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/tg/ - Traditional Games

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File: 9501656607ee7a2⋯.jpg (99.53 KB,1454x818,727:409,A_long_time_ago.jpg)

 No.416906

Release you inner autist/shill and fight over your preferred system here

>Favorite stoyfagging game

World of Darkness/Storyteller. More than just an excuse to argue with your gm over wether your underwater basket weaving skill applies to this test like FATE. Doesn't use proprietary dice like Edge of the Empire/GENYSIS. Has some interesting setting if you purge the poz or go back far enough. And its just fun imho

>Favorite crunch

GURPS. Enough said.

>Favorite Class-Based

Fantasy Craft. Game is well designed and balanced for what its trying to accomplish. Provides a variety of interesting classes and races. Has some interesting mechanics which are ultimately optional since its a "toolbox/choose what works for you." game.

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 No.416909

What if you've just continually been playing the same system for years?

FATE and Apocalypse World suck donkey dick tbh fam

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 No.416913

>>416909

Go off of what you at least read.

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 No.416927

>>416913

I don't think shilling systems I have little to no experience with is a good idea. Lots of things that look fine in the book can be a nightmare on the table, and vice versa. My exposure to other games comes from my players deciding to run something for a couple months before they get bored and drop it, returning to our mainstay of oriental fantasy Pokemon adventures. It covers the crunch and class-based sections for me.

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 No.417003

>System Im nostolgic for

Saga Edition star wars was dope for a d20 game. The stun meter builds were broken as shit tho

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