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File: 7b69129eab54c32⋯.png (347.51 KB, 1920x1200, 8:5, ClipboardImage.png)

aa1de1  No.16890142

Do you think directly adapting, or at least as closely as you can, tabletop games into video games is a good practice? Or are they better left for the table?

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9d64ea  No.16890170

Battletech should have been dead simple, at least at the conceptual level, but they still found ways to fuck it up. All you gotta do is translate the rules into code and make a UI that interacts with that code. Strangely not that hard to do

seriously, the biggest hindrance to tabletops RPGS being converted to vidya is that they always seem to go halfway. Either adapt the rules faithfully (Temple of Elemental Evil made an attempt. Warriors of the Eternal Sun too, for overworld play) or abandon adherence to the system entirely in favor of capturing the spirit of the game (Dungeons & Dragons Online)

while we're at it, Megamek exists and can at least sate your Battletech needs on a mechanical level

https://megamek.org/

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a77a68  No.16890180

mobileshit don't have video games

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2a5114  No.16890193

File: 5b4b2f4a7b47f18⋯.mp4 (5.5 MB, 640x360, 16:9, Lost_Civilization.mp4)

Depends on the game.

Some games can be a straight port, where the rules are so regimented that a game can be easily simulated.

Chess is a tabletop game. So is poker. Both of which have a long history of being video games. MTG and other collectable card games are cancer, because they more or less normalized the entire loot box concept with booster packs for cards.

Classic pen and paper RPGs will always be poorly translated. Just because the entire concept is that a person is running the entire environment, game world, and can react to any stupid thought that a player wishes to accomplish.

Other tabletop games become weird, where the setting is so in depth, that it is more important to capture the feel of the universe then a direct port of the rules. This is where Warhammer lives and breathes, because it gets adapted to multiple genres. Been meaning to look into the XCOM WH40K game, based on the soundtrack alone. Battletech also had its best games as a mech simulator in early MechWarrior games.

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fb2af7  No.16890195

There are good ways to adapt things but they are usually poorly adapted. Video games have the benefit of running complex calculations instantaneously. If you consider that, it changes the way you can do math. In a D20 system, for example, you increment bonuses by 5%, because a bonus of 1 to a D20 roll equates to 5%. With systems that use exploding/multiple D6 rolls, it's more difficult to fine-tune rolls.

A good example on tabletop games translating well into video games would be to look at the original X-Com and compare it to XCOM 2012. While the original game wasn't directly a tabletop game, it's clearly an implementation of wargaming mechanics. The TU system is a fancy way of measuring movement without forcing the player to hold a ruler and calculate the additional cost of rough terrain. Attacks made in the original X-Com also uses a 'scatter dice'-like system for aiming attacks. XCOM 2012, the attempt of making a simpler game that appeals to a wider audience, threw out the good tabletop-inspired mechanics. Instead, you have two-action turns where attacks end the turn, and attacks are nothing more than D100 rolls without any complexity to them. It was essentially a clone of D20 systems, right down to light cover/heavy cover. If you ask /tg/, they'll tell you that the worst part of most D20 games is the actual combat.

I guess my point is that tabletop mechanics exist for a reason. Good tabletop games have good mechanics that could be implemented within a video game, in some ways better than in tabletop.

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8228a5  No.16890219

>>16890193

It's actually pretty far from XCOM-esque besides being turn based, rather unique.

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faf767  No.16890233

>>16890170

>megamek

>death from above 2 enemy stalkers crushing the cockpits killing the pilots

>I am an unstoppable killing machine

>next round

>get hit with ac/2 round that through armor crits my lrm rack blowing me up

Bonus points if you play with the rules that allow engine crits and having the explosions hit adjacent tiles. If they made a game with the rules and content similar to megamek I think it would sell well.

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a016c8  No.16890274

>>16890142

btech was bad.

tried it, witnessed the woke-shit, won't buy.

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2f75d0  No.16890294

>>16890142

Part of fun in TTG is rolling the dice and calculating. Computer games do that instead for you simplifying everything into moving/attack/using the ability. It misses the crunch of it.

Video games at times are better as simulations. X3 is better than Battlefleet Gothic because it has Z values and 3d space. Mount and Blade is better than Heroes 3 because horses feel realistic and have realistic speeds up and down hills, units are not restrained by random numbers and aiming your bow/sword/lance feels good. And so on. Mechwarrior 4 is better than Battletech.

