d0ed49 No.16849936[Last 50 Posts]
Sorry for the awkward title, character limits and all that.
Link to the article: http://archive.is/iJ9Mg
I'll only be posing the relevant parts, as the article is quite long.
>Nightdive Studios Is Dedicated to Delivering the System Shock Remake Everyone Wanted
<“I say this all the time: The longest journey in gaming starts with the words, ‘Hey, you know what else would be cool?’”
>When it launched on Kickstarter back in 2016, it was sold as a faithful remake of the 1994 cult classic that pitted a player against the rogue AI, Shodan. When Nightdive started the project, that was exactly what they intended to make. Today, that’s again what they intend to make.
>For a while in the middle, though, Nightdive Studios lost sight of this goal. It seems clear that the developers had nothing but the best intentions, but the $1.3 million they made off their crowdfunding campaign… kind of messed with their heads.
<“With the massive success that we experienced on Kickstarter, we did have the opportunity to increase the scope of the game,” said Stephen Kick, Nightdive’s CEO. “That’s what led to that initial departure of the original style that we had developed and used to promote the Kickstarter campaign.”
>More money meant that Nightdive could do more with the project. So, the developers took the opportunity to expand on the game in some ways, streamline it in others, and try their hand at evoking the spirit of System Shock without being hamstrung by the limitations of early ‘90s game design.
<“You get influenced by the last game that you played that had this really cool feature — and wouldn’t it be great to add it to the one you’re making?” Kuperman explained.
>The game’s backers didn’t see it that way. They didn’t back the Kickstarter because they wanted a new game with new features, new weapons, or new, well… anything, really. What they wanted was System Shock. They wanted the landmark 1994 immersive sim recreated faithfully with modern graphics and controls.
<“You start off adding one thing, and that inspires something else, and pretty soon you’ve gone far afield from your original vision,” said Kuperman.
>Every new level design, every new weapon, every change in the puzzles — to backers, it was all proof that the game Nightdive was working on wasn’t the game that they had promised — they were working on something else entirely. Eventually, Kick came to the same conclusion and chose to put the project on hiatus in February 2018.
<“It took a little while for us to get back on track and realize that this wasn’t what we had initially envisioned, and it wasn’t what we had promised our backers,” said Kick, “and that’s what ended with us kind of re-evaluating where we were, switching gears, and going back to that original vision.”
<“The story, the gameplay, the puzzles — all of that was great. It was perfect,” said producer Mike Arkin. “There was no reason to change any of that.”
>It’s easy to be skeptical when a company swears that they’re going to deliver exactly what everyone hopes that they will. But it pays to mention that Nightdive Studios is a bit of a special case, since they wouldn’t even exist without the founder’s love for the System Shock series.
There's a bunch more
TL;DR: Press coverage, modern tech and Kickstarter money made devs go in-over their heads and try to redo System Shock entirely George Lucas style, eventually realised that was a mistake and are now trying to make the game as close to the original as possible.
____________________________
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3b972d No.16849944
Fucking worthless insects
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244d25 No.16849950
Wow, who would have guessed that when you ask for money to remake or update an old game people just want it the same as it was but with better graphics or for it to be compatible with and run smoothly on modern PC's and not have new content added for the sake of it. Shocking.
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4ab95e No.16849961
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078a43 No.16849985
It's been really rough for this series lately, huh?
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cb637c No.16849986
>>16849985
As a fan I disagree because so far anytime anything, good or bad, tries being made like the remake or SS 3, it gets cancelled before it has a chance to progress, ideally nothing else will come out and System Shock 1 and 2 are left as the only two games.
I mean it's not like the series hasn't gone to shit since SS 2's ending, Bioshock was one of the worst games ever made.
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6b5425 No.16850000
>>16849936
Never needed a modern remake, but I guess my ideal projects would have been a remaster that enhanced world geometry, remastered textures, sprites, cutscenes and loaded the whole station at the same time, something that looks like Ion Maiden, and then a gameplay remake that merges System Shock 2's gameplay into System Shock, built around pushing technology, with one main thing being Shodan is an actual AI that has to strategically combat the player by tracking their location around the station, laying ambushes, even in areas the player has already cleared, reinforcing computer banks and recapturing revival stations, I would have pushed for a larger emphasis on gameplay rather than graphics and made the ships objectives different in each game, except for the first playthrough where it's always vanilla, visual quality would be more post low poly, something like a 3ds game backed by more modern rendering techniques.
>>16849985
At least the IP is no longer owned by a law firm or EA or whoever the fuck ended up owning it, that's a start I guess, I'm glad SS3 shut down, it looked bad, now I just want to read it's design document so I can laugh at how pathetic the game was going to be.
>>16849986
A third System Shock is doable and to an extent actually needed, there were loose ends with SS2, interesting things that still needed exploring. I want an SS3, I just don't want the current gaming industry to make it because I already know they will fuck it up no matter what.
