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<BOARD RULES>
[ /agdg/ | Mecha | Comics and Cartoons | Anime | Hentai Games | Contact ]

File: b0d006bbc8f038d⋯.png (2.79 MB, 1600x800, 2:1, ClipboardImage.png)

11815d  No.16866598

This game is so boring. It's like Kirby's Dreamland 3 on steroids. What's so fun about moving from waypoint to waypoint when the movement and combat are as slow as they are? This is peak style over substance. When does it become good?

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b04e88  No.16866640

I think its pretty alright. Im playing through it right now actually. Its enjoyable but i would only recommend it because the game looks good. The story isnt very interesting and as you said,its pretty slow.

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fe2095  No.16866669

It's praised because it has both a beautiful artstyle and ending.

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11815d  No.16866762

File: 17e31667d048fdd⋯.png (3 MB, 1573x983, 1573:983, ClipboardImage.png)

File: 3c170e0ec6fd5fe⋯.png (2.55 MB, 1573x983, 1573:983, ClipboardImage.png)

I don't even consider the artstyle to be that good. Just a lot of bloom, dof and motion blur on mostly static environments. The entire game is just blurry mess. Especially emberrasing compared to games made in the UbiArt framework where you can tell actual artists worked on the game. Now bare in mind that I compared it to a shitty phone game of all things. Does anyone honestly think Ori's art is good? You can't see the damn art with the lighting obscuring the assets. The more I think about the game's 'art' truly the uglier it becomes.

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5d6d87  No.16866773

It's an art game like Unravel. You're suppose to enjoy the spectacle like a walking simulator but it has more gameplay than said walking simulator. You're not really suppose to think too deep into it.

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f5b022  No.16866777

>>16866598

I bought the hype and got it. Tried to give it a fair chance. 15 minutes in I fell asleep and then I never opened it again.

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34623e  No.16866970

>>16866762

The hell are you talking about? The entire game is animated pretty damn well. Turn off the motion blur for your system maybe? Especially since there is actually none. Sounds like you're a blind motherfucker who never played the game.

Anyway it's alright. The platforming, when you get there, is basic. There's nothing much else aside from the aesthetic and music. Story hits beats but it becomes uninteresting after actually getting past the beginning (which only the beginning and end is good.) It feels like a walking simulator but made into a 2d metroid-esque platformer. (so shit.) The escape segments are probably the best part of the game though.

Music is probably the best part of the game honestly, but most of the soundtrack is ambiance. It's good that they got a competent composer to make a themed suite, but still, a lot of the music except two or three pieces have any impact. Makes the main theme memorable, but past that and you're gonna have a hard time remembering specific melodies past the main three. 5/10 game. Mediocre really suits Ori and the Blind Forest best. It's only above average for niggers who don't play games.

I'm cautious for Will of the Wisps, but they brought in some more people and a competent game designer, so we'll know the 20th. as long as it isn't fucking wangblows 10 only.

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34623e  No.16866977

>>16866970

>Music is probably

>Escape segments are probably

I gotta complete my thought, shit.

Escape segments are great and intense. First one is the best one, the other two are shit. Kuro's escape segment at the end is pretty nice but it's just a casual chopping block. Got through my first try. Don't expect any difficulty in this game.

Music would be probably a better piece than what the escape segments contribute. It's almost like the escape segments are a reward for slogging through the game, while you get a nice melody on the title screen and theres good motifs throughout the game.

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59ec79  No.16867042

It's a decent game. I hate the gauntlet platforming challenging at the end of each temple.

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11815d  No.16867066

File: 8c36fd8a686c504⋯.png (1.87 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16866970

The main theme is generic repetitive cookie-cutter movie filler music. I rather listen to real artists. No wonder you remember it when it's like 3 notes on repeat. But personally I always put on real music while playing video games rather than listening to 30 second loops so I can't really judge its music. What good however is the qualification of a composer when it's all inoffensive filler? The spooky forest area has spooky forest music, how lazy can you get? Competence isn't something praise worthy when we're talking about adults getting paid for the work they do. It's to be expected. Oh well, at least its boring music fits a slow-ass boring game for boring people I guess. There's definite motion blur though. Just a fact. Why did you play through an entire game if it's a "5/10" though?

>>16867042

>decent

That's the worst thing you can call a product. A shit product or a good product are at least interesting, a decent product is boring.

