game.

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e51a1a  No.16919102

File: 90fe1da45008ad0⋯.webm (9.3 MB, 640x360, 16:9, Shin_Megami_Tensei_V_Leak….webm)

>>16918778

Technically all three Reasons from SMT3 play into YHVH's hand, and I have a hard time calling Shijima and Yosuga gay.

Isamu was a faggot though, twerp can only leech off the work of others and can't achieve or research anything himself. At the end of the game he just sits around and expects things to happen.

I cannot comprehend why anyone would actually want to pick him for any reason besides completionism.

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fc8bd9  No.16919108

>>16919099

The only redeeming quality to DeSu's Law path is Amane. Otherwise it's as bullshit as every other game's Law route.

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a99696  No.16919111

>>16918778

Raidou 2? It's been a long time but I remember it being a positive ending and not really connected with YHVH.

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107303  No.16919115

>>16918607

>>16918088

There was some translation fuckery going on with SMTIII, it wouldn't surprise me they changed god into the 'Great Will' considering that they also changed some names (like menorahs to candleabras). You know they changed names around, and unless they decided to use Kami to say Great Will instead of God, then that would mean that there was some unnecessary rewrites. While it wouldn't surprise me that the developers and writers did use the great will idea for the element of "The Axiom" to come into play in other games after it, it really did seem that they didn't want to piss off the religious over at the US if they decided to immediately use God instead.

>>16918775

I have not played MTII, and if the changes there were apparent, then the whole Great Will element would be more believable. It still doesn't explain the fuckery with the names though.

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572132  No.16919173

File: 91d7a37e7c50fd7⋯.jpg (393.4 KB, 1920x1080, 16:9, Screenshot_20200417_145950.jpg)

>>16919115

>the term used here is NOT the Great Will. The Japanese for Great Will [of the Universe] is either "宇宙の大いなる意志" or just "大いなる意志" in previous games in the series, while in SMT4F and this interview, the term is 大いなる理; the kanji used are easily distinguishable: 意志 vs. 理.

The great will and the axiom are different things, and great will is the term used in Nocturne, not God, including the japanese version . Kagutsuchi is the avatar of God/YHVH in that game

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f367cf  No.16919240

>>16919173

Alrght, you got me on that one, I managed to find something else that supports your claim, which is the game over screen on this japanese playthrough. https://youtu.be/03A07ZCzbV0?t=2129

Hm. I still need to look into what has changed in regards to the translation, but it's going to be one of those deals where I will have to watch someone's playthrough thorough to make sure there wasn't anything screwed with. I'm surprised they managed to make the translations mostly accurate.

I have not played 4F, So I don't know how the Axiom functions to the great will (plus it seems that 4 and 4F went a different direction in general), so does the Axiom function similar to the great will or is it something else in general? Because the TDE for Nocturne sounds like Lucy wanted to rebel against the great will instead, not Yhvh

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55a991  No.16919308

>>16919240

If you want to count SMT4A as canon then YHVH is explicitly an avatar of the Great Will that went against him and is playing jewish tricks behind the scenes to keep the war between the law and chaos going.

In SMT2 he states that as Great Will will revive him and he mentions Great Will in Megami Tensei 2 too.

>Because the TDE for Nocturne sounds like Lucy wanted to rebel against the great will instead, not Yhvh

YHVH is not mentioned in Nocturne at all to my knowledge so yeah lucifer in nocturne wants to rebel against the Great Will i.e. the ruler of the amala multiverse.

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572132  No.16919331

File: 65a4a83597088b9⋯.png (90.49 KB, 400x240, 5:3, 2020_04_13_17_29_20_088_to….png)

File: f44b358fde37afa⋯.png (82.26 KB, 400x240, 5:3, 2020_04_13_17_28_52_988_to….png)

File: a59aa47b7350b58⋯.jpg (1.01 MB, 1920x1080, 16:9, Screenshot_20200414_014317.jpg)

>>16919308

The Great Will isn't in 4A, as I said The Axiom is a different thing, though my own posts were initially mistaken about this so I apologise for that. YHVH isn't an avatar of the Axiom, he was created by it for the purpose of creating the multiverse.

