0f3f7a No.16426757
Grand Strategy Games
Archive
>>>/sengoku/1
>Where do mods go and other info?
https://pastebin.com/dTCRqZuN
>Anon's Edits (EU4, CK2 and V2)
https://pastebin.com/VZumvXiR
This Day in History, May 2nd
>1776 France and Spain agree to donate arms to American rebels fighting the British.
>1813 Napoleon defeats a Russian and Prussian army at Grossgorschen.
>1876 The April Uprising breaks out in Ottoman Bulgaria.
>1933 Germany's independent labor unions are replaced by the German Labour Front.
>1945 Russian forces take Berlin after 12 days of fierce house-to-house fighting.
>1945 The US 82nd Airborne Division liberates Wöbbelin concentration camp finding 1000 dead prisoners, most of whom starved to death.
>1982 Falklands War: The British nuclear submarine HMS Conqueror sinks the Argentine cruiser ARA General Belgrano.
a1d7ab No.16426799
I'm reposting what I wrote in the last thread since I'm that pissed off.
This game never gets fun. I'm just steamrolling everything and everyone. Even fighting multiple wars against Carthage and Phrygia pose no challenge. It's just conquering small Gaulic or Illyrian tribe after another. All the politics, family and interpersonal mechanics don't matter in the slightest since the benefits are basically irrelevant. Politics boils down to "don't let the populists get into power", friendship and family are just pointless micro that are never worth it. Technology is literally just "click the button every few minutes to upgrade". Everything about religion is basically pointless since you'll never get enough religious mana to mass convert people on a large scale. Oratory power is only good for claims which last until the end of the game for some reason, and nothing else. Military mana is the stupidest mechanic in the game, since there's hardly anything useful to spend it on except for military tech, which only happens maybe one new tech per hour. It might as well have been given to you at fixed dates. Laws don't matter since their bonuses are marginal, and it's always better to use mana on claims instead. Trade and population mechanics are woefully underdeveloped and again are barely relevant and not worth microing. Sieging is still boring as fuck and now 10x more frequent since every fucking one province city state has a capital fort. Once you get slightly big, money stops mattering too, since there's also basically nothing to spend it on besides buildings, which don't matter and converting it into mana which gets exponentially more expensive every time. There are basically no decisions. Although it does seem possible to micro your budget in really stupid ways. E.G. increase military pay right before a battle to get free bonus to morale and then decrease it right after so you don't have to pay for it. And you'd always want to do this instead of leaving it on since the benefits are really marginal, but the costs are stupid high. Playing around with different military unit combinations is again, just more stupid micro that isn't really that useful compared to just making a billion heavy infantry and some cavalry and calling it a day. The enforce peace mechanic is retarded since you can't use it until you're a "great power" which only happens once you control about a quarter of the map and at that point there's literally no one on the map that is worth enforcing peace upon. Province and city loyalty and by consequence citizen happiness doesn't matter since you can always convert/buy/tech away the problems. Stability is a joke, since the cost to increase it is minimal and there are basically no events that cause it to decrease. Tyranny is also really stupid since it's only benefit, besides as a side effect from another action is to increase money at the cost of loyalty and unreast, but money is already plentiful so it means that the optimal strategy is always to just do tyrannical actions for the benefit of it, and to let it keep ticking down so you don't waste the natural tick. Also funding rebels and insults are as useless as they've ever been in any other paradox shit game.
I've already regretted the few hours I've played. Fuck this game.
ace729 No.16426821
There is so much wrong with Imperator it's not even funny as a trainwreck. The entire thing is just a waiting game. You wait for mana to go up, you wait for AE to go down. That's it, that's the entire gameplay loop.
5bac78 No.16426872
I'd rather play Total war Rome II than this shit
ace729 No.16426885
>>16426872
That fucking Early Rome DLC for R2 is more historically accurate than Imperator.
08731c No.16426911
>>16426799
Talking about Paradox in general:
>we will never get a mechanic to buy an area of land from another country ever again
>we will never have the ability to fund the immigration of our primary culture into a neighboring country, causing dissent therein and separatist desire, whereupon we can core, war, and annex said area
>we will never have POP mechanics that consider the five species of humanity as separate, inexchangable entities, nor will we ever have decisions which allow a law to prohibit miscegenation, etc.
499de8 No.16427127
>>16426911
>the five species of humanity as separate, inexchangable entities
This definition doesn't make too much sense in any historical setting I can think of. It is also too rigid and not (generally) the way that people looked at mixing of different peoples throughout history.
Take Imperator's setting for example: Almost all peoples in the map are Caucasoid and so it would be generally useless as a distinction. In CK2 this applies in a similar away.
The Victorian era (VIC2) is a bit more understandable in this regard (especially sub-saharan Africans in regards to Europeans), but it still has many flaws. What effect on gameplay would an Indian (dot indian) being Caucasian vs a Chinese being Mongoloid have? Different pop-promotion rates? Different ideological tendencies? Different RGO output? If you were to implement something like this you'd have to expand way past the 5 races to make any sense.
Also, how would you handle race mixing? Even if you restricted it in your country, the AI would inevitably do it (and to make it literally impossible to racemix is unrealistic) .
Just because the modern world is fucked up in many ways does not mean that everything not modern is automatically good or accurate or useful.
Being convinced of this hyper autistic theory of the five rigid races is unironically holding the strawman position of """Scientific Racism""".
>nor will we ever have decisions which allow a law to prohibit miscegenation, etc.
Laws against mixing with different people (or discouragement at least) occur throughout history, so I don't understand why it isn't included besides the fact that parakike is a Swedish developer.
86ab88 No.16427204
>>16427127
It actually should be impossible for different races to assimilate. America getting tons of Yankee pops from European immigration makes sense. But when they get a bunch of Han Chinese when China westernizes, those Han Chinese should remain Han Chinese, they should not be able to assimilate, because they can never become white americans. A chinaman is always going to be a chinaman.
Throw in a last sixth "mutt" race to represent race mixing, which any race can assimilate into.
0a33dc No.16427239
>>16427127
>>16426911
I think the most period accurate way of demonstrating the Classical conception of nationality / (((race))) would be done through the prefixing of cultures (Romano-Gallic, Greco-Bactrian, etc.) which would be tolerated as a secondary (colonial) culture, however not accepted like the primary (motherland) culture.
>>16427204
That's mostly in a modern sense. We have this modern notion that after the World Wars history stops being written. Culture and race are historically (mostly) fluid concepts that are effected by politics, geography, wealth, class, etc.
The Cossacks are (were) the result of Slavs integrating, either forcefully through slavery or willingly through migration, with the Mongol/Turkic peoples of The Steppes.
The Mestizo and Metis are the result of Spaniards/Frenchman taking native women as their wives due to the lack of female colonists.
In the modern day, I agree, it doesn't make any sense for a Han Chinese man to pretend to be an Englishman just because he speaks English and worships Jesus. Historically however, great population migrations occurred and the civilizations learned to adapt and deal with it.
e689e6 No.16427350
Are the socii implemented at all or will it be $20 for what should be a base feature? Shouldnt be too hard potential rebellions and a manpower/unit/naval bonus from the appropriate italian or italian greek subjugated.
86ab88 No.16427378
>>16427239
>The Cossacks are (were) the result of Slavs integrating, either forcefully through slavery or willingly through migration, with the Mongol/Turkic peoples of The Steppes.
And yet they remained NOT MONGOLS because they were ethnically white and not asian. Poor example.
80e1a7 No.16427404
Thoughts on the TNO demo? Thoughts on the leak? bretty based tbh
6d96cc No.16427436
>>16427378
>they remained NOT MONGOLS
I should've been more clear. It sounded like I was saying the Mongols integrated the Slavs, but I meant to say the Slavs integrated the Mongols. Regardless, this still shows other Races being capable of integration because Asians integrated into the Slavs to make the Cossacks.
>Poor example
The scenario you gave me were Asians not being able to integrate into Western Civilization. In the Victorian and modern era, this is true. But the Cossacks are an example of Asians integrating into a White tribe.
d09c35 No.16427659
>>16426872
Rome 2 unironically has a better character system.
5d8fe4 No.16427675
>>16427350
Of course not. In fact making vassals is pretty pointless in general.
64382a No.16428084
>>16427726
I think his point is more that the modern concept of race and the ancient concept of race were far different, so much so that it doesn't make sense mechanically. Race in ancient history was far more broad of a term. Today we would not say a Frenchman and an Englishman are of two different races, but in ancient history we sometimes may not even be able to say two people from two different tribes in Britain are of the same race, let alone say they are the same race as a gaul or german.
0e12f9 No.16428097
>>16427726
>Ancient peoples had just as much of a concept of race as we do, because race is a biological reality.
Yes, people in ancient times had the same concept of biological race as we do, even when they had no understanding of even basic genetics.
7c109c No.16428115
>>16428097
Do you seriously think that you need to understand genetics to notice that differenct races look different? Are you this stupid?
9e5a3d No.16428146
>>16427726
> Race, nation, and ethnicity originally meant the exact same thing
Because in ancient times, they WERE the exact same thing. If you were a different race, you were also part of a different nation.
fe5da2 No.16428376
>>16427404
I played the demo. Clearly the modders have put more thought into good game mechanics than the devs have. It's not perfect, but its a hell of a lot more fun and interesting than vanilla hoi4
21ad7c No.16428417
>>16426799
Paradox has fundamentally been changing since older PDS games. Say what you will about mana, but it puts more power in the hands of the player, and makes it easier to comprehend how to make changes. With Victoria 2, it isn't always obvious how to improve literacy, or pop happiness, or colonial migration, etc. New games deal with this by creating an arbitrary power that you use that represents the administrative costs of getting those things done. Paradox does this because they're a much larger company than they were even 10 years ago, and they are trying to appeal to a much larger audience who tend to find grand strategy games almost impossible to comprehend, even the newer more streamlined ones. I am not particularly a fan of mana myself, but even I can see how much it is working.
439a1c No.16428472
>>16428233
A few weeks ago a friend was telling me that Hitler was an idiot for being obsessed with Germans when he was Austrian, he couldn't understand me when i tried telling him that Austrians are ethnically German.
98128c No.16428474
>>16428472
Germans are just loud kikes
89741d No.16428481
98128c No.16428484
>>16428481
Nice try (((Mark)))
89741d No.16428486
>>16428484
>im not a kike i swear
lol jewpig
89741d No.16428490
ab4c05 No.16428494
>>16428417
>mana
>working
Yeah, "click a button to win" is such a great design, it's not like the fucking genre is about simulation
5d8fe4 No.16428550
The design in Imperator reeks of a MP-first policy. All religions are the same, so no imbalanced nations. Almost all starts are the same, so no imbalanced starts for MP either. Historical events at best pay lip service to real history, so no disruptions during your MP sessions. Everyone gets the same tech and the same units so no balancing issues when your ebin Brutgallia fights the Romans… in MP.
4ded95 No.16428587
>>16428550
It still baffles me why does Paradox tries to focus its singleplayer games to change them into bigger focus onto multiplayer, thing that only few (Of the already niche group that plays normally GSGames) people focus when playing these games. Is there any fucking deep reason of why is Paradox shooting itself on the foot?
86ab88 No.16428607
>>16427436
Mongols did not integrate into the Cossacks, however - the Cossacks were and remained entirely white to this day.
ab4c05 No.16428763
>>16428587
Johan is pretty paranoid about piracy. Multiplayer piracy is harder, so he probably hopes making MP games will help him in that regard.
Paradox itself is, infact, probably the most anti-piracy company out there, seeing as how they're trying their utmost to hide even fucking mods from pirates behind their gay forum. I wouldn't be surprised if their next game came with Denuvo
996cc2 No.16428766
YouTube embed. Click thumbnail to play.
>>16428587
Do you see this mp sesion,this is the reason
08731c No.16428792
>>16427127
>This definition doesn't make too much sense in any historical setting I can think of.
Then think harder. Pic related.
> Almost all peoples in the map are Caucasoid and so it would be generally useless as a distinction.
I was thinking more about EU and Vicky, but yes.
>In CK2 this applies in a similar away.