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384de0 No.16850004
>>16849936
They apologized and said this 2 years ago retard
You fucks really do live under a rock, goddamn
https://archive.is/twkN2
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384de0 No.16850009
YouTube embed. Click thumbnail to play. >>16850000 (checked)
>now I just want to read it's design document so I can laugh at how pathetic the game was going to be
No need for that, just watch this instead and be thankful that piece of shit Unity asset flip was cancelled.
Remake is looking pretty good though, when they scrapped the new shit and fired a shitton of devs due to bloat and retarded ideas I knew there was hope at least.
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d0ed49 No.16850016
>>16850004
>They apologized and said this 2 years ago retard
If you bothered reading the article you'd see all of this info is recent and is also related to what happened to SS3, it's not just the original 2018 statement they made about changing course.
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6b5425 No.16850018
>>16850009
More interested in reading what they had planned for the narrative, we already saw the bullshit like it being an interquel, and Shodan for some reason is using the same hacked together shit she had at Citadel Station, I just want to Cringe, especially with the shit that Spector was talking about it being too ambitious.
>Remake is looking pretty good though
I don't know about that, I will probably play it when it gets a full release though, doubt I will like it.
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d694b8 No.16850061
>>16849936
How hard can it be to remake a fucking DOS game of all things? The design is all there, the content, the level layout, the story, the gameplay. All they had to do was pick Unity or some other off-the-shelf game engine, hire a couple of code monkeys and artists and tell them "make this, but with nicer graphics". It's like fucking up at tracing an image.
> More money meant that Nightdive could do more with the project. So, the developers took the opportunity to expand on the game in some ways, streamline it in others, and try their hand at evoking the spirit of System Shock without being hamstrung by the limitations of early ‘90s game design.
I call BS on that one. I bet they saw all the free money, thought they could just take it slow and fuck about for a couple of weeks, and then those couple of weeks turned into years.
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4ab95e No.16850068
>>16850061
>How hard can it be to remake a fucking DOS game of all things?
Anon most devs are incompetent and have no idea how to replicate the old even if they have the blueprints right in front of them and that's the saddest part of this whole affair.
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d0ed49 No.16850069
>>16850061
>>16850068
They spent the first two years of development trying to "update" the game with new weapons and features until they finally realized that was a horrible idea and would break the flow and balance .
Two years.
That was in 2018, since then they've been trying to make something closer to the original only with smoother gameplay, better graphics and QoL improvements.
I guess it wasn't a total waste, at least they created all the core logic and art assets.
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f18044 No.16850071
>>16849936
Isn't this all fine then? they are realizing their mistake and are fixing it.
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241e8f No.16850083
4 FUCKING YEARS LMFAO
Goes to show furries are a useless plague upon society
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7bcf37 No.16850257
>>16850061
>How hard can it be to remake a fucking DOS game of all things?
Daggerfall Unity was in the works for, what, 3-4 years? It's a big task, but shouldn't be that overwhelming if you have even a modest team of developers that aren't diversity hires
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c7d5d7 No.16850278
Jesus Christ, is it really that hard to do some industry research and realize that scope creep is fucking terrible in the CURRENT YEAR? Not just across games, but across all software development? It never works out. The best case scenario is the product is delivered way over-budget and way past its original deadline.
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d694b8 No.16850289
>>16850257
>Daggerfall Unity was in the works for, what, 3-4 years?
You cannot compare the two. Daggerfall Unity was made without access to the original source, with the goal of being compatible with the original assets, in people's spare time, and the game itself is full of hidden systems and gigantic in size. By comparison, Night Dive had a game of limited size, the full source code (for what it's worth) and instead of making an accurate and compatible clone, they were just supposed to make it close enough. The System Shock remake is a fucking embarrassment.
>>16850278
If I were to ever run a kikestarter and I overshot my goal I would make sure to lock away all the surplus cash for an emergency and work as if I had barely made my goal. Whatever remains afterwards would then go into my pockets as upfront sales money (because that's really all the extra cash is).
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000000 No.16850325
>>16849936
Never forgive your enemies.
>>16850071
So? They tried to ruin it once. If they get any support, they will ruin something later on. Never support those who made a mistake once. Most of the time, in current society, the mistake was intentional, and they only backpedal because they got caught. They deserve no pity or support at all.
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d0ed49 No.16850327
>>16850325
Anon, this was over gameplay changes, not political shit.
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5caba3 No.16850336
>>16850327
Don't give Luciano the time of day.
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4bfd5c No.16850390
I think it's remarkable that in current year Nightdive is admitting that they were going in the wrong direction, are apologizing and promising to set things right and do their best to give fans the product they want.
That's something you don't see many companies doing these days, most seem to be run by egomaniacal sociopaths who never ever admit doing any wrong. At most they might issue a half-hearted apology in a passive-aggressive tone. If the consumers are complaining about something, the consumers are wrong. Funny how as recently as the 1980s this behavior would be considered corporate suicide.
