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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: 566580dadaf3a0b⋯.png (69.29 KB, 991x997, 991:997, IsabelleGreetings.png)

ba6fbf  No.16881088[Last 50 Posts]

Okay folks follow me on this one. I was playing a game trying to figure out why the rewards were so low, and that led me to think about some other things.

New Card Games(Not Hearthstone, more like Legends of Runeterra and Krosmaga) seem to have made a new system where they're pay to play, but you can play normally if you spend more time farming.

But I don't mean just normal playing the game time, real life time. And you have to play every day, too. How does this work? Well, its just that the reward for playing the game is PEANUTS, or literally nonexistent, unless you're doing a daily quest. Sometimes you will literally get nothing except for a rank up/experience which can be argued to be a bad thing.

I was also thinking about MMOs.

A lot of them seem to have systems which people here will dislike, in general. Even selling cosmetics is bad for some reason. Despite this, I haven't seen one MMO doing well unless it was selling at least some pay2win stuff, and there are even complaints about some games not doing well.

The problem is, both of those kind of games are dying. Its too early to tell anything about Legends of Runeterra, but those MMOs and the time gated Card Games do not seem to be generating a profit. can a game of those kinds ever be successful without pandering to P2W cash cows? Some anon was posting about a system where cosmetics were dropped in-game and sold off in a auction of sorts, but tl;dr it was somehow less profitable than "ethical" games we've had before.

>Inb4 Paypig apologist

What can I do?

____________________________
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fa7c5f  No.16881105

File: 24780773cb193ce⋯.jpg (1.88 MB, 2880x1620, 16:9, 310298309182038102.jpg)

Yes sell private hosting services.

No, not a (potentially technically illegal) fee to use the customer's UPnP hosting that nearly every game that charges for the online uses, actual fucking servers.

I was suggesting this before tf2 went F2P as a potential alternative revenue source as it'd be less deleterious to drift with the virtual item space, while serving one of the most MAJOR boons to online multiplayer, user servers.

Hell, invest a little bit to make a tardproof gui.

Hell minecraft does this with Realms, and it's one of the few legitimately good decisions they made with monetization after the bedrock mine shop made the entire mod scene go turbo kike over night.

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996a85  No.16881111

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2871bd  No.16881120

>>16881088

One of the core issues is that, as you come close to mentioning, everybody disagrees on what is a good F2P model. Some people insist on arguing that a game that is free, but makes money by charging for later/additional content, isn't truly F2P. There are also people that argue that games with nothing but purchasable cosmetics are P2W because you can buy gold or items from chinese resellers - the worst logic, in my opinion, since you could spend real money to buy a champion's account from a fighting game, or an end-game raider's account in an MMO, but nobody argues that Street Fighter is P2W.

Since everybody has a different opinion on what F2P is actually acceptable, answers will be very subjective. I personally believe cosmetics are fine to sell. The problem I have with games that sell cosmetics are that they typically have poor options for cosmetics that can be unlocked otherwise, or the purchasable cosmetics are incredibly gaudy. Hell, if you play Path of Exile, every other player you see in a town is a demonic angel with large wings emitting waves of purple energy.

Games that sell the 'convenience' of skipping the majority of the game are irredeemable cancer. If a game makes you want to skip a large portion of it, then it's not worth playing to begin with.

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4d2a6c  No.16881121

File: 4abfd5c5e443909⋯.png (1.01 MB, 726x733, 726:733, thesizeofstarktower.PNG)

>>16881088

No. the game is

FREE TO PLAY

If you tack on any paid add on or subscription service you just lied about the F2P title to snake people into your actual monitezation scheme and any claim to morally conscious business is out the fucking window. Stop being a paypig and giving them your time and money in the hopes that they will unlodge their corporate dicks out of your ass.

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32c975  No.16881142

>>16881088

Free & open source games suffer this kind of problem as well. For example, a multiplayer game with player hosted servers, and no overarching in-game MMO-like [cosmetics] economy. If you have a free game that discloses source code such as matchmaking algorithm, drop rates, save file data structure under modern economics, then there's no scarcity or ways to coerce the general customer into paying for it as it is. Even though:

>you aren't psychologically bamboozling the player into grinding 1000 hours for a drop

(Hypothetically, its healthy if the player goes on to do productive things with their new time, but chances also are that they'll find another RNG grindfest to get their "fix".)

