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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 14af86086c486e3⋯.jpg (32.76 KB, 387x266, 387:266, majora_s_mask.jpg)

File: 87f1ae5177669ce⋯.jpg (19.74 KB, 480x360, 4:3, don_t_do_that.jpg)

File: c7b7eb5301b8bfa⋯.jpg (1.77 KB, 340x191, 340:191, he_does_it_for.jpg)

File: 3a154e7c7b959f3⋯.jpg (12.23 KB, 340x191, 340:191, you_can_hear_me.jpg)

File: 3b98d56833e122d⋯.jpg (99.73 KB, 900x506, 450:253, SWAGGGGG.jpg)

1e3a09  No.16884273

Picked up this game after dropping it about 7, maybe 8 years ago. I'm starting to see the appeal of the game now that I've ben really playing it, but god I wish I had at least one more day to work with. Having a fourth day with no limits would be much better, but I know I should not do that. I'm still glad I did play this again, though, even if I'm not going to play anything else for a long time, with how I'm drowning in real life shit that I won't blogpost about.

What are your favorite masks? Goron Link is the best in my book, I feel like King Kong when I'm punching the shit out of everything.

Arc 3 confirmed, for the five people who are at least interested enough to see how it ends, despite the fact that SANIC.EXE's "I AM DONG" shit is the new standard for vidya scaryspaghetti.

____________________________
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9f9794  No.16884525

File: e9e15a1af3d71da⋯.jpg (17.77 KB, 244x210, 122:105, 39bcba34bebca55b64219b01cd….jpg)

I gotchu fam.

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725738  No.16884944

File: 5dbd017716ba85c⋯.jpg (141.53 KB, 600x600, 1:1, 7500916.jpg)

Good atmosphere, good story, it being more sidequest focused was a nice change of pace but only 4 dungeons and half them being bootleg of previous dungeons (Woodfall Temple is a poor man's forest temple and Great Bay Temple is a poor man's water temple) is hard to ignore in retrospect.

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226298  No.16884950

File: 8e836390d0b369a⋯.gif (497.75 KB, 600x600, 1:1, 1408330569998.gif)

>>16884944

> (Woodfall Temple is a poor man's forest temple and Great Bay Temple is a poor man's water temple)

Disagree on this, they're only similar in that they have the same kind of elemental theme, but Woodfall is more of a straightforward beginner dungeon compared to the more maze-like Forest Temple, and has a very different flow since you use the Deku form to fly and skip around on water so often. The Great Bay Temple is also a flat out improvement on the Water Temple, since the Zora form is an improvement on the iron boots in every way imagineable, plus the ice arrows add a unique dynamic to the dungeon compared to the WT. Water Temple also has a pretty crap miniboss (Dark Link), while the GBT's minibosses are probably the best set of minibosses in the game. Both dungeons have a pretty weak endboss though.

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df8543  No.16884954

why does everyone like the Stone Tower temple the most? I personally found the gravity mechanic to be boring and wasn't really interested in the Twinmold fight that much. I mean it was at least better than the shit that was the Great Bay temple but I wouldn't really say i enjoyed it that much. I liked the Snowhead one more

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dac3a1  No.16884967

File: 18856f3a965d8db⋯.jpg (Spoiler Image, 173.12 KB, 561x860, 561:860, malon_1.jpg)

File: 4ff800ab228625c⋯.png (Spoiler Image, 302.23 KB, 599x599, 1:1, malon_2.png)

File: 9bd28c5c8b2e323⋯.jpg (Spoiler Image, 32.45 KB, 439x518, 439:518, malon_3.jpg)

File: 2bb6bc1b9511cc8⋯.jpg (Spoiler Image, 240.44 KB, 983x1500, 983:1500, malon_romani_milking_cremi….jpg)

File: 2740027f96c67b7⋯.jpg (Spoiler Image, 390.03 KB, 1000x855, 200:171, malon_romani.jpg)

I didn't like the dungeons in MM, which is usually where the majority of the action is in a Zelda game.

What I did like were the sidequests. it was the first Zelda game that didn't feel like the people in it, and their sidequests, were obstacles to the next dungeon. Just wandering around and exploring, keeping track of time while doing sidequests, the constant sense of anxiety because there was a deadline before shit got reset, it has a feel unlike other games, even though it controls exactly like OOT.

And it has more of best girl.

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286dbe  No.16884988

File: 351df671e769e80⋯.webm (7.99 MB, 700x394, 350:197, majoras_mask.webm)

>>16884954

I didn't enjoy the stone temple that much because you end up really pushing it time limit wise if you want to collect all the fairies and beat the boss.