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d0ed49 No.16850477
>>16850390
I think the main reason they decided to do this is because System Shock doesn't exactly have the same kind of recognition with normalfags other games do.
The main audience would hate the direction they were going with, and casuals wouldn't care at all.
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f7a8d9 No.16850510
Looks like Nightdive has taken a Nosedive!
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c7d5d7 No.16850515
>>16850477
I feel like all they would have to do is hype up "The franchise that inspired Bioshock" and they would have the "game players" chomping at the bit.
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e2d9a6 No.16850518
>>16850515
What's sad is that those casuals are now considered "hardcore gamers" thanks to Fortnite and mobileshit.
The industry is now bigger than Jewllywood and it's depressing.
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c7d5d7 No.16850524
>>16850518
Honestly I wouldn't really give a shit if larger companies acknowledged that niche markets still exist and actually tried to create products for them. The larger Jap companies still do this. I think the industry is slowly morphing back into a less centralized market, but it's very slow. To apply the phenomenon to the movie industry, it would be like if Fox thought they could capture the audience of pretentious French art film by buying out all of the French directors and then either forcing them to make capeshit or coercing them into retirement. That's basically what EA does, and it sounds absurd when applied to any other medium because it is. You aren't going to force the pretentious fucks to like capeshit, they'll just stop watching movies.
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649e98 No.16850525
I hope they aren't asking for more money to do what they said they were originally going to do instead of dicking around for almost 4 years. Now if only a certain Star Citizen would come to a realization that feature creep can only make a game feel unfinished and will likely never release to a satisfactory condition for the creator. Being overly ambitious is just as bad as lacking creativity when you have too much or too little of a release window.
I've always hated the kickstarter model of getting the money paid all up front for game developers because of stuff like this. Game developers aren't accountants so they may overestimate or underestimate the cost of how to get certain things done. 10% inspiration, 90% perspiration as the quote goes. Also the quoted budget doesn't likely account for error leeway so if mistakes happen, it could cost them in other features if they take too long to realize it.
A realistic approach would be a segmented payment system of getting to certain milestones of completion and seeing if they have the drive to meet deadlines or do what they said they were going to do. If they completed that milestone to the backers satisfaction then they can continue to support them till they get to the final product. Something like 25%->50%->75%->100% completion as goals. They don't have to worry about the physical aspects to be delivered until they get to the 75%-100% completion so they can devote more time to the game aspect first. This approach might take longer but I think it gives backers a chance to backout if it doesn't turn out well with an upfront payment many years later.
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e2d9a6 No.16850529
>>16850524
>EA
>Being the reason shit is less centralized
>EA
>Making niche anything
Are you ok in the head?
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c7d5d7 No.16850533
>>16850525
Have you seen where Star Citizen is at lately? I'm not saying it looks good, but it's… impressive, in an ominous way. Like watching train after train pile into the same wreck. They are actually building a game, but it is so ridiculously overwrought and simulationist that thinking about how they will maintain it after it is finished terrifies me, and I don't even work for CIG. Doing something as menial as mining ore requires an entire team of dedicated autists who have to modulate laser temperatures in a tedious minigame. The buyer's remorse will have to be strong for people to keep playing this one.
>>16850529
I'm fine, but apparently you slept during your remedial reading comprehension class.
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cd6685 No.16850537
>>16849936
>game as close to the original as possible
You know what is exactly like the original? The original
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6b5425 No.16850628
>>16850510
I nightdived your mums pussy last night.
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b64716 No.16850637
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474848 No.16851484
>>16850533
>Doing something as menial as mining ore requires an entire team of dedicated autists who have to modulate laser temperatures in a tedious minigame.
>can fly to the stars
>still have to deal with shit a calculator could solve
>>16850537
updating compatibility and graphics isn't necessarily a bad thing (just imagine SS in vr), it's just that a lot of devs are too dumb or arrogant to fall prey to the "I can improve it" idea.
just remaster that shit 1:1 and let players use mods (and release your own stupid ideas as mod too so people can opt out).
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882f28 No.16851502
4 years and still nothing, just play the source port.
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882f28 No.16851508
>>16850061
They got the fucking source code and can do whatever the fuck, they are just te retarded anon. The enchanced edition is actually good now but I'm sure it was either hobbyist or a different team behind it all.
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d04bd2 No.16851520
>>16851484
I kinda like remasters. It lets you see what old games would be like if they were made today. Anytime there is a game I think has potential being released I just need to see what remasters that publisher/studio has put out.
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39fbb5 No.16851534
>>16850009
>"Elizabeth", you were the graphics programmer on system shock
Strange, I don't see anyone named Elizabeth in the graphics section in the credits for system shock, or anywhere, not even a single Beth.
