a2d339 No.16871882[Last 50 Posts]
I hate how players always flock to the newest shit. Like just because a new MMO has better graphics shouldn't warrant everyone to jump ship from the old game to the new one, and to be honest graphical changes in MMOs are pretty much the only real change, you still have old MMOs that have better combat and various other mechanics than new ones except for better graphics. People jump to the newest single-player game too but at least single-player games will always be there for the most part. If an MMO dies in playerbase then it gets shutdown, then private servers are made with the possibility of those being shut down. Then you have nothing. All those memories lost in time. Fortunately there are still a lot of old fairly active MMOs that are WAY better than World of Warcrap, Final Faggots 14, and Nigger Desert. They're also able to played on fucking toasters so that's another bonus. Anyways I'm just venting. Share some positive MMOs stories/memories.
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5ce835 No.16871930
Someone once gave me a good drum for my bard in EQ! I was able to runt he FASTEST with it
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5cd804 No.16871948
>>16871882
>Modern MMOs are SHIT
Yeah I didn't think it was too bold of an assumption for me to think as much. I'v never been able to get into MMO's, mostly due to the fact I didn't become a PC player until almost 6 years ago, that on top of the idea I had to pay a constant fee to keep playing the game, another reason MMO's haven't interested me is due to the gameplay never seeming to be that impressive, the visual of an attack not making contact, and then waiting for a damage number appearing to show me what's actually important about the combat is something that drove me off ever since first trying Ruinscape on the grade school computers "everyone is playing Ruinscape" but I just thought it was shit, I'm sure I would kind of understand the appeal now that I actually know how an RPG functions, but it wasn't intuitive enough for me to actually have fun back then.
There is 1 MMO i'm interested in for obvious reasons and that is going to be the official English release of Phanasy Star Online 2, Lo and behold PSO2 looks to be an MMO that has GOOD Gameplay, the bare minimum of seeing attacks actually connect with your target and seeing feed back of the target tacking damage, was the only think I was waiting for, and it seems that happened already in 2012. Yet my friend for a few days was like "You gotta try Black Desert it's got Combat that's even better then PSO2" He's trying to tell me I'm not even going to like PSO2, yet it looks like it's actually fun to play solo, (that being my minimum standard) but I'm still waiting on that official release, and Black Desert was free for a time so I might as well try it what the worst that could happen…
To start the game doesn't even fucking work properly at first, took me about an hour of trying to find out how to fix the fucking game so it wouldn't close itself with in 30 seconds of actually entering a server. I finally get to THE GAME, it starts in the most generic and boring fucking fantasy grassland i'v ever seen in my life, with the most fucking Generic and boring opening cutscene i'v ever seen in my life with the most Generic and boring quest giver I'v ever seen in my life, after obviously skipping past the million of popup text's trying to poorly explain how to play or what the story is, I finally have the quest to kill some wolves that are 10 feet away, I mash click on the wolf my guy does an elaborate 5 hit combo that doesn't actually connect with the fucking wolf until after it's done, and then in suddenly cuts to death animation. I do that about 4 times, I'v already gained like 6 levels in less then one minute…I just shut the fucking game.
I played that shit for Free and I want a god damn refund…
I'm reasonably sure i'm correct about PSO2 being good given what i'v seen of it. so at least I'm not worried about that.
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a2d339 No.16871962
>>16871948
I would highly suggest playing a private server of Phantasy Star Online before playing PSO2, then once you play PSO2 you can compare both of them. I've only played Phantasy Star Universe so I couldn't tell you but I'm sure there are anons here who can tell you why PSO is better than PSO2. Sadly the only private server for PSU is in a slow beta phase.
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5cd804 No.16872001
Invidious embed. Click thumbnail to play.
>>16871962
Well I'v got some time to kill, and I don't half ass things, I whole ass them
I'v started the original Phanasy Star, by emulating the Japanese Phanasy Star Collections on PS2, due to embed related's recommendation of it being the optimal way to play the original 4 games, and the menu's are mostly in English text anyway.
I'll slowly work my way up from there, until at least the release of PSO2
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2c1c61 No.16872014
>>16871948
I hate to burst your bubble, but modern PSO2 is shit. The west completely missed out on PSO2's golden era. The reason I say this is because progression in PSO2 is 90% gear based, and any gear worth having is locked behind emergency quests that only show up when Sega decides to force it to happen. If something you want is in a quest that's not the new hotness, you're pretty much fucked. Also, the drop rates are fucking abysmal, like less than 1%. There was a brief period where Sega had a system where you could work your way to what you wanted, but for some inexplicable reason, they decided to scrap that system and go back to sub 1% drops that only show up in quests you might miss out on because of work or other obligations. The icing on the cake? Even if you get the drop you want, you now need FIVE MORE to draw out the full power of the weapon.
The infuriating part is that you're right. PSO2's combat is fun as fuck if you're playing one of the advanced classes, but the complete absence of decent drops after literal years caused so many people to drop the game that they decided to do a hail mary play with a western release. The only reason I didn't drop it when it went to shit was because every other online game is so much worse.
tl;dr - you're going to be disappointed in everything about PSO2 except its combat.
