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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: f4606cca20ad5bb⋯.jpg (101.77 KB, 1024x1016, 128:127, denuvo.jpg)

File: 3cae618a05c0bc4⋯.png (717.91 KB, 844x633, 4:3, pete_shines.png)

04f62b  No.16884168[Last 50 Posts]

http://archive.is/ttqZn

>When Bethesda announced that Doom Eternal would be using Denuvo protection for its digital rights management, industry watchers assumed it would buy the game at least a short period of retail availability without a piratable "cracked" version showing up on the Internet. When the game launched, though, users quickly discovered the Bethesda Launcher version apparently included a DRM-free copy of the game's executable sitting in plain sight amid the download package.

POST YFW YOU ARE NOT BETHESDA

____________________________
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000000  No.16884180

Didn't this same shit happen with Rage 2? Like this exact same instance?

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7e0866  No.16884187

How in the fuck can a company fuck up everything this badly? Imagine how many fucks up the next elder scrolls game is gonna have.

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7404bd  No.16884188

wew

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ca9be6  No.16884194

File: 3b818c44f0b78ca⋯.jpg (59.11 KB, 800x505, 160:101, 1386153500546.jpg)

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ec3971  No.16884195

I'm sure Starfield will be fine on launch. :^)

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feed62  No.16884197

It keeps happening!

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e0109c  No.16884198

How's the game? I didn't care about Doom 2016 whatsoever, but yesterday I saw some of its gameplay and nearly vomited.

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04f62b  No.16884208

File: 7dd1cc0af283632⋯.png (132.31 KB, 1412x852, 353:213, bethesda1.PNG)

File: d613cf05f7f157c⋯.png (70.99 KB, 1325x542, 1325:542, bethesda2.PNG)

File: 68c7eca43599cb8⋯.png (131.44 KB, 1314x846, 73:47, bethesda3.PNG)

File: fa19cb8dc88af63⋯.png (73.96 KB, 1374x533, 1374:533, bethesda4.PNG)

File: 19f66a53b494e70⋯.png (4.07 KB, 391x240, 391:240, bethesda5.PNG)

>132 support pages at release date

WEW

>>16884180

Probably made by the same team.

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14ad3a  No.16884232

>>16884180

The decisions Bethesda made with ElderScrolls , Fallout and Rage 2(AKA magenta woke Rage) seem pretty fucking inexplicably stupid.

Methinks management has their head entirely up their ass and this is some employee or group sticking it to them.

>Oh I'm gonna get overworked polishing every pixel while you get coked up the ass? We'll see about release week sales then.

I mean, motherfucking Pete Hines just now paid to have his dick sucked in an "interview" about how much of a bully everyone was towards poor old Bethesda doing their best with Fo76.

Those people are entirely detached from reality

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1a2952  No.16884259

>>16884198

They have roaming enemies now, not just arenas with spawning waves, that was my biggest complaint with WubDOOM and they fixed it.

Too much bing bing wahoo for my taste though.

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930be4  No.16884271

File: 9483e82e9649ebe⋯.png (286.19 KB, 561x540, 187:180, smug4.png)

I didn't think you could be that incompetent but Bethesda continues to prove me wrong.

>>16884208

It probably won't be as bad but I hope this ends up as big a trainwreck as 76 does.

>>16884261

We're laughing at the fact that it's not been a day and there's apparently tons of issues with it. Despite what you may think not all publicity is good publicity, especially on launch day.

If you're that suspicious you could start posting Doom porn and see if that makes the threads stop like it did for the Evolve shills.

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b69372  No.16884277

File: e4f350671d394af⋯.jpg (19.37 KB, 256x273, 256:273, fishbait.jpg)

>>16884261

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fe7f98  No.16884285

File: d0af8abca00ea85⋯.png (284.51 KB, 516x540, 43:45, shiggymasu.png)

>>16884261

>playing videogame

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b69065  No.16884288

>>16884261

>no such thing as negative PR XDDDDDDDDDDDDDDDDDD

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f20e46  No.16884297

File: fb70171147d3097⋯.png (70.64 KB, 299x471, 299:471, senshi_check_em.png)

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a49021  No.16884388

>>16884336

>everything is a shill thread

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a49021  No.16884400

>>16884395

>everything is a shill thread, but discretely.

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668260  No.16884405

File: 28381129c484e09⋯.jpg (121.32 KB, 720x735, 48:49, 28381129c484e098f738eba5c6….jpg)

>>16884168

How can one company become such a trainwreck so fast? Is it all women and diversity hires now?

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a49021  No.16884407

>>16884405

Well when you have a chronic liar as a figurehead…

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ecd8b1  No.16884445

File: 3ca51a020f39db6⋯.png (263.23 KB, 800x600, 4:3, the_bloats.png)

>>16884168

>That 67MB file can reportedly replace the 370MB, DRM-protected executable in the main game folder with minimal effort and no practical effect on playability.

What do they need 300 MB for?

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a49021  No.16884451

>>16884445

Fake data for the encryption/decryption process

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388558  No.16884452

Invidious embed. Click thumbnail to play.

>>16884445

for the Denuvo

embed related

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32fead  No.16884563

Should I go ahead and redeem the Bestheda DL code?

I kinda wanted it on Steam, but found out you're locked to Beth when buying the "physical" copy.

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415580  No.16884567

>>16884563

Just kill yourself for buying this in the first place.

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32fead  No.16884571

>>16884567

You'd tell me to kill myself for buying any game, so fuck yourself with a rusty railroad spike faggot.

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d18731  No.16884575

File: fc14b05cc7cd256⋯.jpg (59.54 KB, 500x270, 50:27, hahaa.jpg)

>mfw

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bfa992  No.16884580

>>16884168

I almost want to think this was done on purpose by an employee there, but knowing Bethesda, it was just a fuck up, as usual.

Still, at least this time they fucked up in a way that actually improves the game, which is a first.

This is assuming that the "fixed" EXE can connect to multiplayer, or otherwise you'd have your explanation there to all those tickets.

>>16884563

Well, if it gives you a cracked version of the EXE you need to play the game, and with better performance to boot, that's probably a good idea.

Dunno how the multiplayer will work if you do that depending on how they implemented Steamworks or something else, but at least the singleplayer will likely work, even offline and with better performance.

>>16884571

Ironically, this is one of the consequences of the "pirate every game!" attitude. If all games are equally bad and unworthy, then it doesn't really matter what you buy or what devs you support.

I gotta remenber that next thread about "piracy uber alle!"

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4b22f7  No.16884604

File: a1090172e5de777⋯.png (1.24 MB, 892x996, 223:249, smugobi_smugobase.png)

>>16884590

It's you who is wasting his money not us.

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a49021  No.16884615

>>16884611

>spending money frivolously means something

It means you're a fucking moron is what it means.

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4b22f7  No.16884619

File: 805edff8e80c32a⋯.png (498.83 KB, 700x700, 1:1, laughing_like_pirate_thots.png)

>>16884611

Ahoy!

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1623d9  No.16884622

>>16884611

what a chump

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1623d9  No.16884625

>>16884623

hey everyone lets all get together and sell him snake oil so he'll buy it

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428838  No.16884631

why are you anons replying to this obvious cuckchan shitposting

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98f82e  No.16884635

File: d46706d82ea7f9b⋯.png (181.9 KB, 481x607, 481:607, thewhat.png)

>>16884615

>>16884622

Nothing wrong with spending money on the most Aryan and Christian game of the decade. I bet you're all soytendo faggots who think mario or japanese games are good.

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052f28  No.16884641

>>16884625

Only if you have people who look slightly more affluent calling him a pleb if he doesn't have it.

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7e0866  No.16884650

>>16884635

>Most Aryan and Christian game of the decade

This is the lamest way you can imagine a medicore game, cuckchan tier brain-let.

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8f8839  No.16884705

>>16884168

a.k.a. DooD Soyhubnal

a.k.a. DooD 15-enemies

a.k.a. DooD the AAA platformer

a.k.a. DooD we can't make anybody talk about it so we made this news about DRM

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8f8839  No.16884710

>>16884407

Well Activision-Blizz, EA, Sony and Ubi are doing fine so it's not that.

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8dcb4a  No.16884752

>>16884635

Doomgoy is a jew

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b16bb7  No.16884754

>>16884752

Pretty sure you're thinking of the Wolfenstein guy.

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98f82e  No.16884761

>>16884752

Christians can't be jewish, pagancuck.

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0d9c80  No.16884771

>>16884452

I mean. There's tons of videos on it, but regardless, on some arbitrary Steam thread there's going to be Kalgayen and 5 other shills arguing Denuvo doesn't lower performance. I can't explain why or how they spend so much time on every Steam discussion threads slightly about Denuvo.

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052f28  No.16884772

>>16884754

>From and average dude turned into a jew parody on par with Israel Man and Diaspora Boy

I'd expect nothing else from the swedes.

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0d9c80  No.16884777

>>>/v/16884635

>bethesda game

>Nothing wrong with spending money on the most Aryan and Christian game of the decade

Go back to Reddit.

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ecd8b1  No.16884792

File: 5482aa4a3fc2706⋯.jpg (289.12 KB, 1650x1275, 22:17, KJV_2_John_1_7.jpg)

>>16884752

Jews haven't existed since the prophesied destruction of Jerusalem happened in 70 AD. The Second Temple was destroyed, and never rebuilt. No Temple, no jews. The only people left claiming to be "jews" are the antichrists; the false jews whose synagogues are synagogues of Satan.

Consider: most of them openly profess atheism, and the masses still rush to protect them from "religious persecution". No matter your beliefs, you have to admit something's off there.

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290a71  No.16884815

File: 0df7907cb74508f⋯.jpg (103.64 KB, 640x775, 128:155, 0df7907cb74508f175adac1299….jpg)

>>16884187

>How in the fuck can a company fuck up everything this badly?

That's the thing though, it's a bit too convenient. Most people seem to hate DRM some amount, it's entirely plausible this was a "happy accident" by one of the people working there. Maybe it's one pissed off employee's "fuck you" to them.

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eb5f4b  No.16884905

File: 221b9f79e82ffad⋯.png (413.22 KB, 800x597, 800:597, EXPANSION.png)

>>16884445

>370 MB exe file

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7ff664  No.16884917

Thanks for the free copy Bethesda. Imagine paying 60 to 80 dollars for a .exe file that has no drm or denuvo. Just make the game free at this point. also the fact that you need a Bethesda account to remotely play anything and that the single player is more shit than 2016 is funny

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2c8f25  No.16884920

File: 2231fa9928d3c35⋯.jpg (107.23 KB, 500x740, 25:37, mel_gibson1.jpg)

Thanks for the free game retards!

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b16bb7  No.16884923

File: 9717ca030573833⋯.jpg (28.53 KB, 414x420, 69:70, 9717ca03057383321517f3e0ac….jpg)

>>16884917

>Imagine paying 60 to 80 dollars for a .exe file that has no drm or denuvo

So you're saying Denuvo works and all devs who actually want to sell their games should use it on PC? That it's braindead to release your game DRM free?

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7ff664  No.16884926

>>16884923

No you retard I’m laughing at the fact that Bethesda fucked up royally and that they deserve it

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7ff664  No.16884927

Also only kikes like denuvo and DRM so seeing one forget to fucking have it installed and still making normalfags pay for it just seems hilarious to me.

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bf1037  No.16884928

>>16884198

If you're still around at the end of the day I'll let you know because the turrent took a while.

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15cb44  No.16884935

>>16884928

Not that guy, but I'd love to hear a dressing down of nuDoom.

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ba7308  No.16884946

File: 703bd03fa27173b⋯.png (201.58 KB, 283x373, 283:373, Geoff_Peterson.png)

Is this some house Howard on house Hines action? I'd still sooner download 50niggabits of WADs.

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3e9fd2  No.16884947

>>16884792

>Jews haven't existed since the prophesied destruction of Jerusalem happened in 70 AD

Nice to know /pol/s problem is solved.

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ba7308  No.16884948

File: cf20b46e80490d3⋯.png (294.6 KB, 554x496, 277:248, doll_s_eyes.png)

>>16884947

There hasn't been a proper Jew since then, correct. What you're stewing in is kikery.

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bf1037  No.16884984

>>16884935

So keep in mind that I've never completed 2016, only reached the Thrust Boots part before quitting because I really hated it. And I only played the first level of Eternal. It's still not true Doom, but I'm actually enjoying myself this time around which is much more than I can say from 2016.

First off, what it fixes from 2016

>There are enemies, actual enemies, outside of the arena fights.

>The arena fights are very exhilarating this time around with nearly twice the enemy counts and stage hazards(there are now walls that fire big shots at you) and the enhanced vertical mobility(the pole vaulting works really well in combat really)

>The possessed no longer make sounds, meaning the soundscape is no longer dominated by loud zombies

>Glory Kills are slightly faster

>Instead of having every enemy deal a shitton of damage, Eternal seems to focus more on enemies firing more shots more frequently.

>Enemies like the possessed soldiers now have jetpacks and are more mobile

>Heavy assault rifle's scope is now a single shot sniper round which makes it very useful

What I like overall

>The vertical mobility is very enjoyable. The horizontal mobility isn't there yet but I assume it's because I don't have the dash, which begs the question why it's not unlocked from the start.

>The weakpoint system is very neat. The anachrotrons have turrets that shit out a million projectiles that you can destroy, you can aim a grenade into a caco's mouth to stun them for a fucking glory kill but it gets them off your back if you're opting out

>While it still has you getting locked out of previous sections of the map due to story, the game opens up fast travel near the end of every level so you can go back and collect the stuff you missed

>Weapon mods are more plentiful this time around, and more satisfying. The shotgun now has an auto mode(not the triple shot one) that acts like a really meaty chaingun)

>Cheats are secret collectibles. So far it's some shit like infinite lives but I hope it's more whacky stuff later.

What I dislike

>Higher focus on the chainsaw, at least with the opening level. The shotgun and assault rifle have very little ammo counts with even rarer ammo drops now(There are more health/ammo collectibles now than ammo from what I understand) meaning the chainsaw has to be used more often, which is why it has a lower cooldown. I'm not happy about this, because chainsaw still takes an hour to execute. At least it seems that some enemies like the anachrotrons are immune to it.

>This means glory kills are more needed since you save ammo with it. Why couldn't there be a melee weapon with the wristblade? Fuck knows. It's still the same limp punch as before, but you use it to break secret walls and whatnot.

>Of all the suit upgrades to have from the start, they give you the one that highlights secrets on the automap, and not the quick mod swap one since mods are very useful now.

>Also, secrets are giant yellow question marks that give off a noticeable yellow glow

>The weakpoint system is great, the stagger system is not. Instantkills are never a fun idea especially since so far all grenades arc in a way that the range you have to be from a caco is regular shotgun range.

>The lives system is shit. It just revives you instantly in the same spot you died. It might be neat for the difficulty setting that ends the game when you're out of lives but right now it simply makes fights retardedly easy

>Something about the mouse movement isn't right. It feels like there's smoothing but I can't find it in the options

Ambivalent about

>The music, it's still the same shit as before and I do not care for it.

>The story, seems to try to paint Doomguy as a biblical figure and all. He has a justice league styled Watchtower now, for some reason. Also they're still going with the LE EPIC RIP AND TEAR intro too.

I like it. I just hope it turns out to have more good than bad because I wouldn't mind this as an addition to good arena shootans like Serious Sam and Painkiller. At the very least I can say I like it a lot more than the assfest that was 2016. Pirate it and don't forget the command to skip the login after the initial one.

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d210db  No.16884990

Again, why the fuck do companies use denuvo again?

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4c8ed7  No.16885000

>>16884990

so that certain people cant play it for free and pay shekels instead

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edc639  No.16885008

>>16884198

I am two levels in, if you liked the last one you will like this one pretty much. The one thing that really bothers me are the forced jump puzzle sections.. they slow everything down way too much

Also most cacodemons just vanish if killed by traditional means, like they thought everyone would always execute them, but most likely a bug really

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b69065  No.16885038

File: 80da764f2f962e6⋯.jpg (40.01 KB, 634x558, 317:279, 80da764f2f962e6fcb75ca3e86….jpg)

>>16884990

No idea honestly. The closest thing I image is the desperate protection of the copyright jew. Because by the business standpoint its known that it doesn't hurt sales and in fact only helps. I really can't image that companies would still be ignorant of this. Seems like the only one that has realized this is CDPR. Maybe there still exists the massive misconception that if somebody can't pirate a game they will buy it.

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f492d1  No.16885050

>>16884984

>>The possessed no longer make sounds

Thank fuck.

>Screams coming inches from my ears

>Turn around

>He's 10 meters away

>Multiply it by at least 8

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bf1037  No.16885104

Alright, second level

>You get the dash, it's excellent for combat, kind of mediocre for platforming because the cooldown put on it to avoid spamming it during combat kills the flow of platforming since if you use both dashes, you have to wait a fair bit until you can use dashes again AND you have to be on the ground

>Combat scenarios are infinitely better. You have timed combat sections that pretty much challenge you to kill enemies under specific conditions like two cacodemons over a giant pit with a couple of pole vaults, a bunch of lost souls, etc. There are also "slayer challenges" that are the arena fights on steroids with shittons of enemies and it's a blast.

>The justice league watchtower opens up and implies a lot of collectibles like that sword you see in the promotional materials, as well as a giant doomSLAYER™-styled mech. You also get to collect music from the actual doom to play in the background of the watchtower. It's cool.

I'm impressed, they put a fair amount of effort into this game unlike the previous one. Again anons, pirate it if you're interested.

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4b22f7  No.16885106

>>16885104

I'll bite once I see a torrent from the fags I usually get it from.

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b69065  No.16885113

File: d9bd2f450cec4ff⋯.jpg (22.03 KB, 590x590, 1:1, 2eb72186b6fb00933dfc7700ad….jpg)

Why do anons not like brutal doom?

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bf1037  No.16885115

Also some stuff I dislike

>Watchtower navigation requires objective markers on because it's not clear where you're supposed to be going most of the time

>Ice bomb is a bit too strong

>Those argent battery lantern looking things, they have the same animation on pickup and its unskippable for some reason

>The story is unintelligible at the moment and the codex entries are more confusing than anything at the moment. I'm still in the mindset of doomguy being a marine, not some member of the green lantern core

>That "mortally challenged" joke is repeated endlessly. You have UAC holograms(UAC is the badguy apparently) of cheery mall announcement types going "Don't worry your suffering will make for a better future" and what have you, in the mission select there's a broadcast of I guess a resistance fighting group referring to demons as "the challenged" and it's just silly.

>>16885113

I find it mostly alright, I'm not a fan of the sound and visual changes though.

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145211  No.16885119

>>16885113

Having seen people ripped to shit in real life, I find the volume of blood to be excessive, and the voice work kinda' bad. It's Smash TV level silliness, not something disturbingly (to those not sufficiently desensitized) violent.

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4b22f7  No.16885125

>>16885119

>Having seen people ripped to shit in real life,

Mind explaining Anon?

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b69065  No.16885132

File: 2e054bfb4206797⋯.png (720.77 KB, 830x987, 830:987, 2e054bfb42067975da8f8deff4….png)

>>16885119

Anon, I've seen people get blasted (gore videos and threads) and the amount of blood seem normal to me. Also most of the blasting your do is with highly destructive weapons. Even a pistol shot to the head paints the entire floor in the videos.

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145211  No.16885138

>>16885125

Lived in a particularly bad niggerhood when I was a kid, because it was the cheapest rent in the city for good reason. There was always a show to see, from crackheads flipping out, to people being butchered for their meager possessions, to the unintentional witnesses of a massive drug exchange being shot to shit and run over. A human head makes an interesting sound when it's crushed. Glad the worst shit that happens where I live now is the older people dying off.

>>16885132

It's just a pet peeve when I see people (or demons, whatever) shot in shows, movies, or games, bleed a fucking fountain, and not act like people really do when they're shot. They most often scream and cry until they bleed out, and don't spray blood everywhere.

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4b22f7  No.16885147

>>16885138

Damn sorry you had to live in niggerville Anon.

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edc639  No.16885163

>>16885138

>scream and cry

sounds about right

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77b5bb  No.16885169

>>16885138

Brewtal Dewm has so many different versions, some had buckets of blood and others very moderate amounts. The last time I tried it you were able to adjust how much blood there is. One of the criticisms of the mod has always been the annoying screams and cries from wounded imps. So it does actually do that right. It kills the atmosphere though and I don't like it.

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1f1180  No.16885183

>>16884754

>>16884752

>>16884761

Isn't the Doomguy a descendant of Blazkowiczs?

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edc639  No.16885188

>>16885183

this sounds so retarded that it seems like something they can come up with

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d2f6c3  No.16885198

>>16884990

It's part of the humiliation play from findom fetish where you fuck over paying customers, hire a semi-literate pajeets for 1 dollar per 1500 words to shill denuvo on every forum related to your game because paying customers are a braindead niggercattle that exist to be milked and deserve utter contempt.