In face, all of the programmers were men. I do see in the programing section an "Eli Wiesel" and Elizabeth is considered a feminine version of Eli, but who knows, maybe its a coincidence.
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49beea No.16851538
>>16850637
What the shit? How did that even happen?
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aaffb2 No.16851595
>>16851520
Are those pics from the original warcraft 3? i don't remember female death knights and demon hunters
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4bfd5c No.16851695
>>16851534
Very likely "Elizabeth" is a tranny who was credited with his male name
SJWs have this ridiculous habit of memory holing everything about trannies pre-transition, pretending they never existed as males.
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d0ed49 No.16851728
>>16851595
They're skins added in Reforged.
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6ad92d No.16851898
>>16849936
>Nightdive Studios apologize for trying to 'modernize' System Shock; promises faithful remake
WE ALREADY HAVE A MODERNIZED VERSION YOU FUCKING NIGGERS
>inb4 hurr durr that's only for the controls
Fuck off, no one asked for System Shock in 4K. If you can't appreciate the original's visuals and classic midi soundtrack, you are cancer to vidya.
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d04bd2 No.16851958
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1bc113 No.16851989
>>16850533
Why do they even have ore mining in their space shooter game? What's wrong with the old standby of just shoot spawning asteroids, if people MUST have mining in their space shooter game? I'd rather they spent that time and effort optimizing how people move around inside the ships. That's something that literally no space game has done well: FPS gameplay inside a dynamically flying spaceship. I mean, there are natural problems that are hard to overcome like the pilot and the player's movements summing in the presence of latency to cause the player to warp around uncontrollably and stuff. With the type of internet connections most people have in the world it'll probably never be really satisfying.
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ed469b No.16852011
>>16849948
>No Winnie the Pooh face overlay
You, quite literally, had one job, anon.
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8109b5 No.16852027
>>16851520
Did beamdogs ever finish making these new ultra-HD models for nwn?
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261031 No.16852042
>>16851484
>can fly to the stars
>still have to deal with shit a calculator could solve
In another space game, asteroid mining is either automated, or the player builds a station on it.
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c7d5d7 No.16852139
>>16851989
>Why do they even have ore mining in their space shooter game?
Because fucking Chris Roberts, I don't know. The fallacy that simulating everything on a minute level makes your game more impressive or worthy by itself.
>FPS gameplay inside a dynamically flying spaceship.
If it was me as the game designer, I would not even try to simulate those kinds of physical systems unless they were in very localized environments that didn't have too many players. The spaceship interior would be an instance, like a Quake server hosting a deathmatch map that is the interior of the ship for example. Maybe the windows of the ship could be synced up to what the pilot is doing so you get the impression of movement, but there is no need to simulate all the physics unless you're trying to make a game like Space Engineers. The stickiest bit would be making sure players can transition to those instances seamlessly from outside
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d04bd2 No.16852162
>>16852027
I have no idea. I highly doubt it. That game has +100 models in it.
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384de0 No.16852163
YouTube embed. Click thumbnail to play. >>16851989
>>16852139
>Space shooter
It's a space sim you retards, it's been a space sim for years now, not a fucking space flight sim like originally pitched on their kikestarter.
They want to be the new EVE
Speaking of Kikestarter, the soys running that scam company just unionized.
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d04bd2 No.16852171
>>16852163
>Speaking of Kikestarter, the soys running that scam company just unionized.
Wonder if it'll go under because of this. Corporations absolutely hate unions. Larger ones like Amazon are notorious for hiring union busting squads that operate like the KGB.
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995ec5 No.16852186
>>16852171
>>16852163
Wait, do you gamers hate unions for all businesses or is it just for vidya?
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1e9e01 No.16852200
>>16852186
Unions are fucking pointless at the moment and will simply be subverted at lightspeed, like everything else.
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6ad92d No.16852207
>>16852186
Unions are just glorified mafias, especially for entertainment industries. Remember when (((SAGAFTRA))) got the Hollyjew union VAs to strike because these entitled faggot actors thought they actually worked harder than the non-union code monkeys who work crunch time 27 hours a day, 8 days a week.
>>16852194
Gas yourself union kike.
Other than maybe manual labor jobs unions are worthless.
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b89658 No.16852215
>>16852186
>do you gamers
Suckstart a shotgun, you fucking redditor.
>hate unions
Consider this: An employee is someone selling a commodity to a client. The commodity is WORK and the client is his boss.
When a group of people get together and decide to agree on and fix the price of a commodity they all sell (and the clients cannot get anywhere else), that has a name.
It's a Cartel.
Now, for the most part, Cartel's are illegal. They violate the spirit of the free-market, destroy the idea of "competition" and innevitably, over time, drive prices of every related commodity/product up until you have a crisis on your hands.
In practice, we got things like the OPREC and other "international" and "perfectly legal" organizations that nevertheless operate as a Cartel. Why? Because the people sign bills of law decided that fixing the price of one thing is illegal, but fixing the price of another is not.