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3895d7 No.16872017
Just play team deathmatch shooters or battle royales, that's closer to what you want. Stop diluting MMOs with muh juice combat.
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04eb0a No.16872038
>>16872014
As someone with ~3k hours I can safely say the only good content to come out in the past like 3 years is the Photoner Ship UQ. I dropped it when they released space magatsu and it was just a hallway with shitty AIS combat at the end.
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4f5621 No.16872081
Only good mmo is EVE Online and that's ruined by bots and kikes as well. What's worse is that we will never ever get another good one because there is too much risk in making a proper mmo. Also min-max faggots ruin everything they touch so it's not like there's a community worth playing with anyway.
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edb5f2 No.16872084
>>16872014
Fun fact: i've always half-assed my gear improvement in MMOs so odds are hilariously good that i wouldn't be phased by it.
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5cd804 No.16872150
>>16872014
>you're going to be disappointed in everything about PSO2 except its combat.
Well the combat is really the only thing I have any expectations for at all, so I'll cross that bridge for everything else when I come to it. While I'm sure you know what your talking about, it's still has to be a fun time playing with tons of other fresh off the boat people who also never played PSO2.
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ddc7be No.16872151
>>16872081
>Goons Online
It's not for everyone I guess.
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604fc7 No.16872168
Can't wait for the
>everything is wow's fault
and
>diablo 2 is a mmo
autists to show up.
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9cc75b No.16872259
>>16872168
Chess NET is an mmo because there are millions of connected players at any time
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4c556b No.16872303
I've just watched some videos to get quick updates on some MMORPGs I was waiting / had hopes for.
The absolute state of the genre holy shit.
>Crowfall
>Ashes of Creation
>Camelot Unchained
The shit those fuckers pulled off, I'm speechless.
Kickstarter scams, release never ever.
AoC making a Battle Royal game to sell for quick cash grab with cash shop and all.
CU doing fuck all for 6 years and now also releasing some shitty game to get quick bucks instead of working on the MMO.
I just don't fucking know anymore.
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cabfdb No.16872314
>>16872303
>Camelot Unchained fuckery
It honestly throws me for a loop what the hell happened there. I only found out about that shit yesterday. All I wanted was a fun MMO with a great crafting system so I can have fun with my bro. The CLOSEST I have ever come to achieving MMO nirvana was Wurm Unlimited with you fags on Broschwitz. Yes it was grindy, but everyone having fun shitposting and messing with other server regulars while building up a place to call home was the fucking dream.
I can only hope Camelot forgets about the single player game, investors be damned and focuses on giving us something good. I want a crafting system as autistic as what they advertised. I will not settle. For anything less.
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72f320 No.16872379
>>16872001
>until at least the release of PSO2
About that.
>sonic-themed cosmetics
>shitload of consumables and the PSO2 equivalent to lootboxes
>$60 dollarydoos
https://pso2.com/news/announcements/founderspack
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40cfb5 No.16872440
>>16872168
NIggers call PSO an MMO. If that is then so is Diablo. Marketing execs have convinced people that a <10 player game with a chatroom is an MMO now.
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c45503 No.16872476
>>16872379
still play on nip server and never payed a dime
But yeah, its not a great game.
Good character creator though
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32a04d No.16872510
>>16872014
>any gear worth having is locked behind emergency quests that only show up when Sega decides to force it to happen
Not quite?
You can get a lightstream easily with weapon badges
Also you can get 15star weapons pretty easy in the exchange shops
>drop rates are fucking abysmal, like less than 1%
Don’t play seeking those, is meaningless with the availability of the higher tier weapons and units
<I you want actual complaints
Game goes from too easy to dodge or die
Many unused features and missions, you can simply buy a 14star weapon in the marketplace and skip almost everything
No need for other players, this can be good or bad, you will socialize if you want to
>>16872379
Its pay to dress, however players sell the outfits at reasonable prices
In US servers prices tend to go crazy high tho
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cabfdb No.16872578
>>16872510
>In US servers prices tend to go crazy high tho
It makes sense considering our love of censoring beautiful women in cute outfits. The sexual castration of America's virtual girls has left a void the Japanese can, should, and will gladly fill with their own variety of smut. God bless the Nips
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04eb0a No.16872588
>>16872578
If all else fails at least we'll have shitty nukiges to fill the void
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a2d339 No.16872616
>>16872314
Playing older MMOs is more fun and relaxing because when you play new ones you feel like you're in a competition with people to get the best gear or clear the hardest content. Most of the "hardcore" players moved on from the old ones so you mostly see chill people.
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72f320 No.16872673
>>16872651
It already is an MMO, twice over.
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5cd804 No.16872803
>>16872379
I don't really mind a free to play game having transactions like that, I beat Let it die's 40 floors without spending a dime, it was only after I had hundreds of hours in the game I threw the devs a bone and spent 20 bucks on a black Friday special pack, for stuff that I don't even think I used, simply because I enjoyed my time with the game.