Not quite. Here we have to talk about subspecies (what are called "breeds" in non-humans and what should really be termed "races") and their historic spread. Everyone knows that Europeans and Arabs are separate subspecies, even if we don't consider them by that designation. The same goes for the north Indian Aryans. CK2, however, also includes Africans and Asians. Those are separate species, but even within the subspecies designation there are problems with miscegenation.
>What effect on gameplay would an Indian (dot indian) being Caucasian vs a Chinese being Mongoloid have?
Lower revolt risk for the Asians, greater research points if you have a large population of Europeans. It's quite simple to model in a game.
>Also, how would you handle race mixing?
Laws allowing or prohibiting it. In terms of gameplay, the early games would see miscegenated characters not be able to hold an office (so succession would bypass them, leading to meaningful gameplay change if your heir decided to cause a scandal and drill for oil), etc. For the later games where POPs are involved, you'd see a percentage of your POPs be a new miscegenated culture (with its own name; there are plenty of OTL ones to choose from).
>does not mean that everything not modern is automatically good or accurate or useful.
Next you'll accuse me of wanting to simulate my character eating every day, otherwise he'll starve to death. We're talking about NATION-BUILDING GAMES.A nation is ITS PEOPLE. Homogeneity means that you have virtually no revolt risk, lower base consciousness, higher research points (regardless of your nation's race, but a boost for caucasians), etc. I want to model NATION BUILDING in my nation building game, and to do that race has to be scientifically modeled.
>>16428097
>Yes, people in ancient times had the same concept of biological race as we do, even when they had no understanding of even basic genetics.
You said it mockingly, but your statement is correct. Self-reported race is accurate to genetic race 99.64% of the time. This has been scientifically studied and proven. We knew, MILLENNIA BEFORE WE DISCOVERED DNA, of the differences in the races. We know who we are. YOU, on the other hand, are a filthy mutt who doesn't know a goddamn thing about the topic of genetics.
08731c No.16428802
>>16428587
>It still baffles me why does Paradox tries to focus its singleplayer games to change them into bigger focus onto multiplayer
>sell singleplayer game
>one guy buys it
>sell multiplayer game
>one guy buys it and convinces his friends to reluctantly buy it so they can play one online game and never play again
>cha-ching, goyim
8f45d0 No.16428877
>>16428587
People here forget that we are the ones that no one cares about. HOI4 and EU4 are actually fairly popular as far as such a game can be. Both have ~15k or even higher daily player peaks. CK2 is a bit behind.
The game are very casualized and so normalfags can play them. Making the single player worse for the sake of casualizing the multiplayer (even though they can really make them two different things, but oh well) is something that the normalfags with friends will like. The rest will hardly care or notice. Most people think Paradox are a respectable publisher that values their customers. Honest to God thing I have personally heard from different people. Not even people that are Paradox fanboys, just general casual gamers. Their games are more popular than ever regardless of being more retarded than ever, in fact the casualization at least is helping.
I am honestly not sure what is going to take for the normalfag to turn against Paradox. The only thing that seemed to work is that they released such a shell of a game, even more than HOI4, that people call Imperator empty and not worth it, but are still waiting for the DLCs to improve it.
ab4c05 No.16428892
>>16428877
>I am honestly not sure what is going to take for the normalfag to turn against Paradox.
Someone making a better GSG than they and blowing them out the water.
8f45d0 No.16428922
>>16428892
Not it won't. More complex shit won't sell as much.
2677aa No.16429309
>>16428934
It's not like that wasn't all EU3 wars, but that game had a lot more to it.
Oh boy, I can't wait for the DLC that makes it playable!
70aa74 No.16429324
Imperator is so shit but I can't stop playing it.
Have the mods caught up to CKII's recent updates yet? Please, I need help.
499de8 No.16429354
The only reason I would play Imperator is to mod it. There has so far not been a grand strategy game about Classical Greece (or even many games at all about this period). Even though Imperator's period of history is set after the Classical period, many of the things important to the Greeks would have stayed the same. It is an absolute shame how much Imperator brushes aside religion and puts all the Greeks and Romans into one religious group -Hellenic. It even says in the description: "The names, aspects and hierarchy of many of the gods can vary widely from region to region". A significant aspect of religion in the Greek World was the cults that centered around Olympic gods, and the importance of the relationship of these cults to each individual polis. Another very important aspect that is completely brushed off (and is as important to the Romans as it is to the Greeks) is sacrifice and Oracles. A visit to the oracle before an important decision (declaring war, etc.), and sacrifices to the gods should be virtually necessary, and should impact gameplay. Sacrifices should cost a significant percentage of income, and fulfilling (or going against prophesy) should have great impact in how wealthy families and the citizenry think of you.
Also the overall wealth of the polis, the wealth of each individual POP, and the wealth of the state should all be represented differently. Much of state wealth in most Greek poleis came from leitourgai offered by the wealthiest citizens, with only a part coming from sales taxes, harbour duties, etc. (not just military commanders should be able oppose you -families of wealthy aristocrats would have been to afford private armies). Wealth inequality and wealth distribution (or lack thereof) should be VERY important in this setting. DIRECT taxation (which Imperator implies) was pretty rare in Classical Greece (on citizens at least, foreigners would often be taxed, and the decision to not tax metoikoi is one way to increase immigration and overall wealth to a certain polis -this causing it's own problems), and would not be taken kindly to. Playing as a tyrant should be DIFFICULT (direct taxation on the citizenry being an example of a tyrannical action).
The main point of the game should be POLITICS; military might being only one way to further that.
Technology is somewhat in the right direction at a large scale (slow automatic progress with inventions here and there), but there is still much wrong with the system. For one thing, POPs should have occupations as well as the political status which exists already, and technological advancement should mainly be based on the percentage of citizens that aren't laborers (it's silly that it's based on the percentage of citizens versus total POPs -most ancient societies had huge numbers of slaves in comparison to citizens), and the wealth of the polis itself.
Certain animals allowing certain types of troops is a great feature; the impact of other trade goods should be similarly as immediately important (but not as abstract as as ingame).
There is lot of other things I could say about Imperator, but to make it an engaging and approximate simulation of Classical Greece (or Republican Rome for that matter) would take a huge amount of time -if it is actually possible that is.
Basically, combine Victoria 2 and Crusader Kings 2 into a Voltaire's Nightmare level of detail about Classical Greece, while at the same time changing the mechanics to suit the era when necessary.
I don't even know if Imperator would be the best paradox game for this (I think so because it already has """"POPs"""" and characters). It theoretically has lots of mechanics already, but each mechanic just is incredibly shallow (to be fixed by the mods of the Goyim and our amazing DLC of course). It's hilarious that the most positive aspect of this game that people always point towards is it's graphics (as if that is somehow important or matters in a grand strategy game -I guess it is important in a true map painting game such as this one).
97ebe7 No.16429428
>>16429324
After the End: Fan Fork has.
d3a03b No.16429540
>>16429354
remember about small divining before battles generals would do to see if it's a good day to fight. A small religious payment should be done before each battle which would boost or drop morale, adding another RNG element to war that actually has some effect, plus giving an actual reason for the religion mana which was also historically a deciding part of warfare at the time.
>>16429428
Good, that's my favorite one. It's the link in the archive?
0ddcb9 No.16429594
>>16426799
You're not supposed to play Rome you dumb goy, they are the final evil boss of the game! You're supposed to play some noble tribal kang in the bumfuck nowhere of Africa or Asia Minor, they're the ones that will get all the unique events and rebalances. :^)
d4a1d4 No.16429651
>>16429540
Looks like the version in the archive isn't the new version, but you can get it through a steamdownloader.
Also, it looks like CKII+ put out a beta which isn't available outside of the forums. Requesting an update.
d4a1d4 No.16429683
>>16429651
Update. I apologize, the version on steam isn't the newest one.
499de8 No.16430066
>>16429354
"7 So Alexander reigned twelves years, and then died.
8 And his servants bare rule every one in his place.
9 And after his death they all put crowns upon themselves; so did their sons after them many years: and evils were multiplied in the earth.
10 And there came out of them a wicked root Antiochus surnamed Epiphanes, son of Antiochus the king, who had been an hostage at Rome, and he reigned in the hundred and thirty and seventh year of the kingdom of the Greeks.
11 In those days went there out of Israel wicked men, who persuaded many, saying, Let us go and make a covenant with the heathen that are round about us: for since we departed from them we have had much sorrow.
12 So this device pleased them well.
13 Then certain of the people were so forward herein, that they went to the king, who gave them licence to do after the ordinances of the heathen:
14 Whereupon they built a place of exercise at Jerusalem according to the customs of the heathen:
15 And made themselves uncircumcised, and forsook the holy covenant, and joined themselves to the heathen, and were sold to do mischief."
"41 Moreover king Antiochus wrote to his whole kingdom, that all should be one people,
42 And every one should leave his laws: so all the heathen agreed according to the commandment of the king.
43 Yea, many also of the Israelites consented to his religion, and sacrificed unto idols, and profaned the sabbath.
44 For the king had sent letters by messengers unto Jerusalem and the cities of Juda that they should follow the strange laws of the land,
45 And forbid burnt offerings, and sacrifice, and drink offerings, in the temple; and that they should profane the sabbaths and festival days:
46 And pollute the sanctuary and holy people:
47 Set up altars, and groves, and chapels of idols, and sacrifice swine's flesh, and unclean beasts:
48 That they should also leave their children uncircumcised, and make their souls abominable with all manner of uncleanness and profanation:
49 To the end they might forget the law, and change all the ordinances.
50 And whosoever would not do according to the commandment of the king, he said, he should die.
51 In the selfsame manner wrote he to his whole kingdom, and appointed overseers over all the people, commanding the cities of Juda to sacrifice, city by city.
52 Then many of the people were gathered unto them, to wit every one that forsook the law; and so they committed evils in the land;
53 And drove the Israelites into secret places, even wheresoever they could flee for succour.
54 Now the fifteenth day of the month Casleu, in the hundred forty and fifth year, they set up the abomination of desolation upon the altar, and builded idol altars throughout the cities of Juda on every side;
55 And burnt incense at the doors of their houses, and in the streets.
56 And when they had rent in pieces the books of the law which they found, they burnt them with fire.
57 And whosoever was found with any the book of the testament, or if any committed to the law, the king's commandment was, that they should put him to death.
58 Thus did they by their authority unto the Israelites every month, to as many as were found in the cities.
59 Now the five and twentieth day of the month they did sacrifice upon the idol altar, which was upon the altar of God.
60 At which time according to the commandment they put to death certain women, that had caused their children to be circumcised.
61 And they hanged the infants about their necks, and rifled their houses, and slew them that had circumcised them.
62 Howbeit many in Israel were fully resolved and confirmed in themselves not to eat any unclean thing.
63 Wherefore the rather to die, that they might not be defiled with meats, and that they might not profane the holy covenant: so then they died.
64 And there was very great wrath upon Israel."
1 Maccabees 1
499de8 No.16430070
>>16430066
"7 But after the death of Seleucus, when Antiochus, called Epiphanes, took the kingdom, Jason the brother of Onias laboured underhand to be high priest,
8 Promising unto the king by intercession three hundred and threescore talents of silver, and of another revenue eighty talents:
9 Beside this, he promised to assign an hundred and fifty more, if he might have licence to set him up a place for exercise, and for the training up of youth in the fashions of the heathen, and to write them of Jerusalem by the name of Antiochians.
10 Which when the king had granted, and he had gotten into his hand the rule he forthwith brought his own nation to Greekish fashion.
11 And the royal privileges granted of special favour to the Jews by the means of John the father of Eupolemus, who went ambassador to Rome for amity and aid, he took away; and putting down the governments which were according to the law, he brought up new customs against the law:
12 For he built gladly a place of exercise under the tower itself, and brought the chief young men under his subjection, and made them wear a hat.
13 Now such was the height of Greek fashions, and increase of heathenish manners, through the exceeding profaneness of Jason, that ungodly wretch, and no high priest;
14 That the priests had no courage to serve any more at the altar, but despising the temple, and neglecting the sacrifices, hastened to be partakers of the unlawful allowance in the place of exercise, after the game of Discus called them forth;
15 Not setting by the honours of their fathers, but liking the glory of the Grecians best of all.
16 By reason whereof sore calamity came upon them: for they had them to be their enemies and avengers, whose custom they followed so earnestly, and unto whom they desired to be like in all things.