Namely, the price of things their friends are selling. See how this works?
Now here's the thing: a bill of law stipulates what's legal and illegal, but it often does not correlate to what's moral/correct and what's immoral/incorrect.
If you want a practical example, VA's union in vidya would drive up the prices of voice acting. Inspire coders to make their own union and drive up their wages aswell. How'd like to find a game for sale at a price of 170$ at the end of this year? Cause that's where we were heading off with this shit. Either that, or they'd cut costs somewhere else on the game. A good example is The Elder Scrolls IV: Oblivion. Several fucking thousand dollars spent on getting Patrick Stewart to voice the emperor for 10 lines and two cut scenes. And then when they had to design dungeons, all they could afford was one poor schmuck doing all 200+ of them. BY HAND.
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ed469b No.16852221
>>16852186
Good luck firing that SJW with neon colored hair, she's unionized you gotta go through union boss Schlomo Shekelstein. Unions are cancer.
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429fe4 No.16852227
>>16852186
It makes no sense in a creatively driven business, not only that but the elected leaders of it always go full Stalin, full power hungry bureaucratic cancer, a clique that only looks towards their own filled with complacent fucks , some actively trying to ruin the business for personal gain.
They essentially become what they were created to avoid.
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9434fe No.16852238
>>16852186
The only thing I hate more then unions is my own government's branch that enforces their social services program, because both of them make committing even the most minor mistakes grounds to getting fired. It is just needlessly stressful for everyone that you have to be meticulous and punctual like a fucking robot when everyone knows none of that shit actually matters.
>>16852227
Creative type unions were not founded to protect workers to begin with.
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2ec2d8 No.16852250
>>16850061
>How hard can it be to remake a fucking DOS game of all things?
It gets even more funny when you take into account that the old games where made by really small teams of only a handful. Today's development teams are huge and can only create shit.
>>16851508
I'm pretty sure they just leeched off the modding community. If I remember correctly the enhancements where first brought in by mods, and then when they released the enhanced version the modders had to change their release because it conflicted with the official version.
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ed469b No.16852288
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aaffb2 No.16852323
>>16852250
>old games where made by really small teams of only a handful. Today's development teams are huge and can only create shit.
Maybe that's more of a reason than a correlation
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cb637c No.16852333
>>16850637
>Warren Spectre of all fucking people
>SHOWED THE SYSTEM SHOCK 2 SOURCE REMAKE It's only the first level not the full game, don't get excited INSTEAD OF THE OFFICIAL VERSION AT HIS OWN PRESS CONFERENCE
Holy shit at this point the video game media might as well just hire the fans and people like us to do everything. Because otherwise just like that pic, eventually they will start stealing from us by the time we surpass them.
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817456 No.16852335
>>16852162
With CEP (community project that adds a lot of stuff like realistic weapon and armor models) it's much more than that. But these fucks promised and still hasn't delivered in, like, 3 years?
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c7d5d7 No.16852540
>>16852163
EVE allows you to click on a thing and watch your ship mine without needing an entire crew of autists to do it.
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c7d5d7 No.16852546
>>16852215
>How'd like to find a game for sale at a price of 170$ at the end of this year?
Alternatively, game studios would go back to low-risk and low-budget games using exclusively non-union workers that we all liked before the 2000's. But I am an optimist.
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c7d5d7 No.16852549
>>16852335
They couldn't even deliver on a scaling UI that is anywhere at all between "Made for ants" and "Made for Aunt Jemima who has cataracts." I would not hold out hope. That game made a good portion of my childhood and Beamdog are ripping people off with their shitty "remaster," which seems to do little at current other than break module compatibility (Another thing they said wouldn't happen) and divide the multiplayer community
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958fc8 No.16852611
>>16852549
>aunt jemima playing system shock
Wrong game, but whatever
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958fc8 No.16852623
>>16852186
Gee, I sure like it when a boomer who knows nothing gets paid more than me just because of seniority.
Unions may work on factory work but they are shit in IT where the only currency is being competent
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d04bd2 No.16852631
>>16852623
IT is glorified factory work.
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d0ed49 No.16852722
>>16852623
Having actually worked in tech and programming jobs I can tell you that 95% of it is doing the same shit over and over again.
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2c2a26 No.16852733
>>16852186
I hate work in general. Workers are scum.
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9c09ec No.16852735
>>16850083
They are furries?
>>16851534
It means that they're trans and jewish lol
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817456 No.16852889
>>16852549
>That game made a good portion of my childhood and Beamdog are ripping people off with their shitty "remaster," which seems to do little at current other than break module compatibility (Another thing they said wouldn't happen)
Same, the game has a special place in my heart because of the multiplayer mode that is basically one of a kind. RP servers with a good crew feel like an endless tabletop session that just keeps delivering. Haven't been able to find any game that had so prolific roleplaying community of surprisingly high quality. I was wondering if anything at all was added because it's now like 3 years after "release" and the game was supposed to be continuously developed.