>you aren't rigging their matches

>you won't have any reason to assert moral rights over reverse engineering, or mods that enable microtransaction items

If there's a morally conscious playerbase that will donate to the developers, then it's arguable sustainable, but no current corporation is going to be able to stay afloat this way.

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ba6fbf  No.16881145

>>16881105

I went to see what realms were and

>Hosted by Mojang, Realms provides an easy and fast way to create servers and allows the owner to manage them from inside the game, without prior knowledge of the concepts for hosting on the Internet.

I read a bit more and I'm not sure what to say. It looks cute, doesn't work for some games(Cardgames and MMOs), I'm not sure what to make of it. How would this work on TF2? Similar to hosting a server, except you have the option to use on VALVe's premade servers in order to skip all that hosting garbage like port forwarding and internet connection? Wouldn't people prefer hosting their own servers anyways or would this pull the plug on that?

>>16881121

>If you tack on any paid add on or subscription service

I'm pretty sure neither example I mentioned is like that, unless you mention something else?

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fa7c5f  No.16881157

>>16881145

Well with Valve, if they rented you out a server for tf2.

They could give you basic means to host a server, throw in making it easy to use workshop maps and putting together a mapcycle list (which is usually in your cfg folder and if you want to have your workshop maps in rotation you have to add them as workshop/<workshopid> which is REALLY unintuitive and likely you wouldn't even know what it was unless you copied the url from the workshop page or dug around in your downloads.) or picking from some of their prefab mapcycles from when quickplay was a thing (new maps, being added to the roster).

Even without sourcemod there's tons of neat maps that aren't really playable since matchmaking tends to pack players in a very small selection of maps.

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89257e  No.16881168

I've always thought Cosmetics were the only way for F2P games to make money ethically.

Anything else is faggotry.

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4d2a6c  No.16881185

File: f526291bc0e392f⋯.png (1.01 MB, 1126x984, 563:492, Blastoise_2.png)

>>16881145

You mention cosmetics, paying to skip grind, and broken items which I would consider paid add ons. I did come intensely at you from just reading your OP title because you're looking at an ultimately pointless venture. Time is also money, if they want to exchange your grind time for money then it still is part of a subscription service in my mind. They want you to dedicate your lifetime to thier brand for needless hours like a job then it sounds like an underhanded business practice to hide behind the front of an advertised F2P game. Also as many of these games are dying, the main creators are most likely making bank from them during inception then taking the money and leaving. If not then I'm guessing these kinds of companies are abandoning Computers to mobile garbage which has the same "F2P" monitezation scheme.

>Even selling cosmetics is bad for some reason

>>16881168 read this as well it's not ethical

Because cosmetics are part of the game. Small details like cosmetics are part of what make your game and people love your franchise. Catching all the pokemon are unnecesary, all the abilities in castlevania are unnecessary, all the costumes in

DOA are unnecessary, all the weapons in bayonetta are unnecesary, all the weapons in dark souls and Monster hunter are unnecessary all the levels, abilities, trophies. Because that stupid mentality caught on it has given every company an excuse to endlessly take away content like characters, levels, modes, etc. under the guise that it is "unessential". Videogames are unecesary and unessential resource for people to live so they can remove every part of a video game. Your comment is a reason why I think you're still a paypig but I want to get off this tangent and name calling.

You would have to rely on something like consistent LAN parties, Discord groups, /v/ game nights in order to have a thriving community for a free to play game. Also would work if you have massive IP brand recognition (that somehow makes a truly F2P game with no payments) or a dedicated modding community.

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fa7c5f  No.16881192

>>16881185

On a base level, Cosmetics could be acceptable if it were reasonably accessible by normal means, which incidentally, was the case for tf2 before case exclusive items that never migrated out to the crafting pool.

Yeah, the argument could be made that festives before then already broke the rule, but those are superficially different from their counterparts.

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89257e  No.16881203

>>16881185

I pirate everything. Especially DLC.

I was more talking about the cosmetics that don't really match the art style of the overall game kind of like the seasonal/one shot ones for SMITE.

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4d2a6c  No.16881213

>>16881192

>On a base level, Cosmetics could be acceptable if it were reasonably accessible by normal means

Like a normal, ass complete game where you could unlock costumes. But that is a fucking unicorn and a pipe dream nowadays (unless you know some) so what is the point in listing these impossible scenarios. At this point any company that would every try to build a F2P game and maintain it has a stupid nickel and dime monitezation scheme in the back of their mind that gets worst over time as more people have to justify their investment.