17 For it is not a light thing to do wickedly against the laws of God: but the time following shall declare these things."
2 Maccabees 4
OYYY VEYYY! Εσείς είστε αντισημίτες!
1c6fb0 No.16430104
>>16429540
here´s the link to the new version
https://www.moddb.com/mods/after-the-end-fan-fork/downloads/after-the-end-fan-fork-v04b Is better to post broken links or direct links?By the way you can also check out the king arthur mod
113958 No.16430153
>>16430066
Hercules fucked a bunch of dudes, you'd know this if you had more than a surface level understanding of greece
d4a1d4 No.16430295
>>16430104
Thank God, I've been fucking around with the steam downloader version for too long thinking I was doing something wrong. Thank you so much, anon.
I personally don't care, but broken is usually slightly safer.
9d6317 No.16430315
>1945 Russian forces take Berlin after 12 days of fierce house-to-house fighting
46e494 No.16430321
>>16430315
>fierce house-to-house fighting
That's codeword for raping German girls and women and killing the boys and elderly.
0cc905 No.16431003
>>16430066
>Maccabees
>happy merchant
anon pls
21ad7c No.16431211
>>16430330
The words pederast and catamite come from Greek, look up why
21ad7c No.16431215
>>16429309
EU3 warfare was a lot less mind-numbing than that.
a1d7ab No.16431226
>>16426757
We should really get around to updating the /gsg/ chart.
97ebe7 No.16432078
>>16431250
>Because modern faggots can't fathom the idea of two men being close without sticking their dicks up eachother's assholes
And this is why faggots should be killed. Not only are they unnatural and disgusting degenerates, they also ruin other men's friendship just by existing.
ca36d4 No.16432103
>>16432078
Gay people can have male friends that they don't want to fuck.
996a47 No.16432283
382fb0 No.16432365
>>16432283
Play CWE, its an updated version.
8d34b8 No.16432441
Anybody figured out how to get TNO to work for HoI4? The fucking thing CTD's whenever it tries to load into gameplay as a selected nation and it's infuriating.
96577a No.16432509
>>16432283
>>16432365
They are both updated regularly on GitHub. The difference is that NWO has an ugly map but is otherwise superior, while CWE is bloated as fuck and has unrealistic pop growth mechanics.
f8a354 No.16432513
>goy4
Fuck off that's not a gsg
86ab88 No.16432820
>>16428417
The problem with mana is that it's not representative. Consider Victoria 2 - diplomatic points only do one thing, they let you do diplomatic actions with other nations. Declare war, improve relations, whatever. You can't use them to get a boost to your naval techs, or to boost assimilation rate in a state, the way mana works. That's how, for example, bird mana works in EU4, you just use it for all kinds of random shit and it doesn't represent anything in particular. It's just mana.
The thing is, abstractions can be good and work well, but it's dependent on them still being representative abstractions. The problem with mana is that it's not representative, it can do all sorts of stuff that logically shouldn't be costing the same resources to do. Why should encouraging Russification in the Baltic states have any bearing on how quickly you develop ironclads? In Victoria 2 they don't, because your Russification is handled by Attract Immigrants National Focus and your Ironclad development uses your Research Points, but if it was in EU4 then you'd have to pick which one you want to spend your Bird Mana on, or get more Bird Mana in the first place.
Now yes, if they made mana more representative (and thus, not mana) they'd have a whole lot more types of it. But that would be ok, because the problem in Victoria 2 with regards to accessability is not that there are too many things to deal with but more that there's too much going on under the hood, often fairly deeply buried in the UI and impossible to monitor dynamically, and that a lot of the non-abstracted content is a lot more detailed than it really needs to or ought to be, or is implemented in a bad way.
RGOs are a good example. You need them to produce goods and without them your factories will run a negative, but this isn't clearly stated anywhere and you actually need to mouse over a factory and read the detailed tooltip and see that it's not getting enough iron so it can't produce any steel and so it's just using up subsidies. So you want to get iron, but it's all going into a common pool, and "some country somewhere" is buying all of it, but you can't see who and you can't cut any trade deals with iron producers. You basically just have to get prestige and pray that the vague source of iron eventually finds more of its way to you, or sphere countries and hope that their iron goes to you and doesn't just get consumed domestically, or annex iron RGO sources. This is a bad implementation of international trade. HOI4 does it much better by having RGOs produced and then available for trade, and you can make deals with countries for their resources in exchange for money (or industry, as HOI4 represents it), and this never falls into the level of mana silliness (at least not this part of HOI4). You can still annex stuff directly, and if it was in Victoria 2 then you could give sphere owners priority in buying trade goods. So it's a good system.
But you see what I'm saying here in terms of abstraction and representation, and how Victoria 2 type issues can be solved by making things more straightforward and less obtuse, without falling into silly "this one mana element is used for all kinds of unrelated things".
382fb0 No.16432842
>>16432509
I thought nwo had been abandoned.
86ab88 No.16432854
>>16432842
Simsulla stopped working on it but it's under active development on github by someone else.
996a47 No.16432871
>>16427204
Isn't that already the "other" cultural pop?
86ab88 No.16432881
>>16432871
That's not an actual pop, it's just what various small pops get placed under for the pie chart, for tidiness. If you look in the list of pops in detail there's no actual "other" pop.
f14406 No.16432897
>>16426799
>Also funding rebels and insults are as useless as they've ever been in any other paradox shit game.
well to be fair, it can be useful in EU4 against a fairly unstable, large country with lots of different cultures, i.e. Bohemia after forming HRE, which happened to me like once. I had espionage ideas and supported rebels and sowed discontent as soon as they formed HRE and they basically exploded into pieces within 5 years, it was pretty OP
f14406 No.16432909
>>16432897
I also declared war at the same time and occupied their stuff to increase war exhaustion and therefore unrest. think I was papal state (basically italy) or something
318fc3 No.16433540
>>16428417
>I am not particularly a fan of mana myself, but even I can see how much it is working.
Oh yeah, it works real well. So well that you can now convert religion and culture, promote pops, and move your entire civilization halfway around the world in a single day as long as you have enough of it.
>>16426799
The game just lacks any kind of soul whatsoever. The disconnect between the game mechanics (esp. mana) and what they're supposed to represent is so huge now that it's no longer any fun. You can't even enjoy role-playing a country because you can't escape the constant reminders that you're in fact playing an arbitrary blob.
8b152e No.16435185
>>16426799
So it has every fault that EU:Rome had plus mana. They completely failed to understand what Rome did right and did wrong.
d09c35 No.16435710
>>16435185
It also has 10x as many provinces, so players can feel a sense of pride and accomplishment for winning wars and expanding.
1f6e10 No.16436084
m8s I have a problem with eu4. I have a save that crashes and another that don't. if i play the one that not crashes and save then the generated save will crash but only if it is loaded from a different session. if you save and load without quitting the game it would work fine.
Currently waging war against the timurids and mamluks as bizantine. in the 1646-7. any help? didn't installed any mod and i have all the dlcs
eed7dc No.16436152
>>16436084
is the save file suspiciously large?
811e7f No.16436414
This is getting rather boring. Artifacts were a mistake, retinues were a mistake, way of life was a mistake, new crusade mechanic was a mistake. Everything that released after sons of abraham dlc is a mistake. I guess I'll just play CK1.
eed7dc No.16436481
>>16436414
the moment you reach emperor rank is the moment the game essentially ends, as there nothing the game can throw at you that you couldn't easily beat.
d1cf67 No.16437123
>>16432441
Are you updated to the current version? There is a moddb version but it doesn’t have hotfixes that the workshop one has.
8570c1 No.16437164
>>16432103
>Gay
>People
>Friends
>Not fucking
ab1e16 No.16437280
8ecd26 No.16437426
>>16436414
>39 vassals
>owns all the kingdom titles
do you enjoy constant revolts?
318fc3 No.16437510
>>16436414
I like all of those things for role-playing purposes, the only downside is they eventually add up to letting your rulers get stupidly overpowered. Pagan warrior lodges are also pretty broken.
1f6e10 No.16438170
>>16436152
not really it is compressed I opened the save and it isn't corrupted.
I read the crashdump and the dump said that eu4 had some thread trying to access memory that does not have access.
eed7dc No.16438177
>>16437426
Too many kingdom titles do not give opinion mallus. Only duchy titles do.
811e7f No.16438182
>>16437426
What revolts? My vassals all suck my dick. The lowest opinion is +30. It's a combination of shitload of artifacts, bloodlines and the fact that I rule for almost 60 years. You also don't get any penalties for owning too much kingdom titles.
1f6e10 No.16438210
>>16438177
>>16438182
the dukes behind the kingdoms will want the kingdom title for themselfs and will have a malus against you for it
eed7dc No.16438215
>>16438210
Maybe if you are retarded and gave the dukes more than one duchy. Otherwise they won't.
1f6e10 No.16438223
>>16438215
then you have too much vassals
eed7dc No.16438229
>>16438223
Clearly, he has 39, so he still has room for 7 more before he reaches the vassal limit.
1f6e10 No.16438237
>>16438229
not duable if you try to make a big empire.
eed7dc No.16438241
>>16438237
He will naturally grant the kingdom titles after he reaches the vassal limit. Are you stupid? Why do you need me to spell out for you this basic tactic?
1c5e6a No.16438249
>>16438182
>>16438177
>>16438241
if you give your heir a kingdom and then transfer all your vassals to your heir you wont get any revolts and you'll only have 1 vassal which means you can spawn all their units at the same time anywhere in your realm
eed7dc No.16438273
>>16438249
Yeah, but then you can't micromanage your realm. I like to make sure each and every duke stays within his de jure duchy
c86f43 No.16438287
>>16426799
>>16426821
>>16426872
Don't worry, the game will be fixed in a series of DLC's with a total price tag in the 100s of dollars.
That's not even a fucking joke, CKII came out 8 years ago and costs $120 with all the DLC. Fuck paradox. Greedy Swedish kikes.
e6fec2 No.16438429
Hello!
It is been a rocky launch in some aspects, with part of the community unhappy. While it is not Hoi3, there are still issues, and I want to make sure you understand that we are looking at them.
Technical Issues
It looks like we have addressed most of the incompatibility issues, and that the game had heavy stuttering on some machines. It is something we will continue to fix immediately as they prop up.
Barebones Games
This is the feedback that I just do not understand. I took everything we had in Rome I, and made every mechanic deeper and more complex, while adding lots more new mechanics to make it into a game. This game was developed the same way we did EU4 and HOI2, the previous games I’ve been most satisfied with, where we used all the original gameplay code of the previous game, and just built upon that.
I’ve not cut away anything when making Imperator to add into future expansions, and every game-mechanic, and lots more, we had planned was in the original 1.0.
I have said before launch that this is the best game I’ve made, and I stand by it still. 1.0 of Imperator is the best 1.0 we have ever made of a game.
eed7dc No.16438458
e6fec2 No.16438487
eed7dc No.16438528
>>16438487
Jewhan can't even keep his own story straight
eed7dc No.16438539
Hear it, anons? Modders will be able to replace mana… with different mana! Ain't y'all excited?
0ef7ee No.16438588
>>16428792
>Self-reported race is accurate to genetic race 99.64% of the time. This has been scientifically studied and proven.
Sauce please ?
76b2ea No.16438629
>>16438249
Vassal King used to be a permanent opinion malus on all ..vassel kings, but that might have been changed.
08731c No.16438656
>>16436414
>heir isn't as white as you
>children are fucking slants
The fuck is wrong with you. You realize that the Byzantines were lily white until the dune coons flooded into Asia Minor, right?