Now please preorder the game with season pass™ gold edition.

>>16885183

Consider supporting bethesda games to learn more about the Bethesda Game Universe™

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bf1037  No.16885200

>>16885183

>>16885188

I believe that's the case in the doom RPG?

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a44809  No.16885211

>>16885183

Kinda? its the og Wolfenstein(not reboot cancer) though 1st reboot game is "ok rest is commie cancer" and from Doom RPG where it reference him being a Descented from BJ Blazkowiczs

https://doom.fandom.com/wiki/B.J._Blazkowicz_(Doom)#Original_Backstory_.28from_original_Doom.27s_manual.29

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3b3370  No.16885213

>>16884187

>How in the fuck can a company fuck up everything this badly?

Honestly, there could be an enormous number of reasons they really sucked the big dick on this one. But I would reckon that the true reason is influenced heavily by ineptitude, from investors, to management, to the engineers. Bethesda games were never good enough to deserve the amount of revenue they generated, ergo Bethesda is a bloated carcass of a company that doesn't have high talent or good practices at any level of the organization.

>>16884198

It's a better game than Doom 2016, though I guess that has a subjective meaning to each person. It still makes itself very obvious that they cannot get out of the shadow of the original games (like every IP they own that they didn't create), but the enemies are so much better this time around that the gameplay is actually fun here and there. The game would be better if they released a patch that did nothing but disable 90% of the dialogue, and I cannot fathom why they keep insisting on trying to tell a story in Doom games. The game has no charm in any sense of the word.

I'd recommend it to people who still play 3d shooters and have nothing else on their plate, but not to people who exclusively enjoyed older shooters like the original Doom series, or games like Blake Stone: Aliens of Gold/Wolfenstein 3d. Since buying it gives you Denuvo, there is literally no reason to buy it as opposed to pirating it.

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edc639  No.16885215

>>16885213

>there is literally no reason to buy it as opposed to pirating it.

huh so like any other game? Seriously though, the game is not that bad indeed, true about the dialogue also… I'd say try it and see if you like it

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a813ec  No.16885224

File: b4dc8d9d46bbd28⋯.png (602.13 KB, 680x522, 340:261, ClipboardImage.png)

>>16885213

>It still makes itself very obvious that they cannot get out of the shadow of the original games (like every IP they own that they didn't create)

Sucks that Wolfenstein is still stuck with those Swedish devs. You'd think Zenimax would rip Wolfenstein from them after their last failure and hand it to the current Doom devs.

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b1ea3a  No.16885233

>>16885224

I could imagine it now. You enter a room, it gets locked down and you have to fight a whole eight nazi's at once while swinging from monkey bars and getting ammo and health back from doing glory kills because your guns only hold 10 rounds with a full mag and the gore nests would be replaced with pulling Jews from ovens to open a lockdown.

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d2f6c3  No.16885237

>>16884187

I don't think it's a blunder, they just want to harvest more personal information because >hey guys, bethesda.net™ store is DRM free, come check it out, leave your credit card information too!

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d2f6c3  No.16885239

>>16885233

Wolfenstein is a WOLFENSTEIN SLAYER: an unstoppable nazi killing machine fueled by philosemitism and antifascism, prophesied in the Talmud to build the third temple, destroy all nazis and protect Israel to finally bring about zionist utopia where every jew has 2000 goyslaves for his personal use.

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bf1037  No.16885241

>You can play as a revenant

Sweet

>It's only in small sections and you can't punch as a revenant

shit.

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c23e72  No.16885252

>>16885239

Honestly I would play this for shits and giggles. Far better plot than the SocJus virtue signal bullshit that was the recent games.

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6e3d6d  No.16885256

>>16885233

Cant wait for the OY VEY soundpack.

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a58ce5  No.16885276

>>16884405

Bethesda's always been shit. The only good game they've made is Morrowind, and I'm convinced that was completely by accident.

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48da1b  No.16885281

>>16884405

Bethesda only published the game, ID are the developers.

So it's mostly the fault of Bethesda. Honestly if they weren't both owned by Zenimax, ID would be better off on their own.

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aad0d6  No.16885311

File: 7415b2035317929⋯.jpg (46.58 KB, 596x628, 149:157, 1566753411756.jpg)

File: d0ef86113690fcb⋯.jpg (27.41 KB, 320x322, 160:161, d0ef86113690fcba7f3275c33b….jpg)

File: 7369a6963ae6d3a⋯.gif (9.16 MB, 528x229, 528:229, laughing_gifs_jonah_jameso….gif)

File: fc3c7ba6a396a66⋯.jpg (90.17 KB, 520x355, 104:71, raughing_japanese.jpg)

File: d77d34d1bcd55ef⋯.gif (3.38 MB, 700x285, 140:57, TYS3Dkt.gif)

>>16885200

>>16885211

Doesn't help that OG Doomguy's face is very similar to OG Blazko'syeah, yeah, it's a dumb placeholder but Tom Hall and the other who worked on Keen wanted the connection so who am I to disagree so he's like 1/something pollish as a lazy way to explain why he's blonde-ish.

>>16885213

You could just say that it's for people who basically wanted a Brutal Metroid 3 on the PC.

>>16885233

>>16885239

>>16885256

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6f32e9  No.16885314

File: e667abd4f408b8e⋯.png (387.95 KB, 638x677, 638:677, 42c224f50e40821a.png)

Anyone got the exe? I'm downloading the game from a friend's steam shared library and want to see if it works. If so I can literally play it from free off of steam.

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bf1037  No.16885321

>>16885213

>keep insisting on trying to tell a story in Doom games. The game has no charm in any sense of the word

It's trying to be funny and over the top at the same time, but the one thing that actually cracked a smile on my face is Doomguy's guitar and toy collection DOOM GUY COLLECTS FUCKING FUNKO POPS THE SOYBOY. Otherwise it just came off as stupidly smug and I wished it would stop.

I like the mobility heavy gameplay. I wish it'd knock it off with the glory kills and chainsaw but otherwise I'm really enjoying it. I wonder if Ghostrunner will be better or worse than Eternal, for its simplicity.

>>16885314

Yeah

https://mega.nz/#!gwlDWaZC!fOXq_S2PeZqbJxvucc24oHRKyCQvMOeOYaJihlF0-Nk

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db60c5  No.16885323

File: 27db7ee53030138⋯.png (46.66 KB, 300x300, 1:1, 27db7ee5303013818425a2aa3d….png)

So punching demonstratively does no damage to fodder enemies unless they're flashing glorykill mode or your "blood fist" meter is full. Taints the picture of Doomguy's supposed strength. The ammo capacity is fucking abysmal and makes glorykilling much more prominant with the chainsaw whose attack is so fucking slow and can only be used on certain enemies, so you can soft lock your game in a battle if you didn't prioritize slowly glorykilling zombies for ammo. The shoulder mounted flamethrower sets enemies alight and they drop ammo as a result, the more enemies you set on fire at once the more they yield and killing them while they're on fire gets you an orgasm of armour, it's okay? I guess? It's better to use than the chainsaw and you can set all enemies on fire with it.

Movement is nice with the double dashing, in the first couple levels they constantly introduce features every 15 minutes and complicates the gameplay. The game itself comes off pretty weirdly cheap in a sense the movement most of all, like it's the chinese knock off of 2016, with added features because more is better so add more and more and more.

The double barrel shotgun sounds horrendously weak and doesn't seem nearly as good as it was from 2016. The meathook addition grapples you towards enemies but does no damage. Seems to be its only use is to get close to enemies that can already be glorykilled. At the same time, dashing towards the enemies seems much faster, especially with the hook's poor range. Getting close to enemies regardless seems to net you death more times than not.

The environments are slightly more interesting to explore, no more random techy future bases, the devastated earth levels are interesting, especially with all the background elements going on, gore levels are decent too.

Story starts off making no sense, no context we have a space station now, the ai is with us. Story's shite and I don't care for it.

Chainsaw should be combined with the flamethrower, make melee viable and not contextual, clean the movement up and fix whatever the fuck they did to mouse movement it's weird. Make glorykills mobile, rather than the player being held in place as it plays. Amp up the fucking sound effects, especially for the double shotgun, remove the meathook because it's useless.

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f7876f  No.16885326

File: 9a32cf260bc2440⋯.jpg (13.61 KB, 336x229, 336:229, kinda_frustrated.jpg)

>>16884984

>>Of all the suit upgrades to have from the start, they give you the one that highlights secrets on the automap, and not the quick mod swap one since mods are very useful now.

>upgrade shit is still in

FUCK YOU BETHESDA JUST LET ME SHOOT SHIT FUCK

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bf1037  No.16885329

>>16885323

Very much agreed on the meathook. It's such a disappointment because I figured it would be a global movement ability but it's just on the SSG, and it's so slow. I thought it would be Attack on Titan zipping and instead it's kind of just an escalator. Also without the uranium rounds upgrade the SSG feels outright bad.

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6f32e9  No.16885333

File: 398e17c0594a730⋯.jpg (1.05 MB, 1071x1370, 1071:1370, mastodonpyupload_158372041….jpg)

>>16885321

It's CTD'ing. Might be because I'm trying to run it through lutris. Friend's playing it right now so I can't access it and it hasn't gone through the "first time setup" shit. Might need to wait.

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e09a8f  No.16885334

File: 4b6384c73c38222⋯.webm (3.39 MB, 250x360, 25:36, brent_corrigan_getting_fi….webm)

>>16885321

>It's trying to be funny and over the top at the same time, but the one thing that actually cracked a smile on my face is Doomguy's guitar and toy collection

I'm not sure if it's the sentimentalist in me, but I fail to see the humor in it? If anything, it's depressing because the guy is wondering the ruined landscapes of Earth, killing all the demons in sight for no other reason than pure rage, being basically told by God that he's the only one who can save everyone, and but it doesn't matter to him in any way because he is trying to contain the pain of losing Daisy by becoming a collector of guitars and toys.

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40ac27  No.16885335

File: 882b0ba0f370cdb⋯.gif (640.09 KB, 500x281, 500:281, regular_show_hmm.gif)

Enemies are better.

I hate the puzzle jumping bullshit, feels like mario.

More guns doesn't mean better.

I shouldn't have expected anything out of multiplayer after the 'easy' 63 step tutorial.

Movespeed should be 10% faster.

UI feels kind of off. Not sure. Too busy or too cheap/glowy.

Thanks for listening to my review, leave a comment on this webzone.

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d88b48  No.16885337

File: f81bb626c4bcfa7⋯.jpg (39.78 KB, 453x318, 151:106, heavy_weapons_guy_opening_….jpg)

>>16885335

But Anonymous, you haven't given it an arbitrary oversimplifying score out of ten! You won't get any clicks like this!

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b69065  No.16885339

File: 2cdad3112442b3a⋯.jpg (119.23 KB, 721x705, 721:705, 2cdad3112442b3a600eceb90ae….jpg)

>16885334

Its millennial's infantilization. In the original his pet rabbit made him look like a giant with a golden heart. With that other shit he look like a manchild.

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b69065  No.16885341

whoops not giving a (you) was an accident

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bf1037  No.16885342

>>16885334

It's not that, it's just something I found amusing like the big ass doomguy mecha. It comes with a laser guitar shaped like an axe and all.

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40ac27  No.16885344

File: 23cf88f7cf75cca⋯.gif (2.92 MB, 500x606, 250:303, 934h87tg9384h9384y3984y5.gif)

>>16885337

I rate it a Yarr out of 10 if you really need a shooter fix.

I hope there's dlc that fixes stuff, but this is bethesda so that hope is wasted

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bf1037  No.16885346

>>16885344

Mods will-oh.

At least this will likely inspire movement ability based wads like (kind of, with the dashing) Demonsteele

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d88b48  No.16885347

>>16885344

Only published by Bethesda. I have no idea how much influence their board has on the development, but I'd wager little. So the chances of fixes still exist. The following days shall decide.

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40ac27  No.16885351

>>16885347

Game releases, end of expenses, beginning of earnings.

Game dlc means more expenses, biting into my earnings.

DLC is the exception to games.

Also I admit that "fixing stuff" means making it more like what I want with regards to movement and multiplayer, which may not be what the plebeian audience may demand.

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d88b48  No.16885352

>>16885351

You're talking about free DLC. You can monetize DLC, you know. That's why it's DLC instead of just patches.

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db8b64  No.16885360

>>16884168

Game's worse than doom 4. Who the fuck thought that color-coded enemies were a good idea, especially after the donte dmc game?

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bbd671  No.16885361

File: 2ddf939039f89f5⋯.jpg (68.48 KB, 750x753, 250:251, DiQMmrfWsAM4h9w.jpg)

>>16885344

Got a magnet or a mega link, me hartie?

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bf1037  No.16885366

>>16885360

Wait, what color coded enemies are you talking about?

>>16885361

If you don't mind 3DM

magnet:?xt=urn:btih:4c87c76408231f0c9c904cc3791e5dfa46a69d24&dn=3DMGAME-DOOM.Eternal-3DM&tr=http%3a%2f%2ftracker.gcvchp.com%3a2710%2fannounce&tr=udp%3a%2f%2ftracker.internetwarriors.net%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=udp%3a%2f%2ftracker1.itzmx.com%3a8080%2fannounce&tr=udp%3a%2f%2fipv4.tracker.harry.lu%3a80%2fannounce&tr=udp%3a%2f%2fdenis.stalker.upeer.me%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.vanitycore.co%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.torrent.eu.org%3a451%2fannounce&tr=udp%3a%2f%2fthetracker.org%3a80%2fannounce&tr=udp%3a%2f%2fopen.stealth.si%3a80%2fannounce&tr=udp%3a%2f%2fopen.demonii.si%3a1337%2fannounce&tr=udp%3a%2f%2fbt.xxx-tracker.com%3a2710%2fannounce&tr=udp%3a%2f%2fretracker.lanta-net.ru%3a2710%2fannounce&tr=udp%3a%2f%2ftracker.uw0.xyz%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.tiny-vps.com%3a6969%2fannounce

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4024c5  No.16885386

File: 61fe58b384829f2⋯.png (169.41 KB, 350x412, 175:206, Doom_Slayer.png)

>>16884752

>>16884754

Doomguy is the great grandson of B.J. and is the son of Commander Keen.

It was speculated by fans that Doomguy's name is William J. Blazkowicz the 3rd.

ID had this whole "Expanded ID" Universe thing going on.

I don't consider the Wolfenstein games made by the Swedish devs to be canon.

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f492d1  No.16885388

>>16885239

>>16885224

>>16885233

All the interviews point to Wolfenstein 3 being in development.

From what I can tell they were pretty self critical of the end result of 2, talking about both poor map, enemy design and plot presentation. Nothing has been said about the two side projects but hopefully they learned their lesson from those train wrecks as well.

I might be overly optimistic, I just thought the first one +stand alone was pretty neat and would like more.

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48da1b  No.16885391

>>16885388

Unless I hear that ID is making a Wolfenstein game and the Swedes are banned from the series, I'm not getting my hopes up.

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0f10cf  No.16885399

>>16884405

>Becoming a trainwreck.

Bethesda is Centralia, Pennsylvania.

Except people never evacuated and kept tourism alive.

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2df5e1  No.16885455

File: 5a16feb5b5dc8b8⋯.png (535.28 KB, 1002x500, 501:250, 5a16feb5b5dc8b8d64278911cc….png)

>>16885335

>UI feels kind of off. Not sure. Too busy or too cheap/glowy.

too small

the eyes have to travel too far from the center of the screen for this kind of speed when its too small

>I hate the puzzle jumping bullshit, feels like mario.

for one its too easy and for another its out of place

the kind of verticality it adds to the core combat could easily be accomplished by jump pads alone

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6d02ae  No.16885472

>>16885455

I agree that people don't think enough about how far the eyes need to go from where the action is when doing UI design. An awful lot of that is that UIs apparently look like garbage if everything isn't tucked away in the corners. Now, Valve had some great ideas about how to keep your eyes on the action in TF2: when something important happens, there's a big transparent decal that pops on the screen. By the time you register it almost subliminally, it zooms over to the corner of the screen for later reference. This is much, much better than an icon or text message way off on the side of the screen, even if it blinks or vibrates or something, and it's actually not intrusive at all because it's so transparent. The details of the thing aren't important at all, just its general shape. They really had a good idea with their focus on general shapes in TF2.

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bbd671  No.16885492

>>16885366

Well, I guess it should be fine since I'm using a clean exe. Will run shit through antivirus as per usual tho.

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431029  No.16885504

>>16885323

>shitty grappling hook

In my book they had one fucking job.

One fucking job.

God forbid we get good movement options like jetpacks.

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bbd671  No.16885516

>>16885504

Jetpacks are fucking stupid and boring. No momentum, it's basically just turning off gravity. Nah, swinging like Spiderman is the more fun movement method.

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431029  No.16885521

>>16885516

>Jetpacks are fucking stupid and boring

>No momentum, it's basically turning off gravity

What jetpacks have you been using Anon? Who hurt you?

Tribes series is almost nothing but momentum.

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db60c5  No.16885522

>>16885504

Oh yeah, we did get a revenant section. I haven't finished the game so I can't speak for if we get more, it was decent. Barebones but it did have a jetpack, its own dashing movement, missile shooting for attack and an aerial bombardment cooldown attack.

Instead of using this movement and to platform to the super shotgun, we instead fight a single room of enemies and the shotgun is lowered to the ground, whereupon you take it and kill the revenant drone.

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3189f7  No.16885538

https://www.youtube.com/watch?v=qBHIalb01ew&t=952s

I think the team behind it honestly loved their craft.

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431029  No.16885552

>>16885538

>Fallout is about go out, make alliances and gather resources

….What?

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353ceb  No.16885561

>>16885552

He is talking about Fallout 4, I guess.

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4b22f7  No.16885562

File: 7f5d985141e1d05⋯.jpg (92.27 KB, 621x593, 621:593, well_um.JPG)

>>16885538

>Dev is genuinely passionate about the game he worked on and goes in depth on why they made certain demons the way they did

This is a surprise I mean the game still is not worth 90$ CAD but it's kinda refreshing to see devs who actually like making video games and playing them.

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d2f6c3  No.16885589

>>16885552

Fallout is about shitty gore giblets, nukes and lolsorandumb violence

Weird how the first fallout game has the number 3 though.

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e66b2f  No.16885600

>>16885538

>>16885562

The guy is a thickheaded faggot. He got so far up his own ass about 'the doom dance" which is his idealized version of playing Doom that it's the only way to play. Shoot guy for ten seconds, switch gun because you're out of ammo, shoot gun for ten seconds, switch because you're out of ammo, utilize enemy weakpoint system because if you don't they're impossible to kill, run out of ammo, switch weapon, run out of the last of your ammo, use chainsaw to get ammo. Repeat. That's the entire game now. Instead of a player balancing their weapon switching to scenarios where they would work the best, they're forced to constantly switch weapons and scramble because they were afraid of people playing it outside of their vision.

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3189f7  No.16885601

File: 01fa60a94dce65a⋯.jpg (22 KB, 500x361, 500:361, 1567832705405.jpg)

>>16885138

Are you comparing a fictional video game warzone to your chimp_zoo? You sound like an edgy child. You come out attacking low-hanging fruit (fucking cartoon demon gore) to justify your own shitty self worth.

>They most often scream and cry until they bleed out

You grew up in nog_hobble not a warzone. You have no clue on how diverse physical trauma can be when not limited to pea-shooters shot with a side-ways aim. When people get shot there reaction is based on a scale of "indifference" to "dead". Screaming and crying is a common reaction among childish niggering and other low-lives like anglos, but when your a mature adult and you actually want to kill someone, when you shoot somebody a common reaction from this is the "I have losing physiological control, but I must scream" or "dying on the death roll": They can barley move, internal bleeding and other nastiness, most commonly lung damage or reduction and obstacles to their volumetric space, shitting/pissing yourself (although I have never witnessed this, besides in strangling), spine damage. Now imagine your playing a og doom game and you shoot a pinkie once, and it drops to the ground screaming and crying and bleeding out, yeah maybe it's realistic, but it;s fucking retarded. I want a real thread in my video games, demons with blood under immense pressure from their internal body temperature, having to shoot them till their dead b/c their other worldly hellspawn and it's scary because your just a human that screams and cries when shot. But know you did not think of that, because your head was already far up your own ass that you had to turn the (obviously) unrealistic demon shooting to an opportunity to validate your own "tough" childhood.

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f7876f  No.16885615

>>16885538

But the mancubus does exactly that in Doom 2016 as well, what the fuck.

>>16885600

This sounds retarded, weapons should be swapped because they fit a certain scenario/enemy type, not because ammo is so fucking scarce.