>>16881203

Pirating is the right response but were talking about a scenario of a company doing honest business so that you don't have to pirate. Still cosmetics make your game, people would have looked at dark souls if you could get a santa speedo in it. Kinda gives one reason why Monster Hunter has a more fun lighter, hearted tone to it because you can get those kinds of armors and weapons.

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3e1be4  No.16881221

>>16881105

>Yes sell private hosting services.

Would they allow people to host their own free private servers? Because if that's the case, next to nobody would use their services (if it's a small server they can host it themselves and have decent performance, if it's a decent size server they would probably invest in the hardware themselves) and if they didn't, everyone here would consider the game to be irredeemable trash (and they'd have a point).

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963777  No.16881225

There is literally nothing wrong with a subscription fee for an MMO.

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3e1be4  No.16881230

>>16881225

There are several things wrong, actually. Let me highlight them:

>paying for a game

>subscription fees

>MMOs

>that waste of an ID

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fa7c5f  No.16881231

File: 4e6a447aac156d8⋯.gif (2.49 MB, 269x240, 269:240, 029312312.gif)

>>16881221

Are there still privately hosted minecraft servers?

Letting users host is a benefit to both Valve and the users since hosting power provided by users is power that Valve wouldn't have to carry, and not a major hurdle to users if the structure at Valve necessitates lesser focus on certain games.

>>16881225

Technically I'd agree with you, but the nature of the actual value of the subscription is up for debate.

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996a85  No.16881235

>>16881225

That's the only way to fund them without relying on whales.

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ae0cd0  No.16881239

>>16881225

There is. The fact that there aren't any good MMOs.

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dfaafd  No.16881264

Every model has its upsides and downsides. The downsides inevitably become a problem when a company tries to maximize its profits.

If the game is sold as a product; massive amounts of marketing is done to maximize sales before the game even launches.

If a game has DLC (or has a service model), then there will be no modding support to minimize competition.

If a game uses micro-transactions, whether its cosmetic or buying power, then the game will be designed to keep you coming back every day, ideally forever.

Lootboxes and battle passes might appear as different models; but in reality they are just tools used to allow developers to sell you a cosmetic for ten times the price. Nobody would buy a cosmetic for 200 bucks, but they would buy a 100 chests for 2 bucks each.

Is it possible to make a game and ethically profit from it? Yes.

Once you start making profits and seek to increase it, when is it a good idea to throw ethics out of the window? Always.

>What can I do?

Pray for gaming to exit mainstream. If we didn't have fucking casuals falling for every garbage marketing trick; this wouldn't be a problem.

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ba6fbf  No.16881277

File: 10eee9e8b59726a⋯.png (235.35 KB, 603x563, 603:563, 10eee9e8b59726a20ce21218e1….png)

>>16881264

>Is it possible to make a game and ethically profit from it? Yes.

I have no doubt of that.

But now, keeping in mind we're talking about F2P multiplayer games here, a genre that was in a uptick, I would have to adjust this question.

>Is it possible to make a multiplayer F2P game and ethically profit from it, after accounting for misc costs such as server prices?

Do we have proof of it, and if so, where?

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b04367  No.16881311

>profit

What counts as profit? If you make 5 cents, is it "profit" even though it doesn't pay for the servers for even an hour? Is it profit even if you can't pay for any of the employees? Is it profit even if the initial game cost 5 million to make and you're only barely paying active server/employee costs when it's done?

In reality you need to pay for all of that. You need to recoup the X development cost of the base game, you need to pay for future server costs, and you need to pay for any employees that remain working on the game, otherwise you're at net negative and can't count it as "generating profit". Even ignoring the base game cost, we went through this in one of the recent MMO threads that while paying for the server is relatively cheap (around $50-150 per month per MMO server), the cost of keeping even a single employee on the game skyrockets the cost ($2000+ per month).

That means you need to make a lot of money, and unless you sell some really good shit, you're not going to make that. You could sell some weird merchandise like 3D prints of game characters or something, but it's very questionable how reliable and stable that is. I think people only buy merchandise for games that are very popular anyway.

The smaller the team that made it, the easier it gets because that means there's less money required all around. Some skilled indie developer living in the sticks could live for less than $1000 per month and have already made the game during off time while working as a wageslave, so he could make a "profit" at around $500-1000 per month (more depending on how many servers) and nothing else to recoup. If you're some kind of a FOSS developer, then it becomes significantly easier since you probably don't have a salary, and anything above the server cost is already technically "profit".