If you just have some will power then It's easy to just NOT BUY pointless shit. I'd never spend actual money on something that Skips or speeds up the gameplay, since then what is the point of playing the fucking game, if the game isn't fun without "Double XP", then that means it's a shit game, and I should play something else.
but regardless If companies know there are people stupid enough to just continuously whale their money, it's scummy sure, but I can't blame them for taking advantage of that, They pay for the development of the game so everyone else who isn't an idiot can enjoy it for free, tbh it sounds like a win scenario for everyone, The devs/publisher keep getting money so the game stays alive, the whales get a dopamine boost for feeling "superior" to everyone else that didn't pay real money for digital goods, the people who never pay any money get to feel smug they are not fucking retarded enough to be whales and get to laugh at them for letting them enjoy the game for free.
So long as the game is still fun without actually being forced to continuously pay for bullshit, then I'd say that's fine, I'v played about 2 Sega Mobile games, and while the prices for actually paying for faster progress is fucking ridiculous, there was nothing actually stopping me from getting content in the game at a reasonable pace for free, I stopped playing simply because it got old, rather then feeling like I needed to pay, so I'm not worried about how Jewish PSO2 can be.
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90f517 No.16872847
>>16871882
Most MMOs have always been shit. It's a genre that has been dominated for decades by shitty f2p Korean grinding games filled to the brim with microtransactions.
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0e05f3 No.16872865
>>16872803
If you really have willpower it's even easier to NOT PLAY pointless games designed around microtransactions and nickle-and-diming the player for things that used to be part of the game with no price tag attached.
People like you claim moral superiority because you play these trash games but don't give the devs money. But the only reason the devs can go hunting for whales is because an ocean of people like you exist for them to live in. Whales don't prop up games with no playerbase. Maybe years down the line when the sheep have all left, but not out of hte gate. It's you and your ilk, playing whatever dreck is shovled out of the monetisation and marketing offices that creates the habitat for whales.
Whales do not pay for the development of a game. They pay for the execs who own the company that makes the game to have an extra house in the bahamas. These games cost peanuts to make. The extra content added is just shysterly faff and nothing. "Here's 12 hat reskins for $120! Thanks for supporting the development of the game, goyim."
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5cd804 No.16872975
>>16872865
>If you really have willpower it's even easier to NOT PLAY pointless games designed around microtransactions and nickle-and-diming the player for things that used to be part of the game with no price tag attached.
>People like you claim moral superiority because you play these trash games but don't give the devs money.
Yeah except I don't play trash games, I only play that Sega mobile game when taking a shit pretty much, and it was simply a decent time waster, I played Let it Die because it was actually engaging to play for those hundreds of hours it took to get to floor 40, I'm interested in PSO2 because the game play looks like it's "Not Shit" and i'v never gotten into an MMO before, because I'v refused to ever pay a monthly fee, same reason I never played Xbox Live since I'm not paying for that XBLGold Bullshit, but it will naturally feel good to be near the top percent of players and Know you didn't buy your way there like most of them probably did. I don't "THINK" I'm "Morally" better then people who pay for micro-transactions, I "KNOW" I'm objectively better then them at the game, since I didn't have to pay for anything yet i'm still at the top, and when the game stops being fun, I stop playing.
For example, I know I'm objectively better at DMC 5 then Mark is because he ran out of Gold orbs, and bought the DLC pack to revive with Red orbs, meanwhile I was one of the first people in the world to beat the Mission 8 Urizen fight with Nero, which is a fight your not supposed to win, two days after release. which was far before anyone knew how Urizen's shield actually worked or knew exploitative ways to win the fight.
The is no "moral superiority" it's just General superiority
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90f517 No.16872992
>>16872975
>I don't "THINK" I'm "Morally" better then people who pay for micro-transactions, I "KNOW" I'm objectively better then them at the game
What kind of retard would feel superior about playing some mobile scam?
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5cd804 No.16873021
>>16872992
I'm honestly not talking about the Sega mobile game as some kind of high quality game i'm a bad ass at, that fact i played one is being overstated as more important then I actually think it is, I'm mostly thinking of Let It Die, and how I was one of the top TDM players in my country, or how I know i'm not a bitch who needs to buy Super costumes in DMC4 or 5.
But the point stands when there is any kind of system that compares you with other players, it is an objective mark of superiority when your at the top, and if you didn't pay for an advantage that is an even bigger mark of being objectively better then people at the game, sure it's not actually impressive to be good at a mobile game, I don't stroke my dick about that one in particular, but it's an objective fact I was better then other people.
I only brought up the mobile game as an example as to why I'm not worried about PSO2 being too Jewish with it's Micro-transactions, since I'v already played a Sega Mobile game with them, and mobile games are 10 times more manipulate, yet unlocking content was reasonable.
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1e2232 No.16873568
>>16871948
>Gook MMO
>Good
The gooks don't make good games
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db787b No.16873574
>>16872975
Why do F2P players think they're doing something good when they try to beat whales?