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d2f6c3  No.16885627

>>16885615

Do you expect devs to properly balance enemies and weapons so that each enemy has an optimal set of tools to dispatch without neither wasting too much time and ammo nor overkilling?

No, it's Current year+5 you will get 2 bullets for each weapon (upgradable by 0.05% per upgrade point spent), but if you gloryhole the enemies EPIC STYLE they'll shower you with extra bullet for every gloryhole takedown performed.

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3189f7  No.16885643

>>16885600

So are you saying he was sort of in the direction, but got caught up in his "doom dance". If you see his critique in the video about doom 2016, I think it would explain why things happen like they did. Personal I think they should have cut out alot of the power-ups (lazer sword, blood punch, flame thrower), and made the glory kills faster (or not do a canned animation). If anything they should have made the chainsaw glory kills mobile, meaning you can chainsaw an enemy while moving and not be stuck in one spot. If they loved their "glory kill" system so much, why didn't they do more to improve it. Instead of all these power-ups they could have given you the option to do more than just kill an enemy when he's flashing: throw him, quick kill. And they should have made the punch have a stamina bar in which you can stagger enemy's until the stamina is out, mainly you can punch your way out if your cornered. Also the chaingun being energy blast instead of hot lead was retarded. Also the boss fights sucked, who ever green-lit the Icon of sin fight should be fired.

>>16885615

>But the mancubus does exactly that in Doom 2016 as well, what the fuck.

Explain, manci in doom eternal is not as easy to git up close too.

>>16885627

git gud

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f7876f  No.16885649

>>16885643

>Explain, manci in doom eternal is not as easy to git up close too.

I just finished Doom 2016 like 30 minutes ago and had several occasions where manci would do the firing into ground thing when you got close. They might have upped the speed that they do it in Eternal but it was most definitely there in 2016. I played on Nightmare (bullshit difficulty, not worth it) and this made using SS on them not really viable.

>>16885627

I don't know what I expect anymore to be honest.

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d2f6c3  No.16885657

>>16885643

>git gud

What do you want me to git gud at you fucking retard? programming so I make an FPS that's not meant for lobotomized redittors with dopamine receptors burned out from masturbating to upboats and blacked porn that drool and cheer for pavlovian conditioning?

I did fuck up grammar though.

>Optimal set of tools to dispatch them with that neither wastes too much resources and time nor is a complete overkill.

Something like the damage types in C&C Renegade

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1f1180  No.16885659

File: 4fff074f9f062a6⋯.png (357.25 KB, 475x792, 475:792, 4ff.png)

>he has an empty rabbit cage next to his desk

The game is shit but that hurt.

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06ec85  No.16885691

File: 389fdf459c525d6⋯.jpg (39.63 KB, 449x401, 449:401, 389fdf459c525d6c21ccf82cb2….jpg)

I've been playing it for a bit and I'm not feeling it, I can't seem to get a good rhythm going.

I'm annoyed by the low ammo and the way enemies jump around constantly.

Doomguy is too slow, it feels like I'm always running from enemies that are faster than me trying desperately to get a cutscene kill to refill my health while my screen flashes red and I can't see shit.

Health goes from 100 to 0 and back to 100 in a split second, same for armor, and same for ammo, it's all about those stupid cutscene moves.

Empty all your ammo in two seconds -> chainsaw cutscene to refill.

Empty all your health in two seconds -> meme cutscene to refill.

Empty all your armor in two seconds -> flame fart and meme cutscene to refill.

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32fead  No.16885694

>>16885321

Does the non-Denuvo exe work with the Steam version?

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ec9c9a  No.16885710

>>16884168

Make mod

Remove Glory Kills

Increase ammo capacity and pickup by 10x

Decrease enemy damage by 10x

No more health/ammo pickup from enemies, only environment, and remove their respawn

Game fixed?

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d2f6c3  No.16885730

>>16885710

the gay platforming sections are still there but it'd have been better yes, though on some enemies damage x-10 would be too much

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fca640  No.16885744

File: a552688ab533e3d⋯.gif (2.46 MB, 512x512, 1:1, 1564193734.gif)

>>16884984

>The lives system is shit. It just revives you instantly in the same spot you died. It might be neat for the difficulty setting that ends the game when you're out of lives but right now it simply makes fights retardedly easy

You can turn off lives.

>Something about the mouse movement isn't right. It feels like there's smoothing but I can't find it in the options

There is mouse smoothing yes but you can turn it off with a launch command

+set m_smooth 0

>>16885326

To be fair, there's less shit than before and of all the runes only three are needed to make the game more enjoyable.

>Faster glory kills (does speed them up quite a lot)

>Faster after a glory kill (I'd say around original doom speed)

>Better air control

And there you go. Most of the other runes feel like gimmicks. But yeah suit upgrades as a whole should have been removed and they should have kept the essensials

>>16885323

Playing on nightmare and the grappling hook is pretty useful, finding a fodder enemy alone away from the big guys is a blessing. Coupling it with the air movement rune and It's a good addition.

Overall >>16884984 is spot on. It honestly feels a lot like a FPS DMC game, especially all the platforming and environmental "puzzles" they put it. It has its charm.

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a19bc9  No.16885755

>>16884984

>Pirate it and don't forget the command to skip the login after the initial one.

Doesn't it have a crack now specifically to remove the login shit?

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428838  No.16885756

File: 2fbab4c2e919ee9⋯.png (377.23 KB, 502x502, 1:1, Baron.png)

I am once again shilling >>>/demonp/

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4b22f7  No.16885769

>>16884984

After playing for a few hours I fully agree with you.

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8bc99a  No.16885780

>>16885756

Stop being gay.

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b3369a  No.16885822

File: 9f6cc72355638df⋯.jpg (32.24 KB, 1536x1024, 3:2, skrillex.jpg)

WuBWuBWuBWuB

WUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUBWUB

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d25fd7  No.16885827

NUDOOM FOR NUMALES THAT LISTEN TO NUMETAL

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f604ae  No.16885832

>>16885756

>Doot memegame appeals to literal faggots

not surpising

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1ecf2f  No.16885837

>>16885691

yeah basically

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5f21c9  No.16885887

>>16885730

Honestly I don't mind the platforming because it replaces the absolutely dismal "exploration" of the previous game. The only thing I'm not fully on board is is the pitted wall climbing, the animation and feel(The wall is like a square grid and the hazard hitboxes are poorly lined up with the visuals, not that it matters because you can tank the damage for like 1 health) of it are off, and it's much slower and less fun than jumping around in the air and dashing.

>>16885744

>Most of the other runes feel like gimmicks

Because they are. Especially the shit like mid-air slowmotion. These runes are touted as "customizing your playstyle" but instead it's pretty much slotting the two runes(Air control and Glory Kill Speed) that bypass stupid decisions. I'm very disappointed in it, and in the suit upgrades. Like before the only worthwhile upgrades are the weapon/mod switch ones and the dash refill ones, which all fit into one category.

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5f21c9  No.16885890

>>16885887

Oh and even the mod swap upgrade is pointless because the speed increase is negligible but, the game has that same animation cancel as every other game where if you melee you cut out a good chunk of the animation.

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e09a8f  No.16885922

File: 00f37ae5e33b060⋯.png (162.62 KB, 800x931, 800:931, ClipboardImage.png)

>>16884984

>>16885744

>>16885887

>>16885890

Quick question:

How different would the gameplay for nuDoom and Eternal be if the game was designed around the player having access to weapons and abilities from the start? The mention of the slo-mo air attack just reminded of how F.E.A.R. gave the player the slow-motion ability from the start of the title; and it seems like a common criticism of the newer Doom games is that they're based around the player "progressing" but none of that progression really does anything except give the player a false sense of betterment.

First off, with comparing newer Dooms to the character action games like DMC, Doom seems to fail in being an engaging game because there's no reason to get the player to be creative with their tactics and actions or use their weapons to the fullest extent. Sure, you CAN do awesome things just to say you did, but what's the point? Most other character action games have something testing the player like a scoring system, or special missions. Not to mention the ability to go back and replay your favorite levels. Does the newer Dooms have an incentive system like this? Not that I know of outside of custom made snap-maps. And, that's on top of the fact that the player needs to find a play style that suits them. Forcing the character to intentionally switch weapons is nothing fun because then you're stuck using the worst weapons in your arsenal in nearly all your battles because you want to save up your best weapon for the bosses.

Then, there's also the fact that there's no reason for a progression system like this. If I may say, hub-worlds is one of THE WORST additions to games because it gives the player a false sense of there being an "open world Metroivania" when really it's just a chain of tunnels leading to different areas that you can interact with. There's nothing organic about it, and it just makes the game a chore for the player to slog from one end of the map to the other just to progress the story (With fast-travel being a band-aid to the overall problem, and "secrets" just being a way to extend game time). Actually, wait a second, I just figured out why hub-worlds are bullshit; IT'S BECAUSE THE GAME TURNS INTO A ZELDA CLONE OF THE WORST KIND. With most "okay" Zelda-clones, they have the player running through the same areas up to about a dozen times, with you seeing the same secrets time and time again, but still finding something new each time you pass by it with something that actually benefits the player (Most of the time in the form of things like a shortcut, an expanded wallet, better weapon abilities, new items, and…

HOLD THE FUCK UP!!!

DID BETHESDA LITERALLY JUST TURN DOOM INTO A FIRST-PERSON DARKSIDERS?!?

Trying to sum this all up, that seems like the short-version of all the problems that nuDoom has.

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5f21c9  No.16885934

>>16885922

>How different would the gameplay for nuDoom and Eternal be if the game was designed around the player having access to weapons and abilities from the start?

I suppose it would be overly overwhelming. Really at this point in the game I don't want any more mechanics(more weapons sure), just more enemy types.

>The mention of the slo-mo air attack just reminded of how F.E.A.R. gave the player the slow-motion ability from the start of the title

The slow motion air attack is pointless really. The only projectile attack you have at the moment is the slow moving rocket launcher which is much easier to lead than something like a disc launcher in tribes, for example. The only thing the game should have came with built in is the air control and glory kill runes.

>player "progressing" but none of that progression really does anything except give the player a false sense of betterment.

Pretty much. The only progression I'm feeling is getting better at the game and taking more risks like midair shots and more risky close quarters fights, and opting out the glory kills/chainsaw as much as possible.

>Doom seems to fail in being an engaging game because there's no reason to get the player to be creative with their tactics and actions or use their weapons to the fullest extent.

I suppose, but at that point why style in DMC either when you can (somehow, apparently DSP did it) treat the game as a TPS finish the game using only Ebony and Ivory, or play the latter DMCs on easy auto, or vanquish as a stock standard cover shooter. The game doesn't really penalize you for a playstyle, unlike say, Ys Memories of Celceta where the skill system implies you should be comboing various skills but you end up doing less damage overall than just spamming your strongest, or attempting to dodge and reposition attacks instead of spamming Flash Guard for the damage increase buff.

>Most other character action games have something testing the player like a scoring system, or special missions

The closest I can think of is the Arc Missions which are apparently remixed and more difficult versions of certain missions. I've yet to unlock one yet.

There's also the slayer gates which are the best time I've had with the game, really fun fights there and they're teasing Doom 64's unmaker(Unless I'm understanding this wrong) so there's an incentive for me.

>Snap maps

I can't even find that shitshow in eternal. I really worry for the game's replayablity and I doubt the perma death run out of lives mode would do that. Maybe they'll let you play as a revenant or a different character as a post game mode, no idea. I still haven't checked out Battlemode either unless it's the multiplayer mode.

The hub world feels like nothing more than a way to earn more upgrade points and secrets. Which is okay I guess, it could be more but I haven't played enough.

>Zelda clone etc

It's not that you need to return to the areas later, it's just that if you missed shit and got locked out of an area due to story bullshit, you can return to it instead of replaying the level all over again. Design could be better in cutting out the locking you out of the area all together, but it's an okay band-aid fix.

>DID BETHESDA LITERALLY JUST TURN DOOM INTO A FIRST-PERSON DARKSIDERS?!?

Kind of, yeah.

Overall Eternal isn't outright shit like 2016 is. It's not perfect either because I really wish I could entirely opt out of glory kills and the chainsaw, but it's quite a fun game. The problems is that it's a AAA game and it's designed with AAA sensibilities in mind. Neat, there's a shitton of customization options, but the game is online so you need to level up to gain customization options. Why?

Neat, exploring these locations is fun and enjoyable but every time I open up the automap to readjust myself there are secrets revealed on it and the path to the secrets for whatever reason.

Neat, I just picked up this new gadget, time to check it out. Oh, the game needs interrupt me by having a tutorial prompt plus a transport into Demon VR so I can try it out instead of letting me use it in a fight organically.

Neat, there are platforming challenges and some secret combat encounters require you to both platform and fight at the same time. Oh, platforming is very easy, you can tank the damage of the hazards no issue(especially when you can replenish health with a glory kill easily) and the simultaneous platforming/combat is (so far) rare, I've only seen it twice in the first timed encounter with the caco demons over a pit and the electrified puddle location.

The game's getting there. It's just shackled by being AAA I guess.

Credit where it's due I like how Bethesda era iD supports vulkan and well optimized games. I'm still not giving Bethesda money but it's nice seeing a AAA dev give a shit.

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519b53  No.16885935

>>16885213

How's the optimization? I don't like the look of those system requirements.

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4b22f7  No.16885945

>>16885918

>DID BETHESDA LITERALLY JUST TURN DOOM INTO A FIRST-PERSON DARKSIDERS?!?

That's not wholly a bad thing.

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f604ae  No.16885946

>>16885918

tangentally related: Is darksiders genesis okay enough to play or is it shit?

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4b22f7  No.16885948

>>16885946

Did you like Darksiders 1-3 or do you like games similar to Daiblo?

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f604ae  No.16885950

>>16885948

Never played any of them, have played hades though

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4b22f7  No.16885951

>>16885950

I liked it but then again I'm a fan of the series but I'll do you a solid and leave this magnet link if you want to give it a go. magnet:?xt=urn:btih:D1D6FB1414A6E6A9B1DFFD79F76B225E813798A0

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942243  No.16885956

File: 72f92d8e85867b7⋯.jpg (157.24 KB, 720x405, 16:9, 7smrxcwbl9k41.jpg)

>play fotm game

>it's not even exponentially better than 2016

>once again, doom4doom is better than 2016, serious doom is better than doom eternal simply because glory kills take way too long

>the screen has not one but TWO indicators of showing you're low on health

>feels like a bunch of mental gymnastics with a lot of the slight changes they made

>strafing slows your movement in all directions, which begs to differ: why strafe? most projectiles are way too fast unless they're shooting from afar, you're almost better off holding forward and strafing by using the mouse

>rapid acceleration of movement whenever you bounce off any kind of collision

>where's my fucking ammo? or rather why is the ammo cap so pathetic, feel forced to use the cinematic chainsaw

>flamer is a noice addition, blood punch is totally unnecessary

>weak spots / gibbing enemies is a nice addition but painfully makes half the weapon mods MORE garbage

>not enough enemies on-screen and would have liked the smaller enemies to pop out a bit more

seems like has the same problems with 2016

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5f21c9  No.16885963

I'm thinking, what if instead of glory kills, staggered enemies can be punched to be launched as a projectile(similar to the cueball enemies, those zombies with the gas canisters sticking out of them) into other enemies or environmental hazards for large damage, and do it enough and the blood punch fills up, the blood punch is the shockwave punch it currently is, but it also spawns health pickups?

That way healing isn't as readily available as it currently is, and there wouldn't be the need for a canned animation to interrupt gameplay.

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942243  No.16885977

>>16885963

I have thought about that and it would be way better, but could extend it even more into

>punch the head, beheads the head flying off really fucking fast with good range, but can't hit as many

>if you glory kill the torso, you push the entire demon and can kill more but has less range

>glory kill the arms, you can swing around etc.

>idea is that each body part or location serves different types of utility behind the glory kill

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3a5f46  No.16885981

>>16885956

i think the shit ammo caps + chainsaw giving you ammo of all kinds equally was made to make sure players use whole arsenal

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e66b2f  No.16885995

>>16885981

I've been having trouble putting how I feel about the game into words, but I think I have it. I think that the devs saw videos of people doing 'high level play' in 2016 and older arena shooters in general, quake 3 UT etc, and they thought that it would be really fun if they could have people do that. Switching through a big ass arsenal is fun in arena shooters, adjusting between your close range, long range, hitscan, projectile, and indirect damage weapons like rocket or grenade launchers is very satisfying because you're playing optimally and choosing the right weapon for the job.

But when you want to force that all you end up doing is herding your players like a bunch of niggercattle and try and force the fun of high level play. It isn't genuine, if you watch any of the interviews they're full of them saying things like 'we really want the encourage the players to X' 'this will train the players to do Y' 'if you don't do Z you're going to have a hard time so you'll learn to start doing it.' It's just artificially having you cycle weapons and as a consequence of that you have to constantly ride the fucking chainsaw which means you're going to end up running away from enemies with your dick in your hand until you find a zombie, and along those lines every time one of the buff totems is around it immediately fucks with the flow of the fight because there is no reason to kill any of the demons until you deactivate the buff totem so there is a point to fighting them. I don't understand why the fuck they put that in the game when the Archvile serves the exact same purpose but dealing with an Archvile is infinitely more engaging than running around like a retard trying to find a button to flip while you're getting attacked from all sides.

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f604ae  No.16886004

Question: Can a doom game work with vertical aiming?

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44dee7  No.16886008

>>16884990

>make game

>investors ask what about piracy

>investors talk about this new fangled denovu

>PUT THIS IN OR WE PULL MONY

ok

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f7876f  No.16886009

>>16886004

You fucking retarded luddite.

>>16885995

The more I look at this game the less I understand what the fuck they were trying to make. It's such a mix of nu-game design then with all the classic, arcadey things from arena shooters plastered on to it. At least not every encounter is a dumb killbox this time around but everything else seems worse, especially the forced weapon switching.

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f492d1  No.16886069

File: 79590330705a07d⋯.jpg (Spoiler Image, 5.76 KB, 268x200, 67:50, aragorn.jpg)

>>16885995

You mean Archville.

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83910e  No.16886071

Let this canned shit die, don't post in the next still thread at all

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67df6e  No.16886076

>>16884984

>Pirate it and don't forget the command to skip the login after the initial one.

Could you help a nigger out?

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5f21c9  No.16886077

>>16886076

supposedly it's

+com_skipSignInManager 1

as a launch option

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5d0fd7  No.16886091

File: 5b8b41ec69a4396⋯.jpg (61.61 KB, 320x337, 320:337, CNCR_Nick_Parker.jpg)

>>16885981

>i think the shit ammo caps + chainsaw giving you ammo of all kinds equally was made to make sure players use whole arsenal

Instead of making every weapon have a purpose and optimal targets that die really fast to some guns while not giving a fuck about damage from others it the devs decided

>NUH UH, give those back, you can only shotgun again after using chainsaw, now saw him in half for mommy, rip and tear

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145211  No.16886097

>>16885601

I don't expect much in the way of dynamic enemy reactions to damage from a game made to fit (one episode) on a single floppy disk, but you're being a pedantic faggot.

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d88b48  No.16886100

File: ab36703dddcb5c8⋯.png (1.76 KB, 186x134, 93:67, YadoAlmostThere.png)

So, am I right in saying that indie retroshit like DUSK and WRATH: Aeon of Ruin actually manage to capture the Doom spirit far better than modern id software could, twice? Is there any purpose whatsoever to any of these AAA companies?

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3189f7  No.16886104

>>16885756

>pedantic

Do you even know what that word means?

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b69065  No.16886108

YouTube embed. Click thumbnail to play.

enjoy your doom, bro

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fca640  No.16886131

>>16886100

Yes, it's not close to original Doom but that doesn't mean it has no right existing. It's an alright game.

Also there's a cheat code in the game that disables enemy loot drops. I wanna see an anon go through Nightmare with that on. Not sure if you can enable cheats on ultra nightmare.

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d88b48  No.16886137

>>16886131

It's a shit Doom game, but it is an alright game. That's the problem. Other contemporary games do a better job of being Doom than Doom itself.

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cf200a  No.16886141

File: b196a7d0116454e⋯.jpg (7.62 KB, 255x167, 255:167, 4beba4277cd219ca7f1bdcf1f1….jpg)

>>16884635

>Soytendo

>Cuckchan console war bullshit even tho in recent years its Sony thats Soy.

>OP most likely PC player but still doing console war shit like he did when he was 9.

>He was 9 five years ago.

Anon no one mentioned Nintendo except you.

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428838  No.16886146

>>16886100

>>16886137

DUSK is based on Quake though, not Doom. What are you talking about?

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428838  No.16886147

>>16886104

I think you replied to the wrong person

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e09a8f  No.16886149

File: d0ec3ea155f7dfc⋯.png (212.23 KB, 796x1109, 796:1109, ClipboardImage.png)

>>16886108

HOLY SHIT, I thought you guys were being exaggerative when you said that Doom became Halo.