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dfaafd  No.16881340

>>16881277

>Do we have proof of it, and if so, where?

To make a game draw numbers; it just needs to be good. If you want to pay off hardware costs; then minimize them. Many F2P games in the past ran over peer2peer; reducing the cost to barely anything.

The unfortunate reality is that any successful project gets milked. There are plenty of games that start fine and go to shit later; either through micro-transactions or low quality content.

If you want "proof", you need to ask what you consider ethical to begin with.

Is the super-grindy Maplestory ethical? It launched only with cosmetics in the cash shop; and it was clearly successful enough to warrant further investment.

What about Runescape's model? The F2P part can be viewed as its own game in a sense.

Dota 2, to this day, is also entirely F2P. You can only buy cosmetics in there.

What about mobile games milking ad revenue, is that ethical?

What about buying power, assuming it's minor enough and easily obtainable in a small time-span? Star Conflict felt like that to me, until they ran that into the ground.

If you're going by the definition of ethical being "whatever /v/ doesn't complain about", then that's completely impossible. Not because of it "not being profitable", but because you'll eventually run into FOSS-tards arguing whether we should be using MIT or GPL license.

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830c4e  No.16881344

File: 5743ea9eb52ff3d⋯.jpg (60 KB, 583x358, 583:358, hahaha_no.jpg)

>>16881088

>can Communism survive without corruption and dictatorship?

Maybe, MAYBE PoE.

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19b615  No.16881361

>>16881340

>not using zlib license

If the game's PVP-focused, you could have seasonal tournaments with formal RM betting. Just shave off the top 10% for yourself. For PVE, maybe release expansions a few months ahead of time for subscribers, or sell the server code for a premium. A bounty system for what players want added to the game next would be pretty cool.

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ae25e0  No.16881429

File: 9f383b1f358348f⋯.jpg (46.38 KB, 500x500, 1:1, 2b7c8d41284c6c42c0736ddeea….jpg)

>>16881088

>Even selling cosmetics is bad for some reason.

One or two tiny updates a year to the game itself, a new kind of glowing armor added to the cash shop every week, and zero bugs fixed ever. Cosmetics are cancer because when they're the only way the game makes money, they're the only thing money will be spent developing.

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b86533  No.16881478

Honestly, I'd just do it through Ad revenue- A good chunk of development would just be figuring out ways to shove in ads.

Loading Screen? Ingame lore/tips & an ad

ingame Billboards/advertisements? Ads.

AFK? Ads.

Title Screen? Ads.

Been playing for autism hours? Ads- take a fucking break and install flu.x you near-sighted genetic-dead end/

Used the ingame search engine? Ads based on traffic from that program.

Starting the game up? Unavoidable prepper ad roll for the game

Ingame items? Ads

NPC's? Occassionaly mascots.

Rentable ingame Adspace.

The site and forums? Ads, banner ads, and a prepper startup ad

Captcha? Ads.

Account creation? Ads & promotional ads to go with things like referrer codes

Ingame coupons for certain achivements- also ads.

The game's boxed contents and manual? Ads.

Terms of service? Ad that plays for the length of time it takes to read the whole document- account exit bar ALT f4- mahbe I'll prevent that- make it fullscreen only to keep the ads going

Not playing the game on it's main version? Don't worry, I made sidegames for mobile and other devices which you can play and sync to the main game for rewards, achivements, and just simply keeping you plugged the fuck in- think that pokemon trainer crap, but instead, we make a fucking fair Gatcha that also constributes to the main game through a master account. And of course- ads in that game too.

Sponsored official-doujins and fanworks translations paid for with ad revenue, giving out unique codes if you own the physical copy- we'll fucking monetize the shit out of your fap material.

Crossover events with other IP's? you bet your asses we'll l put ads there, it in itself is an ad.

Somebody make a useful 3rd party tool? We'll just release our own, and of course, put ads in it.

Payment methods? We take everything- Bitcoin, by mail, paypal, debit, credit, gold, silver, or even if you're a kid with limited access to adult forrms of of monetary compensation, we'll fucking process payment.

And no need to stop there! We'll even use you to mine bitcoin/cryptocurrency, but link it to a voiced desktop waifu buddy, so you can serve our interests as she hypnotises you and calms your soul, and it'll all be consenual!