>The Byzantines as a people were considered as fine examples of physical beauty, and youthful slaves and slave girls of Byzantine origin were highly valued. The Arab’s appreciation of the Byzantine female has a long history, indeed. For the Islamic period, the earliest literary evidence we have is a hadith (saying of the prophet). Muhammad is said to have addressed a newly converted Arab, ‘Would you like the girls of Banu al-Asfar?’ Not only were Byzantine slave girls sought after for the caliphal and other palaces (where some became mothers of future caliphs), but they also became the epitome of physical beauty, home economy, and refined accomplishments. The typical Byzantine maiden who captures the imagination of literateurs and poets had blonde hair, blue or green eyes, a pure and healthy visage, lovely breasts, a delicate waist, and a body that is like camphor or a flood of dazzling light.
>~ Ahmad M. H. Shboul, Islamic researcher; Byzantium and the Arabs: The Image of the Byzantines as Mirrored in Arabic Literature
>>16438588
Absolutely.
Racial self-identification accuracy: https://www.ncbi.nlm.nih.gov/pubmed/15625622
Racial self-identification happiness: https://archive.fo/8YPgV
499de8 No.16439053
>>16438656
>ancient geographic ancestry, which is highly correlated with self-identified race/ethnicity–as opposed to current residence–is the major determinant of genetic structure in the U.S. population
This is pretty obvious since America is such a new country, and since people often immigrated internally instead of staying in a place for too long a time.
1ed2db No.16439487
lmao imagine being enslaved by your own bastard children pretending to be mongols
eed7dc No.16439506
>>16439487
Fucking hell, my sides
40ba47 No.16439525
>>16439487
I don't get it, why is this person upset?
28a0c5 No.16439543
>>16439525
Because Turks can't handle they are literally the product of Arabs raping Greeks.
c19652 No.16439544
>>16439487
>mostly greek man that has a japanese cartoon picture of a girl based on european fantasy blames the jews for not being turkish enough
This world is silly sometimes
40ba47 No.16439558
>>16439544
and he named his profile after a Jewish comic/cartoon character.
>>16439543
Oh, ok that makes sense I guess.
e9f64e No.16439659
>>16439543
Incorrect, the Turkic peoples were from central asia before they raped the Greeks. Arab refers to people on the Arabian peninsula. Get your sand nigger orgin stories right.
1ed2db No.16439706
>>16439659
They were hardly t*rkic by the time they raped the Greeks. They had been living in Persia, the Armenian Highlands and Mesopotamia for a while before invading Anatolia. They were already rapebabby mutts with Persian, Kurdish, Armenian and whatever else lived in that place at the time. Theirs is a simple case of the conquered adopting the language of the conquerors, it just got really bad after the place became a republic without an ounce of nationalism; the ruling class had to do something about it and made-up the 't*rkish' nationality.
For some background, being called a t*rk back in ottoman times meant that you were some country hick from the hinterlands and everybody else (who wasn't Christian or a Kurd) called itself a Muslim/Ottoman.
84a2a4 No.16439787
>>16439659
Are you implying Anatolians were Greek?
547372 No.16440396
>see these threads all the time
>man these games look neato
>decide to pirate Europa Universalis IV with all the DLC
>Press on it
>window opens with no text
>Game crashes
>try a bunch of "fixes" online
>none of them work
>mfw
2e3f82 No.16440427
>>16439787
Along the coasts, yes they were Greek. The interior was populated by locals like Phrygians, Armenians, and Cappadocians and later the Galatians as well, who were Celts. Hittites were gone at this point, there were still Persians lingering around in the areas controlled by the Mithridatic kingdom until the Romans conquered it. Under Roman and Byzantine control the area was mainly Greek and in the east Armenian.
b7e697 No.16440504
>>16439525
t*rks are brainwashed to hate anything Greek, Slav or Armenian because they're mutts without a real culture who stole everything from the previously mentioned peoples. Picture an amerilard who hates Italians because they created pizza and spaghetti.
8a5c5e No.16440654
>>16440396
You're better off for it.
79d319 No.16440667
>>16440396
Play CK2 or Vicky 2 instead. Much better games.
499de8 No.16440794
>>16440667
Not him but what grand strategy game would be best to play on a laptop with a laptop CPU and integrated graphics using Wine? Vic2 and EU4 slow down to a crawl (and I get 85C CPU temperatures). I thought of HOI2:DH, but what else? How well would EU3 or HOI3 run? Games earlier than that seem a bit too antiquated.
8a5c5e No.16440844
>>16440794
I've used this mod to play EU3 in wine on a dual core 2.0GHz laptop before. It just needs to be extracted to the main FX folder and works fine with every mod that I've tried. I've never tried HOI3 but DH runs fine without any tweaks, although there seems to be a wine related problem that causes excessively long load times in most mods.
https://files.catbox.moe/z1a6cx.zip
40fd2e No.16440861
>>16440844
HOI3 and EU3 are unplayable with a 4200U. EU4 runs fast though
716136 No.16443636
>>16440794
Stop racemixing.
8d30fe No.16443732
>>16430321
>and killing the boys and elderly
Those were raped too, including babies and pregnant women.
8d30fe No.16443749
>>16439487
90% of Turkey in one picture.
A LARP in a LARP in a LARP.
The steppes call me friend, because 10 thousand horse riders got into my country, then mingled with the 5 million strong population until their original genetic makeup was so unrecognizable GREEKED in under 2 generations, leaving only language.
ab4c05 No.16445480
>try playing HoI4 with mods
>fucking unplayable
I forgot how garbage this shit was. How are you even supposed to lead a multi-front war? Battle results do not get reported so you have to scout each and every front all the time to catch any victory or defeat, there is no real indication of casualties, only whether the battle is doing good or bad, so you might end up with pyrrhic victories everywhere without even realising anything is off, the UI is ridiculously trash (not even a fucking minimap, what the fuck) to further prevent you from getting any overview, and if you decide to give up and just let AI handle it, you'll quickly find out the AI is all kinds of retarded and needs you to babysit for anything more complex than holding the line (and it fails at that too occassionally, so you better check on it periodically), except in order to babysit it effectively, you need some fucking indication of when a battle ends and how it went. Good fucking luck trying to lead an offensive on two fronts simulaneously – you'll be constantly fliping back and forth to catch when a battle ends so that you can give new orders to the retard AI, since if you don't, it'll waste any momentum it might have built by shuffling all the frontline troops for the gorrilionth time for no reason (while often leaving fucking holes in the frontline, but it doesn't matter since enemy AI is too retarded to capitalise on it). Battleplans also have a terrible UI and controls, of course. And let's not even get into the shitfest that is the navy and air UIs – there it really is better to leave it to the AI, if only to avoid having to work with that hideous shit.
What the actual fuck is this drivel; I went in figuring maybe it got better after the gorillion DLCs, but it's even fucking worse than I remember it.
6875a3 No.16449058
Victoria 2 is so fucking bizarre. I have no idea why Prussia would have an alliance with America. Or why the fucking Russian Empire would ally me. I've never talked to these nations.
Does the AI in Vicky 2 just randomly ally people?
0e8a74 No.16449098
c9a519 No.16450300
>>16449850
I'm under impression that you cant have more than one mod running at the same time for some reason.
8f45d0 No.16450611
>>16450300
You can if the .mod file links the path to several mods. But only used for submods.
84a2a4 No.16450813
>>16449850
Hpm is shit, play B&I
1019e3 No.16450989
I updated CK2 and am playing for the first time in a long time.
Why are there so many random jews?
Why do not having jews cause a negative rate of cultural tech?
8f45d0 No.16451008
>>16450989
Are you surprised?
da1900 No.16451078
>>16450989
>"Tolerance" is a cultural tech
>surprised having jews around benefits it
But kidding aside, I recommend you turn the cash malus into a small bonus and change the localization of the jew events to be about spiteful kikes sabotaging your economy from abroad with their usury magic.
d0e7cc No.16451515
>>16450989
Because Parakikes are kosher approved of course.
If you want to fix this just do what I did and edit the static modifier to lower revolt risk (no subversion) and just set the MTTH on the "fuk u antisemtiic" events to 9001.
No way to get rid of the omnipresent jews without zealousness sadly but hey that's what the console is for.
d4a1d4 No.16452071
>>16430104
King Arthur mod?
a093ee No.16452635
>>16450989
>>16451078
>>16451515
I'd say it makes sense for there to be some disruption (Mostly in the economic sphere, last I checked there wasn't a significant presence of Jews in any nation's military except maybe the Cordoban Caliphate), but with an eventual drift into positive bonuses because you've eliminated usury and a plague vector from your realm.
Augustine's whole 'We let the Jews stick around so they can be constantly reminded of their inferiority' sure wasn't the best call in hindsight, huh?
b28bbc No.16452643
>>16452071
Yes it´s called the winter king here´s the link
ttps://www.moddb.com/mods/western-europe-410-962-the-winter-king/downloads/version-1101
994259 No.16453272
>>16450813
What does it do exactly? Is there new countries to form and shit?
a85cf6 No.16453917
>>16453272
Sure are. Plenty of new decisions and events, too. B&I is the pinnacle of Vicky in the proper time period.
ab4c05 No.16453940
>>16429354
You should try playing Hegemony Gold, anon. I have a feeling you'd like it a lot.
84a2a4 No.16454916
>>16453272
Yeah of course. Its better for a beginner (and in general), and HPM turned into shit thanks to the modder's autism.
3ed6a8 No.16457473
>>16436414
>8 April 1524
Wait, I thought 01-01-1453 was the end date for CKII. Did HIP extended it somehow? How long can you play? Does the Reformation happens in HIP? Or at least the Hussites break away from the Catholic church?
961907 No.16466596
ab4c05 No.16466917
>>16466596
>>16453272
the dynamic de jure changes are awesome, but there's literally nothing to do in the mod except to blob as much as possible.
9be409 No.16467084
>>16445480
>too retarded to understand a game as simple as hoi4
wew reddit
ab4c05 No.16467820
>>16467084
>making excuses for shit game design
die
67662d No.16467879
>>16449825
‘Turks’ who were actually Greeks then continued that tradition.
Fucking eunuchs, etc etc.
7ef7aa No.16467908
>>16467076
Iranian, Greek, and Antolian is white and indo-Aryan. Not even a turk shill tbh.
da1900 No.16467936
>>16467908
And they were/are wholly mud brown, while actual medieval turks are well documented to have largely been fair-haired and blue-eyed. Funny how this "white" thing works.
ab4c05 No.16468019
>>16467904
Of fucking course it is easy; I curbstomped the AI – you just draw a shitty arrow. The problem is that the AI is total shit and so is the UI, and that if you decide to actually play it as a wargame instead of an interactive colouring book, you fucking can't because the shitty UI is not designed for it. There is no possible excuse for not providing the number of casualties in a battle or not alerting you of territorial changes – the moment you fight on multiple front, it can easily happen that while you're babysitting the east, an enemy will break through in the west without you even noticing. That's such a massive flaw in design of a fucking wargame that the only explanation for why it doesn't cause an uproar is that the game is indeed so easy that you stomp the AI so fast it never really becomes a serious multi-front war. Or rather if you don't stomp the AI, it an heroes anyway by spending all of its manpower on endlessly assaulting your fortified positions.
c9a519 No.16468040
>annex a country
>separatist rebels spawn couple years later, in stack twice the size that the country you annexed could wield
I deserve this for playing EU4
40ec77 No.16468082
>>16467936
>while actual medieval turks are well documented to have largely been fair-haired and blue-eyed
The absolute state of t*rkroach delusion
41bb3e No.16468119
>>16468082
Considering the fact the celts (Galatians) moved into Turkey and founded Ankara, meanwhile the entire coastlines of Turkey were colonized by Greeks; he's not totally wrong, he just got the wrong millennium. (Anything after about 900 AD and Turkey turns irredeemably Arab muttified.)
Noah Ark was also found in Turkey during the 1950s. Therefore technically all Europeans came originally from Asia Minor.
9136d2 No.16469073
>>16468040
oops the game crashed :^)
86ab88 No.16470827
>>16468119
>Europeans
>(((Noah)))'s Ark
d105ee No.16471452
THREADLY REMINDER
With Imperator being a success amidst a lot of trolls saying otherwise, we've begun planning changes and balance patches in preparation for the small amount of 34 DLC packs. We're currently focusing on Iudaea since they're among the weakest and need buffs to both pops and bonuses in general. The Jewish peoples will net increasing amount of bonuses depending on how much they've spread among your empire since their new and improved diversity modifiers are sure to prove incredibly useful, especially for those going for roman historical authenticity. Not only that, but we also plan for you to be able to run Iudaea as an independent entity and return the kingdom to its former glory, all according to historical documents of course!