This literally is Halo 2.

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5d0fd7  No.16886151

File: 564ea20b8fe8c96⋯.png (118.1 KB, 360x360, 1:1, ColePhelps_LA_Noire.png)

File: 2299988df48f65a⋯.png (377.96 KB, 448x448, 1:1, The_most_horrible_thing_i_….png)

File: f6633637a0c95c0⋯.jpg (77 KB, 620x414, 310:207, Manul_wtf.jpg)

>>16886108

>Milk and meme until it is done

>mfw I thought anon was making shit up in an amusing overexaggeration to illustrate the point

>that's an actual line said in the opening

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428838  No.16886155

>>16886108

>>16886149

>>16886151

How the fuck do normalfags like this shit?

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a49021  No.16886157

>>16886151

its Bethesda's MO: Have someone else do it. Why do you they supported modding as long as they did?

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a49021  No.16886158

>>16886157

>think they*

help I've become retarded

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bcddd8  No.16886160

>>16884259

I was slightly optimistic about it when I found out they were doing away with the arena focus, but the level design of the first two that I've seen is still worrisome. No secret weapons at all, it seems. And the wall climbing shit looks extremely jarring and unrefined. The movement reminds me of Unreal somewhat since they added dodge's. But yeah, I think they went overboard on the platforming. At least now it'll be easy to "try" before you "buy."

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5d0fd7  No.16886162

>>16886155

Pete hines said rip and tear also DOOT xD reventant with trumpets.

Bethesda fans are basically a cult with the following structure

Bethesda = god

Pete Hines/Todd Howard = prophets

Community managers on forums and reddit = high clergy

redittors = semi "enlightened" masses that absorb the normalfag cattle

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d88b48  No.16886165

>>16886146

Even Quake and all its derivations are closer to Doom than Doom Eternal is to its original.

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3189f7  No.16886166

this >>16886104 was meant for >>16886097

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2b50f0  No.16886167

YouTube embed. Click thumbnail to play.

>>16886151

Don't know if it makes it better or worse, but they said the same thing in the 2016.

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3189f7  No.16886168

>>16886149

>This literally is Halo 2.

Now that is a blatant lie.

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d88b48  No.16886170

>>16886162

How the fuck does Bethesda have any more fans after all the shit they've royally fucked up in the past three years? No, seriously, show me this theoretical Bethesda fan, because I sure haven't seen a single one for years.

Then again, I haven't looked.

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db60c5  No.16886171

>>16886151

That's not the worst part.

Doomguy literally says in an angry voice in a flashback

"RIP…. and TEAR"

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bcddd8  No.16886172

>>16885323

Yeah, the "gimmickyness" or "rock paper scissors" feeling of the new Doom games is what gets me also. There is a clear optimal strategy for everything and if you're not doing that you're objectively playing the game wrong. I got all this just from watching uncommentated gameplay videos.

>you could kill the cacodemon with anything

<but if you don't use the sticky bomb launcher which costs a paltry 1 shotgun shell to shoot it while it has its mouth open and instantly glory kill it you waste a ton of ammo, of which you can only carry 16 shells as opposed to 50 in Doom classic

>if you aren't flaming, glory killing or chain sawing zombies you're wrong because the game explicitly tells you they're for farming

>cool abilities like the shotguns full auto mode are dubiously useful because it uses all your fucking ammo and it's almost impossible to get the enemy in stagger mode due to the extreme DPS, denying you resources

And the game is extremely explicit with all of this. They practically included a strategy guide in the in-game tutorials. No feeling of accomplishment for figuring things out allowed.

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e09a8f  No.16886173

File: bcc8fd7fe0f2dc9⋯.png (203.36 KB, 800x1135, 160:227, ClipboardImage.png)

>>16886168

You're right, it's not just Halo 2. Watching it further, it's a mis-mash of the Halo trilogy, the Bioshock trilogy, and the Darksiders series.

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cf200a  No.16886174

File: 6a44254e647bf15⋯.jpg (7.09 KB, 200x177, 200:177, 71b.jpg)

>>16886149

Nu-Doom is shit but its nothing like Halo and Master Chief has always been a Doomguy rip off.

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f73e16  No.16886176

File: d975f4bfce01ba7⋯.jpg (81.98 KB, 634x792, 317:396, 39154EF700000578_0_image_a….jpg)

Playing it right now on Nightmare, it's slow, linear and boring as shit, it still does the same locked down arenas as well.

I wish I was piloting one of the many Mecha suits lying around than any of this shit.

It's also easier than the previous one somehow

Also, the limit of shells is 16 now instead of 20 and the machinegun ammo limit is 60, with the ammo pickups giving you a pathetic amount, like 5 so you're forced to one button kill shit with the chainsaw to get ammo.

It's everything wrong with the first game but doubled down plus hitmarkers, setting is great though, wish I was playing something related to that instead of this fucking horseshit.

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bcddd8  No.16886177

>>16886149

>>16886168

I actually don't get the comparisons with Halo at all. Aside from the AI sidekick I guess? They are about as far from each other as two games in the same genre can get.

>Doom

<Focus on movement and air dashing

<You are the only one taking care of business and it stays that way

<Can carry all the weapons in the game, weapon rotation is central to the combat

<Big platforming focus as well

>Halo

<You move slow as dog shit, which is what the vehicles are for

<You can only carry two guns, combat focuses on target priority and precise aim

<You are a cog in a military machine and this is constantly reinforced with AI allies and reinforcements/gear drops from the sky. Solo moments are reserved for dramatic points in the story

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f73e16  No.16886178

YouTube embed. Click thumbnail to play.

>>16884635

Soytendo faggots are sucking this consolenigger redditshit game dry you cuckchan nigger, stay in your shithole.

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f73e16  No.16886179

>>16886177

It's the shitty powerarmour

<You are a cog in a military machine and this is constantly reinforced with AI allies and reinforcements/gear drops from the sky

Maybe in the first one, 2 and 3 are make MC into a fucking God.

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bcddd8  No.16886181

>>16886179

I'd disagree, 2 actually ups the ante for Marine support. There were no air dropped rocket launchers or sniper rifles in 1.

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5d0fd7  No.16886182

>>16886177

><Can carry all the weapons in the game, weapon rotation is central to the combat

Yeah because the guns have amazing ammo pool of 5 shots each.

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e09a8f  No.16886184

>>16886177

I was actually talking about the story, which I updated to the conclusions made here: >>16886173

>Watching it further, it's a mis-mash of the Halo trilogy, the Bioshock trilogy, and the Darksiders series.

In regards to the gameplay, basing it off of the comments made by others Anons, Bethesda's Doom games is just a first-person character action game, specifically Darksiders, with the explanation laying that all out here: >>16885922

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4de28c  No.16886185

>>16886149

>>16886177

>I actually don't get the comparisons with Halo at all.

>I thought you guys were being exaggerative when you said that Doom became Halo.

when it comes to gameplay NuDoom has more in common with Halo 5, to the point the Mutiplayer was made by guys who actually did work on Halo 5.

Yet Halo fans are able to just straight up say that shit like the Spartan charge, Air Drop, and Dash are all things that distract from what the core of Halo is, and makes it hardly even a Halo game anymore. And that is deemed okay by the people because Bungie left so that makes it easy to understand the divide it's easy to shit on 343, for not being Bungie, rather then actually understanding the problem.

Yet when you point out how NuDoom isn't all that much like actual Classic Doom your basically just called an old man who doesn't understand the games of today. The Space between Doom 1&2 to Doom 2016 is so large, people Don't consider that it actually did still do good things that aren't being done today. Since you can't just describe Weapon/Enemy priority and pain flinch chances to an idiot.

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f73e16  No.16886188

File: 5709e7fc3fa10a0⋯.jpg (77.62 KB, 768x605, 768:605, 38ada15a24b639ea0d43fd9305….jpg)

>>16886181

>2 actually ups the ante for Marine support.

It also amps up MC as a fucking God that can teleport directly into Covenant cities filled with Millions or Billions of soldiers with no support whatsoever and kill everything in sight and accomplish his objective.

In the first game he barely survived and somehow in the sequel hes a Gary Stu that can take down the Covenant all by himself.

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f73e16  No.16886193

File: 1ca0222f0288bda⋯.png (1.5 MB, 1106x600, 553:300, NuDoom_fanbase.png)

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e09a8f  No.16886196

>>16886188

Well, to be quite honest, you had the Covenant breaking down into a civil war between those loyal to the Prophets and those loyal to the Elites, you had Cortana running around the city's computer system, then you had the marines that were in the prison, and the Flood showing up later on. And, that's on top of the fact that, despite barely surviving the first game, the Covenant literally saw MC as the devil incarnate.

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bcddd8  No.16886199

>>16886185

>when it comes to gameplay NuDoom has more in common with Halo 5

This I would agree with, Halo 5 is much closer than Halo in general. I tend to believe it is the lack of resource management that makes nuDoom shitty.

Exploration is discouraged because you should be maintaining all your resources during fights. Your ammo capacity is shit so there is no reason to explore there because you can't build up a stock of ammo that lasts for more than a single fucking encounter. The fucking Soulsphere in the newest one is nearly useless except probably on the hardest difficulties. Health bonuses make a return, but only give you 10 health and it doesn't overheal you anymore, basically turning them into reskinned stimpacks. They had to come up with more reasons to explore and reused the gore nests for "secret encounters" that give you more RPG points to spend. There is so much nostalgia bait in Eternal, which is what I was worried about - that it was simply bait and they didn't actually make the game more old school in design.

They're too scared to do something like take all your guns away every 10 levels which allows the level designers to work with slightly more control and allows them to put secret weapons in the game which are exciting. The RPG points feel extra hollow and meaningless to me because the DOOOOM SLAAAYEEER can't even carry half the shotgun shells he could carry back when he was a disgraced MP officer at the wrong place at the wrong time. They kneecapped themselves severely with the awful story, but focus groups exhibit an affinity for DEEP LORE so slap it on.

>>16886184

>Character action game

That is very appropriate given the RPG elements and the constant acquisition of runes and shit. Never quite thought of it that way.

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000000  No.16886200

Invidious embed. Click thumbnail to play.

>>16886193

is that the potion seller?

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db60c5  No.16886201

>>16886172

Very on-point. Even with ammo capacity maxed (the only way to even enjoy Doom 2016), you're still given a very meager ammo count. The cacodemon problem is probably the most egregious, it's replicated for the cyber mancubus which needs a charged blood punch to make it more vulnerable to attacks, so go glorykill a zombie to charge it, then you can go out against it.

>>16886176

The levels open up much more later on., I can't really fault the level design. But Bethesda really loves to dripfeed its content.

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f73e16  No.16886204

YouTube embed. Click thumbnail to play.
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5d0fd7  No.16886209

>>16886193

Is that the guy from "oh my" tranny porn reaction webm?

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8ce741  No.16886211

>>16886155

Normalfags literally have no standards or will of their own, they just buy what they are told to. That is why marketing is so powerful. The niggercattle don't think for themselves, they see commercials/ads and just consume without any thought behind their actions.

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2b50f0  No.16886212

File: 703c82065d9d1c1⋯.png (342.14 KB, 415x480, 83:96, 1457098328743.png)

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0af24f  No.16886223

File: f814fcb83dd7f70⋯.webm (634.64 KB, 756x424, 189:106, creepface.webm)

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547831  No.16886254

>>16886131

>but that doesn't mean it has no right existing

it really does

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5f21c9  No.16886289

I'm not a fan of the totems to be honest. Just seems like a shittier version of OG doom's Archie, except it spawns demons out of thin air and it doesn't even attack you.

Also like doom 2016 this game ended up making me replay a game I dropped, Yakuza 0(in 2016's case it was Overload), and loving the shit out of it. So at least it has that going for it.

Really all I ask for is an AA, or even an indie version of this game. It would be great. Otherwise it's good. 5.5, 6 I guess.

>>16886100

Is Wrath even out yet? And Dusk I'd say is more Quake than Doom.

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e21924  No.16886290

File: 9d2ed5d0d4af385⋯.jpeg (105.97 KB, 1200x1200, 1:1, 1578226790132_3.jpeg)

Most fights are in tiny arenas with traps (like lava and slow-down ground), filled with super-gimmicky enemies - basically only a single gun will work on them, use anything else and they turn into bullet sponges. The level 6 boss with it's invulnerability shield has got to be the lamest designed enemy in any videogame ever. And don't get me started on the endless pinatas you have to open.

This game is absolute shit. Doom 4 was a billion times better than this. How could they fuck up so bad after the previous game?

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e09a8f  No.16886325

File: 8caf5d93c35179e⋯.png (1.26 MB, 1280x720, 16:9, ClipboardImage.png)

I remember saying that the final boss to F.3.A.R. was one of my favorites, but why does it seem so lame when Eternal does the same exact thing?

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2e9b76  No.16886337

With all that platforming and the alien worlds it looks like they tried copying the Metroid Prime games, the only difference that Doomguy can't morph into a ball.

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1f1180  No.16886339

>>16886325

Because F.E.A.R is a horror series that had been going on for years, and if I remember right the final boss actually makes sense and ties up a few things, where Doom Eternal literally just plops him down without any sort of history or weight behind it.

>earth could be destroyed!

Humanity is practically genocided, what does Earth matter?

>he's literally sin incarnate!

And I don't know nor care if that means anything.

>look, he's destroying the city!

It's already destroyed. It literally looks like an earthquake happened.

At least in the first game there was buildup because you were chasing down that cult bitch. The presumed final boss is the Makyr lady, but her fight was simple, quick and annoying as can be, because all you did was play 'the floor is lava' while shooting her.

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6d02ae  No.16886345

>>16886337

I hate to say it, but I'd actually be happier if they out and admitted they were doing something like this. For one, I liked Metroid Prime. For another, it'd let me say that this isn't even trying to be like traditional Doom and is instead some new exploration/adventure game with a Doom skin on it.

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eecb25  No.16886359

>>16886290

Yea, combat is an overgrown "Hit the square peg into the square hole." It really makes the game feel a lot shittier especially because they give you so little ammo.

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5478f9  No.16886364

File: 0512675d4140287⋯.jpg (173.36 KB, 722x1000, 361:500, deskskull.jpg)

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2df5e1  No.16886368

File: 8d3b1420e1a0863⋯.png (753.35 KB, 1304x1262, 652:631, hmmm.png)

The core combat system is kinda boring, every encounter boils down to following a static chain of actions of which none can be avoided. Theres no skill floor and no skill ceiling really, because theres only a very small amount of predetermined chains of actions you can vary between and not suck.

It sure does look awesome if your primary financial strategy is being streamer bait.

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3189f7  No.16886377

How can a AAA game be more like og doom in your opinions? What 3d fps best illustrate what doom eternal should have been?

Literally all doom was:

>FPS

>No up/down look (auto aim)

>non-linear

>demons could potentially travel the whole map just like you (weren't confined into arenas)

>innovations were almost done strictly all level design / enemy placement / enemy type more so than movement, guns, mechanics.

>Skill level was set by (maneuverability, enemy/projectiles, environment/terrain, weapon/power up/secret management, perscion)

>There was no jump, yet movement around the environment was a big skill ceiling and was fun to used. You were not only really fast, but your key movement mechanics: look, run, strafe, prompt were not separate like doom eternals (climb, dash, jump, double jump, run etc.) which the levels in both gamers were built around on, this give the smooth game play.

>Multiplayer was big, fast, and smooth. It had a immediate feedback loop, due to the speed and quickness of the death. Also battle royale. To immediately get into the action and half way across the map after spawning is awesome

>>16886368

Explain / List those predetermined chain of actions

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4b22f7  No.16886381

After playing it more and more this Anon's point of it being

>>16885922

>HOLD THE FUCK UP!!!

>DID BETHESDA LITERALLY JUST TURN DOOM INTO A FIRST-PERSON DARKSIDERS?!?

Is not wrong and as it really is a FPS version of Darksiders, but the question I have to ask is that a bad thing?

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3189f7  No.16886388

>>16886381

Not unless you hate fun.

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3a7aaa  No.16886392

>>16885922

>HOLD THE FUCK UP!!!

>DID BETHESDA LITERALLY JUST TURN DOOM INTO A FIRST-PERSON DARKSIDERS?!?

it all makes sense now

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2d244e  No.16886403

>>16886377

>How can a AAA game be more like og doom in your opinions?

Quake but with Blood-tier level design, a colour palette that's not just brown, interesting weapons and a soundtrack that's not just noise.

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3189f7  No.16886407

>>16886403

>Quake

Do you mean the original quake?

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f70a0d  No.16886408

>>16886172

>reach the bosses before 2nd priest

>game INSTANTLY tells you break shield with Plasma Rifle

>die a few times getting movement rhythm right b/c nightmare mode

>game offers to start you with max armor with no penalty whatsoever

Of course, redditfags still suck dick and say "oh just turn off tutorials," which isn't the point. I don't mind quick guides here and there but it's pretty clear this game was made for retarded niggers and game journo faggots to feel a sense of accomplishment in any form.

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2d244e  No.16886409

>>16886407

Is there a reboot Quake?

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2df5e1  No.16886410

File: 57514138e9ca55c⋯.png (2.9 MB, 1280x1707, 1280:1707, the_memes_jack_2_.png)

>>16886377

Well its always

>feed cacodemon a shotgun secondary grenade

>wait for him to glow, then gloryhole

>kill fodder for health

>remove arachnotron shooty bit with the shotguns secondary

>kite hell knight with shotgun

>finish hell knight with rocklets

>remove revenant shooty bits

>kill fodder for health

>chainsaw some fodder

>overload zombie commandos shields with the pulse rifle causing an AOE

>switch to rifle, torch and gloryhole some fodder to get your health up

>remove manci shooty bits, then revenants

>rocket one of them, gloryhole the other

>chainsaw some fodder

>kill arachnotron

thats basically how every fight goes, you can prioritize specific enemies over others according to the shape of the arena but the way you deal with an enemy is always the same, as doing it any other way is just being retarded on purpose

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e09a8f  No.16886415

Invidious embed. Click thumbnail to play.

>>16886368

>It sure does look awesome if your primary financial strategy is being streamer bait.

It looks awesome the same way newer fighting games "look awesome", which parallels exactly with your comment. With a lot of newer fighting games, they're based around being flashy and combo heavy so as to give newer players the misconception that they're actually "good" at the games. Meanwhile, with a lot of older fighting games, they hold no reservations about beating the living shit out of the player if you make a mistake (Which can prove to be fatal as older games are much less forgiving with matches ending within 10 second). And, all the "flashy moves" being just bonuses for the character rather than a requirement like they are in newer games.

>>16886381

>but the question I have to ask is that a bad thing?

Depends on the reason your asking:

<Is it a bad thing Bethesda made a first-person character action game?

The answer to that question is no, as there are several Anons who do talk about how there is some good gameplay elements in the title and it is well made in some respects. However'…

<Is it a bad thing Bethesda made Doom into a first-person character action game?

To which, the answer is yes. Boiling down all of id's Doom games (With the exception of Doom 3), what you get is a first-person twin-stick shooter (Or, a first-person shmup), which is something NO ONE seems to get. The gameplay of the title, and the weapons, don't change one bit in the several dozens level you play through, with each level testing the might of the player's skill and grasp of the game's mechanics. Nothing changes from the first episode to the last. Sure, you may get some "upgrades", but the game is still geared towards the player having the starting weapons. Meanwhile, with Bethesda's Doom, the game is geared towards having the player getting items that they can use to upgrade their weapons and abilities. Meaning that there actually is a drastic change in the way the game is played from the beginning to the end, with the beginning geared towards the player having no abilities, and the end geared towards the player having some abilities. And, that's on top of the previous criticisms that there really is ZERO reason to have the game designed like this, except to give the player a false sense of "betterment".

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f604ae  No.16886416

>>16886009

I don't know man, part of the original experience was the horizontal aiming. Just because you can add vertical doesn't mean you should.

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f70a0d  No.16886422

>>16885995

A good chunk of players feel the same but wont admit it. The ammo solution is there but nobody likes having to find a rhythm and we shouldn't have to.

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95b62b  No.16886439

File: b9f5cc4b876c2a7⋯.webm (16 MB, 960x544, 30:17, Not_enjoying_this.webm)

I'm not enjoying this.

I've beaten nuDoom on Ultra-violence, but this takes it a whole 'nother level. I'm pretty bad at games, I won't hide it, this was my 5th or 6th attempt at the second arena in the game.

The music is nauseating.

Monster noises stack on top of each other just like they did back in 2016.

Giant sprays or blood make it difficult to see if you've killed your target.

Bits falling off of enemies makes it look like you're doing significant damage, but these are bullet sponges. A guy missing half his torso, both knees and an arm is still not fit for a glory kill.