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8fa1db  No.16890477

>>16890274

as bad as the woke shit was

the inexcusable thing though was the level scaling shit. Ruined the game beyond repair.

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aa1de1  No.16891509

>>16890170

Do I need to host my own server for this or can I just connect to friends?

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6aa7cd  No.16891544

>>16890274

inexcusably ugly characters, just physically repulsive on top of a poorly written story.

>>16890477

since they scaled the game down to only being able to control a single lance, it just becomes 4 heavies or assaults every mission which is boring and repetitive.

maybe one day some autist will make a full scale battletech game from infantry to jumpships

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b0a484  No.16891545

>>16891544

>full scale battletech game from infantry to jumpships

When I can climb into a Jagermech why the fuck would I walk around on the ground?

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faf767  No.16891568

>>16891509

>>16891509

Direct connect I believe.

If you download the 64bit java you can give it more ram. Mostly really an issue with princess the AI but a good trick to keep in mind.

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39b8b4  No.16891570

>>16891545

Probably something to do with the lore and battlemechs being a lot less common than how the video games portray them because battlemechs are the most expensive land vehicle, and having whole armies of them is not realistic outside of royalty.

But all I know is the Mechwarrior games, so I'm not sure. This is just what I've heard.

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faf767  No.16891809

File: bc925fe096c755a⋯.jpg (53.67 KB, 454x754, 227:377, muh_team.JPG)

File: eee535af95732e9⋯.jpg (30.01 KB, 492x319, 492:319, just_claiming_salvage.JPG)

File: 24df7046f2a494e⋯.jpg (63.98 KB, 958x367, 958:367, fuck.JPG)

File: a4af41d18670dd1⋯.jpg (33.27 KB, 390x257, 390:257, DEPTH_2.JPG)

>>16891545

Because mechs are expensive as fuck and depending on which era also hard as to repair.

Also you would be surprised how effective infantry and tanks can be in the setting. Some may even be better than battlemechs depending on the situation.

These are some random pics from my current Against the Bot campaign, I can drop a starter PDF if anyone wants because trying to get into it can be confusing at first if you don't know what you are looking at.

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6aa7cd  No.16891949

>>16891545

you as the commander would not be fighting as infantry, but a mercenary company is retarded if their entire combat strength is 4 mechs. the sheer scale of battletech is something only megamek comes close to. field guns are hilarious in tabletop, things like helicopters, srm trucks, jetpack infantry, and battle armor make the game far more than big stompy robot smash. its like tanks in real life, sure they are big and tonky, but they get fucked over if they dont have support.

its weird that the battletech game has a lot of the specialized role mechs in it, but no way to make full use of them since its pretty much all mech on mech.

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aa1de1  No.16892247

>>16891809

>I can drop a starter PDF if anyone wants because trying to get into it can be confusing at first if you don't know what you are looking at.

This PDF for MegaMek? Since all the rulebooks for battletech are on thetrove.

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faf767  No.16892268

>>16892247

Yeah, its the guide for setting up against the bot for megemek including how to do the initial set up for your company like buying ammo, parts, support staff, and generating a contract and all that jazz..

Also goes over some of the custom rules you can add to the campaign and battles when you start them.

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aa1de1  No.16892271

>>16892268

Sure, I'm interested.

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faf767  No.16892277

File: cb0c92ed7b02137⋯.pdf (1.72 MB, Against_the_Bot_Instructio….pdf)

Here it is, I also have some other stuff from the /btg/ general /vg/ used to have, mostly a primer on the setting and mechs. Maybe I'll dump those too.

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2c5aa1  No.16892345

The great DnD and Warhammer games that have been made over the years say that it's fine.

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9d64ea  No.16892395

>>16892345

many of the best ones have abandoned adherence to the rules and settled for capturing the spirit of the license (Dawn of War)

those that are good but have halfway implemented mechanics are good in spite of their lack of adherence, not because of it (Baldur's Gate)

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110c7e  No.16892431

File: b18deccdcde62c9⋯.jpg (34.26 KB, 460x215, 92:43, header.jpg)

>>16890294

>Part of fun in TTG is rolling the dice and calculating. Computer games do that instead for you simplifying everything into moving/attack/using the ability. It misses the crunch of it.

to an extend. it also goes both ways, the latest "thing" in boardgames is to go completely overboard trying to replicate digital bookkeeping with a fuckloads of cards and stacks. no, I don't want to re-shuffle 3 inches of cards after every second turn, thank you.

pic related is the prime example, as good as the game is you're shuffling more than actually playing it.

it also highly depends how deep the computer version is going. sure you can have immediate probability calculations, and it's not like people don't do it for cardboard or just look it up (usually pretty easy for most people, especially if you're more involved with them to begin with), but nothing says you can't hide it or just make it easier by giving you the gist of the calculation.