I'll even make ingame gambling rings that look like 3rd party nonsense we ban (but in actual fact it's a secret closing time for the casino) that rake in the cash both digital and physical- and I won't stop there, if anyone is caught botting/gold farming, their computer will not only be made to mine cryptocurrency, but a flag will be ticked to make it always online, and their PC will function as an NPC when they're not fully offline- functioning as our own little Gold farming cash exchange services we maintain- so that all that money goes to yours truly- and those dumbfuck bug-people won't get a fucking dime. And the best part about this is that no one could ever figure this out or stop it if implemented.

This will be automatic for Israeli IPs of course- who knows, maybe I'll use my enemy countries as extra storage/processing space in an obscure file entry they won't know about- or give them more ads than normal.

Level up? Ad.

Going to the shopping district? Ad.

Look at a cash shop decked PC? Ad for that very item, or just an ad.

Walking ad enemies!

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963777  No.16881503

File: cbb728a2808be21⋯.jpg (391.09 KB, 1739x815, 1739:815, cosmetics.jpg)

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bf116b  No.16881655

>>16881088

CS, Dota 2 and Team Fortress probably generate tons of money out of cosmetics.

The biggest offender of those is Team Fortress because you can buy the weapons before you unlock them through normal play, regardless of them being sidegrades or upgrades.

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bf116b  No.16881660

>>16881185

I don't get how cosmetics suddenly morphed into characters, levels, modes and etc.

Cosmetics is literally "Changes how something looks but not how it works", you can't say that a level or character or a game mode is a cosmetic

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bf116b  No.16881661

>>16881503

That's ugly, not unethical

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792edf  No.16881789

>>16881478

Also, game setup would allow for proxy, vpn, and tor usage (maybe for the spoofed 3rd pary gold, & gambling trades), as well as optimisation through Windows OSdisabler tools, quality of life improvements, optimisation of native connections, and a benefits scheme for people that let us use their devices as storage/serverspace.

Oh right, ads for the soundtrack composers and artwork guys with links to their account on DA or PIXVV or whatever else.

Openely LGBT on your bio? More ads for you, maybe you get attacked by certain mobs more often, maybe certain services charge you more, maybe some NPCs hate you. It's an excellent idea to have settings that tweak ingame play according to how much of an insufferable cunt someone is, or someone you want the fuck out of your game as to moderate without addressing it. Maybe I make it unplayable for certain youtube accounts or give them secret benefits at whim, maybe I make that streamer's droprate 1/3 of what it was prior. Maybe I sell Bio Data if they fill it out far too much than they should but offer benefits if they give themselves unto me in such a manner.

Maybe I lock game features that are uncessary to the experience of gameplay behind paywalls just to see if people want to use a 'panty slot'. Haha, holy shit, I'd make so much fucking money off of that, nevermind what I could do if I offered paywalled nudity, or a 0.00001% chance to get a unique trap bulge drop part of a quest you have to grind on a random difficult mob for for only the chance of getting it in a 24hr time period, Or maybe I paywall sex-changes and make it so that you have to pay for a quest to do it, and it takes 12 months of ingame time to transition with magic item drug-crap, failure making your character look like as you'd expect them to look if they went on HRT.

Maybe I use the platform to take advantage of women and streamerthots, requiring nudes which I just redistribute and ruin their careers with, and state that they fell for some hack spoofing or somesuch, and avoid all blame. Maybe I make a ((pizza house)) using the account as leverage, really, I could so anything with those social parasites, provided they relied on my game enough.

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5a6755  No.16881967

>>16881088

I've seen plenty of pservers for MMORPGs that were f2p but had a cashshop where they sold convenience stuff and cosmetics and it was fair as the p2w shit was mostly removed.

There were some items you kinda wanted to get every month if you are serious, which you could afford with ingame gold easily or if you want to save gold pay 5bucks for it.

It's when publishers go all out and let you pay 30+ for the "essentials" you absolutely need to stay competetive AND sell p2w stuff on top of it that it truly turns to shit.

The main problem is that publishers are too greedy AND they don't even know the games they publish => so they don't know which items ruin the game if sold for cash.

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b81a61  No.16882006

>>16881225

I got my worth out of SWG in it's heyday

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7cfa2f  No.16882080

>>16881088

I've been thinking about this for a long time (even before I ever went to 4chan for the first time).

The solution is simple, have all cosmetics tied to achievements, so every player can unlock all cosmetics just by playing the game. Then, players can buy any cosmetic if they don't have the achievement. Casuals will pay, but regular gamers won't.