If they lose(Which they most likely will), the whale is happy, that much is certain so I won't detail it completely.
If they win, that's also part of the system. Eventually the whale has to lose in order to encourage it to pay more, otherwise what's the point?
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90f517 No.16873579
>>16873574
It's the same as the gachashit players who think they are special for advancing in their gacha games without paying any money. Okay, but at the end of the day you are still playing a shitty pseudo-game that's only purpose is to get you addicted.
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0e05f3 No.16873620
>>16873574
>>16873579
As I explained to the good goyim above, these games don't just want whales. They want plenty of people feeling an undeserved sense of moral superiority. Because whales wont play with just whales.
These shitty game wouldn't exist without useful idiots like >>16872975 to prop up the system. They are what draw the whales in. And in the process encourage devs to make these shitty low effort cash grab games.
But the idiot thinks it's fun. "Hey anons it's only horse armour, just don't buy it. Yeah I'm going to buy every edition of Skryim when it launches, but I'll not pay for the DLC so I'm a better person than you!"
Fucking casuals.
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5cd804 No.16873627
>>16873574
>>16873579
>>16873620
Yeah F2P games try to be "Addictive" but every game that doesn't simply end or have a final level, has been the same way since Atari arcade games added saved highscores to encourage people to keep playing and keep pumping quarters, and it extremely easy to see how it's trying to manipulate someone who is weak willed, I don't actively hunt down F2P games where I can become better then whales so I can beat them without paying as my goal, getting to the point of beating them is was just a natural effect of being competent. My whole thing of admittedly overzelous here is because it's hard not to be when you know your just better then others regardless of the kind of game it is, humans are naturally competitive, be it a highscore arcade leaderboards, coming in first in a racing or deathmatch game, or who contributed most to a co-op effort.
The line of a game being manipulative/addictive/fun is a blury one, when it comes to how your brain interprets things, it's disturbing how efficient the systems are, that there barley need to be a game in some of them.
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384823 No.16874372
>>16872616
I wouldn't mind hopping onto older games but it always feels like I'm way behind the curve. Like the ship for a newer player to catch up feels like it's already sailed or the fun parts of a game have already been patched out.
So instead I try to hope that newer games might come and actually do something right.
I do agree about the issues surrounding the modern ideal of what an MMO is. I have a friend (heavy WoW player) who only cares about making it to the endgame. I think the games that encourage that don't help in their lifespan when they make it so not only is max level is something even casuals can grind in a week, but have no "end game" content to see them through. If you're going to go the "muh raids" route, you should at least have plenty of shit to do. Either make leveling a long, but at least semi-fun process, or pile on dungeons and raids when people do hit endgame content. Maybe have it so some days will open different routes or some other garbage, or harder and smarter enemies, but that also brings up the brain-dead AI you often see in MMOs. If people are going to keep pushing for making gear treadmills, they are going to have to make things actually a challenge for hardcore players. You want to keep the idiots hooked? You better make dungeons and content more attractive t see.
I know the genre is dead at this point, but the tech is honestly there. All it'll take is one group of people to give enough of a shit to make a game people will want to play, and if they can cater to the crowd they draw, they can keep making it. At least, that's what the tiny shred of hope in me says
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c45503 No.16874613
>>16874591
werent the dev/writers lefty swedes?
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c61f39 No.16874616
Is Phantasy Star Online worth pirating? It seems a lot more chill looking at it despite it's age. Probably because it doesn't have any of the modern MMO BS surrounding it's design.
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a2d339 No.16874632
>>16874616
I've actually been thinking about playing on a private server myself. Apparently the best server to play on is Ephinea.
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f1d2e1 No.16874648
Speaking of shit MMOs, has Sega said anything more on PSO2 coming to the west?
It was supposed to happen in 2016 and I gave up on it after a while.
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6f3a35 No.16874661
>>16871948
I've typed this out way too many times to do it again at this hour, but the gist is this: PSO2 is not a good game. It is not a fast-paced action game like DMC because the enemies move like they have diabetes. It is not a thoughtful action game like Monhun because you can cancel almost anything with a dodge or guard at almost any time. Since your defensive options all use either iframes or guard frames in functionally the same way, you respond to every attack with the same defensive option. The end result is a game that is painfully easy most of the time, and even when it is not, it boils down to a dodge-attack-repeat loop.
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a2d339 No.16874666
>>16874648
There's already been a closed beta for Xbox One and there's gonna be an open beta for it next week, but still only Xbox One. Sometime after the full release PC and PS4 will get it in English but I'm pretty sure you can download English patches for it on PC already.
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cdb82a No.16875227
>>16871882
You will never experience UO, L2 or RO in it's prime ever again, it's time to just ditch the genre all together. All MMOs are either gachashit or are just online only coop games branded as "MMO".
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97d206 No.16875275
>>16875227
Don't you like grinding endlessly though? You occasionally run into someone else who's interfering with your XP and then start PVP to compete for the grinding spot, it's perfect emergent MMO gameplay!