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110c7e  No.16892439

>>16890195

> in some ways better than in tabletop.

just give me a digital version and do all the stuff in the background that's just annoying busywork. if I play a solitaire game or coop it with 2 people setting stuff up for 20 minutes is annoying as fuck.

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aa1de1  No.16892551

>>16892277

Thanks, anon.

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b8e807  No.16892608

Higly depends on the rules of the tabletop, see WH40K Final Liberation and you will see ridicolous stuff that follow the third edition rules, like infantry surviving heavy artillery impacts.

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8589ce  No.16892805

>>16892395

True. But is that an issue? It's a completely different format, so it makes sense to alter things while retaining the spirit of the world or its core rules.

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9d64ea  No.16892842

>>16892805

>>16892345

this statement seemed to be phrased as a yes to OP when it amounts to a no

>so it makes sense to alter things while retaining the spirit of the world or its core rules

if you're retaining the core rules, what are you altering? Even if you keep the math right, switching from a turn-based system to semi-real time is a radical change to the core rules (Baldur's Gate)

if adapting a specific adventure (like Kingmaker), a change to real time system may result in "necessary" rebalancing (enemies, especially bosses, have more HP at base difficulty, enemy seems to hit more often so BAB is probably higher, spells seem more effective so save DC is probably higher, etc). The game remains satisfying (okay, not for everyone) in spite of the changes to the rules, stats, etc from the rebalancing

now say you have a particular character build you like. You know the odds this build will be hit by X enemy at Y location from the tabletop. This enemy has now been rebalanced for a semi-real time vidya, and is now stronger and tankier, and seems to continuously eke out a win in spite of tabletop stats giving, say, a 50/50 chance. This is not behaving as expected.

in fairness they probably want the bosses to last more than 2 rounds, but combats you ought to be ready for are suddenly a slog (hell, just the spider cave near the beginning of Kingmaker is a pain in the ass; in the actual module there's a total of 1 giant spider and 1 spider swarm in the whole book and they're in different places. They crafted an area with both in the same place and sufficiently more of them so as to a serious threat to at-level parties. And while they gave you area effect attack items to deal with the swarms, you're probably horribly inaccurate with them depending on your build, you'll have to switch to your torches (which give a -4 to attack rolls), and they'll eat you the fuck alive anyway)

tl;dr

one change begets another and not always for the better

meanwhile, if I look at the likes of Baldur's Gate: Dark Alliance or Chronicles of Mystara, the gameplay fully departs from the tabletop. Mystara's a brawler while Dark Alliance is an action-RPG.

statwise they both use something that superficially resembles D&D for determining damage, but the combat mechanics' dice rolls are negated entirely by the gameplay–you either hit the enemy or you missed, depending on player skill. This is the radical departure from the rules that can make for a good game; you just have to preserve the aesthetic (huge kudos to Mystara in this field, nailing what D&D ought to feel like)

same with Dawn of War; the simple low numbers of tabletop are supplanted by RTS mechanics rewarding strategy instead of dice rolls and HP values that ensure stray rounds aren't the end of you

tl;dr

departing from the mechanics entirely instead of doing halfway implementations is likely to lead to a good game provided you can get the feel of it right (or a disaster, as DoW3 proved)

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faf767  No.16893113

>>16892551

No problem, I'm around in the thread if you got questions. There's a lot of optional rules for when you are actually in the fight. Things like ammo explosions and engines going critical. It can be fun but that means that downed mech you are kicking might actually be a bomb.

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243be3  No.16895752

Have you ever played a table top game of Battletech? You start to fall asleep by round 2.

It works much better as a video game, but they constantly fuck up the video games.

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28ee19  No.16895980

File: b912a2445cca775⋯.jpg (239.88 KB, 620x884, 155:221, b912a2445cca7751c77da2ff23….jpg)

I would love to play Battletech on the PC, but I really got the vibe that the creators hated me because I wasn't a degenerate who needed pronouns. Also that tranny cunt talking shit on Twitter ruined it for me.

Plus the aesthetics are trash -Battletech had all that established for 20+ years and the new looks are stupid.

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