>Gods like Izanagi, who birthed out of his eyes and nose, were perhaps a symbol of a farming culture, but they had a power that surpassed the humans’ power of understanding and I dare say that in the case of the Great Reason (Axiom) too, if emotions were to arise, those emotions themselves would become gods. I’m talking about that kind of creation. For example, the wish to be worshipped gave birth to YHVH, or seeing the fights between humans signified the appearance of Lucifer.

The whole thing about YHVH playing both sides is meant as a criticism of him: it represents how Judeo-Christian invented both heaven and hell, angels and demons, for the main purpose of keeping people in check. It's not simply SMT original lore, but it's not an accurate representation of Abrahamic religion either, instead it's a meta-commentary about it. 4A in general is bluntly anti-religion considering you don't even get the choice to side with Krishna and siding with YHVH or Lucifer are joke endings.

Megami Tensei 2 seems to be the only game where YHVH is actually an avatar, but the english translation doesn't mention the Great Will specifically and I'm not sure if it's in the japanese version.

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000000  No.16919346

>>16919331

Does any of the SMT games make a distinction between Great Will and The Axiom?

The different kanjis can be used to represent the same entity under different names i.e. Great Will to Great Reason as in "Reason" of the universe.

Honestly I do not want to consider SMT4A to be relevant to any other game as most of it reads like fanfiction with no thought behind it.

>The whole thing about YHVH playing both sides is meant as a criticism of him

Doesn't really make sense when he has no control over demons, only angels and even then not all of them.

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000000  No.16919355

>>16919346

>"Reason" of the universe

reason of the multiverse*

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409b92  No.16919358

File: 076dc1566b55e06⋯.png (182.84 KB, 560x482, 280:241, 1586765985714.png)

>>16907392

>Nujack

I'm not watching that shit.

>>16907603

They are trying to troll and by the responses you fags are giving them their (you's)

>>16907772

>But the modern "smt fans" are just personafags or at least most of ones I discussed with has only found out about smt because of persona 3, 4, or 5.

I would have never known about SMT had it not been for Persona 3 FES and Persona 4G when the Vita came out. I do have to give it credit though because Nocturne and especially IV made me learn to be more mature about buffs,debuffs, long dungeons and puzzles. While Persona 4G kind of stripped out the complexity of dungeons, in comparison to P3 FES i do have to give it credit for at least having better boss battles and not trying to overstay its welcome. Especially with new endings and paths.

>>16907625

>I've been trying to get into the series for a while and trying to beat some of the games.

When you play all the games at different intervals you will never beat any of them. My recommendation is to go from Persona 5 > Persona 4 Golden > Persona 3 FES then to Nocturne and then Strange Journey. Nobody likes Persona 1 not even Japan did at all. It's hardly worth anything. Soul Hackers especially the new one is pretty good. Its the same game but with added save feature no DLC.

>>16907774

>Persona 4 is actually the best persona game, it has the best plot and characters, the only edges Persona 5 has on it is the Kaneko demons,

Persona 4 Golden is solid but not as good as Persona 3 FES. Then again i consider both to be good in their own right depending on what people look for.

>>16907936

> You should give the Digital Devil Saga duology a try;

As someone who has tried Raidou myself and Digital Devil Saga i would not recommend that at all. Nocturne was by far a better experience than those two game series combined.

>Counting handhelds, if you're into SRPGs or don't mind giving them a shot, Devil Survivor 1 is almost peak SMT and in my opinion one of the last great SMT games Atlus made.

Can agree on this though. It is more for a younger audience and for a different playstyle. But i disagree on the last great game that is always up to userbases.

Also can anyone come up with anything new in these threads besides the tired old

>Mah kaneko

>SJ Redux is bad because i didint grow up with it in my childhood.

>Nu-Atlus is bad now because P4G

>SMT 5 is going to be bad even though the game hasen't come out yet.

These threads get boring and sound like old dementia patients in a retirement home posting about mah good old dayz. Lets try to keep the thread a little bit less derailed here and not having a repeating thread.

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000000  No.16919363

>>16919358

>personafag spreads his asscheeks to share his opinion the post

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409b92  No.16919373

>>16919363

>Null number

I do not even think about you anymore.