You're still forced to do glory kills, no way to survive this otherwise (it's either too high a difficulty or too early in the game).

16 shells, that's all you get.

All that audio and visual noise is distracting as all hell.

You can chainsaw demons in mid air with the exact same animation as before.

You're still forced to run around like a madman.

Can't chainsaw the Arachnotron.

Still can't backtrack all the way, so I got locked out of the first secret.

And the game crashed when I entered the next arena.

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f7876f  No.16886449

File: e3c7e21791e25d0⋯.gif (1.67 MB, 427x240, 427:240, bye.gif)

>>16886416

I will never understand nostalgia attached to something that was only there due to techinical limitations.

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95b62b  No.16886451

File: 253fae4c054197f⋯.webm (14.97 MB, 960x544, 30:17, DooM_vs_NuDoom_E1M1.webm)

>>16886381

It's not Doom.

That was always my main point. If they had called it anything else, I wouldn't have bat an eye. But riding on the coat tail of THE most well know and respected fps in history and pretending to be Doom is fucking disgusting.

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9baec6  No.16886452

>>16886416

>only horizontal aiming

I don't know about that. Even with the old doom I can't play modded shit unless I can force full freedom of aiming.

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395721  No.16886453

>>16886439

Problem with nuDoom 2 is that it aint consistent, at all. The further you are in the game the more you'll notice it. It's a fucking mess, at least nuDoom was consistently crafted.

You're also forced to shoot enemies weak points with a forced gun and then kill them. Where as with nuDoom one you could just kill them even if it took a bit longer.

It's just a shitty version of Quake 2 or 3 or unReal at this point.

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4b22f7  No.16886455

>>16886415

I'm torn because unlike nuDoom 2016 I'm actually having fun but on the other hand this isn't really a Doom game it's a fun Darksiders FPS game but it's not a Doom game.

>>16886451

I feel like you had a team who gave a shit and wanted to make a new IP but was forced to make a Doom game, the result is a game that has no real clue of what it wants to be.

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3188f1  No.16886458

File: b7b925890ed1fb0⋯.jpg (290.74 KB, 1920x1080, 16:9, 20200320213018_1.jpg)

File: 7d83638f3a4efcc⋯.jpg (301.71 KB, 1920x1080, 16:9, 20200320213226_1.jpg)

File: c8d6108b5f5b117⋯.jpg (277.14 KB, 1920x1080, 16:9, 20200320212942_1.jpg)

Alright just finished the game. Overall enjoyed my time with it. Better than 2016 for sure. People here are grossly exaggerating when they say there's "only one way to play the game". With the exception of the Marauder which was literally SS into Balista every time every other enemy can be taken down with any gun and it never becomes a bullet sponge. Grenading a caco is actually slow as shit and is bound to get you killed, same goes for every other demon with weak points. This shit needs to die already.

The real flaw of the game is the chainsaw. You are forced to do it, the game even spawns in fodder enemies for you indefinitely so you never run out of ammo in arena encounters. The fucking rune that speeds up glory kills doesn't even speed up the chainsaw. There IS famine mode cheat code however which disables loot drops. I'll probably play the game with that on next.

Feels like most of the criticism is from people who only played the first level or who expected this to be a Doom game. If you looked at any of the trailers and went in expecting to find Doom well tough.

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9baec6  No.16886461

>play doom 2016

>it's shit

>install "Weapons Mod for Doom" that turns the gameplay into the classic doom style

>have fun

Just wanted to give the mod some coverage since it made nudoom playable for me. Too bad nothing can mod out the platforming in Doom Eternal.

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2df5e1  No.16886463

File: ab18cf73f83177d⋯.jpg (61.81 KB, 1058x843, 1058:843, 1c0d9a0f7f2efd5bc781e07f5b….jpg)

>>16886458

>every other enemy can be taken down with any gun and it never becomes a bullet sponge

thats a demonstrably false statement

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95b62b  No.16886464

File: 658918d5c9774b8⋯.png (320.1 KB, 308x494, 154:247, BULLSHIT.png)

>>16886458

>every other enemy can be taken down with any gun

well duh

>and it never becomes a bullet sponge

absolute lie

>expected this to be a Doom game

From a Doom game? You don't fucking say!

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32fead  No.16886465

>>16884580

>Well, if it gives you a cracked version of the EXE you need to play the game, and with better performance to boot, that's probably a good idea

Does anyone know if the Steam exe is smaller than the Bethesda one?

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4de28c  No.16886468

>>16886455

>I feel like you had a team who gave a shit and wanted to make a new IP but was forced to make a Doom game, the result is a game that has no real clue of what it wants to be.

>>16886458

>If you looked at any of the trailers and went in expecting to find Doom well tough.

The real issue here is you had a Team that Couldn't make a Doom game, yet were still being paid to make something called Doom.

just look at When (Doom 4) was still in the Call of Doom phase. they were making a CoD game but calling it Doom, the scrapped that when Brutal Doom got Popular, beacuse they went "OH THAT IS WHAT DOOM IS SUPPOSED TO BE LIKE" Despite the fact Brtual Doom Isn't what Doom is, it's just yet another mod.

You have these guys trying to make the Most DOOM LIKE DOOM GAME That's Gamey and shit. but their not actually trying to understand what makes the Doom 1 and 2 Stand the test of time.

It doesn't matter if the game actually Plays like a Doom game, only that it Looks like what people think Doom is, since the people playing NuDoom aren't actually fans of Doom.

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e09a8f  No.16886479

File: 586bc77aabf5190⋯.webm (13.29 MB, 888x500, 222:125, GoW_now_surpasses_DMC.webm)

>>16886455

>I'm torn because unlike nuDoom 2016 I'm actually having fun but on the other hand this isn't really a Doom game it's a fun Darksiders FPS game but it's not a Doom game.

Welcome to the problem with remakes and reboots rather than just making your own fucking thing.

Reminds me of that one analysis series about DmC (It was 5 or 6 parts), where the guy was pointing out all the reason the game would fail, one of which was that it would split the fanbase between those who liked the original games and those that unironically liked the reboot, and that any further progression afterwards would just split people up further until things reach a point where no one's happy and the developer is essentially telling the fans to fuck off. You know, like the state that the Sonic series has been in for more than the past decade.

>>16886458

>Feels like most of the criticism is from people who…expected this to be a Doom game.

<People buy a game in the Doom series and expect it to be true to the Doom formula

Wow, what a concept, people pay attention to brands and signatures for what they're suppose to FUCKING do!

There's a reason why Doom 3 is the initial black sheep despite being a good game.

>>16886468

>It doesn't matter if the game actually Plays like a Doom game, only that it Looks like what people think Doom is, since the people playing NuDoom aren't actually fans of Doom.

The only people who think X is equal to Y are those who haven't even heard of Y before outside of side conversation. Ironically enough, you don't need to play the newer and older Doom games (Just watch the gameplay of them) to figure out that there IS something drastically wrong. Same can be said for DMC and GoW and Tomb Raider and Star Wars Battlefront when they got their reboots.

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ec3971  No.16886480

Played it. Some complaints I would give is that its too wave based. There are some platforming sections to break up the action but I feel it's not enough. Why couldn't they have some sections where it's just enemies roaming around that you skip if you want between these locked down wave sections? Going from one wave to another felt too horde mode like. Didn't like how restrictive getting certain ammo and armor is by how you kill or attack an enemy. Those could certainly be in place but I think all enemies should have some percentage, even if low of giving ammo or shield instead of just relying on chainsaw and flamethrower to get them. You blast through the ammo quickly even from the ones you pick-up and could sometimes get into a bad match-up with certain enemies where that weapon would be useful against if you had the ammo, even if you had to fight the other minions to get more of it.

Another minor complaint would be boss build-up. Obvious example would be the Doom Hunter. You go through the level seeing this boss being build and finally face him at the end but immediately after you go down the hole you fight 2 of the same boss you just fought before at the same time. I know that RPGs have reused bosses and made them regular enemies with a different color later but this game didn't even wait 10 seconds before doing that to you which kind-of ruins that previous build-up. Would've made more sense to see them again later and how easy it would be to handle them once you've gained more weapons and powers to deal with them instead of shortly after your first encounter.

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3188f1  No.16886483

>>16886463

>>16886464

Say what you will but it doesn't change the fact that I just completely ignored weak points halfway through the game and chainsaw aside I played nothing like what >>16886410 is describing and was better off for it.

And yeah, not EVERY SINGLE WEAPON is good FOR EVERY SINGLE ENEMY but it isn't the opposite either. It's not one good weapon per enemy or two for that matter.

As I said the real issue stems from the low ammo count and being forced to chainsaw. Probably because why everything feels like a bulletsponge

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fc8caf  No.16886490

I watched half the cutscenes with some gameplay and it looks boring and messy. It seems like its ideas don't mesh internally and also seems at odds with the first game on certain points. It seems like a different studio made it.

The fonts are ugly and all the UIs feel fake and shitty, with no connection to the previous title. That includes game UI and ingame usage as well (screens, etc.). Some things look like they're trying to be ironically 90's looking in palette and design and some things just look like a mediocre 00's era EA UI job where noone really cared and nothing feels well crafted.

The plot looks incomprehensible, it's not clear why the UAC did what they did in the first half of the game, the public messages are too on the nose and annoying and tbh the mortally challenged stuff just isn't resonating. It's like the unitology church in DS2 if written without subtlety, but also the world apparently? The areas don't feel real or varied in spite of the expressed interest in new locations. It seems they picked the most compelling visuals of crumbling sky scrapers for trailers and everything else looks like nothing. It also feels like The Last Jedi in that plot threads from the last game are trashed; where Hayden is now basically dead with no primer and there's a bunch of un-hinted-at bullshit like Hell Priests that just appear which we didn't have before. Also, the text files are constantly jerking off how good doomguy is and how powerful and plentiful the demons are but there's still not that many.

Lastly it seems like just about everything is just an excuse to get in the way and impede the player's unstoppable might, and there's a mountain of busywork.

Would say 5/10 feels like a bad movie sequel to a decent first film.

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3a87cd  No.16886494

File: d2d27f734674825⋯.jpg (8.6 KB, 240x266, 120:133, d2d27f73467482567075ba3234….jpg)

>>16886468

I'm not so concerned about "what makes a true Doom game" or any of that purity testing stuff, my issue with Doom Eternal is that it's plainly annoying to play.

I think one big issue is how impossible it is to avoid damage, the game is designed around constantly healing yourself instead of avoiding damage, the problem is that incredibly obnoxious red screen you get when you're low on health, that's going to happen constantly during combat, it's incredibly annoying because it's so overdone you can't see in front of you at times and, more importantly, that's something my brain associates with failure. I think that's a big reason why this game feels so unsatisfying and annoying to play for me, it's like trying to make sense of a loud clusterfuck while a message saying "YOU FAIL" is constantly flashing in the middle of the screen.

At the end of the day, the original Doom and Doom 2 were relatively simple games, I feel like these nuDoom games are overthinking simple things and getting tunnel vision as a result, they are trying to introduce all this complicated mechanics that end up turning the combat into a restrictive pain in the ass. When I think about the most satisfying shooter I've played recently, my mind goes to EDF5, which is a stupidly simple game; to me that proves you don't need to overcomplicate a shooter as long as the base gameplay is fun and addictive, and that doesn't take much more than good hit effects, sound design and balancing.

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4de28c  No.16886498

>>16886490

>it seems like just about everything is just an excuse to get in the way and impede the player's unstoppable might

That's the only thing that matters to sell the game to people.

The "DOOMSLAYER" is a huge meme character now. The game only exists to hype up the Doomslayer, and people play the game so they can feel like an "unstoppable badass"

The thing is that there is a complete misunderstanding of what actually makes someone feel badass when playing a game. If the focus is only on making the main character and the player feel "Badass", then the only ones being impressed are going to be the easily impressed.

but if your someone who Actually "Plays Video games" then you'll know that You actually need to "Be challenged" if you actually want the satisfaction of overcoming a challenge. All the "You are the Doomslayer the most badass coolest kill dude ever" is overcompensating, since the gameplay itself apparently can't convey that on it's own.

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f7876f  No.16886504

>>16886490

>The plot looks incomprehensible

It really is so dumb. They even retconned where spectres come from for some reason. In 2016 they're an escaped UAC experiment, in Eternal it's about warlocks or some dumb shit. I've been watching the cutscenes and reading the dialogues but I honestly have no fucking clue what's going on. At least the Sentinel shit kinda made sense in 2016, now it's just retarded. Also

<RIP AND TEAR

Fuck you Id, I doubt more than 10% of your dev team even played the original Doom games you fucking faggots.

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fc8caf  No.16886508

>>16886504

Yeah that's the other thing. I generally felt that Shadow Warrior 2 had bouncing between enemies in a horde mixing melee and gunplay far more effectively than this and never got why ID were so up themselves about it.

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3189f7  No.16886518

>>16886439

>You're still forced to run around like a madman.

how is this a bad thing?

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b8e9a7  No.16886523

File: 77defa13550cad5⋯.png (23.51 KB, 112x258, 56:129, 2020_03_22_19_17_48_2020_0….png)

File: 170871d99a156ee⋯.png (112.16 KB, 593x350, 593:350, 2020_02_27_02_11_41_Sokush….png)

I've played for about two hours now and I already have a number of problems with this game.

> Cutscenes that take away the camera with undecipherable loreshit monologues.

> Skyrim-like translucent green wolf in the second world to guide you in the right direction, even though it's a linear level and you have a map.

> Unexplained doomguy space station with wooden flooring and odd gothic domes on the outside.

> Annoying UI green borders makes it difficult to understand what you're looking at.

> Ammo and health pickups are so colorful and illuminated that they clash horribly against the murkier backdrop, to the point that I thought I was having some kind of glitch.

> Too many doodads on top of the gunplay: one specialized button for grenade, one specialized button for flamethrower, one specialized button for chainsaw, on top of the specialized button for glorykills.

> Too much platforming. I'm literally climbing marked walls and jumping away from them alá Prince of Persia.

Seriously, I'm fucking lost with the story. I think the second world doesn't even take place on earth. I've transported to a different realm like in Quake. I'm in some snowy mountain medieval fortress and I just had a cutscene with some viking king ghost being ominous and giving vague warnings. "That's not YOOOURS to taaaake". In nuDoom the MC was just some spirit that rebelled at creation and exists solely to take vengeance. Why fuck with the premise?

There's only two improvements over nuDoom 1 so far:

< More roaming enemies and less arenas

< The hardest difficulty is actually hard. Too much so, actually (but the second hardest is too easy).

*It's not like I'm going to stop playing it, though.*

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b8e9a7  No.16886528

File: d5ce0a7e98cff05⋯.png (268.29 KB, 771x425, 771:425, 2020_01_29_22_59_22_Is_It_….png)

>>16886523

I've been away for so long I forgot how to spoiler.

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4de28c  No.16886530

>>16886518

In Classic Doom you were given Speed sure, but that speed was just another tool you had, you could run to the other side of a room if that was a good tactical decision, based on the enemies you were fighting.

NuDoom doesn't make your Speed a singular tactic you can use. It's the only Tactic. Enemies aren't around the level for you to deal with at your discretion, they are in arena's and they will spawn where ever you aren't looking, so it's not a matter of Standing still being a bad Tactic. Standing Still literally just kills you since it's not possible to know if you have killed all the enemies behind you since they can just appear out of thin air.

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b8e9a7  No.16886535

File: 43501bbab4b7b06⋯.png (95.18 KB, 414x226, 207:113, 2020_03_22_19_23_49_2020_0….png)

>>16886528

And I forgot to sage, FML.

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3189f7  No.16886538

>>16886504

>Fuck you Id, I doubt more than 10% of your dev team even played the original Doom games you fucking faggots.

Did you? Did any of you still play vanilla doom (and not the brutal doom shit)?

>this game isn't doom

I am not defending the game as not being not shit, but people saying that it's "not doom" are just complaining to complain and they don't know what their talking about for they never provide any supporting points. The REAL reason it doesn't feel like a doom game is b/c of what >>16886494 said: it's too messy and complex and not straight to the point simple. What AAA fps has gotten that down? Has any?

Furthermore why is it only here that I find genuine criticism of the game? Is there any genuine game reviewers?

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e09a8f  No.16886546

>>16886538

>people saying that it's "not doom" are just complaining to complain and they don't know what their talking about for they never provide any supporting points

>>16886415

<Boiling down all of id's Doom games (With the exception of Doom 3), what you get is a first-person twin-stick shooter (Or, a first-person shmup), which is something NO ONE seems to get. The gameplay of the title, and the weapons, don't change one bit in the several dozens level you play through, with each level testing the might of the player's skill and grasp of the game's mechanics. Nothing changes from the first episode to the last. Sure, you may get some "upgrades", but the game is still geared towards the player having the starting weapons. Meanwhile, with Bethesda's Doom, the game is geared towards having the player getting items that they can use to upgrade their weapons and abilities. Meaning that there actually is a drastic change in the way the game is played from the beginning to the end, with the beginning geared towards the player having no abilities, and the end geared towards the player having some abilities. And, that's on top of the previous criticisms that there really is ZERO reason to have the game designed like this, except to give the player a false sense of "betterment".

>Furthermore why is it only here that I find genuine criticism of the game?

Because no one here is under a gag-order or being sponsored.

>Is there any genuine game reviewers?

Christ Centered Gaming, ironically, is the first to come to mind.

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2fc1df  No.16886552

File: 08ea4405ff215c9⋯.jpg (53 KB, 1080x608, 135:76, 8d98ee78646b726e38b0eef46e….jpg)

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a58ce5  No.16886606

>>16886461

What all does that mod do? Maybe I'll give it another shot if it fixes a lot of the bullshit

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946f73  No.16886622

File: 9b474da5b446677⋯.webm (14.34 MB, 490x360, 49:36, D4D_off_youtube.webm)

>>16886606

there are a couple variations, you'll have to find one that you like yourself

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080545  No.16886632

File: 88b92989ee874cf⋯.png (444.91 KB, 704x560, 44:35, search_engine_Talpiot_Prog….png)

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3189f7  No.16886634

>>16886622

That's not a MOD. That's a WAD

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1f3cec  No.16886637

>>16886622

>off-center crosshair

but why

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e09a8f  No.16886640

>>16886637

Because he's right-handed.

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930be4  No.16886641

>>16886632

I get the feeling that's either futa or prostate stimulation

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946f73  No.16886649

>>16886637

whole video was cut off, didn't check my settings before recording

>>16886634

my bad

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4de28c  No.16886650

>>16886606

>>16886622

>>16886634

Yes this anon here >>16886461 is implying he found a Mod of NuDoom that made the gameplay better. not a Mod for DOOM that gives you NuDoom weapons, The base of Classic Doom works so well you can add pretty much any set of weapons to it, and it will work.

I'm only cuious about the NuDoom mod due to the fact I was under the impression that NuDoom didn't get very many mods due to Snapmap replacing mods, rather then there just being fucking Mod Support. in a DOOM game.

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6d1575  No.16886654

>>16886641

If there's one thing I've learned on /v/, it's that if it's cropped it's gay.

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b8e9a7  No.16886686

There's a goofy decorking sound when I kill through headshot.

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ec3971  No.16886692

Oops. I forgot some other complaints about the game. Every once in a while I seem to forget how far the doom slayer can jump. Things seem so far to reach at times until you have to remember that you get a momentum boost once you launch off a wall or the added jumping options you get like double jump or dash. Doesn't happen often but it keeps popping up every once-in-a-while that it seems bothersome. Might be the problem with first-person platforming but I never had this occur while playing Mirror's Edge (1st game, not the reboot). That game told me visually how fast I'm running and if something was possible to reach something, barring some glitchiness that can happen.

Being that it has a story focus, I think the pop-ups for enemies that tells you how to deal with them is mismatched. For a fast-paced game, I would think they'd gone with a GTA approach and just have a message tell you what to do and not pause the game to tell you what to do. Even better is if they weaved dialogue to hint at what you should do or how dangerous is something and not have the developer say it in plain text before the battle. Could be a random NPC or AI hologram that does that job. Very minor stuff but I think they could've done better in these areas.

Also, I guess nobody notice this but there is a totalbiscuit reference in the game. Should be in the super gore nest along some wall in one of the big open areas. I wouldn't have know it was a reference until somebody told me. It have some guy or seat with a bucket on it (it was hard to see on my end) with a monitor that says "Slay Cancer". Never really cared about his content since it was the same lazy barely-edited gameplay while talking over it review that other youtubers have done. The only other thing I know about him was that he told someone to get cancer and he died because of it which is ironic. Seems like an overblown youtuber like Roger Ebert is to film reviews to me.

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2df5e1  No.16886732

Oh also theres invisible walls that at one point prevents you from reaching a platform despite being in range. Infuriating is a very mild descriptor.

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b8e9a7  No.16886742

>>16886732

yeah, I've died trying to jump into ledges that were there just for display.