Also, if you're keeping them as a roman province it will begin a process of pop integration where roman jews appear and become a majority population in the empire. This is because, as we all know, romans spread to the levant and are therefore semitic. These patches will also begin preparation for the islamic anatolia campaigns we intent to integrate into the game, we hope you keep playing by then!
t. Parasomalia
3fecbc No.16472168
What was that weird crossover strategy anime game with the mechs and the spaceships? Forgot the name.
2415da No.16472481
https://forum.paradoxplaza.com/forum/index.php?threads/new-version-of-the-1914-mod.1149865/
Anyone played this? Is it good or just another I buff my slavic shithole and dump hundreds of ubalanced events in it tier mod?
705474 No.16472769
>>16468040
i always love a 3 development province plunging the entire nation into civil uprisings and gathering a army of 20k in a nation with only 5k population, also instead of liberating one part of our nation at a time let's try to unite the entire nation at once and get ass raped by the giant we invaded to take the 4 development provicne off of them
2edba8 No.16476074
>>16453940
I am not that anon, but holy shit I wish I was recommended this game sooner. Are the other games in the series worth it? I'd honestly be ok if it was just a map change with the same city-state simulation of gameplay.
ab4c05 No.16476120
>>16476074
>I wish I was recommended this game sooner
You're welome, anon. It's a real gem, but rarely gets mentioned.
>Are the other games in the series worth it?
I've only tried the second one and didn't like it. It's been some time, but if I recall correctly, the campaign was a lot more railroaded and with a lot less history fluff than the first. The third one I haven't played, but heard the devs went the sandbox route and got rid of most of the story and history. If you don't mind that, you might want to check it out, but I missed these things quite a lot.
686b0b No.16476751
>>16472168
Super Robot Wars
I would like to say, I tried out some gs games coming off of a hiatus. The only game that I did find enjoyment from were EU3 and DH. The latter likely because it was military autism, but not pic related tier. The former because of the span of time, and I generally enjoyed the game as it came about. I'm going to see which one my normalfag friends like better, I'm going to bet on EU3.
65aaed No.16479848
bumping all the paradox shill threads
d06678 No.16480186
>>16428792
What does "lower base consciousness" mean in your context?
ac2649 No.16480217
There is something wrong with the 1.51 Darkest Hour update? i am figthing the Spanish civil war and i cant win due to enemy stacking and wack-a-mole tactics, the enemy has no sea access, no IC (like less than 5) and it's still going and their units are with full strength and full organization, they are now at the middle of spain with no supplies slipping through, i dont remember Darkest Hour being that bad, also the last update ruined the second sino-japanese war
ac2649 No.16480381
>>16480217
now i noticed that the oposing side has 1400 manpower, comparable to countries like China, game sucks
a1aa14 No.16480439
Do anyone have new TNO leak
If yes give link
8f68fb No.16492661
Jesus, where has Edits Anon been all this time? It's been months since he posted that upcoming changelog in one of the last couple of threads, and Blood & Iron doesn't fucking work for me
46e494 No.16492674
>>16492661
He's been working hard on it.
d3c90b No.16492700
>>16492661
I'm still alive, just wagecucking. Haven't done much lately, but the last thing I worked on was Mexico's plotline (1st and 2nd French Interventions, Caste War, Ayutla Revolution & such), Central America's pop rebalance (More injuns and niggers) and a few new provinces and regions here and there (Setting up Belize's partition for when you finally kick *nglos out as well as some border conflicts in Peten and Central America.)
Among the new decisions and events is an option to make Santa Anna the new Emperor of Mexico, possibly bypassing the 2nd French Intervention. 4th pic
8f68fb No.16492748
>>16492700
Good to see you're still with us, I thought we lost you there
Also new color for Mex is ugly as dog shit, should be deliberate tbh
This is the only mod I play Vic II with, so I see a lot of the shit that needs fixing still, good job tho
71c60e No.16492793
>>16492661
Whats wrong with it? It works for me
8f68fb No.16492804
>>16492793
B& I usually crashes for me, when it does "work" all flags are blacked out, difficult to play like that
Have no idea why it does that, does it require any other mods to work? Use newest version each time
3b26f5 No.16492814
>>16492804
Are you sure you're using 3.0.4 with both Vicky and B&I? Or 3.0.3, as the case may be. Whatever the number is. All I know is that the newest version doesn't let me manually fire event 2600 or 2605, but the previous one did. And fuck that.
d3c90b No.16492833
>>16492748
>Also new color for Mex is ugly as dog shit, should be deliberate tbh
I could change it to something else, this is just MEX's color when they're a presidential dictatorship. It's also got a diff color for monarchy and democracy too, kinda like France.
71c60e No.16492839
>>16492804
Its literally the most stable mod i've ever played, I dont think it ever crashed for me. That happened to me with a different mod, you just need to delete your cache and it fixes it.
>>16492814
>cheating
Yeah province events are broken in 3.04 when you manually fire them.
8f68fb No.16492929
>>16492814
Absolutely
>>16492839
Is there a separate flag cache you mean? Deleted map cache and nothing changed
>>16492833
Any gov types same color as before/vanilla?
71c60e No.16492954
>>16492929
Yeah its the gfx folder
deff6e No.16492980
>>16492700
Santa Anna's leg funeral should also be an event along with his window tax.
3b26f5 No.16492984
>>16492839
Do you (or anyone) know a fix for that? What changed between the versions that I could just revert?
>not cheating when the AI cheats like a motherfucker in the first place
>not dicking around for fun
71c60e No.16493010
>>16492984
Reinstall the game, patch it to 3.03 and download the mod for that patch.
73ff63 No.16495988
>tfw you ironman Boulogne > Jerusalem save gets corrupted as you're a couple of provinces away from founding the empire of Outremer
2edba8 No.16496134
Damn I didn't think sengoku would be so painful to play. Not properly managing hostages (the one thing this game does right) for a second gets you absolutely fucked by the larger neighboring clans resulting in either full annexation or being forced into minor clan status. it doesn't help that there's no alliance system to speak of. sucks that the game was so boring that no one bothered to make mods for it.
d3c90b No.16498016
>>16492929
>Any gov types same color as before/vanilla?
Democratic govt. Here's some pics of the currently available colors for MEX.
>>16492980
I had forgotten about Santa Anna's crazy tax powertrip, dunno how I'm gonna translate it into an event/modifiers, but expect to have your windows and dogs taxed. Also leg funerals.
deff6e No.16498787
>>16498016
Nice, good to see my country's stupid shit will be put on full display. But seriously, fine work m8.
46e494 No.16498860
>>16498787
There will be a better option for Mexico.
d3c90b No.16499603
Never have I seen a man as violent and misinformed as you are. Greeks preferred Turks over Catholics. Ottomans had many problems in later eras however they continued the legacy of Eastern Rome at least. You are also racist, Turks of Anatolia today know and realize they mixed with Greeks and Armenians and many other cultures. Your hatred and contempt is for naught. If Turks were as evil as you claim there would be no Christians and Jews left today under the former Ottoman Imperial territory. Also Turkish would be the only dominant culture but it is not. Ottomans even saved Jews from Spanish Inquisition. There is no such hatred as you say, you are alone there and I wish salvation for your soul.
I understand that even though Persian Empire was great once but you people will never carry the legacy of Rome, you will never feel it's glory as Greeks and Turks feel. You will live as a spiteful little creature and watch from a dark obscure corner and speak curses without empirical evidence trying to glorify western overlords while placing your own heritage underfoot.
Oh and I must say I'm amused. I'm a Turk and I can say with pride I'm a son of Constantinople/Istanbul. The time is nigh to overcome our political differences and embrace each other with our Greek brothers to continue the spirit of Eastern Roman Empire.
Feel free to watch and envy our unique legacy. I accept your evil eyes, o' miserable soul.
ab4c05 No.16501030
>>16496134
>sengoku
Garbage game, tbh. Just expand hard and fast since that's what everyone else will do and try not to die of boredom with Parashit's combat to "bigger stack wins". I get it's meant to simulate warring states period, so war would be common, but even that period wasn't a shitfest where everyone massacres everyone 24/7 with no breaks.
>>16499603
not a bad pasta, where did you get it from, anon? Wrote it yourself?
ab4c05 No.16501445
>>16501397
>It's fun, you should try it sometime.
I actually do, only I do it in comments of various Syria civil war reports. I never get pastas like that, though, usually just autistic screeching accussing me of being a kurd (or turk, when I bait kurds) followed by hilarious threats about how Erdogan will conquer all of Syria and behead me.
ab4c05 No.16501596
>try after the end
>click around, wondering who to play as
>suddenly see this
There's an unironic Rothschild ruling Brooklyn at game start, what the fuck
c6552c No.16501665
>>16501596
It's one of the best starts, spread the chosen across the eastern seaboard goy.
8f45d0 No.16505297
>>16505217
He wants to pretend mana is deeper gameplay, just because you have different kinds of it.
2f4b0b No.16505348
>>16505297
You can try to explain how mana works while you are doing the gameplay and show how it works in some weird way if it's not explained correctly. The important thing is to get the idea to play through and then you understand the mechanics.
I love that your description even puts everything in perspective, since it really helps with explaining things without explaining them in detail.
21ad7c No.16510211
In your opinion, what was the last good DH KR version?
815b44 No.16510755
>hey, so we're gonna maybe replace mana in Imperator
>but instead of just going back to a system that already exists and which everyone liked (such as primarily using sliders in tech and such), we're gonna come up with some new mechanic that will probably suck just as bad
>a-atleast it's not mana, amirite?
http://archive.fo/jaZa6
1611fa No.16510854
>>16510211
1.7 as the OP pic says. Here is a compatible version with the latest patch:
https://anonfile.com/K9P6X5e4nc/Kaiserreich_for_DH_1.7_DH_1.05.1_Port_7z
I'm working adding 1.8 and 1.9 bugfixes but I need to finish an update for another mod first.
8a5c5e No.16510892
>>16510211
1.9 is a broken mess where they fucked up the unit stats for no reason. 1.8 is fine but everyone pretends that it's not because it was released by the Hoi4 team, despite the fact that it changes practically nothing from 1.7.
cbd838 No.16511115
>>16510755
I knew this was going to happen. Now they're going to start reworking mechanics endlessly, each iteration worse than before, just like Stellaris.
da1900 No.16511135
>>16511115
It's likely that it will fail harder than the rework on Stellaris, but at least Imperator has a workable succinct core concept (casual gsg set in antiquity) than Stellaris, a space 4X that really wished it could also be a gsg (whatever that actually is when take out of context of historical large scale strategy games) with animal people.
1611fa No.16511146
>>16510892
>1.8 is fine
>ruined Russia and Mittelafrika with the hoi4 changes
No
03c060 No.16511287
>>16501596
Holy shit that's based af
8a5c5e No.16512013
>>16511146
How did they ruin them? The only major change I remember from either of those countries was Russia's natpop route being replaced with one that's functionally the same and not necessarily worse. I think 1.9 added some gay civil war for mittelafrika but I don't remember them being changed much at all in 1.8.
deff6e No.16512043
>>16501596
>Rothschild, Yiddish
>Orthodox
What did BYZ mean by this?
5a0025 No.16512056
>>16512043
Must be orthodox jew, the ones with the silly hair.
64de82 No.16512060
>>16505297
>>16505217
Fuck's sake what a tool
Honest question, would a HoI3/4 anon gamenight be viable? Every nation included, smaller nations get some extra bonuses to get in the game quicker (+manpower at the beginning, +research slots, +ideology already switched to one of the four teams with non-aligned its own thing)
eed7dc No.16512065
>>16512043
orthodox jews. Orthodox christianity is not represented in the mod
8f45d0 No.16512073
>>16512060
>4
We used to play 3 regularly before. Like around 2 years ago. Kind of stopped, though. I guess the organization stopped doing it and no one else followed.
