>>16888850
Level design and what constitues for bad and good level design is vidya discussion. What the fuck is your problem anon?
Fuck, my OP didn't go too much into detail on why Catacombs suck, but I still at least pointed to what I think didn't work, which was:
>How the level kept looping on itself, with too much circular patterns making it confusing
as well as
>Too much locations that forced you to slowly crawl through a labirynth of tunnes.
Why is this not an okay topic for discussion?