>and divide the multiplayer community
Any news about it? Been wondering how things are going, but I rarely have time to play multiplayer games lately.
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fd8b02 No.16852905
>>16850061
>It's like fucking up at tracing an image.
anon, most people, professional artists included, don't know what art styles or atmosphere are
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e788c3 No.16853106
>>16852546
>But I am an optimist.
Yes you are, because "low-risk and low-budget games" are basically what mobile shit is.
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c7d5d7 No.16853108
>>16852889
I haven't looked recently, I just know that around launch all I heard about was that many modules actually weren't working, and that I believe there was an issue with the CD key checking from the original game being changed somehow so that it messed up multiplayer when done between NWN:EE and the original client. I also know from first-hand experience that most of the bugs from the original game with the camera and movement aren't fixed. The UI slider is a joke and why I still have to play at low resolution (1024 x 768). It's presented as a slider but there are only two values: 100% size or 200% size. I have shit vision though so I have to play at a resolution where the font is a slightly larger size.
I also had some fun with the RP servers on the original master server. Many of the community members were obnoxious, but only the RP servers had the autism to mod the game in radical ways, for the most part. I loved Gatecrashers because it was set in Planescape but they always had some bizarre trend going on. The first character I rolled there, half the players were faggy Drow, and the second time I rolled up a character, half the server was Xaoist "Chaotic Randumb" garbage.
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ea7c7e No.16853195
You know there is no talent left in the industry when they can't even do a remaster of an already done game. Everything is already done, they just have to modernize it.
Even fucking Blizzard couldn't even do the remaster of they own fucking game right. Talent left for greener pastures.
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474848 No.16853235
>>16852323
that's mostly for assets tho, back then you could shit out an empty hallway and be done with it, not that hallways must look like a hollywood production with it's own lightning etc.
still not excuse for shit gameplay tho, that's just a numbers game and most AAA devs suck hard at it for some reason.
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384de0 No.16853240
>>16853235
>that's mostly for assets tho, back then you could shit out an empty hallway and be done with it
You can still do that, plus it's been easier than ever to do asset creation.
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7b4fc7 No.16853421
>>16853108
>there was an issue with the CD key checking from the original game being changed somehow so that it messed up multiplayer when done between NWN:EE and the original client.
It wasn't a bug, it was intentional so everyone has to give these conmen money.
>Many of the community members were obnoxious, but only the RP servers had the autism to mod the game in radical ways
It attracts certain type of autists and drama-fags, but there were some really dedicated people, that's why my memories are mostly positive. It's a game of unlimited possibility and it's sad to see it raped like that.
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c7d5d7 No.16853857
>>16853421
>It wasn't a bug, it was intentional so everyone has to give these conmen money.
Yeah, it's been a while so I wasn't sure, but that was the impression I had. I have a tendency to do research on something in the moment, then make a conclusion and then forget everything I researched except for the conclusion I arrived at. It's annoying. I haven't done any research to find out if they've done anything to "fix" that "bug" but I doubt they did. Much the same with nVidia drivers and running GeForce on a virtual machine.
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8ddf7c No.16854325
>>16852335
>adores female halflings
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83f4bf No.16854332
>>16849936
>without being hamstrung by the limitations of early ‘90s game design.
In other words when game design was still good and hadn't gotten forgotten and utterly fucked by incompetent story niggers and suit men with clip boards yet. It's only "limiting" if you want to make a movie or a cheap unity asset flip instead of a good game.
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518b30 No.16855446
>>16851898
>we already have a modernized version
That's the part I'm not getting about the new remake, what the fuck is the point?
I just started System Shock enhanced edition for the first time, just past level 2 and moved on to level R, game's been visually pleasing, considering the era, and sound track is fucking SWEET. Though as I've had it explained, midi is a data format rather than music, so does it sound different on a modern machine than an older soundcard, and from the original to the enhanced? Maybe I'm missing something here
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2ec2d8 No.16855560
>>16849936
I wish the article would have gone more in depth about how a bunch of nobodies got the rights to such renowned franchises. Not only that but I'm surprised, given the story, that they managed to get the rights so cleanly and there aren't ten thousand parties fighting for them at the same time making any development for the franchises impossible.
>>16855446
>sound track is fucking SWEET
One of my favorite vidya OSTs. Wait till you get to go lower.
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3fc5e4 No.16855724
just curious but how exactly would they have fucked up the modernized and now cancelled system shock? were they planning on adding DOOM glory kills? tumblr tier writing? getting rid of areas from the orginal?
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f2e700 No.16855787
Invidious embed. Click thumbnail to play. >>16855446
Your choice of soundfont/playback device can drastically affect MIDI music. Embed related.