5a0025 No.16512079
>>16512065
Not even the invading russians in alaska?
eed7dc No.16512088
>>16510755
>blowback was actually hard enough to get them to ax mana
<we'll add a new kind of mana instead :^)
>>16512079
Honestly never actually got them. I usually get bored before all the invasions occur, so I've only seen Nippon invade so far
deff6e No.16512091
>>16512056
>>16512065
Damn, I completely forgot that was a thing, pardon my retardation.
5a0025 No.16512110
>>16512088
>I usually get bored before all the invasions occur
I usually play shitty petty kingdoms/duchies up to empires, makes the game last longer.
eed7dc No.16512157
>>16512110
Yeah, but even then it goes by fast as there's basically nothing to do but conquer. I keep trying to play republics, the only time in CK2 where parajews actually tried to make playing tall viable, but it's such a bugridden mess that it's basically unplayable.
21ad7c No.16513902
>>16510892
>>16510892
>1.9 is a broken mess where they fucked up the unit stats for no reason. 1.8 is fine
This is what I was thinking. The CSA seems to be rather overpowered in 1.8 but it's probably nothing compared to goy4 KR, and I don't mind Savinkov's Russia at all. 1.9 on the other hand gave me cancer as I loaded it.
db11a9 No.16514661
>>16513902
Can you describe why playing 1.9 can give you every cancer know to man.
Pd:Unrelated image.
be7401 No.16516670
Is there a way to disable workers building roads when automated in Civilization 5? I'm playing as the Iroquois (Vox Populi mod, meaning they're not shit) which means I rarely need roads. If I want roads, I'll build them manually.
21ad7c No.16517308
72c422 No.16517559
>>16429354
Play Imperium Universalis, nigger.
72c422 No.16517570
>>16429354
Well, your ideas are actually pretty great though.
However, Rome and Athens had their slave populations at around 30% of the population. It was actually equal to that of citizens, with free noncitizens being another equal chunk of the population.
d0e7cc No.16518413
>>16517570
Depends on how you define "slave" and "citizen", the latter is always gonna be a minority (max 20% or so, probably more like 10% at the high end) while depending on how you define "free" slaves can be anywhere up to 60% if you count the non-citizen resident foreigners.
It's perfect for autismo simulating, I'd say make it Mediterranean wide so we can get comfy colonies and just cut out the snow niggers/sandcoons like CK2 does with changs.
2a8e6e No.16519030
So Paradox has worked several years on Imperator. Thought it was a good game and released it. And now they are going to fully change the game? What have they been doing during development?
https://forum.paradoxplaza.com/forum/index.php?threads/the-one-year-plan-for-imperator-rome.1183046/
000000 No.16519084
>>16468040
Never played EU4, but this has happened occasionally to me in EU3, both in the far East and Europe. I imagined such large numbers came from the population that otherwise was uncounted in census or as manpower, either the underclass such as bandits or landless, jobless vagabonds, or the population that didn't count as citizens such as women or children/young adults. If an empire annexes a smaller kingdom and then proceeds to fuck with the population enough through taxes, immediate executions of petty criminals under martial law, or imposing a new religion/national culture, it's not a huge leap to imagine pissed off subjects coming out of the woodwork to pick up sticks and pitchforks and shape them into crude weapons.
50f1b6 No.16519104
>>16519030
>the post saying "So we can expect DLC" got a ton of "downvotes"
I'm dying over here. What a bunch of fucking brainless cattle.
eed7dc No.16519110
>>16519030
The classic paradox development cycle. Release a barebones broken shit of a game, then start endlessly reworking it, charging you along the way. They maintain goodwill by providing "free updates", which rework essential mechanics, but of course, you need to pay through the nose for all the cut content they slowly add in through DLCs.
I don't think there's any other company doing this. Any other company would be shat on instantly if it tried.
>"Hey guise, we're here with the new Battlefront. In the following year, we will be working around the clock to improve the experience with a gun DLC (there will no longer be just a single firearm in the entire game), map DLC (we think the current map is great, but some players maintain that having just one map is not enough, and we do listen to the community), there will be AI rework so that the enemies don't just charge blindly towards your position at all times, we'll introduce a free "running" mechanic so that you can move faster at the cost of a new resource called stamina (jumping mechanic will be a paid DLC) and for the interested, there will also be several texture and sounds packs that replace the default Frostbite assets. In the long term, we think of adding an episodic story campaign at some point, as well as perhaps improving the multiplayer lobby so that people can play together without using LAN."
66f26d No.16519123
>>16519030
>rework navies and pirates
So they know that it's broken and they released it anyway.
>overhaul of magical penis points
So they know that it's broken and they released it anyway.
>focus on creating more distinct national identities
So they released it without any difference in the people because ONE RACE THE HUMAN RACE.
>and regional narratives appropriate to the era
OH BOY, HAIL FEMALE CAESAR.
>more info to come
Read: $300 of DLC before the life cycle is over.
eed7dc No.16519139
>>16519123
I bet they whipped the whole game up in a month and then just sat on it, slowly releasing dev diaries to pretend they're working. It's basically just EU:Rome with a facelift and a lobotomy; basically every mechanic used was directly copypasted from their other games, with a few modifiers changed.
7036d6 No.16519156
>>16519104
these people are fucking drones
Respectfully Disagree x9001
705474 No.16526121
i proclaim you all peasants, by the honour of the mouse!
5a0025 No.16526640
>>16526121
Happiest place on earth.
d09c35 No.16530543
>>16512060
>Honest question, would a HoI3/4 anon gamenight be viable?
It would be completely fucking awful. The point of gamenight is that people can generally jump in and out on a whim and fuck around. HoI3 requires hours of time investment, half the players won't know what to do, half the players will, the one player who does and gets on a major will ruin the game blobbing, and desyncs/rehosts constantly will piss everyone off.
3c9481 No.16531017
I was bored so I made this quick event, I might turn this into an event chain and make it possible to save them, however unlikely it is.
fdc2d6 No.16531021
>>16526121
What is up with the crappy hair?
ac2649 No.16531024
>>16510755
They fired all the old devs or something that they dont know how to do it right?
f43062 No.16531043
>>16531021
The americanist faith forces your character to use a wig because is the equivalent of the burqa in religious aspect.
>>16531017
I hope you make it a full event chain,besides here is a vid for some help on the research.
ttps://www.youtube.com/watch?v=jTgmCf82s3U&t=1sI couldn´t embeded,sorry
eed7dc No.16531263
>>16531024
It's two things, anon. First of all, they want to keep the game as casual as possible because if it wasn't shallow, then normalfags wouldn't play it. Second of all, they're lazy cunts.
91b0d1 No.16531478
>>16428934
Shattered retreat is one of the worst gameplay mechanics of all time, right next to fall damage.
3c9481 No.16534135
>>16531017
>>16531043
I will think of a few conditions to make it more likely to find them alive.
0b50d6 No.16535015
>>16531478
Notice how I lost 4 fucking ships to a fleet with no commander and no morale too.
Imperator will never be fixed.
3af80f No.16535337
>>16535015
But anon! It's a feature! Mana mechanics are the future for gsg! Click around to win and not die!
07faba No.16535344
Total War games are best.
238565 No.16535503
>>16535337
You know as far as paradox is concerned it would be atleast "Ok-ish" to have their mana(a.k.a influence) mechanics if they atleast bothered to flesh those mechanics out. But nope fuck that say paradox. Here have a shitty resource that you can't even properly produce because its given out by randomly generated factions with random demands that at best can be satisfied only like 50% of the time. You only need it do do absolutely anything in this game so why would you want it? Lol
Seriously their mana(and empire sprawl) are the main reason why I have 0 steam achievements from stellaris despite having playing it for 200 hours.
3af80f No.16535571
>>16535503
Yeah, I agree with that statement. I can accept streamlining aspects in grand strat games if it means alleviating some of the more tedious aspects but paradox just chooses to "solve" problems by severely casualizing features without any consideration for balance. I can't tell you how many times I've seen low number, infantry only, poorly reinforced divisions with backwards tech have repelled my onslaught of minmaxed, high-tier, combined arms, near modern-tech divisions in HOI4 just because my organization mana was a fucking pixel below theirs, or how you can mount insanely retarded naval assaults just by magically constructing a port on an enemy shoreline by having a single division on a coastal territory.
At that point I just figured paradox became nothing but meme games and HOI4 became my guilty pleasure just because of the insane amount of meme fuckery you can pull off in that game, like:
>tfw fascist mexico manages to pull off a successful coup on the USA and obliterates England by taking half of scotland
238565 No.16535610
>>16535571
I can't really speak for HOI4(never tried it) but what you describe fits the general design trends that paradox employs.
For example in Stellaris you can't just declare war and win it. You first need to setup claims on "space" you want to conquer and then you can start a war. Problem is that every claim costs mana(influence) so unless you have maximum of 1k influence you can't really fight over more than 1-3 systems which considering how retarded wars in Stellaris are just makes it not worth it.
Worse yet, to get that "mana" you need to satisfy faction demands. Problem is that when you get purity and warmonger(which is almost a given unless you are pacifist/xenophile) factions that want to you conquer and purge but won't give you any or very little influence until you do. So you can't conquer and purge because you don't have enough influence and you can't get more influence because you are not purging and conquering. Its a perfectly cyclical loop that has no reason to exist and just slows an already slow game down.
Oh and the best part is you can get factions directly opposed to the base nature of your empire. So xenophilic factions with a xenophobic empire and peace hippies in my hyper militarist junta meaning that basically one faction is just straight up dead weight.
3af80f No.16535663
>>16535610
Oh man, what a fucking mess of a catch-22 that sounds like, and it highlights just how much of HOI4 was "refined" going into latter games. Just to give you another glimpse of HOI4 retardation, I'll tell you about "warscore", the prototype for influence (there's already political influence but that shit is really fucking stupid):
If you win a war by yourself you don't have much issues, just take what you want, or puppet the country if you wish, and win. Unfortunately, as wars drag on longer and become more complicated, more countries and entire factions enter the fray, and if a big conflict is finished you get "warscore" depending on your performance. This already has a layer of retardation because warscore is given to both the country who did the most damage and the ones who get fucking obliterated. This means that a complete waste of a country that "helped" you by being a nuissance and getting killed outright has almost the same amount of claims as you, who performed admirably and with high efficiency.
You would think that you can make your claims and be done with it, but nope, you get to do it in turns, after each turn your allies also take claims or puppet territories. Since the AI has no fucking idea how to properly allocate their warscores, or even align their fucking claims to their goals, this can result in some of the most hilariously disgusting border gore you've ever seen, with lots of useless enclaves being a huge fucking problem for supplies and infrastructure, and you better hope to god that your allies will respect whatever territory you want because it can get nabbed and you get to deal with allied enclaves inside your borders.
With enough world tension, this can lead to recursive cylces of war in which countries fight for their dumbass enclaves and can get you dragged into wars you want no part of and distract you further from your goals, only to win and create more enclaves. Add in the AI's random tendency to coup every country they can and this leads to even more problems with bordergore and infrastructure penalties. This is why people tend to go full bloating or puppet absolutely everything they see, it's much easier to go solo and tell everybody else to fuck off rather than deal with the nightmarish map that the AI likes to create.
000000 No.16535954
Theres a new ck2 start date
Played a few hours
Seems to be one of the better ones
Troop counts are low enough all around that the only turboblob that might form is Otto if you give him his railroading or the vikings which are especially invasion happy this update
Playing upper lorraine without direct assasination is pain though
Overall a pleasant surprise from parakike
238565 No.16535968
>>16535663
Yep sounds about right. Classic paradox design: self defeating and best ignored.
Stellaris is really no better. It used to have a "warscore" system but they recently changed it to "war exhaustion". You would think that such a thing would measure how much resources is either side wasting for the war(repairs, recruitment, new ships etc.) but no. War exhaustion just passively builds over time regardless of whether you are doing something or not and the only way to speed up its build up is to destroy enemy ships/stations.
Problem is that the amount of exhaustion you get is basically fixed for each victory/loss, its not proportional to your empire. Meaning that loosing a fleet or two will always generate a lot of exhaustion regardless of whether you have 3 or 3000 in total. Conversely that means wiping out the AIs fleet and taking over its capital can produce very little exhaustion because technically you only took down only 1 planet and 10 corvettes.