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572132  No.16919420

>>16919346

They haven't been mentioned in the same game, so the Axiom mentioned in 4A wasn't part of the series before. The interview quoted was translated before 4A itself was, the translator used 'Great Reason' where Atlus USA used 'Axiom', which they did probably to make the distinction clearer

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55a991  No.16919430

>>16919373

You don't think at all personafag

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55a991  No.16919443

>>16919420

The japanese for Axiom literally reads Great Reason, which I think is a reference to SMT3 and its Reasons and as a way to "signal" that the Great Will is above the law and chaos conflict. I don't remember where I saw it but the main character of SMT4A is supposed to be a messiah of the great will to destroy YHVH and thus the Law and Chaos "choices" in the game are bad ends because you didn't fulfill your purpose.

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572132  No.16919499

File: e3eaa4b8754fdc2⋯.jpg (693.14 KB, 1920x1080, 16:9, Screenshot_20200417_204446.jpg)

File: 609325e34dee1ff⋯.jpg (698.89 KB, 1920x1080, 16:9, Screenshot_20200417_204455.jpg)

File: 34c13e1e94304ff⋯.jpg (706.96 KB, 1920x1080, 16:9, Screenshot_20200417_204515.jpg)

>>16919443

Axiom, not Great Will, but whatever I found what you're talking about in the peace ending. Once again the Axiom here is a 'binding force' and not an entity. But the last screenshot makes me think this whole thing is one big meme and the Axiom is actually the player. 4th wall breaks - hallmark of hack writing

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55a991  No.16919568

>>16919499

If we're talking "meta" analysis, I think the main reason they do not have any reference to the term Great Will in 4A is so that they can scrap it all and never reference it again. Axiom can be a weird little concept that never gets mentioned again so there will never be a direct correlation or even a half assed explanation to what it is. If 4A succeeded in attracting the persona audience, we would've seen even more retcons going forward but thankfully it was a commercial failure.

Then again Atlus is already making hackjob remakes so I guess theres little hope for SMT5.

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572132  No.16919595

>>16919568

4A wasn't a commercial failure considering that they clearly spent pennies on it and it sold more than Strange Journey. Even if it were unpopular I don't think the retcons which are relatively minor would be blamed, instead it would be the much worse power of friendship/edgy atheism plot. Retcons are simply the defining trait of Team Maniacs' hack writing, starting from their hackjob remake of Nocturne >>16906781

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d39f95  No.16919619

>>16919358

>These threads get boring and sound like old dementia patients in a retirement home posting about mah good old dayz. Lets try to keep the thread a little bit less derailed here and not having a repeating thread.

Tell Atlus to stop being a shitty company then.

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6c4fe7  No.16919741

File: a4765cc0deb588c⋯.png (196.86 KB, 795x478, 795:478, localdemonfagstopsshitchar….PNG)

>>16919358

The issue regarding Modern Persona and the underlying reason why I personally hate it is because I genuinely don't think Atlus could write a female character for their lives. Take Agrilla from DDS for example. If she kept quiet instead of informing the barely alive enemy retard that they had Sera, the plot of the game would gone differently, ontop of the fact that she spends half of the game crying about eating demons and being a general sook until she has her moment and then gets ignored for the rest of the game. I thought that their entire setting was a fucking warzone with ever-increasing tension on territory and lives, and somehow some pansy ass woman gets to be on the main team with her commander by crying her way to the top? jesus fucking christ. Hell, even with Zelenin. She's ment to be a high-class scientist, the best of the best getting sent into the Schwarzvelt, and the first thing she does after being rescued, she kicks and cries about her crewmembers, only to be baited by mastema and made into a lawfag. Theres no aforementioned intelligence coming from her decision making, no plans of revenging her crewmembers or even to take out anger against the demons. She sits there and she waits for some saviour to come along and pick herself up.

So, to tell me that I would have to play a game where I'm forced into shitty stat grinding just to pass social links, the god-awful school mechanics that could just be summed as googling the answers and terrible party mechanics such as party members getting tired and no control over your party members?

It wouldn't be so bad if it wasn't a character focused game to begin with. If I could ignore dumb bitch #3651 and play the fucking game, I wouldn't mind, but then again why would I play a persona game when I can simply play a completely gutted and censored hentai VN and get a better experience?

Chiaki is a decent character because she doesn't get in your way, lists her stupid reason and actually gets something done. Hell, if you want to go for actual party members, The Heroine from SMT 1 is good, She starts up a psuedo revolution with some dumb nip retards and even though you save her, she doesn't drag you down.