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226298  No.16885094

File: 32596aaa3632bdb⋯.jpg (666.93 KB, 810x812, 405:406, Stone_Tower_interior.jpg)

>>16884954

>>16884988

Personally I like Stone Tower the most, and I think the reason most people like it are because of the music, the alien atmosphere, and the way Ikana seems to have all the DEEPLORE (or at least, the most mystery) of any of the areas of the game. I can see why people might not like it though, the Elegy of Emptiness mechanic is a bit of a chore to do, and finding all the fairies can be pretty stressful. Also Twinmold, while kind of cool, doesn't utilize the Giant's Mask as much as it could, and thematically having to fight these giant bugs as the finale for a very mysterious, alien part of the game feels pretty anticlimactic.

I'd say one of the flaws of MM is the bosses seem like they should have some kind of consistent thematic element to them, since Majora actually summons them in the final battle, and the little masked kids at the end of the game are wearing their masks. It seems like there should be something more to it, but it always felt a bit pretentious (or more likely the devs ran out of time) to have bosses' masks appear on characters at the end of the game, when they aren't really actual characters, or figure into the actual plot of MM in any way.

I guess that isn't a problem in most Zelda games where the bosses are often just there to be cool monsters and nothing more, but it feels like there may have been something planned more for MM's bosses that didn't totally follow through.

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230107  No.16885186

>>16884273

Stone Mask is easily my favorite. There's something fun about running around humming the mission impossible theme out loud during the Pirate Fortress. And talking to NPCs with it on and getting silence back as most don't realize you are there is also fun.

The ability to not get into most conflicts is just icing on the cake.

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fd6021  No.16891322

Invidious embed. Click thumbnail to play.

>>16884273

>>16884525

>>16884944

>>16884950

>>16884954

>>16884967

>>16884988

>>16885094

>>16885186

>masks

>atmosphere

>story

>sidequests & the focus on them

>dungeon number & quality

>items

>enemy's

>exploring

>keeping track of time

>the constant sense of anxiety

>deadline

>the game's feel

>the music

>the alien atmosphere

>lore

>mystery

>mechanics

>thematic elements

>plot

>bosses

You guys are missing the point, these are all INDIVIDUAL elements.

What makes Majora's Mask so good is its UNIFIED WHOLE. It's a Gesamtkunstwerk (Vid Related). Making it one of the pinnacle examples of the medium as an art form. And I mean it as a TRUE art form, not subservient to filmmaking as so many journalists today presume.

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6d4040  No.16891385

>>16891322

>Why wouldn't I make a video about Beethoven?

Because there's nothing new under the sun that could be said about it that others haven't already discussed a thousand times.

>Why do we even play video games?

Because in one way or another they're fun?

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ee221b  No.16891453

>>16885094

>I'd say one of the flaws of MM is the bosses seem like they should have some kind of consistent thematic element to them…

I'm not sure where I got the idea from but I always thought that those four masks were used by the same ancient tribe that used Majora's mask but for other, less intense purposes, or as prototypes. When they died out Majora took those masks with him as sort of trophy minions. I'm not sure if Majora's motivations were really elaborated on, but I felt that the mask wanted to be worn and that it was evil because it was made by people to work evil and only tried to fulfill its purpose. Of course like a lot of things in LoZ most of the details are vague because Shigeru/the directors don't really put a lot of thought into the plot implications of things and probably just throws together whatever he thinks is cool or can come up with or is popular at the time. I think Evangelion was in its heyday when Majora's Mask was made but I'm not certain.

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0f8858  No.16891498

File: 9e8d269f64f1782⋯.png (439.82 KB, 601x883, 601:883, ClipboardImage.png)

File: b33119447ccda37⋯.png (136.87 KB, 292x320, 73:80, ClipboardImage.png)

>>16884273

I have a ton of respect for Majora's Mask since it's a damn fine example of Restriction breading Creativity.

They had a Year, and the assets from Ocarina of time, and with that they made a game where it's arguable which is better, since it's hard to even fairly compare the two games since they are so vastly different.

Majora's Mask isn't "Ocrania of Time 2" it's Majora's Fucking Mask.

I don't even know if I can definitively pick a favorite mask.

But I know the much younger me would instantly say the Fierce Deity mask, simply because of how cool Link looks, but now as I'm older I can at the very least try and articulate into words why it's so damn cool for more then just it's looks.