The end result is that you can totally smash the AI, take its planets, destroy its fleets, bomb them into atoms and still be viewed as technically loosing. It makes even basic bitch warfare against weak ass empires into a prolonged chore as you have to wait for the exhaustion to gradually build up to a point where the AI will actually admit it lost/ is loosing. And of course depending on your war goals you may be doing this just to claim 2-3 systems.
eedd7c No.16535988
>>16535571
Tbh it's not the game's fault if you're inept at building decent divisions and ignore air superiority, terrain and supply status. That game can be considered bad for many different reasons, but not because you don't understand it. You also don't understand what the "organisation" value represents.
>>16535663
Us the "player-led peace-conference" mod. Also, the country that takes the most land and thus occupies the most gets the most warscore. Provinces controlled by you are far easiert o grab in peace conferences than far away provinces not occupied by your troops too. If Japan and Germany both declare war on the soviet union, why should Germany be able to grab the Russian far east if Japanese troops are standing there and did the actual fighting/occupation?
cb04d6 No.16535999
>>16535954
Unfortunately there's a new game-breaking bug in 3.2 which 'deletes' counties from the map leaving you with empty regions which function like impassable terrain. Not sure how they managed to achieve that but it's already ruined one of my games.
705474 No.16536044
>>16531021
americanist (religion in in the mod wich make the founding father's and abe lincoln and walt disney gods) is basicly peopel larping as the old world, priests=judges, and a wig is considered something holy, it's a funny thing to play as, you can participate in elections, become president (pope) and fight the redcoat invasion
3af80f No.16536084
>>16535988
I can understand if it was my autism failing on me, but I'm criticising the game based on what I've experienced. I say the problem with organization mana is the way it is precisely because I've had it happened way too often regardless on the kind of campaign I'm going for. I have air superiority, multiple plane types for dogfighting, strategic and tactical bombing, naval and ground support, all my infrastructure on 10, sometimes I can be two full tiers of tech ahead of the AI and I still see that stupid shit happening, all because my completely retarded AI allies insist on spamming provinces on every front they see with their useless divisions so organization, which is tied to supplies/infrastructure, goes way the fuck down and even though I'm way ahead of my opponent in every regard, completely weakened armies in the brink of defeat can beat my minmaxed stacks of doom.
I understand HOI4 because it's not too hard, if anything it's a clear indication that Paradox is casualizing the genre to get more people in, but as I've stated (and most of the people here that have tried HOI4 can tell you) the mechanics are not just dumbed down to hell but also are pretty much working against logic and reason and are designed with no regards to balance whatsoever.
Now, I know that you can mod the game, I certainly have, but that doesn't change the fact that the game was shipped with a ton of flaws, limited content on vanilla, and poorly conceived mechanics that have problems on the long run. You can also say that some of these issues have been fixed with some patches and the DLC, but that just feeds the problem of Paradox launching half-baked games to sell you the barely working "better" parts later, which is something I certainly do not approve of.
efb742 No.16537818
>Modern Warfare 2 24h Steam peak players - 1,653
>Imperator: Rome 24h Steam peak players - 1,534
Johan on suicide watch?
efb742 No.16537840
>>16519030
>>16519110
I:R has had a far worse reception than any other recent Pdx game. EU4 and Stellaris have about 10 times as many currently online players, CK2 has about 5 times as many, and HoI4 about 15 times as many. Vicky 2 is pulling in over half as many players and is nearly 10 years old.
eed7dc No.16537988
>>16536084
organization is not fucking mana you mongrel, holy shit are you completely retarded? It's just rebranded "morale" which has been present in all the previous titles and worked the same way
3af80f No.16538298
>>16537988
The way I referred to it in no way changes the fact that it's a broken, unbalanced mechanic in HOI4 which was the point I was making, stop sperging.
a1d7ab No.16544542
>>16537818
The real number is probably about 5x times that of Imperator: Rome, given the number of people who play IW4X without steam.
5c6b69 No.16544574
Chances are that I probably know the disappointing answer here, but: Is the new Stellaris DLC any good? Does it fix more than it breaks?
88d301 No.16544862
>>16544574
Not really the dlc is just a story pack but most of its functionality and fixes are free in the 2.3 update.
I would say you can easily skip the dlc or wait for a sale and get it on the cheap side. You really arent missing much without it.
8f45d0 No.16548469
>>16544862
>actually suggesting to someone to buy Paradox shit
290991 No.16550705
Anyone got Victoria 2 version 3.04 with both DLC? Can't find it anywhere other than one version that only has Russian language.
0497be No.16551581
>>16439506
>>16439487
>>16439509
>>16440427
>>16440504
>>16443749
Instead get some real data:
https://www.youtube.com/watch?v=GAm96d8sR3Q&fbclid=IwAR3QmB_yBkAGUPSQGyu2vsXxMY5nu5SVqmMCXWPi2VuRErkGeoRnWzucJW8
All the sources are mentioned in video. Check yourselves.
TL;DR: Today's Anatolian Turks (Oghuz branch of Turks) are carying around %10 "East Euroasian" gene that is used to track Turkic-Mongolian DNA.
Keep in mind that "Turks" are already a mixed group between West Eurasians (Yamnya Caucasoids) and East Euroasians (Mongoloid)
For example Göktürks had anywhere between %26- %58 East Euroasian DNA. Chinese records themselves mention "Ugly Turkic tribes people called Töles that has glass-eyes, big noses and long faces".
So keep on scrooling now.
71aa4a No.16552956
>>16550705
magnet:?xt=urn:btih:5b9c05fd874ed89d1656307da5a08abaeab54dfe&dn=Victoria+II+v3.04+Incl+ALL+DLC&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
First result on the TBP mirror that I use.
290991 No.16553191
>>16552956
Shiet, thanks nig. Was worried the fact it's fucking IGG, but it seemed to be fine.
7deb55 No.16558432
Is there any reason to form the HRE in EUIII?
The benefits of being Emperor and having the first four reforms is way better than the Rome Reborn modifier.
72b215 No.16558548
>>16557262
Where do you find these T*rks? What videos do they frequent?
c2b09f No.16559193
Seethe harder t*rk, you'll always be a rapebabby.
Didn't know mark had hired roaches to do his bidding.
59a000 No.16559198
>>16559193
Wew guess Kikey came to /v/ after he got removed from /pol/.
c2b09f No.16559207
Anyway back on topic
>>16558548
Anything Balkan, Near East and Persian-related from any given point in time, doesn't specifically have to be about t*rks. They're literally like sjews trying to force their gay globalist agenda but with rapebabbies instead.
Simple harmless stuff like Greek medieval music contains lots of roaches claiming Greeks stole their tunes for example.
d530fb No.16573182
>>16551581
So, you're saying that Turkey has less East Asian admixture than Finland?
eed7dc No.16583045
>>16583032
Is this word salad written by some bot?
eed7dc No.16583250
>>16583078
>>16583047
go fuck a power socket
eed7dc No.16583569
>>16583346
it was some bot writing complete nonsense.
a093ee No.16590492
So it looks like Paradox engaged in some good ol' art theft/plagiarism. See the top left tradition slot and the concept models from EBII. Almost identical, just with the left and right spearmen switched around. EBII devs have also confirmed permission was neither given nor was it even requested, so this could potentially put the Swedes in a legal bind.
ace729 No.16590628
Can anyone upload the latest version of CK2 + Geheimnisnacht?
2e3f82 No.16590675
>>16590492
How can one company be so retarded? Can the EB2 authors actually sue over this?
d0e7cc No.16593120
>>16590675
Ahahahahaha, some dumb Sw*d* just grabbed the first thing that came up on goggle didn't they?
71aa4a No.16593283
>>16590492
Someone is going to lose their job.
72b215 No.16593367
>>16559203
Average discussion on the HIP Discord
85a209 No.16595595
>>16593367
Funny thing I got b& from that discord for making fun of t*rks and some sudanese faggot larping as an arab who loved defending t*rks for whatever reason.
026954 No.16596201
>>16428472
Get some new friends, anon. I can't imagine someone being that ignorant of history. It's not even some obscure ancient shit, either. It's just medieval to modern history stuff that even a middle schooler could understand–and it's well documented.
>The prestigious Austrian Hapsburgs had their own empire in south-eastern Europe when the HRE was dissolved by Napoleon in the early 19th century.
>When the German Empire was formed a few decades later, Austria didn't become a part of it because the Hapsburgs wanted to keep their power instead of having the (ethnically and culturally German) people of their homeland (Austria) be a part of what was essentially the German ethno-state.
>Basically, they didn't care about nationalism, and didn't want to be cucked by Kaiser Wilhelm.
>After World War I, when the Austrian empire was dissolved and Austria became a republic, a desire emerged amongst Austrians to unite with the rest of Germany. >In the 1930's that came to pass because Germany's economy was booming in the midst of the Great Depression, which served as the major incentive for Austria to become a part of Germany, which many Austrians (who are German) wanted anyway.
>After World War II Austria once again became its own sovereign state because GERMAN NATIONALISM BAD or something.
You can explain the relationship between Austria and the rest of Germany in a single paragraph. I can't imagine that wasn't at least MENTIONED in the high school history class that your friend HAD to take.
92349e No.16596209
>>16596201
>history class
Hahaha.
We had "social studies", and the coverage of history was spotty at best. I never even learned about the HRE in school.
2edba8 No.16596219
Welp, I just realized how useless invading china is. It's bullshit that the game forces me to abandon Chinese Imperialism once I install my kin to the throne. That government type is the only thing Jade Dragon is useful for.
21ad7c No.16597219
What are some grand strategy games that occur in a setting of decline or collapse instead of a setting in which you are constantly growing and improving?
eed7dc No.16597720
>>16596209
>this is the power of burger education
I get you have other shit to cover than just European affairs (we don't learn about the 1812 war, for example, because it's not very relevant), but how do you skip over the fucking HRE?
ae6656 No.16597732
>>16426799
I hate pressing play and waiting if there is no micromanaging
a0002e No.16597754
There's a new CK2 update? What's new?
998d8f No.16598015
>>16596219
> Jade Dragon
Wasn't the entire point of the DLC just Chinese dicksucking to get them to buy the game?
da1900 No.16598100
>>16598015
There's a whole game mechanic about the sucking up the chink lord, even if he's some steppenigger upstart currently getting assraped by mongols and you are the one true Caliph or emperor of the fucking Rome.
998d8f No.16598153
>>16598100
Really don't understand why they thought that DLC would be a good idea, really. You get absolutely nothing out of it but a few random events from China every few years and the ability to exchange dicksucking-points for overpowered Chinese artifacts or commanders.
217c6e No.16598225
>>16598100
It would atleast be cool if you got some china related events as BYZ/rome, like the mad lad monks that stole the silkworms and taught people in constantinople how to make silk, but fuck actually researching and putting effort.
eed7dc No.16598264
>>16598225
I mean all paracocks would do is add another couple events like with Greek Fire.
600044 No.16598347
>>16597754
If I had to guess, more DLC and more fags/jews/buffed muslims.
a093ee No.16599684
>>16597754
New startdate in the mid-10th century, just as Otto the Great was (re)forming the Holy Roman Empire. I'm partial to the period, but it doesn't really add much mechanics-wise. Bulgarians get a special Empire title, Otto gets narrative events, and Zoroastrians finally have a non-garbage start in the Ziyarids.
307863 No.16599686
>>16598015
Fun fact: If you conquer all the provinces directly adjacent to the edge of the map, China will still declare war on other countries, walk through yours, and puppet them. Sure is realistic to see chink tribute states in fucking EUROPE.
f7313f No.16600746
I figured out how to get Geheimnisnacht running but it runs and plays kinda like ass. There's a version on Github that updates regularly but apparently not the one from the mod forum. I'm confused.
f7313f No.16601165
Well, the common version they have out is a fucking mess, I can say that much. Runs like shit, buggy, most mechanics don't work.
eed7dc No.16601239
>>16600746
common practice among ck2 modders. The shit you see on Github is essentially a work in progress, while they only announce a "finished" update on the forum.