Alternatively, you could do what WOW does, and charge only for the latest expansion, with each new one making the previous expansion go free. This would allow new players to have access to all but the current late game content. This way a loyal group will continue to pay for it, but most new players wont.

Both of these solutions can keep a game afloat for a few years max, so no AAA company will ever do it, instead they'll make the games pay to play and charge for the newest expansion.

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7cfa2f  No.16882083

File: fc74d5e61b30ccd⋯.png (55.19 KB, 800x450, 16:9, The_shit_I_do_for_anons.png)

>>16881311

Profit = Revenue - Expenses

Revenue is how much money was payed to you

Expenses are how much you spend

Profit is what you make as a result

Very basic actually, neet-chan please study in class next time, ok?

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989a0a  No.16882107

>>16881478

Creep is fundamentally the problem with all post-release monetization schemes. For real-world ads, it's the problems mentioned above. For DLC, it's sneaking launch features into DLC and neglecting post-release support. This didn't happen in the expansion pack days for the most part because the working theory at the time was that gamers would eventually stop paying for new expansions whereas they might pay for a new game. But development cycles for DLC and especially cosmetics are naturally much shorter than for traditional expansions, so many more releases can be made and the price of each can be inflated to be more profitable than an expansion. This has shown publishers that they actually don't necessarily need new games to keep making money, but it only seems to work in the context of multiplayer games. Like many other things, it's really a matter of what burden the market will support–what gamers will actually pay for, in other words. What holds publishers back is largely their conception of what the market will support and, occasionally, legitimate attempts at pushback to bad ideas (like when real-world ads have failed over and over in games). Someday real-world ads will be commonplace in games. It's an inevitability as new generations of gamers get used to the idea of ad-supported mobile games, which will lead to mobile games that you pay for that also have ads, which will lead to real games that you pay for that also have ads. Alternately, it's possible that if game streaming services become popular that stream providers will start to supplement their income with ads. That itself is another excellent reason to resist game streaming services (in addition to others such as not having control over the version of the game you play–imagine if the Warcraft 3 debacle had happened on a game streaming service for an example of what I mean). Getting real-world ads in games was one reason why publishers starting about a decade ago were pushing the always-online idea so hard, even for games that didn't need internet connectivity to play. There was pushback at the time and since then, but that resistance is becoming less significant since huge numbers of mobile games are presumably always-online simply by virtue of being on a platform virtually guaranteed to have an internet connection and being distributed strictly through app marketplaces that fundamentally require some level of user account and internet connection to operate.

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4d2a6c  No.16882131

>>16881660

I'm saying that cosmetics are a part of a game and any part of the game, small or big, should be in the game and not just taken out because it can be argued that every other aspect of your game can be just taken out and added back in later as we see with most AAA games.

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fef5f7  No.16882144

>>16881225

There is when you have to pay $60 (or however much) for the base game and any expansions on top of monthly fees just to access the servers. Runescape actually did shit well on that front, at least way back when I played: no cost for the base game, and any updates and new content simply fell under the standard $5 a month membership subscription.

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efb3a7  No.16882147

>>16882083

Only if you show me your tits.

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98e326  No.16882239

File: fa5dbf3f7aca043⋯.jpg (Spoiler Image, 47.95 KB, 510x850, 3:5, ETZaGxyUMAYlwLW.jpg)

File: b0d1e149e66ea2a⋯.png (Spoiler Image, 93.63 KB, 262x360, 131:180, ETU080DU0AIwzs5.png)

File: ab32717feab424c⋯.jpg (Spoiler Image, 210.55 KB, 1504x1612, 376:403, EM6DGWgXYAAkkvY.jpg)

File: 961cf3bfddf1142⋯.jpg (Spoiler Image, 236.52 KB, 1090x2048, 545:1024, ETVA8gTUYAUnUpx.jpg)

File: 4623fc5a8205c92⋯.jpg (Spoiler Image, 44.06 KB, 482x680, 241:340, ES8AgNLUMAAW1xG.jpg)

>>16882147

Anon stop kidding yourself.

The only kinds of titties we need in our lives are anime titties.

Roasties only use their tits as a tool to seduce us and control the minds of weak willed men.

But we are above that and shall only immerse ourselves in the purity of the sacred anime titties.