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a54f38 No.16860462
>>16849936
>TL;DR: Press coverage, modern tech and Kickstarter money made devs go in-over their heads and try to redo System Shock entirely George Lucas style, eventually realised that was a mistake and are now trying to make the game as close to the original as possible.
Devs actually learning from their mistakes? In this day and age? Sounds too good to be true.
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9357ed No.16860504
>>16860462
You know, this brings up an interesting topic I had been meditating upon recently. These devs - nightdive studios - do you wonder if they would have received support and “hype” had they ended up releasing the game before fixing their mistakes? I ask only because I’ve seen soooo many cases of a game either being good at the start and gradually being managed/updated poorly by the devs in such a way that the game ultimately suffers for it OR a game with an interesting premise but obvious poor execution being released - and in either case there’s always a veritable flood of redditors or other such faggots defending the game. The worst part? Their arguments are always the same. Cmon mates, lets go down the list of arguments used by these fags against people who criticize a game they personally like:
>if you dont like it dont play it
>if you think youre so good then make your own game
>theyre a small company
>(in the case of cosmetics) you dont HAVE to buy them!!!
>its a beta/is in early access!
>they need to make the money to pay for future updates/dlc!!!!
Well anyway, the point im trying to make is that there always seems to be a flock of fucktards ready to defend a game. My question is: why?
Regardless of whether their defense is validated or justified (it almost certainly isn’t) they are always numerous. They are also always normalfags of some sort. Want to hear my theory?
The people who defend low effort/shite games are not gamers. Yes, I used that word which must be used very carefully and with much reverence, but I assure you I’m using it in that particular way. You and I for instance? We are gamers in that sense. We browse /v/ and we - presumably - play the video games we WANT to play, whether we are ultimately forced to emulate it, play it alone, work around some complicated compatibility mode, play it with people we don’t like, or what have you. A true gamer is unlike a normalfag in that a gamer cares about what he plays and is passionate about it. A normalfag only plays games for the social experience, from what I’ve found, rather than for the merit of the game itself. It is as if they cannot function without having someone to talk to to pretend they aren’t alone. This is part of the reason why discord is so popular. It gives faggots a way to interact independent of a game hub or something.
One has to remind themselves that normalniggers have no loyalty to anything but their social hierarchies. If a game they used to play was shut down or updated to the ground, do they care? No, they just move on to the next video game “sensation”. They are most definitely not the type to raise up a fuss if a game they play at least somewhat frequently loses its way or fails.
So how does this tie in? Well it just goes to show that the same normalfags who (for a reason im still unsure about) defends a game they likely haven’t played yet or have played very little of relatively is responsible for the game’s eventual downfall if the devs are the type who listen to the vocal majority (or in some cases, the portion of their community that browses reddit, regardless of size). This is because devs will inevitably listen to the mass of fucktards who defend their game, even if the mass is just a bunch of normalfags who will drop the game soon after release - and thats assuming they even play it once. Meanwhile the diehard fans are left to the sidelines and have to put up with the degraded game they “””inherited”””” from devs who listened to the dispassionate yet vocal (normalfag) majority instead of the objective and non-sensationalist core community.
Holy shit I started rambling at some point but hopefully my point was gotten across.
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dce633 No.16860534
>>16860504
They would praise it for the sole fact that the gamr woulf play like a SciFi Bioshock.
Look at NuPrey
Sold like shit, yeah, but praised to hell and above despite being mediocre as fuck.
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1bc113 No.16860557
>>16860534
Man, Prey WAS really overrated, wasn't it? 8s out of 10s on metacritic is what I'd expect from reviewers for a mediocre-as-fuck game, but even the user reviews are pretty high. Astroturf, or just gamers having no taste these days?
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384de0 No.16860759
>>16860557
Shit taste fags
It's been like that for a while and it's only gotten worse.
The funny thing is that the fags who dicksucked Skyrim, Bioshock Infinite and Call of Duty when they were big during 7th Gen are now the minority and pissed at AAA companies.
This shit is cyclical
They're so desperate now and their taste so bad that they'll waste their time on Fallout 76 while complaining about it and praise everything that's singleplayer with no microtransactions by big companies.
It's why everything by Soyny is cocksucked to hell and back.
It's honestly refreshing to see the tears of these fags, they made their own bed and lack the self awareness to ever not buy garbage, it's funny seeing them suffer.
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d694b8 No.16861073
>>16860504
> A true gamer is unlike a normalfag in that a gamer cares about what he plays and is passionate about it. A normalfag only plays games for the social experience, from what I’ve found, rather than for the merit of the game itself. It is as if they cannot function without having someone to talk to to pretend they aren’t alone. This is part of the reason why discord is so popular. It gives faggots a way to interact independent of a game hub or something.