The game is called Majora's Mask, Yet you pretty much don't learn a damn thing about it, you don't really learn a damn thing about anything really, the world of the game some how makes no sense yet makes perfect sense at the same time when you accept it doesn't play by our rules, still Majora's Mask is the definitive big deal of this game, the thing that all the events hing on. A mysterious malevolent power with an unknown origin. but as far as the story goes there is a satisfying narrative told with just about everything, inducing Majora's mask, a beginning, middle, and end to what becomes of it from our point of view.

Yet if you go the extra mile in the game and get all the other masks, You come into possession of The Fierce Deity Mask, and it is given to you BY the child wearing Majora's mask, The malevolent evil Spirit Gives you a Mask that has the power of a God. The power of the Fierce Deity can wipe the Fucking Floor with Majora's Mask with no effort.

We learn enough about Majora's Mask to have closure on it's existence even if we didn't know how it came to be. BUT the Fierce Deity Mask? we know EVEN LESS about it.

It the kind of legendary thing that you desperately want to know More about, but in truth you really should never actually learn more about it, since not knowing, can be far more powerful then there being a known reason for it's existence.

That can be said for The game as a whole, what you don't definitely learn is just as fun as what you do end up learning.

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0f8858  No.16891499

File: d2903155ba7de3c⋯.mp4 (1.98 MB, 640x360, 16:9, Bremen_Mask_Theme_Song.mp4)

File: b6d01ed9a2ac764⋯.png (67 KB, 381x353, 381:353, ClipboardImage.png)

File: cd0b7eed545022c⋯.png (1.32 MB, 1181x748, 1181:748, ClipboardImage.png)

>>16891498

But really the Bremen Mask is objectively the best.

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e7458a  No.16891554

>>16891322

>MrBtongue

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fd6021  No.16892467

>>16891554

That doesn't make his central point wrong.

>>16891498

>I have a ton of respect for Majora's Mask since it's a damn fine example of Restriction breading Creativity.

I agree completely.

>the world of the game some how makes no sense yet makes perfect sense at the same time when you accept it doesn't play by our rules

Please elaborate, I'm a bit confused by this statement.

>>16891453

>I think Evangelion was in its heyday when Majora's Mask was made but I'm not certain.

>https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Majora's_Mask

>Release: JP: April 27, 2000

As MM was made after OoT was shipped (November 21, 1998), making the dev time for MM 1999-2000, and the release date for the last of NGE media (EoE) was July 19, 1997; maybe.

>>16884273

>but god I wish I had at least one more day to work with. Having a fourth day with no limits would be much better

>https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora%27s_Mask

>However, an entire week was originally planned, but was later shortened to only three days to make it easier to remember the character schedules.[76][77]

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0f8858  No.16892485

File: e82a68340f7747e⋯.png (264.64 KB, 1274x563, 1274:563, ClipboardImage.png)

File: d7076451be45c98⋯.png (189.94 KB, 1148x496, 287:124, ClipboardImage.png)

File: 134e867910d9908⋯.png (459.07 KB, 1275x522, 425:174, ClipboardImage.png)

File: 973e0b09704c226⋯.png (1 MB, 1281x480, 427:160, ClipboardImage.png)

>>16892467

>Please elaborate, I'm a bit confused by this statement.

The game starts and you fall into a void of nothingness, you see visions of what will happen, you go down that hallway that spins reality, and you get locked past a point of no return.

The world you come out the other side to has tons of familiar people, but in an alien context, they are the same people, yet they aren't.

Termena is like a Dream, there will be similarities to reality, but also anything can happen, A dream will fall apart if you try and question it, but at the same time it almost doesn't even occurs to you to even try and question why things are the way they are, since they simply are.

Or maybe i'm talking out of my ass with my wannabe philosophical bullshit.

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fd6021  No.16892537

>>16892485

Ok, so Tarkovsky-eske "dream"-logic.

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226298  No.16896981

File: eb18c6475c01992⋯.jpg (49.9 KB, 1280x720, 16:9, giants.jpg)

File: 8fefaad9371942a⋯.png (392.11 KB, 704x528, 4:3, vlcsnap_2020_03_31_15h08m0….png)

File: 6ab221b33d82875⋯.jpg (672.07 KB, 1920x1080, 16:9, 1323682811643.jpg)

File: 95cf5f13c0148c0⋯.gif (408.62 KB, 498x366, 83:61, tenor.gif)

>>16892467

>>16891453

> I think Evangelion was in its heyday when Majora's Mask was made but I'm not certain.