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92b193  No.16919758

Would anyone recommend P5 or at least explain to me why so many fags love this game so much because the story was pretty shit and the gameplay only impressed me because of its style.

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e9a554  No.16919760

Invidious embed. Click thumbnail to play.

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15aaca  No.16919807

File: 6e38b3009623038⋯.png (220.67 KB, 1228x1026, 614:513, who_the_fuck.png)

File: d2fa172447ee35c⋯.jpg (257.45 KB, 800x2319, 800:2319, Persona_Japan_Sales_Data_2….jpg)

File: e6f324f5ae12bd6⋯.png (61.03 KB, 963x339, 321:113, wikipedia.png)

>>16919358

>Nobody likes Persona 1 not even Japan did at all. It's hardly worth anything.

You can't even do research before you post shit like this? Really?

Persona 1 sold extremely well in Japan, and it was the first game in the Megami Tensei series to be released in the west if you don't count Jack Bros, that is. Its success paved the road to many other Atlus games getting localized over here, and who the hell knows if that would have happened if it bombed in sales. Go fellatiate a shotgun.

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572132  No.16919819

File: f93962b46dba2b4⋯.jpg (206.84 KB, 748x2336, 187:584, Yuko.jpg)

File: 275b487b200b042⋯.jpg (256.37 KB, 1200x900, 4:3, adam.jpg)

>>16919741

>woman that are fragile and emotional

That's just accurate, not bad writing :^) maybe it even links to the mythological themes of the series, consider the role of Eve in Genesis for example.

Zelenin worrying about her crew members is a natural reaction, your own crew including Arthur does it from the start and it's why they have such an interest in finding the missing ships. Her squealing about demons and getting easily manipulated by Mastema, well it seems to imply she was religious back in her normal life and that's enough justification to lead her down that path, though I'm not sure the game explicitly states it. I don't think she's a bad character but she's the designated lawfag and gets confined to that role. Chiaki does stand out of your way, but so does everyone in the desolate world of Nocturne, which also has a better written female character. My memory of DDS has faded so I won't comment.

>>16919760

<fither

>"The Axiom and the Great Will are the same thing"

Should I bother? Last time I saw a video of his he was pushing the Adam from NINE = Adam Kadmon meme.

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887b79  No.16919844

>>16919819

Shouldn't the motivation for the lawfag be something a little more creative than "well, someone had to be the lawfag"? I would, however, laugh a little at an SMT-like game with enough self-awareness to parody itself by having the lawfag end up being co-opted onto law's side just because every other character called chaos first. An I-don't-want-to-be-a-fucking-angel character could be funny if it were done right. Really, I think the series could withstand a genuinely tongue-in-cheek entry. Although in this age it'd probably have to be a mobile or handheld spinoff in order to get traction, and if you do that you might as well give up on it being a good game–or else it'd be a Jack-only mascot game, which come to think of it is something they already did, wasn't it?

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000000  No.16919855

>>16919358

>>SJ Redux is bad because i didint grow up with it in my childhood.

You what nigger?

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572132  No.16919871

>>16919844

She was motivated by emotion - the fear of demons, and the fear of God. It's something, and in a way appeals to the fact that she's a woman, although a man could've worked just the same.

I don't want a parody game, 4 Apocalypse is already one big joke, and the spinoffs are more light-hearted anyway.

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22dcf0  No.16919911

File: bd22793bdb8f397⋯.png (277.4 KB, 800x3730, 80:373, Persona_Series_Sales_Graph….png)

>>16919758

I have tried to write this post twice now and I both don't want to write an essay, and cannot properly compile all my thoughts. The short of it is that mediocrity sells. Persona was never a hard series of RPGs in contrast to the mainline titles, and the story took a nosedive with 4 specifically, but the writing was on the wall with the pacing issues of P3 under the new direction. The social sim aspects do a lot to draw a crowd since social links and living an alternate life are good draws. The style factor also did a number on getting people's attention and I'll cop to buying the game on launch purely because it looked amazing in trailers despite being underwhelmed by P4, I thought the game would be better to match the improved visuals. I was wrong, but I imagine that was a similar mindset for other buyers.

And I feel like a lot of goodwill towards the story of P5 comes from people valuing the presence of themes and messages over the quality of writing to back them up.