Spoilered because these are some high quality titties, I don't want to disctract anons scrolling up and down the thread with these majestic milkers

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ba6fbf  No.16882245

File: 827e84a5c43502c⋯.jpg (28.74 KB, 500x500, 1:1, autism.jpg)

>>16882080

>Make a thread OP specifically pointing out that selling cosmetics isn't profitable enough and multiple games are shutting down because of that

>Anon comes in and points out a even less profitable system AND says it was easy

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996a85  No.16882251

File: ece62ffe55cad5f⋯.png (171.43 KB, 467x413, 467:413, ece62ffe55cad5fb4564c3739a….png)

>>16882239

>third pic

>small tits + micro bikini + tan lines

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5c8a18  No.16886895

File: 94c48704fe7d873⋯.jpg (13.82 KB, 210x240, 7:8, 20200314.jpg)

>>16881088

F2P but with paid aesthetics/cosmetics good enough for you?

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ba6fbf  No.16886938

>>16886895

You may be able to discover the answer to that question by reading >>16881088

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1dc0b5  No.16887588

I actually came up with an idea for MMOs that's so golden I can't share exactly how it works. The underlying principle though it that while all content is F2P, the monetization scheme rewards good players. So long as you are good enough, the whole game is F2P, the worse you are, the more you might want to pay, but even then paying doesn't confer any special bonus that the best f2p players won't already have.

Can't really go into anymore details than that, but I am confident it has the potential to become the next big thing in MMOs.

There would also probably be some resalable cosmetic stuff too, for the sake of milking whales and becoming a middle man in the gold farming scene (like how Jagex did with bonds)

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b921e7  No.16890277

>>16881088

no it just can't.

the f2p model has allways been the fallback plan for corporate shits who hoped to do a subscription based game, but realised it wouldn't be supported.

instead they hunt for the few remaining whales in order to support a horde of leechers and then lie about how the game is totally successfull, Don't worry Mr Investorbergstein.

reminder, as long as company wallet =/= CEO personnal wallet, then there is no reason to panic at the company going to shit for the higher-ups, as they'll still get their big fat check.

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6e989b  No.16890325

>>16881142

>being free is a problem now

Fuck you

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ba6fbf  No.16890332

>>16890325

Posters must be +18 and most importantly, literate. Please cease posting in 8kun immediately.

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5466e4  No.16890339

>>16887588

>pay to be bad

Congratulations you just alienated 96% of your playerbase

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060af5  No.16892451

>>16890339

good thing the majority of money free to play games make come from the 1% of players that are whales

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51325e  No.16892455

File: eac5c60322318e6⋯.jpg (73.22 KB, 1280x720, 16:9, stephenie.jpg)

>>16890332

Except if they're cute lolis, then by all means keep posting

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05b603  No.16892463

File: e0a8574cbd330c3⋯.webm (14.46 MB, 889x500, 889:500, lock_picking.webm)

>Can a F2P Multiplayer game ethically generate a profit?

Nah. Not even Path of Exile is ethically correct and it's considered one of the better games. Free 2 Play is cancer and is mainly made for third world motherfuckers like asians, south americans and fucking arabs.

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1e0147  No.16892569

File: 0db17fe91826e3b⋯.jpg (94.1 KB, 1280x720, 16:9, 1464976831317.jpg)

AQ3D makes some of its money by giving you a tidbit of premium currency if you choose to watch a ad. You can watch 12 ads per 12 hours, giving 2 Dragon Coins per ad.

I do wonder if this is enough to keep the game running. AQW existed but it was much more light being so simple and all, and was a bigger cash cow, being the only AE game where Premium is temporary(HeroSmash had a similar system but that's history now).

The question is, how profitable is having someone watch a ad? Do you get like, half a cent per watch?

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1e0147  No.16892571

>>16892569

>I do wonder if this is enough to keep the game running

To clarify, I don't mean just ads, but the usual selling of cosmetics and premium accounts.

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240751  No.16892754

>>16892569

So there are several different models of online advertising, the most common of which is Pay-per-click, where the advertising "sponsor" pays the host company a set amount each time an add gets clicked on. While the payout obviously varies from site to site, the average when everything is said and done is typically somewhere between 1 and 2 dollars.

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953977  No.16892769

File: 5973227fe0bec6c⋯.jpg (632.25 KB, 1776x1000, 222:125, pso20200326_133935_000.jpg)

PSO2 paywalls some things, but nothing you can't work around and you can get tickets that give you greater functionality for a few days just by playing.

Most people whale for outfits and voice packs anyway.