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6b0729  No.16867084

File: 29beda29f5ab738⋯.webm (15.94 MB, 853x480, 853:480, キューティ・ブレキン.webm)

All these dumb HATERS need to go home! Metroidvanias are kino and while Ori was never spectacular at anything it tried, it did them all to such beautiful satisfaction ite nded up being well worth the cheap price. It was a very fun and cute game and I can't wait for the sequel to come to PC!

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f5b022  No.16867088

>>16867084

Don't really hate it, it was just boring. Nothing new, packaged into a wholesome and completely decent product.

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b04e88  No.16867148

I just completed this. Fucking hell. It was a bit enjoyable at the beginning but it just keeps on dragging on and on and on… But still i enjoyed it a little bit. Im recommending this game for the art and for the story. While the story itself wasnt pretty interesting i enjoyed the story as a whole.

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b04e88  No.16867154

>>16867148

>While the story itself wasnt pretty interesting i enjoyed the story as a whole.

What i mean by this is that the story as a whole was good. Its just that it wasnt very interesting when playing because you would keep doing levels and levels and you get no interesting story. But as a whole? Pretty good story.

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421e14  No.16867391

File: 0de79459d83a11c⋯.png (1.52 MB, 1080x1920, 9:16, 1583577469840.png)

>>1686715

>story

While I understand this sentiment. I rather just read a book as it's something I'm capable of.

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e580d4  No.16878935

>>16866598

>When does it become good?

It's been forever so I can't remember, but do you start with the ability to dash off of projectiles? There's sections of long strips of spiky terrain where you're required to dash off of projectiles and that was pretty fun. If you still don't like it even after that just drop it honestly.

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a53e64  No.16879263

I tried to play it, but I got bored fairly fast. (It did look pretty)

as a side note,

Ori seems to either have a DLC or expansion on the torrent trackers..

can't give a shit thought to check it out.

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c53374  No.16879303

I got bored playing blind forest, but for whatever reason I was able to finish will of the wisps. Maybe try that one since I think it probably has a bit more game.

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b70024  No.16879427

How does Will of the Wisps compare to the first game? More of the same? Or is it much different? I liked Blind Forest, it's not amazing in any particular way, but I found it pretty fun for a few runs through over the years.

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59ec79  No.16879445

>>16879303

Can't try it though. Wangblowz 10 exclusive. /v/ doesn't use wangblowz 10, right?

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3351f1  No.16879557

>>16879445

>looking for OS validation, even mockingly

if Will of the Wisps uses the Unity engine as Blind Forest did, it should work just fine on W7

also, there are W10 alternatives, such as Aerolite, which remove all the DRM and spyware protocols

you could also try Linux (personally I recommend MX Linux for ease of use). Wine and Proton cover nearly everything

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9b262a  No.16879575

YouTube embed. Click thumbnail to play.

>>16866598

it's a good game nigger, you just have shit taste

it looks and sounds great, the plataforming and collectathons are good enough even if their a bit on the easy side and it's really fun to speedrun through it

combat is shit though, but most parts where you have to fight you can just cheese through with the bomb skill, everything else you can bash and add to the plataforming/speedrun elements

the escape segments are the best part but the second one can suck a dick for all the cheap trial and error deaths

i don't get all the people praising the story though, it does just what it has to do for the game to start but it's not anything memorable and it's kinda shit that Gumo resurrects Naru with some retarded deus ex machina he pulled out of his ass, how the fuck did he know Ori and Naru were related to begin with? and how the fuck did that tree glowing to bright killed the owl babies?

i've played worst plataformers to be honest, the map is big and fun to explore and considering it was made by microsoft i kinda felt like vid related when i played it

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87cfea  No.16879815

>>16866598

Recommend similar games, but better please.

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119a41  No.16880189

File: 531b4659e4041e6⋯.jpg (62.78 KB, 500x385, 100:77, 1571621397675.jpg)

>but muh artistic value makes up for extremely boring gameplay

Welcome to 2020 gaming

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11815d  No.16880384

File: 48586c3aee8a427⋯.png (163.12 KB, 4608x432, 32:3, ClipboardImage.png)

File: c5b9a41f829123c⋯.png (44.67 KB, 3584x432, 224:27, ClipboardImage.png)

>>16879575

>it's a good game ergo you must have shittaste

It's a boring game with its derivative platforming and generic maze design that doesn't even serve a real purpose. There's no need to call names.

>it looks and sounds great

It's a blurry mess, music is tone-deaf. Looks worse than the average phone game. It by no mean looks or sounds bad. Just bland, average, uninspired.