With Royal, it's a combination of the above mentioned sales momentum and introducing a new waifu plus advertising more content. I know the graph I'm posting is just japanese figures but this should still be applicable to the western markets as well.

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af42cf  No.16920328

File: 7e6ad5f9c90252f⋯.jpg (45.16 KB, 500x500, 1:1, I_don_t_think_the_pills_ar….jpg)

>>16905237

I spent over 200 hours 100%'ing SJ and over 100% doing the same with SJR. Something like 13 playthroughs across bolth.

So yeah, I have some pretty good memories with it.

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86a622  No.16920332

>>16919819

>My memory of DDS has faded so I won't comment.

DDS doesn't have a plot.

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f5f1d5  No.16920347

>>16920332

DDS 2 does have one though.

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86a622  No.16920351

>>16920347

It forgot the dungeons and game along the way too.

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a6b185  No.16920873

>Nu-Atlus sucks cause waifu

>Go kill yourself deer hurr Im edgy

>It's Persona but Megeten I hate it

Same thread, same posts different time by 10 posters it gets boring reading the same thing repeated ad nauseum. Go ahead and circle jerk each other off now. I am leaving the thread.

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f94ab7  No.16920896

>>16920873

You already made this post, gaylord. Nobody cares

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d72e65  No.16921113

I want to fuck Pixie.

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07439a  No.16921161

File: 1cbcf3bc1dd4ee0⋯.png (Spoiler Image, 130.91 KB, 221x293, 221:293, pixie_demikids_devil_child….png)

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38b091  No.16921968

>>16918071

Werent all humans killed by the end of devilman?

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22203f  No.16922087

File: 2d31dbc77332fa9⋯.mp4 (9.28 MB, 480x360, 4:3, Everyone_s_dancing_furious….mp4)

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e81899  No.16926329

File: 418929df8dfeb8e⋯.jpg (Spoiler Image, 419.63 KB, 900x1200, 3:4, 873bb375ecb171853d90fe07f7….jpg)

The site's been pretty shit recently huh

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2b2dfd  No.16928201

>>16926329

>The site's been pretty shit recently huh

for u

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d39f95  No.16928938

>>16926329

Just like the SMT franchise.

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1e6b3f  No.16929265

File: 2148ca632a30a17⋯.png (750.62 KB, 640x480, 4:3, Cozy_Okada_and_Kazuma_Kane….png)

Not sure if this SMT NINE interview is legit, but I archived it just in case:

https://archive.fo/ivUaR

https://archive.fo/WMgc1

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568eef  No.16931662

File: fe02fc7a44e21e1⋯.png (1.62 MB, 1110x796, 555:398, Kazuma_Kaneko_with_Cozy_Ok….png)

Here's a neat Persona interview from 1996:

https://archive.fo/BhwGZ

I'm not sure how recently it was translated, but this was my first time reading it and it's quite interesting.

>Okada: Yeah, we stuffed it so full, I almost think we should have saved some of it for a sequel. At times I even thought, we shouldn’t have included the damn Snow Queen route! (everyone laughs) Though I probably shouldn’t say things like that publicly. (laughs)

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2c5567  No.16934416

File: ccf4f043fe69237⋯.png (128.68 KB, 400x240, 5:3, 2020_04_15_22_28_38_450_to….png)

File: 6d009947f28c709⋯.png (138.81 KB, 400x240, 5:3, 2020_04_19_00_58_43_482_to….png)

File: 17b5006bf801e2c⋯.png (147.14 KB, 400x240, 5:3, 2020_04_23_23_36_54_088_to….png)

File: bba3655ee4c2ced⋯.png (141.91 KB, 400x240, 5:3, 2020_04_23_23_58_18_754_to….png)

File: 1bff0b054029c73⋯.png (131.18 KB, 400x240, 5:3, 2020_04_18_17_09_51_117_to….png)

I really liked the characters in Strange Journey

inb4 >redux

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f42e9d  No.16934454

>>16905237

I wonder if i will live till P6 or SMTV gets released

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75ca1c  No.16937933

File: 27cf28d1c121e06⋯.jpg (118.42 KB, 1125x1092, 375:364, pascal_the_dog_is_here.jpg)

Is there anywhere to talk about SMT that isn't infected by 4 and 4A faggots? Besides this graveyard of course

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2e716e  No.16937979

>>16937933

I don't know, but it'll be a good day when I do

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6bc1b4  No.16938010

>>16906070

>What the fuck?? THAT SONG ACTUALLY HAS LYRICS?

