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File: 199518e184536f0⋯.png (29.05 KB,312x350,156:175,Chandra_Amazing[1].png)

File: 464535c0c95ad9e⋯.png (2.28 MB,1400x1800,7:9,custommagic.png)

 No.414345

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Post last edited at

 No.414347

File: 698dd01e1e632b1⋯.jpg (44.71 KB,375x523,375:523,Mental Block.jpg)

File: cacfc7429aab887⋯.jpg (37.27 KB,375x523,375:523,Primal Speaker.jpg)

File: 02f12188f64ab8a⋯.jpg (36.37 KB,375x523,375:523,Temporal Shift.jpg)

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 No.414348

File: c369daf92f565dd⋯.png (255.5 KB,375x523,375:523,Serra Fuku Angel.png)

Old thread.

>>394450

Reposting something I'd like feedback on.

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 No.414373

>>414348

Is the intention for it to be worthless until you gain life? Level up cards start at level 0, so unless this is paired with a lifegain land or something, it won't do anything.

Aside from that, it's a neat design that feels both flavourful for white and not horribly OP or UP. Comparing it to Ajani's Pridemate, it has a lower floor and a more static ceiling (maxes as a 3/4 with keywords instead of a 7/7 vanilla).

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 No.414378

>>414373

>Is the intention for it to be worthless until you gain life?

Not >>414348 but yes. The card shows signs of being written like that intentionally.

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 No.414380

>>414373

>Is the intention for it to be worthless until you gain life?

I wouldn't call a 1/1 1 drop worthless, but yes. I actually wanted to make it an angel at higher levels, but there's no way to fit that in. Not against making it start with lifelink if it's balanced that way though.

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 No.414390

Is a sorcery that gives haste functional or does a creature need to have haste when it is summoned?

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 No.414393

File: 61698a62982bf10⋯.png (154.76 KB,223x311,223:311,ClipboardImage.png)

>>414390

It functions but it would need to have something extra to be any good.

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 No.414395

File: 4dabb9d04c1b01b⋯.jpg (33.26 KB,361x523,361:523,Exchange of Greed.jpg)

Are custom cards for other games okay in this thread?

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 No.414441

File: 5eadd45489e949f⋯.png (192.38 KB,375x523,375:523,Drain Spirit.png)

File: 7d6dc679ecfe314⋯.png (276.96 KB,375x523,375:523,Heavy Rain.png)

File: e40a68333b5259b⋯.png (228.46 KB,375x523,375:523,Magic Distortion Device.png)

File: e0d747ef73287d3⋯.png (258.03 KB,375x523,375:523,Thorough Mercenary.png)

I'm just playing around with it. I have no idea how to cost these made up keywords and balance rarity.

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 No.414529

>>414441

Drain Spirit wouldn't be too hot even as an enchantment that let you do that whenever.

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 No.414540

>>414529

I guess. 0 mana isn't actually free because it takes the place of a card that would have been in its place.

>>414441

When I think about it, I think that I should have made Thorough Mercenary a Red creature and call it Goblin Pillager or something. I could flavored it as something that is extra brutal to things that can't fight back. I think that molasses strike should cost less than first strike but by how much? It essentially double the direct damage but last strike is so shitty that I have no idea how to cost it.

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 No.414541

>>414441

>Drain Spirit

It would need to draw a card at the very least.

>last strike

Dumb mechanic which doesn't meaningfully make combat different - you make a creature worse instead of making a creature better. Whoopee.

>Heavy Rain

What the fuck is the point of this card? It literally does nothing.

>Magic Distortion Device

Compare to Silumgar Sorcerer, or the Awaken counterspell from BFZ. I would need multiple artifact anthems in play to make this not awful.

What is the purpose of any of your designs? I get the impression you have no idea what you want to do.

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 No.414542

>>414541

>What the fuck is the point of this card? It literally does nothing.

It removes the advantage of first strike and double strike but yes it is situational.

>I get the impression you have no idea what you want to do.

I'm trying to see what I can do with simple effects. I really like simple effects like first strike, deathtouch, and trample. I might also be overcorrecting the tendency to make overpowered cards or super high cost cards that won't realistically be played.

>It would need to draw a card at the very least.

Sounds about right.

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 No.414556

File: 8bf0343c617b98b⋯.jpg (183.27 KB,1225x651,175:93,20190325.jpg)

Would your fan-made set have planeswalkers? I want to make a set without artifacts or planewalkers.

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 No.414562

File: e0225ce0f0b8c3c⋯.png (555.9 KB,256x256,1:1,1311151452.5-d_robby_noooo.png)

>>414542

>It removes the advantage of first strike and double strike but yes it is situational.

Until end of turn, all creatures lose first strike and double strike.

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 No.414588

>>414556

>Planeswalkers

You mean planeswalker cards? Sure, those are garbage. You mean no planeswalkers at all? Possibly, but not recommended.

>No Artifacts

Only if it really was related to the domain theme. I really wouldn't recommend it.