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2df5e1  No.16886750

File: b03302a5b64141f⋯.png (281.47 KB, 554x568, 277:284, ac345635ccf6bfc32eb9a1f4d2….png)

>>16886742

Its not that its just for display, it was a platform you HAD to go to, just from the opposite side, and guess what, the platform was open from 360 degrees.

>>16886692

No TB was just really anal about shitty ports and missing option menus. He was an edgy boi up until the last year of his life when he went full retard together with his retarded podcast crew.

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cc573f  No.16886765

File: f54c3f336fed4c1⋯.jpg (160.4 KB, 634x978, 317:489, f54.jpg)

pt. 1

Dear fucking god this game was mostly shit and the good parts are raped down by the bad. I came into this game expecting a fast paced shooter where I bounce around fast, shoot fast, and kill things fast. Fucking nope.

<Obvious shit first

>platforming sections popup to break up the combat just slow the game down

would have been fine if it involved you flying through a route blasting faggots while swinging and jumping from place to place but instead it's a quite puzzle thing

>cut-scenes fucking everywhere

JUST LET ME PLAY A GODDAMN VIDEO GAME STOP GIVING ME TUTORIALS. There are also little animations every time you do some shit that gets really annoying after watching it the 60 gorillionth time like in 2016 but at least 2016 had easier to kill fodder enemies. The worst is the fact that glory kills can get you fucked as enemies will dash behind you or even surround you while you're tickling a demons ass

>tiny ammo capacity

ties into the above since you absolutely need to use the chain saw of glory kill a faggot for health or ammo making the faster glory kill upgrade nearly mandatory and unless you want to waste 2 or more shot shells on a zombie because you weren't close enough to smell his breath in his throat then you're gonna do the shitty glory kill or waste precious ammo. Maximum ammo is 24 for shells, 13 for rockets, 180 for bullets, 250 for cells (ballista uses 25 charges per shot giving 10 shots max) 60 for BFG/unmakyr (BFG uses 30 charges fer shot and unmakyr is all around shit despite you needing to actively collect keys for it).

<shit I learned the hard way

>near invincibility pretection for enemies unless you do specific shit

remember when you kept shooting a pinky in the face with all your chain gun ammo but he still lived? How about shield guys? Better pull out the plasma gun to explode his shield, can't you just fire a grenade/rocket behind him to stagger him? yes but now you're wasting precious ammo on what is a fodder enemy and energy cells are plentiful compared to the others.

>the fucking marauder

this faggot takes the above to the extreme and fighting him is the jankest shit in this game. Stand too far, he sends a shock wave from his axe at you. Stand too close, he blasts you with a shotgun that sends you far enough from him he fires the axe shock wave attack and summons the angry ghost of a dog that was raped to death by furries. So how the fuck do you kill him? stand in the goldilocks zone which is hard since hes dashing around you like a nigger trying to nab your basket ball, you then wait for him to initiate a melee attack signaled by his glowing green eyes otherwise he just blocks your attack. Shooting him during the attack staggers him long enough to get 2 blasts from a super shotgun or one shot from the ballista. You do this till you get about 10 god damn good shots then you can initiate the anus tickling animation.

>comparison to Assassins Creed

you thought combat was fast? you think you'll kill shit loads? No, you get bullet sponges or the above invincible faggot. most everything is some kind of rock paper scissors shit where each enemy has a specific weakness but you have to switch weapons and sometimes even to the right mods to hurt them with any efficiency. anything else and you're searching for a little guy to chainsaw to get more ammo because you've wasted it all. Combat has slowed down because you have to use a specific attack or wait to counter. It just doesn't let you shoot and have fun

>the unreal tournament 3/gears of war of doom

unreal tournament 04 had very visible silhouettes and colored characters that allowed you to very easily identify faggots based on a quick glimpse. In the later unreal engine games made by epic they basically had to bathe characters in a glow of red or blue just so you can identify something from a distance since everyone had the same bulky hunched over guy silhouette and grey colored armor. The original doom had colorful niggers, less shit obstructing your screen, and again good silhouettes. In eternal's case unless the guy is glowing like a bonfire or is raising a a bright shiny shield then most of these faggots look the same. Is that a hell knight or a prowler? Oh wait he's glowing purple because he just teleported that's a prowler. Barron of hell or the upgraded dread knight? Yep that grey thing is a baron because when you shoot him he starts to look like the balrog from lord of the rings. Is that tan guy an archvile or are my eyes fucking with me and that's actually a gargoyle? Wont know till I see bright flashy orange or small green projectiles at this distance.

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cc573f  No.16886769

File: 0d9cb222cfbbe4a⋯.jpg (92.08 KB, 430x506, 215:253, 0d9.jpg)

>>16886765

pt. 2

<STORY

>the cut scenes

for the stupidest reasons they'll pop up just to show that a door opened or water drained, unlike 2016 the camera goes 3rd person and sometimes you wont know if what you're seeing is supposed to be a big panning shot or a first person view the worst is that sometimes they'll trigger prematurely right as you're about to finish off a little guy who"ll chip some health off you because you're still regaining control.

>plot

yeah no shit doom is doom carmack said plot is just porn or something but there is a massive chunk between 2016 and eternal that they never explain. Was it a retcon? Or was there supposed to be some kind of tie in comic that marvel or someone was supposed to make but dropped it because it didn't include enough non binary ass eating, butt hole scissoring, and tape worm trading? End of 2016 doom guy gets trapped by sam hayden and has the magic sword stolen. Doom eternal starts with doom guy in THE FORTRESS OF DOOM a spaceship station thing that's like a castle got ripped out of the ground and chucked into earths orbit. Doom guy has new armor and gear then jumps through a slipgate on to earth to kill a hell priest in some mobile fortress. I honestly thought this was like final fantasy 10 where you start at the climax then LISTEN TO MUH STORY.

>nostalgia bait

This game is filled to the brim with this shit, from the collectible music tracks, playable doom 1 and 2 on an old pc located on THE FORTRESS OF DOOM in doom guys own GAMER room complete with funko pop looking collectible wall of toys and comics strewn about. Doom guys only spoken words basically being KILL DEMONS RIP AND TEAR ANUSES in the shitty anime style info dump level

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cc573f  No.16886770

pt. 3

>>16886769

>story line

most of it is given in the info dump level as collectible lore pages and other scraps you collect.

Doom guy fights demons in hell so much he eventually get spat out into argent dnur. He is found by these crusader looking dudes and is taken to the arena where he communicates by shouting out "rip and tear kill demons", It's basically fight club with all the shirtless men you can ogle but don't kill because that's a no no. He's so badass that the people who are now the hell priests start looking a doom guys delicious ass while licking their lips, so do the makyrs who are a group of ancient ayylmaos that the people worship as gods. Demons start pouring in because a hell priest touched him self or something, doom guy is the only one that has a lot of experience fighting them. Eventually he gets to fight and becomes somewhat famous for his fighting prowess. Shit starts getting real because the night sentinels are getting their asses kicked enough that eventually they promote doom guy to their level and this is special because arena prisoners only get to fight as the regular soldiers and doom guy is the only one in history to rise above to that level. At first the NS don't much care for him but eventually they get along and people recognize his ability especially after a big ass demon attacks the place and doom guy kills it with a glowey crucible sword after a rogue makyr gives doom guy a power up and the praetor armor. Makyrs figure out that they can use hell energy combined with the wraiths energy (those things in 2016) to make argent energy and so they use it to make glowey spears and swords that kill more good. But hell energy is made by torturing peoples souls, but they need more energy so the makyrs snatch some people away into hell and create a soul torture factory using SLAVE LABOR. They create more energy and eventually things start to get better for argent dnur. Hell energy corrupts though and the priests become the hell priests along with regular people. Some in the NS don't like argent energy and try to stay off it, others keep on keeping on. The NS find out about the makyrs true motives and the torture factory and try to bring it up, this starts to cause a split in the NS. The good NS plan an attack on the factory with the help of a hell priest who claims to be able to make a slip gate to the factory. It's actually a trap and the NS get scattered in hell because the betrayer snitched when he tried to make a deal to bring his son back who then becomes the icon of sin. Doom guy and the NS are trapped in hell battling demons the icon of sin gets killed by doom guy. Doom guy gets entombed and 2016 starts. Sam hayden returns to earth and brings a bunch of hell fighting technology to the people of earth. Eternal starts with a massive fucking gap of no info. Doom guy kills a hell priest to stop the hell invasion which causes the others to hide using some kind of scrambler. Doom guy goes to hell to find a holy gps that the betrayer has. The betrayer is a mopey faggot and just gives it to him (that's it for the betrayer no death no redemption thing just sad brains and sitting in a hell cave). Doom guy open up his holy gps app on the fortress of doom computer and finds out that a hell priest is in the arctic and then proceeds to kill him. The head makyr says fuck it and hides the last hell priest someplace he'll never look and now doom guy needs to find the robot faggot sam hayden. Doom guy finds a half dead sam hayden (fucking how) and installs him on to his fortress and then uses him to find the last hell priest. The last hell priest is on argent dnur of all places and then goes to the arena to kill him which is a no no because killing a member of the ascended class means a death sentence and is now banned from that gay place. The head makyr says fuck you and tries to revive the icon of sin to attack earth. Doom guy then needs to kill the makyrs but has to destroy the torture factory first because it has the only portal feeding energy to their home world which is dying. Doom guy stabs a heart that the makyrs were trying to use to control the icon of sin which then gets loose and fucks off to earth anyway. Doom guy kills the head makyr then heads to earth to kill the icon of sin. Doom guy kills the icon of sin and you are a winner you are so cool. didju rike it.

I wanted fast paced shooting, moving, bouncing, and lots of ammo I should have played quake 1 or dusk instead

sorry for the wall of text

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b8e9a7  No.16886802

>>16886765

Yeah, the game does seem to try to force you to use specific ways to kill specific enemies. I have to use the stupid chainsaw all the time because I run out of ammo.

>>16886769

>doom guys own GAMER room complete with funko pop looking collectible wall of toys and comics

Aww, fuck.

>>16886770

No, thank you for the wall of text. This game puts me off every time a cutscene happens. I don't know if I will even want to finish it at this point. I also thought that the beginning was a glimpse of the final part of the game. Where did the space castle come from? How did doomguy get free? Now I know there are no answers, only awful backstory.

Anon, tell me at least what does Sam Hayden say? It might be the only piece of story continuation from nudoom 1.

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e09a8f  No.16886817

>>16886802

>I also thought that the beginning was a glimpse of the final part of the game. Where did the space castle come from? How did doomguy get free?

LOL, since when did you want to play Doom for the plot? Just play the fucking game and don't ask any questions because we cannot right a cohesive story if our lives depended on it.

>Anon, tell me at least what does Sam Hayden say?

"The Icon of Sin gets stronger the longer that he spends on Earth."

Honestly, watching all the cutscenes ruined any interest I had towards the game because it feels like there ISN'T any meaning to it at all. In fact, I'd actually say that Doom Eternal comes off like it's trying to be edgy in the most out-of-touch way possible. You remember that one episode of Walker, Texas Ranger where he's trying to take down a Satanic cult, and how over-the-top that episode was the cultist being evil faggots? Yeah, take that and dial it too 100 and that's the type of tone that Eternal seemed to be going for. There's nothing fun or interesting about it.

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e66b2f  No.16886825

>>16886802

>Where did the space castle come from?

The space castle is an ancient Sentinel battle fortress that Doomguy probably went and reactivated using Vega after Sammy ditched him in hell at the end of 2016.

>How did doomguy get free?

Space castle utilized slipgate tech so I imagine he rode it out of hell.

>Now I know there are no answers, only awful backstory.

You don't even know.

>Anon, tell me at least what does Sam Hayden say? It might be the only piece of story continuation from nudoom 1.

Roboman becomes your narrator during the final leg of the game because you plug him into your ship and take vega which is used to interface with the Makyrs tech to use their portals to get to earth to fight the Icon of Sin. During the last leg of the game it turns out Sam has known a bunch of background lore shit like who Doomguy was, the Sentinels, the way demons transform human souls into Argent energy, he knew about the Makyrs and why they need Argent, all of that shit. Which leads one to possibly believe that Sam wasn't even human. During a flashback cutscene when Doomguy is interred into the Night Sentinels a mysterious hooded figure who has the same voice actor as Hayden plugs Doomguy into a machine which gives him the superhuman abilities that he has in 2016/Eternal, which apparently the hooded figure wasn't supposed to do. When you arrive at the Makyr homeworld Urdak, as you enter the building the building's intercom says "Welcome home, Seraphim." Later in the game when you plug Vega into the Makyr tech on their homeworld and he is able to interface flawlessly Vega says. "I understand now. Mr. Hayden, am I the Father?"

After a night's sleep and a stiff drink I went and poured over the lore tab in game and it turns out that the Makyrs worshiped some kind of intelligence called the Father which gave them all of their knowledge and allowed them to reincarnate making them immortal. At some point X years ago the Father vanished from Urdak and somebody called the Seraphim possibly stole it. With the lore scraps from 2016 that said that Vega possibly was built out of alien technology because of how advanced it is and how Sammy seems to know everything, put all of that together and you get this: Samuel was/is a Seraphim which is some third party that worked within the dynamic of the Makyrs, Demons and Sentinels. When Doomguy got interred into the Sentinels Samuel wanted to fuck over the Makyrs so he turned Doomguy into a Seraphim with that machine and gave him his lmao xd rip and tear jesus powers. After that Samuel probably stole Vega/The Father from Urdak and then fucked off to wherever during which in this period the Makyrs realized they were all mortal and couldn't reincarnate/reproduce, so they decided to puppet Hell into rolling over the Sentinels to steal their energy producing tech to combine it into an engine to create Argent energy, which is created by torturing humans in hell and then absorbing and refining their souls into Argent, which is then used to extend the Makyr's lifespan.

Oh, did you not pick up on any of that while playing? Did the game seem like a disconnected shitpile mess where you move from set piece to set piece while random narrators make vague references to bullshit that makes no sense? Guess you should have collected all of the lore pages and read the codex lmao.

And this leads to the main question: Why the fuck did Samuel do any of this shit in the first place? Who knows, just milk and meme until it is done. Fuck sake. Instead of having a barebones story that doesn't matter in 2016 this is what they can come up with when they actually try and do a story.

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e09a8f  No.16886827

File: ade4461495d5403⋯.mp4 (990.32 KB, 180x274, 90:137, valid_feminist_complaints.mp4)

>>16886825

>Why the fuck did Samuel do any of this shit in the first place?

Jesus fucking Christ, Samuel is the anti-Christ, and will become the main villain in nuDoom 3.

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e27eca  No.16886853

File: 7f6276eeac8de23⋯.jpg (52.55 KB, 470x628, 235:314, Hideki_Kamiya_Young.jpg)

File: 8ec4c5583489042⋯.jpg (21.79 KB, 500x357, 500:357, .jpg)

>>16886817

>it's trying to be edgy

It's not. It's trying to be unironically cool, but in such a painfully tryhard way. If DMC cool is that one picture of Hideki Kamiya standing next to his mother looking like an extra from an 80's action flick, DOOM's take on "cool" is the guy who shows up to a game of airsoft between friends wearing all black and a full plate carrier, skull balaclava and ear pro.

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bcddd8  No.16886882

>>16886377

In the classic Doom games, despite the fact that the game seems much simpler mechanically because you don't have as many features, the gameplay in Doom Eternal is actually dumbed down in comparison because you quickly realise there is only one valid way to kill a given enemy type. This isn't just rose tinted bullshit. To use the cacodemon again, if you kill it in any manner but "Step 1. Shoot sticky bomb in mouth, Step 2. Glory kill" you are disadvantaging yourself significantly. Enemies don't drop goodies if you shoot them to death unless you use the flame belch, so you need to follow their "weak point" strategy or use a particular weapon to get them to stagger. It makes the combat encounters seem a lot more like following a laundry list of steps that never changes as opposed to making any real decisions.

In the classic games your weapon choice was either tied to what ammo you had available, or what enemy it was and how many of them there are. The ammo availability part is also missing from new Doom due to being required to use glory kills all the time.

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4de28c  No.16886887

>>16886882

The Glory kill for Health, Fire Kill for Armor, and Chainsaw for Ammo, really makes it seem like they are just too fucking lazy to actually create item placements in the levels, and that's going to be a determent on the entire games level design, their can't be points of interest to influence the players decisions if it's impossible to run out of anything. Resource management is probably one of the big things that prevents dominant strategy.

If you see a ton of ammo for a certain weapon you will lean into using that weapon for the sake of knowing you wont run out of ammo easily, that is a way to encourage the player to keep trying different weapons. but if you can just cut open an enemy and get ammo for everything when ever the fuck you want, what is going to prevent the player from just killing the same enemy the same way over and over again, once they find the one way that works?

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5f21c9  No.16886900

Final impressions is that it's still 5.5/10 or a 6/10.

I like what it tries to be, I hate the chainsaw and glorykill focus and it's near impossible to opt out of both and there's no getting around that it's a AAA game made for mass appeal instead of a niche game so a lot of the more interesting stuff like weapon upgrades, mods and whatnot are relegated to casual shit like revealing secrets through wall(implying that the function isn't already excessive by default) and lower cooldowns, more armor, more health, etc. In other words these systems are nothing that allow you to get creative and see a weapon in a new way(even weapon mods) but are simply ways to increment the player's base strength, which really I felt was good solely by introducing new weapons and weapon mods after you get the dash.

Anons, I say try it if you're slightly interested and be prepared to ignore or opt out of a lot of shit if you want to not be annoyed. It's still not true doom.

Also I cannot for the life of me remember any of the music outside of the menu music and the classic tracks in the JL watchtower(I really forget the name they have for it but it has Doom in the name, doom fortress or something). The over the top aesthetic felt really try-hardy(Like naming the practice area "Ripatorium" and was more annoying than amusing, especially the UAC announcements.

Also the game should have ended Douk style where it turns out the ARC is full of hot ladies and Doomguy(Sorry, DoomSLAYER™) takes the organization as his harem. If only this game were moddable.

DoomSLAYER copyright xXxT1mmyR3@p3rXxX and Bethesda

>>16886686

There's a goofy glory kill once you get the speedup rune where you hammer fist the heads of zombies like it's whackamole. I like those sorts of amusing animations like the caco's expression while staggering.

>>16886606

>Weapons Mod

Basically it all does, for anons who are curious, is that it removes glory kills and replaces it with a buffed siphon grenade with a long cooldown so healing isn't readily available, which is nice

It also tightens the spread on weapons and increases damage so it's more powerful and the gameplay doesn't revolve around staggering and glory kills. You also get the maximum ammo count upgrades from the start(I assume it's buffed too).

Honestly I still hated 2016 with it. The levels are still barren outside of combat arenas and the game isn't designed for it since there are no additional pickups in the maps and your movement speed is still ass.

>>16886546

>Christ Centered Gaming

Actually I find them a bit too lenient on the gameplay side of things. Like for example, Ys Memories of Celceta getting a 92.

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d88b48  No.16886909

>>16886901

Another near identical sequel, except with edgy pretend-lore replaced by even worse HFY reddit lore and with gameplay about as complex and oversatured as Guitar Hero?

No thanks.

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8b3dbf  No.16886912

>>16886887

I have seen retards praising the game because the has a low ammo count, especially for the shotgun and claiming it somehow makes the game more strategic because you are forced to switch between weapons and then use the chainsaw to get a piddly amount of ammo back from enemies. The original two games, 64, and even DOOM 3 didn't have to gimp the play for ammo. The strategy of the games lay in using the right weapon for the job. So, pistol for grunts, shotgun for imps, chaingun for crowds, etc, etc. It amazes me people actually think being forced to use glory kills or the chainsaw to get ammo back is a positive just because nuid are fucking lazy and do not want to place ammo packs around the map or even up the amount of ammo you can carry.

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d88b48  No.16886917

>>16886914

HFY is from /tg/, no fucking shit, but it's since been horribly tainted by the internet at large, as all things old and good do. It's another pseudointellectual fandom movement now. Only the obscure survive. You kill yourself in turn, faggot.

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152264  No.16886919

File: 7bd8b27aaf0f058⋯.png (1.35 MB, 680x598, 340:299, Shiggy_Diggy_Doo.png)

>>16886901

>wanting more nuDoom

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e66b2f  No.16886920

>>16886914

Yeah. /tg/ on 4chan over five years ago. And do you know what happened? After a while it got so cancerous and masturbatory that after being told to fuck off the HFY fags dove into the embrace of reddit.

>I did the things the dev set out for me to do aren't I so gud don't think just consume

Maybe on 4chan you'll get praise for jumping through hoops like the good little pet you are, but not here. Fuck off faggot.

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f751ef  No.16886921

>>16886641

>>16886654

Nah it's straight But does have optional "loving" CBT with magical healing, the guy loves having his balls crushed.