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172390 No.16875293
>>16871882
MMO's have always been shit.
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cdb82a No.16875316
>>16875275
What are you talking about, everything is either instanced or publicly tagged with instanced loot/xp. There is no competition in MMOs these days outside of commerce, and even then you get games like Black Desert with communist style price controls.
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4311c0 No.16875571
None of them really facilitate you making your own fun in the game. There's no actual RP in MMORPGs. Side activities are just made to be as boring and braindead as possible if it isn't just literally watching a loading bar fill up.
So long as people keep making streamlined themeparks instead of actual worlds for people to fuck around in this won't change and MMOs will remain utter shit.
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9642b9 No.16875608
>>16872303
>>16872314
What happened to Camelot Unchained? I dont like MMORPGs, and I tried private server of Dark Age of Camelot, and it was so hard and grindy for me, to be honest; But I knew about Camelot Unchained, and I was even interesed, even if only to see it release and people playing it.
And I love Celtic stuff, so im Hibernia anon, and I would choose Tuatha if I played it. Who Hibernia/Tuatha here?
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c95fb6 No.16875743
>>16875571
>nothing counts as role-plying game because it don't fit my hyper-autistic personal definition of what role-plying means
Okay.
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90f517 No.16875751
>>16875571
Just play a MUD if you want to roleplay like a weirdo.
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40cfb5 No.16875759
>>16875743
>Any game where numbers go up is an RPG
Okey, AAA marketing executive.
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f98302 No.16875820
>>16875608
>What happened to Camelot Unchained?
7 years in development and all they have to show for it is are buggy ugly demos where people shoot magic balls at things, and from what I gather they're now using the engine on other projects or working on some mod project or something.
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500f66 No.16875887
>>16875759
cringe response
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384823 No.16876081
Invidious embed. Click thumbnail to play.
>>16875608
If invid still actually works, here's a vid explaining the shit, but essentially they are trying to develop two games at once with the people they have right now.
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cdb82a No.16876202
>>16875887
It's true though, Borderland is always listed in RPG sections.
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08581b No.16876472
I just want an mmo with a more realistic shotgun that can actually do damage at more than 10m
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b33f05 No.16876560
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a61824 No.16876589
>>16876472
will never happen because once you give a shotgun a more realistic range it would become the best weapon in nearly every game. Your players would use nothing but it and maybe a sniper rifle for the really long range stuff.
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9be6c1 No.16876646
>>16876589
Well shotguns and pulsewaves (energy shotguns) in STO are pretty good, they fire up to 20m but have damage falloff, they have the highest damage per shot and DPS out of all standard ground weapon types. There are ways to minimize the damage falloff if you can find the Sniper trait on the exchange or if you are a fool that gambles on boxes.
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b33f05 No.16876658
>>16876589
This is because the intrinsic negatives of using a shotgun over an assault rifle or carbine are mostly in the handling of the weapon and ammo. Which is something almost never simulated or implimented in non-VR video games.
There is no downside to using a weapon which has individually loading cartridges when reloading and chambering rounds consists of pressing a single button. You don't have to fumble in your pockets for an extra shell. All you have to do in order to re-shoulder the weapon ready to fire is press the fire button and it's accomplished instantly and perfectly.
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f1d2e1 No.16876669
>>16876658
I've often wondered why devs don't balance shotguns by giving them less max ammo capacity and a longer reload time (feeding in each shell as opposed to changing a magazine) and breaks between firing (to either pump or simply deal with recoil) in order to balance the weapon, instead of just turning it into a nerf gun at more than ten feet.
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1d096d No.16880917
>>16871882
>If an MMO dies in playerbase then it gets shutdown, then private servers are made with the possibility of those being shut down. Then you have nothing. All those memories lost in time. Fortunately there are still a lot of old fairly active MMOs that are WAY better than World of Warcrap, Final Faggots 14, and Nigger Desert. They're also able to played on fucking toasters so that's another bonus.
Well said.
I had a lot of fun on Shin Megami Imagine's Japanese server before it got shut down. After that, I joined the private server, ReIMAGINE, and had fun there too.
Lately I've been taking a break from it due to burnout 'cause it's my longest-played game by far, but I'll probably jump back in soon. Apparently the private server just implemented the Satan content. Satan was the game's final and toughest boss.
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a2d339 No.16880942
>>16880917
You know I'm tempted to try this because I think you're the same Shin Megami Imagine poster in other MMO threads.
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1d096d No.16881014
>>16880942
Yeah, it's probably me you're thinking of. I rarely see other people posting about this game.
Enjoying this game all boils down to how much you like number crunching, how much you like moncolle, and how much you're willing to tolerate the slow start and the bad quest system.
>>16876472
>>16876589
In SMTI, all gun types have identical range, which is arguably even less realistic. But if you're looking to kick some ass with a shotgun, it's an option.
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a2bd15 No.16881032
>>16881014
I never noticed before that Gomory has an arrow pointing to where the bactrian's dick should be but isn't.
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1d096d No.16881041
>>16881032
That's just the cloth waving to the left in motion. It normally just points to the stomach.