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 No.414589

>>414556

Every set pre-Lorwyn lacked Planeswalker cards, so that's certainly possible. Omitting artifacts isn't a good idea, though. Artifacts, from what I understand, should be used to give players an impression of what things in your set's world "do."

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 No.414618

>>414556

>I want to make a set without artifacts

Bad idea.

>or planewalkers.

Good idea.

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 No.414729

File: 825e711acb9c553⋯.jpg (42.02 KB,375x523,375:523,Water Slaughter.jpg)

Blue doesn't deal damage, but with how much pie bleed there has been in the last few years, damage to tapped creatures seems blue enough, doesn't it?

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 No.414739

>>414729

>Blue doesn't deal damage

You're kidding, right? Pinging used to be a blue effect. Dealing more damage is a bit much, though. Dealing large amounts of damage to tapped creatures is more of a white thing.

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 No.414741

>>414739

I meant in the modern color pie (post 6th ed). I could justify doing it to tapped creatures, since white could punish attackers or blockers (blockers and vigilance would uniquely get hit by white damage effects). Plus, blue can tap them. I think it would fit, but only if blue had a bit more presence in dealing damage to begin with

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 No.414750

File: b806c625b751d4d⋯.jpg (41.73 KB,375x523,375:523,Lovehunter.jpg)

File: 962d2482c536bd0⋯.jpg (51.76 KB,375x523,375:523,Power Slave.jpg)

File: 17440bfda777a72⋯.jpg (43.87 KB,375x523,375:523,Spiral Castle Guardian.jpg)

File: df7c10f3fd7fd1a⋯.jpg (46.44 KB,375x523,375:523,Wheels of Fire.jpg)

Have some janky cards inspired by metal covers

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 No.414843

File: 9e1949cd5a73a94⋯.jpg (40.66 KB,375x523,375:523,Balance the Scales.jpg)

Is this a balanced Balance?

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 No.414885

>>414843

>players with more resources still end up having more resources than other players after the spell resolves

It's not really Balance, per se.

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 No.414957

>>414885

Yeah but they also end up losing more resources, too.

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 No.414978

>>414843

shouldn't it be "randomly discard half of all permanents in play / cards in either player's hand without respect to who owns them."

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 No.414984

File: 79d219970c5202a⋯.png (1.33 MB,672x936,28:39,ClipboardImage.png)

>>414843

I don't feel so good.

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 No.415034

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 No.415103

File: a37acca8d239a70⋯.jpg (42.72 KB,375x523,375:523,Falsehood Fabricant.jpg)

Boobytrap inspired

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 No.415105

>>415103

way too expensive and narrow, 4 mana for 2 situational damage?

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 No.415107

>>415103

Should counter the named spell and have the named spell be hidden (Write it down on a piece of paper and put it upside-down? No idea how to word that.) for that price.

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 No.415110

File: 110b7e85b4da03e⋯.jpg (263.27 KB,672x936,28:39,cns-5-immediate-action.jpg)

File: a60eda3b34ed60d⋯.png (4.54 KB,715x17,715:17,ClipboardImage.png)

>>415107

the wording would be secretly name a card, secretly naming a card is implicit to noting it down secretly.

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 No.415111

File: a2d9f762f11d8e7⋯.png (235.82 KB,375x523,375:523,Rigged Abacus.png)

>>415110

So there is precedent, albeit in a variant game.

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 No.415114

>>415111

does this make X spells free (IE paying 0 to X but since X is 5 I saved 5 mana), or does it force you/your opponent to play this X every time afterwards?

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 No.415115

File: 51d3bbd814f88d1⋯.png (272.02 KB,375x523,375:523,Magus of the Wood.png)

Strictly better than the worst creature ever, but is it better enough?

>>415114

Meant that you could play them for 0 and get the full results.

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 No.415433

File: acd48dea98718dd⋯.png (320.55 KB,375x523,375:523,Giant.png)

File: b2cad5df8ea3e1f⋯.png (277.77 KB,375x523,375:523,Half-Dragon.png)

An idea I had last thread. Templates (named for the D&D system for modifying monsters) are essentially to enchantments what equipment is to artifacts. Improves creature spells in exchange for higher casting cost without risk of being two-for-oned by standard removal (still a risk of two-for-one if the creature is locked down with Arrest and Oblivion Ring or the like hurts more than normal). One small benefit is that you can improve creatures with Flash while you cast them.

>As you cast a non-legendary non-{param1} creature spell, you may reveal this card from your hand and pay its template cost. If you do, put this card on the battlefield attached to that creature. Attached creature is a {param1} in addition to its other types. If this card would leave the battlefield, return it to its owners hand instead.

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 No.416285

File: d81f1393b48f492⋯.png (311.6 KB,375x523,375:523,King of the Hill.png)

Inspired by a Yu-gi-oh card that was super broken. Not because it was OP, but because it was trivial to cause infinite, unbreakable loops that did nothing (attack booster goes on, attack booster goes off, attack booster goes on ect.). Hexproof should avoid all those problems.