I think you are right. You see it with sports as well: every time there is some big sports event people gather around the TV and start stuffing themselves with junk food and sugar water, the most un-sporty behavior there is. They don't really care about the sport, it's just an excuse for getting together. I never understood the appeal, wouldn't you rather play the sport yourself instead of watching other people do it? It wasn't until I understood the "socializing excuse" that it finally made sense.
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c4377c No.16861095
>>16861073
We're all a bit like that. We wouldn't be here if there wasn't a certain appeal to sharing the experience with other people.
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d694b8 No.16861125
>>16861095
> We wouldn't be here if there wasn't a certain appeal to sharing the experience with other people.
Humans are social beings, of course. But I believe there is a difference in socializing with people because you all like X, than using X as a crutch to socialize. For example, I used to go swimming, and eventually sooner or later you would start talking with people about swimming and thus social interaction would emerge out of the shared activity. Everyone was primarily there to swim, doing it with other people just made it better.
But then there were always some chinks who never swam. All they did was just aggregate at the inside of the edge of the pool and clog up the place. They did not come for the act of swimming, they just wanted some place to hang out and ended up blocking the swim lanes for those of us who actually cared about swimming.
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000000 No.16861278
>>16850061
>How hard can it be to remake a fucking DOS game of all things? The design is all there, the content, the level layout, the story, the gameplay. All they had to do was pick Unity or some other off-the-shelf game engine, hire a couple of code monkeys and artists and tell them "make this, but with nicer graphics". It's like fucking up at tracing an image.
2020 "game developers" have no skills and no games.
Just look at AssEffect Andromeda and Dead Rising 4.
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000000 No.16861283
>>16850069
>>16850083
>game devs spend 4 entire years of other people's money doing absolutely nothing
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d0ed49 No.16861289
>>16861283
Two years, not four. They changed the game's course in 2018.
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000000 No.16861299
>>16861289
>When it launched on Kickstarter back in 2016,
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d0ed49 No.16861362
>>16861299
I'm not sure you follow me, or if you even read the whole thing
They also started development in 2016, spent two years trying to modernize the game before realizing it was a bad idea.
I made this thread, anon. I read through the article to get the most relevant parts, which included the parts saying "Eventually, Kick came to the same conclusion and chose to put the project on hiatus in February 2018".
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6635dd No.16876417
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461be6 No.16877329
>>16876417
Do you not know how to embed, you shilling fucking newfag crossposter piece of shit?
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bae6e5 No.16889285
>>16851508
>The enchanced edition is actually good now but I'm sure it was either hobbyist or a different team behind it all.
It's been my hunch that all they did was plagiarise the fan patch. They wouldn't be the first.
>>16852333
>eventually they will start stealing from us by the time we surpass them
This, except it's not "they will start stealing from us," it's "they already do steal from us."
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74bcf3 No.16889334
>>16849936
>“The story, the gameplay, the puzzles — all of that was great. It was perfect,”
No it wasn\t even for the time. Especially the gameplay, if you can call it so. Hell, Doom already existed. SS sported most awkward controls anybody ever seen.
I guess people liked it because it tried to be a lot of things and had a "potential" since it was a shooter with elements from other genres. I guess this was necessary step before SS2, but in now way a good game.
>>16849950
>same as it was but with better graphics
Graphics wasn't great, but a last of it's problems. And you can still play it without remaking.
If people weren't retarded they would ask for 2 new SS games instead of remaking this abomination from 1990s 2 times. But what can you expect from the kickstarter herd?
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6ad92d No.16889412
>>16889334
>No it wasn\t even for the time. Especially the gameplay, if you can call it so. Hell, Doom already existed.
Nigger they aren't remotely comparable. Doom is about action, SS is about exploration and problem solving.
>SS sported most awkward controls anybody ever seen.
t. Gen-z who's never played a sim before in his life and his is too stupid to even play the Enhance Edition
>SS2, but in now way a good game.
<SS2
<good game
top lel
>Graphics wasn't great, but a last of it's problems.
It was true 3D unlike Doom and was pretty advance for 1994. You sound like the normalfag herd who just parrots criticisms of SS1 without playing it.
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058b8e No.16889813
>>16889412
Then how come SS2 didn't have any these problems, mr. retarded redditor? Apparently SS1 was perfect so they were supposed to double down on everything. Lol not even they were expecting to see faggots who's so hight on 'muh old school' meme.
Your post is pure butthurt and shizophrenia… get help.
If anybody wants to see perfect remake that's going to be recent Resident Evil. Because they thrown away all obsolete garbage and made it into playable game, exactly how it supposed to be.
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6ad92d No.16889876
>>16889813
>Then how come SS2 didn't have any these problems
SS2's problems are balancing issues (psi, retarded weapon degradation, etc), mechanical (re-spawning enemies with a stupid plot contrived excuse for it), and retarded story in general.>>16889813
Moreover for all we know once SS1 was remade they could be planning on a SS2 remake.
>…
>obsolete garbage
>calls others reddit
Good one >>>/reddit/
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