I actually always thought the same thing, since there's a couple of visuals in the game that remind me of NGE. Plus the game has the same sort of feel as being something that's part of a genre, except subversive towards that genre and just sort of uncharacteristically weird and creepy.

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fd6021  No.16897058

File: a230379f3bc7199⋯.jpg (367.07 KB, 500x737, 500:737, MM_x_NGE_colored_by_Samana….jpg)

File: 50d964c17098bef⋯.jpg (372.59 KB, 500x721, 500:721, MM_x_NGE_colored_2_by_Sama….jpg)

File: ce3bb7c2309ca0b⋯.jpg (203.28 KB, 1106x1721, 1106:1721, The_End_by_Triple_Q.jpg)

>>16896981

Interesting, I never made this connection. Thank you.

Found these.

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10bb17  No.16897145

>>16896981

I doubt the weird creepiness came from evangelion. It most likely came from all the Y2K doom and gloom that was going around.

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fd6021  No.16897171

>>16897145

>Y2K doom and gloom

In Japan?

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10bb17  No.16897199

>>16897171

Pretty sure it was a world wide phenomena. Like 2012 but worse because your average person mostly went off of hearsay because your average person was still tech illiterate and couldn't just look something up.

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15f6cd  No.16897246

How anybody thought this game was hard or that the time limit wasn't long enough, especially with the inverted song of time, I will never understand.

Pleb blood flows strongly.

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6653e5  No.16897366

>>16897171

>>16897145

I heard the atmosphere of the game was influenced due to its development time being hard on those involved in addition to the N64 hardware.

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226298  No.16897441

File: 7d474e18e2893e4⋯.png (1.9 MB, 825x969, 275:323, skull_kid_by_sxaxcxhxixexl….png)

>>16897171

>>16897145

I'm not saying the creepy atmosphere was entirely due to NGE, I'm just saying it had to have had at least some influence on the game, especially given how huge Evangelion was in Japan at the time. Overall though I think the dark atmosphere mostly stemmed from the time limit/doomsday aspect of the game, which itself was likely inspired by the development staff's own situation of having to make and ship the game in less than a year.

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fd6021  No.16897841

Invidious embed. Click thumbnail to play.

>>16897441

>Overall though I think the dark atmosphere mostly stemmed from the time limit/doomsday aspect of the game, which itself was likely inspired by the development staff's own situation of having to make and ship the game in less than a year.

<https://zelda.gamepedia.com/The_Legend_of_Zelda:_Majora's_Mask While thinking in ideas for the game, Aonuma met Yoshiaki Koizumi, who proposed a system of time passing where the same moments would be played over and over again.[74][75]

>74. "I rolled and turned thinking what kind of software I should make, and when I met (Yoshiaki) Koizumi-san around that time, I asked for his help. He was working on a plan for a different game at the time, one where you would play in a compact game world over and over again." —Eiji Aonuma (Iwata Asks: The Legend of Zelda: Majora’s Mask 3D http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0)

<75. "Right, so Koizumi-san told me that he would help me out if he could use that system of time passing to make a game where you would be playing the same moments in time over and over again." —Eiji Aonuma (Iwata Asks: The Legend of Zelda: Majora’s Mask 3D http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0)

There might also be something in vid related.

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4e75a4  No.16897965

>>16884273

I really wanted to like this game, but fuck is it tedious. The constant time limit, the convoluted saving mechanism, the constant resets, everything in the game is such a waste of time. MM would have been better off if it was its own thing instead of a Zelda game. I never got to the second dungeon, it was just not worth the shit to put up with.

>>16884525

It helps a bit, but it's still tedious.

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87ba8b  No.16897976

>>16897965

You know, I was going to agree with you until you said "I never got to the second dungeon." I was thinking more like "It's worth a playthrough but maybe not 100%i'ing it to get the deity mask because it makes the boss fight too easy anyways"

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ee221b  No.16897978

>>16897965

what? The only thing I'd call tedious in MM is the whole couple's mask questline which requires you to autistically study a number of characters' daily schedule until you can do all the right things in the right sequence. You wouldn't know because you never beat the second dungeon; you're supposed to reset. You keep just enough progress to be able to reach the next area without any problems and begin progressing through that until you beat the boss and don't need to be there anymore and can reset safely.

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0f8858  No.16898001

YouTube embed. Click thumbnail to play.

>>16897246

>>16897965

The idea of how to play Majora's Mask is similar to the movie Groundhog day.

Don't expect be able to do everything in one cycle.

It's okay to fuck up something since there is nothing stopping you from just trying again, and doing it better next time, or trying something else. And there are plenty of things to keep you occupied though out the days.