>speedrun

The game is too slow and speedrunning is for the mentally ill. And saying a game is good for speedrunning is automatically admitting that the game itself isn't fun on its own merits and too easy. A game should by default let me go fast just by being experienced and having fast reaction times. A game such as Ori, which has the same block-pushing puzzles put in -and made dull by- OoT which exist(ed) just to pad out playtime and make players feel accomplished doing simple chores is by definition not a speed-game by design. I rather play Mario World romhacks because they have creative level-design, doesn't force me to backtrack and doesn't have difficulty based on how much health you have but appropriate difficulty by design of the level by the author itself.

>the auto-scrolls are the best part

Directly in contrast with your earlier sentiment pertaining the game being fun to speedrun, filthy hypocrite. I'll profess I love me a good autoscroller (see pic #2), especially if they're filled with good enemy placement rather than just simply a bunch of off-screen spikes. They're far from the best though. They're often repetitive, cheap, lazy and too cinematic.

>don't get all the people praising the story though

You didn't cry at the poor owlerino losing its wing?

>i've played worst

>worst

And I've played better, there's an endless amount of content, the skill ceiling I could never even dream to reach, and I could just replay my favorites every few years to boot. There's no reason to act like a relativist when you choose to play a game out of free-will.

>the map is fun to explore

No, it's not. It never has been. It's a chore that anyone can do. There's no real exploration, it's just a map you feel accomplished filling out like you would cleaning your house i.e. a chore and a virtual one at that. How much wall chicken do you need?

>it was made by Microsoft

No, it was made by people, funded and marketed by a giant corporation. You couldn't even get the name right of the Developer. Shame on you.

>vid related

Not gonna watch your eceleb garbage.

>>16879815

What I did was download save files for Luna Nights, play each boss fight (lowest-level) separately, removing the filler, afterwards play the *included* level-4 bossrush save file, currently stuck on that one. But I find it amazing how much these games, that contain about 6 good bossfights, have so much boring filler and still get raving reviews. The battle system is just too satisfying not to like. I'm also a fan of the Ys Trilogy where I would recommend not skipping the filler. I don't know what you meant by similar though. Ori I just find to be a bore, frankly.

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34623e  No.16887922

Ori and the Will of the Wisps had a shit ending.

>the entire time Ori was the narrator (I guess that made sense? But still.)

>Seir pulls the full on "ASSIMILATE" and Ori becomes the tree. Which sure, that works.

>Game proceeds to age all possible side story and/or future protagonists. Like Ku, which would have been fun to play.

>Just to shit out another spirit nigger

Like good game, better in every way than the first one, but damn kinda shit ending.

>>16880384

Completely disagree.

<It's a boring game with its derivative platforming and generic maze design that doesn't even serve a real purpose. There's no need to call names.

<Generic maze design

<It's a blurry mess, music is tone-deaf. Looks worse than the average phone game. It by no mean looks or sounds bad. Just bland, average, uninspired.

>when every area has a unique theme

>when every area has their own unique gimmicks, enemies and environment

It looks better than Rayman, you're just plain wrong on this point. Don't see how you extrapolate bland/average from something like Ori which doesn't really have anything like it. Music is great too. Just because you blast your ears with garbage shouldn't mean that's the standard for everyone else.

<The game is too slow and speedrunning…

Nigger there are segments where the entire point is that you have to be fast otherwise you don't progress (and not just the escape segments.) There are methods to get shit done, just because the game's programming is solid enough you can't sequence break doesn't mean its bad for speedrunning. Even SM64 had autoscroller-like sequences as well.

<Directly in contrast with your earlier sentiment pertaining the game being fun to speedrun, filthy hypocrite. I'll profess I love me a good autoscroller (see pic #2), especially if they're filled with good enemy placement rather than just simply a bunch of off-screen spikes.

No, no you clearly don't. The autoscrolling parts are the most satisfying to beat. The SMW level in pic 2 is shit compared to the autoscroller parts in Ori and the Blind Forest. The only thing it has up is maybe the former is a bit harder.

>No, it's not. It never has been. It's a chore that anyone can do. There's no real exploration, it's just a map you feel accomplished filling out like you would cleaning your house i.e. a chore and a virtual one at that. How much wall chicken do you need?

<When the game has the literal standard conventions every metroidvania has.

It has sections of the map you return to with later abilities, theres hidden segments, some bits to find. How is it not 'real exploration'? What defines 'real exploration'? If we wanted to compare it to Metroid Prime, Ori does plenty even better than it. Especially in movement. There is even a additional entire hidden zone.

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b8400e  No.16888025

>>16867084

Anon, why do you have that gay-as-fuck webm? Is the shota trying to get into AKB48?

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