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ddff4b  No.16892771

>>16892463

You can only have an ethical f2p model if you have a good game that people are willing to back for no real rewards. Path of Exile as you said, is the only example I can think of.

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8118bd  No.16893647

File: 10b27d619d92748⋯.jpg (258.49 KB, 1364x2048, 341:512, _rumia_touhou_drawn_by_yst….jpg)

>>16881088

No, unless it's explicitly a F2P demo with membership model, similar to RuneScape in 2007. All other models of F2P are unethical and objectively shit.

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69511d  No.16893685

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9af496  No.16894059

>>16890332

>then there's no scarcity or ways to coerce the general customer into paying for it as it is.

Read nigger read

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1e0147  No.16894093

File: 92df875b185c0e0⋯.png (190.89 KB, 463x460, 463:460, EP7thpLWoAATo9Y.png)

>>16894059

You see this is why I hate political people. They lie to you constantly. But in this case, its something else.

When you say something that is true and relevant to the discussion, you now must also make sure its convenient to the people hearing it. Look at this post.

Is it true that open source projects have trouble gaining money? Yes, it is.

Is this presented as a bad thing? Not necessarily. >>16881142 is just explaining something that is.

But since the people that love open source projects don't like this truth(It may dissuade someone from making a open source game), they try to bury it underground and screech at anyone that says it.

You may also see moments like this on Storm front. Since I'm here, let me say something, be wary when you're reading something in there because their interest in the truth is actually very variable. The only problem is that jews lie a lot, if they didn't you'd see a lot less people with interest in the truth.

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e015f2  No.16894129

File: 9cccf6ab5acc02b⋯.webm (9.99 MB, 1920x1080, 16:9, Motorcyclist_Saves_Girlfr….webm)

>>16892771

>good game that people are willing to back for no real rewards.

That's just wishful thinking. I am friends with people who make porn games for patreon and the community doesn't reward you for being good. If you add a good free update you will even lose some of your paying customers. People are greedy and they always go for the cheapest option. If there is a way to do it for free, people will get the free option. If you make a killer Free2Play game with no rewards for paying, people will not pay simply because they don't have to.

But even if you could magically make a super good free2play game, it will still suck ass because it would be full of third world mother fuckers. I have played free games in the past and they all suck for that reason. I don't want brazilians, arabs, spaniards, turks or asian people in my game. Fucking subhumans are constantly ruining games because they are poor and retarded as fuck.

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8118bd  No.16894160

>>16894129

IPblock third world countries

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b1c858  No.16894173

File: 832e1c25f5d4bbf⋯.jpg (81 KB, 500x647, 500:647, cryingisnotanemergency.jpg)

I doubt it would be feasible in practice, but theoretically speaking, would it be possible to finance an otherwise "true" F2P game solely by selling associated merchandise? Books, clothing, or an additional TCG if you're feeling particularly cheeky.

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8118bd  No.16894199

>>16894173

Sounds like something only a huge corporation could pull off, and then it would just be a shit game because of it

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39a36f  No.16894346

File: 010ebd23c3b0136⋯.png (261.41 KB, 527x630, 527:630, 6247d95ab0acf5558c8aea2238….png)

Oldschool runescape lets you pay for bonds. These cost around $6 and give you a two weeks of membership. You can also sell them to other players. This allows the community to play the p2p features by paying with ingame gold while simultaneously allowing people with little time to play and expendable income to buy gold while supporting players with less expendable income. Buying gold from the dev isnt that much of a problem because people do it on the black market already and you can only do so much with GP without playing the game.

The game has a really interesting economy and I can play deadman mode which has world pvp nearly everywhere and very little real world trading consequences than the main game

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8118bd  No.16894377

>>16894346

Except OSRS is dogshit and bonds is a shit idea

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fa7c5f  No.16895847

File: 33c44b4fb910e09⋯.jpg (296.99 KB, 689x920, 689:920, 6a00c2251ed83e8fdb00d41438….jpg)

Kinda softly related, but Beenox seems to have GREATLY toned down the kikery in Crash Team Racing now that grand prixs are over, seems like you get way more payouts from actually playing the game, even offline.

It's a shame if it ever comes out on pc sacktivision will nigger up the port

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fa7c5f  No.16895857

>>16894377

>OSRS is dogshit

Literally only because dungeoneering ain't in and construction is still neglected as fuck.

Automatic teleblock in deadman pvp is retarded, but that's literally only an issue in a single server and the fact the devs refuse to actually learn how ancient magik was balanced

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