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f2b541 No.16881119
The only good MMOs I've ever played are FFXI, PSO, Ragnarok Online when it first came out before the Comodo patch, World of Warcraft during original Vanilla and Burning crusade (nothing after), Runescape early on before all the duping shit, and Everquest servers pre-sleeper awakening.
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edb5f2 No.16881798
Heads up, Maple Story 2 is gonna suicide in two months, so if you want to check it now's the time.
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04eb0a No.16881805
>>16881798
Wat, did it flop that hard?
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edb5f2 No.16881826
>>16881805
I honestly don't have a god damn clue. The joke that was offered is corona took out the workers; what i don't get is why they're shutting it down and not just going into a circling pattern.
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8feb85 No.16882387
>>16876669
Some games do try this. But the problem is that you are still just pressing a button to reload. One button opens the breech, fishes in your pocket for two shells, ejects the two shells in the shotty, inserts the two shells in your hand, closes the breech, and cocks the hammer.
It's the same with belt-fed guns which are harder to reload than normal magazines also. It's just the nature of the beast when you abstract these actions to a flat screen and a single button press unfortunatly.
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fbe61d No.16882399
>>16881805
It had a good start. Cute game, user generated content, fun minigames and lots of things to decorate your house with or just build something else, and playing music. Problem is they decided to focus hard on mmo gear grinding instead of the user generated content or social aspect which were the parts people actually liked.
Basically if you wanted to buy user made content, OR SELL SOME, you needed the premium currency. This also applies to putting your jpg on a billboard or sign ingame. But there also was a 'semi premium' currency that you could get for free from some activities that they did very rarely and even then they gave you very little, and you could only use it to buy specific user made content, not anything.
BUT THEN they decided to focus on new raids and dungeons where you needed to do them over and over and grind just for drops. But you could also buy those items and skip SOME of the grind using that same semi premium currency just so you can craft endgame gear, which had a chance to fail and you lost everything if it did. A very HIGH chance to fail.
They really went hard into making the actual combat and equipment acquiring part of the game as grindy and painful as possible, while the fun parts of the game that involved user made content, decorations, dying gear or getting cosmetics was paywalled with premium coin.
Also the story was fucking shit. Characters and story quests got really annoying real quickly since they just had you going back and forth with no real challenge even for boss fights. Only fun bosses were the world spawns where 50+ people would show up to fuck em up for easy drops.
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6bde51 No.16882413
Last and only real MMO I ever enjoyed was this one here. I'll never forgive Funcom for the relaunch. That was the jewiest shit I ever seen in any game I ever played directly. It hurt twice as much since by the time they decided to rob the remaining playerbase, there was only around 230~ regular players anyways. Super tight knit community, absolutely raped by corporate. Not another game like it on the market, especially now that the relaunch has ruined the entire thing.
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735a47 No.16882483
I just want a game like Guild Wars 1 to come back. The sequel had hype and on release it seemed good, but as it went on it became apparent that they didn't test shit and the story pretty much ignored everything from the first game, and added not-Joker and lesbians and updates that repeatedly made things worse with the excuse of 'it's to help new players,' which usually meant more grind because content = grind. The one thing I liked was the quaggan and that's because they're a lesson on compromising with invaders, the lesson being 'don't'.
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243f4d No.16882583
>>16882413
Is it that bad? I DL'd it yesterday out of boredom and the story seems interesting enough to keep playing, but i haven't played it much yet.
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997355 No.16882677
>>16882583
it's fine. what >>16882413 forgets is that a) the original was already in maintenance mode left out to die and b) funcom didn't pull a reforged, the original version still up. by his own admission the game was already dead. funcom also allowed you to carry over a lot of cosmetic stuff over from the original and even honored lifetimers, so at worst people had to level a new character.
there's hardly any jewish shit unless you're really into dress-up, best part is the story and that's free. unless they changed it (haven't played for a while) you still could grind most shit even on f2p, and in the absolute worst case you can exchange currency for store dosh, in the end it mostly comes down to what's faster/more convenient - for example instead of buying that overpriced mark 3 weapon off the market, buy/grind a mark 2 and then the upgrade which is 1k bars or something. and that's only if you really care about mark 3 to begin with.
heck last time I checked even the lootbox cosmetics were tradeable on the market for ingame currency, so there never was a real reason to buy boxes. it's nowhere near your average korea mmo grinder.
if you just start out the most annoying part will be storage, but if you plan how to advance your shit early it's really not that big of an issue, less now that they trimmed down gear (at relaunch you had 3 versions of each trinket for different roles, now it's one and you can set it however you want). grab a cheap generic mark 3 off the market, feed it the the drops you find/sell or market the rest, grab another one later on with the extra proc for your role (they're more expensive and you won't have the dosh for it in the beginning), then either combine them or not. this way you'll hardly have to carry stuff around.
no gambling shit involved, just a grind, and none of that is really required to see most of the story.