63dbd3 No.16601373
>>16598015
Yep. Worked too. CK2 is PDXs highest selling game in China.
27c925 No.16601387
>>16601373
inb4 paracucks cucks out and adds the rest of SEA and chinkland after being bought by t*ncent
cf40a9 No.16601402
>>16538298
>I'm too stupid to understand combat mechanics in hoi4
>therefore it's broken, unbalanced
lol
retard
a8106b No.16601452
>>16536044
They also added the Americanists an assassins society called "The Men in Black" where you can kidnap people and smoke LSD to cure your gout.
955e6f No.16608447
>>16492700
>mexican Petén
Absolutely based. To be fair almost no one knows about the Mexico-Guatemala-Belize border, and that's a shame because a lot of interesting things happened there.
There were moment that could have potentially ended in war, and the attempts to establish a defined border were always delayed because no one could reach a satisfactory agreement. And there were like 3-4 potential borders before the original borders were established as they are.
Even today that zone is somewhat of a "no man's lands" considering how mayans never really liked "outsiders" to meddle in their shit.
d9b84a No.16608471
How well does After The End run? It looks like a lot of fun but my recent foray into Geheimnisnacht made me remember how fucking awful Paracocks games run.
5609f3 No.16608503
>>16608471
Well, i can run after the end but cant run geheimmesnacht.
a19f6c No.16608510
>>16608471
In my experience it runs better than Vanilla as the years go by.
8f45d0 No.16608527
>>16608471
For Geheimnisnacht there is the "Old World" sub mod that should make it easier to run by removing some shite, I think. Have you tried that? H
d9b84a No.16608706
>>16608527
I used both the Old World and Ratcatcher mods, the version that still runs on 2.8.1 is fucking broken as far as performance goes.
ab4c05 No.16611478
>>16601452
>republic
how? Every time I play, if some asshole occupies my trading post, that trading post literally never becomes unoccupied, even if I peace out
d4256e No.16612468
>>16512073
>>16512060
I remember playing HoI3 WWI mod with anons probably 3 years ago now. Was great times but kind of a huge pain in the ass getting everyone's schedules to line up. Central powers are lucky that the game fizzled out because us Entente had some 200 IQ plans in motion.
Whoever played UK in that game, if you're reading this I (France) thank you from the bottom of my heart for bailing me out in those trying times when my southern front was breached
d40930 No.16612938
>>16612468
It would be fun to have some MP again. I miss playing Vicky MP the most
46e494 No.16612944
>>16612938
It's not that hard to find people to play Vicky MP, just find a honeypot for vicky 2
d40930 No.16613106
>>16612944
Its almost impossible to find a good group. They either have autistic roleplaying rules or just mindlessly conquer everything
000000 No.16613357
I feel most singleplayer strategy games would be better if the developer just let the AI cheat. AI doesn't play by the same rules as human player to begin with and it's really difficult to write AI that doesn't shit the bed for the complicated, somewhat intuation-based systems humans prefer. Things like Imperator's mana system is an example for a system that's uninteresting for humans but AIs cope with better.
I played stellaris a lot after the 2.x patch (yeah I know, I know - just really liked the world-building aspects of the game) and I wrote a small event that fired each month for every AI empire that gave them a small amount of resources if they were in the negative or about to go in the negative. (Just enough to keep their empire running and maybe build a few things) That small event helped the AI keep going in the colonization and fleetbuilding game and changed the balance of the game and the activity levels of AIs a lot. Yes, stellaris already has AI cheats in the form of granting bonuses to the AI on higher difficulties, but they didn't work as well as in my observation games that only lead to AI overexpanding itself economically even quicker. I don't really know why people are so opposed to the idea, I feel it leads to a better player experience in the end. Who cares if the numbers don't add up?
2e3f82 No.16613383
>>16612468
That game was crazy. I played Austria and remember thinking once Italy joined Central Powers we had this in the bag since you had moved all your troops north to guard against Germany. Then Britain lands half his army in Northern Italy while the Italians are dicking around, takes Rome, Italy flips over to the Allied side, and the whole situation was completely reversed. I'd love to do another MP game sometime.
ab4c05 No.16613486
>>16613357
no, fuck you. Cheating AI is the most boring dross because suddenly, a shitloads of tactics that should work don't. Plan to defeat the enemy by starving him out of money? Too bad, as he just cheats himself more. Strategically cut off all his resources so that he crumbles? Too bad, he has cheated himmself more.
Honestly, I think you're a cuck that's too spineless to actually demand a competent AI from the devs, instead thanking them for whatever scraps they throw your way. Then again, what else to expect from a TORpedo.
000000 No.16613596
>>16613486
lol, the things you bought up never, ever happen in a normal single-player game. When was the last time you starved an AI-controlled enemy economically to win? Huh? When was that EVER necessary with an AI in recent games? Tell me, give me an example. Seriously. In what game did you do that and how was it necessary to win? This argument is weapons-grade autism because in reality it simply never happens. Much easier to steamroll the small, low-tech AI forces because the AI neither bothered upgrading it's units nor researching in a proper way and then go whine on some forums about that theoretical strategy that the game hasn't really even mechanics for.
It's always retarded idiots like you that go "muh human like AI" - it's just not gonna happen. You ever tried to code something like that? Retard.
eed7dc No.16614679
>>16613596
>When was the last time you starved an AI-controlled enemy economically to win? Huh? When was that EVER necessary with an AI in recent games? Tell me, give me an example.
Darkest Hour you stupid fucking cunt. There are even several ways to starve the enemy out – destroy his IC and his army becomes out of supply and thus useless, bleed his manpower and he can't reinforce, again making his units a child's play to break through, grab the oil provices and laugh as his high-tier units become useless, etc.
Maybe you should actually try playing games, you TORpedo retard.
5d31df No.16614750
I was about to side with the TORpedo but if that is what it takes for you to win in darkest hour, then it's probably better for you if the AI doesn't cheat. lmao
eed7dc No.16614800
>>16614750
>TORpedo gets blown out, a (1) appears
like clockwork
>only argument is "umm, if you were, like, better, you could just faceroll everything."
Simply ebin. Remove tactics utilizing game rules to win in favour of "Dude just spam more infantry, LMAO XDDDDDD".
5d31df No.16614821
>>16614800
Darkest hour is really easy though :^) I'm not a fan of spammy tactics either but that game is not a good example for smart strategic AI.
Anybody has any good advice on any modern day grand strategy game? I'm pretty burned out on WW2.
5b33da No.16615856
Steel Division 2's Campaign "Army General" mode is certainly reaching pretty close to one
8295b8 No.16615898
>>16615856
I hope it's good.
Already look to be better than Total War…
fdc2d6 No.16615979
>>16615898
Does it have a Three Kingdoms mod?
7e39f1 No.16615985
>>16614800
Git fucking gud then, you scrublord.
5b33da No.16615989
>>16615898
I preordered much against the virtue of /v/ but I have to say it's worth it, MP is pretty DOA though but the official release is tommorow.
Battles are fun and all but the Army General mode is pretty close to a Grand Strategy, I just wish they'd create something more dynamic than being either bolshies or the screaming germans as they are getting overrun
8295b8 No.16615990
47125e No.16618494
After The End really is something else.
6d5761 No.16619799
>>16618494
thats an vanilla event
a9b4cc No.16619819
>>16618494
Is there a good faction that would let me put the world into the right place? And by that I mean genocide everyone that isn't white?
eed7dc No.16619844
>>16615985
>utilising tactics other than facerolling the enemy to achieve victory equals being shit at a game
kill yourself
5609f3 No.16619847
>>16619819
Occultists and summon cthulhu.
b7fa44 No.16619884
>>16615856
a shitty campaign is not comparaible to a real game that is only made for that mode
d0613f No.16620039
>>16619799
You don't say, smartass.
>>16619819
I'm sad but not surprised that there ain't a KKK society for Southerners.
d0613f No.16621323
>"It's been completely different from what we've experienced before," says creative director Johan Andersson. After a string of successful launches and a build-up that involved countless dense developer diaries and streams, he was expecting players to take to it just like they did his last game, Europa Universalis 4. But it didn't happen.
>"The post-launch was not all that fun for me personally," he says. "There were multiple times during that month where I was like, 'Fuck this shit, I'm quitting the industry.' It was like, 'I don't know how to make games anymore, I should just retire.'"
What an insufferable fucking baby the man is.
815b44 No.16621338
>>16621323
As far as EU4, I and many others liked it in spite of the shitty mana system, shattered retreats, inept naval AI, and other things, not because of them. They assume that the players who played EU4 must've liked the game because of that shit rather than in spite of it, and so added tons more of it to the Rome game only to get shat on.
eed7dc No.16621427
>>16621323
>I'm quitting the industry.
if only
d4256e No.16626408
>>16613383
I shit myself when Italy ended up choosing Central. The Maginot Line was holding brilliantly until I had to spread my forces. We were also in secret negotiations with China to flip to Entente and if that happened it wouldve been over.
I'm also up for another MP game since that was so much fun but I can usually only play late at night (US timezones) with any degree of consistency.
fb4b32 No.16626836
Im really enoying After The End, it's a very well done mod.
ce7da0 No.16626945
>>16626836
Yeah, theres all kinds of fun things going on all over the map.
56464d No.16626952
>>16613383
>>16612468
I think I was actually a part of that game. I played Spain during the first "session" but then left because it was unfun to have zero IC to do anything.
Sorry guys.
d4256e No.16628756
>>16626952
Cant really blame you, Spain had something abysmal like 11 IC iirc
7a5088 No.16630482
>>16626945
So far I've…
- Conquered all of Cuba as the Americanist ruler of fucking GITMO
- Reformed the Druidic Faith as a goddamn Newfie
- Terrorized the Injuns as a Norse horde
Fucking A+ mod
8e8cf9 No.16632122
Didn't realise Crusades could fuck you up even if you're unable to get involved with them
>conquer most of the Middle East and Western Europe at Outremer
>Smash the Muslims to the point that Sunni becomes a Yazidi heresy, moral authority at 0.0
>begom Ordodox to spite the Pope, persuade about half of my vassals to convert with me
>slowly turning the religion mapmode a glorious shade of purple
>Emperor dies
>Turns out a secret Sunni cult had spread throughout my empire, a third of my vassals publicly come out as ragheads upon succession
>Pope declares a Crusade for Africa
>half of my Catholic vassals join the Pope
>the other half join the Muslim defenders
>From Scotland to Persia my vassal are slaughtering each other over some tumbleweeds and AIDs in the sub-Sahara
c33434 No.16632131
>>16613383
>>16612468
>Whoever played UK in that game, if you're reading this I (France) thank you from the bottom of my heart for bailing me out in those trying times when my southern front was breached
I didn't realy believe it would work.
When Italy entered the war I first feared we would have to retreat to the Isles and wait for the US to join, it was such a relief that I could puppet them while keeping their army intact.
The HoI3 WWI game was really great.
I still remember being unable to comprehend why our Middle Eastern Front moved at a snails pace, the whole time I thought the Central powers were destroying my convoys or something like that, apparently the AI was just cancelling them every time, that made me feel stupid.
Just like my plan to make use of massed armored cars, turns out those have almost no strength and organization and I just wasted huge amounts of IC and time.
cd48ae No.16632521
Can someone help me?I looking for a europa universalis 3 mod in the late antiquity period before the fall of the western roman empire but i can't find it anywhere,i going crazy trying to find it but its nowhere to be found.
8f45d0 No.16632550
d4256e No.16633430
>>16632131
>Just like my plan to make use of massed armored cars
I had no idea you were doing that and it pains me to learn that you did
d280ee No.16643834
So I got EU4 without the dlc, how do I pirate the dlc?
8f45d0 No.16643881
>>16643834
Search engine it.
a093ee No.16647689
>>16632122
I've had secret religion societies disabled ever since I heard the initial reports of how absurdly busted they were. Did the swedes ever make them manageable?
Satanists too but that's mostly because it's dumb reddit Satanism and not something actually interesting -albeit still more suited to eu4's time period- like Goetic demonology. They're also hardcoded to some extent so even modes can't fix them.
61bef6 No.16647797
e00db5 No.16648091