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d88b48  No.16886924

File: 3d0c08d57c7b39b⋯.jpg (Spoiler Image, 242.3 KB, 916x1200, 229:300, those_are_not_pickles.jpg)

>>16886921

He sure does.

Artist is space jin, spacezin on the Twatter.

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f604ae  No.16886926

>>16886825

The next game should be a remake of original doom except all enemies are reskinned to look like dootslayer

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428838  No.16886928

>>16886921

>>16886924

Even I think this degenerate shit is disgusting, go away.

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5f21c9  No.16886929

>>16885946

>>16885950

>>16885948

Here's a quick rundown, anon

>Darksiders 1

Basically a Zelda and God of Ward(Lite) hybrid. Bibilical aesthetic where both angels and demons have their fair share of dicks and hate humanity(It's like Valdis story, they're both cunts and the God of the story likes Humans more than either of them so they're both envious too). You play as the four horsemen(Pestilence/Famine and Conquest are now Fury and Strife) in the series, in DS1 you're playing as War. Big sword, big guy, "honor and loyalty" and all that. Liam O'Brian voices him and he's pretty good. There's also mark hamill as a voice actor and he's the standout. It's a neat Dark Zelda game but if you're not a fan of that you won't find much to enjoy, the combat is a very watered down version of God of War with very little area to experiment outside of crossblade cancelling.

>Darksiders 2

Is more of a cuhrayzee game, but it's also clearly rushed and unfinished. Has more fluid combat with a primary weapon(Scythe) combo and a secondary(Basically heavy(Spear, Maul, Hammer) or light(i forget what they were. Daggers I think?)) combo and crossovers, with some charge attacks and parries. Also like Nioh has a diablo-style loot system, unlike Nioh it's completely fucking worthless and once you get weapon lifesteal you've practically won the game, if you wish for challenge you'll be wanting to rock loot a few levels below your current.

Also has a lovely aesthetic and music(By Jesper Kyd, I hesitate to say it but I think it's among his best because there isn't a single track that I disliked)

Also, Michael Wincott voices Death and he is wonderful for the role. He's basically Discworld's Death but less comedic. Slightly sarcastic and whatnot but he really wants to save his brother so there's a kind side to him.

>Darksiders 3

I really disliked this. It's clunky and it tries to be a hybrid of Dark Souls and Darksiders 2 but all that means is that it's the combat of Darksiders 2, but slower and there's far less room to experiment, you die in two or three hits and it focuses heavily on dodge counters. fury is a shit character, never outright and the femwatcher is basically there to very limply jerk off Fury's ego in an unsatisfying way. The music is also shit outside of the ending music and like 20 seconds of Illusions of Glory, the 20 seconds that keep playing whenever fury teleports somewhere in a cutscene. I like how weapons are hand crafted this time around, with the weapons giving you both visual changes in fury's hair(the flame weapon has her flame hair) and in combat/gameplay(Movesets, also the flameweapon gets a triple jump, lighting gets a glide, frost gets The World and wall climbs(but it's certain walls) and the void gets on rails movement on specific walls and sinks underwater). Mediocre at best to be honest.

>Genesis

I haven't played much of this because my brother's a faggot and he keeps lazing out of playing it(Even if he keeps bothering me saying that we should play it). What little I played as War and what even littler I played as Strife, I like it. War plays like a top down version of his DS1 counterpart, but with a heavy attack string, and there are sword enhancement that while give a passive effect(like lightning arcs) they also give a charged heavy attack like a shockwave or a lightning bolt.

Strife plays like a fast twin stick shooter with dashes. You aim and fire, and you have a bar called hotstreak that charges up when firing and then gives your ammo type a special effect. You have ammo types like regular(fast firing,hotstreak is super fast), charge(hotstreak

Both characters also get abilities like the other games(hold R1 and then a face button) and they're neat. Strife gets doubles acting as turrets, War gets a stupidly powerful ground pound from DS1.

The graphics are quite good, the banter between Strife and War is good(if a bit rare), the music is excellent(so far, apparently the Ori composer is the one doing it for Genesis, speaking of which how is the second Ori?)

I'm not sure how it's like in singleplayer but I really enjoyed the first two levels I played.

Also very much like Spiral Knights after THAT update the game in co-op has an issue where every player has to individually collect certain items(boatman coins and monster cores) despite the item being cloned for both players. So if your co-op partner sucks dick at platforming you can be waiting a couple of minutes for them to collect a key you've collected in 5 seconds.

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5f21c9  No.16886930

>post is too long

My dick is too long. Fuck you.

>>16886901

I really want the next games to avoid gameplay interrupts with canned animations.

It's like someone makes a new Mirrors Edge game and they think "Okay, lets add a canned animation for door opening and it will be super cool™ and let us then have doors everywhere."

>>16886912

It's not even there. There are some neatly placed pickups in arenas, mostly health and armor(But it's not nearly enough compared to Glory/Flame belch), but very rarely is it ammo.

Which tells me there is someone on the team that knows what they're doing, but glory kills so badass™ was the focus.

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35aec5  No.16886932

>>16886924

Reminder the coomer meme is 100% accurate and porn addiction will lead you to stuff like this, the only reason people rage against it so fucking hard is because they don't like a meme that directly insults them.

Don't be like d88b48, have at least some self-control.

>>16886929

Didn't DS3 sell like shit as well? I remember hearing it was one of the reasons THQ ended up going bust.

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5f21c9  No.16886935

>>16886932

Darksiders 3 was after THQ went bust(apparently it was due to a handheld THQ made that bombed spectacularly but I wasn't paying attention, really) and Nordic games became THQ nordic. It's made by Gunfire Games which is supposedly ex Vigil employees.

It's just clunky as shit and feels like an amatuer's team's first try. I had hoped they would really take their time and deliver on what

The issue is from Darksiders 1 I really wanted to play Strife because it implies a cool, cuhrayzee TPS game and so far(the games, besides DS3 and Genesis have an utterly shit third person shooter section on a ruined earth and it is super shit) I have no faith in either Vigil or Gunfire to deliver. I liked playing Strife in Genesis though.

>Don't be like d88b48, have at least some self-control.

I'm trying but it's difficult. Slowly increasing my no-fap streak time by time but it really sucks to wank to stupid, digusting shit and then feeling terrible about it afterwards, all the while your inner voice is telling you to stop wasting free time and go do something I actually like

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e00e78  No.16886942

>>>/v/16886932

Reminder the coomer meme comes from cuckchan.

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428838  No.16886944

>>16886935

>apparently it was due to a handheld THQ made that bombed spectacularly but I wasn't paying attention, really

Not a handheld, but rather a drawing tablet called the uDraw. They made it for the Wii and it sold really way, so they made copies for the Xbox and PlayStation as well. Way too many. They vastly overestimated the demand for more hardcore consoles and as a result the thing was on clearence within the month. It cost them millions upon millions.

Interestingly enough, it's also cited as one of the many reasons for the Wii U's failure. It has a similar and and is visually very similar. Pared with Nintendo's awful obtuse advertising for the Wii U caused a lot of people to think the Wii U was just Nintendo's own version of the uDraw

>but it really sucks to wank to stupid, disgusting shit and then feeling terrible about it afterwards

Fuck me, do I know this feeling. I've tried nofap a few times but can never last more than 9 or 10 days. Thankfully I've never gotten into shit like gore or castration like that other faggot did, but I hate how porn occupies my mind 60% of the time. I don't like how I've been into the habit of randomly watching porn as a hobby now. It doesn't even feel good anymore and I always feel like such a loser when I finish.

>>16886942

He's still absolutely right.

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428838  No.16886945

>>16886944

*similar name

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e00e78  No.16886948

>>16886943

>No stop pointing out known facts , you're just a degenerate!

Hang yourself, you can tell people to refrain from masturbating without exposing yourselves as cuckchanners.

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f604ae  No.16886950

>>16886942

Pretty sure coronachan did too

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5f21c9  No.16886955

Anyways, has anyone played the serious sam fusion Doom 2016 total conversion Serious Doom? I don't have SSF currently installed but I'm curious if it's worth it.

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e66b2f  No.16886964

File: 06b2b3cf486002a⋯.png (79.9 KB, 307x352, 307:352, You_have_to_be_fucking_kid….png)

>>16886931

Looking back at 2016 I can say I enjoyed it despite it not being what I wanted, but Eternal?

>buff totems and sticky floor are trash gameplay design, why even introduce buff totems when the Archvile fulfills the same role and is more engaging to have to deal with

>braindead platforming

>bosses were absolute dogshit not counting Doomhunter seeing as how he was just a flashy way to introduce an enemy type

>Marauder was at first interesting but quickly become boring as all you do it sit, dash side to side and wait for him to swing his axe to shoot your SSG.

>Enemies being absolute bullet sponges unless you abuse their gimmick. Still killable outside of the gimmick, but if you go that route you're wasting even more of little ammo you have

>music is still trash noise outside of a couple choice tracks much like 2016

>huge guts rip and tear in the ripatorium amirite fellow gamers? Any time a fanbase builds a joke out of something they enjoy and then the owner of the IP the joke comes from acknowledges it it's instantly ruined, as if the doom comic wasn't tired by now anyways. Add onto that the game making Doomguy out to be a funko pop collecting manchild it makes me wince

And to touch back on the ammo caps and the chainsaw, outside of it being a tired ass canned animation you're forced to constantly watch. Why instead of littering the arenas with gas cans and having the chainsaw regenerate fuel couldn't they have just raised the ammo cap and placed a reasonable amount of ammo in the game world to carry and use? And the answer to that is the devs don't trust players to not fuck up, so they need to build the game to have a system where you can't fail. Instead of figuring out and balancing a proper amount of health to litter a map with equivalent to the size of the encounter, make it so that it's impossible to run out of health by making it everywhere and constantly spawning in low level enemies to farm. Why bother figuring out how much ammo to place in the map when you can just put in a system where it's impossible to actually run out of ammo because there will always be one charge of chainsaw fuel regenerating, and there will always be fodder enemies to farm for ammo. Sure, you're gonna have to waste time going back to the well constantly because of how low the ammo cap is, but it will always be there. Because god forbid somebody plays poorly and can't complete this section of the game because they've squandered all of their resources.

I'm not somebody that is a hardcore purist that is unable to play anything past my highschool days like a lot of /v/irgins, there are a ton of people who think DMC5 is completely unacceptable trash because it strays outside of their vision of what it should be but I think it's amazing outside of a few gripes. I started out enjoying Eternal because the guns are fun and I enjoy the enemy variety but the longer I played the longer aforementioned things started to bother me and I felt clearer and clearer the steady guiding hand of the devs pushing me through predetermined hoops, and by the time I wrapped up Sentinel Prime and went through that trash Gladiator bossfight I was no longer engaged and I was just powering through to reach the end so I could form a final opinion on it.

And now that I've read >>16886961 this entire post feels like a waste of time because holy shit if current 4chan /v/'s userbase isn't the most cancerous gaggle of consoomer faggots and shills I've ever seen. Hang yourself.

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152264  No.16886965

>>16886961

>some of the autists here consider 4chan just as bad as Reddit

Because it is, you newfag.

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f604ae  No.16886970

>>16886961

> some of the autists here consider 4chan just as bad as Reddit

You've been browsing 4chan, and you haven't noticed?

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428838  No.16886972

pls no derail

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8b3dbf  No.16886976

>>16886973

I sure hope you are being payed well by Bethesda to shill is hard for Eternal.

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f604ae  No.16886983

>>16886977

Faggot I visited it two months ago and a noticable portion of its users are literal sjws

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d88b48  No.16886986

>>16886965

It is practically identical to Reddit. Both the good and bad. There still exist enclaves in both that aren't actually too bad, but the loud majority are very much the reason for their abysmal reputation.

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f604ae  No.16886987

>>16886977

>>16886978

>doubleposted

>le smug anime meme in both posts like a tryhard

Holy shit you're a newfag-tier faggot

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b69065  No.16886991

File: 3b159bff0a9b607⋯.png (42.04 KB, 642x432, 107:72, 3b159bff0a9b6079068d8c68d0….png)

>>16886977

No idea what you are talking about. You are either ignorant or completely dishonest. I recently went to cuckchan and it is the most horrid shit of a site I've seen. Everyone is stupid is fuck yet everyone tries to play like they are some alpha. There is permanently at least one person dedicated to shitting up any thread that isn't already a repetitive remake for the n-th time. There are the same bait threads that have been remade over and over for years now and niggers always reply. It isn't like some autists go on a thread long autism walls of text arguments. That would be kinda normal. No, its the same canned responses over and over and over and over and over and over and over again.

I've never been to reddit but you really can't convince me there isn't a stupider place than fucking cuckchan. Even pedoera at least isnt stuck in a perpetual braindead shitfling within itself.

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f7876f  No.16886994

File: 2abdeafa6ce17fe⋯.jpg (79.76 KB, 344x344, 1:1, 2abdeafa6ce17fe2cee1f6bceb….jpg)

>>16886825

>Samuel is a Makyr

Would be one hell of an asspull if that was the case. Or Doom 2016 just didn't happen. Since Doomguy is confirmed Doom 64 protagonist, does that take place in a different dimension? I don't understand why they bothered with all this story, it's so bad.

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e66b2f  No.16886997

>>16886994

The way I figure it is Samuel was probably some basically human race like the Sentinels that the Makyrs ascended in the same machine he ascended Doomguy in. After betraying them and running away with Vega he probably started to age or some shit which lead to him eventually making himself into a robot, and him being some sort of alien I guess leads to it making sense how he was able to design all of that future tech bullshit for the UAC. I don't know. Thinking about it just makes me feel tired.

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e0c427  No.16886998

File: f7bc1bea1d0439b⋯.png (7.97 MB, 1895x6716, 1895:6716, bIYXljCXdh.png)

>>16886977

You are a nigger

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152264  No.16887002

>>16886977

>Yes the 4chan mods are shit and there's a lot of newfags and cancer on 4chan

>but it's not even close to as bad as reddit

You just contradicted yourself in the same sentence.

>>16886991

>Even pedoera at least isn't stuck in a perpetual braindead shitfling within itself

That's because they've banned everyone who isn't part of the hivemind.

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5f21c9  No.16887003

>>16886998

It's like /tv/ but worse.

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81ac87  No.16887005

File: 4c8d5165da21510⋯.jpg (13.24 KB, 292x304, 73:76, go_away_caconigger.jpg)

>>16886977

He's right, though. At least with cuck/v/ the only consequence of a "bad" post is a bunch of anons either replying and calling you a faggot or just ignoring you. On Reddit, your post will be downvoted and subjected to the algorithm that is designed to lessen the visibility of downvoted posts. Either that, or a ban. On 4chan, you're allowed to call someone a faggot in any thread on any board without any real consequence. On Reddit, you'll be downvoted and banned in most subreddits.

Yes, 4chan is full of fucking idiots, newfags fresh off the "Top 10 Scariest 4chan Posts" Youtube wagon, shills, self fellating retards, and normalfags, but the same could easily be said a thousand-fold on Reddit where such faggotry is a lot worse and actually enforced by the admins there. I am not saying the current state of 4chan is good by any means, but I'd take it over Reddit any day of the week.

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f604ae  No.16887010

>>16886997

I actually liked samuel hayden when watching 2016's cutscenes on jewtube I'm kind of disappointed they did did something so autistic with him

Of course, he never should have existed in the first place because nudoom shouldn't exist so its not really a loss that he got made worse. But by himself I think he was a servicable character.

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d88b48  No.16887011

>>16887005

Except the noise to signal ratio on both is basically equivalent, the only difference is in the mechanism. Reddit has its inoffensive reddit-isms that mean sweet fuck and its babying community while 4chan has endless swathes of mindless automatons constantly repeating the same string of "le based le cringe le c*om le b*oomer le-" ad nauseam, and it becomes unusable even with a robust filter as everyone worth noting leaves from sheer disgust.

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81ac87  No.16887017

>>16887012

>ur mad lol

I'm sorry anon, while I may have agreed with you before, this is a shit non-argument and you're not even trying to defend yourself anymore.

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b69065  No.16887029

>>16887002

>That's because they've banned everyone who isn't part of the hivemind.

True. But its still cohesive even if its stupid as fuck and artificial.

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8b3dbf  No.16887030

>>16886978

I have no problem with you liking Eternal. I like certain games anons here don't like myself, but making out gimping ammo to force players to use glory kills to gain said ammo back is shit design. It breaks the flow of the game and is only there because nuid are lazy fucks who do not want to place ammo pickups around the map. The only way you ever ran out of ammo in the other DOOM games was due to you a retard and wasting ammo. 2016 and Eternal on the other hand give you such a small amount of ammo for your weapons you will run out of ammo through no fault of your own and have to resort to using glory kills to get ammo back. This is dogshit design and that is a fact. nuid do not trust you to manage ammo so they micromanage and drip feed you ammo at their pace rather than loading you up with a ton of ammo and letting you manage ammo yourself like the originals did.

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f7876f  No.16887034

File: cb45b17ab7c90b6⋯.png (54.31 KB, 220x210, 22:21, 1356220680238.png)

>>16887030

Judging from Eternal Id doesn't even trust you with playing their game. If it was up to them it would just be a bot playing while you sit on the couch stuffing your face with cheetos in awe of how cool Doomguy™ is.

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4b22f7  No.16887052

File: d7118c5aa1d2c13⋯.png (213.94 KB, 1293x488, 1293:488, Why_reddit_sucks.png)

File: 1f185bcfc3adb57⋯.jpg (81.44 KB, 900x362, 450:181, reddit.jpg)

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a19bc9  No.16887073

File: 61a30a4a6dbb5ba⋯.jpg (147.43 KB, 396x409, 396:409, rage.jpg)

>>16885755

>Doesn't it have a crack now specifically to remove the login shit?

Nevermind. The CODEX files don't seem to do anything. The game refused to show the main menu until I closed it, unblocked it, made a Bethesda account, logged into it, closed the game, ran again with the skip login launch arguments. All of this with the CODEX files.

After all that bullshit, I launched the game a few times without issue, having it blocked, login skip, but eventually it refused to open the main menu yet again. Same fucking behavior as before. And I'm using ALL of the CODEX files in the directory of the game. I downloaded the CODEX files separately, but the Fitgirl Repack has them by default. I compared them and it's the same files. They don't do anything. You still have to do the faggy login shit once and then again when it decides not to load the menu again. I would consider this a shitty bypass at best since it doesn't actually make the log in requirement fuck off for good.

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b8e9a7  No.16887132

>>16886825

>>16886997

WHY DID THEY DO THIS CONVOLUTED LORESHIT STORY?

All they needed was doomguy to be released by Hayden after failing to contain hell after exploiting it. Then doomguy can just kill everything and end up also killing Hayden for his own freedom and to punish him for his arrogance. THIS WAS ALL THAT WAS NEEDED.

I don't know what the devs were thinking. They approximated something fun in 2016, and they understood the issues with arena repetition. How did they fuck up like this?

Also, hey anons:

Have you tried the new Doom 64 port?

It's also been cracked and seems like it has potential.

>>16886991

It's a containment site for edgy teens at this point.

>>16887073

You've probably done something wrong. Use Fitgirl's repack: it's foolproof. Then you just "login" with any random user/pass.

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5f21c9  No.16887137

>>16887132

>Have you tried the new Doom 64 port?

Why should I bother with it over EX?

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d88b48  No.16887140

>>16887132

Because other successful video games also have an expanded lore. They tried to do a Dark Souls thing, forced it, and failed.

The scenery's nice at least.

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f604ae  No.16887145

>>16887012

>thoroughly explanation for why cuckchan is shit

>other posts explain in even greater detail

>facebook-tier "y-you're mad" complete with "got it" at the end

I could tell you're from cuckchannel from your normalfaggotry alone

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b8e9a7  No.16887154

I don't know, I never played EX.

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42746a  No.16887159

File: 9e158b2d45e5185⋯.webm (104.72 KB, 540x270, 2:1, puff.webm)

>>16884206

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b8e9a7  No.16887165

>>16887137

>>16887154

Well I just started playing EX and the new port seems superior on for two reasons:

> 1- Uncapped FPS in new port, unless I'm doing something wrong in EX.

> 2- FOV slider in the new port.

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ae380f  No.16887182

File: f0de59528ee6d73⋯.jpg (18.7 KB, 704x218, 352:109, demon.jpg)

>>16886211

>>16886151

>>16886155

goooooore, meeeemees! my fav streamer plays it!!!

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e09a8f  No.16887187

File: 020bb79c7a7ec72⋯.mp4 (13.41 MB, 288x224, 9:7, Alan_Watts_Laughing_Medita….mp4)

>>16887140

>Because other successful video games also have an expanded lore.

https://en.wikipedia.org/wiki/List_of_best-selling_video_games

<1. Tetris

<2. Minecraft

<3. GTA5

<4. Wii Sports

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d88b48  No.16887191

>>16887187

Do you think modern execs look at that list, motherfucker? No, they're looking over other board members' shoulders and trying to copy what they did in recent times. Remember the boom in shitty knockoff survival and sandbox games after the craze of Minecraft?