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a6b641 No.16882856
>>16882387
Meh devs aren't creative or risk-taking enough. Could have to click on two randomly placed circles on the screen to grab each shell and if you miss you have to click somewhere else. You can still move wasd then, and you can just hold a button to detach the mouse and click on the circles, and all of this would actually add to the game both simulation, immersion, meaningful mechanics and balance. You can hold = let's say (with mmo mouse), click on one, let go because you need to turn, hold it again, click on another; could be a drag and drop if you want it to be real annoying. There could be a bar on the side with shotgun shells representing an ammo belt of shells you can pull from that you have to click or drag and drop from to a shotgun icon.
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30f4bd No.16882934
>>16882399
3D is unsustainable for the niche market they normally pursue. Unless they used some unusually clever programming tricks that never made it to japan (like most of the rest of unusually clever programming tricks) there is no way in hell they aren't paying ten or a hundred times more to host Maplestory 2 on slow days than they did to host Maplestory in its absolute heyday.
They tried to compensate adding more ways for whales to pay in, like premium memberships. Clearly, that didn't help.
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29f9db No.16883051
>>16882934
3d on the client hardly makes any difference for hosting.
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30f4bd No.16883105
>>16883051
The most optimized 3D game imaginable still has a heavier load in almost every way than any reasonably well made 2D game. A majority of that excess load cannot be reasonably outsourced to clients without major ramifications in both playability and security.
At best you can make the extra burden "minimal" for the server (by taking reasonable steps to limit transactions) but I very much doubt Wizet could deliver that degree of competency so far out of their comfort zone.
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793cd5 No.16883734
>>16883105
you are aware 3d isn't running on the server, right? a MMO nothing more than a glorified database frontend, this isn't an fps where a physics calculation has to run to prevent cheating, that's not how most MMOs work.
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30f4bd No.16885305
>>16883734
Even supposing that the server runs absolutely none of the collision detection or positioning and therefore opens up the client to using basic cheating software to teleport instantly across maps and kill entire maps with basic abilities by spooky action at a distance, your database is still going to increase in complexity dramatically when accounting for a third dimension.
I highly recommend looking into the differences between modern and recent MMOs in back-end to solve some of these problems, there are a number of papers on this and it's not abstract theory. You may need to brush up on how these "glorified databases" work in the first place, since you have asserted twice now that 3D isn't 'running on the server'. For that, S Bogojevic's "The Architecture of Massive Multiplayer Online Games" is a good introduction. Please keep in mind that it is a very basic look and decades old. It adequately conveys how many back-ends of the era were designed, however. Many still are, such as WoW, but those sorts of companies have infinite money.
It is also the case that Wizet is unlikely to have the know-how to actually implement a lot of recent tricks to minimize load without opening up to exploitation. They are not and have never been specialized in 3D MMO design.
Letting this thread die if nobody else is interested, feel free to bump anyhow.
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384823 No.16892554
>>16885305
Got any interesting articles or sources on this. Networking may as well be black magic to me and apparently most of the online gayming community and devs so anything to help me learn about it would be pretty neat.
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593785 No.16892565
>>16892554
No, that guy doesn't know what hes talking about. Server operations are all just maths and data, no graphics. Also 2D still has collision detection via hitboxes and hurtboxes, 3D can also implement collision via this method instead of physics if so desired.
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edc7a9 No.16892594
>>16885305
>therefore opens up the client to using basic cheating software to teleport instantly across maps
yes, you absolutely have to to run an expensive physics simulation server side, especially since the server apparently doesn't even know the coordinates of the entities involved or can even do simple tracking of those basic stats while hosting the game.
and lets ignore for a minute that not every mmo even has collision in the first place for gameplay reasons alone, so having this server side would be even more pointless.
> your database is still going to increase in complexity dramatically when accounting for a third dimension.
yes, 3 vectors compared to 2 are a massive increase in size.
>It is also the case that Wizet is unlikely to have the know-how to actually implement a lot of recent tricks to minimize load without opening up to exploitation. They are not and have never been specialized in 3D MMO design.
no one ever designs anything from the ground up these days, not even their online service. and "never trust the client" is a concept that doesn't change over the years.
> You may need to brush up on how these "glorified databases" work in the first place, since you have asserted twice now that 3D isn't 'running on the server'.
go ahead then and describe how "3d" is running on the server since you claimed it does, or whatever your definition of "3d" actually is and how a "3d" database differs from a "2d" database.
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edc7a9 No.16892612
>>16892554
ask /tech/ /g/, the basics are the same and depending how deep you wanna go into OSI there isn't any difference. devs usually don't got into details of their running systems for security reasons, but there is plenty of theoretic stuff available. or might as well check a public source like quake directly
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization
http://fabiensanglard.net/quake3/network.php
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63dd44 No.16892620
>>16881798
>Maple Story's iconic feature is being a 2D side scrolling MMO.
>Maple Story 2 is not a 2D side scrolling MMO.
What was the point.