Just focus on getting one thing done at a time. it shouldn't take you THAT many resets to get what you want done, especially with the inverted Song of time giving you twice the amount of time to get things done.

Marjora's mask is a game about learning the future and then going back and manipulating the odds in your favor since you already know the outcome of events.

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226298  No.16898011

File: eece7352784e2a2⋯.jpg (132.52 KB, 512x384, 4:3, FierceDeitysMask.jpg)

>>16897965

>MM would have been better off if it was its own thing instead of a Zelda game.

I've thought about this, and I can understand the idea, but I think this would dampen the unique feel the game has and make it a bit more generic, since the fact that it's a weird game that's so different from the rest of its own series, while also reusing assets and characters from OoT which are supposed to be different people despite looking the same, is a big part of its appeal.

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fd6021  No.16898081

>>16897965

>>16897978

>>16898001

I have a fond memory of saving at the owl statue in Ikana Canyon, then turning off my console for the day; knowing how perfectly optimal my set-up was to achieve my goals when I turned it on again the next day.

>>16898001

>there is nothing stopping you from just trying again, and doing it better next time

I never got how people never got this, you really have all the time in the world to dick around.

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372c2c  No.16898123

YouTube embed. Click thumbnail to play.

>>16898001

That feeling of know what's going to happen is only reinforced by Koji Kondo's genius tone painting in the soundtracks of the 4 main outside areas. The timbre and instrumentation is perfectly suited to match the aesthetic of each area respective area (the horns and plucking of the swamp match the slow, brooding pace at which everything seems to flow there, the growling and gregorian chanting representing the dichotomy of ikana valley, etc.).

The motifs and dissonance, however, remain the same for all of them, invoking the feeling that although your exteriors change, your interior affect remains the same: Uneasy, weary, but trapped in perpetuity. The odd, contradictory feeling of constantly running out of time, yet also having all the time in the world

Listen to

39:41 (Swamp)

57:51 (Mountain)

1:13:48 (Ocean)

1:26:46 (Canyon)

to see what I'm talking about, if you haven't already come to this obvious conclusion.

Maybe it's just because I haven't played very many video games in general, but I feel like this game carries the emotional weight of a master work of art, of tragedy on the scale of the ancient greeks, better than most other games that exist. Or perhaps that's just because it's actually an indie game masquerading as a AAA title. Or maybe even the other way around. So contrary, yet so thematically concise; that's why it's beautiful

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cec64e  No.16898176

Invidious embed. Click thumbnail to play.

I know that everyone has likely ignored the attempt to encourage discussion of BEN Drowned in the title, understandably, in all honesty, but I think we're having the second coming of king kong.wmv. In case the embed doesn't work for premieres:

https://invidio.us/watch?v=vfPWHU1l52Q

>>16896981

Also, this just convinced me to watch NGE. Thank you.

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cec64e  No.16898192

>>16898176

Don't bother, it was just a fucking nothingburger. Sorry for trying to make this thread go in a faggy direction.

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c6f8a3  No.16898687

>>16897978

>The only thing I'd call tedious in MM is the whole couple's mask questline which requires you to autistically study a number of characters' daily schedule until you can do all the right things in the right sequence.

>Step 1: Go to mayor's house at 10am

>Step 2: Get Kafei's mask from madam aroma

>Step 3: Go see Anju at the in at any time while wearing the mask before evening

>Step 4: Meet Anju at the in at 11pm

>Step 5: Deliver the letter she gives you to a mailbox

>Step 6: Meet Kafei as soon as mailman delivers said letter

>Step 7: Deliver the pendant Kafei gives you to Anju

>Step 8: Go back to Kafei on the final day at 1pm, speak to the Curiosity Shop guy who tells you to go to Ikana Canyon

>Step 9: Help Kafei get his mask from Sakon the thief's stronghold

>Step 10: Go back into town and wait for Kafei to arrive at the inn where Anju is waiting for him

>QUEST COMPLETE

It ain't complex, although I guess you could argue that you need to know specific things that can break the quest, such as that if you stop Sakon from stealing the bomb bag from the bomb shop woman on the night of the first day, this cancels the quest, and if Sakon sees you on the night of the third day as he's entering his stronghold, this will also cancel the quest. Also you need to do the quest twice in order to get all the rewards; beat it once and deliver the letter Kafei gives you for his mother directly to madam aroma and you get a bottle with milk inside; however, if you give the letter to the postman you get the postman's hat as a reward.

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