No.364841 [View All]
Parker, I want maps!
Dungeon Maps!
Any and all systems!
It doesn't even have to be from tabletops!
374 posts and 1335 image replies omitted. Click [Open thread] to view. ____________________________
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No.412663
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No.413194
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No.413199
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No.413200
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No.413201
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No.413208
Holy hell these ship maps
All garbage
First the sleeping arrangements: Beds are never used. It's either built in like a cabinet called a rack or it's a hammock. Also, they are always fore and aft, never athwart ship (side to side) or at an angle. Most sailing ships have the crew sleep forward under the forecastle.
Second, none of these have a steering gear room. On a ship of any size there will be a room aft on either the second or third deck with gears, hydraulic rams, or ropes and pulleys (depending on the era) that is used for controlling the rudder.
Third, there should be a anchor chain locker or hawser reels under the forecastle for the anchor chain or line not in use. This would be big. The end of the anchor line or chain would come up through the deck (through what is called a spill pipe or chain pipe, yes it's an actual pipe) across the forecastle, around the anchor windlass, and over the side of the ship through the haws pipe.
All of these ships should have capstans on deck. On the the sail ships they would be driven by manpower via a lever called a hand spike. On newer ships, they would be driven by machinery the deck below powered by steam, electricity, or hydraulics.
Cargo holds should not be directly accessible from living or works spaces on the same deck but through a hatch and ladder from above. Cargo holds should be subdivided with bulkheads athwart ship so that they are shorter fore and aft than they are side to side.
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No.413577
>>413208
Talk talk talk.
Please post a ship map with your purported "non-garbage" amenities and features. Hell, you can even edit the ones here.
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No.413599
>>413577
>Translation: I got blown the fuck out and I'm going to ask the guy who did it to do extra work for me instead of listening to anything he said
Protip: Talking is one of the biggest aspects of this hobby, numbnuts. Do it yourself.
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No.413661
These are incredible! Very nicely done
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No.413953
>>413577
Sadly I am not skilled enough to produce game maps for ships like this. I wish I was.
I could post photos and technical drawings of the things I'm talking about if that would help. I'd be doing a massive photo dump of images that aren't "maps" though and that seems a bad way to treat the thread.
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No.414046
>>413953
So, you can bitch, but you can't produce results.
Neat.
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No.414047
>>414046
You're the one to whine about bitching. Just shut up and listen to what he said instead of being an internet badass.
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No.414266
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No.414268
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No.414272
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No.414466
>>414047
I'm still not seeing any of these photos and technical drawings you seem to have, angrynewfriend. Perhaps you should, erm, contribute? Instead of, erm, bitch??
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No.414467
>>414466
Maybe, erm, you, erm, should, erm, get, erm, back, erm, to, erm, reddit, erm.
I'd rather have no posts on /tg/ than have faggots like you.
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No.414509
>>414466
I'm with the other anon on this one. Go get raped by a pack of niggers, you arrogant cunt.
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No.414528
>>414466
Yeah, I think I'll just sit on my photos and diagrams now, thanks.
I gave hard criticism and clear details on where to go. You got butthurt mad. Go be garbage somewhere else.
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No.414701
>>414528
>cries and flails autistically
Oh, lel! Still nothin', eh kiddo? Hilarious!
And, lookee here: I got moar!!!
You fagets really are useless...
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No.414832
>>414701
Ok, I'll share one pic with you.
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No.414892
>>414466
>>414701
Christ, acting like such an insufferable cunt just because some anon dared to offer some insight into how ships are actually laid out.
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No.414931
>>414892
How about you contribute, or gtfo, newfriend?
>>414832
Sad. But your stupidity and butthurt both amuse me, so here's a (You). Got any moar?
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No.414944
>>414832
common anon don't be a faggot
<What's your international shipping prices and how many containers full of dead bodies do you reckon you've transported.
>bonus points if you set an adventure on your ship and shitpost it here
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No.414951
>>414944
KEK
I don't own the ship, I just work here.
The rate for cargo is calculated by factoring weight, volume, distance to travel and customs requirements. I believe a standard cargo container on this run costs about $15k to ship.
I don't think there's any dead bodies that have been shipped on this particular run but it's possible. I believe that quite a bit of narcotics make the run every trip but no one deals with me on that.
I can think of two ways to do an adventure on this ship. First could be "The Quest for the Missing Bolt" where a vital piece of equipment necessary for the safe operation of the ship is missing a crucial bolt. It's a non-standard thread pitch so you can't just throw another one in. The pressure is on while the Captain keeps calling for an update. You have to interact with the NPCs to see if they have any clues as to where it might have gone or how to get a replacement. The final battle is with the machine itself as you try to put the bolt in without cross threading it. It'll be an intense skills challenge while fending off impatient Mates eager to get the ship underway. The second could be some silly nonsense about Canadian pirates or something.
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No.415531
Some various maps I made with Profantasy tools
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No.420857
>every image in the thread is dead
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No.425838
Has anybody tried The World's Largest Dungeon?
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