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384823 No.16892623
>>16892612
Thanks for the links. If only I could give a shit about uni stuff instead. from the little I've started reading it looks like a game mainly use snapshots of positions of everything (with prior ones acting as fallbacks) for the purposes of rendering for players and if they have too choppy a connection then try to compensate that with predicting what would have happened between those lost snapshots. Am I kind of getting it? trying to not be completely retarded here.
>>16892620
I'd argue it was to create something different enough to make people want to drop the original game or at least make an attempt at migrating while retaining a lot of the story/lore/aesthetics to ease on asset creation. Just my own thoughts on it.
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593785 No.16892644
>>16892623
rubberbanding happens coz your client thinks you are somewhere, and then the server goes no you are not and places you back where you should be (server side). If you tried to hack with teleports, you will either get disconnected or rubberband back to where you should be. If you tried to hack numbers at best your client side numbers will just be wrong and at worst you'll get disconnected and/or banned by the server automatically.
If you're interested in looking at the compensation methods the terms you wanna look out for are "lock step" and "predictive".
The only people stupid enough to code their mmo game otherwise was Blizzard. In early versions of WoW you could tell the WoW servers how many talent points you had so you could have like 255 all talent points. Teleport hacks also used to be common coz Blizzard decided trusting the client was ok.
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7fa19f No.16892716
the sad truth is that actually all MMOs are shit but runescape in 2007 was the least shit
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7fa19f No.16892731
>>16875571
>it's this guy again
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edb5f2 No.16893734
>>16892620
To get a fresh new market for an MMO series and also lots of money, obviously. For what it's worth MS2 is cute and anime, which certainly has it's charms; just a shame it's grindy as fuck after you get past the mediocre plot. I suppose custom clothes and shit is nice too but they needed more free weekends to take advantage of it.
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089025 No.16894024
I've recently tried Meridian59, an MMO so old it's called a graphical MUD.
The client makes me feel like it's the 90s again, where you actually needed to read the manual for every game because UI and controls standardization hadn't been invented yet, but the game is solid. Certainly beats modern MMOs in immersion.
It's sad that a game from 1995 beats modern games, and it's even more sad that this happens regularly. (Actual text-based) MUDs are consistently better than MMOs because they allow more freedom, and the modern philosophy seems to limit the player more and more. I want MMOs back whose goal was to give you a different world to live in. Fuck the industry, I want gaming back when it was all passion projects.
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69a98f No.16894294
>>16892623
you probably need some form of interpolation anyway, even for lan, since there will always be delays and you have to compensate for that to make it smooth
it also depends how it "forgiving" it is, quake 1 was notorious high ping players having an advantage due to it.
as >>16892644 said that only goes so far before server thinks you're cheating or simply kicks you because it's not viable to have you in the game. but there were some implementations that are borderline magic back in the old modem days to make it work. I remember one article going into it a while back, but can't remember if it was for warcraft or c&c
if you need something more recent and accessible in case you want to use it for uni stuff, unity has some talks to sell their new multiplayer stuff
https://www.youtube.com/watch?v=k6JTaFE7SYI
https://www.youtube.com/watch?v=P_-FoJuaYOI
>>16892644
to be fair they were never as bad as some others and at least reacted fast. nothing beats cryptic with neverwinter, lifting the auction house code wholesale from star trek online with the dupe exploit that was already fixed months earlier there. this and other outright stupid stuff lead to them having to roll back the game a whole week.
>>16892716
the problem is mainly that "mmo" can mean literally everything these days and everyone expects something different from it. mmorpgs itself were always a niche until wow made it accessible to normalfags, but those never really moved on to "real" mmorpgs while everybody decided to clone wow to get some of the pie, and the grinding aspect has been implemented in almost every game now because turns out having a stupid carrot to chase keeps people playing. we're really not better rats in that regard.
there's still some good shit out there, depending what you're looking for but of course it won't be perfect so it's up to you to decide if the parts that are bad are bad enough to drag the whole game down.
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203a1e No.16894311
>>16894024
I remember I tried it and liked it, but the place was a ghost town because I'm EU and everyone else US. I've played MUD's at length and what I dislike about them is the combat, which is basically the same no matter the setting and server you're playing on.
>thousands of bullshit items you have to buy as you progress with levels at least that's what it is at aardwolf which is the most popular one out there
>every second you and the enemy attack and the only input you have is copy-pasting the commands that are responsible for additional attacks like kick
>no matter what enemy you face the tactic is the same - use spells if you have them and spam commands
>you're gated in level-restricted areas and if you leave you get stomped into the ground
>you've reached the maximum level? Great, now go back to 1 and do it all over again!
>if you're not in an organized group or don't have friends the game is a snoozefest because even in RP servers nobody roleplays at all, the writing is mostly filler and nothing remotely interesting or captivating from a player's perspective
>no GM's, it's all static and grindy as a living hell
I've figured that either I'm spoiled by other, more modern games or it's just not for me.
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a2bd15 No.16894679
>>16894311
Get into a MUCK or a MOO, if any are still around, and do some content generation. Then again the last MUD I played with any regularity was Gemstone III which probably says a lot for my understanding of the genre.
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