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e0764f  No.16887195

>>16886170

It's carefully battery-cage raised nigger cattle nurtured over years so criminal negligence and actually doxing customers is seen as charming mishap from the silly old chap, Todd Howard rather than grounds for a company-ending lawsuit

>>16887182

>hurr why are you complaining about low ammo pool, if it wasn't 3 bullets per gun, you'd just win the game with 1 gun durr

>just use the chainsaw if you need ammo and gloryhole if you need health lol?

I hate normalfags.

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e21924  No.16887201

File: 457b45d06b811f2⋯.jpg (130.68 KB, 1605x903, 535:301, 457b45d06b811f2adda8b9392c….jpg)

I especially liked the dozens of sections in the game where you are locked in a 10m² room with half a dozen enemies spawning around you.

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5f21c9  No.16887217

I just remembered Serious Sam 4 is supposed to be coming out this year.

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4eb964  No.16887227

>>16887217

Sure would be nice if it did.

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f7ccc3  No.16887243

>>16887132

Doom64 has no DRM at all.

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f7ccc3  No.16887251

>>16884754

He's only a kike in the nuWolfenstein games, which are dogshit anyways

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b8e9a7  No.16887258

>>16887243

The new port doesn't? I assumed.

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e4399d  No.16887271

>>16886998

This is what happens when you have spergs from Reddit and Twitter visit 4chan.

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5f21c9  No.16887280

>>16887227

Hopefully it will.

Oh well, I got a new guilty pleasure out of Eternal at least. and here's hoping Serious Doom turns out to counteract my biggest complaints with Eternal.

I'm curious as to why the platforming is "bad" in the eyes of anons. I don't think it's anything groundbreaking but it's a neat way to break up combat sections, even if I somehow ended up finding the secret routes first whenever I would get stumped. I wish they'd throw a few enemies my way during them but otherwise I don't have a problem with it.

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4de28c  No.16887322

>>16884168

Okay now i'm a little confused actually… I recall back when Doom 2016 got cracked They removed Denuvo pretty early on.

I was under the impression that Bethesda just stopped using Denuvo due to the fact it didn't actually prevent piracy for longer then a week. and them not using Denuvo would have made them look better then everyone else who is still using it.

But I guess not since that wolfenstein Youngblood crap lists Denuvo on it's Steam page, but Doom Eternal doesn't list Denuvo on it's steam page. it's just the simple inconsistency of this shit that bugs me.

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b8e9a7  No.16887342

>>16887322

Doom Eternal has denuvo, plus some bethesda account crap. They just happened to distribute the DRM-free .exe along with the release by mistake.

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d88b48  No.16887343

>>16887322

It has been fairly unambiguously established that Bethesda is fucking retarded.

I'll reiterate, if you want.

Bethesda is fucking retarded.

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f751ef  No.16887544

File: 8db72a58fcc375c⋯.png (98.39 KB, 375x293, 375:293, 2020_03_23_213409_375x293_….png)

>>16887187

>2. Minecraft

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946f73  No.16887591

File: 60af537a7e5ae1f⋯.mp4 (5.99 MB, 480x360, 4:3, _Xbox_Rip_Tetris_Worlds_In….mp4)

File: 10ee405831a4a20⋯.jpg (73.3 KB, 1280x720, 16:9, maxresdefault.jpg)

>>16887187

ah yes, I remember how tetris was nothing but a niche little indie game until it was picked up by a major publisher and turned into a bestseller we know today after introducing such timely topics as an energy crisis.

… wait

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81ac87  No.16887637

>>16887052

Oh hey, thanks for these anon. I appreciate it.

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428838  No.16887650

>>16887187

That anon is a dumbass, ignore him.

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504f34  No.16887656

>>16887030

>It breaks the flow of the game and is only there because nuid are lazy fucks who do not want to place ammo pickups around the map

How is being forced to use the chainsaw breaking the flow of the game, but being forced to run around the arena to search for ammo pick-ups not?

>nuid do not trust you to manage ammo so they micromanage and drip feed you ammo at their pace rather than loading you up with a ton of ammo and letting you manage ammo yourself like the originals did.

Fully upgrading max ammo in 2016 let you do exactly that, but what happened was that players would sit on their favourite weapon for their entire fight while stopping to chainsaw like only once without ever switching weapons, because they had tons of ammo to spare anyways. Now that ammo is more scarce you're sooner encouraged to use different weapons with different ammo types

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e0764f  No.16887678

>>16887656

>would sit on their favourite weapon for their entire fight while stopping to chainsaw like only once without ever switching weapons, because they had tons of ammo to spare anyways

Sounds like a bad game design making weapons useless and giving no real reason to switch them up.

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504f34  No.16887710

>>16887678

>Sounds like a bad game design making weapons useless and giving no real reason to switch them up.

If plasma rifle ammo in the original Doom was as common as shotgun shell ammo, everyone would be using nothing but the BFG and Plasma Rifle

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e27eca  No.16887739

>>16887710

So, what you're telling me is, that the infinite free ammo chainsaw was a mistake? I agree.

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e0764f  No.16887742

File: da5a10c5a743f10⋯.png (1.47 MB, 1280x720, 16:9, ClipboardImage.png)

File: 0ef83b617c52da0⋯.png (954.97 KB, 1472x818, 736:409, ClipboardImage.png)

>>16887710

>The solution is to give an ammo pool of 12 shells for shotgun, because something like original doom is too hard.

Or making damage types and resistances like a game from 20 years ago is beyond the intellectual capacity of the tranny niggermonkeys at nu-id

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4de28c  No.16887766

>>16887710

The difference is that Classic Doom gives you a reason for using the right weapon for the job. There is a right time to use a shotgun, the chainsaw, the Chain gun, or to just punch a Pinky demon.

As far as I could tell in Doom 2016, there is no reason to use any one weapon over any other weapon, just pick the one that does the most damage, against non boss enemies there isn't a right time to use the BFG, you use the BFG went you fuck up and panic, otherwise you just never need to use it, beacuse BFG ammo is "Special"

There is a rune that gives you unlimited ammo when at full armor, so anyone would just use that one, and then only use the same weapon forever.

To stop people from just always using the same weapon, instead of giving them 20 weapons. narrow it down so that every weapon has a specific function and they don't overlap in utility. You don't need Grenades, a Grenade Launcher attachment for the shotgun, AND a rocket launcher. You only need one of those things.

If you want all of those things then they only way to do that properly is to go the Halo Route and limit how much a player can take at once, so they are forced to make a tactical decision about what they need and what they don't, and how the get the most out of what they have.

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504f34  No.16887786

>>16887739

>So, what you're telling me is, that the infinite free ammo chainsaw was a mistake?

No. It actually makes combat flow better in the grand scale of things because you'll spend less time looking for ammo pick-ups in the arena than you would looking for a zombie to chainsaw. Chainsawing enemies also carries an inherent risk with it, as many enemies can hit you the moment your Chainsaw/Glory Kill invincibility ends, so you have to think about where it's safe to do one or alternatively set up a safe situation. If you Chainsaw/Glory Kill near a Mancubus, you will get hit guaranteed.

>>16887742

>Or making damage types and resistances like a game from 20 years ago is beyond the intellectual capacity of the tranny niggermonkeys at nu-id

That's what the weak spot system literally is.

>>16887766

>As far as I could tell in Doom 2016, there is no reason to use any one weapon over any other weapon, just pick the one that does the most damage

2016's biggest problem was that a handful of weapons (upgraded Super Shotgun, Siege Mode, Stun Bomb) were so damn overpowered that you had no reason to use anything else. Normally games would balance power weapons out (like the Thunderbolt in Q1) by making their ammo rarer, but in 2016 you could refill a third of all your ammo types up to seven times with the Chainsaw, on top of the ridiculous base max ammo capacity when upgraded.

Eternal makes the ammo cap so low to encourage you to vary weapon usage, like how the style meter in DMC discourages spamming the same move, or how AI in fighting game will adapt if you are spamming the same move. If you are doing the same thing over and over without extra thought, you're going to get bored. With the regenerating chainsaw ammo you can still only ever use one weapon if you try really hard, but when the weapons have been more balanced this time around and when there's more of a reason to use all different weapons, it's nowhere as compelling as it is to sit one the same one or two weapons in 2016.

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aa1cbb  No.16887805

>>16887786

>Eternal makes the ammo cap so low to encourage you to vary weapon usage, like how the style meter in DMC discourages spamming the same move, or how AI in fighting game will adapt if you are spamming the same move. If you are doing the same thing over and over without extra thought, you're going to get bored. With the regenerating chainsaw ammo you can still only ever use one weapon if you try really hard, but when the weapons have been more balanced this time around and when there's more of a reason to use all different weapons, it's nowhere as compelling as it is to sit one the same one or two weapons in 2016.

Didn't they take it too far in the other direction to where certain enemies can ONLY be harmed with certain weapons, meaning that weapon switching, is no longer a tactical decision but, a requirement?

This isn't similar to character action games like No More Heroes where you're changing stances because an enemy can block a certain stance (Especially since Tsubaki can be recharged by running into a corner and jacking off).

With Bethesda's Doom, you're running low on ammo ALL the time, meaning that your only option is to find the one wandering enemy who's going to provide you with ammo, or you risk getting into the bastards personal zone and hoping that you can chainsaw him before you die.

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4de28c  No.16887808

>>16887786

>Eternal makes the ammo cap so low to encourage you to vary weapon usage

That doesn't fix the problem.

The solution is to just make you want to use all of the weapons, by timing the fat of weapons that overlap in utility. Less is more.

2016 and i'm assuming Eternal clearly thinks More is More, so there is always going to be some shit the player just never uses due to there being too much shit, and the devs think their clever way of getting around this in 2016 was to literally force the player to use everything in specific ways if they wanted all the upgrade points, instead of just making things anyone would want to use naturally.

I'm willing to admit eternal probably does a somewhat better job at making what 2016 was going for more engaging, but it's trying to solve problems that don't need to exist in the first place.

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4eb964  No.16888097

>>16887656

>How is being forced to use the chainsaw breaking the flow of the game, but being forced to run around the arena to search for ammo pick-ups not?

Because retard, when you inevitably run out of ammo in 2016 or Eternal you have to do a glory kill with or without the chainsaw which puts you into a invincibility phase mini cutscene which you have to watch every. Single. TIME. Getting ammo back in the original DOOM games is as simple and fast as walking over the pickup. There was no mini cutscene where you are FORCED to watch Doomguy do something nuid thinks is cool. You just pick up and go.

>Fully upgrading max ammo in 2016 let you do exactly that, but what happened was that players would sit on their favourite weapon for their entire fight while stopping to chainsaw like only once without ever switching weapons, because they had tons of ammo to spare anyways. Now that ammo is more scarce you're sooner encouraged to use different weapons with different ammo types

I played 2016 and you do not hold as much ammo for the shotgun fully upgraded as you did in DOOM 1, so stop talking out of your arse. Doomguy in the originals with a backpack could hold 100 shells. Memeslayer has to wait till near the end of the game to be able to hold 50 shells fully upgraded. You could hold that amount from the get go in DOOM 1 and 2 you didn't have to upgrade anything, even having 100 shells is overkill as generally you never used 100 shells unless you are intentionally missing or wasting ammo. You were encouraged to switch weapons in the original games as well, but unlike 2016 and Eternal you had the choice to do so, you were not forced to switch because you ran out of ammo again. Because my favourite part of DOOM was running out of ammo mid fight and having to run up to a demon and kill them in a minicutscene to get ammo back rather than be moving around constantly shooting with a backpack full of ammo the game gave me.

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a19bc9  No.16888328

File: b4dfbf6ffdf3a5a⋯.jpg (966.64 KB, 2560x1440, 16:9, Doom_Eternal_01.jpg)

File: eaf0cf6b622a001⋯.jpg (1.02 MB, 2560x1440, 16:9, Doom_Eternal_02.jpg)

>>16885659

I found this stuff. Isn't it weird to take memes about a character and put them into the actual canon? Seems like fan service, but also seems pretty lazy in a way since they're taking work created by others, in this case internet memes, and throwing that in as an attempt to fellate the audience regardless of whether it works or not.

It's questionable whether the internet should be influencing media. Worst case that I have heard is Borderlands being essentially written by Reddit since the writer is a colossal hack. A lesser instance I saw firsthand was some memeface shit in Deus Ex Human Revolution.

What are some other examples of the internet influencing media and where do you draw the line personally?

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e27eca  No.16888382

>>16888328

>meme

Daisy showed up in the end screens for Episode 3 and 4 from Doom1. She's the least meme-tier thing in the fag fortress anyways. Between the "look at how cool I am" guitars, the fucking computer, desktop icons, magazines, etc..

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b8e9a7  No.16888474

>>16888328

Yes it's lazy and cringy.

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a19bc9  No.16888507

YouTube embed. Click thumbnail to play.

>>16888328

There's more. Apparently, they hid 1 rabbit in every chapter as an Easter Egg.

Sorry for jewtube embed, invidio.us is down.

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76f0db  No.16888743

Played it for a few hours and I don't know if I'm going to continue. So far it has doubled down on everything I hated about Doom 2016.

>glory kills gone from mostly optional to absolutely essential (chainsaw is pretty much the same thing and you're using it all the time)

>designated combat areas now designated to the point where they're highlighted on the map

>even more cutscenes i don't care about

>even more annoying dialogue i don't care about

>fucking platforming sections now even more obnoxious

>more wubwubwub shit music

>more weapon/armor/ability upgrade tree bullshit

Then it added some more things I dislike on top.

>a hub world for some reason

>acknowledging memes everywhere

>five (FIVE) cooldowns to watch (chainsaw, flame, frag grenade, ice grenade, dash) plus the blood punch buildup, all represented by tiny ass icons in the corner of the screen (possibly more later, those are only the ones I've got so far). what is this a fucking MOBA?

>purple goo that slows you down grinding the flow of the gameplay to a halt (who the fuck would think this is a good idea in ANY game let alone doom?)

>invisible walls everywhere even though they encourage exploration to find secrets

The two things that baffle me most are:

1. Why the fuck is this so well received? Doom 2016 you could argue was rated so highly despite being mediocre because of a lack of old school style FPSes available at the time, but since then we've had Dusk and Amid Evil, both of which are far far better than Doom 2016.

2. How are they so incapable of making a modern Doom game? Literally this is all they had to do, with Doom 2016 as a base:

>remove the upgrading shit, make all the good alt fires and runes and so on there by default, or make them pickups on the map

>remove glory kills, design levels around picking up health and armor and ammo like in 1+2

>add some new enemies for good measure

>get rid of designated combat arenas, put tons of enemies on the map and either optimise the AI like hell so they can all be on screen at once or design the levels such that they physically cannot all move to the same area

>double down on the "doomguy doesn't care about the story" joke from the start of 2016 and do that for the whole game, no story interruptions at all (can keep the codex entries and shit if need be for the weirdos who actually care)

At least it was a day one pirate.

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a19bc9  No.16888836

>>16888743

>invisible walls everywhere even though they encourage exploration to find secrets

This is the biggest problem with exploration in nuDOOM 2020. The invisible walls create the expectation that you cannot get to many places so you are left referencing the map repeatedly to find secrets rather than doing so organically.

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f604ae  No.16889134

While normalfags are playing this game I will be playing the original. I never actually played it before beyond the first episode on that newgrounds game.

I've completed the first episode again using chocolate doom and an ultimate dom wad, its been fun but I don't like the frame that is around the screen, also searching for secrets can feel a bit like a chore

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b8e9a7  No.16889180

>>16888743

>Why the fuck is this so well received?

Because the original was and people are hungry for more, so nobody has the courage to look at it critically.

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4de28c  No.16889627

File: 8c51232427bbc33⋯.png (2.67 MB, 800x1237, 800:1237, ClipboardImage.png)

>>16889180

>Because the original was and people are hungry for more

I wouldn't even say it's for people who are fans of Doom, since the way your hear people talk about Doom 2016, and Eternal it's as if they were never actual fans of Doom to begin with.

Like there tons of people now who get all hyped about Ripping and Tearing, who are shocked when they hear Rip & Tear is a direct reference to the old Doom Comic, and now it's gotten to the point where people think Rip & Tear is all that Doom is meant to be, where really that wasn't even the character of the guy in the comic, it was the berserk pack.

People just want the biggest amount of memefuel possible, they don't comprehend actual gameplay positives or negatives.

>so nobody has the courage to look at it critically.

It's true to a degree. People are getting paid to talk positively about NuDoom, and everyone likes NuDoom, so the only people who would ever criticize NuDoom have to be "assholes" who can't just "let everyone be happy and enjoy things"

If you criticize NuDoom your are now the bad guy, and everyone is going to use anything they can to justify shitting on your character instead of actually debating your points.

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97e6fe  No.16889665

>>16889627

>People just want the biggest amount of memefuel possible

>"assholes" who can't just "let everyone be happy and enjoy things"

Caught up in the hype. If you say otherwise you're ruining their high. These are the people who won't go and try doom 1/2 because it looks so dated they just assume they can't enjoy it. It's like trying to convince a youngster to watch 2001: Space Odyssey.

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d88b48  No.16890033

>>16889627

It's almost like in [current day] the whole lot of them are nothing but facebook meme drones, Memes are the death of culture and all discussion. Memes give you the courage to speak up when you have less than nothing to say.

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4de28c  No.16890119

>>16890033

>>16889665

It's sad how correct both of these are, and how it's all encouraged by every single mainstream website nowadays.

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97e6fe  No.16890168

>>16890033

People spoke plenty drivel before memes.

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d88b48  No.16890181

File: 47c797fbc5a29c7⋯.jpg (54.1 KB, 1024x768, 4:3, the_parrot_.jpg)

>>16890119

Memes are a cultural virus; you and everyone else should practice good ethiquette and not expose others to viral infection. Same applies to memes, especially the modern ones.

It truly is worrying how quickly these fucking things spread, and how immediately obvious they are whenever they do. Whatever this recent "penis music" shit is? I've identified it after only two exposures from completely unrelated sources. One day it does not exist, another it is somehow acknowledged and known by everyone. If an actual Parrot or – excuse the borrowed SCP term – cogitohazard of any sort ever manifests, its spread through memes would be absolutely devastating. In fact, I'd argue that memes themselves are a low degree of cogitohazard, exploiting various community-related social arousals to spread.

Similarly, your success is basically guaranteed if you ride off of memes in mild moderation. Look at the fucking doot revenant in this very game. Or the countless other incongruous and unfitting references. Shooting Commander Keen in the face is one thing, collecting funkopops like a manchild is another.

>>16890168

Except memes are now socially acceptable – and, to a certain extent, encouraged – drivel. But they're very obvious and therefore serve a good indicator of people with whom I want nothing to do with, so I'll give them that.

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9dd424  No.16890186

>>16890181

>it is worrying how quickly these things spread

It's Pewdiepie. I'm serious. In just the last couple months he has been responsible for

>the recent resurgence in Minecraft interest ergo Minecraft threads here

>recent (but brief) uptick in Terraria interest

>extremely recent uptick in Subnautica interest

>the penis music thing

>basically every other piece of shit meme that has ever been on his channel

I used to laugh when people would tell me about this video or that video that he did, but nowadays I believe it 100%. The second he talks about anything, literally millions of retards start spreading it everywhere - even here.

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4de28c  No.16890191

>>16890168

The problem is that memes are basically the accepted way of getting a potentially good joke, and driving it into the ground on purpose.

The first person to make a meme, is "theoretically" actually being funny, and everyone else is mooching off that joke until it can never be funny anymore.

It works on an image board since everyone see the start of the joke together, but outside of one its simply people mimicking anything to hopefully be viewed as funny themselves, when they aren't actually witty enough to be legitimately funny.

You work at coming up with a joke yourself, or you can literally work within a template and what is deemed to be funny by current consensus, and both of those can yelled the same result when it comes to the majority of the internet.

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ca2680  No.16891813

>>16886929

DS3's biggest flaws (meaning, the ones I remember)

>you play semi-realistic (grim actually) character, but the enemies are anime bullshit

To elabotrate, this means that even if you try to flank a boss, it isn't actually of any use, because he just turns around instantly with a new attack. The dissonance is jarring. This leads to…

>counters > everything else in the game, it's not even funny

>Fury looks as if she had two metric tonnes of badly applied make-up, her outfit can't decide if it's chainmail bikini, or stylised full body armour like Uriel's

>her character "development" is also really shoehorned, unfitting and unnecessary

It's good to see she isn't all bitchy. Two moments of caring for her brothers is better than nothing.

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