I feel like that is the case for so many SMT songs, from Devil Survivor to Persona 1, I can never actually make out the lyrics until I see them posted in a YT comment

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6bc1b4  No.16938011

>>16931662

>Try hitting an enemy with your bare fists sometime, it’s funny.

Damn, I think I missed out on that

I 100%d the original persona and deleted the iso, confident that I had experienced it so fully that I would never want to play the game again.

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b2e109  No.16938016

I fucking love DDD, but mostly because I have a huge boner for Hinduism.

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b2e109  No.16938017

>>16938016

DDS*

I'm a retarded nigger.

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7e5899  No.16938018

Right now I am playing through smt4a.

gameplay is really good but everything else is a MAJOR downgrade.

I don't understand how they think the player is this retarded. They keep giving the player these shit partners that do nothing for the story since the gay ghost will always be the best due to buffs. They also removed details from the Tokyo map which is retarded. The game is also way easier than smt4 so far which is retarded since smt4 was easy.

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bf1569  No.16943355

more blueballing from atlus, nothing shown at NG+ expo besides catherine switch port

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fc83d6  No.16943359

Why is fusion inheritance actually the worst mechanic as the series has gone on.

Early:

>Find a Naga in the overworld and recruit them, see it has Mazio, some physical skill and a status move

>it will always have these skills

>fuse for a naga

>Get like 1 bonus skill on a fusion demon so it's the former Naga but it also knows bufu as a bonus or something

>This fusion bonus is also set you cannot re roll

>Best you get is the Alien Devil Summoner who's built for fusion inheritance as a third party member

>The demon you get is strictly that demon with all originality but with a bonus for fusing it over just getting on in the wild

PS2 gen:

>get 3-5 skills from demons when the 3 chosen have filled move slots

>You can also re roll this to get better results

>Can pretty much just transfer an entire demons worth of abilities onto the new one so the new demon is him + 3-5 more skills

>easy to carry super strong passives up the bloodline now

>Demons are still likely to have their core skills in tact but if they learn a lot they'll prob lose some over the passives you inherited up

>it damages demons originality compared to others but it's not as bad as it will get yet

Modern:

>Fuck it

>Can not 1:1 transfer demons onto the new ones and even delete the demons original skills to make room for it

>Stuff Alice can just have 1:1 the black frosts skills upon fusion over die for me even being considered

>Demons are now glorified portraits for stat piles that shoot out the skills you inherited on it, very easy just to fuse for demons and none of their original intended moves will be in the final fusion result.

Really takes out the appeal of having demons when you can use them without ever really using them for them but just chucking movelists into them yourself, only real cool thing out of it has been the ability to late game make OP jack frosts through fusion manipulation. But for the other 99% of the game it really takes out the game.

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9ef53b  No.16945437

>>16943359

I wouldn't say Nocturne's system damaged demons originality because the fixed starting skills and things they learned from level ups were part of that identity and they were also prevented from inheriting certain skills based on what kind of body parts they used. Even though the other slots could be filled with mostly anything else, this restriction plus the importance and difference of their base stats made them unique. I also don't agree that the passive transferring was as strong as it is in the modern era partially due to more limited availability and restricted skill mutation, but also maybe because I don't have enough patience to reroll that many times just to get null every element. Plus, the ailment types like mind and nerve had skills which dealt damage so even if you somehow have 8 slots of null passives you still weren't safe.

While I'm talking about that I'll say that 4A neutered natural resistances across the board, even level 80+ demons usually have a weakness and maybe 1 drain or repel. It's a poor attempt at balancing the problems in 4 imo because you don't get those times where a boss fucks your shit up, then you fuse something that eats or reflects their attacks to kick their ass in return. Now you just grab whatever is the highest level and don't need to care beyond that. This is another way that demon individuality is weakened, in Nocturne for example everyone would say 'oh you should get nozuchi for matador he's really good' or even in 4 'get zhu tun she for medusa' and it made those demons more memorable, but you can't really do this in 4A.

Anyway back on topic, I think the earliest snes games were actually worse for demon individuality than the PS2 era because the vast majority of them were borderline useless. I only remember using Kushinada in 1 and that was just for estoma, and only Anubis and Camael in 2.

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