Physical dominance and potential backfire seems red. No idea on the cost.

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 No.416346

File: fbb0e05e33f42ab⋯.png (352.26 KB,375x523,375:523,Storm of Crows.png)

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 No.416822

File: 6965d70db181ad6⋯.png (237.11 KB,337x469,337:469,Isaac.png)

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 No.416834

File: 4418c60252925ed⋯.jpg (218.29 KB,672x936,28:39,10e-101-robe-of-mirrors.jpg)

File: d0f7e8b8a846a7d⋯.jpg (260.21 KB,672x936,28:39,ons-286-steely-resolve.jpg)

>>416285

Seems like 1 red 1 colorless might do the trick.

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 No.416863

>>416834

Hmm, the difficulty in controlling it and potential for backfire may even make it just a one drop.

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 No.416864

File: c19d59960b8bc9c⋯.png (1.29 MB,672x936,28:39,ClipboardImage.png)

>>416346

Or even

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 No.416871

File: ef12ebbb2869e4a⋯.jpg (33.7 KB,375x523,375:523,winglock.jpg)

File: d3ae33d354fc736⋯.jpg (35.27 KB,375x523,375:523,IlldoANYTHINGYOUWANTrainbo….jpg)

File: fef4c0e9dafa0af⋯.jpg (38.19 KB,375x523,375:523,twothreeflash.jpg)

These are all pretty much just MtG cards that aren't, yet.

Are there any alt-universe MtG sets, like Magic the Friendshipping? Anyone actually met someone you could use your alt-universe sets with?

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 No.416942

File: ad89e46d3c8ed37⋯.png (295.16 KB,375x523,375:523,Giant Template.png)

>>414373

>maxes as a 3/4 with keywords

With Lifelink and Vigilance after gaining life once, in a game where life can happen from dropping lands.

>>414441

>Drain Spirit

OP. The sacrifice isn't an additional cost under that wording, so you can just drop 4 on turn 1 and play a five drop.

>Heavy Rain

That reminder text isn't going to work, especially since you're trying to combine it with "Molasses strike" there for the same reason why "First strike" doesn't overwrite "Double strike."

>Magic Distortion Device

I like it. Fuck everyone else in this thread, I like it.

>>415433

>Template

What the fuck am I looking at? So it's an aura that waits for another non-tribal creature in order to activate, but then makes it the type, then attaches to that creature, then bounces on death?

It's a clusterfuck, and confused. Why would you care having your new creature by a Giant if you weren't running Giants already in the first place? Why does it bounce to hand afterwards at all?

Even if the mechanics were sound, that's not the most efficient way to go about it anyway. See attached - the activated ability is for the most part meaningless since the only thing it really does is get around shroud, but shroud was pretty much replaced with Hexproof anyway.

>>416871

>Wing Lock

Shit. For 3 blue, you can do more than just make something lose flying (compare to Tightening Coils, a 2 CMC that gives -6/-0 and flying-loss).

>Scootaloo

1/1 Haste: okay. 1/1 cantrip with haste: no.

>Trixie

<Main character is not a legendary

<9 lines of text, three of them flavor

<Two activated abilities that are just landwalk

Nigger what are you doing?

>Anyone actually met someone you could use your alt-universe sets with?

The magic set editor forums have some draft battles whenever they're not busy being being fags roleplaying as Planeswalkers.

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 No.416964

File: 1826ec4a22700af⋯.png (139.98 KB,223x311,223:311,ClipboardImage.png)

>>416942

>enchant non-giant creature

>enchanted creature...is a giant

This causes the enchantment to remove itself since the creature is no longer a legal target for it. You need an extra line of text to get around this.

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 No.416972

File: 6e30c2cdbe75900⋯.jpg (31.56 KB,361x523,361:523,Myriad Man.jpg)

File: 3e08ab9684c881a⋯.jpg (33.79 KB,361x523,361:523,Illusion of Greed.jpg)

File: 89cbacd1b59295a⋯.jpg (33.56 KB,361x523,361:523,Pot of Excess.jpg)

File: 403226ab7a4663b⋯.jpg (32.1 KB,361x523,361:523,The World Revolving.jpg)

File: 63667f66a62f964⋯.jpg (31.39 KB,361x523,361:523,Last Surprise.jpg)

>>414395

Never got a reply to this post but I've been designing some more cards since then, so here's what I have. If this isn't the best thread for it I'll go back to making Magic cards, but I wanted to try and branch out a little.

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 No.416984

File: ffaf427b98c038c⋯.png (294.5 KB,375x523,375:523,Giant Template.png)

>>416964

Missed that part. Fixed it.

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 No.417247

File: 0b713878cf6011b⋯.png (264.58 KB,375x523,375:523,Converging Manalinks.png)

Where'd all the pics go?

>>416942

Making the creature it's applied to a creature of that type is just flavor.

>>416964

Can't see what he put, but the way I intended it was that it became a Giant (or whatever) after application but the clause only mattered on application, not continuous.

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